Ship Simulator 2008 v1.1 Manual
Ship Simulator 2008 v1.1 Manual
Ship Simulator 2008 v1.1 Manual
Contents
General .................................................................................................................................................... 2
Example mission.................................................................................................................................. 7
Chart .................................................................................................................................................. 11
Scoring ............................................................................................................................................... 13
Profile ..................................................................................................................................................... 14
Options................................................................................................................................................... 14
Controls.............................................................................................................................................. 16
Sounds ............................................................................................................................................... 16
Troubleshooting ..................................................................................................................................... 16
Credits.................................................................................................................................................... 20
Ship Simulator 2008 Manual 3 September 2007
General
Ship Simulator 2008 has the following possibilities:
Free Roaming, where you can select a ship and an environment, set the weather and time, and start sailing. In
this mode, there are no clear objectives and no ranks to be improved. Just go wherever you want with
whichever ship you prefer. If you reach the end of an environment, you get the choice where you want to go to
next. So you can start in Rotterdam, and end up in New York for example. You can set your own course with
waypoints, and follow it from waypoint to waypoint.
Play missions, whereby you have to reach certain goals without causing damage. Missions can be easy, with
just one ship to control and just a few goals. They can also be complex, whereby you need to control multiple
ships simultaneously, each with its own set of goals. There are even missions whereby you need to tow a large
boat into a harbour, using multiple small tug boats. You can earn ranks by completing missions without
causing damage. The more complex the mission, the more you add to your rankings.
Image 1 shows the user-interface screens that you should see if the game installs and functions correctly.
Image 1a. Main menu user- Image 1b. User-interface screen of Image 1c. Free roaming screen.
interface screen. Play menu.
Free Roaming
Click on Play, and then on Free Roaming. You should see the user-interface of image 1c. Select an
environment by double-clicking on one name in the list, or clicking on the name and then op Select at the
bottom. For example, San Francisco. Then select a ship, and choose one from the list of ships. For example,
select the Pilot boat Pioneer. Then set the weather and time parameters, or keep the default settings.
Image 2a. Free roaming, select an Image 2b. Select a ship. Each ship Image 2c. Time and weather
environment from the list. in the game should be shown here, configuration options in free-
rotating around its centre. roaming mode.
After selecting an environment, a ship, and adjusting the time and weather settings, click on Start. After some
loading time, you should see something like image 3.
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Image 3. In Free roaming, if you select the pilot boat in San Francisco, you should get something like this. The
actual position could be different, as the ships in free-roam mode spawn randomly at different locations. You can
zoom in and out of the chart with the slider on the right, and zoom further away from the ship with the mouse
scroll wheel.
You can steer the ship and control the engines using either the arrow keys of your keyboard, or by click-
dragging the mouse over the engine handles, the steering wheel and the bow thrusters. Clicking on the icons at
the bottom of the screen shows or hides the different elements of the user-interface: the information panel at
the top, the waypoints and player ships (in missions only), the chart, the mooring and towing options, the
different viewpoint positions, the engine and steering controls, taking a snapshot, the ship log (in missions),
the Globe, the settings, and reset to the start position.
Viewpoint positions
The standard viewpoint is the External viewpoint, which by default floats in the air behind the ship. Using the
mouse scroll wheel, you can zoom in and out of the ship. Pressing the right mouse button and dragging the
mouse left and right will rotate the viewpoint around the ship.
There are two alternative viewpoint positions. One is the helmsman viewpoint, and the other is the
walkthrough viewpoint. These are shown in image 4.
Image 4a. External viewpoint, Image 4b. Steering wheel Image 4c. Walkthrough mode,
which allows you to rotate around viewpoint, which puts you at the which allows you to fully explore
the ship you are steering. helmsman position. the ship.
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At any point you can show or hide the user-interface overlay with the Tab key. Hiding it is probably more
appropriate for the steering wheel viewpoint and the walkthrough viewpoint.
In the steering wheel mode and the walkthrough mode, with a hidden overlay user interface, you can still steer
the ship and control the engine handles directly, using the mouse pointer over the objects on the bridge.
In walkthrough mode, you can “walk” using the cursor keys and the mouse. Just like in the other modes,
pressing the right-hand mouse button and moving the mouse will change the looking and moving direction.
While walking forward, pressing the Shift key will let you “run” faster.
