0% found this document useful (0 votes)
80 views9 pages

Making A Case For Design Based Learning

This document discusses design-based learning and its potential benefits for K-12 education. It argues that design education offers strategies for improving teaching and learning that can help achieve education reform goals. Design involves an open-ended, cyclical problem-solving process of identifying problems, researching priorities, testing solutions, and evaluating against performance criteria. This process provides skills like managing complexity and problem-solving that are important for students. The document advocates introducing aspects of design education into teacher training to expand pedagogical approaches.

Uploaded by

Iara Zorzal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
80 views9 pages

Making A Case For Design Based Learning

This document discusses design-based learning and its potential benefits for K-12 education. It argues that design education offers strategies for improving teaching and learning that can help achieve education reform goals. Design involves an open-ended, cyclical problem-solving process of identifying problems, researching priorities, testing solutions, and evaluating against performance criteria. This process provides skills like managing complexity and problem-solving that are important for students. The document advocates introducing aspects of design education into teacher training to expand pedagogical approaches.

Uploaded by

Iara Zorzal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

Making a Case for Design-Based Learning

Meredith Davis
One of three articles for Arts Education Policy Review, Heldref Publications,Washington, DC - Vol. 100, No. 2, November/December 1998

In the last five years I have served on several national committees concerned with the contribution arts education makes to achieving
the goals of education reform in K-12 classrooms. As a university graphic design educator and the only designer on those committees, I
frequently must represent the issues and concerns of many design educators and professionals, including architects, industrial designers, planners, landscape architects, and interior designers. I am continually struck by the perceptions that leaders in art education hold
about design and the missed opportunities to promote design as a bridge between fine arts and other areas of the curriculum, such as
science, mathematics, social studies, and language arts. As someone who holds two degrees in art education, as well as one in design, I
am equally concerned by the lack of design instruction in the preparation of K-12 art teachers. It is especially curious given the pervasive
assumption that design is a sub-discipline of art, the frequency with which art education and design programs reside in the same academic unit in US colleges, and the exploding number of applications by high school seniors to college design programs.
In a series of articles for Arts Education Policy Review I hope to acquaint art educators with some of the thirty-year history of design
education in K-12 classrooms, show its relationships to the goals of education reform, illustrate its success as a strategy for integrating
curricula, and discuss its potential for curbing marginalization of the arts in schools. In each case, I will argue that the inclusion of design education in the preparation of teachers and administrators, within and outside the arts, offers additional strategies for improving
teaching and learning.
The reform research and classroom examples that I use come largely from a two-year study by the National Endowment for the Arts (NEA)
on the use of design in K-12 schools. The results of that study appear in Design as a Catalyst for Learning (1998), published by the NEA
and the Association for Supervision and Curriculum Development. The book documents that work of more than 160 teachers at all grade
levels and in all subject areas and presents a convincing case for the inclusion of design activities in curricula.
The goals of the reform movement sound very familiar to design educators and their public articulation supports what designers have
long known: The learning outcomes of a design education are consistent with what experts agree are necessary skills, knowledge, and
attitudes for individual success and the nations global competitiveness in the next century.
If we ignore for the moment the objects that designers make and the issues of style with which they are so often associated, we find
dynamic examples of learning and problem solving perfectly suited to an environment of ever-expanding information, diverse citizen
needs, and great uncertainty created by the failure of traditional problem-solving models. One also finds people who make things work
in a variety of real-life contexts through their ability to manage complexity and the interconnectedness of actions in a rapidly changing
world. Responsible for these highly relevant outcomes is a pedagogy that openly supports multiple learning styles and intelligences and
that provides valuable strategies for performance-based assessment. So close is the fit between the outcomes of a design education and
the reform agenda, that many new teaching and assessment strategies actually borrow the language, as well as process models, from
design education: hands-on problem solving, project-based instruction, and portfolio assessment.
Design educators have turned their attention to demonstrating how the pedagogy of design education and the problem-solving processes
of designers provide practical strategies for achieving the goals of education reform in todays classrooms. Since the 1960s, a small cadre
of architects, graphic designers, industrial designers, landscape architects, and planners have worked with K-12 teachers to illustrate how
design can be used to teach other subjects. Their goal has not been to introduce yet another subject into an already full curriculum or
to promote professional education that would result in increased applications to college design programs.1 Neither are they interested in
providing purely aesthetic or technical dimensions to work in other disciplines. Instead, they seek to expand the pedagogical repertoire
of teachers to improve the delivery of whatever content teachers must impart and to demonstrate the application of creative problem
solving to improved student performance in any subject area and in daily life.

