DDON Skills
DDON Skills
DDON Skills
_ FOREVER
_ Until Ban-Hammer Comes D;
_ FOREVER
_ Alone
An overview of a
!!
REMINDER:
All passives can be used with any class! !!
skill
is meant to be
brief and straight to
the point. Please
refrain from
lengthy
explanations of
uses, theories,
situations,
learned
experiences etc.
under this
column. There is
a Notes column
on the right if you DAY: 6:00 - 18:00 GT
NIGHT: 18:00 - 6:00 GT
must add your
take on the skill.
-et
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Skill Name
Overview
Dash and stab the enemy. Damage increases the further you dash.
Uppercut the enemy with your sword, sends lightweight
Tusk Toss (LV.3)
enemies flying while dealing a moderate amount of single
Slam the enemy with your shield, dealing impact damage
hit damage.
and causing them to stagger at a higher rate than basic
Cymbal Attack (LV.6)
Swipe
at theCan
sky be
bringing
down air enemies,
does two
sword
strikes.
used continuously
up to three
times
slashes back
and forth
with each
"use".
Can be used
without
additional
stamina
drain.
Skyward Lash (LV.6)
continuosly up to three times without additional stamina
Dash back to avoid attacks then dash in to slash the
Hindsight Slash
drain.
Leap
forward
andtostab
your
into
the ground,
can
enemy.
If timed
dodge
answord
attack
perfectly,
the skill
(LV.13)
break guards
and deals
more damage
against downed
becomes
a counter
attack.whic
Downthrust (LV.13) Stab
enemies.
The leap
canblocking
launch you
and be
at the enemy
while
withover
yourdowned
shield. Can
smaller
enemies,
so
proper
distancing
is
required
to
use
used continuously up to five times without additional
Sheltered Spike
effectively.
stamina
drain.
(Be careful
when
with
low stamina
as your
Slash
in an
arc motion
back
andusing
forth,
hitting
all enemies
(LV.20)
stamina will not regenerate while in use and enemies hitting your shield
Compass Slash
twice in a 180 degree
radius
of you, with the second
will still
draininfront
your stamina.)
(LV.25)
slash having higher hitstun/knockback, and slightly longer
reach.
Moving Castle (LV.30)
Quick dash forward or backwards while blocking with your shield
Thrust your sword into the enemy in a two stage attack
Intimate Strike (LV. 30)then pull it back, enemies are dragged towards you if weak
Holds the shield
in wait,
deflecting
and seamlessly
enough
/ enough
hitstun.
Flowing Sword Flash
countering enemy attacks while moving forward or
(LV.35)
backward. 'Just Guard' will greatly increase the damage.
Fighter Passive
Skills
Passive Name
Counter (LV.)
Fitness (LV.3)
Overview
The counter shockwave from Just Guard has a higher stun
rate, building up the "Stunned" status effect more easily.
Pinning down enemies (not bosses) uses less stamina *Pins
are performed by grabbing a downed non-climbable enemy
Counter Extension
(LV.9)
*Dying state =
Fast Separation
Breaking from enemies grasp becomes easier
(LV.13)
Advantageous Feeling
Recover stamina on a successful Just Guard
(LV.20)
Soft Proficiency
Damage against "soft" monsters increased (Slimes, Sludgeman,
any formless foes)
(LV.20)
Damage
against
Demi-humans
increased (Goblin species, any
Demi-human
sub-human foes) *Do not mistake this for humans, giants, or demons such as
Proficiency (LV.25)
Bandits, Cyclops or Ogres.
Soft Safeguard (LV.30)
Demi-human
Safeguard (LV.30)
Willpower (LV.35)
(LV.??)
Fortitude (LV.??)
Onslaught (LV.??)
Strength is increased
LvUp Change
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Damage increase
Stamina
consumption
reduced when
blocking attacks
Damage increase
Damage increase
Skill Name
Dire Onslaught
4
5
8
3
6
7
9
4
p
10
9
4
7
8
10
4
Details
Skill Name
Overview
LvUp Change
Threefold Arrow
Fire 3 arrows in a very small
Power rise
(lv.3)
cone
at target.
capable
of passing
through
Puncture Dart (lv.3)
Power rise
multiple
enemies
and body
Fire 3 arrows
in a rough
fan
Triad Shot (lv.6)
Power rise
exploding
on impact. High
formation.
