Tree View
Tree View
Tree View
Contents
Table of Contents
Foreword
Part I Installation
1 React on nodes
...................................................................................................................................
by clicks
9
2 Insert nodes
...................................................................................................................................
in a specific location
10
12
1 Define the
...................................................................................................................................
Data type
12
2 Inserting...................................................................................................................................
the data
12
3 Read out...................................................................................................................................
the data
14
4 A little bit...................................................................................................................................
of theory
14
5 Releasing...................................................................................................................................
the data
14
16
1 The OnGetText
...................................................................................................................................
event
16
18
1 Nodes and
...................................................................................................................................
Columns
19
2 General Header
...................................................................................................................................
events
20
22
1 Define an...................................................................................................................................
object
22
2 Insert the...................................................................................................................................
object
22
3 Read the...................................................................................................................................
object
24
4 Releasing................................................................................................................................... 24
26
1 Foccused...................................................................................................................................
node
26
2 Retrieve the
...................................................................................................................................
node level
26
3 Delete a node
................................................................................................................................... 26
4 Delete all...................................................................................................................................
the children of a node
27
5 The position
...................................................................................................................................
of a node
27
6 Expand / ...................................................................................................................................
Collapse all nodes
28
7 Expand / ...................................................................................................................................
Collapse a specified node
28
8 Does a node
...................................................................................................................................
have children?
28
9 Delete all...................................................................................................................................
Nodes
28
10 Determine
...................................................................................................................................
the parent
29
31
1 An Example
................................................................................................................................... 31
34
1 Choose your
...................................................................................................................................
own background
35
2 Fonts for...................................................................................................................................
the node
35
38
1 Saving ................................................................................................................................... 39
2 Loading ................................................................................................................................... 40
3 Make editing
...................................................................................................................................
possible
40
Index
Installation
Part
Installation
Autor: Philipp Frenzel
Translated by: Koos de Graaf
disclaimer by Koos:
I do not know Philip Frenzel or Mike Lischke and I did not asked them permission to translate this tutorial.
The original text is all by Philipp Frenzel, I tried to stay as close to his word but sometimes I have elaborated a bit or changed the
structure of the sentence.
I did the best I could translating it but sometimes I'm not sure. In those cases I left my best guess and the original text for you.
I hope you will enjoy using, I know many people where waiting for a translation.
Good luck,
Koos
In your daily computer business you will often run into components that display their
information in a tree-top or directory structure. The Windows explorer for example
displays hard disks, files and folders in this manner. In Delphi there is a component that
controls this Windows-Control: TTreeview. For smaller tree-top structures this component
is adequate and up to the task, but somewhere along the road there will come a point when
you need more: columns, better performance, higher flexibility, Windows XP styles,
Unicode support, etc.
It is time to find yourself a new component that has those functionalities, like for instance
the VirtualTreeView component of Mike Lischke. This component is an Open Source
project. You can download the official release from Mike's Homepage. You will also find
more information about this incredible component. For help and support Mike
recommends its homepage, the VT Newsgroup. Many possibilities of the tree are being
shown in the demo's, which you can also find on his homepage. Visit the picture gallery to
get an impression of al the possibilities of the VirtualTrees. The components do not need
runtimes, special DLL's or other external tools. The source code is directly linked in the
EXE data.
After the download, which is about a 2.2MB archive (except for the Controls, the complex
HTML-help file en the demo source code), the component must be installed. You can do
this by using the packages or the VirtualTreesReg,pas, which also contains the register
procedure. Make sure the search path will not contain an old version of the components!
After the installation you will find tree components in the "Virtual Controls" tab:
VirtualStringTree (VST), VirtualDrawTree and the newest HeaderPopmenu. The
important component for us is the VST.
Notice: The component can be used from Delphi version 4.
It will be impossible to describe all functions and possibilities in the VirtualTrees. It is
therefore helpful to have at least same experience with the VirtualTree component.
Part
II
The Method will transfer the parameter nil, because this node is a root node. This is where
you will assign the parent node. The node will then be attached as a child of that node.
Now we will create a new node, which has a new node as a child.
procedure TForm1.Button1Click(Sender: TObject);
var
Node: PVirtualNode;
begin
Node:=VST.AddChild(nil);
VST.AddChild(Node);
end;
The complete tree should look like this (after one call to this function).
Explanations:
Node := VST.AddChild(nil);
The Node is now shown from the root node. You will need the memory address, so you
can add 'Children' later. We can provide this address by using the Node variable as
parameter in the second call to the function.