Understanding Design and the Design Process


Before any discussion of the relationship between design and reform goals, there must be an understanding of what is mean by design
and the design process.
As a member of the development team for the National Assessment of Educational Progress in the Arts, I had the occasion to observe
a 1993 meeting of the oversight committee for the group creating the National Standards for Arts Education. For the first time in the
history of national testing, standards and assessment development followed roughly parallel schedules, offering some opportunity for
collaboration. When asked by A. Graham Down, then director of the Council for Basic Education, if the standards committee felt design
had been adequately considered in the articulation of visual arts standards, Harriet Fulbright, from the Center for Arts in the Basic Curriculum, responded that design was simply another subspecialty of the arts, like stained glass and, therefore, did not merit specific
consideration in the language of the document or formulation of its standards. It was the tacit assumption of the standards committee,
and apparently many arts education leaders, that whatever general standards described student achievement in the visual arts appropriately reflected achievement in design. Because design is different from fine arts and crafts, that assumption left significant holes in the
standards.
The notion that design is a sub-discipline of the visual arts and a body of knowledge already addressed in the college education of art
teachers is commonly encountered by design educators. The goals of art education, as demonstrated by classroom assignments and
student portfolios, as well as by the national standards, appear to fall into several broad categories: mastery of technique, promotion
of self-expression, and acquisition of an abstract visual language (sometimes referred to as the elements and principles of design). Although some of the standards and the Getty Center for Education in the Arts promote a discipline-based approach that expands teachers
concerns to include aesthetics and historical/cultural issues (most frequently taught through art history), few designers find the range of
issues that drive their work covered by those categories of content and instruction.
In responding positively to a 1976 report for the British secretary of state for education and science, titled Design in General Education,
designer and researchers Nigel Cross described design as a third area of education and detailed its relative position among disciplines:
The sciences value objectivity, rationality, neutrality, and a concern for the truth.The humanities value subjectivity, imagination,
commitment, and a concern for justice.[The designerly way of knowing] involves a combination of knowledge and skills from both
the sciences and the humanities.Design has its own distinct things to know, ways of knowing them, and ways of finding out about
them. (Cross 1983, 221-222)

Not many years after the publication of that report, the United Kingdom adopted a national curriculum in design and technology for all
students in the United Kingdom and ten years later broke new ground with a performance-based national assessment of the discipline.2
Although the work of an architect differs in scale, purpose, and technology from the practice of graphic design, a common process unites
the problem solving in these and other design disciplines. An open-ended alternative to the scientific method, and more easily explained
and analyzed than intuition, this cyclical process begins with the identification of a problem, involves research and the ranking of priorities that often appear to be in competition with each other, tests the viability of multiple solutions through prototypes, and ends with the
evaluation of objects against a socially mediated set of performance criteria. The very notion that there is a problem to be solved and
that its origins and priorities may reside outside the personal context of the designer and apart from aesthetics separates design from
art. Concern for users or audiences, human factors, modeling of concepts, and teamwork permeate the design process, placing self-expression lower in the designers hierarchy of values that guide the development of form. Design is user-centered, not artist-centered. As
an inherently interdisciplinary activity, design addresses the social, economic, cultural, cognitive, physical, and technological dimensions
of a situation and takes into account the complex systems of which any design solution must be a part. Design is a social, not individual,
production and therefore shares responsibility for its outcome with the audiences who make meaning of it through its use.
Design frequently relies on information from outside the arts to define and solve problems. The solution to a design problem may be a
plan for human activity, not an object or an environment, as in the community reclamation of a vacant lot for future use as a park. It
may involve the application of scientific principles, as in the design of a hovercraft that reduces friction or a biome that supports the
interdependency of animals and plants. It may include the design of an information system, apart from its visual aesthetics, that determines the structure through which information will be encountered and used. It may involve the design of methods for the visual/spatial
analyses of concepts, such as motion, through models and videotapes. Although design most frequently results in a beautiful or intriguing
object or environment, the goal is rarely aesthetic only. The mediation of aesthetics and form by concern for physical use, cultural posi-