Flying Din (lv.6)
blow
force,
and Impact increase
Expend
all guard
arrowsbreak
to volley
Cloudburst Volley
Power rise
an
*Area of
effect
scalesinto
with
Firearea.
an arrow
that
drills
(lv.13)
Whirling Arrow (lv.13) an enemy. Hits 5 times or
Power rise
Crimson Arrow (lv.20) Fully drawmore.
ww bow back,
Power rise
the
Full Bend (lv.25)
dealing more damage with
Power rise
Increase
(and
Backward Retreat
Jump
back,
avoiding
time spent charging.
stamina
explosive
arrows
in a line
(lv.30)
incoming
damage.
Explosive
Arrow
pattern in front of you that consumption
Power rise on
Volley (lv.30)
Arrow Storm (Lv.35) detonate after a certain time,
Hunter Passive Skills
Passive Name
Overview
More precision while moving
Precision
Extends
time period
(Lessthe
reticule
bloom)that
Delayed Explosion
explosive arrows will linger
Blowpower
increased when
beforeisexploding.
Hidden Potential
near death
Damping
Less recoil after firing
You get more time to active
Concentration (lv.13)
reload while bow
Stamina recovers
Sturdy Stance (lv.13)
ready
Perfect Reload
Increases is
size
of the Great!
Deal
more
damage
(lv.20)
on Reload Barto Oni
Oni Proficiency (lv.20)
(This category includes all
Winged Proficiency
orcs, apes and ogres)
(lv.25)
Oni Safeguard (lv.30) Oni deal less damage to you
Winged Safeguard
Winged enemies deal less
Stamina
regenerates
(lv.30)
damage
to you when
Skilled Reload (lv.33)
you do a perfect active
reload
Increased number of arrows
Arrow Increase (lv.33)
in quiver
Increases endurance during
Menacing Form (lv.35)
bow stance
Blow force is increased if hit in
Heart Shot (lv.35)
optimal range
Decisive Shot (lv.35)
Blow force increases if HP is
Enhancement (lv.40)
greater
than a
certain
effect
arrows
(i.e
sleep
Aggression Arrow
amount
arrows,
silence
arrows).
stamina is higher thanNot
a
(lv.40)
Robust
(LV.40)
sure
if work
with
certain
amount
Takes less damage when
(LV.40)
Reload Force
reloading
enemy
(attack
made outside
(LV.40)
Shadow Attack
ofhitting
'In Combat'?)
when
enemies at
(LV.45)
Pleasant Attack
optimal distance
Ability Point
Cost
4
3
6
3
6
7
8
9
6
5
3
4
9
7
7
5
6
Lv6 Change
# of arrows 3 -> 5
Shortens hit interval
# of arrows 3 -> 5
Blast radius increase
Number of hits increased
Number of hits increased
Range expansion
Allows longer charge time
cartwheel, longer
Allows
to charge for longer
animation/invulnerability
to shoot 5 arrows instead of
3
Hunter Enhanced Skills
Skill Name
Keensight (Lv. 13)
Notes
Fire 3 arrows in a very small cone
towards your enemies, the arrows will
deviate arrow
in different
directions,
but notthrough
too far. multiple
Fire a slowallmoving
capable
of passing
enemies, it can also pass through multiple body parts on larger
deviation
upwards
and damage
downards,
the pierced.
skill feel a bit
enemies,
dealing
formaking
every part
more
like
a
shotgun
shot
than
a
fan
shot.
These
deal
If activated beforehand, Crimson Arrow will stillarrows
deal the
explosive damage.
Great at doing AoE headshots on any bipedal creatures.
on level. Can be used with different arrow types to efficiently
Afterstatus
a short
charge,due
apply
explosive
effect
tofor
all aarrows
proc
ailments
to an
landing
multiple
hits
single
loaded, providing additional stun and damage while also
causing fuse explosive
to arrow.
detonate on impact.