PVirtualNode is a pointer to the record TVirtualNode, which will hold some information
of the focussed Node.
Another possibility, for instance to immediately create 100 root nodes, is to set the
property RootNodeCount of the Trees to 100. From that moment on all the Nodes will
have the caption 'Node'. This is normal. How you can change this, I will explain later.
2.1
In this example 101 nodes are being created on 100 levels. When a node is clicked the
program should display on which level the node has been created. So we will write the
following in the OnClick event of the tree:
procedure TForm1.VSTClick(Sender: TObject);
var
Node: PVirtualNode;
begin
Node:=VST.FocusedNode;
if not Assigned(Node) then
Exit;
Showmessage(IntToStr(VST.GetNodeLevel(Node)));
end;
The property of FocusedNode contains a pointer the node selected at that time. If no node
is selected, the property will be nil.
The method GetNodeLevel of the tree will return the level the node is on. As parameter
you must enter a pointer to the node of which the level will be returned.
You have just learned that you can created a high number of root nodes by setting the
property RootNodeCount. With the help of the property ChildCount of the tree, you can
also set the number of children:
procedure TForm1.Button1Click(Sender: TObject);
var
Node: PVirtualNode;
I: Integer;
begin
for I:=1 to 100 do
begin
Node:=VST.AddChild(nil);
VST.ChildCount[Node]:=10;
end;
end;
In this case every one of the 100 root nodes will 'receive' 10 children. When using this
way to create the root nodes and the child nodes you must realize you will not always have
the opportunity the assign an object to a child node. More about that later...
10
2.2
In this example the node is inserted after the focussed node. Would the parameter be
'amInsertBefore', the node would be inserted before the focussed node.
Part
III
12
3.1
^TTreeData;
record
String;
String;
The pointer PTreeData will point to the record. Why we will use a record in this way, I
will explain later. You can add your own variables to the record.
3.2
By now this should look familiar. In the next piece of code you will retrieve the position
of the object (the last object will until then be nil). We achieve that like this:
Data := VST.GetNodeData(Node);
Data must by of the type PTreeData. PTreeData points once again to the record TTreeData
(so Data:PTreeData;). Now we will fill the record with values:
Data^.FCaption := 'Hallo';
Data^.FColumn1 := 'Weiterer Wert';
The record has now been filled with data. This data is now connected to the node. But
there are still one or two traps we will have to avoid. The size of the structure must be
known to the tree. You can assign it by using:
VST.NodeDataSize := SizeOf(TTreeData);
You will normally only assign this once. Only if you radically change the build-up of your
data (and thereby the size) you will have to assign the NodeDataSize again. Alternatively
you can use the event OnGetNodeDataSize, which will be fired every time the data size is
been asked for.
13
The complete procedure of inserting the data in a node looks like this. I put the actual
inserting in a function:
function AddVSTStructure(AVST: TCustomVirtualStringTree; ANode:
PVirtualNode;
ARecord: TTreeData): PVirtualNode;
var
Data: PTreeData;
begin
Result:=AVST.AddChild(ANode);
Data:=AVST.GetNodeData(Result);
Avst.ValidateNode(Result, False);
Data^.FCaption:=ARecord.FCaption;
end;
procedure TForm1.Button3Click(Sender: TObject);
var
I: Integer;
TreeData: TTreeData;
begin
VST.NodeDataSize:=SizeOf(TTreeData);
VST.BeginUpdate;
for I:=0 to 100 do
begin
TreeData.FCaption:='Node-Nummer: '+IntToStr(I);
AddVSTStructure(VST,nil,TreeData);
end;
VST.EndUpdate;
end;
14
3.3
One part you will recognise from the last chapter. It will set the focused node in the
OnClick-Event of the tree.
New are the two last parts. The variable Data is again a pointer to the record TTreeData in
the form of PTreedata. With the function GetNodeData this variable is set to the position
of the record of the node that you use as parameter (in this case Node). Using
Showmessage we will show the value FCaption.
3.4
User data
First the internal node information is read, then the user data. Because the user data is
dynamic, you must specify the size beforehand. As said we can do this with the property
NodeDataSize. The function GetNodeData will calculate the approximated start-value of
the user data.
3.5
By using GetNodeData we are getting the memory address of the data. With strings it is
enough to set the variable to an empty string.
Part
IV
16
4.1
Note: In the older versions the parameter CellText was called Text (also still in some
places in the manual, I think...)
