Somachine Operating Guide
Somachine Operating Guide
EIO0000001354 12/2015
SoMachine Basic
Operating Guide
EIO0000001354.06
12/2015
www.schneider-electric.com
The information provided in this documentation contains general descriptions and/or technical
characteristics of the performance of the products contained herein. This documentation is not
intended as a substitute for and is not to be used for determining suitability or reliability of these
products for specific user applications. It is the duty of any such user or integrator to perform the
appropriate and complete risk analysis, evaluation and testing of the products with respect to the
relevant specific application or use thereof. Neither Schneider Electric nor any of its affiliates or
subsidiaries shall be responsible or liable for misuse of the information contained herein. If you
have any suggestions for improvements or amendments or have found errors in this publication,
please notify us.
No part of this document may be reproduced in any form or by any means, electronic or
mechanical, including photocopying, without express written permission of Schneider Electric.
All pertinent state, regional, and local safety regulations must be observed when installing and
using this product. For reasons of safety and to help ensure compliance with documented system
data, only the manufacturer should perform repairs to components.
When devices are used for applications with technical safety requirements, the relevant
instructions must be followed.
Failure to use Schneider Electric software or approved software with our hardware products may
result in injury, harm, or improper operating results.
Failure to observe this information can result in injury or equipment damage.
2015 Schneider Electric. All rights reserved.
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Table of Contents
Safety Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About the Book. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 4 Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4.1 Overview of the Properties Window . . . . . . . . . . . . . . . . . . . . . . . . . .
The Properties Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Project Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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9
17
19
20
21
22
24
25
26
27
28
29
31
32
33
34
35
36
40
41
42
43
45
46
47
49
51
53
55
56
57
58
Chapter 5 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.1 Overview of the Configuration Window . . . . . . . . . . . . . . . . . . . . . . . .
Overview of the Configuration Window . . . . . . . . . . . . . . . . . . . . . . . .
Building a Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 6 Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.1 Overview of the Programming Workspace. . . . . . . . . . . . . . . . . . . . . .
Overview of the Programming Workspace. . . . . . . . . . . . . . . . . . . . . .
6.2 Special Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Symbolic Addressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Memory Allocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ladder/List Reversibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.3 Configuring Program Behavior and Tasks . . . . . . . . . . . . . . . . . . . . . .
Application Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tasks and Scan Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.4 Managing POUs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
POUs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Managing POUs with Tasks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Managing Rungs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Managing Grafcet (SFC) POUs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Free POUs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.5 Master Task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Master Task Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Configuring Master Task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.6 Periodic Task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating Periodic Task. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Configuring Periodic Task Scan Duration . . . . . . . . . . . . . . . . . . . . . .
6.7 Event Task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overview of Event Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Event Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Event Priorities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating Event Task. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.8 Using Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Animation Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Memory Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
System Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
I/O Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
61
62
63
64
65
66
66
67
68
69
71
72
78
79
82
85
86
87
89
92
94
97
98
99
101
102
104
105
106
107
108
109
112
113
115
118
121
122
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6.9
6.10
6.11
6.12
6.13
Network Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Software Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
PTO Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Communication Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Search and Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Symbol List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Memory Consumption View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Rung Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ladder Language Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Introduction to Ladder Diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Programming Principles for Ladder Diagrams. . . . . . . . . . . . . . . . . . .
Ladder Diagram Graphic Elements . . . . . . . . . . . . . . . . . . . . . . . . . . .
Comparison Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Operation Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adding Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Programming Best Practices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Instruction List Programming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overview of Instruction List Programs. . . . . . . . . . . . . . . . . . . . . . . . .
Operation of List Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
List Language Instructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Parentheses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Grafcet (List) Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Description of Grafcet (List) Programming . . . . . . . . . . . . . . . . . . . . .
Grafcet Program Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
How to Use Grafcet Instructions in a SoMachine Basic Program . . . .
Grafcet (SFC) Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Introduction to Grafcet (SFC) Programming . . . . . . . . . . . . . . . . . . . .
Using the Grafcet (SFC) Graphical Editor . . . . . . . . . . . . . . . . . . . . . .
Branching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Programming Best Practices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Debugging in Online Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Trace Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Modifying Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Forcing Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Online Mode Modifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 7 Commissioning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7.1 Overview of the Commissioning Window . . . . . . . . . . . . . . . . . . . . . .
Overview of the Commissioning Window . . . . . . . . . . . . . . . . . . . . . .
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125
126
127
129
133
135
137
138
140
141
147
148
149
150
153
154
156
157
161
164
165
166
169
171
172
175
178
182
183
184
186
187
188
191
192
192
5
Chapter 8 Simulator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overview of the SoMachine Basic Simulator . . . . . . . . . . . . . . . . . . . .
SoMachine Basic Simulator I/O Manager Window . . . . . . . . . . . . . . .
SoMachine Basic Simulator Time Management Window . . . . . . . . . .
Modifying Values Using SoMachine Basic Simulator. . . . . . . . . . . . . .
How to Use the SoMachine Basic Simulator . . . . . . . . . . . . . . . . . . . .
Launching Simulation in Vijeo-Designer . . . . . . . . . . . . . . . . . . . . . . .
Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Appendix A SoMachine Basic Keyboard Shortcuts . . . . . . . . . . . .
SoMachine Basic Keyboard Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . .
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
193
194
198
200
200
201
202
205
207
207
209
209
211
212
214
216
218
222
223
225
226
227
228
229
231
231
237
241
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Safety Information
Important Information
NOTICE
Read these instructions carefully, and look at the equipment to become familiar with the device
before trying to install, operate, or maintain it. The following special messages may appear
throughout this documentation or on the equipment to warn of potential hazards or to call attention
to information that clarifies or simplifies a procedure.
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PLEASE NOTE
Electrical equipment should be installed, operated, serviced, and maintained only by qualified
personnel. No responsibility is assumed by Schneider Electric for any consequences arising out of
the use of this material.
A qualified person is one who has skills and knowledge related to the construction and operation
of electrical equipment and its installation, and has received safety training to recognize and avoid
the hazards involved.
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Action
In the Search box type the reference of a product or the name of a product range.
Do not include blank spaces in the reference or product range.
To get information on grouping similar modules, use asterisks (*).
If you entered a reference, go to the Product Datasheets search results and click on the
reference that interests you.
If you entered the name of a product range, go to the Product Ranges search results and click
on the product range that interests you.
If more than one reference appears in the Products search results, click on the reference that
interests you.
Depending on the size of your screen, you may need to scroll down to see the data sheet.
To save or print a data sheet as a .pdf file, click Download XXX product datasheet.
The characteristics that are presented in this manual should be the same as those characteristics
that appear online. In line with our policy of constant improvement, we may revise content over time
to improve clarity and accuracy. If you see a difference between the manual and online information,
use the online information as your reference.
EIO0000001354 12/2015
Related Documents
Title of Documentation
Reference Number
EIO0000001474 (ENG)
EIO0000001475 (FRA)
EIO0000001476(GER)
EIO0000001477 (SPA)
EIO0000001478 (ITA)
EIO0000001479 (CHS)
EIO0000001480 (POR)
EIO0000001481 (TUR)
Modicon M221 Logic Controller Advanced Functions - Library Guide EIO0000002007 (ENG)
EIO0000002008 (FRE)
EIO0000002009(GER)
EIO0000002010 (SPA)
EIO0000002011 (ITA)
EIO0000002012 (CHS)
EIO0000002013 (TUR)
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EIO0000001783 (FRA)
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EIO0000001785 (SPA)
EIO0000001786 (ITA)
EIO0000001787 (CHS)
EIO0000001788 (POR)
EIO0000001789 (TUR)
EIO0000001354 12/2015
Title of Documentation
Reference Number
EIO0000001768 (ENG)
EIO0000001769 (FRE)
EIO0000001770 (GER)
EIO0000001771 (SPA)
EIO0000001772 (ITA)
EIO0000001773 (CHS)
EIO0000001775 (TUR)
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EIO0000001401 (CHS)
EIO0000001374 (POR)
EIO0000001375 (TUR)
EIO0000001408 (ENG)
EIO0000001409 (FRA)
EIO0000001410 (GER)
EIO0000001411 (SPA)
EIO0000001412 (ITA)
EIO0000001413 (CHS)
EIO0000001376 (POR)
EIO0000001377 (TUR)
EIO0000001414 (ENG)
EIO0000001415 (FRA)
EIO0000001416 (GER)
EIO0000001417 (SPA)
EIO0000001418 (ITA)
EIO0000001419 (CHS)
EIO0000001378 (POR)
EIO0000001379 (TUR)
EIO0000001420 (ENG)
EIO0000001421 (FRA)
EIO0000001422 (GER)
EIO0000001423 (SPA)
EIO0000001424 (ITA)
EIO0000001425 (CHS)
EIO0000001380 (POR)
EIO0000001381 (TUR)
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11
Title of Documentation
Reference Number
EIO0000001831 (ENG)
EIO0000001832 (FRA)
EIO0000001833 (GER)
EIO0000001834 (SPA)
EIO0000001835 (ITA)
EIO0000001836 (CHS)
EIO0000001837 (POR)
EIO0000001838 (TUR)
EIO0000001426 (ENG)
EIO0000001427 (FRA)
EIO0000001428 (GER)
EIO0000001429 (SPA)
EIO0000001430 (ITA)
EIO0000001431 (CHS)
EIO0000001382 (POR)
EIO0000001383 (TUR)
EIO0000000396 (ENG)
EIO0000000397 (FRE)
EIO0000000398 (GER)
EIO0000000399 (SPA)
EIO0000000400 (ITA)
EIO0000000401 (CHS)
EIO0000000028 (ENG)
EIO0000000029 (FRA)
EIO0000000030 (GER)
EIO0000000031 (SPA)
EIO0000000032 (ITA)
EIO0000000033 (CHS)
EIO0000000034 (ENG)
EIO0000000035 (FRA)
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You can download these technical publications and other technical information from our website
at http://download.schneider-electric.com
12
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WARNING
LOSS OF CONTROL
The designer of any control scheme must consider the potential failure modes of control paths
and, for certain critical control functions, provide a means to achieve a safe state during and
after a path failure. Examples of critical control functions are emergency stop and overtravel
stop, power outage and restart.
Separate or redundant control paths must be provided for critical control functions.
System control paths may include communication links. Consideration must be given to the
implications of unanticipated transmission delays or failures of the link.
Observe all accident prevention regulations and local safety guidelines.1
Each implementation of this equipment must be individually and thoroughly tested for proper
operation before being placed into service.
Failure to follow these instructions can result in death, serious injury, or equipment
damage.
1
For additional information, refer to NEMA ICS 1.1 (latest edition), "Safety Guidelines for the
Application, Installation, and Maintenance of Solid State Control" and to NEMA ICS 7.1 (latest
edition), "Safety Standards for Construction and Guide for Selection, Installation and Operation of
Adjustable-Speed Drive Systems" or their equivalent governing your particular location.
WARNING
UNINTENDED EQUIPMENT OPERATION
Only use software approved by Schneider Electric for use with this equipment.
Update your application program every time you change the physical hardware configuration.
Failure to follow these instructions can result in death, serious injury, or equipment
damage.
Terminology Derived from Standards
The technical terms, terminology, symbols and the corresponding descriptions in this manual, or
that appear in or on the products themselves, are generally derived from the terms or definitions
of international standards.
In the area of functional safety systems, drives and general automation, this may include, but is not
limited to, terms such as safety, safety function, safe state, fault, fault reset, malfunction, failure,
error, error message, dangerous, etc.
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13
Description
EN 61131-2:2007
ISO 13849-1:2008
EN 61496-1:2013
ISO 12100:2010
Safety of machinery - General principles for design - Risk assessment and risk
reduction
EN 60204-1:2006
EN 1088:2008
ISO 14119:2013
ISO 13850:2006
EN/IEC 62061:2005
IEC 61508-1:2010
IEC 61508-2:2010
IEC 61508-3:2010
IEC 61784-3:2008
2006/42/EC
Machinery Directive
2004/108/EC
2006/95/EC
In addition, terms used in the present document may tangentially be used as they are derived from
other standards such as:
14
Standard
Description
Digital data communications for measurement and control Fieldbus for use in
industrial control systems
EIO0000001354 12/2015
Finally, the term zone of operation may be used in conjunction with the description of specific
hazards, and is defined as it is for a hazard zone or danger zone in the EC Machinery Directive
(EC/2006/42) and ISO 12100:2010.
NOTE: The aforementioned standards may or may not apply to the specific products cited in the
present documentation. For more information concerning the individual standards applicable to the
products described herein, see the characteristics tables for those product references.
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15
16
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SoMachine Basic
Getting Started with SoMachine Basic
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Part I
Getting Started with SoMachine Basic
Chapter Name
Page
19
31
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17
18
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SoMachine Basic
Introduction to SoMachine Basic
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Chapter 1
Introduction to SoMachine Basic
Topic
Page
1.1
20
1.2
25
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19
Section 1.1
System Requirements and Supported Devices
20
Page
System Requirements
21
Supported Devices
22
24
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System Requirements
Overview
The minimum system requirements for the PC on which SoMachine Basic software is installed are:
Intel Core 2 Duo processor or greater
1 GB RAM
Display resolution 1280 x 768 pixels or higher
The 32- or 64-bit version of one of the following operating systems:
Microsoft Windows XP Service Pack 3
Microsoft Windows 7
Microsoft Windows 8
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21
Supported Devices
M221 Logic Controllers
For more information about the M221 logic controller configuration, refer to the following
programming and hardware guides:
Logic Controller Type
Hardware Guide
Programming Guide
Hardware Guide
Programming Guide
Hardware Guide
Programming Guide
TMC2 Cartridges
For more information about cartridge configuration, refer to the following programming and
hardware guides:
Cartridge Type
Hardware Guide
Programming Guide
TMC2 Cartridges
22
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User Guide
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23
24
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Section 1.2
SoMachine Basic User Interface Basics
Page
26
27
28
Operating Modes
29
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25
26
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27
28
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Operating Modes
Introduction
The operating modes provide control to develop, debug, monitor, and modify the application when
the controller is connected or not connected to SoMachine Basic.
SoMachine Basic can operate in the following modes.
Offline mode
Online mode
Simulator mode
Offline Mode
SoMachine Basic operates in offline mode when no physical connection to a logic controller has
been established.
In offline mode, you configure SoMachine Basic to match the hardware components you are
targeting, then develop your application.
Online Mode
SoMachine Basic operates in online mode if:
a logic controller is physically connected to the PC.
SoMachine Basic is simulating a virtual logic controller (known as simulator mode).
In online mode, you can proceed to download your application to the logic controller (downloading
and uploading application is not possible in the simulator mode because the application is directly
saved in the simulated logic controller). SoMachine Basic then synchronizes the application in the
PC memory with the version stored in the logic controller, allowing you to debug, monitor, and
modify the application.
You cannot modify a program in online mode.
NOTE: Online program modifications are subjected to the predefined configuration. See Memory
Management (see page 42). In addition, refer to Debugging in Online Mode (see page 183) for
more information.
Simulator Mode
SoMachine Basic operates in simulator mode when a connection has been established with a
simulated logic controller. In simulator mode, no physical connection to a logic controller is
established; instead SoMachine Basic simulates a connection to a logic controller and the
expansion modules to run and test the program.
For more information, refer to SoMachine Basic Simulator.
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30
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SoMachine Basic
Starting with SoMachine Basic
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Chapter 2
Starting with SoMachine Basic
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31
Section 2.1
The Start Page
32
Page
33
34
Projects Window
35
Connect Window
36
40
41
Memory Management
42
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33
Action
Click the Register now button at the top of the Start Page window.
Follow the instructions on the Registration Wizard. Click the Help button for more details.
To view details on the license key installed on your PC, click About on the Start Page window.
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Projects Window
Overview
Use the Projects window to create a new SoMachine Basic project or to open an existing
SoMachine Basic, TwidoSoft, or TwidoSuite project to work with.