Very higharrows
velocity
Crimson Arrow buff makes the arrows detonate on impact.
Does high damage, but the pattern makes it unfit to use in alot
of situations, and the charging time is kinda long too.
Overview
Press L1/R1 (LB/RB) or right mouse to aim your bow, enabling
youyou
to shoot
mouse while in aim mode,
are not able to move, and ur
sight is limited, but you deal more damage/blow power and
Increases Blow Power by 75 at level 6.
hello there. :3
Castin
LvUp
Skill Name
Overview
Lv6
Change
g Time
After charging, sprays a Change
5
Power
tapping the
stream
of
fire
from
left
second
lightning emanates
1
rise
attack
button
Power
Range
to right.
s
mist
outward
from
you
second
of darkness that
5
rise
expansion
Power
duration
of
the
dealing
light
damage
s
attaches
to the
first
second
an Ice spike
that
dealt in over
the
7
rise
damage
Power
enemy
touched,
dealing
s
impales upward through
area where the second
rise
summons three fields in Power
expansion
spike will
s
upward
from
the
ground
number
of
second
meteors fall near the
19
rise
Power
number
of
thatlocation
deals atargeted,
mix of Dark
rocks to 2
s
After
second
charging, lightning
10
rise
meteors
Power
dealing
massive
fire
s
strikes
down
3 times
second
a thick
dark
fog at
10
rise
Power
the
targeted
location
s
After
overhead
that
deals
Increase range second
charging,
conjure
19
rise
Gicel (LV.35)
Power
continuous
to
s
multiple
ice damage
spikes that
Increase range second
Rise
Sorcerer
Passive
thurst enemies
s
Sorcerer
Enhanced Ski
Skills
LvUp
Skill Name
Overview
Ability Point Cost
Skill
Name
Levitat
Break Formation Magical trap ticks have Change
2
e
stathitstun
increases.
Back
ion
higher
(Lv.3)
Magick
Comfortable
Glide
(LV.6)
*Dying
state
=
below
3
Move
further
Equanimity
by
+15
Magic
(Lv.9)
Magick
15% HP,stat
redincreases.
bordered
(LV.9)
(Lv.13)
+8
for
8
Boost
penalty
*Dying state = below 15% HP,
Continued
Chant
and
chanting
multiplier
every
(LV.15)
7
further
(Lv.13)Aggression
based
Flame
on passive
level. damage
Fire attacks
deal more
4
per level
Ice Aggression
damage
(Lv.20)
Ice attacks
deal more
(Lv.20)
4
damage
Aggression
Thunder
attacks
deal
5
(Lv.20)
Proficiency
Dealmore
moredamage
damage to
Cursed
6
(Lv.20)
demons
Proficiency
Deal more
damage to Decrease
7
Demon
sDecrease
damage
(Lv.25) Safeguard
cursed enemies
Demons
deal less
Restores
Cursed
Safeguard
(Lv.30)
4
s further
damage
damage
to you
even
(Lv.30)
Cursed
enemies
deal
4
further
Spirit Chant
less damage
to after
you a more
Stamina
recovers
(Lv.33)
7
stamina
Graceful
Chant
doing
chanting
successful
spellinputs,
input difficulty
(Lv.33)
making it easier to
9
further
increasedeal
the magic's
Dark attacks
7
Clear Mind
to or greatermore
thandamage
a
power
(Lv.35)
certain amount ,
8
Continued Glide
Duration
increases
Levitate
time
is
magical power to
(Lv.35)
increases
4
Human Safeguard
Decrease
increased
Humans
deal
less
(Lv.35)
s further
damage
7
damage
to
youmore
Light
attacks
deal
further
(Lv.40)
7
(Lv.40)
damage
greater
than
a
certain
Level
2:
10
Less (85%),
likely tomagical
be
amount
+7
(Lv.40)
interupted
casting
6
Less likelywhile
to receive
(Lv.40)
spell
'Magical Attack Down'
3
Recover stamina while
(Lv.45)
effect
10
chanting spell
(Lv.45)
Increase magical power
15
Core Skills
Ground
Skill Name
Notes and Usage
After a Overview
brief cast, fire
Magic Balls
three magic orbs at the This ability is the fastest source of damage Sorcerer
targeted enemy.
