Corel PHOTO-PAINT 11 User Guide PDF
Corel PHOTO-PAINT 11 User Guide PDF
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Jun 19/02
USER GUIDE
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Corel Corporation
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1600 Carling Ave.
Ottawa, Ontario, Canada K1Z 8R7
USER GUIDE
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Table of Contents
Welcome to Corel PHOTO-PAINT
Documentation conventions . . . . . . . . . . . . . . . . 1
Installing and uninstalling applications
. . . . . . . . . . . . 2
. . . . . . . . . . . . . . . . 5
. . . . . . . . . . . . . 5
Other resources . . . . . . . . . . . . . . . . . . . . 7
Getting help
User guide and quick reference card . . . . . . . . . . . . . 9
Help available through the application window. . . . . . . . . . 9
Using CorelTUTOR . . . . . . . . . . . . . . . . . . 11
World Wide Web resources . . . . . . . . . . . . . . . . 11
. . . . . . . . . . . . . . . 13
. . . . . . . . . . . . . . . . . . . . . . 18
Property bar . . . . . . . . . . . . . . . . . . . . . 22
Docker windows/palettes . . . . . . . . . . . . . . . . . 22
Status bar . . . . . . . . . . . . . . . . . . . . . . 23
Table of contents
. . . . . . . . . . . . . 55
ii
Table of contents
Scanning images. . . . . . . . . . . . . . . . . . . . 63
Loading photos from a digital camera
. . . . . . . . . . . . 64
. . . . . . . . . . . . . . . . . . . 71
. . . . . . . . . . . . . . 79
Retouching
Improving scanned images . . . . . . . . . . . . . . . . 93
Removing red-eye . . . . . . . . . . . . . . . . . . . 94
Removing dust and scratch marks. . . . . . . . . . . . . . 95
Cloning image areas
. . . . . . . . . . . . . . . . . . 97
Sharpening images . . . . . . . . . . . . . . . . . . . 99
Erasing image areas . . . . . . . . . . . . . . . . . . 101
Smearing, smudging, and blending colors . . . . . . . . . . . 102
Table of contents
iii
Masking
Distinguishing protected and editable areas . . . . . . . . . . 111
Defining editable areas . . . . . . . . . . . . . . . . . 113
Defining editable areas using color information . . . . . . . . . 117
Expanding and contracting editable areas . . . . . . . . . . . 121
Inverting and removing masks
. . . . . . . . . . . . . . 125
. . . . . . . . . . . . . . . . . 133
Painting
Drawing shapes and lines . . . . . . . . . . . . . . . . 151
Applying brush strokes . . . . . . . . . . . . . . . . . 154
Spraying images . . . . . . . . . . . . . . . . . . . 158
Using a pressure-sensitive pen
. . . . . . . . . . . . . . 160
Filling images
Applying uniform fills . . . . . . . . . . . . . . . . . 163
Applying fountain fills . . . . . . . . . . . . . . . . . 165
iv
Table of contents
Modifying objects
Transforming objects . . . . . . . . . . . . . . . . . . 195
Changing the edges of objects. . . . . . . . . . . . . . . 201
Adding drop shadows to objects . . . . . . . . . . . . . . 203
Working with object transparency . . . . . . . . . . . . . 206
Table of contents
. . . . . . . . . . . . . . . 251
Publishing to PDF
Saving documents as PDF files . . . . . . . . . . . . . . 255
Reducing PDF file size . . . . . . . . . . . . . . . . . 257
Printing
Printing your work . . . . . . . . . . . . . . . . . . 259
Laying out print jobs. . . . . . . . . . . . . . . . . . 260
Previewing print jobs
vi
. . . . . . . . . . . . . . . . . 261
Table of contents
Documentation conventions
The table below describes important conventions used in the user guide and Help.
Convention
Description
Examples
list box
Convention
Description
Examples
1
2
3
4
Do the following
Do the following
You can also start Corel PHOTO-PAINT from the Dock. To add the Corel
PHOTO-PAINT icon to the Dock, drag the icon from the application folder
or the desktop to the left of the line in the Dock.
Description
Support newsgroups
FAQs
Web service
Description
Telephone
You can telephone Corel Support Services with your questions. For information about
the levels of service that Corel provides, visit www.corel.com/support.
North America you can call Corel Support Services by calling our
1-800-772-6735 toll-free line. The hours of operation are 8:30 a.m. to 7:30 p.m.,
Monday to Friday, Eastern Standard Time (EST).
Outside North America you can call a local authorized Corel Support Services
partner from a toll line at +353-1-213-3912.
Mail, fax, and email
You can send specific customer-service questions to Corel Support Services
representatives by mail, fax, and email.
Corel Corporation
Support Services
1600 Carling Avenue
Ottawa, Ontario
Canada K1Z 8R7
fax: 1-613-761-9176
email: [email protected]
Other resources
Corel has training partnerships with other firms and provides professional services for
its software products.
Training
Corel training events
Maximize your skills and attend a Corel Training Camp special intensive
training events held throughout North America on various Corel products. All
training camps are delivered by a Corel training specialist, with hands-on
instruction, exercises and practical real-world projects. To look at the training
schedule or to register for a course, please visit:
www.corel.com/trainingschedule.
Corel customized training
Once you have Corel applications running on your computers, our team of expert
Corel training specialists can help you make the most of them with customized
training, tailored to the specific needs of your work environment. We will help you
develop a custom curriculum which is practical and relevant to the needs of your
organization. For more information about Corel customized training, please visit
www.corel.com/customizedtraining.
Corel Training Partner (CTP)
CTPs are independent, officially accredited local organizations that provide
training on Corel products and are located worldwide for your convenience. To find
a partner near you, please visit www.corel.com/trainingpartners.
Corel Corporate Services
Corel is committed to getting you up and running quickly with time and
money-saving workflow solutions. To simplify the process of deploying Corel
PHOTO-PAINT across your organization, our Corporate Services department offers a
comprehensive range of cost-effective services to meet your technology needs. This
group brings together highly skilled experts from across the company who are
dedicated to providing top-notch solutions. Our knowledgeable team is ready to offer
assistance through all stages of your project, from application development and
support to software systems integration and training.
For more information on Corel Corporate Services, please contact
[email protected].
Getting help
Corel PHOTO-PAINT offers you a variety of ways to help you learn the application.
user guide and quick reference card
help available through the application window
CorelTUTOR
World Wide Web resources
For information about technical support, including newsgroups and FAQs, see Corel
support, services, and contacton page 5.
For information about the conventions used in the Help, see Documentation
conventions on page 1.
You can also launch Help by pressing F1.
To view a ToolTip
Using CorelTUTOR
CorelTUTOR provides a series of project-based tutorials that introduce you to basic
and advanced features of Corel PHOTO-PAINT. These tutorials are designed to show
practical applications of the powerful photo editing and bitmap creation tools of Corel
PHOTO-PAINT.
To access CorelTUTOR
Getting help
11
Description
Channel
Editable area
Image
Lens
Mask
13
Term
Description
Object
Path
Thumbnails
For more terms and definitions, see the glossary in the Help.
14
Property bar
Toolbar
Menu bar
Toolbox
Title bar
Image
window
Status bar
Navigator
Docker
window/palette
Part
Description
Menu bar
Property bar
Toolbar (standard)
Toolbox
15
Part
Description
Image window
Title bar
Navigator
Docker window/palette
Status bar
Toolbars
Toolbars consist of buttons that are shortcuts to menu commands. The standard
toolbar consists of commonly used commands. The table below outlines the buttons
on the standard toolbar.
Press this button
To
Start a new image
Open an image
Save an image
Print an image
Cut selected objects to the Clipboard
16
To
Copy selected objects to the Clipboard
Paste the Clipboard contents into an image
Undo the last action
Redo the last action
Import an image
Change the zoom level
Display a full-screen preview.
Show or hide the image slicing grid
Show or hide the mask marquee
Show or hide the object marquee
Clear a mask
Invert a mask
Launch another Corel application
In addition to the standard toolbar, Corel PHOTO-PAINT has toolbars for specific
kinds of tasks. For example, if you frequently work with masks , you can display the
Mask/object toolbar. Unlike the property bar, the contents of a toolbar remain the
same.
For information about moving and re-sizing toolbars, and changing which toolbars
display by default, see To customize toolbar position and display in the Help. You
can also create a custom toolbar to include the tools and commands you use most
often. For information about creating custom toolbars, see Customizing toolbars in
the Help.
17
Toolbox
The toolbox contains tools for editing, creating, and viewing images. Some of the
tools are visible by default, while others are grouped in flyouts. Flyouts open to
display a set of related tools. A small arrow in the bottom-right corner of a toolbox
button indicates a flyout. The last tool used in a flyout displays in the toolbox. For
example, in the Brush flyout, the Paint tool displays by default, but if you use
another tool in the flyout, such as the Image Sprayer tool, the Image Sprayer tool
displays in the toolbox with the flyout arrow. Flyouts function like toolbars when you
drag them away from the toolbox. This lets you view all the related tools while you
work.
In addition to the tools, the color control area displays in the toolbox. The color
control area lets you choose colors and fills.
The following tables provide descriptions of the flyouts, tools, and the color control
area in the Corel PHOTO-PAINT toolbox.
Flyout
Description
Mask flyout
Zoom flyout
Touch-up flyout
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Flyout
Description
Shape flyout
Fill flyout
Brush flyout
Interactive/Transparency flyout
Tool
Description
Lets you select an object
Object pick
Mask transform
Rectangle mask
Lets you define elliptical editable areas
Ellipse mask
Freehand mask
Lasso mask
Magnetic mask
19
Tool
Description
Magic wand mask
Brush mask
Crop
Zoom
Pan
Eyedropper
Eraser
Text
Red-eye removal
Clone
Rectangle
Lets you draw circular or elliptical shapes
Ellipse
Lets you draw polygons
Polygon
Line
Path
Fill
20
Tool
Description
Interactive fill
Paint
Effect
Image sprayer
Undo brush
Interactive dropshadow
Interactive object transparency
Color transparency
Image slicing
21
Property bar
The property bar displays commonly used commands that are relevant to the active
tool. Unlike toolbars, the contents of the property bar change depending on which
tool is active. For example, when you use the Text tool, the contents of the property
bar change to display text-related settings such as font type, font size, and alignment.
More advanced options for the active tool can be accessed on the extended property
bar. A button with a double arrow at the end of the property bar lets you open or
close the extended property bar.
Do the following
Docker windows/palettes
Docker windows/palettes display controls, such as command buttons, options, and list
boxes. Some Docker windows/palettes also include additional visual information
about the tools or image elements. You can keep Docker windows/palettes open while
you work on an image.
In Windows, you can attach, or dock, Docker windows to either side of the
application window, or you can float, or undock, them so you can move them as you
work in the application window. You can also minimize Docker windows to save
valuable screen space. If you open more than one Docker window at a time, the
windows stack on top of each other and tabs display so you can quickly access the
Docker window you want.
In the Mac OS, you can move palettes as you work in the application window. If you
open more than one palette at a time, you can stack the palettes on top of each other
and combine them to save valuable screen space. Tabs let you access each of the
palettes in the stack.
An example of a Docker window/palette is the Objects Docker window/palette. The
Objects Docker window/palette displays thumbnails of the image background and
each object layer, as well as command buttons and options related to objects.
22
Do the following
Status bar
The status bar displays information about the image, system memory, and the active
tool. You can change the type of information that displays to help you with your
current task. For example, if you are working with images that have different
dimensions, you can display the dimension of the current image.
You can also customize the status bar by adding command buttons. For information
about customizing the status bar, see Customizing the status bar in the Help.
Click the arrow on the status bar, and click one of the following:
File size
Current tool
23
Document dimension
Color mode
Memory
24
You can change the appearance of windows and the magnification level of an image.
Changing the magnification level allows you to view specific image areas and makes
image editing easier. You can also obtain relevant image information, such as color
model information, as you edit an image.
In this section, youll learn about
viewing images
zooming
obtaining image information
Viewing images
Images can be viewed in a number of different ways. You can hide windows, the
toolbox and the toolbars, leaving only the menu bar and the image windows visible.
