Studer Um Vista5M2
Studer Um Vista5M2
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Operating Instructions
Disclaimer
The information in this document has been carefully checked and is believed to be accurate at the time of publication. However, no responsibility is taken by us for inaccuracies, errors, or omissions, nor is any liability assumed for
any loss or damage resulting either directly or indirectly from use of the information contained within it.
Safety Information
Safety Information
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
ATTENTION
RISQUE DE CHOC ELECTRIQUE
NE PAS OUVRIR
ACHTUNG
GEFAHR: ELEKTRISCHER SCHLAG
NICHT FFNEN
To reduce the risk of electric shock, do not remove covers. No user-serviceable parts inside. Refer servicing to qualified service personnel (i.e.,
persons having appropriate technical training and experience necessary
to be aware of hazards to which they are exposed in performing a repair
action, and of measures to minimize the danger of themselves).
This symbol alerts the user to the presence of un-insulated dangerous voltage within the equipment that may be of sufficient magnitude to constitute
a risk of electric shock to a person.
This symbol alerts the user to important instructions for operating and
maintenance in this documentation.
CLASS 1
LED PRODUCT
CLASS 1
LASER PRODUCT
A1
Assemblies or sub-assemblies of this product can contain opto-electronic devices. As long as these devices comply with Class I of laser or
LED products according to EN 60825-1:1994, they will not be expressly
marked on the product. If a special design should be covered by a higher
class of this standard, the device concerned will be marked directly on the
assembly or sub-assembly in accordance with the above standard.
First Aid
Separate the person as quickly as possible from the electric power source:
By switching the equipment off,
By unplugging or disconnecting the mains cable, or
By pushing the person away from the power source, using dry insulating
material (such as wood or plastic).
After having suffered an electric shock, always consult a doctor.
Warning!
Do not touch the person or his clothing before the power is turned off,
otherwise you stand the risk of suffering an electric shock as well!
Installation
B1
Unpacking
Check the equipment for any transport damage. If the unit is mechanically
damaged, if liquids have been spilled or if objects have fallen into the unit,
it must not be connected to the AC power outlet, or it must be immediately
disconnected by unplugging the power cable. Repair must only be performed
by trained personnel in accordance with the applicable regulations.
B2
Installation Site
Install the unit in a place where the following conditions are met:
The temperature and the relative humidity of the environment must be
within the specified limits during operation of the unit. Relevant values
are the ones at the air inlets of the unit (refer to Appendix 1).
Condensation must be avoided. If the unit is installed in a location with
large variation of ambient temperature (e.g. in an OB-van), appropriate
precautions must be taken before and after operation (refer to Appendix
1).
Unobstructed air flow is essential for proper operation. Air vents of the
unit are a functional part of the design and must not be blocked in any
way during operation (e.g. by objects placed upon them, placement of the
unit on a soft surface, or installation of the unit within a rack or piece of
furniture).
The unit must not be heated up by external sources of heat radiation (sunlight, spotlights).
B3
II
Installation / EMC
PE
PE
IEC 320 / C13
European Standard
(CENELEC)
Brown
Blue
Green/Yellow
Black
White
Green (or Green/Yellow)
III
Maintenance
All air vents and openings for operating elements (faders, rotary knobs) must
be checked on a regular basis, and cleaned in case of dust accumulation. For
cleaning, a soft paint-brush or a vacuum cleaner is recommended.
Cleaning the surfaces of the unit is performed with a soft, dry cloth or a soft
brush.
Persistent contamination can be treated with a cloth that is slightly humidified
with a mild cleaning solution, such as dishwashing detergent.
For cleaning display windows, commercially available computer/TV screen
cleaners are suited. Use only a slightly damp (never wet) cloth.
Never use any solvents for cleaning the exterior of the unit! Liquids must
never be sprayed or poured on directly!
For equipment-specific maintenance information please refer to the corresponding chapter in the operating and service manuals.
D
Caution:
IV
ESD / Repair
Repair
By removing housing parts or shields, energized parts may be exposed. For
this reason the following precautions must be observed:
Maintenance may only be performed by trained personnel in accordance
with the applicable regulations.
The equipment must be switched off and disconnected from the AC power
outlet before any housing parts are removed.
Even if the equipment is disconnected from the power outlet, parts with
hazardous charges (e.g. capacitors, picture tubes) must not be touched until
they have been properly discharged. Do not touch hot components (power
semiconductors, heat sinks, etc.) before they have cooled off.
If maintenance is performed on a unit that is opened while being switched
on, no un-insulated circuit components and metallic semiconductor housings must be touched, neither with bare hands nor with un-insulated
tools.
Certain components pose additional hazards:
Explosion hazard from lithium batteries, electrolytic capacitors and power
semiconductors (Observe the components polarity. Do not short battery
terminals. Replace batteries only by the same type).
Implosion hazard from evacuated display units.
Radiation hazard from laser units (non-ionizing), picture tubes (ionizing).
Caustic effect of display units (LCD) and components containing liquid
electrolyte.
Such components should only be handled by trained personnel who are properly protected (e.g. protection glasses, gloves).
Repair / Disposal
E1
SMD Components
Studer has no commercially available SMD components in stock for service purposes. For repair, the corresponding devices have to be purchased
locally. The specifications of special components can be found in the service
manual.
SMD components should only be replaced by skilled specialists using appropriate tools. No warranty claims will be accepted for circuit boards that have
been damaged. Proper and improper SMD soldering joints are illustrated
below.
SMD
Component
Copper
Track
Soldering Iron
Solder
PCB
Adhesive
Dismounting
Desoldering
Iron
Soldering
Iron
Desolder
Wick
Desolder
Wick
Heat and Remove
Mounting
Cleaning
Examples
Solder
0.5...0.8 mm
VI
Disposal
Packing Materials
The packing materials have been selected with environmental and disposal
issues in mind. All packing material can be recycled. Recycling packing saves
raw materials and reduces the volume of waste.
If you need to dispose of the transport packing materials, please try to use
recyclable means.
Used Equipment
Conformity
G
G1
Declarations of Conformity
Class A Equipment - FCC Notice
Caution:
G2
This equipment has been tested and found to comply with the limits for a
Class A digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide a reasonable protection against harmful interference when the equipment is operated in a commercial environment. This
equipment generates, uses, and can radiate radio frequency energy and, if
not installed and used in accordance with the instruction manual, may cause
harmful interference to radio communications. Operation of this equipment
in a residential area is likely to cause harmful interference, in which case the
user will be required to correct the interference at his own expense.
Any changes or modifications not expressly approved by the manufacturer
could void the users authority to operate the equipment. Also refer to relevant
information in this manual.
CE Declaration of Conformity
We,
Studer Professional Audio GmbH,
CH-8105 Regensdorf,
declare under our sole responsibility that the product
Studer Vista 5, Digital Mixing System
(from serial no. 1000)
to which this declaration relates, according to following regulations of EU
directives and amendments
Low Voltage (LVD):
73/23/EEC + 93/68/EEC
Electromagnetic Compatibility (EMC):
89/336/EEC + 92/31/EEC + 93/68/EEC
is in conformity with the following standards or normative documents:
Safety:
EN 60950-1:2001 (Class I equipment)
Safety of laser products:
EN 60825-1:2004 + A11 + A2, EN60825-2:2000
EMC:
EN 55103-1/-2:1996, electromagnetic environments E2 and E4.
Regensdorf, August 30, 2007
B. Hochstrasser, President
VII
Appendix
Example:
Units and systems by Studer are generally designed for an ambient temperature range (i.e. temperature of the incoming air) of +5 C to +40 C. When
rack mounting the units, the intended air flow and herewith adequate cooling
must be provided. The following facts must be considered:
The admissible ambient temperature range for operation of the semiconductor components is 0 C to +70 C (commercial temperature range for
operation).
The air flow through the installation must provide that the outgoing air is
always cooler than 70 C.
Average heat increase of the cooling air shall be about 20 K, allowing for
an additional maximum 10 K increase at the hot components.
In order to dissipate 1 kW with this admissible average heat increase, an
air flow of 2.65 m/min is required.
A rack dissipating P = 800 W requires an air flow of 0.8 * 2.65 m/min which
corresponds to 2.12 m/min.
If the cooling function of the installation must be monitored (e.g. for fan
failure or illumination with spot lamps), the outgoing air temperature must
be measured directly above the modules at several places within the rack.
The trigger temperature of the sensors should be 65 C to 70 C.
Appendix
Example 1:
Example 2:
IX
Appendix
Procedure:
The cable clamp shipped with your unit is auto-adhesive. For mounting please
follow the rules below:
The surface to be adhered to must be clean, dry, and free from grease, oil,
or other contaminants. Recommended application temperature range is
+20 C to +40 C.
Remove the plastic protective backing from the rear side of the clamp
and apply it firmly to the surface at the desired position. Allow as much
time as possible for curing. The bond continues to develop for as long as
24 hours.
For improved stability, the clamp should be fixed with a screw. For this
purpose, a self-tapping screw and an M4 bolt and nut are included.
Place the cable into the clamp as shown in the illustration above and firmly
press down the internal top cover until the cable is fixed.
Appendix
The following Terms and Conditions grant the right to use all programs of
Studer that are part of the System and/or its options at the time of its delivery
to the Customer, as well as the installation software on the original data disk
and the accompanying documentation (License Material). In this Agreement the word Programs shall have the meaning of programs and data
written in machine code.
Using the software indicates your acceptance of this license agreement. If
you do not accept these license terms, you are not authorized to use this software.
Programs of third parties are all programs which constitute part of the System
and/or its options at the time of delivery to the Customer but have not been
developed by Studer. The following conditions are applicable to programs of
third parties:
The right to use third parties programs is governed by the License Agreement attached hereto (if applicable), which is an integral part of this Agreement. The Customer shall sign any and all License Agreements for all
further programs of third parties installed on the system. The Customer
shall be deemed to have received all License Agreements upon delivery
of the system and/or its options.
Studer shall accept no responsibility or liability for, and gives no warranties (express or implied) as to the programs of third parties. The Customer
waives any and all claims versus Studer for any consequential damages,
which might occur due to defects of these programs.
Right of Use
Principle
Studer grants the Customer the non-exclusive right to use the License Material in one copy on the system and/or its options as laid down by the Sales
Agreement concluded between the parties and all Terms and Conditions
which shall be deemed to form and be read and construed as part of the
Sales Agreement. This right is assignable according to the Assignability
paragraph hereinafter.
Customized Configurations
The Customer is not entitled to alter or develop further the License Material
except within the expressly permitted configuration possibilities given by the
software installed on the system or elsewhere. All altered programs, includXI
Appendix
ing but not limited to the products altered within the permitted configuration
possibilities, are covered by this License Agreement.
Reverse Engineering
The Customer is entitled to make one copy of all or parts of the License
Material as is necessary for the use according to this Agreement, namely for
backup purposes. The Customer shall apply the copyright of Studer found on
the License Material onto all copies made by him. Records shall be kept by
the Customer regarding the amount of copies made and their place of keeping.
The responsibility for the original program and all copies made lies with the
Customer. Studer is entitled to check these records on first request. Copies
not needed anymore have to be destroyed immediately.
The License Material is a business secret of Studer. The Customer shall not
hand out or in any way give access to parts of or the complete License Material
to third parties nor to publish any part of the License Material without prior
written consent of Studer. The Customer shall protect the License Material
and any copies made according to the paragraph above by appropriate defense
measures against unauthorized access. This obligation of non-disclosure is a
perpetual obligation.
Third parties are entitled to have access to the License Material if they use the
License Material at the Customers site in compliance with this Agreement.
Under no circumstance are third parties entitled to have access to the installation software on the original data media. The Customer shall safeguard the
original data media accordingly.
Assignability
The rights granted to the Customer according to this License Agreement shall
only be assignable to a third party together with the transfer of the system
and/or its options and after the prior written consent of Studer.
XII
CHAPTER 1
1
Introduction......................................................................................................................................................................... 3
1.1
Operating Principles...................................................................................................................................................... 3
1.1.1
Vistonics............................................................................................................................................................. 4
1.1.2
Momentary/Latching Key Activation
............................................................................................................ 7
1.1.3
Ganging................................................................................................................................................................. 8
1.2
The Graphic Controller (GC)........................................................................................................................................ 9
1.2.1
GC Screen Examples .......................................................................................................................................... 10
1.3
1.4
1.5
1.6
SW V3.6
Introduction 1-1
1-2 Introduction
SW V3.6
INTRODUCTION
1.1
Operating Principles
SW V3.6
Introduction 1-3
Vistonics Technology
Display
Controls
Display
+ Controls
Great attention has been paid in order to make the current association clearly
visible. Color coding has been used to indicate families of audio functions
such as EQ, dynamics, etc. Consistent icons make the physical meaning of
an audio function obvious e.g. bar graph-like icons indicate levels, time
adjustments are indicated by clock dials, etc. This way, it is easy to identify
the currently associated function even from a distance.
The Vistonics module consists of two main parts: 40 rotary controls with
push buttons next to each of them, as well as a touch screen area, showing
graphically the most important settings of each channel: Dynamics, EQ and
panning information. It is possible to change the association of a rotary control
to audio functions either globally or locally:
1-4 Introduction
SW V3.6
Global Views
Up to four different parameters are shown in each channel strip. The same
four parameters will be shown globally on the whole console. This mode is
meant to be the horizontal way of operation, mostly used for e.g. operating auxiliaries or input settings. The picture below shows a global AUX 1...4
view.
The touch screen area is also used for indication and operation of bus assignment:
Bus Assign Overview:
SW V3.6
Introduction 1-5
Local Views
By touching the graphics shown below the Vistonics rotary controls, the
whole parameter set of that specific curve is displayed, also covering some
of the neighboring channel strips. It is also possible to touch any two curves
in one bay in order to display both at the same time.
The example below shows the complete dynamics section of the leftmost
channel (the small dynamics view is highlighted), overlaid to a global AUX
view.
This philosophy is completed by three hardware keys underneath the Vistonics display, showing different combinations of parameters as well as the bus
assignment of that specific channel, covering the whole Vistonics area.
Bus Assign View:
1-6 Introduction
SW V3.6
SW V3.6
Introduction 1-7
A gang is simply canceled by pressing any LINK / SEL key on the console
again. Please note that there is always one channel selected.
Temporary de-activation of a gang is done by simultaneously touching identical control elements (e.g. fader or rotary encoder) of two channels within a
gang.
Typical Applications
For setup application there is a fast way to link all channels of the same type
together. Pressing LINK ALL followed by pressing the LINK/SEL key of one
channel will gang all channels of that very same type together (e.g. all input
channels). The gang may exceed the visible channels and may also contain
channels in other sections. While having that gang active, you may setup
your console within seconds: Changing bus assignment, clearing one channel or copy/paste certain values to any of these channels.
1-8 Introduction
SW V3.6
1.2
SW V3.6
Introduction 1-9
1-10 Introduction
The Channel Patch screen is an audio path-oriented view for controlling the
routing of a particular channel, and is used to set up the sequence of channel
processing blocks (EQ, Insert, Delay, etc.) and metering locations within the
signal path, as well as defining the direct out signal. This screen also displays
the connections made to the channels various inputs and outputs. By double
clicking on one of these display boxes the system will go directly to the
associated connection in the General Patch. The Channel Patch also includes
labeling and dynamics link facilities.
SW V3.6
Within the General Patch window, the various cross point routing of sources
and targets (destinations) is displayed. For example, it will show which audio
signals (AES/EBU in, Direct outs, etc.) connected to the DSP sections are
assigned to the corresponding channels and outputs (Input channel, MADI out
etc.). These connections are stored within Snapshots and Presets. The sources
and targets can be identified by Fixed, Device, Inherited, or User labels.
SW V3.6
Introduction 1-11
Snapshot Functions
Display and control of snapshot settings (in other words, complete pictures
of the operating desks controls and of the consoles internal settings) and
factory/user presets provide basic working templates.
1-12 Introduction
SW V3.6
1.3
Vistas digital routing matrix is located between the consoles physical inputs
and the actual DSP channels. This topology means that the physical analog
and digital inputs can be assigned to any console channel via the General
Patch page on the Graphic Controller. The patch setup forms part of each
individual snapshot, and can be saved, updated and recalled within the
Snapshot/Preset system.
Output Channels
This also applies to the outputs. On the General Patch page, each channels
output can be selected and sent to any analog or digital output destination.
Auxiliaries
The number of stereo or mono AUX sends is fully configurable. The users
can establish the number and type of AUX sends they would like to use. The
AUX master channel can be equipped with the same selection of processing
blocks such as equalizer, dynamics, delay, and more.
SW V3.6
Introduction 1-13
1.4
1.5
Processing Blocks
Equalizers
Four fully parametric bands are provided on the Vista. Each band, which
can be switched in and out independently, extends from 20 Hz to 20 kHz,
with a 18 dB gain range. The EQ features a psycho-acoustically corrected
frequency response for high frequencies, similar to well-known analog EQ
designs. The two mid-bands can be switched between constant-Q and constant-range modes. The high and low frequency bands can also be switched
to shelving mode. A second EQ type is available (defined in the Configuration
Tool), which features an additional Notch filter.
Filters
Low-cut and high-cut filters are provided, with cutoff frequencies that are
variable between 20 Hz and 20 kHz, and slope selections of 12, 18, or 24 dB/
octave.
In addition, an analog low-cut filter with a cutoff frequency of 75 Hz and a
slope of 12 dB/octave is available in the D21m Mic/Line preamplifier.
Dynamics
Soft Clip
In addition, a soft clip function can be activated in the D21m Mic/Line preamplifier.
Talkback
1-14 Introduction
SW V3.6
Studio A
TB In Studio B
TB In Studio A
(Line level)
(Line level)
e.g.Speaker
e.g.Speaker
Talk to
CR
Studio Monitor A
Talk to
CR
GPI 2
Studio Monitor B
GPI 3
CR Monitor
Control Room
GPO 1
GPO X
Vista5 Desk
GPI X
Live
GPO X
StudioA StudioB
Signaling Keys
Red
Light
Red
Light
SIG1
SIG1
GPI 4
GPI X
GPO X
GPI 1
GPO 2
Talk to
GPI 5
SIG2
SIG2
Talk
Talk
GPI X
e.g.Intercom
TB Mic Out
(always on)
preselected
GPO 3
Talk to
Aux1
Talk to
Aux2
Talk to
Aux3
Talk to
Aux4
TB Mic
TB Keys
PFL Out
Desk
Operator
Footswitch
GPI X
GPI X
Talk to
Channel
ChanOut
Grp N
Grp01
GPI X
Channel
Mute
Mute
Grp N
GPI X
GPI X
GPI X
Legend:
GPI 6
GPO 4
Talk to
Studio
B
GPI X
GPO X
Prod TB In
Talk to
Aux1
Talk to
Aux2
GPI 8
GPI 9
Talk to
Aux3
Talk to
Aux4
GPI 10 GPI 11
Already configured:
GPI 1
GPI X
GPO 2
GPO X
Talk to
Studio
A
SW V3.6
(Line level)
Producer
Talk to
preselected
GPI 7
Introduction 1-15
1.6
The Vista System supports copy and paste of some or all channel settings to
one or more other channels. This ability streamlines the set-up of the console
when an operator is starting from scratch with a new layout. However, if
starting from a clean slate is desired, clearing all or some of the parameters
is possible as well.
1-16 Introduction
SW V3.6
CHAPTER 2
2
2.2
Fader Area..................................................................................................................................................................... 6
2.2.1
Channel Meters ..................................................................................................................................................... 7
2.3
2.4
Global Views................................................................................................................................................................. 9
2.5
2.6
Control Bay Details..................................................................................................................................................... 13
2.6.1
System / TB / Headphones.................................................................................................................................. 13
2.6.2
Assignable Meters............................................................................................................................................... 14
Control Room Monitoring .................................................................................................................................. 15
2.6.3
2.6.4
Studio Monitoring............................................................................................................................................... 17
2.6.5
Monitoring Source Selection ............................................................................................................................. 18
2.6.6
Option (Spare Keys) ........................................................................................................................................... 19
2.6.7
Talkback Control................................................................................................................................................. 19
2.6.8
Control and Mute Group Setup........................................................................................................................... 21
2.6.8.1 Control Group Setup ....................................................................................................................................... 21
2.6.8.2 Mute Groups ................................................................................................................................................... 21
2.6.8.3 Setting up a Mute Group................................................................................................................................. 22
2.6.8.4 Off-Air Conference ......................................................................................................................................... 23
2.6.9
Shortcut Keys for Graphic Controller................................................................................................................. 24
2.6.10
Hardware Keys.................................................................................................................................................... 25
2.6.11
Joystick (Optional).............................................................................................................................................. 26
2.6.12
Fader Page Navigator.......................................................................................................................................... 27
2.6.13
Grand Master Faders........................................................................................................................................... 28
2.6.14
Output views / FOLLOW ................................................................................................................................... 29
2.6.15
Contribution Access ............................................................................................................................................ 32
2.7
Fader Bay Details........................................................................................................................................................ 34
Channel Control .................................................................................................................................................. 34
2.7.1
2.7.1.1 Activating Two Layer mode ........................................................................................................................... 34
2.8
Clipboard Libraries ..................................................................................................................................................... 36
Clipboard Library Window ................................................................................................................................. 37
2.8.1
2.8.2
Paste into Clipboard Library............................................................................................................................... 37
Copy from Clipboard Library ............................................................................................................................. 37
2.8.3
2.8.4
Rename/Delete a Clipboard Library File............................................................................................................ 38
2.8.5
Clear the Display................................................................................................................................................. 38
Update a Clipboard File ...................................................................................................................................... 38
2.8.6
2.8.7
Storage Format.................................................................................................................................................... 38
2.8.8
Import a Clipboard File from Another Library ................................................................................................... 39
2.8.9
Where are Clipboard Libraries Saved? ............................................................................................................... 39
2.9
Console Illumination................................................................................................................................................... 39
SW V3.6
SW V3.6
The desk consists of two types of bays: Two fader bays and one control
bay.
The fader bays contain the console channel strips with rotary controls, faders,
keys, and meters. Ten strips are located next to each other in one bay. They
are not dedicated to any DSP channel.
The control bay hosts the global desk operation controls, such as monitoring,
talkback, joystick and mouse. The desk contains the control system and the
power supplies as well as a keyboard in a drawer. An external TFT screen may
be mounted on the rear of the desk in order to display the Graphic Controller
screen (refer to chapter 4). This screen may be attached to the desk in one of
two locations: Exactly above the control bay or at the right of the console.
Each key marked with this symbol can be activated either momentarily or
latching. Pressing this key for a short time will make it latching. Holding it
down for a longer period of time will reverse its function automatically upon
key release.
SW V3.6
2.1
[B]
[C]
[A]
[B]
[C]
SW V3.6
VIEW: CHANNEL
VIEW: MISC
Brings up the bus assign view of one channel, covering the whole touch screen
area.
When showing the bus assignment of a single channel, the assignment can be
changed by touching the bus number. It is also possible to clear all bus assignments of a type by pressing the corresponding key on the touch screen.
SW V3.6
2.2
Fader Area
USR 1/2
MUTE
Mutes the corresponding channel. The MUTE LED indicates when he channel
is muted by a SOLO IN PLACE function or by a mute group.
SOLO
Depending on the setting of SOLO, and SOLO IN PLACE keys, this activates
the SOLO, or SOLO IN PLACE function of the corresponding channel. The
solo signal is always inserted into the control room monitoring path as soon
as at least one channel is active.
As a standard the SOLO works in non-additive mode. This means that pressing a second SOLO button will automatically release the first one. However,
additive mode can be entered by press-and-hold at least two SOLO buttons
at the same time. From then on any other SOLO is added without canceling the first ones. Non-additive mode is re-activated by canceling all active
SOLOs.
ISO
The whole channel may be filtered from snapshot recalls by pressing this
key. It is also possible to isolate only certain elements of a channel, such as
the EQ. This is done by pressing and holding the ISO key while pressing the
corresponding audio key in the central Channel Processing area. Pressing
e.g. the EQ on/off key will put the whole EQ into ISOLATE mode. Touching
a rotary encoder will put just that rotary into ISOLATE mode, indicated by
a yellow I or if one of the Vistonics keys is selected just by changing its color to yellow. It is also possible to e.g. open up the EQ view on the
Vistonics screen and select only one single parameter of the EQ to go into
ISOLATE. If one of the EQ parameters is isolated, but not the whole EQ,
the EQ on/off key becomes half-lit while pressing ISO. If the Enable Trim
Mode option in the Static Automation Options page is active, the status of
the elements doesnt only toggle between READ and ISOLATE, but also goes
to a red T (TRIM). On Vistonics keys this status is indicated simply by
changing the buttons label color to red.
The ISO key is fully lit, in case the whole channel is currently isolated from
snapshot recalls. This state is accompanied by the word ISO with solid yellow
background in the Generic Display Area.
TALK
Control Group
PFL
SW V3.6
Channel Meters
Each channel strip hosts a tri-coloured two-channel LED bargraph meter,
indicating various levels of the corresponding channel. The lower part of the
meter is reserved to show gain reduction in case compressor/limiter (right
side) or expander/gate (left side) is active. One LED element stays on permanently if any of the dynamic processing is switched on.
The upper part is showing levels. If a mono signal is displayed, both channels are linked and show the same display. A temporary peak hold helps
finding current peak levels. A separate red element on the very top indicates
OL, i.e. overload. The headroom of the meters (i.e., the point where they
change from green to yellow) can be adjusted within 25 dBFS and 5 dBFS
using the graphic controller screen (Option Meter/Generator menu).
The following levels may be displayed and indicated using the two dots below
the meter:
Channel input level (post input processing): left dot dark
Channel post-fader level: left dot green
Channel direct output level (if patched to an output interface only): left
dot yellow.
In case the channel is an n1 owner channel, the right half of the LED
bargraph may show the nx output level. This is indicated by a green dot
above the n1 label. Since the meters cannot show two channels of a stereo
channel anymore in this mode, they will show the maximum of left and right
channel at this time. Therefore: Left part of meters shows max of left/right
channel level, right part shows max of left/right n1 output level.
SW V3.6
2.3
Channel Selection
MULTI SEL
Used to make multiple selections; acts similar as the Ctrl key on a PC
keyboard.
LINK ALL
Links all channels of one type together (Super Gang) mainly for setup
purposes. After LINK ALL is pressed, all LINK / SEL keys are half-lit, waiting
for the channel type to be defined (for linking). Such a Super Gang includes
also channels which are currently not visible on the surface!
A gang is canceled by pressing any LINK / SEL key on the desk.
SWAP FADER: ROW 1...ROW 4
Swaps the current fader value and the MUTE key onto the selected rotary
row, if the current global view on that row has a level control with the same
range as the fader (90...+10 dB), while the value of that row is temporarily
displayed on the faders. The function is canceled when pressing the swap key
again or when activating any other swap function.
FADER
Pressing this key will make the keys ROW 1...4 half-lit. All fader and mute
values of the current gang will be copied onto the control element shown on
the corresponding rotary row, if there is an appropriate parameter visible; e.g.
AUX level or Direct Out Level. If the fader is copied onto a stereo AUX, the
left/right pan value is also copied along with the fader and mute values.
Note: If the direct outputs of the input channels are connected to a multitrack recorder, it might be desirable to have the fader values copied over onto
the direct output level controls before starting a recording. If the faders are
moved, e.g. during a live transmission, the levels on the multi-track machine
will remain constant.
LINK / SEL
This key is used to select channels in different situations:
Select a channel for switching audio processing such as EQ in and out.
Select a channel for copying pasting audio values.
Select a channel for channel patch view on the Graphic Controller
Select a channel for joystick assignment (PAN)
Select/de-select a channel from a control group when in CGM setup
mode
Select a channel type when linking all channels of the same type.
Pressing two of these keys simultaneously will form a gang between the
two. With MULTI SEL it is also possible to select channels that are separate
from each other.
All the members of a gang act together like one channel. Any change to one
of the members is performed to all of them. See chapter 1.1.3 for details.
SW V3.6
2.4
Global Views
These keys allow changing the view on the fader bays or across the whole
console if FOLLOW is active on control bay. If the control bay is not in
FOLLOW mode, these keys will only change the views on the two fader
bays.
The different views will only cover the rotary controls that are necessary to
display the corresponding function. The others will still show their previous
function. However, pressing GLOBAL VIEW... a second time will blank all
other rotary controls.
Example: AUX 1-4 are shown on rotary controls 1-4. The user presses
GLOBAL VIEW: FILTER, and the rotary controls 1-2 will now show the input filters (rotary controls 3-4 are still showing AUX 3 and 4). When the user presses
GLOBAL VIEW: FILTER again, the rotary controls 3-4 will be blanked.
GLOBAL VIEW: MIC CTRL
GLOBAL VIEW: INPUT (gain)
GLOBAL VIEW: OUT n-1
GLOBAL VIEW: FILTER
GLOBAL VIEW: DLY - INS
GLOBAL VIEW: COMP - LIM
GLOBAL VIEW: EXP - GATE
GLOBAL VIEW: EQ
GLOBAL VIEW: PAN
GLOBAL VIEW: AUX MONO ...
GLOBAL VIEW: AUX STEREO...
PRE / POST AUX View Modifier
When auxiliaries are shown on the rotary controls, they have an on/off key
next to the rotary control. By pressing the PRE / POST modifier key, the key
next to the AUX rotary control will change its function to pre-/post-fader.
(Shift)
Changes the meaning of the GLOBAL VIEW: AUX... keys to select the upper
half of auxiliaries: AUX MONO 17-32 or AUX STEREO 9-16.
Note: When pressing GLOBAL VIEW: EQ while the (Shift) key is active,
there is an alternate EQ view. Then the four rotaries will show only the two
mid bands, but allow access to frequency and gain setting.
Also, if Shift is active, pressing the local views VIEW CHAN and VIEW
MISC will exclusively show all auxiliaries of the corresponding channel.
Therefore it is possible to see up to 40 mono and 20 stereo auxiliaries of a
channel when pressing MISC and CHANNEL on a channel strip. This is useful
when working with multiple auxiliary and matrix buses.
SW V3.6
2.5
Example 1:
Example 2:
SW V3.6
HI CUT
LO CUT
DELAY
INS
COMP / LIMIT
EXP / GATE
EQ
PAN
Audio functions on/off; if lit, the corresponding audio function is activated.
If dark, the function is bypassed. For more details about functions and their
parameters refer to chapters 3.3 and 3.4).
(Copy/Paste)
Dedicated to each audio function, these keys act as copy (first step) and paste
(second step) at the same time. The philosophy of using the central key set
for copying and pasting is the same as when switching processing on and off.
First select source channel, press copy/paste of the corresponding function,
then select destination channel and press the same copy/paste
key again
in order to paste into this channel.
After having copied the value of the source channel into the internal clipboard
(first press), the source channel key is fully lit while all possible destination
channels are half-lit (see this after changing LINK / SEL). This guides the
user to select the destination channel efficiently. After having selected one of
them as destination key (second press), the copy/paste function is terminated.
Nevertheless there are several ways to paste the clipboard value to multiple
channels:
Create a gang and paste the value into one of the members
Hold MULTI SEL before pasting to channels of your choice.
Example 1:
The user wants to copy the EQ settings of channel 8 into channel 10.
1 Press LINK / SEL of channel 8 or open e.g. the EQ view on channel 8 by
pressing the EQ graphics on the touch screen. Alternatively any view of
channel 8 could be opened, e.g. by touching the dynamics or pan graphics
or selecting CHANNEL or MISC view on that channel.
2 Press Copy/Paste key next to EQ, located on central CHANNEL PROCESSING keys.
3 Press LINK / SEL of channel 10 or open e.g. the EQ view on channel 10
by pressing the EQ graphics on the touch screen. Alternatively any view
of channel 10 could be opened, e.g. by touching the dynamics or pan
graphics or selecting CHANNEL or MISC view on that channel.
4 Press Copy/Paste key next to EQ, located on central CHANNEL PROCESSING keys.
Example 2:
The user wants to copy a low cut filter from channel 1 into channels 11-20.
1 Select channel 1 by any of the ways described in example 1.
2 Press Copy/Paste key.
3 Create a gang between channels 11 and 20 by press-and-hold LINK / SEL
on channel 11, then press LINK / SEL on channel 20.
4 Press Copy/Paste key again.
5 Delete the gang by pressing any LINK / SEL key.
SW V3.6
A (Copy/Paste All)
As
above, but includes all functions of a channel at the same time. This
includes input gains, AUX, fader and bus assign. This function clones the
whole channel.
Hint for console setup: Set one channel to the desired status, including bus
assignment etc., create a super gang by linking all input channels together,
and press A (Copy/Paste All) twice. This will bring all linked channels into
the same status.
(Undo/Redo)
After having copied a setting into one channel, this key will reverse the last
paste function. If a clear function has been performed, this key will reverse
the last clear function. Note that (Undo/Redo) remembers each channels
settings. It is therefore possible to undo a function on several channels by
applying (Undo/Redo) on a gang.
There is also a shortcut for comparing settings within one channel:
Press copy/paste in one channel twice (this copies the current value into
the clipboard and pastes it back into the channel).
Now change to an alternate value.
When pressing Undo/Redo, the user can toggle between the two settings and compare by listening.
Note: By using the temporary function of this key, it is possible to compare
the two settings with a single key press!
CLR
After having pressed this key once, all possible destination keys (audio on/off
keys) are half-lit. Pressing one of them will reset its value to the default value.
Selecting the
A (copy/paste all) key as the choice to clear will reset all
parameters within this channel, including bus assignment. It is also possible
to use the MULTI SEL key (chapter 2.3) to clear multiple functions. In order
to set the fader of the channel to 0 dB, it is possible to touch the fader after
having pressed CLR. After releasing the fader, it will set to 0 dB.
CLR can also be applied to a whole gang.
SW V3.6
2.6
2.6.1
STBY
MAIN ON
DESK ON
DATA
USB port for plugging any USB compliant USB device, such as a memory
stick, in order to backup data of the console. It is possible to backup individual
productions from within the Vista application software or make backup an
image of the whole system using the installed special software. See chapter
4.6.1 for more details about how to make image backups and how to restore
them onto a console.
TB MIC INPUT
Level setting for talkback signal coming into desk using TB IN connectors
on the rear of desk. Signal is fed into the near-field speakers.
SEND LEVEL
If the SEND LEVEL key is active, the TALKBACK LEVEL knob adjusts the input
sensitivity of the internal talkback microphone instead of the TB return level.
This level setting is realized in the digital domain and therefore post-analog
limiting.
SW V3.6
HEADPHONES
Adjusts level of headphones. The headphone signal is the same as the one
listened to in the control room. However, whenever a PFL is active, the signal
gets fed into the headphone with higher priority.
2.6.2
Assignable Meters
Assignable Level Meters (left part shown only)
Indication of either monitor level (if METER MON is lit), or DIRECT OUT
level of assigned channels.
Note: If a meter is assigned to a specific channel, it displays always the
DIRECT OUT level. If there is no patch set from that channel to an output
interface, there will be no level visible on this meter.
Label Field
Displays the inherited label of the assigned channel or of the monitored signal,
depending on the status of the METER MON key.
ASN
Pressing ASN followed by any LINK / SEL key of a channel will make the meter
show the direct output level of that channel. It is also possible to press-hold
one ASN key and pressing the second one. Pressing any LINK / SEL key will
assign the previously selected meters from left to right.
In case a 5.1 source should be metered, it is necessary to use externally
mounted, 3rd-party metering products. Connectors delivering the monitoring
signal without pre-level (direct out) can be found on the rear of the desk. An
additional 24 V connector may deliver necessary power for such external
meters. A Studer option is available to mount common 3rd-party meters on
the rear of the desk.
SW V3.6
L,
C,
R,
Phase inversion on left channel, and left/right channel swap for mono or twochannel stereo mode.
INS DEC
METER MON
Makes the monitor meters indicate the monitored signal instead of the preassigned signals.
LFE
These keys act as solo or mute keys for each speaker being currently active,
depending on the monitoring format selection. The mode is pre-selected by
the SOLO and MUTE keys on the right. It is also possible to clear all pressed
keys with the circular CLR key next to MUTE.
These keys define the mode the console is in when pressing SOLO on a channel strip. It can be either SOLO (post-fader listening incl. pan), or SOLO IN
PLACE (solo by muting all channels but the selected one, masters and other
defined channels; destructive mode). Pressing SOLO for several seconds
LS,
Selects the control room monitoring format. The monitoring section hosts a
5.1-to-two-channel downmixer. When L-R is active and the selected monitoring source delivers a 5.1 signal, the six channels get downmixed automatically
to two channels. The way this downmix is done can be set in a dialog box
on the graphic controller screen. This screen becomes visible by pressing the
SETUP button. See chapter xxx (in preparation) for more details about the
downmix possibilities.
The MONO setting will sum the left and right monitor speaker signals.
RS,
SW V3.6
allows adjusting the solo offset level applied in the monitoring whenever a
solo is active. The offset level is displayed where normally the listening level
of the control room is visible. Turn the CR level knob for adjustment of solo
offset level.
CLR
If any of the PLF or SOLO keys on the console is active (even if it is currently
not visible on the surface), this key will be lit. Pressing it clears all activated
PLF/SOLO functions on the channels.
This rotary control adjusts the level of the PFL signal going to the near-field
speakers. The near-field speakers are also used for listening to talkback return
signals.
PFL TRIM
Pressing this key allows adjusting the solo offset level applied in the monitoring, whenever PFL is active. The offset level is displayed in place of the
control room level. Turn the CR level knob for solo offset level adjustment.
LIVE
If active: Disables some dangerous functions for live work, such as talkback
to masters, and solo in place. It is possible to use this key to arm the cuelist,
so that the NEXT and PREV keys are activated on the desk. See static automation settings in chapters 4.4.4 and 4.4.4.5.
PFL BC
CR INJECT
If active: PFL signals will be audible in the main control room speakers as
soon as any PFL function is activated. Channels with SOLO active are always
inserted into the control room.
SIP SAFE
Pressing this key enters setup mode for editing the channels that should be
safe from muting when activating SOLO IN PLACE on any other channel; by
default, all master channels are safe from muting when SOLO IN PLACE is
active. It may be desirable to protect effect returns from muting by adding
them to the group of safe channels. When in SIP SAFE setup mode, it is possible to select or de-select individual channels on the desk by pressing their
LINK / SEL key. Pressing SIP SAFE again will cancel edit mode and activate
the selected SIP protection. The information on the channels to be protected
is saved in each title, and therefore may vary from title to title.
As a standard, the MULTISEL key is active when entering SIP SAFE setup
mode. In this way it is possible to select or de-select any channels to be safe
from muting. However, for clearing all currently selected and safe channels
(including master channels), the MULTISEL key may be de-activated. When
pressing any LINK / SEL key of a channel, all others will be de-selected.
Note:
NEAR FIELD,
MAIN
SW V3.6
The near-field speakers are also used as PFL speakers as well as for monitoring off-air conference between external participants. The priority to what
signal is audible is set as follows:
1. PFL (unless CR INJECT active)
2. Nearfield
3. Off-air conference.
The level may be set differently for each of these cases. EXT PFL level may
adjust the off-air conference monitor level as soon as this signal is monitored.
MUTE,
DIM,
dB SPL
Note:
2.6.4
For muting, dimming, and setting the level of the control room speakers.
DIM level may be adjusted by pressing this button several seconds. The corresponding DIM level is displayed in the control room level display. Adjust
the DIM level with the control room level knob.
The level calibration of the different speakers as well as trimming the individual speakers is done using the graphic controller screen.
Studio Monitoring
Vista 5 gives direct access to the most important functions for two studios.
Control and view of the following functions are directly accessible, without
having to select the appropriate studio first:
A / B RED LIGHT, SIG 1 (Ready), SIG 2 (Call), TALK
These keys allow activation of the corresponding function; they may light
automatically if the function has been activated e.g. by one of the GPI (general
purpose inputs).
The right part of the studio monitoring panel is used to control the audio
level of the two studios. First select the studio (A or B), then adjust the level
and select from Selected Source on Source Selectors (SEL), feed studio
with same source as control room (FOLW CR), or send PFL/SOLO signals to
the studio (PFL/SOLO). It is also possible to disengage the mute mechanism
normally activated by the red-light logic. This is done by activating REINJECT.
Date printed: 22.12.06
SW V3.6
Note:
or Sub-Sel.
or Sub-Sel.
or Sub-Sel.
or Sub-Sel.
10
11
12
13
14
15
16
SW V3.6
2.6.7
Talkback Control
TALKBACK
Whenever TALK is pressed, the signal from the internal talkback microphone is fed to the corresponding
group.
Note: The talkback signal is inserted directly before
the output interface of the core. If signals are routed
internally to some other destinations, the talkback
will not harm them.
Available talk destinations:
AUX: direct outputs of all AUX masters
GRP: direct outputs of all group masters
MAST: direct outputs of all masters
DIR: direct outputs of all input channels
BUS: outputs of all multi-track buses (without
faders in between)
STUDIO (talkback to both Studio A and B simultaneously).
AUX 1...4 STEREO
For talking to headphone mixes, these keys can be used to directly activate talkback
to the corresponding AUX master outputs.
SW V3.6
Studio A
TB In Studio B
TB In Studio A
(Line level)
(Line level)
e.g.Speaker
e.g.Speaker
Talk to
CR
Studio Monitor A
Talk to
CR
GPI 2
Studio Monitor B
GPI 3
CR Monitor
Control Room
GPO 1
GPO X
Vista5 Desk
GPI X
Live
GPO X
StudioA StudioB
Signaling Keys
Red
Light
Red
Light
SIG1
SIG1
GPI 4
GPI X
GPO X
GPI 1
GPO 2
Talk to
GPI 5
SIG2
SIG2
Talk
Talk
GPI X
e.g.Intercom
TB Mic Out
(always on)
preselected
GPO 3
Talk to
Aux1
Talk to
Aux2
Talk to
Aux3
Talk to
Aux4
TB Mic
TB Keys
PFL Out
Desk
Operator
Footswitch
GPI X
GPI X
Talk to
Channel
ChanOut
Grp N
Grp01
GPI X
Channel
Mute
Mute
Grp N
GPI X
GPI X
GPI X
Legend:
GPI 6
GPO 4
Talk to
Studio
B
GPI X
GPO X
Prod TB In
Talk to
Aux1
Talk to
Aux2
GPI 8
GPI 9
Talk to
Aux3
Talk to
Aux4
GPI 10 GPI 11
Already configured:
GPI 1
GPI X
GPO 2
GPO X
Talk to
Studio
A
SW V3.6
(Line level)
Producer
Talk to
preselected
GPI 7
2.6.8.2
Mute Groups
SETUP: GROUPS
Pressing this key will enter/exit control group and mute group mode.
Vista 5 provides up to 16 mute groups. MUTE GROUPS M1...M8 have dedicated
keys on the left side of the control bay.
Mute groups M9...M16 may be operated using eight of the 16 monitoring
source selectors. Use of these keys (monitoring source selectors or mute
groups) is defined in the Option: Vista Settings menu, as shown below.
SW V3.6
2.6.8.3
M9
M 10
M 11
M 12
M 13
M 14
M 15
M 16
SW V3.6
Off-Air Conference
CONF: SETUP
If the DSP configuration contains n-x buses, it is possible to setup an off-air
conference between n-x owner channels. After pressing this key, all n-x owner
channels become half-lit and members of a conference can be selected (fulllit). As soon as their fader is closed, they will be able to talk to each other. The
conference setup is immediately edited, also while the console is still in the
setup mode. This allows for frequent changes of the conference members, e.g.
during election reports. Talking to a member of the conference will activate
talkback to the whole conference at the same time.
SETUP: CONF ON
The ON key is lit as soon as a conference is set up. The conferencing may
in the
temporarily be deactivated by clicking on the conference icon
toolbar or by pressing CONF ON on the control bay. In this case the conference
definition is retained. As soon as the conference is reactivated globally (by
pressing CONF ON or clicking on the conference icon in the toolbar again),
the previously selected channels may talk to each other again.
Grayed out
Colored
Colored, crossed out
Note:
SW V3.6
EDIT FILTER, STRIP SETUP, SNAPSHOT, CLIPBOARD LIBRARY, GENERAL PATCH, CHANNEL PATCH
These shortcut keys will open the corresponding windows on the Graphic
Controller.
SW V3.6
Hardware Keys
Note:
These keys give direct access to the cue list on the control bay. They can be
used to control various functions of the cue list and allow certain functions
to be switched using a hardware key, while it remains possible to use the
trackball and operate these functions on the graphic controller screen:
Switching on/off the cross-fade function between cues
Activate or inactivate the cue preview mode
Go to the next or previous cue.
To prevent accidental use, the PREV and NEXT keys are only active if Arm
Cuelist is swiched on in the graphic controller screen. The corresponding
keys PREV and NEXT on the screen, however, are always active.
SW V3.6
Joystick (Optional)
Display
Indicates the inherited label of the channel currently assigned
to the Joystick.
Y axis lock
X axis lock
Lock the Y axis ( ) or X axis ( ) when moving the joystick.
Pressing and
simultaneously deactivates the joystick
completely and clears the assignment to a channel.
FOLLOW
Activates the joystick to display the currently selected channel (select with LINK/SEL). If a gang is present, the joystick
will influence the whole gang. FOLLOW can be deactivated
by a second press; the joystick will then stay assigned to the
current channel.
DEFINE FOLW
When a gang is active and the joystick is set to FOLLOW
mode, the joystick will physically move to the average of all the pan values
of the gang, allowing the user to make slight adjustments very quickly. However, if the user wants to do a full pan, so that all channels will be e.g. fully
left, he needs to define the channel for the joystick to display. The joystick
will then move to the pan position of the defined channel, but will still keep
influencing the whole gang.
Example: One dialog microphone is moving together with the ambience
channels. The gang will include all channels even if the joystick is defined to
show the dialog microphone by using DEFINE FOLW.
Operation: Create a gang, have FOLLOW on. Press DEFINE FOLW and select
one of the gang members (use the half-lit LINK / SEL keys as guides).
SW V3.6
SW V3.6
SW V3.6
The VIEW keys on the right-hand side of the control bay allow access to some
predefined channel types (AUX, GROUPS, MASTERS, DIRECT OUT, BUS OUT,
n-1) as well as to five user-definable views. By using the third page (Vistonics Views tab) of the strip setup window (next page), it is possible to define
the five user setups in a way very similar to the known strip setup window. In
order to make a user view, simply select the Vistonics elements on the screen
and fill them up using the right trackball button (as shown in the screenshot
in chapter 2.6.12). Although primarily intended for outputs, also input faders
can be visible and controlled with these USER views.
SW V3.6
Note:
The top user-definable view is labeled MATRIX. This page is also fully userdefinable and covers the same functionality as the other four USER1...4 keys.
As a standard the user may want to use the MATRIX key to see the consoles
matrix outputs (see chapter 4.9.5).
The function of the Vistonics keys next to each rotary knob on the Vistonics
screen may be modified by pressing the TALK or MUTE keys. They will change
the Vistonics key from a SOLO/PFL/SIP key (depending on the current
mode) to a TALK or MUTE key.
These functions may not be available on certain channel types.
Apart from displaying meters and set levels, the Vistonics screen also
indicates the label of the displayed channel with the color coding applied
accordingly.
Temporary activation of these keys is possible.
The (shift) key is reserved for future use and doesnt offer any function
currently.
SW V3.6
Channel Label
Channel Fader Level
Real-Time Level Meter
SOLO / PFL
MUTE / TALK
FOLLOW
If this key is active, the view on the control bay Vistonics will follow
the GLOBAL VIEW of the fader bay, indicating the same 4 parameters per
channel strip belonging to each of the 10 faders below. This mode makes the
control bay become a fully functional fader bay, it may be used to operate
input channels.
SW V3.6
Contribution Access
Very often it is useful to operate the console in reverse way, coming from an
output fader and operate the various input channels contributing to this output.
By pressing the CONTRIB key on top of a fader the Vistonics rotaries will
show all channel faders currently contributing to this master signal. In case
of a matrix or AUX master output, the view shows all channels contributing
to this output, hence input, subgroup or master channels.
Contribution can be operated in two ways, depending on the state of the
REDUCED (View) ON key on the left-hand side:
REDUCED (View) ON
When pressing CONTRIB only the channels currently assigned to the corresponding master bus are displayed.
SW V3.6
All channels that may contribute are displayed. These are all channels that
can be assigned to that specific output bus. This view allows assigning or deassigning them from the master bus by using the corresponding Vistonics
keys.
It is extremely easy to adjust a balance of e.g. a matrix output without accessing the fader strips of the contributing channels.
When working in REDUCED (View) OFF mode, another advantage becomes
apparent: The operator may do the bus assign now by choosing the output
first and then assign the corresponding channels to it.
SW V3.6
2.7
2.7.1
IN1, IN2
Input Selector. Each channel has three patch points available (the patch is
viewable on the Graphic Controller screen, chapter 1.2.1). Input 3 is patched
to the internal generators output by default, but can be changed by the user
at any time. Only In1 and In2 can be switched directly from within each
channel strip. In order to activate In3 (Generator), the user must click on the
input switch area of the Channel View window within the graphic controller
screen, as shown below.
Click here
L2
2.7.1.1
(Layer 2 switch) If two-layer mode is enabled, this key switches to view the
lower layer of the two.
SW V3.6
Section 2
Section 3
Section 4
Section 5
Section 6
Scrolling
Section 1
Section 2
Section 3
L2
Switches
Section 4
Section 5
Section 6
It is still possible to globally switch to the second layer by pressing the section navigator keys 46. This will activate the L2 keys on each strip of
the console surface, indicating that the operator is now looking at the lower
half of the console.
Displaying Both Layers at the Same Time:
If the second layer option is activated, Vista 5 may display the label and real
time metering of both layers at the same time. In order to activate this label
view, press LABEL TYPE several times until the label display area on the Vistonics screen shows the labels of both layers. This label of the second layer
appears only if there is a channel assigned to that strip on both layers. Use
the Strip Setup dialog on the graphic controller screen to do this.
Next to the label there is a small icon showing the level of the alternate layer
(below, left). When switched to the second layer, the label lines are swapped,
and the top line is showing the first layer label and metering (below, right).
Note:
The second layer is displayed only if the first layer is not empty.
SW V3.6
2.8
Clipboard Libraries
On the Vista console it is possible to save and load clipboards to/from the
hard disk or a CD-R. Clipboard files can contain one or more audio functions
(e.g. EQ only, Dynamics only, or a combination of EQ and Dynamics) from a
channel, or even can save complete channel settings. This is then representing
a clone of a channel, including bus assignment. By recalling such a channel from the clipboard library it is easily possible to bring the channels of a
console into a certain status without even using snapshot functions.
SW V3.6
2.8.2
2.8.3
SW V3.6
5 Click on the
(Copy/Paste) button of the desired function in order to
activate copying. The button will light, and all possible destination keys
on the console surface will be half-lit. Shortcut: A double-click on the
clipboard name in the list will activate copying of all contained audio
values within that particular file directly.
6 Paste the value into one or more channels of the console, using the standard functionality. If the clipboard contained multiple audio settings,
such as EQ and Dynamics, they may be pasted together by pressing the
A (Copy/Paste All) key of the destination channel.
2.8.4
2.8.5
2.8.6
2.8.7
Storage Format
Each clipboard is saved in a file with a .cpy extension. Multiple .cpy files
form a library. A .cpy file may contain only one audio function (e.g. EQ
settings) or a combination of any audio functions of a channel (e.g. EQ and
Dynamics settings).
SW V3.6
2.8.9
2.9
Console Illumination
Standard gooseneck illumination may be connected to the rear of the Vista 5
desk (3Pin XLR, 3 locations). Brightness may be varied in intensity using the
Option: Vista Settings menu. There are two separate controls for the console
lights (including Vistonics backlights) and for the gooseneck illumination.
SW V3.6
SW V3.6
CHAPTER 3
3
Parameter Description........................................................................................................................................................ 3
3.1
Introduction................................................................................................................................................................... 3
3.2
View Change................................................................................................................................................................. 3
Global View Change ............................................................................................................................................. 3
3.2.1
3.2.2
Channel-Related View Change ............................................................................................................................. 4
3.3
Global Views................................................................................................................................................................. 5
3.3.1
Input Parameters ................................................................................................................................................... 5
3.3.2
Pre-Amp Remote Parameters................................................................................................................................ 8
Direct and N1 Output Parameters ....................................................................................................................... 9
3.3.3
3.3.4
Mono AUX Parameters....................................................................................................................................... 10
3.3.5
Stereo AUX Parameters ...................................................................................................................................... 11
3.3.6
Filter Parameters ................................................................................................................................................. 12
3.3.7
Delay and Insert Parameters ............................................................................................................................... 13
3.3.8
Compressor/Limiter Parameters ......................................................................................................................... 15
3.3.9
Expander/Gate Parameters.................................................................................................................................. 16
3.3.10
EQ Parameters .................................................................................................................................................... 17
3.3.11
Panning Parameters............................................................................................................................................. 18
3.3.12
Global Bus Assignment View ............................................................................................................................. 19
3.3.13
Generic and Label Display Area ......................................................................................................................... 20
3.4
Channel-Related Views............................................................................................................................................... 21
3.4.1
EQ / Filter Parameters......................................................................................................................................... 21
3.4.2
Dynamics Parameters......................................................................................................................................... 23
3.4.3
Panning Parameters............................................................................................................................................. 27
3.4.3.1 Amplitude Panning Parameters....................................................................................................................... 29
3.4.3.2 Multi-Format Panning Parameters.................................................................................................................. 31
3.4.3.3 VSP Panning Parameters ................................................................................................................................ 33
3.4.4
Microphone Simulation Tool (MST) User Pan Mode ..................................................................................... 35
3.5
3.6
SW V3.6
Parameters 3-1
3-2 Parameters
SW V3.6
PARAMETER DESCRIPTION
3.1
Introduction
The desk can show different audio controls on the Vistonics TFT displays. The controls differ in type of graphical viewing, shapes, and colors.
If required, they are grouped together with frames in order to give the user
maximum information without the need to read text on the display. The view
of the audio controls can be changed either globally for the whole console,
or locally within one channel.
For details on selecting the different functions please refer to chapter 1.1.1.
3.2
3.2.1
View Change
Global View Change
When pressing one of the keys in the GLOBAL VIEW area, the view of the
whole desk is changed. (Control Bay stays with its own view unless Follow
is active.) Each channel strip will show parameters on up to four rotaries and
their associated key. Only one global view key can be active at a time.
Some views will not cover all four rotaries, depending on the function (e.g.
a 2-channel pan covers only the bottom rotary) or DSP configuration (e.g. if
only 3 mono AUX buses are configured). After a view is activated, the corresponding key is lit. When this key is pressed again, all previous views (i.e.,
the ones other than the currently pressed global view key) will be blanked. So
the selection of parameters can be done in a quite flexible way. When pressing AUX MONO 1-4 followed by PAN, the result will be AUX 1-3 on rotaries
1 through 3, and pan on rotary 4. When pressing PAN a second time, rotaries
1 through 3 are blank and pan will still be displayed on rotary 4.
As with every rule, there are a few exceptions:
For mono AUX views above 16 or for stereo AUX views above 8, the
key (Shift) must be active.
When the PRE / POST key in the fader bays GLOBAL VIEW area is active,
the AUX views change to pre-/post-fader selection.
As a special global view change, the GLOBAL VIEW: BUS ASN key lets
the EQ, Dynamics, and pan curves on the lower part of the TFT display
disappear and shows all bus assignments instead (see chapter 3.3.12).
Pressing GLOBAL VIEW: BUS ASN again makes the curves reappear.
SW V3.6
Parameters 3-3
3-4 Parameters
SW V3.6
3.3
Global Views
3.3.1
Input Parameters
Press GLOBAL VIEW: INPUT GAIN.
For input sources IN 1, IN 2, and GEN (selection with the hardware keys
below the channel meters), an input control view is available. The number of
functions available on Input or Output channels, as well as on mono or stereo
channels, depends on the active configuration.
A DC reject filter is always active in each channel.
For input and output channels, the following parameters are available:
MONO INPUT
Parameters
STEREO INPUT
MONO GROUP
STEREO GROUP
MONO/STEREO
MASTER
IN1 IN2 GEN
MONO/STEREO
AUX
IN1 IN2 GEN
IN1
IN2
GEN
IN1
IN2
GEN
IN1
IN2
GEN
IN1
IN2
GEN
PHASE
XY/MS-MODE
INPUT MODE
INPUT GAIN
SW V3.6
Parameters 3-5
A
Left
Input Source
B
Right
++:
X=A
Y=B
+:
X = A
Y=B
+:
X=A
Y = B
X = A
Y = B
X
Phase
Matrix
Stereo Channel
MS on/off
2 CH MODE
Left
Input Source
Right
A
B
Input
Mode
Matrix
Stereo:
X=A
Y=B
Swapped:
X=B
Y=A
Left:
X=A
Y=A
Right:
X=B
Y=B
Mono:
X = (A+B)/1.414
Y = (A+B)/1.414
Stereo Channel
SW V3.6
path, within the input section of the channel. Hence it is possible to use the
input balance function to correct the levels of two channels feeding a stereo
input channel, and then add them together to become a mono sum. A practical
example is the feed of a stereo channel from a VTR, one channel containing
ambient signals and the other one being the commentator. In this case the
2-channel mode is set to mono, and the input balance function is used to
correct the mix between ambient and speech signals.
SW V3.6
Parameters 3-7
HPF on/off
An analog low-cut filter for the microphone-level input, with a fixed cutoff
frequency of 75 Hz and a slope of 12 dB/octave is available.
MIC GAIN
48 V on/off
A soft clip function is available on all channels and can be activated individually. This analog limiter may prevent nasty clipping noises in case the audio
level should be too high. We recommend activating this function during live
productions, since audio is not influenced below about 6 dBFS.
All mic/line cards provide an active split output for each microphone channel.
3-8 Parameters
SW V3.6
n1 OUT On/Off
N1 Output on/off.
n1 OUT Rotary
n1 SEND Rotary
SW V3.6
Parameters 3-9
3-10 Parameters
AUX x On/Off
Mono AUX bus selection. Other mono AUX bus views can be selected as
well (5...8, 9...12, etc.).
AUX x Rotary
The send levels for mono AUX 1 through the maximum number configured
can be adjusted using this rotary encoder; adjustment range is from Mute (i.e.
) through +10 dB.
AUX x Pre/Post
When the PRE / POST key in the fader bays GLOBAL VIEW area is active,
the Vistonics view changes as shown above at the right. The signal sent to
the mono AUX bus can be selected pre-fader (before the fader) or post-fader
(after the fader).
SW V3.6
S AUX x On/Off
Stereo AUX bus selection. Other stereo AUX bus views can be selected as
well (3...4, 5...6, etc.).
S AUX x Rotary
The send levels for stereo AUX 1 through the maximum number configured
can be adjusted using this rotary encoder; adjustment range is from MUTE
(i.e. ) through +10 dB.
Either stereo AUX channel can be attenuated, which provides a L/R panning
function.
S AUX x Pre/Post
When the PRE / POST key in the fader bays GLOBAL VIEW area is active,
the Vistonics view changes similar to the one shown for mono AUX bus
on the previous page. The signal sent to the stereo AUX bus can be selected
pre-fader (before the fader) or post-fader (after the fader).
SW V3.6
Parameters 3-11
Filter Parameters
Press GLOBAL VIEW: FILTER.
This view enables the user to control the parameters of the hi- and low-cut
filters. These filters are available on the channel-related EQ view as well, refer
to chapter 3.4.1. In that chapter you will also find the parameter details.
Please note: The two filter sections are activated with the HI CUT and LO CUT
hardware keys below the channel meters.
On/off function for the high- and low-cut filters, and slope setting, selectable
from 12, 18, and 24 dB/octave (key toggles Off, 12, 18, 24, Off...).
Cutoff frequency adjustment for the high- and low-cut filter: 20 Hz through
20 kHz, in 120 steps.
3-12 Parameters
SW V3.6
Delay Parameters:
The delay value is set using the rotary encoder. It is displayed as a physical
distance (meters) and as a delay time (either samples or milli-seconds).
DELAY On/Off
is selected with the DELAY hardware key above the Vistonics section.
DELAY Rotary
Delay time can be set in a range from 0 through 100 ms (or, depending on the
system configuration, to a maximum of 240 ms). The value is displayed as
a delay distance as well (from 0 cm up to 81.5 m, depending on the system
configuration).
DELAY time/smpl
Insert Parameters:
The insert section provides selection and control of the insert point (INSERT
ON/OFF) and the INSERT MIX function (ON/OFF), plus defining the mix
ratio (INSERT MIX %).
INSERT On/Off
is selected with the INSERT hardware key above the Vistonics section. On
activates the insert return signal; off selects the Input Signal (that corresponds
to the insert send signal).
SW V3.6
Parameters 3-13
On activates the insert mix function; off selects only the insert return
signal.
When the insert mix function is set to ON, the ratio of the dry (send) to the
wet (return) signal depends on the selected mix ratio. In other words, mixing
between the insert send and the insert return signals is possible.
If the MIX function is ON, this parameter allows mixing or blending of the
dry (send) signal with the wet (return). 0% setting: dry signal only; 100%
setting: wet signal only.
Insert
Send
Insert
Return
INSERT MIX
0% ("dry") 100% ("wet")
Insert
Input
Signal
INSERT MIX
OFF
ON
INSERT
ON
Insert
Output
Signal
OFF
(HW Key)
Note:
3-14 Parameters
SW V3.6
Compressor/Limiter Parameters
Press GLOBAL VIEW: COMP-LIM.