The right-hand area of the Projects window contains links to additional useful information.
Opening a SoMachine Basic Project File
Follow these steps to open a project file:
Step
Action
Action
Click Open an existing project, select any of the following in the Files of type list, and then
browse and select an existing project with respective extension:
TwidoSuite Project Files (*.xpr)
Twido Archive Project Files (*.xar)
TwidoSoft Project Files (*.twd)
Result: The selected project file opens and the Configuration tab is displayed.
NOTE: TwidoSuite uses %I0.0.1 (or %I0.0.7) as the Pulse input on the Very Fast Counter
(%VFC) function block. In SoMachine Basic the equivalent High Speed Counter (%HSC) function
block uses %I0.0 (or %I0.6). Make appropriate modifications to your applications after
conversion.
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Connect Window
Connected Devices
The Connect window presents two lists of devices:
1. Local Devices
Displays all devices connected to the PC giving access to logic controllers:
via the physical COM ports of the PC (COM1, for example)
via USB cables
via the virtualized COM ports (by USB-to-serial converters or Bluetooth dongles)
via modem(s) and associated telephone number(s) that you manually add to this list
NOTE: If a COM port is selected and the Keep Modbus driver parameters check box is
activated, the communication is established with the parameters defined in the Modbus driver.
2. Ethernet Devices
Displays all logic controllers that are accessible on the same Ethernet subnet as the PC running
SoMachine Basic. Devices behind a router or any device that blocks UDP broadcasts are not
listed.
The list includes logic controllers that are automatically detected by SoMachine Basic as well as
any controllers that you choose to add manually.
Manually Adding Controllers
Follow these steps to add a logic controller to the Ethernet Devices list:
Step
Action
1 In the Remote Lookup field, type the IP address of the logic controller to add, for example,
12.123.134.21
2 Click Add to add the device to the Ethernet Devices list.
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Action
1
Click
Add modem configuration button.
Result: The Modem configuration window appears.
2
Select the COM port of the modem from the drop-down list:
Click Apply.
If necessary, you can edit the Modem Configuration by selecting the modem to edit in the Local
Devices list and clicking on the
list.
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38
Parameter
Value
Default value
Description
COM Port
COMx
Device
Phone Number
AT&D0
Escape character
Baud rate
1200
2400
4800
9600
19200
38400
57600
115200
19200
Parity
None
Even
Odd
Even
Data bits
7
8
Stop bits
1
2
Timeout (ms)
0...60000
15000
Inter-Character
timeout (ms)
0...10000
10
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Connecting to a Controller
Follow these steps to connect a controller to SoMachine Basic:
Step
Action
1
Click
2 Select one of the logic controllers in the Local Devices or Ethernet Devices lists.
If a controller is connected by Ethernet on the same network cable as your PC, the IP address of the
controller appears in the list. Selecting the IP address in the list enables
(IP Address
Configuration button). Click this button to change the IP address of the controller.
NOTE: If you activate the check box Write to post configuration file, the Ethernet parameters are
modified in the post configuration file and kept after a power cycle.
3
If necessary, click
(Start Flashing LEDs button) to flash the LEDs of the selected controller in
order to identify the controller physically. Click this button again to stop flashing the LEDs.
4 Click Login button to log in to the selected controller.
If the logic controller is password protected, you are prompted to provide the password. Type the
password and click OK to connect.
Result: A status bar appears showing the connection progress.
5 When the connection is successfully established, details about the logic controller appear in the
Selected Controller area of the window and the following buttons are available:
Download application to controller: To download an application to the logic controller without
opening it in SoMachine Basic. Refer to Directly Downloading an Application (see page 41).
Memory Management: To Back up (see page 205) or restore (see page 206) the logic controller
memory to or from a PC. Refer to Memory Management (see page 42).
Upload application from controller: To create a new SoMachine Basic project file by uploading
an application from the connected logic controller. Refer to Uploading an Application
(see page 199).
6 Click Logout button to log out from the connected controller.
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Action
Select a project template file (*.smbe) in the Projects list and click Open Template.
Result: A new project is created as a copy of the selected template.
NOTE: SoMachine Basic also provides a Vijeo-Designer application file and a System User
Guide for some example projects. Read the description of the selected project in the Description
area to know whether these files are provided with your project or not. If these files are provided,
Open associated folder option gets activated on selection of such projects. Select the project
and click Open associated folder to browse through the project template files (*.smbe) and
Vijeo-Designer application files (*.vdz) in the Windows Explorer.
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Action
Physically connect the PC running SoMachine Basic to the logic controller using a serial, USB,
or Ethernet cable.
Select the logic controller in the Local Devices or Ethernet Devices list and click Login.
Result: SoMachine Basic establishes the connection to the logic controller.
In the Project File field, click the browse button, select the SoMachine Basic project file (*.smbp)
to download, and click Open.
Information about the selected project file appears in the Information area of the window:
Whether the project file is protected with a password and, if so, whether View and Download
are both allowed, or Download only.
Information about the configuration contained in the project file, for example, whether the
detected configuration of the logic controller system is compatible with the configuration
contained in the selected project.
SoMachine Basic compiles the application in the selected project file. Any errors detected during
compilation are listed under Compilation errors. SoMachine Basic does not allow the
application to be downloaded if compilation errors have been detected; open the project in
SoMachine Basic, correct the errors, then try again.
Before downloading, you can click the following buttons to control the current logic controller
state:
Stop Controller
Start Controller
Initialize Controller
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41
Memory Management
Overview
Click the Memory Management button on the Connect window to back up or restore the logic
controller memory.
Select the action to perform:
Backing up to a PC (see page 205)
Restore from a PC (see page 206)
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SoMachine Basic
Developing SoMachine Basic Applications
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Part II
Developing SoMachine Basic Applications
Chapter Name
Page
45
Properties
55
Configuration
61
Programming
65
Commissioning
191
Simulator
211
225
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44
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SoMachine Basic
SoMachine Basic
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Chapter 3
The SoMachine Basic Window
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45
SoMachine Basic
Section 3.1
Overview of the SoMachine Basic Window
46
Page
Toolbar Buttons
47
Status Area
49
System Settings
51
Print Reports
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SoMachine Basic
Toolbar Buttons
Introduction
The toolbar appears at the top of the SoMachine Basic window to provide easy access to
commonly-used functions.
Toolbar
The toolbar has the following buttons:
Icon
Description
Create a new project (CTRL+N)
Save the current project (CTRL+S). Click the down arrow to display a menu with
additional save options.
Print a report (CTRL+P). Click the down arrow to select the report to print
(see page 53) or to configure the report content and format (see page 54).
Cut (CTRL+X)
Copy (CTRL+C)
Paste (CTRL+V)
Undo (CTRL+Z). Click once to undo the most recent action in the program editor.
Click the down arrow and select an action from the list to undo all actions up to and
including the selected action.
You can undo up to 10 actions.
Redo (CTRL+Y). Click once to cancel the most recent Undo action.
Click the down arrow and select an action from the list to redo all actions up and
including the selected action.
You can redo up to 10 actions.
Display the System Settings (see page 51) window.
Display online help (F1). For context-sensitive help, press SHIFT+F1 and click on the
item you need help with.
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SoMachine Basic
Icon
Description
Start the logic controller (CTRL+M). Only available in online mode and when the
controller is not already in RUN state.
Stop the logic controller (CTRL+L). Only available in online mode and when the
controller is in RUN state.
Reinitialize the logic controller. Only available in online mode.
NOTE: The name of the selected controller appears to the left of this button.
Launch (CTRL+B) or stop (CTRL+W) the SoMachine Basic simulator.
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SoMachine Basic
Status Area
Overview
The status area at the top of the main window displays information on the present system status:
1 Program status:
Indicates whether the program has errors detected or not.
2 Connection status:
Indicates the connection status between SoMachine Basic and either the logic controller or the
simulated logic controller.
3 Controller status:
Indicates the present state of the logic controller (RUNNING, STOPPED, HALTED, and so on).
4 Scan time:
Indicates the last scan time.
5 Controller last error detected:
Indicates the most recent error detected. Information is extracted from the system bits and
system words if the logic controller is in STOPPED or HALTED state.
Status Area Messages
The following messages can appear in the status area:
Message Type
Possible Message
Description
Program status
[No errors]
[Program advisory(ies)
detected]
Program is incomplete.
[Not connected]
[Online]
Connection status
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SoMachine Basic
Message Type
Possible Message
Description
Controller status
(only in online
mode)
[Not Connected]
[Halted]
[Stop]
[Run]
[Powerless]
[Firmware download]
[Firmware Error]
[No Application]
[Power Up]
Scan time
(only in online
mode)
[Scan Time 0 s]
Controller last
detected error
(only in online
mode)
[Run/Stop input]
[Stop command]
[Power outage]
[Controller is configured in
'Start in Stop' mode]
[Init command]
Unidentified reason.
Refer to the programming guide of the logic controller for a complete list of the system bits and
system words.
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SoMachine Basic
System Settings
Overview
This window allows you to set the language of the SoMachine Basic software, customize the
Ladder editor, and choose the default logic controller that appears on the Configuration tab when
you create a new project.
Changing the User Interface Language
Follow these steps to change the user interface language:
Step
Action
Close and restart SoMachine Basic to view the user interface in the new language.
Action
Choose System Settings Ladder Editor on the System Settings window.
Choose the Grid lines style for the Ladder editor.
Dots (default)
Dashed Lines
Lines
Set the Number of columns (11...30) for the cells in the Ladder editor.
The default value of number of cells is 11.
For more information, refer to Programming Principles for Ladder Diagrams (see page 140).
Reset to pointer: After selecting and placing a contact or a coil in a rung, the pointer tool
is automatically selected.To insert the same contact or coil element again, select it in the
toolbar.
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51
SoMachine Basic
Step
5
Action
Choose the Shortcuts and toolbar style setting for the Ladder Editor:
SoMachine Basic set (default)
Asian set 1
Asian set 2
European set
American set
For the selected style, the table displays a list of keyboard shortcuts for each of the toolbar
buttons displayed.
Click Apply and close the System Settings window to view the changes in the Ladder editor.
52
Action
Click Preferred controller and choose a default logic controller from the list.
Close and restart SoMachine Basic to view the new default logic controller in the Configuration
tab when a new project is created.
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SoMachine Basic
Print Reports
Presentation
You can generate customizable reports to print or to save in PDF format on the PC.
The Print button provides the following options:
Print Project Report to print a customized report which can include the listing of the hardware
components, the application architecture and the contents of the project, program, and
application.
Print Bill Of Material to print a listing of the hardware components used in the project
configuration.
Settings to customize the project report, allowing you to select which elements to include and
the page layout.
Action
1
Click the down arrow to the right of the Print button
on the toolbar and choose the
Print Project Report menu command, or press CTRL+P.
The Print Preview window is displayed.
2
Click
on the toolbar of the Print Preview window to print the project report.
Click
on the toolbar of the Print Preview window to save the project report as a PDF
file on the PC.
Action
1
Click the down arrow to the right of the Print button
Print Bill Of Material menu command.
The Print Preview window is displayed.
2
Click
on the toolbar of the Print Preview window to print the Bill Of Material.
Click
on the toolbar of the Print Preview window to save the Bill Of Material as a PDF
file on the PC.
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SoMachine Basic
Action
1
Click the down arrow to the right of the Print button
menu command.
The Settings window is displayed.
Click the Report node to configure the format settings of the report (paper size, margins, and
orientation).
devices.
Software Objects lists the software objects used in the program, such as timers and
counters.
PTO objects lists PTO function blocks used in the program.
Communication Objects lists the communication objects used in the program.
Program is to include/exclude the following items:
Behavior is the settings configured in the Behavior window.
Memory consumption is the amount of controller memory used by the application, program,
windows.
POU is a listing of the POUs used in the program.
Display is a report section containing information about the Remote Graphic Display:
General properties is the general parameters that appear on the Display tab. There is an
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SoMachine Basic
Properties
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Chapter 4
Properties
Properties
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55
Properties
Section 4.1
Overview of the Properties Window
56
Page
57
Project Properties
58
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Properties
1
2
Details about the developer and the company developing the project.
Information about the project itself.
If the project is to be password protected, the password that must be entered correctly to open
the project in SoMachine Basic.
If the application stored in the logic controller controller is to be password protected, the
password that must be entered correctly to upload the application into a SoMachine Basic
project.
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Properties
Project Properties
Overview
Use the Properties window to provide details about the user of SoMachine Basic, the company
developing the application, and the project. In this window, you can also password protect the
project file and the application when stored in the logic controller.
Specifying Application Developer Properties
To specify the application developer properties:
Step
Action
Display the Properties tab and click Project Properties Front Page.
Click Apply.
NOTE: This information appears in the Windows Explorer properties window when you right-click
on a SoMachine Basic project file.
Specifying Company Properties
To specify the company properties:
Step
Action
Click Apply.
58
Action
Display the Properties tab and click Project Properties Project Information.
Click Apply.
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Properties
Action
Display the Properties tab and click Project Properties Project Protection.
Select the Active option. Required items of information are marked with an asterisk (*).
Type the password to use in the Password field then type it again in the Confirmation field.
Click Apply.
Action
Display the Properties tab and click Project Properties Project Protection.
Click Apply.
NOTE: If prompted to provide the current password before the Inactive option applies
successfully, type the password and click Apply.
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Properties
Action
Display the Properties tab and click Project Properties Application Protection.
Click Apply.
Action
Display the Properties tab and click Project Properties Application Protection.
Click Apply.
NOTE: If prompted to provide the current password before the Inactive option applies
successfully, type the password and click Apply.
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SoMachine Basic
Configuration
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Chapter 5
Configuration
Configuration
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61
Configuration
Section 5.1
Overview of the Configuration Window
62
Page
63
Building a Configuration
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Configuration
1
2
3
4
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63
Configuration
Building a Configuration
Replacing the Default Logic Controller
When you create a new SoMachine Basic project, a logic controller reference appears in the
central area of the Configuration window.
Step
1
Action
Click the Configuration tab.
Expand the logic controller category in the catalog area on the right, if it is not already displayed.
Select a logic controller reference. A short description of the physical properties of the logic
controller appear in the Device description area.
Drag the logic controller reference over the image of the existing logic controller in the central
area of the window and drop it.
Click Yes when prompted to confirm replacing the logic controller reference.
NOTE: The default controller reference is specified in the System Settings window (see page 51).
Configuring the Logic Controller
Use the Configuration window to configure the logic controller.
Refer to the Programming Guide of the logic controller used in the configuration for details.
Configuring Expansion Modules
Use the Configuration window to add and configure expansion modules.
Refer to the Programming Guide of the expansion module used in the configuration for details.
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SoMachine Basic
Programming
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Chapter 6
Programming
Programming
What Is in This Chapter?
This chapter contains the following sections:
Section
Topic
Page
6.1
66
6.2
Special Functions
67
6.3
78
6.4
Managing POUs
85
6.5
Master Task
97
6.6
Periodic Task
101
6.7
Event Task
105
6.8
Using Tools
112
6.9
137
6.10
153
6.11
164
6.12
171
6.13
183
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65
Programming
Section 6.1
Overview of the Programming Workspace
1
2
3
66
The Programming Tree allows you to select the properties of the program and its objects, and functions,
as well as a number of tools which you can use to monitor and debug the program.
The upper central area is the programming workspace where you enter the source code of your program.
The lower central area allows you to view and configure the properties of the item selected in the
programming workspace or the Programming Tree.
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Programming
Section 6.2
Special Functions
Special Functions
What Is in This Section?
This section contains the following topics:
Topic
Page
Objects
68
Symbolic Addressing
69
Memory Allocation
71
Ladder/List Reversibility
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67
Programming
Objects
Overview
In SoMachine Basic, the term object is used to represent an area of logic controller memory
reserved for use by an application. Objects can be:
Simple software variables, such as memory bits and words
Addresses of digital or analog inputs and outputs
Controller-internal variables, such as system words and system bits
Predefined system functions or function blocks, such as timers and counters.