You can view a large representation of an image in a full-screen preview. The image is
editable when the windows are hidden, but you cannot change the image while using
the full-screen preview. In Windows, you can also maximize or restore the work area.
You can view image areas that fall outside the image window. For example, when you
are working at a high magnification level or with large images, you can pan or jump
to a different image area without having to adjust the magnification level.
25
You can select the image area to be displayed in the image window using
the Navigator pop-up.
26
Do the following
You can pan around an image by clicking the Pan tool and pressing the
Arrow keys.
You can also pan around an image using the scroll bars in the image
window.
Image areas that fall outside the image window can be dragged into view
using the Pan tool. This photo has been dragged from its original position
in the first image toward the right in the second image. The inset below
shows the entire image.
27
Zooming
By default, images are displayed at 100% magnification; however, you can zoom in to
get a closer look at image detail or zoom out to view a larger portion of the image.
You can also specify the magnification level at which images open.
To zoom
To
Do the following
Zoom in
Zoom out
on
to display color information in two color models at once. For example, you can view
both the grayscale and RGB values of a particular image area. For information about
color modes and color models, see Changing color modes on page 47 and Working
with color on page 39.
By default, the Image info palette lists the RGB, Hex, and CMYK values
from top to bottom.
You can also view color mode information by clicking the Eyedropper tool
, and pointing to an image area.
From here
For more information about
29
The guidelines, grid, and rulers let you position and size images, objects, and editable
areas.
In this section, youll learn about
setting up guidelines
setting up the grid
setting up the rulers
Setting up guidelines
Guidelines are vertical or horizontal lines that you can add anywhere in the image
window to help you measure, align, and position image components. The guidelines
use the same units of measure as the rulers. When you save an image in the Corel
PHOTO-PAINT application, the guidelines are saved too.
You can display or hide the guidelines. You can also add, remove, move, and lock
guidelines in the image window.
You can have objects and editable areas snap to guidelines, so that when you move an
object or editable area to a guideline, the object or editable area automatically aligns
to that guideline. You can set the sensitivity of this feature so that the object or
editable area snaps when you move within a specific number of pixels of a guideline.
You can change the color of the guidelines to make them stand out against the image
background. By default, when you select a guideline, it turns red. When you deselect
a guideline, it turns blue.
31
Guidelines displayed.
To add a guideline
1 Click View } Setup } Guidelines.
2 In the Guidelines list of categories, click one of the following:
Horizontal
Vertical
3 Choose a unit of measure from the list box.
4 Type a value that corresponds to a location in the image window.
5 Click Add.
You can also add a guideline by dragging from the horizontal or vertical ruler
to the image window.
To remove a guideline
1 Click View } Setup } Guidelines.
2 In the list of categories, click one of the following:
Horizontal
Vertical
3 Choose a guideline from the list.
4 Click Delete.
32
You can also remove all horizontal or vertical guidelines in the list by
clicking Clear.
You can also remove individual guidelines by dragging them off the image
window.
To move a guideline
1 Do one of the following:
, and click the Object pick tool
(Windows) Open the Pick flyout
.
(Mac OS) Click the Object pick tool
2 Drag a guideline to a new position in the image window.
33
34
35
Vertical
If you want to use the same unit of measure for both the horizontal and vertical
rulers, enable the Same units for horizontal and vertical rulers check box.
4 In the Origin area, type values in the following boxes:
Horizontal
Vertical
The origin value indicates the distance, in the units of measure you specify,
between the zero mark of the ruler and the point of origin of the ruler. For
example, an origin value of 4 for the horizontal ruler moves the zero mark of that
ruler four units away from the origin the point where the ruler begins.
5 Type a value in the Tick divisions box.
If you want to display fractions on the rulers, enable the Show fractions check
box.
To move a ruler
From here
For more information about
rulers, calibrating
37
Corel PHOTO-PAINT lets you choose and create colors using a wide variety of
industry-standard palettes, color mixers, and color models. You can create and edit
custom color palettes to store frequently used colors for future use. To choose a single
color, you can use the color control area or sample colors directly from images.
You can also customize how color palettes display on your screen by changing the size
of swatches, the number of rows in palettes, and other properties.
In this section, youll learn about
choosing colors
creating custom color palettes
Choosing colors
You can choose background, foreground, and fill colors using the color control area,
color palettes, sampling, color viewers, color harmonies, or color blends.
For information about applying the colors you choose, see Applying uniform fills on
page 163, Painting on page 151, and Working with objects on page 183.
Choosing a color using the color control area
In the color control area, you can view the selected foreground, background, and fill
colors, and you can choose new colors. The foreground color applies to all of the paint
tools, and to the color of text when you first type it. The background color applies to
the background of the image window, while the fill color swatch indicates the selected
fill type and color.
Choosing a color using the default color palette
A color palette is a collection of color swatches. You can choose foreground,
background, and fill colors using the default color palette, which contains 99 colors
from the RGB color model.
39
40
The colors at each corner of the shape are always complementary, contrasting, or
harmonious, depending on the shape you choose. The color harmonies allow you to
choose the color model you prefer to use and are most useful when youre choosing
several colors for a project.
Choosing a color using color blends
When you choose a color using color blends, you combine base colors to get the color
you want. The color blender displays a grid of colors that it creates from the four base
colors you choose.
You can also choose foreground, background, and fill colors using the
Color Docker window/palette by clicking Window } Dockers / Palettes
} Color.
41
Do the following
42
Each color swatch on a fixed color palette that is marked with a small white
square is a spot color.
You should use the same color model for all colors in an image; the colors
will be consistent and you will be able to predict the colors of the final
output more accurately. It is preferable to use the same color model that
you are using for the final output. For more information about reproducing
colors accurately, see Managing color for display, input, and output on
page 251.
You can also access color palettes in the Color Docker window/palette by
clicking the Color palettes button, and choosing a palette from the list
box. If the Color Docker window/palette is not open, click Window }
Dockers / Palettes } Color.
To sample a color
1 Click the Eyedropper tool
.
2 Click the image to choose a foreground color.
The default sample size is 1 pixel.
You can also
Increase the sample size
on
on
43
44
From here
For more information about
45
47
Black-and-white (1-bit)
Grayscale (8-bit)
Duotone (8-bit)
Paletted (8-bit)
Multichannel
Grayscale (16-bit)
The black-and-white, paletted, and duotone color modes provide conversion options.
For more information, see
Changing images to the black-and-white color mode in the Help
Changing images to the paletted color mode on page 49
Changing images to the duotone color mode in the Help
RGB original
48
Converted to CMYK
Converted to the
Paletted color mode
(256 colors)
Converted to the
Multichannel color
Converted to the
Multichannel color
mode
Converted to the
Black-and-white
color mode
Converted to
grayscale
49
the original, and it has a smaller file size. Paletted color mode is an 8-bit mode that
stores and displays images using up to 256 colors.
Choosing, editing, and saving a color palette
When you change an image to the paletted color mode, you use a predefined or a
custom color palette and then edit the palette by replacing individual colors. If you
choose the Optimized color palette, you can also edit the palette by specifying a range
sensitivity color. The color palette you use to convert the image is called the processed
color palette, and it can be saved for use with other images.
For more information about creating custom color palettes, see Working with color
on page 39.
Dithering
Paletted images can only contain up to 256 different colors. If the original image
contains many colors, you can use dithering to create the illusion of seeing more than
256 colors. Dithering creates additional colors and shades from an existing palette by
interspersing pixels of different colors. The relationship of one colored pixel to another
creates an optical mix, so you perceive additional colors.
Dithering can be done by distributing colors either regularly or randomly. Ordered
dithering approximates color blends using regular dot patterns; as a result, solid
colors are emphasized and edges appear harder. Error diffusion scatters pixels
randomly, making edges and colors softer. Jarvis, Stucki and Floyd-Steinberg are
methods of error diffusion.
If your image contains only a few colors and simple shapes, you do not need to use
dithering.
Setting the color range for a custom color palette
When you change an image to the paletted color mode using the Optimized palette,
you can choose a seed color, or base color, and a range sensitivity for the seed color.
The seed color, and similar colors that fall within the range settings, are included in
the processed color palette. You can also specify how much emphasis to place on the
range sensitivity. Because the palette has a maximum of 256 colors, emphasizing a
seed color reduces the number of colors that fall outside the range sensitivity.
Saving conversion options
After you choose a color palette and set the dithering and range sensitivity for the
changing of an image to the paletted color mode, you can save the selected options as
a conversion preset that you can use with other images. You can add and remove as
50
many conversion presets as you want. You can also remove the presets you have
added.
Changing multiple images to the paletted color mode
You can change multiple images to the paletted color mode simultaneously. Before
you perform a batch conversion, you must open the images in Corel PHOTO-PAINT.
All images that you include in the batch are changed using the color palette and
conversion options you specify.
51
The Ordered dithering option applies more quickly than do the error
diffusion options Jarvis, Stucki, and Floyd-Steinberg; however, it is less
accurate.
You can choose a custom color palette by clicking the Options tab, clicking
Open, locating the color palette file you want, and double-clicking the
filename.
You can load preset conversion options by choosing a preset from the Presets
list box on the Options tab.
From here
For more information about
52
Undoing, redoing,
repeating, and fading
Corel PHOTO-PAINT lets you undo, redo, repeat, and fade actions. You can also
restore an image or part of an image to a previously saved version.
In this section, youll learn about
undoing and redoing actions
reverting to an earlier image state
repeating and fading actions
53
A brush stroke is applied to the image on the left and is undone on the
right. You can restore the brush stroke by redoing the action.
Do the following
When you undo a series of actions, the action you choose and all actions
listed below it are undone.
When you redo a series of actions, the action you choose and all actions listed
between it and the last undone action are redone.
54
55
Do the following
Create a checkpoint
Return to a checkpoint
56
removed. You can also use a merge mode to modify the fade effects. For more
information about merge modes, see Understanding merge modes in the Help.
You can repeat the last action to intensify the effect. The left image is the
original, a wind effect is applied to the center image, and the effect is
repeated in the right image.
You can fade the last action by a specified amount. The original image is
on the left, the center image is blurred, and the blur effect is faded in the
right image.
57
Do the following
To repeat or fade an action, you must first apply an action, such as an effect,
a brush stroke, or a transformation, to an image. Actions performed on the
work area, such as changing preferences, cannot be repeated or faded.
When you have maximized the settings for a special effect, you can repeat
the effect to exaggerate it. For more information about special effects, see
Applying special effects on page 131.
58
Opening images
You can open most bitmaps in Corel PHOTO-PAINT. Each image you open displays
in its own image window.
You can also import images. Importing allows you to add a new image to the active
image window. For more information, see Importing files on page 62.
To open an image
1 Click File } Open.
2 Choose the folder where the file is stored.
3 Double-click the filename.
You can also
(Windows) View image previews
59
60
.
, and
You can specify how you want the search results displayed by clicking one
of the following view buttons: Large icons
, Small icons
, List
icons
, Detail view
.
61
Importing files
Corel PHOTO-PAINT provides filters that convert files from one format to another
when you import them. You can import a file and place it in the active application
window as an object. The imported file becomes part of the active image. You can also
bring in a file by opening it in a new application window.
You can use the import filters default settings or choose the settings you want when
you import the file. You can also save a files embedded International Color
Consortium (ICC) profile to a local color folder.
While importing a bitmap, you can resample it to change the number of pixels,
eliminate unusable detail, and reduce the file size. You can also crop a bitmap to select
only the exact area and size of the image you want to import.
62
Scanning images
You can scan photos into Corel PHOTO-PAINT.
In Windows, Corel PHOTO-PAINT supports scanners that use Microsoft
Windows Image Acquisition (WIA), which provides a standard interface for loading
images. You can also use WIA to set Corel PHOTO-PAINT as the default application
for opening images; you can then load images directly from a scanner into Corel
PHOTO-PAINT without having to start the application first.
If your scanner does not support WIA, or if you are using the Mac OS, you can use
the scanners software and TWAIN driver for loading images. The software interfaces
and options vary. For information about using your scanners software, see the
manufacturers documentation.
63
1
2
3
4
5
The WIA interface is available only for the Windows Me and Windows XP
operating systems.
To scan additional images during the same session, click File } Acquire
image } Acquire.