This view enables the user to control the most important parameters of the
dynamics sections compressor and limiter parts. The complete parameter set
is available on the channel-related dynamics view, refer to chapter 3.4.2. In
that chapter you will also find the parameter details.
Please note: The compressor and limiter parts of the dynamics section can
be activated simultaneously with the COMP LIMIT hardware key below the
channel meters in addition to the individual on/off keys described below.
LIM On/Off
Limiter on/off.
CMP On/Off
Compressor on/off.
The compressor ratio can be adjusted from 1:1 (no compression) to 20:1
(heavy compression).
SW V3.6
Parameters 3-15
Expander/Gate Parameters
Press GLOBAL VIEW: EXP-GATE.
This view enables the user to control the most important parameters of the
dynamics sections expander and gate parts. The complete parameter set is
available on the channel-related dynamics view, refer to chapter 3.4.2. In that
chapter you will also find the parameter details.
Please note: The expander and gate parts of the dynamics section can be
activated simultaneously with the EXP GATE hardware key below the channel
meters in addition to the individual on/off keys described below.
EXP On/Off
Expander on/off.
The expander ratio can be adjusted from 1:1 (no expansion) to 20:1 (heavy
expansion).
GATE On/Off
GATE THRS Rotary
GATE ATCK Rotary
GATE hyst on/off
3-16 Parameters
Gate on/off.
The gate threshold level can be adjusted in 1 dB steps from 0 dB to
FS
96 dB .
FS
The gate attack time can be adjusted in 9 steps within a 200 s to 1 ms
range.
The gate hysteresis function provides an offset between the un-mute and mute
thresholds. This means that the gate will remain open (un-muted) at a lower
level than the one required to open it.
SW V3.6
EQ Parameters
There are two views enabling the user to control the most important parameters of the EQ section. The standard view (on the left, showing the gain
values of all four bands) is activated by just pressing GLOBAL VIEW: EQ; for
activating the alternate view (on the right, showing gain and frequency values
of the high-mid and low-mid bands), first press (Shift).
The complete parameter set is available on the channel-related EQ view, refer
to chapter 3.4.1. In that chapter you will also find the parameter details.
Please note: All four bands of the EQ section can be activated simultaneously
with the EQ hardware key below the channel meters in addition to the individual on/off keys described below.
Standard view:
HI / HM / LM / LO On/Off
HI / HM / LM / LO GAIN Rotary
HM / LM FREQ Rotary
Alternate view:
SW V3.6
Parameters 3-17
Panning Parameters
Press GLOBAL VIEW: PAN.
This view enables the user to control the most important parameters of the
panning section. Representation is different depending on channel type (mono
or stereo), and on the selected panning format. The complete parameter set
is available on the channel-related pan view, refer to chapter 3.4.3. In that
chapter you will also find the parameter details.
Please note: The complete panning section can be activated simultaneously
with the PAN hardware key below the channel meters in addition to the
individual on/off keys described below.
Mono Channel:
Stereo Channel:
Multi-Format Pan:
Please note that the DIR WIDTH display only appears if this feature has been
configured for the corresponding channel.
If a channel is configured with Input Bal function, this view also displays
the input balance function placed within the input section of the channel.
3-18 Parameters
SW V3.6
SW V3.6
Parameters 3-19
Generic Displays, such as n1, OVER (fader over-range), etc. are only shown
if active:
The graphical display of snapshot preview value and current fader value pops
up over the right-hand part of the display area, showing the values as bar
graphs (current value in gray, snapshot preview value in pink).
3-20 Parameters
SW V3.6
3.4
3.4.1
Channel-Related Views
EQ / Filter Parameters
[30]
[30]
[30]
[
EQ Parameters:
HI / HM / LM / LO On/Off
On/off function for the selected (high, high-mid, low-mid, low) EQ band.
HI / HM / LM / LO GAIN Rotary
HI / HM / LM / LO FREQ Rotary
Q/R or bell/shelf
For the HM and LM bands, Q type can be selected from Q (constant-Q) and
R (constant-range) filter types.
For the HI and LO bands, bell (same as constant-Q for HM/LM bands) or
shelf (shelving-type filter) can be selected.
Q value Rotary
The Q (bandwidth) can be set to values from 0.27 through 8.7, in 30 steps.
For the HM and LM bands Q can be set only if bell is selected.
HM, high-mid frequency, and LM, low-mid frequency: Q = 0.27 through 8.7,
in 30 steps,
SW V3.6
Parameters 3-21
Cutoff frequency adjustment for the high- and low-cut filter: 20 Hz through
20 kHz, in 120 steps.
Please note that these two fields only appear if the notch filter is configured
(i.e., EQ with Notch is selected for this channel in the console configuration).
NOTCH On/Off
NOTCH Rotary
Notch Q
3-22 Parameters
SW V3.6
Dynamics Parameters
Limiter Parameters:
LIM On/Off
LIM THRS Rotary
Limiter on/off.
Curve
1
1
2
3
4
2
3
4
70
60
50
40
30
20
10
Limiter
OFF
ON
ON
ON
ON
Threshold [dB]
Any
0
20
30
40
Input level
[dBFS]
SW V3.6
Parameters 3-23
Compressor Parameters:
CMP On/Off
CMP THRS Rotary
Output level
[dBFS]
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
90 80
The compressor ratio can be adjusted from 1:1 (no compression) to 20:1
(heavy compression) in the following steps: 1:1, 5:4, 4:3, 3:2, 5:3, 2:1, 3:1,
5:1, 7:1, 10:1, and 20:1.
Curve
1
1
2
3
4
5
6
2
6
5
4
3
70
60
50
40
30
20
10
70
4
60
Threshold [dB]
any
0
20
40
40
40
40
Ratio
any
1:1
20:1
20:1
20:1
5:1
2:1
Expander on/off.
2 3
Compressor
OFF
ON
ON
ON
ON
ON
ON
Input level
0 [dBFS]
Expander Parameters:
EXP On/Off
Output level
[dBFS]
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
1
85
90
90 80
Compressor on/off.
The expander ratio can be adjusted from 1:1 (no expansion) to 20:1 (heavy
expansion) in the following steps: 1:1, 5:4, 4:3, 3:2, 5:3, 2:1, 3:1, 5:1, 7:1,
10:1, and 20:1.
5
50
3-24 Parameters
Curve
1
1
1
2
3
4
5
6
7
6 7
40
30
20
10
Expander
OFF
ON
ON
ON
ON
ON
ON
ON
ON
Threshold [dB]
any
96
30
60
60
60
30
30
30
Ratio
any
any
1:1
2:1
5:1
20:1
2:1
5:1
20:1
Input level
[dBFS]
SW V3.6
Gate Parameters:
GATE On/Off
GATE THRS Rotary
Gate on/off.
The gate threshold level can be adjusted in 1 dB steps from 0 dB to
FS
96 dB .
FS
Output level
[dBFS]
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
1
85
90
90 80
The gate attack time can be adjusted in 9 steps within a 200 s to 1 ms range
(0.2 ms, 0.3 ms, 0.4 ms, 0.5 ms, 0.6 ms, 0.7 ms, 0.8 ms, 0.9 ms, and 1 ms).
The gate hysteresis function provides an offset between the un-mute and mute
thresholds. This means the gate will remain open (un-muted) at a lower level
than the level than was required to open it. For example, a threshold can be
set so that amp noise from an electric guitar will be attenuated until the guitar
is played. However, as the guitar sustains and loses energy (level) over time,
the gate will remain open at levels below that which caused it open in the
first place (un-mute threshold). Once the level falls far enough, the gate will
close (mute) again.
5
70
4
60
50
3
40
30
20
2
10
Gate
OFF
ON
ON
ON
ON
ON
Threshold [dB]
any
0
10
20
20
20
Attenuation [dB]
any
0
max.
max.
40
20
Input level
[dBFS]
The key source input can be selected from intKey (dynamics processing
depends on the channels input signal), or extKey (processing is controlled
by a signal connected via the patch).
Low-cut and high-cut filters are available within the side-chain key signal.
This facilitates frequency-dependent dynamic processing for creating effects,
such as de-essing. Both side-chain filters can be switched on/off independently.
SW V3.6
Parameters 3-25
For manual gain compensation; gain can be set in 1 dB steps from 0 through
+24 dB.
LOOKFWD On/Off
The Look Forward Delay function allows the insertion of an audio delay
after the dynamics level detector, allowing to work with higher attack times
without any overshooting of levels.
LOOKFWD Rotary
The Look Forward Delay can be set in 11 steps within a range from 0 to
25 ms (0 ms, 0.2 ms, 0.3 ms, 0.5 ms, 1 ms, 2 ms, 3 ms, 5 ms, 10 ms, 20 ms,
and 25 ms).
By activating the look forward feature, a real delay is inserted into the audio
path. In order to avoid artifacts with other console channels, it is recommended to insert a corresponding delay into the other channels as well.
Please note that there are COMP/LIMIT and EXP/GATE hardware keys below
the channel meters for activating or deactivating the compressor/limiter and
expander/gate parts of the dynamics section, in addition to the individual
On/Off keys for each dynamics function.
3-26 Parameters
SW V3.6
Panning Parameters
There are several panning options available. These range from a simple left/
right pan, to a stereo direction pan with width control, to the sophisticated
family of Virtual Surround Panning (VSP) modules. Left/Right and VSP
functions are available for mono input, group, multi-track input, and multitrack monitor channels. Direction and Direction with Width functions are
available for stereo input and group channels.
The panning functions can be controlled by the Vista 7s motorized joysticks.
To assign a channel to a joystick, press the joystick FOLLOW key (it will light)
and then the LINK/SEL key for the desired channel. A joystick can be used
to automate panning functions and then be reassigned to another channel by
pressing the LINK/SEL key of this channel.
Please note that there is an PAN hardware key above the Vistonics TFT for
activating or deactivating the complete panning section, in addition to the
individual On/Off keys for the panning parameters.
If this PAN key is de-activated, the channel signal is directly fed to all assigned
buses, without being influenced by any panning.
Direction
Left
Right
30
+30
Listening Position
SW V3.6
Parameters 3-27
The functions PAN ON/OFF and PAN have been extended to enable working
with either standard (L/R) stereo or with MS (mono/side) signals. In addition,
features are available to increase the stereo image manipulation possibilities,
such as
Input Direction or
Input Balance,
Stereo Width (pan width), and
Stereo Direction.
tereo B
A S th
Wid
Direction
Left
30
Right
+30
Listening Position
Algorithm:
Multi-Format
Pan
VSP Pan
Format
2-CH to
7.1-CH
LCR, F/B,
Ls/Rs Pan
Divergence
Seamless Center
Channel Usage
Pan Mode
VSP Controls:
Ambience, Distance,
Absorption, Room Size
Amplitude
Amplitude, HRTF,
Sphere, ORTF, AB
3-28 Parameters
SW V3.6
Stereo Channels:
is selected with the PAN hardware key above the Vistonics section.
PAN Rotary
is selected with the PAN hardware key above the Vistonics section.
Activates IBAL or IDIR, depending on the function that has been selected
with INP BAL / DIR [70]. This function is placed within the signal path of
the channel before the mono switch, selectable in the 2CH mode section.
Selection from two input functions: IBAL or IDIR.
SW V3.6
Parameters 3-29
The INP BAL function is used to control the balance of a stereo input signal.
Turning the rotary encoder to the left attenuates the right channel from 0 to
dB while the left channel remains at full input level, and vice versa.
The INP DIR function is used to control the direction of a stereo input signal.
Turning the rotary encoder shifts the input direction in 1 steps from 30
(left) to +30 (right).
ST DIR Rotary
3-30 Parameters
SW V3.6
FORMAT Rotary
This serves as the format selector in all multi-format panning modes. The
following selections are possible: L-R, LCR, LCRS, 5.1, EX, and 7.1.
CENTER On/Off
CENTER Rotary
This parameter controls the front panning between the left, (left-center),
(center), (right-center), and right channels in 1 steps. The contribution to
the center channel is determined by the CENTER control.
This parameter controls panning between the left and right surround channels.
F-B Rotary
LFE On/Off
Date printed: 22.12.06
Parameters 3-31
PANARND Rotary
DIVERGE Off/Front/All
DIVERGE Rotary
The divergence function is used to bleed portions of sound from the panned
output to the other speakers. For example, if the divergence is active and
set to 100%, the LR control will act as a traditional L/R pan pot (assuming
there is no center channel contribution). Panning to full left will result in full
attenuation of the right channel. If the divergence is then set to 50%, one half
of the left channel signal strength will be bled into the right channel (without effecting the left channel). With the divergence control set to 1%, equal
signal will be fed to both channels and the LR pan pot will have no effect.
Divergence values are as follows: 1%, 2%, 3%, 4%, 5%, 10%, 15%, 20%,
25%, 30%, 35%, 40%, 45%, 50%, 60%, 70%, 80%, 90%, 100%. Careful use
of this control may have the effect of increasing the size of the mix sweet
spot, particularly for large auditoria. Misuse of this control may result in
essentially mono panning.
3-32 Parameters
SW V3.6
[87]
[83]
[76]
[85]
Sets the overall panning algorithm used to position the mono source in the
desired direction. In all but the X-Y mode, a stereo microphone simulation
is employed which will yield a more diverse sound field.
X-Y A standard panning algorithm that only changes the amplitude of
the signal to the various buses in relation to the position of the panner.
This operation is well known and is used in all conventional panners.
A-B An idealized version of the common setup using omni-directional
microphones. With this mode the sound stage is perceived as large, and
is useful for solo instruments, audience, and choir. The positioning of the
source is only established by changes in time delays.
ORTF An idealized version of the common cardioid microphone setup
according to angles and distances used for stereo miking. A more accurate
sound field is created through the manipulation of both amplitude and time
differences.
SPHERE This mode emulates a spherical microphone as shown in
chapter 3.4.4. The spherical microphone has two capsules mounted into a
sphere having a diameter of about 18 cm. The sphere incorporates different
effects on the two channels, including amplitude, delay and shadowing of
the high frequencies on the channel which is not facing the source. This
mode is only useful in two-channel mode, and presents a very accurate
sound field.
SW V3.6
Parameters 3-33
3-34 Parameters
SW V3.6
Overview
A user can define how the VSP varies the delays and amplitudes of the direct
sound when panning between speakers. To instruct the VSP how to generate
these signals, commonly known microphone symbols are used. Each symbol
represents the signal that will be sent to one speaker.
For example, if five omni microphones are set up at the same position, no
panning effect will be achieved. Five omni microphones at certain distances
will only create time differences when panning between speakers. Five shotgun microphones positioned in one location will only generate amplitude
differences. And five directional microphones positioned in different locations will generate both amplitude and time differences between the speakers
(based on the placement of the microphones).
Sound Source
(Based on
Panner Position
and Distance
Control)
Virtual Room
The dry signal within a VSP channel is now placed to an imaginary position
based on the panner positioning within the channel. You can now imagine
that, if each speaker (in your monitoring environment) is fed the signal based
on the placement of the microphones in the simulation (including the reflections), that a realistic sound space could be achieved. This is a simplification
of what happens within the VSP system.
Each of the Panner modes (ORTF, AMP, AB, etc.) simulates a different placement of the microphones, and therefore yields a different acoustic scene.
SW V3.6
Parameters 3-35
Here are the placements for some of the Panner Mode presets:
ORTF (With Surrounds)
Because all microphones are omni-directional, the amplitude is the same for
all of them, but the delay differs due to the distances between the microphones.
Sphere
3-36 Parameters
SW V3.6
User Setting
With the Microphone Simulation Tool, the mix engineer is able to set up
his/her own microphone simulation using the dialog box available in the
Options/VSP menu.
Microphone Positioning
Microphone Pattern
Microphone Angle
SW V3.6
Parameters 3-37
3-38 Parameters
SW V3.6
DIGITAL
PATCH
DIGITAL
PATCH
DIGITAL
PATCH
DIGITAL
PATCH
INP
SEL
TALKBACK
GEN (Generator)
IN 2
IN 1
SIDECHAIN IN
PREAMP
CTRL
DC
FILTER
REJECT
GAIN
PHASE
(Mono)
EQ
INSERT
DELAY
DYN
Exp. Meter
RES
PF AF
PF AF
FADER
MUTE
PF
DO
AF
AINP
TB
AF
PF
AINP
SELECT
METER
TB
PFL
DIRECT OUTPUT
L/R
PAN
MULTI
FMT
PAN
PAN
INP
EQ
INS
SCF
DYN
L
R
STEREO AUX
PF
MONO AUX
AF
AF
METER
DATA
DIR OUT
N-1
Buses
MULTITRACK
Buses
MASTER
Buses
GROUP
Buses
L
R
L
R
SOLO BUS
PFL BUS
IPL
STEREO AUX
Buses
MONO AUX
Buses
INSERT SEND
SC LINK OUTPUT
DIGITAL
PATCH
CHANNEL
OUTPUTS
DIGITAL
PATCH
INSERT RETURN
G.R. Meter
3.5
DIGITAL
PATCH
CHANNEL
INPUTS
SC LINK INPUT
SW V3.6
DIGITAL
PATCH
DIGITAL
PATCH
DIGITAL
PATCH
DIGITAL
PATCH
INP
SEL
TALKBACK
GEN (Generator)
IN 2
IN 1
SIDECHAIN IN
INSERT RETURN
PREAMP
CTRL
DC
FILTER
REJECT
GAIN
MS / XY PHASE STEREO
MATRIX (Stereo) MODE
EQ
INSERT
DELAY
DYN
Exp. Meter
RES
PF AF
PF AF
FADER
MUTE
L
R
PF
DO
AF
AINP
TB
AF
PF
AINP
OUTPUT
WIDTH
SELECT
METER
TB
METER
DATA
DIR OUT
N-1
Buses
R
MASTER
Buses
GROUP
Buses
L
R
L
R
SOLO BUS
PFL BUS
IPL
STEREO AUX
Buses
MONO AUX
Buses
MULTITRACK
Buses
PFL
DIRECT OUTPUT
PAN /
BAL
PAN
INP
EQ
INS
SCF
DYN
L
R
STEREO AUX
PF
MONO AUX
AF
AF
INSERT SEND
SC LINK OUTPUT
DIGITAL
PATCH
CHANNEL
OUTPUTS
DIGITAL
PATCH
DIGITAL
PATCH
CHANNEL
INPUTS
SC LINK INPUT
G.R. Meter
Parameters 3-39
3-40 Parameters
SW V3.6
CHAPTER 4
4
Introduction................................................................................................................................................................... 5
4.2
The GC Screen.............................................................................................................................................................. 7
4.2.1
The Toolbar ........................................................................................................................................................... 8
The Status Bar....................................................................................................................................................... 9
4.2.2
4.3
Graphic Controller Basics........................................................................................................................................... 10
4.3.1
Sources and Targets ............................................................................................................................................ 10
4.3.2
The Session Configuration.................................................................................................................................. 11
4.3.3
Labels.................................................................................................................................................................. 12
First Level of Operation: Main GC Pages .................................................................................................................. 13
4.4
4.4.1
One Page, or More... ........................................................................................................................................... 14
4.4.1.1 Working with one Single Page........................................................................................................................ 14
4.4.1.2 Working with Multiple Pages ......................................................................................................................... 15
4.4.2
The General Patch............................................................................................................................................... 17
4.4.2.1 General Patch Navigation ............................................................................................................................... 18
4.4.2.1.1 Navigating the Sources/Targets List ........................................................................................................ 18
4.4.2.1.2 Other Navigation Methods....................................................................................................................... 19
4.4.2.1.3 What Subcategories are There?................................................................................................................ 21
4.4.2.2 How to Deal with the Analog Interfacing? ..................................................................................................... 22
4.4.2.3 Digital Input/Output Subclasses ..................................................................................................................... 23
4.4.2.3.1 Using Subclasses to Aid Navigation ........................................................................................................ 23
4.4.2.4 Making and Clearing the Cross-Points ........................................................................................................... 24
4.4.2.5 Editing the User Labels in the General Patch ................................................................................................. 27
4.4.2.5.1 Sorting Options ........................................................................................................................................ 28
4.4.2.5.2 How to View the Different Label Types .................................................................................................. 28
4.4.2.6 Working with Labels....................................................................................................................................... 29
4.4.2.6.1 Automatic Label Propagation .................................................................................................................. 30
4.4.2.7 What are Device Labels? ................................................................................................................................ 31
4.4.2.8 How to Activate the Device Label Functionality............................................................................................ 32
4.4.2.9 Where are the Device Labels Saved?.............................................................................................................. 32
4.4.2.10 How to Create or Overwrite a Device Label .................................................................................................. 32
4.4.2.11 How to Edit an Existing Device Label ........................................................................................................... 32
4.4.2.12 Background Information ................................................................................................................................ 32
4.4.3
Channel Patch ..................................................................................................................................................... 33
4.4.3.1 Using the Channel Patch for Patching Audio ................................................................................................. 34
4.4.3.2 Setting the Order of DSP Processing Blocks .................................................................................................. 35
4.4.3.3 On-screen Toggles for Input Selector and Dynamics Key Selector................................................................ 35
4.4.3.4 Editing the Channel User Labels .................................................................................................................... 35
4.4.3.5 Set the Metering and Direct Out Source Point................................................................................................ 36
4.4.3.6 Switch off the Label Inheritance..................................................................................................................... 36
4.4.3.7 Setup & Activate the Dynamics Sidechain Link............................................................................................. 37
SW V3.6
GC Operation 4-1
4.4.4
Snapshot Page ..................................................................................................................................................... 39
4.4.4.1 Snapshots ........................................................................................................................................................ 40
4.4.4.2 Snapshot Crossfading...................................................................................................................................... 43
4.4.4.3 Additional Snapshot Functionality ................................................................................................................. 44
4.4.4.4 Partial Snapshots............................................................................................................................................. 45
4.4.4.5 Snapshot Filtering (Static Automation) .......................................................................................................... 46
4.4.4.6 Correcting the Mask of a Partial Snapshot ..................................................................................................... 49
4.4.4.7 Typical Application Examples ........................................................................................................................ 50
4.4.4.8 Presets ............................................................................................................................................................. 50
4.4.4.9 Default Settings............................................................................................................................................... 51
4.4.4.10 Files and Backup............................................................................................................................................. 51
4.4.5
Strip Setup........................................................................................................................................................... 52
4.4.5.1 How to Use the Strip Setup............................................................................................................................. 54
4.4.5.1.1 Assigning a Single DSP Channel to a Single Channel Strip.................................................................... 54
4.4.5.1.2 Assigning Multiple Channels in one Single Action ................................................................................. 54
4.4.5.1.3 Moving Already Assigned DSP Channels to Other Channel Strips......................................................... 55
4.4.5.1.4 Useful Information................................................................................................................................... 56
4.4.5.1.5 Labels in Strip Setup ................................................................................................................................ 56
4.4.5.1.6 Meters ...................................................................................................................................................... 57
4.5
Second Level of Operation: The Toolbar Functions ................................................................................................... 58
4.5.1
Page Selection..................................................................................................................................................... 58
4.5.2
Tools.................................................................................................................................................................... 59
4.5.2.1 Tools: Title Memo........................................................................................................................................... 59
4.5.3
Channel Selection Tool ...................................................................................................................................... 60
4.5.4
System Functions ................................................................................................................................................ 60
4.5.4.1 System Functions: Protect/Unprotect SysAdmin Mode ................................................................................. 60
4.5.4.2 System Functions: Label Mode Selector ........................................................................................................ 61
4.5.4.3 System Functions: The Surveyor .................................................................................................................... 61
Third Level of Operation: Menu Items....................................................................................................................... 62
4.6
4.6.1
The File Menu..................................................................................................................................................... 62
4.6.1.1 Titles and Projects ........................................................................................................................................... 63
4.6.1.2 Save................................................................................................................................................................. 66
4.6.1.3 Make/Restore Backup..................................................................................................................................... 66
4.6.1.4 Import.............................................................................................................................................................. 67
4.6.1.5 Load Session Configuration............................................................................................................................ 68
4.6.1.6 Exit Vista Application ..................................................................................................................................... 69
4.6.2
The View Menu................................................................................................................................................... 70
The Page Menu ................................................................................................................................................... 70
4.6.3
4.6.4
The Option Menu................................................................................................................................................ 71
4.6.4.1 Option: Meter/Generator................................................................................................................................. 71
4.6.4.2 Option: N1 Assignment................................................................................................................................. 73
4.6.4.3 Option: Control Group Filter .......................................................................................................................... 75
4.6.4.4 Option: VSP Microphones and Reverb........................................................................................................... 75
4.6.4.5 Option: Snap Confirm ..................................................................................................................................... 75
4.6.4.6 Option: EQ/Dynamics View ........................................................................................................................... 76
4.6.4.7 Option: Vista Settings ..................................................................................................................................... 78
4.6.5
The User Menu ................................................................................................................................................... 80
4.6.6
The Window Menu ............................................................................................................................................. 81
The About Menu ................................................................................................................................................. 82
4.6.7
4-2 GC Operation
SW V3.6
4.7
Fourth Level of Operation: SysAdmin Menu ............................................................................................................. 83
SysAdmin: General Patch/Subclassifying the Digital I/O Sections ................................................................... 84
4.7.1
4.7.1.1 Setting the Subclass Labels............................................................................................................................. 85
4.7.1.2 Assigning Sources and Targets to Subclasses................................................................................................. 86
4.7.2
SysAdmin: Surveyor........................................................................................................................................... 87
4.7.3
SysAdmin: Show VMC Tree .............................................................................................................................. 87
4.7.4
SysAdmin: Monitoring ....................................................................................................................................... 88
4.7.5
SysAdmin: Signaling Setup ................................................................................................................................ 90
4.7.5.1 Editing the Relay Labels................................................................................................................................. 91
4.7.5.2 Signal Out Configuration ................................................................................................................................ 92
4.7.5.3 Red Light Configuration ................................................................................................................................. 94
4.7.5.4 Load Signaling Configuration......................................................................................................................... 95
4.7.5.5 Save Signaling Configuration As .................................................................................................................... 96
4.7.6
SysAdmin: Control Group Assign ...................................................................................................................... 97
4.7.6.1 Control Group Basics...................................................................................................................................... 97
4.7.6.2 Control Group Assignment ........................................................................................................................... 100
4.8
4.9
Add-Ons, Based on SW V3.6 (as Opposed to SW V3.3)...................................................................................... 103
4.9.1
Updating Multiple Snapshots............................................................................................................................ 103
4.9.1.1 Selecting Multiple Snapshots........................................................................................................................ 103
4.9.2
Saving Snapshot Masks .................................................................................................................................... 104
4.9.3
Cue List............................................................................................................................................................. 105
4.9.3.1 Activating Theatre Cue List Functionality.................................................................................................... 105
4.9.3.2 Creating a Cue............................................................................................................................................... 106
4.9.3.3 Recalling a Cue ............................................................................................................................................. 106
4.9.3.4 Cue Numbering and Sorting ......................................................................................................................... 107
4.9.3.5 Cross-fading Between Cues.......................................................................................................................... 108
4.9.3.6 Organizing Events........................................................................................................................................ 109
4.9.3.7 Updating Snapshots ...................................................................................................................................... 109
4.9.3.8 Event Options................................................................................................................................................ 110
4.9.3.9 BlackOut ....................................................................................................................................................... 111
4.9.3.10 Arm CueList.................................................................................................................................................. 111
4.9.3.11 XFade Active ................................................................................................................................................ 111
4.9.3.12 Preview ......................................................................................................................................................... 111
4.9.3.13 Cue List Options ........................................................................................................................................... 112
4.9.3.14 MIDI Show Control Device.......................................................................................................................... 113
4.9.4
Naming Auxiliary Buses ................................................................................................................................... 114
Matrix Buses ..................................................................................................................................................... 115
4.9.5
4.9.6
Multi-Track Buses with Switch for Pre-/Post-Fade and Pan On/Off................................................................ 116
NX................................................................................................................................................................... 116
4.9.7
4.9.7.1 Offline Conferencing .................................................................................................................................... 116
4.9.7.2 Setting up the Offline Conference................................................................................................................. 117
4.9.7.3 Talk to the Conference .................................................................................................................................. 117
4.9.7.4 Deactivate Conference Temporarily ............................................................................................................. 117
4.9.7.5 Conference Level .......................................................................................................................................... 117
4.9.7.6 Monitoring the Conference Using the MPX Bus.......................................................................................... 118
4.9.7.7 Adding On-Air Signal to the Conference ..................................................................................................... 118
4.9.7.8 Alternate Signal to NX Outputs (CUE) ...................................................................................................... 119
Date printed: 06.12.06
SW V3.6
GC Operation 4-3
4.9.8
D21m I/O System ............................................................................................................................................. 120
4.9.8.1 Automatic I/O Setup Detection..................................................................................................................... 120
4.9.8.2 Enhanced Surveyor Information ................................................................................................................... 121
4.9.8.3 Automatic Generation of Intelligent Fixed Labels ....................................................................................... 122
4.9.9
VCA-Style Masters (Motors Off Option) ..................................................................................................... 123
4.9.9.1 Hierarchical CGMs ....................................................................................................................................... 124
4.9.9.2 Control Room DIM Level Adjustment ......................................................................................................... 124
4.9.9.3 Studio DIM Level Adjustment...................................................................................................................... 124
4.9.10 3rd-Party Control of Console Patch (Native Pro-Bel P-02/08 Support) ............................................................ 125
4.9.10.1 Pro-Bel P-08 support..................................................................................................................................... 129
4.9.10.2 Exclude Certain Patch Targets from Being Changed by Snapshots ............................................................. 130
4.9.10.3 Label Import from 3rd-Party Systems............................................................................................................ 130
4.9.11
Support of External Monitoring Source Selector Panels .................................................................................. 131
4.9.11.1 Patch Point Isolation ..................................................................................................................................... 131
4.9.11.2 Patch Mapping Setup .................................................................................................................................... 131
4.9.12 Fader Ramp Control (Audio Follows Video) ................................................................................................ 132
4.9.13
New Options in Options - Vista Settings Menu ............................................................................................ 134
4-4 GC Operation
SW V3.6
4.1
Introduction
The Graphic Controller (GC) is an essential part of the Vista Digital Systems
operation, because it enables the user to utilize all of its enhanced functions,
such as the snapshots, book-keeping, AutoTouch automation, and much more.
It is also the place where the operating software is started and shut down
becoming, in fact, the consoles main operations center.
All the operating software consisting of a large number of individual files
needed for proper operation of the console is saved on the Control PCs
hard disk. Even if there are hundreds of configuration, snapshot, and related
files saved here from previous Vista sessions, the user basically needs to start
only one application program:
D950SYSTEM.EXE.
The D950SYSTEM.EXE, represented by the following icon (Windows
Shortcut) on the monitor screen:
Note:
The Vista System software may also be started from the Windows Start menu
(if programmed).
All the Vista software runs under Windows. All files used by Vista and all
files produced by the user (snapshots, mixes, etc.) are fully compatible with
the Windows standard. This means that they can be copied to other compatible media, using the Make Backup utility and standard Windows tools and
procedures. Long file names (more than eight characters) are supported.
One of the advantages of using standard Windows techniques is that the
majority of users will already be familiar with operating a PC-based system.
Because all screen and trackball procedures are derived from the Windows
operating systems, please refer to the appropriate manuals if you are not
familiar with using them.
Operation of the Graphic Controller is also fully Windows-compatible.
Text strings, files, or even pictures can be copied from one location to
the other using the Windows clipboard principle and keyboard shortcuts:
Ctrl+c or Ctrl+Ins will copy to, and Ctrl+v or Shift+Ins will paste from the
clipboard. This technique can be used, for example, to enter repetitive labels
into the User Labels, or for copying mixes from one Title to another.
Full use is made of the Windows-standard, context-sensitive menus that can
be accessed by the right trackball button, as well as conventional double-click
techniques. The Tab, PgUp/Dn, and arrow keys behave according to standard
Windows operation.
The Graphic Controllers screen colors, screen sizes, individual window positions and sizes, certain font sizes etc., are also part of the Windows Screen
Properties, and can be adjusted there.
SW V3.6
GC Operation 4-5
Because the Graphic Controllers user interface can be configured to suit the
individual needs of specific users, all the graphics shown in this User Manual
may differ slightly from what you will see on the GC display of your Vista
Digital Console.
The appearance of the GC screen will also depend on the installed options.
Several menu items, tools, or the AutoTouch+ panel will not function and/or
be grayed out if the appropriate option is not installed. In the following text,
we assumed that all the options were installed (otherwise, there would be no
point in explaining them).
4-6 GC Operation
SW V3.6
4.2
The GC Screen
Upon starting the GC for the first time, the screen will look something like
this:
Main
Title Bar
Menu Bar
Toolbar
Workspace
Window
Controls
Status Bar
SW V3.6
GC Operation 4-7
The Toolbar
The toolbar contains a number of short-cut icons for the Vistas most important functions.
There are four (or five) individual toolbar parts: Page Selection, Channel
Selection, Tools, System Functions (and Multidesk Groups, if configured).
Page Selection
Channel Selection
Tools
System Functions
Each of the parts can be switched ON and OFF individually. The simplest
way to do so is the View menu, item Toolbar:
This menu item also contains the Status bar (refer to chapter 4.2.2). The
toolbar elements can be arranged in one continuous bar as shown in the
illustration above or positioned individually, using conventional drag-anddrop technique:
Surveyor
Offline Conference
Snapshot Filter
Label Mode
Protect / Unprotect
Strip Setup
Cue List
Snapshot
Channel Patch
General Patch
New Window
EQ/Dyn Library
Title Memo
Select: Next Channel
Select: One Channel
Select: Previous Channel
4-8 GC Operation
SW V3.6
SW V3.6
GC Operation 4-9
4.3
4.3.1
Targets:
4-10 GC Operation
SW V3.6
4.3.2
SW V3.6
GC Operation 4-11
Labels
Labels are used extensively within the system to define objects, such as audio
sources, channel names, etc., and to visualize these objects in various windows within the GC.
Please note that all labels are saved within Snapshots and Presets, together
with all audio settings.
There are various ways to work with labels within the system. For a description of how to use labels, refer to chapter 4.4.2.6. Basic label types are described below:
Fixed Labels
Note:
User Labels
Meaning
Digital AES/EBU, on PE/AES Board 0, Physical Input 1
DSP Mono Input Channel 8, Input 1 of 3
MADI Output CH 25, on MADI B 0, MADI Interface 1
Meaning
DAT Player 1, coming in via Digital AES/EBU, on
DAT 1
D 1 AES B0 In 1
PE/AES Board 0, Physical Input #1
DSP Mono Input Channel 8, Input 1 of 3, used for
BASS
Input m 8 In 1
the audio signal of the Bass Guitar
MADI Output CH 25, on MADI B 0, MADI Interface
M25 B0 Out 1CH25 Foldback 1
1, is the foldback Send 1 to the Studio Floor
Inherited Labels
4-12 GC Operation
User Label
Inherited labels are used primarily to indicate the Source Signal that is connected to the Channel Strip, rather than the User Label of the Channel. In this
way, as soon as the signal is connected to a channels input, the channel strip
display inherits the Label from the actual Source.
SW V3.6
4.4
There are five main Graphic Controller pages, each of which deals with a
different operating part of the Vista System:
General Patch Page
Channel Patch Page
Snapshot Page
Cue List Page
Strip Setup Page
Using the Page icons, by clicking on the appropriate icon in the toolbar (see
above), or
Using the function keys on the control surface keyboard which is probably
the fastest way:
SW V3.6
GC Operation 4-13
4.4.1.1
The selected single page will now be fully visible. Selecting a single page has
the advantage that you always see all parts of a page (except for the General
Patch), and that operating via the Function Keys/Page menu always affects
the page you want because there is only one to work with.
4-14 GC Operation
SW V3.6
To open more than one page, open the first page using the methods listed
above; then:
Use the Window menu item New Window, or
The Toolbar icon New Window, and
In this example, there are two active pages displayed on the same screen:
SW V3.6
GC Operation 4-15
You can also open the same page more than once, which can be useful
for simultaneously viewing different areas of the General Patch page, for
example. The page you used last will be selected, which is indicated by
highlighting the Title bar in blue.
Generally, this means that various functions activated through the function
keys will only affect the selected page. To highlight another page, simply
click on it once, or use the familiar Windows Ctrl+Tab key combination.
To position and size the pages, use the normal Window menu items Cascade
and Tile. Alternatively, use drag-and-drop techniques to position and arrange
each page, and experiment with their locations to suit your own requirements.
Once you have developed a favorite page layout, save it for later retrieval
using the User Menu items Save Preferences and Load Preferences:
Tip
4-16 GC Operation
If you should forget to save your particular preference, dont worry. The
system will save automatically the screen layout used when you shut down
the system. When starting the system the next time, the screen will appear
exactly as you left it.
SW V3.6
X-Y Field
Sources List
Sorting Selections
Targets List
SW V3.6
GC Operation 4-17
2 Move the cursor into the Sources/Targets List and right-click. This opens
a selection list to allow fast navigation to some pre-defined subclasses
of Inputs or Channel types (such as Input Channels, Auxiliary Channels,
etc.), see the next screenshot. Select the required Input or Channel type
category. This will navigate directly to the first Source/Target of the chosen
category (e.g Mono Input Channel 1, Auxiliary Channel 1, etc.). Select the
required Source/Target by clicking on the Source/Target name or by using
the keyboard cursor arrows to move up and down the list. This will position the Selection Bars of the X-Y axis to the chosen Source/Target. The
intersection of the two Selection bars will allow the making or clearing of
a cross-point based on the chosen Source and Target (see chapter 4.4.2.4
for information on how to make or clear cross-point connections).
4-18 GC Operation
SW V3.6
4.4.2.1.2
SW V3.6
GC Operation 4-19
Color is used in the Sources and Targets lists to give a clear indication and
overview of the sources and targets which have connections patched. If a
Source is connected to a Target or multiple targets, the Source label in the
Sources List will be highlighted by a color. Similarly, if a target is connected
to a Source or a number of different Sources, then the Target label in the
Targets List will be highlighted by a color. The meaning of each color is as
follows:
A single connection is made to the indicated Source or Target.
Two or more connections are made to the indicated Source or Target.
The Target has a protected connection.
GREEN:
YELLOW:
RED:
4-20 GC Operation
SW V3.6
4.4.2.1.3
Targets
Channel In1
Channel In2
Insert Return
Digital Out
Channel In3
Dyn. Ext. Key
Digital In
Dir Out
Insert Send
Bus Out
Generator
Ext Source
Targets List:
Channel In1
Channel In2
Insert Return
Digital Out
Channel In3
SW V3.6
GC Operation 4-21
Digital Outputs
AES/EBU
Input Channels
AES/EBU
MADI
Group Channels
MADI
Digital Inputs
TDIF
TDIF
AUX Channels
ADAT
ADAT
Master Channels
SDI
Sources
Targets
Input Patch
Crosspoints
4-22 GC Operation
SW V3.6
SDI
Sources
Targets
Output Patch
Crosspoints
4.4.2.3.1
In the case of Digital Input as shown above, as well as the general selection
of Digital Input type such as MADI Mono, AES Mono or AES Stereo,
the predefined list of subclasses is also shown. By selecting a subclass, the
Source Selection Bar/Target Selection Bar navigates directly to the first of the
Sources/Targets within the subclass. This provides fast navigation to physical
I/O.
Note:
Subclass Names are saved within User Preference files. If changes are made to
the Subclass Names, a User Preference should be saved (see chapter 4.6.5).
SW V3.6
GC Operation 4-23
Using the MAKE CONNECT (make connection) function key will always make
a default connection, depending on the Source- and Target-type combination.
Using the CLEAR CONNECT (clear connection) function key will always clear
any cross-point connection. (This is the fastest method to make or clear a
connection.)
Double-clicking the left track ball button: This method is more sophisticated,
because it allows you to select from a number of connection options displayed
in a pop-up menu box. The menu display depends upon the combination of
Source (mono or stereo) and Target (mono or stereo). The uppermost connection type in the menu is the default connection type, which is applied if
you use the function keys, as shown above.
Mono Source Mono Target:
4-24 GC Operation
SW V3.6
L to L, R to R
L to R, R to L
Clear All
Protected Connection
L to L (Leave R as is)
R to R (Leave L as is)
L to R (Leave L as is)
R to L (Leave R as is)
L to both L & R
R to both L & R
The last menu allows unlinked operation, a phrase that refers to a Stereo
Target being unlinked and its left and right components used with different
Sources. Such cross-point connections enable one Target to be connected with
two Sources, and are indicated with a yellow icon.
SW V3.6
GC Operation 4-25
Tip
A feature is available for fast diagonal patching of multiple Sources to multiple Targets. The example below shows this feature used in practice.
Example:
Patching the first 16 Mic inputs to the first 16 Mono Input Channels.
1 First make the first connection (In this instance Mic 01 to Mono Input
Channel 1).
2 Then whilst holding the SHIFT key on the keyboard, make a connection
on the last of the diagonal connections (in this instance, Mic 16 to Mono
Input 16). This will automatically establish all the connections on the
diagonal line between the first and last connection, respectively.
Similarly, if whilst holding SHIFT, the last connection of a diagonal line
of connections is double-clicked, then all connections running back up the
diagonal will be cleared.
This function provides time saving possibilities when patching.
Connection Protection:
4-26 GC Operation
SW V3.6
Click on the User Label Field of the Source/Target. This will open a dialog
box which allows a User Label to be entered:
SW V3.6
GC Operation 4-27
4.4.2.5.1
Sorting Options
There is a number of options for sorting the display of the Sources and Targets
in the General Patch Lists. This sorting is independent of which label type is
being displayed due to the global label mode selection.
Sort by Fixed Label:
Independent of the User Label, the Sources and Targets will be sorted and
displayed in alphabetical order, depending on the Fixed Label of the Sources/
Targets.
The Sources and Targets will be sorted and displayed in alphabetical order,
depending on the User Labels of the Sources/Targets.
To select the sorting method, check the Fixed Label or User Label option
button as shown below:
Tip
4.4.2.5.2
If the Use Subclasses checkbox is selected, then the Digital Input Source
List and Digital Output Target List will be sorted and grouped by the defined
subclasses. This selection has highest priority of sorting.
The most useful sorting method is to Sort by Fixed Label and Use Subclasses.
Clicking this button will toggle the label view globally throughout all parts
of the GC. The label display can be toggled between User, Inherited
and Fixed. For a detailed description of how to work best with labels, see
below.
4-28 GC Operation
SW V3.6
Copy
General Patch
Device Labels
e.g.
e.g.
e.g.
AES #1
Vocal
Track 1
Co
py
y
Cop
Displays e.g.:
Note:
Channel
User Labels
Fixed Labels
( Sources )
(Targets)
Vocal
Track 1
The Defeat Source Label Inheritance option is normally not activated. The
other two options may vary, depending on your preferred way of working.
In principle, you can select to work according to one of the two methods
described below.
SW V3.6
GC Operation 4-29
4.4.2.6.1
General Patch
Device Labels
User Labels
Fixed Labels
( Sources )
e.g.
e.g.
Vocal
Track 1
Channel
e.g.
AES #1
Displays e.g.:
How to Proceed:
4-30 GC Operation
(Targets)
Vocal
Track 1
SW V3.6
Note:
4.4.2.7
In the Strip Setup window it is possible to display either the session labels
(standard) or the device labels, depending on the option selected in the lower
right corner of the window.
SW V3.6
GC Operation 4-31
4.4.2.9
4.4.2.10
4.4.2.11
4.4.2.12
Background Information
If you are using the device label functionality (option SysAdmin/Device
Labels/Use Device Labels), you activate an automatic and repetitive import
of these labels from the __DeviceLabels.pre file into your patch. If you
create any snapshots, the current device labels will be part of the snapshot.
However, if you recall older snapshots that have been saved at a time when
no device labels were active, that snapshot on the disk will not be changed at
all. The snapshot will be loaded onto your console, visualized as it was saved
in your General Patch screen; but an instant later the current device labels
of your console will be copied into your patch. If you now choose to update
your snapshot or make any new ones, these will contain exactly the labels
you see on your General Patch screen.
4-32 GC Operation
SW V3.6
Channel Patch
The Channel Patch page of the Graphic Controller can be called up in three
different ways:
From the Page menu, by clicking on the appropriate menu item;
Using the Page icons, by clicking on the appropriate icon in the toolbar;
Using the CHAN PATCH function key on the control surface which is
probably the fastest way.
To quickly switch back from General Patch to Channel Patch page, just click
the right trackball button while the cursor is positioned over the X-Y field in
the General Patch.
As its name implies, the Channel Patch is channel-oriented, which means that
only one channel is displayed at a time.
To select a channel to be displayed in the Channel Patch page:
Press the LINK/SEL key on the desired Desk Channel Strip, or
Use the Channel Selector in the Toolbar (refer to chapter 4.2.1).
SW V3.6
GC Operation 4-33
Set the order of DSP processing blocks in the selected channels audio
path;
Toggle three-way input selector of the selected channel;
Toggle selected channels two-way Dynamics key selector;
View and edit selected channels Desk Labels;
Switch off selected channels Label Inheritance function;
Set the Metering source point in the selected channels audio path;
Set the Direct Output source point in the selected channels audio path;
Setup the Sidechain Links;
Activate the Sidechain Link for the selected channel.
4.4.3.1
In1
In2
Gen (In3)
Snd
Ret
Ext
Dir
The Channel Patch page displays the following channel-oriented patch items
of the selected channel for viewing:
The first audio input;
The second audio input;
The third audio input;
The Insert Send;
The Insert Return;
The key signal to Dynamics Block;
The Direct Out.
These labels will be displayed according to the current Label Mode. To edit
the patch connection, just double-click the left trackball button while the
cursor is positioned on a connection. This will toggle over to the General
Patch page, allowing actions to be performed. The connection you pointed
at will be pre-selected automatically.
Tip
4-34 GC Operation
To quickly toggle the display from Channel Patch to General Patch page, just
click the right trackball button while the cursor is positioned anywhere in the
Channel Patch page.
To quickly switch back from General Patch to Channel Patch page, just click
the right trackball button while the cursor is positioned over the X-Y field in
the General Patch.
SW V3.6
4.4.3.3
To toggle the three-way input selector (In1, In2, Gen), click on the switch
icon that corresponds to the location at which you want the selector to point.
The Desk Input Selector keys will follow the changes, and display the correct
source.
To toggle the two-way input selector (Int, Ext), click on the switch icon that
corresponds to the location at which you want the selector to point.
The selector settings are saved within Snapshots.
4.4.3.4
SW V3.6
GC Operation 4-35
To set the Metering Source point in the selected channels audio path, click
on one of the three Meter boxes. The channel meter will now be sourced from
the selected point in the signal path.
Available points in the signal path are:
After Input Block;
After Fader & Mute;
After Direct Out level control.
The Meter Source point is saved within Snapshots and Presets.
Note:
There will only be two Meter Source points if Direct Outputs have not been
configured for the selected channel.
To set the Metering Source points for more channels at a time, use the Option
Meter/Generator menu (refer to chapter 4.6.4.1).
Tip
4.4.3.6
If you have changed the order of the processing blocks, note that the Meter
and Direct Out source points will move together with the processing blocks to
which they are attached (except the Input Block, which cannot be moved).
4-36 GC Operation
SW V3.6
Note:
The number of Sidechain Links available (if any) is determined by the Session Configuration. Additional links can only be created using the Session
Configuration Tool.
To activate the Sidechain Link for a selected channel, check the Enable
Sidechain Link box. This will activate linking of the Sidechain with another
channel, or with other channels assigned to that particular Link Group. The
channel must be assigned to a Link Group in order for the Enable Sidechain
Link box to function. The SCL (Sidechain Link) keys on the Vistonics will
follow the selections.
The status of the Sidechain Link is saved within Snapshots and Presets.
SW V3.6
GC Operation 4-37
Click on the Sidechain Link Setup button to bring up the Sidechain Link
editor screen, which allows selecting available links and adding/removing
of channels to/from the links.
The Vista is able to link together more than two side chains in fact up to
eight per Sidechain Link. For these reasons, a number of Sidechain Links
(each for up to eight member channels) has to be specified during setting up
of the Session Configuration. There can be any number of configured Sidechain Links. A channel can be a member in only one Link at a time.
To set up the Sidechain Links:
Select a Sidechain Link using the on-screen icon;
If there are any members in the Link, they will now be displayed;
Add new member channels with the Add button;
Remove members by selecting one or more of them in the list and pressing
the DEL key on the keyboard;
Proceed to edit the next Link number.
Tip
4-38 GC Operation
SW V3.6
Snapshot Page
The Snapshot page of the Graphic Controller can be called up in four different
ways:
From the Page menu, by clicking on the appropriate menu item
Using the Page icons, by clicking on the appropriate icon in the toolbar
Using the SNAPSHOT function key on the console which is probably the
fastest way.
The Snapshot Page deals with Snapshot and Preset management. Snapshots
and Presets are extremely helpful when working with a digital console as they
contain the static values for all console parameters. The difference between
Snapshots and Presets is simple: while Snapshots can be edited freely, Presets
can only be edited in System Administration mode (refer to chapter 4.7) after
having entered the System Administrator password.
Snapshots are saved within Titles, and Presets are saved with Session Configurations. Because of this, Snapshots are readily available only while using
the Title in which they were created. On the other hand, all Presets that were
created using a particular Session Configuration are available in any Title that
uses that configuration. This allows Presets to be used as templates (based
upon that configuration), while Snapshots are specific to individual projects
or sessions.
An other difference between Snapshots and Presets is that any filtering
mechanism is active for Snapshots only, but not for Presets. This means that
after having recalled a Preset, the user can always be sure to have all audio
settings applied.
Using the Import facility from the File menu, it is possible to use Snapshots
and Presets from other titles and configurations, refer to chapter 4.6.1.4.
Because it is possible to save an unlimited number of Snapshots, Vista operators will probably find themselves using them more and more every day.
A Snapshot or Preset will save:
All audio settings: Fader levels, auxiliary settings, dynamics, delays, input
selectors, etc.
Order of channel processing blocks;
Direct output and meter source points;
Bus assignments;
All labels;
All patch cross-point connections;
Channel and other links;
N1/Mix-minus assignments.
Tip
Snapshots and Presets always save every control and switch setting for the
entire console. The choice of recalling every setting to every control is up
to the operator. A sophisticated filtering system is available in order to keep
certain settings even when recalling a Snapshot.
SW V3.6
GC Operation 4-39
Snapshots
To capture a new Snapshot of the various user controls, press the MAKE
SNAPSHOT key on the console:
4-40 GC Operation
SW V3.6
Note:
Name a Snapshot
SW V3.6
GC Operation 4-41
Update a Snapshot
Snapshots are saved with the current Title, the file extension is *.snp.
4-42 GC Operation
SW V3.6
Snapshot Crossfading
It is possible to define a crossfade time for each Snapshot. This is done by
simply clicking on the crossfade time and scroll your trackball up or down.
If the crossfade feature is deactivated (see below), it is impossible to adjust
the crossfade time.
The Snapshot crossfading may be deactivated by deselecting the Xfade Active
option on the Snapshot Screen.
Settings that cannot be crossfaded (switches) can either switch at the beginning, in the middle of the crossfade or after the crossfade. This behavior can
be defined in the Snapshot Automation Options window selected from the
Options menu. There, it is also possible to define a Default Crossfade Time.
For an explanation of the Enable Trim Mode option, refer to chapter
4.4.4.5.
SW V3.6
GC Operation 4-43
Recall Snapshot
Make Snapshot
To save a snapshot onto one of the 4 keys, push and hold down the MAKE
SNAPSHOT key, then hit the key you would like it to be saved on. Depending
on which of the keys you select, a snapshot will be generated in the Snapshot
List called __Snapx_Key, where x is the number of the selected button between 1 and 4. This snapshot can now be recalled at any time using the dedicated key by holding down the RECALL SNAPSHOT key and pressing the
desired SNAPSHOT key. The need for a two-key operation provides a certain
level of security.
A new snapshot can be applied to one of the dedicated keys even if the button
already has a snapshot saved to it. In this instance, the previously saved
snapshot will be overwritten.
4-44 GC Operation
Tip
To ensure that a snapshot that has been saved on a dedicated key is not
overwritten, and hence lost from the snapshot list, always make the snapshot
twice, once to the key and once in the normal way just by pressing the MAKE
SNAPSHOT key by itself. In this case the same snapshot will appear in the
Snapshot list twice; once called __Snapx_Key and a second time as Snapshot
x. Rename the latter snapshot as required; this will ensure that the snapshot
is not lost even if is removed from the dedicated key.
Note:
SW V3.6
Snapshot Preview:
4.4.4.4
By clicking on the PREVIEW button, the console enters this mode. Regardless of which Snapshot the user selects, pink elements within all Vistonics
elements will show any difference between the current console settings and
the settings within the previewed Snapshot. It is still possible to recall any
Snapshot by all mechanisms described above.
When pressing any of the four dedicated SNAPSHOT 1...4 keys without
pressing the RECALL SNAPSHOT key at the same time, that corresponding
snapshot is automatically only previewed. It is also possible to preview it
only momentarily by pressing e.g. the SNAPSHOT 1 key for a longer period;
the key will be lit as long as the preview is active.
Partial Snapshots
It is possible to create snapshots that do not affect the whole console when
recalled. They are called partial snapshots. When recalling such a snapshot,
only some of the channels or even only some of their elements are being
changed on the desk. Partial snapshots are being marked with a checkmark
next to the crossfade time.
SW V3.6
GC Operation 4-45
The easiest way to create a partial snapshot is to gang some channels and
make a snapshot, while having the New Snapshots include: setting set to
Gang:
Channel-Based Masking
You may add whole channels or only parts of them to your mask by pressing
the ISO key (see chapter 2.2 for details).
When you click the Edit Snapshot Filter button in the toolbar, you will put
the whole console into edit snapshot filter mode. Exit by clicking/pressing
the same button or key again. While the console is in edit snapshot filter
mode, it is not primarily showing audio settings, but actually visualizing the
snapshot filter. Each LED will indicate that this parameter is currently part of
the snapshot filter, meaning being filtered out from snapshot recalling. Vistonics elements are indicating a small letter I Vistonics keys change
their color to yellow if they are part of the snapshot filter. E.g. seeing the EQ
key lit will indicate that this equalizer is currently part of the snapshot filter
including all its parameters. If the key is half-lit, there are some but not all
parameters of that equalizer part of the snapshot filter. If dark, it indicates
that none of the equalizer parameters are part of the snapshot filter. You may
make the whole equalizer be part of the snapshot filter or not by pressing its
key.
4-46 GC Operation
SW V3.6
If the console is in edit snapshot filter mode, this is indicated by the opened
EDIT SNAPSHOT FILTER window (as shown below); on a Vista console,
the Vistonics elements are marked by magenta-colored frames in addition.
Notes:
GC Operation 4-47
User Labels:
Bus:
Caution:
Will add all user labels (within the General Patch as well as within the channel
strips) to the snapshot filter.
This is a very powerful feature. By clicking e.g. on Aux m 1, you will add
all relevant parameters to your snapshot filter, such that the Mono AUX Bus 1
will not be influenced by any snapshot recalling. Included are:
The levels of all channels routed onto that bus
The bus assign (on/off switch) of all channels for that bus
The corresponding master channel with all its settings
The output patch made from that master channel to any output ports.
Clicking on the Clear All button will completely remove the snapshot filter
and therefore may change all console parameters upon the next snapshot
recall.
Clicking on the Mask All button will protect the whole console (with some
exceptions, such as Patch points) against snapshot recalls, afterwards allowing to enable just single elements to be activated.
Trim Mode
It is also possible to put elements into Trim mode. In that mode, you may
have recalled a snapshot and make some corrections (e.g. push the fader up by
some dB). This change will then be applied to all following snapshots when
recalling them. This feature is very handy if you have prepared a performance
and need to correct some levels when the show really starts. Obviously it is
good to have that correction applied to all snapshots of the show.
When going back to Read mode, the elements will jump back to the original
snapshot value.
Note:
In order to activate the Trim mode as a third possible status of the elements,
the Enable Trim Mode option must be activated in the Snapshot Automation
Options window. Then the snapshot filter will not only contain two (Read and
Isolate) but three modes: Read, Isolate, and Trim. Switches cannot go into
Trim mode, therefore their indication is not different (yellow I). However,
the rotary controllers and faders will toggle between Read, yellow I for
Isolate and red T for Trim.
4-48 GC Operation
SW V3.6
Next to each snapshot there is an Edit link at the very right of the snapshot
list. By clicking this button, you will put the console into the partial snapshot
filter edit mode. Then you will see the same edit dialog box on the screen as
when editing the snapshot filter. Also the desk doesnt show your audio settings anymore, but the mask defining the focus of that partial snapshot. You
may now press ISO on one or more channels, create a gang, and add multiple
channels to the partial snapshot, or touch and press any other control. The
same mechanism will apply as when editing the snapshot filter. Upon clicking
the Edit link again, you leave the edit mode, and the console is back to display
normal audio settings.
When you are not in the edit mode of the partial snapshots mask, you are also
able to copy and paste masks across from one snapshot to one or multiple
others. Simply right-click on the Edit link of a snapshot mask and use the
standard windows commands.
SW V3.6
GC Operation 4-49
Isolate one or more channels from being changed by upcoming snapshot recalls:
Press ISO on the corresponding channels. On Vista the user may create a gang
first in order to isolate multiple channels at a time.
Isolate just the EQ of one or more channels from being changed by upcoming snapshot recalls:
Press and hold ISO in order to enter the edit snapshot filter mode, indicated by
magenta-colored frames within all Vistonics elements of this channel. All
LEDs will now display their isolation status but not the audio. E.g. if the EQ
button is lit at this time, the EQ is isolated. In order to change the isolation
status, press the corresponding key, touch the fader or knob while still holding
the ISO key. The word ISOLATE will now show up in the generic display
area, indicating that some element is currently isolated. You may also use a
gang in order to isolate one element of multiple channels.
De-Activate the whole snapshot filtering mechanism on the console
Press FILTER OFF on the Control Bay, or click on the snapshot filter icon in
the toolbar to de-activate the snapshot filtering while keeping its definition
for later use.
Create Snapshots, that contain only some of the channels, but not the whole console
Set the New Snapshot includes: option to Gang. Whenever a gang is present, only the gang will be part of the snapshot. If there is no gang, the whole
console is affected by the recall of freshly created snapshots. A snapshot not
affecting the whole channel is graphically marked by a checkmark ( ).
4.4.4.8
Presets
Presets are exactly the same as Snapshots. However, they normally can only
be recalled but not edited; so their main purpose is to represent as the name
implies a number of starting console setups that can be recalled, used to
build particular refinements from there, and then saved as normal Snapshot
files.
To access Presets from the Snapshot Page, click on the Presets tag. Presets
are saved with the Session Configuration, because it is assumed that they may
be valid for more than one Title.
The file extension is *.pre.
If the System Administration mode (refer to chapter 4.7) is activated (by
entering the appropriate System Administrator password), Presets can be
edited exactly in the same way as Snapshots.
4-50 GC Operation
SW V3.6
Default Settings
In the Preset List, there is always one line labeled defaultSettings. This is a
Preset that is automatically generated for every Session Configuration, but
no file will be found in the corresponding Session Configuration directory
(as would be the case for other Presets).
When recalled, the defaultSettings will reset the console to the defaults it
functions much like a Total Reset.
SW V3.6
GC Operation 4-51
Strip Setup
The Strip setup page can be called up in three different ways:
From the Page menu
Using the Page Icons
Using the STRIP SETUP function key in the Control Bay of the Vista surface.
The Strip Setup page has a number of functions. Primarily, the Strip Setup
window allows the user to assign DSP Channels onto the Vista surface. It
also, however, gives a very good overview of the console and may be used
during general operation of the console to help the user navigate around the
console.
Please refer to chapter 2.6.12 for information on navigation philosophy.
The Strip Setup page (see below) provides a representation of the six sections of the Vista virtual surface. Although the concept of navigation is
based on scrolling in a horizontal plane, the representation of the six sections
is displayed in a vertical plane because of the logistics of screen space. The
navigation system allows the user to decide which area of the virtual console
the Control Surface will represent. The number of bays within a section will
automatically be identical to the number of physical bays of the control surface. In the example shown below, the Control Surface will have five fader
bays a total of 50 faders. The total number of virtual channel strips available
to represent DSP channels is 6 x 50 = 300 in this example.
4-52 GC Operation
SW V3.6
Color is also used to aid the user in channel identification. The colors relate
to the channel type being shown and these are consistent with the use of color
for channel identification on the screens of the fader bays.
SW V3.6
GC Operation 4-53
4.4.5.1.1
4.4.5.1.2
4-54 GC Operation
SW V3.6
4.4.5.1.3
Tips
Note:
SW V3.6
GC Operation 4-55
4.4.5.1.4
Useful Information
4.4.5.1.5
Any DSP Channel can be assigned to any Channel Strip on the virtual control
surface.
Any DSP Channel can be assigned more than once to several different Channel Strips on any Section.
It is not necessary to assign all DSP Channels available in the loaded configuration; however, there will be no control of these channels from the control
surface.
Assigning DSP Channels to Channel Strips has no affect on audio. It is purely
a viewing function, and therefore changing the strip setup can be done at any
time whilst operating the console.
An indication is provided to highlight which bays are currently displayed on
the physical console. These displayed bays are in dark gray.
If the Use Inherited Labels box is not checked, the label type shown in the
Strip Setup will follow the choice of the label displayed by the smaller label
in the Channel Strips. See chapter 4.4.2.6 for a description of this label.