tioning, cognitive affordance, technological and mass production, and economic appropriateness presents problem-solving opportunities
that differ significantly from those assigned in a visual arts classroom. It is those unique qualities of design and how they are taught that
hold significance for the reform of teaching and learning practices in schools. And it is the interdisciplinary nature of design that makes
its usefulness in the reform effort immediately apparent to educators in a variety of fields.
Design and Education Reform
A Nation at Risk
Although there is considerable disagreement about the causes and remedies, educators, policymakers, and citizens agree that todays
schools are not as successful in preparing tomorrows adults as they might be. A Nation at Risk, the 1983 report of the National Commission on Excellence in Education, launched more than a decade of effort to achieve and sustain the nations global dominance in commerce, industry, science, and technological innovation through education reform. Conclusions reached in that landmark study cited
the lack of connection between in-school experiences and the rest of childrens lives and an emphasis on facts rather than on how to
acquire and use knowledge as serious deficiencies of our education system. Further, leaders challenged all schools to engage students
through individual ways of learning and multiple points of entry to subject matter.
Under that reform imperative, schools tightened their requirements and increased periodic standardized testing of students at all levels.
Along with promoting achievement measured against national benchmarks, many schools decentralized program control, experimenting
with site-based management that placed decision-making in the hands of local principals, teachers, and parents.
In spite of those efforts to raise standards of public education and to experiment with curriculum structure, there was little attention
paid to the content of education or to how such content could be delivered most effectively. In her review of a decade of education reform, Diane Massell writes:
The kind of standard-setting launched by A Nation at Risk did not directly address the academic content of schooling. It required more
seat time in courses labeled science and mathematics, for example, but did not ensure the quality of science and mathematics courses
that students would receive (Massell et al. 199, 5)

Further, the reports focus on sustaining commerce, industry, science, and technological innovation left little room for directly linking
arts education to reform initiatives. A case could be made that a more creatively prepared workforce enhances work in any discipline,
but it would be a stretch for more mainstream educators in non-arts disciplines to connect the outcomes of a middle school freehand
drawing assignment with later achievement in the corporate boardrooms and technological think tanks of America.
Design educators, however, watch with interest the public relations effort by art educators to link reform with the arts, knowing that a
stronger case could be made if spokespersons for the arts commanded a greater understanding of design and its accomplishments in the
classroom.
Goals 2000: Educate America Act
Making a truly convincing public case for the arts was equally difficult under the Goals 2000: Educate America Act, which resulted from
a 1989 summit convened jointly by the National Governors Association and President George Bush. Although the arts were eventually
included among core subjects before the passage of legislation in 1994, the impact of the visual arts on achieving high learning outcomes
by Americas youth was generally lost on the public and educators in other subject areas. Despite former National Endowment for the
Arts chair Jane Alexanders impassioned speech to arts education leaders several years ago, explaining that the arts have a role to play
in each of the eight goals, the typical PTA member or high school principal would have a tough time imagining that painting, sculpture,
and art history classes held much import as a national strategy for achieving weapons-free schools.3 The lesson learned from Alexanders
speech was to not promise more than can be delivered and to focus the message on only the clearest connections between the arts and
national goals.
Design-based experiences have potential for achieving some of the Goals 2000 aspirations and for making apparent the connection
between national goals and thinking and acting in the arts. The act expresses concern that all students learn to use their minds well,
with the implication being that schools currently pay less attention to building students range of cognitive abilities than to the subjects
of their thought. Design experiences require that students move fluently among linguistic, visual, and computational modes of thought

