14 The Divine Art of Hovering
14 The Divine Art of Hovering
14 The Divine Art of Hovering
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To the Hover!
In many schools, hovering is one of the last items to be taught, as it is perhaps the
most difficult skill to master*.
Since its the most difficult, it is covered after youve learned the fundamentals.
Vertical References
Vertical references are most worthwhile. What is meant by this? It is difficult to obtain
information about lateral or foreaft drift or height when hovering over a uniform
surface. Some of this information can come from the horizon or distant objects, but we
need to see things close by to get good overall cues. Vertical cues are subtly different we need to have something to measure height by - and looking at an object sticking up
in comparison to its background, lots of good cues can be gained. Figure 14-1 shows
how this works. Note the relative distance vertically between the top and bottom
edges of the sign and the things behind it, or the vertical distance between the sign
and the edge of the runway. As you move up and down or back and forth, these relative
* Other things learned later are more difficult to master, but the concept of hovering is initially not easy.
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distances all change, and that is how you judge perspective. When hovering OGE for example,
use the sides of buildings or the tops of trees with respect to more distant objects, and so on for
vertical cues.
Aim of Hovering
The aim of hovering is to maintain a steady position over the ground. This means the pilot
must know how accurately the hover is to be maintained, and there are sufficient visual
references to be able to know youre hovering this accurately. It is nearly impossible to hover
accurately over the ocean, for example, without other references to tell you if you are moving.
Waves and the foam on the surface wont do, by the way, they move too. If the rotor downwash
is visible, it can be used as a rough guide, but conditions need to be ideal for this.
Anytime except calm conditions the wind is going to push the helicopter around. Your task is
to keep the helicopter in one place. Accept this as a fact of life. The change in wind is a change
in relative airspeed, which causes a change in pitch attitude, and a movement across the
ground, and a change in power required to maintain height, and a change in the torque
balance, and a change in the transverse flow effect - Hey if it was easy, anybody could do it!
Correcting back to the desired position is straightforward, and consists of making adjustments
in the controls to correct the attitude and stop the movement, and then further control inputs
to return to the desired position.
It should be remembered that in ground effect (IGE), the collective lever is a height controller,
so only very small changes in collective lever should be necessary. Changes in airspeed affect
the power required to maintain height as well, further emphasizing the need to make only
small changes in speed (ground and/or air speed). This is another way of saying if a large
change in groundspeed is made near the hover and the collective lever isnt moved, expect the
helicopter to climb or descend quite markedly.
CONCEPTS OF HOVERING
A few exercises may help to get the concepts of hovering straight, but first a pesky difference
in wording must be sorted out.
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Concepts of Hovering
14
Most of the time when youre flying, youll be blessed with a wind, however, from time
to time, the wind will be calm*, and you may notice some differences in the way the
helicopter reacts. In a calm wind, youre in a zero-airspeed hover at the same time as
youre in a zero-groundspeed hover.
* Those of you into Zen would try to figure out if the wind is coming from everywhere all at once, or going to everywhere all at once...
and hopefully the nose of the pilot as well.
as will be shown in a later chapter.
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14 Concepts of Hovering
Cyclic stick
In the hover, think of the cyclic stick as independent of the direction the fuselage is pointing.
Where the cyclic stick is pointed is where the helicopter will go, regardless of the heading of
the fuselage (within reason). To move to a new position, visualize a line between the top of the
cyclic stick and where you want to go. The thrust vector needs to be tilted in that direction. For
example, the point desired is slightly to the left front, about the 10 oclock position. From a
steady hover, apply slight pressure to the cyclic stick in that direction, and the helicopter will
start moving across the ground. With zero wind, the fuselage stays pointing close to its original
heading. The helicopter may slow down again, or do something that appears strange, but keep
applying the slight pressure to the cyclic stick in the direction of the desired position, and you
will move towards the target.
This method presupposes a good idea of where you want to be - visualization of the objective,
and a good set of references to tell you when you are there all make a large difference.