4-56 GC Operation
SW V3.6
4.4.5.1.6
Meters
The Strip Setup page provides an excellent overview of the meter activity of
the channels on the virtual console.
Every channel displayed on the virtual console surface has a slow meter which
is a slow indication of signal activity at this channels input. Furthermore,
by use of color the user can identify whether the channel fader is open and
whether the channel is switched on. If the meter signal shown in the Strip
Setup window is blue, this means that the DSP channel has its fader open and
channel on. If the meter signal is gray, then the channel has a signal associated
with it, but either the channel fader is closed or the channel is muted. If the
meters are red, they are currently in Overload status.
SW V3.6
GC Operation 4-57
4.5
Page Selection
4.5.1
Channel Selection
Tools
System Functions
Page Selection
There are five main Graphic Controller pages, each of them dealing with a
different Vista operating function:
General Patch Page
Channel Patch Page
Snapshot Page
Cue List Page
Strip Setup Page
General Patch:
This action brings up the General Patch page (also refer to chapter 4.4.2).
Channel Patch:
This action brings up the Channel Patch page (also refer to chapter 4.4.3).
Snapshot:
This action brings up the Snapshot page (also refer to chapter 4.4.4).
Cue List:
This action brings up the Cue List page (also refer to chapter 4.9.3).
Strip Setup:
This action brings up the Strip Setup page (also refer to chapter 4.4.5).
If multiple-page display is selected, this will only affect the currently selected
page.
Tip
4-58 GC Operation
SW V3.6
Tools
The various control panels from the Tools section of the toolbar can be called
up or hidden in two different ways:
From the View menu;
Using the toolbar icons, by clicking on the appropriate icon.
4.5.2.1
Note:
The Title Memo has no function key on the control surface keyboard.
SW V3.6
GC Operation 4-59
This tool allows one console Channel to be selected for control of various
centralized functions on the Graphic Controller, such as Channel Patch. There
are three arrow buttons:
Selects the previous channel from the list;
Selects the next channel from the list;
Opens the full Channel List to select a channel. Labels are displayed according
to the selected Label Mode (refer to chapter 4.3.3).
4.5.4
4.5.4.1
System Functions
System Functions: Protect/Unprotect SysAdmin Mode
This action allows the system user mode to be toggled from Standard to
System Administration. The System Administration mode allows access to
some system functions that are not needed in normal operation.
Accessing the System Administration mode can be accomplished in two
ways:
padlock icon in the toolbar;
Clicking the
Selecting SysAdmin in the User menu.
From Standard Mode (closed padlock icon): Click on the padlock icon, or
select SysAdmin in the User menu. You will be asked to enter the System
Administration Password.
After complying with the request, an additional menu item SysAdmin will
appear in the menu bar.
From System Administration mode (open padlock icon): Click on the padlock
icon or select Protect in the User menu to exit this mode.
For more details on the User/Protect menu and the System Administration
menu, refer to chapters 4.6.5 and 4.7.
4-60 GC Operation
SW V3.6
4.5.4.3
You can view more details about the System Status by clicking on the Surveyor button, which will then open the Surveyor page.
Tip
SW V3.6
GC Operation 4-61
4.6
4.6.1
4-62 GC Operation
SW V3.6
This action opens a dialog box that enables the creation and selection of a
name for a new Project and/or Title. You can freely create any number of
Projects and Titles.
Let us assume you wanted to create a new Project and Title in the Subdirectory
D950PROJECTS. Click on File in the Menu bar, select New Title, and youll
end up with a familiar Windows box:
Click on the New Project button and a name entry box will appear. Type in
a new Project name for example, CITY TV1 and click OK. A new folder
with the name you just entered will appear in the list. It will be highlighted
in gray, indicating that it has been selected to receive new Titles. The New
Title name entry field (at the bottom of the box) will now automatically display Title #1 (or the next available number). This will be highlighted in blue,
indicating that it is ready to be over-written with a proper name, for example,
BLUES CITY. Once a new Title name has been entered, click the New Title
button or press the Enter key. These actions will perform the following:
Creating a new Project subdirectory (C:\D950PROJECTS\CITY TV1);
Creating a new Title subdirectory (BLUES CITY) within the CITY TV1
project folder (C:\D950PROJECTS\CITY TV1\BLUES CITY);
SW V3.6
GC Operation 4-63
Creating the necessary Title-oriented files that are saved within this Title
subdirectory;
Display of the current Title name in the Title Bar.
Tip
If you do not create a new Title, all your subsequent data will be saved in
whichever Title is currently open. If a Title is not currently open (as is the
case after loading a Session Configuration), you will be prompted to open or
create a new Title before data can be saved.
You should generally organize your Subdirectories in such a way that C:
\D950PROJECTS remains the parent directory, because the system automatically searches for that particular directory while opening Projects, Titles, etc.
After several weeks of using the Vista system, your directory structure may
create something like this:
Parent
Your Projects
Your Titles
\FirstSong
C:\D950\Projects
\SuperProductions_1
\SecondSong
C:\D950\Projects
\SuperProductions_2
\EveningShow
C:\D950\Projects
\SuperProductions_3
\MorningShow
Your Data
\FirstSong.tit
\Snap1
\Snap2
\SecondSong.tit
\Snap11
\Snap12
\Mix1
\Mix2
\EveningShow.tit
\SnapBaby
\SnapBaby_new
\Mix
\MorningShow.tit
\CoffeSnap_1
\CoffeSnap_2
\MyNewMix
...and so on.
4-64 GC Operation
SW V3.6
Open Title:
This action opens the list of Project folders from the D950PROJECTS directory.
This enables the selection and opening of an existing Title from a selected
folder. Titles can also be deleted from this menu item.
To open an existing Title, first double-click on the desired Project Subdirectory, an action that will move you into its Subdirectory:
The desired Title can now be opened by double-clicking on the Title folder
or by highlighting it and clicking the Open button. This action will perform
the following:
Make the new Title the current Title, making available all snapshots,
mixes, etc;
Indicate the Current Title name in the Title Bar.
A Title can be deleted by highlighting a Titles name (while in Open Title)
and clicking on the Delete button. You will be asked to confirm this action.
You cannot directly delete a Project folder using this technique. However, if
you delete the last Title from within a Project folder, you will be notified that
the empty folder will be automatically deleted.
Note:
Black:
Blue:
Red:
SW V3.6
GC Operation 4-65
Opens a Windows dialog box allowing to select a new name and to save the
current Titles data under a new name. The process is similar to New Title
because it creates a new Title under a new name. The difference is that it also
copies all the snapshots, mixes, etc., from the current Title into the new Title.
So, it will do the following:
Create a new Title subdirectory with the new name;
Copy all data from the Current Title into this subdirectory;
Make the new Title the current Title;
Indicates the Current Title in the Title Bar.
To save a current Title under a new name:
Select Save Title As... from the File menu;
Highlight the desired Project Folder;
Type an appropriate Title name in the entry box;
Click on the Save button or press the keyboard Enter key.
4.6.1.2
Save
Selection of the Save menu item will save all Title oriented information to
the currently opened Title.
Since this happens automatically when changing to an other title or when
leaving the application, this button possibly may never be used.
4.6.1.3
Make/Restore Backup
The Vista provides a powerful and easy-to-use data backup utility. This feature enables the creation of a Backup subdirectory that contains a copy of all
files from the Title folder and all pertinent Session Configuration and system
files needed to recreate the session on this or another Vista. These Backup
files can be used for data protection and easy transportation of Titles between
Vista equipped facilities.
Backup directories can be made on any storage media of sufficient size. They
can be used to restore all of the files and information needed to recreate the
Title at a later date or on a different Vista.
Make Backup:
This action opens the Create Backup window, where a destination for the
Backup directory is selected. Backup directories are automatically named by
the utility. After the BCK_D950_BACKUP portion of the title, names include
the Title name and dates of modification and origination.
To create a Backup directory for the current Title:
Select Make Backup from the File menu;
Select the destination for the Backup directory;
Click the OK button or press Enter on the keyboard
These actions will perform the following:
Creation of a new Backup directory at the desired location;
Name and date the directory.
4-66 GC Operation
SW V3.6
Restore Backup:
This action opens the Restore Backup window entitled, where a Backup
directory is selected for reloading.
To restore a Backup directory:
Select Restore Backup from the File menu;
Highlight the desired Backup directory;
Click the OK button or press Enter on the keyboard;
A pop-up dialog box will appear giving you the option of Replacing the Existing Title, Saving the Restored Title as a new Title, or Canceling the Backup.
If you select Replace the Existing Title, you will not be able to replace the
Session Configuration if it is currently loaded and will be given the option
to continue. You will also have the opportunity to replace the Monitor file
if it also exists. Choosing Restoring the Title As will result in the normal
Windows save screen.
Notes:
4.6.1.4
Regardless of the method used to create it, after a Backup has been restored,
the resulting Title must be opened before use.
If you move production data between different consoles, it is advisable not to
restore certain files onto the destination console, since it may have different
hardware. This is valid in particular for the monitoring.ini files. You will
be asked whether you want to restore these files as well; in this case answer
negative if the two consoles are not identical in terms of monitoring.
Import
Using the Import utility in the File menu, Snapshots, Presets, Mixes, and Titles
can be imported.
Import:
This action is used to select the type of data you wish to Import. Once the
type of data is selected, an open window appears allowing to select the data
source. The following rules apply when using the Import utility:
Snapshots and Mixes can only be imported into an open Title;
Imported Presets will be saved with the current Session Configuration;
Items can be renamed as the are imported;
A Title will need conversion if it is imported for use with a different
Session Configuration.
Note:
Importing a Snapshot, Preset, Mix, and/or Title will not make it current. For
example, a Snapshot will not be applied to the console upon being imported,
it must be recalled using the Snapshot page.
SW V3.6
GC Operation 4-67
Note:
If there is more than one Session Configuration on your Vista system, you may
need to access this menu item in order to load a different Session Configuration. Since Titles will automatically open the correct Session Configuration
(if its not already loaded), using the Load Configuration menu item is only
necessary when loading a Session Configuration without opening a Title.
Regardless of how a Session Configuration is recalled, this process takes 20
to 30 seconds to complete, and mutes the console during loading.
Keep in mind that all Titles contain pointers that enable the loading of the
proper Session Configuration and other appropriate files. If the Titles Session
Configuration is different from the one that is currently loaded, you will be
asked to either confirm the loading of the correct Configuration or to convert
the Title for use with the current one. Therefore, during routine operation,
it is not necessary to use the Load Configuration menu unless the user has
created or modified a Session Configuration during that session. Typically, the
Load Configuration menu item should only be used by the facilitys System
Administrator or by advanced users.
Session Configuration subdirectories reside in the C:\D950SYSTEMBD subdirectory. These subdirectories contain the following files:
Virtual Mixing Console (VMC) files: These files (with *.vmc extensions) are created by the Session Configuration Tool. They contain all the
Configuration data needed for the Session Configuration Tool to create a
core file;
Core files: These files (with *.cor extensions) are created by the Session
Configuration Tool. They contain the actual code used by the DSP core;
Preset files: These files (if any exist) are created within Titles but are
saved with Session Configurations so they can be used with any Title that
uses a particular Configuration. Preset files have .pre extensions.
Session Configuration:
This action opens a dialog box that allows the selection and opening of an
existing Session Configuration. A list of available Session Configurations for
selection will be displayed.
Tip
4-68 GC Operation
SW V3.6
Notes:
4.6.1.6
This action will close the Graphic Controller (Vista System application) while
simultaneously muting all monitoring outputs, and returning to the Windows
NT operating system. All other programs and applications continue to run.
Exit System
This action will close the Graphic Controller (Vista System application) while
simultaneously muting all monitoring outputs. It also quits all other running
applications and the Windows operating System. The controller PC will then
be ready to be switched off.
In case the standard UPS (Un-interruptible Power Supply) is installed, and
the associated PowerChute utility is configured to do so, this will also turn
off the UPS/PC combination automatically after a pre-set time period.
main window
It is also possible to quit the Vista application by clicking on
control. There is no confirm box in this case, and the application is terminated
immediately.
main
It could be potentially dangerous for your session if you click on
window control, because the application will be terminated, and audio will
no longer pass. However, the data that was in use will be written to the last
known session and shutdown files and will not be lost.
Note:
SW V3.6
close box
GC Operation 4-69
This action displays the various items of the Toolbar/Status Bar to be checked.
The toolbar contains a number of short-cut icons for accessing the Vistas
most important functions. When checked, the following icon groups are displayed:
Status bar
Page selection
Channel Selection
Tools
System functions
Multidesk Groups (if configured).
View/Snapshot Filter:
This action toggles display of the Snapshot Filter Panel (refer to chapter
4.4.4.5).
This action toggles display of the Title Memo Panel (refer to chapter
4.5.2.1).
This action opens the Clipboard Library window (refer to chapter 2.8).
View/Memo:
View/Clipboard Library:
4.6.3
4-70 GC Operation
SW V3.6
4.6.4.1
Option: Meter/Generator
The Meter/Generator page is used for adjusting various settings of the desk
channel strip metering and test generator. Generator defaults are automatically
saved in the D950system\shutdown.pfc file when quitting the system, so that
the last used defaults are available after the next start of your system.
Metering/Meter Position:
Generator/Level:
This action globally sets the metering signal source for all the channels of
the same type to the same point within the signal path. It is usual to set the
Input Channel and Monitor Channel meter sources to Input and those of the
Group, AUX and Master Channels to the Post-Fader position. Meter positions
can be changed on a channel-by-channel basis and saved with Snapshots and
Presets.
This action sets the test signal generators level to the desired value. Levels
can be set to off and, in 1 dB steps, from 90 to +10 dBFS. The Generator
Level can be turned off by moving the Level slider all the way to the left.
Generator/Frequency:
This action sets the test signal generators frequency (sine wave only) to the
desired value. The generator frequency can be set in 1/12th octave steps from
19.95 Hz to 19.95 kHz.
Generator/Signal:
This action selects the waveform of the test signal generator, from Sine Wave,
White Noise, and Pink Noise.
SW V3.6
GC Operation 4-71
Generator/Defaults:
Tip
4-72 GC Operation
This action sets the test signal Generators level and frequency defaults by
using the arrow buttons to adjust the default values.
To quickly apply a level or frequency default, rather than to adjust it manually,
click on the appropriate Defaults button. Default levels can be set in 1 dB
steps, from 90 to +10 dBFS. The Generator Level cannot be turned off from
the Defaults controls. Default frequencies can be set in 1/12th octave steps
from 19.95 Hz to 19.95 kHz.
By default, the Test Signal Generator is patched to GEN (third channel input)
of all channels. It also appears as a signal source in the General Patch and can
be patched to any target from there.
SW V3.6
Option: N1 Assignment
The N1/Mix-minus Assignment window allows the setup and configuration
of the N1/CleanFeed/Mix-minus structure.
The principle of N1 is summing; i.e. all desired channels (N) get summed
to a bus except the minus one (1).
The N1/Mix-minus bus is a special bus that sums the contributions of
channels other than the Bus Owner of the Channel, thus performing the
N1 summation. Any number of Mono and/or Stereo N1 buses can be configured in a Session Configuration.
The Bus Owner channel is the channel which:
Does not contribute to the N1 bus
Contains the N1 bus output level and Talkback controls on the physical
channel strip assigned to it
Has an N1 indication on the assigned channel strip.
The setup and assignment of the N1 is done in three steps:
1 A Bus Owner (1 channel) must be assigned to an N1 bus.
2 The N1 Send Line (Physical Output) and Return Line (Physical Input)
must be patched in the General Patch
3 The channels which are to be sent to the 1 must be assigned to the bus.
The N1 Assignment window allows fast setup of this process.
Return Input
Selection
Send Output
Selection
See Chapter
4.9.7.8
Alt NX Option
Selection
Bus Selection
Bus Owner Selection
Assignment of
Channels to Bus
Setup is as follows:
1 First choose the N1 bus to be used with the drop-down menu, and the
Bus Owner Channel which will be the 1 channel.
2 Use the drop-down menus to select the Return Line (Physical Input) and
Send Line (Physical Output) to which the Outside Source (1) is connected
to the console. This is essentially making cross-points in the General Patch
without having to go to the General Patch page. Selections made using
these drop-down menus will change any previous patching of the Outside
Source. Please note that the label type shown is taken from the General
Patch.
3 The two Channel Assignment check boxes allow fast allocation of all Input
Channels to the chosen N1 bus. If only Mono inputs are chosen, then all
Mono input channels in the system (except the Bus Owner channel) are
routed to the chosen bus. If specific channels need to be routed instead of
all Mono or Stereo input channels, the Show Channels button should be
clicked. This will extend the window as shown below, to allow individual
assigning of the channels within the Session Configuration to the chosen
N1 bus.
Date printed: 06.12.06
SW V3.6
GC Operation 4-73
Tip
Option
4-74 GC Operation
4.6.4.4
4.6.4.5
Notes:
SW V3.6
GC Operation 4-75
The EQ screen is displayed for the channel on which any of the rotary encoders is touched or operated while the channels controls are in the EQ/Filter
page. Please note that the EQ screen will appear when any EQ/Filter control
is touched. However, for the EQ screen to be displayed, EQ/Filter must be
engaged in the channel.
4-76 GC Operation
SW V3.6
Dynamics Screen:
The Dynamics screen will appear when any Dynamics control is touched.
However, for the Dynamics screen to be displayed, one of the LIM, COMP,
EXP, or GATE functions must be engaged in the channel.
SW V3.6
GC Operation 4-77
4-78 GC Operation
SW V3.6
Speaker Calibration
Calibrate Mode:
Trim Mode:
To allow access to the speaker calibration, the Enable Setup function must
be enabled. Please refer to chapter 4.7.4.
Calibrate mode allows setting a level offset for a whole monitor group (MAIN,
ALT or NEARFIELD) relative to the other two. To activate this mode, click
the Calibrate button and select a monitor group on the control surface
monitoring section. The offset range is from 20 dB to +10 dB. The current
calibration offset will be displayed in the display box. The calibration offset
can be changed in steps of dB.
Trim mode allows setting an offset for a single loudspeaker relative to others
in a group. The offset range is 10 dB. Trim mode is selected by clicking the
Trim button. Select the monitor group (MAIN, ALT or NEARFIELD) and SOLO
the speaker to be offset on the on the control surface monitoring section. The
current Trim value of the selected speaker will be displayed in the window.
The Trim offset can be changed in steps of dB. To clear all Trim offsets
within the selected monitor group, click the TrimReset button.
SW V3.6
GC Operation 4-79
This action opens a dialog box that allows selection of a name for a new
Preference file, and to create a new Preference file. You can freely create
any number of Preferences. The dialog box will usually display the C:\
D950SYSTEMDB directory with all the available Session Configurations. The
User Preference files are best saved together with the current Session Configuration in the Session Configuration directory, because they will probably
change only when the users change, and not with every Production/Title.
Enter a name for the new Preference file, or select an existing Preference file
to be overwritten, and then click Save to finish.
The User Preference files have the extension *.pfc, which is added automatically; you do not have to type it.
Tip
If you forget to save your preference, dont worry. The system will save the
last-used screen layout at shutdown. When you restart the system, the screen
will come up exactly as you left it.
This action opens a dialog box that allows selection of a User Preference
file for loading. The dialog box will usually display the C:\D950SYSTEMDB
directory with all the available Session Configurations.
Enter the desired Session Configuration directory, and select the Preference
file to open. Click Open or double-click on the file to load.
This action allows the system mode to be toggled from standard to System
Administration mode. The System Administration mode allows access to
some system functions which are not needed in normal operation.
Click on SysAdmin to enter the System Administration mode. You will be
asked to enter the System Administration Password. After completing that,
an additional SysAdmin menu item will be placed in the menu bar.
Click on Protect to exit the System Administration mode.
Refer to chapters 4.2.1 (toolbar) and 4.7 (System Administration menu) for
more details.
4-80 GC Operation
SW V3.6
This action opens the New Window dialog box, and allows selection of an
additional (new) window to be displayed on the Graphic Controller. For more
details on working with multiple windows, refer to chapter 4.4.1.2.
Window Cascade:
Window Tile:
This action arranges all active screens/pages in a tiled layout on the screen.
No function.
SW V3.6
GC Operation 4-81
When selected, this menu item displays information pertaining to that specific
Vista installation. This includes the software Release Number (version), the
Build Number, and the Copyright notice.
4-82 GC Operation
SW V3.6
4.7
SW V3.6
GC Operation 4-83
The Digital Inputs and Digital Outputs Patch Sections can be subclassified
into eight subclasses each. Subclasses 1 through 8 belong to the Digital Inputs,
and Subclasses 9 through 16 to the Digital Outputs.
The process of Subclassifying is usually done by the facilitys system administrator. You need to adapt the Subclass information only if there are changes
in the interfacing due to a system upgrade or rewiring.
4-84 GC Operation
SW V3.6
Within the editor page, enter the names you wish to appear for each of the
Subclasses in the Patch Lists. Confirm with OK, otherwise any changes will
be lost.
SW V3.6
GC Operation 4-85
Assigned Subclasses
Click on One to
Subclassify the
Selected IF
On the left-hand side, the Digital Interface list is displayed. Some of the
Sources and/or Targets may already be assigned to certain subclasses. This
is visible from the Subclass column.
To assign, select the desired Sources or Targets from the list. Individual selection can be done simply by clicking on a Source or Target. Multiple selection
can be done by the Windows drag technique. Ctrl + click technique can be
used to select items from the list that are not contiguous.
Once all items are selected, click on one of the Subclass buttons to assign
the selected Sources or Targets to a Subclass. The list will reflect your new
assignment.
A Source or Target can be assigned to any of the Subclasses, but only to one
Subclass at a time.
4-86 GC Operation
SW V3.6
To reassign an item or items from a Subclass, use the same selection techniques as above. Then you can:
Click on the Clear Subclass button to remove the selected items from the
Subclass. This will return the selected items to the Digital Input or Digital
Output Patch Section;
Click on a different Subclass button to directly re-assign the selected items
from the current Subclass to another Subclass.
The result of this process is that the subclassified sections are now visible in
the Patch lists and can be directly accessed using the right trackball button.
For details, refer to chapter 4.4.2.3.
Notes:
4.7.2
SysAdmin: Surveyor
Surveyor:
4.7.3
This action will open the Surveyor, which is used to check the status of the
Vista system. Refer to chapter 4.8.
This action will bring up the VMC tree View. This page will display a list of
all channels, inputs, outputs, buses, and other system elements that are defined
within the current Session Configuration. Double-clicking on one of these
items will display the contents of that items branch. Opening of subsequent
branches will take further and further inside the VMC tree. If the item has
a changeable parameter, such as EQ high frequency, that parameter may be
controlled directly from the VMC tree.
SW V3.6
GC Operation 4-87
SysAdmin: Monitoring
The Monitoring menu item contains several functions regarding the Vista
loudspeaker control:
Edit Monitor File:
This action brings up the Monitoring Setup editing utility. The title bar will
display the name and location of the currently loaded Monitor Configuration
file.
This box provides a pop-up menu used to select a control room or studio
Assignable Source Selector panel installed in the control surface for editing.
The Source Selector keys for the selected panel will be displayed in the Keys
box, where they can be selected for editing. The name of the panel may also
be edited using this box.
The four subpanels popping up on the screen upon activated option (experts
only!) show up as individual panels with 12 source selectors each.
Note:
Key Selection box:
This box is used to select a specific Monitor Source Selector key for editing.
This is a name entry box for the selected Source Selector key. It will display
the name of the selected key, which can be edited.
These fields are used to connect a digital audio source (such as a direct output)
to a specific loudspeaker feed (such as left, right, center, etc.). This is accomplished by highlighting a source from the Source Selection list and assigning
4-88 GC Operation
SW V3.6
This button will clear all Speaker/Source selections made for that Monitor
Source Selector key.
This box provides a pop-up menu used to select the type of digital source for
assignment (such as a mono master direct output or an AES interface). Once
an item has been selected, all the sources of that type will be displayed in the
Sources list below.
This box displays a list of digital sources of a specific type that are available
for assignment to loudspeaker feeds.
Load button:
This button brings up a familiar Windows box from which an existing Monitor
Configuration file can be loaded.
Apply button:
This button applies the current Monitor Configuration file to the Vista. This
is handy when testing a recently edited file or recalling a previously saved
file.
The OK button accepts the current Monitor setup and closes the window. Clicking OK does not apply or save the Monitor Configuration file. The Cancel
button exits the Monitor Setup screen.
This meter displays the progress of the loading of the Monitor Configuration
file when it is applied to the console.
These boxes display the status of the current Monitor Configuration file. If
checked, the current file is applied to the console and/or saved.
To create a new Monitor Configuration file:
First open the Monitoring Setup utility from the Monitor section of the
SysAdmin menu.
Select the desired Assignable Source Selector panel and key, using the
lists on the left.
Select a source type and source from the lists on the right.
Highlight the selected source and click on the double-arrow (<<) button
next to the desired loudspeaker feed in the Selection boxes. The source
name will appear in the selected location. Once a key is selected, its name
may be changed using the Display Name field.
Repeat these steps to complete the necessary assignments. Once finished,
the new file can be saved and applied to the console.
Please note that the edited file must be applied to the console before it takes
effect.
Existing Monitor Configuration files can be edited by recalling them with the
Load button and using the procedures described above.
Config Dump:
This action will create a copy of the current Monitor Configuration file
and place it in the D950SYSTEM directory. The copied file will be named
MONCONFIGDUMP.DAT and is useful for troubleshooting. In this status this file
SW V3.6
GC Operation 4-89
is not executable since it does not have a *.ini extension. However, it does
contain all the parameter settings and other information.
4.7.5
Reinitialize:
This action will reinitialize the monitor system and reload the last used Monitor Configuration file. The monitors will mute during this operation.
Test Command:
This menu item is only used in the factory for testing the communication
between the work-surface, the control PC, and the monitoring racks.
4-90 GC Operation
SW V3.6
This action will open the Edit relay labels page and first allow selection of the
desired relay, and then to enter a User Label for each relay. Be sure to click
OK when finished; otherwise all changes will be lost.
The fixed relay labels have been automatically generated by the Vista
system. They have the format SIGOUT0_REL01, where SIGOUT0,
SIGOUT1, etc. define the relay card number, and REL01, REL02, etc.
define the relay number on a particular card.
There are 16 relays per card. Some of the physically present relays may be
assigned to internal system functions and may therefore not be available for
the Signaling Configuration.
Source labels can be edited in the Patch pages; refer to chapters 4.4.2 and
4.4.3.
SW V3.6
GC Operation 4-91
1.
2.
Selected Source
Add or Remove
a Relay
Select a Relay
Select
Operating Mode
Select Fader Start
or User-Defined
Click to Remove
Up to 4 Relays
all Assigned Relays can be Selected
per Source
3.
4-92 GC Operation
Select which
of 4 Outputs
Set User-Defined
Triggers
Now you need to select the desired relay (use the arrow button to open a list
of relays), and to determine its mode of operation to either latching (contact
closed when trigger conditions are fulfilled) or impulse (contact closed for
a short time when trigger conditions are fulfilled, and then opened again).
Impulse mode closure time can be set to 100 or 200 ms.
SW V3.6
4.
The Triggers have to be set according to the application of the selected relay.
All Triggers always work in a logical AND fashion:
The desired Source must be patched to the appropriate Channel (implicitly understood and done in the Patch), and
There is the possibility to check up to five other Triggers to finally trigger the
relay:
User key 1, and
User key 2, and
Input Selector, and
Channel On (MUTE), and
Fader open.
Any combination of the five possibilities above can be used. It is also possible
to select from a default list of pre-configured Trigger combinations:
Fader start, or
User Defined.
Typical fader start setup for two stereo sources (D1 and D2):
Fader Start
Trigger Defaults
SW V3.6
GC Operation 4-93
4.7.5.3
For a typical stereo source, such as a CD player, the same relay should be
configured for both the left and the right signal part, as shown in the example
above for D1 (relay cd1) and D2 (relay cd2). This action ensures that the CD
player will start even if it is connected to two Mono Input Channels, and only
one of the faders is opened.
1.
2.
4-94 GC Operation
SW V3.6
3.
4.
Now you have to select the relay itself (use the arrow button to open a list
of relays), and to determine its mode of operation to either latching (contact
closed when trigger conditions is fulfilled) or impulse (contact closed for
a short time when trigger conditions is fulfilled, and then opened again).
Impulse mode closure time can be set to 100 or 200 ms. Obviously, the actual
relay that is externally wired for Red Light must be selected.
In the Settings window, an association to a Studio can be set. Usually, only
one Studio is being used. If, however, more than one Studio should be present,
each may require its own Red Light relay and its configured Sources. In this
case, several relays can be configured independently. To select a Studio, click
on the arrow button, and select a studio from the list. If a Studio is associated,
the Red Light will also be shown on the Desks Studio Monitor Unit.
You can also remove all assigned relays from the list, by clicking on the
Remove all outputs button.
4.7.5.4
SW V3.6
GC Operation 4-95
4-96 GC Operation
Each title contains at least one *.sig file that holds the signaling settings of
the time when the title was closed or saved manually.
SW V3.6
4.7.6.1
Display
0
1
...
9
A
b
C
d
E
F
0.
27
A.
28
b.
29
C.
1.
...
9.
30
d.
31
E.
32
F.
The Control Group Master channel controls the audio functions of the Members. Master channels can be assigned to desk strips in the same way as any
other console channel. The desk strip to which a Control Group Master is
assigned will display the following:
Control Group Master numbers in the seven-segment display next to
the fader: 0 through 9, characters A through F (and, for numbers above
16, the same but followed by a decimal point, as shown in the table
above);
The Fixed Label is set to CGM (Control Group Master), but can be set
to display user labels such as DRUM, LVOX, BVOX, RTHM, etc. in the
Control Group Filter dialog box in the GC.
Control Group Members can be selected to and deselected from a Control
Group during the console operation. This is done in a special Control Group
Edit mode. Any console channel can be selected as a member in a Control
Group. The members can be stolen from one Control Group to another.
When a channel is selected as a member in a Control Group, its channel strip
displays the Control Group in the seven-segment display next to the fader in
the same manner as described above.
SW V3.6
GC Operation 4-97
Control Group Setup The Control Groups are edited in the Control Group Setup Mode. This mode
is activated through the SETUP: GROUPS key.
4-98 GC Operation
SW V3.6
On first press, the SETUP: GROUPS key is lit to show that an activity has been
started but not yet finished. All LINK/SEL keys of Control Group Master channels are half-lit. Pressing one of these enables setting up the corresponding
Control Group. The LINK/SEL keys of the Control Group members are lit,
the ones of non-members are half-lit. The Graphic Controller automatically
activates the Control Group Filter dialog (see above) for the selected Control
Group.
When a Control Group is selected for editing, member channels can be added
or removed from the Control Group by using their LINK/SEL keys. If the
MULTI SEL key is deactivated, all members are cleared upon pressing any
LINK/SEL key, similar to creating a gang. During editing, the Control Group is
not active, i.e. the setting of the Control Group Master can be changed without
influencing the members. This can be used to adjust the offset between the
Master and the Members if required.
Editing a control group can be terminated either by pressing the LINK/SEL key
of the master, or by exiting setup mode by pressing the SETUP: GROUPS key
in the control bay. If you now want to proceed with editing of another control
group, first deselect (using the LINK/SEL key) the Control Group Master you
have just finished with, and then select the new one that you wish to edit.
Control Group Filter
Note:
Absolute/Relative
When Control Group Editing is activated, the Graphic Controller automatically activates the Control Group Filter dialog box for the selected Control
Group (see screenshot on the previous page).
In the Control Group Filter dialog, the user can define functions to be grouped
or not. To group the desired function, the appropriate Select checkbox must
be checked. If Select is unchecked, the functions control can be moved freely
without influencing the members. Normally, when the members are grouped,
their local values of Fader/Mute are left untouched when the group is formed
they are grouped in a relative way. If absolute grouping is desired, values
can be copied from the master to the members:
By checking the Copy Enable checkbox and clicking on Copy;
By completing the editing of a group while the Copy Upon Setup checkbox is checked.
There is also a context menu available, called up by right-clicking within the
edit dialog:
If the cursor is placed over the Select items, the menu allows to check or
clear all select boxes;
If the cursor is placed over the Copy column, the menu allows to check
and clear all copy parameters;
and if it is placed over a white space, it does both.
The Control Group Filter dialog box can also be started by clicking on the
Control Group Filter item on the Options menu of the Graphic Controller.
Clicking on the Close button does not terminate the Desk editing mode.
Faders are implicitly controlled in a relative way. This means that all the
members will remain in relative positions to each other when the Master Fader
(or other control) is moved. The member Faders can be forced to match the
Master Fader using the Copy function in the Control Group Filter dialog, see
above.
Muting can be controlled in absolute and relative mode. The relative (Toggle)
mode for the Mutes can be selected by the user in the Group Filter dialog.
If selected, the Mutes can be set to On or Off on the members and will be
SW V3.6
GC Operation 4-99
toggled when the Master Mute is used. If Toggle is not selected, all Mutes
on the members will be forced to the same status as the Master Mute the next
time the Master Mute is used, regardless of their original status.
Member Behavior
When a new member is added to a Control Group, it keeps its values until
a change is made in the Control Group Master. At that moment, the change
is transferred to all members. When a member is separated from a Control
Group it keeps its current setting which includes the Master offset(s) that
have been applied along the way. Member values can be changed locally at
any time, without affecting the status of the other members or of the Control
Group Master.
Over-Range
All controls can have an over-range. The over-range condition can occur if the
Member Fader has reached its top or bottom position while the Master Fader
is still moving. During over-range, the relative levels of the members are kept
intact, even if the Fader (and the audio level) can not move anymore.
Over-range can be positive or negative. The maximum value of over-range
can be twice the normal working range of the Fader (100 dB) in both up and
down directions.
The over-range of a Member can be zeroed easily. Simply move the Fader of
a Member in over-range by a bit, and the over-range will be zeroed.
This will, however, clear the initial relative level of that particular Member
with respect to the other Members.
Note:
Snapshots
4.7.6.2
Control Groups are part of the snapshot. Their data comprise three parts:
Members of a Control Group (which channels are Members in a Control
Group);
Control Group settings (filter and Copy settings);
Parameter values of the Control Group Masters.
4-100 GC Operation
SW V3.6
4.8
Vista constantly monitors the status of all major hardware and software systems. This information is provided to the user via the Surveyor. The Surveyor
is also the primary diagnostic tool used for troubleshooting and fault finding.
The Surveyor displays its information in two ways:
The icon shown on the Surveyor Button in the Toolbar;
The Surveyor page.
The Surveyor Icon:
Tip
Green square with yellow diamond: Not Found. A system element cannot be
found. This is sometimes seen as a Session Configuration is loading. If this
icon remains on, a problem is indicated. The status bar will prompt you to
check the systems status;
Sometimes an element cannot be found just because it has not been switched
on.
Red circle: Error. An error, fault, or failure is detected in the system. This is
sometimes seen as a Session Configuration is loading. If this icon remains
on, a problem is indicated. The status bar will display Check Status;
SW V3.6
GC Operation 4-101
Grey circle: Not Used. A system element is defined but is not in use.
Surveyor Page:
The Surveyor Page may be opened from the SysAdmin menu or by clicking on the Surveyor button. The main window contains all the major system
elements displayed as a directory tree. The status icon at the start of each
directory indicates the general status of its contents. These icons utilize the
same indication system as the Surveyor button (see above).
If all elements display the OK icon (green square), the system will operate
normally. If any of the directories display the Error icon, it can be opened to
determine which of its contents has a problem. Since some system elements
have many subsystems, several nested subdirectories might be contained
within the main directories. As with the typical Windows directory system,
directories that contain subdirectories have a + symbol on the left of the
status icons. To open these directories either click on the + symbol or
double-click the directory name or status icon. It might be necessary to open
several directories to find the specific element that is having a problem.
Surveyor Tools:
The Surveyor features several tools to enhance its operation. These are available as buttons on the Surveyor Page:
Refresh: Real-time updates of system element icons are not provided
when the Surveyor Page is open. If a fault is corrected during troubleshooting, the system must be re-interrogated before the Surveyor Page
will display the result. Clicking the Refresh button will survey the entire
system and display the current the status of all elements.
View Log File: This tool allows the Vista Log Files to be viewed from
within the Surveyor.
Save Log File: This button saves the current Vista Log File.
Enable All: It is possible to tell the Surveyor to ignore some problems by
right-clicking on one of the red symbols. This will make the main symbol
in the task bar remain green, even if there is an error reported in some
sub-area. Enable All clears these exceptions and makes the Surveyor
work as usual. Inactivated sub-areas are always re-activated upon system
startup for safety reasons.
OK: Clicking this button will close the Surveyor Page.
Surveyor Information:
Tip
Other current system files (such as monitor files) may be found within the
Surveyor, but will be nested within subdirectories.
4-102 GC Operation
SW V3.6
4.9
4.9.1
Note:
4.9.1.1
Example 1:
Goal:
Procedure:
SW V3.6
GC Operation 4-103
Example 2:
Goal:
Procedure:
4.9.2
4-104 GC Operation
SW V3.6
Cue List
When using software V3.5 or newer, an extensive Cue List functionality is
available. The Cue List allows sorting snapshots as well as attaching MIDI
and HiQNet commands to each of them. Each title can contain one Cue List.
The Cue List can be controlled from external controllers using MIDI. It is
possible to use standard MIDI show control commands as well as recalling
certain cues with a user-defined MIDI command (note and program change).
The Cue List is only available in static mode, hence not when dynamic
automation is active. Opening the cue list is done either by clicking on the
Cue Icon in the GC screens toolbar, or by using the LIST key on the control
bay.
4.9.3.1
SW V3.6
GC Operation 4-105
Creating a Cue
Drag&Drop Events
MIDI In Event
Event Options
(if Event Selected)
Recalling a Cue
There are different ways to recall a cue:
Double-click on its name
Click on the NEXT or PREV button on the GCs control screen
If the cue list is armed: Attach an incoming MIDI event to it and send the
appropriate note or program change command to the console
If the cue list is armed: Press NEXT or PREV on the control bay
Send MIDI show control messages to the console, according to the specification given below.
4-106 GC Operation
SW V3.6
Automatic numbering example: When inserting a cue between the cues 11 and
12, this cue will automatically be numbered 11.1. If another cue is inserted
between 11 and 11.1, this new cue will be numbered 11.01. Please note that
the system doesnt allow further cues to be inserted between 11 and 11.01
without manually modifying the number 11.01 first.
SW V3.6
GC Operation 4-107
Example:
Given:
Procedure:
4-108 GC Operation
SW V3.6
Organizing Events
It is possible to move events from one cue to a different one by using dragand-drop. Also, snapshots may be moved between cues using drag-and-drop.
In this way, snapshots can be replaced or exchanged within cues.
4.9.3.7
Updating Snapshots
Note:
MIDI
The snapshot names displayed in the cue list are only referring to the corresponding snapshot contained in the snapshot list. It is therefore possible to
use the same snapshot in multiple cues, possibly using different cross-fade
times. When updating a snapshot, the cues containing it will automatically
use the updated snapshot.
Snapshots can be updated from within the cue list window; right-click on the
snapshot within the snapshot list in the top left corner in order to get different
options, such as Make, Update, Name, etc.
Alternatively a button has been introduced which allows updating a snapshot
directly out of the cue list window (not shown in illustrations above.)
MIDI note and program changes can be used both as sources for firing a
cue, or as events to be sent out of the console upon recalling a cue. In order
to attach a MIDI command as a cue trigger, drag-and-drop the MIDI icon to
the left side of the cue name. If a MIDI command should be sent out upon
SW V3.6
GC Operation 4-109
cue recall, drag-and-drop the MIDI icon to the right side of the cue. Multiple
events may be added to the right side of a cue.
4.9.3.8
Event Options
BlackOut Event
(On/Off)
Attaching Notes
MIDI In:
4-110 GC Operation
SW V3.6
MIDI Out:
BlackOut:
Notes:
HiQNet:
4.9.3.9
BlackOut
It is possible to make the whole console surface go dark. This function is
useful in case complete darkness is required, e.g. in a theatre environment.
This function also includes the optional console illumination. It can only be
activated if the cue list is armed. The console lights come back on again either
by the next BlackOut event (Parameter: OFF) or by pressing F3 in the control
bay.
4.9.3.10
Arm CueList
To avoid undesired influence by external devices, the cue list inputs may be
armed or disarmed. If not armed, the BlackOut function, the MIDI IN events,
and the NEXT and PREVIOUS keys in the control bay are disabled.
It is possible to set the default value of the ARM CUELIST button by using
the Option - Static Automation menu.
4.9.3.11
XFade Active
It may be useful to temporarily disable cue cross-fades (e.g., during rehearsals). This can be done by un-checking this item.
4.9.3.12
Preview
The snapshot/cue preview mode can be activated either by a hardware key or
by clicking on the button located in the top right corner of the cue list window.
When in preview mode, the cue or snapshot currently selected (single click)
is compared to the current audio settings. If there is a difference, Vistonics
shows both values at the same time, using a pink graphical indication. When
pressing the dedicated snapshot keys above the trackball, the preview mode
is automatically activated until the same key is pressed again.
SW V3.6
GC Operation 4-111
The system allows cross-fading between two cues. The default cross-fade
values may be defined here. These will be used whenever a new cue is created.
Switch Options:
Describes the behavior of switches (e.g. MUTE, EQ on/off etc.) when crossfading. They apply if a switch changes its state in the next cue. They may
change their state before, during, or after the cross-fade.
4-112 GC Operation
SW V3.6
When pressing LIVE in the EXT PFL SPEAKER area of the Vista 8 control bay,
the state of the cue list will change accordingly.
Defines whether the currently active or the next cue should be highlighted
when the cue list is armed. This also allows reading the attached notes ahead
during the live event.
The system will switch the console into the armed state whenever the
software is started. This allows e.g. constant reception of external MIDI
commands for firing off cues.
4.9.3.14
See below.
Examples:
Next Cue:
Previous Cue:
Recall Cue 3.5:
SW V3.6
GC Operation 4-113
4-114 GC Operation
SW V3.6
Matrix Buses
This type of bus/output is used very often for live applications, particularly
in PA operation. A matrix bus is a kind of an auxiliary bus typically fed only
by master channels (subgroups, masters, aux masters), but not from input
channels. The Configuration Editor 3.4 application (and newer) offers the
possibility to talk from master channels to auxiliary buses. It is therefore possible to have a super auxiliary bus that can be fed from any channel within
the console. However, very often this may be confusing. The Configuration
Editor software easily allows the software to know whether you intend to use
a certain auxiliary bus as a typical aux bus (no actions necessary) or whether
you want to use it as a matrix bus with typical feed possibilities (right-click
on the Aux Bus field in the CHANNEL/BUS view, as shown below). The
latter will remove the possibility to talk to this bus from input channels, but
instead will add feeds from all master channels. This is identical to a matrix
bus, and the corresponding master channels can be used as matrix outputs.
They may even be equipped with signal processing, such as EQ, dynamics,
or delay, in order to satisfy the specific needs of each customer.
SW V3.6
GC Operation 4-115
4.9.7
NX
As a replacement for the previously offered N1 bus type, now a bus type
with enhanced functionality is available. When configuring an NX bus,
additional functionality, such as contribution level adjustment (NX level
on each input channel in order to balance the signal going to all NX buses)
and the possibility to define and activate a conference between multiple NX
owner channels is obtained. An alternate source signal may be sent out of
an NX output (e.g. station ID signals) while the channel fader is closed.
The NX bus types have to be configured using the Configuration Editor
software.
4.9.7.1
Of ine Conferencing
When configuring the NX buses, a subset of NX owner channels may be
defined to be members of a conference. Whenever their fader is closed, they
will automatically hear all other members (without hearing themselves back),
rather than the normal NX signal. As soon as the fader is opened, they will
instantly hear the NX signal again.
4-116 GC Operation
SW V3.6
4.9.7.3
4.9.7.4
4.9.7.5
Conference Level
While in conference mode, the NX send level of the channel conferencing
may be adjusted. This level will then be used as a conference send level only.
When opening the fader, the level previously set returns. In other words, the
system remembers two level settings; one of them is active when conferencing, the other one is activated in normal NX mode.
SW V3.6
GC Operation 4-117
4.9.7.7
4-118 GC Operation
Have one AUX bus configured with an On/Off symbol at the master channels. Have another On/Off symbol between this master channel and all NX
buses (this step is normally performed by the NX wizard available in the
Configuration Editor software.)
Define your conference members by pressing MPX and selecting any of the
half-lit NX owner channels, and add the AUX master channel as a further
conference member.
Go to the console master channels and open some level to this AUX bus.
Vary the N1 send level on the corresponding AUX master channel in order
to add the on-air signal to the conference. Since this feed is taken pre-fader,
this masters fader has no effect.
Typically, one auxiliary bus is reserved for this use. It may be the one with
the highest of all bus numbers, in order to avoid confusion with the rest of the
buses. By using the new NX setup wizard within the Configuration Editor
software, this functionality can be easily added with all typical settings.
SW V3.6
Notes:
To avoid having to repeat this process too often, such a setup may be saved
in a snapshot or preset to be used at any time by all operators.
Option
GC Operation 4-119
an off-air signal to the outside lines while there are not on air (e.g. output
signal from on-air console including commercials). Result: When the fader
is opened, the outside lines get the normal NX signal; when closed they are
switched to the off-air signal.
Option inactive (original behavior): If the ALT N-X key (i.e. USR 1 or USR 2
key defined above) was active and the fader was opened, the return signal
would automatically switch to normal NX. After the fader is closed again,
the signal would stay on NX.
4.9.8
4.9.8.1
4-120 GC Operation
SW V3.6
SW V3.6
GC Operation 4-121
I/O Frame
(H: Hub, R: Remote I/O Box)
DSP Card
HD Link Channel
Frame numbers represent double-width slot in
corresponding hub frame to which the MADI link
is connected (16).
Card numbers represent slot number of frame
into which the card is inserted.
Audio coming through the D21m I/O components is always reaching the
core over Studers proprietary HD (high density) link. This link is present
between the local hub(s) and the DSP core. Each link may carry up to 96
audio channels. Instead of displaying these channel numbers in the general
patch, the software 3.4 is able to give more intelligent names to the input and
output ports shown in the general patch. You will then see frame numbers as
well as card types and channel numbers within each card. This generation is
automatically active whenever the D21m I/O system is present and the hub
4-122 GC Operation
SW V3.6
frame is connected to the console via a serial link. However, when recalling
a snapshot containing the non intelligent fixed labels (e.g. from older productions), this will overwrite the fixed labels as well and make the intelligent
fixed labels disappear. In this case, select Regenerate Intelligent Fixed
Labels within the SysAdmin menu and update this snapshot.
4.9.9
Note 1:
If VCA style operation is active, you may see member channels change their
fader values as soon as they are added to a control group. This is the case if
the master channel is already set to a value different from 0 dB at the moment
when a new slave channel is added to the group. This behavior is by intention,
in order not to have any audio changing when adding or subtracting member
channels from a control group. Example: You have set a microphone channel
to 15 dB, and you add it to a VCA group the master channel of which is
already set to 10 dB. In the moment the microphone channel is added to that
group, the user will see the microphone fader jump up to 5 dB. This results
in no audio change, as requested.
Note 2:
The VCA style Control Groups option can be found in the Option menu
of the graphic controller screen.
SW V3.6
GC Operation 4-123
Hierarchical CGMs
It is now possible to have control group masters (CGMs) being a member of
other CGMs. The indication of the control group number on master channels
has therefore slightly changed: The green display next to the fader is now
constantly showing to which master a channel belongs. If there is no further
hierarchical level above a CGM, this area is dark. The number of the CGM
itself can now be seen in the second line of the label display area.
4.9.9.2
4.9.9.3
4-124 GC Operation
SW V3.6
In order to activate and see the Setup Pro-Bel button on the General Patch
window, the system has to be in SysAdmin mode. The SysAdmin menu
contains a General Patch sub menu and a Use Pro-Bel on General Patch
item.
SW V3.6
GC Operation 4-125
With Use Pro-Bel on General Patch enabled, the General Patch displays an
additional button on the bottom right.
When clicking on this button the system brings up the set-up dialog and enters
Pro-Bel set-up mode.
4-126 GC Operation
SW V3.6
Clicking on the Map Currently Selected button maps the patches for the
selected targets (the pink-colored ones) to the Pro-Bel connect command
specified on the left.
With Listen to messages enabled, incoming connect messages are mapped
to the edit fields on the dialog. To select targets affected by this connect command simply click on them in the target list of the general patch (color is set
to pink).
Make sure to always associate the same Pro-Bel destination to the same set
of targets.
Any connection on the patch may be mapped to certain Pro-Bel connect
commands. You are not limited just to outputs or inputs!
With Send spontaneous messages enabled, the corresponding CONNECTED message is sent whenever one of the defined patch combinations
matches the same combination as when they were defined.
SW V3.6
GC Operation 4-127
This file basically has a section for each used Source/Target combination. The
fixed labels are being used; left is appended for left or mono sources/targets,
and right is appended for right sources/targets.
Alternatively a short form of this file may be used in order to support the
standard case where all combinations of certain inputs and outputs should
be under control of an external device, there is a new file format introduced
allowing to only list the required inputs and outputs.
The alternate file format looks as follows:
[TARGETS]
1=i 1 B 1 Ch 1 left
[SOURCES]
1=I 1 B 1 Ch 1 left
This example defines Pro-Bel destination 1 to be i 1 output interface
and Pro-Bel source 1 to be I 1 output interface using the patch points
fixed label syntax.
The format is:
destination|source=fixed label of patch element + left
The appended left is kept on purpose in order to keep both formats
compatible.
Note:
4-128 GC Operation
SW V3.6
IO/InterfaceType/BoardNumber/PortNumber/ChannelNumber/PatchNumber,Index,Matrix,Level,
InterfaceType
BoardNumber
PortNumber
ChannelNumber
PatchNumber
Index, Matrix
Level
SW V3.6
GC Operation 4-129
4.9.10.3
4-130 GC Operation
The Pro-Bel P-08 interface also allows patch control and not only transfer of
labels.
SW V3.6
4.9.11.1
Switching patch points is not only possible to outputs of the console, but
everywhere within the patch (e.g. input patches to input channels or inserts).
Therefore the Studer panel may also be used to switch any number of input
patches of the console to different inputs.
4.9.11.2
SW V3.6
GC Operation 4-131
4-132 GC Operation
Faders of all console channels can be externally controlled. When using this
feature, the console operator determines the Fader Open/Close values, as
well as the fade in/out speed. Various triggers are available in order to activate the fade. The channel patch window allows adjustment of all necessary
settings.
The fader ramp function might be particularly useful when doing TV work.
Opening and closing of certain microphone channels may be controlled by
the video switcher, using GPIs (general-purpose inputs, i.e. closure contacts
in the monitoring rack). Another possible use is radio/TV talk-shows: Different people have their microphones constantly opened and lowered. This
action may be pre-programmed, and the fade in/out may be activated by just
touching the fader or pressing one of the USER keys. The following options
may be set in the channel patch window:
Select if you want to use one of the two USER keys to enable the fader ramp
on a specific channel. It is also possible to activate it constantly, leaving the
USER keys free for other functions.
SW V3.6
ON (Fader Value):
Note:
Speed ON:
Speed OFF:
Activation:
GPI:
Fader Touch:
Note:
User Key 1/2:
Note:
Clicking on the Capture button will set the current fader value to be used
when the GPI is active, hence the value used when the fader is opened.
Alternatively the value may be typed using the keyboard or by using the trackball: Click in the number field and drag the pointer up or down. This action
is similar to the way time values are adjusted in the dynamic automation of
the Vista consoles.
Clicking on the Capture button will set the current fader value to be used when
the GPI is inactive, hence the value used when the fader is lowered/closed.
Alternatively the value may be modified as described above.
By using the same GPI on two channels and setting the ON value to the fader
closed position on one of the two and vice versa allows using one GPI to
control opening and closing of different channels at the same time.
Determines the time used for fading in the corresponding channel.
Determines the time used for fading out the corresponding channel.
The fade actions may be activated by different events. Several events may
be enabled at the same time. The fade will take place whenever one of the
activated events is detected:
Select one of the general-purpose inputs available on the console for triggering the fade.
Touch-and-release the fader in order to activate the fade.
If the fader is moved while being touched, no automatic fade is being executed. This prevents from accidental fading.
The fade is activated when pressing the corresponding USER 1 or USER 2 key
on each channel.
In case adjusted values should constantly jump back to their previous values,
check that the C:\D950System\Sig...ini file is not write protected.
SW V3.6
GC Operation 4-133
4-134 GC Operation
SW V3.6
CHAPTER 5
5
SW V3.3
AutoTouch+ 5-1
5.7
Touch and Hold...................................................................................................................................................... 5-62
5.7.1
Touch and Un-touch....................................................................................................................................... 5-63
5.7.2
Touch Record ................................................................................................................................................. 5-64
5.7.3
Touch Hold..................................................................................................................................................... 5-65
5.7.4
Touch Record + Touch Hold.......................................................................................................................... 5-66
5.7.5
Held Controls ................................................................................................................................................. 5-67
5.7.5.1 Held Plays Mix........................................................................................................................................... 5-68
5.7.6
Auto Mode Key Function............................................................................................................................... 5-69
5.7.6.1 Modified Un-touch Inverts ......................................................................................................................... 5-70
5.7.6.1.1 Option Modified Un-Touch Inverts <Touch Record>.......................................................................... 5-70
5.7.6.1.2 Option Modified Un-Touch Inverts <Touch Hold> ............................................................................. 5-71
5.8
Global Record ........................................................................................................................................................ 5-74
5.8.1
Pre-Selectors .................................................................................................................................................. 5-74
5.8.2
Manual Punch-In/Out ..................................................................................................................................... 5-75
5.8.3
Write Zone ..................................................................................................................................................... 5-75
5.8.4
Auto Punch-In/Out ......................................................................................................................................... 5-78
5.8.5
Auto GPI In/Out ............................................................................................................................................. 5-78
5.9
Data Transition Behaviors...................................................................................................................................... 5-79
5.9.1
Write To: ........................................................................................................................................................ 5-79
5.9.2
Extend Back To:............................................................................................................................................. 5-83
5.9.3
Glide............................................................................................................................................................... 5-85
5.10 Switch Automation................................................................................................................................................. 5-88
5.10.1 Switch Classifications..................................................................................................................................... 5-88
5.10.2 Switch Control Modes.................................................................................................................................... 5-90
5.10.3 Switch Operation............................................................................................................................................ 5-91
5.10.3.1
Press and Release ................................................................................................................................... 5-92
5.10.3.2
Press and Hold........................................................................................................................................ 5-93
5.10.3.3
Modified Press Function......................................................................................................................... 5-94
5.11 Graphic Controller Automation.............................................................................................................................. 5-95
5.11.1 General Patch ................................................................................................................................................. 5-95
5.11.2 Channel Patch................................................................................................................................................. 5-97
5.12 Other Automated Functions.................................................................................................................................. 5-100
5.12.1 Bus Assignments .......................................................................................................................................... 5-100
5.12.2 Snapshots/Presets ......................................................................................................................................... 5-101
5.12.3 GC Menu Items ............................................................................................................................................ 5-102
5.13 Mix Protection...................................................................................................................................................... 5-104
5.13.1 Protection Sets.............................................................................................................................................. 5-105
5.13.1.1
Creating Protection Sets ....................................................................................................................... 5-105
5.13.1.2
Saving Protection Sets.......................................................................................................................... 5-107
5.13.1.3
Loading Protection Sets........................................................................................................................ 5-108
5.13.2 Applying Mix Protection.............................................................................................................................. 5-109
5.13.3 Removing Protection.................................................................................................................................... 5-110
5.13.4 Isolate via Protection.................................................................................................................................... 5-111
5.14 Miscellaneous Controls/Modes ............................................................................................................................ 5-112
5.14.1 Mix On ......................................................................................................................................................... 5-112
5.14.2 View Dynamic.............................................................................................................................................. 5-112
5.14.3 View Alt ....................................................................................................................................................... 5-112
5.14.4 AutoTouch+ Panel Presets ........................................................................................................................... 5-113
5.14.5 Function Keys............................................................................................................................................... 5-113
5.14.6 Static Data (D950 only)................................................................................................................................ 5-113
5.14.7 Scene Capture/Recall ................................................................................................................................... 5-114
5.15 Special Operating Modes ..................................................................................................................................... 5-116
5.15.1 Stop Frame Automation................................................................................................................................ 5-116
5.15.2 Read Lock .................................................................................................................................................... 5-118
5-2 AutoTouch+
SW V3.3
User Files..............................................................................................................................................................5-151
GC Automation Menu...........................................................................................................................................5-196
5.23
SW V3.3
AutoTouch+ 5-3
5-4 AutoTouch+
SW V3.3
5.1
For Beginners:
5.1.1
Basics
The operation is based on the individual channel strip as well as on the
AutoTouch+ panel, located near the center of the console.
Definitions:
Objects:
Held Objects:
SW V3.3
AutoTouch+ 5-5
5.1.2
D950:
Vista:
[4]
[3]
[1]
[2]
[3]
[1]
[2]
[1]
[3]
[2]
[2]
[1]
[3]
[2]
[1]
[2]
[1]
[2]
[3]
[4]
Pre-selector Keys [1]
5-6 AutoTouch+
Most keys on these panels can be roughly divided into three or four
groups, respectively:
Pre-selector keys
Action keys
Mode keys
Setup keys (D950 only)
These keys select the group of functions that will be influenced by the
action keys located below them: FDR, MUTE, ENC / KNOB, SW / SWIT, or all
current HELD objects. The pre-selectors for faders, mutes, encoders/knobs,
and switches influence the whole console, not only specific channels.
These keys perform an immediate action when pressed, e.g.:
PUNCH IN, PUNCH OUT
Set objects into READ, WRITE , TRIM , or ISOLATE mode
CLR (clear) the held state of all held objects
These keys put the automation into a specific mode, influencing its behavior for the next time the corresponding event occurs, e.g.:
GLIDE will switch on or off the glide mechanism for upcoming punchouts.
HOLD will suppress the detection of the physical un-touch of an object.
The object will therefore stay in a held state.
Note: This key will only influence future physical un-touch of objects.
RECORD tells the system whether it should punch-in when (upcoming)
touches are being detected. If this switch is off, the automation is in an
audition or rehearse mode.
SW V3.3
Application Examples:
WRITE TO: LEVEL MATCH, NEXT CHANGE, END, and PUNCH OUT will
write the value at the time of punch-out possibly further ahead, rather
than immediately stop recording. The neutral setting is PUNCH OUT.
This will record no more after punch-out.
EXTEND BACK TO: (D950) / WRITE TO: (Vista) BEGIN, PUNCH IN: These
keys can only be activated before starting a mix pass. They will write
the value at the time of punch-out as a constant value back to the begin
(setting BEGIN) or back to the point where the user punched in (setting
PUNCH IN).
In WRITE mode:
1 Correcting a constant value throughout a mix (WRITE TO: BEGIN)
2 In a music mix, when a solo is played: For finding a value while listening and applying the final value to the whole passage (WRITE TO:
PUNCH IN).
In TRIM mode:
1 Trim an object back to the beginning of a mix while keeping its movements (WRITE TO: BEGIN)
2 Trim an object by a constant value between punch-in and punch-out
point, while keeping the movements (WRITE TO: PUNCH IN).
For storing or recalling mix option settings which define the behavior of
the automation system. Such a preset contains all option settings and can
either be assigned to specific keys or just stored in files.
SW V3.3
AutoTouch+ 5-7
5.1.3
Vista:
[8]
[7]
[9]
[6]
[5]
Punch IN/OUT:
[5]
[6]
[7]
[8]
AUTO MODE [9]:
5-8 AutoTouch+
Four keys are representing the recording state of its member objects:
Fader
Mute
Knob
Switches
Toggles between different automation modes: READ, WRITE, TRIM,
ISOLATE. As a standard, only the objects selected in the pre-selector
area of the AutoTouch+ panel (e.g. FADER) are toggled, but not the
whole channel.
This key has also the important function to suppress the detection of a
physical touch or un-touch of any objects. It is therefore possible to modify
a value without putting the object into held mode. Or vice versa it is
possible to physically un-touch an object so that the automation doesnt
detect the un-touch (object is still considered as held). This is the reason
why this key is sometimes referred to as modifier key.
SW V3.3
D950:
[13]
[11]
[12]
[10]
Punch IN/OUT:
[10]
[11]
[12]
AUTO [13]:
Three keys are representing the recording state of their member objects:
FADER STAT
MUTE STAT
S/E PB, S/E REC (S/E stands for switches and encoders/knobs)
Toggles between different automation modes: READ, WRITE, TRIM,
ISOLATE. As a standard, only the objects selected in the pre-selector
area of the AutoTouch+ panel (e.g. FADER) are toggled, but not the
whole channel.
This key has also the important function to suppress the detection of a
physical touch or un-touch of any objects. It is therefore possible to modify
a value without putting the object into held mode. Or vice versa it is
possible to physically un-touch an object so that the automation doesnt
detect the un-touch (object is still considered as held). This is the reason
why this key is sometimes referred to as modifier key.
If this key is lit, the fader is in held state.
SW V3.3
AutoTouch+ 5-9
5.1.4
Mix Passes
Normally a new mix pass is automatically being created when play speed
of incoming timecode is detected. A mix pass finishes upon detection of
non-play speed.
In order to record slower than play speed (slow motion) or even write
automation data between two locate points, it is necessary to start and stop
a mix pass manually.
