Software Engineering
Software Engineering
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and design complexities etc. At the end of the tutorial you should be
equipped with well understanding of software engineering concepts.
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Let us first understand what software engineering stands for. The term is
made of two words, software and engineering.
Software is more than just a program code. A program is an executable
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Definitions
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application
of
systematic,disciplined,quantifiable
approach
to
the
Software Evolution
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is defined by exactly what procedures can do. In this software, the specifications
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can be described but the solution is not obvious instantly. For example, gaming
software.
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Feedback systems- The E-type software systems constitute multi-loop, multilevel feedback systems and must be treated as such to be successfully modified
or improved.
Software Paradigms
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Software paradigms refer to the methods and steps, which are taken while
designing the software. There are many methods proposed and are in work
today, but we need to see where in the software engineering these
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Requirement gathering
Software design
Programming
Design
Maintenance
Programming
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Programming Paradigm
Coding
Testing
Integration
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Scalability- If the software process were not based on scientific and engineering
concepts, it would be easier to re-create new software than to scale an existing
one.
Cost- As hardware industry has shown its skills and huge manufacturing has
lower down he price of computer and electronic hardware. But the cost of
software remains high if proper process is not adapted.
Dynamic Nature- The always growing and adapting nature of software hugely
depends upon the environment in which user works. If the nature of software is
always changing, new enhancements need to be done in the existing one. This is
where software engineering plays a good role.
Transitional
Maintenance
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Operational
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A software product can be judged by what it offers and how well it can be
used. This software must satisfy on the following grounds:
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Operational
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characteristics:
Budget
Usability
Efficiency
Correctness
Functionality
Dependability
Security
Safety
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This tells us how well software works in operations. It can be measured on:
Transitional
This aspect is important when the software is moved from one platform to
another:
Portability
Interoperability
Reusability
Adaptability
Maintenance
This aspect briefs about how well a software has the capabilities to maintain
Maintainability
Flexibility
Scalability
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Modularity
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SDLC Activities
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Communication
This is the first step where the user initiates the request for a desired
software product. He contacts the service provider and tries to negotiate
the terms. He submits his request to the service providing organization in
writing.
Requirement Gathering
This step onwards the software development team works to carry on the
project. The team holds discussions with various stakeholders from problem
domain and tries to bring out as much information as possible on their
requirements. The requirements are contemplated and segregated into user
requirements, system requirements and functional requirements. The
requirements are collected using a number of practices as given
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Feasibility Study
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software process. At this step the team analyzes if a software can be made
to fulfill all requirements of the user and if there is any possibility of
software being no more useful. It is found out, if the project is financially,
practically and technologically feasible for the organization to take up.
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System Analysis
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There are many algorithms available, which help the developers to conclude
the feasibility of a software project.
At this step the developers decide a roadmap of their plan and try to bring
up the best software model suitable for the project. System analysis
includes Understanding of software product limitations, learning system
related problems or changes to be done in existing systems beforehand,
identifying and addressing the impact of project on organization and
personnel etc. The project team analyzes the scope of the project and plans
the schedule and resources accordingly.
Software Design
Next step is to bring down whole knowledge of requirements and analysis
on the desk and design the software product. The inputs from users and
information gathered in requirement gathering phase are the inputs of this
step. The output of this step comes in the form of two designs; logical
Coding
This step is also known as programming phase. The implementation of
software design starts in terms of writing program code in the suitable
programming language and developing error-free executable programs
efficiently.
Testing
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Integration
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Software may need to be integrated with the libraries, databases and other
program(s). This stage of SDLC is involved in the integration of software
with outer world entities.
Implementation
technology. This phase may face challenges from hidden bugs and realworld unidentified problems.
Disposition
As time elapses, the software may decline on the performance front. It may
go completely obsolete or may need intense upgradation. Hence a pressing
need to eliminate a major portion of the system arises. This phase includes
archiving data and required software components, closing down the system,
planning disposition activity and terminating system at appropriate end-ofsystem time.
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Waterfall Model
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This model assumes that everything is carried out and taken place perfectly
as planned in the previous stage and there is no need to think about the
past issues that may arise in the next phase. This model does not work
smoothly if there are some issues left at the previous step. The sequential
nature of model does not allow us go back and undo or redo our actions.
This model is best suited when developers already have designed and
developed similar software in the past and are aware of all its domains.
Iterative Model
This model leads the software development process in iterations. It projects
the process of development in cyclic manner repeating every step after
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The software is first developed on very small scale and all the steps are
followed which are taken into consideration. Then, on every next iteration,
more features and modules are designed, coded, tested and added to the
software. Every cycle produces a software, which is complete in itself and
has more features and capabilities than that of the previous one.
After each iteration, the management team can do work on risk
management and prepare for the next iteration. Because a cycle includes
small portion of whole software process, it is easier to manage the
development process but it consumes more resources.
Spiral Model
Spiral model is a combination of both, iterative model and one of the SDLC
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model. It can be seen as if you choose one SDLC model and combine it with
cyclic process (iterative model).
This model considers risk, which often goes un-noticed by most other
models. The model starts with determining objectives and constraints of the
software at the start of one iteration. Next phase is of prototyping the
software. This includes risk analysis. Then one standard SDLC model is used
to build the software. In the fourth phase of the plan of next iteration is
prepared.
V model
The major drawback of waterfall model is we move to the next stage only
when the previous one is finished and there was no chance to go back if
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At every stage, test plans and test cases are created to verify and validate
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For this model, very small amount of planning is required. It does not follow
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any process, or at times the customer is not sure about the requirements
and future needs. So the input requirements are arbitrary.
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This model is not suitable for large software projects but good one for
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Software Creation
Project ends when its goal is achieved hence it is a temporary phase in the
lifetime of an organization.
Software Project
A Software Project is the complete procedure of software development from
requirement gathering to testing and maintenance, carried out according to
the execution methodologies, in a specified period of time to achieve
intended software product.
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of all new stream in world business and theres very little experience in
building software products. Most software products are tailor made to fit
clients requirements. The most important is that the underlying technology
changes and advances so frequently and rapidly that experience of one
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product may not be applied to the other one. All such business and
environmental constraints bring risk in software development hence it is
essential to manage software projects efficiently.