(Remember if you want to hover over a spot, you wont be able to see the spot when its
underneath you, so you need to pick some surrounding features to tell you when youre over it
- another reason why large flat fields arent of much help.) This may sound like an overly
simplistic approach, but it works.
When nearly over the desired spot, it is natural to slow down to stop. The disk and thrust
vector must be tilted slightly away from the direction of travel position in order to slow down.
At the zerogroundspeed hover, the cyclic stick should be back at the same position as at the
start of the maneuver. The pressure on the cyclic stick is thus initially in the direction to start
(and keep) moving, a slight pressure opposite the direction of motion to slow down and a final
correction to stabilize in the hover. Figure 14-3 shows the sequence of moves from start to
finish of moving slowly to a new hover position.
The Problem
There is a lag between the time a cyclic stick input is make and when the machine is seen to
respond to the input. While is lag is whiling away the hours, the student pilot is uncertain
about what has happened - nothing seems to be going on. This is especially true in the pitch
axis, which has a large inertia compared to roll.
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The problem is something is going to happen, but the student doesnt know when that
will be. The typical response to having put a control input in with no immediately
apparent result - (nothing happened!) is to put in another input. The total input will
then be so large that an opposite input will be required to correct for the first one.
Unfortunately, the second input has the same lag as the first. The result is a lot of very
large control inputs and increasingly large and alarming attitude changes until the
instructor takes control.
Youre hovering over a spot and the instructor gives you control. You start to drift
forward. Here, in step-by-step fashion is what happens when you overcontrol:
You have control you yell at the instructor as you wonder if youll ever get the hang of
this game.
Sound familiar?
Now lets look at how to correct this. Its called anticipation.
A small aft cyclic stick input is made and the stick returned to about the same place it started from.
Nothing seems to happen, but youre cool, you know it will in just a second or so.
Nose begins to pitch up, but not too rapidly
The helicopter stops drifting forward
The nose settles to the correct position
...and so on.
Much easier wasnt it.
The real question is how to learn about the anticipation. This is another of those skills
only experience can teach you. If I could put this in a bottle, Id be rich.
Collective Lever
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(OGE) hover, or the IGE hover with wind. Reasons for this distinction are given in more detail
in Chapter 6,"Basic Helicopter Performance". Remember, the collective lever controls the
amount of thrust.
In the IGE hover, with
zero wind, the collective
lever controls height above
ground - a small increase
in
collective
lever
increases the height, after
one or two oscillations.
This assumes a steady
position, both laterally or
longitudinally.
See
Figure 14-5 for a graph of
this.
Figure 14-5 Height Change Following Collective Lever Movement In an OGE hover, when
In Ground Effect
you change the power, the
helicopter will continue to
climb or descend*.
OGE, (or if there is a wind or groundspeed when IGE), the collective lever is a rateofclimb
controller. Increase the collective lever above the power required to maintain height, and a
steady rate of climb happens. Again, this assumes the airspeed hasnt changed.
Any power change causes an alltoofrequent problem when learning to hover, namely
controlling heading. Any small changes in collective lever change height and introduce
problems in heading control, etc. Instructors should encourage students to be very smooth
about changing power when hovering close to the ground. Any variation in airspeed changes
the power required to maintain height, making things worse
Pedals
In the hover and low speed, pedals have one basic function - to keep the nose pointed where
desired. In a zero wind hover, the pedals control yaw rate.
When there is a side wind in the low airspeed region, the pedals are still used to control
heading of the fuselage, but have some complex effects. Hovering with a relative 225 wind in
most helicopter will cause problems which youll see as a lot of dancing on the pedals. This is
covered in more detail in Chapter 34,"Further Peculiarities of The Helicopter".
* Within reason of course. The power required to hover OGE does not change much within 500 of the starting point, unless
you descend into ground effect.
Otherdirectionofrotation rotor systems will have a problem with relative 135 wind.
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