The Guildsman 02
The Guildsman 02
The Guildsman 02
Contents
Cover Design
A Word from the Editor
UCRGG Constitution
1
1
Serious Stuff
UCRGG Reference Collection
Crime & Puzzlement
5
8
Fiction
Navero V-X
Harrison 3 & 4
An Interview with Michael Harrison
One Smelly Gerbil
On Humanity
Kingdom of the Mind
Daniel Parsons
Jim Vassilakos
Jim Vassilakos
Frank Lemire
Steven Mays
Daniel Lee Rouk
23
36
45
53
54
58
Jeffrey Horne
Michael Sellers
Shawn Dudley
Brian Yip
Brian Yip
Wayne Wallace
Edward Zeamba
Colin Kameoka
Aaron Sher & Jim Vassilakos
Dan Judd
61
67
70
74
75
76
78
78
79
83
Usables
Xodiza
The Smuggler & The Smith
Advanced Character Generation for 2300AD
Doubly Blind
Combat Vehicles for Striker
Rangers in AD&D
Eds Guide to Dragon Skinning
Colins Guide to Killer Characters
Magic Items for AD&D
Riddles
Shared Stuff
Species of the Gamester
The Infinite Ways in which IT is Done
Bits & Pieces
84
89
91
Advertisements
99
UCR Gamers
Guild
Constitution
Preamble
We, the Gamers Guild of UCR, under contempt
of the Regents with purple mushrooms majesty and
looney-toons and fornication for all... blah blah
blah... do hereby unite for the purpose of promoting gaming and consequentially having lots of fun.
yea!
jimv
The first and foremost of these offices is to be known
as the One to Rule them All... the chief executive deputy marshall directorship of FlakeSpanking. yea!
The FlakeSpankers duties art as followeth:
to spank flakes (i.e. to institute progressive disciplinary measures by which the other four officers and their administrative cohorts can be
encouraged to perform at a greater capacity
through the use of whips, chains, barbed wire,
1
to call for the ousting and replacement of officers The fourth office is that of Crying. The Cryer is
responsible for the promotion of club activities inshould that need ever arise,
cluding flyers design and approval, news advertisements (including but not limited to Highlander no to pompously & jismatically preside over club tices), mass-mailings, and t-shirt design.
meetings, and
The fifth and last of the honorable offices is that of
the Bard whos responsibilities include the following:
to keep a paranoid eye on the receipt and expenditure of club funds over which the Miser is
to design and produce clubsponsored publicaresponsible for accounting.
tions,
The second office is that of the Gamesmaster whos
responsibility it is to coordinate games and to keep
up-to-date records on existing campaigns and gaming groups within the club membership. The membership is herein accorded the right to split this office
into numerous genre as is deemed appropriate and is
further accorded privilege to review and modify this
functional division on a quarterly basis.
to appoint a selection committee (with the confirmation of the Flake Spanker) which will aid
this office in the selection and editing of publication submissions,
to record the outcome of all votes at club meetings,
to hold the FlakeSpankers statement of objectives throughout the the quarter and evaluate
this officers performance at the end-of-quarter
elections.
to personally hold club funds and signature authority for all club expenditures except in cases
where individual is illiterate in Common,
Quorum
sition in words but must also present a written statement outlining their objectives of office, and these
statement are to be held by the Bard for end-of-term
evaluation). At this stage, a short, moderated discussion may ensue consisting of much fervor and bloodletting if anyone has anything to add for or against
the candidacy of the individual in question. The
Flake-Spanker is expected but not required to evaluate the performance of candidates seeking re-election
on the basis of pre-established criteria.
Elections
Elections for each of the five offices are to be held at
the final general meeting of each quarter. The chosen representatives of those elections may not assume
office until the beginning of the following quarter. If
they should try to assume office before that universally defined date, they shall be dunked repeatedly
in rancid orc-drool until they cease and desist from
all leaderly activities. Individuals may only serve a
maximum of four-quarters in a given office. If they
should attempt to serve more, the membership may
make up a sufficiently silly punishment to expel such
ideas in the future.
Voting
Order of Election
For any given office, the following order shall be maintained. First, candidacies may be declared either
in writing or in person. Candidates must nominate
themselves for office in order to be considered eligible.
Candidates which feel too shy to nominate themselves
must be stripped of all personal belongings and photographed repeatedly until such feelings are properly
extinguished.
Amendment
Expectations of the Member
Dissolution
to attend general meetings, lest the gamester be
accused of sloth. Members so accused shall be
mercilessly flatulated upon until such time as
the lazy slug gets up off that sedentary, posterior
portion of precious anatomy, thus facilitating the
retaliatory flutterblasts so rudely expected,
The Gamers Guild may be dissolved by a threefourths majority of the quorum at any publicly announced general meeting. In the case of dissolution,
creditors of the Guild are given first dibs on the Guild
coffers. Any remaining monies must then be refunded
to the general student body of the university through
ASUCR.
UCRGG
Reference Collection
August 1990
c
1988
SJG inc.
SJG 01195-6011
GURPS: Conan
c
by Curtis M. Scott
1989
SJG inc.
ISBN 1-55634-148-2
SJG 01695-6012
GURPS: Ice Age
by Kirk Wilton Tate
ISBN 1-55634-134-2
c
1989
SJG inc.
SJG 00795-6014
GURPS: Supers
by Loyd Blankenship
ISBN 1-55634-112-1
c
1989
SJG inc.
SJG 01495-6017
GURPS: High-Tech
c
by Michael Hurst
1988
SJG inc.
ISBN 1-55634-107-5
SJG 01495-6018
GURPS Supers: Wildcards
c
by John J. Miller
1989
SJG inc.
ISBN 1-55634-151-2
SJG 01695-6026
GURPS: Cliffhangers
c
by Brian J. Underhill
1989
SJG inc.
ISBN 1-55634-150-4
SJG 01295-6027
GURPS: the Prisoner
by David Ladyman
ISBN 1-55634-161-X
SJG 01295-6030
GURPS Basic Set Third Edition [hardback]
c
Game Design by Steve Jackson
1986-89
SJG inc.
ISBN 1-55634-159-8
SJG 02995-6031
GURPS: Ultra-Tech
c
by Davin Pulver
1989
SJG inc.
ISBN 1-55634-164-4
SJG 01695-6032
GURPS Space: Stardemon
c
by Greg Porter
1989
SJG inc.
ISBN 1-55634-142-3
SJG 00595-6109
GURPS Horror/Cliffhangers: Chaos in Kansas
c
by James R. Hurst
1989
SJG inc.
ISBN 1-55634-155-5
SJG 00695-6110
Gurps Autoduel & Car Wars Supplement
The AADA Road Atlas & Survival Guide
Volume One: The East Coast
by John Nowak
ISBN 1-55634-080-X
SJG 00695-6301
Gurps Autoduel & Car Wars Supplement [missing pages]
The AADA Road Atlas & Survival Guide
Volume Three: The South
ISBN 1-55634-088-5
SJG 00695-6303
c
1987
SJG inc.
states, microwaves, magnetic fields, light pulses and But as the Harpers Forum mushroomed into a boomthought which sci-fi writer William Gibson named town of ASCII text (the participants typing 110,000
Cyberspace.
words in 10 days), I began to wonder. These kids
were fractious, vulgar, immature, amoral, insulting,
Cyberspace, in its present condition, has a lot in com- and too damned good at their work.
mon with the 19th Century West. It is vast, unmapped, culturally and legally ambiguous, verbally Worse, they inducted a number of former kids like
terse (unless you happen to be a court stenographer), myself into Middle Age. The long feared day had fihard to get around in, and up for grabs. Large in- nally come when some gunsel would yank my beard
stitutions already claim to own the place, but most and call me, too accurately, an old fart.
of the actual natives are solitary and independent,
sometimes to the point of sociopathy. It is, of course, Under ideal circumstances, the blind gropings of bula perfect breeding ground for both outlaws and new letin board discourse force a kind of Noh drama stylideas about liberty.
ization on human commerce. Intemperate responses,
or flames as they are called, are common even
Recognizing this, Harpers Magazine decided in De- among conference participants who understand one
cember, 1989 to hold one of its periodic Forums on another, which, it became immediately clear, the cythe complex of issues surrounding computers, infor- berpunks and techno-hippies did not.
mation, privacy, and electronic intrusion or cracking. Appropriately, they convened their conference My own initial enthusiasm for the crackers wilted unin Cyberspace, using the WELL as the site.
der a steady barrage of typed testosterone. I quickly
remembered I didnt know much about who they
Harpers invited an odd lot of about 40 partici- were, what they did, or how they did it. I also remempants. These included: Clifford Stoll, whose book bered stories about crackers working in league with
The Cuckoos Egg details his cunning efforts to nab the Mob, ripping off credit card numbers and getting
a German cracker. John Draper or Capn Crunch, paid for them in (stolen) computer equipment.
the grand-daddy of crackers whose blue boxes got
Wozniak and Jobs into consumer electronics. Stewart And I remembered Kevin Mitnik. Mitnik, now 25,
Brand and Kevin Kelly of Whole Earth fame. Steven is currently serving federal time for a variety of comLevy, who wrote the seminal Hackers. A retired Air puter and telephone related crimes. Prior to incarForce colonel named Dave Hughes. Lee Felsenstein, ceration, Mitnik was, by all accounts, a dangerous
who designed the Osborne computer and was once guy with a computer. He disrupted phone company
called the Robespierre of computing. A UNIX wiz- operations and arbitrarily disconnected the phones of
ard and former hacker named Jeff Poskanzer. There celebrities. Like the kid in Wargames, he broke into
was also a score of aging techno-hippies, the crackers, the North American Defense Command computer in
and me.
Colorado Springs.
What I was doing there was not precisely clear since
Ive spent most of my working years either pushing
cows or song-mongering, but I at least brought to the
situation a vivid knowledge of actual cow-towns, having lived in or around one most of my life.
They appeared to think that improperly secured systems deserved to be violated and, by extension, that
unlocked houses ought to be robbed. This latter built
particular heat in me since I refuse, on philosophical
grounds, to lock my house.
But actually, if you take it upon yourself to destroy my credit, you might do be a favor. Ive
been looking for something to put the brakes on
my burgeoning materialism.
mystery, their alert status certainly would have been fascination, ego, or the intellectual challenge), credit
higher.
card fraud (cash advances and unauthorized purchases of goods), and then move on to other destrucWhence rises much of the anxiety. Everything is so tive activities like computer viruses. Our experiill-defined. How can you guess what lies in their ence shows that many computer hacker suspects are
hearts when you cant see their eyes? How can one be no longer misguided teenagers mischievously playing
sure that, like Mitnik, they wont cross the line from games with their computers in their bedrooms. Some
trespassing into another adolescent pastime, vandal- are now high tech computer operators using computism? And how can you be sure they pose no threat ers to engage in unlawful conduct.
when you dont know what a threat might be?
Excerpts from a statement by
Garry M. Jenkins
And for the crackers some thrill is derived from the
Asst. Director, U. S. Secret Service
metamorphic vagueness of the laws themselves. On
the Net, their effects are unpredictable. One never
knows when theyll bite.
The right of the people to be secure in their persons, houses, papers, and effects, against unreasonThis is because most of the statutes invoked against
able searches and seizures, shall not be violated, and
the crackers were designed in a very different world
no warrants shall issue but upon probable cause, supfrom the one they explore. For example, can unauport by oath or affirmation, and particularly describthorized electronic access can be regarded as the ething the place to be searched, and the persons or things
ical equivalent of old-fashioned trespass? Like open
to be seized.
range, the property boundaries of Cyberspace are
hard to stake and harder still to defend.
Amendment VI
Is transmission through an otherwise unused data
channel really theft? Is the track-less passage of a
mind through TRWs mainframe the same as the passage of a pickup through my Back 40? What is a
place if Cyberspace is everywhere? What are data
and what is free speech? How does one treat property which has no physical form and can be infinitely
reproduced? Is a computer the same as a printing
press? Can the history of my business affairs properly belong to someone else? Can anyone morally
claim to own knowledge itself?
On
12
Phrack was an unusual publication in that it was entirely virtual. The only time its articles hit paper
was when one of its subscribers decided to print out
a hard copy. Otherwise, its editions existed in Cyberspace and took no physical form.
14
lost an estimated $125,000. With such a fiscal hemorrhage, he cant afford a lawyer to take after the
Secret Service. Both the state and national offices of
the ACLU told him to run along when he solicited
their help.
I got a copy of the game from the trunk of The Mentors car in an Austin parking lot. Like the Bell South
document, it seemed pretty innocuous to me, if a little inscrutable. Borrowing its flavor from the works of
William Gibson and Austin sci-fi author Bruce Sterling, it is filled with silicon brain implants, holodecks,
and gauss guns.
It is, as the cover copy puts it, a fusion of the
dystopian visions of George Orwell and Timothy
Leary. Actually, without the gizmos, it describes a
future kind of like the present its publisher is experiencing at the hands of the Secret Service.
An unbelievably Byzantine world resides within its
15
It was enough to suggest that the insurance companies should start writing policies against capricious
On May 8, 1990, Operation Sun Devil, heretofore an governmental seizure of circuitry.
apparently random and nameless trickle of Secret Service actions, swept down on the Legion of Doom and In fairness, one can imagine the governments probits ilk like a bureaucratic tsunami. On that day, the lem. This is all pretty magical stuff to them. If I were
Secret Service served 27 search warrants in 14 cities trying to terminate the operations of a witch coven,
from Plano, Texas to New York, New York.