in the solution of problems for which there are many right answers. Further, they engage students in setting ambitious rubrics against
which their work will be judged. In designing a cage to house a pet snake, students must inventively apply their knowledge in science,
mathematics, construction technology, drawing, and public speaking to present a compelling case to school administration that the
reptile should remain in the classroom. In designing a research station for scientists in the Antarctic, students must weigh a range of
environmental and human factors against the aesthetic and psychological demands of living and working environments. Such problems,
which often place equally desirable outcomes in competition with one another, engage students in complex problem solving that exercises a range of cognitive skills and values.
Goals 2000 also encourages schools to involve students in the life of their communities and to participate in problem solving that has
direct application to everyday life. Design projects are centered in the problems of our daily lives and the places in which we live. Across
the country, teachers and students model the decision-making processes of their communities through design projects such as planning
cities, creating and constructing parks and playgrounds, and publishing posters and newspapers on important issues. In many instances,
design projects are precisely the vehicle through which teachers demonstrate the application of abstract disciplinary concepts at work
in the real world. Numerous stories of these student activities extending beyond the school day and spanning years are testimony to the
motivating power of projects that have a real life in the community.
The Secretarys Commission on Achieving Necessary Skills
The 1992 report of the Secretarys Commission on Achieving Necessary Skills (SCANS) is one the easiest reform documents to link to a design-based teaching and learning approach. Drafted for the US Department of Labor by representatives from education, business, labor,
and government, the report identifies the skills and competencies needed by workers of the future to encourage a high performance
economy characterized by high skills, high-wage employment. The report distinguishes the elements of being educated and introduces
a set of higher-order competencies necessary for a productive workforce in the economic and political life of the nation. Among those
competencies are use and manipulation of information, use and allocation of available resources, use of technology, understanding systems, and use of interpersonal skills
Although a literate citizenry knows how to interpret, judge, and act on information, its members must also be active makers of messages,
able to manipulate information in ways that lead to discovery and the application of new knowledge. Design activities develop the ability to enhance and transform ideas through the visualization, manipulation, and application of data to problem solving. Through design
projects, students learn to reveal meaning in facts, to view the same information from many viewpoints, and to expose various dimensions of data through alternative forms of presentation.
The role technology plays in that manipulation and application of data is increasingly important to work, but so is the development of
technology itself. Design projects encourage the invention of new ways of doing work more effectively, as well as the critical evaluation
of technology in the service of ideas. Beginning with simple projects and moving toward more complex technological solutions, design
problems encourage students not to accept the limitations of current technology in the solution of problems. Aesthetic principles such as
economy of form are derived directly from the problem at hand.
Voluntary National Content and Performance Standards
From the early to mid 1990s the nation focused efforts on developing a set of curricular expectations for core subjects in schools. On the
heels of an announcement of national educational goals by the governors and the White House in 1989, a working group recommended
national voluntary standards against which to measure achievement in Americas schools. Congress established a special council to examine opinion on high-level standards in a variety of subject areas to raise the ceiling for students who are currently above average and to
lift the floor for those who now experience the least success in school (National Council on Educational Standards and Testing 1992). The
standards describe what every US student should know and be able to do in various subjects, representing a common vision of competence and educational effectivenessnot how those results ought to be delivered (Consortium of National Arts Education Associations
1994, 12).
As mentioned earlier, the national standards for arts education fall short in representing design as having something to do with art and
in promoting its unique qualities as a means for establishing relevancy of the arts to reform goals and improved quality in the teaching
of other subjects. The word design is mentioned in the preambles to each grade level section, but there is no reference to design in the
standards themselves and objects created by designers must be presumed to be works of art. Notably absent is the notion that context
has anything to do with the creation and critique of form (in other than art historical terms). Culture is implied to be almost exclusively

