Appreneur PDF
Appreneur PDF
Contents at a
Glance
About the Author .............................................................................. xi
Introduction .................................................................................... xiii
Chapter 1: Staring at the Bottom and Rising to the Top ................. 1
Chapter 2: Choosing the Right Development Option ....................... 7
Chapter 3: Dont Compete in a Market, Create It .......................... 19
Chapter 4: Generating Revenue from Various Business Models ..... 27
Chapter 5: Managing Users Today for Success Tomorrow ........... 31
Chapter 6: Whats Hot and Whats Not .......................................... 37
Chapter 7: Making the Most of Your Advertising Money .............. 41
Chapter 8: Plan to Scale, or Your App Will Fail ............................. 49
Chapter 9: The Life Cycles of Apps ............................................... 55
Chapter 10: Selling the Rights and Cashing Out ........................... 59
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Contents at a Glance
Introduction
You are interested in making an app. You have read all the stories of successful
developers and appreneurs. You are determined to get a piece of the pie.
Welcome to the app era. The world of apps is the fastest-growing market in
the world today, and it is here to stay. The best part is, you can get in on it!
Now, what if I told you that without the information provided in this book, the
odds of your making a profit would be slim to none? What if I also told you
that you probably wouldnt break even? There is more to apps than you might
think. Most people assume that if they make an app, they will instantly become
a millionaire. The truth is, without the knowledge garnered from years of
successes and failures, you simply wont know where to begin.
This book contains tips, tricks, secrets, and stories from top developers,
appreneurs, and companies from around the globe. The experiences
presented here are those of real-life professionals, ranging from single-team
developers to the big boys in the Fortune 500. After reading this book, you
will be equipped to bring your idea to life, market it, promote it, and sell it.
You will know exactly what to do to make sure your app stands out from
among the more than one million apps available. Before now, a book that
revealed the secrets of success in the App Store was nonexistent. With this
book, you have the wisdom of some of the best appreneurs in the country
right in the palm of your hand.
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Chapter
your only option, consider this plan: start small, and expand. Most people
do not understand that apps are software and that quality apps will take
time. There is no way of accurately predicting what your app will make prior
to checking your sales once the app is live in the App Store. Some apps
blow up immediately, generating huge profits; some apps tank, without any
profit. Such is the nature of the App Store. If you keep your first app small in
the terms of price and time, you will reduce your chances of loss. If the app
begins to generate steady revenue, then you can add features and update
the app. This is the ideal business model for one reason: users love updates.
I cannot stress this enough. There have been apps I have made and have
almost given up on; however, after an update with a few extra features,
these apps sprang back to life. Quality apps are never complete. If you think
your app is done, then you will soon begin to see its sales drop.
So, you have an idea. Whats next? First and foremost, do your research.
Check the App Store and see who, if anyone, has made something similar.
If you find something that resembles your idea, you need to do three things
to compete: download, dissect, and do it better. Do not think, just because
there is an app out there like yours, that your idea is a bust. Sometimes,
it can be the just the opposite. The first thing you need to do is download
the competitors app. Dissect it; find out what is good and what could have
been done better. Next, read each one of the apps reviews. This is a secret
that not many developers/appreneurs know. You have access to crucial
customer feedback. Focus on the negative reviews. Ask yourself, Is this a
valid point? Is this something I can do, and do better? Finally, if applicable,
search for the apps ranking. If you can find ranking data, you can get a
general idea of the amount of revenue the app is producing. This is another
secret many appreneurs do now know.
Another common misconception about app creation is that you have to be
a technology genius in order to create a profitable app. On the contrary,
a fellow appreneur, Benny Hsu, had his app 100 percent outsourced and
still turned a profit, and a hefty one at that. His app, Photo 365, is very well
done. Although you dont often read about developers making money from
outsourcing apps, Bennys story exemplifies how success is possible if you
know the market. I asked Benny to share his experiences so that you could
see that app success is not only for the computer literate. Here is Benny
Hsus story:
Chapter
Having a developer create the app comes with its share of responsibilities and
potential issues as well. FMost important, have anyone you are discussing
an idea with sign a nondisclosure agreement (NDA). This document will
protect your idea and your intellectual property. Recently, a client came to the
studio with an idea for an app that I thought was very original. He came to us
because we offer a unique service whereby we develop a clients app free of
charge if the idea is something we really like; in turn, the client receives a cut
of the profits. This is a good way for people with great ideas and a low budget
to have apps developed. In this particular case, we were a bit busy and were
not going to be able to start on the app for at least another month. The client
decided he couldnt wait and went to another studio. A few months later,
I noticed that his app was in the App Store. I e-mailed him my congratulations.
He didnt e-mail me back but rather called me immediately. The situation he
described was that he still had not developed his app idea; furthermore, the
new studio had not signed an NDA. Regrettably, someone was selling his app
idea, and he had no way of proving it was his. Unfortunately, this is just one of
many times in which the inexperienced have been taken advantage of through
unethical business practices.
Moreover, choosing the right developer or development studio is crucial.
This is by far the most complicated part of outsourcing the development
process. Because I own a development studio the Idea 2 App Store
(www.idea2appstore.com), I am familiar with the information most potential
clients will require. The first question you should ask is whether the
development studio or developer is local. Basically, developers are divided
into two categories: local (which I will define as your country of residence)
and overseas (which I will define as Indian, Chinese, or Russian). Both
types have positive and negative aspects. Generally, local development will
require more financially; however, you will likely get a much better product.
A local developer will afford you much greater control over the development
process. Most studios with local clientele have a more intimate connection
with clients. Frequent face-to-face meetings are ideal for development
because you will be able to communicate openly with the developer as
you become more comfortable, allowing you to share your vision more
completely. Generally, the greater personal handling of the local studios
costs more than the services of a freelance developer, but the results are
well worth the expense. In fact, the intimacy of a local studio will allow you
to see a demonstration of your app before production, meaning that you
will be able to correct any errors and greatly reduce the number of revisions
needed in the end, a benefit that will likely save you precious time and
money. Most local development studios will charge between $75 and $125
an hour for development; this usually includes all the necessary graphics.
Another option is remote development. Overseas developers typically
work inexpensively but may deliver subpar apps. This is usually due to the
language barrier and the education and experience of the developers.
I have outsourced a few apps when I have been too busy. Of the five I have
outsourced, only one came back usable. Needless to say, I dont have
entire apps outsourced. Although there are exceptions, historically, local
developers/studios create superior apps.
At times, overseas outsourcing can be used without causing the final
product to suffer. When my studio becomes overwhelmed with client
requests, I choose to outsource some of the development. My method
of outsourcing allows me to meet client expectations while still delivering
a quality product. If I am forced to outsource development, I make sure
that it is only the backbone and basic features of the app. Because doing
these is fairly straightforward, it would be difficult for any developer to
get it wrong. After the basic features are completed, my team will then
develop the more advanced feature set. Experience has taught me that
this strategyoutsourcing the easy jobs while keeping the major features
localsaves the client money and ensures production of a high-quality
app in a timely fashion.