Id probably seize everything in sight. How would I
tell the ordinary household brooms from the getaway
The law had come to Cyberspace. When the day was vehicles?
over, transit through the wide open spaces of the Virtual World would be a lot trickier.
But as I heard more and more about the vile injustices being heaped on my young pals in the LeIn a press release following the sweep, the Secret Ser- gion of Doom, not to mention the unfortunate folks
vice boasted having shut down numerous computer nearby, the less I was inclined toward such temperbulletin boards, confiscated 40 computers, and seized ate thoughts as these. I drifted back into a 60s-style
23,000 disks. They noted in their statement that the sense of the government, thinking it a thing of mono16
lithic and evil efficiency and adopting an up-against- he guards what he has with hysterical fervor.
the-wall willingness to spit words like pig or fascist into my descriptions.
Time passed, and I forgot about the incident. But
one recent May morning, I leaned that others had
In doing so, I endowed the Secret Service with a clar- not. The tireless search for the spectral heart of
ity of intent which no agency of government will ever NuPrometheus finally reached Pinedale, Wyoming,
possess. Despite almost every experience Ive ever where I was the object of a two hour interview by
had with federal authority, I keep imagining its com- Special Agent Richard Baxter, Jr. of the Federal Bupetence.
reau of Investigation.
For some reason, it was easier to invest the Keystone Kapers of Operation Sun Devil with malign
purpose rather than confront their absurdity straighton. There is, after all, a twisted kind of comfort in
political paranoia. It provides one such a sense of
orderliness to think that the government is neither
crazy nor stupid and that its plots, though wicked,
are succinct.
I was about to have an experience which would restore both my natural sense of unreality and my unwillingness to demean the motives of others. I was
about to see first hand the disorientation of the law
in the featureless vastness of Cyberspace.
In Search of NuPrometheus
1. The Hackers Conference is an underground organization of computer outlaws with likely connections to, and almost certainly sympathy with,
the NuPrometheus League. (Or as Agent Baxter
repeatedly put it, the New Prosthesis League.)
2. John Draper, the affore-mentioned Capn
Crunch, in addition to being a known member of
the Hackers Conference, is also CEO and president of Autodesk, Inc. This is of particular con-
cern to the FBI because Autodesk has many topsecret contracts with the government to supply
Star Wars graphics imaging and hyperspace
technology. Worse, Draper is thought to have
Soviet contacts.
Why had he come all the way to Pinedale to investigate a crime he didnt understand which had taken
place (sort of) in 5 different places, none of which was
within 500 miles?
He wasnt making this up. He had lengthy docu- Well, it seems Apple has told the FBI that they can
ments from the San Francisco office to prove it. And expect little cooperation from Hackers in and around
in which Autodesks address was certainly correct.
the Silicon Valley, owing to virulent anti-Apple sentiment there. They claim this is due to the Hacker beOn the other hand, I know John Draper. While, as lief that software should be free combined with festerI say, he may have once distinguished himself as a ing resentment of Apples commercial success. They
cracker during the Pleistocene, he is not now, never advised the FBI to question only those Hackers who
has been, and never will be CEO of Autodesk. He were as far as possible from the twisted heart of the
did work there for awhile last year, but he was let go subculture.
long before he got in a position to take over.
They did have their eye on some local people though.
Nor is Autodesk, in my experience with it, the Star These included a couple of former Apple employees,
Wars skunk works which Agent Baxters documents Grady Ward and Water Horat, Chuck Farnham (who
indicated. One could hang out there a long time with- has made a living out of harassing Apple), Glenn Tenney (the purported leader of the Hackers), and, of
out ever seeing any gold braid.
course, the purported CEO of Autodesk.
Their primary product is something called AutoCAD,
by far the most popular computer-aided design soft- Other folks Agent Baxter asked me about included
ware but generally lacking in lethal potential. They Mitch Kapor, who wrote Lotus 1-2-3 and was known
do have a small development program in Cyberspace, to have received some this mysterious source code.
which is what they call Virtual Reality. (This, I as- Or whatever. But I had also met Mitch Kapor, both
sume is the hyperspace to which Agent Baxters on the WELL and in person. A less likely computer
terrorist would be hard to come by.
documents referred.)
However, Autodesk had reduced its Cyberspace program to a couple of programmers. I imagined Randy
Walser and Carl Tollander toiling away in the dark
and lonely service of their country. Didnt work.
Then I tried to describe Virtual Reality to Agent Baxter, but that didnt work either. In fact, he tilted. I
took several runs at it, but I could tell I was violating our border agreements. These seemed to include
a requirement that neither of us try to drag the other
across into his conceptual zone.
Actually, the question of the source code was another area where worlds but shadow-boxed. Although
Agent Baxter didnt know source code from Tuesday, he did know that Apple Computer had told his
agency that what had been stolen and disseminated
was the complete recipe for a Macintosh computer.
The distribution of this secret formula might result
in the creation of millions of Macintoshes not made
by Apple. And, of course, the ruination of Apple
Computer.
18
idea that a corporation could go mad with suspicion against cosmic peril and human infamy and those
was quite futile. He had a far different perception of who believe, without any hard evidence, that the unithe emotional reliability of institutions.
verse is actually on our side. Fear vs. Faith.
When he finally left, we were both dazzled and disturbed. I spent some time thinking about Lewis Carroll and tried to return to writing about the legal
persecution of the Legion of Doom. But my heart
wasnt in it. I found myself suddenly too much in
sympathy with Agent Baxter and his struggling colleagues from Operation Sun Devil to get back into a
proper sort of pig- bashing mode.
I am of the latter group. Along with Gandhi and Rebecca of Sunnybrook Farm, I believe that other human beings will quite consistently merit my trust if
Im not doing something which scares them or makes
them feel bad about themselves. In other words, the
best defense is a good way to get hurt.
In spite of the fact that this system works very reliably for me and my kind, I find we are increasingly in
Given what had happened to other innocent by- the minority. More and more of our neighbors live in
standers like Steve Jackson, I gave some thought to armed compounds. Alarms blare continuously. Pogetting scared. But this was Kafka in a clown suit. tentially happy people give their lives over to the corIt wasnt precisely frightening. I also took some com- porate state as though the world were so dangerous
fort in a phrase once applied to the administration outside its veil of collective immunity that they have
of Frederick the Great: Despotism tempered by in- no choice.
competence.
I have a number of theories as to why this is happenOf course, incompetence is a double-edged banana. ing. One has to do with the opening of Cyberspace.
While we may know this new territory better than the As a result of this development, humanity is now unauthorities, they have us literally out-gunned. One dergoing the most profound transformation of its hisshould pause before making well-armed paranoids feel tory. Coming into the Virtual World, we inhabit Infoolish, no matter how foolish they seem.
formation. Indeed, we become Information. Thought
is embodied and the Flesh is made Word. Its weird
as hell.
19
able to the human portions becoming Communist. Perhaps the most frightening thing about the CyBut as Big Red wizened and lost his teeth, we began berpunk is the danger he presents to The Institution,
to cast about for a replacement.
whether corporate or governmental. If you are frightened you have almost certainly taken shelter by now
Finding none of sufficient individual horror, we have in one of these collective organisms, so the very last
draped a number of objects with the old black thing you want is something which can endanger your
bunting which once shrouded the Kremlin. Our cur- heretofore unassailable hive.
rent spooks are terrorists, child abductors, AIDS, and
the underclass. I would say drugs, but anyone who And make no mistake, crackers will become to buthinks that the War on Drugs is not actually the War reaucratic bodies what viruses presently are to huon the Underclass hasnt been paying close enough at- man bodies. Thus, Operation Sun Devil can be seen
as the first of many waves of organizational immune
tention.
response to this new antigen. Agent Baxter was a
There are a couple of problems with these Four Horse- T-cell. Fortunately, he didnt know that himself and
men. For one thing, they arent actually very danger- I was very careful not to show him my own antigenic
ous. For example, only 7 Americans died in world- tendencies.
wide terrorist attacks in 1987. Fewer than 10 (out of
about 70 million) children are abducted by strangers I think that herein lies the way out of what might othin the U.S. each year. Your chances of getting AIDS if erwise become an Armageddon between the control
you are neither gay nor a hemophiliac nor a junkie are freaks and the neo-hip. Those who are comfortable
considerably less than your chances of getting killed with these disorienting changes must do everything
by lightning while golfing. The underclass is danger- in our power to convey that comfort to others. In
ous, of course, but only, with very few exceptions, if other words, we must share our sense of hope and
opportunity with those who feel that in Cyberspace
you are a member of it.
they will be obsolete eunuchs for sure.
The other problem with these perils is that they are
all physical. If we are entering into a world in which Its a tall order. But, my silicon brothers, our selfno one has a body, physical threats begin to lose their interest is strong. If we come on as witches, they will
burn us. If we volunteer to guide them gently into its
sting.
new lands, the Virtual World might be a more amiAnd now I come to the point of this screed: The per- able place for all of us than this one has been.
fect bogeyman for Modern Times is the Cyberpunk!
He is so smart he makes you feel even more stupid Of course, we may also have to fight.
than you usually do. He knows this complex country
in which youre perpetually lost. He understands the
*
*
*
value of things you cant conceptualize long enough
to cash in on. He is the one-eyed man in the Country Defining the conceptual and legal map of Cyberspace
of the Blind.
before the ambiguophobes do it for us (with punitive
over-precision) is going to require some effort. We
In a world where you and your wealth consist of noth- cant expect the Constitution to take care of itself.
ing but beeps and boops of micro-voltage, he can steal Indeed, the precedent for mitigating the Constituall your assets in nanoseconds and then make you dis- tional protection of a new medium has already been
appear.
established. Consider what happened to radio in the
early part of this century.
He can even reach back out of his haunted mists and
kill you physically. Among the justifications for Op- Under the pretext of allocating limited bandwidth,
eration Sun Devil was this chilling tidbit:
the government established an early right of censorship over broadcast content which still seems directly
Hackers had the ability to access and review the unconstitutional to me. Except that it stuck. And
files of hospital patients. Furthermore, they could now, owing to a large body of case law, looks to go
have added, deleted, or altered vital patient infor- on sticking.
mation, possibly causing life-threatening situations.
[Emphasis added.]
New media, like any chaotic system, are highly sensitive to initial conditions. Todays heuristical answers
20
of the moment become tomorrows permanent institutions of both law and expectation. Thus, they bear
examination with that destiny in mind.
flying his Canadair bizjet to a meeting in California when he realized his route took him directly over
Pinedale.
Earlier in this article, I asked a number of tough questions relating to the nature of property, privacy, and
speech in the digital domain. Questions like: What
are data and what is free speech? or How does
one treat property which has no physical form and
can be infinitely reproduced? or Is a computer the
same as a printing press. The events of Operation
Sun Devil were nothing less than an effort to provide
answers to these questions. Answers which would
greatly enhance governmental ability to silence the
futures opinionated nerds.
22
Navero V-X
c
1990
Daniel Parsons
Harvey Mudd College, Claremont, CA
Navero
(Of the Correct and Unalterable Way) ap- Game Master: How? Your horse is dead, remempeared on rec.games.frp during the 89-90 school year,
ber.
endearing himself to readers worldwide. Chapters five
through ten of the famed saga are reproduced here with The Cavalier: I....
the authors permission.
Rizudo: I shoot him in the back with my crossbow.
Navero V
. . . And our heroes went riding off into the marshes,
looking for the Orc band. It isnt easy to hide an
entire band of Orcs, and this proved no exception to
that. Their tracks were quite visible on the paths
and runs, and we followed them back to a large cavern in a limestone rock formation. We did not enter
immediately; instead, we sat, and watched, and argued some more. This we did happily for some time,
until we were spotted by a patrol, who were naturally
not happy to see us. There were only 2 Orcs, and we
spotted them almost as soon as they saw us.
Game Master: Did you have it ready? I dont remember you saying so.
Rizudo: Of course its ready!
*Big, pleading grin*
Im not stupid!
What are those things over Navero: But I dont speak Orcish...
Dania: Did the other one get away? Shit! Pretty Official: *bugeyed stare* You... They havent been
soon, theyll be all over the place. We better get
here raiding for nearly a month... which means
out of here.
they wont be here for another month... and
you... people... went out and deliberately anThe Cavalier: We cannot run from a bunch of
tagonized them!?
Orcs! You can, but I refuse.
The Cavalier: You should never bear evil so
Navero: And what about all the damage they
lightly.
would do if we dont stop them?
Official: WHO THE HELL DO YOU THINK
YOU ARE?!?!
Dania: Navero, come on. We cant take all of
them...
Navero: Um... have we interfered with some other
plans of yours?
The Cavalier: The devil you say! I move we take
them by surprise, right now, while they are still Official: (sudden, indignant look) Do you have any
trying to organize themselves.
idea what this means?
Rizudo: Now listen, kids. Our position here isnt The Cavalier: Freedom and Glory.
exactly ideal. Why dont we go tell the guys in
the keep that we saw the Orcs coming? Then Dania: Oh, shut up.
well get a bunch of men-at-arms to go with us The Cavalier: I will not for the likes of you.
to meet them.