Controller memory is either pre-allocated for certain object types, or automatically allocated when
an application is downloaded to the logic controller.
Objects can only be addressed by a program once memory has been allocated. Objects are
addressed using the prefix %. For example, %MW12 is the address of a memory word, %Q0.3 is the
address of an embedded digital output, and %TM0 is the address of a Timer function block.
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Programming
Symbolic Addressing
Introduction
SoMachine Basic supports the symbolic addressing of language objects; that is, the indirect
addressing of objects by name. Using symbols allows for quick examination and analysis of
program logic, and greatly simplifies the development and testing of an application.
Example
For example, WASH_END is a symbol that could be used to identify an instance of a Timer function
block representing the end of a wash cycle. Recalling the purpose of this name is easier than trying
to remember the role of a program address such as %TM3.
To Define a Symbol in the Properties Window
To define a symbol in the properties window:
Step
Action
Select the Tools tab in the left-hand area of the Programming window.
Select the type of object with which to define a symbol, for example I/O objects
Digital inputs, to display the properties of digital inputs.
The properties window of the object type appears in the lower central area of the Programming
window.
Double-click in the Symbol column of the properties table and type the symbol to define for a
particular item, for example Input_1 for the input %I0.2
Click Apply.
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Programming
Action
In the Ladder editor, click the Symbol line of a graphic element, for example a latch or function
block. A cursor appears:
Type the symbol to use, for example Input_1 and press Enter. The following rules apply to
symbols:
A maximum of 32 characters.
Letters (A-Z), numbers (0-9), or underscores (_).
First character must be a letter. You cannot use the percentage sign (%).
Symbols are not case-sensitive. For example, Pump1 and PUMP1 are the same symbol and
can only be used uniquely for any given object; that is, you cannot assign the same symbol
to different objects.
If the graphic element is not yet associated with an object, the Remark window appears. Select
an object to associate with the symbol and click OK.
Otherwise, click Yes when prompted to associate the symbol with the object.
Double-click either the symbol or object of the graphic element to display the symbol in the
Symbol column of the properties window:
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Programming
Memory Allocation
Introduction
SoMachine Basic allows you to pre-allocate (reserve) blocks of logic controller memory for use by
certain object types used in a program, including simple objects (memory words, constant words)
and software objects (function blocks).
Allocation Modes
In offline mode, you can specify the memory allocation mode for each object type. When
configuring these objects (Programming Tools), the following window then appears above the
list of configurable objects:
SoMachine Basic displays the total number of Allocated memory objects and the Maximum
number of memory objects available in the logic controller.
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71
Programming
Ladder/List Reversibility
Introduction
SoMachine Basic supports conversion of rungs from Ladder Diagram to Instruction List and from
Instruction List back to Ladder Diagram. This is called program reversibility.
In SoMachine Basic, you can toggle rungs between programming languages at any time as
required. You can therefore display a program with some rungs in Ladder Diagram and other rungs
in Instruction List.
NOTE: You cannot convert Ladder and Instruction List programs to Grafcet (SFC), or Grafcet
(SFC) programs to Ladder or Instruction List, or Grafcet (IL) to Grafcet (SFC).
Understanding Reversibility
A key to understanding program reversibility is examining the relationship between a Ladder
Diagram rung and the associated Instruction List rung:
Ladder Diagram rung: A collection of Ladder Diagram instructions that constitute a logical
expression.
List sequence: A collection of Instruction List programming instructions that correspond to the
Ladder Diagram instructions and represents the same logical expression.
The following illustration displays a common Ladder Diagram rung and its equivalent program logic
expressed as a sequence of Instruction List instructions.
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Programming
IL
Ladder
Rung
reversible
Error
Error
Yes
Error
Error
Yes
Error
Error
Yes
Error
No
Error
No
Error
No
Error
No
Error
No
Reserved
Unbalanced parentheses
Error
No
Error
No
Error
No
Error
No
Error
No
Reserved
Error
No
Error
No
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73
Programming
74
Situation
IL
Ladder
Rung
reversible
Error
No
Error
Error
Yes
Error
No
Error
No
Reserved
Duplicate label
Error
Error
Only LD->IL
Duplicate Subroutine
Error
Error
Only LD->IL
Error
Error
Only LD->IL
Reserved
Duplicate POST
Error
Error
Only LD->IL
Nested FB
Error
No
Error
No
Error
No
Error
No
No
No
Error
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Nested subroutines
Error
Error
No
Error
Error
No
Error
No
Reserved
Error
No
Error
Error
No
Error
No
Reserved
Reserved
EIO0000001354 12/2015
Programming
Situation
IL
Ladder
Rung
reversible
Error
No
Error
Error
Yes
Error
No
Error
No
Reserved
Duplicate label
Error
Error
Only LD->IL
Duplicate Subroutine
Error
Error
Only LD->IL
Error
Error
Only LD->IL
Reserved
Duplicate POST
Error
Error
Only LD->IL
Nested FB
Error
No
Error
No
Error
No
Error
No
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Nested subroutines
Error
Error
No
Error
Error
No
Error
No
Reserved
Error
No
Error
Error
No
Error
No
Reserved
Reserved
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75
Programming
Situation
IL
Ladder
Rung
reversible
Error
No
No
76
Error
No
Error
No
Advisory
No
Error
No
Error
No
Advisory
No
Advisory
No
Advisory
No
Advisory
No
Advisory
No
Advisory
No
Reserved
Advisory
Error
No
Advisory
No
Error
No
Error
No
Yes
Yes
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
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Programming
Situation
IL
Ladder
Rung
reversible
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Error
No
Advisory
Error
No
Canonic rung that contains a FB with part of the FB in the last column
No
Advisory
Error
No
Error
No
Error
No
Error
No
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77
Programming
Section 6.3
Configuring Program Behavior and Tasks
78
Page
Application Behavior
79
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Programming
Application Behavior
Overview
You can configure the following aspects of how the application interacts with the logic controller:
Functional levels (see page 79)
Startup (see page 80)
Watchdog (see page 81)
Fallback behavior (see page 81)
Action
Select the Tasks tab in the left-hand area of the Programming window.
Functional Levels
Your system could include logic controllers with different firmware versions, and therefore with
different capability levels. SoMachine Basic supports functional level management to allow you to
control the functional level of your application.
Select a level from the Functional levels list:
Level 4.0: Contains support for sink transistor output controllers, Grafcet (SFC), Frequency
Generator, Retentive Timer, Memory Management, Remote Graphic display evolution.
Level 3.3: Contains enhancements (PTO Motion Task, HSC evolution).
Level 3.2: Contains enhancements to support Optional module feature, EtherNet/IP adapter,
and %SEND_RECV_SMS function block.
Level 3.1: Contains enhancements (Unconditional Start In Run feature).
Level 3.0: Contains enhancements (communications, modem, Remote Graphic Display) to the
previous level of software and hardware.
Level 2.0: Contains any enhancements and corrections over the previous level software and
firmware. For example, for Pulse Train Output (PTO) support, it would be necessary to select
this functional level or greater.
Level 1.0: First release of the combination of the SoMachine Basic software and the compatible
firmware version(s).
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Startup
Specify how the program behaves following a restart of the logic controller:
Start In Previous State: The logic controller starts in the state that it was in before it was
stopped.
Start In Stop: The logic controller does not automatically start application execution.
Start In Run (default): The logic controller automatically starts application execution given run
criteria, such as the presence and charge of a battery, are met.
Unconditional Start In Run: The logic controller automatically starts application execution
even if the controller battery is absent or discharged.
When using the Start In Run feature, the controller will start executing program logic when power
is applied to the equipment. It is essential to know in advance how automatic reactivation of the
outputs will affect the process or machine being controlled. Configure the Run/Stop input to help
control the Start In Run feature. In addition, the Run/Stop input is designed to give local control
over remote RUN commands. If the possibility of a remote RUN command after the controller had
been stopped locally by SoMachine would have unintended consequences, you must configure
and wire the Run/Stop input to help control this situation.
WARNING
UNINTENDED MACHINE START-UP
Confirm that the automatic reactivation of the outputs does not produce unintended
consequences before using the Start In Run feature.
Use the Run/Stop input to help control the Start In Run feature and to help prevent the
unintentional start-up from a remote location.
Verify the state of security of your machine or process environment before applying power to
the Run/Stop input or before issuing a Run command from a remote location.
Failure to follow these instructions can result in death, serious injury, or equipment
damage.
WARNING
UNINTENDED MACHINE OR PROCESS START-UP
Verify the state of security of your machine or process environment before applying power to
the Run/Stop input.
Use the Run/Stop input to help prevent the unintentional start-up from a remote location.
Failure to follow these instructions can result in death, serious injury, or equipment
damage.
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When using the Unconditional Start In Run feature, the controller will attempt to start executing
program logic when power is applied to the equipment, independent of the reason the controller
had previously stopped. This occurs even if there is no charge in the battery, or if the battery is not
present. Therefore, the controller will start with all memory values re-initialized to zero or other
predetermined default values. It is conceivable that if the controller attempts to restart, for example,
after a short power outage, the values in memory at the time of the outage would be lost, and
restarting the machine may have unintended consequences as there was no battery to maintain
memory values. It is essential to know in advance how an unconditional start will affect the process
or machine being controlled. Configure the Run/Stop input to help control the Unconditional Start
In Run feature.
WARNING
UNINTENDED MACHINE OPERATION
Conduct a thorough risk analysis to determine the effects, under all conditions, of configuring
the controller with the Unconditional Start In Run feature.
Use the Run/Stop input to help avoid an unwanted unconditional restart.
Failure to follow these instructions can result in death, serious injury, or equipment
damage.
Watchdog
A watchdog is a special timer used so that programs do not overrun their allocated scan time.
The watchdog timer has a default value of 250 ms. Specify the duration of the watchdog scan task.
The possible range is 10...500 ms.
Fallback Behavior
Specify the fallback behavior to use when the logic controller enters the STOPPED or an exception
state for any reason.
Two fallback behaviors exist:
You can set individual fallback values to outputs. By default, the outputs are set to the fallback
values defined in the configuration properties of the embedded logic controller and expansion
module outputs.
Refer to the Programming Guide of the logic controller or expansion module for information on
configuring fallback values for outputs.
Individual fallback values cannot be defined for configured PTO and FREQGEN outputs. The
fallback value for these objects is 0 and cannot be modified.
Select Maintain values to keep each output to the state it was when the logic controller entered
the STOPPED or an exception state. In this mode, the fallback values configured for logic
controller and expansion module outputs are ignored and, instead, are set to the last value
assumed by the output.
Maintain values behavior is not applied to fast outputs (HSC reflex outputs, PLS, PWM, PTO,
and FREQGEN) and, instead, the fallback value for these objects is 0.
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Master
Scan Mode
Triggering Condition
Configurable
Range
Maximum
Number of
Tasks
Priority
Lowest
Normal
Normal
Not applicable
Periodic
Software timer
2...150 ms
Periodic
Periodic
Software timer
2...255 ms
Event
Periodic
Physical inputs
%I0.2...%I0.5
Highest
2 events per
%HSC object
Events Priorities
Refer to Event Priorities and Queues (see page 108).
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NOTE: The master task sleep time is at least 30% of the total cycle time with a minimum of
1 millisecond.
Master Task in Periodic Scan Mode
This graphic shows the relationship between master task and periodic task when the master task
is configured in periodic scan mode:
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The event tasks are triggered by a hardware interruption that sends a task event to the event task.
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Section 6.4
Managing POUs
Managing POUs
What Is in This Section?
This section contains the following topics:
Topic
Page
POUs
86
87
Managing Rungs
89
92
Free POUs
94
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POUs
Overview
A Program Organization Unit (POU) is a reusable object used in a program. Each POU consists of
a variable declaration and a set of instructions in the source code of a supported programming
language.
One POU always exists and is linked to the master task of the program. This POU is then called
automatically whenever the program starts.
You can create additional POUs containing other objects, for example, functions or function blocks.
When first created, a POU can be either:
associated with a task (see page 87), or
a Free POU (see page 94). A Free POU is not associated with a specific task or event. A Free
POU can, for example, contain library functions that are maintained independently of the main
program. Free POUs are called from within programs as either subroutines or jumps. A periodic
task (see page 102) is a subroutine that is implemented as a Free POU.
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Action
Select the Tasks tab in the left-hand area of the Programming window.
tab.
Result: A new POU is added to the program structure immediately below the default/last POU
in the Master Task. The default name is n - New POU, where n is an integer incremented each
time a POU is created.
3
To reposition a POU in the Master Task, select a POU and click the UP or DOWN button on the
toolbar at the top of the Tasks tab to move the selected POU up or down in the program
structure.
Action
Select the Tasks tab in the left-hand area of the Programming window.
Right-click the selected POU and choose Insert POU from the contextual menu that appears.
To reposition a POU in the Master Task, select a POU and click the UP or DOWN button on the
toolbar at the top of the Tasks tab to move the selected POU up or down in the program
structure.
Action
Select the Tasks tab in the left-hand area of the Programming window.
Right-click one of the selected POU in the Master Task and choose Copy POU from the
contextual menu that appears.
Right-click the Master Task and choose Paste POU from the contextual menu that appears.
Result: One or multiple POUs are added to the program structure immediately below the
selected POU in the Master Task with the same name as the copied POU.
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Renaming a POU
Step
Action
Select the Tasks tab in the left-hand area of the Programming window.
Type the new name for the POU and press ENTER.
Removing POUs
Step
88
Action
Select the Tasks tab in the left-hand area of the Programming window.
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Managing Rungs
Creating a Rung
Step
Action
Select the Tasks tab in the left-hand area of the Programming window.
tab.
Select a POU and click
To reposition a rung in a POU, select a rung and click the UP or DOWN button on the toolbar at
the top of the Tasks tab to move the selected rung up or down in the program structure.
The rung is given sequence identifier, such as Rung0. You may additionally add a rung comment
to identify the rung by clicking the rung header.
If this rung is to be called with a JUMP instruction, assign a label to the rung by clicking the
drop-down button below the rung sequence identifier Rungx, where x is the rung number in a
POU, and choose %L from the list.
Result: The rung is labeled as %Ly, where y is the label number.%L appears on the button and
the label number y appears in suffix with the button.
NOTE: The label number is incremented by 1 as you define the next label.
To modify the label number, double-click the label number in a rung and enter the new number
and then press ENTER.
Action
Select the Tasks tab in the left-hand area of the Programming window.
3
Click
(Insert a new Rung button) on the toolbar at the top of the programming
workspace.
Result: A new rung appears above the selected rung.
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Step
Action
The rung is given sequence identifier, such as Rung0. You may additionally add a rung comment
to identify the rung by clicking the rung header.
If this rung is to be called with a JUMP instruction, assign a label to the rung by clicking the
drop-down button below the rung sequence identifier Rungx, where x is the rung number in a
POU, and choose %L from the list.
Result: The rung is labeled as %Ly, where y is the label number. %L appears on the button and
the label number y appears in suffix with the button.
NOTE: The label number is incremented by 1 as you define the next label.
To modify the label number, double-click the label number in a rung and enter the new number
and then press ENTER.
Copying Rungs
Step
Action
Select the Tasks tab in the left-hand area of the Programming window.
Right-click one of the selected rung to copy and choose Copy selected rung from the contextual
menu that appears.
Right-click a rung and choose Paste Rung from the contextual menu that appears.
Result: A copy of the rung is inserted with no label.
NOTE: Label of the rung is not copied when you copy a rung.
NOTE: You can also copy and paste rungs in the Programming window:
Step
90
Action
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Renaming a Rung
Step
Action
Select the Tasks tab in the left-hand area of the Programming window.
Type the new name for the rung and press ENTER.
Removing Rungs
Step
Action
Select the Tasks tab in the left-hand area of the Programming window.
tab.