Magic Trap
Magic Boost
Chanting
Back Move
Air
Magic Balls
Magic Trap
Magic Boost
Chanting
Levitate
Climb
Magic Cracker
Job Points
m/watch?
v=IhV6EFnD2vI
(Lv.30)
(Light
Eyes?)
(Lv.46) (Lv.46)
&
Lv.5: 20
Cockatrices
Lv.5: 20 Damned Golems (Lv.46)
Lv.6: 30 Angules (Lv.45)
Lv.6: (Lv.) (Lv.50) &
Lv.6: (Lv.)
30
Lv.5:
Unlock in update
1.3
30
Monsters Location
Skeleton (Lv.15):
Inside temple
Blue
Newt
(Lv.40):
Elder
Dragon
Inside dungeon at
258,481
Sphinx (Lv.46):
296,69
Crucible of Demons
resist
Skill Name
Overview
LvUp Change
Torpor ("slow")
potency increase
performance of skill
Sleep potency
increase
Damage increase
Elemental Glow
(LV.13)
Resistance %
increase
Slam the ground throwing enemies offbalance. Deals NO damage. *Greatly affects poise
Binding Anchor
(LV.20)
Reduce stamina
drain
Duration increase
Damage increase
Overview
Counter (LV.3)
Adamance (LV.3)
Prominence (LV.9)
Supercharge (LV.13)
Sanctuary (LV.13)
Perky (LV.20)
Prescience (LV.25)
Denial (LV.30)
Solid (LV.30)
Trickle (LV.33)
10
10
Dedication (LV.35)
Perseverance (LV.35)
Fired up (LV.40)
Absorbtion (LV.40)
Divided Strength (LV.??)
Seikyo
Acivity
Hale/Robust Defense
10
7
7
8
15
Damage
increase
Range
expansion
Status starts at a
higher level and
increases rapidly.
Range
expansion
Status starts at a
higher level and
increases rapidly.
Distance
increase *May
now end early upon
Damage increase
command input
Notes
Range
expansion
Duration increase
Range
expansion
Range
expansion
360
coverage
Range
expansion
Duration of
stance
increases
Range
Expansion
Shield Sage
Enhanced
Skills
Skill Name
0
Overview
Penta
Adds Light and Dark
Elemental
elements
Change (LV.9) Allows actions after
blocking. (ForwardShield
Forward) = Counter *High
Sequence threat, will use Force Gauge;
(Back-Back) = Evasion
(LV.13)
More Attract
(LV.20)
potency of Attract
ww
Skill Name
Overview
LvUp Change
Power rise
Power rise
Power rise
Faster pulling
Power rise
Jump force
increase
Reduces
cooldown time
Power Rise
Power Rise
Power Rise
Health Decay
Decrease
Ability Point
Cost
Adhesion
Reverse Stance
Leap Grip
Longline
Giant Safeguard
Tremor-proof
Rope Reversal
Giant Proficiency
Jump proficiency
Light Recoil
Sky Hammer
High Jump
Arm Strength
??????????
Ground
Skill Name
Hack
Hundred Kisses
Rope Stance
Throw Rope
Forward Roll
Coordinated Throw
Air
Triple Cut
Helm Splitter
Rope Stance
Throw Rope
Wall Jump (?)
Double Jump
Climb
Scarlet Kisses
4
6
6
8
5
5
12
9
8
7
2
7
15
Overview
Performs a six-hit dagger attack.
A
attack
for use
against
small,
air
A fast
powerful
attack
that
returns
the See
Seeker. Upon reaching the ground, add
fallen.
As ground version. The rope can be us
fights. Useful for avoiding Club Cyclop
rapidly, or simply for showing off.
Allows the Seeker to gain a small bit o
once per jump or per rope throw.
Lv6 Change
Moving distance is upped and
number of activations is
increased from one to three,
allowing the skill to be used three
times in a row without further
stamina consumption. This
increases the number of
additional slashes from 1 to 3,
effectively 4 slashes overall
Number of strikes increased
Motion Changes and number of
strikes increased (Successful
Counter results in 3 hits)
Range extension and number of
enemies pulled increased
(1 -> 3).