Outsourcing the beginning design and easy features is generally the most
mundane part of the development process and can be handled by a relative
amateur. There really isnt a need to spend top dollar when having the base
features implemented. For the select few with unlimited means, you could
certainly keep all the app development local, but for those who need to
economize, the hybrid development plan works well. Once you have a good
base app built from outsourcing, find a quality local studio or developer. This
is when having someone that is experienced matters. That person will be in
charge of handling the more difficult features and overall user interface (UI),
or, basically, what the user sees: buttons, images, animations, icons. By
handling the development process in this manner, you will save time, money
and headaches.
After you have found your developer, what should you do next? First,
get a sound contract written. Fortunately, you do not necessarily need
an expensive lawyer to make this happen. Search the Internet; there are
hundreds of template contracts you can use. Make sure the contract grants
you the rights to the source code of the app. If a developer will not grant you
the rights to the source code, do not work with that person! Web sites such
as Elance (www.elance.com) are useful for finding developers but are plagued
with the issues discussed previously.
Before taking your idea to the developer, design the concept on paper.
When a client comes to my studio with an app idea but no paper or
Photoshop model, I almost instantly turn the client down. If you take the
time to design the app, you will save yourself expense and frustration.
Remember, you know in your head what the app needs to look like and do;
nevertheless, developers cannot read minds! The more prepared you are,
the better chance you have of your apps being a success.
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Publisher name is the strongest keyword and will yield the highest
ranking, followed by app title and then keywords. Also built into the
search algorithm are the number of total downloads, downloads per day,
and ratings and reviews. No one knows for sure the exact formula for the
search algorithm, but there are a few educated guesses among seasoned
developers. I assign each category a point value to get an idea as to how
my app will rank for a searched term. The more points, the higher the
keyword ranking. For example:
Publisher name: Five points
App title: Three points
Downloads per day: Two points
Total downloads: One point
Keywords: One point
Reviews: One point
To demonstrate, lets say our App Store publishing company (or individual
name) is Great App Publisher; our apps name is Great AppAwesome
Fun App; and our keywords are great, app, multiplayer, and game.
If you were to search for great app, chances are we would come up at the
top because great app is in the publisher name, title, and set of keywords.
There is some speculation that if a word is in your title, then it doesnt
matter if it is one of the keywords. This was true until only recently. Now,
if you searched for a term, for example, great multiplayer (for our game),
and great and multiplayer werent in our set of keywords, then our app
wouldnt have shown up. For this reason, I like to include my apps title in
my set of keywords. For the search great app, we would have gotten ten
points for the searched terms, regardless of downloads or reviews. That is a
very good result, and it would be easy to keep a high search result for that
ranking. Understand that this hypothetical scenario is an ideal case. Usually,
publisher name is not something you can get a hit on; sadly, thats just the
nature of the beast.
Although you cannot control all aspects of the keyword process, there are
still ways to show up very high in the search algorithm. Initially, rank is easy
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to escalate with new apps, but it is much harder to achieve a high position
by climbing the ladder over time. Follow these three steps to ensure you are
ranked high when your app is released:
1. Make sure your app has a few good keywords in
the title and be certain they are used as description
to avoid rejection by Apple. Technically, Apple does
forbid having keywords in the title, but if they are
used as a description of your app, Apple does not
care. Take, for example, the app name Gun Range
Fun Exciting Super Awesome Gun Range. Apple will
reject this instantly because you are using keywords
blatantly in the title. Now, lets say we change the
app name to Gun RangeVirtual Shooting Range
45+ Guns. Apple would likely allow this because
it is a description of what the app does. This is a
fantastic way to get a few extra keyword hits.
2. Check that you have a good set of keywords,
including your apps title name. Recently, Apple
changed the search algorithm, such that you cannot
search for a word in the title plus a keyword and
see a result. Therefore, always include your apps
title as a keyword. There are rumors that Apple
will be reverting to the old search algorithm, but
be forewarned that minor things such as this are
changed quite often.
3. Look to see that you are getting a lot of downloads
in the first 72 hours of your apps going live. This is
the crucial time for determining where you show up
in the search terms ranking. The first three days can
make or break your app. Dont worry; there is a ton
of information later in the book about how to get the
downloads youll need.
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your app is found and downloaded does not exist. However, the web
site AppCodes (www.appcod.es) is a hidden gem, a resource for keyword
help. This site is incredibly useful for optimizing search terms. Its value
lies in allowing you to see your competitors keywords. This is huge! Most
people do not understand the power of keywords and how they are used
to increase your apps visibility in the App Store. Quality keywords will put
your app in front of the most users, and because of the vast number of apps
available to consumers, you will need all the exposure possible. There are
no set keywords that produce perfect results. Each app is different and, as
such, requires specialized keywords.
Many developers will attempt to benefit from successful apps by including
app names in their set of keywords. The purpose of this ploy is to gain traffic
generated from popular apps. Although on the surface this may seem like
a logical plan, it is not a good idea for one reason: in general, people dont
search for apps by name. Users will usually enter a search term such as
fun game or free shooting game.
So, once you have done your research and have your keywords ready, what
can you do next to ensure success?
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need to look into the persons past work and check the quality. Remember,
the icon can make or break the app. I have seen apps that had the potential
to go viral, but because the icon was so unappealing, users simply didnt
download the app. To consumers, their phone is a prized possession; no one
wants ugly icons on their home screen.
When you have what you think is a good icon designed, share it with your
friends. Ask for their honest opinion. Listen very closely to any constructive
criticism they may have. I would also post the icon on any forums that
may be specific to your app and ask for opinions there. Two forums,
iPhoneDevSDK (www.iphonedevsdk.com) and MacRumours
(www.macrumors.com), are both generally good for this type of thing.
Feedback is always important, and it is imperative to your apps success
that you learn to receive it. Just because you like an icon doesnt mean
everyone else will. Do not get so invested in your personal opinions and
tastes that you discount valuable information. Ultimately, your goal is to
make an appealing app for a user, not yourself.
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earned them. Give it some time; if, after a few months, you dont have a
good review or high ranking, it is time to make some changes to your app,
because something is not right.
Once you have a good description written down, take it to an editor, or
a friend who is grammatically gifted, and have him or her proofread it.
Chances are by this point youre very excited about your app, and this
can cause you to overlook a typo or other error. Trust me, I know from
personal experience how embarrassing proofing errors can be. Granted,
this metadata can be changed even after an app is live, but it still makes
you look bad. You want your description to be engaging, informative, and
accurate. Despite the descriptions importance in terms of appeal to app
users, do not be misled by appreneurs who tell you that you can get search
hits for words in your description. This is not true. Your description has one
main purpose: to tell the user what your app will do.
