Concurrent Engineering Notes
Concurrent Engineering Notes
Figure 1.1
I - Introduction
A new product appears on the market and demand is low while people learn about it, try it and see if they like it (e.g.
colour photocopiers, colour laser printers etc), at this stage the marketing department has a task of promoting the product
and ensuring that sales growth begins.
II - Growth
New customers buy the product and demand rises quickly (i.e. the new product is accepted by the market and
experiences exponential growth. During this period however, competitors will have observed the success of the new
product and this stimulates them to produce their own competing design.
III-Maturity
Most potential customers know about the product and are buying it in steady numbers. Demand stabilizes at a constant
level for instance motor vehicles, colour televisions sets.
IV-Decline
Sales fall as customers start to buy new alternative products that become available.
V- Withdrawal
Demand declines to the point where it is no longer worth to make the product (e.g. black and white television sets, three
wheel cars.
Global competition
Up until the 60s when international competition was less fierce, product design from both the technological and
operations point of view was relatively simple. Engineers designed what they felt the customer needed. They had the
notion that the customer was not part and parcel of the design process. With time the scale of human activities has
1
multiplied many fold bringing with it enormous business opportunities. This naturally provoked competition among
manufacturers, forcing design to be customer driven.
Many manufacturers in developed countries decisively responded to this fierce competition by incorporating strategies
which would ensure success within a competitive environment, where the buying public has come to expect near perfect
products with a high degree of dependability. Less industrialised regions have been slow to incorporate such strategies
for several reasons, hence their poor showing on both the domestic and international markets.
Highly specialised fields such as the automotive sector are dominated by products from regions such as Japan. This is
because they have advanced product development systems in place. Their good performance is due to the fact that they
attach great importance to scientific and technological education - an inevitable precondition to compete successfully.
Characteristics of a competitive product
From an investor's perspective, a successful product development process must yield products that can be produced and
sold profitably, yet profitability is often difficult to assess quickly and directly. Five specific dimensions, all of which
relate to profit, are commonly used to assess the performance of a product development effort.
Product quality - how is the product resulting from the development effort? Does it satisfy customer needs? Is it
robust and reliable? Product quality is ultimately reflected in market share and the price that customers are willing to
pay
Product cost - what is the manufacturing cost of the product? This cost includes expenditure on capital equipment and
tooling as well as the incremental cost of producing each unit of the product. Product cost determines how much
profit accrues to the firm for a particular sales volume and a particular sales price.
Development time - how quickly did the team complete the product development effort? Development time
determines how responsive the firm can be to competitive forces and to technological developments, as well as how
quickly the firm receives the economic returns from the team's efforts.
Development cost - how much did the company have to spend to develop the product? Development cost is usually a
significant fraction of the investment required to achieve the profits.
Development capability - are both team and firm better able to develop future products as a result of their experience
with a product development project? Development capability is an asset the firm can use to develop products more
effectively and economically in the future.
High performance along these five dimensions should ultimately lead to economic success however, other performance
criteria are also important.
Research and development: its role in product development
The role of research and development (R&D) in a company setting is essentially to enhance overall performance by
ensuring that new products are developed and existing ones redesigned to match changes in levels of technology and
customer requirements. Companies that commit substantial resources towards R&D naturally keep abreast with the latest
technologies. Such technologies in turn support the development of great products. Investing in R&D has numerous
advantages as can be seen in Figure 1.2.
BUSINESS AS USUAL
Shrinking Markets
Higher Costs
Loss of Profits
INVESTMENT IN R&D
Increased Market share
Lower Costs
Greater Profitability
Current Position
Figure 1.2
R&D is a process via which a company identifies market requirements and uses these ideas to design new products.
Such a process improves overall company productivity and ensures a substantial rise in total turnout. Research and
development achieves this via a wide range of its functions. To understand some of these functions, we take a look at the
life cycle of a product - office printers, Figure 1.3.