Surrounding enemies are
staggered
You can break enemy guard
Can now be used to cancel the
stagger and knockback
animations after being hit by an
enemy. (Express caution when
used in swarms)
Increases number of hits.
Adds wind pressure to the blast.
Additonal hits and extended
distance
Extended distance (?)
Extended duration
Seeker Enhanced Skills
Skill Name
Roundhouse Kick (Lv. 9)
job level 45
Notes and Usage
monsters, avoiding dangerous foes, reaching downed allies rapidly, platforming, and many other
ations. Repeatedly striking an enemy with the rope will eventually break their poise, lifting them into the air
attack
for use
against
small,
airborne
LimitedFoes
stagger
andbydamage.
erful
attack
that
returns
the Seeker
to foes.
the ground.
struck
the roll will be carried downward with the
r. Upon reaching the ground, additional heavy damage is dealt around the Seeker based on the distance
und version. The rope can be used repeatedly in midair to reposition, particularly during large monster
Useful for avoiding Club Cyclop's enrage slam attack, moving from one end of larger monsters to the other
y, or simply for showing off.
the Seeker to gain a small bit of additional jump height, or to change the direction of their fall. Can be used
er jump or per rope throw.
101
123
124
106
102
125
120
121
117
104
112
119
122
103
rne
LimitedFoes
stagger
andbydamage.
r to foes.
the ground.
struck
the roll will be carried downward with the
onal heavy damage is dealt around the Seeker based on the distance
dditional jump height, or to change the direction of their fall. Can be used
Skill Name
Stamina Magic
Arrow (LV.30)
Endurance Reduce
Arrow (LV.30)
Self Feedback (LV45)
Overview
Fires 4 Ice-attribute magic arrows that converge at one point Damage increase
Healing power
Fires 2 magic arrows that become healing spots when hit.
increase
Fires a Can
magic
arrow
that
becomes
a
cure
spot
that
gets
rid
of
Stamina
cost
be used by up to 2 allies before disappears
Size
increase
abnormal
statuses when
Canthat
be used
up to
allies
decrease
Fires
a Fire-attribute
magichit.
arrow
sticksbyonto
an2enemy.
before
disappears
Size
increase
IfFires
the arrow
is struck, explodes
damaging
enemiesinto
in the
Damage
increase
a Light-attribute
magic arrow
that explodes
a
area.
magic ball on impact. If the arrow hits an enemy, it will stick Damage increase
and drains health
Fires magic arrows that lower Physical and Magic attack on
hit.
Increase rate of
status infliction
Fires magic arrows that lower Physical and Magic defense on Increase rate of
hit. that will bounce off walls
status infliction
Fires a lightning attribute arrow
Damage increase
and
chase
after targets.
Fires a magic arrow
that
becomes
a stamina recovery spot
Stamina
when
hit.magic
Can be
used by
upreduces
to 2 allies
before
disappears
Regeneration
Fires
arrows
that
enemy
maximum
Reduces
more
Shoot an arrow that
expands
into
a
small
area
that
drains
endurance when hit+-/
endurance
large monster's stamina if hit on weak spot. Note: it doesn't
drain boss<--What?
Overview
While in dying state, stamina
recovery speed increases Ability
While in dying state,
if
healed
with
magic, maximum heal
when healed with magic
limit is less likely to decrease
Healing Arrows flying distance increased
Fire attribute attacks have increased chance to burn
Ice attribute attacks have increased chance to freeze
Maximum heal limit is less likely to decreased when
damaged
While in dying state, maximum
heal limit is less likely to
decrease when damaged
Thunder attribute attacks have increased chance to electrify
Damage against Spirit-types increased ("Mist" monsters, Witch) *Do
not mistake this for undead or skeletons
Point Cost
3
3
5
4
4
8
7
4
7
10
4
4
10
5
15
5
7
6
8
second laps of the circle just filled up. If you release the skill on time, the
circle will flash. This passive extends the valid Just Release time
when you damage the enemy, The Physical Health in Gray will be restored.
