Disk Scheduling Algorithms in Os
Disk Scheduling Algorithms in Os
INTRODUCTION
1.1 Scheduling
An operating system is a program that manages the hardware and software
resources of a computer. It is the first thing that is loaded into memory when we turn on
the computer. Without the operating system, each programmer would have to create a
way in which a program will display text and graphics on the monitor. The programmer
would have to create a way to send data to a printer, tell it how to read a disk file, and
how to deal with other programs. In the beginning, programmers needed a way to handle
complex input/output operations. The evolution of computer programs and their
complexities required new necessities. Because machines began to become more
powerful, the time a program needed to run decreased. However, the time needed for
handing off the equipment between different programs became evident and this led to
programs like DOS. As we can see the acronym DOS stands for Disk Operating System.
This confirms that operating systems were originally made to handle these complex
input/output operations like communicating among a variety of disk drives. Earlier
computers were not as powerful as they are today. In the early computer systems you
would only be able to run one program at a time. For instance, you could not be writing a
paper and browsing the internet all at the same time. However, todays operating systems
are very capable of handling not only two but multiple applications at the same time. In
fact, if a computer is not able to do this it is considered useless by most computer users.
In order for a computer to be able to handle multiple applications simultaneously, there
must be an effective way of using the CPU. Several processes may be running at the same
time, so there has to be some kind of order to allow each process to get its share of CPU
time. An operating system must allocate computer resources among the potentially
competing requirements of multiple processes. In the case of the processor, the resource
to be allocated is execution time on the processor and the means of allocation is
scheduling. The scheduling function must be designed to satisfy a number of objectives,
including fairness, lack of starvation of any particular process, efficient use of processor
time, and low overhead. In addition, the scheduling 12 function may need to take into
account different levels of priority or real-time deadlines for the start or completion of
certain processes. Over the years, scheduling has been the focus of intensive research, and
many different algorithms have been implemented. Today, the emphasis in scheduling
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efficiently. for the disk drives, meeting this responsibility entails having a fast access time
and disk bandwidth. The access time has two major components.
1. The Seek time
2. The Rotational latency
The seek time is the time for the disk arm to move the heads to the cylinder
concertinaing the desired sector. The rotational latency is the additional time waiting for
the disk to rotate the desired sector to the disk head.
The disk bandwidth is the total number of bytes transferred, divided by the total time
between the first request for service and the completion of the last transfer. We can
improve both the access time and the bandwidth by scheduling the servicing of disk I/O
request in a good order.
Whenever a process needs I/O to or from the disk, it issues a system call to the
operating system. The request specifies several pieces of information. They are :
If the desired disk drive and controller are available, the request can be serviced
immediately. If the drive or controller is busy, any new requests for service will be placed
on the queue of pending requests for that drive. For a multi programming system with
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many processes, the disk queue may often have several pending requests. Thus, when one
request is completed, the operating system chooses which pending request to service next.
CHAPTER 2
DISK SCHEDULING ALGORITHMS
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37
536567
98 122 124
183 199
with the minimum seek time from the current head position. Since seek time increases
with the number of cylinders traversed head position.
For our example request queue, the closest request to the initial head position(53)
is at cylinder 65. Once we are at cylinder 65, the next closest request is at cylinder 67.
From there, the request at cylinder 37 is closer than 98, so 37 is served next. Continuing,
we service the request at cylinder 14, then98, 122,124, and finally 183. This scheduling
method results in a total head movement of only236 cylinders---little more than one-third
of the distance needed for FCFS scheduling of this request queue. This algorithm gives a
substantial improvement in performance.
SSTF scheduling is essentially a form of shortest-job-first(SJF) scheduling, and,
like SJE scheduling, it may cause starvation of some requests. Remember that requests
may arrive at any time. Suppose that we have two requests in the queue, for cylinders 14
and 186, and while servicing the request from 14, a new request near 14 arrives. This new
request will be serviced next, making the request at 186 wait. While this request is being
serviced, another request close to 14 could arrive. In theory, a continual stream of
requests near one another could arrive, causing the request for cylinder 186 to wait
indefinitely. This scenario becomes increasingly likely if the pending-request queue
grows long.
Although the SSTF algorithm is a substantial improvement over the FCFS
algorithm, it is not optimal. In the example, we can do better by moving the head from 53
to 37, even though the latter is not closest, and then to 14, before turning around to
service 65, 67, 98, 122, 124, and 183. This strategy reduces the total head movement to
208 cylinders.
14
37
536567
98 122 124
183 199
and servicing continues. The head continuously scans back and forth across the disk. We
again use our example.
