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Savage Worlds Beginners Sheet

This document contains character attributes and abilities for a roleplaying game. It lists attributes like Agility, Smarts, Spirit, Strength, and Vigor each with a value of 4. It also includes sections for skills, hindrances, edges, powers, weapons, and wounds. The character's abilities allow for increased attack and defense in combat, special shooting abilities, and heightened skills in areas like fighting, healing, and survival.
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100% found this document useful (3 votes)
4K views1 page

Savage Worlds Beginners Sheet

This document contains character attributes and abilities for a roleplaying game. It lists attributes like Agility, Smarts, Spirit, Strength, and Vigor each with a value of 4. It also includes sections for skills, hindrances, edges, powers, weapons, and wounds. The character's abilities allow for increased attack and defense in combat, special shooting abilities, and heightened skills in areas like fighting, healing, and survival.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Name ________ Agility 4| | | | + Parry

Race ________ Smarts 4|


2 + ½ of Fighting

| | | + Toughness2 + ½ of Vigor

________ Spirit 4| | | | + Pace Normal is 6”

________ Strength 4| | | | + Charisma Normal is 0

________ Vigor 4| | | | + XP
Boating | | | | + Notice | | | | + Hindrances
Climbing | | | | + Persuasion | | | | + _________________
Driving | | | | + Piloting | | | | + _________________
Fighting | | | | + Repair | | | | + _________________
Gambling | | | | + Riding | | | | + _________________
Guts | | | | + Shooting | | | | + Edges
Healing | | | | + Spellcasting | | | | + _________________
Intimidation | | | | + Stealth | | | | + _________________
Knowledge Streetwise | | | | + _________________
_________ | | | | + Survival | | | | + _________________
_________ | | | | + Taunt | | | | + _________________
_________ | | | | + Throwing | | | | + _________________
Lockpicking | | | | + Tracking | | | | + _________________
Armory _________________
___________________ ___________________ _________________
___________________ ___________________ _________________
___________________ ___________________ _________________
Aim +2 Shooting/Throwing if character does not move
_________________
Defend +2 Parry; character may take no other actions
Disarm -2 attack; defender must make a Str roll vs. the damage or drop his weapon
_________________
Double Tap/Three Round Burst +1 attack and damage/+2 attack and damage Powers
The Drop +4 attack and damage
Finishing Move Instant kill helpless foe with lethal weapon _________________
Full Defense No movement or other actions to replace Parry with Fighting roll
Ganging Up +1 per additional attacker; maximum +4 _________________
Grapple Opposed Strength roll to grapple; raise causes Shaken
Nonlethal Damage Wounded characters are knocked out instead _________________
Suppressive Fire On successful Shooting roll, targets within a Medium Burst Template must
make a Spirit roll or be Shaken; those who roll a 1 are hit for normal damage _________________
Two Weapons -2 attack; additional -2 for off-hand if not Ambidextrous
Unarmed Defender Armed attackers gain +2 Fighting _________________
Wild Attack +2 Fighting, +2 Damage, -2 Parry until next action
Withdrawing from Close Combat Adjacent foes each get one free attack at retreating character
_________________

Wounds -1 -2 -3 Incapacitated -2 -1 Fatigue


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