Note for D950 Users:
Note:
Recording in slow motion is only possible when using the Studer TC3
timecode reader or newer.
A mix pass is manually started by switching Stop Frame automation on
using the STOP FRAME keys [14]. It is finished when this key is switched
to off again.
The automation cannot record backwards; the automation records data up
to any incremented timecode value. Therefore it is not possible to erase
data by going backwards using the jog wheel.
In order to locate precisely to a certain frame without overshooting, it
might be useful to suspend the reading of timecode while searching for
that specific frame. This can be done by activating the TC OFF (Vista) or
SUSPEND (D950) key.
D950:
Vista:
[14]
[14]
Example:
5-10 AutoTouch+
The user wants to write data between 1:00:01:00 and 1:00:09.20, using the
jog wheel to locate both points precisely.
Procedure:
1 Find the starting point with the jog wheel.
2 Start a mix pass by switching STOP FRAME on.
3 Punch-in requested objects.
4 Activate TC OFF (Vista) or SUSPEND (D950).
SW V3.3
5 Locate the end point 1:00:09:20 using the jog wheel (the user can freely
jog around this point and even overshoot in order to locate precisely). It
is possible to use locate commands as well.
6 Deactivate TC OFF (Vista) or SUSPEND (D950). Automation data is
written up to the current timecode value.
7 Finish the mix pass by switching STOP FRAME off.
5.1.5
Write Zones
In order to protect any passages from being overwritten by automation
data, it is possible to define a write zone in the graphical controller. If activated, it is not possible to write any data outside that zone. When working
together with machine control (looping), it is possible to synchronize this
write zone constantly with the set In and Out points of the machine control.
SW V3.3
AutoTouch+ 5-11
5.1.6
How to
Select FDR as pre-selector and press WRITE underneath in order to put all
faders into write mode (make sure you have TOUCH RECORD active in order to record any changes against timecode).
There is an optional setting (see menu Automation Options, Control
Modes, Mode Enable sets non-selected to READ, also refer to chapter
5.21.2) which determines whether the non-selected functions (e.g. MUTE,
KNOB / ENC, SWIT / SW) will change their state to READ or whether they
dont change their automation state when putting the faders into WRITE.
Note:
Basically you just have to switch off the RECORD key. This will prevent
all upcoming touches from switching into recording. To rehearse some
settings, you will normally have HOLD on, since you want your settings to
stay when you physically un-touch an object. In this way you will see all
objects you changed in order to rehearse some alternate settings indicating
held state, either by underlined values (Vistonics module) or in the fader
case by the displayed dB values. You can now stop the tape, rewind, and
all objects will stay held. Now you activate the HOLD key from the preselectors of the section GLOBAL RECORD (PUNCH IN / PUNCH OUT) and
play the tape again. When you press the PUNCH IN or PUNCH OUT key, you
will now put all your rehearsed objects in and out of recording.
If objects are moved in rehearse mode, you will always hear what you see.
However, if you want to switch over and hear the underlying original mix,
simply activate the PLAY MIX key.
...correct a mix pass and let the automation take over whenever the level matches?
Select WRITE TO: LEVEL MATCH. Please note that these WRITE TO keys
will only affect automated objects after they are punched out. This is to
prevent unwanted punch-outs while you are still touching an object and
doing corrections. In order to move e.g. a fader manually over the point of
level match and make it punch-out upon level match, you need to punchout first and afterwards touch the fader again without the automation detecting the touch. This means you will have to hold down the AUTO MODE
modifier key when touching the fader again. Now you can move the fader
towards the point of expected level match. As soon as this level is reached,
this fader will stop recording.
There is also an alternate way of suppressing the detection of the touch:
Switch TOUCH RECORD off and then touch the fader, followed by a
manual movement over the point of matching levels.
5-12 AutoTouch+
SW V3.3
...activate a glide on one channel while another one shouldnt glide back?
As stated above, GLIDE is a mode key and does only influence upcoming
punch-outs. You can switch this key while mixing.
E.g.: GLIDE is off and you punch-out channel 8. It will punch-out without
gliding. Then you switch GLIDE on and punch-out channel 9. Since GLIDE
mode is now activated, channel 9 will punch-out and glide back to the
value of the last mix pass.
...keep an object in held mode while another one should not be held?
There are two easy ways for this. The first one is similar to activating and
deactivating GLIDE: Switch HOLD on and physically un-touch an object it
will stay held. Change the HOLD state to off, and the next time you
physically un-touch an object it will also come out of held state.
A second way is to hold down the AUTO MODE modifier key while releasing an object. This will invert the HOLD state for that specific event.
Note: The behavior of the modifier key can be defined in the automation options
(Misc, Modified Un-touch Inverts) whether TOUCH RECORD or TOUCH
HOLD will be modified.
...make an object louder for the entire mix while keeping its movements?
In the MIX PASS (D950) or WRITE TO (Vista) section, activate EXTEND
BACK TO / WRITE TO BEGIN and WRITE TO END.
Select TRIM mode for the desired objects (section ENABLE MODES /
CONTROL MODES, use pre-selectors). Start a mix pass and move the desired objects by the amount you want them to be corrected.
In this case the movements of the objects will be kept, only the offset
will be written to the new mix pass.
Note: When TRIM mode for faders is selected, the faders will jump to the 0 dB
position and therefore indicate the correction level rather than the real
fader values.
Vista: The real values will still be displayed in the touch-screen area. On rotary
controls, Vista will display the amount of corrections in digits while
displaying the real values graphically.
...erase all movements of an objects on the entire mix? Or, how to...
...turn a dynamic object back into a static object again?
In the MIX PASS (D950) or WRITE TO (Vista) section, activate EXTEND
BACK TO / WRITE TO BEGIN and WRITE TO END.
Select RECORD mode for the desired objects (section ENABLE MODES /
CONTROL MODES, use pre-selectors). Start a mix pass and set the desired
objects to the value you want to have for the entire mix. This will write the
level at the time of punch-out to the time between END and BEGIN.
Note: The exact meaning of END and BEGIN can be defined on the graphical
controller screen, but defaults to begin of mix and end of mix.
SW V3.3
AutoTouch+ 5-13
5.2
5.2.1
This chapter is designed to explain the operation of the Studer AutoTouch+ dynamic automation system. It will prepare the reader for basic to
advanced operation of the system. It assumes the user will have basic
D950 familiarity and operational proficiency. The full understanding of
many of the terms and concepts depends on this familiarity. Refer to the
Console Operation chapters of the D950 and Vista manuals as necessary.
Redundant Information:
Conventions:
Disclaimer:
5-14 AutoTouch+
SW V3.3
5.2.2
Description
AutoTouch+ is a software and hardware package that is fully integrated
into Studer D950 and Vista digital audio mixing systems.
Software:
Hardware:
5.2.3
For details of the V3.0 package, please refer to the Studer D950 Version
3.0 User Release Notes. This document provides information regarding the
installation and use of the V3.0 software set. Details of AutoTouch+ is
provided in this document.
5.2.3.1
New Features
There is an impressive array of new features built into AutoTouch+. A
summary of these features follows.
New Mix Management:
Automation Mix files are managed via a new Mix Tree System (MTS).
The MTS will work in conjunction with the expanded Mix Pass Stack (8
Mix Passes). Each and every Mix Pass will be automatically saved and archived within the Mix Tree. Multiple Mix Trees can be created within a
Title. Any previous mix can become the Active Pass (or Read Mix Pass)
for a subsequent Record Mix Pass. The MTS is maintained between sessions, so that when a mix is recalled days or weeks later, the entire Mix
SW V3.3
AutoTouch+ 5-15
Tree will be available to the new session. The Mix Tree may also be hidden so that all mix management can be done within the Mix Pass Stack. At
any time the Mix Tree may be made fully visible again. Mix Passes may be
named and comments may be added. A full mix link history is maintained.
Static Objects:
When a mix is first created (when a Mix Tree is first opened) all automatable controls are Static Objects. Static objects act just like manual
controls except that their final setting is remembered by the automation.
All controls remain Static until a Dynamic move is recorded.
Any switch, fader or rotary control (automation objects) may be classified
as a Static object. They may be adjusted at any time during the mix process
without needing to put them into a WRITE or RECORD automation mode
(similar to mixing on an analog console). The value of all static objects is
maintained on a pass-by-pass basis. This simplifies the tweaking of the
hundreds of controls within a mix session that must be adjusted, but will
never change at timecode locations. Should a Dynamic move be required
for a Static object, the move can be simply written into the mix, and the
object is transformed automatically into a Dynamic automation object.
This simple and effective system will greatly enhance the mix process and
dramatically improve mix efficiency.
With Touch Hold engaged, the setting of a touched control will be maintained when it is released. If Touch Record was enabled before the control
was touched, it will stay in RECORD upon release. Touch Hold can function for faders, rotaries, and switches and can work in READ, WRITE, and
TRIM modes.
This feature allows the read mix to be heard, even though one or more
objects are being held in an audition state awaiting a punch-in. This allows
true emulation of the resultant mix, while the mix pass is being run.
Full flexibility is allowed for how a new Mix Pass automatically merges
with the Active Pass Read Mix data. The setting of a control when it is
punched out may be written to the punch-out point; the next data change in
the read mix; when a level match occurs (auto-takeover); or the end of the
mix, the end of time (23:59:59:2x), or a fixed cue point. In addition, the
setting at the punch-out point may be extended back to the punch-in point,
the beginning of the mix, the beginning of time (00:00:00.00), of a fixed
cue point.
When the Glide function is active, every transition between the Read Mix
data and the new pass will Glide from one to the other according to the
current glide time. In addition, some Glide transitions may be optionally
set to back time the Glide so that they are completed at the desired edit
5-16 AutoTouch+
SW V3.3
point, rather than started there. Also, specific Glide transitions may be
suppressed while others are allowed.
Scene Capture:
Any specific set of controls, their settings, and automation modes can be
saved in the Scene buffer. This allows the exact settings of those controls
to be punched into the mix at a later time when the scene occurs again.
Read Lock:
This forces the automation system to playback the current Active Mix and
ignore any and all key and control changes. This ensures a perfect audition
playback or layback to the final master record machine.
Switch data may be edited in real time allowing the movement of the inpoint and or the out-point, as well as adding or deleting Mutes and Ins or
Outs.
The D950 OFLA application is integrated in AutoTouch+. Mix data comprising the entire mix, or any specified objects for any specified time range
may be changed, merged, or copied with other mixes or itself.
Protection:
Write Zone:
A Write Zone may be specified so that no data can be written outside the
time range specified. This is useful for working on a specific scene or section while protecting the rest of the mix from accidentally writing into it.
This will also facilitate the automatic punch-out (with or without glide) at
the end of the Write Zone.
Auto-Punch:
SW V3.3
AutoTouch+ 5-17
5.2.4
Operational Philosophy
The automation system follows the paradigm that there is audio under each
control. It is as if this were a conventional analog moving fader system, in
which case the fader position always represents the audio level. This is referred to as WYSIWYH (What You See Is What You Hear). However,
in order to enhance the operation of the system, this rule is broken from
time to time. Those cases will be noted and they are the exception. The
general rule is WYSIWYH.
Formula Based System:
Rules:
5-18 AutoTouch+
Conditions:
Options:
SW V3.3
Operational Formula:
Document Note:
When appropriate this document will organize information with the operational formula in mind.
Functional Formula:
Three basic areas should be kept in mind when conducting most AutoTouch+ operations:
Selected Control Mode: Basic operating modes (READ, WRITE,
TRIM, and ISOLATE). Refer to chapter 5.6.
Selected Touch and Hold Functions: Determine the effects of touching
a touch-sensitive control or operating a switch. Refer to chapter 5.7.
Transition of data: How the data transitions between previously recorded data and newly recorded data. Refer to chapter 5.9.
If these areas are considered, especially when learning the system, logical
and predicted results will routine.
SW V3.3
AutoTouch+ 5-19
5.3
Essential Concepts
In addition to the various Rules, Conditions, and Options, there is a small
set of essential concepts that must be understood when operating AutoTouch+. An explanation of these concepts follows.
5.3.1
5.3.1.1
Static Objects
The addition of Static (objects) controls allows mixes to be created in
much the same way as mixes would be made on an analog console with
fader/mute automation, but with the power to automate any audio control
as needed (not just faders and mutes). Once set to the desired values, the
vast majority of controls will not need to be automated. However during
the course of a mix, the engineer may need to periodically adjust the settings of these controls (such as tweaking an EQ). As with an analog console, the new values will be applied with the expectation that settings will
be retained from Mix Pass to Mix Pass. In AutoTouch+, Static controls
will perform in this manner and allows the user to work in a very familiar
and intuitive fashion.
Static Objects:
Note:
If a control is put into Isolate, its static value will not change. If changed
while in Isolate, the controls current value will be heard, but its Static
value will not be updated in subsequent Mix Passes.
When a new mix (Mix Tree) is first opened, the Static value for every
control is stored in the first Mix Pass. The stored Static values will be the
current values of all controls at the time the new Mix Tree was created.
5-20 AutoTouch+
SW V3.3
This value will be retained in subsequent passes unless the Static value is
changed.
Any time a control is adjusted (without being in RECORD), its Static
value will change. In other words, Static values may be changed as long as
RECORD is not engaged for the control.
Static Data Buffer:
Changed Static values are temporarily stored in the Static Data Buffer.
The next time a new Mix Pass is created (usually by recording a Dynamic
change on another control), the contents of the Static Data Buffer will be
stored in the new pass. The old Static values will be retained in the previous pass. The new values will be retained in any new Mix Passes made
from the just created pass. The Static Data Buffer may be cleared by
clicking the Clear Static button in the AutoTouch+ window. D950 users
may also use the STATIC key on the Automation Master Panel. In this way,
Static Values may be Auditioned.
D950:
The Clear Static button in the AutoTouch+ window (and the STATIC DATA
key on the D950 desk AutoTouch+ Panel) has two functions:
When lit, the Clear Static button indicates there is information in Static
Data Buffer and there is a difference between the current Static values
and those stored within the Active Mix Pass.
Pressing/clicking the Clear Static button clears the values in the Static
Data Buffer and restores those stored within the Active Mix Pass.
Clearing the Static Data Buffer cannot be undone.
Notes:
SW V3.3
AutoTouch+ 5-21
Note:
Note:
<Option>
5.3.1.2
When the first Static object is changed within a Mix Pass, the STATIC key
illuminates. As mentioned above, this indicates that there is data in the
Static Data Buffer. The values in the Static Data Buffer will be retained
and the button will remain lit until one of two things occur:
A new Mix Pass is created;
The STATIC key is pressed.
Static values can only be cleared on a global basis and cannot be cleared
individually.
When a new Mix Pass is created, the current Static values are written to
the new pass and the Static Data Buffer clears. When the Static Data
Buffer is cleared with the STATIC key, the temporary Static values are
erased and the Static values stored in the current pass (Active Pass) are restored. In either case the STATIC key goes out.
Static objects are new in V3.0.
In the Automation Options... menu, item Misc (also refer to chapter
5.21.8), static objects can be protected under certain circumstances.
Dynamic Objects
A Dynamic object is defined as any automatable control whose value
changes at one or more timecode location within a Mix Pass. Any switch,
fader, rotary control, and some GC items (automation objects) may be
classified as a Dynamic object. All moves applied to a Dynamic object
are remembered by the automation and replayed at the corresponding
timecode location.
Dynamic controls may be adjusted at any time during the mix process and
recorded to a new Mix Pass using WRITE or TRIM automation modes. In
this way, the value of selected Dynamic objects is updated from pass to
pass. Dynamic controls may also be Auditioned and/or pre-set before a
punch-in.
All objects will remain static until a move is recorded. Once a move is
recorded, the object becomes a dynamic control. A dynamic control may
be made static by erasing all recorded moves for that control for the entire
pass.
The majority of this document discusses the automation of Dynamic controls.
5-22 AutoTouch+
SW V3.3
Pressing VIEW (Vista) or VIEW DYN (D950) will cause the lights for all
dynamic controls currently on the work surface to illuminate. This provides a very quick and easy means of identifying dynamic controls.
D950:
5.3.1.3
Vista:
Mix Snapshot
The Mix Snapshot contains two types of data:
The values for Static objects.
The initial values for Dynamic objects from the beginning of the Mix
Pass up to the first recorded change.
Every Mix Pass has a Mix Snapshot. When a Mix Tree is first opened, a
Mix Pass is created that contains a Mix Snapshot with a Static value for
each control. The Static value stored in the Mix Snapshot is the current
value of the control at the time the Mix Tree was first opened. As a mix
progresses the following operations occur:
Changes to Static values are written directly to the Mix Snapshot each
time a new Mix Pass is created.
Changes made to Dynamic objects are written to timestamps (timecode
locations) within the Mix Pass.
When changes are made to Static Objects, the Mix Snapshot is automatically updated when the next Mix Pass is generated.
The Mix Snapshot for Dynamic objects may be updated in two ways:
Using the Extend Back To Begin Mix Pass function. The value of the
control at the time of a punch-out will be written back to the beginning
of the Mix Pass (essentially updating the Mix Snapshot).
Performing a Update Mix Snap edit using the OFLA offline mix editor.
In normal V3.0 operation, use of the Mix Snapshot is mostly transparent to
the user and there is no need for manual updates.
SW V3.3
AutoTouch+ 5-23
5.3.2
Un-touch Events:
5-24 AutoTouch+
SW V3.3
5.4
File Management
Mix File Structure:
There may be multiple mixes within each Title. Each Mix has its own
name and a folder in which its files are kept. There is one Mix Tree for
each Mix. A Mix Tree is a collection of Mix Passes, along with a Mix
Tree file. Each Mix Tree and its files are kept in the Mix Folder. So unlike
V2.5 where all mixes for a given Title were just stored within the Title directory, in V3.0 each Mix has its own folder within the Title. This really
eliminates clutter within the Title folder because no matter how many Mix
Passes are stored, they are all within their own separate folder.
The files and folders created and used by AutoTouch+ are identified as
follows:
The Mix tree database file has an .mt extension (filename.mt);
Each Mix Pass ends in the pass number with a .mix extension (filename-004.mix);
The folder that the mix tree file and mix pass files resides in is the name
of the mix (filename).
The following example shows the file structure for a Mix named Baby
Blues:
D950Projects (Main D950 projects folder)
---WP Mixdown (Project folder)
-----Untold Story (Title folder)
--------Baby Blues (Mix folder)
-----------Baby Blues.mt (Mix tree)
-----------Baby Blues-001.mix (Mix passes)
-----------Baby Blues-002.mix
-----------Baby Blues-003.mix
-----------Baby Blues-004.mix
-----------Baby Blues-005.mix
etc.
SW V3.3
AutoTouch+ 5-25
5.4.1
Mix Tree
Automation Mix files are managed via the Mix Tree System (MTS). Each
and every Mix Pass is automatically saved and archived within the Mix
Tree.
Used in a linear fashion, the Mix Tree will have no branches. If at some
point a previously written Mix Pass becomes the Active Pass, a new
branch of the Mix Tree will start growing as new passes are generated. In
this way, the Mix Tree provides a graphic representation of the evolution
of all Mix Passes. See above.
Each Mix Pass is displayed as well as its linked history (the branch of the
Mix Tree from which the pass evolved). Working in conjunction with the
Mix Pass Stack, the Mix Tree provides an efficient means of organizing
the multiple Mix Passes that are created during the course of a mix. This is
particularly useful when creating several final versions of a mix.
The MTS is maintained between sessions, so that when a Mix is recalled
days or weeks later, the entire Mix Tree will be available to the new session. All Mix Passes will be recalled and placed in their proper positions
when the Mix Tree is opened. The last Active Pass used will be loaded to
the top of the Mix Pass Stack and becomes the Active Pass. (The Mix Pass
Stack is not maintained when the Mix Tree is closed.)
Any number of new Mix Passes may be generated. Any existing Mix Pass
from any Title may be added to the Mix Tree.
5-26 AutoTouch+
SW V3.3
5.4.1.1
Assigned Mix Pass Numbers are used by the system to identify each Mix
Pass. For example, a Mix Pass is identified only by its number when its
part of the Mix Pass Stack.
As Mix Passes are added to the Mix Tree, an Pass Number is automatically
assigned to each. Mix Pass numbers are assigned in the order in which
passes were added to the Mix Tree. For a new Mix Pass, the assigned
number will serve as a temporary Mix Pass Name unless an new one is
entered. For an existing Mix Pass, the assigned number will be displayed
before the stored pass name as it appears in the Mix Tree.
A Mix Pass must be the Active Mix Pass before its name can be entered
or edited. To enter or change a Mix Pass Name, use the following procedure:
Make the Mix Pass to be named or renamed the Active Mix Pass by clicking its icon on the Mix Pass Stack or double-clicking its icon in the Mix
Tree.
Click the Pass: button next to the current Mix Pass Name (to the right of
the Mix Pass Stack). The Pass Info entry box will appear with the Pass
Name highlighted.
1
2
SW V3.3
AutoTouch+ 5-27
Type the new name for the pass and click the OK button. The new Mix
Pass Name will appear in the Pass Name field and in the Mix Tree.
A set of notes can be entered and stored for each Mix Pass. Combined with
the Mix Pass Name, this can greatly benefit the organization of a large
number of passes.
A Mix Pass must be the Active Mix Pass before notes can be entered or
edited. To enter or change Mix Pass Notes, use the following procedure:
Make the desired Mix Pass the Active Pass if it is not already. (Click its
icon in the Mix Pass Stack or double-click its icon in the Mix Tree.)
Click the Pass: button next to the current Mix Pass Name (to the right of
the Mix Pass Stack). The Pass Info entry box will appear. See #2 above.
Type the new notes in the Notes: field and click the OK button. The
first few lines of the new Mix Pass Notes will appear in the AutoTouch+
window whenever that Mix Pass becomes active. If the notes are lengthy,
the complete set may be viewed by opening the Pass Info entry box.
1
2
3
5-28 AutoTouch+
SW V3.3
5.4.1.2
Active Pass
The Active Mix Pass provides the Read Mix data for subsequent RECORD
Mix Passes.
When a Mix Pass becomes Active the following events occur:
In the AutoTouch+ window:
- The name and assigned number of the Mix Pass appears in the
Pass: field
- The name of the Mix Tree appears in the Mix: field
- Any notes belonging to the pass appears in the Notes: field
- The Green Light illuminates above the associated position in the
Mix Pass Stack
In the Mix Tree window:
- The Mix Pass is highlighted in green
The Active Mix is normally the mix on the top of the stack. Refer to
chapter 5.5.1 for details regarding the Mix Pass Stack.
5.4.1.3
AutoTouch+ may be operated with or without the Mix Tree displayed. The
Mix Pass Stack will be available in either case and can be used without the
Mix Tree if desired (as in V2.5). To facilitate working without the Mix
Tree, it may be hidden so that all Mix management can be done within the
Mix Pass Stack. The Mix Tree is hidden by clicking the Hide Tree button
in the AutoTouch+ window.
The Mix Tree will disappear as indicated below and the Hide Tree button
changes to Show Tree. At any time, the Mix Tree may be made fully visible again by clicking the Show Tree button.
SW V3.3
AutoTouch+ 5-29
Whether or not the Mix tree window is displayed, the Mix Pass number,
name, and notes are always displayed for the currently selected Active
Mix. See above.
Mix Pass Display Modes:
Within the Mix Tree, Mix Passes are displayed in one of three ways:
Pass Name:
Pass Number:
5-30 AutoTouch+
There are two methods to change the Mix Pass display modes:
Display Mode button: Clicking the Display Mode button will cycle
through the three display modes. The Display Mode button is located
in the AutoTouch+ window.
SW V3.3
Note:
Until a Pass Name is entered, the name defaults to the pass number. The
system detects this and when the display mode is set to display the name
AND number, if they match, only the number is displayed.
Note:
The Mix Pass number, name, and notes for the Active Mix are always displayed in the AutoTouch+ window.
Mix Passes within the Mix Tree have either rounded or squared corners.
Rounded corners indicate the Mix Pass is part of the Mix Pass Stack.
Squared corners indicates it is not. See graphic below.
Green Highlight:
The Active Mix Pass is highlighted in green in the Mix Tree and by a
green LED symbol in the Mix Pass Stack.
Asterisk:
An asterisk will appear in the Mix Tree icons for all Mix Passes that contain Mix Pass Notes. This condition will persist regardless of the chosen
Display mode. See graphic below.
SW V3.3
AutoTouch+ 5-31
5.4.1.4
Single-clicking a Mix Pass within the Mix Tree will mark that pass
by highlighting it in red. Clicking a marked pass will unmark it and
remove the red highlight. Only one mix at a time may be selected using
this method.
Control-clicking (holding the Ctrl key and single-clicking) allows individual Mix Passes anywhere within the Mix Tree to be marked or unmarked. Any combination of passes may be marked.
Shift-clicking (holding the Shift key and single-clicking) two Mix
Passes allows these passes and those in-between to be marked or unmarked. The passes must be within the same branch or root-branch of
the Mix Tree. In this way, multiple passes may be marked. More importantly, the link history of these passes is maintained.
Double-clicking a Mix Pass adds it to the top of the Mix Pass Stack and
makes it the Active Pass. The Active Pass will be highlighted in green
in the Mix Tree.
Right-Click Functions:
Right-clicking within the Mix Tree will open the Mix Tree Menu. Only
the items that dont pertain to individual passes or branches are shown.
Right-clicking a Mix Pass within the Mix Tree will open the Mix Tree
Menu with all available items shown.
5-32 AutoTouch+
SW V3.3
SW V3.3
AutoTouch+ 5-33
5.4.2
The New Mix Tree box will open and a display of existing Mixes will
be shown.
2. Enter a name for the Mix in the New Mix Tree Name: entry field.
Please note that the selected directory is given by the opened Project
and Title and cannot be edited.
3. Click the New Mix Tree button. A new Mix folder, Mix Tree file,
and first Mix Pass file will be created in the Title folder.
A new Mix Tree will appear on the screen underneath the AutoTouch+
window. A Mix Pass (#1) will be at the start of the tree and will be the
Active Pass in the Mix Pass Stack.
5-34 AutoTouch+
SW V3.3
5.4.3
Previously created Mixes from both V3.0 and V2.5 automation systems
may be used with AutoTouch+. Any previous Mix Pass can be loaded into
the Mix Pass Stack and become the Read Mix pass (Active Mix Pass) for a
subsequent Mix Pass. Mixes are accessed via the Automation menu on the
GC.
V3.0 Mixes:
Existing Mix Trees and Mix Passes made with V3.0 software may be
loaded by selecting the following from the Automation menu:
Open Mix Tree: Loads an entire Mix Tree. A directory of existing
Mix Trees within the current Title will be displayed.
SW V3.3
AutoTouch+ 5-35
Double-clicking the desired Mix Tree folder will open that tree and the
Mix Passes within will be displayed. The desired Mix Pass may be
loaded by double-clicking its name or icon. The newly loaded Mix Pass
will be loaded in the top position of the Mix Pass Stack and becomes
the Active Mix. Mixes may also be loaded from other Titles.
Use the Import function (menu File Import Mix), select the Mix
Pass in the desired Project/Title/Mix Tree, and click Open.
Now you can select the Project/Title/Mix Tree folder to save the selected Mix Pass. It is even possible to rename the Mix Pass if required.
Use the Load Mix function to load the Mix Pass into the current Mix
Tree.
5-36 AutoTouch+
Notes:
V2.5 Mixes:
Existing Mixes made with V2.5 or earlier software are fully compatible
with V3.0 software. However, a Mix Tree must be open in the current Title
before a Mix Pass can be loaded. Once a Mix Tree is open, V2.5 Mix
Passes may be loaded by selecting the following from the Automation
menu:
Load Mix: Loads a single Mix Pass into the current Mix Tree. Locate the desired V2.5 Mix Pass within the Title to which it belongs using the Look In pull-down menu at the top of the box. Once located,
the desired Mix Pass may be loaded by double-clicking its name or
icon. The newly loaded Mix Pass will be loaded in the top position of
the Mix Pass Stack and becomes the Active Mix.
Notes:
When using V3.0 software, a new Mix Tree must be added to any Title
created with V2.5 software before any existing Mix Pass (V2.5 or V3.0)
can be loaded. Since V2.5 software doesnt create Mix Trees and since the
Open Mix Tree menu item only looks in the current Title, opening an
existing Mix Tree is not possible.
Whenever a single Mix Pass is loaded (whether V2.5 or V3.0) it starts a
new branch at the start of the Mix Tree.
SW V3.3
5.5
Mix Pass
A Mix Pass contains a set of records for each dynamic control, fader Trim
Replay Data if any, and a set of values for static controls.
Creating a Mix Pass:
Notes:
5.5.1
Mix Tree folders or Mix Passes need to be deleted in the Windows Explorer.
Making changes to Static controls or using Audition modes will not generate a new Mix Pass.
Organization:
The eight positions of the Mix Pass Stack are represented by eight Mix
Pass boxes arranged horizontally. The number of the Mix Pass will appear
within the Mix Stack position (box) in which it is stored. A Mix Pass can
appear only once within the Mix Pass Stack.
The box the furthest to the right is the position where Mix Passes are
added to the stack. As Mix Passes are added, any existing passes shift to
the left. When the Mix Pass Stack is full and a new pass is added, the Mix
Pass in the last position (far left position) will be deleted from the stack as
one to its right is shifted down.
In the example above, only three Mix Passes are loaded into the Mix Pass
Stack and the #5 pass is Active.
Mix Passes are added to the Mix Pass Stack in the following ways:
Creating a new Mix Pass: The newly created Mix Pass will be added to
the top of the Mix Pass Stack and becomes active. See Creating a New
Mix Pass above.
SW V3.3
AutoTouch+ 5-37
Double-clicking a Mix Pass in the Mix Tree: The selected Mix Pass
will be added to the top of the Mix Pass Stack and becomes active.
Right-clicking a Mix Pass in the Mix Tree: The Mix Tree Right Click
menu will open. Selecting Set As Read Mix will cause the selected
Mix Pass to be added to the top of the Mix Pass Stack and become active.
Active Mix Pass:
The Active Mix Pass is the one played back and will be the basis for a
new Mix Pass if any changes are made. It contains the Read Mix Data
that is used as new passes are created. The Active Mix Pass is indicated by
a green light above the active position and the box containing the pass
number is highlighted.
The Active Mix Pass may also be referred to as the Active Pass or Read
Mix Pass.
Conditions:
5.5.1.1
The Active Mix Pass is selected from the Mix Pass Stack in one of three
ways:
Clicking a Mix Pass in the Mix Pass Stack: That Mix Pass will become
active.
Double-clicking a Mix Pass in the Mix Tree: If that Mix Pass is already
in the Mix Pass Stack it will become active. If it is not already in the
stack, the selected Mix Pass will be added to the top of the Mix Pass
Stack and becomes active.
Creating a new Mix Pass: The newly created Mix Pass will be added to
the top of the Mix Pass Stack and becomes active.
Right-clicking a Mix Pass in the Mix Tree: The Mix Tree Right Click
menu will open. Selecting Set As Read Mix will cause the selected
Mix Pass to be added to the top of the Mix Pass Stack and become active.
The Active Mix Pass cannot be changed while RECORD is engaged.
Mix Comparison
One of the unique features of AutoTouch+ is the ability to compare Mix
Passes while the mix is running. Any Mix Pass in the Mix Pass Stack can
be accessed at any time, even while a mix is being played back.
Comparing Mix Passes:
Conditions:
Note:
5-38 AutoTouch+
SW V3.3
5.5.1.2
Undo/Redo
UNDO and REDO keys are located in the top row of the Automation Panels.
They allow the user to essentially undo and redo changes as they are
made within the course of a mix. They also provide a method for real-time
mix comparison.
D950:
Vista:
Using these keys activates adjacent Mix Passes within the Mix Pass Stack
with UNDO moving backward through the stack and REDO moving forward.
Note:
The UNDO and REDO keys move consecutively through the Mix Pass
Stack. The order of passes heard while using the UNDO and REDO keys
may not necessarily be in numeric order, depending on the order in which
passes were added to the stack.
UNDO / REDO:
The precise functions of the UNDO and REDO keys are as follows:
UNDO: Pressing the UNDO key will activate the most previous Mix Pass
in the Mix Pass Stack from the currently active position. In other words,
pressing UNDO will allows the previous adjacent Mix Pass to be activated.
REDO: Pressing the REDO key will activate the next Mix Pass in the
Mix Pass Stack from the currently active position. In other words,
pressing REDO will allows the next adjacent Mix Pass to be activated.
Consecutive presses of either key will continue through the Mix Pass Stack
in the direction the key indicates (UNDO = backward or to the left, REDO =
forward or to the right). If the first pass in the Mix Pass Stack is the Active
Pass, the system provides eight levels of undo/redo.
Conditions:
Notes:
UNDO and REDO are disabled once RECORD has been entered.
Since all Mix Passes are stored in the Mix Tree, it is always possible to
retrieve any Mix Pass at anytime. However, passes must be in the Mix Pass
Stack to be played. In addition, the UNDO / REDO keys do not apply to the
Mix Tree and activate only the passes in the Mix Pass Stack.
The UNDO / REDO keys only allows activation of adjacent passes within
the Mix Pass Stack. The order of passes may or may not follow the
SW V3.3
AutoTouch+ 5-39
branches of the Mix Tree. This is depending on the order in which Mix
Passes were added to the Mix Pass Stack.
Using UNDO / REDO:
5-40 AutoTouch+
SW V3.3
5.5.1.3
Kill Pass
The Kill Pass function prevents a new pass from being written if flaws
are detected while a new Mix Pass is being created. This is useful if a
mistake is made during a RECORD pass and the resultant pass would not
be worth keeping.
The KILL PASS key is located next to the UNDO / REDO keys in the Automation Panels.
D950:
Vista:
If KILL PASS is engaged when timecode is stopped, the new mix pass will
not be written. To prevent a new Mix Pass from being written, press the
KILL PASS key before playback of timecode stops.
Note:
KILL PASS may be engaged and disengaged at any time while timecode is
being played back. This allows the user to kill a pass and then change his
or her mind before the timecode is stopped. As long as timecode hasnt
stopped, Kill pass may be toggled on an off at will. The Kill Pass state that
exists when timecode is stopped will dictate the fate of the Record Mix
Pass
KILL PASS will always disengage at the end of a Mix Pass.
Conditions:
<Option>
With <Protect Static From Kill Pass> checked on the Misc Options
page, changes made to Static controls are retained when KILL PASS is
used; also refer to chapter 5.21.8.
Note:
SW V3.3
AutoTouch+ 5-41
5.6
Control Modes
There are four Control Modes used in the AutoTouch+ mix system:
READ
WRITE ENABLE
TRIM ENABLE
ISOLATE
Each automatable control within the system is always in one of these four
modes.
Rule-Based System:
READ LOCK
With READ LOCK engaged, all controls are placed in READ mode. All
mode changes are locked out, Audition mode is defeated, and only written
values will be heard. In this regard, READ LOCK over-rides Control Mode
selections.
D950:
5-42 AutoTouch+
Vista:
SW V3.3
5.6.1
Note:
In describing the behavior of each Control Mode it is assumed that the MIX
ON function is active and timecode is running. If MIX ON is not active then
all controls behave as if there were in ISOLATE mode.
Document Note:
The next several chapters will provide a set of basic rules for each Control
Mode. A set of conditions and options that further define the modes operation will also be provided. The most pertinent conditions and options
for each mode will be discussed, but it would be impractical to list every
permutation. Some system conditions and options will be discussed as
stand alone elements and their effects upon other areas will be noted.
Read
READ is the data replay mode of the system. Controls in READ mode will
playback changes written in the Mix Pass.
READ Rules:
Record Off:
REPLAY: The control plays back the mix data to timecode.
- Static controls will be set to the value stored within the Mix Pass.
(Static values are not timecode stamped.)
- Dynamic controls will be set to their stored values and subsequent
changes will be replayed.
AUDITION: If the control is moved or prevented from following written changes, the audio changes to reflect the audition level.
- When released the control will snap back to its written value
- A new Mix Pass is not generated when controls are auditioned.
Record On:
A control in READ cannot be placed into record.
Conditions:
If touched, the control will enter AUDITION for the duration of the
touch. When released (un-touched) the control snaps back to its written
value.
With TOUCH HOLD engaged, the control will enter AUDITION when
touched and holds the audition value when released (un-touched).
<Option>
Static Controls:
SW V3.3
AutoTouch+ 5-43
5.6.2
Write
WRITE is the primary data recording mode of the system. Controls in
WRITE ENABLE are armed for recording and those in WRITE RECORD will
write changes to a new Mix Pass.
WRITE Rules:
Record Off:
WRITE ENABLE: The control acts the same as if it were in READ (replaying the mix Read data), but is armed to go into WRITE RECORD.
- A new Mix Pass is not generated unless RECORD is engaged.
Record On:
WRITE RECORD: The absolute value (level) of the control is written into
a new Mix Pass.
- Read mix values are overwritten.
- At the end of a pass in which at least one control was in WRITE
RECORD, a new Mix Pass is generated based upon the Active Mix
Pass and the newly recorded data.
Note:
AUT
n-1
TALK
10
5
FADER
STAT
OVL
READ
ISO
WRT
10
OVR
15
INP
MON
20
GRP
AUX
MAST
30
CGM
L/C
40
50
60
80
5-44 AutoTouch+
SW V3.3
MEMB
E/G
The Vistonics concept allows to display the current and replay values of
rotary and fader controls in a very clear and comfortable way.
Rotary Values:
Current and replay value of the rotary control: If the current value is different from the one within the last mix pass, a pink colored element indicates the value of the last mix pass, while the main display is indicating the
current value.
Fader Values:
Current and replay value of the fader: If the current value is different from
the one in the last mix pass, a pink colored element indicates the value
within the last mix pass, while the main display is indicating the current
value.
If touched and not in RECORD, the control will enter AUDITION for
the duration of the touch. The control will snap back to its Read value
upon release.
With TOUCH RECORD engaged, the control will enter WRITE RECORD
(Punch-in) when touched and return to WRITE ENABLE (Replay) when
released (Punch-out). When released the control will snap back to its
Read value unless GLIDE is engaged. If glide is engaged the control will
glide back to its Read value.
With TOUCH HOLD engaged, the control will enter AUDITION mode
when touched and holds the audition value when released.
With TOUCH RECORD and TOUCH HOLD engaged, the control will enter
WRITE RECORD (Punch-in) when touched and stays in WRITE RECORD
when released. The control will stay in WRITE RECORD until punched
out or the Mix Pass has ended.
Conditions:
Note:
SW V3.3
AutoTouch+ 5-45
5.6.3
Controls in WRITE ENABLE can change to WRITE RECORD using any of the
following three methods:
1. Local Touch (Touching the control on the Channel Strip), CGM Touch
(or, for D950 only: CAS Touch). TOUCH RECORD engaged or the AUTO
MODE modifier key must be used.
2. (for D950 only) Local punch-in using the Channel Strip STAT (record
punch) key or the appropriate CAS controls.
3. Global punch-in via GLOBAL RECORD PUNCH IN key or Auto-Punch or
GPI (see chapter 5.8.5).
Trim
TRIM is the update mode of the system. Controls in TRIM ENABLE are
armed for recording offsets and allows Trims to be Auditioned. Those in
TRIM RECORD will apply the offset to previously written mix data and the
resultant values will be written to a new Mix Pass.
Faders vs. Other Objects
TRIM is handled slightly different for faders than for other automation objects. In both cases, Trim offsets are applied to the Read Mix Data for the
Active Pass, and a new Mix Pass is generated. The Read Mix data in the
new pass contain the values of the previous Active Pass plus the Trim offset. In addition, for faders, the Trim offset values are stored separately as
Trim Replay Data.
For faders not only is the Trim offset applied to Read Mix data to generate
a new Mix Pass, but the offset is stored within the new pass as Trim Replay Data. Trim Replay Data are absolute values that are used to offset
fader Read Mix values. Since the Trim Replay Data is separate from the
Read Mix Data, it may be manipulated as an independent entity. This
means that Trim Replay Data can be rewritten, modified, disabled from replay, and cleared.
Notes:
Since the trimmed fader values are merged with the Read Mix data in the
new Mix Pass, the new pass has integrity even if the Trim Replay Data is
disabled or cleared.
While mixes created on earlier versions of D950 software are compatible
with AutoTouch+, mixes made on V2.5 or earlier versions do not contain
Trim Replay Data. However, Trims made with older versions are incorporated into Read data at the end of each Trim Pass. An older mix may be
played back using AutoTouch+ and Trim Replay Data may be added.
Mixes created using V3.0 software can be played back on systems using
earlier D950 software versions. The net results of all Trims will be heard
and the mix will playback perfectly. However, in V2.5 and earlier software, the Trim Replay Data will be ignored and is not displayed by the
fader.
Null Indications
Faders:
The first time a fader is placed in TRIM, the null point is 0 dB and the
fader will snap to this position. It should be noted that the fader is showing
the null value rather than the Read Mix values and in this case it is 0 dB.
As the pass is played, the changes in the Read Mix values will be heard
5-46 AutoTouch+
SW V3.3
with a 0 dB offset and the fader will not move. When the fader is moved
from 0 dB, an offset equivalent to the amount of the move will be applied
to the Read Mix data and the net result will be heard.
On the D950 desk, the amount of the offset will be indicated in the Null
display and an arrow illuminates to indicate which way the fader must be
moved to match the Trim Replay value.
On the Vista desk, the offset is displayed by a pink bar (replay value) and a
gray bar (current value).
When a recorded Trim is played back with TRIM enabled, the fader will
move to indicate the Trim offset from 0 dB. If the value of the Trim Replay Data is recorded at 3 dB and then moves to 5 dB, the fader will
move
3 dB and then to 5 dB at the appropriate time. The underlying Read Mix
data will be heard with the Trim offset applied. The Trim Replay Data may
be updated using TRIM RECORD techniques, thus allowing Trims to be
modified.
It should be noted that faders in TRIM do not follow the WYSIWYH
(What You See is What You Hear) paradigm. The recorded moves plus
Trim offsets will be heard, but only the Trim Replay values will be shown
by the fader.
Encoders:
Any time an encoder is placed in TRIM, the null point will be 0 dB and the
encoder will auto-null to this value. Since there is no Trim Replay Data
for encoders, the null value can show only the offset of Read Mix values
from 0 dB. The null point for encoders is always a 0 dB offset from the
Read Mix value.
Whenever an encoder is put in TRIM, a 0 dB offset will be used. When a
recorded Trim is played back with TRIM enabled, the encoder will move
to indicate the Trim offset from 0 dB. As the pass is played, the changes in
the Read Mix values will be heard with a 0 dB offset and the encoder will
not move. When the encoder is moved from 0 dB, an offset equivalent to
the amount of the move will be applied to the Read Mix data and the net
result will be heard.
On the D950 desk, an arrow will illuminate to indicate which way the encoder must be moved to match the Read Mix value.
On the Vista desk, the pink-colored bar or dot (replay value) is used to
match the current value to the replay value
TRIM Rules:
Record Off:
TRIM ENABLE: The control is armed to go into TRIM RECORD.
Faders move to their Trim Replay values and both the Read Mix Data
and Trim Replay Data are replayed. The Read Mix values plus the Trim
offset will be heard. Any changes made to the Trim value (+/- from the
nominal Trim Replay value), will offset the Trim Replay value by that
amount. The first time TRIM ENABLE is used, faders will display a
nominal Trim value of 0 dB. Since the default offset value is 0 dB, the
Read Mix Data will be heard unaltered if the control is not moved.
While Read Mix data will be heard, it will not be indicated by the
faders position.
Encoders display a nominal Trim value. The nominal value will vary
depending on the control (i.e. 0 dB for levels/gains, center for stereo
panner, etc.). Read Mix Data (Written changes plus any previous
SW V3.3
AutoTouch+ 5-47
Trims) is played back. Any changes made to the Trim value (+/- from
the nominal Trim value), will offset the Read Mix values by that
amount.
On the D950 desk, read Mix data will be heard; no be indication by the
controls position.
On the Vista desk, the Read Mix (replay value) is roughly indicated by a
pink-colored element.
-
Record On:
TRIM RECORD: Everything is the same as with Record Off, except
that the Trim values are written into a new Mix Pass. For all controls,
the Trim offset is combined with the Read Mix data in the new pass.
The Trim Replay data is also modified for faders.
- Previous Trim values are updated (modifying a trim).
- At the end of a pass in which at least one control was in TRIM
RECORD, a new Mix Pass is generated that contains the previous
Mix Pass Read data plus the Trim offset. For faders, the newly recorded Trim Replay Data is generated as well.
5-48 AutoTouch+
Note:
Conditions:
SW V3.3
<Option>
With <Disable Trim Replay> checked on the Misc Options page, the
offset of fader Read Mix Data using Trim Replay Data is defeated and
untrimmed audio is heard (also refer to chapter 5.21.8).
Automation Menu:
Selecting Clear TRIM Replay Data from the Automation menu in the
GC deletes the fader Trim Replay Data and creates a new Mix Pass
with 0 dB recorded as the new Trim Replay value.
5.6.4
Isolate
ISOLATE is the systems manual mode. Controls in ISOLATE neither responds to or creates new mix data. In other words, the control is essentially
removed from the automation system is becomes strictly a manual control.
Note:
ISOLATE Rules:
Record Off:
ISOLATE: The control acts like a manual control and is unaffected by
any previously written Read and Trim Replay data.
- The audio follows the control position
Record On:
A control in ISOLATE cannot be placed into record.
SW V3.3
AutoTouch+ 5-49
5.6.5
5.6.5.1
The primary method to enter automation Control Modes is using the Control Mode section of the Master Automation Panel. Controls that are to
enter the mode are Pre-Selected using Control Mode Pre-Selector keys.
The Pre-Selected controls are then entered into the desired mode using the
Global Mode Activator keys.
D950:
Vista:
Pre-Selectors
Global Mode Activators
There is an activator key for each Control Mode. Pressing one of these
keys puts the Pre-Selected controls on all channels <Option> into that
mode. The controls affected are filtered by the Pre-Selectors that are currently active. For example, when only the Fader Pre-Selector is active and
the Write Enable activator is pressed, only the faders on all channels will
change to WRITE ENABLE. Any other Control Modes that were set on
controls other than faders will retain their mode state <Option>.
Note:
When a Global Mode Activator key is lit, it indicates the Control Mode for
all channels. Mode changes made on individual channels will cause the
light to go out. Resetting all the Control modes to match on the local level
will not cause Global Mode Activators to re-light.
5-50 AutoTouch+
SW V3.3
Pre-Selectors:
Note:
Clear/All:
If no Pre-Selectors are active, then no controls will be put into the mode of
the pressed Mode Activator.
This is very handy as follows. If the user wants to set only the fader to a
Control Mode and some Pre-Selectors are active, it is not necessary to
manually disengage each of the currently lit selections. Pressing CLR / ALL
followed by FDR, will clear all active Pre-Selectors and then select fader.
This will save several key strokes and improve efficiency.
Another Shortcut:
If the user wishes to set all of the controls into a specific Control Mode the
following method may be used. Rather than pressing CLR / ALL until all the
pre-selectors are active, just hold down CLR / ALL and press the Global
Mode Activator for the desired Control Mode. All control types will be set
into that mode and the Pre-Selectors will remain in the state that they were.
SW V3.3
AutoTouch+ 5-51
Engaging READ LOCK: All controls are placed in READ mode. All
mode changes are locked out, AUDITION mode is defeated, and only
written values will be heard.
<Option>
5-52 AutoTouch+
<When Mix Status is Set to on> (also refer to chapter 5.21.2): Radio
buttons on the Control Modes Options page allow the selection of one
of the following options to take effect when Mix Status is set to on (after the first time AutoTouch has been turned on for the first time):
- <Maintain Object Modes>: When the MIX ON key on the Automation Master Panel is turned off, all controls are isolated from automation and operate as manual controls. With <Maintain Object
Modes> selected, knowledge of the Control Mode for each control
is maintained. When the system is turned back on, the Control
Mode of all controls is restored.
- <Set All to Read>: Turning the MIX ON key on, after having turned
it off, will set all controls to READ.
- <Set Pre-Selector Objects to WRITE>: Any controls that are selected in the Global Control Modes Pre-Selector will be set to
WRITE. All others will be set to READ.
- <Set Pre-Selector Objects to TRIM>: Any controls that are selected
in the Global Control Modes Pre-Selector will be set to TRIM. All
others will be set to READ.
With <Mode Enable sets non-selected to READ> checked on the Control Modes Options page, all controls not pre-selected are placed in
READ when a new Control Mode is enabled. In other words, only the
controls that have been Pre-Selected will enter the new mode and all
others change to READ.
<First Time Automation is Turned ON> (D950 only) (also refer to
chapter 5.21.6): Radio buttons on the Panel Preset Options page allow
the selection of one of the following options to take effect when AutoTouch+ is turned on for first time:
- <Load Preset A>: Control Modes are entered according to the options that determine what happens when a Panel Preset is loaded.
Maintaining current modes, setting all to READ, and loading the
Mode stated stored within Preset A are possible.
- <Use Last Setting>: The last used Control Modes are entered.
<When Loading a Preset>: Radio buttons on the Panel Preset Options
page allow the selection of one of the following options to take effect
when a Panel Preset is loaded:
<Maintain Object Modes>: Loading a Panel Preset will not change
the control modes of any of the controls in the console. Current
modes will be retained.
<Set All to Read>: Loading a Panel Preset will set all controls to
READ.
<Apply Stored Control Mode>: The Control Modes and PreSelectors stored within the recalled Preset will be applied.
SW V3.3
5.6.5.2
The AUTO / AUTO MODE key on the channel strip can be used to enter the
various Control Modes on a channel-by-channel basis.
D950:
Vista:
Pressing the AUTO / AUTO MODE key will cycle through the available
Control Modes. The order and availability of Control Modes that can be
entered is determined by the options selected in the Channel Auto-Mode
Button section of the Control Modes Options page. The selection of local
controls that enter the selected Control Mode is also determined at this location.
<Option>
Options for the AUTO / AUTO MODE key are set in the Channel Auto-Mode
Button section of the Control Modes Option page (also refer to chapter
5.21.2):
<Order>: There are 4 positions that can be accessed via consecutive
presses of the AUTO / AUTO MODE key.
- The assignment for each position is made using the four pull-down
menus in the <Order> section.
- The top menu represents the first position.
- Any Control Mode can be selected at any position or none can be
selected.
- If <None> is selected, that position is not included when cycling
the AUTO / AUTO MODE key.
<Affects>: The selection of controls that enter the selected Control
Mode is determined in the <Affects> section. Radio buttons allow
the selection of 1 of the following options:
- <Pre-Selector Objects>: Local controls that correspond to the active
Control Mode Pre-Selectors on the Master Automation Panel.
- <Fader>: Fader only
- <Mute>: Mute only
- <Fader & Mute>: Fader and Mute only.
SW V3.3
AutoTouch+ 5-53
5.6.5.3
The Control Mode for the channel assigned to the CAS can be selected
using the controls in the AUTOMATION section of CAS.
It should be noted that the CAS automation mode will follow those made
at the channel strip or globally.
The CAS Control Mode Activators are organized in three groups of keys:
Fader
Mute
Switches and Encoders (rotaries)
Each group of activators has a key for each Control Mode:
READ: READ
ISO: ISOLATE
ABS: WRITE ENABLE (ABS is a legacy of AutoTouch 2.5)
TRIM: TRIM ENABLE
Switches and Encoders within the channel can be independently PreSelected for entry into the desired mode. For details, refer to chapters
5.19.1.2, CAS Controls, and 5.10, Switch Automation.
5.6.5.4
Control Mode entries on the Vista work surface is accomplished using the
same local and global methods as used on the D950 M2 and Classic desks
and the same conditions and options apply.
5-54 AutoTouch+
SW V3.3
5.6.6
Control modes are displayed on the D950 desk on the channel strips and
the CAS in the following manner:
Fader:
Channel Strip:
READ: READ is lit next to the fader
WRITE ENABLE: WRT is lit next to the fader. The FADER STAT key
lights (flashes when in RECORD).
TRIM ENABLE: READ and WRT are lit next to the fader strip. The
FADER STAT key lights (flashes when in RECORD).
ISOLATE: ISO is lit next to the fader strip.
CAS:
READ: The FADER READ Control Mode Activator is lit.
WRITE ENABLE: The FADER ABS Control Mode Activator is lit. The
FADER STAT key lights (flashes when in RECORD).
TRIM ENABLE: The FADER TRIM Control Mode Activator is lit. The
FADER STAT key lights (flashes when in RECORD).
ISOLATE: The FADER ISO Control Mode Activator is lit.
SW V3.3
AutoTouch+ 5-55
Mute:
Channel Strip:
Control Modes for Mutes are not shown in a unique fashion on the channel
strip. It is not possible to determine the exact status by viewing the MUTE
STAT key locally. The unique status is shown on the CAS.
READ or ISOLATE: MUTE STAT key is not lit.
WRITE ENABLE: MUTE STAT key is lit (flashes when in RECORD)
TRIM ENABLE: MUTE STAT key is lit (flashes when in RECORD)
CAS:
READ: The MUTE READ Control Mode Activator is lit.
WRITE ENABLE: The MUTE ABS Control Mode Activator is lit. The
MUTE STAT key lights (flashes when in RECORD).
TRIM ENABLE: The MUTE TRIM Control Mode Activator is lit. The
MUTE STAT key lights (flashes when in RECORD).
ISOLATE: The MUTE ISO Control Mode Activator is lit.
5-56 AutoTouch+
SW V3.3
Encoders (Knobs):
Channel Strip:
The Control Mode of each of the four Encoders on the channel strip is
indicated by the associate AUT LED.
READ or ISOLATE: AUT LED is not lit. The S/E REC key is not lit.
WRITE ENABLE: AUT LED is lit in red (flashes red when in
RECORD). The S/E REC key lights (flashes when in RECORD).
TRIM ENABLE: AUT LED is lit in green (flashes green when in
RECORD). The S/E REC key lights (flashes when in RECORD).
(The graphic above is that of a channel strip, but the Control Mode indications of the AUT LED are the same as on the CAS.)
CAS:
The SECT ROTARY Pre-Selector key will light for all Encoder Control
Mode indications.
READ: The Switches and Encoders READ Control Mode Activator is
lit.
WRITE ENABLE: The Switches and Encoders ABS Control Mode Activator is lit (SECT ROTARY Pre-Selector key flashes when in
RECORD).
TRIM ENABLE: The Switches and Encoders TRIM Control Mode Activator is lit (SECT ROTARY Pre-Selector key flashes when in RECORD).
ISOLATE: The Switches and Encoders ISO Control Mode Activator is
lit.
SW V3.3
AutoTouch+ 5-57
Switches:
Channel Strip:
Control Modes for Switches are not shown in a unique fashion on the
channel strip. It is not possible to determine the exact status by viewing the
S/E STAT (S/E PB, S/E REC) key locally. There are also no Control Mode
indications for individual Switches. The unique status is shown on the
CAS. Switch Control Modes are indicated in the channel strip as follows:
READ or ISOLATE: The S/E STAT key is not lit.
WRITE or TRIM ENABLE: The S/E STAT key lights when one or more
Switch or Encoder is enabled.
WRITE or TRIM RECORD: The S/E STAT key flashes when one or
more Switch or Encoder is in RECORD.
CAS:
The SECT SWITCH Pre-Selector key will light for all Encoder Control
Mode indications.
READ: The Switches and Encoders READ Control Mode Activator is
lit.
WRITE ENABLE: The Switches and Encoders ABS Control Mode Activator is lit (SECT SWITCH Pre-Selector key flashes when in
RECORD).
TRIM ENABLE: The Switches and Encoders TRIM Control Mode Activator is lit (SECT SWITCH Pre-Selector key flashes when in RECORD).
ISOLATE: The Switches and Encoders ISO Control Mode Activator is
lit.
5-58 AutoTouch+
The S/E STAT (S/E PB, S/E REC) key gives partial Control Mode indications for both Switches and Encoders
S/E STAT key on: One or more Switch(es) or Encoder(s) is/are in either
WRITE ENABLE or TRIM ENABLE mode.
S/E STAT key flashing: One or more Switch(es) or Encoder(s) is/are in
either WRITE ENABLE or TRIM ENABLE mode.
S/E STAT key off: All Switches and Encoders are in either READ or
ISOLATE mode.
SW V3.3
5.6.7
[A]
[B]
First, there are some record indicators integrated within the recording
keys:
[C]
[D]
[A]
[B]
[C]
Current and replay value of the channel mute. If the current value is different from the one in the last mix pass, this LED indicates the value within
the last mix pass, while the main red LED within the key indicates the current value.
This LED is also used for mute indication, if "solo in place" is active.
[D]
[E]
[E]
SW V3.3
AutoTouch+ 5-59
The displayed value (e.g. 7.6 dB) is always the current value, except
when the control is in TRIM mode. Then it shows the offset from TRIM
null point.
It is underlined whenever the control is touched (hold in automation).
Rotary Value
Current and replay value of the rotary control. If the current value is different from the one within the last mix pass, a pink colored element indicates the value of the last mix pass, while the main display is indicating the
current value.
Fader Value
Current and replay value of the fader. If the current value is different from
the one in the last mix pass, a pink colored element indicates the value
within the last mix pass, while the main display is indicating the current
value.
Recording
Recording and recording mode indicator: This always refers to the associated control.
Characters without a frame indicate the status of the rotary control (I =
Isolate, R = Read, T = Trim, W = Write).
A red frame behind the W or T indicates that the rotary control is currently recording.
5-60 AutoTouch+
SW V3.3
Recording
Recording mode of the fader (in the Vistonics generic display area):
Characters without a frame indicate the status of the fader (I = Isolate, R =
Read, T = Trim, W = Write).
A red frame behind the W or T indicates that the fader is currently
recording.
n1 x
Rotary Dynamic/Static
Fader Dynamic/Static
Dynamic/static view of the fader: When pressing the VIEW key in the dynamic automation panel, this display appears and indicates FADER
DYN, if the fader is dynamically automated.
SW V3.3
AutoTouch+ 5-61
5.7
This chapter will emphasize how touch events relate to Faders and
Encoders. Switch automation information will be included, but for complete information regarding Switch automation refer to chapter 5.10.
The activator keys for Touch and Hold functions are found in the TOUCH /
HELD section of the AutoTouch+ Panel.
D950:
5-62 AutoTouch+
Vista:
SW V3.3
5.7.1
Switches:
Switches present a special case. This chapter discusses Touch and Untouch events as they apply to faders and encoders. Please refer to chapter
5.10 for Switch Automation details.
Note:
<Option>
SW V3.3
AutoTouch+ 5-63
5.7.2
Touch Record
With TOUCH RECORD engaged, touching a Write or Trim enabled control
will change it from ENABLE to RECORD. This will effectively perform a
Punch-In for that control. Touching a control in READ will change it to
AUDITION.
D950:
Vista:
When released, a control in RECORD will change back to ENABLE, effectively Punching-Out (if TOUCH HOLD is not engaged). Subsequent
Touch/Un-touch events will to toggle that control in an out of RECORD.
Likewise a control in AUDITION will revert to READ when released.
To sum it up, if TOUCH RECORD is used alone (without TOUCH HOLD)
controls will change to either RECORD or AUDITION for the duration of
the human contact with the control.
5-64 AutoTouch+
Touch Record:
With only TOUCH RECORD engaged (without TOUCH HOLD), Touch/Untouch events perform the following functions when dynamic controls are in
the Control Modes indicated:
READ: Touch/Un-touch will toggle the control in and out of
AUDITION.
WRITE ENABLE: Touch/Un-touch will toggle the control in and out of
RECORD. The control will change from WRITE ENABLE to WRITE
RECORD when touched and will snap back to recorded values (WRITE
ENABLE) when released. The control will glide back if GLIDE is engaged.
TRIM ENABLE: Touch/Un-touch will toggle the control in and out of
RECORD. The control will change from TRIM ENABLE to TRIM
RECORD when touched and will snap back to recorded Trim values
(TRIM ENABLE) when released. The control will glide back if GLIDE
is engaged.
ISOLATE: Touch/Un-touch events of Isolated controls are not recognized by AutoTouch+.
Note:
The examples above assume that WRITE TO PUNCH OUT is active. Refer to
chapter 5.9.1.
SW V3.3
<Option>
5.7.3
Touch Hold
With TOUCH HOLD engaged, touching a control will change it to being in a
Held state.
D950:
Vista:
Held Controls:
SW V3.3
AutoTouch+ 5-65
5.7.4
Touch Hold:
With only TOUCH HOLD engaged (without TOUCH RECORD), Touch events
perform the following functions when dynamic controls are in the Control
Modes indicated (remember Un-touch events are suppressed):
READ: Touch will change to and stay in AUDITION.
WRITE ENABLE: Touch will change to and stay in AUDITION.
TRIM ENABLE: Touch will change to and stay in TRIM AUDITION.
ISOLATE: Touch/Un-touch events of Isolated controls are not recognized by AutoTouch+.
<Option>
With <Read Safe> checked on the Misc Options page (see chapter
5.21.8), AUDITION mode is defeated for controls in READ, and only
written values will be heard.
The TOUCH HOLD key may be overridden by checking options on the
<Master Panel Overrides> section of the Master Panel Options page
(see chapter 5.21.5). Faders and Encoders can have TOUCH HOLD set to
<ON>, <OFF>, or to follow the Master Panel <Follows Panel>. TOUCH
HOLD for Switches can also have <ON> and <OFF> overrides or be set
to follow the Master Panel <Follows Panel>.