Before applying SCAN to schedule the requests on cylinders 98,183, 37, 122, 14,
124, 65, and 67, we need to know the direction of head movement, in addition to the
heads current position (53). Lf the disk arm is moving toward 0, the head will service 37
and then 14. At cylinder 0, the arm will reverse and will move toward the other end of the
disk, servicing the requests at 65,67, 98, 122, 124, and 183. If a request arrives in the
queue just in front of the head, it will be serviced almost immediately; a request arriving
just behind the head, it will be serviced almost immediately; a request arriving just behind
the head will have to wait until the arm moves to the end of the disk, reverses direction,
and comes back.
The SCAN algorithm is sometimes called the elevator algorithm, since the disk
arm behaves just like an elevator in a building, first servicing all the requests going up,
and then reversing to service requests the other way.
Assuming a uniform distribution of requests for cylinders, consider the density of
requests when the head reaches one end and reverses direction. At this point, relatively
few requests are immediately in front of the head, since these cylinders have recently
been serviced. The heaviest density of requests is at the other end of the disk. These
requests have also waited the longest, so why not go there first? That is the idea of the
next algorithm.
0
14
183 199
37
53 65 67
98
122 124
SCAN SHEDULING
0 14
183 199
37
536567
98
122 124
Then, it reverses direction immediately, without going all the way to the end of the
disk. These versions of SCAN and C-SCAN are called LOOK and C-LOOK scheduling,
because they look for a request before continuing to move in a given direction.
0
14
183199
37
53 6567
98
122 124
CPU utilization: We want to keep the CPU as busy as possible. Conceptually, CPU
utilization can range from 0 to 1 00 percent. In a real system, it should range from 40
percent (for a lightly loaded system) to 90 percent (for a heavily used system).
Throughput: If the CPU is busy executing processes, then work is being done. One
measure of work is the number of processes that are completed per time unit, called
throughput. For long processes, this rate may be one process per hour; for short
transactions, it may be 10 processes per second.
Turnaround time: From the point of view of a particular process, the important
criterion is how long it takes to execute that process. The interval from the time of
submission of a process to the time of completion is the turnaround time. Turnaround
time is the sum of the periods spent waiting to get into memory, waiting in the ready
queue, executing on the CPU, and doing I/O.
Waiting time: The CPU scheduling algorithm does not affect the amount of time during
which a process executes or does I/O; it affects only the amount of time that a process
spends waiting in the ready queue. Waiting time is the sum of the periods spent waiting in
the ready queue.
Response time: In an interactive system, turnaround time may not be the best criterion.
Often, a process can produce some output fairly early and can continue computing new
results while previous results are being output to the user. Thus, another measure is the
time from the submission of a request until the first response is produced. This measure,
called response time, is the time it takes to start responding, not the time it takes to output
the response. The turnaround time is generally limited by the speed of the output device.
24 It is desirable to maximize CPU utilization and throughput and to minimize turnaround
time, waiting time, and response time. The commonly used criteria can be categorized
along two dimensions too. First, we can make a distinction between user-oriented and
system-oriented criteria. User oriented criteria relate to the behavior of the system as
perceived by the individual user or process. An example is response time i.e., elapsed
time between the submissions of a request until the response begins to appear as output.
This quantity is visible to the user and is naturally of interest to the user. Other criteria are
system oriented i.e., the focus is on effective and efficient utilization of the processor. An
example is throughput, which is the rate at which processes are completed. This is
certainly a worthwhile measure of system performance and one that we would like to
maximize. However, it focuses on system performance rather than service provided to the
user. Thus, throughput is of concern to a system administrator but not to the user
population. Another dimension along which criteria can be classified is those that are
performance related and those that are not performance related. Performance related
criteria are quantitative and generally can be readily measured. Examples include
response time and throughput. Criteria that are not performance related are either
qualitative in nature or do not lend themselves readily to measurement and analysis. An
example of such a criterion is predictability. The following table summarizes key
scheduling criteria. These are interdependent, and it is impossible to optimize all of them
simultaneously e.g., providing good response time may require a scheduling algorithm
that switches between processes frequently. This increases the overhead of the system,
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CHAPTER 3
MASS STORAGE SYSTEMS
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overall transfer rate, including seek time and rotational latency as well as the electronic
data transfer rate).
Disk heads "fly" over the surface on a very thin cushion of air. If they should
accidentally contact the disk, then a head crash occurs, which may or may not
permanently damage the disk or even destroy it completely. For this reason it is normal to
park the disk heads when turning a computer off, which means to move the heads off the
disk or to an area of the disk where there is no data stored.
Floppy disks are normally removable. Hard drives can also be removable, and
some are even hot-swappable, meaning they can be removed while the computer is
running, and a new hard drive inserted in their place.
Disk drives are connected to the computer via a cable known as the I/O Bus. Some
of the common interface formats include Enhanced Integrated Drive Electronics, EIDE;
Advanced Technology Attachment, ATA; Serial ATA, SATA, Universal Serial Bus, USB;
Fiber Channel, FC, and Small Computer Systems Interface, SCSI.