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Screenshots are usually the first and last image users see before buying the
app, so you need to impress them. Weary buyers are often convinced to buy
an app because the screenshot sealed the deal. Screenshots are generally
of two varieties in the App Store: plain (essentially, an exact replica of the
apps screens) and designed. Designed screenshots can either enhance
or degrade an app, depending on the quality. Most use an iPhone template
and add cool colors and text over the plain screenshot that really make the
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image come to life. For ideas on how to do these well, take a look at the top
25 apps. These are usually done by companies with large budgets and have
amazing graphics. But, bear in mind that whereas you cannot go wrong with
a simple screenshot, a poorly designed screenshot can have devastating
results. Recently, I tested my theory. We had a funny picture-captioning app
that was ranked number 12 in its category. The app had plain screenshots,
so I decided to make some rather poorly designed screenshots and see
what happened. (Testing a theory on a top app is not generally a good idea,
but I was willing to risk it in the interest of gathering the most accurate data
for this book.) Almost overnight, the apps ranking fell by nearly a hundred
spots. To test the positive effects of superb work, I had my designer create
some professional screenshots. My theory was proven to be accurate. With
the new, graphically pleasing screenshots, the app surged in the rankings to
number 7, even higher than its earlier position!
An effective strategy I like to use when making designed screenshots is
to try to tell a story. If you can do this successfully, potential buyers will
be attracted. Make the screenshots colorful and fun. Users are buying
apps to have a good time; make them entertaining! Here are the example
screenshots from our photo-captioning app Meme Creator Pro. They are
very simple, but much more entertaining than plain screenshots.
Do you see how these screenshots tell the story of the appwhat it is and
does? Well-designed screenshots such as these are also more amusing and
visually appealing than ordinary, straight-from-the-phone screenshots. If you
have been researching apps, you probably noticed that most of the top-selling
apps include well-designed screenshots. Why do you think that is? Simply put,
good-looking screenshots drive downloads. The possibilities for screenshot
design are endless and vary with each unique app. If you find a good designer
for your screenshots, stay with that person. As discussed previously, finding a
reliable, capable designer is not an easy task, and you may have to work with a
few different people before finding one that meets your needs.
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Finally, you have your first app ready to be uploaded to Apple for review.
Keep this in mind: Apple has become much stricter on the content it will
and wont allow in the App Store. To avoid rejection, be sure to review the
Apple IOS Human Interface Guidelines before submitting an app. If your
app requires any type of login or registration, provide Apple a test, or demo
account, in the Review Notes section of the metadata. If you have any
concerns as to whether your app may get rejected, I recommend signing up
for any developer forum and posing your questions there first. My personal
favorite is iPhoneDevSDK (www.iphonedevsdk.com). Quality developers and
appreneurs have formed a professional learning community via this site, in
which developers will help solve your most troubling content issues. It is
likely youll see me posting on there as well. If your app gets rejected, dont
panic and start to wave the white flag. I have had more apps rejected than I
can count. My first reaction was usually worry over the months I had spent
working in vain. Usually, you will get a message from the reviewer explaining
why your app was rejected. Simply make any requested changes and
reupload. If you reupload a rejected app, the same reviewer will review it the
second time. If it gets rejected the second time, the odds are that particular
reviewer will never accept it.
To circumvent the same reviewer, change the apps title, using, for example,
a string of random letters, so that you can use the apps title again when
you reupload the app. Then, start the upload process again from scratch,
reuploading the app. This time, you will get a new reviewer, and maybe your
luck will be different. At this point, you will need to create all new metadata,
keywords, and screenshots. My rule of thumb is that if I get rejected from
three different reviewers, then I throw in the towel. I draw the conclusion that
my app contains content that Apple will not allow. If you can find an app in
the App Store that is similar to yours, but you are getting rejected, just hang
in there, and keep uploading. It may take some time, but if the other app
was approved, so, too, can yours be. Once your app is live and in the App
Store, you can finally relax, right? Wrong. Relaxation of concern is the most
crucial mistake amateur appreneurs make.
How to create considerable profits and long-term revenue are considered
next, in Chapter 3.
Chapter
Dont Compete in
a Market, Create It
A lesson I have learned from the App Store is that apps in specialized
markets can do very well. Specialty, or niche, apps are apps for very specific
hobbies or types of people. The possibilities are endless: video games,
sports, dogs, bird-watching, fishing, astronomy, and so on. Even though
these hobby-targeted apps seem to appeal only to a small segment of the
population, they can easily bring in six figures. Unfortunately, the success of
niche apps is overshadowed by the more widely touted news of someones
creating the next game sensation. Realistically, the odds are stacked against
you in terms of creating the next viral game craze. Among the stories that
generally go unpublished are those of apps in specialized categories that
generate tons of long-term revenue and that have much less competition.
I reached out to a fellow appreneur, Brass Monkeigh, when writing this book.
His unique series of apps not only transformed the app market, but also
literally created a new genre of apps. Brass Monkeigh shares his chronicle of
how business acumen can be born of personal passions and interests:
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player. After every few games played, I would bust out the
calculator and figure out how many more kills I needed to
add to the numerator of the equation before my ratio would
tick up. Streamlining this simple math equation became the
springboard on which my company was launched.
Around the same time, I purchased my first iPhone. The
devices ease of use and ability to support custom software
amazed and intrigued me. I made it a personal goal to learn the
necessary programming language and design a specialized
calculator for the iPhone that would calculate and track my
kill-to-death ratio for me and then provide me with different
statistics about it. After a month or so of saving tips from my
food delivery job, I managed to scrape together $250. I then
asked my parents for a loan for the remaining $200 needed
to purchase a used MacBook on eBay. This first MacBook
wasnt pretty, but it did the job. With only a 13-inch screen
there was barely enough room to fit the iPhone simulator, but
it was enough for me to design my first app.
After I had a working model of what I called the Kill Death
Ratio Improvement Tool, the question arose as to whether
to publish the app in the App Store. This question did not
have a straightforward answer. I had already spent $450 on
this project, nearly half of which was borrowed money that
I would have to pay back, and to publish my little calculator
in the App Store meant signing up for the iTunes developer
program, which would set me back yet another $100. One
hundred dollars buys a lot of ramen noodles was all I could
think of. According to my logic at the time, after I convinced
five or six friends to download my app, I would still be out
more than $90 in the long run. Thankfully, I could not have
been more wrong.
January 2010 rolled around, and by that time I had repaid my
parents and even had a little holiday money burning a hole in
my pocket. I decided to sign up for the developer program
and publish my app. By the end of the month, the Kill Death
Ratio Improvement Tool by Brass Monkeigh Apps had been
published in the iTunes App Store. What happened next would
change my life forever. My first day I had three sales. I couldnt
believe that three totally random people had paid to download
the app I made. The following day, three turned into five.
Before long I was making nearly $10 a day, which meant that
I would be able to recover the cost of the developer program
in only a number of days, compared with the year I thought it
would take.
