Cyborg Battle Rules
Cyborg Battle Rules
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GAT210 - Spring
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choose to move his Robots out of the way of attacking Robots and
take the damage directly.
Robots attack in the order that the attacker desires. Robots can only
attack one at a time.
Each Robot has a health stat. If the total damage that the attacking
Robot deals through abilities and other card effects is equal to or higher
than the defending Robots health stat, then the defending Robot is
destroyed. Players do not take damage from their Robots being
destroyed.
The health of every Robot card is reset every turn. In other words, if a card
isnt destroyed in one turn, its as if they took no damage at all
Other Rules:
Factory cards generate one Construction Point each turn. Unspent Construction
Points cannot be carried over from previous turns. Factories do not generate
Construction Points on the turn they are constructed.
After using a Single Use card, that card goes into the players discard pile.
There is no limit to how many cards the players can have in their hand at a time.
Cards with the Instant type can be played at any time, unless otherwise stated.
Technology cards that are equipped must be equipped on the turn they are
constructed. Equipped cards are destroyed when the Robot they are equipped to
is destroyed.
A Robots Special Ability can be always be used in applicable situations, even if
other cards are preventing the Robot from performing any actions.
Key Terms and Other Clarifications:
Token: These are Robots that can be generated by Technology cards of other
Robots. They behave in exactly the same ways as other Robots. Use tokens from
the components bag to represent them if they come into play.
Special Ability: Passive abilities that do not take up actions when they are used.
Special Abilities are the italicized text at the bottom of some Robot cards. (See
p.3 for an example).
Actions: Robots all have either 1 or two different Actions. Robots can only
perform 1 action per turn, even if they have 2 different Actions. If text is
separated into different sections, they are different Actions. Otherwise, they are
part of the same Action. (See p.3 for an example).
Khan Sweetman
2014
GAT210 - Spring
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Example Card:
Khan Sweetman
2014
GAT210 - Spring
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Khan Sweetman
2014
GAT210 - Spring
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Player Life:
30
25
20
15
10
5
Khan Sweetman
2014
29
24
19
14
9
4
28
23
18
13
8
3
27 26
22 21
17 16
12 11
7
6
2
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GAT210 - Spring