Figure 1.3:
Life-cycle of a product (office printers)
As can be seen from Figure 1.3, while typewriters were a hit in the printing industry, today they are the oldest
technology and slowest, not very user friendly as compared to the other ranges of printers. Investing in R&D enabled
companies to come up with more versatile and reliable printing machines (e.g. laser printers)
Theoretically, a company which delays to launch new products after the decline and withdrawal of older products must
run out of business. Figure 1.4 illustrates product life cycle by looking at related products that are at different stages. The
need to keep a range of products at different stages is also apparent. This gives long-term stability with new customer
driven products being introduced while older ones are declining and being withdrawn. As s result overall production is
smoothed rather than fluctuating as shown in Figure 1.4.
Figure 1.4:
R&D maintains stable total output by on the one hand carrying out surveys to establish market requirements in terms of
product specifications which determine phasing in of new products, redesigning of already existing products and
withdrawal of older and declining products. On the other hand it researches on the latest trends of development in terms
of product design techniques.
Clearly, as illustrated in Figure 1.5, two sets of forces influence the forward move of a product:
Technology push
Market pull
TECHNOLOGY
PUSH
PRODUCT
DEVELOPMENT
Figure 1.5:
MARKET PULL
Possible Market Demands
Low Cost
High Quality
User Friendliness
Dependability
Environmental Friendliness
Availability
Exercises
1
2
3
4
5
Discuss the phases in the life cycle of a product and say what implications they have in the design activity.
Discuss the role of R&D in product development and say what its bottom line implications are in a manufacturing
enterprise
What are the major characteristics of a competitive product?
Give a brief description of technology push factors in product development and say how they influence the forward
move of a product
Give a brief description of market pull factors in product development and say how they influence the forward move
of a product
Reading list
1
2
3
4
5
LECTURE TWO:
CONCURRENT ENGINEERING
The definition of concurrent engineering is a much-disputed subject. The essence of concurrent engineering is the
simultaneous rather than serial, execution of various phases in the product development process. The most important aim
of concurrent engineering is shortening the development lead-time. Shortening development lead-time is in itself not a
goal. A short development time has to be combined with competitive advantages. These advantages determine the
success of a product in the market place. Consequently, better customer orientation is a second goal of concurrent
engineering. Most of the time this means improved quality. Lower development cost is a third goal of concurrent
engineering. This, of course has a strong relationship with a shorter development lead-time. These three goals are the
basic elements of the definition of concurrent engineering
Definitions of concurrent engineering vary, but most agree that the key concepts include:
The use of a team approach to represent all aspects of the life cycle of the design
A focus an customer requirements, and
Use of concurrent design process that includes early design of production and field support systems.
Design methodology literature shows that the concept of concurrent engineering has not yet been fully understood. Most
phase models present the product development process as a serial chain of activities.
Figure 2.1 shows the descriptive model of Pahl and Beitz that is representative for most of the phase models of the
product development process.
CUSTOMER
REQUIREMENTS
DESIGNS
DESIGN
PRODUCT
MANUFACTURING
CUSTOMER
(PRODUCT
GOALS)
DESIGN
CRITERIA
Cp=2
FEWER PARTS
MANUFACTURABILITY
MEASURES
DEFECT LEVELS
Phase 2
System-Level
Design
Phase 3
Detail
Design
Phase 4
Testing and
Refinement
Phase 5
Production
Ramp-Up
A typical product design process, generic product development process, is illustrated in Figure2.3. The process consists
of five phases. The input is a mission statement and the output of the process is the product launch. One way of imaging
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the product development process is as the initial creation of a wide set of alternative product concepts and then
subsequent narrowing of alternatives and increasing specifications of the product until the product can be reliably and
repeatedly produced by the production system.
Figure 2.3 also identifies the key activities and responsibilities of the different functions of the organisation during each
development phase.
The testing and refinement phase involves the construction and evaluation of multiple pre-production versions of the
product. Prototypes are usually built at this phase. Usually these prototypes come in two versions:
Alpha prototype - which are built with production intent parts i.e. parts with the same geometry and material
properties as intended for the production version of the product but not necessarily fabricated with the actual
processes to be used in production. Such prototypes are used to determine whether or not the product will work as
designed and whether or not the product satisfies the key customer needs.