Official: Be quiet, all of you! (to a servant) Boy, go
The Cavalier: I refuse to rely on an unruly bunch
fetch that warrior. Now, perhaps we can salvage
of peasants swinging farm implements.
something out of this. How would you like to
go back there and clean out those caverns right
Navero: Why stir up many men, when only one
now? We have a man here, the survivor of the
voice is equal to the task?
last group who tried it. He has been inside their
cave, and may know enough to help you. He
The Assassin: Its getting dark. They will soon
is supposedly a capable fighter and bowman. I
be about. Wed better go.
believe he comes from the northern regions.
Dania: Yes. Cmon, guys.
With this, a very large figure stomped into the room.
The Cavalier: You are taking all the horses? Ah, You might say that he did not believe in personal
I suppose a retreat to consider strategy would be hygiene. You might also say that he needed no announcement. He was well over 6 feet and had a huge
in order. But we are not running.
sword over his shoulder, and a long bow on his back.
Dania: Right.
Official: Kortul, you had expressed a desire to have
another try at the Orcs once your wounds healed.
With our horses, we were easily able to outdistance
Well, I would like to ask you to serve as a guide
the Orcs, and reach the keep. We saw them behind
to this group, which has the same purpose in
us in the marsh, and counted over 20 of them. They
mind. Will you do it.
did not travel all the way to Swamp Keep, but threw
javelins and insults at us as we fled back to relative safety. None hit. Once we reached the keep,
we were accosted by the gate guards, who had heard
the shouting, and taken in to see some high official
whose title I have forgotten.
Official: YOU WHAT!? You rode out to spy on
the Orcs, and stirred them up?
Rizudo: Yep, and theyre coming this way. And
they stink, too. We need the militia, a few of
your guards, so we can tidy them up a bit.
Dania: Yeah.
Navero VI
Rizudo: Look, these are Orcs, remember? ShitNOTE: I finally went out and found out what the name
for-brains? How much of a problem do you think
of that damn Cavalier was. Even the player had some
theyll be to fake out?
trouble remembering: Rourk Ravensbane, a seemingly
un-elven sort of name, but hes Drow, which sort of ex- Kortul: Stupid. *Disgusted look at Rizudo*
plains it.
Navero: Uh...
The Party Currently:
ing; we expected to reach the Orcs cavern by that Dania: Id rather you not chop down trees, dear.
afternoon. Our trek through the marshes was largely
Besides, you wouldnt want to dishonor your
uneventful, except for a bunch of 6-armed squirrelblades with mere wood.
like monkeys who would stare at us from the trees,
and throw things. Rizudo once tried to hit one, but Rourk: Kortul, I perceive, has a hand axe. And we
they were impossibly fast. When we neared the cave,
can use his blade if necessary. One so large and
we left our horses tethered about 100 yards up the
unwieldy is of little use otherwise.
path, and snuck up on foot; within, a number of eyes
Kortul: Snarls.
seemed to peer out, but did not see us.
And so, we began uprooting saplings and chopping
down small trees. Dania ran about for a little bit,
Rourk: We can take them now. Pardon me while pleading or threatening or smacking us with her staff,
I prepare myself.
but the 3 warriors ignored her and soon assembled a
pile of green wood. Navero, having no great feelings
Dania: What did the caves look like, Kortul?
about trees, tried to comfort Dania with the arguKortul: Dark, damp. Didnt get far; hit deadfall ment that it seemed necessary, but she ignored him.
By now, it was late afternoon. We gathered the wood
near entrance, killed 3, Orcs finished rest.
into a large pile on a hill before the cave mouth; we
Rourk: And you ran.
could feel eyes on us, but we were out of range of any
but powerful longbows, which we were sure the Orcs
Kortul: *Fumes* Quiet, munchkin.
did not possess. We doused it with lantern oil, lit it,
Navero: Maybe if we can get them out of the cave and let it get to burning nice and smoky. Then we
sent it all rolling downhill into the cave.
into daylight...
Rizudo: Well, kids, what do we do with em?
Dania easily outdistanced the heavily armored Cavalier; she reached her horse and rode off. Navero
was the second to reach the horses, and went riding
off after Dania, not wishing to see her get hurt. The
Cavalier took Kortuls horse; Kortul remained on foot,
and Rizudo hid in a tree.
Navero VII
And so...
The party got itself reorganized, and wounds were
bandaged, the Cavalier healed, and the dead horses
not mentioned. Everyone proceeded on foot into the
big, spooky cave, looking for the Orcs treasure...
The first thing we encountered was the need for a
light. Navero had fortunately brought a lantern.
(Navero would soon develop the habit of carrying everything he might conceivably need on a trip.) We
walked past the still-smoking wood, to discover a
large vent within the entrance hall itself; our smoke
was all going right out. Further back in the cave was
a rusty iron gate; behind this gate we saw at least
one Orc, watching us. We decided to throw a Molotov cocktail, to take it and any others that might be
there. The DM rolled a save for the clay pot the oil
was in; it didnt break. The Orc picked it up and
threw it back at us. It didnt break again. We ripped
out the burning rag and watched the Orc run away.
Kortul the Mighty Barbarian Type (who has 18/98
strength) wrenched open a gap in the bars, and
shortly thereafter we discovered that it could have
been raised up quite easily. Sigh. We decided to proceed immediately, but some dispute came up over the
marching order.
27
Navero VIII
Sometimes.
Orcs: GURTTIO!!
KILLGT FUIORSDT UN- Dania: Will you PLEASE just open the godGOWAA GITCHE GUMEE!!
damned gate for once? You know who we are.
Navero: Eeep! (Runs)
Roger: Quite.
Dania: My young friend here was just saying how
And so we entered the keep. Naturally, the first thing
short on cash we were. Would it please you if we
did was get ourselves healed to full strength (We use a
were to go back and get battle tokens?
spell-point based magic system, and Navero had just
enough spell points for everyone.) We then went to Rourk: We may find a few more, if you absolutely
insist upon this matter.
go see the official we had spoken to the previous day,
to report on our success and see to our reward (A
Navero: oww...
reward had been promised; I forgot to mention it.)
Official: You succeeded? Wonderful! I really cant Official: Yes, I think that would be the best thing
for you to do. A word, children; foresight makes
tell you how happy we all are to hear that. They
all matters go to your advantage. Now please
came about every couple of months; they used
go finish your task.
to stay away from the keep completely, but since
all the caravans started traveling on the North
We did spot one other Orc out in the marshes; it was
road, they have given us their attentions. The
not the Chief. Kortul killed it with arrow shots. We
lord of the Keep will naturally wish to see you.
collected all the right ears we could still find, even
the females and children. It was a very unpleasant
Rourk: Think nothing of it. It was childs play.
task, and accomplished hurriedly. The total came to
Official: Ah. Well: did you bring the Chiefs head 32; not bad. We arrived back at the Keep that night.
with you?
Guard 1: Oi, this lot. Fuck it, le em in.
Rourk: The coward fled into the swamp, and so I
was unable to obtain it for you. Rest assured As even officials need to sleep, we decided to be nice
that if we meet again, the oversight shall be cor- and not bother the government people until mornrected.
ing. Instead, Kortul, Rourk, and Dania went to the
Official: Did you bring any heads back? Or hands, only tavern, where they saw a few familiar faces.
The first was that of the rescued Dwarf, whom they
or ears...?
had dropped off at the inn; he had recovered enough
Navero: Thats... kind of barbaric, I mean, muti- to go down to the common room, and wished to
lation of the bodies?
thank his rescuers. His name was Arlor. The second
was a mercenary-looking type who rather resembled
Official: ...So you have no actual proof that you the late and largely unlamented Rizudo; this worthy
ever went near the Orcs?
turned out to be his twin brother Razuli, who wished
to hear of his brothers death.
Dead silence.
Rourk: So, Dwarf, you were captured by the Orcs
while trying to steal from them. Being naturally
incompetent, you were unable to fight them off
Rourk: You doubt my word? Those who do learn
or escape.
not to.
Kortul: Stupid.
Dania: God, that guy looks familiar. Unpleasantly keeping the characters straight. This might be a good
so.
idea, especially as the party gets to be larger than five
people. I believe the most we ever had in the party at
Razuli: Hi there, kids! Say, you look like those id- one time is eight; I would need a list to keep them all
iots who were hanging around with my brother! straight at that point.
Rourk: Oh, no... Please leave us at once.
Also, some of you have told me how sad you were that
Rizudo died in the idiot trap. He was not mourned long
Razuli came in; he was run by the same player, had
the same stats, and the same personality. Basically, he
decided to start Rizudo over, rather than come up with
a new character. He is gone, yet he is with us. :-)
And finally, to the individual who commented on DaThe remainder of their evening is best left to the nias lecture to Navero at the end of Navero VI: A
imagination. Navero did not go to the tavern. While lecture? That was a full-bore rant if I ever heard
he did not approve of the others going to that place, one. The player was actually yelling at me for almost a
he didnt know what to say without offending, and he minute (hows that for role-playing) using most of her
desperately didnt want to offend anyone. Especially very impressive vocabulary. If you consider that a lecso soon after his failure in trying to protect his friend ture I would hate to hear a reprimand.
Dania. She had been so very angry, and rightly so; he
had done so very much harm. They all must think AND NOW FOR SOMETHING COMPLETELY
so badly of him. It was very late at night. Most DIFFERENT...
everyone else was indoors, asleep or otherwise, like
good people should be. Navero wandered through The following morning, we all assembled in the ofthe streets for a little while, but found nothing that ficials office. There was a great deal of yelling and
required his aid, nothing for him to help. Once a screaming, but the end result was that we didnt get
patrol of night watchmen passed by, and eyed him to go see his Lordship, we didnt get public fame, and
with obvious suspicion. He went to the only temple we got only half the reward, as we had left the Chief
in the town, which was consecrated to some Defender and the Dragon alive. Much grumbling followed.
goddess he did not recognize. He apologized to the
goddess, as she was not of The Order and he had no The DM then said that Navero, Danai, Rourk, and
right to be in her place, found a prayer alcove, and Kortul had gained enough experience to go to seccurled up and went to sleep.
ond level, but we would have to go get the requisite
training. The warriors had it easy - training facilities
Forgive me, Lords, for I have tried and
were readily available for them. The DM kindly ruled
failed. Again. Dan Parsons
that, in this case, Navero could go up by praying and
talking with the local priests for about a month, even
though they were not of The Order. Our DM generNavero IX
ally doesnt like to sweat these things, and neither do
I.
A short pause whilst I pontificate:
Thank you to everyone who sent mail. Thank you to
everyone who sent comments. I must admit, the story
has become rather less humorous than it used to be, but
that is completely intentional, I assure you. In reality,
the humor did settle down once the Orc chase started
in earnest somehow, when we had something to actually do, the jokes died down a bit and things took a
more serious tone. The funniest segments seemed to
come between adventures.
One suggestion was a Dramatis Personae at the beginning of each posting, as many people have trouble Joe: Well, theres the Wizards on High street...
30
All PPWs: YES! ALL THAT! (they make a giant pyramid, which falls, but they dont mind.)
Dania: *STARES*
PPW 1: I love apprentices; dont you love apprentices?
PPW 2: How dare you grab this one up so fast!
How dare you, sir! Why, Id horsewhip you if I
had a horse!
Dania: *STARES* (Jaw drops, hits ground with audible thud.)
Dania: stares
PPW 1: We want everyone in the world to be just PPW 5: RIGHT! Lets have at it then, Julie
as happy as we are!
baby!!
31
(They do rock, scissors, paper in a furious huff. Dania trekked up to Kings road. The house was inBoth get rock, then both scissors, then both paper.) deed unmistakable, in its glowering eldritch hugeness, suspended seemingly as an abomination within
PPW 1: Alright then, two out of three!
a polite white-housed neighborhood. Other dwellings
shyed away from its improbable obesity, while it
PPW 3: Wait a minute, shes leaving. Come stood in solitude, lofty and arrogant, shrouded it its
back!
sheer weight of gloom and despair. There were no visPPW 1: Dont leave! Cant you see Im trying to ible doors, although windows which seemed to gaze
tell you I love you? Because you remind me of into your cringing soul were scattered about in awful
you! Your eyes, your lips your hair... everything patterns that the mind refused to acknowledge. A
about you reminds me of you! Except you. How neat house, but I wouldnt want to live there.
do you account for that?
PPW 4: Rats.
PPW 5: Do you think we sent her away unhappy?
Master: For your studies, you may peruse the library on the first floor. NONE of the others.
And, after you finish here.
Dania managed to complete the requisite studies, and Navero: I kind of dont think that was very nice,
was able to rejoin us periodically for a drink. In fact,
uh, Rourk.
although that one library was a mages dream, she
took every possible opportunity to get out of the Rourk: YOU try being NICE to this hairy little...
But you are correct. I am loosing my temper
house. If she seemed any more morbid than usual,
over a nothing. I do apologize for disturbing your
no one noticed. The training period passed uneventcomposure, priest.
fully, leaving us rested and ready to continue in our
explorations of the Orc caverns.
Arlor: Thanks. Thanks lots.
Your hands look scaly. Is that from lots of
washing?
Lord, I hope so. Dan Parsons
Navero X
Rourk Ravensbane, male drow cavalier (You in- Rourk: Mercenary, my temper is short enough as
sult me, knave.)
it is...
Kortul, male human fighter (various grumbles)
Razuli, male human fighter (Well,
whatcha gonna do now?)
Navero: I wish you didnt not like him so much. We reached the cavern in due course, and went inside
Its kind of sad.
to the great hall. As far as we could tell, the foodstuffs had been taken, but nothing else disturbed.