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Managing People
Act as project leader
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Managing Project
Project Planning
Scope Management
Project Estimation
Project Planning
Software project planning is task, which is performed before the production
of software actually starts. It is there for the software production but
involves no concrete activity that has any direction connection with software
production; rather it is a set of multiple processes, which facilitates
software production. Project planning may include the following:
Scope Management
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It defines the scope of project; this includes all the activities, process need
to be done in order to make a deliverable software product. Scope
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Divide the project into various smaller parts for ease of management.
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Project Estimation
For an effective management accurate estimation of various measures is a
must. With correct estimation managers can manage and control the
project more efficiently and effectively.
Project estimation may involve the following:
Software size may be estimated either in terms of KLOC (Kilo Line of Code) or
by calculating number of function points in the software. Lines of code depend
upon coding practices and Function points vary according to the user or
software requirement.
Effort estimation
The managers estimate efforts in terms of personnel requirement and man-hour
required to produce the software. For effort estimation software size should be
known. This can either be derived by managers experience, organizations
historical data or software size can be converted into efforts by using some
standard formulae.
Time estimation
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Once size and efforts are estimated, the time required to produce the software
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can be estimated. Efforts required is segregated into sub categories as per the
requirement specifications and interdependency of various components of
software. Software tasks are divided into smaller tasks, activities or events by
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The sum of time required to complete all tasks in hours or days is the total time
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This might be considered as the most difficult of all because it depends on more
elements than any of the previous ones. For estimating project cost, it is
required to consider o
Size of software
Software quality
Hardware
Travel involved
Communication
Decomposition Technique
This technique assumes the software as a product of various compositions.
There are two main models Line of Code Estimation is done on behalf of number of line of codes in the
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software product.
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Putnam Model
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COCOMO
COCOMO stands for COnstructive COst MOdel, developed by Barry W. Boehm. It
divides the software product into three categories of software: organic, semidetached and embedded.
Project Scheduling
Project Scheduling in a project refers to roadmap of all activities to be done
with specified order and within time slot allotted to each activity. Project
managers tend to tend to define various tasks, and project milestones and
them arrange them keeping various factors in mind. They look for tasks lie
in critical path in the schedule, which are necessary to complete in specific
manner (because of task interdependency) and strictly within the time
allocated. Arrangement of tasks which lies out of critical path are less likely
to impact over all schedule of the project.
For scheduling a project, it is necessary to Break down the project tasks into smaller, manageable form
Calculate total time required for the project from start to finish
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Resource management
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The resources are available in limited quantity and stay in the organization
as a pool of assets. The shortage of resources hampers the development of
project and it can lag behind the schedule. Allocating extra resources
increases development cost in the end. It is therefore necessary to estimate
and allocate adequate resources for the project.
Resource management includes
Manage Resources by generating resource request when they are required and
de-allocating them when they are no more needed.
Experienced staff leaving the project and new staff coming in.
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Identification - Make note of all possible risks, which may occur in the project.
Categorize - Categorize known risks into high, medium and low risk intensity as
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Status Reports - The reports contain status of activities and tasks completed
within a given time frame, generally a week. Status can be marked as finished,
pending or work-in-progress etc.
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Planning - This step includes the identifications of all the stakeholders in the
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project and the mode of communication among them. It also considers if any
additional communication facilities are required.
Closure - At the end of each major event, end of a phase of SDLC or end of the
project itself, administrative closure is formally announced to update every
stakeholder by sending email, by distributing a hardcopy of document or by
other mean of effective communication.
Configuration Management
Configuration management is a process of tracking and controlling the
changes in software in terms of the requirements, design, functions and
development of the product.
IEEE defines it as the process of identifying and defining the items in the
system, controlling the change of these items throughout their life cycle,
recording and reporting the status of items and change requests, and
verifying the completeness and correctness of items.
Generally, once the SRS is finalized there is less chance of requirement of
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changes from user. If they occur, the changes are addressed only with prior
approval of higher management, as there is a possibility of cost and time
overrun.
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was not the final phase, its output would be used in next immediate phase.
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Change Control
Change control is function of configuration management, which ensures that
all changes made to software system are consistent and made as per
organizational rules and regulations.
A change in the configuration of product goes through following steps
Control - If the prospective change either impacts too many entities in the
system or it is unavoidable, it is mandatory to take approval of high authorities
before change is incorporated into the system. It is decided if the change is
worth incorporation or not. If it is not, change request is refused formally.
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revision if necessary.
Close request - The change is verified for correct implementation and merging
with the rest of the system. This newly incorporated change in the software is
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The risk and uncertainty rises multifold with respect to the size of the
project, even when the project is developed according to set methodologies.
There are tools available, which aid for effective project management. A few
are described -
Gantt Chart
Gantt charts was devised by Henry Gantt (1917). It represents project
schedule with respect to time periods. It is a horizontal bar chart with bars
representing activities and time scheduled for the project activities.
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PERT Chart
PERT (Program Evaluation & Review Technique) chart is a tool that depicts
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Resource Histogram
This is a graphical tool that contains bar or chart representing number of
resources (usually skilled staff) required over time for a project event (or
phase). Resource Histogram is an effective tool for staff planning and
coordination.
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Software Requirements
The software requirements are description of features and functionalities of
the target system. Requirements convey the expectations of users from the
software product. The requirements can be obvious or hidden, known or
unknown, expected or unexpected from clients point of view.
Requirement Engineering
The process to gather the software requirements from client, analyze and
document them is known as requirement engineering.
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Requirement Gathering
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Feasibility study
When the client approaches the organization for getting the desired product
developed, it comes up with rough idea about what all functions the
software must perform and which all features are expected from the
software.
Referencing to this information, the analysts does a detailed study about
whether the desired system and its functionality are feasible to develop.