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You can also use WIA to set Corel PHOTO-PAINT as the default application for
opening photos; you can then load photos directly from a camera into Corel
PHOTO-PAINT without having to start the application first.
If your digital camera does not support WIA, or if you are using the Mac OS, you can
use the digital cameras software and TWAIN driver for loading photos. The software
interfaces and options for loading photos vary. For information about using your
digital cameras software, see the manufacturers documentation.
In the Mac OS, you can also bring images from iPhoto into Corel PHOTO-PAINT.
Once you set Corel PHOTO-PAINT as the default image editing application, you can
open photos stored in iPhoto simply by double-clicking them. Corel PHOTO-PAINT
will start automatically.
Viewing digital camera photo information
In both Windows and the Mac OS, you can view EXIF data about digital camera
images. When you take a photo with a digital camera, the camera attaches
information to the image, such as the date and time the image was captured, the
exposure, and flash settings. When you load a digital camera image into Corel
PHOTO-PAINT, you can view this extra information.
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2
3
4
5
The WIA interface is available only for the Windows Me and Windows XP
operating systems.
To load additional photos during the same session, click File } Acquire
image } Acquire.
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Start iPhoto.
Click iPhoto } Preferences.
In the Double-clicking photos opens them in area, enable the Other option.
Click Set.
In the Open dialog box, choose the Corel PHOTO-PAINT application icon.
Click Open.
In iPhoto, double-click the thumbnail for the photo you want to open.
Corel PHOTO-PAINT starts automatically and opens the selected photo.
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The top illustration is a vector graphic consisting of lines, objects and fills.
The bottom version is a bitmap made up of pixels.
Vector graphics usually have a smaller file size than bitmaps, so expect file size to
increase when you convert vector graphics to bitmaps.
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From here
For more information about
importing, resampling
importing, cropping
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10
You can crop an image to remove unwanted areas, or combine multiple images to
create a single, large image. You can also change the orientation of an image by
flipping it or rotating it.
In this section, youll learn about
cropping images
stitching images together
changing image orientation
You can also change the size of an image without removing or adding image areas by
changing the image dimensions and resolution. For more information, see Changing
image dimensions, resolution, and paper size on page 87.
Cropping images
You can crop an image to remove unwanted areas and improve its composition.
Cropping allows you to select a rectangular area that you want to keep and discard
the rest. As a result, you reduce the file size of an image without affecting its
resolution.
Corel PHOTO-PAINT also lets you crop around the editable area of a mask;
however, the resulting image is always rectangular. For information about masks, see
Masking on page 111.
You can also easily crop a single-color border surrounding an image, such as a white
edge surrounding an old photograph.
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To crop an image
1 Click the Crop tool
.
2 Drag to select an area on the image.
3 Double-click inside the cropping area.
You can also
Enlarge or reduce the cropping area
You can hide the crop overlay to view the image you are cropping more
clearly. Click Image } Crop } Crop overlay.
You can also crop an image area by clicking the Crop tool and typing values
in the Size and Position boxes on the property bar.
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You can stitch images in all color modes except black-and-white, duotone, 16-bit
grayscale, 48-bit RGB, and multichannel. If the selected images use the same color
mode, except paletted color mode, the new file will use that color mode as well. If the
selected files use a different color mode, or are all paletted color mode, the new file
uses RGB color mode. For more information about color modes, see Changing color
modes on page 47.
You can stitch images together to create a single, large image. This image
has been scanned in four sections and stitched.
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8 Type a value in the Blend images list box to define the number of overlapping
pixels used to blend images together.
9 Enable one of the following options:
Combine to background creates a single, flattened image
Create objects from images creates a stitched image in which each source
image becomes a separate object. You can later adjust the brightness and
contrast of each object so they match.
You can also
View image alignment
Zoom out
Stitched images that are flattened have a smaller file size than stitched
images containing separate objects.
Use the Arrow keys with the Selection tool
, the Rotate tool
, and
the Pan tool
to move, rotate and view images precisely in the image
stitch window.
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To flip an image
To rotate an image
1 Click Image } Rotate } Rotate custom.
2 Type a value in the Angle box.
3 Enable one of the following options:
Clockwise
Counterclockwise
4 Enable any of the following check boxes:
Maintain original image size maintains the size of the original image
Anti-aliasing smooths the edges in the image
5 Open the Background color picker, and click a color.
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11
You can improve the quality of images by adjusting the color and tone to correct color
casts and exposure problems or to alter specific colors.
In this section, youll learn about
adjusting image color and tone
adjustment filters
working with color channels
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The table below shows the filters that can be used to make adjustments to images.
To adjust
Overall color
Specific colors
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To adjust
Contrast
Color tone,
Brightness/Contrast/Intensity, Contrast
enhancement, Local equalization
Saturation
Hue/Saturation/Lightness, Desaturate
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You can compare the original image with the adjusted image by clicking
the Dual window preview button in filter dialog boxes.
You can adjust the color and tone in an editable area by defining an
editable area before you click an adjustment filter.
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You can compare the original image with the adjusted image by clicking the
Dual window preview button
in filter dialog boxes.
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From here
For more information about
Adjustment filters
adjustment filters
color channels
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12
You can change the dimensions and resolution of an image. You can also change the
size of the paper border that surrounds an image.
In this section, youll learn about
changing image dimensions
changing image resolution
changing the paper size
You can also change the size of an image by removing unwanted areas, or by joining
multiple images. For more information, see Cropping, stitching, and changing
orientation on page 71.
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You can change the height and width of an image without changing the
resolution. The center image is the original, the first image has smaller
dimensions, and the third image has larger dimensions. Notice the
pixelation of the larger image.
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tone but before sharpening. For more information about correcting and sharpening
images, see Adjusting color and tone on page 79 and Retouching on page 93.
You can change the resolution and size of an image at the same time. The
center image is the original, the first image is downsampled, and the third
image is upsampled.
You can change the resolution of an image to increase or decrease its file size.
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You can change the paper size surrounding the original image.
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Retouching
13
Corel PHOTO-PAINT lets you retouch images to improve their quality or modify
their contents.
In this section, youll learn about
improving scanned images
removing red-eye
removing dust and scratch marks
cloning image areas
sharpening images
erasing image areas
smearing, smudging, and blending colors
You can remove lines from a scanned image using the Deinterlace filter.
Retouching
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Do the following
Remove moir
Remove noise
Remove lines
Removing red-eye
You can remove the red-eye effect from the eyes of subjects in photos. Red-eye occurs
when light from a flash reflects off the back of a persons eye.
To remove red-eye
1 Open the Touch-up flyout
, and click the Red-eye removal tool
2 Type a value in the Size box to match the brush size to the eye.
3 Click the eye to remove the red pixels.
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Retouching
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You can remove small dust and scratch marks from an image by applying
the Dust and scratch filter.
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You can remove scratches from specific areas by creating a mask around the
scratches before applying the Dust and scratch filter. A dashed line or
red-tinted overlay indicates the presence of a mask.
Retouching
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The Clone tool was used to remove the womans necklace from the image.
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Sharpening images
You can sharpen images to increase contrast, enhance image edges, or reduce shading.
To sharpen an image, or an editable area of an image, you can use filters or brush
strokes. Filters can also be applied using a lens. For more information about lenses,
see Working with lenses on page 105. Sharpening is usually done after adjusting the
color and tone of an image and after resampling or resizing.
Retouching
99
Adaptive unsharp lets you accentuate edge detail by analyzing the values
of neighboring pixels. This filter preserves most image detail, but its effect is
most apparent in high-resolution images.
Sharpen lets you accentuate the edges of the image by focusing blurred
areas and increasing the contrast between neighboring pixels. Move the
Background slider to set the threshold for the effect. Lower values increase the
number of pixels changed by the sharpening effect.
Directional sharpen lets you enhance the edges of an image without
creating a grainy effect.
You can also
Remove shading
The Unsharp mask filter provides best results for most photographs.
Most sharpen filters support all color modes except 48-bit RGB, 16-bit
grayscale, paletted, and black-and-white. The Sharpen filter, supports all
color modes except paletted and black-and-white.
You can access each of the sharpen filters individually by clicking Effects }
Sharpen, and clicking a filter.
You can use this procedure to sharpen an editable area of an image.
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Select an object.
Click the Eraser tool
.
Specify the settings you want on the property bar.
Drag across the area you want to erase.
The erased areas reveal the object below.
To maintain the shape of an object, enable the Lock object transparency
button
on the Objects Docker window/palette. If the Objects Docker
window/palette is not open, click Window } Dockers / Palettes }
Objects.
Retouching
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If you want to erase the last action completely, click the Undo button
on
the standard toolbar. For more information about undoing, see Undoing and
redoing actions on page 53.
You can also erase the last action applied to an object, but you must use the
Eraser tool
to erase the object itself.
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3
4
The Tolerance setting lets you specify the color tolerance based on color
similarity.
You can select a foreground color from the image by clicking the
Eyedropper tool
, and clicking a color in the image window. The color
you select displays in the Foreground color swatch.
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Retouching
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14
Lenses let you view special effects, corrections, or adjustments, on a separate object
layer before you apply the changes to the image.
In this section, youll learn about
creating lenses
editing lenses
combining lenses with the image background
Creating lenses
Lenses let you view adjustments and special effects that you want to apply to an
image. When you create a lens, the changes you make are not applied to the image
pixels; instead, they are displayed on the screen through the lens. The lens is created
as a separate object on a layer above the image background so you can edit the lens
and the background image separately. When you achieve the results you want, you
can combine the lens with the image background. When you export or print an
image, the effects of the lens are applied to the exported or printed image.
You can create a lens to cover the entire image, or you can create a lens from the
editable area of a mask. You can create as many lenses as you want for an image and
assign a unique name to each. You can also use multiple lenses to apply successive
changes to a specific area in the image.
When you create a lens, you must choose a lens type based on the change that you
want to apply. However, the types of lenses are determined by the images color
mode. For example, you cannot use a color lens on a grayscale image because there
are no colors to modify. If you want to correct or adjust image color and tone, choose
a lens type that corresponds to the adjustment and transform filters. For more
information about using filters, see Adjusting color and tone on page 79. If you
want to apply a special effect to improve image quality or dramatically transform an
image, choose a special effects filter. For more information about special effects, see
Applying special effects on page 131.
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The picture of the man is an image object cut out from a darker image. A
lens was applied to brighten the image object without permanently
changing the image object or background.
To create a lens
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4
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Editing lenses
After you create a lens, you can edit it. For example, you can add areas to it and
remove areas from it. You can change the lens properties or change the transparency
of a lens to fine-tune the changes you want to apply to the image.
Lenses can be selected and transformed in the same way that you select and transform
objects. For information about selecting and transforming objects, see Working with
objects on page 183 and Modifying objects on page 195. You can also change the
shape of a lens using a special effects filter. For more information about special effects,
see Applying special effects on page 131.
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black makes lens areas transparent. For more information, see Working with
object transparency on page 206.
The Rectangle tool, Ellipse tool, Polygon tool, and Line tool, create new
objects by default.
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Masking
15
In Corel PHOTO-PAINT, you can isolate areas in an image that you want to edit,
while protecting the remaining areas from change using masks. Masks, with their
combination of editable and protected areas, let you modify images with precision.
In this section youll learn about
distinguishing protected and editable areas
defining editable areas
defining editable areas using color information
expanding and contracting editable areas
inverting and removing masks
cutting out image areas
For information about clip masks, see Using clip masks to change object
transparency in the Help.
Masking
111
Mask marquee
The border separating an editable area and its corresponding protected area is
indicated by a dashed outline, called the mask marquee. You can display the mask
marquee only after hiding the mask overlay. You can change the color of the mask
marquee so that it can be seen clearly against an images colors.
You can hide the mask overlay (left)or display the mask marquee (right).
112
The mask marquee does not display when you use a mask overlay or when
you are adjusting the transparency of a mask.
Masking
113
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Using the Normal mask style, you can define a square or circular editable
area by holding down Ctrl (Windows) or Shift (Mac OS) after you begin to
drag in the image window.
Using the Normal mask style, you can define an editable area from its
center by holding down Shift (Windows) or Option (Mac OS) after you
begin to drag in the image window.