Setting waypoints
In free-roaming mode, the electronic chart has some possibilities that are not available in Mission mode. You
can set waypoints on the chart, and these will appear similar to waypoints in missions. You can see them on
the chart, and the information bar at the top will give information about the next waypoint, like distance,
location etc. Click on the Enlarge icon at the top-right side of the chart window. Image 5 shows how you can
set waypoints in the chart.
Image 5. In Free-roaming mode, you can show the chart full-screen with the icon on the left-top. Once full-
screen, you can enter waypoints using the icons in the left column. These will then appear as waypoints in the
3D game view, similar to how waypoints in missions are shown. The navigation information bar at the top shows
more information about the next waypoint in the list.
Play Missions
Click on Mission in the main game menu. When you first start playing, you will see a simple overview of all
available missions in the game. After some time, when you created a personal profile, an online forum profile,
and completed several missions, the mission overview will start to change. It will look like image 6. The
different elements of this overview are described below.
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11. Show/hide the mooring, towing and anchoring spots as little coloured spheres on the ships and
mooring points. If you click first on such a sphere on the ship, and then on a second sphere on another
ship or mooring boulder, a rope will be created between the two points. The rope will come up with
little red crosses. Clicking on such a red cross will take away the rope again. Also possible with F5.
12. Show/hide viewpoint icons. Standard is the external viewpoint (key 1), which hangs behind the ship.
Other options are the steering-wheel viewpoint (key 2) and the walkthrough viewpoint (key 3). Reset
the viewpoint positions with the 0 key. Show/hide viewpoint icons with F6.
13. Show/hide the engine and steering controls.
14. Take a picture, which will be saved in C:\Program Files\Vstep\ShipSim2008\Pictures\. Also possible
with F7.
15. Log. Shows all the events that happened with a timestamp, like collisions, environment changes etc.
16. Mission history. This shows you the times that you reached the waypoints of your mission. Also
possible with F8.
17. Globe, which you can use to go to other environments available in the game.
18. Save the game state, so you can exit the game and continue to play later.
19. Settings. This allows you to change the settings for sound volume, graphics quality and controls. More
on mapping keys or joysticks to game functions later. Also possible with F9
20. Reset mission to the start situation. Also possible with key r.
21. Electronic chart, explained later in this manual.
22. Waypoint objective text message. Pops up when you have reached a mission waypoint, with
instructions for the next.
Clicking on the Moorage icon at the bottom, or F5, will display three icons: MooringLine, TowLine, and
Anchor. These are shown in image 8a-c.
Figure 8a. Mooring lines. Figure 8b. Towline connection Figure 8c. Anchor points are shown
Connection points are shown as points are visible as green spheres. with a blue sphere at the bow.
orange spheres.
Clicking on the MooringLine icon will show orange spheres on the possible mooring connection points. The
TowLine icon will show green spheres on the towing connection, if the ship has these. The Anchor will show
a blue sphere at the front of the ship. Clicking on it will drop the anchor, which can be dangerous when you do
this at full speed! Whenever a mooring, towing, or anchor line is created, red crosses are displayed. Clicking
on these will remove the rope again
Example mission
In the following image sequence, we will show you how to complete the mission objectives, called
Waypoints, of this mission. A video tutorial of this mission is also available. A link to it was installed with the
game and can be watched with Start – Programs - Ship Simulator 2008 – Tutorial.
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Image 9a. Click on the Moorage icon at the bottom, Image 9b. Now the boat is loose and ready to go.
and then on the red crosses to disconnect the mooring Click-drag the mouse on the engine and steering
lines. controls at the bottom-left, or use the cursor keys.
Image 9c. Steer the ship to the yacht floating around Image 9d. Steer the ship inside the green circle, turn
with a broken engine. You can follow your ship’s around, and make the ship stop by reversing the
position on the electronic chart. The defect yacht, your engines.
Waypoint, is indicated on the chart and on the water
with a green circle.
Image 9e. Click again on the Moorage icon at the Image 9f. Red crosses appear at both ends of the
bottom, then on the Towline icon. Green dots will towing line. Clicking on these will disconnect the rope
appear on the front and back of the ship, indicating the again.
connection points. Now click on one of the green dots,
then on the orange dot on the yacht’s front. Now your
towing rope is connected.
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Image 9g. Now you can start towing the yacht to the Image 9h. Keep track of the chart. The little green
next waypoint area, close to the beach. arrow on the edge of the circle indicates the direction
you need to go to the next waypoint.