The caption of every node will then have the value, which is in the variable FCaption of
the record (it should be a bit like: Node-Nummer: xxx). If the node can not retrieve data,
the program will crash.
You should not make big or complex calculations in this event. Just the retrieving of user
data.
This is where you can download the example program of the last chapter.
Part
18
Of course you can set the caption property of a header with the object-inspector, but there
will come a time you will need to set at run-time:
procedure TForm1.Button2Click(Sender: TObject);
begin
VST.Header.Columns[0].Text:='Erste Spalte';
end;
This will set the caption of the first column to 'Erste Spalte' (First column in German).
With the property width you can set the width of the column. To make a column invisible
use the following code:
procedure TForm1.Button2Click(Sender: TObject);
begin
VST.Header.Columns[0].Options:=VST.Header.Columns[0].Options [coVisible];
end;
The column will be visible again when you change the '-' into a '+'.
By default the column act like buttons. Test it yourself if you have compiled the program
and click with your mouse on the column. With that action, two events can be called:
OnColumnClick or OnColumnDblClick. The will be called with a simple click, the other
with a double-click. The procedure header can look like this:
procedure TForm1.vstColumnClick(Sender: TBaseVirtualTree; Column:
Integer;
Shift: TShiftState);
The parameter Column has the Column index, of the column that was clicked.
If you want the headers to have a static caption, like with StringGrid you must remove the
coAllowclick option out of the header.
5.1
19
Note: This procedure can be taken directly from the old example.
20
We still have to modify the OnGetText-event. If you look at the parameter list of the event
procedure, you will also see the parameter 'Column' which is the column index.
procedure TForm1.VSTGetText(Sender: TBaseVirtualTree; Node:
PVirtualNode;
Column: Integer; TextType: TVSTTextType; var Text: WideString);
var
Data: PTreeData;
begin
Data:=VST.GetNodeData(Node);
case Column of
0: Text := Data.FCaption;
1: Text := Data.FColumn1;
end;
end;
The case statement is needed. Just like with many elements the count starts at 0. The first
column is also 0. If no column is defined (which is the default) the parameter will be -1.
There has to be at least one column defined or we will get in trouble with selecting the
node in time.
Surely we must not forget to free the data. Use the procedure in chapter 3
5.2
12
Part
VI
22
6.1
Define an object
First we must define and declare our object. As object we will use a class.
type
TTreeDataClass = class
private
FTestStr1: String;
FTestint: Integer;
published
property TestStr1: String read FTestStr1 write FTestStr1;
property TestInt: Integer read FTestInt write FTestInt;
end;
If you want you can use many types as properties. It is the same as defining a component.
Because it is just a normal class, you will have all the possibilities of a normal class at
your disposal. Not only can you declare properties, but you can also integrate functions
and procedures in the class. This class has two properties 'TestStr1' and an integer property
'TestInt'.
For this type we will declare the next record:
type
PTreeData = ^TTreeData;
TTreeData = record
FObject : TObject;
end;
After this the pointer PTreeData will point to the record. Why we are using a record here, I
will explain in the next chapter. By now you must suspect that the variable 'FObject' of the
record will later contain the data of our declared object!
6.2
23
Data must in this case be a PTreeData type. PTreeData will point at the class TTreeData
(so Data: PTreeData;). Now we will assign a new object to the variable FObject:
Data^.FObject:=TreeDataClass;
In this example 100 nodes + objects are added. The object has to be created every time.
You may wonder why the object is freed in a except-block. There is a very simple reason
why. The object will exist the entire time and not be destroyed after the procedure has
finished. We will worry about freeing the object later. The object has to be freed manually
when an error has occurred during the adding of a node (for instance, out of memory).
The function AddVSTObject awaits 3 parameter. Firstly the tree, to which a node will be
added. Then the as second parameter, the parent node (if a root node has to be added, this
parameter must be nil) and as third parameter the object. As Result the function - like
AddChild - will point to the added node.
24
6.3
One part of the procedure you will recognise from the last chapter. The focused node is
searched for in the tree.
The two last parts are new. The variable Data is once again a pointer to the TTreeData
class in the form (or disguise) of PTreeData. With the function Get NodeData the position
of the object of the selected node is retrieved. By typecasting the class is accessed and the
contains of property TestStr is shown in Showmessage.
So adding an object barely differs from adding normal data.