Do the following
Text
You can also define an editable area using one or more selected objects by
clicking the Create mask button on the Mask/object toolbar. If the
Mask/object toolbar is not displayed, click Window } Toolbars }
Mask/object.
You can also define an editable area by dragging the Freehand mask tool
in the image window, and double-clicking to complete the outline.
Masking
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You can change the size of the brush nib of the Brush mask tool, by holding
down Alt (Windows) or Command (Mac OS) and dragging in the image
window. Release the key when the nib is the size you want.
(Windows) You can apply a straight brush stroke using the Brush mask
tool, by holding down Ctrl after you begin to drag in the image window.
While still holding down Ctrl, you can press and release Shift to switch
between horizontal and vertical brush strokes.
(Mac OS) You can apply a straight brush stroke using the Mask brush tool,
by holding down Shift after you begin to drag in the image window. While
still holding down Shift, you can press Command to switch between
horizontal and vertical brush strokes.
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Masking
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adjust the threshold levels of a color mask, you can use a grayscale preview of your
image to display masked areas in black, and editable areas in white.
The blue, green, and purple pixels in the original image (left) were selected
using a color mask (right).
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the mask to make the shape editable. For more information about inverting
masks, see Inverting and removing masks on page 125.
The color of the first pixel that you click establishes the seed color; all
adjacent pixels with colors within the specified color tolerance range are
included in the editable area. The editable area expands until it reaches
pixels with colors that exceed the specified color tolerance.
The area is selected by clicking an orange pixel with the Magic wand
mask tool.
Masking
119
You can choose whether only the color of the first pixel or the color of every
pixel you click establishes a seed color. The color tolerance range indicates the
range of colors protected from changes. When the first pixel that you click
establishes the seed color, the protected area expands until the specified color
tolerance is reached. When using the Lasso mask tool, the completed
outline of the editable area contracts from your original outline to fit the
irregular shape produced by excluding all the pixels from the original outline
which fall within the specified color tolerance range. When using the
Magnetic mask tool, every pixel that you click establishes a seed color, so
that each time you click, the protected area expands until the specified color
tolerance is reached. The color tolerance is measured in relation to the
current seed color and within a specific area around the pointer.
You can also drag in the image window to outline by freehand. It is
recommended, however, when using the Magnetic mask tool, that you click
frequently to set multiple seed colors and to establish multiple anchor points.
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4
5
6
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8 In the box beside each seed color, specify the percentage of color variation
permitted between pixels of that color and the remaining pixels.
9 In the Threshold area, move the Threshold slider and enable one of the
following options:
To black all pixels with a brightness value above the threshold value are
added to the protected area
To white all pixels with a brightness value above the threshold value are
added to the editable area
If colors from a previous session display in the Color mask dialog box, click
Reset before you create a new color mask.
The Marquee display style is unavailable if you disable the Marquee
visible command on the Mask menu.
You can set a default color tolerance for a color mask by clicking the flyout
button, and clicking Set tolerance default.
You can also specify predetermined seed colors by choosing a color preset,
such as Greens, from the list box beside the Eyedropper tool.
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Mode
Description
Additive
Subtractive
Overlap
A mask mode remains active until you change modes. The examples below illustrate
the use of the different mask modes.
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Masking
123
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Do the following
Masking
125
First the background was selected (left), and then the mask was inverted
to define the orange bottle as an editable area (right).
To invert a mask
To remove a mask
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Highlight the edges of the image area (1); apply a fill to the inside (2);
preview the cut-out image (3); bring the cut-out image into the image
window (4); place the cut-out image against a background image (5).
You can customize the thickness of the highlighted and erased lines for best results.
For example, if an image area has hard edges, you can use a thinner line to define its
edges more precisely. Conversely, if an image area has blurred or wispy edges that are
hard to define, you can use a thicker line.
To make it easier to work, you can change the highlight and fill color. You can also
zoom in to get a closer look at image detail or zoom out to view a larger area of the
image. You can pan to view image areas that fall outside the preview window.
Masking
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Do the following
The Cutout command supports RGB, CMYK, grayscale, paletted, and Lab
images. When brought into the Cutout dialog box, grayscale, paletted, and
Lab images are automatically converted to RGB or CMYK images, which
may result in a slight color shift. The original image colors are restored after
applying or canceling the Cutout command.
(Windows) You can switch from the Highlighter to the Eraser tool, and
from the Eraser to the Highlighter tool by right-clicking in the preview
window.
(Mac OS) You can switch from the Highlighter to the Eraser tool, and from
the Eraser to the Highlighter tool by releasing the mouse button, and
clicking in the preview window while holding down Control.
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From here
For more information about
alpha channels
Masking
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16
Corel PHOTO-PAINT provides special effects filters that let you apply a wide range
of transformations to images. For example, you can transform images to simulate
drawings, paintings, etchings, or abstract art.
In this section, youll learn about
working with special effects
applying preset styles
applying color and tone effects
Art strokes
Contour
Noise
Blur
Creative
Texture
Camera
Custom
When you apply a special effect, you can adjust its settings to control how the effect
transforms an image. For example, when you use a vignette effect to frame an image,
you can increase the offset value and decrease the fade value to decrease the size and
opacity of the frame. With a watercolor effect, you can decrease the size of the brush
to show more image detail or increase the size of the brush for an abstract effect.
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Jaggy despeckle
Scatter
Invert
Smooth
Pixelate
Posterize
Soften
Add noise
Threshold
Psychedelic
Remove noise
Solarize
Sharpen
When you use a lens, changes are not applied to the image; instead they are seen on
the screen through the lens. For information about lenses, see Working with lenses
on page 105.
Repeating and fading special effects
You can repeat a special effect to intensify its result. You can also fade an effect to
diminish its intensity, and you can define how the effect is merged with the image.
For information about repeating and fading a special effect that youve applied, see
Undoing, redoing, repeating, and fading on page 53. For information about merge
modes, see Understanding merge modes in the Help.
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When you preview the special effect in the image window, you can press
and hold F2 to hide the special effect dialog box.
Some special effects can affect the shape of the object they are applied to.
You can retain an outline of the objects original shape by enabling the
Lock object transparency button
on the Objects Docker
window/palette. The areas which remain between the outline of the original
shape and the new shape of the object are filled with black. If the Objects
Docker window/palette is not open, click Window } Dockers / Palettes }
Objects.
Bevel effects
Spot filter
Bump map
The Boss
Glass
Mesh warp
Lens flare
Frame
Whirlpool
Lighting effects
Alchemy
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brightness value higher or lower than the threshold will display in white or
black, depending on the threshold option you specify.
If a dialog box displays, adjust the effect settings.
Original
3-D Rotate
Bevel
Cylinder
Emboss
Glass
Page curl
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3-D effects
Page curl
Perspective
Pinch/Punch
Sphere
The Boss
Zig Zag
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Original
Art strokes
Original
Charcoal
Cont crayon
Crayon
Cubist
Dabble
Impressionist
Palette knife
Pastels
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Art strokes
Pointillist
Scraperboard
Sketch pad
Watercolor
Water marker
Wave paper
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Blur
Original
Gaussian blur
Radial blur
Zoom
Original
Low pass
Motion blur
Smart blur
139
Color transform
Original
Bit planes
Psychedelic
Solarize
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Halftone
Original
Contour
Original
Edge detect
Find edges
Trace contour
Original
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Creative
Original
Crafts
Crystalize
Fabric
Frame
Glass block
Kids play
Mosaic
Particles
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Scatter
Creative
Scatter
Smoked glass
Stained glass
Vignette
Vortex
Weather
Original
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Distort
Original
Blocks
Displace
Mesh warp
Offset
Pixelate
Ripple
Shear
Swirl
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Tile
Distort
Tile
Wet paint
Whirlpool
Wind
Original
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Noise
Original
Tune noise
Add noise
Maximum
Median
Minimum
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Camera
Original
Diffuse
Spot filter
Original
Lens flare
Lighting
Original
147
Texture
Original
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Brick wall
Canvas
Cobblestone
Etching
Plaster wall
Bubbles
Elephant skin
Plastic
Texture
Relief sculpture
Screen door
Stone
Underpainting
From here
For more information
Managing plugins
plug-ins
Bevel effects
149
Lighting effects
150
Painting
17
Corel PHOTO-PAINT lets you create images or modify existing ones using a variety
of shape and paint tools.
In this section, youll learn about
drawing shapes and lines
applying brush strokes
spraying images
using a pressure-sensitive pen
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Apply an outline
on the
The current fill is displayed in the color control area of the toolbox. For
information about fills, see Filling images on page 163.
You can draw a square with the Rectangle tool or a circle with the Ellipse
tool by holding down Ctrl (Windows) or Shift (Mac OS) as you drag.
You can use this procedure to create an object by clicking the New object
button
on the extended property bar after you click the Rectangle or
Ellipse tool.
To draw a polygon
1 Open the Shape flyout
, and click the Polygon tool
.
2 On the property bar, choose one of the following options in the Fill list box:
Uniform fill
Fountain fill
Bitmap fill
Texture fill
If you want to edit the fill, click the Edit button on the property bar.
3 Click where you want to set the anchor points of the polygon, and double-click to
set the last anchor point.
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on the
You can create 45-degree angles by holding down Ctrl (Windows) or Shift
(Mac OS) while dragging the Polygon tool.
You can use this procedure to create an object by clicking the New object
button
on the extended property bar after you click the Polygon tool.
To draw a line
Open the Shape flyout
, and click the Line tool
.
Type a value in the Width box on the property bar.
Click the Color button on the property bar, and choose a color.
On the property bar, open the Line joint list box, and click one of the following:
Butt joins the segments; if you specify a higher width value, a gap appears
between the joined segments
Filled fills the gaps between joined segments
Round rounds the corners between joined segments
Point makes points on the corners of joined segments
5 Drag in the image window to draw a single line segment.
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2
3
4
Painting
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You can use this procedure to create an object by clicking the New object
button
on the extended property bar after you click the Line tool.
You can specify how lines join: Butt, Fitted, Round, or Point.
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color sample from an image. For more information about choosing colors, see
Working with color on page 39.
In addition to painting with color, you can apply images and textures by painting
with a fill. You can also apply a brush stoke to a path. For more information, see
Applying brush strokes to paths in the Help.
Merge modes control the way the foreground colors blend with base colors. Merge
modes let you combine these colors in various ways to create new colors and effects.
For more information about merge modes, see Understanding merge modes in the
Help.
Preset brush type
Painting an image
Airbrush
Spray can
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Painting
Brush
Painting an image
Brush
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2
3
4
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The property bar provides options for changing the attributes of a preset
brush. After you change an attribute, the brush name changes to Custom
art brush. For more information about custom brushes, see Creating
custom brushes in the Help.
You can use this procedure to create an object by clicking Object } Create
} New object before you drag in the image window.
You can also choose a preset brush by clicking on a brush stroke sample in
the Artistic media Docker window/palette. If the Artistic media Docker
window/palette is not open, click Window } Dockers / Palettes } Artistic
media.
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2
3
4
You can paint with any type of fill. For information about fills, see Filling
images on page 163.
Painting
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Spraying images
You can paint with small-scale, full-color bitmaps, instead of a brush. For example,
you can enhance landscapes by spraying clouds across the sky or foliage across the
ground.
Corel PHOTO-PAINT includes a variety of images, which are used to create
spraylists. You can load a preset spraylist, edit a preset, or create a spraylist by saving
images in an image list. You can edit the source images at any time.
To spray images
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2
3
4
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on the
The minimum and maximum numeric values for a box on the property bar
can be displayed by right-clicking (Windows) or Control + clicking (Mac
OS) in the box to open the Settings dialog box.
1
2
3
4
To create a spraylist
1 Open the Brush flyout
, and click the Image sprayer tool
2 Choose a preset image list from the Type list box on the property bar.
3 Click the Create spraylist button
on the extended property bar.
4 In the Create spraylist dialog box, specify the contents of the spraylist.
Painting
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Painting
161
Elongation represents the amount of tilt and rotation of the pen. Use a
From here
For more information about
merge modes
162
Filling images
18
In Corel PHOTO-PAINT, you can fill objects, editable areas, and images with colors,
patterns, and textures. You can choose from a wide variety of fills and create your own
fills.
