Fury of The Bear Errata and FAQ Errata: Version 2.0 For Next Wave 24 March, 2015

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Fury of the Bear

Errata and FAQ


Version 2.0 for Next Wave
24th March, 2015

Errata
There is no Operations Card number 037. Card
sequence goes from 036 to 038. Note that later an
Operations Card number 037 was added to the
Tide of Iron: Next Wave base game set.
Change the Soviet M3A1 Half-Track movement
value (MV) on the reference sheet from six (6) to
seven (7).
In the Combined Air Support Deck I, change
the command cost of the Dive Bomber card from
one (1) to three (3).
The sabotage card named Infiltration should have at the beginning of the description, At the start of
the next Action Phase, choose three friendly
On the sabotage card named Instant Minefield, add the following to the end of the description: The
mines can only be placed on roads, bridges, clear, hills, rough, woods, and swamp.
On the Heavy Mortar Support operations card, add Determine Drift after Target Hex.
On page 6, under New Obstacle: Instant Mines, add to the end of the third paragraph the following
sentence: A squad with an engineer specialization does not need to roll if it ended its movement in the
mined hex.
On page 8, under Shared Strategy Decks, in the second sentence change, the common play area to
the common HQ area.
On page 10 under Munitions Specializations, the passage for High Explosive (HE) needs to be
changed as follows:
High Explosive (HE): This is a short to medium range anti-vehicle round. This units firepower
against vehicles is reduced by 1 for this attack. Normal range attacks made with HE munitions hit on a
4, 5, or 6. The unit may not make long-range attacks. (See page 17 of the TOI:NW Tools of War)
In the "Shock and Awe" scenario, change Starting Initiative from "Soviets" to read, "Germans, but
Soviets place starting units first".
In the "Creating the Korsun Pocket", change all references to the number of Rounds (Game Rounds)
from 8 to 6.
FotB v2NW page 1

In the Tank Fight at Prokhorovka and Prelude to Breakout scenarios, change Ground Attack Air
Support I to read Combined Air Support Deck I.
In the Tank Fight at Prokhorovka scenario, change Elite Tankers to Elite Tank Crew.
In the "Tank Fight at Prokhorovka" scenario, we recommend players change the victory conditions to
reflect the need for the Germans to keep advancing. Under Objective it should read: The side with
the most victory points at the end of Game Round 10 wins. The Germans get 1 VP for each Panzer IV
and 3 VP for each Tiger that exits the north edge of map 34B. The Soviets get 1VP for each German
Tank destroyed.
In the Prelude to Breakout scenario, there should only be three (3) Sdkfz 251 Half-Tracks in each
division and not four (4).
In the Prelude to Breakout scenario, the second special rule should read Snow reduce movement
values of all units by 1.
In the Prelude to Breakout scenario, the two-point command objective on map 32A is Soviet and not
German. Also, there should be a two-point German command objective on map 33A behind the hill
(compass direction 3) on the clear hex next to the balka, and a neutral two-point command objection on
the hill hex of 36A.
[Include a new Prelude to Breakout map here]
In the Armored Maelstrom scenario, change the text under Soviets Starting Strategy Cards: 2 to
read, - Tank Busting from the Combined Air Support Deck I and one card from Artillery II.
In the Armored Maelstrom scenario, German reinforcements that enter the game on Game Round 2
may come in at 4A and 35B and not just 4A.
In the Counterattack at Orel scenario, make the following changes:
The Soviet units should start off the map and enter (move onto the board) during the first Game
Round.
The scenario was play-tested with AT-guns being able to setup in a entrenched-hex and receiving the
cover benefit of this as well see Entrenched Equipment on page 8.
The German AT-gun from division 1 (plus one squad) should also be allowed to setup on the hill on
map 31B that has the entrenchment.