D950:
Vista:
With both TOUCH RECORD and TOUCH HOLD engaged, touching a control
will change it from its current state to the next mode available and then
will hold that mode (remember, when TOUCH HOLD is activated, the
Touch event is registered by the system and the Un-touch event is suppressed).
When released, a control in RECORD will not punch-out and change back
to ENABLE, it will stay in RECORD. Likewise a control in AUDITION
will not revert to READ when released.
5-66 AutoTouch+
SW V3.3
With both TOUCH RECORD and TOUCH HOLD engaged, Touch events perform the following functions when dynamic controls are in the Control
Modes indicated (remember Un-touch events are suppressed):
READ: Touch will change to and stay in AUDITION.
WRITE ENABLE: Touch will change the control from WRITE
ENABLE to WRITE RECORD and stay in WRITE RECORD when
released.
TRIM ENABLE: Touch will change the control from TRIM ENABLE
to TRIM RECORD and stay in TRIM RECORD when released.
ISOLATE: Touch/Un-touch events of Isolated controls are not recognized by AutoTouch+.
<Option>
With <Read Safe> checked on the Misc Options page (see chapter
5.21.8), AUDITION mode is defeated for controls in READ, and only
written values will be heard.
The Master Panel TOUCH RECORD and TOUCH HOLD keys may be overridden by checking options on the <Master Panel Overrides> section of
the Master Panel Options page (see chapter 5.21.5). Faders and Encoders can have TOUCH RECORD and TOUCH HOLD set to <ON>, <OFF>,
or to follow the Master Panel <Follows Panel>. TOUCH RECORD and
TOUCH HOLD for Switches can also have <ON> and <OFF> overrides
or be set to follow the Master Panel <Follows Panel>
The Un-touch function of either TOUCH RECORD or TOUCH HOLD may
be changed by using the AUTO MODE modifier key. For details, refer to
chapter 5.7.6.
5.7.5
Held Controls
A control that is touched with TOUCH HOLD engaged becomes a held
control. Held controls are also known as Held Objects. Controls that are
held not only stay in their Touched mode when released, they are identified by the system as being held.
Held Controls Buffer:
As controls are placed into a held status, they are added to a list of controls
stored in the Held Controls Buffer. The CLR HELD key in the HELD
section of the AutoTouch+ Panel will light if one or more control is held.
The Held Controls list is used as a filter for the HELD pre-selectors in the
Control Modes and Global Record sections of the Automation Master
Panel.
Clear Held Controls Buffer: Pressing the CLR HELD key will take all Held
controls out of Hold. It will also clear the list of controls in the Held Controls Buffer.
Clear Held Controls Modes: Controls may be taken out of hold in the
following ways:
When TOUCH HOLD is turned OFF <Option>
Upon Punch-Out <Option>
At the end of a Mix Pass <Option>
<Option>
With <When Touch Hold Turned Off> checked in the <Clear Held
Objects> section of the Hold Options page (also refer to chapter
5.21.7), all held controls are cleared when TOUCH HOLD is turned Off.
With <Upon Punch-Out> checked in the <Clear Held Objects> section
of the Hold Options page, any Held control is cleared upon punch-out.
SW V3.3
AutoTouch+ 5-67
5.2.5.1
5-68 AutoTouch+
With <Disabled While Touched> checked in the <Held Plays Mix> section of the Hold Options page (also refer to chapter 5.21.4) and HELD
PLAYS MIX engaged, all held controls that are touched will change to
AUDITION for the duration of the touch. The AUDITION value will be
heard while the control is being touched. Upon release held controls revert to playing the Read mix. This is useful when pre-positioning the
control before the punch. This TOUCH AUDITION mode allows the
Punch-In value to be determined by touching and moving the control to
the desired position and releasing it to return to hearing the Read mix.
The control retains its AUDITION value awaiting Punch-In while the
Read mix is heard.
SW V3.3
5.7.6
The channel strip AUTO / AUTO MODE key is also known as the modifier
key.
D950:
Vista:
Holding the AUTO / AUTO MODE key down temporarily reverses the state
of the Master Panel Touch Record key on a local basis. For example, if
Touch Record is activated on the AutoTouch+ Panel, holding down the
AUTO / AUTO MODE key will deactivate Touch Record on that channel as
long as the key held down. If Touch Record is not active, holding the
AUTO / AUTO MODE key will activate it for that channel.
SW V3.3
AutoTouch+ 5-69
Note:
5.7.6.1
5.7.6.1.1
SW V3.3
trol. At the moment the control is released, it punches out of RECORD but
remains in HELD status.
Both Global Touch Record and Global Touch Hold active:
4a
- While keeping the AUTO / AUTO MODE key pressed, touching a control in
ENABLE mode will not punch into RECORD. The control will remain in
HELD status.
4b
- A control being in RECORD status can be punched out by keeping the
AUTO / AUTO MODE key pressed, then touching and untouching the control. At the moment the control is released, it punches out of RECORD
while remaining in HELD status.
5.7.6.1.2
SW V3.3
AutoTouch+ 5-71
Ref.
Step
1a
1
2
3
1b
1
2
3
4
1c
1
2
2a
1
2
2b
1
2
3
3a
1
2
3
3b
1
2
3
3c
1
2
3
4a
1
2
4b
1
2
3
5a
1
2
3
5-72 AutoTouch+
Global
Touch
Record
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON
ON
ON
ON
ON
ON
ON
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON
ON
ON
ON
ON
ON
ON
OFF
OFF
OFF
OFF
Global
Touch
Hold
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
OFF
OFF
OFF
OFF
SW V3.3
Press + Hold
Hold
Hold
Press + Hold
Hold
Release
Control
Action
Touch
Un-touch
Touch + Hold
Hold
Un-touch
Press + Hold
Hold
Touch
Un-touch
Press + Hold
Hold
Touch
Press + Hold
Hold
Touch + Hold
Hold
Un-touch
Press + Hold
Hold
Hold
Touch
Un-touch
Press + Hold
Hold
Release
Touch + Hold
Hold
Press + Hold
Hold
Hold
Touch
Un-touch
Press + Hold
Hold
Touch
Press + Hold
Hold
Hold
Touch
Un-touch
Press + Hold
Hold
Hold
Touch
Un-touch
Control Status
Condition/Reaction
ENABLE
ENABLE
RECORD
ENABLE
ENABLE
ENABLE
RECORD
RECORD
RECORD
RECORD
RECORD
ENABLE
ENABLE
ENABLE
ENABLE (no change)
ENABLE
RECORD
RECORD
RECORD + HELD
ENABLE + HELD
ENABLE + HELD
RECORD + HELD
ENABLE + HELD
ENABLE
ENABLE
RECORD
RECORD
RECORD
RECORD
RECORD
ENABLE + HELD
ENABLE
ENABLE
ENABLE + HELD
RECORD
RECORD
RECORD
ENABLE + HELD
ENABLE
ENABLE
RECORD + HELD
RECORD + HELD
Ref.
Step
6a
1
2
3
6b
1
2
3
7a
1
2
3
8a
1
2
3
8b
1
2
3
Global
Touch
Record
ON
ON
ON
ON
ON
ON
ON
ON
OFF
OFF
OFF
OFF
ON
ON
ON
ON
ON
ON
ON
ON
Global
Touch
Hold
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
Press + Hold
Hold
Hold
Control
Action
Touch
Un-touch
Touch + Hold
SW V3.3
Press + Hold
Hold
Un-touch
Press + Hold
Hold
Hold
Touch
Un-touch
Press + Hold
Hold
Hold
Touch
Release
Press + Hold
Hold
Hold
Touch
Release
Control Status
Condition/Reaction
ENABLE
ENABLE
ENABLE
ENABLE + HELD
ENABLE
RECORD
RECORD
RECORD + HELD
ENABLE
ENABLE
RECORD
RECORD (not HELD)
ENABLE
ENABLE
ENABLE
ENABLE
RECORD
RECORD
RECORD
ENABLE (not HELD)
AutoTouch+ 5-73
5.8
Global Record
Controls can be punched in and out on a global basis. Global punch-ins
and punch-outs are accomplished in one of three ways:
1. Manually: Using the PUNCH-IN and PUNCH-OUT activator keys on the
GLOBAL RECORD section of the AutoTouch+ Panel
2. Automatically: Enabling the Write Zone and Auto Punch-In/Out in
the AutoTouch+ window of the Graphic Controller (GC). Refer to
chapter 5.8.4, Auto Punch In/Out.
3. Automatically via GPI input (refer to chapter 5.8.5).
Conditions:
Note:
5.8.1
Pre-Selectors
Pre-Selectors:
D950:
Vista:
Note:
5-74 AutoTouch+
Clear/All:
5.8.2
CLR / ALL: Permits the changing of all of the Pre-Selectors at once. This
key functions as follows:
- If one or more Pre-Selectors are active, then pressing CLR/ALL
clears all of the Pre-Selectors.
- If no Pre-Selectors are active, then ALL Pre-Selectors get active.
- Holding CLR / ALL and pressing PUNCH-IN or PUNCH-OUT will bypass the Pre-Selector and select all controls.
Manual Punch-In/Out
The manual PUNCH-IN and PUNCH-OUT activators are located in the Global
Record section of the Automation Master Panel. As described above, the
controls to be punched in and out are chosen using Global Record PreSelectors and then manually punched in and out of RECORD using the
PUNCH-IN and PUNCH-OUT activator keys.
Punch-in/Out Activators:
Note:
5.8.3
Write Zone
The Write Zone is a region between two user-specified timecode locations.
When the Write Zone is enabled, recording may take place only within that
timecode region.
When the Write Zone is enabled, the following conditions are in place:
Record is locked out before the Write Zone Begin Time.
Record is locked out after the Write Zone End Time.
Recording is allowed only between the Write Zone Begin and End
Time.
Any controls in RECORD will punch-out at the Write Zone End Time
if timecode is played through the End Time (with or without Auto
Punch-In engaged).
If Auto Punch-In is engaged, enabled controls will punch-in at the Write
Zone Begin Time if timecode is played through the Begin Time.
SW V3.3
AutoTouch+ 5-75
The Write Zone is enabled by checking the Write Zone Enabled box in
the AutoTouch+ window. If this box is unchecked the Write Zone has no
affect.
The Write Zone Begin Time is the timecode location before which recording is locked out, assuming the Write Zone is enabled. Recording is
allowed only after the Write Zone Begin Time, but only up to the Write
Zone End Time.
Auto Punch-In:
The Write Zone End Time is the timecode location after which Recording
is locked out, assuming the Write Zone is enabled. Recording is allowed
only before the Write Zone End Time, but only after the Write Zone Begin
Time.
Checking the Sync with Loop Points function allows to set the Write
Zone In an Out points, according to the selected cue points in the AutoTouch+ window.
Any controls in RECORD will punch-out when the Write Zone End Time
is encountered. This happened whether Auto Punch-In is engaged or not.
The Write Zone Begin and End times may be entered in the following
ways:
Highlighting all or part of the Begin or End Time entry field and typing
in the new time;
Highlighting all or part of the Begin or End Time entry field and rolling
the time up or down using click/drag methods
Highlighting all or part of the Begin or End Time entry field and using
the up or down arrow keys
Selecting a time from the Right-Click menu
Pressing + or followed by a numeric value
Using the Sync with Loop Points function.
The Write Zone must be enabled before Begin/End Time entry is permitted.
Hot Keys:
5-76 AutoTouch+
Hot Keys are provided to aid in the entry of fixed Begin and End timecode
locations. A complete description of Hot Key functions is provided in the
Appendix.
SW V3.3
Right-clicking either Write Zone entry fields will open the Entry Field
Right-click menu.
This menu contains several items that assist the user in quickly entering
timecode values. These items are organized in five basic areas:
Significant System Times: Mix Begin, Mix End, Current Time, Clear
(00:00:00.00), and End of Day (23:59:59.2X)
Cue List Times: Allows access to the Title Cue List and provides the
means to sort and go to cues
Copy/Paste/Undo Changes: Entry field clipboard functions
Most Recent: A list of the most recently used timecode locations is
maintained by the system. Timecode locations from this list many be
selected for the entry field value. The most recent timecode (current
value) may be locked as the entry field value, to prevent it from being
changed. A timecode may be manually added to the list. The list may be
sorted and deleted.
SW V3.3
AutoTouch+ 5-77
5.8.4
Auto Punch-In/Out
Automatic punch-in/punch-out is controlled via the AutoTouch+ screen of
the D950 GC.
Write Zone:
Auto Punch-in:
To activate the Auto Punch-in feature, the Write Zone must first be enabled, which is done by checking the Enable box next to the End time
field. Once the Write Zone is enabled, it is then possible to enable the
Auto Punch-in facility. This is accomplished by checking the Auto Punch
In box located below the Write Zone Enable box.
Once Auto Punch-In is enabled and the desired controls are enabled, play
back timecode (media). During the pre-roll before the Begin Time, the affected controls will act as if in RECORD ENABLE, but will not punch-in
until the Write Zone Begin time.
At the Begin time, the system will automatically punch-in and the any
enabled controls will change to RECORD. Recording will continue until
the End time is reached, where the controls are automatically punched out.
5.8.5
Note:
Note:
Glide functions may be used with Auto Punch-In/Out. Since changes to the
Read Mix are prohibited after the Write Zone End time, the Backtime
Glide function must be used if Auto Punch-out is used.
5-78 AutoTouch+
SW V3.3
5.9
Note:
Last Recorded Value:
In simplest terms, a Data Transition takes place whenever new data meets
old data. In more formal terms, a data transition is where Record Mix Data
transitions to Read Mix Data and vice versa. This means a transition takes
place when Read Mix Data transitions to Record data (such as at a punchin) and when the Record Data transitions to Read Mix Data (such as a
punch-out).
Data Transitions are not limited to punch-in and punch-out locations.
The Last Recorded Value is always the current value of the control at the
time it is punched out. However, it should be noted that this value might
have been set well before the actual punch-out. In this case, the location of
the Last Recorded Value is earlier than the punch-out location.
By definition, the Last Record Value is a Dynamic value. However, it
should be noted that it is a singular, non-moving value.
Understanding Behaviors:
5.9.1
Write To:
The choice of Mix Pass Write To: function determines where the Record
Data to Read Mix Data transition takes place. In essence, the concept is as
follows:
Take the last recorded value and write it to: _____________!
The blank can be filled in with one of following Write To: locations:
Punch-out: Apply the last recorded value to the punch-out location
Next Change: Apply the Last Recorded Value to the location of the
next recorded change
Level Match: Apply the Last Recorded Value until the it matches the
Read Mix value
End: Apply the Last Recorded Value to the specified End Time.
These locations are also known as Write To: Functions.
Note:
Unlike other automation systems, the transition from Record Data to Read
Mix Data does not necessarily have to take place at the punch-out location.
In fact, selecting Write to Punch Out is the only time that both happen
simultaneously.
SW V3.3
AutoTouch+ 5-79
Write To Keys:
The Mix Pass WRITE TO: keys determine the point at which the transition
from Record Data to Read Mix Data will take place. As noted above, there
are four different WRITE TO: functions, one of which must be selected. The
selected function key will illuminate when that function is active. Only one
function can be active at one time.
D950:
Vista:
5-80 AutoTouch+
SW V3.3
NEXT CHANGE, LEVEL MATCH, and END transitions do not have to be performed in real-time. The active Write To: function will take place even
after timecode playback has stopped at the end of Record Pass. This saves
time by eliminating the need to perform complete real-time passes when a
controls value can be written to a known location. This also means it is
possible to overwrite mix data in locations that have not been heard. Care
is suggested while using Write To: functions.
Important Note:
WRITE TO: NEXT CHANGE, LEVEL MATCH, and END are destructive functions in the regard that they will overwrite existing mix data until transitioning at their respective WRITE TO: locations. Even though previous Mix
Passes are retained, for efficient operation care should be taken when using
these functions.
Fixed End Times are set using the Write To End Time pull-down menu in
the AutoTouch+ window of the GC. The pull-down menu will allow the
selection of an End Time definition (End of Mix, End of Time, or
Fixed).
The End of Mix time is predetermined by the End Time of the Active Mix
Pass and cannot be altered via this field. End of Time is always the last
possible timecode location (i.e. 23:59:59.2X) and cannot be altered. When
Fixed End Time is selected a T.C. Entry box appears.
The desired Fixed End Time may be entered via this box by typing in a
timecode location or using the roller method (timecode locations cannot be
pasted into this field) and clicking OK. When Fixed End Time is selected,
the entered timecode location will be shown in the display field directly
below the End Time pull-down menu. Changes or direct entries are not allowed using this field. To edit the Fixed End Time, Fixed must be selected
from the pull-down menu.
SW V3.3
AutoTouch+ 5-81
Right-clicking in the Enter T.C. field will open the Entry Field Right-click
menu. This menu contains several items that assist the user in quickly entering timecode values.
5-82 AutoTouch+
Hot Keys are provided to aid in the entry of fixed End timecode locations.
A complete description of Hot Key functions is provided in chapter 5.23.
SW V3.3
<Option>
5.9.2
<End of Pass Clears>: The End of Pass options (also refer to chapter
5.21.7) determine the behavior of specific functions when a mix pass is
terminated by stopping timecode. The behaviors that take place are determined on the End of Pass Options page. Check boxes allow the selection
of the following options:
With <Write To End> checked, the Write To: End function is disabled
after the end of every Mix Pass and Punch Out is reset as the default state.
This ensures that Write To: End is only used for one pass without being
reset as the Write To: function.
Note:
The blank can be filled in with one of two Extend Back To: locations:
Punch-in: Extend the Last Recorded Value back to the punch-in location
Begin: Extend the Last Recorded Value back to the specified Begin
Time.
These locations are also known as EXTEND BACK TO: Functions.
Unlike other automation systems, the transition from Read Mix Data to
Record Data does not necessarily have to take place at the punch-in location.
The Mix Pass EXTEND BACK TO: keys determine the point at which the
transition from Read Mix Data to Record Data will take place. As noted
above, there are two different EXTEND BACK TO: functions. The selected
function key will illuminate when that EXTEND BACK TO: function is active. Only one function can be active at a time.
D950:
Vista:
Keys for EXTEND BACK TO: functions are located on the Mix Pass section
of the Automation Master Panel.
SW V3.3
AutoTouch+ 5-83
Important Note:
EXTEND BACK TO: PUNCH IN and BEGIN are destructive functions in the
regard that they will overwrite existing mix data back to their respective
EXTEND BACK TO: locations. Even though previous Mix Passes are retained, for efficient operation care should be taken when using these functions.
Fixed Begin Times are set using the methods employed to setting Fixed
End Times. Refer to Setting a Fixed End Time in chapter 5.9.1 above.
Hot Keys:
Hot Keys are provided to aid in the entry of fixed Begin timecode locations. A complete description of Hot Key functions is provided in the Appendix.
<Option>
<End of Pass Clears>: The End of Pass options (refer to chapter 5.21.7)
determine the behavior of specific functions when a mix pass is terminated by stopping timecode. The behaviors that take place are determined on the End of Pass Options page. Check boxes allow the selection of the following options:
- With <Extend Back To Begin> checked, the Extend Back To: Begin function is disabled after the end of every Mix Pass. This ensures that Extend Back To: Begin is only used for one pass without being reset.
- With <Extend Back To Punch In> checked, the Extend Back To:
Punch In function is disabled after the end of every Mix Pass. This
ensures that Extend Back To: Begin is only used for one pass
without being reset.
With <Extend Back To Punch In Selects Write to Punch Out> checked
on the Master Panel Options page (refer to chapter 5.21.5), Write To:
Punch Out is automatically selected when Extend Back To: Punch In
is selected. This is convenient since these functions are often used together, especially when Auditioning a level and then using that level
between punch-in and punch-out locations.
5-84 AutoTouch+
SW V3.3
The Master Panel EXTEND BACK TO: PUNCH IN and BEGIN keys may be
overridden by checking options on the <Master Panel Overrides> section of the Master Panel Options page. Faders and Encoders can have
EXTEND BACK TO: PUNCH IN and/or BEGIN set to <OFF> or to follow
the Master Panel <Follows Panel>. EXTEND BACK TO: PUNCH IN and/or
BEGIN for Switches can also be set to <OFF> or be set to follow the
Master Panel <Follows Panel>.
5.9.3
Glide
AutoTouch+ provides extensive Glide functions. Glide determines how
the new data transitions to old data and vice versa. The behavior of the
Glide functions are determined by the specified Glide Time and the enabled Glide options.
Glide allows Record Data to transition to and/or from Read Mix Data over
a user-specified period of time. Controls can glide from their Record
values back to their Read Mix values at the desired Write To: location.
Unlike many other automation systems, controls can also Glide from the
Read Mix value to the Record values at the desired Extend Back To: location.
Glide operations may take place in real-time or as a post Record pass process. Refer to the Write To: or Extend Back To: paragraphs above.
Glide functions are engaged by pressing the GLIDE key in the Mix Pass
section of the AutoTouch+ Panel. When Glide is active the GLIDE key will
illuminate.
Note:
If no Glide Options are selected in the Glide Options page, then no glide
functions will take place within the system even if the GLIDE key is active.
SW V3.3
AutoTouch+ 5-85
Glide Behaviors:
Glide can be set to operate before or after the Write To: transition points
<Option>. Glide will always operate after the Extend Back To: transition points when enabled.
Glide behaviors at transition points are described below:
Glide After Transition Point:
- Write To: At the Record Data to Read Mix Data transition, Glide
functions will start at the transition point and continue until the
Read Mix Data values have been restored. Glide will take place after the Punch-out, Next Change or Fixed End location (if possible).
- Extend Back To: At the Read Mix Data to Record Data transition, Glide functions will start at the transition point and continue
until the Record Data values have been reached. The Glide will take
place after the Punch In or Begin location.
Glide Before Transition Point (Back Time enabled <Option>): This
feature is only available for Write To: data transitions and at the end
of the Write Zone when AutoPunch is used.
- Write To: At the Record Data to Read Mix Data transition, Glide
functions will start before the transition point by the amount of the
Glide Time. The Glide will continue until the Read Mix Data values have been restored (at the specified transition point). The Glide
operation will be completed by the Next Change or End location.
For example, if a three second Glide is applied with back time
enabled, the control will start gliding back to its Read Mix data
three seconds before its Write To: transition point.
The Glide Time period of time it takes for controls to glide from their Record values to their Read Mix values. This time can be any value between
00:00:00.00 and 23:59:59.2x and is specified via the Glide Time entry
field on the AutoTouch+ screen on the D950 GC. Glide times can be typed
in or entered using the roller method.
Right-clicking the Glide Time entry field will open the Entry Field Rightclick menu. This menu contains several items that assist the user in quickly
entering timecode values.
5-86 AutoTouch+
SW V3.3
Hot Keys:
Hot Keys are provided to aid in the entry of glide times. A complete
description of Hot Key functions is provided in the Appendix.
<Option>
Glide can be applied to all transition points used within the system. The affected points are selected by checking the options on the Glide Options
page (also refer to chapter 5.21.3).
<Apply Glide to the following transition points when Glide is ON:>
<Write To:> Glide will be applied to the following Write To: transition points:
- <Punch Out>
- <Next Change>
- <End>
- <Write Zone End (Auto Punch Out)>
<Extend Back To:> Glide will be applied to the following Extend
Back To: transition points:
- <Begin>
- <Punch In>
<Back Time Glide (End and Write Zone End Only)>: Glide will back
time from the transition point. The Glide will start before the transition
point by the amount of the Glide Time. The Glide will finish at the transition point. This feature does not apply to Extend Back To: transition
points.
SW V3.3
AutoTouch+ 5-87
Note:
Channel Mute operates within AutoTouch+ as a switch, but since it has its
own Status key some Mute functions are performed differently as other
switches. These differences in operation will be noted where needed.
Other system controls that are seen by AutoTouch+ as switches but have
alternative means of control. These controls are discussed in detail elsewhere in this document, but warrant mention here:
Selectors: Choosing the routing of audio or audio processor functions
(Channel Input Selector or Filter Slope for example). See below.
General Patch Connections: Making or breaking General Patch Connections. Refer to chapter 5.11.1, General Patch.
Channel Patch Direct Out Tap: Changing the location from where the
channel Direct Output is derived. Refer to chapter 5.11.2, Channel
Patch.
Channel Patch Meter Tap: Changing the location from where the channel Meter feed is derived. Refer to chapter 5.11.2, Channel Patch.
Channel Patch Processor Order: Changing the location of processor
blocks within the channel. Refer to chapter 5.11.2, Channel Patch.
<Option>
5.10.1
With <Read Safe> checked on the Misc Options page (refer to chapter
5.21.8), AUDITION mode is defeated for controls in READ and only
Read Mix values will be heard.
Switch Classifications
The multiple switches on the channel strip and on the D950 CAS can be
defined as being either VMC oriented or control oriented. The classification of the switches (and other controls) is determined by whether or not
they are defined in VMC file. If they are not defined by the VMC, they are
control oriented by default.
VMC Oriented Controls: By definition, the objects (controls in this
case) that appear in the VMC are audio oriented. These objects directly
affect the audio and/or its routing.
Control Oriented Controls: By definition, these controls have an operational orientation and do not directly affect audio. These controls carryout system oriented functions.
5-88 AutoTouch+
SW V3.3
VMC Switches:
Note:
Mono and stereo auxiliaries 5 and above may be engaged via the CAS or
CAU (Central Assignment Unit).
CAS:
- Mute: Channel Mute
- Output Switch: DIR OUT, MT Bus Trim/N-1
- Input Selector and Parameter Switches (See Selectors below): IN 1,
IN 2, GEN
- Processor Block In/Out and Parameter Switches: EQ, FILT,
COMP/LIM, EXP/GATE, INSERT, DELAY, OPT, and PAN
- Rotary Selectors: This also includes rotary encoders that are used as
Selectors. (See Selectors below)
- Auxiliary In/Out and Pre Switches: MONO and STEREO
Note:
Control Switches:
Switches that are control oriented are outside the AutoTouch+ system and
therefore cannot be automated. Switches outside of the control of AutoTouch+ are as follows:
Channel Strip:
- SEL Key: Channel Select key
- PFL/SOLO Key:
- Automation Switches: AUTO MODE, S/E PB S/E REC, MUTE STAT,
FDR STAT
- Layer Switches: L1 and L2
- Clipboard Control Switches: CLR/ALL, COPY/ALL,
SWAP/PASTE
- PAGE Switches: 1, 2, 3, 4
- TALK
- LAST/FREEZE
- User Keys: USER 1, USER 2
- ASN SEL key: Assignment Select key (ASN ENC on D950 M2)
CAS:
- Channel Selection Controls:
- PFL/SOLO key:
- Automation Switches:
- Clipboard Control Switches: CLR/ALL, COPY/ALL,
SWAP/PASTE
- Auxiliary/Master/Panner Selection Controls:
SW V3.3
AutoTouch+ 5-89
Note:
While clipboard functions are not automatable, the affects of their use may
affect control values. Because of this, the results of clipboard operations
may be recorded as automation events.
Selectors:
Selectors are a special group of controls that typically use the encoder
knobs as a means of physical control, but function as switches within
AutoTouch+. This differs from switches that operate as toggles, and alternate between two states.
Selectors perform one of two functions:
Audio Routing: Input Selector, Direct Out tap location, Meter tap location, Processor Block Order, etc.
Processor Parameter Selector: Input Function, Filter Slope, etc.
Selectors may be assigned to switches, knobs, or to the Channel Patch for a
means of control. However, they may only be pre-selected using the SW
(SWIT) Pre-Selectors.
5.10.2
Note:
The Channel Input Selector is a special case in regard that it has a key for
each input on the channel strip. However, these keys function collectively
as a Selector. The input may also be selected from the Channel Patch.
Note:
5-90 AutoTouch+
The Read Mix data will determine the switch state. AUDITION mode is
available.
Press and Release Actuation:
- Without Touch Hold engaged, Switch Press will toggle the switch
state and put the switch in Audition. The switch state will toggle
back at the next recorded change of state.
- With Touch Hold engaged, Switch Press will toggle the switch state
and put the switch in Audition in a Held state. The switch will hold
its alternate state and stay in Audition until Held controls are
cleared.
Press and Hold Actuation:
- Switch Press will toggle the switch state and put the switch in
Audition. The switch will exit Audition when released. If its state
does not match the Read Mix state, it will toggle to match upon release.
SW V3.3
WRITE:
TRIM:
ISOLATE:
Note:
5.10.3
Switch Operation
Switches are not touch-sensitive in the same regard as faders or encoders. Mere physical contact with a switch is not sufficient enough to be
registered by the system. For switches to have an effect within the system,
they must be pressed.
Unlike faders and encoders (knobs) switches are touch-sensitive only
when engaged and disengaged. Because of this, and the toggle function of
most switches (all switches except Selectors), the automation of switch
SW V3.3
AutoTouch+ 5-91
functions differs from faders and encoders. The differences are operational
mostly in nature and will be described in this chapter.
Switch Functions:
Document Note:
5.10.3.1
The next three chapters make the assumption that the switches actuated
are in the proper enabled Control Mode as operations are carried out.
5-92 AutoTouch+
SW V3.3
With Press and Release operations, switches toggle to their alternate state
when pressed and then hold that state until one of several conditions is
met. The behaviors that occur as the result of a Press and Release switch
operation is dependent on the switchs Control Mode and whether Touch
Record and/or Touch Record is engaged. Refer to chapter 5.10.2.
Note:
5.10.3.2
If a switch is held down too long, it will change to Press and Hold operation. The length of time a switch may be held down is determined by the
Switch Press and Hold Threshold in the D950desk.ini file in the
D950System folder.
Whenever a work surface key is pressed, AutoTouch+ monitors the duration the key is held down. If the time a key is held down is longer than the
Switch Press and Hold Threshold value, Press and Hold becomes active. If
the hold duration is less than the threshold time the Press and Release
functions are maintained.
SW V3.3
AutoTouch+ 5-93
5.10.3.3
Example:
5-94 AutoTouch+
Vista:
With Touch Record engaged, press and hold the AUTO MODE key, then
press and hold a record-enabled key. When the key is pressed, it will
punch-in but its status will not toggle. If the AUTO MODE key is released
before the key is, toggle suppression is turned off. Now when the key is
released, it will toggle its status, and the key release will cause the control
to punch-out.
SW V3.3
5.11.1
General Patch
Connections within the General Patch may be automated. Both Make
Connection and Break Connection operations may be stored as Static
objects or recorded as Dynamic objects. All types of General Patch connections may be recorded.
Connection Behavior:
The General Patch does not have dedicated automation controls. The current global automation modes apply to the General Patch. The SW / SWIT
Pre-Selector must be used to select global modes.
General Patch connections follow the rules of a Press and Release switch
operation. Refer to chapter 5.10.3.1.
SW V3.3
AutoTouch+ 5-95
Note:
Like any other object within AutoTouch+, all General Patch connection
points are Static objects until a change state is recorded in the system.
Therefore, General Patch connections may be updated in the same manner
as any other Static control.
5-96 AutoTouch+
SW V3.3
5.11.2
Channel Patch
There are several items within the Channel Patch that may be automated.
These items may be stored as Static objects or recorded as Dynamic objects.
Like any other object within AutoTouch+, all Channel Patch items are
Static objects until a change state is recorded in the system. Therefore,
SW V3.3
AutoTouch+ 5-97
Channel Patch items may be updated in the same manner as any other
Static control.
Note:
The following Channel Patch items have switches on the channel strip that
duplicate the Channel Patch functions:
Input Selector
Dynamic Sidechain Link Enable
Dynamic Key Input Routing
Note:
The channel Meter location can be set globally using the controls in the
Meter/Generator item in the GC Options menu (not the AutoTouch+
Options selector).
Item Behavior:
The Channel Patch does not have dedicated automation controls. The current global automation modes apply to the Channel Patch.
The following Channel Patch items operate as Selectors:
Input Selector
Processor Block Order
Dynamic Key Input Routing
Direct Output Tap Location
Meter Feed Tap Location
The SW (SWIT) Pre-Selectors are used to select global modes.
Some Channel Patch Selectors operate as Press and Release switches and
therefore follow Press and Release switch operation rules. Refer to chapter
5.10.3.1.
The following Channel Patch items operate as Press and Release Selectors:
Input Selector
Dynamic Key Input Routing
Meter Feed Tap Location
Note:
The channel Input Selector may be operated via the Channel Patch or by
using the keys on the channel strip. Since input selection is controlled with
a Selector, Press and Hold operations are not possible.
Other Channel Patch Selectors operate as One Shot switches. One Shot
selectors operate as true momentary switches. The user has no control over
the duration of the held down state and release is immediate. A One Shot
operation produces both a Touch and a Un-touch event. In TOUCH
RECORD, when a One Shot switch is operated, punch-in and punch-out is
almost immediate. Under normal circumstances this could produce an
audible glitch, depending on the operation being completed. However,
functions assigned to One Shot Selectors will persist in their changed state
after punch-out. All Mix Pass Write To: and Extend Back To: conditions apply, except Write To : Punch Out.
The following Channel Patch items operate as One Shot Selectors:
Processor Block Order
Direct Output Tap Location
These items follow the rules for One Shot Selectors as described above.
5-98 AutoTouch+
SW V3.3
SW V3.3
AutoTouch+ 5-99
5.12.1
Bus Assignments
Bus Assignments may be automated. Both assignment and de-assignment operations may be stored as Static objects or recorded as Dynamic
objects.
Note:
Like any other object within AutoTouch+, all Bus Assignments are Static
objects until a change state is recorded in the system. Therefore, Bus Assignments may be updated in the same manner as any other Static control.
5-100 AutoTouch+
SW V3.3
5.12.2
Snapshots/Presets
VMC Snapshots and Presets may be recalled while AutoTouch+ is in use.
The control values contained within Snapshots and Presets maybe applied
to the console while AutoTouch+ is in operation, but only for controls that
have been properly enabled. All Mix Pass Write To: and Extend Back
To: conditions apply.
Snapshot and Preset control values may be recalled and stored as Static
values by recalling the desired Snapshot/Preset without engaging Write or
Trim enable. The Static values will be updated and stored the next time a
Mix Pass is written.
Recall Behavior:
The Snapshot page does not have dedicated automation controls. The current global automation modes apply when Snapshots or Presets are recalled. Any Pre-Selector may be used to select global modes, depending on
the controls/functions the user wishes to enable.
Switches and Selectors recalled using Snapshots or Presets will follow the
rules of a Press and Release switch operation. Refer to chapter 5.10.3.1.
SW V3.3
AutoTouch+ 5-101
Since values are being applied to VMC controls, the affects of recalling
Snapshots or Presets may Auditioned.
Record Recalled VMC Values:
Note:
Recalling the channel strip clipboard has the same affect as recalling a
Snapshot or Preset, except values are only applied on one channel at a
time. Recording recalled clipboard values may be done as described above.
5.12.3
GC Menu Items
Some operational GC menu items may be automated. During normal operation, these items are found in the GC Option menu. However, since all
VMC objects are available in the ShowVMCTree menu (In the SysAdmin
menu), these menu items may be automated as well.
Automatable Option Menu Items: The following Option menu items contain automatable controls:
Meter/Generator: Global channel Meter locations and Generator parameters may be automated. Changes made to these items will produce
Touch/Un-touch events.
N1 Assignments: N1 Assignments may automated. Changes made to
these assignments will produce Touch/Un-touch events.
Control Group Filter: Changes made within each Control Group may be
automated. Changes made within a Control Group will produce
Touch/Un-touch events.
VSP Microphones and Reverb: Changes made Reverb Bus Assignments
and Microphone Characteristics (polar pattern and placement) may be
automated. Changes made within the VSP Microphones and Reverb
menu items will produce Touch/Un-touch events.
Menu Item Behavior:
5-102 AutoTouch+
SW V3.3
Note:
Like any other object within AutoTouch+, menu items are Static objects
until a change state is recorded in the system. Therefore, menu items may
be updated in the same manner as any other Static control.
SW V3.3
AutoTouch+ 5-103
<Option>
5-104 AutoTouch+
The Automation Protection window can also be opened by selecting Protection from the GC Automation menu.
With <Protect Static For Protected Controls> checked on the Misc Options page (also refer to chapter 5.21.8), the values of Static controls are
replayed, but changes to those values are not allowed.
SW V3.3
5.13.1
Protection Sets
Protection Sets:
5.13.1.1
Any combination of controls on any combination of channels may be organized into Protection Sets. These may be created, saved, and recalled
as needed. Any number of Protection Sets may be created and stored. Protection Sets are available to any Mix Pass within the Title.
2. Click the Edit button. The Object Picker for Select Objects to be
Removed From Automation Scope will open. Using this picker,
controls may be selected for Protection. For example, Mutes on channels 1...12 may be selected as a Protection Set. Refer to chapter
5.16.2.1 for information regarding the operation of the Object Picker.
Date printed: 27.08.03
SW V3.3
AutoTouch+ 5-105
5-106 AutoTouch+
SW V3.3
4. Check Protect From Automation Enable for the selected set of controls and/or the General Patch. Click the USE button to enable Protection for the selected Protection Set.
Note:
Either the Current or Both radio button in the Use section of the
Automation Protection window must be selected to enable the Edit button.
SW V3.3
AutoTouch+ 5-107
2. Enter a name for the new set in the New Protection Set: field. Click
Save and the new set will be created and assigned the entered name.
The newly saved set will become the current Protection Set and will be
added to the list of available sets (which appears in the Protection Set
section of the Automation Protection window).
5.13.1.3 Loading Protection Sets
To make a Protection Set the current set, it must be Loaded unless it was
the last set used or saved.
Using the following procedure, previously created Protection Sets may be
loaded:
1. Click the Mix Protection Enabled button to open the Automation Protection window if it is not already open.
2. Click the Load button and a selection box containing the available
Protection Sets will be displayed. The current Protection Set will be
displayed at the bottom of the box in the Current Protection Set:
field. The current set will also be shown in blue in the Protection Set
list. All others will be in black.
5-108 AutoTouch+
Protection Sets cannot be loaded from other Titles. Protection Sets made
within a Title are only available to that Title. Protection Sets made within
a Title are available to all Mix Passes within that Title.
SW V3.3
5.13.2
These radio buttons allow the selection of Protection Sets one of three
ways:
Current: The current Protection Set will be selected.
Checked: The checked Protections Sets will be selected. A list of Protection Sets is displayed in the Protection Set section of the Automation
Protection window. Each Protection Set has a box which may be
checked to include that set in the list of checked sets. The current
Protection Set is not selected.
SW V3.3
AutoTouch+ 5-109
Both: The current Protection Set and any checked sets will be selected.
Note:
If neither Protection Set or Global Patch Protect From Automation Enable box is checked, Protection will not be applied.
5.13.3
Removing Protection
Just as Protection may be applied in layers, it may be removed in layers or
entirely.
To remove one or more Protection Sets, use the following procedure:
1. Click the Mix Protection Enabled button to open the Automation Protection window if it is not already open.
2. Click Current, Checked, or Both in the Use section as appropriate.
If Checked or Both are selected, uncheck the unneeded Protection
Set(s).
3. If desired, uncheck the Global Patch Protect From Automation Enable box to remove Protection from the General Patch.
4. Click the Use button at the bottom of the window. The window will
close. Any selected Protection Sets will remain active and those deselected will be removed. Protection will be removed from the controls
included within the deselected Protection Set (Mutes on channels 1-12
in the example). The Mix Protection Enabled LED remains lit if any
controls remain Protected.
Shortcuts:
To quickly remove Protection from all controls, uncheck the Protect From
Automation Enable box in the Protection Sets section of the Automation
Protection window and click the Use button.
To quickly remove Protection from the General Patch, uncheck the Protect From Automation Enable box in the Global Patch section of the
Automation Protection window and click the Use button.
5-110 AutoTouch+
SW V3.3
5.13.4
SW V3.3
AutoTouch+ 5-111
5.14.1
Mix On
Engaging the MIX ON key activates the AutoTouch+ system. A Mix Tree
must be open before the system may be turned On. When the system is On,
the MIX ON key illuminates.
D950:
5.14.2
Vista:
View Dynamic
Pressing VIEW DYN / VIEW will cause the lights for all dynamic controls
currently on the Work surface to illuminate. Static controls will not light.
This provides a very quick and easy means of identifying which controls
have Dynamic moves recorded and which are Static controls. See Graphic
above.
5.14.3
View Alt
Not implemented for future use.
5-112 AutoTouch+
SW V3.3
5.14.4
Storing AutoTouch+ Panel Preset: AutoTouch+ Panel Presets may be stored as follows:
1. Set all AutoTouch+ Panel controls to the desired state.
2. Hold the STORE key and press the desired Preset key (PRE A, PRE B,
PRE C, and PRE D).
Recalling AutoTouch+ Panel Preset: AutoTouch+ Panel Presets may be recalled as follows:
1. Press the Preset key (key (PRE A, PRE B, PRE C, and PRE D) for the
Preset to be recalled.
Long Term Storage:
5.14.5
The contents of all AutoTouch+ Panel Presets, along with the current settings, may be stored as part of a User File. Refer to chapter 5.17.
Function Keys
Function keys A1 and A2 (Vista) or F1...F3 (D950) are not implemented
(for future use).
5.14.6
Static data may also be cleared by clicking the Clear Static button in the
AutoTouch+ window.
In the Automation Options Misc menu (also refer to chapter 5.21.8),
static objects can be protected under certain circumstances.
SW V3.3
AutoTouch+ 5-113
5.14.7
Scene Capture/Recall
Note:
D950:
Vista:
Scene Capture:
Holding the STORE key and pressing the SCENE CAPTURE key (D950) or
just CAPT (Vista) will capture a Scene in the first buffer. Holding the
AUTO MODE and STORE keys and pressing the SCENE CAPTURE key
(D950) or AUTO MODE and CAPT (Vista) will capture a Scene in the
second buffer.
The SCENE RECALL / RCL key will illuminate when a Scene has been
captured in the first buffer. There is no indication of the status of the second Scene buffer.
The following controls will be stored within a Scene:
Controls in RECORD
Controls that are Held
Controls that are being touched when the Scene is captured
Note:
If no controls are in the states listed above, the existing Scene buffer will
remain intact.
A list of controls and their values will be stored when a Scene is captured.
5-114 AutoTouch+
SW V3.3
Scene Recall:
Pressing the SCENE RECALL / RCL key will recall the Scene stored in the
first buffer. Holding AUTO MODE modifier key and pressing the SCENE
RECALL / RCL key will recall the Scene stored in the second buffer.
When a Scene is recalled, the controls on the list come back Held and
WRITE Enabled. The values for the controls in the buffer will be reinstated as well. If Touch Record is active, the controls in the list will punchin to RECORD upon Scene Recall
Holding the Global Record CLR / ALL key and pressing the SCENE RECALL
key (D950) or CLR / ALL and RCL (Vista) will clear a Scene in the first
buffer. Holding Global Record CLR / ALL and AUTO MODE and pressing
SCENE RECALL / RCL will clear the second Scene buffer.
Note:
The data in the Scene Buffer is not saved as part of a Mix Pass, Mix Tree,
or Title. Therefore, it will not persist from session to session.
SW V3.3
AutoTouch+ 5-115
5.15.1
There are two keys on the AutoTouch+ Panel associated with Stop Frame
automation.
D950:
Vista:
5-116 AutoTouch+
SW V3.3
SW V3.3
AutoTouch+ 5-117
5.15.2
Read Lock
Read Lock forces all controls into Read and locks out all changes. While
in this mode, playing back the Read Mix data from the Active Pass is the
only operation possible. This assures the Active Pass will be played back
exactly as saved, which can be quite useful when printing a final mix or
layback.
The READ LOCK key is located at the top-left of the AutoTouch+ Panel and
will illuminate when engaged.
D950:
Vista:
Conditions:
5-118 AutoTouch+
SW V3.3
5.16.1
The Event List Editor is available by selecting Event List Editor from
the GC Automation menu.
SW V3.3
AutoTouch+ 5-119
Only the timecode location of an Event may be edited. Events may copied
to new locations or be deleted from the new Mix Pass.
Important Note:
Control values may not be changed using the Event List Editor.
Displayed Events:
Since a vast number of Events may be generated during a mix, Event Lists
become both very numerous and very large. In a large or complex project,
the number of events can grow to be overwhelming. To solve this problem,
the Events to be displayed may be selected in one of two ways:
Show Menu Selections: The Event Editor will display only the items
selected in this menu
Event List Filter: The Event Editor will display only the items selected
by the Event List Filter
Show Menu:
Selecting an item from the Show:" pull-down menu will select the Events
for that items controls to be displayed in the Event List Editor.
5-120 AutoTouch+
SW V3.3
Using the Event List Filter, Events for specific controls can be selected for
display in the Event column of the Event List Editor window.
To access the Event List Filter, click the
SW V3.3
button.
AutoTouch+ 5-121
The Event List Filter provides the means to select desired controls within
desired channels for display within the Event column. This set of Events is
not limited to Mutes and Switches. Any combination of channels and controls is possible. Using the Object Picker for the Event List Filter, it is possible to select an exact set of controls for which Events will be displayed.
For example, to edit Mute locations, only the Events for Mutes on selected
channels may be chosen for display. This will remove all other Events
from view and provide an efficient means of performing Mute Event edits.
5-122 AutoTouch+
SW V3.3
Note:
Automated Graphic Controller items are not selectable using the Object
Picker for the Event List Filter.
Note:
If objects are selected for display that do not have recorded Events, the
Event List will be empty.
Using the display modes listing above, any combination of displays may be
accomplished.
Important Note:
The use of the term Mute is used literally in the Event List Editor. If the
Mute is listed as ON in the Event List, the post fader channel output will
be cut. Muting will be activated. The associated key on the work surface
will not be illuminated (channel MUTE key on Vista and channel ON key on
D950). This may be a source of confusion for D950 users because the
channel is off and the ON key is not lit when the Event List indicates the
mute is On.
Note:
The Event List Editor only shows a subset of all the events stored within a
Mix Pass. Making an edit can change what is shown and depending on the
edit performed, some events may drop off the list.
Note:
From the Events chosen for display, single Events, an entire Event List, or
a selected group of Events and/or Event Lists may be chosen for editing.
SW V3.3
AutoTouch+ 5-123
Use the following procedures to select Events and/or Event Lists may be
chosen for editing:
Individual Events: Individual Events may be selected by clicking the
Event label or the associated timecode. To select individual Events
from an Event List, the list must first be expanded.
Event Lists: Individual Event Lists may be selected by clicking the
Event List header or the associated timecode.
Selected Events and/or Event Lists: A group of selected Events and/or
Event Lists may be chosen using any of the following methods:
- Click and Drag: Click and hold on an Event or Event List and drag
the cursor over the desired items. This allows adjacent items to be
selected.
- Control-clicking (holding the Ctrl key plus single-clicking): Allows
selection of individual Events and/or Event Lists anywhere within
the Event List Editor. Items may be selected regardless of location,
so non-adjacent items may be chosen.
- Shift-clicking (holding the Shift key and single-clicking): Allows
selection of a range of Events and/or Event Lists. Clicking a pair of
items while holding down the Shift key will select those items and
the ones in-between.
Event List Editor Operations:
The following operations may be performed using the Event List Editor:
Redisplay Event List Near Current Timecode: Opens the Event List
closest to the current or selected timecode location.
Copy Event(s) to New Timecode: The selected Events and/or Event
Lists are copied and pasted to a new timecode location. When selected, a timecode entry box will open.
Move Event(s) to New Timecode: The selected Events and/or Event
Lists are moved to a new timecode location. When selected a timecode entry box will open.
Move Event(s) One Frame Earlier: The selected Events and/or Event
Lists are moved one frame earlier. The selected items are nudged
backward.
Move Event(s) One Frame Later: The selected Events and/or Event
Lists are moved one frame later. The selected items are nudged
forward.
Delete Selected Events: The selected Events and/or Event Lists are
deleted from the resultant Mix Pass. Caution: No warning prompt is
given. See Note below.
Expand and Show Each Event at a Timecode: All Events Lists are
opened and each Event is displayed with its timecode location.
Consolidate Multiple Events at Each Timecode: Only Events Lists
are shown at each timecode location. Individual Events will be
shown only if they are the only Event at that timecode location.
Filter Which Events to Display: Opens the Object Picker for the
Event List Filter.
5-124 AutoTouch+
SW V3.3
Each time an Event List edit operation is performed, a new Mix Pass is
created.
Note:
5.16.2
OFLA Editing
AutoTouch+ data may be edited using the OFLA offline mix editor. OFLA
is stand alone mix editor that may be used with or without AutoTouch+.
Being fully integrated with AutoTouch+, OFLA provides quick and easy
comprehensive Mix Pass editing when used in a session environment.
When used in an offline capacity OFLA is equally efficient.
OFLA allows the values of automation records to be edited within a timecode window. Objects can also be made Static using OFLA.
Accessing OFLA:
SW V3.3
AutoTouch+ 5-125
There are eight different Edit Types available. It should be noted that all
Edit Types are not available for all control types (for example, the value of
a mute or switch cannot be trimmed).
SW V3.3
Note:
Automated Graphic Controller items are not selectable using the Object
Picker for Edit Object Selector.
The select At Out Time function will determine how the edit data transitions back to Read Mix data.
At Out Time selections function as follows:
Restore Values: This is the equivalent to Write To: Punch-Out. Read
Mix control values will be restored at the OFLA Out Time. Glide functions are not available.
Write to End: This is the equivalent to Write To: End except the edit
control values will be written to the end of the Mix Pass. To use a fixed
end time select Restore Values as the At Out Time function. Write To:
End Of Time is not available.
Write to Next Change: This is the equivalent to Write To: Next
Change. Read Mix control values will be restored when the next record is encountered. Glide functions are not available.
SW V3.3
AutoTouch+ 5-127
5.16.2.1
Object Picker
The Object Picker is used to select the elements within a mix you wish to
edit. These elements are organized into channels and objects within channels. Selection of elements can be as specific as an individual parameter
value, within a particular object, within a single channel, and as broad as
all parameters, within all objects, within all channels.
Note:
5-128 AutoTouch+
SW V3.3
5.16.2.2
All Chans:
Input:
MT Input:
MT Monitor:
Group Out:
Master Out:
Aux Out:
This panel contains buttons that correspond with the channels that are
present within the active mix. Using these buttons, channels can be selected for editing as follows:
selects all channels for editing;
selects all Input channels for editing;
selects all Multitrack Input channels for editing;
selects all Multitrack Monitor channels for editing;
selects all Group Output channels for editing;
selects all Master Output channels for editing;
selects all Auxiliary Output channels for editing.
Activating the left-hand button at the beginning of each row will select all
channels of that type. If both mono and stereo versions of a particular
channel type are included in the VMC, just the mono or stereo channels
may be selected by clicking on the appropriate button. Channel types
and/or versions may be de-selected after a large selection (such as All
Chans) has been made.
Group:
Master:
Member:
SW V3.3
AutoTouch+ 5-129
the group. In other words, whether or not the Member buttons appear in
the Channel Selector Panel is determined by the loaded mix/snapshot.
Notes:
5-130 AutoTouch+
SW V3.3
5.16.2.3
This panel contains buttons that correspond with the elements (or objects)
that are contained within the channels.
Note:
It is important to realize that the Object Selector Panel will display all
elements that are included in the VMC. While an object might appear on
the panel, it might not be configured within the selected channel(s). Objects not included anywhere in the VMC will not appear on the Object
Selector Panel.
SW V3.3
AutoTouch+ 5-131
All Objects:
Fader/Mute:
EQ:
Filter:
Delay:
Gain:
Dyn:
Lim/Comp:
Gate/Exp:
Pan:
Insert:
Dir Out:
Bus Assign:
Aux Mono:
Aux Stereo:
Patch:
Note:
5-132 AutoTouch+
The buttons on the Object Selector Panel select objects and parameters on
a global basis. If individual or subsets of parameters are to be selected for
editing, the Show Objects>> facility must be used.
SW V3.3
5.16.2.4
Once a tree has been chosen, all of the individual elements it contains may
be viewed by opening the displayed folders and folders within folders
(click the + icons to open folders and the icons to close them). Like
the channel/object selectors, only elements contained within the VMC are
displayed.
Items can be selected for editing by checking any combination of folders
and/or individual elements within the tree. Using this method, an exact set
of elements, either simple or complex, can be chosen. Because of this high
Date printed: 27.08.03
SW V3.3
AutoTouch+ 5-133
resolution, a much more precise set of elements may be selected than what
is possible using the channel/object selector panels.
An item can be checked or unchecked by clicking on the box next to its
name. Several items may be selected by highlighting the item labels using
the familiar Shift-click and Ctrl-click methods. Once the labels have been
highlighted, Right-clicking will open a pop-up menu that allows the group
to be checked or unchecked.
Notes:
5-134 AutoTouch+
When all items within a channel/object section have been chosen, the associated selector button(s) will illuminate with a dark blue light and the associated tree elements will be indicated with a black check. If only part of
a section is chosen, the associated selector buttons will illuminate in light
blue and the tree elements will be checked in gray.
Notice the relationship between the channel/object selector panels and the
tree displays. When an element is chosen using a selector panel, the corresponding element is checked on the tree. Likewise, if an item is checked on
the tree, the corresponding selector button is illuminated.
SW V3.3
5.16.2.5
Function Controls
Copy:
Paste:
Save:
Load:
Clear:
Apply:
Copy Picked on OK:
Cancel:
Note:
Open Mix Selector Tabs:
SW V3.3
AutoTouch+ 5-135
5.16.3
Mix Controls
All edits are based upon an existing mix, known as the Active Mix. Depending on the type of edit selected, data may be needed from another mix
or snapshot. The controls for the necessary mixes appear in the combo
boxes to the right of the Object Picker or Mix Viewer window.
5.16.3.1
Active Mix
The Active Mix provides the primary data set that is used during editing.
Every edit is based upon the selected Active Mix, the channels/objects selected within the mix, the portion of the mix to be altered, and the type of
edit applied. In other words, the data (parameter values) from the selected
Active Mix objects is altered according to the chosen Edit Type and Edit
Region when the edit is performed. Previously existing and altered data are
combined and saved as a new mix.
Most Edit Types (Set, Trim, Freeze, and Clear) need data from only the
Active Mix for an edit to be performed. Spread, Merge, and Update Snap
edits all require data from other mixes. When an additional data source is
needed to perform an edit, an additional mix combo box (containing the
appropriate controls) will appear when the corresponding Edit Type is
chosen.
Each mix needed for an edit has a combo box that contains the necessary
controls for that mix and edit type.
The Active Mix combo box has a primary control set:
Timecode Entry Fields, used to select the Edit Region.
In Time:
Out Time:
Length:
Length Lock:
5-136 AutoTouch+
SW V3.3
Timecode addresses may be entered into all three fields in the following
ways:
Capture the current timecode address using the In or Out buttons (if
provided);
Highlight all or part of the entry field and type in the address;
Highlight all or part of the entry field and click/drag (roll) the value up
or down;
Press the + or key from the computer keyboard, and an additional
Timecode Entry Field will appear. The value entered into this field will
be added (+) or subtracted () from the existing timecode value.
Right-Click any part of the entry field and a menu of timecode address
selections from which to choose will appear;
Note:
Note:
Timecode Entry Fields do not appear in the Active Mix box when Update
Snap is selected as the Edit Type.
SW V3.3
AutoTouch+ 5-137
5.16.3.2
In Time:
This pop-up menu box provides a list of mixes available to become the
Spread Source Mix. This list contains the same mixes available to the Active Mix and functions using the same selection techniques.
The Spread Source Mix is typically different from the Active Mix. However, it can also be the same mix as the Active Mix.
For a Spread Edit to be performed, a Data Point (a single timecode address) must be selected from within the Spread Source Mix.
The Data Point is defined using a Timecode Entry Field. The Spread
Source Mix has one Timecode Entry Field:
Point from which the Spread Source Mix data originates, i.e. the timecode
address of the Data Point.
The In Time from the Spread Source Mix is selected using the same techniques used for selecting the Active Mix timecode addresses.
Notes:
The In Time selects the Data Point (a specific frame) from the Spread
Source Mix. This fixed data is applied throughout the entire Edit Region in
the Active Mix.
Refer to chapter 5.16.4 for additional details regarding timecode entries.
Offset Controls:
An Offset combo box is provided for easy control of offsets between the
Active and Spread Source Mix In Times.
5-138 AutoTouch+
SW V3.3
Offset Lock:
The Offset combo box for the Spread Source Mix contains the following
controls:
Moves the Active Mix In Time to the Spread Source Mix In Time;
Moves the Spread Source Mix In Time to the Active Mix In Time;
Toggles the Offset Value between positive (+) and negative
(); + is the default value;
Difference between the Active Mix and Spread Source Mix In Times
(00:00:00:00 is the default value);
Freezes the Offset value.
Note:
The relationships between the Active Mix and Spread Source Mix In
Times and the Offset Values are as follows:
If the Active Mix and Spread Source Mix In Times are identical, the
Offset Value will be 00:00:00:00.
If the Active Mix In Time is 10 seconds greater than the Spread Source
Mix In Time, the Offset Value will be +00:00:10:00.
If the Active Mix In Time is 10 seconds less than the Spread Source
Mix In Time, the Offset Value will be 00:00:10:00.
Changing either In Time will cause a corresponding change in the Offset Value unless it is locked.
Locking the Offset field will freeze its value. When locked, its value
remains constant when changes are made in the other fields. Changing
either In Time will then cause a corresponding change in the other In
Time. It is important to note that the Offset Value may be edited even
when its locked.
It is possible to lock both Length and Offset fields.
Down Arrow:
Up Arrow:
+/ Box:
Offset Value:
5.16.3.3
Merge Mix
The Merge Mix allows mix data from a region of an external mix to be
applied to the Active Mix. The data from the selected region in an external
mix (Merge Mix) is applied to the selected objects, on the selected channels, in the Active Mix during the Edit Region.
The Merge Mix combo box has two primary control sets:
Mix Selection Menu: used to select the Merge Mix;
Timecode Entry Fields: used to select the source region of the Merge
Mix.
In addition, an Offset combo box is provided so the Active Mix and Merge
Mix In Times can be easily offset from each other.
SW V3.3
AutoTouch+ 5-139
In Time:
Out Time:
This pop-up menu box provides a list of mixes available to become the
Merge Mix. This list contains the same mixes that are available to the Active Mix and functions using the same selection techniques.
The Merge Mix may be the same mix as the Active Mix.
For a Merge edit to be performed, a Data Region from within the Merge
Mix must be selected.
The Data Region is defined using Timecode Entry Fields. The Merge Mix
has the following Timecode Entry Fields:
This is the starting point of the Data Region from the Merge Mix;
This is the ending point of the Data Region from the Merge Mix.
The Merge Mix timecode entries are selected using the same techniques as
used for selecting the Active Mix timecode addresses.
Notes:
The Data Region from the Merge Mix is applied to the Edit Region of the
Active Mix. Therefore, the Data Region and Edit Regions must be the
same length. Because of this, the Length field in the Active Mix box works
in concert with the In Time or Out Time in both the Active and Merge Mix
boxes. Changing the Length field will change the values in the Active Mix
and Merge Mix boxes. Changing the Merge Mix In Time or Out Time will
change the Active Mix In Time or Out Time values, as well as the Length
value. Locking the Length field will affect the functions of the In Time or
Out Time in both the Active Mix and Merge Mix sections.
Refer to chapter 5.16.4 for additional details regarding timecode entries.
Offset Controls:
An Offset combo box is provided to facilitate easy control of offsets between the Active Mix and Merge Mix In Times.
The Merge Mix Offset controls function the same as the Spread Source
Mix Offset controls.
5.16.3.4
5-140 AutoTouch+
SW V3.3
In Time:
This pop-up menu box provides a list of mixes available to become the
Update Snap Source Mix. This list contains the same mixes that are available to the Active Mix and functions using the same selection techniques.
The Update Snap Source Mix may be the same mix as the Active Mix.
For an Update Snap edit to be performed, a Data Point (a single timecode
address) must be selected from within the Update Snap Source Mix.
The Data Point is defined using a Timecode Entry Field. Update Snap
Source Mix has one Timecode Entry Field:
This is the point from which the Update Snap Source Mix data originates;
the timecode address of the Data Point.
The In Time for the Update Snap Source Mix is selected using the same
techniques used for selecting the Active Mix Timecode addresses.
Notes:
The In Time selects the Data Point (a specific frame) from Update Snap
Source Mix. This fixed data is applied throughout the entire length of the
Active Mix. Therefore, the Active Mix does not contain any Timecode
Entry Fields (In, Out, or Length) when Update Snap is selected as an Edit
Type.
Refer to chapter 5.16.4 for additional details regarding timecode entries.
SW V3.3
AutoTouch+ 5-141
5.16.4
Timecode Controls
5.16.4.1
General Information
All timecode values are expressed as positive numbers and are limited by
the number of timecode addresses available. Times cannot be less than
00:00:00:00 or greater than 23:59:59:29 (in 30 non-drop). Only Offset
fields can have both positive and negative time values.
Timecode Entry Fields are interactive. Changes made to an entry field may
effect other fields values. For example, changes made to the In Time or
Out Time fields in the Active or Merge Mix boxes will change the value of
the Length time. Changes made in the Length field will change the value
of the Out Time of both the Active and Merge Mixes. Changes made to the
Offset field may effect In Times, and so on.
It is possible for the In Time and Out Time to be equal in value. When
using the click/drag method of timecode entry, it is possible scroll the Out
Time downward until it matches the In Time. In that event, the Length
time will be 00:00:00:00. Additional reduction of the Out Time value will
also reduce the In Time value. Returning the Out Time to its original value
will increase the In Time until it matches its original value.
