BBA Markating Question 4
BBA Markating Question 4
BBA Markating Question 4
MARKETING LANDSCAPE
Trend 1:
Always-On: Changing Global Consumer Behavior
The first trend covered in this report is the always-on
global customer. Of course, weve been talking about
the connected customer for years but whats key
for the next year is that shoppers are embracing
shopping-in-increments behavior at scale, and they
are doing so globally. This has massive ramifications
for how companies build marketing solutions. For
example, our research on retailers found just 12 of 72
retailers connect an essential aspect of the shopping
experience shopping lists between mobile and
web channels, and just one completes the loop by
offering access in-store.1 These types of connected
experiences are essential to reach the shopping-inincrements customer.
In this section, our first article provides our perspective
on this customer who shops in increments, expects their
marketing to be conducted in real time, and who lives in
developing and emerging countries but behaves much
like consumers in more established nations.
Later in this section, Mobile Velocity: A Model For
Selecting Global Markets, notes the importance of
mobile tools in developing and emerging markets and
their role in evaluating market attractiveness.
In The Future of B2B, we explore how smart, fastmoving B2B firms are finally embracing the always-on
world, for their employees, business partners and end
customers.
Finally, in Gen Z: Rules to Reach The Multinational
Consumer, we explore the upcoming generation and
note that they are incredibly tech savvy and mix-andmatch tools and attitudes from the global culture in
which they were raised.
Trend 2:
New Storytelling Tools
The second major trend we cover in the report is the rise
of new storytelling tools. As consumers shift, skip and
block ads; unplug from television; and fragment their
attention across multiple devices, channels and times;
brands are developing groundbreaking communication
methods to respond.
Core to these new communication methods is the
idea of a Storyscaping approach. This approach is an
evolution from creating ads to creating multi-dimensional
worlds where consumers interact with brands through
immersive experiences (and they still often include
ads). Within these worlds, each connection inspires
engagement with another, and each experience
reinforces the brands story. These connections end
with a comma, rather than a period.
To explore the ramifications, weve selected several
articles in this section. The first, Brand Messaging in
Real Time, highlights the changing nature of brand
messaging, and how leading companies are using realtime storytelling to deliver persistent, compelling and
contagious brand-linked experiences.
We also realize that were not the first agency or brand
to struggle with creating new storytelling methods.
To understand todays leading, experience-led brands,
Evaluating Real-World Experience presents proprietary
research on leading companies and highlights the good
and the bad associated with the customer experience,
and introduces the idea of co-creation.2
Many of these storytelling tools place a high value on
the power of the experience. The article The Bottom
Line On Experience explores what can be learned
when you actually measure experience and understand
its potential financial and non-financial rewards.
Finally, Building Social Businesses and Brands
notes how systematic application of social tools at
every level of the enterprise has evolved and grown to
be an essential element of businesses in a two-way,
co-created environment.
See2nd Annual In-Store Digital Retail Study, located in Trend 3 in this book.
We also found that leading retailers provided in-store wayfinding tools based on consumers shopping list
Co-creation is the idea that customers today want to be an equal partner with a brand; often, they want to actively participate and engage with the brand
in a way quite different from the traditional broadcast model. See Evaluating Real-World Experience: A Study of Leading Brands for more details.
Trend 3:
Trend 4:
Information radiators are digital displays which continuously stream information. See the article Second Story: A Q&A on Innovation and Ideas for the Future for
more details.
IDC 2013.
Trend 5:
Summary
Innosight study conducted by Yale Professor Richard N. Foster, 2011. Based on 7-year rolling average.