Razuli: Kid, Ive spent enough time here to know The barrier was intact, although the gummy resin
that those two are both idiots. They are pretty on the stakes seemed to have degraded, and flaked
sad. Ignore em, and do what you need to.
off in places. The barrier was made of large logs
and branches, sharpened in places, and bound toKortul: Dragon to the left.
gether mostly with rope. Something the size of a
human could scramble over it without much danger,
There was indeed a Dragon there, in the misty dis- but something much larger probably wouldnt make
tance. We couldnt tell if it was the same one, and it. The cavern beyond was quite large; there were a
frankly didnt want to find out. At least, most of few interesting rock formations, most of them broken
us didnt; Rourk had to be told that by the time he off at the base, but the cave seemed empty and dead.
reached it, it would have flown away again.
Rourk: Priest! I request of you a blessing before
Navero: I wish they wouldnt be so unkind. Espegoing in to battle the creature.
cially Dania; she is a very nice person, I dont
know why shes behaving like this.
Kortul: Find creature first. Dont waste time sitting around now.
Razuli: Dania? NICE? Kid, youre deluding yourself. She is better built than most elves... but
Dania: Yes, as long as were in here, we should keep
that isnt what you mean, now, is it?
moving.
Navero: Huh?
Arlor: Nothin.
How
Harrison 3 & 4
c
1990
Jim Vassilakos
[email protected]
Jim began the Harrison Chapters during the mid 80s, the Imperial police would leave his subjects body on
intending the work to serve as filler for the setting cite. That would make verification of the time of
of his Traveller campaign. The third and fourth of death too simple a matter.
the series are reproduced here with his permission.
I thought you guys held a patients body for
autopsy.
We do. I least were supposed to. The nurse
hit a few more keys and scanned the screen for more
Three
data.
Are you family? The nurses eyebrows wrinkled in
Here. The verdict was heart attack due to
rehearsed concern as he scratched down Mikes name the stress medication. It happens occasionally. The
and Tizarian I.D. number.
bodys been taken to Greenflower mortuary.
No, but will this do? Mike showed the nurse
The news startled Mike momentarily, and he
his Galactican press clearance. The shiny blue and wondered what the Imps motives could be. He
silver card was nearly identical to his Tizarian per- pushed himself away from the console and straightsonal identification or his Imperial consumer profile. ened out, slowly perceiving the implications. The
The three were hard to tell apart at a glance.
nurse gazed up from the computer and tried to read
The young man nodded in acknowledgement and Mikes expression.
hurriedly escorted Mike through the long white corriMike finally smiled, At least Forks going out in
dors of the medical center. The usually polished floor style. Say, you got a spare hour?
tiles showed dirty tread markings where a pair of wet,
oversized starlaw boots had recently stomped. Mike
*
*
*
grinned and snapped a picture though he doubted
that analysis of the photo could tell much more than Surrounded by lush costal woodlands and set around
a wild flower garden, Greenflower easily rated as
the boot size and service division of its wearer.
The air felt slightly colder as the nurse pushed the prettiest community in Silver-Tri county. It was
aside a set of green double doors. The word Freez- small, quiet, nearly perfect in every way. Mike would
ers was painted in icy blue across their surface. Mike have lived there, but it lacked in one crucial respect:
no beach.
followed closely.
Mike watched the passing trees and sighed as the
So what dya want with a corpsicle anyway?
The nurse smiled at his own joke. He was being nurse suddenly turned delivery boy drove the white
too smooth. Mike guessed that they were giving grav-car along the highway. The med-center was behim loads of preferential treatment because they were ing too kind but totally predictable, loaning him a
nurse and a car, all to straighten out its reputation
scared silly of the bad press he could inflict.
Its a long story. Mike bent over the computer with one reporter from a very powerful news syndiand with a few quick keystrokes he scanned the reg- cate.
I hope youre enjoying this. The nurse sounded
istry of the dead. Niki had taught him how the system worked last month and the lesson came back to slightly irritated.
Sure am. Watch out for the cat.
him as quickly as were it taught yesterday. Such were
Small rain droplets marched steadily up the
the benefits of being lectured by a Siri, Mike thought
windshield and swerved sideways with every curve in
as the nurse approached the terminal.
Hey, wait a second buddy. The nurse was visi- the road as the sun poked between the clouds with
bly surprised, but he scanned the screen seeing Mike sporadic recess, its rays shattering into a kaleidoscope
of colorful, dancing patterns.
had found his way through the system.
Hes gone. Mike closed his eyes in the anticiCruising at a hundred kilometers per hour, the
pated frustration. It was too much too expect that grav-car sped over the highway at an approximate
36
was only the here and the now and many, many questions.
Why are you here?
We found your psyche.
The cold tide washed the tips of Mikes toes as a
cool, salty breeze lifted a few strands of Robins hair.
Drop the story, or youll never see her again.
Robin walked slowly up the beach as Mike sat
still in the sand watching the ocean horizon curve
away into the distance.
*
38
Four
Mike leaned over the mottled piece of metal which
had fused itself beyond recognition. The analysis specialist scanned his expression.
Theres no way we can trace manufacture; its
just too far gone, she explained.
Have you found anymore?
Nearly a dozen, Charles Linden broke in,
somewhat heatedly. Mike could almost see his bosss
anger steaming off the heavy overcoat he wore to protect himself from the labs sub-zero temperature.
I dont understand it at all, he continued.
Why would Clay go to all the trouble? And whats
so important about this dead John Doe?
Mike glanced at the specialist who seemed to be
examining the editor with an unconcerned stare. He
hoped she wasnt the type to blab.
Look Chuck, there are warmer places to discuss
this.
Linden was keen on the idea of getting out of the
lab, not so much because of the third party with ears
and a mouth as due to the chill. He and Mike took
the lift down to the subways leaving the company
security personnel to the unhappy clean-up their own
incompetence had prompted.
The subway train to Greenflower was nearly
empty, and the trip uneventful. Linden was, for once,
totally unconcerned about what was happening on
39
So what are you going to do? The editor carefully enunciated each syllable with the utmost patience.
What dyou think I should do?
If theyre hiding, we must chase. Ill get one of
the papers private starships to take you to Calanna.
I know you didnt have much fun last time you were
there, but like they say, duty calls.
Fine, but dont stick me in some ice box.
I wouldnt dream of it, Linden pledged. He
knew well Mikes distaste for low passage.
And what about Niki? If theres any chance...
Linden gazed back into the pit for some inspiration, but the same anger kept welling within him.
Mike studied his boss as the sunlight shined off Lindens black boots and whisked the corners of his eyes.
Whatever you do between now and the time
you leave is your own business, he insisted. You
understand?
*
40
41
The infrared goggles penetrated the icy pitch darkness, making the chimney top of the well insulated
Solomon mansion seem like a beacon of light on an
otherwise frozen landscape. Mike bit his upper lip as
he lay prone in the snow, considering the fair possibility that Billys grapevine might be wrong.
Thank mama theres no wind, Bill whispered.
Mike smiled as the phrase. Clay would have thanked
the lord; Mike might have thanked the night, but Bill
would thank his mama.
Thank mama theyve got a fire going, Mike
countered. Bill quietly agreed. The house might have
been doubly invisible without it.
So get goin, Bill prodded.
42
43
Memory: Well?
Harrison: Brown.
Memory: Fair enough. Lets start off with the basics. Self description. What is your name?
Memory: And your place of birth being Eden, Poseidon subsector, Ares sector, Hercules centrant,
the Empire.
Harrison: Call me Mike. For the record, I was christened Michael James Harrison. Imperial bureaucracy recognizes only the first and last name,
however.
Harrison: Yes.
Memory: Christened?
Memory: Do you?
Harrison: No...
45
Harrison: Twelve? When I was nine I became contraband. You know that story already, and its
not something I feel was particularly naughty
anyway since they never sent me back. How
could they? I was on Tyber when I was twelve.
Probably attending middle school. I remember
me and some friends inverted the images on the
school monitors while the principal was addressing the student body. We messed with the colors
48
Tizar Pub had me by the balls and said if I interviewed it would be a breech of contract. They
started using public relations people to handle it,
using their own in-house statements from the
author to keep people interested and clinging
to the story. They kept drawing it out, trying
to capitalize on the media value. I finally got
frustrated and went to TNS. It made Tizar Pub
look very bad, and I got sued, of course.
Harrison: Well, it was strange working for the people who were suing me. I was already on the
inside where I could make lots of waves. They
realized their mistake rather quickly and compromised by shipping me outside Imperial borders in exchange for dropping the suit which was
costing them public sentiment anyway. I worked
in the Yahhen district and Pansentient Alliance,
finally coming back by way of the Siri worlds.
Most of it was photo work. There were several
political essays regarding events in the region.
I was invited to attend a conference on Draconia but never managed to make it. Because all
this stuff was outside Imperial Space, Tizar Pub
could never collect on me. The sad part was
that I couldnt convert my liquid assets into credits upon re-entering Imperial space. In the end,
I managed to do some speculation with the remainder and made it back to Tyber in reasonable
comfort.
49
have been, because it touched off a whole tidalwave of similar stories, not a few being directed
at myself. It convinced me to get out of town for
awhile. As an interesting sidenote, the readership for both sides steadily improved for several
standard months before finally slopping off at a
new equilibrium.
By this time I was taking a long cruise with
Royal Fleet, ending up somewhere in the Hepaestus sector, trailing end. I was running out of
money, so me and Tara started taking the seedier
freighters, and we ended up getting grounded on
Mithras. Its an Imperial prison world, also doubled as a medical research lab. interdicted and
the whole bit, but then our jump drive didnt
know that. They sent a prisoner detail to help
up get back on our feet, and Tara started picking
up all sorts of interesting things. Turned into a
real adventure. The short of it was that the Imps
were using prisoners in genetic research. War research. It cut me to the core, because Id seen
what that sort of thing could do first hand when
I was a kid. TNS offered to carry it, but I figured it would get me back in the good with my
so-called colleges if I took it to the Galactican
and let them run the first copies. Thats eventually what happened. TNS and the Platform
both picked it up on commission and had a field
day, and I was making more money, so all in all,
most everyone was happy.
panned out. There didnt seem to be any terrorist or state involvement that we could find, and
Tara was executed for assisting me in a rather
poorly conducted break-in of government offices.
I got away... lucky me, but she was caught. She
warned me of an upcoming assassination plot before she died. Other than being inconsequential,
it did earn me a friend in the government and
got me off planet. Calannas like that. Politics
by the bullet.
Davin heard about my interest in Telmar about
a month later, and being rather cocky by this
point or not much caring whether Id live another
day... never did figure out which... I decided
to accept the offer. We dropped in, Davin got
killed, and me and Bill got to run around in the
snow for several days, dodging bullets and hand
grenades. We were captured by the rebels, of
course, but as soon as they realized what we were
doing, they helped up put our story together,
took us on a few of their operations, and got us
off planet. I was completely insane, but then
front page material usually is.
That whole experience took my mind off Tara
long enough to contemplate getting myself another research assistant. Sure enough, I was back
in the Siri institute in no time flat. Niki was better at the parties then she was on the job, but
then I wasnt doing very much either. By the
time she found Fork, I was thinking of Tara every time I looked at her. We got closer because
of it.
monopoly in the making. The way I see it, the Harrison: Im a gatherer.
split was bound to happen sooner or later, but
Im sure theres some truth that I helped it along. Memory: Not much good. How do you think others
see you?
The Blanco regime on Telmar would probably
like to do me damage. My article made it politHarrison: Probably a crusader. Or a troubleically infeasible for the Grand Duke to turn the
maker. Is there ever a difference?
rebellion into a police action.
Then theres the Imperium at large. I busted Memory: Let me get more specific. Do you have a
that research lab on Mithras and made the navy
sense of humor?
look very bad for what they did to Eden.
Harrison: I like to think I have one.
All in all, Ive got more than any mans share
of enemies. Of course, its not like theyre just
Memory: What kind?
gonna come out and murder me. Well, I hope
not anyway.
Harrison: I laugh where I hear something funny.
Look, Im not as twisted as people say I am.
Memory: Tell me about your family.
Almost, but not quite....
Harrison: That was a long time ago.
Memory: I guess Im finishing for something.
Memory: Indulge me.
Harrison: Fishing? Im lazy until I hook on to
Harrison: My dads name was James Harrison. My
something. Then Im obsessed.
moms name was Lissa Ninque. They both
worked at Edens primary clinic, my mom do- Memory: Still you general. What are your ambiing viral-genetic research and containment and
tions?
my dad operating a shuttle. Nothing too fancy
for people trying to survive.
Harrison: To smack a few more Imperial faces before I die. I shouldnt say that, because Ive had
all the revenge Im probably entitled. Certainly
more than most people reap. But then again,
Im not burned out yet. Its not like I need the
money that badly. One more front pagers and
Ill be set for retirement. Well, maybe two more.
Memory: No siblings?
Harrison: None that matter.
Memory: You dont want to talk about it.
Harrison: I try to forget most of the past.
Memory: Okay. What would you say your main Memory: What sort of art... music... reading material do you like?
problem is in the present.
Harrison: Im interested in finding out what hap- Harrison: Classics, historical novels. The music
varies depending on my mood. Bi-dimensional
pened to Fork. After that whole episode on
imaging is my forte when it comes to art, even
Mithras, I know what technology can do in Imthough its not the in-thing.
perial hands. Maybe hes another victim. Maybe
itll tie in. Who knows?
