Lecture Notes PDF
Lecture Notes PDF
7. Lighting Scenario 1
- When doing a complex scene, several steps can be used to work your way through the lighting process
more efficiently.
- The first step is to use a simple gray shader to get an idea of what the lighting is doing without the
influence of shaders or textures.
- When you first place the major key and fill lights use the light cache for the primary and secondary
bounces to do lighting studies. The results will be poor quality renders, but will give very quick feedback
as to the light conditions and general effect of the global illumination.
- Use small samples and subdivisions on things such as V-ray shadows, glossy effects (as you start to use
those features) only increasing them for the final render.
- Before painting textures, it may be helpful to create shaders with solid colors that approximate the
desired colors for major elements in the scene. This should be done for things like floors and walls
since they will influence the GI the most.
- Dial in the color of the shaders and use those colors as the base for the textures.
- Remember to look at your shaders in both gamma corrected space and linear space within the material editor.
- Paint all texture in linear space.
- The important maps to consider are color, specular, glossiness and bump.
- If using transparency, remember that raytracers can take advantage of color in opacity as well.
8. Lighting Scenario 2
- When dealing with more complex lighting, it is always a good idea to turn on major feature lights and fills
one at a time to see how they affect the scene and to dial in their colors and values.
- Lighting with GI is closer to lighting as a photographer or cinematographer.
- It is useful to create light kits that are similar to those used on set. Using IES lights, barn doors, even flags
and bounce cards can be very useful.
- Playing with the exposure and the gamma curve inside the VFB can help guide us to figure out if we
need to brighten or darken the scene, as well as adjust the key to fill ratio.
- The global illumination data can be manipulated in V-ray to affect brightness, contrast and saturation.
This is an easy way to control the fill in you scene, even if it is not as physically accurate.