In this section, youll learn about
applying uniform fills
applying fountain fills
applying bitmap fills
applying texture fills
applying gradient fills
Filling images
163
You can choose the colors for a uniform fill from an image, or by accessing
color models, mixers, or fixed or custom palettes. For information about
choosing colors, see Working with color on page 39.
Merge modes control the way the foreground or fill color blends with the
base color of the image. You can change the merge mode setting from the
default (Normal) for specific blending purposes. For more information about
merge modes, see Understanding merge modes in the Help.
To apply a fill to a text object, you can first render the text as an editable area
by selecting the text object with the Text tool
and clicking the Create
text mask button
on the extended property bar. This produces a
text-shaped editable area to which you can apply fills.
You can also select a fill color by right-clicking (Windows) or Control +
clicking (Mac OS) a color on the color palette.
164
Filling images
165
Merge modes control the way the foreground or fill color blends with the
base color of the image. You can change the merge mode setting from the
default (Normal) for specific blending purposes. For more information about
merge modes, see Understanding merge modes in the Help.
To apply a fill to a text object, you can first render the text as an editable area
by selecting the text object with the Text tool
and clicking the Create
text mask button
on the extended property bar. This produces a
text-shaped editable area to which you can apply fills.
1
2
3
4
5
6
7
166
Filling images
167
168
Filling images
169
Merge modes control the way the foreground or fill color blends with the
base color of the image. You can change the merge mode setting from the
default (Normal) for specific blending purposes. For more information about
merge modes, see Understanding merge modes in the Help.
To apply a fill to a text object, you can first render the text as an editable area
by selecting the text object with the Text tool
and clicking the Create
text mask button
on the extended property bar. This produces a
text-shaped editable area to which you can apply fills.
You can use this procedure to apply a bitmap fill to a selected object.
1
2
3
4
5
170
To fill an image with a single, large bitmap, enable the Scale bitmap to fit
check box in the Size area.
1
2
3
4
5
Thumbnail images of the bitmap files you import are added to the Bitmap
fill picker.
Filling images
171
You can modify the attributes of a texture fill to change its appearance.
172
Texture fills are scaled to the image or image area to which you apply them.
You cannot tile texture fills.
To apply a fill to a text object, you can first render the text as an editable
area by selecting the text object with the Text tool
and clicking the
Create text mask button
on the extended property bar. This produces
a text-shaped editable area to which you can apply fills.
Filling images
173
and add colors or adjust the transparency of individual colors. You can also adjust the
size of the gradient fill.
Gradient fills can be used to enhance an image. You can adjust gradient
fills in the image window.
Change a color
174
Delete a color
If you are adding a gradient fill to an object, you must click the Lock
object transparency button
in the Objects Docker window/palette
before you select and apply the fill. When the Lock object transparency
button is enabled, the objects shape and transparency are protected.
When you choose a flat, bitmap or texture fill type from the Fill type list
box, color nodes do not display in the image window; the current
foreground color determines the color of the flat fill, and the last settings
for the bitmap fill or texture fill are applied.
To apply a fill to a text object, you can first render the text as an editable
area by selecting the text object with the Text tool
and clicking the
Create text mask button
on the extended property bar. This produces
a text-shaped editable area to which you can apply fills.
From here
For more information about
Filling images
175
19
In Corel PHOTO-PAINT, you can add text to images and create interesting text
effects. You can also move, edit, and format text. Fitting text to a path lets you place
text along an uneven line. If you are using an Asian operating system, you can take
advantage of the Asian text formatting capabilities available with Corel
PHOTO-PAINT.
In this section, youll learn about
adding and editing text
fitting text to a path
To add text
1
2
3
4
177
, and choose
To paint text
1 Do one of the following:
(Windows) Open the Pick flyout
(Mac OS) Click the Object pick tool.
178
To fill text
1 Do one of the following:
, and click the Object pick tool
.
(Windows) Open the Pick flyout
(Mac OS) Click the Object pick tool.
2 Select the text.
3 Open the Fill flyout
, and click the Fill tool
.
4 Specify any tool settings on the property bar.
5 Click each text character that you want to fill.
You must click directly in a character. If you dont, the fill is applied to the entire
image. You can undo an unwanted fill by clicking Edit } Undo flood fill.
Ensure text is correct before filling, as you will lose fill effects if you add,
remove, or edit text characters.
179
You can quickly zoom into a text character by opening the Zoom flyout
, clicking the Zoom tool
, and dragging in the image to enclose
the text character.
You can render the text as an editable area by selecting the text object with
the Text tool
and clicking the Create text mask button
on the
extended property bar. This produces a text-shaped editable area to which
you can apply fills.
180
181
You can adjust the orientation of the text by selecting the text using the
Object pick tool
, and dragging the selections handles.
You can render the text as an editable area by selecting the text object with
the Text tool
and clicking the Create text mask button
on the
extended property bar. This produces a text-shaped editable area which you
can modify.
To straighten text
1 Do one of the following:
(Windows) Open the Pick flyout
(Mac OS) Click the Object pick tool.
2 Select the text.
3 Click Object } Text } Straighten text.
From here
For more information about
Formatting text
text, formatting
182
20
You can increase your image-editing capabilities using objects, which are independent
image elements that float above the background. Objects are transparent layers that
stack on top of one another. The background forms the bottom layer, and when you
create new objects, they are added to the top of the stack. For example, when you
open a photo, it becomes the background. You can then add shapes, brush strokes,
sprayed images, and other objects on top of the photo.
Objects are like layers that you can stack on top of one another. This
image consists of the background and two photo objects.
Creating objects
In Corel PHOTO-PAINT, you can create objects from:
brush strokes
Working with objects
183
shapes
the background
editable areas
You can create objects from scratch by applying brush strokes or creating shapes, or
you can add brush strokes and shapes to an existing object. For more information
about applying brush strokes and creating shapes, see Painting on page151.
You can also create an object using an entire image background. The background
cannot be edited or moved in the stacking order unless it is converted to an object.
Another way you can create an object is to define an editable area on an image
background or another object. When you create an object from an editable area, you
can include only the visible elements in that area. If an object is obscured by other
objects, and you cannot see it, then it will not be included in the editable area. For
information about defining editable areas, see Masking on page 111.
All objects in an image have the same resolution and color mode. As you add objects
to a file, the file size and memory requirements increase. To decrease file size, you can
flatten an image by combining objects. For more information on combining objects,
see Grouping and combining objects on page 192.
To retain objects when you save an image, you must save the image in the native
Corel PHOTO-PAINT (CPT) file format. For more information on saving images, see
Saving and closing on page 245.
184
185
Selecting objects
You must select objects before you can change them. You can select one object,
covered objects, multiple objects, all objects, or multiple groups of objects. When you
select a single object, a highlighting box with eight transformation handles surrounds
the object. When you select multiple objects, the highlighting box expands to
surround all of the objects.
You can select multiple objects, but only one object is active. The active object is
outlined by a dashed outline called a marquee. You can edit the active object by filling
it and applying special effects to it.
When you finish making changes to the selected objects, you can deselect them.
The highlighting box indicates that both objects are selected. The object
marquee appears around the active object.
186
Do the following
An object
Multiple objects
187
Do the following
An object
Multiple objects
, click an
188
Do the following
An object
Multiple objects
All objects
Do the following
An object
Multiple objects
All objects
189
The selected photo object is moved from the top-left corner to the lower-right
corner.
To move an object
To move
Do the following
190
To move
Do the following
For information about setting the nudge value, see Setting options in the
Help.
You can move an object to a precise location that is relative to its current
position by enabling the Relative position button
on the extended
property bar.
Select an object.
Define an editable area on the object.
Click Edit } Cut.
Click Edit } Paste } Paste as new object.
To copy an object
1 Select an object.
2 Click Edit } Copy.
3 Click Edit } Paste } Paste as new object.
If you paste the object into the same window, the copy is placed on top of
the original object.
You can also copy and paste an object using Ctrl + C (Windows) or
Command + C (Mac OS) to copy and Ctrl + V (Windows) or Command
+ V (Mac OS) to paste.
To copy a selected object within the same image window, click Object }
Duplicate.
191
To delete an object
1 Select an object.
2 Click Object } Delete.
You can also delete a selected object by clicking the Delete object(s) button
in the Objects Docker window/palette. If the Objects Docker
window/palette is not open, click Window } Dockers / Palettes } Objects.
192
To group objects
1 In the image window, select the objects.
2 Click Object } Arrange } Group.
To ungroup objects
1 In the image window, click an object in a group.
2 Click Object } Arrange } Ungroup.
193
To combine objects
To combine
Multiple objects into one object
When objects are combined with the background, they become part of the
background layer and can no longer be edited as individual objects.
You can specify a merge mode and transparency level before you combine
objects by modifying the settings in the Merge mode list box and Opacity
box in the Objects Docker window/palette. If the Objects Docker
window/palette is not open, click Window } Dockers / Palettes } Objects.
From here
For more information about
objects, arranging
194
21
Modifying objects
Objects are independent image elements that can be layered on top of one another.
You can transform objects, change their edges, add drop shadows, and adjust their
transparency. Object can be changed without affecting the other objects in an image.
In this section youll learn about
transforming objects
changing the edges of objects
adding drop shadows to objects
working with object transparency
Transforming objects
You can change the appearance of objects using the following transformations.
Transformation
Description
Sizing
Scaling
Rotating
Flipping
Skewing
Distorting
Applying perspective
Modifying objects
195
You can apply freeform transformations in the image window, or manually adjust
settings for more precise results.
You can apply transformations to a single object or multiple objects simultaneously.
Transformation
Flipping
Rotating
196
Skewing
Transformation
Modifying objects
Skewing
Distorting
Perspective
197
To size an object
1
2
3
4
Select an object.
Click the Position and size mode button
on the property bar.
Drag any of the handles on the highlighting box.
Click the Apply button
on the extended property bar.
If you want to cancel the transformation, double-click outside the object.
You can resize the object from the center by holding down Shift as you drag
any of the handles.
You can also change the size of a selected object by typing values in the Size
boxes, and clicking the Apply button on the extended property bar.
To scale an object
1
2
3
4
Select an object.
Click the Scale mode button
on the property bar.
Drag a corner handle on the highlighting box.
Click the Apply button
on the extended property bar.
If you want to cancel the transformation, double-click outside the object.
You can also scale a selected object by typing values in the Size boxes, and
clicking the Apply button on the extended property bar.
When you scale, skew, or rotate an object, its edges can appear jagged. For
this reason, these transformation modes enable anti-aliasing by default.
To rotate an object
1
2
3
4
Select an object.
Click the Rotate mode button
on the property bar.
Drag a rotation handle on the highlighting box.
Click the Apply button
on the extended property bar.
If you want to cancel the transformation, double-click outside the object.
198
You can also switch to rotate mode by clicking an object twice. As you
cycle through the transformation modes, the handles surrounding an object
will change to indicate the active mode.
When you scale, skew, or rotate an object, its edges can appear jagged. For
this reason, these transformation modes enable anti-aliasing by default.
To flip an object
1 Select an object.
2 Hold down Ctrl (Windows) or Command (Mac OS), and drag a middle handle on
the highlighting box across the object, past the middle handle on the opposite side.
3 Click the Apply button
on the extended property bar.
If you want to cancel the transformation, double-click outside the object.
You can flip a selected object disproportionately by not holding down Ctrl
(Windows) or Command (Mac OS) while dragging a middle handle of the
highlighting box across the middle handle on the opposite side.
Modifying objects
199
To skew an object
1
2
3
4
Select an object.
Click the Skew mode button
on the property bar.
Drag a skewing handle on the highlighting box.
Click the Apply button
on the extended property bar.
If you want to cancel the transformation, double-click outside the object.
When you scale, skew, or rotate an object, its edges can appear jagged. For
this reason, these transformation modes enable anti-aliasing by default.
You can also skew an object by typing values in the Size boxes and clicking
the Apply button on the extended property bar.
To distort an object
1
2
3
4
Select an object.
Click the Distort mode button
on the property bar.
Drag a distortion handle on the highlighting box.
Click the Apply button
on the extended property bar.
If you want to cancel the transformation, double-click outside the object.
You can also switch to distort mode by clicking an object three times. As you
cycle through the transformation modes, the handles surrounding an object
will change to indicate the active mode.