Select a rung and click
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Programming
Action
Select the Tasks tab in the left-hand area of the Programming window.
(Add Grafcet POU) button on the toolbar at the top of the Tasks tab.
Result: A n - Grafcet node appears below the Master task node, where n is an integer
incremented each time a Grafcet POU is created.
Action
Select the Tasks tab in the left-hand area of the Programming window.
Select an existing Grafcet POU above which to insert the new Grafcet POU.
Right-click the selected POU and choose Insert Grafcet POU from the contextual menu that
appears.
To reposition a Grafcet POU in the Master Task, select a Grafcet POU and click the UP or
DOWN button on the toolbar at the top of the Tasks tab to move the selected Grafcet POU up
or down in the program structure.
92
Action
Select the Tasks tab in the left-hand area of the Programming window.
Right-click one of the selected Grafcet POU in the Master Task and choose Copy POU from the
contextual menu that appears.
Right-click the Master Task and choose Paste POU from the contextual menu that appears.
Result: One or multiple Grafcet POUs are added to the program structure immediately below the
selected Grafcet POU in the Master Task with the same name as the copied Grafcet POU.
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Action
Select the Tasks tab in the left-hand area of the Programming window.
Type the new name for the Grafcet POU node and press ENTER.
Action
Select the Tasks tab in the left-hand area of the Programming window.
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Free POUs
Introduction
In SoMachine Basic, a Free POU is a special type of POU that is not explicitly associated with a
task:
Each Free POU is implemented as a subroutine and is made up of 1 or more rungs written in the
Ladder or IL programming languages.
NOTE: Grafcet POUs cannot be Free POUs.
Free POUs are consumed when:
Called using a subroutine call (SRi) from within a program rung
Configured as the periodic task
Configured as an event task, for example, the subroutine for threshold 0 of a High Speed
Counter (HSC) function block (%HSCi.TH0)
When consumed as periodic or event tasks, the Free POU subroutine is automatically moved from
the Free POUs area of the Tasks window to the Periodic Task or Events area of the window,
respectively.
When no longer consumed as a periodic task of event task, the subroutine moves back to the Free
POUs area and available to be consumed by other tasks or events.
Creating a New Free POU
Proceed as follows to create a new Free POU:
Step
94
Action
Select the Tasks tab in the left-hand area of the Programming window.
Right-click on Free POUs and choose Add Free POU from the contextual menu that appears.
Result: A new POU with the default name Free POU_0 and default subroutine number SR0
appears below the Free POUs branch and a new rung appears in the Programming workspace.
Optionally, right-click on the new POU and choose Rename POU, then type a new name for the
POU and press Enter.
The name of the Free POU is also updated in the rung that appears in the Programming
workspace.
Optionally, type a comment (see page 149) to associate with the Free POU.
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Step
Action
Select Subroutine number to the right of the comment box and choose a subroutine number
from the list.
Result: The POU description in the Free POUs list is updated with the subroutine number
chosen, for example SR11.
Create the rungs/steps and source code for the Free POU/Free Grafcet POU, in the Ladder or
IL programming language.
Action
Select the Tasks tab in the left-hand area of the Programming window.
Select an existing Free POU above which to insert the new Free POU.
Right-click the selected Free POU and choose Insert Free POU from the contextual menu that
appears.
To reposition a Free POU, select a Free POU and click the UP or DOWN button on the toolbar
at the top of the Tasks tab to move the selected Free POU up or down in the program structure.
Action
Select the Tasks tab in the left-hand area of the Programming window.
Right-click one of the selected Free POU and choose Copy POU from the contextual menu that
appears.
Right-click and choose Paste POU from the contextual menu that appears.
Result: One or multiple new Free POUs with the name Free POU_x, where x is the next
available Free POU number, and default subroutine number SRx , where x is the next available
subroutine number, appear below Free POUs. All rungs of the POU are automatically associated
with the new Free POU subroutine number.
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Action
Select the Tasks tab in the left-hand area of the Programming window.
NOTE: Unassign (see page 103) a Free POU from a task before removing it.
Assigning Free POUs to Events or Periodic Tasks
By default, Free POUs and subroutines are not associated with any events or tasks.
Refer to Creating Periodic Task (see page 102) for information on how to associate a Free POU
with a periodic task.
Refer to Creating Event Task (see page 109) for information on how to associate a Free POU with
an event.
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Section 6.5
Master Task
Master Task
What Is in This Section?
This section contains the following topics:
Topic
Page
98
99
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98
For
Refer To
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Action
Select the Tasks tab in the left-hand area of the Programming window.
Description
%S11
Watchdog overflow
%S19
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Description
%SW0
%SW30, %SW70
%SW31, %SW71
%SW32, %SW72
Refer to the Programming Guide for your hardware platform for a complete list of system bits and
words and their meaning.
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Section 6.6
Periodic Task
Periodic Task
What Is in This Section?
This section contains the following topics:
Topic
Page
102
104
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Programming
Action
Create a new Free POU (see page 94) containing the periodic task subroutine.
Select the Tasks tab in the left-hand area of the Programming window.
NOTE: You can directly add a Free POU to the periodic task. Right-click the Periodic Task and
choose Add Free POU from the contextual menu that appears. In this case, a Free POU is
created and assigned to the periodic task.
4
102
Select a Free POU to assign to the periodic task and click OK.
Result: The selected subroutine is assigned to the Periodic Task and no longer avaialble in the
Free POU branch of the Tasks tab.
For example, if the Free POU Free POU_0 containing the subroutine SR4 is assigned to the
periodic task, the Free POU_0 (%SR4) subroutine moves from the Free POU branch to the
Periodic Task branch of the Tasks tab.
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Action
Click the Tasks tab in the left-hand area of the Programming window.
Remove the subroutine from the Periodic Task by one of the following methods:
Select the Periodic Task and click
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Programming
Action
Select the Tasks tab in the left-hand area of the Programming window.
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Section 6.7
Event Task
Event Task
What Is in This Section?
This section contains the following topics:
Topic
Page
106
Event Sources
107
Event Priorities
108
109
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Programming
Description of an Event
An event is composed of:
106
An event source: a software or hardware condition that interrupts the program when the event
is triggered.
A POU: an independent program entity (subroutine) associated with an event.
A priority level: a priority assigned to events to determine the order in which they are executed.
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Event Sources
Overview
8 event sources are available:
An event source is always attached to a single event. When an event is triggered, it interrupts the
controller, which then executes the subroutine associated with the event.
Physical Input Events of a Logic Controller
The embedded digital inputs %I0.2, %I0.3, %I0.4 and %I0.5 of a logic controller can be configured
as event sources (filtering must be disabled).
For each of these event sources, you can choose to:
Trigger events on detection of a rising edge, falling edge, or both rising and falling edges
Assign a priority to the event
Identify the subroutine associated with the event.
For further details on configuring input events, refer to the Programming Guide of the logic
controller.
Threshold Output Event of an %HSC Function Block
The threshold outputs TH0 and TH1 of the %HSC function block can be used as event sources.
Outputs TH0 and TH1 are set as follows:
TH0 = 0 and TH1 = 0 when the value is less than threshold S0 and threshold S1
TH0 = 1 and TH1 = 0 when the value is greater than threshold S0 and less than threshold S1
TH0 = 1 and TH1 = 1 when the value is greater than threshold S0 and threshold S1
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Event Priorities
Event Priorities
Events have one of 8 possible priorities, from 7 (the lowest) to 0 (the highest).
Assign a priority to each event source. Two events cannot have the same priority. Thus, the order
of execution depends on their relative priorities and the order in which they are detected.
Event tasks interrupt both master and periodic task execution. For more information, refer to Event
Priority Over Master and Periodic Tasks (see page 84).
NOTE: Care must be exercised when writing to global areas of memory or affecting I/O values
when event tasks are called during the execution of other tasks. Modifying values that are
otherwise used in the other tasks could affect logical outcomes of those tasks adversely.
WARNING
UNINTENDED EQUIPMENT OPERATION
Thoroughly test and validate all tasks (Master, Periodic and any Event tasks) and the interactive
affect they have on one another before putting your application into service.
Failure to follow these instructions can result in death, serious injury, or equipment
damage.
For configuring the event task priorities, refer to Programming Guide of your controller.
Event Management
Each time an interrupt linked to an event source appears, the following sequence is launched:
108
Step
Description
Execution of the programming section (subroutine labeled SRi:) linked to the event.
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Action
Select the Tasks tab in the left-hand area of the Programming window.
Select Events:
NOTE: Configured event sources that have not yet been assigned a subroutine appear in red.
NOTE: Only embedded controller inputs/outputs can be used in an event subroutine.
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Programming
Action
Create a new Free POU (see page 94) containing the subroutine to use for the event.
Select the Tasks tab in the left-hand area of the Programming window.
NOTE: You can directly add a Free POU to the event source. Right-click the event source in the
Events list and choose Add Free POU from the contextual menu that appears. In this case, a
Free POU is created and assigned to the event source.
4
110
Select a Free POU to assign to the event source and click OK.
Result: The selected subroutine is assigned to the event source and no longer avaialble in the
Free POU branch of the Tasks tab.
For example, if the Free POU Free POU_0 containing the subroutine SR1 is assigned to the
event source, the Free POU_0 (%SR1) subroutine moves from the Free POU branch to the
event source branch of the Tasks tab.
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Action
Click the Tasks tab in the left-hand area of the Programming window.
Remove the subroutine from the event source by one of the following methods:
Select the event source in the Events list and click
Description
%S38
%S39
Description
%SW48
The number of events that have been executed since the last cold start of the
logic controller.
The values of %S39 and %SW48 are reset to 0 and the value of system bit %S38 is set to its initial
state 1 following a cold restart or after an application is loaded. Their values remain unchanged
after a warm restart.
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Section 6.8
Using Tools
Using Tools
What Is in This Section?
This section contains the following topics:
Topic
112
Page
Messages
113
Animation Tables
115
Memory Objects
118
System Objects
121
I/O Objects
122
Network Objects
123
Software Objects
124
PTO Objects
125
Communication Objects
126
127
Symbol List
129
133
Rung Templates
135
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Messages
Overview
SoMachine Basic continuously compiles the source code displayed in the Programming tab into
a program ready to be downloaded to the logic controller.
If errors or advisories are detected, an icon is displayed in the Programming tab:
Meaning
Advisory
Error
If both advisory and error messages are detected, only the Error icon
is displayed.
Displaying Messages
To display a list of error and advisory messages:
Step
Action
In the Messages area, click the Advisory button to display advisory messages, or the Error
button to display error messages. Click the button again to hide the list of messages.
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An Advisory icon appears if SoMachine Basic cannot compile the program because the rung is
incomplete, for example, it does not contain a final instruction such as an END, CALL, or Jump:
An Error icon appears if SoMachine Basic detects errors that prevent successful compilation of the
rung:
Advisory and Error icons are also displayed next to the name of each rung with errors in the Tasks
tab:
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Animation Tables
Overview
You can manually add objects to animation tables. An animation table allows you to:
Animation tables are a component of a SoMachine Basic application, and so are downloaded to
the logic controller as part of the non-program data together with the program. This allows the
objects stored in animation tables to be retrieved when an application is later uploaded from the
logic controller.
Action
Select the Tools tab in the left-hand area of the Programming window.
Right-click on Animation tables and choose Add new animation table from the contextual
menu that appears.
Result: A new animation table item appears below the Animation Tables area of the
Tools window, and a properties window appears in the lower central area of the window.
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Programming
Action
Select the Tools tab in the left-hand area of the Programming window.
Select the animation table to configure in the Animation tables area of the Tools window.
Result: The properties window appears in the lower central area of the window.
To add a new item to the bottom of the animation table, type the object name into the text box and press
Enter, or click Add.
The following objects can be added to an animation table:
I/O objects
Bit strings (example: %Mx:L where L is the bit count, multiple of 8)
Word tables (example: %MWx:L where L is the word count)
Bits of words (example: %MWx:X where X is the offset of the bit)
To add a new object immediately above an existing object, select a row in the animation table, type the
name of the object to add into the text box, and click Insert.
Editable
Value
Description
Used
No
True/False
Trace
Yes(1)
True/False
Select the object to trace in the Trace window (see page 184).
Address
No
Object address
Symbol
No
A valid symbol
Value
Yes(2)
Current value
Force
Yes(2)
Force to 0
Force to 1
Not Forced
Only appears for digital inputs and digital outputs. Only editable
when in online mode (see page 29). Allows you to force the
value of the input or output to 0 or 1 as required.
Choose Not Forced to remove any forcing currently applied to
the address.
Comment
No
A valid comment
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Action
Right-click on the animation table to rename in the Animation tables area of the Tools window
and click Rename animation table.
Type the new name of the animation table and press Enter.
Action
Right-click on the animation table to delete in the Animation tables area of the Tools window
and click Delete animation table.
Action
Connect (see page 197) to the logic controller or launch the simulator (see page 212).
Select a value in the Time Base list. This determines the refresh frequency of the Trace window
(see page 184), in seconds.
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Memory Objects
Overview
Memory objects include:
Memory bits
Memory words
Constant words
Editable
Value
Default Value
Description
Used
No
True/False
False
Address
No
Refer to Bit
Objects
N/A
Symbol
Yes
A valid symbol
None
Value
Yes
Refer to Bit
Objects.
Comment
Yes
A valid comment
None
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Editable
Value
Default Value
Description
Used
No
True/False
False
Equ Used
No
True/False
False
Address
No
Refer to Word
Objects
(see SoMachine
Basic, Generic
Functions Library
Guide)
N/A
Symbol
Yes
A valid symbol
None
Value
Yes
Refer to Word
Objects
(see SoMachine
Basic, Generic
Functions Library
Guide).
Comment
Yes
A valid comment
None
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Parameter
Editable
Value
Default
Value
Description
Used
No
True/False
False
Equ Used
No
True/False
False
Address
No
N/A
Symbol
Yes
A valid symbol
None
Value
Yes
Comment
Yes
A valid comment
None
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System Objects
Overview
System bits and words are specific to the logic controller. For details, refer to the Programming
Guide of your logic controller.
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I/O Objects
Overview
The following object types are hardware-specific and depend on the logic controller being used:
Digital inputs and outputs
Analog inputs and outputs
Advanced function blocks such as fast counters, high-speed counters, and pulse generators.
For more details, refer to the Programming Guide and Advanced Functions Library Guide of your
logic controller.
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Network Objects
Presentation
Network objects are used to communicate with EtherNet/IP or Modbus TCP devices.
There are two types of network object for EtherNet/IP communication:
%QWEi: Input Assembly
%IWEi: Output Assembly
There are two types of network object for Modbus TCP communication:
%QWMi: Input registers
%IWMi: Output registers
NOTE: References to input and output are from the point of view of the EtherNet/IP master or
Modbus TCP client.
For more information on how to configure network objects, refer to the programming guide for your
logic controller (see Modicon M221, Logic Controller, Programming Guide).
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Software Objects
Overview
SoMachine Basic supports the following generic software objects:
Object
Description
Timers
Counters
Messages
LIFO/FIFO Registers
Drum Registers
Step Counters
Schedule Blocks
PID
These function blocks are described in the SoMachine Basic Generic Functions Library Guide.
Selecting the Memory Allocation Mode
Before viewing or updating the properties of software objects, choose the memory allocation mode
(see page 71) to use.
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PTO Objects
Overview
The PTO objects provide the function blocks used for programming the PTO functions. The PTO
function blocks are categorized as:
Motion
These function blocks control motions of the axis. For example, power to axis, movement of the
axis, and so on.
Administrative
These function blocks control the status and diagnostics of the axis movement. For example,
status and value of actual velocity, actual position, axis control detected errors, and so on.
For more details on the PTO function blocks, refer to the Advanced Function Library Guide of your
controller.
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Communication Objects
Overview
Communication objects are used to communicate with Modbus devices, and to send/receive
messages in character mode (ASCII).