Beta prototypes - usually built from parts supplied by the intended production processes but not necessarily
assembled using the intended final assembly process. The goal of beta prototypes is usually
to answer questions about performance and reliability in order to identify necessary changes for the final product.
In the production ramp-up phase the product is made using the intended production system. The purpose of the ramp-up
is to train the workforce and to workout any remaining problems in the production processes. The artefacts produced
during production ramp-up are sometimes supplied to preferred customers and are carefully evaluated to identify
remaining flaws. The ramp-up is soon followed by the launching of the product and an increase in production.
Concept
Development
Marketing
Define market
segments.
Identify
lead users.
Identify
competitive
products.
System-Level
Design
Detail Design
Testing
Refinement
and Production
Ramp-Up
Develop
Place early
promotion
and production with
launch materials. key customers.
Facilitate field
testing.
Generate
alternative
product
architectures.
Define major
sub-systems and
interfaces.
Refine
industrial design.
Do reliability Evaluate
early
testing, life testing, production
and performance output.
testing.
Obtain regulatory
approvals.
Implement
design changes.
Design
Investigate
feasibility
of
product
concepts.
Develop
industrial design
concepts.
Build and test
experimental
prototypes.
Define part
geometry.
Choose
materials.
Assign
tolerances.
Complete
industrial design
control
documentation
Manufacturing
Estimate
manufacturing
cost.
Assess
production
feasibility.
Figure 2.3
Identify
suppliers for key
components.
Perform makebuy analysis.
Define
final
assembly
scheme.
Define piece
part production
processes.
Design tooling.
Define quality
assurance
processes.
Begin
procurement of
long-lead
tooling.
Other Functions
Finance:
Finance:
Facilitate
Facilitate makeeconomic
buy analysis.
analysis.
Service:
Facilitate
supplier ramp- up.
Refine
fabrication
and
assembly
processes.
Train work force.
Refine quality
assurance
processes.
Begin operation
of
entire
production
system.
Sales: Develop
sales plan.
The generic development process is most likely the process to be used in a market-pull situation. A firm begins product
development with a market opportunity and then seeks out whatever technologies are required to satisfy the market need
(i.e. the market pulls the product development decisions). Besides the market pull process several other variants are
common and these correspond to technology push products, platform products, process-intensive products and
customised products.
Technology push products - the firm begins with a new technology, then finds an appropriate market in
which to apply this technology. This approach is however perilous. Unless the assumed technology offers a
clean competitive advantage in meeting customer needs, the product is unlikely to succeed.
Platform products - the firm assumes that the new product will be built around the same technological
subsystem as an existing product ( e.g. computer operating systems, instant film technology used in Polaroid
cameras) huge investments went into these projects and therefore every attempt is made to incorporate them
into several different products. To some extent platform products are similar to technology push products in that
the team begins the development effort with an assumption that the product concept will embody a particular
technology.
Process intensive products - examples here include foods, chemicals and paper. In such products the
production process places strict constraints on the properties of the product, so that the product design cannot be
separated from the production process design. In many cases these are high volume products as opposed to
discrete products. Usually a new product is developed simultaneously with the process e.g. snack food, potato
crisps etc
Customised products - these are products developed in response to a specific order by a customer. When a
company requests an order the company executes a structured design and development process to create the
product that meets the particular customer's needs.
Executing the product development process
The execution of the product development process has evolved from sequential (i.e each step conceived of as a unit with
clear inputs and outputs), to what is called simultaneous engineering where all product development steps are started as
early as possible (simultaneously) in the product development process.
Sequential product development
This is an old and costly approach of designing products. The design process in this system starts from identification of
market requirement through to detailed product design, manufacture, ending up with product launch / introduction as
shown in Figure 2.4.
This approach can also be represented with a model as shown in Figure 2.5.
PRODUCT
DESIGN
KKUIUI IKC
PRODUCT
DESI6
NS
->
CUSTOME
R
> CUSTOMER
COMPANY
X
(PROD.
60ALS)
t
MANUFACTU
RING
MANUFACTU
RED
Figure 2.5
Sequential product development model
In this system, the primary output is a prototype product delivered to customers, which meets their requirements. The
secondary output is a design delivered to manufacturing for production. The designer receives very little feedback
about how well the product meets customers' goals downstream when it is being manufactured.