a matter of ethnicity and geography, not of users or communities defined through common interests and needs. Although communication
is the first standard listed for the arts as a whole, it does not appear as a specific standard in the visual arts in a manner that reflects the
goals of design, implying that audience is irrelevant or at least secondary to the production of visual, spatial, and temporal form.
Neither is there discussion regarding the specific and unique contributions design experiences bring to the development of students
cognitive abilities or to the application of visual and spatial thinking to daily life. Problem solving is not mentioned, and the connections
between visual arts and other non-arts disciplines are described as arising from comparisons of subject matter or materials in historical
art objects to issues in other disciplines, no through the application of thinking skills to contemporary purposes other than aesthetics.
Structures and functions, in which one might assume design concepts would be particularly accommodated, are naively described as
matters of artistic choice and detached from any evaluation of context, technology, or use.
The group developing the 1997 National Assessment of Education Progress (NAEP) in the arts tried to address those omissions in creating
the framework and specifications for testing. The word design appears throughout the NAEP documents, and design concepts are identified separately in performance descriptions. Discrete design activities appear in the assessment instruments used for the visual arts. The
reporting of students design abilities, however, will depend on the perceptions of scorers who are primarily art teachers and artists, not
designers.
Fortunately, national standards and assessment in the visual arts are not the only vehicles for promoting the relevance of design to
school reform. The standards in other disciplines hold great promise for the introduction of design activities into the curriculum and for
building a public case for the relevance of visual/spatial/temporal education in US schools.
Ironically, some of the most direct applications of design to education are represented in the standards for science education, which
many view as logical, analytical, and antithetical to art. The American Association for the Advancement of Sciences (AAAS) launched Project 2061 in 1985, with the goal of encouraging systemic education reform in the discipline. The blueprints for the initiative were set forth
in their report, Science for All Americans, and in a 1993 publication title Benchmarks for Science Literacy. Benchmarks states that the
goal of science literacy is, in part, to help people make sense of how the natural and designed worlds work (AAAS 1993, xi). That explicit reference to design is carried through in the national science education standards compiled by the National Research Council in 1996.
The science standards acknowledge that young children can carry out design activities that employ scientific principles long before they
care able to engage directly in scientific inquiry. Design provides direct experience for students with materials and the forces of nature.
In designing their own environments, products, and communication, very young students learn how to exercise creativity within challenging constraints, communicate visually, and work in teams.
In the middle grades, the standards call for students to differentiate between science and technology, understanding that scientists pose
questions about the natural world and designers and engineers propose solutions to human problems. The standards ask students to
analyze and critique products, environments, and built systems in the world around them and to create their own structures within the
context of specific users.
The National Research Council finds that high school students equate science with progress but technology with environmental problems.
The council also notes that older students respond positively to the concrete, practical, outcome orientation of design problems before
they are able to engage in the abstract, theoretical nature of many scientific inquiries (National Research Council, National Academy of
Sciences 1996, 191). Therefore, design activities provide a valuable tool for bridging the gap between theory and application, as well as
demonstrating the positive influence of creative problem solving in developing sustainable environments.
Design activities in the sciences range from physics problems in which students invent technology for accomplishing some specific purpose (e.g. moving the stones into place on a tall building with contemporary construction equipment or packaging an egg to survive a
thirty-foot drop) to environmental problems (e.g. designing biomes and habitats that acknowledge natural forces). In many cases, students engage in visualization that replicates invisible processes or explains relationships in the built and natural worlds (e.g. videotaping
animal movement and explaining it in a computer multimedia presentation).
In the English language arts standards, published by the National Council of Teachers of English and the International Reading Association in 1996, the importance of visual thinking to reading and writing is stressed. The authors encourage creating mental pictures for
concrete and abstract information; extracting information from charts, maps, and photographs; and using those forms in making persuasive arguments. Students should use symbols and schematic diagrams to communicate about relationships and processes.