This feasibility study is focused towards goal of the organization. This study
analyzes whether the software product can be practically materialized in
terms of implementation, contribution of project to organization, cost
Requirement Gathering
If the feasibility report is positive towards undertaking the project, next
phase starts with gathering requirements from the user. Analysts and
engineers communicate with the client and end-users to know their ideas
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on what the software should provide and which features they want the
software to include.
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SRS defines how the intended software will interact with hardware, external
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Requirements gathering - The developers discuss with the client and end
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Interviews
Interviews are strong medium to collect requirements. Organization may
conduct several types of interviews such as:
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Oral interviews
Written interviews
One-to-one interviews which are held between two persons across the table.
Group interviews which are held between groups of participants. They help to
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Surveys
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Questionnaires
A document with pre-defined set of objective questions and respective
options is handed over to all stakeholders to answer, which are collected
and compiled.
A shortcoming of this technique is, if an option for some issue is not
mentioned in the questionnaire, the issue might be left unattended.
Task analysis
Team of engineers and developers may analyze the operation for which the
new system is required. If the client already has some software to perform
Domain Analysis
Every software falls into some domain category. The expert people in the
domain can be a great help to analyze general and specific requirements.
Brainstorming
An informal debate is held among various stakeholders and all their inputs
are recorded for further requirements analysis.
Prototyping
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for developers reference and the client is not aware of its own
requirements, the developer creates a prototype based on initially
mentioned requirements. The prototype is shown to the client and the
feedback is noted. The client feedback serves as an input for requirement
Observation
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gathering.
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Clear
Correct
Consistent
Coherent
Comprehensible
Modifiable
Verifiable
Prioritized
Unambiguous
Traceable
Credible source
Software Requirements
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Functional Requirements
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Users can be divided into groups and groups can be given separate rights.
Non-Functional Requirements
Requirements, which are not related to functional aspect of software, fall
into this category. They are implicit or expected characteristics of software,
which users make assumption of.
Non-functional requirements include Security
Logging
Storage
Configuration
Performance
Cost
Interoperability
Flexibility
Disaster recovery
Accessibility
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Could have : Software can still properly function with these requirements.
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easy to operate
quick in response
User acceptance majorly depends upon how user can use the software. UI
is the only way for users to perceive the system. A well performing software
system must also be equipped with attractive, clear, consistent and
responsive user interface. Otherwise the functionalities of software system
can not be used in convenient way. A system is said be good if it provides
means to use it efficiently. User interface requirements are briefly
mentioned below Content presentation
Easy Navigation
Simple interface
Responsive
Consistent UI elements
Feedback mechanism
Default settings
Purposeful layout
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Validation of requirement
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Process Metrics - In various phases of SDLC, the methods and tools used, the
company standards and the performance of development are software process
metrics.
Resource Metrics - Effort, time and various resources used, represents metrics
for resource measurement.
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Software design is the first step in SDLC (Software Design Life Cycle),
which moves the concentration from problem domain to solution domain. It
tries to specify how to fulfill the requirements mentioned in SRS.
Detailed Design- Detailed design deals with the implementation part of what is
seen as a system and its sub-systems in the previous two designs. It is more
detailed towards modules and their implementations. It defines logical structure
of each module and their interfaces to communicate with other modules.
Modularization
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constructs for the entire software. Designers tend to design modules such
that they can be executed and/or compiled separately and independently.
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Advantage of modularization:
Concurrency
Back in time, all software are meant to be executed sequentially. By
sequential execution we mean that the coded instruction will be executed
one after another implying only one portion of program being activated at
any given time. Say, a software has multiple modules, then only one of all
the modules can be found active at any time of execution.
In software design, concurrency is implemented by splitting the software
into multiple independent units of execution, like modules and executing
them in parallel. In other words, concurrency provides capability to the
software to execute more than one part of code in parallel to each other.
It is necessary for the programmers and designers to recognize those
modules, which can be made parallel execution.
Example
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When a software program is modularized, its tasks are divided into several
modules based on some characteristics. As we know, modules are set of
instructions put together in order to achieve some tasks. They are though,
considered as single entity but may refer to each other to work together.
Cohesion
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There are measures by which the quality of a design of modules and their
interaction among them can be measured. These measures are called
coupling and cohesion.
Logical cohesion - When logically categorized elements are put together into a
module, it is called logical cohesion.
Temporal Cohesion - When elements of module are organized such that they
are processed at a similar point in time, it is called temporal cohesion.
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sequential cohesion.
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Coupling
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Content coupling - When a module can directly access or modify or refer to the
content of another module, it is called content level coupling.
Common coupling- When multiple modules have read and write access to
some global data, it is called common or global coupling.
Stamp coupling- When multiple modules share common data structure and
work on different part of it, it is called stamp coupling.
Data coupling- Data coupling is when two modules interact with each other by
means of passing data (as parameter). If a module passes data structure as
parameter, then the receiving module should use all its components.
Design Verification
The output of software design process is design documentation, pseudo
codes, detailed logic diagrams, process diagrams, and detailed description
of all functional or non-functional requirements.
The next phase, which is the implementation of software, depends on all
outputs mentioned above.
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not be detected until testing of the product. If the outputs of design phase
are in formal notation form, then their associated tools for verification
should be used otherwise a thorough design review can be used for
verification and validation.
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Types of DFD
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Logical DFD - This type of DFD concentrates on the system process, and flow of
data in the system.For example in a Banking software system, how data is
moved between different entities.
Physical DFD - This type of DFD shows how the data flow is actually
implemented in the system. It is more specific and close to the implementation.
DFD Components
DFD can represent Source, destination, storage and flow of data using the
following set of components -
Entities - Entities are source and destination of information data. Entities are
represented by a rectangles with their respective names.
Process - Activities and action taken on the data are represented by Circle or
Round-edged rectangles.
Data Storage - There are two variants of data storage - it can either be
represented as a rectangle with absence of both smaller sides or as an opensided rectangle with only one side missing.
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shown from the base of arrow as its source towards head of the arrow as
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destination.
Levels of DFD
Level 0 - Highest abstraction level DFD is known as Level 0 DFD, which depicts
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the entire information system as one diagram concealing all the underlying
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Level 1 - The Level 0 DFD is broken down into more specific, Level 1 DFD. Level
1 DFD depicts basic modules in the system and flow of data among various
modules. Level 1 DFD also mentions basic processes and sources of information.