For details, refer to the chapter Communication Objects (see SoMachine Basic, Generic Functions
Library Guide).
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Action
Select the Tools tab in the left-hand area of the Programming window.
It is also possible to invoke the search and replace function from various other locations in
SoMachine Basic, for example, by right-clicking on an entry in an animation table (see page 115)
and selecting Search & Replace.
You can use any of the following methods to display the Search and Replace window:
Click Search and Replace in the Tools tab of the Programming window.
Right-click on a rung or a selected item in the rung and click Search and Replace in the
In the Find box type the object or symbol name to find. The Find field is pre-filled if the search
was started by right-clicking on a selected item in a rung or an item in a properties window of an
object.)
You can use the following wildcard characters:
Asterisk (*). Replaces 0 or more characters in the search term. For example, %MW1* would
find both %MW1 and %MW101.
Question mark (?). Replaces exactly 1 character in the search term. For example, typing
COIL?2 would find COIL12 but not COIL012
Select Program to search for the item within the source code of the current program.
Select Comments to search for the item within program comments.
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Step
128
Action
Click Search or Replace. You can also press ENTER to start the search.
Replace button is enabled only when the replacement object or symbol name is given in the
Replace box.
All items found are listed in the Results list:
Optionally, select Show symbols to display instead any symbols defined for objects:
Click on any of the listed results to jump directly to the line of code in the program.
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Symbol List
Overview
You can display a list of all the symbols that have been associated with objects in your program.
All objects with symbols are displayed, except the system bits (%S) and system words (%SW).
Defining and Using Symbols (see page 69) describes how to create symbols and use them in your
programs.
Displaying the Symbol List
Step
Action
Select the Tools tab in the left-hand area of the Programming window.
Importing Symbols
Step
Action
Either click the Import button or right-click anywhere in the list of symbols and choose
Import symbols.
Result: The Import Symbols window is displayed.
Browse and select the File path of the Comma Separated Values (CSV) file containing the
symbols to import.
Optionally, click Import options and configure formatting options for the imported symbols:
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Programming
Step
Action
Click Import.
Result: All symbols in the selected CSV file are created and displayed in the Symbol list
window with the specified formatting options.
If errors are detected during import, a report is displayed listing them:
Click Save to write the contents of the report to a plain text (.txt) file.
130
Action
Either click the Export button or right-click anywhere in the list of symbols and choose
Export symbols You are prompted to save changes.
The Export Symbols window is displayed.
Browse and select the File path and File name of the Comma Separated Values (CSV) file to
be created.
Optionally, click Export options and configure formatting options for the exported values:
Click Export.
Result: A CSV file is created with the specified formatting options.
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Action
Start Vijeo-Designer.
Click the Project tab in the Navigator window, right-click IO Manager and select
New Driver... Insert.
Result: The New Driver window opens.
Select a driver from the Driver list, select an equipment from the Equipment list, and click OK.
For example:
Driver: Modbus TCP/IP
Equipment: Modbus Equipment
Result: The Equipment Configuration window opens.
Enter the details for each parameter and click OK. For example, IP Address, Unit ID, IP
Protocol, and so on.
Result: A new driver is created to open the communication with the controller. The selected
driver and the selected equipment appear under the IO Manager node in the Project tab of the
Navigator window.
Select the Files of type filter to SoMachine Basic project files (*.SMBP) and select the
Equipment filter to the driver that you have created for communication.
Select the SoMachine Basic project in which you have defined the symbols and click Open.
Result: All the symbols are automatically extracted from the project and linked to the driver that
you have created.
Select the variables that you want to use and add them to your HMI application.
Result: All the variables with same names as symbols are added in the list of available
variables. The variable list appears under the Variables node in the Project tab of the
Navigator window.
NOTE: If you have already shared the symbols with a Vijeo-Designer project before and if you
change the existing symbols and/or add new symbols to your project in SoMachine Basic, you
must update the symbols in the Vijeo-Designer project.
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Programming
To update the symbols in a Vijeo-Designer project, first define new symbols and/or modify the
existing symbols, save the SoMachine Basic project, and open the Vijeo-Designer project and
follow these steps:
Step
132
Action
In the Project tab of the Navigator window, right-click Variables and select Update Link.
Result: The equipment driver and the existing symbols are updated.
Right-click Variables again, select New Variables from Equipment and select the new
variables that you have created in the SoMachine Basic project.
Result: The new variables from the SoMachine Basic project are added in the list of variables.
These variables appear under the Variables node in the Project tab of the Navigator window.
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Action
Select the Tools tab in the left-hand area of the Programming window.
Description
Last Compilation
The date and time on which the program was last compiled.
NOTE:
This value is updated whenever:
Program lines
Field
Description
The maximum number of lines available for the program minus the number of lines
being used.
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Cache memory
Field
Description
The amount of cache memory occupied by periodic and event tasks, in bytes.
Memory remaining
RAM memory
Field
Description
The amount of RAM memory occupied by the program master task and all
subroutines, in bytes.
Configuration
The amount of RAM memory used to contain the hardware configuration of the logic
controller and expansion modules, in bytes.
Memory objects
The amount of RAM memory occupied by memory objects (memory bits, memory
words, and constant words) used by the application, in bytes.
Display
The size of the Remote Graphic Display application, in bytes. Zero if the logic
controller does not support the Remote Graphic Display.
Non-program data
Memory remaining
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Rung Templates
Overview
A rung template is a pre-configured portion of source code that you can insert into your programs
to make programming quicker while reducing coding errors. SoMachine Basic maintains separate
lists of Ladder Diagram and Instruction List rung templates.
Inserting a Rung Template into a Program
Follow these steps to insert a rung template into a program:
Step
Action
Select the Tools tab in the left-hand area of the Programming window.
Inserting a rung template into a program is possible by any of the following methods:
Select a rung in your program in the programming workspace and then double-click a rung
template.
Right-click on a rung template and click Copy rung in the context menu and then right-click
in the programming workspace and click Paste Rung in the context menu.
Result: The rung template is always inserted after the last rung in a POU. Use UP and DOWN
arrow button on the toolbar at the top of the Tasks tab to reposition the rungs in your program.
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Section 6.9
Ladder Language Programming
Page
138
140
141
Comparison Blocks
147
Operation Blocks
148
Adding Comments
149
150
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Programming
All inputs and binary logic bits are represented by contact symbols (
All outputs and binary logic bits are represented by coil symbols (
).
Numerical operations are included in the graphical Ladder instruction set.
).
In the above illustration, all inputs associated with a switching device in the relay logic diagram are
shown as contacts in the Ladder Diagram. The M1 output coil in the relay logic diagram is
represented with an output coil symbol in the Ladder Diagram. The address numbers appearing
above each contact/coil symbol in the Ladder Diagram are references to the locations of the
external input/output connections to the logic controller.
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Inputs/outputs of the controller (push buttons, sensors, relays, pilot lights, and so on)
Functions of the controller (timers, counters, and so on)
Math and logic operations (addition, division, AND, XOR, and so on)
Comparison operators and other numerical operations (A<B, A=B, shift, rotate, and so on)
Internal variables in the controller (bits, words, and so on)
These graphical instructions are arranged with vertical and horizontal connections leading
eventually to one or several outputs and/or actions. A rung cannot support more than one group of
linked instructions.
Example of Ladder Diagram Rungs
The following diagram is an example of a Ladder Diagram program composed of 2 rungs.
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Programming
140
Test zone
Contains the conditions that are tested in order to perform actions. Consists of columns 1 to n1, where n is the number of configured columns and contains contacts, function blocks, and
comparison blocks.
Action zone
Contains the output or operation that will be performed according to the results of the tests of
the conditions in the Test zone. Consists of columns n-1 to n, where n is the number of
configured columns and contains coils and operation blocks.
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Action
Click the graphic element on the toolbar to insert. If the graphic element is a menu, the graphic items in
the menu appear; click the menu item to insert.
Move the mouse to the position in the rung to insert the graphic element and click.
Note: Some elements have to be inserted in the test or action zones of the rung; refer to the description
of individual graphic elements for details.
3
If necessary, click the [Selection mode] graphic element
Rungs
Use the following graphic elements to manage the rungs in a program:
Graphic
Element
Name
Function
Create a rung
(see page 89)
Inserts a new empty rung below the last rung in the program workspace.
Insert a rung
(see page 89)
Inserts a new empty rung immediately above the currently selected rung.
Removes the currently selected rung from the program. If the rung is not empty, you
are asked to confirm that you want to delete the contents of the rung.
Branching Modes
Use the following graphic elements to manage the branch in Ladder diagram:
Graphic
Element
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Name
Function
Normal mode
Lets you place the programming elements (for example, contacts, coils,
and so on, except the function blocks) inline with the wire line.
Branching mode
Lets you place the programming elements (for example, contacts, coils,
and so on, except the function blocks) in branch with the wire line.
141
Programming
Name
Function
Selection mode
Selection mode.
Draw line
Erase line
Contacts
Use the following graphic elements to insert contacts (one row high by one column wide).
Graphic
Element
142
Name
Instruction
List
Function
LD
Normally closed
contact
LDN
LDR
LDF
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Comparison Block
Comparison blocks are placed in the test zone of the programming grid. The block may appear in
any row or column in the test zone as long as the entire length of the instruction resides in the test
zone.
The graphic element for comparison blocks takes up 2 cells (1 row high by 2 columns wide).
Graphic
Element
Name
Instruction
List
Function
Comparison block
Any valid
comparison
expression
Boolean Operations
The graphic element for boolean operations takes up 1 cell (1 row high by 1 column wide).
Graphic
Element
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Name
Operator
Function
XOR instructions
XOR,
XORN,
XORR,
XORF
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Programming
Functions
Function blocks always appear in the first row of the Ladder Diagram programming grid; no Ladder
instructions or lines of continuity may appear above or below the function block. Ladder test
instructions lead to the left side of the function block, and test instructions and action instructions
lead from the right side of the function.
The graphic elements of function blocks can only be placed in the test zone and require 2, 3, or 4
rows by 2 columns of cells.
Graphic
Element
Name
Function
Timers, counters,
registers, and so on.
Each of the function blocks uses inputs and outputs that enable
links to the other graphic elements.
Coils
The coil graphic elements can only be placed in the action zone and take up 1 cell (1 row high and
1 column wide).
Graphic
Element
Name
Operator
Function
Direct coil
ST
Inverse coil
STN
Set coil
Reset coil
144
Name
Operator
Function
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Graphic
Element
Name
Operator
Function
#D
Operation Blocks
The operation block element placed in the action zone and occupy 2 columns by 1 row:
Graphic
Element
Name
Operator
Function
Operation block
Other Items
The OPEN and SHORT instructions provide a convenient method for debugging and troubleshooting
Ladder programs. These special instructions alter the logic of a rung by either shorting or opening
the continuity of a rung as explained in the following table.
The END/JUMP graphic elements are placed in the action zone and take up 1 cell (1 row high and
1 column wide).
Graphic
Element
Name
Operator
Function
Logical NOT
OPEN
LD 0
AND 0
SHORT
LD 1
OR 1
Stop program
END
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Programming
Graphic
Element
Name
Operator
Jump or
subroutine call
JMP
Conditional
jump or
subroutine call
JMPCN
Function
Connect to an upstream or downstream labeled rung.
Legend
146
Item
Description
User comment
Symbol
Click to type the name of a symbol (see page 69) to associate with
the object contained in the cell.
Address
Graphic element
Real-time value
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Comparison Blocks
Inserting IL Comparison Expressions in Ladder Diagrams
You can use the Comparison Block graphical symbol to insert Instruction List comparison
expressions into Ladder Diagram rungs:
Proceed as follows:
Step
Action
1
Click the Comparison Block
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Programming
Operation Blocks
Inserting IL Operations and Assignment Instructions in Ladder Diagrams
You can use the Operation Block graphical symbol to insert Instruction List operations and
assignment instructions into Ladder Diagram rungs:
Action
1
Click the Operation Block
Click in the Action zone (last 2 columns) of the rung to insert the Operation Block.
Type a valid Instruction List operation or assignment instruction and press ENTER.
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Adding Comments
To Add Comments to Ladder Diagrams
To add comments to a Ladder Diagram program, follow these steps:
Step
Action
Type the comment for the graphic element and press ENTER.
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Programming
WARNING
UNINTENDED EQUIPMENT OPERATION
Do not use the equipment configured and programmed by this software in safety-critical machine
functions, unless the equipment and software are otherwise designated as functional safety
equipment and conforming to applicable regulations and standards.
Failure to follow these instructions can result in death, serious injury, or equipment
damage.
Time and Schedule Block Management
The state of system bit %S51, which indicates any detected RTC errors, should be verified.
Syntax Validation
As you are programming, SoMachine Basic validates the syntax of the instructions, the operands,
and their associations.
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In order to perform the same function, program the instructions in the following manner:
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Programming
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Section 6.10
Instruction List Programming
Page
154
156
157
Using Parentheses
161
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Programming
Line number
Current value (in online mode only)
Instruction operator
Operand(s)
Optional comment
Line Numbers
Four-digit line numbers are generated when you create a new program line and managed
automatically by SoMachine Basic.
Current Values
WhenSoMachine Basic is in online mode (see page 29) (connected to a logic controller and the
program is running), SoMachine Basic displays the current value of object types in the IL editor
window.
The displayed values of these objects are updated.
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Instruction Operators
The instruction operator is a mnemonic symbol, called an operator, that identifies the operation to
be performed using the operands. Typical operators specify Boolean and numerical operations.
For example, in the sample program above, LD is the mnemonic for the LOAD operator. The LOAD
instruction places (loads) the value of the operand %M1 into an internal register called the boolean
accumulator.
There are basically 2 types of operators:
Test operators
These set up or test for the conditions necessary to perform an action. For example, LOAD (LD)
and AND.
Action operators
These perform actions as a result of preceding logic. For example, assignment operators such
as STORE (ST) and RESET (R).
Controller inputs and outputs such as sensors, push buttons, and relays.
Predefined system functions such as timers and counters.
Arithmetic, logical, comparison, and numerical operations.
Controller internal variables such as system bits and words.
Comments
To add comments to an Instruction List program
Step
Action
Optionally, click the comment box that appears at the top of the rung above the first line 0000
and type a comment for the rung.
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Programming
156
Type of Instruction
Example
Function
Boolean instruction
LD %M10
Block instruction
IN %TM0
Word instruction
[%MW10 := %MW50+100]
Addition operation
Program instruction
SR5
Calls subroutine #5
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Test Instructions
Action instructions
Function blocks
This section identifies and describes the instructions for List programming.
Test Instructions
This table describes test instructions in List language.
Mnemonic
Name
LD
Load
LDN
Load Not
LDR
Load Rising
LDF
Load Falling
AND
And
ANDN
And Not
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Element
Function
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Programming
Mnemonic
Name
ANDR
And Rising
ANDF
And Falling
OR
Or
AND(
And With
OR(
Or With
XOR
XORN
XORR
XORF
Ex Or
Ex Or Not
Ex Or Rising
Ex Or Falling
Exclusive OR
158
Equivalent Graphic
Element
Function
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Mnemonic
Name
Equivalent Graphic
Element
Function
MPS
MRD
MPP
Not
Action Instructions
This table describes action instructions in List language.
Mnemonic
Name
ST
Store
STN
Store Not
Set
Reset
JMP
Jump
SRn
Subroutine
END
End
End of program.
ENDCN
End Conditional
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Element
Function
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Programming
Function Blocks
This table describes function blocks in List language.
Name
Timers, counters,
registers, and so on.
160
Equivalent
Graphic Element
Function
For each of the function blocks, there are instructions for
controlling the block.
A structured form is used to connect the block inputs and
outputs.
Note: Outputs of function blocks cannot be connected to each
other (vertical shorts).
For more information, refer to Sotfware Objects
(see SoMachine Basic, Generic Functions Library Guide).