The excitement consumed me. Literally overnight I went from
a college student sleeping until noon to a motivated individual
waking up at 7:00 am every morning to check my download
report from iTunes. Shortly thereafter, I started receiving e-mail
requests from users of my app asking me to include more
features. I spent more long hours working to oblige those
requests. Soon, I was devoting as many hours to programming
as I was to my delivery job.
The process of listening to customer feedback and updating
my app accordingly turned into a continuous cycle. The days
turned into months, and before long, I had what could be
considered a small business. Over the course of two years,
Ive learned a lot about the app market, and I was honored
when Taylor asked me to share some of that knowledge in
his new book. There are many lessons that Ive learned, but I
feel that my friend Brian, of Web Pyro, summed it up best. He
told me, Some of the complex issues that you run into when
designing software are so crazy that they probably only have
one-in-a-million odds of ever occurring. The problem is that
there are millions of them, so statistically youre bound to run
into a few. He could not have been more right.
Although I feel that my career as a programmer is still just
beginning and that the experiences I have to draw on are
limited, I have found several lessons to be near universal truths.
The first of these truths is that working as an independent
software developer provides you incredible freedom. You have
the freedom to set your own hours and work how and when
you please. Yet, although it may feel like you are your own
boss, youre not. Your customers are your boss and should
always be treated that way.
The next word of advice I would pass along is that you can
never expect to make everyone happy. It is an unachievable
goal that you must always strive for, but no matter how vast
of a resource pool you devote to your products and customer
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e-mails and interacts with his users via Facebook and Twitter. His best
form of customer interaction, however, is community games. He invites
his users to play the video games with him. By making a connection with
his consumers, he ensures that these people will download each app he
makes, and believe me, they do. People also share and retweet his apps
constantly on the various social networks. So, Brass Monkeigh has created
a virtual relationship with his consumers, resulting in repeat business and
free advertising!
By taking the time to build a relationship with your users, you are
guaranteeing they will buy your future apps. These actions will make them
feel like your friend; as a friend, they will likely advertise your apps to others.
Remember to respect your customers. They paid money for your app, so
keep them happy, and add the features they want. The appreneurs that
listen to their customers are always successful.
Now it is time to further your app education by learning about the various
business models for apps. This topic is covered in Chapter 4.
Chapter
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players in with the free app. This allows you to play and get hooked. When
you run out of chips, you have two choices: wait until the next day to play
or pay a small fee to continue playing. Two personality traits that seem to be
shared among app users are impulsivity and impatience; users hate waiting!
A wise appreneur can use this knowledge to his or her business advantage.
Surely, you are wondering who would pay for virtual currency that has no
real value. Ill answer that for you: millions of people! Dont just take my
word for it. Research the top-25-grossing apps (top-grossing apps are the
apps that produce the most revenue, not downloads), and see how many
are freemiums with virtual currency or upgrades.
Another example, Temple Run, also took the App Store by storm.
I downloaded it and played for a while, all the time wondering, How does
this app make any money? My first couple of exposures only showed it
as a freemium. Then, I saw it; as you progress through the levels, you earn
coins to use on upgrades and unlocks. The games design includes an
in-app purchase to acquire more coins. Once again, I thought to myself,
Who would buy this? It has no purpose. By the next day, I could answer
my own question because I was hooked on the game and wanted to
upgrade my character. My decision was a simple one: I could play for a few
hours and earn the coins or spend a buck and buy them. I bought them and
was actually quite happy with my purchase.
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used by large companies. I actually saw this work with my girlfriend. She
was playing one of the online games such as Scrabble, and she was getting
annoyed seeing the ad appear after each turn. Finally, I saw her digging
in her purse for her credit card. I highly doubt she stopped playing to pay
some bills.
Briefly, I want to cover how users in niche markets will pay more for apps.
For this example, I will use an app I made that I will call App X (I leave
my apps out of this book because I am not selling you a product; I am
teaching you to make one). App X was a paid app ($2.99) that included
premium features. I had thought long and hard about what model I should
use. The paid-only version was generating good revenue. The users who
bought the app absolutely loved it. I added the new premium features as a
nonconsumable in-app purchase (nonconsumables, in app purchases, are
bought one time and unlock new features or content). I really didnt expect
the results I saw the next morning, when I downloaded my sales report.
I had a 78 percent conversion rate. That meant that 78 percent of the people
who bought the app also bought the in-app purchase. The lesson learned
from this scenario is not to underestimate the power of premium features
in a niche market. Just because users have already purchased your paid
version, that does not mean they are unwilling to pay again. The opposite is
actually true, for one simple reason: people who are willing to pay for apps
are exactly that, willing to pay! Make sure you take advantage of this,
or you will be passing up a ton of potential revenue.
Now that you have gained insight into the variety of business models
available, lets consider the importance of managing your users. This is the
focus of Chapter 5.
Chapter
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Paid or free
Number of in-app purchases
Online or offline
Number of e-mails (either to the developer or telling friends)
Number of in-app tweets or Facebook posts
To the inexperienced this may appear to be too much information, but skilled
appreneurs realize that information is power. That database interactions
are fairly inexpensive makes the data retrieved through them all the more
valuable. If you are able to capture a ton of user data, you are going to be
an expert about how your app is used. For instance, knowing how many
people are online at a particular moment is valuable because it tells you if a
new update or added feature was a hit or a miss. Moreover, in the event that
the time comes for you to sell the rights to the app (see Chapter 10), you will
have all the data at hand. As a result, you will have no problem selling the
app. Investors love when apps have a good user base. Investors will want to
know trends, daily active users, and if there is an e-mail list associated with
the app. Ready access to this information will increase the likelihood that the
investors will work out a great offer for you. They will view you as a business
professional who deserves respect. In contrast, if you dont have data, you
will appear unprepared and unworthy of a fair offerif they decide to make
any offer at all.
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34
As you can see, the template contains a prepopulated subject and body.
The body has the users name so that the person the user is inviting can play
with him or her. I also include the download URL, in addition to the apps
title and how to search for it. The more information you can give on how to
find the app, the better.
Rate the app: This isnt exactly an e-mail, but it takes the
user to the App Store to review the app. Reviews are more
important than some appreneurs realize. Understanding
the importance of reviews is one of my most treasured App
Store secrets. Reviews count toward your App Store search
number, the ranking for your app for a searched term (for
more details, see Chapter 8); the more reviews you have
(they do not necessarily need to be good reviews), the
higher you will rank for a searched term. For example, lets
say you have an app with the name App TitleFun App.
Also, you have a competitor with the very similar title
App TitleAwesome App. Both of you have App Title
as the apps name, followed by a subtitle. Furthermore,
you and your competitor have keywords that are similar or
the same. You even have the same number of downloads.
Which app shows up first in the search? The deciding factor
is the number of reviews. Knowing that reviews can give you
an edge is a trade secret. Take advantage of your newfound
knowledge.