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Level 2 - At this level, DFD shows how data flows inside the modules mentioned
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in Level 1.
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Higher level DFDs can be transformed into more specific lower level DFDs with
deeper level of understanding unless the desired level of specification is
achieved.
Structure Charts
Structure chart is a chart derived from Data Flow Diagram. It represents
the system in more detail than DFD. It breaks down the entire system into
lowest functional modules, describes functions and sub-functions of each
module of the system to a greater detail than DFD.
Structure chart represents hierarchical structure of modules. At each layer a
specific task is performed.
Here are the symbols used in construction of structure charts -
any module.
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that control module can select any of sub-routine based on some condition.
Jump - An arrow is shown pointing inside the module to depict that the control
Loop - A curved arrow represents loop in the module. All sub-modules covered
by loop repeat execution of module.
Data flow - A directed arrow with empty circle at the end represents data flow.
Control flow - A directed arrow with filled circle at the end represents control
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flow.
HIPO Diagram
HIPO (Hierarchical Input Process Output) diagram is a combination of two
organized method to analyze the system and provide the means of
documentation. HIPO model was developed by IBM in year 1970.
HIPO diagram represents the hierarchy of modules in the software system.
Analyst uses HIPO diagram in order to obtain high-level view of system
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In contrast to IPO (Input Process Output) diagram, which depicts the flow
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of control and data in a module, HIPO does not provide any information
about data flow or control flow.
Example
Both parts of HIPO diagram, Hierarchical presentation and IPO Chart are
used for structure design of software program as well as documentation of
the same.
Structured English
Most programmers are unaware of the large picture of software so they
only rely on what their managers tell them to do. It is the responsibility of
higher software management to provide accurate information to the
programmers to develop accurate yet fast code.
Other forms of methods, which use graphs or diagrams, may are sometimes
interpreted differently by different people.
Hence, analysts and designers of the software come up with tools such as
Structured English. It is nothing but the description of what is required to
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code and how to code it. Structured English helps the programmer to write
error-free code.
Other form of methods, which use graphs or diagrams, may are sometimes
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IF-THEN-ELSE,
DO-WHILE-UNTIL
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what is required to code and how to code it. The following are some tokens
of structured programming.
Analyst uses the same variable and data name, which are stored in Data
Dictionary, making it much simpler to write and understand the code.
Example
We take the same example of Customer Authentication in the online
shopping environment. This procedure to authenticate customer can be
written in Structured English as:
Enter Customer_Name
SEEK Customer_Name in Customer_Name_DB file
IF Customer_Name found THEN
Pseudo-Code
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Pseudo code avoids variable declaration but they are written using some
actual programming languages constructs, like C, Fortran, Pascal etc.
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else if b greater than a
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Decision Tables
A Decision table represents conditions and the respective actions to be
taken to address them, in a structured tabular format.
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To create the decision table, the developer must follow basic four steps:
Identify all possible conditions to be addressed
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Example
Let us take a simple example of day-to-day problem with our Internet
connectivity. We begin by identifying all problems that can arise while
starting the internet and their respective possible solutions.
We list all possible problems under column conditions and the prospective
actions under column Actions.
Shows Connected
Ping is Working
Opens Website
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Do no action
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Actions
Rules
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Conditions
Conditions/Actions
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Entity-Relationship Model
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Entity - An entity in ER Model is a real world being, which has some properties
called attributes. Every attribute is defined by its corresponding set of values,
called domain.
For example, Consider a school database. Here, a student is an entity. Student
has various attributes like name, id, age and class etc.
one to one
one to many
many to one
many to many
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Mapping cardinalities:
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Data Dictionary
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stores meaning and origin of data, its relationship with other data, data
format for usage etc. Data dictionary has rigorous definitions of all names in
order to facilitate user and software designers.
Data dictionary is often referenced as meta-data (data about data)
repository. It is created along with DFD (Data Flow Diagram) model of
software program and is expected to be updated whenever DFD is changed
or updated.
Contents
Data dictionary should contain information about the following
Data Flow
Data Structure
Data Elements
Data Stores
Data Processing
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Data Elements
Data elements consist of Name and descriptions of Data and Control Items,
Internal or External data stores etc. with the following details:
Primary Name
Data Store
It stores the information from where the data enters into the system and
exists out of the system. The Data Store may include -
Internal to software.
Tables
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Naming convention
Indexing property
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Files
Data Processing
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Structured Design
Structured design is a conceptualization of problem into several wellorganized elements of solution. It is basically concerned with the solution
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A good structured design has high cohesion and low coupling arrangements.
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In function-oriented design, the system is comprised of many smaller subsystems known as functions. These functions are capable of performing
significant task in the system. The system is considered as top view of all
functions.
Function oriented design inherits some properties of structured design
where divide and conquer methodology is used.
This design mechanism divides the whole system into smaller functions,
which provides means of abstraction by concealing the information and
their operation.. These functional modules can share information among
themselves by means of information passing and using information
available globally.
Design Process
The whole system is seen as how data flows in the system by means of data flow
diagram.
DFD depicts how functions changes data and state of entire system.
The entire system is logically broken down into smaller units known as functions
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Object oriented design works around the entities and their characteristics
instead of functions involved in the software system. This design strategies
focuses on entities and its characteristics. The whole concept of software
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Design Process
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characteristics.
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Objects are identified and grouped into classes on behalf of similarity in attribute
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Bottom-up Design
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The bottom up design model starts with most specific and basic
components. It proceeds with composing higher level of components by
using basic or lower level components. It keeps creating higher level
components until the desired system is not evolved as one single
component. With each higher level, the amount of abstraction is increased.
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newer system.
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Attractive
Simple to use
Clear to understand
Va
ts
ee
CLI has been a great tool of interaction with computers until the video
display monitors came into existence. CLI is first choice of many technical
Pa
rd
Va
ts
CLI Elements
rd
ee
Pa
Typically, GUI is more resource consuming than that of CLI. With advancing
technology, the programmers and designers create complex GUI designs
that work with more efficiency, accuracy and speed.