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Using Parentheses
Introduction
With AND and OR logical operators, parentheses are used to nest logical instructions. In so doing,
they specify divergences (branches) in the Ladder editor. Parentheses are associated with
instructions as follows:
Opening the parentheses is associated with the AND or OR operator.
Closing the parentheses is an instruction (an operator with no operand) which is required for
each open parenthesis.
Example Using an AND Instruction
The following examples show how to use parentheses with an AND instruction:
Rung
Instruction
LD
AND
OR
ST
%I0.0
%I0.1
%I0.2
%Q0.0
LD
AND(
OR
)
ST
%I0.0
%I0.1
%I0.2
%Q0.1
NOTE: Refer to the reversibility procedure to obtain the equivalent Ladder Diagram.
Example Using an OR Instruction
The following example shows how to use parentheses with an OR instruction:
Rung
Instruction
LD
AND
OR(
AND
)
ST
%I0.0
%I0.1
%I0.2
%I0.3
%Q0.0
NOTE: Refer to the reversibility procedure to obtain the equivalent Ladder Diagram.
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Modifiers
This table lists modifiers that can be assigned to parentheses.
Modifier
Function
Example
Negation
AND(N or OR(N
Falling edge
AND(F or OR(F
Rising edge
AND(R or OR(R
Comparison
NOTE: The '[' modifier can also be used in conjunction with other instructions serving as an
operator. For more uses of the '[' in other instructions, refer to the Introduction to Numerical
Operations.
Nesting Parenthesis
It is possible to nest up to 32 levels of parentheses.
Observe the following rules when nesting parentheses:
Each open parenthesis must have a corresponding closed parenthesis.
Labels (%Li:), subroutines (SRi:), JMP instructions (JMP), and function block instructions must
not be placed in expressions between parentheses.
Store instructions (ST, STN, S, and R) must not be programmed between parentheses.
Stack instructions (MPS, MRD, and MPP) cannot be used between parentheses.
162
Rung
Instruction
LD
AND(
OR(N
AND
)
)
ST
%I0.0
%I0.1
%I0.2
%M3
%Q0.0
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Rung
Instruction
LD
AND(
OR(
AND
)
AND
OR(
AND
)
)
ST
%I0.1
%I0.2
%I0.5
%I0.6
%I0.4
%I0.7
%I0.8
%Q0.0
NOTE: Refer to the reversibility procedure to obtain the equivalent Ladder Diagram.
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Section 6.11
Grafcet (List) Programming
164
Page
165
166
169
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Operand
IL Instruction
Instruction Name
Graphic
Equivalent
Description
=*=
=*= x
INITIAL STEP
=*= POST
Not
applicable
=*= POST
POST
PROCESSING
(implicit operand)
-*-
-*- x
STEP
Not
applicable
DEACTIVATE
CURRENT STEP
(implicit operand)
#x
DEACTIVATE
CURRENT STEP
and ACTIVATE
STEPx
#D
#D x
DEACTIVATE
CURRENT STEP
and STEPx
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Preprocessing
Sequential processing
Post-Processing
Preprocessing
Preprocessing consists of the following:
Power returns
Error management
Changes of operating mode
Pre-positioning Grafcet steps
Input logic
In this example, the system bit %S21 to 1 with the rising edge of input %I0.6. This disables the
active steps and enables the initial steps:
Preprocessing begins with the first line of the program and ends with the first occurrence of a =*=
or -*- instruction.
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System bits %S21, %S22, and %S23 are dedicated to Grafcet control. Each of these system bits is
set to 1 (if needed) by the application, normally in preprocessing. The associated function is
performed by the system at the end of preprocessing and the system bit is then reset to 0 by the
system.
System Bit
Name
Description
%S21
Grafcet initialization
All active steps are deactivated and the initial steps are activated.
%S22
Grafcet re-initialization
%S23
Grafcet pre-positioning
This bit must be set to 1 if %Xi objects are explicitly written by the
application in preprocessing. If this bit is maintained to 1 by the
preprocessing without any explicit change of the %Xi objects,
Grafcet is frozen (no updates are taken into account).
Sequential Processing
Sequential processing takes place in the chart (instructions representing the chart):
Steps
Actions associated with steps
Transitions
Transition conditions
Example:
Sequential processing ends with the execution of the POST instruction or with the end of the
program.
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Post-Processing
Post-processing consists of the following:
Commands from the sequential processing for controlling the outputs
Interlocks specific to the outputs
Example:
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NOTE: Grafcet instructions can only be used in the master task of a program.
Creating Grafcet Steps in Ladder
Follow these steps to create Grafcet steps in a program:
Step
1
Action
In a POU, select a rung and click the drop-down button below the rung sequence identifier Rungx,
where x is the rung number in a POU.
Click an instruction in the list to define the rung as an initial step, post processing, or a step of the
Grafcet program.
Result: The rung is set for a Grafcet instruction. The operator of the instruction appears on the
button and the operand (step number) appears in suffix with the button.
NOTE: The step number is incremented by 1 as you define the next STEP or INITIAL STEP
instruction. You can define only one POST instruction in a program; therefore the POST instruction
does not have any step number.
To modify the step number, double-click the step number in a rung and enter the new number and
then press ENTER.
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Action
In a POU, select a rung in your program.
2
Click
(to deactivate the current step and optionally activate a specified step) or
(to deactivate the current step and to deactivate the specified step) and insert this element in the
action zone of the rung (refer to Inserting a Graphic Element (see page 141)).
3
Alternatively, Press ALT+A to use ACTIVATE instruction or press ALT+D to use DEACTIVATE
instruction in the rung.
Result: The activate or deactivate ladder symbol appears in the action zone of the rung.
Press ENTER to insert this element.
In the program rung, double-click Address field on the Grafcet activate or deactivate symbol and
enter the Grafcet bit address (%Xi, where i is the step number).
For example, %X4 refers to the step 4 of the Grafcet program. If %X4 is the address for the deactivate
symbol, step 4 will be deactivated when the output of the rung, in which this symbol is used, is true.
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Section 6.12
Grafcet (SFC) Programming
Page
172
175
Branching
178
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Transition: A boolean expression evaluated between steps. It is the link between two or more
steps. The boolean expression is defined in a single rung written in the Ladder/IL programming
languages.
The following diagram is an example of a Grafcet (SFC) POU with an initial step, one regular step,
and two transitions:
1
2
3
4
Initial step
Transition from step 1 to step 2
Regular step
Transition from step 2 back to step 1. An arrow is displayed on the link to indicate that the order of step
execution is not the default left to right, top to bottom.
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The branches to be run are determined by the result of the transition conditions of the transitions
that follow the alternative branch. Branch transitions are processed in parallel.
The branches with satisfied transitions are triggered.
Subroutine calls can be used in step actions.
Bits Controlling Grafcet (SFC)
Control bit
Name
Description
%S21
Grafcet initialization
%S22
Grafcet reset
%S23
%Xi
Grafcet steps
Refer to the description of System Bits (see Modicon M221, Logic Controller, Programming Guide)
for further details.
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Action
To change the initial step to a regular step, or a regular step to an initial step, right-click, and
choose Set/Unset as Initial Step.
Action
Right-click on the step to copy and choose Copy from the contextual menu that appears.
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Creating Transitions
Link steps together to define the order of execution of steps.
To create a transition between two steps:
Step
Action
Editing Labels
To edit the default labels of any step or transition.
Step
Action
Type the new name for the Grafcet (SFC) element and press ENTER.
For example, change the default Step_1 label to INIT.
Action
Either:
Double-click a step in the Grafcet Graphical Editor.
Select a Step node in the tree view, where n is the step number.
Right-click on the selected Step node and choose Add rung from the contextual menu that
appears.
Result: Rungs appear as subnodes of the Step node in the tree view window.
Program the rung in the Ladder or IL programming language and create additional rungs if
needed, as described in Ladder Language Programming (see page 137) or Instruction List
Programming (see page 153).
Select the n -Grafcet POU node to display the Grafcet Graphical Editor again, where n is the
number of the Grafcet POU.
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Action
Either:
Double-click a transition in the Grafcet Graphical Editor.
Select a Transitions Trn node in the tree view
Program the rung in the Ladder or IL programming language, as described in Ladder Language
Programming (see page 137) or Instruction List Programming (see page 153).
Result: The Grafcet Graphical Editor is closed and a Ladder language rung displayed.
NOTE: The rung ends with an ENDT (end transition) instruction. This instruction cannot be
selected or modified and must be the last instruction in the rung
3
Select the n -Grafcet POU node to display the Grafcet Graphical Editor again, where n is the
number of the Grafcet POU.
Undo/Redo
You can use the Undo or Redo buttons on the toolbar for a maximum of 10 actions stored.
Deleting a Step or Transition
Step
1
Action
In the Grafcet Graphical Editor:
Select a step or transition and press the DELETE key.
Right-click on the step or transition and choose Delete the selected items in the contextual
menu.
Result: The selected step or transition is deleted.
NOTE: You cannot delete a step or transition from the tree view.
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Branching
Introduction
A Grafcet (SFC) POU can contain branches.
Two types of branch exist:
Parallel branching: two or more steps are processed simultaneously when the preceding
transition is true.
Alternative branching: one or more alternative steps are processed depending on the result of
evaluating the preceding transition conditions (multi-token behavior).
Parallel Branching
A parallel branch allows a transition from a single step to multiple steps.
A parallel branch must be preceded and followed by a step.
Parallel branches can contain nested alternative branches or other parallel branches.
The following figure shows an example Grafcet POU with 4 steps before creation of parallel
branching:
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Action
Create a transition between Step 1 and Step 2. A new link and transition appears.
Draw a link between Step 3 and the transition: move the mouse to the top of Step 3, then drag
to the transition and release the mouse button.
Result: A horizontal double line appears below the existing transition (see the figure that
follows).
To rejoin the branch with the main processing branch, create a transition between Step 2 and
Step 4.
Draw a link between Step 3 and the new transition: move the mouse to the bottom of Step 3, then
drag to the transition and release the mouse button.
Result: A horizontal double line appears above the transition (see the figure that follows).
The following figure shows a Grafcet POU after the creation of parallel branching:
Notice that the horizontal lines before and after the branched areas are double lines.
Alternative Branching
An alternative branch must begin and end with a transition.
Alternative branches can contain nested parallel branches or other alternative branches.
With multi-token behavior, more than one parallel switch can be made from the transitions. The
branches to be run are determined by the result of the transition conditions of the transitions that
follow the alternative branch. The transitions of the branches are processed. The branches with
satisfied transitions are triggered.
If alternative branches need to be switched exclusively (mono-token behavior), then this must be
defined explicitly within the transition code.
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The following figure shows an example Grafcet POU with 3 steps before creation of alternative
branching for Step 3 and Step 4:
180
Action
Draw a transition between Step 1 and Step 3: move the mouse to the bottom of Step 1, then drag
to Step 3 and release the mouse button.
Result: A new link and transition appears, with the branch above the existing transition (see the
figure that follows).
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The following figure shows the Grafcet POU after creation of alternative branching:
Notice that the horizontal lines before and after the branched area are single lines.
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You can add only one Grafcet POU in the same Grafcet Graphical Editor:
Crossed Links
You can have crossed links for the following reasons:
Alternative (logical OR) branching (fork or junction)
To save space on the cell grid. When lines cross there is no interaction between the lines and
it is used only for symbolic representation.
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Section 6.13
Debugging in Online Mode
Page
Trace Window
184
Modifying Values
186
Forcing Values
187
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Trace Window
Overview
The Trace window allows you to display in graphical form the values of specific analog and/or
digital variables (limited to 12 hours of continuous recording). You can export the data to a file for
further analysis.
Trace Window Presentation
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Select Elapsed time to set tracing start time to 00:00:00, or Controller time to use the time and
date of the logic controller as the start time of the trace.
The Trace window displays separate graphs for each data type selected for tracing in the animation
table:
Integer and real values appear in the Numerical trace area.
All numerical values share the same scale on the graph.
Select Auto scale for values to automatically adjust the vertical axis to display all values.
Otherwise, type Maximum and Minimum values to display a fixed range of values.
NOTE: You can type either integer or real values for Maximum and Minimum
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Modifying Values
Introduction
When in online mode, SoMachine Basic allows you to modify the values of certain object types.
Online updating is only possible if the object has read/write access. For example:
Refer to the description of objects in the SoMachine Basic Generic Functions Library Guide or the
Programming Guide of your hardware platform for information on which object types have
read/write access.
To modify the value of an object, add it to an animation table (see page 116) and set its properties
as required.
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Forcing Values
Overview
When in online mode, you can force the values of digital inputs and outputs to False (0) or True
(1). This allows you to set addresses to specific values and prevent the program logic or an external
system from changing the value. This function is mainly used for the debugging and fine-tuning of
programs.
To force the values of digital inputs or outputs when in online mode, either modify their
configuration properties or use an animation table (see page 115).
Digital inputs and outputs cannot be forced when:
an input is used as a Run/Stop input
configured as fast counter (FC) inputs
configured as high speed counter (HSC) inputs
configured as reflex outputs
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In STOP in IL
In RUN in IL
In STOP in
Ladder
In RUN in
Ladder
editable
rejected
editable
non-editable
editable
editable
editable
editable
editable
editable
non-editable
non-editable
editable
rejected
non-editable
non-editable
non-editable
non-editable
non-editable
non-editable
non-editable
non-editable
Add/modify label
non-editable
non-editable
non-editable
non-editable
NOTE: This table does not take into account all program structure modifications. In each rung
where modifications are not allowed, the entire rung is disabled (gray foreground on the rung).
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Commissioning
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Commissioning
Commissioning
What Is in This Chapter?
This chapter contains the following sections:
Section
Topic
Page
7.1
192
7.2
193
7.3
Controller Update
200
7.4
Memory Management
201
7.5
Controller Info
207
7.6
RTC Management
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Section 7.1
Overview of the Commissioning Window
1
2
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Section 7.2
Connect to a Logic Controller
Page
194
198
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Action
In the Remote lookup field, type the IP address of the logic controller to add,
for example 12.123.134.21
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For more details on the installation and setting of SR2MOD03 modem, refer to the SR2MOD02 and
SR2MOD03 Wireless Modem User Guide (see page 10).
To manually add a modem connection to the Local Devices list:
Step
Action
2
Click
(Add modem configuration button) to open the Modem configuration window.
Result: The Modem configuration window appears.
3
Select the COM port of the modem from the drop-down list:
Click Apply.
NOTE: This button is enabled only if all settings are correctly configured.
Result: The modem connection is added to the Local Devices list
(for example COM2@0612345678,GenericModem).
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196
Parameter
Value
Default value
Description
Port
COMx
Device
Phone Number
AT init cmd
AT&D0
Escape chars
Baud rate
1200
2400
4800
9600
19200
38400
57600
115200
19200
Parity
None
Even
Odd
Even
Data bits
7
8
Stop bits
1
2
Timeout (ms)
0...60000
15000
0...10000
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Action
1
Click
2
Select one of the logic controllers in the Local Devices or Ethernet Devices lists.
If a controller is connected by Ethernet on the same network cable than your PC, the IP address
of the controller appears in the list. Selecting the IP address in the list enables
(IP Address Configuration button). Click this button to change the IP address of the controller.
NOTE: If you tick the check box Write to post configuration file, the Ethernet parameters are
modified in the post configuration file and kept after a power cycle.
3
If required, click
(Start Flashing LEDs button) to flash the LEDs of the selected controller
to identify the controller physically by its flashing LEDs. Click this button again to stop flashing
the LEDs.
4
When connected, the protection status of the application currently stored in the logic controller
appears in the Selected Controller area of the window.
When the connection is successfully established, details about the logic controller appear in the
Selected Controller area of the window:
The firmware revision
The logic controller reference number
The reference numbers of all expansion modules connected to the logic controller
The current state of the connection between SoMachine Basic and the logic controller.