6.4
Releasing
Like the data we must also release the object and set it's pointers to nil. The tree has
prepared the event OnFreeNode for these cases, which will be called when the node is
released. Although the node is released, the data will not be released automatically. We
will need to do it by code.
procedure TForm1.vstFreeNode(Sender: TBaseVirtualTree; Node:
PVirtualNode);
var
Data: PTreeData;
begin
Data:=VST.GetNodeData(Node);
if not Assigned(Data) then
exit;
Data.FObject.Free;
end;
Other Commands
Part
VII
26
Other Commands
In one tutorial you can't discuss every function of VirtualTreeView. In this chapter I will
however talk about the methods and functions that are the most important and most used.
People transferring from the TTreeview component will soon find out that the commands
that are available in the TTreeNode object are also available in the VirtualTrees. It is just
that most of the methods are not available in the node but in the tree.
7.1
Foccused node
This command is already used a few times in this tutorial.
procedure TForm1.VSTClick(Sender: TObject);
var
Node: PVirtualNode;
begin
Node:=VST.FocusedNode;
if not Assigned(Node) then
Exit;
end;
7.2
7.3
Delete a node
Until this moment we have only added nodes. But somewhere along the line you will have
to delete a node. You can do this by using the method DeleteNode, which will need the
node of the PVirtual type.
VST.DeleteNode(Node);
Other Commands
7.4
27
Now we would like to delete all the children of node 2. The effected need would be node
3, node 4 and node 5. This is how you will delete the nodes:
VST.DeleteChildren(Node);
7.5
Just insert a tree structure by using AddChild and write the other lines in the
OnGetText-event. The method AbsoluteIndex will require a node of the PVirtualNode
type.
28
7.6
The method FullExpand will expand all the nodes. On the actual expanding the
OnExpanding-event is called for each node, in which you can, via the parameter Allowed,
decide is the will be expanded. After that (if you let the node expand) the event
OnExpanded will follow.
VST.FullCollapse;
The method FullCollapse will collapse all the nodes. Also in this case two events are
called for each node, OnCollapsing (before) and OnCollapsed (after).
7.7
Between the square brackets is a variable of the PVirtualNode type. Is the property set to
true, the node is expanded, if it is set to false it is collapsed. Also in this case the two
events On...ing and On...ed will be called, where '...' will be the applicable action (for
example OnExpanding).
7.8
In the square brackets is once again our variable of the PVirtualNode type. Is the property
set to true, the node has children, otherwise it will be set to false.
7.9
To speed up the process you should deactivate the repainting of the control with
VST.BeginUpdate and reactivate it later with VST.EndUpdate.
Other Commands
7.10
29
The variable node will point exclusively to the root-node of a selected node.
7.11
You might have noticed that the record node has a variable NodeHeight. Nevertheless
don't use this variable to set the height, but use the code in this example.
7.12
Object Hierarchie
The classes of the tree have the following hierarchy:
TCustomControl
o TBaseVirtualTree
TCustomVirtualDrawTree
vTVirtualDrawTree
TCustomVirtualStringTree
vTVirtualStringTree
By rule the Sender parameter in the event-handler of the TBaseVirtualTree type. The same
handler can then be used for the normal TVirtualStringTree and for the
TVirtualDrawTree.
Sorting nodes
Part
VIII
Sorting nodes
31
Sorting nodes
The tree makes the sorting of nodes very simple. By using the method SortTree the tree is
sorted. A call to this method could look like this:
vst.SortTree(0, sdAscending, True);
The first parameter is the column, that will be sorted. The second parameter determines
the sort orientation, sdAscending will set it to sort ascending (A -> Z), sdDescending will
set it to sort descending (Z -> A). The third parameter is optional and is set to true as
default.
To ensure the sorting procedure will finish successfully, a comparing procedure must be
implemented. That is why the tree will have the OnCompareNodes event:
procedure TForm1.vstCompareNodes(Sender: TBaseVirtualTree; Node1,
Node2: PVirtualNode; Column: Integer; var Result: Integer);
Node1 and Node2 will point to the nodes that will be compared. Column has the value of
the column (and the reference parameter will transfer the way how to handle it?)
(I am not sure about the translation and what it means so I will leave the original text
here.)
"Bei Node1 und Node2 handelt es sich um Zeiger auf die zu vergleichenden Nodes.
Column hat den Wert der Spalte und dem Referenzparamter wird die
Handlungsanweisung bergeben."
(If node1 should stand in front of node2, the result must be smaller then 0.) If both values
are identical, the result must be set to 0, and in case Node2 is bigger then node1 the result
will be a value > 1.
(I am again not sure about the translation and what it means so I will leave the original
text here.)