The current system timecode is displayed in the upper right-hand corner of
the OFLA screen when the Mix Viewer is enabled.
5.16.4.2
In Time:
Out Time:
Length:
Offset:
A variety of Timecode Entry Fields are provided for the definition and
control of Edit Regions, Data Regions, Data Points, and Offsets.
Timecode Entry Fields function as follows:
The starting point for an Edit Region (Active Mix), the starting point for a
Data Region (Merge Mix), or the timecode address for a Data Point
(Spread Source Mix or Update Snap Source Mix);
The ending point for an Edit Region (Active Mix) or a Data Region
(Merge Mix);
The duration of the edit; the total time of the Edit Region;
The difference between In Times of the Active Mix and Spread Source or
Merge Mixes.
The In Time and Out Time entry fields are equipped with buttons that allow the capture of the current timecode address while the mix is stopped or
running. Clicking on these buttons (In or Out) will enter the current
address into the appropriate field.
Timecode Capture:
5-142 AutoTouch+
Timecode addresses may be entered into any field using the following
methods:
Capture the current timecode address by clicking the In or Out buttons
(if provided); at the point the In or Out button is clicked, the current
timecode address is entered into the corresponding field; Timecode addresses can be captured when the mix is running or stopped.
SW V3.3
Mix/Timecode Items:
Highlight all or part of the entry field (hours, minutes, seconds, and
frames may be selected individually or as a group);
Type in the desired timecode value (colons are not necessary when
typing);
Press Enter.
Highlight all or part of the entry field;
Click and drag (roll) the value up or down; an upward trackball motion
will increase the timecode value, and a downward motion will decrease
the value;
Stop at the desired value and press Enter.
Press the + or key from the computer keyboard, and an additional
Timecode Entry Field will appear;
Using one of the highlight methods above, enter a timecode value;
Press Enter. The math to add (+) or subtract () the entered value
to/from the existing timecode will be applied. The result of the math
will be entered as the new timecode address.
Right-click any part of the entry field;
A menu of timecode address selections from which to choose will appear;
Use the click/drag method to select a timecode address included in the
menu.
The items contained within the Right-Click Timecode Menu are as follows:
Mix Begin: This is the first timecode address within the selected mix
(the selected mix is the open mix that has been chosen with the tabs at
the bottom of the Object Picker or Mix Viewer); clicking the In button while holding the AUTO MODE key performs the same function.
SW V3.3
AutoTouch+ 5-143
Function Controls:
5-144 AutoTouch+
Mix End: This is the last timecode address within the selected mix;
clicking the Out button while holding the Shift key performs the same
function.
Current Time: This is the current D950 timecode address.
Clear: This clears the timecode entry for the selected field and resets
the value to 00:00:00:00. The Backspace key will also clear entries,
however, it resets all timecode fields.
End of Day: This will enter the last possible timecode address available.
For 30 frame non-drop timecode, this value will be 23:59:59:29.
Go To: This is a transport control used when the Mix Viewer is enabled.
Sort Cues By Name: This sorts the Cue List items alphabetically by
name. Items are usually displayed chronologically by timecode address.
This function may be toggled On/Off, with On being indicated by a
check next to the menu item.
Cue List: This displays the contents of the Cue List (if one exists) from
the currently opened Title. Timecode addresses from the Cue List items
may be selected using the click/drag method.
Copy: This allows the timecode address from the selected field to be
copied to the PC clipboard.
Paste: This allows the timecode address from the PC clipboard to be
pasted to the selected field.
Undo Changes: This restores the previous timecode value to the selected field after a change has been made.
Clear Most Recent: This clears all items from the Most Recent timecode address list.
Add to Most Recent: This adds a timecode address to the Most Recent
List. Timecode addresses are also added to the Most Recent list whenever a value is entered into any field (unless Lock Most Recent is enabled).
Lock Most Recent: This prevents changes from being made to the Most
Recent timecode address list. This menu item may be toggled On/Off. A
locked Most Recent list is indicated by a check next to this menu item.
When the Most Recent list is locked, the Clear Most Recent menu item
is not available.
Sort Most Recent: This sorts the Most Recent list chronologically by
timecode address. Most Recent list items are usually displayed in the
order in which they were entered. Sort Most Recent will re-arrange the
list items with the lowest value first. This menu item may be toggled
On/Off. If left On (indicated by a checked menu item), new entries to
the Most Recent list will be automatically sorted as they are entered.
List Entries: This displays the contents of the Most Recent timecode
address list (if one exists). Timecode addresses from this list may be
selected using the click/drag method. The Most Recent list is available
to all Timecode Entry Fields.
SW V3.3
5.16.4.3
Clear:
Undo/Redo:
Save:
Recall:
Controls are provided that allow timecode fields to be set to zero, reset to
the previous values, stored, and restored on a global basis. When these
controls are used, the values for all present Timecode Entry Fields are effected. As discussed previously, the fields that are present are determined
by the Edit Type selected.
The timecode entry controls (labeled Timecode Entries) are as follows:
Resets all timecode values to 00:00:00:00; the Backspace key on the computer keyboard performs the same function;
Toggles between Undo and Redo modes of operation; Undo resets the
timecode fields to the values that were in use before changes were made;
Redo restores the most recent changes;
Copies all timecode values to the PC clipboard;
Copies the saved timecode values from the PC clipboard to the Timecode
Entry Fields.
SW V3.3
AutoTouch+ 5-145
Timecode values may be locked in the Length (in the Active Mix box) and
the Offset fields (used with Spread Source Mix and Merge Mix). This allows the values in the locked field(s), which might otherwise change, to
remain constant when the values in other fields are changed. Locking the
Length or Offset field is accomplished by checking the Lock box to the
right of the field.
Locking the Length field is useful when the duration of an Edit Region
needs to maintain its total time, but the In or Out Times must change.
Changes made to the In Time will create corresponding changes to the Out
Time and vice versa, while the Length field remains the same. Changes
made to the Length field will change the Out Time field. It is important to
note that the Length fields value may be edited even when its locked.
5-146 AutoTouch+
SW V3.3
Both the Length and Offset fields may be locked simultaneously. This
allows the Edit Region and Offset to remain constant when other fields are
altered. In this case, it is possible to change the Offset field by more than
one increment.
Notes:
To fully understand the relationships between the various entry fields and
their locking capabilities, experimentation with a variety of conditions is
strongly suggested.
Remember that Timecode Entry Fields are interactive, so changes to fields
in one box (such as Merge Mix) may affect changes in other fields (such as
Active Mix).
SW V3.3
AutoTouch+ 5-147
5.16.5
Once channels/objects have been selected and applied using the Object
Picker, a list of the chosen objects is displayed in the Selected Objects
window. It is the parameter values of these objects that will be affected
when the edit is performed.
Note:
Set:
Trim:
Note:
The Value Entry Field is only available in Set and Trim Edit Types.
The type of value is determined by the type of parameter(s) selected for
editing. Some parameters will have specific labels for the Value Entry
Field. For example, if Fader values were selected from a group of Input
channels, the Value Entry Field will be expressed in dB. Likewise, if a
group of EQ frequency parameters were selected, freq would represent
the Value Entry Field. Other parameters without specific labels will be labeled simply as Value.
Note:
An arrow will appear at the right of the Value Entry Field when like parameters of certain types are selected for editing. Clicking on this arrow
(or anywhere in the Value Entry Field) will cause a scroll box to appear
that contains a list of the possible values for that parameter. For example,
if Input Gain #1 is selected, the scroll box will contain values ranging from
24 to +24 dB in 1 dB increments. A value can be selected from this list by
highlighting the desired item.
Parameters of the same type (such as Direct Out Level) may be chosen
from several different channel types, such as Input, Group, Auxiliary Output, and so on. Mono and Stereo channels may be included when objects/parameters are chosen.
5-148 AutoTouch+
SW V3.3
5.16.6
Note:
General Information:
In order to provide power and versatility, OFLA offers seven distinct Edit
Types. Each provides an edit function designed to perform a specific task.
Edit Types
Edit Types can be chosen by clicking the arrow at the end of the display. A
list of Edit Types will be displayed. Clicking one of the Edit Types will
select it for use. Edit Types can also be selected using click-drag method in
the Edit Type window.
Set:
Trim:
Freeze:
Clear:
Spread:
Merge:
Update Snap:
At Out Time:
Restore Values:
Write To End:
Write To Next Change:
SW V3.3
AutoTouch+ 5-149
5.16.7
1. Click the In button in the Active Mix box or enter a timecode address
manually.
2. Click the Out button in the Active Mix box or enter a timecode address manually.
3. Further manipulate the Edit Region as necessary.
1. Using the Edit Type Menu, select the desired edit function.
2. Enter Set or Trim values if using those functions.
3. Enter the necessary timecode values as required by the selected Edit
Type.
4. Click on the desired At Out Time option.
5-150 AutoTouch+
Perform Edit:
After Editing:
In the mix pass tree, a new Mix Pass will be created after each Perform
Edit function.
SW V3.3
AutoTouch+ supports any number of Users. For each new User a folder is
created in the Users folder in the D950System directory. The User folder
may be named as desired. Any number of User Files may be stored in a
Users folder.
Users and User Files are not specific to a particular Mix Tree, Title, or
Project. Because of this, any User File in any Users folder is available for
use with any Title or any Mix Pass.
Use the following procedure to create a new User and User File:
1. Set all Options as desired.
2. Store all AutoTouch+ Panel Presets, if any (D950 only).
3. Select Save Mix Options from the GC Automation menu.
4. Click the New User button. The New User window will open.
Date printed: 27.08.03
SW V3.3
AutoTouch+ 5-151
5. Enter a new User name in the field provided and click OK. A new
User folder will be created bearing the name entered.
6. Enter the name of the new User File in the Save User File As field and
click OK.
7. A new User File bearing the name entered will be created.
Load a User File:
2. The User folder containing the active User File will be open and the
active User File will be indicated in blue letters.
3. If necessary open the appropriate User folder by clicking the + icon for
that User or double-click the name. The folder will open and display
its contents.
4. Double-click the name of the desired User File or single-click the
name to highlight it and then click the Load button.
5. The selected User File will be loaded.
5-152 AutoTouch+
SW V3.3
Users and User Files may be deleted by removing them from the Users
folder in the D950System directory.
SW V3.3
AutoTouch+ 5-153
D950
[12]
[11]
[13]
[10]
[15]
[14]
[8]
[9]
[7]
[6]
[5]
[16]
[4]
[3]
[17]
[2]
[1]
[1]
5-154 AutoTouch+
[2]
[3]
Automation Indication:
MIX OPEN (green) Mix is open and automation system is on.
RDY (yellow) Automation system is ready (e.g. timecode ok).
REC (red) Automation system is recording.
[4]
[5]
SW V3.3
AutoTouch+ 5-155
[6]
[7]
[8]
[9]
[10]
5-156 AutoTouch+
SW V3.3
[11]
[12]
[13]
KILL PASS If engaged when timecode is stopped, the new mix pass will
not be written. To prevent a new Mix Pass from being written, press KILL
PASS before playback of timecode stops (see also chapter 5.5.1.3).
[14]
[15]
STATIC DATA When lit, this key indicates that Static Data Buffer is active and there is a difference between the current Static values and those
stored within the current Mix Pass (Active Pass).
Pressing the STATIC DATA key clears the current Static values and those
stored within the current Mix Pass (Active Pass). This function cannot be
undone (see also chapter 5.14.6).
[16]
[17]
SW V3.3
AutoTouch+ 5-157
5.18.2
Vista
[9]
[6]
[7]
[5]
[8]
[4]
[12]
[2]
[3]
[1]
[10] [11]
5-158 AutoTouch+
[1]
[2]
[3]
[4]
[5]
[6]
SW V3.3
AutoTouch+ 5-159
WRITE TO: END The Last Recorded Value will be applied until the userspecified End Time. All previously recorded values between the Last Recorded Value (typically Punch-out) and the End Time will be erased.
WRITE TO: PUNCH IN Extend the Last Recorded Value back to the punchin location.
WRITE TO: BEGIN Extend the Last Recorded Value back to the specified
Begin Time.
5-160 AutoTouch+
[7]
[8]
[9]
[10]
[11]
[12]
SW V3.3
5.19.1
5.19.1.1
5.19.1.1.1
SW V3.3
AutoTouch+ 5-161
Mode Selection:
Consecutive presses will select the next available Control Mode for that
channel <Option>. Which Control Modes are included and the order in
which they appear in the cycle is determined by Options selected in the
Control Modes Options page (also refer to chapter 5.21.2).
Affected Controls:
The channel controls affected by the chosen Control Mode are determined
by the settings on the Control Modes Options page. The following Channel
Auto-Mode Affects options may be selected:
<Pre-Selector Objects>: The controls selected in the global Control
Mode Pre-Selectors.
<Fader>: Fader only
<Mute>: Mute only
<Fader and Mute>: Fader and Mute only
The current Control Mode for the fader is indicated to its right.
Other Functions:
When held down, the AUTO / MODE key serves two additional purposes:
Punch-In/Out Key for selected encoders and switches: When holding
down the AUTO / MODE key and actuating an encoder or switch, individual controls within the channel strip may be punched in or out of
RECORD. This assumes the controls are properly enabled.
Modifier Key: When held down, the key:
- Prevents switches from toggling states
- Inverts the Touch and possibly the Un-touch functions <Option>
for Touch Record and Touch Hold.
<Option>
Options for the AUTO / MODE key are set in the Channel Auto-Mode Button section of the Control Modes Option page (also refer to chapter
5.21.2):
<Order>: There are four positions that can be accessed via consecutive
presses of the AUTO / MODE key.
- The assignment for each position is made using the four pull-down
menus in the <Order> section.
- The top menu represents the first position.
- Any Control Mode can be selected at any position or none can be
selected.
- If <None> is selected, that position is not included when cycling
the AUTO / MODE key.
<Affects>: The selection of controls that enter the selected Control
Mode is determined in the <Affects> section. Radio buttons allow
the selection of one of the following options:
- <Pre-Selector Objects>: Local controls that correspond to the active
Control Mode Pre-Selectors on the AutoTouch+ Panel.
- <Fader>: Fader only
- <Mute>: Mute only
- <Fader & Mute>: Fader and Mute only
Either the <Touch Hold> or <Touch Record> function may be selected
for Modified Un-touch Inversion when the AUTO / MODE key is held.
This selection is made by clicking the desired radio button in the
<Modified Un-touch Inverts> section of the Misc Options page (refer to
chapter 5.21.8).
5-162 AutoTouch+
SW V3.3
5.19.1.1.2
The touch-sensitive channel fader is the primary channel output level control.
Control Modes:
The fader Control Mode may be selected locally by pressing the AUTO /
MODE key. Repeated presses will cycle the available control modes <Option>.
The FDR STAT key is the primary control for automating the channel fader.
Status Indications:
The FDR STAT key provides information on the automation status of the
channel fader:
Steady Illumination: The fader is in WRITE or TRIM enable.
Flashing: The fader is in RECORD.
SW V3.3
AutoTouch+ 5-163
Fader Value:
5.19.1.1.3
Up and down arrow lights indicate the difference between the current fader
value and the Active Pass Read Mix data. When the values match both
lights are extinguished. An exception is to show the offset from the Trim
Null point when in TRIM (this is always the absolute position of the fader
from 0 dB). The fader null indicators are located next to the fader.
The current value of the fader is shown in the unused Layer display.
The channel mute key (ON key) is the primary on/off control for the channels audio output.
Control Modes:
The mute Control Mode may be selected locally by pressing the AUTO /
MODE key. Repeated pressed will cycle the available control modes <Option>.
The MUTE STAT key is the primary control for automating the channel
mute.
Status Indication:
The MUTE STAT key provides information on the automation status of the
channel mute:
Steady Illumination: The mute is in WRITE or TRIM enable.
Flashing: The mute is in RECORD.
5-164 AutoTouch+
SW V3.3
5.19.1.1.4
D950 M2:
These keys are fully automated. When
enabled, and Touch Record is active,
pressing a key toggles the status of the
function and punches it into Record. If
Touch Record is not active, pressing this
key just toggles its status.
If the AUTO / MODE key is held, pressing
a key punches that function in (if
enabled) or out (if recording) of
Automation Record.
Press and Hold: If a switch is held, its
release will cause a punch-out, if it was in
Record prior to its release.
SW V3.3
AutoTouch+ 5-165
D950 Classic:
When displaying values, this shows the
value according to the mode charts; when
the control is in TRIM it shows the offset
and direction from the trim null point.
Always shows the current knob position.
Lights when any S/E is in TRIM or WRITE
ENABLE. Flashes when any S/E is in
RECORD.
Pressing punches all S/E into Playback.
Pressing with AUTO MODE held down
punches all objects into Playback.
Pressing twice puts all enabled S/Es
into RECORD or only enabled S/Es that
are touched or held (basing on GC
option).
Control Modes:
Double-Press Functions:
Status Indication:
S/E PB, S/E REC key provides information about the automation status of
the channels switches and encoders:
Continuously on: One or more switch and/or encoder is in WRITE or
TRIM enable.
Flashing: One or more switch and/or encoder is in RECORD.
Each encoder has its own Control Mode indicator LED:
Off: READ or ISOLATE
Continuously, red: WRITE ENABLE
Flashing, red: WRITE RECORD
Continuously, green: TRIM ENABLE
Flashing, green: TRIM RECORD
5-166 AutoTouch+
SW V3.3
For the last encoder touched, left and right arrow lights indicate the difference between the current encoder value and the Active Pass Read Mix
data. When the values match both lights are extinguished. An exception is
to show the offset from the Trim Null point when in TRIM (this is always
the absolute position of the encoder from 0 dB). The encoder null indicators are located just below the encoders.
Encoder Value:
Each encoder has its own four-character LED display that indicates the
current value of that encoder.
5.19.1.2
Organization of Controls:
Note:
The CAS automation mode will follow those made at the channel strip or
globally.
SW V3.3
AutoTouch+ 5-167
5.19.1.2.1
The touch-sensitive CAS fader is the primary output level control for the
channel currently assigned to the CAS.
A set of Control Mode activators are provided exclusively for the CAS
fader. The CAS fader Control Mode may be selected by pressing the
FADER Control Mode key for the desired mode. Modes may also be selected globally or locally (via the channel strip for assigned channel).
5-168 AutoTouch+
SW V3.3
The FADER STAT key is the primary control for automating the CAS fader.
Status Indications:
FADER STAT key provides information about the automation status of the
CAS fader:
Continuously lit: The fader is in WRITE or TRIM enable.
Flashing: The fader is in RECORD.
The FADER Control Mode is indicated by the illuminated Control Mode
activator:
READ: READ
ISO: ISOLATE
ABS: WRITE ENABLE
TRIM: TRIM ENABLE
Up and down arrow lights indicate the difference between the current fader
value and the Active Pass Read Mix data. When the values match both
lights are extinguished. An exception is to show the offset from the Trim
Null point when in TRIM (this is always the absolute position of the fader
from 0 dB). The fader null indicators are located next to the fader.
Fader Value:
The current value of the last CAS control to be used is shown in the Function Value display at the top of the CAS.
SW V3.3
AutoTouch+ 5-169
5.19.1.2.2
The CAS mute key (ON key) is the primary on/off control for the channel
currently assigned to the CAS.
A set of Control Mode activators are provided exclusively for the CAS
Mute. The CAS mute Control Mode may be selected by pressing the Mute
Control Mode key for the desired mode. Modes may also be selected globally or locally (via the channel strip for assigned channel).
The MUTE STAT key is the primary control for automating the CAS
mute.
Status Indications:
The MUTE STAT key provides information about the automation status of
the CAS mute:
Continuously lit: The mute is in WRITE or TRIM enable.
Flashing: The mute is in RECORD.
The mute Control Mode is indicated by the illuminated Control Mode activator:
READ: READ
ISO: ISOLATE
ABS: WRITE ENABLE
TRIM: TRIM ENABLE
Mute Value:
5-170 AutoTouch+
The current value of the last CAS control to be used is shown in the Function Value display at the top of the CAS.
SW V3.3
5.19.1.2.3
Note:
In the graphic above only the Dynamics section of the CAS is shown.
Switches and encoders may be controlled separately in the CAS. See CAS
Controls below.
SW V3.3
AutoTouch+ 5-171
Switch & Encoder Control Modes: A set of Control Mode activators are provided exclusively for the CAS
switches and encoders. The CAS switches and encoders Control Mode
may be selected by pressing the switches and encoders Control Mode key
for the desired mode. Modes may also be selected globally or locally (via
the channel strip for assigned channel).
Note:
5-172 AutoTouch+
The CAS has five keys that support switch and encoder automation. These
keys allow a precise set of controls to be easily chosen for automation.
They also allow separate control over switches and encoders.
ONE: Allows the creation of a temporary list of controls to be automated. Holding down the ONE key and touching the desired controls
will select those controls for automation. Touching an encoder will select both the encoder and its associated switches. The list is deleted
upon the completion of the automation operation.
MANY: Allows the creation of a list of controls to be automated that
may be kept for future use. Holding down the MANY key and touching
the desired controls will select those controls for automation. Touching
the encoder will select both the encoder and associated switches. The
MANY key will illuminate indicating that a list of controls has been created. Pressing the MANY key recalls the list of controls for further automation operations.
SECT SWITCH (section switches): Allows the creation of a temporary
list of switches to be automated. Pressing the SECT SWITCH key and
touching any switch will select (or deselect) the switches for the entire
section from the selection list. The list is deleted upon the completion
of the automation operation.
SECT ROTARY (section rotaries): Same as the SECT SWITCH mode, except for encoders for an entire section.
ALL: Selects all controls, and then individual control status (in the list
or not) can be toggled on or off as needed.
When an entire section or the ALL function is used, this refers to the visible
controls on the CAS. So, for example, if the ALL key is used, only the
control from the Compressor or the Limiter will be included, as only one
of those sections can be visible on the CAS at a time. Of course the
alternate controls can be added by touching them and adding them to the
list. This affects AUX Sends and any other hidden controls as well.
SW V3.3
For the last encoder touched, left and right arrow lights indicate the difference between the current encoder value and the Active Pass Read Mix
data. When the values match both lights are extinguished. An exception is
to show the offset from the Trim Null point when in TRIM (this is always
the absolute position of the encoder from 0 dB). The encoder null indicators are located at the top of the CAS, just below the Function Value display.
Encoder Value:
The current value of the last CAS control used is shown in the Function
Value display at the top of the CAS.
SW V3.3
AutoTouch+ 5-173
5.19.2
[A]
[B]
First, there are some record indicators integrated within the recording
keys:
[C]
[D]
[A]
[B]
[C]
Current and replay value of the channel mute. If the current value is different from the one in the last mix pass, this LED indicates the value within
the last mix pass, while the main red LED within the key indicates the current value.
This LED is also used for mute indication, if "solo in place" is active.
[D]
[E]
[E]
5-174 AutoTouch+
SW V3.3
Displayed Value
The displayed value (e.g. 7.6 dB) is always the current value, except
when the control is in TRIM mode. Then it shows the offset from TRIM
null point.
It is underlined whenever the control is touched (hold in automation).
Rotary Value
Current and replay value of the rotary control. If the current value is different from the one within the last mix pass, a pink colored element indicates the value of the last mix pass, while the main display is indicating the
current value.
Fader Value
Current and replay value of the fader. If the current value is different from
the one in the last mix pass, a pink colored element indicates the value
within the last mix pass, while the main display is indicating the current
value.
Recording
Recording and recording mode indicator: This always refers to the associated control.
Characters without a frame indicate the status of the rotary control (I =
Isolate, R = Read, T = Trim, W = Write).
A red frame behind the W or T indicates that the rotary control is currently recording.
SW V3.3
AutoTouch+ 5-175
Recording
Recording mode of the fader (in the Vistonics generic display area):
Characters without a frame indicate the status of the fader (I = Isolate, R =
Read, T = Trim, W = Write).
A red frame behind the W or T indicates that the fader is currently
recording.
n1 x
Rotary Dynamic/Static
Fader Dynamic/Static
Dynamic/static view of the fader: When pressing the VIEW key in the
AutoTouch+ panel, this display appears and indicates FADER DYN, if
the fader is dynamically automated.
5-176 AutoTouch+
SW V3.3
[9]
[10]
[8]
[11]
[12]
[13]
[7]
[6]
[15]
[5]
[17]
[14]
[16]
[4]
[18]
[3]
[2]
[1]
[1]
Mix Tree window. Can be hidden by clicking on the Hide Tree button. If
hidden, this button turns into Show Tree, the Display Mode button becomes inactive (refer to chapter 5.4.1 for details).
[2]
Several Mix Passes are shown in the Mix Tree window. With the Display
Mode button the display mode of the mix passes can be changed, and it
can be decided if only the Mix Pass number, only the Mix Pass name, or
both shall be displayed (refer to chapter 5.4.1.3 for details).
[3]
Mix Pass Stack; holds up to eight Mix Passes for immediate use (e.g. direct comparison of Mix Passes (refer to chapter 5.5.1 for details).
[4]
Glide Time; defines the length of the glide. To enter a value just click in
the box and type the desired glide time, or use the right click menu allowing e.g. to access the Cue list with timecode cue points (also refer to
chapter 5.9.3).
[5]
SW V3.3
AutoTouch+ 5-177
[6]
If Fixed has been selected, an timecode entry box will be opened. Use
the same method to enter a timecode as explained under point [4].
Extend Back To: can be activated on the AutoTouch+ panel. Either Extend back to BEGIN or PUNCH IN can be selected.
Refer to chapter 5.9.2 for more information on Extend Back To:.
Selected Extend Back To: BEGIN (on the AutoTouch+ panel) will be
displayed in the GC Auto Touch Plus panel in red, to indicate that this
function has been activated.
This means that automated parameters will be written back to the selected
timecode value (fixed, beginning of time, or beginning of mix) in the next
mix pass.
A green indication refers to activated Extend Back To: PUNCH IN.
The entered timecode value (fixed, beginning of time or beginning of mix)
is not activated.
Green indicates that Extend Back to: PUNCH IN will be performed and
the red Write to: shows, that Write to: END will be performed.
5-178 AutoTouch+
SW V3.3
[7]
Write Zone is defined by a BEGIN and an END timecode value. If activated, automation data can be written in this zone only.
[8]
Pass; shows the Begin and End time of the current mix pass.
[9]
Mix; shows the Begin and End time of the entire mix.
[10]
The timecode window displays the current timecode (hh, min, s, frames),
the frame rate, and the timecode type. Timecode type can be GEN (internal
TC Generator), 9 pin (serial TC), or LTC (external TC).
These settings are made in the Option TC Reader/Gen menu (also refer
to chapter 4.6.5).
[11]
[12]
[13]
[14]
Clear Static; when a non-dynamic parameter has been changed, this button
will lit. By clicking on the button the Static Data Buffer will be cleared,
otherwise the static information will be written in the next mix pass.
[15]
Options...; (only activated if MIX is ON) Click on the this button to access
the Mix Options (also refer to chapter 5.21).
[16]
Display Mode; mix pass display mode selection: it can be decided if only
Mix Pass number, only Mix Pass name or both shall be displayed (also refer to chapter 5.4.1.3 for details).
SW V3.3
AutoTouch+ 5-179
5-180 AutoTouch+
[17]
Hide Tree or Show Tree; will hide or show the Mix Tree window.
[18]
Mix Pass information; to activate the PASS INFO dialog box. A name and
notes can be entered for the selected Mix Pass (also refer to chapter
5.4.1.3).
Mix: Shows the Mix Tree Name
Pass: Shows the name of the mix pass and allows to enter the PASS INFO
dialog box
Notes: Shows the notes.
SW V3.3
When you click the Options button, the tabbed Options Dialog window will open. It will be set to the page where it was last left, so the options dialog tab page is said to be sticky.
SW V3.3
AutoTouch+ 5-181
5.21.1
Use the following procedure to create a new User and User File:
1. Set all Options as desired.
2. Store all AutoTouch+ Panel Presets, if any (D950 only).
3. Select Save Mix Options from the GC Automation menu.
5-182 AutoTouch+
SW V3.3
4. Click the New User button. The Enter New User Name window will
open.
5. Enter a new User name in the field provided and click OK. A new
User folder will be created bearing the name entered.
6. Enter the name of the new User File in the Save User File As field
and click OK.
7. A new User File bearing the name entered will be created.
Load a User File:
SW V3.3
AutoTouch+ 5-183
2. The User folder containing the active User File will be open and the
active User File will be indicated in blue letters.
3. If necessary open the appropriate User folder by clicking the + icon for
that User or double-click the name. The folder will open and display
its contents.
4. Double-click the name of the desired User File or single-click the
name to highlight it and then click the Load button.
5. The selected User File will be loaded.
Update a User File:
5-184 AutoTouch+
Users and User Files may be deleted by removing them from the Users
folder in the D950System directory.
SW V3.3
5.21.2
<Order>: This list selects which Control Modes will be selected by pressing the AUTO MODE key, and in what order. All four Control Modes may
be selected or not in whatever order is desired.
<Affects>: This set of radio buttons determines which controls within the
channel will be affected by the AUTO MODE key when it is used to set
Control Modes.
<Pre-selector Objects>: The state of the Control Mode Pre-Selectors
determine which controls will be affected by the AUTO MODE key when
it is used to set Control modes.
<Fader>: The AUTO MODE key only affects the fader of the channel.
<Mute>: The AUTO MODE key only affects the mute of the channel.
<Fader and Mute>: The AUTO MODE key only affects the fader and
mute of the channel.
This set of radio button controls what happens when the Mix On mode is
selected and unselected (turned on and off)
<Maintain Object Modes>: In this case turning MIX ON, on and off,
will not change the control modes of any of the controls in the console.
<Set All to Read>: In this case turning MIX ON, on, after having turned
it off, will set all controls to READ.
<Set All to Read>: In this case turning MIX ON, on, after having turned
it off, will set all controls to READ.
SW V3.3
AutoTouch+ 5-185
5-186 AutoTouch+
SW V3.3
5.21.3
Glide
Glide at Punch-Out:
When a control is punched out of Record into Playback the control will
glide from the punch-out value to the read mix value over the time period
as set by the Glide Time setting. The system attempt to recalculate the
glide vector after each frame so an attempt is made to have the actual glide
duration match the set glide time as closely as possible. However, if the
read data is approaching the gliding control quickly, the glide duration
may be shorter than the actual setting. In no cases will the time be longer.
This behavior is consistent with good mixing practice.
The punch-out glide will take place if the control is punched out
While timecode is running (glide takes place in real-time)
As a result of Timecode being stopped (glide takes place in the post
process)
And even if timecode is stopped in the middle of the glide (glide takes
place partly in real-time and partly in the post process). This is a great
feature because there are many times when a machine (TC) is stopped
by one mixer just after another mixer has punched out and a glide has
begun. In this case the glide will occur unscathed!
When an old Read Mix data record is encountered for this control, a glide
begins at that point and extends for the duration of the glide time (of
course this assumes that the option is set and that the Master Glide Button
is active at the time of the next change).
SW V3.3
AutoTouch+ 5-187
Glide at End:
When the end time occurs (either in real time or as part of the post processing) a glide begins. The glide starts at the end time if set to End of Mix
or a Fixed timecode. If the glide takes place during the post process (after
the mix pass is ended) then the Master Glide Button must be active at the
time that the Mix pass is stopped. If End is set to end of time, no glide occurs. (Also see Back Time option below.)
If the Write Zone is active then a glide will occur at the Write Zone End
time either in real time or as part of the post process (subject to the state of
the option and the Master Glide Button. (Also see Back Time option below.)
Glide at Beginning:
If the Extend Back To: Begin is active, then a glide will occur at the begin
time (beginning of Mix or a user-input TC) as part of the post processing
(subject to the state of the option and the Master Glide Button)
Glide at Punch-In:
If the Extend Back To: Punch In is active, then a glide will occur at the
Punch-in time as part of the post processing (subject to the state of the option and the Master Glide Button at the time of Punch-in).
5-188 AutoTouch+
If this option is set, then the glide will begin such that the glide ENDS at
the End or Write Zone End time rather than beginning at that time. This
back times the glide so the data beyond the end time (or write zone end
time) is perfectly preserved and match BEFORE the transition point.
SW V3.3
5.21.4
Hold
<When Touch Hold Turned Off>: TOUCH HOLD (on the AutoTouch+
Panel) may be turned on and off during the course of a Mix pass. This options affects whether Held controls are cleared of their held status when
The Touch Hold mode is changed from On (active) to Off. If the option is
not selected, then changing the state of Touch Hold will have no effect on
Held controls.
<Upon Punch Out>: Touch Hold is used for a variety of purposes. Sometime a write value needs to be held (so that un-touching the control while
Touch Record is engaged does not punch it out of record), just until the
control is punched out of record. At that point the control would return to
playing back the Read Mix. With this option set, that is how the behavior
would work. However, sometimes you will want to punch-in to that same
held value later in the mix pass, even after you have punched out for this
section of the mix. By deselecting this option the behavior will allow for
this operation. The held value will remain until it is cancelled by other
means. The new Mix Pass will, of course, not be affected.
SW V3.3
AutoTouch+ 5-189
5.21.5
Master Panel
This option page allows you to over-ride certain settings of the system that
are normally controlled by the AutoTouch+ Panel. This allows for the
AutoTouch+ Panel to control functions for certain types of controls while
allowing other types of controls to remain in specific modes or be blocked
by them.
Touch Hold:
Faders/Encoders:
<Follows Panel>: Faders and Encoders (knobs) will follow the settings of
the AutoTouch+ panel in regards to Touch Hold.
<On>: Faders and Encoders (knobs) will always be in Touch Hold mode
regardless of the settings of the AutoTouch+ Panel.
<Off>: Faders and Encoders (knobs) will never be in Touch Hold mode
regardless of the settings of the AutoTouch+ Panel.
Switches:
<Follows Panel>: Switches (keys) and Selectors (keys or knobs) will follow the settings of the AutoTouch+ panel in regards to Touch Hold.
<On>: Switches (keys) and Selectors (keys or knobs) will always be in
Touch Hold mode regardless of the settings of the AutoTouch+ Panel.
<Off>: Switches (keys) and Selectors (keys or knobs) will never be in
Touch Hold mode regardless of the settings of the AutoTouch+ Panel.
5-190 AutoTouch+
SW V3.3
Touch Record:
Faders/Encoders:
<Follows Panel>: Faders and Encoders (knobs) will follow the settings of
the AutoTouch+ panel in regards to Touch Record.
<On>: Faders and Encoders (knobs) will always be in Touch Hold mode
regardless of the settings of the AutoTouch+ Panel.
<Off>: Faders and Encoders (knobs) will never be in Touch Hold mode
regardless of the settings of the AutoTouch+ Panel.
Switches:
<Follows Panel>: Switches (keys) and Selectors (keys or knobs) will follow the settings of the AutoTouch+ panel in regards to Touch Record.
<On>: Switches (keys) and Selectors (keys or knobs) will always be in
Touch Hold mode regardless of the settings of the AutoTouch+ Panel.
<Off >: Switches (keys) and Selectors (keys or knobs) will never be in
Touch Hold mode regardless of the settings of the AutoTouch+ Panel.
Faders/Encoders:
<Follows Panel>: Faders and Encoders (knobs) will follow the settings of
the AutoTouch+ panel in regards to Extend Back To Begin Time.
<Off>: Faders and Encoders (knobs) will be blocked from entering Extend
Back To Begin Time regardless of the settings of the AutoTouch+ Panel.
Switches:
<Follows Panel>: Switches (keys) and Selectors (keys or knobs) will follow the settings of the AutoTouch+ panel in regards to Extend Back To
Begin Time.
<Off>: Switches (keys) and Selectors (keys or knobs) will be blocked from
entering Extend Back To Begin Time regardless of the settings of the
AutoTouch+ Panel.
Faders/Encoders:
<Follows Panel>: Faders and Encoders (knobs) will follow the settings of
the AutoTouch+ panel in regards to Extend Back To Punch-In.
<Off>: Faders and Encoders (knobs) will be blocked from entering Extend
Back To Punch-In regardless of the settings of the AutoTouch+ Panel.
Switches:
<Follows Panel>: Switches (keys) and Selectors (keys or knobs) will follow the settings of the AutoTouch+ panel in regards to Extend Back To
Punch-In.
<Off>: Switches (keys) and Selectors (keys or knobs) will be blocked from
entering Extend Back To Punch-In regardless of the settings of the AutoTouch+ Panel.
In many cases it is desirable to audition a level and have that final determined level be written from the punch-in to the punch-out time. This is
sometimes referred to as writing to a region. In AutoTouch+ this is accomplished by setting both the Extend Back To: Punch-In as well as Write To:
Punch Out. Because this combination is selected so often, this options
automatically selects Write To: Punch-Out whenever Extend Back To:
Punch-In is selected. It is simply a convenience and ensure that when you
wish to write to a punch-in/out region it is set properly. If you wish to set
Extend Back to Punch-In with a different Write To selection you can simple select a different Write To selection after Extend Back to Punch-In has
been selected (or do not set this option).
SW V3.3
AutoTouch+ 5-191
5.21.6
This determines which preset will be loaded when the MIX ON key is
activated for the first time only. Subsequent cycling of the MIX ON key has
no affect on the Panel Presets.
<Load Preset A>: When the system is first turned on, AutoTouch+ Panel
Preset A is loaded.
<Use Last Setting>: When the system is first turned on, no Preset will be
loaded. The AutoTouch+ Panel will be set in the same state as when the
system was last shut down.
5-192 AutoTouch+
SW V3.3
5.21.7
End Of Pass
The End of Pass options determine the behavior of specific functions when
a Mix Pass is terminated by stopping timecode. At the end of a Mix Pass
each of the options control this behavior in the following manner.
<Record>: If any controls are in record when the mix pass is ended they
will be punched out of record if this option is set.
<Write To End>: Because Write To End is a very destructive feature (although very much used and useful), this option ensures that it is only used
for one pass and Write to End Reverts to Punch-In at the end of a Record
Pass. There will be no effect by a play pass (which is the case with all of
these options).
<Extend Back to Begin>: Like Write To End, this destructive function can
be set to be cleared after a Record pass has been written.
<Extend Back to Punch-In>: Same as above.
<Held Objects>: There are times when you want to hold objects (in record
or audition) and have them revert to playing the Read Mix data when the
next pass is run. And there are time when you want to audition a level and
then run the pass again to do the actual record pass. In this case, by unchecking this option the controls can be held across passes.
<Only if Touch Record Active>: When checked, End of Pass will clear
the items above only if Touch Record was active.
SW V3.3
AutoTouch+ 5-193
5.21.8
Miscellaneous
This option page contains options not addressed elsewhere.
Protect Static:
<Touch Record>: The AUTO MODE key acts as a modifier key for certain
functions. For example, if the modifier key is held when an enabled control is touched, the control will or wont go into record based on the inverse of the setting of the Touch Record function (of the AutoTouch+
Panel). Normally, when this radio button is selected, when un-touching a
control, if the modifier key is held, the Touch Record functionality is again
reversed.
<Touch Hold>: By selecting this option, when un-touching a control, the
effect of Touch Hold is reversed rather than that of Touch Record.
5-194 AutoTouch+
SW V3.3
<Read Safe>: Normally when a control is moved its changed value is able
to be auditioned, and then it snaps back to the Read Mix value (unless
Touch Hold is active). When this option is set, any controls in READ
mode will NOT be able to be auditioned, they will always follow the read
mix value regardless of the physical or virtual control position
<Disable Trim Replay>: When this option is selected, faders will NOT
play back any recorded Trim data. Note that this has no effect on the mix
values that are being played from the read mix. Only that the faders will
not track the any previous Trim values that were recorded. The Read Mix
values already contain the effects of any previously recorded TRIMs. So
this only affects how the faders respond when they are in TRIM enable
mode. Also note that TRIM replay is only available on faders.
SW V3.3
AutoTouch+ 5-195
Selecting New Mix Tree from the Automation menu opens the New
Mix Tree dialog window. A new Mix Tree may be created using this window.
Selecting Open Mix Tree from the Automation menu opens the Open
Mix Tree dialog window. An existing Mix Tree may be opened using this
window.
Load Mix:
Selecting Load Mix from the Automation menu opens the Load Mix
Into Tree dialog window. An existing Mix from any Title may be loaded
into the current Mix Tree using this window.
Make/Save Pass:
Selecting Edit Mix Pass from the Automation menu opens the OFLA
offline mix editor. The Active Mix Pass control values and locations may
be edited.
Selecting Event List Editor from the Automation menu opens the offline
Event List Editor. The locations of the Active Mix Pass control changes
may be edited.
Selecting Clear Trim Replay Data clears the Trim Replay Data for the
Active Mix Pass.
Selecting Save Mix Options from the Automation menu opens the Save
User File As dialog window. A new User and or User File may be created
using this window. User Files contain Mix Options and AutoTouch+ Panel
Presets.
5-196 AutoTouch+
SW V3.3
Selecting Load Mix Options from the Automation menu opens the Load
Mix Options File dialog window. Any existing User File may be loaded
using this window. User Files contain Mix Options and AutoTouch+ Panel
Presets.
Protection:
Selecting Protection from the Automation menu opens the Automation Protect control window. Protection may be applied to any set of controls using this window.
SW V3.3
AutoTouch+ 5-197
This chapter assumes that the appropriate window or entry box is active.
Appropriate fields or sections of fields are highlighted, and/or the cursor is
placed appropriately.
Hot Key functions are described in the table below.
Key
Right Arrow
Left Arrow
Shift Right Arrow
Shift Left Arrow
B, b
E, e
Space, t or T
G or g
C or c
P or p
R or r
M or m
S or s
L or l
Shift Space
Home
End
Shift Home, End
Single Click
Double Click
Delete
Up Arrow
Dn Arrow
Pg Up
Pg Dn
Digit
5-198 AutoTouch+
SW V3.3
Function
Next Field to the Right
Next Field to the Left
Extend Selection one Field to the right
Extend Selection one Field to the left
Captures the current mix start time
Captures the current mix end time
Captures current system time
Goto.. locates the system to the time in the control
Copies the FOD to a special copy buffer
Pastes the FOD from the copy buffer
Clears the timecode to 00:00:00:00
Clears the Most Recently used Timecode List
Toggles the Sorted view of the most recently used timecodes in
the context menu
Toggles the locking state of the most recently used Timecode List
(accept or dont accept further changes taken)
Selects all fields
Selects Hours field
Selects Frames field
Extends selection appropriately
Selects Field
Selects All fields
Zeros out selection
Bumps Selected Field Up (if more than one field is selected it will
bump by the right most field and keep the selection active)
Holding Shift puts it into X10 Mode.
Bumps Selected Field Down (if more than one field is selected it
will bump by the right most field and keep the selection active).
Holding Shift puts it into X10 Mode.
Bumps Selected Field Up by 10 (if more than one field is selected
it will bump by the right most field and keep the selection active).
Bumps Selected Field Down by 10(if more than one field is selected it will bump by the right most field and keep the selection
active)
Places the selected fields into edit mode. All unselected fields will
be grayed to indicate edit mode. Once in edit mode, all digits
entered will shift previous digits to the left. Most non-digit keys
and trackball click activity will leave edit mode. When leaving edit
mode the new timecode is checked for validity.
Continued...
Key
. (Period)
+/ (on numeric or
normal keypad) also
= is handled as + so
Shift doesnt need to
be held.
Enter
Esc or U
Function
If in edit mode and the frames field is included in the selection it
will try to justify the entered digits to the seconds field if sufficient
space is available. Then it will leave edit mode on the previous
selection and put the frames field in edit mode.
If in edit mode but the frames field was not in the selection it will
leave the digits entered as is. Exit enter mode on the previous
selected fields and enter edit mode on the frames field.
If not is edit mode it will select the frames field.
Used for Offsetting the timecode by another timecode. Brings up
a new timecode edit box under and offset from the parent box.
The Parent box goes gray. An offset can be entered into the new
edit box. All normal editing can be used in the new box (bumping,
scrolling etc) except for +,. The offset can be applied to the
original timecode by pressing Enter, + or . Pressing enter will
apply the offset, either adding or subtracting it based on the key
used to initiate the process. Pressing + will add it (irregardless of
the key used to initiate), pressing will subtract it (irregardless of
the key used to initiate). Pressing esc will cancel the action.
Clicking outside the offset entry box will also cancel the action.
The offset entry box will allow frames to be entered up to 99 if the
HH, MM and SS fields are all 0 for bumping by up to 99 frames.
Enters Scroll Mode. The Control key is the modifier to enter scroll
mode. Once in scroll mode the control key can be released.
Scrolls the Field clicked on, wrapping into higher order fields.
When the field and all higher order fields are 00s or Max Values
the scrolling is stopped (i.e. 0 wrap is prevented). Pressing and
holding the shift key while scrolling enables 10x scrolling as long
as the shift key is held.
Commits to the Edited Timecode
Cancels all changes to the timecode since the last Commit
When free form entry of timecodes is performed, after all digits are entered or the selected field is changed, the entered data is validated. If there
are invalid digits for the type of timecode, the highest order invalid field is
highlighted and the text color goes red. At this point no operations are allowed until the timecode is corrected. Since the field in error is highlighted
direct entry for correction is easy.
Commit/Cancel:
The timecode editor keeps two timecodes during editing, the committed
timecode and the working timecode. As you bump, offset, enter digits, etc.
the working timecode gets changed. Hitting Enter or leaving the edit box
(i.e. the edit box loses focus) commits the edits. If after making changes,
even in the middle of entering digits or with invalid timecode displayed in
red, you can press ESC to cancel the changes and go back to the original
timecode.
Up to 99 frame offset:
Remainder:
SW V3.3
AutoTouch+ 5-199
the string 00:00:00.01 and the string converted to an FOD the result would
be 103, loosing two FODs in the process. During various operations like
bumping or offsetting, the timecode conversion routine keeps track of the
remainder automatically. Basically, having a remainder means that the
FOD does not exactly equal the beginning of the frame represented by the
timecode string. The following table illustrates the rules regarding when
remainders are saved and when they are lost.
Action
User Enters any Timecode Digits
User Captures Current Time
Offsets
Bump/Scroll
Drag/Drop
Intellibump:
Remainder
No, FOD exactly matches string entered
Yes
Yes
Yes
Yes
CREDITS
Written by:
Daniel Pfeifer
Associate Professor of Recording Industry
Middle Tennessee State University
This chapter was written with consultation and direction from Michael
Tapes. Additional editorial input provided by (in alphabetical order): Alex
Duggan, Jamie Dunn, Stephan Ledergerber, Peter Marone, Tibor Tamas,
and Tonstudios Z.
5-200 AutoTouch+
SW V3.3
CHAPTER 7
7
SW V3.6
ConfigTool 7-1
7-2 ConfigTool
SW V3.6
7.1 Installation
Note
Environment
The Session Configuration Tool will run under Microsoft Windows 95, 98,
2000, or NT 4.0 environments.
Minimum Requirements
The Session Configuration Tool requires the following minimum environment to run properly:
Windows 95, 98, 2000 or Windows NT 4.0
Pentium processor, min. 200 MHz recommended
32 (preferably 64) MB of RAM
Display resolution 1024x768
SW V3.6
ConfigTool 7-3
7.1.1
Where to Install
The Session Configuration Tool may be installed on:
The Studer D950/Vista Control PC
Any other PC, provided that above requirements are met
We recommend installation on a PC different than the D950 or Vista control PC. The program requires a lot of processor power while it is compiling. Whilst it will run without any problem in a multitasking environment
with multiple programs running at the same time, its performance may be
considerably slowed down under such circumstances. If speed is essential,
we recommend running the Session Configuration Tool alone on a PC.
In some cases, the Studer D950/Vista Digital Mixing System may be delivered with the Session Configuration Tool already installed.
7.1.2
How to Install
C:\D950cfg
Please use the Windows Explorer to check the results of your work now.
The following (or similar) file structure should now be found on your target PC (assuming C was selected as the target drive):
\tmpFiles\(subdirectory)
\aryymmdd.ach
\CoreFuncyymmdd.lib
\CoreFunc96kyymmdd.lib
\D950CfgTool.exe
\mnyymmdd.exe
\rtyymmdd.a
yymmdd
refers to year month day and indicates the version of the file. This
version number varies from release to release. Please refer to the release
documentation of your specific release in order to check that the files are
correct.
C:\ADI_DSP\21K\Bin
\asm21k.exe
\go32.exe
\ld21k.exe
\lib21k.exe
Sharc
Sharc
Sharc
Sharc
C:\ADI_DSP\21K\Etc
\a21000.exe
\cpp.exe
C:\ADI_DSP\21K\Include
\def21060.h
7-4 ConfigTool
SW V3.6
assembler
assembler
assembler
assembler
file
file
file
file
Please make sure that the :\ADI_DSP directory has been placed directly
under the root of your selected drive as indicated above, otherwise the
Configuration Tool may not work properly.
C:\D950SYSTEMDB
The next step will be to create a Shortcut and then to set several options
within the Configuration Tool.
Create a Shortcut:
Double-click on the shortcut. There will probably be an error message UnThis is because the .ini file options have
not yet been set. Quit the message and the Session Configuration Tool
screen will appear.
able to open file: xxxx.
Here the names of directories and appropriate files that you have just copied have to be entered. The above graphic shows the files used for software
version 3.1.02. Since those may vary for every installation and software
version, you will now need to update these entries by using appropriate file
names and paths, as installed on your system. The Browse button can be
used to select the appropriate file, except for the following two entries:
SW V3.6
ConfigTool 7-5
Now that you have installed all files and set the basic options, you can
proceed to test the whole installation, by generating an empty configuration. This empty configuration is loaded per default after starting the application.
Select the menu item Generate and then All. This will start the process
of generating the DSP and control software that is needed to run a new
Session Configuration on your console. Various messages will be displayed, and after a while, a message similar to the following one should
appear:
7-6 ConfigTool
SW V3.6
7.2 Introduction
7.2.1
The concept of the Studer D950/Vista allows to use multiple DSP processors in a fully scaleable and configurable way. It is possible to specify the
power of the DSP core in fine steps in order to fulfil the exact need of an
application. It can be said that the Studer D950/Vista has a scaleable DSP
resource pool of computing power, which can be used in many different
combinations.
Session Configuration
Day 1
Live Broadcast Configuration
Day 2
Multitrack Recording Configuration
0 Routing buses
8 Groups with
EQ
2 Master Outputs with
Output Limiter
EQ
8 Mono Auxiliaries
2 Stereo Auxiliaries
12 Cleanfeed buses
Day 3
Mixdown Configuration
96 Mono Input Channels with
EQ
Delay
Comp/Lim/Exp/Gate
IPL
Surround PAN
48 Routing buses
0 Groups
16 Groups
4 Master Outputs
8 Master Outputs
4 Mono Auxiliaries
4 Stereo Auxiliaries
0 Cleanfeed buses
12 Mono Auxiliaries
4 Stereo Auxiliaries
0 Cleanfeed buses
Channel Types
All channels within the DSP core can be configured as Mono or Stereo
channels. The number of channels for any channel type is defined through
the Session Configuration. Moreover, any channel type can be fitted with
the available function blocks from the processing library. So EQ, Delay, or
Dynamics can be fitted to Input Channels, but also to Group Channels,
Master Channels or Auxiliaries in any number and combination. Any combination of Auxiliary, Cleanfeed, Multitrack Routing, Audio Subgroup and
Master Buses can be configured in the system.
DSP Boards
SW V3.6
ConfigTool 7-7
The system must contain one communication and control board called the
MEMNET board.
The total number of boards in any combination can be 21 at the maximum.
System Size & Numbers
The size and power of the system is defined by the number of DSP processors and I/O boards installed. The total DSP power can be compared to a
large bucket full of water (Installed DSP Capacity). The contents of the
large bucket can be distributed to four small buckets (channels with fader +
EQ) or to only two medium-sized buckets (channels with fader + EQ +
Dyn + Delay + 3D-PAN...).
DSP
FADER,
EQ
FADER,
DYN
FADER,
INS
FADER,
EQ
Channels
Channels
Channels
Channels
FADER, EQ,
DYN, DELAY,
3D-PAN,
48-TRACK,...
FADER, EQ,
DYN, DELAY,
3D-PAN,
48-TRACK,...
Channels
Channels
7-8 ConfigTool
SW V3.6
max.
800
400
200
100
100
200
max.
The Session Configuration Tool will tell you exactly how many DSP and
I/O boards you will need in order to run a certain configuration defined by
the number and type of channels, the number of summing buses, and the
number of physical I/O interfaces. As a consequence, there is no finite
maximum number of channels on the Studer D950/Vista the maximum
can be anywhere between 100 and 300 channels.
7.2.2
Data
Moreover, the VMC is a real-time data container that keeps the current
settings of a console, such as input channel 13 EQ gain = +12 dB, master 4 fader = 10 dB, etc. The VMC will only keep data for the channels
and console parts that are defined in the structure part of the VMC. Active
controls on the console, such as the faders, rotary encoders, pushbuttons
and the GC keyboard/trackball control, but also the Snapshot system and
the AutoTouch+ Automation system can write data to the VMC. Other
console parts, such as lamps, displays, and the GC screen can read data
from the VMC and display them. It can generally be said that almost all
settings and conditions of the Studer D950 and Vista console are a part of
the VMC.
SW V3.6
ConfigTool 7-9
7-10 ConfigTool
SW V3.6
7.2.3
Each of the subdirectory folders will contain the following files and folders
when the generation process is finished.
SW V3.6
ConfigTool 7-11
Both the Session Configuration Tool and the Studer D950/Vista System
software should be set to search in the folder C:\D950SYSTEMDB.
On the Studer D950/Vista System
If you are running the Configuration Tool on the Studer D950/Vista System, and the search paths are set as above, there is nothing more you need
to do in order to load a configuration. Simply switch to the Studer
D950/Vista operating system (the GC) and load a new configuration from
the GC File menu.
On a Separate PC
If you are running the Session Configuration Tool on a separate PC, you
will need to transfer the configuration files to the Studer D950/Vista control PC. Since all files are Windows files, it is a simple matter of using a
transfer medium (floppy, ZIP or even a LAN network) to transport the
files. Care has to be taken to store the files under the appropriate directory
on the Studer D950/Vista control PC as described above. The only files
that must be transferred for each configuration are:
MyConfig.vmc
MyConfig.cor
Data Compatibility
Studer D950/Vista features such as Snapshot, AutoTouch Automation, etc.
use Windows compatible files to store data. Since the contents of such files
are dependent on the current configuration, each file is internally stamped
with the Session Configuration ID. The configurations may be quite different the resulting snapshot or automation files will be different, too.
A Snapshot file made under Session Configuration A can not, therefore, be
directly recalled under a different configuration B. A function called Import must first be performed using the appropriate controls within the GC.
For more information on the Import function, please consult the
D950/Vista Operating Instructions.
Import Rules
7-12 ConfigTool
SW V3.6
Please be careful to first save the file under a different name in order to
keep the Studer D950/Vista basic configuration intact! Use the Save As
item in the File menu.
Modifying the *.vmc file that had been delivered with your console is the
simplest way to create a configuration that will run properly on your existing Studer D950/Vista console. On your console, there are several things
that can not simply be changed by editing the configuration:
All external I/O wiring
Monitoring wiring and monitoring configuration
Number of mic preamplifiers and their wiring
Signaling (fader start, ...) wiring and configuration
It is not very likely that you will be changing any of the above all the time
that is why you will want to use the existing configuration as a starting
point for your work, without having to think of configuring the right I/O
every time.
Tip
SW V3.6
ConfigTool 7-13
7.3.1.2
7-14 ConfigTool
If you want the new configuration to really run on your existing console,
you need to be careful to think of all the elements of a configuration
channel numbers and types, summing buses, I/O configuration, shared
functions, etc. Otherwise your new configuration may not be able to be
loaded properly on an existing console.
SW V3.6
7.3.2
Use the File/Open menu or the open folder icon in the toolbar to open
a *.vmc file.
To keep the original file intact, use the Save VMC as... command from
the File menu. Note that you do not have to type the extension .vmc. A
new folder and a new *.vmc file will be automatically created.
Use the View/Channel Bus command from the menu bar to display the
configuration contents. You may want to maximise the window in order to
see all the components.
This is a display of all the configured channel types and numbers and all
the configured summing buses as well as their interconnections:
Channel types
& Numbers
Add new
Channels
Summing Bus
types & Numbers
Add new
Summing Buses
SW V3.6
Which Channels go
to which Buses?
ConfigTool 7-15
Double-click on the channel area labeled Input mono. This will open an
editing dialog box which will allow you, among other things, to change the
number of mono channels:
Now we will change the stereo input channel configuration and name.
Double-click on the channel area labeled input stereo. On the left-hand
side, in the area called X Bar Section, double-click on Dynamics and
on Delay 100 ms. This will remove those two functions from the stereo
input channel. Now move to the area called Library / Available Functions and double-click on Delay 240 ms. Then go to the User Label
field and type in my stereo. Click on OK.
Now we will add two more mono AUX masters. Double-click on the channel area labeled AUX mono and change the number of channels to 6.
Click on OK.
7-16 ConfigTool
SW V3.6
Now you will have to adapt the number of AUX mono buses to reflect the
above change. Double-click on the area labeled Aux m Bus.
This will open a dialog that will allow you to set the number of buses to 6,
matching the new number of AUX mono channels.
Enter 6 instead of 4 and click on OK. This will add two more AUX
mono buses to the system.
Add New Group Channels
Now double-click on the channel area labeled new. This will allow you
to select a channel type and set its contents and number. Click on Channel
Attributes / Type and select Group mono.
This will select the channel type to mono group. Set the Number of channels to 2. Add 4-Band EQ from the library by double-clicking on this
item. Type in my GRP in the user label area and click on OK. This will
add two more audio groups including EQ to the configuration. Note that
you now have two sets of mono group channels with completely different
audio processing sections called my GRP and Example. Note also that
the bus connections have been extended with the small on/off boxes indicating that the two new groups will have access to Master, Solo, PFL and
AUX buses. By clicking on the on/off box corresponding to the Master
Bus, you can disable access from the new groups to the masters so they
can only be used for direct outputs.
Finished? Not quite. We still have to increase the number of Group Buses
to a total of four. Oops - the number is four already! The original configuration had two groups, but it had four group buses.
Tip
ConfigTool 7-17
soles) are valid audio signals and can be used as such in the Studer
D950/Vista patch. They are simply summation buses which will output the
sum of all assigned inputs.
The newly edited configuration now looks as follows:
8 mono input channels
2 stereo input channels with changed processing
2 + 2 mono groups, different processing + 4 group buses
2 mono masters + 2 master buses
6 mono Auxes + 6 mono AUX buses
2 stereo Auxes + 2 stereo AUX buses
2 solo buses
1 stereo PFL bus
Check the Interfaces
We will assume that for this example, the interfacing does not need to be
changed. We will only have a look at what interfacing is available in the
configuration we just changed. For this purpose, select Interface from the
View menu.
7-18 ConfigTool
SW V3.6
There are eight AES/EBU input interfaces, eight AES/EBU output interfaces, one MADI input with 48 configured channels, one MADI output
with 48 configured channels, one D21m input with 96 channels, and one
D21m output with 96 channels. This accounts for a total of 160 monoequivalent inputs and 160 mono-equivalent outputs.
Tip
7.3.2.1
Although we have been through many actions and have edited the original
configuration quite a bit, we did not yet touch on all possibilities of the
Configuration Tool. Please read on and acquaint yourself with all the details before you attempt to make a configuration and load it on your console.
Shows a possible
core layout overview
SW V3.6
ConfigTool 7-19
When you edit a configuration and see that it requires more boards than
your existing core has, there are three possibilities to continue.
Generate Core and Check Again
Tip
7.3.3
To get to the real number of boards, the full Generate Core process has to
be done first, as will be explained in the next chapter. Once this is finished,
it may happen that the requirements are less then estimated, and that your
newly edited configuration could fit on the existing core.
It is always recommended to run the Generate process before deciding
whether a desired configuration will fit on a given DSP core.
If you do not have enough installed DSP power, you can either reduce your
configuration slightly, by reducing the number of channels or by removing
some Dynamics or EQs you do not really need, or by reducing the number
of I/Os, until the configuration matches your actual board number.
The other way is, of course, to plug in the additional required number of
PE or PEAES cards into the DSP rack and load your new configuration.
You can even do this with power on. You may need to add some I/O wiring on the back of the DSP rack if you are expanding the number of physical I/Os.
7-20 ConfigTool
The Load Balancer first generates the VMC structure and then checks the
channels, shared processes, buses, and builds a DSP library.
SW V3.6
Compile Processes
First all channels and then all the summing buses are allocated to the required DSP board processors. Then the final core file is assembled from
individual components:
Finished ...
And finally, the finished core and core knowledge files are automatically
stored. You only have to click OK to finish the whole process after the
message Build All finished successfully!.
SW V3.6
ConfigTool 7-21
Tip
7.3.4
Please note that if you now display the core View, the lettering (rough
estimation) will be missing, indicating that the numbers displayed are now
the real, load-balanced ones.
The displayed warning does not mean that the configuration will not work.
The meaning of the warning will be explained in chapter 7.5.3.1.
On a Separate PC
If you are running the Session Configuration Tool on a separate PC, you
will need to transfer the configuration files to the Studer D950/Vista control PC. Since all files are Windows files, it is a simple matter of using a
transfer medium (floppy, ZIP or even a LAN network) to transport the
files. Care has to be taken to store the files under the appropriate directory
on the Studer D950/Vista control PC as described above. The only files
that must be transferred for each configuration in the above example are:
MyConfig.vmc
MyConfig.cor
Both files must be in the same subdirectory, otherwise the Studer
D950/Vista will not be able to load this configuration. The best practice is
to always copy the whole folder <MyConfig> containing both files and
paste it to the C:\D950SYSTEMDB directory.