The little involvement the designer has is directed at design modification. The timing of these product design changes
during the product lifecycle has an enormous effect on overall business objectives. Major changes in a product are
cheaply and easily made during the initial design stages. As the product moves through its development stages, the
cost and difficulty of making changes increases steadily.
Improving effectiveness of new product development requires that the design manufacturing interface be viewed
differently. This approach is known as concurrent engineering.
Concurrent engineering - a paradigm shift
Concurrent engineering is an approach where the product and all its associated processes, such as manufacturing,
distribution, and service, are all developed in parallel. Typically this involves cross-functional involvement early in
the product development project. Concurrent engineering has also come to be known as simultaneous engineering.
The major goal of this approach is to progress in the design process concurrently (simultaneously) to avoid costly
modifications downstream. Figure 2.6 shows a manufacturability system model
Manufacturability system model
In this approach, Figure 2.6, the design function is customer requirements. However the output is a manufacturable
design and the customer of that product is internal - the manufacturing department. This model has a key feedback
loop that provides measures of the design manufacturability to the design function. The difference from the traditional
approach is that in this model manufacturing is the primary customer of the product design. Business objectives are
directly influenced by manufacturing's ability to meet customer's product goals.
DEFECT LEVELS
MANUFACTURABILITY MEASURES
Figure 2.6
Manufacturability measures are the factory's indicator on how well it is producing products that meet product goals.
Design criteria strongly affect product manufacturability. A product's technical performance is always by design and
manufacturing. If a customer requests a product that has a dimension of 10mm, the product must be designed and
manufactured to that dimension. Other manufacturability measures that are strongly affected by design include: yield,
scrap, inventory, cycle time, manufacturing costs
Overall, all manufacturability measures are interrelated. Yield affects cost and inventory levels. Defect levels, or
defects per unit is one measure that has a strong influence on all manufacturability measures. It affects product quality,
reliability, availability, cost etc.
Figure 2.7 shows how traditional design core has transformed into a simultaneous engineering based one.
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Figure 2.7
Simultaneous Engineering- using concurrency to develop fast cycle capability in product development.
Exercises
1
Describe the phases of a generic product development process
2
Describe the phases of a generic product development process
3
Discuss the benefits of a well defined product development process
5
Explain, giving examples, the following terminology with respect to product design and development:
Customer driven products
Technology push products
Platform products
Customised products
Process intensive products
6
With the aid of a manufacturability system model, explain what you understand by Concurrent engineering
7
Discuss the advantages of Concurrent Engineering over Traditional Design approach
8
In what way are the following manufacturability measures affected by design quality:
Scrap level
Availability
Yield
Defects
Inventor
Manufacturing cost
9
Briefly explain how the following manufacturability measures interrelate:
Yield and cost
Defect levels and quality
Defect levels and availability
Defect levels and reliability
Reading list
1
D. Waters, Operations Management, Addison Wesley, 1996.
2
S.D. Eppinger, K. T. Ulrich, Product Design and Development, McGraw Hill, 1995.
3
B. Prasad, Concurrent Engineering Fundamentals, Prentice Hall PTR, 1997.
4
B. Lilly, Design for Manufacturing: Lecture Notes, Ohio State University, 1999.
6
L.Cohen, Quality Function Deployment, Addison Wesley, 1995.
7
C. McMahon, CAD/CAM, Addison Wesley, 1998.
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Mission
Statement
Identify
Customer
Needs
Establish
Target
Specifications
Analyze
Competitive
Products
Figure 3.1:
Generate
Product
Concepts
Select a
Product
Concept
Perform
Economic
Analysis
Refine
Specifi
cations
Plan
Remaining
Developmen
t Project
Development
Plan
Concept Development
A - Customer Needs/Benefits
This is the starting place for all QFD activities. The common source of customer phrases representing their wants and
needs is the customer interview. The usual steps in identifying customer needs are:
Gathering raw data from the customer- this is usually done by conducting interviews, where the result of
such an activity is a set of customer phrases representing the customer's wants and needs. Most companies
have special departments for handling complaints since they represent a major nightmare to any company the nightmare of customer dissatisfaction. Too often companies regard complaint management as their
quality control mechanism. Kano suggests that it is not enough to make a company competitive - however
removing dissatisfiers from a product is a necessary if not a sufficient step to competitiveness. Hence it is
very useful to include customer complaints in the complete voice of the customer.
