Mutants&Masterminds Condition Cards
Mutants&Masterminds Condition Cards
Mutants&Masterminds Condition Cards
Bruised
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Dazed
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Staggered
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
4 Incapacitated
A character who fails a Toughness
check by four degrees is
incapacitated. An incapacitated
character is defenseless, stunned,
and unaware. Incapacitated
characters generally also fall
prone, unless some outside force
or aid keeps them standing.
Defenseless characters have active
defense bonuses of 0.
Stunned characters cannot take any
actions, including free actions.
Unaware characters cant make
interaction or Perception checks or
perform any action based on them.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
2 Compelled
A compelled character is
directed by an outside force,
but struggling against it; the
character is limited to free actions
and a single standard action
per turn, with both types of
action being chosen by another,
controlling character. As usual, this
standard action can be traded
for a move action. Controlled
supersedes compelled.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
3 Controlled
A controlled character has no
free will; the characters actions
each turn are dictated by
another, controlling, character.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Dazed
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Stunned
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
3 Debilitated
The character has one or more
abilities lowered below 5.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
2 Defenseless
Defenseless characters have
active defense bonuses of 0.
Attackers can make attacks on
defenseless opponents as routine
checks. If the attacker chooses
to forgo the routine check and
make a normal attack check,
any hit is treated as a critical hit.
Defenseless characters are often
prone, providing opponents with
an additional bonus to attack
checks.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Disabled
A disabled character is at a 5
circumstance penalty on checks.
If the penalty applies to specific
checks, they are added to the
name of the condition, such
as Attack Disabled, Fighting
Disabled, Perception Disabled,
and so forth. Debilitated, if
it applies to the same trait(s),
supersedes disabled.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Fatigued
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Hindered
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Immobile
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Impaired
An impaired character is at a 2
circumstance penalty on checks.
If the impairment applies to
specific checks, they are added
to the name of the condition,
such as Attack Impaired, Fighting
Impaired, Perception Impaired,
and so forth. If it applies to the
same trait(s), disabled supersedes
impaired.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
3 Transformed
Transformed characters have
some or all of their traits altered
by an outside agency. This may
range from a change in the
characters appearance to a
complete change in trait ranks,
even the removal of some traits
and the addition of others! The
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Unaware
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
1 Vulnerable
Vulnerable characters are
limited in their ability to defend
themselves, halving their active
defenses (round up the final
value). Defenseless supersedes
vulnerable.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Weakened
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Asleep
Blind
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Bound
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Deaf
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Dying
A dying character is
incapacitated (defenseless,
stunned, and unaware) and near
death. When the character gains
this condition, immediately make
a Fortitude check (DC 15). If the
check succeeds, nothing happens.
With two degrees of success, the
character stabilizes, removing this
condition. If the check fails, the
character remains dying. Three
or more total degrees of failure
mean the character dies.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
2 Entranced
An entranced character is
stunned, taking no actions other
than paying attention to the
entrancing effect. Any obvious
threat automatically breaks the
trance. An ally can also shake a
character free of the condition
with an interaction skill check (DC
10 + effect rank).
Stunned characters cannot take any
actions, including free actions.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
2 Exhausted
Exhausted characters are near
collapse. They are impaired and
hindered. Characters recover
from an exhausted condition after
an hour of rest in comfortable
surroundings.
Impaired characters are at a 2
circumstance penalty on checks.
Hindered characters move at half
normal speed (1 speed rank).
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
3 Incapacitated
An incapacitated character
is defenseless, stunned, and
unaware. Incapacitated
characters generally also fall
prone, unless some outside force
or aid keeps them standing.
Defenseless characters have active
defense bonuses of 0.
Stunned characters cannot take any
actions, including free actions.
Unaware characters cant make
interaction or Perception checks or
perform any action based on them.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Paralyzed
A paralyzed character is
defenseless, immobile, and
physically stunned, frozen in
place and unable to move,
but still aware and able to
take purely mental actions,
involving no physical movement
whatsoever.
Defenseless characters have active
defense bonuses of 0.
Immobile characters have no
movement speed and cannot move.
Stunned characters cannot take any
actions, including free actions.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Prone
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
1 Restrained
A restrained character is
hindered and vulnerable. If the
restraints are anchored to an
immobile object, the character is
immobile rather than hindered. If
restrained by another character,
the restrained character is
immobile but may be moved by
the restraining character.
Hindered characters move at half
normal speed (1 speed rank).
Vulnerable characters halve their
active defenses.
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Staggered
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.
Surprised
Design by C. Frasier
[email protected]
Mutants and Masterminds 2011 Green Ronin Publishing, LLC.