FotB v2NW page 2

Frequently asked Questions - Fury of the Bear


Q: Can AT guns move into a building/trench/pillbox/bunker, and can AT guns be given a concealed
marker?
A: No and no. (Some special scenario rules might override this)
Q: Can the No Fuel and Out of Ammo cards from the Winter Tactics Deck I be played on AT guns?
Can the Tank Busing card be used against an AT gun?
A: Yes and No. Even though AT guns are featured as equipment and must be used by a squad, we
feel that the Out of Ammo and Tank Busting cards affect AT guns, but not the No Fuel card.
Q: Do machine gun crews and mortar crews benefit from the Elite Formations operations card?
A: The Elite Formations operations card (#045) will be changed. The new card will have the following
text: Each of your squads gains +1 firepower and +1 cover (regardless of the number and type of
figures on the base). This bonus is in addition to any specializations the squad might have. During
assault attacks, this +1 cover is only applied once when determining the defender's cover bonus (not
per squad).

[Include a new Elite Formations card image here]


Q: If unit A is in a balka hex, and unit B is 3 hexes away with clear terrain between them, can unit A
see unit B? Do both units need to be adjacent for them to have LOS.
A: No to first, yes to second. Units in a Balka hex can only be seen or see units in adjacent hexes.
However, if the attacking unit can trace its entire LOS through contiguous balka and/or balka entrance
hexes to the target unit, then a LOS exists.
Q: If a vehicle passes through a Balka (i.e. enters it and then exits it) does it check for damage once or
twice?
A: Twice, separately. Once when entering, and a second when leaving.
Q: If a vehicle enters/leaves a balka hex and becomes lightly damage, happens if it is already lightly
damaged?
A: The vehicle becomes heavily damaged. Remember, if a truck becomes heavily damage, it is
immediately destroyed.
Q: Can I ignore the sabotage card that I played on a shared deck?
A: No. A player wishing to draw from a shared Strategy deck must first reveal and then resolve the
sabotage card placed on top of it.
Q: Can I play a sabotage card on my own Strategy deck?
A: Yes, but normally they are played on top of the opponents Strategy decks because some sabotage
cards like Lack of Communications and Infiltration you would not want to resolve on yourself.
However, a few are country specific like Instant Minefield for the Soviet player or Planted
Explosives for the German player.

FotB v2NW page 3

Q: When using the Tank Riders Operations card, can the tank riders be specifically targeted with
normal or suppressive attacks?
A: Normally, squads being transported (carried inside) by a vehicle cannot be targeted for an attack,
but this should be a special case as they are not inside and the flavor text expresses exposed
soldiers. Tank riders can be specifically targeted, but to keep things simple and to emphasize that they
are exposed, only normal attacks can be performed against tank riders.
Q: When do I use the Heavy Mortar Support operations card? Do I need to wait until my action turn?
A: Actually, in this case you activate the Heavy Mortar Support at the start of the Action Phase
before players start their Action Turns. This also applies to the Katyusha and Nebelwerfer support
cards as well. If contact is not established, the spent command is left on the card and the player checks
again next Game Round at the start of the Action Phase. If contact is established, the spent command
is removed.
Q: In this scenario, the special rules for Counterattack at Orel says the Katyusha and Heavy Mortar
Support can only be played for free on game round 1. What if establish contact fails?
A: They are only free on Game Round 1, so if you fail to establish contact, they need to be paid for at a
later time if you want to use them.
Q: For Counterattack at Orel, do the Soviets win at the end of any Game Round they control the
victory hex, or do they need to hold it until the end of the game?
A: They must control the victory hex when the game ends.
Q: In the Paradrop at Kanev scenario, it clearly states that the Germans do not conduct any actions.
Does this include Op Fire?
A: During your Action Turn of the Action Phase, yes. However, during Game Setup, you can place
units in Op Fire before the first Game Round. See step 7 of Starting the Game. However, it doesnt
matter because there is no LOS (not even to adjacent hexes) on Game Round 1 (night).
Q: With the Fighting Ace card (from the Combined Air Support Deck), do you have to roll to
established contact again when you repeat the effect at no cost?
A: No, because the repeated effect granted by Fighting Ace happens immediately in the same target
hex or hexes without rolling for contact.

FotB v2NW page 4

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