35
Let users choose whether or not they want to use social networks. If you
are able to successfully integrate a social network, then you will be able to
market to an exponential number of users. If you neglect to use a social
network, your users are limited to the linear form of communication when
they want to share your app. The constraints of this form permit users to
communicate with only a few people at once, and most users wont even do
that. Integrating a social network allows hundreds of people to see your app
for each person that posts to the social network, resulting in app exposure
36
Chapter
38
After browsing these categories, take a look at the top 200 overall paid
apps. Most of these are large companies that are hard for independent
developers to compete against. Keep an eye out for developer names you
dont recognize. If you see a new app that has broken the top 200 and that
is not produced by a major company, you are looking at a hot new market.
Your diligence in recognizing new markets will provide you with guidance
about which markets are doing well. With this information, you can consider
making an app that is better than or similar to this popular app. Do not
hesitate long if you hope to capitalize on the success of a hot new market.
These types of markets are time sensitive; you need to get an app out to the
App Store. Having a good developer is a key component in terms of speed.
True, good developers may cost more, but they are generally much faster.
Steve Jobs once said, Good artists copy, great artists steal If you want
to compete with these hot, or fad), market apps, you have to be able to
not only clone the successful parts of the new app, but also expand on the
apps capabilities. To do this, you need to download the app and use it.
Also, you need to do your research (see Chapter 1). Investigate what makes
this app popular; what are the users saying in reviews? Then, ask yourself
the big question: What can I do better? If the answer is nothing, do not
waste your time and money! Conversely, if you know there is something you
can do better, it is time to hit the ground running. You need to implement the
improved features and get the app out to the App Store very quickly. Each
day you wait is a day your competitor further captures the market. At times,
these replicated apps can be a gamble, but they can pay off. Compared with
other app markets, these apps will not provide years of long-term, stable
revenue, but you can make a lot of money fast by finding creative inspiration
in existing apps. Dont forget to see if AppCodes (www.appcod.es) has your
competitors apps keywords so that you can know what the competitor is
using and employ this knowledge to put yourself even further ahead.
39
week prior, I was only averaging approximately $80 a day. Those Christmas
sales were during my first year in the App Store, and I was fortunate to
benefit from the valuable insights they afforded so early in my developing
career. Here is why Christmas is such a powerful sales season for us
appreneurs. You have kids receiving iPhones/iPads/iPods as gifts These
giftees will usually get an iTunes card for the device as well, and they will
be committed to spending every dime on this card in a matter of seconds.
The ideal demographic for Christmas sales is children between the ages
of 10 and 18. Because the age demographic is so broad, appreneurs have
creative freedom in appealing to the diverse interests represented by this
wide spectrum of ages.
One app that really did well in 2012 was a virtual Santa tracker. Hats off to
the guy who made this; he is a marketing genius. I had been tracking his
sales for the week prior to Christmas. He was ranked approximately 198
overall, which is amazing for any appreneur. When Christmas Eve arrived,
he had managed to leap to number 21! I am certain this phenomenal jump in
sales allowed him to buy a really nice present for himself. Seasonal apps are
all about being in the right market at the right time. Finding popular seasonal
apps can be done in the same fashion as outlined for other existing apps.
A word of forewarning, though, about seasonal apps: give yourself at least
a month before the peak holiday season to generate sales. In other words,
if you have a cool Christmas app, you need to have it in the App Store by
Thanksgiving. Do not plan on submitting the app on Christmas Eve.
40
Chapter
42
adand remember, this can only happen from the desktop version of the
sitethat person will likely be directed to your apps web site or App Store
URL. Then, the user must grab his or her phone and search for the app
name to download. I can assure you, this rarely happens. This business
model works well with web sites whose goal is to gain more traffic but is just
horrible for apps. If you use an impression model with Facebook, you will be
dealing with the same problems. Unless your apps ad literally screams at
users, they will probably never see it. If they do click it, we are back at where
we started, facing the issues discussed here.
What I do recommend for social networks is to use them to interact with
your users and talk about your app. Take my app Secret Happy Hour.
We started building the Twitter, Facebook, and Instagram pages months
before the app was even out. Why would I do this? The answer is simple:
I am making a nice little teaser for the app, and I now have a few thousand
people ready to download the app the day it goes live. The key to building
followers quickly is to focus on posting quality content and engaging with
your users. Dont just make your social page a huge billboard for your
app; people will get tired of that. Ask your followers questions, mention
features you are implementing, and request input; make users feel involved.
Be certain your page reflects your apps design look and feel so that you
can really brand the entire app. The Twitter for Secret Happy Hour is a
perfect example of how to do this. In only a few months we gathered a few
thousand followers and have more and more people asking about the app
each day.
43
Building followers for your app on social networks isnt as hard as one might
think. Most important, you need to make sure you are targeting your specific
demographic; there is no point in gathering tons of followers who will never
download your app. Lets look at how I handled social networks for our app
Secret Happy Hour. Secret Happy Hour is an app that allows users to get
discounts at their favorite bars and restaurants. The discounts are served
as happy hours that are available only to app users. The demographic here
is people who like to go out to eat and drink, specifically people who want
to get discounts while doing so. I quickly began following a lot of the hot
bars and restaurants around the United States. Then, I started to follow and
favorite users, based on specific hashtags. Hashtags are used on Twitter,
Facebook, and Instagram to tag a work that users can search. I would follow
and favorite users who frequenly hashtag happyhour, drinks, food,
discounts, and coupons. Next, I began posting once every few days
about what the app will do. Keep in mind that this is months before the app
was released. I would then ask users what kinds of features they would like
to see. To fill in the gaps between these posts, I posted interesting articles
44
and stories about happy hours and restaurants. When you post or tweet,
be sure to use the hashtags you are targeting in your post. By so doing,
we were able to get approximately 2,000 followers in a month.
Recall the discussion in Chapter 4 of integration of social networks within
apps. hashtag This is the most effective method of advertising on Facebook;
best of all, it is free and works on mobile devices. I am a big fan of free
advertising, as you will soon learn, and have found ways to market apps
without spending a fortune.
The next advertising failure is banner ads. Granted, they are more productive
than Facebook ads, yet they still will produce minimal results, and it is
unlikely you will break even. I have tried advertising apps on a wide array
of web sites. In one of my many failed banner ad ventures, I ran an ad on
a popular app review web site, hoping to get great results. To my chagrin,
even the popularity and content of the site did not increase my sales.
Take a look at my numbers:
255,862 impressions
117 clicks
0.05 percent click-through rate
I paid almost $400 for the ad and saw no increase in sales. Obviously,
banner ads were not worth the expense. This type of ad was also one
recommended by a big ad agency. The issue with these agencies is that
they are made up of salespeople. These people are not trying to make your
app do better; they are trying to sell you something.
45
46
from the mass tweets mentioned earlier and try to enlist a niche celebrity to
create the tweets. This may cost more, but you will see substantially better
results. With this method your market is targeted; the majority of the people
that follow your niche celebrity belong to the same niche population your
app targets. Is the power of niche apps beginning to sink in? By working
directly with popular people in your niche, you will be able to work out new
and innovative approaches to advertising that can help your app sales reach
their full potential.
