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Borrowing Game Worksheet

This document provides instructions for a classroom game to practice borrowing and lending vocabulary. The game uses cards with images and words of classroom objects like books, pencils, and desks. Students are divided into groups of 4 and each receives a set of cards. Students take turns asking "May I borrow your ___" while holding up a card, and the student with the matching card can either lend it by saying "Here you are" or deny the request by saying "I haven't one, sorry." The goal is to collect full sets of matching cards, with the first student to do so winning. The document explains that the chant reviewing the borrowing language should be taught thoroughly before playing the game, as the game requires students to apply

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Zu Zali
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0% found this document useful (0 votes)
359 views3 pages

Borrowing Game Worksheet

This document provides instructions for a classroom game to practice borrowing and lending vocabulary. The game uses cards with images and words of classroom objects like books, pencils, and desks. Students are divided into groups of 4 and each receives a set of cards. Students take turns asking "May I borrow your ___" while holding up a card, and the student with the matching card can either lend it by saying "Here you are" or deny the request by saying "I haven't one, sorry." The goal is to collect full sets of matching cards, with the first student to do so winning. The document explains that the chant reviewing the borrowing language should be taught thoroughly before playing the game, as the game requires students to apply

Uploaded by

Zu Zali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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5.

8 Borrowing Game
Task Name & Number:

5.8 Borrowing Game1

Lexical Sets

Classroom Objects: Bag, book, chair ,desk, eraser, computer, whiteboard,


crayons, pen, pencil, ruler, marker

Words

Say

Hear

Meaning

May I borrow your ________?


Here you are.
Thank you.
Sentences
May I borrow your ________?
I havent one.
Sorry.
Whole Text

Materials

One set of CLASSROOM OBJECT MEMORY GAME CARDS per group


(word cards & picture cards)

Whole class / group / pair

Groups of four (32 CPs = 8 groups)

Who wins the game? How?

The child who has ALL the cards wins.


PROCEDURE

1. Do the Chant again to review the language. If the children are unable to play the
game, you havent taught the chant enough times.
2. Call all children to the front of the class.
3. Say: Lets play a game
4. Take out one set of Memory Game Cards
5. Demonstrate the game to the class:
6. Deal out the cards equally to another 3 children (you act as the 4th child). The
cards are both picture and word cards.
7. Show the children the cards you have in your hand. Ask them what they are.
8. Choose one card in your hand (eg pencil), hold it up for the children to see, and
ask one other child: May I borrow your pencil?
9. Show that childs hand of cards to the class. Ask the children to say what s/he
has in his hand. Say: Does Aziz have a pencil? No?
10. Repeat May I borrow your pencil? (Shake your head). Try to get the children to
say: I havent one. Sorry.
11. Then the next child has a turn. Repeat the above process still modeling until
one child asks the person who has the matching card. They must give it to the
requesting child, saying: Here you are. (Thank you)
12. The winner is the child with the most matched cards.

TEACHER TALK &


MODEL
May I borrow your
pencil?
Whats this?
Does Aziz have a
pencil? No?
1, 2, 3 Go!
Your turn.
Here you are
I havent one.
Sorry

Question & Rationale


Why do we do this game AFTER rather than before the chant? (sequencing of the tasks) Which is
more difficult for the children? Why?
The Chant asks children to memorize formulaic chunks of language (model sentences). This game asks
them to do something which is far more linguistically complex. It asks them to make decisions about how
they are to respond, in a meaningful communicative context.
What if the children requested for the object without using the sentence structure taught in the chant?
If they resort to a one-word way of asking, for example, ruler? it means that you havent made use of the
Chant (which is at heart a memorization drill!) before you started the game. In terms of the childrens English
however, asking ruler? would at least indicate that the childs strategic competence is improving, and they
have provided you with evidence that they are using English to communicate.

Adapted from the traditional childrens game, Happy Families.

ELTC 2012

5.8 Borrowing Game

5.8 Classroom Object Borrowing Game Cards

ELTC 2012

5.8 Borrowing Game

5.8 Classroom Object Borrowing Game Cards

ruler

bag

whiteboard

computer

pen

eraser

pencil

book

crayons

marker

desk

chair

ELTC 2012

5.8 Borrowing Game

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