40k Defence Laser Datasheet

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DEFENCE LASER

POINTS: 350

The Imperium has long relied on sophisticated laser


technology to engage the truly monstrous opponents that
assail it from all sides. Though the lascannon may be potent
enough in the field and well suited to the destruction of
enemy armour, when a planet is beleaguered by alien
behemoths or hostile attack craft only one weapon in the
Imperiums arsenal is truly up to the task.
The Defence Laser is a monstrous engine of destruction so
large that it can usually only be mounted upon static

platforms. The largest Defence Lasers use vast reservoirs of


energy, blacking out power grids for miles around each
time they fire. The blinding red blasts unleashed by a
Defence Laser are so powerful that they can breach the
atmosphere of a planet and engage targets in low orbit,
making the weapon invaluable for repelling alien invasions.
Even a glancing blow from a Defence Laser can be enough
to drive off anything up to a cruiser-class ship once its
shields are down.

Defence Laser.

Observatorium

Crenellated
Defence Nests.

Flak turrets
(20,000
autocannon
rounds per
installation).

Generatoris
Clusters.

UNIT: 1 Defence Laser.


The Defence Laser must
have a pompous sounding name.

BS
4

ARMOUR
FRONT SIDE REAR
13

13

13

TYPE: Static Super-heavy.


WEAPONS AND EQUIPMENT:
- Defence Laser

OPTIONS:
- Can be upgraded to have 2 twin-linked autocannon with
anti-aircraft mounts at +50 points (use normal BS4)
- Can be upgraded to have up to 8 twin-linked heavy bolters
at +10 points each.

RANGE

Defence Laser 60"- Unlimited

Defence Lasers with over 20


confirmed enemy craft kills:
Hammer of the Cursed
Spear of the Emperors Fury
Eternal Vigilance
Inescapable Wrath
Pious Retribution (called
Gunhead by its crew)

SPECIAL RULES
Immobile: The Defence Laser is Immobile it may not move
at all. The Defence Laser counts any Driver Stunned result as
a Gun Crew Stunned result instead.
Orbital Cannon: Defence lasers are able to lock onto
targets in low orbit, driving them off or, with a direct hit,
reducing them to thousands of pieces of flaming debris. A
Defence Laser can forgo its usual shooting in order to
neutralise an opponents off-table support.

STRUCTURE POINTS: 3

WEAPON

Dutys Fist, the Defence Laser that


towers over the west gate of
Bellephon, was a miracle of dark
age technology. The Fist could
reroute the power of the entire
metropolis into one almighty laser
blast. When fired in this manner
Dutys Fist had the capacity to
smash a Titan into a thousand
pieces, and even engage targets in
orbit above the planet. During the
battle for Bellephon upon Thesus
Reach, Dutys Fist exchanged fire
with the Planet Killer, Abaddon the
Despoilers personal flagship.
Though it forced the Planet Killer
into evasive manouvres it was
eventually disabled by a mighty
Greater Daemon of Tzeentch, and
its defenders were torn apart by a
one-man assault by Khrn the
Betrayer, champion of Khorne.

STR AP
D

SPECIAL
Ordnance 10 Blast,
Primary Weapon,
Pinning

Declare the Orbital Cannon option is being used when the


enemy attempts to use one of the following strategic assets
and roll to hit using the Defence Lasers usual BS.
Orbital Bombardment
Scheduled Bombardment
Precision Strike
Blind Barrage
If a hit is scored the strategic asset is neutralised for the rest
of the game. If the Defence Laser misses, the stragetic asset
may be used as normal.

w w w. g a m e s - wo r k s h o p . c o m

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