7
9
Lv6 Change
Number of arrows increases (4->6)
Number of arrow increases (2->4)
Number of arrows increases (1->2)
Explosive range increases
Duration of magic ball increases. Number of
hit increases
Number of targets increase (3->5)
Number of targets increase (3->5)
Number of bounce increases
Casting Speed and Range increases
Casting speed increases. Number of arrows
increas (5->7)
Details
Name in Kanji
Monsters Location
n Fighter
Lv10: 15 Wights
Crucible of Demons
on the original skill page is the same word they use to describe Stamina stat on players
300
300
500
300
300
800
300
300
500
500
800
300
300
500
300
300
800
500
Skill Name
Upward Strike (Lv 1)
Power rise
Power rise
Power rise
Heaven Thrust (Lv 20) Thrusts the blade with great force into the air.
Power rise
Power rise
Ferocity (Lv 3)
Mangle (Lv 9)
Forced Endure (Lv 9)
Overflowing Hatred (Lv
13)
Undying Force (Lv 13)
Forced Attack (Lv 13)
Overview
When unleashing
the revenge gauge Ability
through
the use of Demon Slash, the impact
force of
the
initial
strike
is increased.
When health is greater
than a certain
amount, stagger resistance is
increased.
Demon Slash/True D. Slash's 'perfect
release', resulting in higher
chance at successful execution.
While in near death state (red screen
effect),
While
in near
death state
(red screen
stagger
resistance
is increased.
effect),
revenge gauge accumulation will be
While in near death
greater.
state (red screen
effect),
While
in near power
death state
(red screen
stunning
is increased.
effect),
it becomes easier to knock down
angered
When the revenge
gauge is filled to the
boss-type
enemies.increases
maximum extent, defense
and
stagger resistance dramatically
When stamina increases.
is greater than a certain
amount, physical strength is increased,
raising the chance of stunning
enemies.
Damage dealt to Beast-Type enemies is
increased.
Point Cost
3
5
4
4
6
6
6
10
7
8
5
9
8
7
11
5
5
10
8
6
Notes and Us
A single swipe of the blade while in midair. extremely good for many diff
slight height increase occurs
A wide, overhead swing while in midair, hitting
This will hit several times on th
several times before reaching the ground. as hitting the heaviest upon
The higher the move is performed, the more
Like the aerial version of Hack
damage that is dealt upon touching the floor.
slight height increase up
Lv6 Change
Additional hit at the end of
attack, animation changes
Additional hits and longer distance
travelled
Reduced stamina consumption and
increased attack range
Animation changes, and an additional
attack is performed. Adds a counter
effect, allowing the user to increase
damage dealt upon successful
counterattack timing.
Attack range increased
Skill in Kanji
Lv. 1 Max
Lv. 3 Max
*Arc of Deliverance has not yet been released for DDON, and it
is uncertain if it ever will be. Arc of Deliverance itself has a
Monster's Location
Lv6: 40 Wolves
Lv6: 50 Direwolves
Lv7: 30 Giant Saurians
Passive Name
Overview
LvUp Change
Efficacy
Effect Extension
Rain Attack
Enhanced Throw
New Attack
New Defense
Resource
Exploration
Resistant Tools
Tools have a lower chance to break.
Move
faster
water.
Flow
you will
leave
you on
at 1HP
Guts
instead
Ability Point
Cost
Tree #
Branch
Branch
Position
Vitality
70
Top Right
Adventure
30
Top
Combat
50
Left
Magic
50
Left
Adventure
30
Bottom Right
3
3
4
Adventure
Vitality
Vitality
750
1000
5000
Left
Top Right
5
5
6
Secret Ability
Passive Name
Shrink Thunder
Close to Thunder
Shrink Fire
Close to Fire
Overviewthe
Decreases
duration
of chance
"Lightning
Decreases
of
Resist
Down"
ailment
receiving
"Lightning
Decreases the
Resist
Down"
duration
of ailment
"Fire of
Decreases chance
Resist
Down"
ailment
receiving "Fire Resist
Down" ailment
LvUp Change
???
???
???