Select an object.
Click the Perspective mode button
on the property bar.
Drag a perspective handle on the highlighting box.
Click the Apply button
on the extended property bar.
If you want to cancel the transformation, double-click outside the object.
You can also switch to perspective mode by clicking an object four times. As
you cycle through the transformation modes, the handles surrounding an
object will change to indicate the active mode.
200
Modifying objects
201
Select an object.
Click Object } Feather.
Type a value in the Width box.
From the Edges list box, choose one of the following:
Linear changes the edge transparency in even increments from the
beginning to the end of the feathered section
Curved results in small transparency increments at the beginning of the
feathered edge, larger transparency increments in the middle, and small
transparency increments at the end.
If you want to view the effect in the image window, click Preview
.
To defringe an object
1 Select an object.
2 Click Object } Matting } Defringe.
3 Type a value in the Width box.
Higher values create a more gradual transition between the edges of the object and
the background.
202
The object on the left has a flat drop shadow, while the object on the right
has a perspective drop shadow.
You can create and adjust drop shadows interactively in the image window. You can
also change the color, position, direction, and transparency of a drop shadow directly
in the image window.
You can also apply preset drop shadows. When you apply a preset, you can modify it
to create a custom drop shadow. For example, you can change its direction and
distance from an object, its color, and its opacity. By default, the edges of drop
shadows feature squared feathering. You can choose another feathering type, such as a
Gaussian blur which creates a realistic-looking drop shadow. You can also copy a
custom drop shadow or save it as a preset.
When you change the shape or transparency of an object that has a drop shadow, the
drop shadow automatically also changes.
You can remove a drop shadow at any time.
Modifying objects
203
204
Shadow offset lets you specify the distance of the shadow from the objects
point of origin
Shadow fade lets you specify the percentage by which a perspective drop
shadow fades as it moves away from the object
Shadow stretch lets you specify the length of a perspective shadow
Shadow transparency lets you specify the transparency of the shadow
Shadow feather lets you specify the number of pixels on the edge of the
shadow that are feathered to create a soft edge. By default, squared feathering is
used, but you can choose another type from the Shadow feather edge picker
on the extended property bar. For example, if you want to create a realistic
drop shadow, choose the Gaussian blur. You can also specify a direction for the
feathered pixels from the Shadow feather direction picker
.
After you choose a preset, you can modify many drop shadow attributes
interactively by adjusting the nodes and triangle handles on the drop
shadow arrow.
Modifying objects
205
You can also remove a drop shadow by choosing None from the Shadow
preset list box on the property bar.
206
Modifying objects
207
Add a node
Delete a node
208
For information about editing fills, see Filling images on page 163.
Because the bitmap, texture, and flat gradient types affect an entire object,
you cannot add nodes to customize their transparency values.
To blend an object
1 Select an object.
2 In the Objects Docker window/palette, click the flyout arrow
and click Object
properties.
If the Objects Docker window/palette is not open, click Window } Dockers /
Palettes } Objects.
3 In the Object properties dialog box, click the General tab.
4 Choose the channel you want to blend from the Blend list box.
5 On the Active object graph and the Composite underlying graph, drag any of
the following nodes:
Increasing maximum (top left node) specifies the upper maximum
grayscale value of the pixels in the object
Increasing minimum (bottom left node) specifies the upper minimum
grayscale value of the pixels in the object
Decreasing maximum (top right node) specifies the lower maximum
grayscale value of the pixels in the object
Decreasing minimum (bottom right node) specifies the lower minimum
grayscale value of the pixels in the object
Modifying objects
209
The boxes to the right of the Blend list box display the grayscale and
transparency values of the selected objects pixels.
You can specify the grayscale values of pixels on a scale of 0 (black) to 255
(white), and the opacity of pixels on a scale of 0 (transparent) to 100
(opaque). Pixels in the active object that fall outside the specified range are
hidden, so the pixels of the underlying object are visible.
From here
For more information about
210
22
Corel PHOTO-PAINT gives you the tools you need to create images for the World
Wide Web.
In this section, youll learn about
exporting and optimizing images for the Web
creating images with transparent backgrounds
creating image maps
slicing images
creating and editing rollovers
211
Corel PHOTO-PAINT provides preset settings, but you can edit these presets, and
add and delete custom presets. Once you specify the settings you want for all of the
preview areas, you can save the settings for the entire optimization dialog box.
1
2
3
4
5
212
Zoom in
Click Add
Click Delete
.
.
213
You can compare file types with the original image by selecting Original file
type in one of the preview panes.
214
You can also create transparent backgrounds on images in other file formats. For
information, see Cutting out image areas on page 126.
7
8
215
If you are saving an image that contains more than 256 colors, you must
convert it to Paletted color mode to decrease the number of colors in the
image. For more information see Changing the color mode of images on
page 47.
The hotspot on the left button is rectangular, while the hotspot on the right
button is circular. Clicking anywhere on the hotspot activates it.
216
217
218
You must save your image to a Web-compatible file format, such as GIF or
JPEG. For information about choosing a file format, see Choosing a
Web-compatible file format in the Help.
Objects will merge with the background when you export the image map.
You can also define hotspot areas for an image map using the Internet
toolbar. Click Web } Internet tool objects to open the Internet toolbar.
Slicing images
Image slicing lets you load a large image on a Web page one piece at a time by
cutting it into several smaller files. The resulting files, or slices, can be for viewing
only or can be clickable.
Slices can only be rectangular. If you want to create clickable areas in other shapes,
you can use an image map instead. For more information about image maps, see
Creating image maps on page 216.
As you slice an image, you can preview and test it in a browser at any time.
Creating slice grids
To slice an image, you must first create a slice grid by placing horizontal and vertical
slice lines on the image. You can create the slice grid automatically based on the
placement of objects in an image, or create equal slices based on the number of
columns and rows you specify. You can also import or export slice grids.
The slice grid creates an overlay in the image window. You can still access other
features while you work on a sliced image. You also can hide the slice grid and overlay.
Assigning properties to slices
Once you have sliced an image, you can assign properties to any slices you want. You
can specify a filename, URL, target, and alternative text for a slice. Individual slices
can also be exported to different file formats and optimized separately. The default
settings are applied to any slices that are not given specific properties. Slices that are
not named are automatically given names based on their row and column location in
the slice grid. For example, in a sliced image named banner, the slice in the first row
and the first column is called banner_r1c1".
An image slice can also be a rollover. For more information about creating and editing
rollovers, see Creating and editing rollovers on page 224.
You can also preview a sliced image in a Web browser as you work on it.
219
This sliced image features rollover buttons and slices with text that have
been optimized separately. The green lines indicate the slice grid.
Erasing slices
Once slice lines have been added, they can be moved or erased. To remove part of a
slice line, you can select and merge adjacent slices. You can also remove the entire
slice grid all at once. When you erase a slice line, you create one slice out of multiple
slices. As a result, you lose the settings applied to the separate slices; the new, larger
slice assumes the default settings.
Exporting sliced images
When you finish slicing an image, you must export it. During export, Corel
PHOTO-PAINT creates the following:
a file containing the HTML and JavaScript code
a folder containing the image slices
If you already exported a sliced image, and opened it again to modify it, you can
choose to export only the image slices.
Optimizing sliced images
You can also optimize a sliced image before you export it. Optimization settings apply
only to the slices that were not assigned file formats and optimization settings
already; these slices are saved with the default JPEG file format settings. You cannot
specify settings for individual slices at this stage. You can also choose to optimize the
whole image and drop all slices and their settings. For more information about
optimizing images for the Web, see Exporting and optimizing images for the Web
on page 211.
220
To slice an image
1 Click the Image slicing tool
.
2 On the property bar, click any of the following buttons to create a slice grid:
lets you add a single vertical slice line by clicking
Vertical slice button
the image
lets you add a single horizontal slice line by
Horizontal slice button
clicking the image
lets you slice an entire image based on the placement
Auto-slice button
of objects
lets you cut the image into equal-size slices by
Equal slice button
specifying the number of rows and columns
3 Click the Slice selector button
on the property bar.
If you want to move a slice line, drag it to a new position on the image.
4 Click an image slice.
5 In the Image slicing Docker window/palette, enter the following information for
the selected slice or slices:
Name specifies a filename for the slice. If you do not type a filename, a
default name will be inserted based on the original image filename, and the
column and row placement of a slice.
URL specifies an address, or URL, for a Web page that opens when you
click a slice
ALT specifies the alternate text that displays in a browser when you point to
a slice
Target specifies how a Web page opens: _self opens the URL in the current
frame, _blank opens the URL in a new browser window, _top opens the URL
in the root frame of the browser, _parent opens the URL in the highest level
frame.
6 In the Format area, choose a file format for the slice from the list box.
If you do not choose a file format, the image slice is automatically saved to the
default file format.
You can also
Optimize a slice
221
.
, and click
If you want to select multiple slices, hold down Shift, and click the slices.
To switch between the Horizontal slice and Vertical slice buttons, press
Shift.
on the property
When a slice line is erased, the new combined slice reverts to the default
settings. Any settings that were applied to the individual slices are lost.
222
1
2
3
4
5
6
If the Slices option is not enabled, the slices and all settings assigned in the
Image slicing Docker window/palette will not be applied to the exported
image. If you choose not to apply the slices and settings, you can choose a
file format to apply to the whole image from the Save as type list box
(Windows) or Format list box (Mac OS).
If you have not used a Web-compatible filename, it is automatically
corrected during export. If you have inadvertently duplicated a filename,
this is also automatically corrected.
If you want to export only the image slices, enable the Images only option.
The Filename box is grayed out because image slice filenames are already
specified in the Image slicing Docker window/palette.
223
Click Preview.
Although slices are displayed in the Web image optimizer dialog box, only
slices defined with the default file type are optimized. If you want to optimize
slices individually, you must return to the Image slicing Docker
window/palette.
224
Creating rollovers
Rollover are made using objects, such as shapes, brush strokes and text. You can use a
single object or a group of objects, such as an ellipse with text on it. Rollovers consist
of the following states:
Normal displays the default state
Over is triggered when you point to it
Down is triggered when you click it
Each state consists of an object or multiple objects.
You can assign properties to a rollover, such as a Web address that opens when you
click a rollover, and alternate text that displays when you point to it. You can specify
a target for the down state which determines how a Web page opens in a browser
window. You can also add sound to the over and down rollover states, which will play
when these rollover states are activated.
Editing rollover objects
You can edit rollover states by adding, modifying and removing objects in each state.
When you create a rollover, the original objects are copied to the normal, over, and
down states. Adding an object to a rollover state adds the object to all states.
However, any changes you make to an object are applied only to the current state.
For example, you can use different text for the over state by replacing the original text
in that state. You can also remove objects from the current state.
225
If you want to create a rollover using an editable area or the background, they must
first be converted to objects. For more information about defining editable areas, see
Masking on page 111.
When you create a rollover, the image is sliced, and the rollover becomes a slice. For
more information on working with image slices, and exporting and optimizing sliced
images, see Slicing images on page 219.
To create a rollover
1 Select one or more objects.
When you create a rollover, the original objects are destroyed. If you want to
retain the original objects, save them before you create a rollover.
2 Click Web } Create rollover from object.
3 In the Rollover Docker window/palette, set any of the following properties for the
rollover:
URL specifies an address, or URL, for a Web page.
ALT specifies the alternate text that displays when you point to a rollover.
4 Choose one of the following rollover states from the States list box:
Normal
Over
Down
5 Edit the selected rollover state by adding, removing, and modifying objects.
6 Click the Finish editing button
.
Each state retains its component objects, so you can continue to edit the rollover.
You can also
Add sound to a rollover state
226
To edit a rollover
1 In the Objects Docker window/palette, select a rollover.
Rollovers have Rollover object icons
to the right of their object names.
If the Objects Docker window/palette is not open, click Window } Dockers /
Palettes } Objects.
2 Click Web } Edit rollover.
3 In the Rollover Docker window/palette, choose one of the following rollover states
from the States list box:
Normal
Over
227
Down
Click Reset.
When you extract a rollover to simple objects, the component objects are
named automatically.
It is not possible to edit two rollovers at the same time.