47
your app during the different life cycles, which is a huge plus; they can
handle everything from prelaunch to postlaunch. If you have an app that you
think has the potential to be the next big thing, I would highly recommend
trying a marketing firm.
App-to-App Advertising
App-to-app advertising is a unique form of advertising that is very effective.
With app-to-app advertising, you show a list of your other applications in
your app. The reason this method works so well is that you have already
proven the quality of your apps to the consumer. For example, lets say a
user has downloaded one of your apps; it would be reasonable to assume
that if the user likes it, he or she will have no problem downloading other
apps you have created. There are two styles you can use to implement this
function: simple and designed. Simple is a line of code that, when tapped,
directs the user to the App Store with a predefined search for your publisher
name. The simple plan works well if you dont have anyone squatting on
your name (using the components of your publisher name as keywords in
an app to gain publicity). For this reason, I like to design my own My Apps
Screen. You can either mimic the look and feel of the App Store or create
something completely different; it all boils down to how creative you can be.
As with screenshot design, you should remember that creative ideas need
to be executed professionally. The last thing you want is for someone not to
check out your other apps because your page is poorly designed or hard
to navigate. If you are ever unsure of the execution of a design choice,
stick to the plain style.
48
Chapter
50
Draw Something took the App Store by storm; you literally couldnt open a
blog or e-news article without reading about it. I decided to have my team
at the Idea 2 App Store (www.idea2appstore.com) develop a spin-off of the
game. Everything went smoothly, and in approximately two months we had
a nice working version. Recall my warning in Chapter 5 against requiring
your users to login via Facebook. Zynga purchased Draw Something, and,
within a few weeks, I saw that Facebook login was now required in order to
play. I was amped! Normally, my development team doesnt bother going
up against the big companies, but this opportunity was huge. I took a look
at the reviews for Draw Something in the App Store. Just as I had expected,
the game was getting slammed with one-star reviews by annoyed users.
This was our opportunity, something I had dreamed about for years. Before
I continue, I want to underline a difficult lesson I learned from this adventure:
if you have an app that uses a database, buy quality hosting. Sadly, I did
not do this, and because I dont want to be accused of libeling anyone, I will
leave the guilty party unnamed. Basically, the company offered dirt-cheap
hosting, which was something we initially saw as a good move, as the game
we made sends and receives tons of data. Assuming we only had a few
hundred users, our hosting choice would have been a nonissue; instead,
we had tens of thousands of daily active users within a few hours. I was
very exciteduntil I played the game. Everything was timing out;essentially,
the puny virtual servers couldnt handle the load. I was beyond upset.
In retrospect, I should have planned for the possibility of going viral instead
of trying to save a few bucks. The game is now hosted on a dedicated
server and has no issues; unfortunately, it was too little, too late. Our chance
to take down a big name had passed. A positive aspect of this missed
opportunity is that I am able to pass on the valuable lesson I learned to
you today.
51
component of business longevity still applies: if you are able to keep your
users happy, your application will continue to trend upward. Once users feel
neglected, interest will wane, and your app will inevitably trend down.
Tracking trends is a requirement for any successful appreneur. Fortunately,
there are a variety of tools available for tracking necessary app data. Expect
a short-lived appreneur career if you think tracking trends consists only of
logging in and downloading sales. These are some of the categories you
need to track as an appreneur:
Downloads/Sales: This is fairly self-explanatory. You need
to know how many people either purchased or downloaded
your app.
Ranking: This is the rank of your app in its respective
category. Rank is determined by the number of sales, or
downloads. These numbers will fluctuate daily. Keeping a
close eye on rank will help you know if any new changes
you have made are working in your favor.
Reviews: The review system is a bit flawed. Typically, happy
users dont leave reviews as often as unhappy users. If you
are getting bad reviews, take note of what the users are
saying. You will always have users who leave one-star
reviews saying, bad app or stupid app. Generally, these
are comments generated by competitors. You can always
submit these reviews to your respective App Store and
have them removed. To do this, simply contact Apple with
your apps name and app ID and ask that the review be
taken down. Apple is usually pretty good about dealing with
this issue. You should pay attention if you see a few one-star
reviews pointing out the same problem, and quickly address it.
Keyword search ranking: This is similar to download
ranking; however, it is purely based on how your app
stacks up for searched terms. The majority of the users
who download your app will have searched for a particular
term to find it. Knowing what number you come up for a
search term is valuable information (for information on how
to effectively track this data, see the next section, Tools for
Tracking Keyword Rankings).
Featured in the App Store: If your app is doing well, there
is a chance it will come up in the Whats Hot or New
and Noteworthy section of the App Store. This is a major
accomplishment, so if your app gets one of these mentions,
take a second to congratulate yourself. Usually, you will only
be able to track this manually for your country of residence.
52
AppViz (www.ideaswarm.com/AppViz2.html)
AppViz is a tool I have been using since I first started selling apps. It is a
powerhouse for collecting data, providing you with the following results:
Rankings
Downloads/Sales
Reviews
AppViz keeps all your data in one place and allows you to create graphs.
Especially helpful for tax purposes, it quickly figures out weekly, monthly, or
yearly sales. Moreover, this app can track your rankings in any country that has
the App Store and even translates your out-of-country reviews. At the time of
this books printing, AppViz will cost $49, but, like I said, it is worth every penny.
Distimo (www.distimo.com)
Distimo is an easy-to-use tool for tracking your daily, weekly, and monthly
sales. All you have to do is register for an account on its web site, and you
will receive an e-mail each morning containing your sales numbers. The
interface is also really approachable. I highly recommendthis tool, which,
unlike some, is completely free and takes no time to set up and use.
53
MajicRank (majicjungle.com/majicrank.html)
MajicRank is a unique app, as it is the only one that allows you to track
real-time current ranking. Most sites, such as App Annie, have a lag time of
appproximately 24 hours. You can also track competitors, but you have to
have their app ID. To obtain the app ID, simply run a Google search for the
apps name, and copy the ID from the App Store URL. For example, here is
the URL for one of my apps:
http://itunes.apple.com/us/app/caption-me/id528817199?mt=8
The highlighted portion is the app ID. Plug this into MajicRank, and you now
have the real-time ranking for my app. An added bonus is that MajicRank is
free to download and use!
54
AppCodes (http://www.appcod.es)
A recent discovery, AppCodes has definitely shown to be a helpful
data-tracking source. This web site offers some of the best search engine
optimization available for apps. AppCodes lets you track your competitors
keywords, which is very important information to have. The site also has
some unique features for keyword optimizing, allowing you to test keywords
for your apps ranking. Because keywords are so integral to app sales, this
feature gives you invaluable information, which could be a deciding factor in
your apps success. AppCodes was only $14.95 a month in mid-2013, and
for the services it provides, it is a bargain.
Parting Thoughts
Of all the data responsibilities, tracking keywords is probably the most tedious.