SoMachine Basic checks whether the hardware configuration of the logic controller is compatible
with the configuration of the current project.
If so, the application can be downloaded to the controller. The PC to Controller (download)
button is enabled and you can proceed to download the application (see page 198).
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Action
Select one of the logic controllers in the Local Devices or Ethernet Devices lists.
4
If you do not want %MW memory words to be reset after the download, click
settings and clear the Reset memories option.
Download
NOTE: This option is available for the logic controllers with firmware version greater than or
equal to 1.3.3.y.
198
If the application has been configured to Start in Run, a hazard message is displayed and
prompts you to confirm that the application has been so configured.
Click OK to confirm the download of the application or click Cancel and modify the configuration.
Click OK to continue the transfer and overwrite the logic controller application.
Result: A status bar appears showing the connection status.
To run the application you have downloaded, click Run controller and click OK to confirm the
action.
If a message appears informing you that the operating mode cannot be changed, click Close and
verify the RUN/STOP switch on the logic controller, and/or, the RUN/STOP input as they may
prevent the controller from passing into RUNNING. Otherwise, refer to the Hardware Guide of
your logic controller for details.
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Uploading an Application
Follow these steps to upload the application stored in the logic controller to SoMachine Basic:
Step
Action
Select one of the logic controllers in the Local Devices or Ethernet Devices lists.
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Section 7.3
Controller Update
Controller Update
Controller Firmware Updates
Overview
You can download firmware updates to the logic controller either directly from SoMachine Basic or
using an SD card.
Downloading a Firmware Update to the Logic Controller
Performing a firmware update preserves the application program present in the controller,
including the Boot Application in the non-volatile memory.
Follow these steps to download firmware updates to the logic controller:
Step
Action
Verify that you are not connected to the logic controller when using Firmware Update.
Click Update.
The first page of the executive loader (OS loader) wizard appears.
If there is a power outage or communication interruption during the transfer of the application
program or a firmware change, your device may become inoperative. If a communication
interruption or a power outage occurs, reattempt the transfer.
NOTICE
INOPERABLE EQUIPMENT
Do not interrupt the transfer of the application program or a firmware change once the transfer
has begun.
Do not place the device into service until the transfer has completed successfully.
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Section 7.4
Memory Management
Memory Management
Overview
Memory management allows you to create SD card scripts and the associated files needed to
configure the following elements for your machines:
Logic controller firmware.
Logic controller program.
User memory (%M, %MW).
Post configuration.
What Is in This Section?
This section contains the following topics:
Topic
Page
202
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202
Action
Under Destination PC, click the browse button, navigate to the folder in which to write the
image file.
Click Create Controller image to begin the SD card scripts creation with associated files.
Result: a .smbk image file is created
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Settings example:
Action
Under Destination PC, click the browse button, navigate to the folder in which to read the
image file.
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Settings example:
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Action
Log in to the logic controller.
To back up to a PC: Under Destination, choose PC. Click the browse button, navigate to the
folder in which to write the backup file.
or
To back up to an SD card: Under Destination, choose Controller SD Card folder. Insert an SD
card into the SD card slot of the logic controller.
NOTE: The SD card must not be empty or contain a script.cmd file to avoid creating a clone
or the script execution (see Modicon M221, Logic Controller, Programming Guide).
5
NOTE: If you choose to back up memory values, you can initiate a backup while the logic controller
is in RUNNING state. However, depending on the number of memory variables you specify to be
included in the backup, the backup may not be accomplished between logic scans. As a
consequence, the backup would not necessarily be coherent because the memory variables value
can be modified from one scan to another. If you wish to have a consistent set of values for the
variables, you may need to first put the logic controller into STOPPED state.
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Restoring
Follow these steps to restore logic controller elements from a PC:
Step
Action
Choose the source folder that contains the backup files on the PC.
If there is a power outage or communication interruption during the restore of the application data,
your machine may become inoperative. If a communication interruption or a power outage occurs,
reattempt the restore.
NOTICE
INOPERABLE EQUIPMENT
Do not interrupt the restore of the application data once the restore has begun.
Do not place your machine into service until the restore has completed successfully.
206
Action
In the Commissioning tab, select Memory Management.
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Section 7.5
Controller Info
Controller Info
Controller Information
Overview
Click Controller info in the left-hand area of the Commissioning window to display the following
information on the present state of the logic controller:
Executable RAM: This option verifies if a valid application is stored in the RAM memory of the
logic controller.
Protected RAM: This option is checked if the application in the RAM memory of the logic
controller is password protected.
Forced I/O: This option is checked if 1 or more digital inputs or outputs on the logic controller
are being forced to a specific value (see page 116).
Status: The present state of the logic controller.
This information can also be obtained from within a program by testing the system word %SW6.
For more information on controller states, see the programming guide of your logic controller.
Last stopped on: The date and time that the logic controller was last stopped (STOPPED,
HALTED, and so on).
This information can also be obtained from within a program by testing the system word %SW54
through %SW57.
Last stopped reason: Displays the reason for the most recent stop of the logic controller.
This information can also be obtained from within a program by testing the system word %SW58.
Scan time (s): The following scan times:
Minimum (in microseconds): Shortest scan time since the last power-on of the logic
controller.
This information can also be obtained from within a program by testing the system word
%SW32 (in milliseconds).
Current (in microseconds): The scan time.
This information can also be obtained from within a program by testing the system word
%SW30 (in milliseconds).
Maximum (in microseconds): The longest scan time since the last power-on of the logic
controller.
This information can also be obtained from within a program by testing the system word
%SW31 (in milliseconds).
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208
Controller time: The following information is displayed only if the logic controller has a real time
clock (RTC):
Date (DD/MM/YYYY): The present date stored in the logic controller.
This information can also be obtained from within a program by testing the system words
%SW56 and %SW57.
Time (HH:MM:SS): The present time stored in the logic controller.
This information can also be obtained from within a program by testing the system words
%SW54 and %SW55.
The date and time are presented in same format as specified for the PC.
Ethernet information: The following information is displayed only if the logic controller has an
embedded Ethernet connection:
IP address: The IP address of the logic controller.
This information can also be obtained from within a program by testing the system words
%SW33 and %SW34.
Subnet mask: The subnet mask of the logic controller.
This information can also be obtained from within a program by testing the system words
%SW35 and %SW36.
Gateway address: The gateway address of the logic controller.
This information can also be obtained from within a program by testing the system words
%SW37 and %SW38.
Post Configuration status for SL1: The parameters with the activated check box are defined
by the post configuration file.
Post Configuration status for SL2: The parameters with the activated check box are defined
by the post configuration file.
Post Configuration status for Ethernet: The parameters with the activated check box are
defined by the post configuration file.
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Section 7.6
RTC Management
RTC Management
Managing the RTC
Overview
The RTC Management window enables you to set the real time clock (RTC) of the logic controller.
This is only possible if SoMachine Basic is connected to a logic controller that supports an RTC.
Updating the RTC
Step
Action
Select the RTC Management option in the left-hand area of the Commissioning window.
Click Apply.
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Simulator
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Simulator
Simulator
What Is in This Chapter?
This chapter contains the following topics:
Topic
Page
212
214
216
218
222
223
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Simulator
The philosophy of operation is such that the simulator replicates the behavior of the controller and
is, in fact, a virtual controller that you connect to with SoMachine Basic. Once you launch the
simulator, you can connect, run, stop and other associated actions that you would normally
accomplish while connected to a physical controller.
NOTE: The simulator supports up to two simultaneous connections to the logic controller from two
different PC.
Accessing the SoMachine Basic Simulator
You can launch the simulator by any of the following methods:
Click Launch simulator button in the commissioning task area.
Press CTRL+B in the Commissioning window.
Click
Before launching the simulator, ensure that the program is valid. Otherwise, the simulator launch
is interrupted with a compilation error detected message that appears on the screen.
SoMachine Basic Simulator Windows
SoMachine Basic simulator has the following 2 windows:
Simulator time management window
Lets you control the RTC of the controller in order to simulate the passage of time and its effect
on the logical constructs affected by the RTC.
Simulator I/O manager window
Lets you manage the state of inputs/outputs of the controller and the expansion modules.
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After the connection between the PC and the virtual logic controller has been successfully
established (refer to How to Use the SoMachine Basic Simulator (see page 222)), SoMachine
Basic simulator windows appear on the screen:
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Simulator
Click the pin symbol on the left-top of this window to pin or unpin the window to the foreground.
Click the minimize symbol on the right-top of this window to minimize the window in taskbar.
LED Status
The PWR, RUN, ERR, and STAT LEDs are simulated in the SoMachine Basic simulator I/O
manager window as they would appear on a connected base controller.
The following are the LED states displayed in the simulator I/O manager window of a simulated
logic controller:
214
LED
Status Information
PWR
RUN
ERR
STAT
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Input/Output Status
Simulator I/O manager window lets you monitor and control the I/Os of a controller and expansion
module when a program is running.
The inputs and outputs are displayed in a list of numbers. This list depends on the I/Os of the
selected controller and expansion module. For example, if your controller has n digital inputs, the
number list will display number starting from 0...(n-1), where each number corresponds to the
digital input at the corresponding input channel.
For a controller, the I/Os displayed are:
IN: Digital inputs.
OUT: Digital outputs.
ANA: Analog inputs.
NOTE: The analog I/Os are displayed with their current values on right-hand side of the analog
input number.
Digital I/O status is identified by the text color of the I/O numbers:
Green: I/O is set to 1.
Black: I/O is set to 0.
Analog I/O status is identified by the value:
- (hyphen): I/O is not configured.
Number: Current value of the I/O.
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Control buttons:
To reset, jump back, jump forward, or end the time management associated with the RTC
Increment bar:
To fix the rate of the simulated passage of time relative to real time
1
2
3
4
5
6
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Command
Description
Initialize
Allows you to reset the date and time back to that which is set in the Beginning time/date
field.
Jump Forward
Allows you to move forward the time and date from its current value in increments
established by the Increment bar.
Jump Back
Allows you to reverse the time and date from its current value in increments established
by the Increment bar.
End
Allows you to jump the date and time to that which is set in the End time/date field.
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Simulator
Action
1 Click the digital input number in the simulator I/O manager window to change the discrete input value.
Result: Text color of the input number changes. Digital input values are identified by the text color:
Green: I/O is set to 1.
Black: I/O is set to 0.
2 Click again on the same input number to toggle the value.
Follow these steps for bulk operation of modifying digital input values together:
Step
Action
1 Double-click the digital input number in the simulator I/O manager window,
Result: Set Discrete Inputs window listing all digital inputs, appears on the screen:
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Step
Action
Action
1 Double-click the analog input number in the simulator I/O manager window,
Result: Set Analog Inputs window listing all analog inputs, appears on the screen:
2 In the All Analog Inputs area of the Set Analog Inputs window, double-click the value field in the
Change Value column corresponding to the input to be modified.
3 Enter the value in the range 0...1023 and press ENTER.
4 Alternatively, in the Set Analog Inputs window, select an input from the Inputs list and move the
slider in the Change Value area to adjust the input value between 0...1023.
When you move the slider from left to right, the value increases and vice versa.
5 Click OK to save the changes and exit from the Set Analog Inputs window.
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Action
3 In the Select checkbox column, click the checkboxes corresponding to the outputs to trace.
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Step
Action
4 Select the Sample Interval from the drop-down menu to set the sample time interval for output
tracing:
1 second
5 seconds
10 seconds
20 seconds
5 Click Ok to save and exit from the Tracing Configuration window.
Result: Selected outputs are added to the Tracing window that displays tracing of the outputs with
simulated values:
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Simulator
222
Action
Ensure that you have a valid program by checking the status message in the status area
(for more information, refer to Status Area (see page 49)). The program status should be No errors.
You can also run SoMachine Basic simulator when the program status is Advice.
Launch the simulator (refer to Accessing the Simulator (see page 212)).
Command your program using the simulator main window (refer to Control Buttons (see page 217)).
Check the LED status in the simulator main window (refer to LED Display (see page 215)).
Check the status of the inputs/outputs in the simulator I/O manager window (refer to Input/Output
Status (see page 215)).
Check the LED status in the simulator I/O manager window (refer to LED Status (see page 214)).
Modify the I/O values as required (refer to Modifying Values Using the Simulator (see page 218).
Trace the outputs as required (refer to Tracing the Outputs (see page 220).
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Action
1 Start Vijeo-Designer.
2 Open the Vijeo-Designer project that contains the symbols from a SoMachine Basic project.
NOTE: If the Vijeo-Designer project does not exist, create a project in Vijeo-Designer and share the
symbols with the SoMachine Basic project. For more information, refer to Sharing Symbols Between
a SoMachine Basic Project and a Vijeo-Designer Project (see page 131).
3 Click the Project tab in the Navigator window, right-click the equipment node under the IO Manager
node, and select Configuration.
Result: The Equipment Configuration window opens.
4 Enter the IP Address and click OK.
NOTE: The IP address must be a local host address or local address of your PC. For example,
127.0.0.1
5 Start Device Simulation Tool.
6 Click the Variables tab and select the check boxes of the variables to include in the simulation.
NOTE: If the View All icon is selected, all variables selected in the Variables tab are displayed in
the Simulation tab.
7 Click the Simulation tab.
8 Select a variable, select an operation for the variable, and then select the Active check box.
NOTE: Only one simulation operation can be applied to any given variable at a time.
9 Define the parameters of the variable simulation operation.
10 Click the Simulation icon to start the simulation.
11 Change the variable values as required during the simulation:
For a slider operation, you can change the value by moving the slider, moving the wheel on your
mouse, or typing the arrow keys on the keyboard.
For a toggle operation, click Set or Reset to write the corresponding string to the variable.
12 Click the Simulation icon again to stop the simulation.
13 Press CTRL+Z to exit the Device Simulation Tool.
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Simulator
224
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SoMachine Basic
Saving Projects and Closing SoMachine Basic
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Chapter 9
Saving Projects and Closing SoMachine Basic
Page
Saving a Project
226
227
228
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225
Saving a Project
Overview
SoMachine Basic projects can be saved as files to the local PC. This file has the extension *.smbp
and contains:
Action
1
Click Save
If this is the first time you have saved the project, browse and select the folder in which to store
the project file.
Action
1
Click the menu arrow next to the Save button
226
Browse and select the folder in which to store the project file.
Type the new name of the project file and click Save.
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Action
1
Click the menu arrow next to the Save button
If it is not already selected, browse to the Examples folder in your SoMachine Basic installation
folder.
Choose Sample Project Files (*.smbe) as the file Type and click Save.