Memory: How do you characterize the way you
Memory: Do you think youll have much luck?
dress?
Harrison: All sorts of things could go wrong. He
could fall into a coma because of some errant
drug dispenser. I dont know.
Memory: What do you think your strongest and
weakest traits are?
This
story may not have much to do with gaming, whipped out his access card, and the door slid silently
but then, we suppose, that all depends on the sort of open. He stepped in.
games you play. Not meant for cloistered eyes, beGere was on the table. Naked. He was facing
warned...
down, with his hairy buttocks exposed. A plaintive
squeaking sound could be heard, muffled in pain and
It was a dark, moist night. The kind of night where agony. As well, the sound of a gerbil could be heard
you just pull your raincoat in real tight as some kind from Geres anus.
Spokes Legerdemain shook his head in disgust.
of futile gesture against the elements. Spokes shudGoddamn
kids, he thought.
dered to himself as he raced down the slick steps.
Seizing
the nearest forceps, he probed into Geres
Goddamn weather. Why the fuck do I live in
colon
until
he
had a firm grip on the terrified, shaven,
Los Angeles anyway?
rodent.
He
pulled
mightily, cheerfully ignoring the
His head down, his non-descript rain coat pulled
yelps
from
Gere
himself.
in close, as if he might rust, Spokes hurried down
With a sickening plop the rodent and Geres anus
the street. A casual onlooker might have seen a
parted
ways. Spokes grabbed a cello-wrap, placed
frumpy, aging bachelor fretting about the weather,
the
still-wriggling
rodent into it, and handed it to
but to those who inhabit the higher echelons, they
Richard
Gere.
would know. He was a professional. He was a man
There you go, son. Try to be more careful from
whose services could be called upon in the direst of
now
on. And remember, dont put anything up your
emergencies. He charged high and worked hard. He
bum
that doesnt want to go.
was discreet and untouchable. When John Gotti had
Thank
you, sir... and I didnt even get your
hemmorhoids, he called Spokes Legerdemain. Yassir
name!
Arafat needed liposuction... he called Spokes.
Thats all right son, Spokes replied, youll be
Tonight, the call was from Richard Gere.
hearing
from my collection agents. If you dont pay
Spokes was sitting in front on the box, trying to
up,
this
will
be all over USENET, and pimply nerds
come down from a hard day on the streets and in the
will
be
asking
for more information. But if you pay,
buildings, when the phone rang. The red phone.
itll just be our little secret.
Shit, he muttered.
And with his smile still hanging in the air,
Spokes.
Spokes Legerdemain left, leaving behind a relieved
Need ya.
actor and one smelly gerbil.
Who the hell is this?
Look Spokes, get down to Labrea General.
Im not moving til I find out what the job is...
There was a pause on the line.
Okay. Its for Richard Gere.
Again!! Spokes shouted.
Yeah, its a gerbil this time... looks like a big
one. We really need you.... Spokes? Spokes? are you
there, man?
But he was speaking into a dead line. Spokes
Legerdemain was on his way.
The hospital was busy, but this was L.A. Spokes
jogged past the crowds of bleeding heavy metal musicians, over to the door marked M.D. conference. He
53
On Humanity
c
1990
Steve Mays
Mr. Bartok, if this is any inconvenience... Harvey managed to spit out the words from his quivering
lips.
Nonsense, I want to find out for sure if you are
who you say you are.
From somewhere in the house, Harvey heard a
TeleTalk activate; its high pitch whining seemed noticeable only to Harvey. The voice on the other end
of the phone seemed very familiar. Funny, didnt
the voice coming from the phone sound like Michael
Hunt?
You must have traveled a long way, let me make
you comfortable. Would you like a small snack, or a
drink? Mrs. Bartok will be here in just a few minutes
and we can clear this whole matter up.
Yes I would like something to drink, intoned
Harvey, knowing that something was wrong here.
The man was definitely stalling for some reason.
Also, there was that voice, Michaels, almost positively.
The house was well furnished, a new modern
kitchen led off through the opening to the left of
the entryway, and a black lacquer paradise lurked
ahead. The living room was an example of a modern nightmare. Pictures of natural landscapes stood
in stark comparison to the unnatural sculptures of
twisted metal on the coffee table that were dubbed
incorrectly as modern art. Modern refuse recycling
seemed a better description. The closest couch was a
black lacquered wicker framework with what looked,
surprisingly, very enticing.
I have come a long way, and must be more exhausted than I thought, said Harvey.
Here... yes here, dammit. What do we do?
came the voice that was now absolutely talking about
him to Michael.
Looking around casually as if nothing was happening, Harvey made small talk with Mr. Bartok
while he tried to think of a way out of this situation.
Sliding glass door to the left, bay window in front,
hallway to right, possibility of hostage situation with
Mr. Bartok, these were some of the thoughts running
through Harveys mind, though the last was a very
distasteful one.
Mr. Bartok, may I use your restroom? asked
Harvey in a very disarming tone.
Why sure, um, Harvey, its down the hall to the
right.
Thanks, Ill be back in a second.
He could not believe that the man who said he
was Justin Bartok did not know that Harvey could
hear everything that Denise Bartok was saying about
him to Michael Hunt. At least he made no appearance of knowing, if he did.
55
56
digestion.
Bullshit! What do you think you are accomplishing by this weird shit? Why would you lie about
my humanity?
You are correct. Why would I lie about your
humanity, or lack thereof?
I am done talking to you Michael. I aint finding nothin new from you anyway... so Ill be leavin
now.
That is not possible. I will not allow it.
I dont give a rats ass about what you think,
dickhead!
Really, you have been watching too much tri-D.
Your language has become abdominal!
Later, dude. Im outta here.
Just then he felt very weak, almost as if drained
of energy. As he looked up, Harvey saw Michael
standing above him with a device.
You see? You are a machine. I can neutralize
your reactor, thus draining you of your power.
No, no NO!!! came Harveys insane reply.
With amazing strength, Harvey leapt to his feet
and ripped through the steel straps binding him to
the chair.
This cannot be! gasped Michael upon seeing
Harveys returned strength. I have neutralized your
reactor!! You shouldnt have any power!!
If I was a machine, I am more now, I am human!!!
No you are a machine, not capable of sentient
thought. We programmed you....
I am now human. And now, let me show you
one of my human emotions... hate!!
Both Michael Hunt and the machine that came
to be known as Harvey Bartok were erased from reality as a Photon cannon atomized them both from
a before unnoticed hatch.
Damn, neither one of them worked, said the
real Harvey Bartok.
I wonder what went wrong? said the real
Michael Hunt.
Humanity. Thats what went wrong.
Will we ever get this God thing right?
I dont know, but Im hungry. How about
lunch?
Harvey?
Yes Michael?
What if we are the same thing as them? Are
we gonna be eradicated? Is that what death is?
No response came from the real Harvey Bartok
as both men left the control room.
57
One
The
I hesitate a bit, wanting to embarrass the chancellor some more, but Lordamar is not one to play
with. Pain rushes though my mind like a firestorm,
then quickly fades. Yes, he reminds me that he can
not be trifled with. I relinquish my control.
Lordamar, do something to this delinquent!
Torsa shouts as he regains possession of his body. He
shakes his head as if to clear it. A person who is being
dominated loses control of his body, but remembers
and feels everything that happens. Were Torsa not
such an arrogant lout I might just feel guilty about
what Id done.
I dont think you need worry about him, my
Lord Chancellor. The King has some plans for him
which will be quite punishment enough, I do believe.
I cant tell what he means, as his mind is closed
and his face expressionless, but a feeling of dread
slowly creeps upon me. The King Drago Vlan Shipwain is not one to take lightly. In addition to being
King of HighReach, he is the rightful Lord of the
Anacists, the people of the mind, and strongest of
any of that class since Quillion the Bright. Only Lordamar could challenge the king mentally, for he is
the Kings Apprentice and Protector, learning secrets
that no others of the Anacim alive now know.
The three of us entered the main hall, Lordamar
on my right and the chancellor to my left. We waited
at the base of the throne for some minutes, bowing
low so as to not see the kings entrance. You may
rise said an old voice, but still a strong one. I looked
up and beheld my King once again. He looked to be
about 50, with half his hair turned grey and worry
lines about his face. His robes gave him a deservedly
regal look. His hands were clasped together and he
was leaning slightly forward to see us better. He was
not a weak king by any means. The absence of guards
in his throne room was not due to a shortage of gold
to pay them, but rather to a feeling that nothing
could harm this man, so powerful was he. Any who
might even try to harm him would either feel the bite
of the runed sword sitting at his side, or would not
leave this place with their minds intact..
My King, I bring a message from my father,
58
Two
Well, cousin, lets be off; theres work to be done,
I said to Lordamar as we left the High Room.
Yes, Loric, we have need of great haste. How
are the road conditions between here and the South
Coast? Lordamar answered. He appeared deep in
thought, as if planing something.
The road is dry, a miracle after the last weeks of
rain. It is very busy, however. I passed two caravans
of wagons as I came here. Many people told stories
of strange riders and odd lights in the night. My
guess is that half the stories are meerly lies designed
to make a story teller look good. I recalled my ride
a second, then resumed, There was a look of fear
in their eyes, as though something scared them. The
people did not trust me until I told them who I was.
Hmm, it appears, should some of the stories
be true, that groups of the Magi of Arcanium are
also in the Southron Woods. It would be folly for
an Anacim to take the road to South Coast now.
Lordamar paused, as if thinking and then resumed,
Here, go down to the stables and ready our mounts.
I am going to take care of some unfinished duties and
will join you in the Crystal Room within the hour.
We will depart then. He walked beside me till we
came to the passage I needed to take. Within the
hour now. I heard as I turned off.
I went to the stables and looked in on our
horses. Mine was a black stallion with a white mane.
He looked magnificent and stood tall and proud.
Nighthoof was his name. He was breed from the
very seed of Tolmars Daymare, a noble blood to
say the least. After placing the saddle and other
pieces of gear on him, I looked over to Lordamars
stallion. His was a great white steed born out of legend. Greatsword was the horses name. He was taller
than any horse Ive seen before. None could ride him
but by his leave. Greatsword was unequaled by any
horse alive. None knew his history but Lordamar,
who quested long years to find him. Many peasants
say that Greatsword isnt a horse at all, but a demon
in disguise. Whatever the answer, he was a horse to
put awe in a king. I saddled him and, taking my
leave, headed toward the Crystal Room.
Arriving early, I looked about. The Crystal
Room was the place of meditation for Anacim masters. I had been to Castle HighReach often in my
youth, even studying there for a number of years under old Master Torsul, but never had I been allowed
59
than what you might have had here, but I believe you
adequate for your mission. Good luck. He rose up
from where he was sitting by the crystal and started
to leave. Oh yes, your trainer in South Coast claims
to have taught you all he can and states that you need
a new teacher. The King has decided that Lordamar
is to be the one responsible. Obey him, as you are
now his apprentice.
Master Guldson left and soon Lordamar entered.
I hear you are to be my new trainer, Lordamar, I
said, using the mindspeech still, Should I call you
Master Lordamar now? Sarcasm seeping from my
voice.
Dont get smart with me Loric. His voice shattering the peace of the Crystal Room, I dread this
duty also, but the Kings law shall not be challenged,
especially by the Kings Protector. I hope the horses
are prepared as I asked? I nodded so. Good. We
ride now east toward the Norloc Woods, and there
we will lay a trap for an unlucky Mage.
60
Xodiza
Jeffrey M. Horne
[email protected]
Intro
This short introduction is just for anyone out there
take only one path if he chooses gaining the commensurate advantages and disadvantages. Regardless of
the path chosen, the strength and power one receives
is linked to the followers Ka. When a follower expends Ka in the name of his God(s) he must rest
and pray in order to regain his Ka and thus perform
the feats unique to his tribe(s). Those following the
magical path must pray more than rest and those following the physical path must rest more than pray.
The source of Ka, whether internal or divine, is unsure, but both prayer and rest are necessary, for one
with out the other does not replenish ones Ka.
faces of the people of Xodiza. Throughout the centuries as attempts were made to restore Xodizas former level of civilization more and and more of the former technology was destroyed as rival religious sects
raped and pillaged rising cities out of jealously and
fear of eventual domination by said cities. All that is
left now of the former world are the empty shells of
pillaged cities and towns, various scraps of metal, a
lingering fear of anything mechanized or technological in nature, and fervent devotion to ones god.
Geography
In order to paint a more complete picture of the world
of Xodiza a short explanation of the geography and
topography of the world is now presented.
Gwanaray: The largest of the habitable regions has
two major livable areas The Northern Coast and
the Living Desert.
Other Regions: Other land masses and islands exist but like the Wasteland east of the Uluzian
Mountains they are assumed unlivable and for
the most part unseen.
The Races
Xodiza
be less predictable. Some Ariens seem to revert to almost normal levels in one sense while
the remaining senses increase markedly in there
acuteness. The only reason for this seems to be
over use of one particular sense. To compensate
for this side effect most Ariens tend to exercise
all of their senses equally. Arien facial features
are what make them so distinctive. They have
very round heads with small ears placed unusually high on the skull. Their eyes are also quite
large and set about twice as far apart as would
be considered normal.
site gender. Their beauty has the effect of makgenerally have three offspring and separate afing the opposite sex believe almost any thing the
ter the children are grown. If all three children
Virgoan says and obey all reasonable requests.
are of the same sex the opposite sex parent will
A Virgoan making an obvious pass can seldom
leave after the birth of the third child. His/Her
be refused. A Virgoan kiss has many different
duty is now complete, since there are no same
effects including, orgasm, memory loss, confusex children to rear and the Cancerian will consion, sleep, deafness, blindness, and even death.
tinue his/her wandering ways. Cancerians are
Along the physical path Virgoans are defenders
very duty bound when it comes to their tribal
and protectors experts in the use of shields and
obligations to family, tribal defense and tribal
spiked bucklers. On the aggressive side Virgoans
secrecy.
are well trained in the use of whips and chains.