Soll Node1 vor Node2 stehen, muss Result einen Wert kleiner als 0 haben. Sind beide
Werte identisch muss Result auf 0 gesetzt werden und falls Node2 grer als Node1 ist,
bekommt Result einen Wert >1.
8.1
An Example
First we will insert a few nodes to the tree and attach the next record:
PTreeData = ^TTreeData;
TTreeData = record
TestStr: String;
end;
The variable TestStr is our compare variable, which we will use also as the caption of the
node. How we will do this should be clear because of the earlier chapters.
32
Set the event-handler for the OnCompare-event en fill it with the following source code:
procedure TForm1.vstCompareNodes(Sender: TBaseVirtualTree; Node1,
Node2: PVirtualNode; Column: Integer; var Result: Integer);
var
Data1: PTreeData;
Data2: PTreeData;
begin
Data1:=vst.GetNodeData(Node1);
Data2:=vst.GetNodeData(Node2);
if (not Assigned(Data1)) or (not Assigned(Data2)) then
Result:=0
else
Result:=CompareText(Data1.TestStr, Data2.TestStr);
end;
What is happening here? First the data, of the two nodes that have to be compared, is
retrieved. This is done by the method GetNodeData. We need this data, to get our other
compare variable Teststr. The if-statement will test if the data is available. If it is not the
program will crash sooner or later.
The last line is important. The routine CompareText compares two strings and
conveniently returns the right variables (>0, when the first value is bigger then the second;
0, if both values are identical, and < 0 in all the other cases). The routine requires two
strings. In our case Data1.TestStr (of the first node) and Data2.TestStr (of the second
node).
Now we have to give the tree the command to sort its nodes. We will do this by the
routine SortTree. The column that was clicked on is set in the parameter Column, which
will hold the Index-number of the column. So you could also use a case-statement to react
on every column. In our example the strings TestStr are always compared, no matter what
column you clicked on.
A complete example is downloaded here.
Often columns are sorted by clicking on them. To realise that a little modification to the
OnHeaderClick-event has to be made:
procedure TMainForm.vstThreadsHeaderClick(Sender: TVTHeader;
Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X,
Y: Integer);
begin
vst.SortTree(Column,Sender.SortDirection,True);
if Sender.SortDirection=sdAscending then
Sender.SortDirection:=sdDescending
else
Sender.SortDirection:=sdAscending
end;
The property SortDirection of the header line determines the sorting direction, which most
be toggled on every click.
Part
IX
34
As you can see, the parameter list is relatively long. The parameter 'Sender' holds the
component from which the call came. 'Node' points to the node in question and 'Column'
returns the current column. The parameter will have the value -1 if these are no columns
defined.
The meaning of the parameters we just discussed should be clear, by reading the other
chapters. New are the parameters 'Kind' and the reference parameter 'Ghosted' and
'ImageIndex'.".
'Kind' is an enumerated list with the following structure:
TVTImageKind = (
ikNormal,
ikSelected,
ikState,
ikOverlay
);
If the status of the node is normal, then 'Kind' has the value ikNormal. If the node is for
example selected it has the value 'ikSelected'.
If you set the Boolean parameter 'Ghosted' to true, the icon will be disabled. The default
value is false.
ImageIndex must be set to a value in the ImageList, to the picture that will be shown. The
count starts at 0.
35
An example could look like this. For this example you will need a tree with at least two
columns and an ImageList with two icons.
procedure TForm1.vstGetImageIndex(Sender: TBaseVirtualTree;
Node: PVirtualNode; Kind: TVTImageKind; Column: Integer;
var Ghosted: Boolean; var ImageIndex: Integer);
begin
case Kind of
ikNormal, ikSelected:
case Column of
0: ImageIndex:=0;
1: if Sender.FocusedNode = Node then
ImageIndex:=1;
end;
end;
end;
In this example you will see two case-statements, one nested in th other. The first
case-condition is only met when the node is either selected or normal. In this example an
ImageList will be shown next to the first column. If a node has focus then the second
image is shown in this second column.
A complete example can be downloaded here.
9.1
9.2
36
The procedure could look like this. In this example the tree must at least have two visible
columns.
procedure TForm1.vstPaintText(Sender: TBaseVirtualTree;
const TargetCanvas: TCanvas; Node: PVirtualNode; Column: Integer;
TextType: TVSTTextType);
begin
with TargetCanvas do
case Column of
0: Font.Style:=Font.Style + [fsBold];
1: Font.Color:=clRed;
end;
end;
All the nodes of the first column (column 0) will be set to bold, the nodes in the second
column will get the color red.