Image 9i. You can take the seat behind the steering Image 9j. If you come close to the next waypoint, you
wheel using keyboard key 2, or clicking on the steering see a green circle on top of the water. Moving the
wheel icon that pops up when you click on the mouse over the waypoint icon at the top-left pops up
Viewpoint icon at the bottom. Hide the overlay user- the objective. So here the objective is to disconnect
interface with the Tab key. Look around with right- the towing rope when you are inside the waypoint
mouse click-drag left and right. Use the steering wheel circle.
and engine controls with the left mouse. Click-drag the
mouse on top of these elements in the desired
direction.
Image 9k. Click again on the Moorage icon. When you Image 9l. Waypoint achieved. The green circle will
are inside the green circle, click on the red cross to disappear and the waypoint icon at the top-left will
disconnect the towing rope. become green.
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Image 9m. Next waypoints are to moor the ship again Image 9n. Also connect the second mooring line the
at its original location. Sail to the green circle, click on same way. Mission successful!
the mooring icon. Then click on an orange dot on the
ship and next on the orange dot on the mooring
boulder. A mooring line is created and the waypoint is
achieved.
Information panel
Image 10. Information panel. Using the bar at the bottom, you can shift left and right.
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Chart
In the below image, an explanation is given of the elements of the electronic sea chart.
Image 11. Chart. Explanation of the numbered items:
1. Switch ship icons on/off
2. Switch waypoints on/off
3. Switch water depths on/off
4. Switch names on/off
5. Switch buoy icons on/off
6. Choose to display the chart North-up, or oriented in
the player ship heading.
7. Slider to set the transparency of the chart
8. Slider to set the zoom level
9. Switch between small chart window and full-screen
10. Player ship position and direction
11. Direction of the next waypoint
12. Location of next waypoint
13. Later waypoints
The chart has the option to orientate itself around the player ship direction, similar to car navigation systems,
whereby the chart rotates around the car which stays fixed in the centre. Radars also usually function that way.
Normally, sea charts are orientated North-South, or North-up, and the player ship icon orientates itself
according to its compass heading.
A blue color on the chart indicates a shallow area. At what depth exactly the charts becomes white is different
per environment, like on the commercial sea charts of those areas. On some charts this is 10 meter, on some
others 20 m.
Grey or yellow areas indicate landmass, white or blue indicates water. Numbers indicate water depth, in
meters.
The centre of the chart window indicates the position of the current player ship. The straight line shows the
ship movement or orientation direction. In missions with multiple player ships, clicking on another ship icon
at the top will show that ship’s position centred on the chart. The little green triangle indicates the direction to
the next waypoint.
Waypoints are indicated on the chart with little red and green circles. The next waypoint on the list is
indicated with two circles, one red and one green. Completed waypoints are indicated with a green check
mark (not shown in this image as no waypoint was completed yet).
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Other ship, both moving ships and moored ships, are visible with ship-shaped images. Blue images indicate
moving ships, and black images indicate moored ships. So in effect, the chart also has a radar function,
especially useful in foggy conditions.
Third mate Second mate Chief mate First Officer Master Mariner
Passenger or yacht class
Mission objectives
There are different mission goals, or waypoints, that can be part of a mission.
1. Area or Buoy – You need to approach this waypoint at a certain distance indicated with a green
circle, to get it marked as Reached.
2. Mooring, towing, anchoring – You need to get very close to a mooring waypoint with your ship, and
stop the ship. Then moor the ship as explained above. Similar with towing and anchoring.
3. Taxi – At these waypoints, your ship needs to approach it very closely and stop completely (speed
less than 2 knots) for at least several seconds, the time people would need to step in or out. After the
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stop time at low speed, this waypoint gets marked as Achieved and you can continue with the next.
4. Rescue people – Here you need to approach the person very slowly, without hitting them. When you
hit the person, your mission will be stopped. Bring your ship very close to them at a speed of less than
2 knots and the person will disappear. You can continue your trip.
5. Ramps – With the speedboat and the water taxi, it is possible to jump in the air across a ramp. These
are counted as completed if you jump straight over them.