The host controller is at the computer end of the I/O bus, and the disk controller is
built into the disk itself. The CPU issues commands to the host controller via I/O ports.
Data is transferred between the magnetic surface and onboard cache by the disk
controller, and then the data is transferred from that cache to the host controller and the
motherboard memory at electronic speeds.
Magnetic tapes were once used for common secondary storage before the days of
hard disk drives, but today are used primarily for backups. Accessing a particular spot on
a magnetic tape can be slow, but once reading or writing commences, access speeds are
comparable to disk drives. Capacities of tape drives can range from 20 to 200 GB, and
compression can double that capacity.
Modern disks pack many more sectors into outer cylinders than inner ones, using
one of two approaches:
o With Constant Linear Velocity, CLV, the density of bits is uniform from
cylinder to cylinder. Because there are more sectors in outer cylinders, the
disk spins slower when reading those cylinders, causing the rate of bits
passing under the read-write head to remain constant. This is the approach
used by modern CDs and DVDs.
With Constant Angular Velocity, CAV, the disk rotates at a constant angular
speed, with the bit density decreasing on outer cylinders. (These disks would have
a constant number of sectors per track on all cylinders).
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Local disks are accessed through I/O Ports as described earlier. The most common
interfaces are IDE or ATA, each of which allow up to two drives per host controller.
SATA is similar with simpler cabling. High end workstations or other systems in need of
larger number of disks typically use SCSI disks: The SCSI standard supports up to 16
targets on each SCSI bus, one of which is generally the host adapter and the other 15 of
which can be disk or tape drives. A SCSI target is usually a single drive, but the standard
also supports up to 8 units within each target. These would generally be used for
accessing individual disks within a RAID array. The SCSI standard also supports multiple
host adapters in a single computer, i.e. multiple SCSI busses. Modern advancements in
SCSI include "fast" and "wide" versions, as well as SCSI-2. SCSI cables may be either 50
or 68 conductors. SCSI devices may be external as well as internal. FC is a high-speed
serial architecture that can operate over optical fiber or four-conductor copper wires, and
has two variants. A large switched fabric having a 24-bit address space. This variant
allows for multiple devices and multiple hosts to interconnect, forming the basis for the
storage-area networks, SANs, to be discussed in a future section. The arbitrated loop, FCAL, that can address up to 126 devices (drives and controllers).
of the filesystem. (Disk partitions which are to be used as raw devices are not logically
formatted. This saves the overhead and disk space of the filesystem structure, but requires
that the application program manage its own disk storage requirements).
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CHAPTER 4
RAID
4.1 RAID Structure
The general idea behind RAID is to employ a group of hard drives together with
some form of duplication, either to increase reliability or to speed up operations, ( or
sometimes both). RAID originally stood for Redundant Array of Inexpensive Disks, and
was designed to use a bunch of cheap small disks in place of one or two larger more
expensive ones. Today RAID systems employ large possibly expensive disks as their
components, switching the definition to Independent disks.
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Raid Level 3 - This level is similar to level 2, except that it takes advantage of the fact
that each disk is still doing its own error-detection, so that when an error occurs, there is
no question about which disk in the array has the bad data. As a result a single parity bit is
all that is needed to recover the lost data from an array of disks. Level 3 also includes
striping, which improves performance. The downside with the parity approach is that
every disk must take part in every disk access, and the parity bits must be constantly
calculated and checked, reducing performance. Hardware-level parity calculations and
NVRAM cache can help with both of those issues. In practice level 3 is greatly preferred
over level 2.
Raid Level 4 - This level is similar to level 3, employing block-level striping instead of
bit-level striping. The benefits are that multiple blocks can be read independently, and
changes to a block only require writing two blocks (data and parity) rather than involving
all disks. Note that new disks can be added seamlessly to the system provided they are
initialized to all zeros, as this does not affect the parity results.
Raid Level 5 - This level is similar to level 4, except the parity blocks are distributed over
all disks, thereby more evenly balancing the load on the system. For any given block on
the disk(s), one of the disks will hold the parity information for that block and the other
N-1 disks will hold the data. Note that the same disk cannot hold both data and parity for
the same block, as both would be lost in the event of a disk crash.
Raid Level 6 - This level extends raid level 5 by storing multiple bits of error-recovery
codes, (such as the Reed-Solomon codes), for each bit position of data, rather than a
single parity bit. In the example shown below 2 bits of ECC are stored for every 4 bits of
data, allowing data recovery in the face of up to two simultaneous disk failures. Note that
this still involves only 50% increase in storage needs, as opposed to 100% for simple
mirroring which could only tolerate a single disk failure.