GUI Elements
GUI provides a set of components to interact with software or hardware.
Pa
rd
ee
Va
ts
Every graphical component provides a way to work with the system. A GUI
system has following elements such as:
Cursor - Interacting devices such as mouse, touch pad, digital pen are
represented in GUI as cursors. On screen cursor follows the instructions from
hardware in almost real-time. Cursors are also named pointers in GUI systems.
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They are used to select menus, windows and other application features.
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by operating systems but many use their own customer created windows to
Dialogue Box - It is a child window that contains message for the user and
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Text-Box - Provides an area for user to type and enter text-based data.
Buttons - They imitate real life buttons and are used to submit inputs to the
software.
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List-box - Provides list of available items for selection. More than one item can
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be selected.
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selected.
Sliders
Combo-box
Data-grid
Drop-down list
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rd
ee
Va
ts
specific steps.
GUI Requirement Gathering - The designers may like to have list of all
functional and non-functional requirements of GUI. This can be taken from user
and their existing software solution.
User Analysis - The designer studies who is going to use the software GUI. The
target audience matters as the design details change according to the
knowledge and competency level of the user. If user is technical savvy,
advanced and complex GUI can be incorporated. For a novice user, more
information is included on how-to of software.
Testing - GUI testing can be done in various ways. Organization can have inhouse inspection, direct involvement of users and release of beta version are
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few of them. Testing may include usability, compatibility, user acceptance etc.
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There are several tools available using which the designers can create
entire GUI on a mouse click. Some tools can be embedded into the software
environment (IDE).
GUI implementation tools provide powerful array of GUI controls. For
rd
Example
Pa
There are different segments of GUI tools according to their different use
and platform.
Mobile GUI, Computer GUI, Touch-Screen GUI etc. Here is a list of few tools
which come handy to build GUI:
FLUID
AppInventor (Android)
LucidChart
Wavemaker
Visual Studio
Enable frequent users to use short-cuts - The users desire to reduce the
number of interactions increases with the frequency of use. Abbreviations,
function keys, hidden commands, and macro facilities are very helpful to an
ts
expert user.
Offer informative feedback - For every operator action, there should be some
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system feedback. For frequent and minor actions, the response must be
modest, while for infrequent and major actions, the response must be more
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substantial.
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into groups with a beginning, middle, and end. The informative feedback at the
completion of a group of actions gives the operators the satisfaction of
Pa
Offer simple error handling - As much as possible, design the system so the
user will not make a serious error. If an error is made, the system should be
able to detect it and offer simple, comprehensible mechanisms for handling the
error.
Permit easy reversal of actions - This feature relieves anxiety, since the user
knows that errors can be undone. Easy reversal of actions encourages
exploration of unfamiliar options. The units of reversibility may be a single
action, a data entry, or a complete group of actions.
ts
Va
ee
Pa
rd
Attractive
Simple to use
Clear to understand
ts
Va
Pa
rd
ee
CLI Elements
Va
ts
Graphical User Interface provides the user graphical means to interact with
the system. GUI can be combination of both hardware and software. Using
GUI, user interprets the software.
ee
Typically, GUI is more resource consuming than that of CLI. With advancing
technology, the programmers and designers create complex GUI designs
that work with more efficiency, accuracy and speed.
rd
GUI Elements
Pa
ts
Va
window can be displayed in the form of icons or lists, if the window represents
file structure. It is easier for a user to navigate in the file system in an exploring
ee
Pa
rd
Cursor - Interacting devices such as mouse, touch pad, digital pen are
represented in GUI as cursors. On screen cursor follows the instructions from
hardware in almost real-time. Cursors are also named pointers in GUI systems.
They are used to select menus, windows and other application features.
Dialogue Box - It is a child window that contains message for the user and
request for some action to be taken. For Example: Application generate a
Pa
rd
ee
Va
ts
Text-Box - Provides an area for user to type and enter text-based data.
Buttons - They imitate real life buttons and are used to submit inputs to the
software.
ts
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selected.
List-box - Provides list of available items for selection. More than one item can
Pa
rd
ee
be selected.
Sliders
Combo-box
Data-grid
Drop-down list
Pa
rd
ee
Va
ts
specific steps.
GUI Requirement Gathering - The designers may like to have list of all
functional and non-functional requirements of GUI. This can be taken from user
and their existing software solution.
User Analysis - The designer studies who is going to use the software GUI. The
target audience matters as the design details change according to the
knowledge and competency level of the user. If user is technical savvy,
advanced and complex GUI can be incorporated. For a novice user, more
information is included on how-to of software.
Testing - GUI testing can be done in various ways. Organization can have inhouse inspection, direct involvement of users and release of beta version are
ts
few of them. Testing may include usability, compatibility, user acceptance etc.
ee
Va
There are several tools available using which the designers can create
entire GUI on a mouse click. Some tools can be embedded into the software
environment (IDE).
GUI implementation tools provide powerful array of GUI controls. For
rd
Example
Pa
There are different segments of GUI tools according to their different use
and platform.
Mobile GUI, Computer GUI, Touch-Screen GUI etc. Here is a list of few tools
which come handy to build GUI:
FLUID
AppInventor (Android)
LucidChart
Wavemaker
Visual Studio
Enable frequent users to use short-cuts - The users desire to reduce the
number of interactions increases with the frequency of use. Abbreviations,
function keys, hidden commands, and macro facilities are very helpful to an
ts
expert user.
Offer informative feedback - For every operator action, there should be some
Va
system feedback. For frequent and minor actions, the response must be
modest, while for infrequent and major actions, the response must be more
ee
substantial.
rd
into groups with a beginning, middle, and end. The informative feedback at the
completion of a group of actions gives the operators the satisfaction of
Pa
Offer simple error handling - As much as possible, design the system so the
user will not make a serious error. If an error is made, the system should be
able to detect it and offer simple, comprehensible mechanisms for handling the
error.