Scoring
When you finish a mission, you can give it a rating with stars, as an indication of how much you enjoyed
playing it. When you have made a personal profile in the game, and registered your license key on the
www.shipsim.com forum, your rating can be uploaded to the central mission database, and used to adapt the
average user score. The user scores of missions will be used by mission creators, as an indication of the type
of missions to make in the future. Image 12 shows the end of mission dialog box with the star rating.
Image 12. End of mission dialog box with the star
rating. Clicking on a star will set your rating, and
upload it to the mission server if you made a local and
an on-line forum profile. If you play the mission a
second time, you can change your rating.
Controlling a ship
You can steer a vessel in several ways:
1. With the keyboard
2. With the overlay controls, using the mouse
3. With a joystick
The assignments of keyboard keys and joystick elements to functions can be customized using Options –
Controls. This is described in more detail on the section Controls in this manual.
Keyboard control
Key Function
Tab Shows or hides all the interface elements.
1,2,3 Switch between external view, helmsman view and walkthrough mode
4,5 Other cameras rotating the ships that function in combination with the mouse
0 Reset viewpoint
P Pause
R Reset mission
Cursor keys More/less throttle on the engine controls (both engine simultaneously). With the smaller ships, the
up/down engine control returns back to neutral automatically. With the larger ships, the engine control stays
in position until you “push” it back with the mouse or the keys.
Cursor keys Steer left or right. With the smaller ships, the steering returns back to neutral automatically. With the
left/right larger ships, the steering stays in position until you steer back with the mouse or the keys.
Cursor key To set the engine throttle or the rudders in a fixed position, instead of letting them get back to
plus Shift key neutral position when you let go of the cursor keys, you can use the Shift key in combination with
the cursor keys.
, Bow thrusters steering port (left)
. Bow thrusters starboard (right)
+ Zoom into the chart
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Mouse functions
Button Function
Left Click on an active object in the scene, or on a top-row icon, (player ship or waypoint) centers the
viewpoint on that object.
Click-dragging the left mouse button on the engine controls will move the handle forward and
backward. Doing this between the handles and they will do this both simultaneously.
Double-clicking between the engine handles will center them back to neutral position.
Click-dragging the left mouse button on the bow thruster control left and right will activate the bow
thrusters. This only works at very low boat speeds. Double-click at the bow thrusters throttle to set it
back to neutral.
Right Click-dragging the right-mouse button to rotate the viewpoint around the ship. In bridge view, this
way you can look in all directions. This also works with the binocular view.
Scroll wheel Zoom in and out of the ship. When you get close to the ship, you switch to bridge view. Zooming in
even more and you get a binocular view.
In binocular view, scrolling will zoom in and out.
Profile
You can create a profile, where all your mission scores and ranks are stored. Also custom control settings are
stored in the profile which was active when the settings were made. You can upload your ranks to the ShipSim
database, after which they can become visible with your forum name when you make a posting.
Image 13. You can create a new profile with the green
+ button. All the ranks you obtain by playing missions
are stored in this profile. If you register on the Ship
Simulator forum (forum.shipsim.com) and add your
license key with your forum profile, your ranks can be
uploaded from the PC to the forum. Once uploaded,
your ranks can be shown with your name on the forum
when you make a posting.
Options
There are a number of ways in which you can fine-tune the game to your preference and to your system
performance. These are described in the following sections.
Graphic settings
In image 14, the dialog box is given which is used for setting the graphical features which influence the
quality and performance.
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Image 14. Options for fine-tuning the graphics quality and performance.
The Resolution listing should give the available options for your graphics card. The default is 1024x768
pixels, which should be sufficient to play the game.
By default, the game runs full screen. But you can run it in windowed mode, which makes it easier to switch
to other programs without closing the game.
If you have two monitors attached to your PC, you can run the game in “Split screen” mode. Set your graphics
card to Spanning view. Then you can choose a high resolution for the game, like 2048x768. The game covers
both monitors. If you the select the “Split screen” option, you can run the electronic chart on the second
monitor. You can divide the area covered by the game and the chart by dragging the vertical split between
these two areas left and right. If you drag it exactly to the middle and start a mission, you should see
something like image 15.
Image 15. If you have two monitors, you can run the game in Split screen mode, to see the electronic chart full screen on
the second monitor.
There are three basic quality settings: Low, Medium and High. If your PC specification is good enough for
this game, the Low quality setting should be always usable. The Advanced options allows you to fine-tune
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some settings to your taste. Most of these are self-explanatory. The bottom two options need some
explanation.