It doesnt help that Apple is notorious for changing the search algorithm, with
no advance warning. Consequently, I try to check my keywords daily to make
sure nothing has happened that could cause my apps not to show up in the
rankings. The moment I notice an apps drop in rankings, I respond by either
advertising more to push it back up or choosing a new keyword. Remember,
if users cannot find your app, they cannot download it.
The sheer number of tools available for data tracking might seem
overwhelming. You will probably ask yourself, Which should I use?
The answer is all of them. There is no one tool that does everything.
Each one discussed here provides something of use that the others do not.
Use them all in harmony, and you will be satisfied with the results.
The next topic of interest to a successful appreneur is the life cycle of apps.
This is discussed in Chapter 9.
Chapter
55
56
57
continue to download and use the app. If you let your app become stagnant
and boring, your users will leave and never come back. Usually, when users
become bored with an app, they delete it. To avoid deletion disaster, you
must keep your current users using the app. There are a few ways to do this:
Push notifications: Push notifications are messages sent
to your users from the app. The cool thing about push
notifications is that they have close to a 100 percent open
rate. Because they pop up on the main screen of a users
phone, they are difficult to ignore. Use these sparingly; the
last thing you want to do is spam your users. I generally
send these notifications when I add a new update.
E-mail notifications: If you have a good e-mail list for your
users, you can send the same types of notifications via
e-mail. Unlike push notifications, e-mails are not opened
as often; in addition, you may anger some users, who view
these notifications as junk mail. I only use this method if
I dont have an app with push notifications.
Social network pages: Make sure to chime in on your
social network pages. Let your users know you are listening
and working on the app. Feel free to use your own app
and post some of your own content. Users love to see the
developer using the app.
Facebook/Twitter posts: Be sure to use the social media
outlets associated with your app. These are fantastic ways
to interact with your users. I usually make posts when a new
feature has gone into development, when it is submitted to
the App Store, and when the update is live for download.
This will keep your users up-to-date and, in a sense, include
them in the development process.
58
innovative ways to advertise your application, and you will always be ahead
of your competition. As the App Store continues to grow, those who can
effectively advertise and market will come out on top.
Seasonal iterations of apps can be a huge sales boost. Observe the App
Store around Christmastime; often, the most popular apps have a Christmas
version. Typically, only the big companies do this, but more independent
appreneurs need to be informed. Adding a new version of your app with a
Christmas or Halloween theme to it can drive up your sales exponentially.
Angry Birds did this with its Angry Birds seasonal game. It is the same
game, with a few new levels and a Christmas theme. The seasonal version
also turned a considerable profit; users did not mind paying again for
basically the same app.
Partnering with affiliates can also be a good way to make a new version
of the app. Imangi Studios, the creators of Temple Run, provides an
excellent example to follow. Imagini created a similar version of the game
that featured characters from the movie Brave. The original game had been
trending down for the past few months; however, as soon as the Brave
movie version hit the store, Temple Run was back at the top.
Sometimes, you need to think creatively to prevent your apps from trending
down. There is no one way to accomplish this, but by using all these tricks,
you will have made a great effort. Remember, if you abandon your app,
your users will abandon you.
Chapter
10
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61
62
63
This chapter is probably one of the most complicated in the book. There are
many risks associated with buying and selling apps, risks not advisable for
the amateur appreneur. I would highly recommend getting some experience
under your belt before attempting buying or selling. The app buying and
selling world is comparable to the stock market. Do it right, and you can
make a fortune. Do it wrong, and you will lose your fortunefast.
Chapter
11
Keeping Piracy to
a Minimum
Over the last few years, piracy has become a major problem in the App
Store. In 2011, for instance, I had twice as many apps pirated as sold. You
will hear a lot of naive appreneurs say, Piracy is not a big deal; people who
pirate would not have bought your app anyway. This is just flat-out wrong.
Consider the following illustration. A user pirates the paid version of your
app. You are making nothing from the user. Following the logic that this
person would never have paid for the app allows him or her to download
your free, ad-backed, version. You will now generate revenue from the user
by serving him or her ads. Users who pirate apps are much less likely to
buy them; however, there are plenty of users who will download a free app
with ads. If you have an application that has server costs, make sure you
do something to prevent piracy, or pirates will eat up a ton of those costs.
Believe me, it is a dismal feeling when you search for your apps name,
followed by dot-ipa, only to see it all over the Internet in every cracked app
store. You basically have two options: manually send each cracked app
store and hosting site Digital Millennium Copyright Act (DMCA) notificaton,
instructing that the app be taken down, or prevent piracy from occurring
in the first place. My first reaction was to serve DMCA paperwork to each
offender. This was the most time-consuming and tedious task I have ever
taken on. In the end, I gave up on trying to prevent piracy on my own. I was
approached by the company AntiPi (www.antipi.net), which claimed it could
prevent piracy. I was skeptical, to say the least. I decided it would be worth
a try, though, and I was very happy with the results. This company literally
takes down all your pirated apps from the cracked app stores. The AntiPi
software inserts within the pirated versions of the apps a legal message,
followed by only one, clickable button: Buy the app in the App Store.
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66
This was exactly what I was looking fora way of converting pirated apps
to sales. Obviously, not every person who pirated the app is going to buy it;
however, I have noticed that approximately 1 in 50 does. Although this
may sound like a relatively low conversion rate, these numbers can add up
drastically when you consider the thousands of copies being downloaded
a day.
Some people tend to minimize the issue and contend that pirating actually
serves as a form of free advertisement. I disagree wholeheartedly with that
notion. First, any time your app is pirated, someone has gotten it for free.
Second, people who pirate apps are proud of what they do and will often
brag about it in your app to other users. I had an app that had a lobby chat
room that allowed users to chat interactively. I noticed that once my app
became readily available in the cracked app stores, hundreds of people in
my chat room were boasting about how they got the app for free. As you
can imagine, the users who paid for my app were quite upset with this.
Third, the people who were using the pirated version of my app were also
using features that required server calls, which cost money. Finally, the
increasing ease with which pirates are able to jailbreak is worrying. Recently,
jailbroken devices have been enabled to download in-app purchases for
free. Many developers took the route of adding in-app purchases in their
apps as a way of preventing piracy. This no longer is a viable option. The
only in-app purchases that cannot be cracked are those that are server
validated, so if you decide to use in-app purchases to fend off piracy, make
sure they have this feature.
No matter how big or small your app, piracy will always be a problem, and
that is why you should do your best to prevent it. Again, I highly recommend
AntiPi for this. The company charges very reasonable rates and takes care
of all of the grunt work. You also will get a monthly report showing how
many copies of your app were kept from the pirates. My first month, more
than 150,000 copies were prevented from being pirated. Prevention did not
result in 150,000 extra sales, but that is still a lot of people who wont be
using my app for free and costing me money and headaches.
Piracy has the ability to crush industries (look at what Napster did to the
music industry). Whatever the size of your app, it is only a matter of time
until it gets cracked. Heed my advice, and take action to circumvent this.