The notion that the teaching of writing is now visual, as well as verbal, is reinforced by Vassar English professor Michael Joyce (1994).
Joyce describes a technological shift in human consciousness, brought about by hypermedia, that is as consequential as the shift from an
oral to print culture. In Joyces opinion, the teaching of writing is very much a visual/spatial endeavor and relies heavily on skills once
associated exclusively with graphic design.
In the national standards for civics and government, compiled by the Center for Civic Education, the authors cite the preparation of students as active participants in the political life of their communities as a critical mission for education. The standards encourage the use
of dynamic models for such participation and call for students to conduct research and build coalitions in their communities. Numerous
examples of teachers engaging students in public design issues occur in social studies classes at all grade levels (e.g. designing standards
for commercial development, designing a park, saving a historic building). Students use many visual skills on these projects, ranging from
mapping, drawing design documents, building models, and constructing computer visualizations, to critical analysis of the success of
existing design solutions.
Technology education, a recent addition to curricula that often replaces traditional industrial arts, is receiving increasing national and
international attention. The United Nations Educational, Scientific, and Cultural Organization (UNESCO) discusses that area in its series
Innovations in Science and Technology Education, and the Organization for Economic Cooperation and Development (OECD) cites technology as an emerging discipline worldwide. Although many technology classes focus almost exclusively on the acquisition of computer
software competency or on isolated projects interspersed in other subject areas, truly innovative technology curricula that rely heavily
on design experiences can be found in the best schools. The OECD description of learning outcomes in technology education classes has
much in common with initiatives by design education.
It can draw pupils into a different practice of solving human problems and needs. Some of the means are practical and operational,
often involving the making of artifacts, but others require thinking about the design of new systems and environments. (Black and
Atkin 1996, 88)

In the United States, the National Center for Improving Science Education (NCISE) published a study titled Technology Education in the
Classroom: Understanding the Designed World. The study identifies a disjointed national approach to the teaching of technology in US
schools, but it also highlights worthy practices in which students invent products and the technological systems for manufacturing, packaging, and marketing them. The NCISE report calls for strategies that will improve instruction consistency across the nation.
The International Technology Education Association (ITEA), with funding from the National Science Foundation and NASA, also addresses
that consistency problem through its Technology for All Americans Project to develop national voluntary standards. Design plays a clear
role in ITEAs attempt to move instruction away from materials-based exercises with prescribed outcomes to the mastery of operational
skills, processes of invention, and critical thought.
New Performance Standards in Applied Learning
Content standards specify what students should know and be able to do; performance standards go the next step to specify how good
is good enough (National Center on Education and the Economy [NCEE] and the University of Pittsburgh 1997, 3). The New Standards
Project, under the direction of the Learning Research and Development Center at the University of Pittsburgh, builds directly on the content standards developed for each discipline with the goal of making them operational and assessable.
The segment of the project dealing with applied learning performance standards is slightly different. Applied learning focuses on
Connecting the works students do in school with the demands of the twenty-first century workplace, on the capabilities people need
to be productive members of society, as individuals who apply the knowledge gained in school and elsewhere to analyze problems and
propose solutions, to communicate effectively and coordinate action with others, and to use the tools of the information age in the
workplace. (NCEE 1997, 5)

Identification of that segment of performance is not an appeal for a new subject in the curriculum but is acknowledgment that such competence applies to all subject areas.
In reading those standards and the projects developed to assess student competence, one finds great congruency with design. Problem
solving is a primary concern. The middle school standards ask students to design a product, service, or system to meet specific needs; to