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228
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SoMachine Basic
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Appendices
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230
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SoMachine Basic
SoMachine Basic Keyboard Shortcuts
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Appendix A
SoMachine Basic Keyboard Shortcuts
Key
Command
View
Condition
CTRL
Copy
Textbox
CTRL
Paste
Textbox
CTRL
Cut
Textbox
ALT
Left
Go to previous tab
All
ALT
Right
Go to following tab
All
F1
Show help
All
F1
All
SHIFT
ALT
F4
All
CTRL
Run simulator
All
CTRL
Login
All
CTRL
Logout
All
CTRL
Stop controller
All
CTRL
Run controller
All
CTRL
New project
All
CTRL
Open project
All
CTRL
All
CTRL
All
CTRL
Save project
All
CTRL
Stop simulator
All
CTRL
Download
Commissioning
CTRL
Upload
Commissioning
ALT
Programming
Del
Delete
Programming
CTRL
Programming
CTRL+ALT
Programming
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Modifier
Key
Command
View
Condition
CTRL
Search
Programming
CTRL
Programming
CTRL
Redo
Programming
CTRL
Undo
Programming
CTRL
Arrow key
Draw line
Ladder rung
CTRL
Arrow key
Erase line
Ladder rung
CTRL
Arrow key
Ladder rung
SHIFT
Arrow key
Ladder rung
ESC
ESC
Ladder rung
Drawing in progress
ESC
Ladder rung
Erasing in progress
ESC
ESC
Ladder rung
ESC
Ladder rung
ENTER
Ladder rung
Arrow key
Ladder rung
Arrow key
Ladder rung
By default
F5
Open contact
Ladder rung
SHIFT
SHIFT
F6
Open branch
Ladder rung
F5
Close contact
Ladder rung
F6
Close branch
Ladder rung
F7
Coil
Ladder rung
CTRL
F7
Negated coil
Ladder rung
CTRL
F5
Set coil
Ladder rung
CTRL
232
F6
Reset coil
Ladder rung
F8
Application instruction
Ladder rung
F9
Ladder rung
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Modifier
Key
Command
View
Condition
F10
Ladder rung
CTRL
F9
Ladder rung
CTRL
F10
Ladder rung
SHIFT
F7
Ladder rung
SHIFT
F8
Ladder rung
ALT
F7
Ladder rung
ALT
F8
Ladder rung
CTRL+SHIFT
Comparison block
Ladder rung
XOR blocks
Ladder rung
Function blocks
Ladder rung
Activate step
Ladder rung
Deactivate step
Ladder rung
F10
Ladder rung
Ladder rung
ALT
F10
Free-drawn line
Ladder rung
ALT
F9
Ladder rung
New contact
Ladder rung
Ladder rung
CTRL+ALT
New contact OR
Ladder rung
Ladder rung
CTRL+SHIFT
F4
Rising edge
Ladder rung
CTRL+SHIFT
F5
Falling edge
Ladder rung
CTRL+SHIFT
Comparison block
Ladder rung
ALT
XOR blocks
Ladder rung
F10
Ladder rung
ALT
Ladder rung
New coil
Ladder rung
Ladder rung
CTRL
F9
Set coil
Ladder rung
CTRL+SHIFT
F9
Reset coil
Ladder rung
Activate step
Ladder rung
Deactivate step
Ladder rung
New instruction
Ladder rung
Ladder rung
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Modifier
Key
Command
View
Condition
ALT
Ladder rung
F2
Ladder rung
SHIFT
F2
Ladder rung
SHIFT
F3
Ladder rung
SHIFT
F4
Ladder rung
CTRL+SHIFT
F4
Rising edge
Ladder rung
CTRL+SHIFT
F5
Falling edge
Ladder rung
CTRL+SHIFT
Operation block
Ladder rung
CTRL+SHIFT
Comparison block
Ladder rung
XOR blocks
Ladder rung
SHIFT
F7
Assignment
Ladder rung
CTRL+SHIFT
F9
Negated coil
Ladder rung
SHIFT
F9
Set coil
Ladder rung
F9
Reset coil
Ladder rung
Activate step
Ladder rung
Deactivate step
Ladder rung
SHIFT
F5
Function block
Ladder rung
CTRL+SHIFT
F6
Operation block
Ladder rung
F3
Line
Ladder rung
F3
Ladder rung
F4
Ladder rung
Ladder rung
F2
Ladder rung
F2
Ladder rung
SHIFT
SHIFT
SHIFT
F3
Ladder rung
F3
Ladder rung
F4
Normal contact
Ladder rung
F4
Negated contact
Ladder rung
CTRL
F9
Coil
Ladder rung
CTRL+SHIFT
F9
Negative coil
Ladder rung
F9
Set Coil
Ladder rung
SHIFT
F9
Reset Coil
Ladder rung
CTRL+SHIFT
F4
Rising edge
Ladder rung
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Modifier
Key
Command
View
Condition
CTRL+SHIFT
F5
Falling edge
Ladder rung
CTRL+SHIFT
{6, 7}
Operation Block
Ladder rung
CTRL+SHIFT
{O, P}
Comparison Block
Ladder rung
X or ALT+X
XOR blocks
Ladder rung
O or ALT+O
Ladder rung
A or ALT+A
Activate step
Ladder rung
D or ALT+D
Deactivate step
Ladder rung
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SoMachine Basic
Glossary
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Glossary
!
%S
According to the IEC standard, %S represents a system bit.
%SW
According to the IEC standard, %SW represents a system word.
A
animation table
A software table that displays the real-time values of objects such as input bits and memory words.
When SoMachine Basic is connected to a logic controller, the values of certain object types in
animation tables can be forced to specific values. Animation tables are saved as part of SoMachine
Basic applications.
application
A program including configuration data, symbols, and documentation.
C
configuration
The arrangement and interconnection of hardware components within a system and the hardware
and software parameters that determine the operating characteristics of the system.
E
EtherNet/IP
(Ethernet industrial protocol) An open communications protocol for manufacturing automation
solutions in industrial systems. EtherNet/IP is in a family of networks that implement the common
industrial protocol at its upper layers. The supporting organization (ODVA) specifies EtherNet/IP
to accomplish global adaptability and media independence.
F
flash memory
A non-volatile memory that can be overwritten. It is stored on a special EEPROM that can be
erased and reprogrammed.
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Glossary
Free POU
A programmable object unit (POU), typically containing library functions, that can be programmed
and updated independently of the master task of a program. Free POUs are available to be called
from within programs as subroutines or jumps. For example, the periodic task is a subroutine that
is implemented as a Free POU.
G
GRAFCET
The functioning of a sequential operation in a structured and graphic form.
This is an analytical method that divides any sequential control system into a series of steps, with
which actions, transitions, and conditions are associated.
I
instruction list language
A program written in the instruction list language that is composed of a series of text-based
instructions executed sequentially by the controller. Each instruction includes a line number, an
instruction code, and an operand (see IEC 61131-3).
L
ladder diagram language
A graphical representation of the instructions of a controller program with symbols for contacts,
coils, and blocks in a series of rungs executed sequentially by a controller (see IEC 61131-3).
M
master task
A processor task that is run through its programming software. The master task has 2 sections:
IN: Inputs are copied to the IN section before execution of the master task.
OUT: Outputs are copied to the OUT section after execution of the master task.
N
non-program data
Data in a SoMachine Basic application that is not directly used by the program, such as project
properties, symbols, and comments.
238
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Glossary
P
post configuration
(post configuration) An option that allows to modify some parameters of the application without
changing the application. Post configuration parameters are defined in a file that is stored in the
controller. They are overloading the configuration parameters of the application.
POU
(program organization unit) A variable declaration in source code and a corresponding instruction
set. POUs facilitate the modular re-use of software programs, functions, and function blocks. Once
declared, POUs are available to one another.
S
symbol
A string of a maximum of 32 alphanumeric characters, of which the first character is alphabetic. It
allows you to personalize a controller object to facilitate the maintainability of the application.
symbolic addressing
The indirect method of addressing memory objects, including physical inputs and outputs, used in
programming instructions as operands and parameters by first defining symbols for them using
these symbols in association with the programming instructions.
In contrast to immediate addressing, this is the preferred method because if the program
configuration changes, symbols are automatically updated with their new immediate address
associations. By contrast, any immediate addresses used as operands or parameters are not
updated (refer to immediate addressing).
T
TCP
(transmission control protocol) A connection-based transport layer protocol that provides a
simultaneous bi-directional transmission of data. TCP is part of the TCP/IP protocol suite.
W
watchdog
A watchdog is a special timer used to ensure that programs do not overrun their allocated scan
time. The watchdog timer is usually set to a higher value than the scan time and reset to 0 at the
end of each scan cycle. If the watchdog timer reaches the preset value, for example, because the
program is caught in an endless loop, an error is declared and the program stopped.
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Glossary
240
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SoMachine Basic
Index
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Index
A
accumulator, 156
action zone, 140
addressing
symbolic, 69
allocating memory in controller, 71
allocation mode, 71
animation tables, 115
application
behavior, configuring, 79
definition of, 26
downloading to controller, 198
protecting with a password, 57
protecting with password, 60
whether password-protected, 207
assignment instructions
inserting in Ladder Diagram rungs, 148
B
bill of material (BOM), printing, 53
Boolean
accumulator, 156
Boolean operators
graphic elements for, 143
branching modes
graphic element, 141
C
cache memory, consumption of, 133
catalog, 63
replacing logic controller with reference
from, 64
coils
graphic elements for, 144
graphical representation of outputs, 138
comments
adding to Instruction List, 155
adding to Ladder Diagrams, 149
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commissioning, 28
comparison block
graphic elements for, 143
comparison blocks
inserting IL expressions in, 147
comparison expression
inserting in Ladder Diagram rungs, 147
compile, date and time of last, 133
configuration
current, 63
replacing logic controller in, 64
configuring
application behavior, 79
master task, 98
periodic task duration, 104
project properties, 57
contacts
graphic elements for, 142
graphical representation of inputs, 138
controller time, displaying in trace, 184
copying and pasting
Grafcet POUs, 92
POU, 95
creating
Free POU, 94
Grafcet POUs, 92
customizing, Ladder Editor, 51
D
developing programs, stages of, 27
development stages, 28
digital inputs
configuring as event sources, 107
downloading
application directly to controller, 41
firmware updates, 200
user application to controller, 198
241
Index
E
end/jump
graphic elements, 145
Ethernet
configuration using post configuration file,
207
event source
assigning subroutine as, 110
types of, 107
event tasks
managing, 109
overview, 106
events
since last cold restart, 111
triggering subroutines with, 107
EXCEPTION state
fallback behavior, 81
expansion modules
supported devices, 22
exporting
symbol list, 130
trace, 185
F
fallback
behavior, specifying, 81
firmware, downloading updates to controller,
200
forcing values
in animation tables, 115
of I/Os, 207
Free POU
assigning to an event source, 110
assigning to events, 96
assigning to periodic task, 96
Free POU
creating, 94
Free POU
for periodic task, 102
Free POU
inserting, 95
Free POU
introduction to, 86
242
Free POUs
removing, 96
function blocks
graphic element, 144
functional levels, 79
G
general settings, 51
Grafcet, 165
graphical elements, 144
how to use the instructions, 169
instructions, 165
post-processing, 168
preprocessing, 166
program structure, 166
sequential processing, 167
Grafcet POU
creating, 92
renaming, 93
Grafcet POUs
copying and pasting, 92
removing, 93
graphic elements
Ladder diagrams, 141
grid lines, style of in Ladder Editor, 51
H
hardware tree, 63
I
importing
symbol list, 129
inputs
configuring as event sources, 107
modifying, 150
inserting
Free POU, 95
new Grafcet POUs, 92
Instruction List
comments, 155
using rung templates with, 135
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Index
instructions
upstream/downstream, 150
K
keyboard shortcuts, 51
L
Ladder diagrams
comments, 149
graphic elements, 141
introduction, 138
programming principles, 140
reversing to Instruction List, 72
rungs, 139
using parentheses in, 151
using rung templates with, 135
Ladder Editor
customizing, 51
ladder editor
defining symbols in, 70
Ladder Editor
resetting pointer after insertion, 51
language, of user interface, 51
life cycle state
of logic controller, 49
line
graphic element, 142
List instructions, 157
List language
overview, 154
logic controller
date and time last stopped, 207
displaying state, 207
downloading an application directly to, 41
replacing current in configuration, 64
state on startup, configuring, 80
supported types, 22
updating RTC of, 209
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M
master task
assigning POU as, 86
configuring, 98
system bits and words controlling, 99
memory allocation, 71
memory consumption, viewing, 133
modem
connections, adding, 37
modem, displaying status of, 207
modes, offline/online/simulator, 29
module areas, 28
N
network objects, 123
new Grafcet POU
inserting, 92
non-program data, 26
normal scan mode, 99
O
objects
definition of, 68
network, 123
to trace in animation table, 115
updating values of in real time, 115
offline mode
displayed in status area, 49
overview, 29
online mode, 71
animation tables in, 115
displayed in status area, 49
editing values in animation table, 116
overview, 29
updating RTC in, 209
operands, 156
operation blocks
graphic element, 145
inserting assignment instructions in, 148
operations
inserting in Ladder Diagram rungs, 148
outputs
modifying, 150
243
Index
P
parentheses
modifiers, 162
nesting, 162
using in Ladder diagrams, 151
using in programs, 161
password
protecting an application , 60
removing from application, 60
removing from project, 59
requiring to open project file, 59
whether application is protected with, 207
password-protecting an application, 57
period, scan, 99
periodic
scan mode, 99
scan period, 104
tasks, 102
periodic task
assigning Free POU to, 96
configuring duration of, 104
post configuration
using Ethernet parameters from, 207
using serial line parameters from, 207
post configuration file, writing Ethernet parameters to, 39
POU
copying, 95
Free, 102
pasting, 95
printing reports, 53
priority level, of events, 106
program
compiling, 47
definition of, 26
displaying number of lines in, 133
jumps, 150
program development, stages of, 27
program organization unit (POU), 86
program, configuring fallback behaviors, 81
programming
best practices, 150
grid, 140
languages, supported, 24
244
project
configuring properties, 57
definition of, 26
displaying report for, 53
protecting with password, 59
templates, 40
properties, 57
pulse width (TON) , 99
R
RAM memory
executable contains application, 207
RAM memory, consumption of, 133
relay circuits, representing as Ladder diagrams, 138
removing
Free POUs, 96
Grafcet POUs, 93
removing password protection, 59, 60
renaming
a Grafcet POU, 93
replacing
logic controller in configuration, 64
reports
exporting, 53
printing, 53
reversibility
introduction to, 72
RTC
displaying date and time, 207
managing with system bits, 150
updating in controller, 209
rung templates, 135
rungs
graphic element, 141
S
scan modes, 82, 99
scan task, configuring watchdog, 81
scan time
displaying minimum, maximum, current,
207
minimum, displayed in status area, 49
EIO0000001354 12/2015
Index
sections
in events, 106
of master task, 98
selection
graphic element, 142
serial line
configuration using post configuration file,
207
settings
general, 51
sharing
symbol list, 131
sharing symbols
with Vijeo Designer project, 131
simulator, 212
accessing the simulator, 212
how to use, 222
I/O manager window, 214
modifying values, 218
modifying values of analog inputs, 219
modifying values of digital inputs, 218
output tracing, 220
simulator windows, 212
Time Management window, 216
simulator mode
overview, 29
sources of events, 107
stages of developing a program, 28
Start Page, 28
startup state of logic controller, 80
state
initial logic controller, configuring, 80
of controller, displaying, 207
status area, 49
stop sensors, wiring, 150
STOPPED state
fallback behavior, 81
subroutine
assigning to periodic task, 102
assigning to tasks, 109
implementing as Free POU, 86
of master task, 98
triggering execution with an event, 107
supported devices, 22
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symbol list
displaying, 129
exporting, 130
importing, 129
sharing with Vijeo Designer project, 131
symbolic addressing, 69
symbols
addressing with, 69
defining in graphic elements of ladder editor, 70
defining in Properties window, 69
list of used, 129
storing in logic controller, 70
system bits
%S0, 150
%S11, 99
%S19, 99
%S31, 111
%S38, 111
%S39, 111
%S49, 150
%S51, 150
system bits/words
controlling events with, 111
in symbol list, 129
system words
%SW0, 99
%SW27, 99
%SW30, 99
%SW30...%SW32, 207
%SW31, 99
%SW32, 99
%SW35...%SW38, 207
%SW48, 111
%SW54...%SW57, 207
%SW58, 207
%SW6, 207
T
task
event, 106
periodic, 102
tasks, 82
tasks and scan modes, 82
245
Index
template
inserting into rung, 135
project, 40
test zone, 140
TH0, TH1
configuring as event sources, 107
threshold outputs (of %HSC)
configuring as event sources, 107
time base (for trace), 117
timer, watchdog, 81
toolbar buttons, 47
trace
displaying, 184
exporting to PDF, 185
selecting objects to, 115
selecting time base for, 117
trace window
displaying, 117
U
uploading
preventing with a password, 60
user interface, setting language of, 51
W
watchdog timer, configuring, 81
wiring stop sensors, 150
X
XOR
graphic elements for, 143
246
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