(Having had so much practice with their sex- Taurans: A strange race of totally blind prophets
who vary greatly in the accuracy of their preual partners) It is important to note that Virdictions depending on how far into the future
goans are a predominately female race. Males
they are called upon to see. In the very short
make up only about thirty percent of the tribe.
term Taurans, when able to concentrate, have
Males are used for reproduction and a few menial
the ability to navigate what obstacles to avoid,
tasks. Most of the males are docile and physiduck under, and and step over in a cluttered
cally smaller than the females. Virgoan females
room. They virtually see the obstacles in the
average about 6ft 2in while Virgoan males averroom as they move through it. Concentration
age only about 5ft 8in. A sizable minority of the
is required for this type of movement though,
males about ten percent reach between 6ft and
and if broken takes time to renew. Despite their
6ft 4in. These males are far more aggressive, and
handicap it is very difficult to surprise a Taupossess more brute strength than the average feran as they can predict an ambush a mile away.
male Virgoan and as a result are driven out of
Taurans rarely if ever carry canes but they are
Virgoan society by the age of eighteen. (After a
known to have guide dogs which double as attack
suitable amount their genetic material has been
dogs. These dogs are large, viscous loyal, beasts
forcibly obtain for eugenics purposes) Virgoans
with three inch fangs and very sharp claws. The
are very reclusive and seldom go outside their
dogs are bred specifically for this purpose and
own communities.
are found only in around Tauran communities.
In the physical discipline, Taurans are masters
Cancerians: A Mutant race with armour like skin
of the martial arts. Their only limitation being
which gives them excellent protection in combat.
that their opponent attack first. (So as to give
Cancerians do not have hands or fingers but inaway his position) Taurans also have the ability
stead claws or pincers which they use with great
to regenerate and heal from wounds much faster
skill when in combat. Cancerians brown shell
than the average tribe and subsequently have the
like skin is able to deflect all but the largest mislongest average lifespan of any tribe about 150
sile weapons. Cancerians are susceptible to most
years.
heavy swords and all types of blunt weapons.
Along the magical path Cancerians are able to Capriconians: A rather tall Brutal tribe with abenter the astral world and to commune with the
normally large heads, thick skulls and low intelspirits of the both places and people. Astral
ligence. Though of low intelligence Capriconitravel allows the follower to hear and see all that
ans have a likable nature and characteristically
is occurring in a particular place and all that
will not attack anyone who does not attack them
has occurred recently in that place assuming the
first. Capriconians, like the Leonions, generpsychic vibrations have not yet faded. Canceally have good relations with the Elwin tribes.
rians are also able to project their spirit into
When following the magical path Capriconians
other people for short periods of time, thus caushave the power of mental domination. When
ing great mental, emotional and physical daminvoked, spoken requests are difficult to refuse.
age. The amount of time spent tormenting a
This power will work on both sexes and can insoul and damage done is a function of that Canclude (with powerful followers) unreasonable and
cerians individual power level. Cancerians are
even self injurious acts even to the point of suivery hermitish throughout their life time. The
cide. This makes their ability in this regard
young are raised by the same sex parent and
much more formidable than the similar power
leave home by the age of ten. Mating pairs
of the Virgoans, seduction; however, unlike the
65
Virgoans seduction, if a victim realizes he is being influenced he has a better chance of resisting. After all if a person knew he was being
seduced by a very attractive member of the opposite, would he really try to resist? Due to their
kind nature Capriconians tend only to use this
power against those they consider enemies, potential enemies, or enemies of their allies. On
the battle field Capriconians are fierce fighters,
their favorite and best weapon being a spiked
club which they wield with great accuracy. As
a result of their large thick skulls Capriconians
can deliver a potentially stunning head butt to
an opponent and are highly resistant to psychic
attacks.
66
Some Notes
The adventure takes place in a large city-state, and
can involve some role-playing, intrigue, combat, a little magic, and a brief peek at the high-stakes power
plays going on in the city. I think this will work best
with characters who are not high power, though I
suppose you could scale it up if necessary.
The patron, Sir Eric, is a well-known noble associated with one of the more powerful trading houses
in the city. A deep background check might reveal a
hint of some connections that might raise a few eyebrows, but the characters have no reason to suspect
duplicity on his part.
Jules, the smuggler, is a tall thin man with lank
brown hair (why? I dont know, but thats how I
imagined him). He is well-paid, though his forte is
smuggling, not fighting. He died quite conveniently
when I ran this before as he was covering the PCs
retreat. He did it more out of shock that a plan of
his could have gone so far wrong than out of altruism
for the smith or the PCs (though I *did* have some
vague thoughts about Carl being Jules hated older
brother whom he regretted at the last minute having
sold to the Sisters, but thankfully that little subplot
never had to see the light of day).
The city has many large temples to various
gods. Most of these are set on a hill near the center of the city, and are well appointed and attended.
There are undercurrents of conflict or rivalry between
some of the temples, though this rarely touches the
worshiper-on-the-street. The temple in which most of
this adventure takes place is devoted to the goddess
Reltira, also known as she who walks in the night
(as some people know, an equally viable translation of
her name could be rendered she who stalks in darkness). Reltira is the patron of thieves, astronomers,
lycanthropes, shape changers, prostitutes, and others
who practice mainly beneath the moon. This temple
is at odds with the temple of Greenslade (god of life
and illusion [if youve ever seen Roger Deans artwork,
Adventure in brief
Sir Eric, a noble of wealth and manners, has contracted with the characters to rescue a certain smith
(named Carl) from the clutches of the Temple of She
Who Walks in the Night, where he is currently illegally being held prisoner. If pressed, Eric will admit
that the smith is a master, and has a reputation for
making magical devices that the Sisters of the Night
are attempting to forcibly cash in on. Certain people do not want the Sisters to gain the sort of power
they could from this smith, and so have determined
that it would be best if he left their employ (though
this is not, strictly speaking, the PCs concern). All
of the PCs have been selected more or less at random
(from the pool of nascent adventurers) so as not to
arouse the Temples suspicions. To help them find the
smith and bring him to safety is a smuggler named
Jules. Jules says he knows where the smith is being kept and has been hired to help get him out. In
fact, Jules knows about this because he was the one
who smuggled the smith into the Temple in the first
place, and now bigger pay has helped him change
sides. Jules will admit this if it comes up, but will
not volunteer this information [note: this was played
for much hilarity on my part when I ran this; all the
players mouths dropped open when Jules casually
admitted that he knew which way to turn because
this was the way I carried him in here in the first
place]. Eric also gives the PCs each a small ebony
panther amulet and gives one of them (optionally the
confederate, see below) two keys that will help them
get into the Temple (one fits the outside garden gate
where the gardeners throw out their clippings, and
the other a grate leading into a series of steam tunnels). The amulets will be needed to circumvent the
temples passive guardians when the PCs are on the
way out.
67
Whats going on
The Temple wants Carl to make a magical cloak that
will aid in shapeshifting, something Carl is not excited about doing. He is in fact a consummate master, but his mainstream ethics prevent him from willingly giving in to the Sisters.
Carl wants to escape, but is being held both in
chains and by the fact that the Temple has something
on him (maybe a family member held hostage?).
[Note: I conveniently let this latter aspect of things
drop when everything started to get hairy and the
PCs were running like crazy.]
Eric ostensibly wants the smith rescued because
it will deal a blow to the Temple. In reality he is
deeply involved with the Temple himself, and this is
part of a power play on his part to gain more control over it. While he cannot directly supplant the
High Priestess, he can replace her with someone more
tractable. If the current high priestess were shown
to be incompetent (say, by losing an important commodity like the smith), her opposition would have the
leverage it needs to overthrow her with the popular
(though vapid) Clarise at their head.
Jules is just in this for the money. (Or is he?
Decide depending on how many twists and turns you
want in this thing.)
One of the PCs might be a confidant of Erics.
He (or she, which works even better, since most of the
people in the temple are women) would know about
Erics plan and be along to make sure things go okay.
Maybe this character knows a coupe of passwords or
something that is all too convenient... in any event,
if things go well, the confederate will probably expect
some credit from Eric, though if things go badly he
or she might just fade out with the rest of the PCs.
68
Or Are They?
Carl shows them an ancient trap door he found under
some boxes and rags in one corner. If the PCs Dally,
the door bursts open, revealing several temple guards
preceded by a large, angry troll on a leash with a
spiked collar. This is where Jules bought it before,
and I think it worked well. As the PCs struggle to
get the trap door opened, Jules fires a small crossbow
(where did he get *that*?) at the troll. The troll,
now really angry, rips Jules arms off. It pauses to
bite the top of his head off while the PCs, now truly
motivated, open the trap door and descend the steep
stone stairs.
They should all get through the door just before the temple guards reach it. Rather than pursuing them, though, the guards quickly shut the door;
sounds of it being spiked shut or something heavy
being moved on top of it can be heard, along with
muffled laughter. Clearly, the guards are not worried
about the PCs or the smith escaping this way.
They are now in small circular room with five
passages leading off in various directions. The passages appear to be storm sewers; there is a small
amount of stagnant water in the bottom of each and
a smell of stale air and refuse around them.
If any of the PCs have any religious training,
they might have heard tales of the passages underneath the temples, but these are never given much
credence. In all the tales, however, the passages are
supposed to be the homes of deranged lunatics, old insane shape-changing priestesses, prisoners converted
to animal form, lycanthropes, sluks, ghouls, and other
miscellaneous uglies.
In fact, all of the above do live in various parts
of these passages. I drew up a very random map on
unlined paper showing how the passages proceed, intersect, dead-end, and (in a few cases) actually empty
out into an empty field, the basement of a slum house,
or into the pit outside the city walls. The PCs have to
roam around for a while, and the number of hideous
things they encounter is basically up to you. To be
fair, I quickly noted on my map where the old insane priestess lives, where most of the lycanthropes
converge, where the party of goblins trying to break
in to the city is located, etc.. The party skirted the
area (and heard bone-chilling hysterical cackling in
the distance) where the priestess lives, hit some werebats and weretoads, and eventually got out it had
been a long evening).
Along the way, the party discovered a large room
with a stone ceiling that resembled the underside of
a huge bowl. A little ways beyond this, they found
a stair way leading up on one side of the passage.
At the top was a long dis-used door, with a brass
fish for a handle. They guessed (rightly) that this
door led into the sea-gods temple, though they didnt
even want to think about what those people might be
keeping in a large bowl or pool deep in the basement
of their temple... This little tidbit will come in handy
in later adventures :-)
The party eventually finds its way out of the sewers and into a field or some such (they almost ended
up coming out of a secret door (whose presence is unknown to the proprietors) in a sleazy beer-hall in the
slums). Carl wants to take refuge in the Temple of
Greenslade if he has any choice, and suggests that the
PCs come along. If they agree and they make there
without being sighted by the other temples guards,
he will give them the dagger (beautifully wrought,
with some really nice magic on it). For their part,
the priests of Greenslade will be so glad to see Carl
(he was originally coming to see them when his trip
was interrupted) that they will agree to give the party
safe passage out of the city [this is where the PCs actually set up their next adventure when I ran this, as
the priests had a task that needed doing, and since
these folks really did need to leave town anyway...].
69
The
skip the gravity roll and directly choose your homeworld from the Colonies given in the Adventurers
guide and the Colonial Atlas. Characters in the
core, of course, can choose either Earth or Tirane
(the colony at Alpha Centauri).
Once youve chosen your homeworld, you need
to determine your body type. This can be done in
two ways: one, roll under the appropriate gravity column on the bodytype chart to find a body type, or
two, just choose the body type you like. The second
method is preferred by many, as it gives a player a
little more control over his character than the existing charts would allow. The full descriptions of the
body types are given in the Adventurers guide, but
an easy way to think of body types is like this: Mesomorphs play football, Ectomorphs play basketball,
Endomorphs play hockey, and Normals play baseball.
Now that youve got your body type taken care
of, now roll for your physical and psychological attributes, as per the original rules. One thing to note,
however. The game rules are very vague on Attribute
Task Modifiers (basically, some fool at the typesetters
left it out!). Each one of your eight attributes needs
to be divided by four, fractions rounded down, to provide die modifiers for various rolls. This means a roll
between 1 and 3 would yield no modifier, a roll of 4
to 7 would yield za modifier of 1, a roll of 8 to 11
would yield a modifier of 2, a roll of 12 to 15 would
yield a modifier of 3, a roll of 16 to 19 would yield a
modifier of 4, and a roll of 20 would yield a modifier
of 5. Always keep this in mind when you are making
your rolls (and your rerolls), so that you can achieve
the maximum level of modifiers.