improve a system in response to understanding the way people, machines, and processes work; and to plan and organize an event from
concept to completion. Tools-and-technique-related standards call for students to make effective use of information technology and to
present project plans and results to audiences beyond the school. Evidence of achievement must be concrete and demonstrated through
a work product.
Assessment strategies for the applied learning standards use design projects as the instruments of evaluation: designing and building a
wheelchair access ramp; conducting an energy audit of the classroom and designing procedures for reducing waste; designing and conducting a community survey to inform local or city council decisions about the future use of a community-owned building; and publishing a brochure advertising the school to new students. In field testing these activities, however, researchers found teachers in the fifty
middle school test classrooms had no prior experience with such design projects.
The message of reform is clear: Society expects students to be creative, competent problem solvers who use their minds well and who
command information and technology in the service of improving peoples lives. Although the causes of failures in our current system
may be subject to debate, there is little doubt that future decisions about education will be measured against that imperative. It is
equally clear from studies of K-12 classrooms and from national standards in various disciplines that many teachers see the use of design
experiences as a practical strategy for accomplishing reform goals. Whether design is taught by art teachers or by educators in other
disciplines, its use in K-12 classrooms is likely to grow.
What Role Will Art Education Play in the Adoption of Design-Based Approaches?
The remaining unanswered questions concern the role that art teachers will play in the broader adoption of design-based strategies for
education reform and how they will acquire the design education necessary to assume a leadership role in developing curricula that include design.
The promotion of a discipline-based approach to art education, as promoted by the Getty, certainly strengthens one type of understanding about the arts, but it is a risky political stance in a climate of education reform that so clearly values interdisciplinarity and building
observable connections between school subjects and students everyday lives. Distingishing, whether explicitly or implicitly, between
high and low art further distances the discipline from many students lives and obscures the possible applications of art that students
are likely to make in their future work. Design education offers a successful history of curricular innovation, proven pedagogy, and students achievement that can place art education at the center of the reform agenda. Its inherent interdisciplinary nature makes it well
suited to teaching art across the curriculum without forcing arbitrary connections (such as naming scientific objects in historic paintings)
or placing art in the technical service of other disciplines (such as producing an illustrated book report).
To capture that strategic position for art education, however, progress must be made in acquainting art teachers with the concepts and
processes of design. Despite claims of national arts leadership, few art teachers are prepared to address design issues in arts instruction
or to facilitate cross-disciplinary uses of design within schools.
College art education programs view focused classes in drawing, painting, sculpture, and various crafts-related disciplines (ceramics,
fibers, metal, etc.) as critical preparation, but most art teachers have taken no design classes beyond a freshman-level course in basic
design. Those fundamental courses in two- and three-dimensional design bear little resemblance to the problem solving demanded in
K-12 classroom applications or in professional design practice; they focus almost exclusively on general principles of composition and
color. Their titling as design is coincidental and confusing, given that their sole intent is to introduce the elements of visual form (line,
color, texture, etc.), not the design process or its applications. Further, most are taught through a third generation, decontextualized
Bauhaus pedagogy, reinforcing early twentieth-century European aesthetics under the guise of universal form. That is the antithesis of
the designers concern for context and audience.
Providing a design-based education for art teachers will mean opening up access to overloaded design courses for non-majors. These
courses usually involve fifteen to twenty students in highly specialized work environments and vertical course structures that require extensive prerequisite study. Collaborative agreements must be reached between art education and design departments to make this work.
Design professors also should be engaged to teach art history and studio-based courses within art education departments, promoting
study of the discipline as a subject of investigation as well as a process of production. Currently, design history enters art educators
consciousness, if at all, through a few references in a general art history course. Most art history departments do not employ faculty who
specialize in design history. Therefore, design objects are likely to be presented as extensions of theory in painting and sculpture, not as