You can edit a rollover by double-clicking it in the image window.
You can also edit a rollover by clicking the Edit rollover button
Rollover Docker window/palette.
in the
228
For more information about adding shapes and brush strokes, see Working
with objects on page 183. For more information about adding text, see
Working with text on page 177.
You can also create objects from the image background and editable areas.
For information, see Working with objects on page 183.
All brush strokes are added to the active object by default. You can also
create an object by clicking the New object button
in the Objects
Docker window/palette. If the Objects Docker window/palette is not open,
click Window } Dockers / Palettes } Objects.
229
For more information about changing objects, see Working with objects on
page 183 and Modifying objects on page 195.
You can also paint text or change the color, fill, and formatting. For more
information about modifying text, see Working with text on page 177.
From here
For more information about
E-mailing images
230
23
With Corel PHOTO-PAINT, you can make movies and QuickTime VR movies.
Movies contain a series of images, called frames. As you change the position of objects
in successive frames, the objects appear to move. QuickTime VR lets you add a third
dimension to your movies; you can create interactive, virtual reality environments.
In this section, youll learn about
opening and playing movies
creating movies
modifying frame sequence and frame rate in a movie
saving movies
To open a movie
1
2
3
4
231
(Windows) If you are using the Windows operating system, you cannot
choose Partial load for QuickTime VR movies.
(Mac OS) If you are using the Mac OS, you cannot choose Partial load for
animated GIFs.
Play a movie
Stop a movie
232
To
You can also use the controls in the Movie Docker window/palette to play,
stop, rewind, fast forward, step forward a frame, or step back a frame in a
movie. If the Movie Docker window/palette is not open, click Window }
Dockers / Palettes } Movie.
You can also move to a specific frame by double-clicking the thumbnail of a
frame in the Movie Docker window/palette.
Creating movies
Movies contain a background and objects in the foreground.
Creating the background
When you create a movie background, you can choose the background color, size,
resolution, and color mode. You can also create a movie background using an existing
image. This background image automatically becomes the first and only frame of the
new movie file. You can add a frame using an existing image as the background. For
information about adding frames, see To insert frames into a movie on page 237.
Creating moving objects
In movies, you can animate objects by moving them in small increments from one
frame to the next. An object displays in each frame, unless you make it a permanent
part of the current frame by combining it with the background. For more information
about creating and combining objects, see Working with objects on page 183.
You can view multiple frames simultaneously to help you position an object from
233
frame to frame. Adjacent frames are superimposed on the current frame so you can
position the moving object relative to its neighbors.
A movie consists of a series of images called frames. The key elements are
the background and moving objects.
1
2
3
4
To create an animated GIF for a Web page, choose 8-bit paletted color mode
from the Color mode list box. This creates a smaller file to download. For
information about the paletted color mode, see Changing the color mode of
images on page 47.
The maximum resolution a color monitor can display is 96 dpi. Choosing a
higher dpi reduces playback performance.
234
235
The display time determines the length of time that each frame displays on the
screen. By changing the display time, you control the speed of moving objects. You
can set a display time for individual or multiple frames.
237
2 Type a value in the Insert box to specify the number of frames to add.
3 Enable one of the following options:
Before inserts the frames before the frame specified in the Frame box
After inserts the frames after the frame specified in the Frame box
4 Type a value in the Frame box to specify the location of the new frames.
5 Enable one of the following options:
Copy current frame adds frames using a copy of the current frame
Use background color adds blank frames using the current background
color
If you are inserting frames into a partially loaded movie, use the Movie
Docker window/palette to determine where to locate the new frames. The
Movie Docker window/palette displays the actual frame numbers from the
full movie. The movie status bar, located at the bottom of the image window,
displays only the total number of frames in the partially loaded movie, not
the frame numbers. If the Movie Docker window/palette is not open, click
Window } Dockers / Palettes } Movie.
In the Movie Docker window/palette, a red outline around a frame
thumbnail indicates the active frame. This is the frame that is displayed in
the image window. Active frames can be edited. There can only be one active
frame at a time.
Selected frames are indicated by blue highlighting. Selected frames can be
moved, deleted, and have their display time changed. There can be more
than one selected frame at a time.
You can insert up to 100 frames into a movie at a time.
You can also insert frames into a movie by clicking the Insert frame button
in the Movie Docker window/palette.
238
239
Saving movies
If you use the Windows operating system, you can save a movie before or after you
add the background and objects; however, when you save a movie as a QuickTime
movie, an animated GIF, or to the AVI format, objects are automatically combined
with the background in every frame and are no longer editable.
240
If you use the Mac OS, objects are automatically combined with the background in
every frame when you save a movie. Once combined, you can no longer edit objects.
Movies are saved to QuickTime format by default.
If you want use a movie on a Web page, save it to the animated GIF file format.
When you save a movie to this format, you must convert it to an 8-bit palette,
consisting of 256 colors. For information on converting a 24-bit image to 8-bit
Paletted color mode, see Changing images to the paletted color mode on page 49.
When you save a movie to animated GIF format, you can make a color transparent,
which lets you see the background of a Web page through the movie. You can also
specify the number of times your movie replays.
To save a movie
1 Click File } Save as.
2 Choose the folder where you want to save the file.
3 From the Save as type list box (Windows) or Format list box (Mac OS), choose
one of the following:
AVI - Video for Windows (Windows)
MOV - QuickTime Movie
MOV - QuickTime VR
4 Type a filename in the File name box (Windows) or Save as box (Mac OS), and
click Save.
(Windows) If you use the Windows operating system, you must have
QuickTime Player 5.0 or higher installed on your computer to save a
QuickTime movie.
241
8
9
242
Changes are applied only to selected frames. Select all frames in the left
window to apply changes to all frames.
When you save a movie as an animated GIF, objects are automatically
combined with the background of each frame. This means that you can no
longer edit the objects separately from the image.
From here
For more information about
QuickTime VR
243
24
In Corel PHOTO-PAINT, you can save your work as you create and edit an image
and before you close it. You can also save images to many different file formats.
In this section, youll learn about
saving images
saving images to different file formats
closing images
Saving images
You can save an image to preserve it. You can also save images automatically at
regular intervals and save backup copies of the file.
Saving images
When you save an image, you can specify a file format, a filename, and a folder where
you want to save the file. Images are automatically saved using the currently selected
file format, name, and location. The default format is the native Corel
PHOTO-PAINT (CPT) file format. Saving to the Corel PHOTO-PAINT (CPT) file
format retains all image properties objects, the most recently created mask, alpha
channels, grids, guidelines, and color information so you can edit them later.
You can also save an image using a different filename, or to another file format or
location. For more information about saving to other file formats, see Saving images
to different file formats on page 247.
Auto-saving and backing up images
You can specify auto-save settings to save an image automatically at regular intervals
as you work. You can choose to save an image temporarily at a particular stage in its
development, or you can overwrite the last version of the image.
Specifying backup settings lets you create a copy of an image each time you save. A
backup copy is stored in the folder you choose.
245
You can also create a checkpoint to save a snapshot of the current image temporarily,
so that you can return the image to that state if necessary. For more information
about checkpoints, see To create or return to a checkpoint on page 56.
To save an image
Click File } Save.
Choose the folder where you want to save the file.
Type a filename in the Filename box (Windows) or Save as box (Mac OS).
Choose a file type from the Save as type list box (Windows) or Format list box
(Mac OS).
5 Click Save.
1
2
3
4
You can save a file to a non-native file format. For information, see Saving
images to different file formats on page 247.
You can also save an image by clicking the Save button
on the standard
toolbar.
You can add notes to an image when you save it by typing text in the Notes
box. You can view notes in the Notes box in the Open dialog box when you
open an image, or in the Import dialog box when you import an image.
Some file formats do not let you save annotations with an image.
When you save the image or quit Corel PHOTO-PAINT, the checkpoint
version of the image is lost.
247
Do the following
If a dialog box for the export format opens, specify the options you want. For
detailed information about file formats, see File formats in the Help.
Closing images
You can close an image or all images at any time. If you close images without saving
them, your work is lost.
248
To close an image
To close
Do the following
An image
All images
249
25
You may find that the colors displayed on your monitor dont match the colors of a
scanned image or of a printers output. Color management lets you reproduce colors
accurately by using color profiles and by correcting colors for display.
In this section, youll learn about
working with color profiles
251
monitor
scanner/digital camera
composite printer
separations printer
internal RGB color space
252
2 Below a device icon, click a color profile list box, and choose Get profile from
disk.
3 Insert the application CD.
4 In the Browse for folder dialog box, choose the folder where the profiles are
located.
If you want to load color profiles that you have stored in a different location, such
as on a network or on your hard disk, you can choose the folder where the profiles
are located.
5 In the Install from disk dialog box, choose the color profile you want to copy.
6 Click Choose.
Click Refresh.
253
From here
For more information about
Correcting colors
254
Publishing to PDF
26
PDF is a file format designed to preserve the fonts, images, graphics, and formatting
of an original application file. You can also save multiple images to a single PDF file
to create a compact photo album to send to others.
In this section, youll learn about
saving documents as PDF files
reducing PDF file size
255
PDF for editing enables LZW compression, embeds fonts, and includes
hyperlinks, bookmarks, and thumbnails. It displays the PDF file with all the
fonts, with all of the images at full resolution, and with hyperlinks, so that you
can edit the file at a later date.
PDF/X-1 enables ZIP bitmap image compression, embeds fonts, and
preserves spot color options. This style contains the basic settings for prepress
and is the standard format used for ad distribution.
3 Locate the folder where you want to save the file.
4 Type a filename in the File name box (Windows) or Save as box (Mac OS).
The embedded fonts, compressed text, and preserved spot color options are
available only in CorelDRAW.
256
Publishing to PDF
257
258
Printing
27
Printing
259
The Collate check box is only available for documents with more than one
page.
260
Printing
261
You can quickly preview a print job in the Print dialog box by clicking File }
Print, and clicking one of the following:
(Windows) Mini preview button
(Mac OS) Mini preview button
262
From here
For more information about
printing, fine-tuning
Commercial printing
printing, commercial
Printing
263
Index
!
.
actions
repeating and fading
undoing and redoing
56, 58
53
256 colors .
49
adjustment filters .
using
adjustment layers
99
121, 124
79
82
105
aligning
text fitted to a path
181
animated GIFs
saving
application window
242
.
14
B
background
creating object from
removing
background color
choosing
185
126
backgrounds
creating for movies
saving as transparent
234 - 235
214 - 215
backup settings
customizing
Index
39, 41
257 - 258
71, 73
117
116
brush strokes . . .
applying
painting with images
rendering as objects
brushes
painting with preset brushes
. 151
154, 156
158
185
156
65 - 66
65 - 66
C
cameras
loading photos
selecting
247
clickable areas
clipart
inserting
Web resources
216
62
11
Clipboard
creating new images
68
clipping groups .
creating
undoing
Clone tool
cloning . .
image areas
objects
closing application .
closing images
.
.
192
193
193
97
98
98
.
47
117, 121
39
41
color management .
using color profiles
47
47
251
251
29
color modes
47
ii
changing
converting to paletted
viewing image information
29, 47
49, 51
25
color palettes . . . . .
choosing colors
creating custom palettes
in paletted color mode
using fixed or custom palettes
39, 49
39, 42
44
51
42
color profiles . .
choosing
copying from CD
downloading
251
252
252
253
color separations .
previewing
262
262
206, 209
colors . . . . . . .
blending
choosing
creating blends
current selections
custom palettes
erasing
replacing
reproducing accurately
sampling from images
smearing
smudging
using color palettes
viewing image information
39
103
39, 41 - 42
39
41
44
102
102
251
43
103
103
42
28
combining . . . .
objects
objects with background
192
194
194
compression
in PDF files
optimizing images for the Web
257
211
contacting Corel.
5-6
Index
contrast
99
83
conventions .
copying . . . . . . . . 190
image areas 97
objects 191
objects into editable areas 192
Corel Corporation .
corporate services
training
Web site
CorelTUTOR .
accessing
4
7
7
4
11
11
correcting
color and tone 79, 82 - 83
color and tone using brush strokes 84
color between devices 251
Crop tool .