Interpret raw data in terms of customer needs - customer needs are expressed as written statements. They
result from interpreting the need underlying the raw data gathered from the customers. Each statement can be
translated into several needs. General guidelines of expressing the need could be for instance:
12
o
o
o
express the need in terms of what the product has to do, not in terms of how it may do it
express the need as specifically as the raw data
express need as attribute of product
Organise the needs into a hierarchy - the result of the preceding steps is a list of numerous need statements.
This is captured in the affinity diagram - Figure 3.4. such a large number of detailed statements is awkward
to work with and also difficult to summarise for use. The goal of this step is to organise these (statements
from affinity diagram) into a hierarchical list called the tree diagram - Figure 3.5
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Figure 3.5
Tree Diagram
B- Planning Matrix
Just as the Customer Needs/Benefits section is a repository of qualitative customer data, the Planning Matrix,
illustrated in Figure 3.6, is the repository for quantitative data about each customer need. The development team will
use this data to decide what aspects of the planned product or service will be emphasized during the development
project.
The Planning Matrix is the tool that helps the development team to prioritize customer needs. The planning matrix
asks the following key questions for each customer need:
How important is this need to the customer?
How well are we doing in meeting this need today?
How well is the competition doing in meeting this need today?
How well do we want to do in meeting this with the product or service being developed?
If we meet this need well could we use that fact to help sell the product?
14
Figure 3.6
Planning Matrix
C - Technical Responses
Just as the Voice of the Customer had qualitative and quantitative components (entered into the Customer
needs/Benefits section and Planning Matrix) so does the translation of the Voice of the Customer into the Voice of the
Developer. This will be placed in qualitative form on top of the relationship Matrix, and in quantitative form at the
bottom (Target Values and Competitive Benchmarks). In simple terms Technical Responses - Hows are a set of quality
characteristics through which a set of Customer Needs - Whats can be realized. Hows thus represent an array of
design variables or alternate solutions, which may or may not be independent.
15
Figure 3.7
16
Figure 3.8
17
Limitations of QFD
When many Japanese producers became successful in bringing cars to market in record time, many automotive world
leaders mistakenly assumed that their success was solely because of technical tools. This explains the initial flurry of
activities (QFD, Taguchi, Pugh, Kaizen etc) that American industries went through during the 1980s. As many
companies failed on this front. They discovered that many of the barriers to global competitiveness were rooted in
their assumptions that are, basing their PD3 decisions on quality while ignoring other important aspects such as cost,
design for X-ability, tools and technology, and infrastructure that have not been deployed simultaneously.
QFD does not specifically address the cost, tools and technology, responsiveness (time-to-market), and organizational
aspects in the same vein as it addresses the quality aspect. While some consider the product design process as being
independent from technology, design for X-ability, cost and responsiveness, the reality is that these are tied together
by a common set of product and process requirements. The design process only provides a product design from the
perspectives of performance (i.e. quality). The product design performance requirements drive the product selection
process, including system, subsystems, components, parts and material selection, and influence the selection of the
fabrication method, process and production. Others have argued that while performing Quality FD, designers could
choose to include requirements that belong to considerations other than quality in the original customers' list of HOQ.
Accomplishing this through a conventional deployment process is not simple. Working on the multiple lists of
requirements as part of a single function deployment is much tougher problem.
First, it would be a complex undertaking considering just the size of the resulting relational matrices
Second, deploying them serially would be a long, drawn-out process
Third, cascading the requirements all together as we did in the case of Quality functions would be so large that it
would be difficult to handle.
Fourth, there is no way of insuring that the design obtained through this combinatorial Quality FD process would
not result in a sub-optimised design, that is a product particularly designed for characteristics related to quality.