Also, dont forget you can reroll two attributes:
one physical and one psychological, and that the
reroll is only optional: you dont have to take it the
second time around. For the physical modifiers, what
you reroll depends on what you want to emphasize:
it could be wise to concentrate on beefing up one
particular ability, as opposed to just picking up lower
rolls. At the same time, its easier to pick up a low roll
than it is to make a high roll even higher by rerolling
up. The choice is yours. As far as your psychological
attributes go, the Determination ability is the single
most used asset your character has. You should always try for a reroll of any Determination roll under
70
the DEA, and the US Marshalls Office, or at least Nationality: For some reason, this seems to be
the twenty-fourth century equivilents of them.
the other really difficult choice a character
has to make. If you really want to get into
A note on college: In 2300AD, nearly 80% of the
what the political shape of 2300AD is, buy
population of the core worlds has five years of
Earth/Cybertech Sourcebook from your locollege education or more, as well as close to 40%
cal game shop, or borrow it from somebody. It
of the frontier population. If you wish to simuwill answer most of your questions about whos
late this, let either your first or second carrers be
who these days. However, for those who would
academic. Optionally, you can allow for two carlike a quick and dirty approach to picking a narer changes, as long is one of your carrers is acationality, just use the nations that are here todemic. But dont feel pressured to go academic:
day. The basic geography has not changed all
its a good way to build up intellectual and comthat much, and the important changes are listed
puter skills, but its not necessary to have one in
below.
2300AD. On the other hand, a good cyberjockey
would be incomplete without a college education
and the cheap computer and info gathering skill United States: Now commonly called America. No
longer the worlds #1 nation (not necessarily a
points it provides.
weakling, either!), significantly more isolationist.
A note on skills: The academic skills provided in
Southern California, and most of Arizona and
the adventurers guide are only a smittering of
New Mexico are now part of Mexico. Texas is
the type of skills one could obtain. Characan independent nation. Puerto Rico is now a
ters that desire to have fields of study outside
state.
of this list should feel free to add another skill or
two, maybe skills like Law, Economics, Botany, Mexico: Gained Southern California, Central
America, Cuba, and most of the Carribbean.
Astronomy, or whatever else he feels like (with
the GMs approval, of course). The General Texas: Now independent of the U.S.
Skills list could be added to in the same manner,
with skills such as Heavy Equipment, Animal Australia: Tasmania is independent, as is Queensland (now known as Papua).
Handling, Agriculture, Acting, Dance, Music,
etc.(within reason, of course). However, adding
Japan: Gained the Phillipines, Guam, most of the
skills beyond these two areas is not generally recsmall Pacific island chains, but not Hawaii, or
ommended.
Korea.
France: Now the #1 nation; the French Empire is
composed of France, Belgium, Guyana, a good
chunk of North, West and Central Africa, as well
Upon failing your last turning point, your character
as various other parts of the world. Characters
is now given the polishing touches that make him/her
who are French are generally not well liked by
complete. Finalization is explained pretty straightanyone but Frogs themselves.
forward in the Adventurers guide, but there are a
few extra points of interest.
Britain: Northern Ireland now part of unified Ireland. Still has a King, still a major power, but
Mass: you might notice that, after computing this
does not have Gibraltar, or the Falklands.
characteristic, your character seems a little overweight, particulary if hes a mesomorph or an Germany: Unified, but only recently (see game history).
endomorph. Im somewhat suspicious of the tabulation method myself, but I usually dont worry
Russia: USSR no longer around, most of the capabout it much. Mass is probably one of the most
tured republics have gone independent, such as
useless stats this game has.
the Ukraine, Latvia, Georgia, Azerbaijan, and
the Far East Republic.
Throw range: A character with a strength of 10 can
throw an 1 kg (about 2 lb. object) 80 meters, in
Scandinavia: Now unified.
the game. Like mass, its a little questionable,
but just how many situations occur in which you China: Split in three parts. Manchuria in the north,
need to throw something the length of a football
Canton in the south, and China in the middle.
field, anyway?
Tibet is still not independent.
Finalization
72
73
Doubly Blind
Limited Intelligence for GDWs Starcruiser
c
1990
Brian Yip
For
Power: 0.6 MW internal combustion engine consumes 540 liters per hour; fuel capacity is 1080
liters, enough for 2 hours constant running
Equipment: 100-power radio, 100-power radio jammer, map box, light amphlifer goggles, activer
IR scope.
Power: 4 MW fusion powerplant consumes 3.0 liters
of fuel per hour; fuel capacity is 48 liters, enough
for 32 hours constant running.
ROF
7
7
7
7
danger
EFFECTIVE LONG
150(9)(1)1
250(9)(1)1
150(21)
250(21)
150(20)
250(18)
150(18)
250(16)
space 10, DM+4
EXTREME
400(9)(1)1
400(21)
400(16)
400(14)
75
COST
1680
2520
1680
1848
8400
5040
Rangers in AD&D
c
1990
Wayne S. Wallace
Ranger Extraordinaire
77
How
goes it? My name is Colin (Fandora) Kameoka and I
The following is my adaption of the AD&D 2nd Edi- have a few funny facts (or dumb and totally useless
tion rules concerning the skinning of dragonhide.
pieces of trivia to all those power gamers out there)
The second edition AD&D Dungeon Masters
about people and their characters.
Guide has some great ideas on this topic. Skinning
THE PROBLEM?
a dragon is difficult to do. It might take a series of
proficiency checks (or some such method) in order to
I can say it in one word... POWER! Almost evremove the hide without ruining it. I would give a ery gamer in the back of his or her mind must make
base chance of 50% to remove enough hide to make every character the most powerful in existence. It
each suit of armor. This could be modified by +5% does not matter what game you play; it is the same
by such things as leather- working or hunting profi- old thing. I have long since given up hope that people
ciency. Magical weapons add +10% per plus of the might change; only people who have seen the light can
weapon. Half the age category of the wyrm equates really change. For example, the infamous roll dice for
to the amount of usable hide for armor construction. characteristics game. Nearly everyone will cheat their
Thus an age stage 8 dragon has enough undamaged rolls; an 18 means nothing. I personally do not like
hide (you dont want sword gashes in your armor) to characters like this because low characteristics build
make 4 size M (man-sized) suits, or 8 size Small.
character. High characteristics from what I have seen
The curing of the hide would be very expensive mean nothing these days. How can one roleplay all
and must be done with care. Some GMs might re- 18 characters??? There are no real traits to make
quire the armor to be enchanted with the enchant fun of. On the other hand, I can also see why playan item spell. The Armor Class the finished prod- ers want powerful characters. It is called the infauct bestows is 4 worse than the AC of the original mous killer GM. In my days of playing RPGs nothing
dragon. Thus the AC of Great Wyrm Gold Dragon bugs me more than jerks who run nothing but blood
Hide would be = wyrm AC: -12 minus 4 = -8.
baths, (pc that is) and kill as many as they can with
Normally Dragon hide does not give any bonus the most powerful junk that they can come up with.
to saves or similar things (i.e. red dragon hide does Well, let us face the facts; human nature makes us
not give immunity to fire or even a +1 save as it is as- very destructive.
sumed that the low AC bestowed is benefit enough).
THE ANSWER?
If you want to give this kind of bonus that I
would suggest that you should give all dragon hides
I can not tell other people how to run their game;
a base AC of 5 (or whatever is the equivalent of scale that is their business. I however, use lots of little
mail). In all cases, the base AC of any hide should squishy baddies for PCs to deal with. I dont use
not be worse than this regardless of dragon age stage. too many, just enough that I only have to worry
One of the best things about dragon hide is that about bad die rolling nights for PCs. Reason: it
while it gives scale-mail like protection (or better), it gives players a good feeling about their characters
is as supple as studded leather. Thus thieves can wear without hurting their egos. The big bad guy should
it with the usual penalties for studded leather. The be rare and not much more powerful than a single
same is true for rangers. Because it is a natural player character. These are only steps in the right
hide, druids can also don this armor. Among high- direction. I can say no more. If abusing a game
level druids, usually those going into battle, dragon system is your cup of tea and you think it is fun to
hide is a sign of status. Note that druids do not kill powergame, then continue to do so. Only make sure
dragons for their hide, but like the American Indians, to buy your new game when your last one is no longer
they will put all remains of a dragon to good use.
fun to play.
Edward Zeamba
If the magic in your AD&D campaign is getting a little boring, the following items should help spice it up
just a bit. Feel free to modify and use as you see fit.
Aarons Items
Force Gem: Appears as a brilliant blue gem about
4 across, faceted, and with a yellow glow in the
center. If someone holds it and invokes it (I invoke you, Invoke!, or something similar), it
will sink into their palm, becoming just a pattern (like a tattoo), of blue with glowing lines
of yellow running up the fingers. At any subsequent time, if the user so wills it, a bolt of force
(which looks sort of like colorless fire, if you can
picture that) will shoot from his palm to a range
of 150, doing damage based on the percentage
of HP the user has left:
100% - 75%:
75% - 50%:
50% - 25%:
0% - 25%:
3d6
2d6
1d6
1d3
A successful save vs Wands on the part of the target will reduce this damage by half. Item saves
apply only if 1) the target failed his save, and 2)
the item is exposed to the blast, which is very
directional and about half a foot in diameter.
Ring of XXXXXX: Note about the name: This
ring should be called either a ring of lightning/electricity/whatever, or after its creator.
Its two incarnations in my campaigns have been
called the Ring of Irabunol and the Ring of Istaris (yes, the same one as in the module). This
ring appears as a normal silver ring, with a goodsized emerald set into it. Its powers are as follows:
Immunity to Electricity
Lightning Dart (2/day,1 turn)
The illusion must be something small and simple and can only be worked on one person. All
illusions are cast instantaneously and last a maximum of one minute (10 melee rounds) or until
dispelled. Options on illusion forms are as follows:
A small object may seem to appear, such
as a shiny coin or bright gem or dagger in
the hand of the ring wearer.
The illusion may take the form of a blur
spell for the ring wearer (-4 on initial attack,
-2 on successive attacks, +1 save vs directed
magical attacks).
The illusion may finally take the form of
a hypnotism (if the victim is lured to attention in a non-combat situation and fails
a saving throw vs spell at +5). The victim
may then be urged to do something (as suggestion) for the duration of the minute or
until attacked or damaged.
Jims Items
victims make saves vs poison, normal damage applies, however if they fail their save then death
quickly ensues.
Riddles
c
1990
Dan Judd
at Pittsburgh. Enjoy...
1. Bees
2. An Apple
3. Italy (Rome)
5. A Unicorn
6. Counterfeit Money
7. An Axe
9. A Shadow
10. A Wooden, Stringed Instrument
11. An Icicle
83
Whether
of humor good or bad, Gamesters have 10. The Punster: You know how many clerics it
taken great pleasure in classifying their fellow
takes to fix a light bulb? One to cast cure light.
Gamesters into various species, some benign and oth
ers rather malignant. Sparing the grand history of
the our adventure into the taxonomy of gaming, we 11. The PC Infighter: Since Ruths been such a
twit, I hit her in the face with my flail while shes
hereby present for your enlightenment, edification,
casting her find familiar spell.
and general jollies the umpteen million Species of
the Gamester.
12. Joe I-Got-the-Rules-Down-Pat: No, if you
look in the DMG, page eighty-one paragraph
five, youll find this spell wont affect griffons.
The Players
13. The Whiner: Three points?! I take three
points of damage!?! Frank, what the hell kind
The Real Man: Hot Diggity!! Gnoll outpost
of grudge do you have against me?
at twelve oclock!! Chaaaaaaaarge!!!
14. The Bully: Are you sure I dont make my savThe Real Role-Player: Dont start yet!! I
ing throw? Are you ABSOLUTELY sure? Do
need my two minutes to get properly into charyou want to keep your nose the way it is, Lou?
acter.
15. Mr. Greedy: So its not evil? And its not
The Loonie: I sheathe my longsword and kiss
attacking? So what! I WANT THAT XP!!!!
the ogre on the lips.
16. The Cheater: I roll an...
18!
It hits!
The Munchkin: Five arch-devils and two
(Quickly grabs dice)
demigods? Thats all?! I guess Ill only need
to use six of my rings for this encounter.
17. The Chastiser: And you didnt see that trap
coming? Hahahahahaha!! Just how long did you
The Coward: Yikes! Three kobolds!! Retreat!
say youve been playing this game?
Retreat!
Bill Bynum:
1.
2.
3.
4.
5.
6. The Troublemaker: Just before the Mayor 18. The Kamikaze Guy: I jump off our perch,
taking careful aim to land dead center on the
gives his speech to the town, I cast command:
hobgoblin patrol. Just before I hit the ground,
vomit on him.
though, I set off the fire trap on all my nine
7. The Novice: I just rolled a 2 on my to hit roll.
flasks of oil.
Did I want high or low?
19. The Good Roller: Oh, looky here. An 03 on
8. The Tactician: The archer will move silently
percentile dice. If that door was trapped, I just
into position behind the podium, carefully aimfound something.
ing at the sergeant. The mage shall remain behind the door in preparation of a sleep spell 20. The Bad Roller: Oh, damn it all!! *Another* critical fumble!!
which will be centered at the table around which
are the bulk of the guards. Meanwhile, the
21. The Braggart: The thought of you attacking
fighter and I shall...
me isnt even interesting. I could get off a sleep
9. The Quiet Type: I dunno... I lob off another
spell and slit your unconscious throat before you
arrow at the monster this round, I guess.
even get your longsword out of its sheath.