Chapter
12
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70
As you are nearing the conclusion of this book, you should now be equipped
to successfully handle every aspect of creating and selling an app. Once
you have mastered the tips and techniques I have provided, you will have
no trouble adapting to the ever-changing App Store. Evolving with the
App Store can be as simple as switching your keywords to optimize a new
algorithm the App Store deploys (as with the drastic changes in 2012) or
as complex as completely changing your application line to better suit new
users. One year, photography apps may be hot, whereas the next year
they may not be. You need to be able to transform products as new market
trends emerge. Among the many lessons I have learned from the App
Storeis not to bank on one app forever. If you examine closely how the top
independent developers have made money, it becomes apparent that they
have a wide array of apps, not just one. Going with one app is a gamble, a
risky business move. If a competitor makes a better app than the one you
have on offer, you are in a very bad position.
Technology is always changing, and you must constantly be thinking of new
and innovative ways to incorporate these changes in your app. One story
that represents innovation is that of MobGens Alert Tone Creator. MobGen
expertly timed his super simple app, which came out with the release of iOS 5.
This appreneur did his research and knew that Apple would be allowing
custom text tones in iOS 5. Therefore, he integrated this new technology
into an easy-to-use app, which became wildly popular. In another example,
a few appreneurs made apps that optimized photos for Facebooks timeline
feature. Once again, these appreneurs knew of a new technology and were
able to integrate it at the right time and achieve outstanding results.
Timing is everything when it comes to adding new technologies to apps.
Generally, if youre not one of the first to do it, then you will not make much
money. I like to keep up with current events just for this reason. You dont
have to survey technology companies in order to invent new and innovative
apps. If you know of something that is hot, or popular, make an app for it.
Apples App Store slogan is Theres an app for that. My favorite part of
being an appreneur is the personal and creative freedom I have. Not many
jobs afford such freedom. As an appreneur, I am able to work doing what
I want, when I want.
I am thankful every day I have the opportunity to be an appreneur. You will
come to find out how truly awesome the job is. You are on the frontlines
of the most cutting-edge technology our age has seen. Mobile software
is not a fad; it is a new market. Since the invention of the smartphone and
tablet, software has been moving from computers to mobile devices, a
transition that will only continue through the years. Are you ready to seize
the opportunity?
Index
A
Advertising
ad agencies, 41
advertising methods, 45
app-to-app advertising, 47
banner ads, 44
cost-per-click ads, 41
cross promoting user bases, 48
Facebook sidebar ad model, 41
hashtags, 43
keyword rankings tracking, 53
popular app review
web site, 44
social networks, 4243
using other apps, 47
YouTube, 46
Angry Birds, 10
AppAdvice, 5
App Annie tool, 53
AppCodes, 38, 54
Apples App Store slogan, 70
AppSales-Mobile, 53
Apps development
contracts, 9
description writing, 14
development studio, 8
face-to-face meetings, 8
icon designing, 13
keywords, 12
local developers, 8
local studios, 8
NDA, 8
outsourcing, 9
overseas developers, 8
pros and cons, 7
remote development, 8
screenshots, 15
SDK, 7
title, 10
App Store
AppAdvice, 5
Apple, 45
app reviews, 3
best-selling apps, 37
breakthrough apps, 39
competitors app, 3
improved features
implementation, 38
interactive wildlife guide, 40
iPhone app, 3, 6
nature, 3
Photo 365, 35
piracy, 65
rankings, 37, 53
seasonal apps, 38
structure, 37
top-selling apps, 37
App-to-app advertising, 47
AppViz tool, 52
B, C
Baseball/softball stat-tracking
app, 68
Brass Monkeigh apps
customer feedback and
updation, 21
customer satisfaction, 22
Kill Death Ratio Improvement
Tool, 20
kill-to-death ratio, 1920
market opportunity, 22
Broad-spectrum advertising, 24
71
72
Index
Distimo tool, 52
Downloads tracking tool, 52
MacBook, 20
MajicRank tool, 53
Managing users
Bug report option, 32
data collection, 31
Feature request option, 32
Rate the app option, 34
social network, 34
Tell a friend option, 33
user base, 31
MobGens Alert Tone Creator, 70
E
e-book, 4
F
Freemiums, 27
G
Great AppAwesome
Fun App, 11
Gun Range app, 12
N, O
New and Noteworthy apps, 4
Niche app, 23
Nondisclosure agreement (NDA), 8
Halo 1, 3
P, Q
I, J
Photo 365, 35
Photo Caption, 10
Photography apps, 70
K
Kill Death Ratio Improvement
Tool, 20
L
Life cycle
app launch life cycle, 56
e-mail notifications, 57
Facebook/Twitter posts, 57
new sales generation, 57
postlaunch life cycle, 56
push notifications, 57
right data tracking, 55
social network pages, 57
R
Revenue generation
ads and in-app-purchase-backed
versions, 29
app purchases, 27
from free apps, 28
full-screen ad, 29
niche markets, 30
paid-only version, 30
paid version upgrade, 29
premium features, 30
Rights, selling
best time, 62
brokers, 60
buying preestablished apps, 61
data analysis, 62
development team, 59
flipping apps, 62
Index
future revenues, 59
goal setting, 60
individual apps, 60
right time, 60
Sellmyapplication, 60
source code, 59
trending, 62
user base, 59
S
Search Man SEO, 54
Seasonal apps, 38
Secret Happy Hour app, 42
T, U
Temple Run app, 28
Touchmint, 68
Trends tracking, 50
V, W, X, Y
Viral apps, 49
Z
Zynga Poker app, 27
73
Appreneur
Secrets to Success in the
App Store
Taylor Pierce
I dedicate this book to my parents, Bobby and Gina Pierce. From a very
young age, you taught me that hard work and dedication would take me
far in life. You have supported me through all the ups and downs
I have had. I also want to dedicate this book to my girlfriend,
Jennifer Henley. You have helped me further myself in
more ways than I can name; without you, I would have
never written this book.
iii
Contents
About the Author .............................................................................. xi
Introduction .................................................................................... xiii
Chapter 1: Staring at the Bottom and Rising to the Top ................. 1
Chapter 2: Choosing the Right Development Option ....................... 7
Developing Quality Apps ......................................................................... 7
Picking the Right Title ........................................................................... 10
Choosing Quality Keywords ................................................................... 12
Designing a Quality App Icon ................................................................. 14
Writing an Engaging App Description .................................................... 15
Creating Enticing Screenshots .............................................................. 16
Chapter 3: Dont Compete in a Market, Create It .......................... 19
Picking the Right App to Develop .......................................................... 23
The Power of Niche and Specialty Apps ................................................ 24
Chapter 4: Generating Revenue from Various Business Models... 27
Making Money from Free Apps ............................................................. 28
Choosing the Right Business Model ...................................................... 29
vii
viii
Contents
Contents
ix
xi