Permit easy reversal of actions - This feature relieves anxiety, since the user
knows that errors can be undone. Easy reversal of actions encourages
exploration of unfamiliar options. The units of reversibility may be a single
action, a data entry, or a complete group of actions.
Va
ts
The term complexity stands for state of events or things, which have
multiple interconnected links and highly complicated structures. In software
programming, as the design of software is realized, the number of elements
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Pa
Parameter
Meaning
n1
n2
N1
N2
ts
When we select source file to view its complexity details in Metric Viewer,
the following result is seen in Metric Report:
Meaning
Mathematical Representation
Vocabulary
n1 + n2
Size
N1 + N2
Volume
Difficulty
Efforts
Difficulty * Volume
Errors
Volume / 3000
Testing time
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rd
ee
Va
Metric
(n1/2) * (N1/n2)
If we compare two programs of same size, the one with more decisionmaking statements will be more complex as the control of program jumps
frequently.
McCabe, in 1976, proposed Cyclomatic Complexity Measure to quantify
complexity of a given software. It is graph driven model that is based on
decision-making constructs of program such as if-else, do-while, repeatuntil, switch-case and goto statements.
Process to make flow control graph:
Break program in smaller blocks, delimited by decision-making constructs.
ts
Va
Draw an arc
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Draw an arc.
V(G) = e n + 2
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Where
e is total number of edges
n is total number of nodes
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n = 8
Cyclomatic Complexity = 10 - 8 + 2
= 4
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Pa
Function Point
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exceed 10.
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ee
External Input
Va
Pa
rd
External Output
All output types provided by the system are counted in this category.
Output is considered unique if their output format and/or processing are
unique.
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Va
Software system may need to share its files with some external software or
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rd
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External Inquiry
Simple - if query needs low processing and yields small amount of output data
Complex - if query needs high process and yields large amount of output data
Average
Complex
Inputs
Outputs
Enquiry
Files
10
15
Interfaces
Va
ts
Parameter
10
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The table above yields raw Function Points. These function points are
adjusted according to the environment complexity. System is described
using fourteen different characteristics:
Data communications
Distributed processing
Performance objectives
Transaction rate
Online update
Re-usability
Installation ease
Operational ease
Multiple sites
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rd
No influence
Incidental
Moderate
Average
Significant
Essential
Va
ts
ee
Then,
Delivered Function Points (FP)= CAF x Raw FP
Cost = $ / FP
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rd
Quality = Errors / FP
Productivity = FP / person-month
Software Implementation
In this chapter, we will study about programming methods, documentation
and challenges in software implementation.
Structured Programming
In the process of coding, the lines of code keep multiplying, thus, size of
the software increases. Gradually, it becomes next to impossible to
remember the flow of program. If one forgets how software and its
underlying programs, files, procedures are constructed it then becomes
very difficult to share, debug and modify the program. The solution to this
is structured programming. It encourages the developer to use subroutines
and loops instead of using simple jumps in the code, thereby bringing
clarity in the code and improving its efficiency Structured programming also
helps programmer to reduce coding time and organize code properly.
Structured programming states how the program shall be coded. Structured
programming uses three main concepts:
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is very important that we understand how to solve the problem. Under topdown analysis, the problem is broken down into small pieces where each one
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has some significance. Each problem is individually solved and steps are clearly
stated about how to solve the problem.
smaller
group
of
instructions.
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groups
are
known
as
modules,
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Pa
program, which often makes the program flow non-traceable. Jumps are
prohibited and modular format is encouraged in structured programming.
Functional Programming
Functional programming is style of programming language, which uses the
concepts of mathematical functions. A function in mathematics should
always produce the same result on receiving the same argument. In
procedural languages, the flow of the program runs through procedures, i.e.
the control of program is transferred to the called procedure. While control
flow is transferring from one procedure to another, the program changes its
state.
In procedural programming, it is possible for a procedure to produce
different results when it is called with the same argument, as the program
itself can be in different state while calling it. This is a property as well as a
drawback of procedural programming, in which the sequence or timing of
the procedure execution becomes important.
Functional programming provides means of computation as mathematical
functions, which produces results irrespective of program state. This makes
it possible to predict the behavior of the program.
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ee
they do not affect any I/O or memory and if they are not in use, they can easily
rd
Pa
and repeats the program code in it unless some pre-defined condition matches.
Recursion is the way of creating loops in functional programming.
Programming style
Programming style is set of coding rules followed by all the programmers to
write the code. When multiple programmers work on the same software
project, they frequently need to work with the program code written by
some other developer. This becomes tedious or at times impossible, if all
developers do not follow some standard programming style to code the
program.
An appropriate programming style includes using function and variable
names relevant to the intended task, using well-placed indentation,
Va
ts
Coding Guidelines
ee
Pa
rd
Indenting - This is the space left at the beginning of line, usually 2-8
whitespace or single tab.
Line length and wrapping - Defines how many characters should be there in
one line, mostly a line is 80 characters long. Wrapping defines how a line should
be wrapped, if is too long.
Functions - This defines how functions should be declared and invoked, with
and without parameters.
Variables - This mentions how variables of different data types are declared
and defined.
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Software Documentation
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other developers.
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Pa
rd
information,
which
are
needed
software
to
build
the
software.
It
design
give
all
necessary
information
that
is
required
for
coding
and
implementation.
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mention objective of the code, who wrote it, where will it be required, what it
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does and how it does, what other resources the code uses, etc.
The technical documentation increases the understanding between various
programmers working on the same code. It enhances re-use capability of the
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programming language itself. For example java comes JavaDoc tool to generate
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while
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Va
machines.
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Pa
Software Validation
Software Verification
Verification is the process of confirming if the software is meeting the
business requirements, and is developed adhering to the proper
specifications and methodologies.
Target of the test are Errors - These are actual coding mistakes made by developers. In addition,
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Fault - When error exists fault occurs. A fault, also known as a bug, is a result
Failure - failure is said to be the inability of the system to perform the desired
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Testing Approaches
Tests can be conducted based on two approaches
Functionality testing
Implementation testing
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ts
ee
Exhaustive tests are the best-desired method for a perfect testing. Every
single possible value in the range of the input and output values is tested. It
Pa
Black-box testing
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is not possible to test each and every value in real world scenario if the
range of values is large.