Ship Wakes – The white, turbulent wake water behind a vessel looks nice, but it can take some performance.
The slider lets you switch between no wakes for a fast performance, only wakes for the active player ship, and
wakes for all ships around you (sometimes referred to as AI ships).
Grid size – This is an indication of the quality of the ocean. The higher the grid size, the better the ocean
quality, but the lower the performance.
Particles settings – This is used for the viewing distance of the bow waves of ships. The higher the viewing
distance, the better the ocean quality, but the lower the performance.
You can use a separate software program like Fraps (www.fraps.com) to assess the performance, indicated
with framerate. Fraps will show the framerate in the corner of the screen. For missions with fast boats, like the
powerboat, you need a framerate of at least 20 – 25. If you like these missions most, you may need to turn the
graphics quality settings down. For larger ships, a framerate of 13 – 15 may be enough.
Controls
Ship Simulator 2008 has extensive functionality to customize the input controls in the game. Keyboard keys
and joystick keys and sliders can be assigned to all the functions in the game. Image 16 shows and describes
how this works.
Image 16. Options to change the default controls.
There are four sections, selectable with the drop-down
list box at the top: Interface, Ship Controls, Crane
Controls, and Camera Controls. Double-clicking on
each item brings up a dialog box, which asks you to
press the keyboard key or joystick button that you
would like to assign to that function. With the Set
defaults button at the bottom, you can always return to
the original settings. The option “Precision steering”
allows you to set the rudders and engine speed in
small increments, rather than at maximum value.
Sounds
Sound plays an important role in the game. There are four different categories of sound that can all be set
separately from each other. See image 17 for more on this.
Image 17. Options to change the sound volume of the
game. There are four different categories of sound.
Use the sliders to set the volume level. Click on Apply
Settings when you are finished.
Troubleshooting
Minimum system specifications:
Operating system: Windows 2000, XP or Vista
Processor: Pentium 4 2.4GHz or AMD equivalent
Memory: 1GB (Windows XP) or 2GB (Vista)
Graphics card: GeForce 5900 or ATI 9600 Pro / X600, 128MB memory
Audio devices: Sound card
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Technical support
If you encounter a software problem when installing or playing the game and the particular quandary could
not be found in this manual, or solved by updating your computer with the latest audio or video drivers, you
may contact our helpdesk.
Before sending any emails to our helpdesk, we strongly advise you to visit the forum of our website at
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forum.shipsim.com and browse to your particular forum, or search through the forum for similar questions
that may already be answered before. Many issues, patches or updates are listed there. If your problem cannot
be found in this manual or our website, then please post your question under Technical Support or send an
email to [email protected]
When contacting us, be sure to include:
- A brief description of the problem.
- The hardware configuration of your computer. Attach the dxdiag.txt file that results from running
dxdiag (see section Troubleshooting for instructions).
- Information on the circumstances, under which the error occurred.
- A screenshot or video of the situation where the problem occurs. You can use a software program like
Fraps (www.fraps.com) for this. The resulting videos should be made smaller using for example
Microsoft Media Encoder or DivX.
License Agreements
LIMITED SOFTWARE AND WARRANTY LICENSE AGREEMENT
SHIP SIMULATOR 2008
IMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH INCLUDES COMPUTER
SOFTWARE PROGRAM, THE MEDIA AND RELATED DOCUMENTATION IN PRINTED OR ELECTRONIC
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AGREEMENT BETWEEN YOU AND VSTEP BV ("Owner"). BY OPENING THIS PACKAGE, AND/OR
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provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the
extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This
Agreement shall be governed by and construed in accordance with the laws of The Netherlands and you consent to the
exclusive jurisdiction of the Dutch courts.
If you have any questions concerning this license agreement, you may contact us at:
VSTEP BV
The Netherlands
E-mail: [email protected]
Please visit our website - www.shipsim.com
Credits
This Game is entirely a work of fiction. The names, characters, and incidents portrayed in it are the work of
the developer’s imaginations. Any resemblance to actual persons, living or dead, events, or localities is
entirely coincidental. Ship Simulator 2008 and the Ship Simulator 2008 logo are trademarks of VSTEP. All
Rights Reserved.
Microsoft and Windows XP are registered trademarks of Microsoft Corporation. All other trademarks and
trade names are properties of their respective owners.
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Ship Simulator 2008 Manual 3 September 2007
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