???
Ability Point
Cost
6
?
?
?
COMING SOON . . .
The new Tank role class.
Shield Sage 4 lyfe
1`
Skill Name
Attack Riser (LV.1)
Overview
allies by 20%. Additional ranks above 1 will grant a buff
that allows the effect to linger on allies. *Buff duration from
Seraphim Flap
(LV.6)
Soul Explosion
(LV.25)
Overview
Anti-Fire (LV.1)
Reduce Fire (LV.3)
Physical Assistance
Defense
(LV.9)
Spirit Overflow
(LV.13)
Anti-Ice (LV.13)
Reduce Ice (LV.13)
Magical Assistance
Defense (LV.20)
Anti-Thunder (LV.20)
Reduce Thunder
(LV.20)
Skeleton
Proficiency
(LV.25)
Undead Proficiency
(LV.25)
Skeleton
Safeguard
(LV.30)
Undead Safeguard
(LV.30)
Relaxed Cure (LV.33)
Patience (LV.35)
Anti-Holy (LV.35)
Anti-Darkness (LV.35)
Physical Assistance
AttackAssistance
(LV.40)
Magical
Attack
(LV.40)
Reduce
Holy
(LV.??)
Reduced
chanceally,
to get
After picking
up a downed
thatFrozen.
ally gets magical
damage reduction for a short time. Pawns do not have access to
Take less damage from Thunder attacks
Reduced chance to get Shocked
Damage dealt to skeletons increased
Damage dealt to undead increased
Damage taken from skeletons decreased
Damage taken from undead decreased
Stamina drain reduced when using Heal Aura and Saint
Aura
Reduce damage taken after running out of stamina
Reduce damage from Light attacks
Reduce damage from Dark Attacks
After picking up a downed ally, that ally gets physical
attack
a that
shortally
time.
After picking
up aincrease
downed for
ally,
gets magical
attack increase for a short time.
Reduced chance to receive 'Holy Drain'
(LV.??)
Reduce Dark
Reduce chance to receive 'Blind'
(LV.45)
Compassion
Less attention from enemies when using Heal Aura
Divine Protection
All damage received is reduced
(LV.45)
LvUp Change
increase (+5 seconds
Lv6 Change
Range expansion
Note
result in one Priest able to
manage two buffs and still
Range expansion
Damage increase
# of bolts 3 -> 5
Duration increase
# of bits 3 -> 5
Duration increase
Range expansion
Duration increase
Range expansion
Damage increase
Range expansion
Damage increase,
range expansion
Buff duration
increase (+5 seconds
per rank; +2.5s while Field
Shift)
Buff duration
increase (+5 seconds
per rank; +2.5s while Field
Shift)
Range expansion
Duration increase
Range expansion
Damage increase
Range expansion
Priest Enhanced
Skills
Ability Point Cost
Skill name
Overview
3
4
8
3
3
4
5
8
8
5
5
12
4
5
5
8
8
3
3
12
15
Skill name
Training Content
Attack riser LV.6 Defeat 20 LV.5 + Rogue Healer
Attackriser
riserLV.6
LV.7 Defeat
Defeat30
20LV.5
LV.10
Brute Ape
Defense
++
Lizardman
Defense riser LV.7 Defeat 30 LV.10 + Forest Goblin Slinger
Defense riser LV.8 Defeat 30 LV.15 + Rogue Hunter
Defense riser LV.9 Defeat 40 LV.10 + Oak Soldier
Defense riser LV.10 Defeat 15 LV.15 + Cyclops
Seraphim flap LV.6 Defeat
Seraphim flap LV.7 Defeat
Seraphim flap LV.8 Defeat
Seraphim flap LV.9 Defeat
Seraphim flap LV.10 Defeat
Defeat
Defeat
Defeat
Defeat
Defeat
Solid
riser
LV.9
Energy spot LV.6 Defeat
Defeat
Energy spot LV.7 Defeat
Defeat
Solid
riser
LV.10
Energy spot LV.8 Defeat
Defeat
Energy spot LV.9 Defeat
Defeat
Energy spot LV.10 Defeat
Defeat
20
15
20
30
30