What is required in optimising an artifact is designing with respect to all important functions that characterise a
world-class product today. Major pitfalls of QFD approach are:
Conventional deployment is mainly Quality focused: one of the pitfalls of conventional deployment is that it is
based on a single measurement, which has mostly been quality. Today manufacturing sectors are more fiercely
competitive and global than ever. Consumers are more demanding, competition is more global, fierce, and
ruthless, and technology is advancing and changing rapidly. The quality based philosophy inherent in Quality FD
style does not account for the time factor inherent in today's complex PD3 process. Competitors are always
finding better ways of doing things-catching up in quality is not enough. It only makes a company at par with its
competitors in terms of inheriting some of their product characteristics. What is required is a total control of one's
process - identifying and satisfying the needs and expectations of consumers better than the competitors and
doing so profitably faster than any competitor.
Conventional deployment is a phased process: the conventional deployment process prescribes a set of structured
cross-functional planning and communication matrices for building quality as specified by customers into a
product. This is often represented in a cascade time bound process where characteristics of a prior phase feed as
requirements for a subsequent phase. The serial nature of deployment tends to make the QFD process sequential.
If each phase of deployment is a multi-part prcess, the elapsed time can be significantly large. This elongates the
total time this QFD would take for an artifact realisation process
Conventional deployment is one-dimensional: the roles of the organisation and engineers are changing toady, as
are the methods of doing business. Competition has driven organisation to consider concepts such as time
compression (fast-to-market), concurrent engineering, design for X-ability, and tools and technologies (such as
Taguchi, Value engineering) while designing and developing an artifact. Quality FD addresses major aspects of
18
quality with reference to the functions a product has to perform but this is one of the many functions that need to
be deployed during product development. With conventional deployment, it is difficult to address all aspects of
total values management (TVM) such as X-ability, cost, tools and technology, responsiveness and organisation
issues. It is not enough to deploy Quality into the product and expect the outcome to be b world-class. TVM
efforts are vital in maintaining a competitive edge in today's world marketplace. The question is how to deploy all
the aspects of this TVM.
The method of deploying many competing values simultaneously is called Concurrent Function Deployment. The
intent of CFD is to incorporate Voice of the Customers into all nine phases of the product development cycle,
through mission definition, concept definition, engineering and analysis, product design, prototyping, production
engineering and planning, production operations and control, manufacturing, and finally into continuous
improvement, support and delivery. In other words CFD is a customer driven PD3
Exercises
1. In QFD there are 4 phases that deploy Voice of the Customer (VOC) to get to an improved product. What are
the components of QFD? Explain each of the four QFD phases and give examples
2. How can the Kano model be used to prioritise a set of customer requirements (CRS)? How does a CR shift
character? When dose this happen
3. What are the rooms of HOQ? Why are Technical Importance Ratings (TIRs) listed under a HOW-MUCH list
vector
4. What is the significance of weighting factors in computing TIRs? How can manufacturers use TIRs to
prioritise the quality characteristics of a product yet to be launched.
5. What are the limitations of deploying QFD? What is required in optimising an artifact to be recognised as the
best in every class
6. In what way is QFD a concurrent engineering tool?
7. What is CFD? How does it differ from QFD?
8. Prepare a Quality Function Deployment chart for a commercial product of your choice and comment on the
results.
Reading List
1) S.D. Eppinger, K. T. Ulrich, Product Design and Development, McGraw Hill, 1995.
2) B. Prasad, Concurrent Engineering Fundamentals, Prentice Hall PTR, 1997.
3) D. Waters, Operations Management, Addison Wesley, 1996.
4) B. Lilly, Design for Manufacturing: Lecture Notes, Ohio State University, 1999.
5) L.Cohen, Quality Function Deployment, Addison Wesley, 1995.
6) C. McMahon, CAD/CAM, Addison Wesley, 1998.
7) J.R. Hauser and Don Clausing, The House of Quality, Harvard Business Review, 1988
19
20
3. Search Internally
Individual
Group
New Concepts
Existing Concepts
4. Explore systematically
Classification tree
Combination table
Integrated Solutions
5. Reflect on the solutions and the process
Constructive feedback
Input
Output
Energy(?)
Energy (?)