Part
38
10
Loading:
procedure TForm1.Button3Click(Sender: TObject);
begin
vst.LoadFromFile('C:\VirtualTree1.dat');
end;
Most of the time there is much more data that is attached to each node. This data is not
loaded nor saved by the methods we just mentioned. To simplify the saving and loading of
extra data the tree has provided the OnSaveNode- and OnLoadNode- events:
procedure TForm1.vstSaveNode(Sender: TBaseVirtualTree; Node: PVirtualNode;
Stream: TStream);
Those events have the same procedure-header. By now you will understand what the
parameters Sender and Node are for. For the first time we see the parameter Stream.
Stream is the stream the data is added to. Because the stream is progressing (a node is
attached to another node), it will be enough to just simply writing the data directly in the
stream by using Write. You don't have to worry about the memory reservation or the
releasing of the Stream.
We assume that our data-record has the following structure:
type
PTreeData = ^TTreeData;
TTreeData = record
TestStr: String
end;
10.1
39
Saving
To save this data, you could do this (event: OnSaveNode):
procedure TForm1.vstSaveNode(Sender: TBaseVirtualTree; Node:
PVirtualNode;
Stream: TStream);
var
Data: PTreeData;
Len: integer;
begin
Data := vst.GetNodeData(Node);
Len := Length(Data.TestStr);
Stream.write(Len, SizeOf(Len));
Stream.write(PChar(Data.TestStr)^, Len);
end;
By using GetNodeData you can retrieve the address of the data. In our case the record is
just one string. Because the length of the string is dynamic, the actual length must be
saved, otherwise we will get into trouble when loading the data. The length in bytes will
be saved as the Integer-variable Len and written in the stream by using Stream.Write.
Directly after this the string will be written. The first parameter will b the address of the
pointer, then the length in Bytes. The length/size of the data types is mostly retrieved by
using SizeOf (like with integer-types) or Length (like in this case with a string).
If your data contains an integer type, save it like this:
Stream.Write(Data.IntegerVar, SizeOf(Data.IntegerVar));
(When you save a tree like this it is recommended to set the property
TreeOptions|StringOptions so that the value 'toSaveCaptions' is on?) (or is it off?)
("Wenn du deinen Baum auf diese Weise abspeicherst, empfiehlt es sich die Eigenschaft
TreeOptions.StringOptions so zu bearbeiten, dass der Wert 'toSaveCaptions' nicht
enthalten ist.").
40
10.2
Loading
The loading of the tree structure is barely different from saving the structure. This time we
find ourselves in the OnLoadNode-event:
procedure TForm1.vstLoadNode(Sender: TBaseVirtualTree; Node:
PVirtualNode;
Stream: TStream);
var
Data: PTreeData;
Len: integer;
begin
Data := vst.GetNodeData(Node);
Stream.read(Len, SizeOf(Len));
SetLength(Data.TestStr, Len);
Stream.read(PChar(Data.TestStr)^, Len);
end;
First you must get the memory address van the data. After that the long string which we
stored as integer is read. With SetLength we specifically set the size in the memory, which
we have already retrieved with SizeOf. Finally we will use Stream.Read to read out our
strings. The function will need a start address of the string (PChar(Data.TestStr)^) and the
length (Len).
Remember to read out the data in the exact order in which you have stored it.
Now the tree should save the entire tree with data and with LoadFromFile ehe entire tree
should be loaded.
An example of this chapter can be downloaded here. The example is bases on the demo's
you will get with the VirtualTree-Archives.
10.3
41
The parameter Allowed, if true, will make editing possible. Node is the pointer set to the
node that is set to be edited.
If the user has entered a text en confirmed with 'return', then the event OnNewText is
called.
This is where the new text is stored into the data-record:
procedure TForm1.vstGraphicsNewText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; NewText: WideString);
var
Data: PTreeData;
begin
Data:=Sender.GetNodeData(Node.Parent);
if Assigned(Data) then
Data.Description:=NewText;
end;
The parameter NewText holds the new text that the user has just entered.
(With the property delay you set the delay, in milliseconds, that the Edit will be polled,
drawn or activated?) The default value is 1000.
ber die Eigenschaft EditDelay steuern Sie, mit welcher Verzgerung in Millisekunden
das Editier-Feld angezeigt werden soll. Standardmig steht die Eigenschaft auf dem Wert
1000.