In this testing method, the design and structure of the code are not known
to the tester, and testing engineers and end users conduct this test on the
software.
Black-box testing techniques:
Equivalence class - The input is divided into similar classes. If one element of
a class passes the test, it is assumed that all the class is passed.
Boundary values - The input is divided into higher and lower end values. If
these values pass the test, it is assumed that all values in between may pass
too.
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In pairwise testing, the multiple parameters are tested pair-wise for their
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different values.
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White-box testing
In this testing method, the design and structure of the code are known to
the tester. Programmers of the code conduct this test on the code.
The below are some White-box testing techniques:
Data-flow testing - This testing technique emphasis to cover all the data
variables included in the program. It tests where the variables were declared
and defined and where they were used or changed.
Testing Levels
Testing itself may be defined at various levels of SDLC. The testing process
runs parallel to software development. Before jumping on the next stage, a
stage is tested, validated and verified.
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ts
Testing separately is done just to make sure that there are no hidden bugs
or issues left in the software. Software is tested on various levels -
Unit Testing
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While coding, the programmer performs some tests on that unit of program
to know if it is error free. Testing is performed under white-box testing
approach. Unit testing helps developers decide that individual units of the
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Integration Testing
rd
Even if the units of software are working fine individually, there is a need to
find out if the units if integrated together would also work without errors.
For example, argument passing and data updation etc.
System Testing
The software is compiled as product and then it is tested as a whole. This
can be accomplished using one or more of the following tests:
Performance testing - This test proves how efficient the software is. It tests
the effectiveness and average time taken by the software to do desired task.
Performance testing is done by means of load testing and stress testing where
the software is put under high user and data load under various environment
conditions.
Security & Portability - These tests are done when the software is meant to
work on various platforms and accessed by number of persons.
Acceptance Testing
When the software is ready to hand over to the customer it has to go
through last phase of testing where it is tested for user-interaction and
response. This is important because even if the software matches all user
requirements and if user does not like the way it appears or works, it may
be rejected.
ts
using the system as if it is being used in work environment. They try to find out
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how user would react to some action in software and how the system should
respond to inputs.
Beta testing - After the software is tested internally, it is handed over to the
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users to use it under their production environment only for testing purpose. This
is not as yet the delivered product. Developers expect that users at this stage
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Regression Testing
rd
Testing Documentation
Testing documents are prepared at different stages -
Before Testing
Testing starts with test cases generation. Following documents are needed
for reference
Test Policy document - This describes how far testing should take place before
releasing the product.
Va
ts
ee
Test description - This document is a detailed description of all test cases and
Test case report - This document contains test case report as a result of the
test.
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rd
Test logs - This document contains test logs for every test case report.
After Testing
The following documents may be generated after testing :
Test summary - This test summary is collective analysis of all test reports and
logs. It summarizes and concludes if the software is ready to be launched. The
software is released under version control system if it is ready to launch.
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sure that the customer is receiving quality product for their requirement and the
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SDLC. The purpose of software audit is to check that software and its
development process, both conform standards, rules and regulations.
Pa
Va
Market Conditions - Policies, which changes over the time, such as taxation
and newly introduced constraints like, how to maintain bookkeeping, may
trigger need for modification.
Client Requirements - Over the time, customer may ask for new features or
functions in the software.
Host Modifications - If any of the hardware and/or platform (such as operating
ts
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system) of the target host changes, software changes are needed to keep
adaptability.
ee
rd
Pa
Types of maintenance
In a software lifetime, type of maintenance may vary based on its nature. It
may be just a routine maintenance tasks as some bug discovered by some
user or it may be a large event in itself based on maintenance size or
nature. Following are some types of maintenance based on their
characteristics:
Cost of Maintenance
Reports suggest that the cost of maintenance is high. A study on estimating
Pa
rd
ee
Va
ts
Older softwares, which were meant to work on slow machines with less memory
and storage capacity cannot keep themselves challenging against newly coming
enhanced softwares on modern hardware.
Most maintenance engineers are newbie and use trial and error method to rectify
problem.
Often, changes made can easily hurt the original structure of the software,
making it hard for any subsequent changes.
Changes are often left undocumented which may cause more conflicts in future.
Programming Language
ee
Maintenance Activities
Va
ts
Pa
rd
ts
Va
p
rd
ee
Pa
may itself report via logs or error messages.Here, the maintenance type is
Analysis - The modification is analyzed for its impact on the system including
safety and security implications. If probable impact is severe, alternative
solution is looked for. A set of required modifications is then materialized into
requirement specifications. The cost of modification/maintenance is analyzed
and estimation is concluded.
Implementation - The new modules are coded with the help of structured
design created in the design step.Every programmer is expected to do unit
testing in parallel.
Delivery - After acceptance test, the system is deployed all over the
organization either by small update package or fresh installation of the system.
The final testing takes place at client end after the software is delivered.
Training facility is provided if required, in addition to the hard copy of user
Va
ts
manual.
ee
Software Re-engineering
Pa
rd
ts
Va
Re-Engineering Process
ee
software.
rd
Pa
Reverse Engineering
It is a process to achieve system specification by thoroughly analyzing,
understanding the existing system. This process can be seen as reverse
SDLC model, i.e. we try to get higher abstraction level by analyzing lower
abstraction levels.
An existing system is previously implemented design, about which we know
nothing. Designers then do reverse engineering by looking at the code and
try to get the design. With design in hand, they try to conclude the
specifications. Thus, going in reverse from code to system specification.
Program Restructuring
It is a process to re-structure and re-construct the existing software. It is all
about re-arranging the source code, either in same programming language
or from one programming language to a different one. Restructuring can
have either source code-restructuring and data-restructuring or both.
ts
Va
Forward Engineering
ee
Pa
rd
Component reusability
A component is a part of software program code, which executes an
independent task in the system. It can be a small module or sub-system
itself.
Example
The login procedures used on the web can be considered as components,
printing system in software can be seen as a component of the software.