responses to technological, economic, social, and cultural forces that may have little to do with fine arts. The typographic investigations
of Filippo Tommaso Marinetti, for example, appear in most art history books as sidebars in discussions of Futurist painting and sculpture,
despite their pivotal role in defining the movement. In fact, Marinettis work was a pictorial strategy for mapping linguistic relationships
that had its origins in poetry and typographic technology, not in painting (Drucker 1994, 108-109). And because the canon of art history
organizes content around artists and objects, not ideas or problems, the anonymous work of designers frequently goes unnoticed even
though it may appropriately define the visual character of a historic period.
Further, art educators must learn to engage students in the evaluation of design objects and environments as readily as they do the
objects of art. The critique of design solutions is rarely, if ever, mentioned in art education but is a regular topic of popular magazines
and newspapers, such as Time, Business Week, Newsweek, and the Wall Street Journal. K-12 students demonstrate considerable ability to
critique the effectiveness of design objects from the perspective of use, cultural fit with audiences, and technological origins, in addition
to aesthetic and political points of view. Yet rarely are they asked to do so in an art class.
There are slightly more than one hundred programs in architecture, fifty in industrial design, and twenty-five hundred in graphic design
in USA colleges and universities. Many of them exist side-by-side with other programs in the arts, including art education. They offer an
array of courses and faculty from which curricular components could be developed. If art teachers are to accept responsibility for instruction in design, as art leaders imply in their defense of national arts standards, college art education programs must revise curricula
to guarantee that graduates receive appropriate preparation in design. Without such revision, other disciplines are likely to claim design
expertise, furthering political agendas that marginalize the arts. By developing course content in art education programs that addresses
design on its own terms, not as a subset of fine arts or art history, future teachers of art will develop the confidence to create design
problems as easily as they do art problems.
For teachers who have completed their pre-service education, there are opportunities to broaden design experience through workshops
and in-service programs. A number of program authors conduct seminars and projects in schools. Here, the emphasis is on integrating
the art teacher into a teaching team in ways that place design at the center of cross- or interdisciplinary study. That is in direct opposition to strategies in which the art teacher works in the service of other disciplines, providing only cosmetic embellishments for activities
and products that otherwise disregard the arts. These workshops also encourage the involvement of administrators to ensure an ongoing
support environment for design activities.
Through design, there is a central role of the arts to play in the reform agenda. It is a role that is easily explained to policymakers and
the public alike. Designers welcome art educators as partners in the challenge of demonstrating the power of visual education.
Notes:
1

Most college-level design programs in architecture, graphic design and industrial design have application numbers that greatly exceed
their enrollment capacities. Many departments admit one student for every ten who apply, and others must screen students at the
sophomore level for entry to design study from a general arts foundation year. Frequently, high enrollments in college design programs
compensate for under-enrolled fine arts programs in the same academic units. For that reason, any high school recruitment efforts by
designers are likely to be focused on explaining the discipline to students who already show interest in design and on encouraging students whose skills are well matched to the demands of the profession, not on increasing applicant numbers or dissuading students who
are better suited to study in fine arts.

A team led by Goldsmiths College professor Richard Kimbell identified performance-based methods for testing students active and
reflective skills in design. Lieterature documenting that work provides useful guidelines for testing any art-based activity. Kimbell also
heads a research unit studying how designers think and the implications for curriculum and instruction.

Alexander spoke to members of an action planning committee whose work eventually led to the formation of the Goals 200 Arts Education Partnership, located in Washington, DC.

References:
American Association for the Advancement of Science, Project 2061. 1989. Science for All Americans. New York: Oxford University Press.
Black, P., and J.M. Atkin. 1996. Changing the subject: Innovations in science, mathematics, and technology education. New York: Routledge, with Organization for Economic Cooperation and Development (OECD) in Paris, France.

Consortium of National Arts Education Associations. 1994. National standards for arts education: What every young American should know and be able
to do in the arts. Reston, Va.: Music Educators National Conference.
Drucker, Johanna. 1994. The visible word: Experimental typography and modern arts, 1909-1923. Chicago and London: University of Chicago Press.
Joyce, M. 1994. Of Two Minds: Hypertext Pedagogy and Poetics. Ann Arbor: University of Michigan Press.
Massell, D. S. Fuhrmann, M. Kirst, A. Odden, P. Wohlsteter. R. Carver, and G. Yee. 1993. Ten years of state education reform, 1983-1993. New Brunswick,
N.J.: Consortium for Policy Research in Education.
National Center on Education and the Economy and the University of Pittsburgh. 1997. Performance Standards, vol. 2, Middle school. Washington, DC:
Superintendent of Documents and General Printing Office.
National Research Council, National Academy of Sciences. 1996. National science education standards. Washington, DC: National Academy Press.

You might also like