71
cropping . . . . . . . 71 - 72
border 71, 73
expanding cropping area 72
straightening image areas 72
to editable areas 71, 73
Cutout command
127
126
201
202
D
defringing . .
edges of objects
deinterlacing .
94
deleting objects .
192
deselecting objects
189
digital cameras .
EXIF information
Index
59
67
loading photos
selecting
65 - 66
65 - 66
.
99
195, 200
dithering
paletted color mode
49
Docker windows
minimizing
moving
opening
22
23
23
23
documentation .
conventions
downsampling . .
bitmaps in PDF files
9
1
89 - 90
258
drawing . . . . . . . . 151
adding outlines to shapes 151 - 152
lines 153
rectangles and ellipses 151
rounding rectangle corners 151
triangles and polygons 152
drop shadows.
adding
copying
removing
203
204
205
206
E
edges
changing on objects
201
editable areas. . . . .
adding areas
adding areas of similar color
111
124
125
iii
aligning 33
applying special effects 133
creating bitmap fills from 171
creating border-shaped areas 117
creating lenses from 106
cropping 73
defining 113 - 115, 117
defining in color channels 121
deleting 126
expanding 117
expanding and contracting 121, 125
inverting 111
removing 111
removing holes 125
rendering as objects 185 - 186
snapping to grid 34
snapping to guidelines 33
subtracting areas 124
viewing image information 28
exiting application .
22
22
157
F
fading actions .
53, 56, 58
201 - 202
feedback
customer
file formats
viewing image information 28
Web-compatible 211
file size
viewing image information
28
effect filters
lenses
105
Effect tool
100
files
inserting into a movie
238
effects
131
Fill tool .
163
114
Ellipse tool .
151
ellipses .
drawing
151
151
Eraser tool
101
fills . . . .
3-D patterns
applying to text
bitmap
choosing colors
fountain
gradient
painting
texture
uniform
erasing . . . . . . . . 101
colors 102
image areas 101 - 102
object areas 101
errors
correcting
53
EXIF data .
67
iv
. 163
171
179
168 - 169
39, 41
165 - 167
173 - 174
157
171
163
filters. . . . . . . . . 131
applying with lenses 105
correcting color and tone 79, 82
Index
finding
clip art 60
clipart 61
help 9 - 10
images 60 - 61
images on content CDs 60
sound files 60 - 61
flattening
objects
flipping .
objects
75 - 76
199
flyouts .
194
18
99
fonts
Web resources
11
foreground color
choosing
39, 41
foreground objects
cutting out
126
115
115
full-screen preview.
changing view
Index
gamut
in color modes
25
26
47
GIF
optimizing and exporting 211
saving animations 242
transparent backgrounds 214 - 215
gradient fills .
applying
173
174
gradients
transparency
206
focusing
image detail
freehand mask
47
grid . . . . . . . . . 31
changing color and style 35
displaying 34 - 35
hiding 34
setting up 34 - 35
snapping to 34
guidelines . . . .
adding
changing color
displaying
hiding
moving
removing
setting snap sensitivity
setting up
snapping to
31
32
33
31
31
33
32
33
31
33
H
help. . . . .
conventions
electronic
printing
quick reference card
searching
. 9
1
9
9 - 10
9
9 - 10
ToolTips 11
tutorials 11
user guide, 9
Web 11
hiding
windows, toolbox, and toolbars
26
99
histogram .
79, 83
history .
hotspots .
HTML
exporting image maps
53
216
216
208
Internet . . . . . . . .
creating image maps
exporting for Web
images with transparent backgrounds
optimizing for Web
rollovers
slicing images
211
216
211
214
211
224
219
134
inverting masks .
125
iPhoto
opening photos
66
I
image lists
loading
158
159
image maps . . . .
creating clickable areas
216
217
158
image windows
new
67
importing . . . . . . . 59, 63
bitmap fills 171
files 62
joining images
73 - 74
JPEG
optimizing and exporting
Knowledge Base
98
layers
49
input .
59
60, 62
lenses. . . . . . .
combining with background
combining with image
creating
editing
exporting
properties
transparency
Line tool .
2
3
2
203
173
installing . .
on Mac OS
on Windows
211
Impressionism clone .
vi
.
.
47
119
121
105, 183
. 105
109
109
105 - 106
107 - 109
109
108
108
.
153
Index
lines . .
drawing
joining
loading photos.
151
153
153
.
64
M
Magic wand mask tool .
using in color channels
118
121
119
magnification level
.
.
28
mask marquee . . .
hiding and displaying
111
112
mask overlay . . . .
hiding and displaying
111
112
masks . . . . . . . . 111
adding areas 124
adding areas of similar color 125
auto-sensing edges 119
border-shaped masks 117
brushing 116
color 117
color channels 121
color masks 120
creating 113 - 115
creating from text 177
creating lenses from 106
expanding and contracting 117, 121, 125
freehand 115
inverting 125 - 126
multiple masks 121
outlining 115
removing 125 - 126
removing holes 125
subtracting areas 124
uniform color masks 118
using color channels 117
Index
26
measurements
changing units of measure
29
menus
hiding menu bar
26
mirroring .
76
moire
removing
94
monitors
color management settings
251
movies . . . . . . . . 231
animating objects 233, 235 - 236
creating 233
creating backgrounds 233 - 235
deleting frames 239
editing 231
frame display time 236, 240
frame sequence 236 - 237
inserting files 238
inserting frames 237
opening 231
overlaying frames 236
playing 231 - 232
previewing 231
saving 240 - 242
moving . . . . .
objects
objects into editable areas
parts of objects
190
190
192
191
.
47
Navigator pop-up . . . . . .
viewing areas outside image window
27
27
new features
vii
newsgroups .
noise
removing
online Help .
93 - 94, 96
.
47
O
Object pick tool .
186
208
viii
onion skinning
236
opening . . . . . . . . 59
movies 231
new images 59
opening application .
optimizing
colors 251
for Web 211, 213
orientation.
changing
outlining . . . . .
rectangles and ellipses
triangles and polygons
output
resolution
75
76
151
151
152
89
121, 124
P
Paint on mask mode .
121
Paint tool
154
painting . . . . . .
applying brush strokes
sampling image colors
text
using fills
using preset brushes
using pressure-sensitive pens
using sprayed images
151
154
157
178
157
156
160
158
47
49
49
51
palettes
22
Index
color
creating color palettes
hiding
moving
opening
39, 42
44
26
23
23
Pan tool
panning
25, 27
panoramas
paper size . . . . .
changing paper border
paths
adjusting text on
fitting text to
straightening text on
PDF
creating and editing
editing styles
optimizing
publishing to
reducing file size
saving files
styles
perspective . . .
applying to objects
.
.
73 - 74
.
27
87
91
181
180
182
255
255
257 - 258
255
257
255 - 256
256 - 257
.
195
200
134
Preflight . . .
printing settings
263
263
160
160
161
160
161
pressure-sensitive pens . . .
assigning tools
assigning tools to eraser
configuring manually in Windows
setting attributes
photos . . . . . . . . . 59
EXIF information 67
inserting 62
loading from a scanner 63 - 64
loading from digital cameras 64 - 66
loading from iPhoto 66
retouching 93
property bar .
extended
Pointillism clone .
98
259
89
262
262
259
263
260
262
261
260
263
261
259
260
261
22
22
protected areas . . . . . .
distinguishing
removing from within editable areas
111
111
125
publishing to PDF
255
Polygon tool .
152
polygons .
drawing
151
152
quitting application .
3-4
Index
ix
R
Rectangle tool
151
rectangles
drawing
151
151
114
red-eye .
removing
94
94
redoing actions
53
.
.
.
.
.
.
5
125
repairing images .
repeating actions .
53, 56, 58
93
102
resampling . . . . . 87, 89 - 90
while opening images 59
resizing . . . . . . . 87 - 88
image 87 - 88
objects 198
paper border 91
resolution .
changing
87, 89
90
55 - 56
restoring photos .
93
26
retouching.
93
reverting . . . .
to checkpoint
to earlier image states
53
56
55
47
rollovers . . . . . . . . 224
creating 226
editing 227 - 229
224
230
31
36
36
36
37
S
sampling
colors 39, 43
painting with image colors 157
saving . . . . . . . 245, 255
animated GIFs 242
auto-save settings 245 - 246
backup settings 245, 247
for Web 213
movies 240 - 241
movies in QuickTime VR format 240
multiple documents as a PDF 256
PDF files 255 - 256
preserving image properties 245 - 246
QuickTime VR movies 241
restoring areas from saved version 56
restoring to checkpoint 56
reverting to last-saved image 55
temporary copies 246
to different file formats 245, 247 - 248
to different locations 247 - 248
transparent backgrounds 214 - 215
using different filenames 247 - 248
scaling objects .
195, 198
scanned images . . . . . . 93
improving 93 - 94
Index
scanners
color management settings
251
scanning . . . . . . 59, 63 - 64
selecting a scanner 64
scratches . . . . . . . . 95
removing 95 - 96
222
222
223 - 224
219
224
102
searching
clipart 61 - 62
images 61 - 62
images on content CDs 60
sound files 61 - 62
smearing colors .
103
seed color
sound files
inserting
selecting objects
selections .
.
.
.
.
.
.
.
.
117
186 - 188
111
shadows . . . .
adding to objects
203
204
shapes . . . . . . . . 151
drawing rectangles and ellipses 151
drawing triangles and polygons 152
outlining 151 - 152
rendering as objects 185
Sharpen filter .
99
smearing .
smudging colors
102 - 103
snapshot .
snapshots.
.
.
55
246
62
starting application .
158
158
159
159
3-4
67
size . . . . . . . . . 87
changing image dimensions 87 - 88
changing paper border 91
display versus printed dimensions 87
status bar . . . .
changing information
23
23
stitching . . . . . .
joining multiple 2D images
71, 73
74
skewing objects .
styles
PDF
256
stylus.
160
slicing . . . .
creating slice grids
Index
.
.
.
.
195, 200
.
219
221
xi
assigning tools
assigning tools to eraser
configuring manually in Windows
setting attributes
Subtractive mask mode .
160
161
160
161
121, 124
support . . . . . . . . . 5
Corel on the Web 11
customer feedback 6
T
tablets
technical support
terminology
160
5
13
text . . . . . . . . . 177
adding 177
adjusting to a path 181
applying perspective to 177
as an object 177
color 178
creating masks from 177
distorting 177
editing 177
filling 177, 179
fitting to a path 180
flipping 177
moving 177
painting 177 - 178
rendering 177
rendering as an editable area 182
rendering as an object 182
rotating 177
sizing 177
skewing 177
straightening on a path 182
texture fills .
applying
xii
171
172
editing
172
134
168
tone
correcting 79, 82 - 83
correcting using brush strokes 84
correcting with lenses 105
toolbars . . . .
hiding
hiding and displaying
standard
16
26
18
16
toolbox . . .
hiding
tools and flyouts
18
26
18
tools .
18
ToolTips .
11
training .
Transform filters .
134
transformations
applying to objects
195
transparency . . . . . . . 206
applying a gradient 208
applying to selected colors 209
backgrounds 214 - 215
changing in objects 207 - 208
triangles
drawing
tutorials .
accessing
152
.
11
11
U
Undo brush tool .
102
undoing . . . . . . . . 101
actions 53
Index
and redoing 55
changing settings 55
part of an action 102
uniform fills .
uninstalling . .
from Mac OS
from Windows
user guide . .
conventions
163
2
3
3
99
89 - 90
9
1
V
vector graphics
importing
opening
whats new .
windows
hiding
26
work area
changing view
maximizing or restoring
25
26
workspace .
68
69
69
video images . . . . . . . 93
improving 93 - 94
viewing . . . . . . .
areas outside image window
changing image view
cursor coordinates
full-screen
hiding windows
image information
maximizing or restoring work area
panning
13
28
Z
Zoom tool .
zooming . . . . . . . 25, 28
changing magnification level 28
displaying grid at maximum zoom 35
returning to previous zoom level 28
viewing areas outside image window 27
. 25
27
25
28
26
26
28 - 29
26
25
W
Web . . . . . . . . . 211
changing resolution 89
creating image maps 216
exporting images 211 - 212
images with transparent backgrounds 214
optimizing images 211, 213
rollovers 224
Index
xiii