7-22 ConfigTool
SW V3.6
7.4.1
Channel/Bus View
to work on
Core View
to check the statistics
Minimized Interface View
The last used Workspace setup will be stored when you close the Session
Configuration Tool, and will be recalled the next time you start the program.
SW V3.6
ConfigTool 7-23
7.4.2
7.4.3
Channel types
& Numbers
Add new
Channels
Summing Bus
types & Numbers
Double-click
to edit
Add new
Summing Buses
How to:
7-24 ConfigTool
Which Channels go
to which Buses?
7.4.3.1
Current Channel
Double-click to
add functions
Select:
Channel type
Enter a label
Enter the number
Double-click to
remove functions
Add / remove
functions
Click on the box to display the available channel types. Currently, the following channel types are available:
Mono Input
Mono Multitrack Input
Mono Multitrack Monitor Input
Mono Group
Mono Master
Mono AUX Master
Mono Reverb
Mono Control Master
Stereo Input
Stereo Group
Stereo Master
Stereo AUX Master.
SW V3.6
ConfigTool 7-25
Control Master
The Mono Control Master is a special channel type having any audio functions it is the Control Group Master used for the VCA style control
groups. Up to 16 such Control Masters may be configured.
User Label
User label is an optional text label that can be entered to additionally differentiate the channel types. Usually, labels are used to differentiate channels of the same type but with different functions, e.g. Input Mono with
EQ, Input Mono without Dynamics, etc.
Number of Channels
Any number can be entered here to define the quantity for this particular
channel type. The maximum numbers are in function of the overall installed DSP capacity (check the Core page to see how requirements
change) and, for some channel types, the maximum number is limited by
the capacity of the Studer D950 or Vista Desks to operate them. Desk limitations are as follows:
8, can be extended to 16 if no Aux Stereo extension
32
4, can be extended to 8 if no Aux Mono extension
16
8
8
48, Stereo counts as 2 (e.g. 32 Mono + 8 Stereo Groups)
16
7-26 ConfigTool
functions requires DSP power, therefore it is prudent to keep only the functions that are really needed. The minimum functions of a channel are:
Input Selector
Fader
Direct Out.
Library / Available Functions
In this area, the functions available from the system library are listed. The
list changes slightly depending on the channel type (e.g. master channels
do not have a Pan function available), but most functions are the same for
all channel types. This means that master channels may be configured with
an EQ, or an Aux master can have a limiter if needed. Functions can be
added to the current channel by double-clicking on the function in the library, or by using the <<<< button.
Please note that several restrictions to the X-bar section apply:
The X-bar section can contain a maximum of 6 functions.
Delay 100 ms and Delay 240 ms must not be used at the same time.
4-Band EQ and 4-Band EQ Notch must not be used at the same
time.
VSP Surround PAN requires a lot of DSP power and cannot be used
in a full channel, otherwise an error will be displayed during the Generate process. It is usually sufficient to remove Dynamics or EQ + Delay
functions to allow fitting of the VSP PAN.
7.4.3.2
Remove Channels
Simply click on the channel type to be removed and hit the Del (delete)
key.
Tip
Note how the requirements shown in the Core Statistics area in the Core
page change as you add or remove channels, change their number, or
add/remove functions.
Function Library
SW V3.6
ConfigTool 7-27
Select
Bus type
Enter the number
7-28 ConfigTool
SW V3.6
Click on the box to display the available bus types. Currently, the following bus types are available:
Mono Master bus
Mono Group bus
Mono Reverb bus
Mono Multitrack bus
Mono AUX bus
Stereo AUX bus
Mono SOLO bus
Stereo PFL bus
Mono N1 bus
Stereo N1 bus
Number of Buses
Any number can be entered here to define the quantity for this particular
bus type. The maximum numbers are in function of the overall installed
DSP capacity (check the Core page to see how requirements change) and,
for some bus types, the maximum number is limited by the capacity of the
D950 Desk to operate them. This does not apply for Vista.
Here the D950 Desk limitations:
max. 48
max. 48
max. 48
max. 48
max. 8
max. 8
max. 48, stereo counts as 2 (e.g. 32 mono + 8 stereo groups)
Aux Mono
Aux Stereo
N1 Mono
N1 Stereo
Master Mono
Master Stereo
Group Mono + Stereo
Bus Conventions
Tips
When having mono and stereo channels of the same type (applies for master and group channels only), you have to make a gang of buses for each
type. The first gang will be connected to the stereo channels and the second
gang to the mono channels.
When adding a new mono or stereo channel format (applies for master and
group channels only) to an existing configuration, first delete the corresponding buses (group or master) before adding the new buses, in order to
guarantee the correct bus sequence.
SW V3.6
ConfigTool 7-29
Typically, there will only be one stereo PFL bus. The number of Solo
buses has to comply with the surround format i.e., for the 5.1 format you
will need six Solo buses.
It is legal to have more buses than corresponding channel types. The reason
for this is that the buses (unlike in analog consoles) are valid audio signals
and can be used as such in the Studer D950/Vista patch. They are simply
summing buses which will output the sum of all assigned inputs, which
means that the buses can also be used as components of multiformat stems.
Remove Buses
MultiDesk Groups
7.4.3.4
Simply click on the bus type to be removed and hit the Del (delete) key.
See chapter 7.4.3.4.
7.4.3.4.1
7-30 ConfigTool
SW V3.6
Use the MultiDesk Groups checkboxes in the Edit Bus and Add Channel
dialogs in order to assign channels and buses to the two desks (operators).
The following example shows a two-operator split desk, whereby the desks
are independent of each other:
Exclusive
bus access
The DSP capacity is sufficient for a total of 20 input channels and six master channels. Operator 1 sees eight input channels and two master channels,
whereas Operator 2 sees twelve input channels and four master channels.
SW V3.6
ConfigTool 7-31
Use the MultiDesk Groups checkboxes in the Edit Bus and Add Channel
dialogs in order to assign channels and buses to the two desks (operators).
The following example shows a two-operator parallel desk configuration,
whereby the inputs of the desks are independent of each other, but the masters are common and both operators have access to the same master buses.
8 input channels
selected to Desk 1
8 input channels
selected to Desk 1
Common bus
and master
access
The DSP capacity again is sufficient for a total of 20 input channels and six
master channels. Operator 1 sees eight input channels and all six master
channels, and Operator 2 sees twelve input channels and all six master
channels.
7-32 ConfigTool
SW V3.6
7.4.3.4.2
SW V3.6
ConfigTool 7-33
In this example, the bus structure has been set to allow for the above stem
configuration using multitrack buses as Stem buses. A total of 37 multitrack buses has been configured by adding new buses for a stem of 2, a
stem of 2, a stem of 3, etc. All 136 input and group channels have access to
all ten stems.
7-34 ConfigTool
SW V3.6
7.4.4
SW V3.6
ConfigTool 7-35
The Studer D950/Vista system can contain three I/O board types that are
relevant for the interfacing:
PEAES DSP board with 6 DSP processors, 8 AES/EBU inputs (2 of
which with SFC) and 8 AES/EBU outputs
MADI I/O board with 2 MADI optical input connectors and 2 MADI
optical output connectors per board
PED21m I/O board with one LVDS interface to be used in conjunction
with the D21m.
The Session Configuration Tool will check all the relevant requirements as
you enter the numbers and will calculate the necessary DSP power, the
board types and their number, and will display that information on the Core
page.
To add AES/EBU input interfaces to the system configuration, simply click
on the Add button in the AES/EBU Inputs area. A dialog box will appear:
Most of the time it is sufficient only to enter the total number of interfaces,
bearing in mind that the number of AES/EBU interfaces will mean twice
the number of available mono-equivalent audio inputs if you enter 24,
this will mean 48 mono signals that can enter the DSP system.
The Configuration Tool will calculate the total number of PEAES boards
needed (3 in the example above). Normally, the other entries in the box
will never have to be used.
For Specialists Only!
The start board entry allows to set the board where the first interface will
be placed by the system (this normally starts with board 00). The AES
Port entry allows to set the first of the 8 AES ports on the selected board.
The Interface Function entry only allows Digital Input to be set currently no function.
To add AES/EBU output interfaces to the system configuration, simply
click on the Add button in the AES/EBU Outputs area and a similar dialog box will appear, allowing to set the number of AES/EBU outputs.
The total number of AES/EBU inputs does not have to be the same as the
number of outputs. Since all AES/EBU inputs and outputs require a little
DSP power, it is prudent to keep the numbers as low as necessary.
7-36 ConfigTool
SW V3.6
After adding the required interfacing, the display will show the total number of interfaces and their distribution on the PEAES board, starting with
board number 00.
To remove AES/EBU input interfaces from the system configuration, simply select the interface to be removed (or to remove all, select the uppermost line) and click on the Remove button, or use the Del (delete) key.
Edit MADI Interfaces
The number of channels per each MADI interface has to be entered, and
the process repeated for every MADI interface.
The Configuration Tool will calculate the total number of MADI I/O
boards needed. Normally, the other entries in the box will never have to be
used.
For Specialists Only!
The start board entry allows to set the board where the first interface will
be placed by the system (normally starts with board 00). The MADI Port
entry allows to set the first or second of the two MADI ports on the selected board. The Interface Function entry only has a function for outputs in order to select between MADI Out and reduced MADI out. Reduced MADI out obviously has reduced functionality and is only used in
Router applications; it is, therefore, only accessible to expert users.
To add MADI output interfaces to the system configuration, simply click
on the Add button in the MADI Outputs area and a similar dialog box
will appear, allowing to set the number of MADI outputs.
The total number of MADI inputs does not have to be the same as the
number of outputs. Since a new MADI board is added per each two new
MADI interfaces, it is prudent to keep the numbers as low as necessary.
Since all individual channels within a single MADI interface require a little
DSP power, it is also prudent to enter only the required number. If you
need to interface a 24-track digital recorder via MADI, then only enter 24
in the # of MADI channels box instead of 56, which would be the maximum that a standard MADI interface will support.
After adding the required interfacing, the display will show the total number of interfaces and their distribution on the MADI board, starting with
board number 00.
SW V3.6
ConfigTool 7-37
The number of channels per each D21m interface has to be entered, and the
process must be repeated for every D21m interface. The number of channels must be a multiple of eight which is the smallest function unit.
For Specialists Only!
The start board entry allows to set the board where the first interface will
be placed by the system (normally starts with board 00).
To add D21m output interfaces to the system configuration, simply click
on the Add button in the D21m Outputs area and a similar dialog box
will appear, allowing to set the number of D21m outputs.
The total number of D21m inputs does not have to be the same as the number of outputs, since a new D21m board is added per each new interface. It
is prudent to keep the numbers as low as necessary in order to save DSP
power.
When operating with 96 kHz sampling frequency, the board cannot handle
96 inputs and 96 outputs. Please refer to the following table for possible
combinations of inputs and outputs.
Inputs
0
24
48
72
96
Outputs
80
72
64
56
48
After adding the required interfacing, the display will show the total number of interfaces and their distribution on the D21m board(s), starting with
board number 00.
To remove D21m input interfaces from the system configuration, simply
select the interface to be removed (or to remove all, select the uppermost
line) and click on the Remove button, or use the Del (delete) key.
7-38 ConfigTool
SW V3.6
7.4.5
Shows a possible
core layout overview
Hardware Requirements
Global Buses
This area indicates the configured number of channels, buses, shared processes (test tone generator, side-chain links), and input and output interfaces. These numbers reflect all the entries that have been made during the
configuration process.
For already generated configurations it shows the exact hardware Requirements. When generating a new or editing an existing configuration, the
display switches to rough estimation. It shows the expected requirements
by applying a simple algorithm that is not as accurate as the one used for
generating a configuration. Therefore the number of boards may change
when generating the configuration. The total number of boards must not
exceed 21.
Shows the current communication load on the DSP system communication
bus (not to be mistaken for audio buses in the mixing console). The number
of buses must not exceed 1204.
SW V3.6
ConfigTool 7-39
7.4.6
Tieline
Other Functions
To Edit
7.4.7
The Generator is used to test the console with sine-wave, white noise, and
pink noise signals. The number is automatically set to 1.
The dynamics sidechain link allows to link the controls (sidechains) of the
dynamics sections of up to eight different channels. It is similar to the stereo link function found on many standalone compressor/limiters, but the
number of linkable channels has been set to eight rather than only two, so
that all current surround formats can be supported. The dynamics sidechain
link requires DSP power, so the number is best set to the required minimum. The default number is zero, and the number can be set freely.
Virtual Patch point.
Audio functions have the same functionality as their corresponding channel
functions.
To edit the numbers of shared functions go to the VMC Tree View.
7.4.7.1
The Toolbar
48
96
7-40 ConfigTool
SW V3.6
7.4.7.2
7.4.7.4
An Undo function to remove the last added process (channel, bus, shared
function or interface).
SW V3.6
ConfigTool 7-41
7.4.7.5
Edit an Item
Delete an Item
Delete all Buses
Delete all Channels
Delete all Interfaces
Delete All Shared Functions
Add New Items
Add Shared Functions
7-42 ConfigTool
Select any function and choose Edit from the menu, accessed by hitting
the right trackball button.
Select any function and choose Delete from the menu, accessed by hitting the right trackball button.
Select the item Bus and choose Delete from the menu, accessed by hitting the right trackball button.
Select the item Channel and choose Delete from the menu, accessed by
hitting the right trackball button.
Select the item Interface and choose Delete from the menu, accessed by
hitting the right trackball button.
Select the item Shared and choose Delete from the menu, accessed by
hitting the right trackball button.
To add a function select the Root item, right-click, and choose Add.
To add a shared function select the Root item, right-click, and choose
Add, then Shared. The following dialog will appear.
SW V3.6
Important Tip
If you want to add an external function select the Root item, right-click,
and choose Add from the menu. When choosing Ext Device the following dialog will appear.
Important Tip
SW V3.6
ConfigTool 7-43
7.4.7.6
This menu opens up an interactive dialog box that allows to start step-bystep manual Load Balancing and generation of the DSP core file. It allows
the expert user to see more details of the current configuration as if Generate/All would be used.
It is not necessary to go to this menu item to do the whole generate process.
The main reason for looking at this page is to see the load distribution to
various DSP boards and individual PE processors. There is a lot of other
information here that does not mean much to the ordinary humans (uhm,
sorry, ordinary humans).
This menu becomes available when you are in the expert mode. The expert
mode is activated by double-clicking the right trackball button with the
trackball pointer on the About dialog while holding the Ctrl/Shift keys.
Shows results of
Load Balancing
Click here for details
Step-by-Step
Core file Generator
If a Generate process has already been done, the CORE area will show
the results of load balancing and distribution of the load to DSP boards.
Click on one of the buttons to see the load distribution on one DSP board
in detail. If the Generate process has not yet been done, the CORE area is
empty.
To do the Generate process from here, all seven boxes in the VMC area
have to be clicked in turn, always waiting for the result of the previous action to appear before the next box is clicked. The order of the individual
processes is as follows:
7-44 ConfigTool
SW V3.6
Generate (VMC)
Gen Proc Lib
Batch
Load Balance Procs (now the CORE area will be filled in)
Gen Task Files
Batch
Generate Core File
If all steps are completed, the new core file is generated.
Tip
If you only wish to see the results of load balancing, but not to generate a
core file, use only the following three boxes:
Generate (VMC)
Gen Proc Lib
Load Balance Procs
which will display the CORE area. Click on one of the buttons in this
area to see the load distribution on one DSP board in detail. Here the display for the PEAES Board 00 is shown as an example:
Some of these details can also be found in the core knowledge file. An
example of this file is given in chapter 7.5.2.1. The page and the file contain condensed information on the load distribution on DSP PE and PEAES
boards and individual PE processors. This information may be helpful during troubleshooting of the system, because all the individual channels,
buses, and functions can be precisely located to a particular board.
All
Starts the Load Balancing and automatic generation of the DSP core file.
For a description, please see previous chapters.
SW V3.6
ConfigTool 7-45
7.4.7.7
7.4.7.8
Directories / Files...
7-46 ConfigTool
SW V3.6
7.5 Maintenance
7.5.1
7.5.2
7.5.2.1
Identification of the VMC used to ensure that the *.vmc and *.cor files
match.
48 kHz or 96 kHz
Shows the task (channels, buses.) of the configuration.
A copy of the *.ini file used to generate the configuration.
List which task is being executed on which board and processor.
(Please turn page)
SW V3.6
ConfigTool 7-47
C:\D950SYSTEMDB\MyConfig\MyConfig.ckf
------------------------------------------------------------------------------VMC id : 0x3df46da8 creation time : Mon Dec 09 11:17:12 2002
The configuration runs at 48k.
------------------------------------------------------------------------------The configuration executes the following tasks
------------------------------------------------------------------------------Channels:
4 Inp Mono 'example' Channels
Input Selector PreAmp Ctrl Mono
Input HPF/LPF & 3 Gains
Input Mode Phase
4 Band EQ
Insert
Dynamics
Delay 100ms
Fader
Direct Out
LR Pan
Meter
2 Grp Mono 'example' Channels
Input Selector
Input HPF/LPF & 3 Gains
Input Mode Phase
Insert
Fader
Direct Out
LR Pan
Meter
2 Mst Mono 'example' Channels
Input Selector
Insert
Fader
Direct Out Simple
Meter
2 Aux Mono 'example' Channels
Input Selector
Insert
Fader
Direct Out Simple
Meter
2 Aux Stereo 'example' Channels
Input Selector
Insert
Fader
Direct Out Simple
Meter
7-48 ConfigTool
SW V3.6
Buses:
2
2
2
1
4
2
Master Buses
Group Buses
Solo Buses
Pfl s Bus
Aux m Buses
Aux s Buses
Shared Process
1 Generator
Interfaces:
8
8
1
1
1
1
Digital
Digital
Digital
Digital
Digital
Digital
SW V3.6
ConfigTool 7-49
[GUI settings]
ShowWindow=3
View=ChanBusView,1,176,176,980,756,0,0,InterfaceView,1,110,110,914,690,0,0,CoreView,1,572,0,
890,591,0,0,TreeView,3,154,154,842,734,0,0
[GUI settings-Summary]
Bars=4
ScreenCX=1024
ScreenCY=768
[Recent File List]
File1=D:\D950SystemDB\MyConfig\MyConfig.VMC
File2=D:\D950SystemDB\Untitled\Untitled.VMC
[GUI settings-Bar0]
BarID=59392
XPos=86
YPos=-2
Docking=1
MRUDockID=0
MRUDockLeftPos=86
MRUDockTopPos=-2
MRUDockRightPos=202
MRUDockBottomPos=30
MRUFloatStyle=8256
MRUFloatXPos=-2147483648
MRUFloatYPos=0
[GUI settings-Bar1]
BarID=59392
XPos=-2
YPos=-2
Docking=1
MRUDockID=0
MRUDockLeftPos=-2
MRUDockTopPos=-2
MRUDockRightPos=88
MRUDockBottomPos=30
MRUFloatStyle=8256
MRUFloatXPos=-2147483648
MRUFloatYPos=0
[GUI settings-Bar2]
BarID=59393
[GUI settings-Bar3]
BarID=59419
Bars=4
Bar#0=0
Bar#1=59392
Bar#2=59392
Bar#3=0
7-50 ConfigTool
SW V3.6
In addition to the MemNet baord, the configuration uses the following resources
------------------------------------------------------------------------------PE/AES Boards : 1
PE Boards : 0
MADI Boards : 1
D21m Boards : 1
Backplane Timeslots : 241
Distribution Information
-----------------------BOARD :Type : PE/AES Addr : 0 Task No : 0
Summing Buses:
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
Bus
PE 1:
Channel Inp Mono #1
Channel Inp Mono #2
No Summing
'example' CtrlGrp1
'example' CtrlGrp1
PE 2:
Channel Inp Mono #3
Channel Inp Mono #4
No Summing
'example' CtrlGrp1
'example' CtrlGrp1
PE 3:
AES/EBU AES/EBU 2Mono In B#0 P#0
AES/EBU AES/EBU 2Mono In B#0 P#1
AES/EBU AES/EBU 2Mono Out B#0 P#0
AES/EBU AES/EBU 2Mono Out B#0 P#1
Channel Grp Mono #1 'example' CtrlGrp1
Channel Grp Mono #2 'example' CtrlGrp1
Channel Aux Stereo #1 'example' CtrlGrp1
Channel Aux Stereo #2 'example' CtrlGrp1
Channel Mst Mono #1 'example' CtrlGrp1
MADI Madi Out B#0 P#0 5 ext.ch
No Summing
SW V3.6
ConfigTool 7-51
PE 4:
AES/EBU AES/EBU 2Mono In B#0 P#2
AES/EBU AES/EBU 2Mono In B#0 P#3
AES/EBU AES/EBU 2Mono Out B#0 P#2
AES/EBU AES/EBU 2Mono Out B#0 P#3
Channel Mst Mono #2 'example' CtrlGrp1
Channel Aux Mono #1 'example' CtrlGrp1
Channel Aux Mono #2 'example' CtrlGrp1
Channel Aux Mono #3 'example' CtrlGrp1
Channel Aux Mono #4 'example' CtrlGrp1
SharedProc Generator 1
No Summing
PE 5:
AES/EBU AES/EBU 2Mono In B#0 P#4
AES/EBU AES/EBU 2Mono In B#0 P#5
AES/EBU AES/EBU 2Mono Out B#0 P#4
AES/EBU AES/EBU 2Mono Out B#0 P#5
Summing: 16 B (0 to 22)
PE 6:
AES/EBU AES/EBU
AES/EBU AES/EBU
AES/EBU AES/EBU
AES/EBU AES/EBU
No Summing
2Mono
2Mono
2Mono
2Mono
In B#0 P#6
In B#0 P#7
Out B#0 P#6
Out B#0 P#7
Task No : 2
No Summation
PE 1:
IO21 IO21
IO21 IO21
IO21 IO21
IO21 IO21
In B#0 P#1
In B#0 P#1
Out B#0 P#1
Out B#0 P#1
PE 2:
IO21 IO21
IO21 IO21
IO21 IO21
IO21 IO21
In B#0 P#1
In B#0 P#1
Out B#0 P#1
Out B#0 P#1
PE 3:
IO21 IO21
IO21 IO21
IO21 IO21
IO21 IO21
In B#0 P#1
In B#0 P#1
Out B#0 P#1
Out B#0 P#1
7-52 ConfigTool
SW V3.6
PE 4:
IO21 IO21
IO21 IO21
IO21 IO21
IO21 IO21
In B#0 P#1
In B#0 P#1
Out B#0 P#1
Out B#0 P#1
PE 5:
IO21 IO21
IO21 IO21
IO21 IO21
IO21 IO21
In B#0 P#1
In B#0 P#1
Out B#0 P#1
Out B#0 P#1
PE 6:
IO21 IO21
IO21 IO21
IO21 IO21
IO21 IO21
In B#0 P#1
In B#0 P#1
Out B#0 P#1
Out B#0 P#1
SW V3.6
ConfigTool 7-53
7.5.3
Troubleshooting
The Session Configuration Tool was checked at the factory during more
than a year for malfunctions and erroneous operations. Hundreds of different configurations were tried, and all sorts of tests have been made. Nevertheless, since there exists an almost infinite number of channel, bus, and
I/O configuration combinations, not all of them could be tested. So it may
happen that on a very rare occasion an error message will be issued during
editing or during the Generate process. A description of some of the typical
error messages is listed below.
7.5.3.1
When inserting a new function that exceeds the capacity of the core, the
following dialog will appear:
This message is very likely to appear when the console is operating with
96 kHz, or when switching from 48 to 96 kHz.
If you decide to proceed in generating the configuration regardless of the
warning, the following message will be displayed in the Generate All dialog, and the configuration process will be stopped.
Could not find pe for 'Channel Inp Stereo #1 CtrlGrp1'!
Please reduce the requirements of that function
D21m
Shared Bus
The load balancing of the on-board communication is not always as accurate as it should be. This may happen because assumptions are made during
load balancing which do not always apply. The following warning will be
displayed in such a case:
This does not mean that the configuration does not work. If you want to
make sure that it does work, please send it to the factory for further investigation.
7-54 ConfigTool
SW V3.6
I/O Bus
The I/O bus is a SHARC internal bus used to communicate between the
DMA controller and the internal memory.
Also there assumptions are made which do not always apply. This leads to
the following warning.
Again, this does not mean that the configuration does not work. For further
investigation please send it to the factory.
SW V3.6
ConfigTool 7-55
7-56 ConfigTool
SW V3.6
SCore Live
CONTENTS
1 General................................................................................................................................................................................. 3
1.1
Block Diagram................................................................................................................................................................ 7
3 Modules.............................................................................................................................................................................. 11
3.1
3.2
3.5
3.6
3.7
Fan Unit.........................................................................................................................................................23
3.8
Disclaimer
The information in this document has been carefully checked and is believed
to be accurate at the time of publication. However, no responsibility is taken
by us for inaccuracies, errors, or omissions, nor is any liability assumed for
any loss or damage resulting either directly or indirectly from use of the
information contained within it.
SCore Live 1
SCore Live
2 SCore Live
SCore Live
GENERAL
1.1
1.2
First Steps
1.2.1
Your new system is shipped in a special packing which protects the units
against mechanical shock during transit. Care should be exercised when
unpacking so that the surfaces do not get marred.
Check the condition of the equipment for signs of shipping damage. If there
should be any complaints you should immediately notify the forwarding agent
and your nearest Studer distributor.
Please retain the original packing material because it offers the best protection
in case your equipment ever needs to be transported.
1.2.2
Installation
Primary Voltage
The power supply units are auto-ranging; they can be used for mains voltages
in a range of 100 to 240VAC, 50 to 60 Hz.
Power Connection
The attached female IEC 320/C13 mains cable sockets have to be connected
to appropriate mains cables by a trained technician, respecting your local
regulations. Refer to the Installation, Operation, and Waste Disposal chapter
at the beginning of this document.
Earthing
This equipment must be earthed, due to the mains input filter network being
connected to the mains earth.
Some consideration must be given to the earthing arrangement of the system,
at the center of which is the frame. The frame is earthed to the mains earth via
the power supply. Ground loops may occur where signal processing equip
ment, patched to the frame, has its signal earth commoned to the equipment
chassis.
Thermal Considerations
Principal Rule
The unit must not be used in conditions of excessive heat or cold, near any
source of moisture, in excessively humid environments, or in positions where
it is likely to be subjected to vibration or dust. The ambient temperature range
for normal operation of the unit is +5...+40C.
Under standard circumstances (open 19 frame) and an ambient temperature
between +5 and +40 C, the power dissipations listed below must not be
exceeded. Please note that these figures may change for special environments,
such as air-conditioned machine rooms, etc.
The cooler the better a temperature increase of only 10C reduces component lifetime by 50%!
SCore Live 3
SCore Live
Ventilation Implementation
Dissipation
(approx.)
10W
Card Name/Description
Setup B: Passive,
2 Air Deflector Units
Core ive
Air
Core ive
Core ive
Core ive
Air
Rear
Front
Rear
Front
4 SCore Live
Air
Air
Rear
Thermal Total
Max.
Setup Height Dissipation
6U
50W
A
B
8U
100W
Air
8U
150W
9U
400 W
Front
Rear
Front
Restrictions
Bottom Cooling
Top Cooling
Config. N1...N4
(see below)
Deflector Unit
Deflector Unit
Fan Unit
Deflector Unit
Deflector Unit
+ Fan Unit
Deflector Unit
If required, the air flow direction may be changed by reversing the deflector
and fan units. However, air intake at the front and air outlet at the rear is the
recommended scheme.
Date printed: 28.02.11
SCore Live
Config
N1
N2
N3
N4
N5
N6
N7
N8
N9
Config
R1
R2
R3
R4
R5
R6
R7
R8
1
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
1
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
2
DSP
DSP
DSP
DSP
3
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
5
DSP
DSP
DSP
DSP
DSP
5
DSP
DSP
DSP
DSP
DSP
Slot
DSP
DSP
DSP
Slot
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
10
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
9
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
10
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
1.2.3
1
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
DSP
Slot
3
4
5
6
7
DSP
DSP
DSP
DSP
DSP
DSP
DSP DSP DSP
DSP DSP DSP DSP
DSP DSP DSP DSP DSP
DSP DSP DSP DSP DSP
DSP DSP DSP DSP DSP
*Bridge = redundant Bridge card
DSP
DSP
9
*Bridge
*Bridge
*Bridge
*Bridge
*Bridge
*Bridge
*Bridge
DSP
10
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Bridge
Danger!
All internal adjustments as well as repair work on this product must be performed by expert technicians!
The primary fuse is located within the power supply module and cannot be
changed. In case of failure, the complete power supply unit must be replaced.
Please ask your nearest Studer representative.
Cleaning
Do not use any liquids to clean the exterior of the unit. A soft, dry cloth or
brush will usually do.
SCore Live 5
SCore Live
INTRODUCTION
The SCore Live system occupies just 6U rack space and provides space for
up to nine DSP cards. It also holds up to twelve D21m I/O cards of various
formats in addition to one (
) or two (
) D21m generalpurpose input/output (GPIO) card(s).
Unlike other DSP platforms, however, the SCore Live (like its Performa
Core forerunner) is user-configurable to maximise the use of the DSP in
different applications. The advantage of this is that the user can specify and
purchase the optimum amount of DSP for current needs and yet not compromise future production requirements, as opposed to fixed-configuration DSP
platforms that can add extensive cost onto a console system.
6 SCore Live
SCore Live
2.1
Block Diagram
The upper part of the frame houses the DSP section. Its backplane contains
four buses, as shown below:
TDM Bus Time Division Multiplex bus for audio and control data transfer between DSP
and bridge cards
Sync Bus Transport of sync signals between Ext. Sync card and Bridge cards
System Clock Bus Internal synchronization bus
I2C Bus System monitoring (card detection, monitoring of local voltages and temperatures).
P O CAR
PO
CAR
Vi ta
or
OS
CAR
OA3
SP Slot
SP CAR
...
SP CAR
R E
CAR
a ti e
SP CAR or
R E CAR
re n ant
SP CAR
SCore i e
AC P A
E
E .
S C
CAR
PR AR PSU
PWR
Syn
Sy te Clo
2
C
2C
2 AC P A
AU O O
CAR
AU O O
CAR
O Slot
24 V
SEC.
PSU
PWR
AU O O
CAR
CAR
RS422
AU O O
CAR
...
AU O O
CAR
O Slot
...
24 V
PR AR PSU
ER ER
CAR
A CO RO
V3.0 an p
GPIO
GPIO
(Vista)
or
HOST
Sync
2.2
(OA3k)
PSU
Audio In/Out
I/O Slot: 1
10 11 12
As illustrated above, an SCore Live frame houses up to nine DSP cards in the
center of the upper frame section. It also holds up to two (
) or one
(
) additional D21m GPIO card(s) at the left of the DSP cards.
The lower section is reserved for D21m audio I/O and GPIO cards (described
in a separate D21m Product Information brochure).
SCore Live 7
SCore Live
2.2.1
Since Vista SW V4.1, a redundant Bridge card can be used in the SCoreLive.
This provides not only cable redundancy but also true bridge card redundancy.
The order no. of the bridge card with this functionality is A943.0370.35 or
later; earlier bridge cards cannot be upgraded to this level.
Note When using a redundant bridge card, the SCoreLives maximum capacity for
DSP cards is reduced from 9 to 8 cards.
VISTA 9
PC 1
PC 2
LAN 1
IP: 192.168.1.128
IP: 192.168.3.128
SUBN: 255.255.255.0
LAN 1
IP: 192.168.1.129
IP: 192.168.4.129
SUBN: 255.255.255.0
LAN 2
IP: 192.168.2.128
IP: 192.168.4.128
SUBN: 255.255.255.0
LAN 2
IP: 192.168.2.129
IP: 192.168.3.129
SUBN: 255.255.255.0
Switch 1
Switch 2
SCore Live
BRIDGE 1
IP Port 1
IP Port 2
SUBN:
192.168.1.60
192.168.2.60
255.255.255.0
In the example above, the single bridge card must be installed in slot 10 of
the SCoreLive frame; the maximum number of DSP cards is 9.
8 SCore Live
SCore Live
Two (Redundant) Bridge Cards ( Vista SW V4.1 or later only)
VISTA 9
PC 1
PC 2
LAN 1
IP: 192.168.1.128
IP: 192.168.3.128
SUBN: 255.255.255.0
LAN 1
IP: 192.168.1.129
IP: 192.168.4.129
SUBN: 255.255.255.0
LAN 2
IP: 192.168.2.128
IP: 192.168.4.128
SUBN: 255.255.255.0
LAN 2
IP: 192.168.2.129
IP: 192.168.3.129
SUBN: 255.255.255.0
Switch 1
Switch 2
SCore Live
BRIDGE 1
IP Port 1
IP Port 2
SUBN:
192.168.1.60
192.168.2.60
255.255.255.0
BRIDGE 2
IP Port 1
IP Port 2
SUBN:
192.168.1.60
192.168.2.60
255.255.255.0
In the example above, two bridge cards are installed in slots 9 and 10, resulting in a maximum number of eight DSP cards.
SCore Live 9
SCore Live
2.3
HD Link
GPIO CARD
GPIO CARD
DSP CARD
DSP CARD
DSP CARD
DSP CARD
BRIDGE
CARD
EXT.
SYNC
CARD
PWR 24
SCoreLive
BACKPLANE
TDM Bus
Sync Bus
System Clock Bus
I2C Bus
I 2C
SECONDARY
PSU
D21m BACKPLANE
AUDIO I/O
CARD
PRIMARY PSU
AUDIO I/O
CARD
AUDIO I/O
CARD
PWR
HD CARD
RS422
AUDIO I/O
CARD
HD Link
AUDIO I/O
CARD
MERGER
CARD
24
PRIMARY PSU
Note An RS422 patch cable is required in order to connect the control signals
embedded in the HD link data stream, via the HD/RS422 card and the serial
Merger card to the D21m backplane. Order no. C089.201171 (9-pin D-type,
28cm).
Desk
TCP/IP
PI C D
TC D
DPC D
DPC D
ID
C D
T
C
C D
PI
DI I/
C D
Note
C
P
CP
DI I/
C D
10 SCore Live
DPC D
IC
DPC D
C e e
CP
TD s
s
se C k s
IC s
DI I/
C D
TCP/IP
e e
DC D
DI I/
C D
DI I/
C D
C D
PI
Desk, Host card and Bridge card are connected to a standard Ethernet switch.
SCore Live
MODULES
SCore Live Modules
Host Card
DSP Pro Card
Bridge Card
Ext. Sync Card
Primary Power Supply DB15
PSII PCB
SCore Backplane
SCore Backplane for Merger
Air Deflection/Filter Unit
Fan Unit 1 U
19 Frame
A943.0326
A943.0360
A943.0370
(Redundant: A943.0370.35 and up)
A943.0331
A943.0304
A943.0301
A943.0312
A949.0406
A949.0599
A949.0597
A943.0295
SCore Live 11
SCore Live
3.1
A943.0326
The Host card is the logical link between the Bridge card and the OnAir 3000
desk. It hosts the DNet mix engine control software. The backplane connector
provides 5V power to the card. The card can be hot-swapped, but requires a
power off/on cycle in order to correctly initialize the DSP cards.
approx. 2A
0...40C
Backplane
CF Card
VGA
USB
IRQ
RS232/
RS422
ETH
VGA
Magnetics
COM2
RS232/
RS422
ATAPI
UART 0
COM2
UART 1
USB
PCI Interface
REV [0:3]
ISA Interface
GPO
8 bit / 8.33 MHz
12 SCore Live
SCore Live
S1
8
7
6
5
4
3
2
1
OFF
STATUS LEDs
During power-up of the core, the Host card STATUS LEDs are controlled by
the embedded controller. After the operating system has successfully started
and initialized, the application (e.g. OnAir 3000) is taking over the control
over the LED bar.
Power-Up The STATUS LED bar behavior depends on the setting of two DIP Switches
on the Host card (switch 2: POST, switch 4: DISPLAY) . If both switches
are OFF (default) the LED bar displays 3 different states: Self-test, OS copy,
OS initializing / application starting. The Host card self-test is indicated by
a flashing bottom LED and takes approximately 10 seconds. As soon as the
OS starts loading it displays the progress by sequentially lighting the LED bar
from bottom to top (less than 5 seconds). When the complete OS is transferred
into the memory the top LED starts flashing, indicating that the application
is loaded and initialized.
Solder/Crimp View
(or Socket View)
OS copy finished,
application starting
OS copy
progress
performing self-test
self-test successfully
completed
The OS copy progress bar can be disabled by setting switch 4 (DISPLAY)
to ON. Then the bottom LED will not stop flashing until the application is
loading and initializing.
If the self-test should not complete successfully and the OS cannot be copied,
a more detailed information can be displayed on the STATUS LEDs. Switch
2 (POST) activates this mode by sending Power On Self-Test messages to the
LED bar. This mode overrides the functionality of switch 4 if both are set to
ON. If a POST message does not change after 20 seconds it can be used to
identify an internal problem.
Date printed: 28.02.11
SCore Live 13
SCore Live
Application Status
Regardless of the settings of the DIP switches on the Host card the application is taking over the LED bar after successful initialization of the OS and
indicates the following:
Reserved for future use; always off
Reserved for future use; always off
Reserved for future use; always off
Reserved for future use; always off
Reserved for future use; always off
All specified SW modules (extensions) successfully passed to RUN phase
All specified SW modules (extensions) successfully started
Error Log extension successfully started
Alternates whenever an "alive" broadcast message is received from the network
Alternates whenever an "alive" broadcast message is sent to the network
Other LEDs
DIP Switch
No.
1*/**
2*/**
3
4
5
6
7
8
ON
OFF
External COM1 port is RS232*
External COM1 port is RS422**
External COM2 port is RS232*
External COM2 port is RS422**
LED bar shows POST messages
LED bar shows CE boot progress
reserved
reserved
Disable CE load progress meter
Enable CE load progress meter
reserved
reserved
reserved
reserved
reserved
reserved
* = connect COM1 to P12, COM 2 to P4
** = connect COM1 to P11, COM 2 to P5
14 SCore Live
RS232
n.c.
RxD
TxD
n.c.
GND
RS422
Chassis
Rx
Tx +
GND
n.c.
Pin
6
7
8
9
RS232
n.c.
n.c.
n.c.
n.c.
RS422
GND
Rx +
Tx
Chassis
SCore Live
3.2
A943.0360
The
SCore
Live/Pro
DSP
card
is
used
in
the
SCore
Live
for
digital
audio
processing. The VDCA TDM bus interface allows the card to interchange audio
data, serial data, and program code with the bridge card and other DSP cards.
On the front panel, the card has two HD link ports consisting of 96 channels
of input and output each, resulting in 192 inputs and 192 outputs at sampling
frequencies of 48kHz (for
systems: 48 or 96kHz). The capabilities
of the two DSP clusters are depending on the configuration which is either
fixed or created with the configuration editor software and downloaded to
the card during runtime. A watchdog mechanism monitors the operation and
disconnects the card from the TDM bus in case of a failure. Furthermore, the
local voltages and temperatures are monitored and may be accessed by the
host application. The card can be hot-swapped.
Max. cable length for HD links
Current consumption (5V)
Operating temperature
10m
approx. 2A
0...40C
UART
HD In
HD Link
MUX/
DEMUX
SSI
HD Link
TX Port 1
HD Link
RX Port 2
HD Out
HD In
SSI
HD Out
100 MHz
SHARC
DSP
100 MHz
SHARC
DSP
512MByte
EEPROM
(DSP BIOS)
100 MHz
SHARC
DSP
Watchdog
A in
UART
SDRAM Bus
Cluster A
SSI
100 MHz
SHARC
DSP
HD Link
MUX/
DEMUX
HD Link
TX Port 2
100 MHz
SHARC
DSP
100 MHz
SHARC
DSP
100 MHz
SHARC
DSP
100 MHz
SHARC
DSP
100 MHz
SHARC
DSP
100 MHz
SHARC
DSP
100 MHz
SHARC
DSP
64MByte
SDRAM
(Audio Delay.
etc.)
Backplane
Watchdog
out
VDCA TDM
Bus
Interface
SCORE LIVE
TDM Bus
SCORE LIVE
System Clock Bus
512MByte
EEPROM
(DSP BIOS)
SSI
100 MHz
SHARC
DSP
UART
reserved
64MByte
SDRAM
(Audio Delay.
etc.)
Local Power
Supply and
Temperature
Monitoring
I2C
SCORE LIVE
I2C Bus
JTAG Port
SCore Live 15
SCore Live
1 2 3 4
S2 Default
Setting:
LEDs
IDLE / FAIL
OFF
IDLE
ON
OFF
FAIL
OFF
OFF
OFF
ON
ON
ON
(HD) LOCK
DIP Switch
Used for factory testing only. During normal operation, all segments must be
set to OFF.
16 SCore Live
S2
SCore Live
3.3
Bridge Card
The SCore Bridge card is used in the SCore Live to manage the whole core
system. Two Gigabit Ethernet connectors provide a redundant connection
to the desk or host application. The card downloads code to the DSP cards
and passes serial data, parameters, and meter data between the desk or host
application and the DSP cards. Furthermore, a sub-circuit is acting as a master
clock generator for the system. It can accept video, WCLK and AES inputs
from the External Sync card, and generates a local clock from these. The
implementation has been made in such a way that a change from internal to
external sync or vice versa causes no audible artifacts, and the DSP cards will
continue processing. In a
system, the SCore Live runs with the last
setting within less than 10 seconds after powering up thanks to a non-volatile
memory (gold cap backup, capacity sufficient for approx. one week).
Two bridge cards may be plugged into the frame for redundant operation
(A943.037035 and up). The inactive bridge card will not be connected to the
system buses and remains in idle mode. The card is hot-pluggable.
Max. cable length for Ethernet links
Current consumption (5V)
Operating temperature
75m
approx. 2A
0...40C
Gigabit
Ethernet
Port 1
Gigabit
Ethernet
Port 2
Gigabit
GMII
PHY
ETH1
LOCAL
833MHz
CPU
Gigabit
GMII
PHY
FLASH
MEMORY
64MByte
(QNX Image)
ETH2
SRAM
2MByte
(Core
Parameters)
VDCA TDM
Bus
Interface
JTAG
Port
RAM
JTAG
Audio
Sync
Subcircuit
UART 2
SCORE LIVE
System Clock Bus
SCORE LIVE
Sync Bus
SCORE LIVE
I2C Bus
I2C
EEPROM
256 Bytes
(MAC Addresses,
Production Test
Info)
SCORE LIVE
TDM Bus
Battery /
Gold Cap
UART 1
128MByte
DDR
RAM
Backplane
Local Power
Supply and
Temperature
Monitoring
SCore Live 17
SCore Live
1 2 3 4
S2 Default
Setting:
LEDs
IDLE / FAIL
OFF
IDLE
ON
OFF
FAIL
OFF
OFF
OFF
ON
ON
ON
10 / 100 / 1000 Ethernet speed indication:
10 on: 10MBit/s
100 on: 100MBit/s
Both LEDs on: 1GBit/s
Integrated LEDs
The LEDs within the Ethernet connectors have the following meaning:
Orange: Half-duplex operation
Green: Traffic/activity
DIP Switch
Used for factory testing only. During normal operation, all segments must be
set to OFF.
S2
IP Address (
)
When replacing a Bridge card in an SCore Live of an OnAir 3000 system,
copy the IP address of the old card (can be found in the DSP.ini file) to the
new card using Internet Explorer. Otherwise the system will not be operative.
The required procedure is described in chapter 3.3.1.
18 SCore Live
SCore Live
3.3.1
Each Bridge card within the network must have its own, unique IP address.
Connect your computer to the OnAir 3000 network and login to the Bridge
cards web interface using a web browser (http://192.160.1.60/).
The default IP address of the primary port is 192.168.1.60, of the secondary
port 192.168.2.60.
Select core management, password: studer.
Select View/Change IP addresses configuration.
For OnAir3000 consoles, the IP address of Ethernet port 1 is usually set
according to the following rules:
IP address = 192.168.SID.15
Subnet mask = 255.255.0.0
where SID is the system ID derived from the cores serial number. The Bridge
card in a core with the serial no. 2077 shall then have the static IP address
192.168.77.15.
Note
3.3.2
The IP address of the first network adapter must not be within the same subnet
as the IP address of the second port.
Click on Apply settings at next startup.
2
3
The following steps allow to find out the Bridge cards IP address:
The Bridge card must be started in in Safe Boot Mode. Therefore, switch 1
must be ON and the card must be restarted. It will then start with IP address
192.168.1.38. In order to avoid an IP conflict in the network, the Bridge card
may be disconnected from the network.
Connect to port 1 of the Bridge card using FTP.
IP address = 192.168.1.38
User name = root
Password = Obelix
The shell script file folder setup_network.sh in the fs0p0/bin/ contains the IP
addresses of Ethernet port 1 (en0) and port 2 (en1) as used in normal mode:
#!/bin/sh
#######################################################
## Primary interface
#######################################################
#----- Fixed IP ----
ifconfig en0 192.168.1.60 alias
#######################################################
## Secondary interface
#######################################################
#----- Fixed IP ----
ifconfig en1 192.168.2.60 alias
Download the modified file and restart the Bridge card in normal mode (i.e.
switch 1 = OFF).
SCore Live 19
SCore Live
3.3.3
The following steps allow resetting the web login password to default
(studer).
1
2
3
Now you can login on the Bridge cards web interface using the default password (studer).
20 SCore Live
SCore Live
3.4
A943.0331
The SCore Ext. Sync card acts as a connector panel for audio clock synchronization inputs and outputs. Three inputs (VIDEO IN, WCLK IN, and AES
SYNC IN) can be used; their signals are sent to the SCore Live sync bus on the
backplane. While the video sync is separated on the card, the other signals
are just driven onto the bus. A green LED indicates that the applied external
sync is used by the system. The system clocks can be used from the WCLK
OUT and AES 3x OUT outputs.
Important If the system is using MADI links, the deviation of the external sync signal
from the nominal clock frequency must not exceed 100ppm. If no MADI
links are used, a deviation of 2500ppm is tolerated.
Sync Priority
Priority
1
2
3
4
Current consumption (5V)
Operating temperature
approx. 100mA
0...40C
EXT LOCK
LED
Video Ref.
Input
Video
Sync
Separator
WCLK In
15
AES/EBU In
WCLK Out
Solder/Crimp View
(or Socket View)
SCORE LIVE
Sync Bus
AES/EBU
Out1
AES/EBU
Out2
AES/EBU
Out3
SCore Live 21
SCore Live
S1
1.1
1.2
1.3
1.4
OFF
LED
DIP Switch
EXT LOCK
Setting
VIDEO IN termination (default setting OFF: High-Z / ON: 75 )
reserved (default setting OFF)
reserved (default setting OFF)
WCLK IN termination (default setting OFF: High-Z / ON: 75 )
Signal
AES IN +
Screen
AES OUT 3
n.c.
AES OUT 2 +
Screen
AES OUT 1
n.c.
Pin
9
10
11
12
13
14
15
Signal
AES IN
Screen
AES OUT 3 +
n.c.
AES OUT 2
Screen
AES OUT 1 +
22 SCore Live
SCore Live
3.5
A943.0304
15
Solder/Crimp
View (or
Socket View)
3.6
Pin
1
2
3
4
5
6
7
8
Signal
Pin Signal
+24 VDC (fan supply, 650 mA max.) 9 GND
reserved - do not connect!
10 n.c.
GND
11 n.c.
* Relay NO (normally open)
12 reserved - do not connect!
** Fan supply OK (active low)
13 ** Fan in (active low)
* Relay COMMON
14 reserved - do not connect!
GND
15 n.c.
Relay NC (normally closed)
* Contacts closed if everything is ok
** Status signals, foreseen for fan supervision
A949.0599
3.7
Fan Unit
A949.0597
In cases where the power dissipation of an SCore Live frame exceeds 100W,
active cooling is imperative. If no cooling system for the whole rack is used,
this 1U fan unit is required underneath the frame. Seven fans draw air in from
the front (filtered) and from the bottom (unfiltered) and blow it out upward.
The bottom is open and allows installing an additional air deflector/filter unit
underneath the fan unit as described above, increasing the air intake crosssection. In most cases, however, closing the fan units bottom with a piece of
metal sheet is sufficient.
SCore Live 23
SCore Live
For power supply to the fans and fan status monitoring, two connectors are
provided one at the front, the second at the rear of the unit. They are connected in parallel, so either one can be used depending on the application. If
any of the fans should have a short or open circuit, the alarm signal is triggered.
A 15-pin D-type cable (order no. C089.201167) for connection to the primary
PSU is required.
Please note that currently the fan monitoring is implemented for the use of
the fan unit within the SCore Live only.
For more information on cooling as well as guidelines for power dissipation
estimation refer to chapter 1.2.2, paragraph thermal considerations.
FAN/STATUS Connector (15-pin D-type, male, UNC 4-40 thread)
15
Solder/Crimp View
(or Socket View)
Replacement Fan:
3.8
Pin
1
2
3
4
5
6
7
8
Signal
+Vcc (fan supply, +15...24 V)
n.c.
GND
n.c.
Alarm relay + (open collector,
pulling up to Vcc if alarm triggered)
n.c.
GND
n.c.
Pin
9
10
11
12
Signal
GND
n.c.
reserved (NTC)
n.c.
13 GND
14 n.c.
15 reserved (Alarm LED+)
The D21m I/O system consists of various different analog and digital I/O
cards, general-purpose I/O cards, and cards for serial control. It is described
in a separate brochure (order no. BD10.275102).
24 SCore Live
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
......................................................................................................................................................................................
SW V3.6
SW V3.6
9.1
Application Note 1:
Panning in a PA Environment (Vista 5/8 Matrix Buses)
Even though matrix buses can be used for a number of applications, a most
typical situation will be described here. A live venue has a number of
speakers and wants to use the console panner for positioning sound sources
within the given installation. The consoles panner is assuming the
speakers to be placed at standard angles and distances with respect to the
listener (such as, for the well known 5.1 format, left/right/center/left
surround/right surround/LFE). Lets assume that the venue has 10
loudspeaker channels. Obviously there is a need to map the standardized
surround channels to these 10 speakers, depending on their placement
within the venue. This is done by configuring 10 matrix buses that can be
fed by the 6 master channels. Depending on a speakers position, the
operator adds signal from one or several master channels to a speaker
channel, in order to match the sonic impression in the venue with the
panner directions. It is also possible to add some DSP processing in the
matrix output channels, e.g. some delay or EQ.
The Channel/Bus view of the Configuration Editor software could look like
this:
In this very simple example the matrix buses are only fed by the master
buses (such short matrix buses will not need the same amount of DSP
power as other buses in the system) The six master buses are used as
surround masters , and the multi-format pan on the input channels is set to
5.1.
Date printed: 20.06.2007
SW V3.6
SW V3.6
9.2
Application Note 2:
TV Gallery "Pre-Hear" (Vista 5/8)
It is a common requirement in TV studios especially when doing light
entertainment and current affairs that the director and producer in the
studio control room want to hear the main presenters even when their mics
are faded down. They normally listen on a small desk loudspeaker or via
the comms system. It is of course a simple matter to route a pre fade direct
output of each presenter mic to an Aux and send this to the director.
However when the presenter mic is faded up the director gets two signals,
one from the main monitoring and the second from the pre-hear speaker. A
simple use of the Vista/D950 conferencing automatically produces a
simple pre-hear mix and removes presenters mics from this pre-hear when
they are faded up.
Configuration
The required NX m buses (dashed) and one MPX bus (solid) are added. If
you use the NX Wizard do not add the master Aux bus to mix the
program to the MPX bus.
Build the config and then load it and create or merge to your title.
Title
The first thing is to make all the presenters mics NX bus owners. Open
"Option/N1 Assign" and you get the screen on the next page. Add all the
presenters as NX bus owners (note the N1 Bus pull down must be "Bus
NX m 1" etc. If you cannot find this bus then you have configured the
wrong NX bus type in the config tool). You do not need to add the send
lines or check the Channel Assignment boxes.
SW V3.6
Open the general patch and select "Bus Out" on the "Show Sources" pull
down menu.
Patch this bus to the output port feeding the director's loudspeaker.
9-6 Application Notes
SW V3.6
Now we have to add the presenter mic channels to the MPX conference.
On a Vista 5 or 8, press the MPX key on the master bay. On Vista 6 or 7
press the F6 key on the control bay. The LINK/SEL keys of all possible
conference members half light, the user may add all or some of the bus
owners as required by pressing the LINK/SEL keys. If you are using the N
X system for external clean feeds from TBUs or Outside Sources you may
or may not wish these channels to be members.
On the strip setup page you can see the assigned conference channels in
blue.
If you do not wish the input channel meters to show the conference signals
you may disable the NX metering in the options menu: "Options/Vista
Settings/Misc"
Working!
As soon as the fader of one or more of the channels is closed it will mix the
prefader channel signal to the MPX bus. You may globally activate and
deactivate this feature in the GUI with the button on the screen or the
OPTION F7 key. (Vista 5 hosts a dedicated key for this next to SETUP
Conference). The F7 key lights to show the function is enabled.
The GUI button has three settings:Grayed-out: Not active or defined.
Coloured: Conference active, even if members closed.
Coloured and crossed out: Conference defined but deactivated.
Levels
The channel Vistonics Out N1 assignment has for each NX bus owner a
level control n1 SEND (next to the front) controlling the mix to the
director's pre-hear. You may adjust this as required, note; this must be set
with the fader closed as the level to the MPX bus changes when the fader
opens.
Note, the pre-hear will be active if the channel is muted; in order to cut the
pre-hear during toilet breaks you need to either disable the MPX, "Option
F7" or leave the fader at 70 dB or so.
SW V3.6
Parameters ................................................................................................................................................................... 8
A.3
Global Views............................................................................................................................................................... 9
A.3.1
Input Parameters .................................................................................................................................................. 9
A.3.2
Pre-Amp Remote Parameters ............................................................................................................................ 10
A.3.3
Direct, Multi-Track and N1 Output Parameters .............................................................................................. 11
A.3.4
Mono AUX Parameters ..................................................................................................................................... 12
A.3.5
Stereo AUX Parameters..................................................................................................................................... 12
A.3.6
Filter Parameters................................................................................................................................................ 13
A.3.7
Delay and Insert Parameters .............................................................................................................................. 14
A.3.8
Compressor/Limiter Parameters ........................................................................................................................ 15
A.3.9
Expander/Gate Parameters ................................................................................................................................ 16
A.3.10 EQ Parameters ................................................................................................................................................... 17
A.3.11 Panning Parameters ........................................................................................................................................... 18
A.3.12 Global Bus Assignment View ........................................................................................................................... 19
A.4
Channel-Related Views ............................................................................................................................................. 20
A.4.1
Dynamics Parameters ........................................................................................................................................ 20
A.4.2
EQ / Filter Parameters ....................................................................................................................................... 22
A.4.3
Panning Parameters ........................................................................................................................................... 23
A.4.4
Channel View .................................................................................................................................................... 25
A.4.5
Misc View (Miscellaneous Parameters) ............................................................................................................ 27
A.4.6
Bus Assignment View ....................................................................................................................................... 28
B
Introduction ............................................................................................................................................................... 29
B.2
Block Diagram........................................................................................................................................................... 29
B.3
Global View .............................................................................................................................................................. 30
B.3.1
Vintage Compressor Parameters........................................................................................................................ 30
B.3.2
Vintage Expander/Gate Parameters................................................................................................................... 31
B.4
Channel-Related View............................................................................................................................................... 32
B.4.1
Vintage Dynamics Parameters........................................................................................................................... 32
SW V4.0
Software V4.0 1
2 Software V4.0
SW V4.0
A
A.1
SW V4.0
Software V4.0 3
A.1.1
Channel Patch
A surround source can very easily be patched to a 5.1 input channel by
using the auto route facility, where all six discrete mono sources are
patched at once and with one single click. Moreover, there is a "+" unfold
icon with every 5.1 target. When clicking on it, all 6 individual legs of the
surround target are shown and can be patched in any desired order. Clicking on "-" closes this view to show only one single patch connection again.
A.1.2
4 Software V4.0
SW V4.0
A.1.3
Note:
It is very important to understand that the new 5.1 input channels can be
assigned to buses in this strict order only.
Daily broadcast work shows, however, that not all 5.1 sources are delivered
in the standard format yet. An input order selector has been designed comparable to the "2-CH mode" (L to both, R to both, swapped, mono) in stereo channels. This is an easy way to detangle different standard surround
material, so once it is on the 5.1 fader, everything is in the correct "L R C
LFE Ls Rs" standard order.
The configuration editor application provided with this release will only
use surround panner modules (for mono channels) that pan to the buses in
the new order.
This means that there are new surround panner modules that are:
"Multiformat Pan w/LFE": l/r/c/lfe/ls/rs, and
"VSP2": l/r/c/lfe/ls/rs.
The new "Upmix" panner for stereo channels also pans to the buses in the
new order.
There are different possible update scenarios for your VMC configurations:
Add 5.1 channels and stereo upmix panners to your existing configurations, and change the mono channel surround panners to the new bus
order.
Dont add 5.1 channels or stereo upmix panners, but change the existing mono channel surround panners to the new bus order.
Dont change your configurations at all.
We recommend the first or second scenario. The necessary steps are described in detail in the SW release upgrade notes.
SW V4.0
Software V4.0 5
A.1.4
Monitoring
In order to cope with the new surround bus order, the monitoring patch and
the surround orders in the monitoring file dialog, along with the order of
the monitoring meters have been changed with SW V4.0. This is achieved
by modifying the Mon.ini file, as indicated in the SW release upgrade
notes.
6 Software V4.0
SW V4.0
A.1.5
Metering
For level indication of the surround input signals, two possibilities
are available:
The channel meters indicate maximum level values of several signal
legs, as shown below (left: Vista 6/7/8, right: Vista 5).
Discrete levels of all surround input legs are displayed in the panning window of the Vistonics screen:
SW V4.0
Software V4.0 7
A.2
Parameters
With the 5.1 input channels, the user has input, EQ, dynamics and panning
sections completely designed for premixed 5.1-channel input sources. The
main goal is that he can adjust the most important parameters directly with
a touch on the Vistonics screen, without the need to spilling single
mono or stereo channels to additional faders, where other important
sources would be hidden and become unavailable.
On the following pages you will find a detailed parameter description of
these new channel types. Functions that remain the same as with mono or
stereo channels are not necessarily mentioned.
Parts of the mixing console/Vista application that are affected by the 5.1
channels are described as well.
Global View of two 5.1 Input Channels:
8 Software V4.0
SW V4.0
A.3
A.3.1
Global Views
Input Parameters
Press GLOBAL VIEW: INPUT.
Compared with mono or stereo channels, the global input control section of
a surround input channel is slightly different: There is no phase control
switch, and the 2 CH Mode selector has been replaced by 5.1 ORDER.
[1]
[2]
As it is the case with mono or stereo channels, the digital gain stage acts as
a trim after the A/D converter. Input gain can be set in 1 dB steps in a
range of 24 dB. The default value is 0 dB. In a 5.1 channel, all six surround input legs are treated simultaneously.
Like the 2 CH MODE function in a stereo channel, this functionality provides a kind of patching within the 5.1 channel. The bus order in Vista
consoles with SW V4.0 has been changed according to the ITU standard
(L, R, C, LFE, Ls, Rs). The 5.1 ORDER selector allows converting different surround formats to the ITU order.
Format
ITU
Studer (SW before V4.0)
Film
LR
Input Channels
L R C L F E Ls Rs
L R C Ls Rs LFE
L C R Ls Rs LFE
L R
SW V4.0
Software V4.0 9
A.3.2
10 Software V4.0
SW V4.0
A.3.3
[1]
Allows panning of the channel's output signal to the multi-track bus if set
to "Pan On", in addition to the standard channel pan. The panning is adjusted with the usual Pan controls.
SW V4.0
Software V4.0 11
A.3.4
A.3.5
12 Software V4.0
SW V4.0
A.3.6
Filter Parameters
Press GLOBAL VIEW: FILTER.
This view is the same as with mono or stereo channels; it allows controlling the high- and low-cut filter parameters. Please note that HI- and LOCUT filter parameters applied here will be valid for all surround signal
legs, except the LFE. For further information on this subject, please refer to
chapter A.4.2.
[2]
[1]
[2]
[1]
Slope setting for the high- and low-cut filters, selectable from 12, 18, and
24 dB/octave (toggles 12, 18, 24, 12, ...).
Frequency [2]
Cutoff frequency adjustment for the high- and low-cut filter: Both filters
can be set in 120 steps in the range from 20 Hz through 20 kHz.
SW V4.0
Software V4.0 13
A.3.7
14 Software V4.0
SW V4.0
A.3.8
Compressor/Limiter Parameters
Press GLOBAL VIEW: COMP-LIM.
This view is the same as with mono or stereo channels. Please note that the
compressor and limiter settings applied here will be valid for all surround
signal legs except the LFE. For further information on this subject, please
refer to chapter A.4.1.
SW V4.0
Software V4.0 15
A.3.9
Expander/Gate Parameters
Press GLOBAL VIEW: EXP-GATE.
This view is the same as with mono or stereo channels. Please note that the
expander and gate settings applied here will be valid for all surround signal
legs except the LFE. For further information on this subject, please refer to
chapter A.4.1.