Components have high cohesion of functionality and lower rate of coupling,
i.e. they work independently and can perform tasks without depending on
other modules.
In OOP, the objects are designed are very specific to their concern and have
fewer chances to be used in some other software.
In modular programming, the modules are coded to perform specific tasks
which can be used across number of other software programs.
Va
ts
Pa
rd
ee
(CBSE).
Reuse Process
Two kinds of method can be adopted: either by keeping requirements same
Pa
rd
ee
Va
ts
are specified, which a software product must comply to, with the help of
existing system, user input or both.
Design - This is also a standard SDLC process step, where requirements are
defined in terms of software parlance. Basic architecture of system as a whole
and its sub-systems are created.
Market Conditions - Policies, which changes over the time, such as taxation
and newly introduced constraints like, how to maintain bookkeeping, may
trigger need for modification.
Client Requirements - Over the time, customer may ask for new features or
Va
ts
system) of the target host changes, software changes are needed to keep
ee
adaptability.
Pa
rd
Types of maintenance
In a software lifetime, type of maintenance may vary based on its nature. It
may be just a routine maintenance tasks as some bug discovered by some
user or it may be a large event in itself based on maintenance size or
nature. Following are some types of maintenance based on their
characteristics:
Cost of Maintenance
Reports suggest that the cost of maintenance is high. A study on estimating
Pa
rd
ee
Va
ts
Older softwares, which were meant to work on slow machines with less memory
and storage capacity cannot keep themselves challenging against newly coming
enhanced softwares on modern hardware.
Most maintenance engineers are newbie and use trial and error method to rectify
problem.
Often, changes made can easily hurt the original structure of the software,
making it hard for any subsequent changes.
Changes are often left undocumented which may cause more conflicts in future.
Programming Language
ee
Maintenance Activities
Va
ts
Pa
rd
ts
Va
p
rd
ee
Pa
may itself report via logs or error messages.Here, the maintenance type is
Analysis - The modification is analyzed for its impact on the system including
safety and security implications. If probable impact is severe, alternative
solution is looked for. A set of required modifications is then materialized into
requirement specifications. The cost of modification/maintenance is analyzed
and estimation is concluded.
Implementation - The new modules are coded with the help of structured
design created in the design step.Every programmer is expected to do unit
testing in parallel.
Delivery - After acceptance test, the system is deployed all over the
organization either by small update package or fresh installation of the system.
The final testing takes place at client end after the software is delivered.
Training facility is provided if required, in addition to the hard copy of user
Va
ts
manual.
ee
Software Re-engineering
Pa
rd
ts
Va
Re-Engineering Process
ee
software.
rd
Pa
Reverse Engineering
It is a process to achieve system specification by thoroughly analyzing,
understanding the existing system. This process can be seen as reverse
SDLC model, i.e. we try to get higher abstraction level by analyzing lower
abstraction levels.
An existing system is previously implemented design, about which we know
nothing. Designers then do reverse engineering by looking at the code and
try to get the design. With design in hand, they try to conclude the
specifications. Thus, going in reverse from code to system specification.
Program Restructuring
It is a process to re-structure and re-construct the existing software. It is all
about re-arranging the source code, either in same programming language
or from one programming language to a different one. Restructuring can
have either source code-restructuring and data-restructuring or both.
ts
Va
Forward Engineering
ee
Pa
rd
Component reusability
A component is a part of software program code, which executes an
independent task in the system. It can be a small module or sub-system
itself.
Example
The login procedures used on the web can be considered as components,
printing system in software can be seen as a component of the software.
Components have high cohesion of functionality and lower rate of coupling,
i.e. they work independently and can perform tasks without depending on
other modules.
In OOP, the objects are designed are very specific to their concern and have
fewer chances to be used in some other software.
In modular programming, the modules are coded to perform specific tasks
which can be used across number of other software programs.
Va
ts
Pa
rd
ee
(CBSE).
Reuse Process
Two kinds of method can be adopted: either by keeping requirements same
Pa
rd
ee
Va
ts
are specified, which a software product must comply to, with the help of
existing system, user input or both.
Design - This is also a standard SDLC process step, where requirements are
defined in terms of software parlance. Basic architecture of system as a whole
and its sub-systems are created.
CASE Tools
Va
ts
CASE tools are set of software application programs, which are used to
automate SDLC activities. CASE tools are used by software project
managers, analysts and engineers to develop software system.
ee
Pa
rd
Central Repository - CASE tools require a central repository, which can serve
as a source of common, integrated and consistent information. Central
repository
is
central
place
of
storage
where
product
specifications,
Upper Case Tools - Upper CASE tools are used in planning, analysis and design
Lower Case Tools - Lower CASE tools are used in implementation, testing and
Va
ts
stages of SDLC.
Integrated Case Tools - Integrated CASE tools are helpful in all the stages of
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maintenance.
Pa
rd
Diagram tools
These tools are used to represent system components, data and control
flow among various software components and system structure in a
graphical form. For example, Flow Chart Maker tool for creating state-ofthe-art flowcharts.
ts
Va
Documentation Tools
ee
Documentation tools generate documents for technical users and end users.
Pa
rd
Analysis Tools
These tools help to gather requirements, automatically check for any
inconsistency, inaccuracy in the diagrams, data redundancies or erroneous
omissions. For example, Accept 360, Accompa,
requirement analysis, Visible Analyst for total analysis.
CaseComplete
for
Design Tools
These tools help software designers to design the block structure of the
software, which may further be broken down in smaller modules using
refinement techniques. These tools provides detailing of each module and
interconnections among modules. For example, Animated Software Design
ts
Va
ee
Programming Tools
Pa
rd
Prototyping Tools
Software prototype is simulated version of the intended software product.
Prototype provides initial look and feel of the product and simulates few
aspect of actual product.
Prototyping CASE tools essentially come with graphical libraries. They can
create hardware independent user interfaces and design. These tools help
us to build rapid prototypes based on existing information. In addition, they
provide simulation of software prototype. For example, Serena prototype
composer, Mockup Builder.
ts
Maintenance Tools
Va
Pa
rd
ee