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In diagram (a) below, the 8 disks have been divided into two sets of four, each of which is
striped, and then one stripe set is used to mirror the other set. If a single disk fails, it
wipes out the entire stripe set, but the system can keep on functioning using the remaining
set.
However if a second disk from the other stripe set now fails, then the entire system is lost,
as a result of two disk failures. In diagram (b), the same 8 disks are divided into four sets
of two, each of which is mirrored, and then the file system is striped across the four sets
of mirrored disks. If a single disk fails, then that mirror set is reduced to a single disk, but
the system rolls on, and the other three mirror sets continue mirroring.
Now if a second disk fails, (that is not the mirror of the already failed disk), then another
one of the mirror sets is reduced to a single disk, but the system can continue without data
loss. In fact the second arrangement could handle as many as four simultaneously failed
disks, as long as no two of them were from the same mirror pair.
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CHAPTER 5
TERTIARY STORAGE
5.1 Tertiary Storage Structure
Primary storage refers to computer memory chips; Secondary storage refers to
fixed-disk storage systems (hard drives); And Tertiary Storage refers to removable media,
such as tape drives, CDs, DVDs, and to a lesser extend floppies, thumb drives, and other
detachable devices. Tertiary storage is typically characterized by large capacity, low cost
per MB, and slow access times, although there are exceptions in any of these categories.
Tertiary storage is typically used for backups and for long-term archival storage of
completed work. Another common use for tertiary storage is to swap large little-used files
(or groups of files) off of the hard drive, and then swap them back in as needed in a
fashion similar to secondary storage providing swap space for primary storage
be stored for a very long time and must be provable in court as unaltered since it was
originally written. (Such as long-term storage of medical records.) Modern CD-R and
DVD-R disks are examples of WORM drives that use organic polymer inks instead of an
aluminum layer. Read-only disks are similar to WORM disks, except the bits are pressed
onto the disk at the factory, rather than being burned on one by one.
5.3 Tapes
Tape drives typically cost more than disk drives, but the cost per MB of the tapes
themselves is lower. Tapes are typically used today for backups, and for enormous
volumes of data stored by certain scientific establishments. (E.g. NASA's archive of space
probe and satellite imagery, which is currently being downloaded from numerous sources
faster than anyone can actually look at it.) Robotic tape changers move tapes from drives
to archival tape libraries upon demand.
5.5.1 Speed
Sustained Bandwidth is the rate of data transfer during a large file transfer, once
the proper tape is loaded and the file located. Effective Bandwidth is the effective overall
rate of data transfer, including any overhead necessary to load the proper tape and find the
file on the tape. Access Latency is all of the accumulated waiting time before a file can be
actually read from tape. This includes the time it takes to find the file on the tape, the time
to load the tape from the tape library, and the time spent waiting in the queue for the tape
drive to become available. Clearly tertiary storage access is much slower than secondary
access, although removable disks (e.g. a CD jukebox) have somewhat faster access than a
tape library.
5.5.2 Reliability
Fixed hard drives are generally more reliable than removable drives, because they
are less susceptible to the environment. Optical disks are generally more reliable than
magnetic media. A fixed hard drive crash can destroy all data, whereas an optical drive or
tape drive failure will often not harm the data media, (and certainly can't damage any
media not in the drive at the time of the failure). Tape drives are mechanical devices, and
can wear out tapes over time, (as the tape head is generally in much closer physical
contact with the tape than disk heads are with platters). Some drives may only be able to
read tapes a few times whereas other drives may be able to re-use the same tapes millions
of times. Backup tapes should be read after writing, to verify that the backup tape is
readable. Long-term tape storage can cause degradation, as magnetic fields "drift" from
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one layer of tape to the adjacent layers. Periodic fast-forwarding and rewinding of tapes
can help, by changing which section of tape lays against which other layers.
5.5.3 Cost
The cost per megabyte for removable media is its strongest selling feature,
particularly as the amount of storage involved (i.e. the number of tapes, CDs, etc)
increases. However the cost per megabyte for hard drives has dropped more rapidly over
the years than the cost of removable media, such that the currently most cost-effective
backup solution for many systems is simply an additional (external) hard drive.
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CHAPTER 6
CONCLUSION
Disk Scheduling algorithms play important role in the operating systems. It
minimizes the seek time also decreases the seek time which in turn decreases the seek
distance. It provides the fast access time.
Performance depends on the number of requests and SCAN and CSCAN are for
systems that place a heavy load on the disk. Default algorithms used are SSTF and
LOOK. Disk scheduling algorithms are used to allocate the services to the I/O requests on
the disk and improve its performance.
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REFERENCES
[1] Operating System by Galvin
[2] William Stallings, Operating System, 2007
[3] en.wikipedia.org
[4] www.cs.it.edu
[5] www2.cs.uregina.ca
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