16 Software V4.0
SW V4.0
A.3.10
EQ Parameters
Press GLOBAL VIEW: EQ
This view is the same as with mono or stereo channels. Please note that the
equalizer settings applied here will be valid for all surround signal legs except the LFE. For further information on this subject, please refer to chapter A.4.2.
Standard view:
SW V4.0
Alternate view:
Software V4.0 17
A.3.11
Panning Parameters
Press GLOBAL VIEW: PAN.
Please note that the panning section in the 5.1 channels is completely different from the panning we already know from mono or stereo channels.
The main goal of the panning section for surround input channels is the direct adjustment of the most important parameters by a touch on the VistonicsTM screen, without the need to spill single mono or stereo channels to
additional faders, since other important sources would then be hidden and
become unavailable. This is realized by introducing completely new parameters for balancing the 5.1 signal using the Vistonics rotary encoders.
The complete 5.1 channel panning section is described in chapter A.4.3.
The most important 5.1 panning parameters can be seen and controlled in
the global view:
[1]
[2]
[3]
[4]
[5]
This is a simple level trim for the LFE leg of the surround signal. The default level is 0 dB. Maximum boost/cut is +10 dB/90 dB.
"Off" mutes the LFE signal.
Balance control for the FRONT channels of the surround signal. When set
towards the left, the signal of the right channel is attenuated, and vice
versa. This is comparable to the input balance of a stereo channel.
F-R [4]
Balance control for the relation between the surround signal's FRONT and
REAR channels. When set towards the FRONT, the REAR signal pair is
attenuated, and vice versa.
Balance control for the REAR channels of the surround signal. When set
towards the left, the Rs channel signal is attenuated, and vice versa.
18 Software V4.0
SW V4.0
A.3.12
SW V4.0
Software V4.0 19
A.4
A.4.1
Channel-Related Views
Dynamics Parameters
Touch the green VistonicsTM dynamics field.
This view is the same as with mono or stereo channels with one exception,
refer to the screenshot below. Please note that the dynamics settings applied here will be valid for all surround signal legs except the LFE.
[1]
[2]
If such a setting has been made, the default VistonicsTM dynamics display
shows in small characters which signal leg is different from the others (in
this case, only "Lf" is shown since the LFE's EQ setting is not modified),
as shown left.
If one or more of the signal legs must be adjusted differently from others
such as adding expansion in the center channel only, the CHANNEL VIEW
has to be selected. Then all the separate EQ and dynamics settings for
"Front", "Center", "LFE" and "Rear" are accessible. Please note that there
also is a gain reduction indication at the left of each of the four individual
dynamics icons.
Parameters Shared by the Dynamics Functions:
SC LINK [1] The Side-Chain Link function allows forming a side-chain group from up
to eight channels in order to control the dynamics of all of them by the
maximum level of all side-chain group members. Side-chains are defined
in the GCs Channel Patch window ("Sidechain Link Setup", tick "Enable
side Chain Link"). The rotary encoder selects the surround signal legs used
for the side-chain group; for details, see the block diagram below.
20 Software V4.0
SW V4.0
The key source input can be selected from intKey (dynamics processing
depends on the channels own input signal, i.e. an internal key signal), or
extKey (processing is controlled by a signal connected via the patch, i.e. by
an external key signal).
SW V4.0
Software V4.0 21
A.4.2
EQ / Filter Parameters
Touch the red VistonicsTM EQ field.
This view is the same as with mono or stereo channels. Please note that the
equalizer settings applied here will be valid for all surround signal legs except the LFE.
If such a setting has been made, the normal VistonicsTM EQ display shows
in small characters which signal legs are different from the others (e.g.
"Lf"), as shown left.
If one or more of the signal legs must be adjusted differently from others
such as boosting HF in the center channel only, the CHANNEL VIEW has to
be selected. Then all the separate EQ and dynamics settings for "Front",
"Center", "LFE" and "Rear" are accessible.
22 Software V4.0
SW V4.0
A.4.3
Panning Parameters
Touch the yellow VistonicsTM pan field.
[1]
[11]
[2]
[10]
[3]
[13]
[12]
[4]
[6]
[5]
[8]
PAN On/Off
CENT LEVEL [1]
FB On/Off [2]
[15]
[14]
[9]
[17]
[16]
Front panning between the left, (center) and right channels in 1 steps. The
contribution to the center channel is determined by the CENTER control.
F-R [4]
[7]
SW V4.0
Software V4.0 23
24 Software V4.0
SW V4.0
A.4.4
Channel View
Pressing VIEW: CHANNEL brings up an overview of the channel, covering
the whole Vistonics TFT. All available parameters are shown in the rotary
section, except for dynamics, EQ, and panning (see chapter A.4.5). Only
visible parameters are available for adjustment.
SW V4.0
Software V4.0 25
Individual dynamics settings for the different surround signal legs can be
adjusted and are indicated in the same way. Please note that there is a gain
reduction indication at the left of each of the four individual dynamics
icons:
26 Software V4.0
SW V4.0
A.4.5
SW V4.0
Software V4.0 27
A.4.6
Only buses are shown here to which the current channel can be assigned.
Pressing VIEW: BUS ASN on a master channel, however, will activate the
inverse bus interrogation view described below.
The CLR buttons will clear the assignment to all buses of the corresponding type.
Inverse Bus Interrogation
28 Software V4.0
SW V4.0
B
B.1
B.2
Block Diagram
SW V4.0
Software V4.0 29
B.3
B.3.1
Global View
Vintage Compressor Parameters
Press GLOBAL VIEW: COMP-LIM.
This global view enables the user to control the most important parameters
of the vintage dynamics sections compressor part. The complete parameter
set is available on the channel-related vintage dynamics view, refer to
chapter B.4.1. There you will also find the parameter details.
[1]
[2]
[3]
[4]
[5]
[6]
The compressor ratio can be adjusted from 1:1 (no compression) to 40:1
(heavy compression or limiting).
30 Software V4.0
SW V4.0
B.3.2
[1]
[5]
[2]
[6]
[3]
[7]
[4]
[8]
The gate attack time can be adjusted in 64 steps within a range of 0.2 ms to
5 ms.
The gate hold time can be adjusted in 64 steps from 0 ms to 2000 ms.
Activated by pressing GLOBAL VIEW: EXP-GATE and the key (Shift) at
the same time.
The expander threshold level can be adjusted in 1 dB steps from 0 dBFS to
96 dBFS.
nd
2 Global View:
EXP THRS [5]
The expander ratio level can be adjusted from 1:1 (no expansion) to 1:40
(heavy expansion).
The expander hold time can be adjusted in 64 steps from 0 ms to 2000 ms.
SW V4.0
Software V4.0 31
B.4
B.4.1
Channel-Related View
Vintage Dynamics Parameters
[2]
[3]
[1]
[4]
[5]
[23]
[6]
[8]
[22]
[24]
[7]
[16]
[13]
[9]
[10]
[11]
[12]
[25]
[14]
[15]
[25]
Compressor Parameters:
CMP KNEE On/Off [1]
[24]
This smoothing takes place in a region around the threshold, the width of
which can be adjusted (soft knee width). The width is measured symmetrically around the threshold point. Its range is 0 dB to 60 dB in steps of 1 dB.
To overcome some of the compromises associated with setting a fixed release time for a given signal, the vintage compressor makes use of an autorelease mode that adjusts the recovery time dynamically. The release time
parameter sets the maximum release time. This does not affect the
automatic scaling of the release time in any way but just limits the
32 Software V4.0
SW V4.0
maximum time, and thus allows fine-tuning the automatic control in order
to reach the desired behavior.The maximum release time ranges from 5 ms
to 5000 ms in 64 steps.
CMP ATCK [6]
The compressor ratio can be adjusted from 1:1 (no compression) to 40:1
(heavy compression or limiting).
CMP peak/RMS [ 8]
The gate attack time can be adjusted in 64 steps within a range of 0.2 ms to
5 ms.
The gate hold time can be adjusted in 64 steps from 0 ms to 2000 ms.
MODE [16]
SW V4.0
Software V4.0 33
[17]
[18]
[19]
[20]
[21]
[16]
Expander Parameters:
EXP THRS [17]
The expander ratio level can be adjusted from 1:1 (no expansion) to 1:40
(heavy expansion).
In the same way as with the noise gate, the expander hold time can be adjusted in 64 steps from 0 ms to 2000 ms.
MODE [16]
The key source input can be selected from either intKey (dynamics processing depends on the channels input signal), or extKey (processing is
controlled by a signal connected via the patch).
Low-cut and high-cut filters are available within the side-chain key signal.
This facilitates frequency-dependent dynamic processing for creating effects, such as de-essing. Both side-chain filters can be switched on/off independently.
Note:
There are COMP/LIMIT and EXP/GATE hardware keys for activating or deactivating the compressor and expander/gate parts of the vintage dynamics
section; however, as opposed to the standard dynamic section, there are no
individual On/Off keys in the channel-related Vistonics View.
34 Software V4.0
SW V4.0
Input Patching.............................................................................................................................................................. 3
A.2
Output Patching........................................................................................................................................................... 4
A.3
A.4
Vista Restrictions......................................................................................................................................................... 8
A.5
Technical Details ......................................................................................................................................................... 9
A.5.1
Setting up the Vista for I/O Sharing .................................................................................................................... 9
A.5.1.1
ConfigTool for DNet Applications.............................................................................................................. 9
A.5.2
Restricting Shared I/O ....................................................................................................................................... 13
A.5.3
Configuration Changes...................................................................................................................................... 13
A.5.4
Container.ini ...................................................................................................................................................... 14
A.5.5
D950System.ini ................................................................................................................................................. 15
A.5.6
Tie Line Management........................................................................................................................................ 15
A.5.7
Control Network................................................................................................................................................ 16
A.5.7.1
Vista 5........................................................................................................................................................ 16
A.5.7.2
Vista 6, 7, 8................................................................................................................................................ 16
A.5.8
IP Addresses ...................................................................................................................................................... 17
A.5.9
Audio Sync for all Systems ............................................................................................................................... 17
A.6
Recommended Network Setup Examples ................................................................................................................. 18
A.6.1
Vista 8 and Vista 5 --- with a Switch................................................................................................................... 18
A.6.2
Vista 8 and Vista 5 --- Peer-to-Peer..................................................................................................................... 19
A.6.3
Vista 5 and Vista 5 --- Peer-to-Peer..................................................................................................................... 20
A.6.4
Vista 8 and Vista 8 --- Peer-to-Peer..................................................................................................................... 21
A.6.5
Vista 8, Vista 5, Route 6000, OnAir 3000......................................................................................................... 22
A.7
A.8
A.9
A.10
DAW Control................................................................................................................................................................... 25
B.1
Basics......................................................................................................................................................................... 25
B.2
Vista Settings............................................................................................................................................................. 27
B.3
DAW Settings............................................................................................................................................................ 28
B.3.1
General Recommendations................................................................................................................................ 28
B.3.2
Digidesign ProTools.......................................................................................................................................... 29
B.3.3
Apple Logic Pro ................................................................................................................................................ 30
B.3.4
Merging Technologies Pyramix ........................................................................................................................ 33
B.3.5
Steinberg Cubase / Nuendo ............................................................................................................................... 34
B.3.6
Magix Samplitude Pro / Sequoia ....................................................................................................................... 37
B.3.7
SADiEe.............................................................................................................................................................. 38
B.3.8
Troubleshooting................................................................................................................................................. 40
B.4
B.5
SW V4.1
Software V4.1 1
General Patch...................................................................................................................................................................46
Monitoring Delays............................................................................................................................................................47
G.1
G.2
G.3
Changes.............................................................................................................................................................................49
H.1
Configuration Change................................................................................................................................................49
H.2
H.3
H.4
D21m Dialog..............................................................................................................................................................49
H.5
2 Software V4.1
SW V4.1
A.1
Input Patching
With SW V4.1, a new source and target navigator menu has been introduced. It still is a pull-down menu, but it shows not only local sources and
targets, but also sources and targets of all systems connected via the network.
Shared inputs can be selected directly from any of the displayed systems.
The sources of OnAir consoles e.g. a DJ microphone are appearing as
Logical Inputs, and their output signals as Master Outputs.
SW V4.1
Software V4.1 3
A.2
Output Patching
There is now also a new Edit dialog that allows saving multiple output
patches to shared targets as Output Snapshots. They must be given a
name so that they can be recalled later from the lower right corner of the
GC (graphic controller). An existing Output Snapshot can be loaded as
well, which means that the saved patch connections are not established but
just shown in the gray, pending state instead. In this state, the pending
connections can now be edited and saved, e.g. under a new name.
4 Software V4.1
SW V4.1
A.3
With the Vista desk, this dialog is handled in the channels Vistonics
view in order to be able to link a number of channels and do the take-over
handling for all of these channels at the same time (with a gang).
There is one difference to the OnAir behavior: When a mic source of
another system is patched to a local input channel as long as the mic control is not taken by another desk (i.e., free in the OnAir terminology),
control is automatically given to the local Vista and the mic control parameters are displayed immediately.
There is a new parameter in the Vistonics view (Mic Ctrl) that allows
setting the mic access control to Free, so that the mic can be controlled by
other systems directly.
Date printed: 20.08.09
SW V4.1
Software V4.1 5
1a
1b
6 Software V4.1
A description of how all the necessary states look like is given below.
First, no mic is connected to the channel. Then, a shared mic currently in
use by another OnAir or Vista console is patched to input channel manually:
First, no mic is connected to the channel. Then, a shared mic currently not
in use by another OnAir or Vista console is patched to the input channel
manually:
SW V4.1
1c
The same behavior is valid if one or more shared mics currently not in use
by other systems is/are patched to the local input channel via a snapshot.
If one or several shared mics are used on other systems but then get
patched to a local channel via a snapshot, the following message appears
on the GC:
If confirmed with yes, the control for all the shared mics patched in the
snapshot is taken over from the other systems.
2
A shared mic is patched to an input channel but then is taken over from a
different desk:
SW V4.1
Software V4.1 7
If this happens (on one single channel or also on several channels at the
same time), a warning message appears on the GC screen:
This is the window that shows all I/O Sharing events. It disappears after a
click on the OK button.
A.4
Vista Restrictions
Signaling, such as red light or fader start, is not combined with I/O
Sharing.
Vista systems cannot have any NETInputs configured (chapter 2.1.7).
96 kHz sampling rate configurations on Vistas can only be used when
no OnAir console and no Router is involved in the RELINK network.
As long as only Vista systems are within the RELINK network, 96 kHz
configurations can be used. However, all Vistas then need to run at 96
kHz.
8 Software V4.1
SW V4.1
A.5
A.5.1
Technical Details
Setting up the Vista for I/O Sharing
A.5.1.1
##########################################################################
#
# container.ini: Necessary for initialization of each container (.exe)
#
# Digital Mixing Console: VISTA
# Studer Professional Audio GmbH, Regensdorf, Switzerland
#
# Last modification
: Sep, 1st 2006
# Compatible with OATreeLib : V2.1
# Author
: SIA
#
# Rules:
# ======
# - always leave one blank before and after the = (e.g. systemid=1 NO!)
# - never change the left expression
# - the right expression of systemid, containerid, systemname
# and containername MUST be defined
#
##########################################################################
# The systemid identifies the mixing console system to which this container
# belongs to. The systemid is a unique number within a network.
# The serial number must be in the range 1...255
systemid = 36
SW V4.1
Software V4.1 9
# Multicast
# ----------# If you use IGMP multicasts instead of broadcasts in your network,
# you have to uncomment the lines below. It is possible that a
# container is member of one or more than one multicast groups.
#
# NOTE: For an optimal performance, make sure that all network resources
#
(Switches, Routers...) support IGMP.
#
# NOTE: To avoid IP conflicts, check the available addresses for
#
multicast groups (www.iana.org). Use preferable addresses from the
#
local scope (239.255.0.0/16) described in RFC 2365.
#
# NOTE: If the multicast should reach computers beyond the local subnet
#
Set MulticastTimeToLive > 1 (1 is default)
# MulticastGroup = 239.255.0.1
# MulticastGroup = 239.255.0.2
# MulticastGroup = 239.255.0.3
# MulticastTimeToLive = 10
# Multiple Network Adapters
# --------------------------------# When more than one network adapter is enabled on the computer, the MAC Address has to be specified
#
# MAC = 00-1A-A0-B9-F9-88
Note:
10 Software V4.1
There needs to be a second container.ini file on the Vistas control computer the one which is belonging to the mixing console application (see
chapter 7.1.4).
SW V4.1
Select one of the DNet systems available in the network, select the appropriate Vista system.
If the Vista or the other connected systems are not appearing, please refer
to chapter 7.1.2 to verify the settings in the Container.ini file.
In the configuration tool, go to Physical Connections. Under Destination all HD links within your system are listed.
Select the physical inputs to be used as tie lines. Once they are configured
as tie lines, they will no more be visible in the Vista general patch. Configuration always takes place on the consumer system (target system). Only
the tie line inputs need to be configured, i.e., the tie lines that are directed
towards our system. The tie lines that go away from our system are configured as inputs on the other systems, such as the router.
Select the appropriate system (e.g. the Star router, as shown below):
SW V4.1
Software V4.1 11
In the next step a D21m frame is selected (the external frame Ext in our
example:
Now select the appropriate interfaces (e.g. MADI), one by one, for every
single physical audio connection.
When finished, click the Save IO Sharing button at the right-hand edge
of the Configuration Tool GUI.
This procedure only needs to be done once, during system setup. All these
tie line configuration settings are saved on the consumer side and will remain after a system restart.
12 Software V4.1
SW V4.1
A.5.2
SharedPatches.iosharing Example:
Notes:
A.5.3
...
I 17 B 1 Ch17
I 18 B 1 Ch18
I 19 B 1 Ch19
I 20 B 1 Ch20
I 21 B 1 Ch21
I 22 B 1 Ch22
I 23 B 1 Ch23
I 24 B 1 Ch24
...
The I/O configured as tie lines must also be added in this file.
If no file with this name is found in a configuration folder, all I/Os of this
Vista system will be available for networked access.
Configuration Changes
Every VMC configuration change in a Vista console has an effect on the
other consoles using this Vistas I/O at the same time. This means that an
I/O can disappear and then reappear in a different constellation.
When using a file named CommonSharedPatches.iosharing located in the
D950SystemDB folder, a number of sources and targets can be defined as
I/O that must not change. This is useful for inputs or outputs that remain
the same throughout all VMC configurations on the Vista. It contains a list
of the fixed labels of the desired I/O.
CommonSharedPatches.iosharing Example:
...
I 65 B 1 Ch65
I 66 B 1 Ch66
I 67 B 1 Ch67
I 68 B 1 Ch68
I 69 B 1 Ch69
I 70 B 1 Ch70
I 71 B 1 Ch71
I 72 B 1 Ch72
...
This file needs to be created manually. If no file with this name is found in
a configuration folder, all I/O will be reinitialized by a configuration
change.
SW V4.1
Software V4.1 13
A.5.4
Container.ini
The container.ini file for the Vista system is found in C:\D950System\. This
file contains some important entries making the I/O Sharing work. Here a
list of these entries:
##########################################################################
#
# container.ini: Necessary for initialization of each container (.exe)
#
# Digital Mixing Console: VISTA
# Studer Professional Audio GmbH, Regensdorf, Switzerland
#
# Last modification
: Sep, 1st 2006
# Compatible with OATreeLib : V2.1
# Author
: SIA
#
# Rules:
# =====
# - always leave one blank before and after the = (e.g. systemid=1 NO!)
# - never change the left expression
# - the right expression of systemid, containerid, systemname
# and containername MUST be defined
#
##########################################################################
# The systemid identifies the mixing console system to which this container
# belongs to. The systemid is a unique number within a network.
# The serial number must be in the range 1...255
systemid = 35
14 Software V4.1
SW V4.1
A.5.5
D950System.ini
The following entry needs to be added in the D950system.ini file:
IsRelinkActive=Yes
A.5.6
SW V4.1
Software V4.1 15
A.5.7
Control Network
All systems that need to be part of the I/O Sharing network need to be
interconnected via Ethernet. On the Vista side, it is always the desk that
needs to be networked.
A.5.7.1
Vista 5
Vista 5 is by default equipped with two network ports: Primary LAN and
Secondary LAN, the sockets thereof can be found on the rear side of the
desk.
The simplest way is to use the Secondary LAN port for I/O Sharing. In
that case, the Primary LAN port can still be wired directly to the bridge
card of the SCoreLive. In case of cable redundancy to the bridge card (both
ports of the desk are wired to both ports of the bridge card in parallel), an
Ethernet switch needs to be placed between Secondary LAN port and
bridge card. From this Ethernet switch, the connections are made to all the
other I/O Sharing devices.
In case the I/O Sharing network only consist of two Vista 5 consoles, also a
X-over network cable between both Secondary LAN ports of the two
consoles could be used instead of an Ethernet switch.
A.5.7.2
Vista 6, 7, 8
Since Vista 6, 7 and 8 are not equipped with a second network port per
default, an Ethernet switch needs to be used.
In the case of a Vista 8 with a redundant control system it is recommended
to connect the Ethernet switch between the network port of the main control system and the bridge card of the SCoreLive. The network port of the
redundant control system would then still be connected straight to the second port of the bridge card.
SW V4.1
Setup with the OnAir configuration tool also on the Vista side.
A.5.8
IP Addresses
The IP addresses of the SCore Live bridge cards should not be changed.
They are always set to 192.168.1.60 for the primary network port, and to
192.168.2.60 for the secondary network port.
Please refer to chapter 9 for network examples with Vista and OnAir
consoles in a RELINK setup.
Note:
A.5.9
In case of a network design where more than one Vista console communicates with its SCore through one and the same Ethernet switch, the IP addresses may be changed as with the OnAir console range. But then the
Vistas D950System.ini files need to be adapted accordingly.
SW V4.1
Software V4.1 17
A.6
A.6.1
18 Software V4.1
SW V4.1
A.6.2
SW V4.1
Software V4.1 19
A.6.3
20 Software V4.1
SW V4.1
A.6.4
SW V4.1
Software V4.1 21
A.6.5
22 Software V4.1
SW V4.1
A.7
A.8
A.9
SW V4.1
Software V4.1 23
24 Software V4.1
SW V4.1
B
B.1
DAW CONTROL
Basics
With the Vista consoles it is now possible to directly operate Digital Audio
Workstations (DAW) from the desk surface.
This is realized by using two different serial communication protocols: The
more straightforward and simpler Mackie Control Protocol and the more
complex Mackie HUI Protocol.
A choice of the most popular DAWs is supported and has been tested with
the new Vista desk control:
Digidesign ProTools (HUI)
Apple Logic Pro (Mackie Control)
Merging Technologies Pyramix (HUI)
Magix Sequoia (HUI)
Magix Samplitude (HUI)
Steinberg Cubase (Mackie Control)
Steinberg Nuendo (Mackie Control)
SADiE (Mackie Protocol)
Thanks to an extended strip setup, so-called DAW channels can be inserted
into any desired slot of the setup. With a DAW channel a number of DAW
controls can be operated, as provided by the Mackie Control protocol: The
fader level as well as the status of mute, solo and track arming. The transport control keys on the desk can be used for transport commands to the
DAW.
Note:
DAW channels are excepted from snapshots and presets, no DAW settings
will be saved or can be recalled, apart from the channel strip position defined in the strip setup. In addition, DAW channels cannot be automated by
the dynamic automation; however, this can be made on the DAW itself in
an elegant way.
When controlling the DAW via HUI, an auto-label mechanism automatically copies the channel labels of the workstation project to the DAW
channel strip on the Vista console.
If the DAW should not support HUI (see list above), user labels can be
entered in the strip setup now for every DAW channel.
Note:
Only one DAW can be controlled at a time. The Mackie protocols support
a maximum of 32 channels, so this is also the maximum number of DAW
channels that can be controlled.
SW V4.1
Software V4.1 25
MIDI-Over-Ethernet:
26 Software V4.1
Instead of the MIDI connection normally used as the physical layer for the
Mackie protocols, a MIDI-over-Ethernet solution is used that allows using
one single Ethernet Cat5 cable instead of several MIDI cables. Therefore
the ipMIDI driver needs to be installed on both the Vista desk PC and on
the DAW.
SW V4.1
B.2
Vista Settings
ipMIDI
Define which network card of the Vista is used for DAW control:
Set a persistent route by entering the following command to the command line on the Vista
route add 225.0.0.0 MASK 255.255.255.0 x.x.x.x p
(x.x.x.x is the static IP address of the network card connected to the DAW)
In order to check whether the route has been set correctly, use the command:
route print
(refer to the screenshot below)
SW V4.1
Software V4.1 27
The entered route will now appear under the Persistent Routes header, e.g.
192.168.2.41
B.3
DAW Settings
ipMIDI
B.3.1
General Recommendations
Startup Order
1
2
Vista
DAW (otherwise the initialization of faders may fail)
Shutdown Order
1
2
DAW
Vista (otherwise all faders on DAW go to zero)
28 Software V4.1
SW V4.1
B.3.2
Controller Settings
Known Issues
When closing Vista before ProTools: Access violation in ProTools, ProTools will not shut down correctly
the Windows Task Manager is then
required to end the program.
SW V4.1
Software V4.1 29
B.3.3
Controller Settings
30 Software V4.1
SW V4.1
SW V4.1
Software V4.1 31
Known Issues
32 Software V4.1
SW V4.1
B.3.4
Controller Settings
SW V4.1
Software V4.1 33
Known Issues
B.3.5
Controller Settings
34 Software V4.1
SW V4.1
SW V4.1
Software V4.1 35
Note:
36 Software V4.1
SW V4.1
B.3.6
Magix Samplitude Pro (tested with V10) / Sequoia (tested with V10)
Protocols
Mackie HUI protocol: Use the correct *.cps files (1 x Vista (HUI), 3 x
Vista XT (HUI))
Mackie control protocol: Use the correct *.cps files (1 x Vista (MackieProtocol), 3 x Vista XT (MackieProtocol))
These *.cps files are provided by Studer with the Vista SW 4.1 release,
they must be copied to the Controller folder in Samplitude.
Please contact Studer Customer Service if these files are not available.
Controller Settings
SW V4.1
Software V4.1 37
B.3.7
Controller Settings
38 Software V4.1
SW V4.1
Notes:
SW V4.1
Software V4.1 39
B.3.8
Troubleshooting
Problem
Solution
B.4
Communication between Vista and DAW works only from DAW to Vista,
but not vice versa.
The persistent route has not been set correctly (see chapter B.2).
Blue:
Yellow:
Green:
40 Software V4.1
Vista 6:
Vista 7:
Vista 8:
The marked keys can be used to control the following DAW functions:
Mute
Solo
Track Arming
SW V4.1
B.5
These keys are mapped to fixed MIDI commands, as on the Mackie control
surface:
SW V4.1
Software V4.1 41
42 Software V4.1
F1
90 36 7F
F2
90 37 7F
F3
90 38 7F
F4
90 39 7F
F5
90 3A 7F
F6
90 3B 7F
F7
90 3C 7F
F8
90 3D 7F
MIDI Tracks
90 3E 7F
Inputs
90 3F 7F
Audio Tracks
90 40 7F
Audio Instr
90 41 7F
Aux
90 42 7F
Busses
90 43 7F
Outputs
90 44 7F
User
90 45 7F
SW V4.1
Note:
In the examples above, the (single) bridge card must be installed in slot 10
of the SCoreLive frame; the maximum number of DSP cards is 9.
SW V4.1
Software V4.1 43
(since SW V4.1)
In these examples, the dual bridge cards are installed in slots 9 and 10, so
the maximum numbers of DSP card is 8.
44 Software V4.1
SW V4.1
Input channels are the only channels that cannot be labeled in the strip
setup. This is because the input channels use a special mechanism always
propagating the name of the Input interface (e.g. mic input) to the channel
patched to this particular interface. This is very helpful since the user
names need not be relabeled whenever the patch is changed.
Therefore, it is of no use when manually changing the user label of an
input channel it will always get overwritten automatically.
SW V4.1
Software V4.1 45
GENERAL PATCH
Establishing connections in the General Patch view has been improved and
simplified:
By keeping the left trackball button pressed while dragging the pointer
across a region in the General Patch view, multiple connections can be
selected now.
Once the (multiple) selection has been made as shown in the picture
below, a right-click opens a selection window; when Auto is selected,
any desired number of patch points can be connected at the same time.
A double-click on a patch point allows either connecting or disconnecting this patch point immediately.
46 Software V4.1
SW V4.1
MONITORING DELAYS
The settings of the Stereo and Multi-format Monitoring Delays (for control
room, PFL, headphones etc.) can now be made in the same dialog window
where the Shared Delay processes are set.
In addition, the shared delays are no more saved in snapshots, but are valid
for the whole title. The monitoring delays, however, remain identical
throughout all titles (if desired), they are still saved in the monXxx.ini file.
SW V4.1
Software V4.1 47
G
G.1
CONFIGURATION EDITOR
Optimized Stereo Channels
In the latest version of the Config Editor that is also part of this SW release, the load balancing process handling the stereo channels has been improved.
Therefore if existing configs containing stereo channels are recompiled,
resources can be set free, then being available for other purposes, such as
increased channel count, etc...
G.2
G.3
Note:
48 Software V4.1
Please refer to chapter J Improvements and Fixed Bugs below, where bug
fixes relating to the configuration editor are listed.
SW V4.1
H
H.1
CHANGES
Configuration Change
When a configuration is changed either by changing a title or manually
since SW V4.1 the Vista application automatically gets restarted. This is
required in order to have the configured I/O system initialized properly, so
that it is available for other systems within the RELINK network immediately.
H.2
H.3
Note:
H.4
D21m Dialog
A new version of the notorious dialog window reporting a change in the
I/O setup has been introduced with SW 4.1:
Earlier Version:
SW V4.1
Software V4.1 49
Current Version:
So the OK button has the same function now as the Cancel button had
before this should make the operation somewhat easier to understand.
H.5
50 Software V4.1
SW V4.1
CHANGED FILES
Some changes in the following *.ini files are also part of the SW release
V4.1.
These files must be installed on your system in order to allow for the new
functionality and improvements.
For more details, please refer to the Installation Notes paper.
Signalling.ini
D950System.ini
SW V4.1
Software V4.1 51
Description
VSP User mode microphone settings not working
System instability on loading Strip Setup while in channel view on
Control Bay
System instability while using Contribution view and View follow
PFL/Solo
Wrong message text on restoring a backup with already existing
session configuration
Global snapshots were sometimes not recalled correctly after
changing titles
Vista 5 and Vista 5 SR only
Fixed producer level setting missing in Vista5 mon template
SCore Live
Stereo Channels with Upmix panner are unable to be assigned to
Multitrack Enh. Busses.
Vintage Dynamics: Makeup Gain doesnt work when SC link is on
52 Software V4.1
SW V4.1
Comment
fixed
fixed
fixed
The wrong message A non identical session configuration.. is
now corrected to: An identical session configuration ..
fixed
Theatre Functionality........................................................................................................................................................ 3
A.1
Virtual Vista ................................................................................................................................................................ 3
A.1.1
Screen Layout...................................................................................................................................................... 4
A.1.2
Fader Bay View ................................................................................................................................................... 5
A.1.3
Control Bay View................................................................................................................................................ 6
A.1.4
GC View.............................................................................................................................................................. 8
A.2
Theatre Cue List .......................................................................................................................................................... 9
A.2.1
New Look ............................................................................................................................................................ 9
A.2.2
New Event Types............................................................................................................................................... 10
A.3
A.4
A.5
A.6
Mute Groups.............................................................................................................................................................. 16
A.7
Hard Mute.................................................................................................................................................................. 17
A.8
Theatre Workflow ..................................................................................................................................................... 18
A.8.1
General .............................................................................................................................................................. 18
A.8.2
Suggested Workflow With V4.2 Functions ....................................................................................................... 19
A.8.2.1
Console Setup ............................................................................................................................................ 19
A.8.2.2
Building Cues ............................................................................................................................................ 20
A.8.2.3
Rehearsal Phase ......................................................................................................................................... 22
A.8.2.4
Shows ........................................................................................................................................................ 25
B
System Start............................................................................................................................................................... 28
B.2
B.3
B.4
B.5
B.6
SW V4.2
Software V4.2 1
2 Software V4.2
SW V4.2
THEATRE FUNCTIONALITY
The specific Vista theatre functionality is contained in a software release
that can be used for the whole Vista console range. The theatre mode option can be turned on or off in the D950system.ini file by the system administrator (under [options] - either TheatreMode=Yes or TheatreMode=No).
A.1
Virtual Vista
Offline and online editors are one single software application having both
online and offline capabilities. An indicator visible on all fader and control
bay screens shows whether the editor is currently offline or online (i.e.,
connected to a desk/core system or to a core only). The latter option can be
thought of in particular as a failsafe scenario in case the desk should fail.
Working Offline
The offline editor is used to set up and prepare or change shows without
being at the actual console. All parameters can be controlled. However,
when working offline, there is no access to the monitoring facilities.
The online editor can be used as an alternate control possibility next to the
console while the console is powered on and running. The two devices then
run in parallel.
All changes made on one device are reflected on the other immediately.
The online editor can also run on a wireless Tablet PC, so that the operator
can walk away from the console and adjust parameters as he walks around.
All parameters can be controlled.
Should the desk fail, the online editor can be used to continue the session.
This is an additional failsafe scenario. In such a case, the yellow
CONNECT TO CORE button can be used for taking over direct control
of the core. However, the online editor has no access to monitoring facilities, PFL/Solo excepted. The operator can press PFL or Solo on a channel
in the online editor, and the selected signal is then fed to the PFL output of
the desk.
SW V4.2
Software V4.2 3
A.1.1
Screen Layout
Since the Vistonics screen picture uses 1024 768 pixels and additional
space is required at the sides of and below the Vistonics screen area, the
screen resolution should be at least 1440 900 pixels in order to display
the complete Virtual Vista screen:
Global
View
Selection
&
Central
Channel
Processing
Keys
Central
Assign
Area
&
Section
Navigation
Desk Overview Area
The space below the Vistonics screen area (desk overview area) is used to
display a downsized overview of a virtual desk with up 72 faders. This is
the maximum possible desk size so that all possible titles can be viewed
with the original strip setup and desk layout.
The area to the left of the Vistonics screen area shows the global view
selection as well as central channel processing buttons (as used in Vista 5).
Section navigation is at the bottom of this part. It will change depending on
whether a fader bay or a control bay is currently selected.
On the right side of the Vistonics screen area a central assign fader strip is
shown. It will change, too, depending on whether a fader bay or a control
bay is currently selected.
The online/offline editor cooperates with Vista 5 (32 or 42 faders) as well
as with the modular Vista 7 and Vista 8. For space considerations, mostly
the Vista 5 operating concept is used.
4 Software V4.2
SW V4.2
A.1.2
By clicking into the meter area of one of the fader bay icons (Faderbay
1...), the corresponding Vistonics view opens up. The upper part of the selected fader bay icon is highlighted in order to make clear which bay the
operator is looking at.
The LINK / SEL button below the label area of the Vistonics screen is
used to assign a single central fader that is displayed on the right-hand side.
As long as the fader knob is touched (i.e., the mouse pointer is located
upon it and the left mouse button is pressed), the current fader value is displayed in both channel label fields, as shown in the screenshot above.
Channel Grouping (Ganging)
The MULTI SEL button allows grouping channels for parallel operation. If
a channel is selected with its LINK / SEL button, a click on MULTI SEL
followed by a click on the next desired LINK / SEL button builds a twochannel group; a third channel is added to the group by another click on
MULTI SEL and the next LINK / SEL button, and so on, until all the desired channels are grouped. The other way round, a click on LINK ALL
and any LINK / SEL button selects all currently displayed channels; then,
using the MULTI SEL and LINK / SEL buttons allows removing channels
from the group.
There is a different, convenient way for building a channel group (or
gang): Left-click-and-hold a LINK / SEL button, then while still holding
the left mouse button right-click on another one. This will add all LINK /
SEL buttons between the selected ones to the group. This works, by the
way, also when right-clicking-and-holding first and left-clicking afterwards.
SW V4.2
Software V4.2 5
By clicking into the fader area of one of the fader bay icons (Faderbay
1...), the ten corresponding faders are shown instead of the Vistonics
screen. The central fader on the right is then hidden. The lower part of the
selected fader bay icon is highlighted in order to make clear which bay
the operator is looking at.
Operation
A.1.3
The hardware keys and buttons (also the keys next to the rotary encoder
knobs) on the screen can be operated by clicking on them either with the
right or left mouse/trackball buttons.
Rotary encoder knobs can be operated by clicking-and-holding them with
the left mouse/trackball button (this corresponds to touching the real encoder knob on the desk surface); the parameter value is then underlined and
displayed below the label area in addition. By moving the mouse or trackball to the right or upwards (or anything in-between) the parameter value is
increased; by moving it to the left or downwards (or anything in-between)
the parameter value is decreased.
6 Software V4.2
SW V4.2
By clicking into the fader area of the control bay icon in the desk overview
area, the ten faders of the control bay are shown. At the right of the screen
the two GRAND MASTER faders are displayed.
SW V4.2
Software V4.2 7
A.1.4
GC View
The GC general patch view opens after a click on the GRAPHICAL
CONTROLLER SHOW button (at the bottom right of any of the fader
and control bay windows), or by a click on
in the taskbar,
followed by a click on the
general patch icon.
There are two other shortcut buttons as well: In order to have the clipboard
library window displayed in front of the general patch view, click the
GRAPHICAL CONTROLLER CLIPBRD LIBRARY button; in order
to have the strip setup window displayed in front of the general patch view,
click the GRAPHICAL CONTROLLER STRIP SETUP button.
8 Software V4.2
SW V4.2
A.2
A.2.1
SW V4.2
Software V4.2 9
The Name # button is used for entering/editing a name for the currently
selected cue, and for manually editing its number.
Make inserts a new cue below the one currently selected. Its number is
generated automatically. If the selected cue is, e.g., #14, the new cues
number will be #14.5, and its name will be Cue 14.5; a next one will be
#14.75, etc.
After having edited the theatre cue list by making new or deleting cues, the
Renumber button allows renumbering a selection of cues. In order to renumber the complete list, simply select all cues before.
The Cue and Snapshot - Make button allows generating a cue, together
with a snapshot of the whole console, in one go; the new cue is named according to the rule given above, and its name will be SNAPSHOT #x.
With Snapshot Update, the snapshot of the selected cue is updated with
the current console settings; this can be undone using Snapshot Undo.
For more information on the cue list functions, also refer to chapter 4.9.3.
A.2.2
10 Software V4.2
SW V4.2
The solution is to modify the EQ of his channel in order to make up for the
different microphone response. This is valid for cues 3, 4, 8...10, etc., (Hat
EQ). For cues 5...7, the original EQ settings have to be applied, while cue
11 demands for a flat EQ. This can easily be achieved with Library Events.
They may be adjusted while running the show, without the need to update
the cue settings that are ahead of the current cue.
A detailed theatre workflow tutorial is given in chapter A.8.
MIDI/MMC Events
The MIDI/MMC (MIDI machine control) event type can either be used for
automatically sending MIDI commands if the symbol has been entered into
the Events column (such as Program, Note On, Controller, MMC and
Sysex), or for triggering the associated cue on arrival of the command if
the symbol has been entered into the column (such as Program, Note On
or Controller).
MMC commands are a subset of the MIDI Sysex (system exclusive)
command set that are used for triggering transport commands for external
playback equipment, such as Stop, Play, Locate, etc.; Deferred Play is a
Play command that is executed after the playback transport has found the
desired cue position.
A MIDI event is entered either by dragging it from the Events area and
dropping it into the Events column of the selected cue, or by a right-click
into the Events column of the selected cue and selecting the desired event
from the dropdown list. It can be configured in the Configuration area, or
deleted if highlighted by a click and either pressing Del on the keyboard or
clicking on the Cue Delete button.
If MIDI input control signals are used, a MIDI event symbol is inserted
into the column of the cue list, either by dragging-and-dropping it from
the Configuration area or just by double-clicking into the desired cue list
cell. For deleting it, either highlight it with a click and press Del on the
keyboard or click on the Cue Delete button. It can also be deleted from
the cue list with a double click.
In order to avoid undesired influence by external devices, the ARM
CUELIST button is used to arm/disarm the cue list inputs. If not armed,
the blackout function, MIDI In events, as well as the hardware NEXT and
PREVIOUS keys on the console surface are disabled. Different options for
this button can be set in the Option - Snapshot Automation menu.
Date printed: 17.03.10
SW V4.2
Software V4.2 11
Timed Events
For a timed event, the time until the next cue is recalled as well as the
number of the next recalled cue can be set. When clicking into the corresponding entry field, the recall time can also be adjusted by moving the
mouse or the trackball up/down (range: 060 seconds). A progress bar is
shown in the large cue area while the timer is running.
SW V4.2
VCA/Mute Events
VCA/mute events must be activated in the Option Snapshot Automation window by ticking Enable VCA Events, as shown above.
Particularly in large, cue-based musicals, assigning channels to VCA
masters provides the basis for the mixing console cue list. It is very easy
just to use a small number of VCA masters during the show, reassigning
slave channels from cue to cue, instead of working on a very large number
of input channels directly.
One of the main tasks when setting up a cue list for a production is assigning the appropriate channels to VCA masters on every single cue. With
VCA/mute events this is achieved very easily.
After a double-click on the desired VCA/mute event in the cue list, the
VCA details window opens (see next page).
SW V4.2
Software V4.2 13
All channels currently muted are indicated in red. The ones being part of a
VCA group have the group number in their upper part. When right-clicking
on one of the channels, a list with all group assignment possibilities pops
up; a channel can also be muted or un-muted without an assignment to a
VCA group.
A detailed theatre workflow tutorial is given in chapter A.8.
14 Software V4.2
SW V4.2
A.3
Vista 5:
Vista 7:
Vista 8:
The MIDI In port can be disabled, in addition (together with the blackout
function as well as the hardware NEXT and PREVIOUS keys on the console surface) using the ARM CUELIST button in the theatre cue list. Different options for this button can be set in the Option - Snapshot Automation menu.
A.4
SW V4.2
Software V4.2 15
A.5
The VCA assigns need to be able to being isolated as well. The VCA
assign isolation can also be done on the input channel side, individually
channel per channel. This is done in the channel patch page.
Isolated VCA Assignment
A.6
Mute Groups
In theatre mode, the mute groups are fully independent from snapshots and
VCA/mute events. Mute group mutes will neither be saved in the snapshots
in this case, nor will they be overwritten by a snapshot recall.
16 Software V4.2
SW V4.2
A.7
Hard Mute
Hard mute is a new, additional mute status that was introduced together
with SW V4.2 and the extended theatre cue list. It can be used in the same
way as a mute group, but doesnt need a mute group setup and has, in particular, top priority over any other programmed mutes. This means that a
hard mute is fully independent of what is recalled via a snapshot, a
VCA/mute event or a mute group. It can be applied to every desired channel at any time, making sure that no audio is passing through this/these
channel(s). Its main purpose is solving problems with a channel, if, e.g., a
wireless microphone is defective.
In order to set up a hard mute, first the corresponding option needs to be
activated. This is done in the User - Vista Settings window. Select the
Misc tab and tick the Live mode activates Hard Mute entry.
A click on the LIVE button (or pressing the small LIVE key in the desks
CONTROL ROOM monitor section) followed by a channel MUTE button activates a hard mute of this channel, regardless whether this channel is currently muted or not. If a channel is hard-muted, a
indicator
appears in the Vistonics label area, and the MUTE button is illuminated.
If a hard mute is applied to a channel that already has a soft mute caused
either by the system (via a snapshot or a VCA/mute event) or manually
with the MUTE button, this is indicated by illuminating the MUTE button
together with the small MUTE LED, as shown below.
SW V4.2
Software V4.2 17
A.8
Theatre Workflow
A.8.1
General
1.
2.
Console Setup
Building Cues
3.
Rehearsal Phase
4.
5.
6.
Shows
Glossary:
Character / Role
Actor
Understudy
Cast
18 Software V4.2
SW V4.2
A.8.2
A.8.2.1
Console Setup
Tip:
In this phase, all the necessary console setup work is made. No actors or
musicians need to be on stage. Therefore this setup phase can also be done
with Virtual Vista without having the physical console available.
Create an appropriate VMC configuration.
Load this configuration and create appropriate project and title names for
the particular production.
Do the labeling of interfaces (device labels).
Create patch points from interfaces to input channels, from output channels to output interfaces, as well as every other patch connection that is
needed (e.g. shared processes).
Add the user labels to the input interfaces, i.e., the labels of the characters
of the play.
SW V4.2
Software V4.2 19
A.8.2.2
Building Cues
Cues can be built on the Virtual Vista. When the rehearsals begin at a later
stage, the title needs to be transferred to the real console. Depending on
the time available, cues may, of course, be built on the real console directly. In both cases the goal is having audio as soon as it is needed for the
first rehearsals.
Creating Actors
Since the library events are sorted in the channel settings library by actor
names, consider entering their real names, if they are already available at
this stage. Having all the names already entered in the library ready to use
and to save settings with it would be a good preparatory step. It may also
be done later, however.
Creating Cues
This is the next step. It is usually done according to the script. The best
way to do this is creating and naming all cues used for the play.
Tip:
20 Software V4.2
In the process, the Cue Make and Cue Renumber functionalities can be
used in order to build and update the cue list until it is complete. This phase
may last throughout several rehearsal stages.
In order to be able later to make efficient use of library events, it is recommended that the first cue of a show has a snapshot attached, making sure
that the console is in a 100% defined state at the beginning of the show.
This would be the basic settings snapshot created during console setup.
Since the library and the VCA/mute events are completely separate from
snapshots, the consoles basic settings remain static for all channels for
which no library events are used throughout the whole show. Adjusting any
SW V4.2
static parameters of the console and overwriting the basic settings snapshot is an easy way of updating the static settings, without affecting or
overwriting the changes that are caused through the VCA/mute and library
events on a cue-by-cue basis.
VCA Master and Mute Setup
Along with the cues, it is very likely that input channels are grouped and
assigned to VCA master faders. The setup is done in a very efficient way
using VCA/mute events
. The whole setup process is done in one single window. Normally, the channels that are not used in a cue need to be
muted, in order to avoid that an actor who still wears his wireless microphone backstage while he is e.g. changing his costume can be heard over
the PA system.
Therefore, all channels not assigned to a VCA master are muted automatically if the Unmute/Mute VCA Members option is ticked in the Option
Snapshot Automation window, as shown below.
SW V4.2
Software V4.2 21
A right-click on the VCA/mute event icon of the current cue (i.e., the one
that is currently highlighted) allows copying/pasting the VCA/mute settings from the current cue to a different one (that must be made the current
cue, i.e. highlighted, before pasting).
Please note that the VCA/mute event settings of the current cue are copied
and applied whenever a new cue is created. Then, the VCA/mute event
icon is grayed-out
, indicating that this cues VCA/mute event settings
are identical to the one in the cue immediately before.
Alternatively, the mute setup can also be done on the desk with the MUTE
keys of the desired channels. The update in the current VCA/mute event is
then done by opening the VCA Details window and using the Get Current
Settings button at its bottom.
A.8.2.3
Rehearsal Phase
Once the basic settings are transferred to and saved within the console and
the rehearsals are at a stage where the original cast is rehearsing, e.g. already in costumes and with the stage props, the cue list can be completed
with library events where necessary.
Library Events
22 Software V4.2
allowing the operator focusing on the mix, rather than having to remember
appropriate snapshot and snapshot filter states.
Library event settings are visible in the clipboard library window that is
opened with a click on the clipboard library icon . The collected settings
are organized in such a way that a setting or a number of settings belong to
a particular actor. Just select the desired actor from the Actor drop-down
list to display his settings.
If the Actors have not been created already, they can also be created on the
fly, together with the actual library event settings by copying them from a
channel strip. To do this, proceed as outlined below.
Go to the desired channel strip on the desk surface and copy the current
setting of the desired processing block (or a combination of several processing blocks PAN, EQ, DYN, INS/DEL, FILT, or ALL parameters of a
channel at once) with the
or
keys.
Paste it into the library under the desired actor. If the actor does not yet
exist, it can be created while the copied parameters remain in the temporary clipboard.
While being pasted into the library under an actor, the setting needs to be
given a name. The naming of the setting is important, since later on only
the names of the settings are shown on the Vistonics screen, and the operator needs to be able to select to appropriate setting just from reading the
name.
Once a setting is stored in the library, it still needs to be applied to the
desired cue(s). For this purpose, the identification concept uses the names
of the library settings.
First, select the actors view on the Vistonics screen by pressing the
(Shift) and
(INPUT) keys. This is a global actor view across all
Vistonics channels; a particular actor is also shown when opening the
channel view using the
key.
With a right-click in the Events column of a cue and selecting the library
event symbol
from the list that drops down, a library event is added to
that cue. An alternative way to do this is by dragging-and-dropping the library event symbol from the Events area at the left of the cue list into the
Events column of the desired cue.
By clicking on the icon once, the Configuration area opens in the lower
left corner of the cuelist page. When right-clicking in this area, channels
(i.e., characters), actors and library entries can be selected.
If the desired library setting has already been added to the actors library, it
can be dialed up with the Setting Vistonics rotary and applied to that specific channel in the current cue with the Apply key. If there are no other library events further down the cue list, the applied library setting will remain active in the channel through to the end of the cue list. If other library
events have already been applied to cues further down in the play, the new
applied setting will only be applied from the current cue to the one right
before the cue where the next library event is active.
SW V4.2
Software V4.2 23
An overview window of all library events throughout all cues and all
channels is shown by a click on the Actor Overview... button. In this window the names of all entries are shown per cue. When right-clicking in this
window, the entries can be changed, and further entries can be added.
Other Events
During the different phases of rehearsing, other events can be added to the
cues as well:
MIDI program changes, note-on, note-off and MMC (MIDI machine
control) commands are available from the Configuration area once a MIDI
event has been added.
Plain notes,
blackout events,
24 Software V4.2
SW V4.2
A.8.2.4
Shows
Tweaks
Understudy Settings
SW V4.2
Software V4.2 25
In the Cue Actor Overview window, the default actor can easily be
replaced by a simple click on the character - name bar and selecting the
replacement from the drop-down list. All library settings will then automatically be replaced by the ones of the understudy actor.
26 Software V4.2
There is an End Show button at the bottom of the clipboard library window. It is intended to be used at the end of a show performance, as the
name implies.
SW V4.2
This button opens a list that displays all tweaked library event settings. It
prompts the operator to decide whether he wants to save or discard these
tweaks, either globally or setting by setting.
The End Show mechanism simply makes sure that no tweaked setting can
be forgotten to be either discarded or kept. It may, of course, also be used
during a show or a rehearsal in order to clean up the current changes.
If there are any tweaked settings or modified mute events that have not
been saved already, there will appear a dialog box upon closing the clipboard library window, asking the user whether he wants to save the unsaved data. So again, no setting can be forgotten even if there is pressure of
time.
SW V4.2
Software V4.2 27
Dongle
B.1
System Start
Depending on the desired operating mode (static, i.e. snapshot automation/
dynamic, i.e. with AutoTouch+ dynamic automation), start the system using one of the two GC screen icons.
If Virtual Vista should be used for controlling the core in parallel with the
console, it always starts in the same static/dynamic operating mode as the
console was started. In dynamic mode, however, operation is much more
convenient with the touch-sensitive desk controls. Virtual Vista has a limited range of applications in dynamic mode, such as entering/editing labels.
28 Software V4.2
SW V4.2
B.2
Time Code
Vista 5 utilizes MIDI time code. For synchronization to LTC, an external
third-party converter such as the one in the picture below is required.
LTC Master
(DAW / Tape
Recorder)
B.3
MTC Slave
(Vista 5)
Virtual ACU
Due to space restrictions on the console surface most of the AutoTouch+
functions are operated from the GC screen, using the virtual ACU (automation control unit window).
SW V4.2
Software V4.2 29
B.4
Desk Controls
These are the controls used on the Vista 5 desk:
Note:
B.5
The channel ISO keys are used for the Auto Mode function in dynamic
automation mode.
Hardware Keys
The most important Vista 7/8 AutoTouch+ hardware keys have been
assigned to six keys of the Vista 5 CUSTOM PANEL, as shown below.
Vista 5
Vista 7/8
30 Software V4.2
SW V4.2
B.6
SW V4.2
Software V4.2 31
32 Software V4.2
SW V4.2
SW V4.5
TFT Meters 1
2TFT Meters
SW V4.5
This option can only be used for Vista 5 M2 consoles, i.e. with SW versions
4.5.03 and up. If your console should not be a Vista 5 M2, it has to be electrically upgraded to M2 before. Please contact your distributor in this case.
Required Tools
Mechanical
Important
For attaching the meterbridge to the console, you will need the assistance of
one or, even better, two additional person(s). Ask them to proceed with care
in order not to damage any surface or screen.
Switch the console off and place it in such away that its rear side can easily
be accessed.
Remove any cabling from the consoles rear side that might get in your way
during installation.
Disconnect and remove the GC screen from the console. Use a 3mm Allen
key. This screen will no more be used since one of the meterbridge screens
is provided for this purpose.
Remove the 6 countersunk-head screws at the rear of the console, marked in
red in the picture below. Use a 2.5mm Allen key. These screws will no more
be used.
32-fader console:
42-fader console:
DESK LIGHT
(12V)
DESK LIGHT
(12V)
DESK LIGHT
(12V)
DESK LIGHT
(12V)
LINE
LINE
CONTROL ROOM
R
AES/EBU
L/R
AES/EBU
L/R (DIR OUT)
LFE
AES/EBU
C/LFE
AES/EBU
C/LFE (DIR OUT)
LINE
LINE
AES/EBU
L/R
AES/EBU
L/R
STUDIO A
L
LINE
(DIR OUT)
LINE
(DIR OUT)
STUDIO B
TB IN
LINE
TB IN
LINE
PROD TB IN
LINE
POWER
(MAIN)
PRIMARY LAN
LINE
SECONDARY LAN
VGA
VGA
LS
LINE
RS
AES/EBU
LS/RS
AES/EBU
LS/RS (DIR OUT)
LINE
PFL
R
AES/EBU
L/R
D 25p / f
D 37p / f
WCLK OUT
D 25p / f
COM2 (RS422)
D9p/f
D9p/f
MIDI IN
MIDI OUT 1
MIDI OUT 2
MIDI
MIDI
MIDI
DVI
DVI
COM1 (RS422)
DATA (USB)
POWER
(REDUNDANT)
OUT
(MAIN)
100-240V~
100-240V~
100-240V~
12/24V
DIN
LOCK
With your assistant(s), set up the meterbridge at the consoles rear side. Provisionally fix it at the extreme left and right with one of the new screws each
in the upper of the two holes. Use a 3mm Allen key. Do not tighten these
screws completely. Then insert the remaining new screws and tighten them
all.
SW V4.5
TFT Meters 3
(Bottom View)
Ethernet
GB Ethernet Switch
GC DVI Input
Meterbridge PC
Power ON
VISTA 5 M2 Desk
Rear Side
Meterbridge PC to
Meterbridge Switch (0.6 m)
GC DVI Signal to Meterbridge (1.8 m)
Secondary LAN Port to Meterbridge Switch (1 m)
Cat5 Control
Connection
Meterbridge
Sw. to Core
Cat5 MADI
Connection
Desk to Core
(CR Monitoring)
Configuration
For correct operation of the TFT meters, open the D950system.ini file
and add HasTFTMeters=Yes in the [d950systeminfo] area.
Once this all is done, the Vista 5 M2 can be started as usual, as described in
the manual. The meterbridge will automatically start up with the console.
System Start
4TFT Meters
SW V4.5
For all possible channel types the metering goes with it from mono over
stereo to 5.1, always in the same space. Priority was to have as large a bar
graph meter as possible. In order to bring in more information, a lower area
is configurable that enables displaying different options, depending on the
channel type. It can bring a surround image view or what is called the history
diagram of incoming or outgoing signal waveforms. This shows the history
of the signal and makes it easy to spot anomalies in the audio signal, such as
overloads or signal loss.
When focusing on some important channels, one might miss whats going
on somewhere else. If suddenly hearing something strange, with the history
feature a quick look across the console is sufficient to see what happened, and
where. Another option in the lower portion of the TFTs is a bus assignment
view, giving an overview of the channels current bus assignment, e.g. on a
single channel where bus assignment is changed frequently.
The control bay metering differs from the meter screens on the fader bays; it
is mainly made to show output channels. For the control bay meters different
views are available. This view can be switched to a predefined meter view to
Depending on console size, the TFT meterbridge features either three or four
screens dedicated to the metering. An additional screen is used for displaying either the GC information of the desk control PC, the metering PC or
an external DVI signal; selection from these signals is done with the 3 keys
located just below this screen labeled GC, INT and EXT.
The metering PC also features two USB sockets where a keyboard and a
mouse may be connected whenever it needs to be operated separately (e.g.
for a SW update).
SW V4.5
TFT Meters 5
In addition there are user pages assignable to whatever is desired via the strip
set-up. There are four configurable user pages. One of them has ten slots in
one row, the next one has 20 slots in two rows, and the next two have 40 halfwidth slots in two rows. So if calling up page four, there are 40 meters, and
they can be virtually anything. The two meter slots at the right of the control
bay TFT screen continuously show PFL and CR levels.
Level Meters
The level meter bargraphs indicate digital peak values including headroom
of mono, stereo, 5.1 and N1 channels. The meter scale always is in dBFS
with 0dBFS at the top, with an additional overload segment clearly indicating
overloads. Stereo meters feature a correlation meter on top of the meter bars,
both on stereo inputs as well as on stereo master channels.
Above the level bargraph area gain reduction meters are added. Clipping is
displayed by turning the white bargraph section (i.e., the segments above the
headroom threshold) over to red. The meter tap point can be selected from
input, post fader and direct output level of the corresponding channel.
It is possible to use the red overload indicator above the meters to indicate a
level just entering the configured headroom, rather than clipping. This is set
in the GCs Meter/Generator window.
The area below the large bargraphs provides additional visual information,
depending on the channel type and on what the operator prefers to see.
When the desk is in two layer mode, a smaller bargraph meter of the L2
channel (e.g. a spare microphone) is always shown.
Furthermore there is the option to display the audio waveform of the signal
that has passed the channel, so the operator can see the history of the audio
back to a configurable time of up to 50 seconds. The waveform of the audiosignal not only gives very clear information about signal loss or overload
(which colours that part of the waveform in red) but also indicates the character of the signal, as in the age of DAWs most operators are used to interpret
signals by looking at their waveform. The speed of the meter history view
can be set in the Metering & Generator Settings window, as shown below.
6TFT Meters
SW V4.5
Surround channels come per default with a surround image view in the lower
area, offering a spatial visualization of the surround signal. It allows spotting
anomalities in a surround signal much faster than any other method.
Alternatively, a bus assign view can be selected on any channel, giving a nice
overview of the bus routing right below the bargraph meters. This may not be
sensible for every channel but is useful for the ones where the bus assignment
is changed frequently.
The control bay TFT metering is of multiple use. The VIEW keys together with
the (shift) key allow switching between different views. All VIEW keys are
of the momentary/latching type.
The FOLLOW key displays the metering that belongs to the channel assigned
to the desk surface.
Then, there are view keys for all different type of master channels: Aux,
Groups, program Masters, Matrix, etc., as well as output meter views of
multitrack and n-1/x busses.
Moreover, there are four user keys that allow displaying any choice of channels of the mixing console on the four user pages. For assignment there is a
page on the GCs Strip Setup window that lets assign up to 10 channels on
the USER 1 page, up to 20 channels in two rows on the USER 2 page, and
a maximum of 40 half-width channels in two rows on both the USER 3 and
USER 4 pages.
The two meter slots at the right of the control bay TFT screen, however, continuously show PFL and CR levels.
Control Bay
SW V4.5
TFT Meters 7
8TFT Meters
If the Fader Bays or Control Bay tab is active, every channel displayed
on the console surface also has a slow meter in the strip setup window that
is a slow indication of signal activity at this channels input. Color is used to
identify the channels status. A blue meter bar means that the channel has its
fader open and is switched on. If the meter bar is gray, then the channel has a
signal associated with it, but either the channel fader is closed or the channel
is muted (off). If the meter bar is red, the channel currently is in overload
status.
SW V4.5
The default assignment of the TFT meters to the fader channel strips is 1:1.
This may be modified by the system administrator only; if not logged in as
system administrator, the Fader Bay Meters tab is not displayed, and meter
assignment is is restricted to the control bay.
Assignment is done in the strip setup window. First, click the Fader Bay
Meters tab. The window changes to the view shown below. Entering channels
is done with the same mechanism as is used for the assignment of channels
to bays.
Changes in the channel assignment may be easily reset to the default setting
by selecting Reset to StripAssignment.
The default settings of the lower meter area are labeled DEF. These are the
history view for mono and stereo channels, and the surround view for 5.1
channels.
When right-clicking into the lower meter area, the display mode of the lower
part of the meter can be selected (HIST for the history display, BUS for
bus assignment view, SRND for surround view, and L2 for layer 2 view).
Options not available for a particular channel type will be grayed-out.
Changes made here may also be reset to the default setting by selecting Reset
to StripAssignment after a right-click in the upper meter area.
Control Bay Meters
Click on the Control Bay Meters tab. The window changes to the view shown
below. Entering channels is done with the same mechanism as is used for the
assignment of channels to bays.
After selecting one of the USER fields, the view corresponding to the user
keys can be defined.
Please note that the two meters at the far right of the control bay are always
used for PFL and CR monitoring and cannot be assigned to a channel.
SW V4.5
TFT Meters 9
10TFT Meters
SW V4.5