84
22. The Reminiscer: Say, yknow, this is kind of 32. The Worry Wort: Okay, my mage is invisilike the time our party thief spent twenty minble, levitating thirty meters above the party, has
utes trying to lock-pick an unlocked door.
a Phantom Armor and a Stoneskin on him, a
Ring of Fire Resistance worn, a Minor Globe of
23. Goody Two-Shoes: Wait a minute. Even
Invulnerability up (et cetera, et cetera) Damn! I
if they are orcs, we just cant kill them when
have a bad feeling about this...
theyre asleep and cant defend themselves.
Robert Nickelpede DeLoura replies:
24. The Overoptimistic Daydreamer: After
DM: Suddenly, a spellcaster appears in the hallwe get through this campaign, and have gained
way before you. Quickly gesturing in the
about nine, ten levels, Im going to buy me the
direction of the invisible mage, he casts a
finest battle axe that money can buy.
spell. (Dispel Magic) Oh, my! Mr. Worry
Wort has just plummeted thirty meters to
the ground, to his death!
Charles Hughes
35. The masochist: I stop running, turn around,
slap the minotaur, and tell him to stop breathing down my neck. (closely related to #3, the
Loonie)
Edward C. Zeamba
36. Dishonorable Thieves (The Backstab Brothers Quix & Sly): Ill watch your back. or
Of course youre free to go... I give you my
word of honor. or I like to think of myself as
an income redistributor... I steal from the rich
and keep it myself.
38. Questionable Ranger (Quince JimGa- 5. The Cheater: I dont care if you hit on an 18
jewski): He pushes an unaware low-level guard
last time, this time you missed, and I dont want
into a campfire just so he can retrieve his stolen
to hear another thing about it.
quiver of Ehlonna which is behind the guard fifteen feet away. or I know she is an innocent 6. Mr. Dont-question-me: A blue bolt from
heaven strikes Harold the Whiner, reducing him
maiden, but I need one x.p. to become next
to one hit point. Anybody else got a problem
level.
with this campaign?
39. Unfaithful Cleric (Morden Kyle Whatshisname): After nine levels and thirty years of 7. The Novice: You rolled a 2 on your to hit roll.
Did you want high or low?
neutral-good life, He switches from neutral-good
Celestian to Boccob (who doesnt care if anyone
worships him) just so he can get combat spells. 8. Verbose: The door is solid oak, bound with
four iron bands of roughly equal width, spaced
Im sure Celestian wont mind.
equidistant along its width, and the wood is polished smooth, stained a dark brown, except for
40. Selfish Wizard (Zzyzzk Jim Gajewski):
a small patch near the bottom which is blacker,
A fellow party member is in close melee with a
and hinges are not visible from this side, but you
Githyanki and the mage toasts them both with
notice the exquisite design of the lock, the facea fireball while yelling Dont hit the monster. If
plate of which is a starburst design, edged in gold
I kill him I gain a level! (deck of many things)
or maybe polished copper or brass, its kind of
hard to tell with the torchlight, but the knocker
is definitely cast iron and you see... (sounds of
The Game Masters
snoring from party members)
Scott Butler
9. Those With a poker face: The slave you rescued courteously accepts your offer to accom1. The Munchkin: Having slain the hordes of
pany you and thanks you for your trust in her...
Azoth single-handedly, without even unsheathing the Sword of Universal Destruction, your
10. Those Without a poker face: The
slave
half grey-elven/half gold-dragon 50th level palyou rescued, hee hee, courteously accepts your
adin/MU/Cleric/Monk/Bard gazes down upon
offer, snort, to accompany you and thanks you
the pitiful Cthulhu who grovels at his feet...
for your trust in her, hah hah... boy are you
gonna get it now... giggle.
2. Monty Haul (variation on the Munchkin, but
characters tend to be lower level):
11. Timid: The orc hits your for four points of
damage, if thats okay with you, Steve. Really,
GM: You are each granted one wish.
youve got seventeen hit points left and he has
Player #1: I wish to have the hand and eye
only two, so youll be okay, okay?
of Vecna.
Player #2: I wish to have the flask of Teurny 12. DePalma school of blood and gore:
Your magic drill cleaves the demons skull in
the Merciless.
twain and it literally explodes, spattering everyPlayer #3: I wish to have...
one with blood and brains. An unsightly green
ichor drips from your face as you watch the smolGM: Poof, they appear in front of you. Now
dering corpse churn before you like a baby in a
what do you do?
blender and finally settle into a puddle of vomit
3. Killer: As you pull aside the tapestry, a green
and excrement...
slime jumps upon you from behind it, killing
you... nope, no to hit or saving throw allowed, 13. Gibson school of writing graduate:
The view in the crystal ball was the color of
it says so right here.
television, tuned to a dead channel.
4. The Troublemaker: singles out one player and
continually hands him/her notes which read 14. Vengeful: You wont go out with me SaturDont let anyone know there is nothing on this
day? Okay, all of the were-rats attack Chrisnote.
tine.
86
15. AD&Der: The 100 peasants beat at your 22. The Executioner: A hidden blade slides
fighter ineffectually with their sticks and pitchdown the doorway, mincing the two fighters and
forks until you have slain them all. A heroic
the cleric. The thief gets nine crossbow bolts in
effort on your part. (That was a really cheap
his back, and the magic user is hit by an intense
shot!)
beam of light, burning a hole through his head.
16. anti-AD&Der: The 100 peasants overbear 23. The Ghoul: Thats the 17th character you
rolled tonight? Mouahahahahahahahahahah!
your fighter with their great numbers and, unable to move under the weight of their hordes,
24. The Absolute Monarch: The huge Red
you squirm helplessly as they pry open your field
dragon can fit through the little hole, cause I
plate and skewer you like a lobster. You die an
said so!
ignoble death.
25. The Generous Munchkin: Okay, now that
17. the Stickler for detail: Taking into account
youve killed that Kobold, you open the treaatmospheric conditions, the acceleration due to
sure chests and fine 100,000 gold pieces, 50,000
gravity, the low drag coefficient of your greased
platinum pieces, and two hundred gems worth a
plate mail, your high dexterity, the gold in your
zillion gold each. Oh, and a +20 Vorpal Sword.
backpack, your associated credit rating, the eggs
And before I forget, a Rod of Seven Parts too.
you had for breakfast, ...and the average number
of chickens who would remain inside the coup on 26. The Killer Munchkin: You guys are dead.
a warm day, you have to roll 13 or better to
27. The Whining Munchkin: But, but, you
survive the fall...
guys cant do that! Its my only dungeon!
18. No originality: Its a quest, see, youre trying
Waaaaaaaaaaaaaaaaaail!
to take this ring to Mordor, to drop it into a
volcano to destroy it. No, no, honest I thought 28. The Die Modifier: Yeah, yeah, so you rolled
a 20. You missed. Secret modifiers you know.
of this campaign myself...
29. The Unimaginative Type: You walk into
the bar and see thirty mercenaries all wearing
scalemail and carrying longswords. They all sit
DM: You pump the bartender for information
at separate tables.
and he tells you about a red dragons lair
to the west.
30. The Design Zealot: I just need another fifPlayer: Too risky, we go to hear rumours
teen minutes. I only have three more levels to
somewhere else.
populate.
J.D. Frazer
21. The Schmuck: Oh. Can someone really do 34. The literal type: Player: I wish Joe had
more lives.
that? Okay, Ill let you have a 50% chance. Oh.
Okay, 75% then.
GM: Joe, you are now a schizophrenic.
87
&
IT is Done
all weekend
in a dungeon
in a group
DMs do it:
with dice,
any way they feel like it,
IT is done.
Medusas do it stoned.
Werewolves do it doggie-style.
Shriekers do it louder.
Djinn just wish they could do it.
Frpers do it:
all night
Clerics do it in church.
List of Contributors:
Thieves do it in leather.
Kev @ UNC
Illusionists only LOOK like theyre doing it.
Paul Fritschle
Mike Shepherd
Cybersaur ([email protected])
Peter Crowther
(Internet: [email protected])
Ordania-DM
([email protected],
who is listing it all. My excuse is that it came
from a button bought at Mass Confusion, whats
yours? Naysayers ignored :)
No flames please...
If you cant take a joke, dont read my lists!
Additions & other silliness can be sent to me at:
[email protected]
or
Charles K [email protected]
This list brought to you as a public service so that
those people who persist in doing IT can be brought
to justice, and stop telling us right thinking people
what right thinks we should be thinking!
In
[email protected]
If you can look into the seeds of time, and
say which grain will grow, and which will
not, then speak to me, who neither beg nor
fear your favors nor your hate.
Richard L. Bulter
[email protected]
Woody Allen
About the risky business:
A risk without risk is not a risk. Ahem! :-)
That is, a player should not take the attitude of, Well, Im about to do something
really cool, so the GM better not kill me
off. What makes the situation cool is the
element of danger, which requires planning,
a certain amount of toughness on the part
of the characters (read hit points), and, of
course *LUCK* (read die rolls) to overcome.
What makes the deed cool for the characters is their ability to pull it off with their
collective hides intact. If the GM does not
challenge (read attempt to kill :-) the characters then the intactness of their hides is
virtually guaranteed, and the situation becomes uncool.
Michael Cornelius
[email protected]
You crash to the sidewalk with terrific velocity, smashing the concrete
and breaking an underground water
main. You climb out of the crater and
dust yourself off. One of your ankles is
sprained.
Robert Plamondon
[email protected]
Weitek, Sunnyvale CA
Hamlet on roll-fudging:
To fudge or not to fudge,
That is the question.
Whether it is nobler in the mind to suffer
the slings and arrows of outrageous fortune,
D. Brad Shapcott
[email protected]
University of Waterloo
S. Hawking
Like any good GM.
D. Heffernan
D Brad Shapcott
[email protected]
University of Waterloo
Brian T. Schellenberger
[email protected]
Terry Pratchett
I knew a GM who had an extremely powerful natural magician in his party. Thing
was, the fellow didnt believe in magic. He
believed that everything had a logical, technical explanation. The force of his magic
was so strong that whatever he believed was
true. Then one day his party met up with a
dragon...
Gwen Johnson
[email protected]
Hmm. Enterprise. So thats its name. I always assumed it was the U.S.S. Whooosh!
or something.
Chris Robertson
[email protected]
Griffon Consulting
Cyoeraith (Sigh-or-athe): n.
nasty.
a blood drinking
was opened nothing was there. And desperate graffiti left behind on the walls by
lunatics, claiming they were being experimented upon. And an operating theater
without anesthetic equipment. And a noose
hanging in a stair well. The noose was
brand new, but their were no marks of any
kind in the heavy dust to show how somebody might have put it there. And one time
when the lights were out, we heard a scream
and went charging up this stairwell, only to
smack into a very old, dead body hanging
in the noose. The body turned out to belong to our clients handyman, whom hed
sent over first to find the papers. But what
happened to him that he became such a cadaver in only a few days? And how did his
body get into the noose?
8. The player makes a massively bad swing... Suddenly 10 imps appear, they confer for a short
while and then hold up scorecards: 9 of them
give the player a score < 0.1, but one gives
him/her a 0.5. All the rest of the imps shout at
this imp, throwing their score cards at it. The
entire assemblage then disappears.
S. Gwen Johnson
[email protected]
Gary P. Gray
[email protected]
Worcester Polytechnic Institute,
Worcester, MA
Edmund Blackadder
(ca. 1805)
Funny magic:
Consider altering spells.
lamp
gets
(stomp)
(stomp)
(stomp) (heavy boots clompin along) The
rabbit leaps... AWWWWGGGGGGHHHHH... (sounds of death by vorpal bunny
deleted)
youre a
Liam R. E. Quin
[email protected]
SoftQuad Inc.
Joel Lovell
[email protected]
Santa Clara Microprocessor Division,
Intel Corp., Santa Clara, CA
Manowar
97
Robert Plamondon
[email protected]
Weitek, Sunnyvale CA
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Anthropomorphs
Freelance artists for current and future projects; Status of some of the things going on in the Anthropomorphic World. Steve Gallacci says he will be get Freelance authors for system-independent sce- ting back to doing more stuff with Erma Felna, which
nario packages to be published in late 1990/early is good. Albedo Anthropomorphics might just become a production of MUpress.
1991.
Huzzah! the Albedo fanzine, might be expandWe offer compensation on an advance plus royalty ing to cover other stuff. The first new Erma Felna
basis for major contributors, and a flat fee in advance stuff will appear in Huzzah!. Subscriptions cost
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$1.50 per regular issue. Or you can pay $4.00 per
Please write for a copy of our authors and issue which covers the expensive cost of a full color
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Steven B. Fellows
[email protected]
Colorado School of Mines
circa: March 1990
Disclaimer: I am not receiving any benefit by
telling everybody about the Huzzah! fanzine
and Yarf ! magazine, other than hopefully seeing two good pieces of work succeed. I was introduced to them via the Rowrbrazzle BBS. I have
no connection to them other than intending to be
an occasional contributor and that I have been
steadily communicating with members of their
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Yarf !
PO Box 1200
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Make checks payable to Yarf ! The next issue will be
#3 and is coming out very, very soon, so you will want
to get your order in quickly. Also, please mention in
your letter that you heard about it here from me.
Finally, we are still working on a mailing list,
so please, if you are interested send me an email letter. Also, the BBS that covers Albedo is called the
Rowrbrazzle BBS (you will have to connect to it to
find out why). I am still making the numbers available to anyone who is interested. You must email
me to get the number. Some of the subboards on it
are titled: Albedo, Usagi Yojimbo, SpaceWolf, Storyboards, Albedo RPG, Anthropomorphics, and much
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101
Aggressor Games
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