Hand-Held Nailer
Material (nail)
Signal (tool trip)
problems such that these simpler problems can be tackled in a focused way.
Energy
Store or
accept
external
energy
Convert energy to
translational energy
Store nails
Isolate nail
Nails
Trip
of Tool
Figure 4.3
Sense trip
Apply
translational
energy to
nail
Driven
Nail
Trigger tool
Once the decomposition is complete, the team chooses the sub-problems that are most critical to the success of the
product and that are likely to drive the overall solution to the problem.
there is need to take time to evaluate our concepts. A better approach is for individuals perceiving
weaknesses in concepts to channel suggestions into improvements or alternative concepts.
Generate a lot of ideas - the more ideas a team generates, the more likely the team is to explore fully the
solution space.
Welcome ideas that may seem infeasible - ideas that initially seem infeasible may be improved by other
members of the team
Use graphical and physical media - reasoning about physical and geometric information with words is
difficult. Text and verbal language are inherently inefficient vehicles for describing physical entities.
Abundant sketching is necessary. Foam, clay, cardboard, and other three- dimensional media may also be appropriate
aids for problems requiring a deep understanding of form and spatial relationships.
Individual and group sessions - formal studies of group and individual problem solving suggests that a set of people
working alone for a period of time will generate more and better concepts than the same people working together for
the same time period ( McGrath - 1984). Group sessions are more ideal for building consensus, communicating
information and refining concepts.
Pneumatic
Fuel-Air Systems
Explosive Systems
Store or
Accept
Energy
Hydraulic
Wall Outlet
Battery
Nuclear
Electrical
Fuel Cell
Figure 4.4
Classification tree for nailer energy Product Design, Development and Management
23
Electrical
Energy
Convert Energy
to Translational
Energy
Accumulate
Translational
Energy
Apply
Translational
Energy to Nail
Energy
Applied
to Nail
Accumulate Energy
Rotary
motor
transmission
Spring
Single impact
Moving mass
Multiple impacts
with
Linear motor
Solenoid
Push nail
Rail gun
Figure 4.7c
Figure 4.7d
Exercises
1.
What do you understand by problem decomposition with respect to the concept generation methodology?
Discuss one scheme by which a problem can be decomposed.
2.
Decompose the problem of designing a new coffee/ tea maker. Try using the functional decomposition
approach.
3.
Develop a classification tree for any two sub-problems for the coffee/teamaker
4.
Explain the purpose of the concept combination table and draw up the same for a sub-problem of the
coffee/tea maker
5.
What are the prospects of computer support for the concept generation activities?
6.
Discuss the five step concept generation methodology
Reading List
1) D. Waters, Operations Management, Addison Wesley, 1996.
2) S.D. Eppinger, K. T. Ulrich, Product Design and Development, McGraw Hill, 1995.
3) B. Prasad, Concurrent Engineering Fundamentals, Prentice Hall PTR, 1997.
4) B. Lilly, Design for Manufacturing: Lecture Notes, Ohio State University, 1999.
5) L.Cohen, Quality Function Deployment, Addison Wesley, 1995.
6) C. McMahon, CAD/CAM, Addison Wesley, 1998.
26
Figure 5.3
28
Figure 5.3
29
A
Master
Cylinder
0
0
0
B
Rubber
Brake
0
0
Ease of handling
Ease of use
Readability of
settings
Dose metering
0
0
accuracy
Durability
0
0
Ease of
+
manufacture
Portability
+
+
Sum +s
2
1
Sum 0s
5
4
Sum s
0
2
Net Score
2
-1
Rank
1
6
Continue?
Yes
No
Figure 5.4 Concept Screening Matrix
C
Ratchet
+
Concepts
D
E
(reference)
Swash Ring
Plunge Stop
0
0
0
0
0
+
F
Lever Set
G
Dial Screw
+
0
0
+
0
-
0
0
0
0
+
-
0
0
0
1
3
3
-2
7
No
0
0
7
0
0
3
Combine
+
2
4
1
1
2
Yes
0
2
3
2
0
3
Combine
0
1
5
1
0
3
Revise
31
Figure 5.5
32
Concepts
Selection
Criteria
Weigh
t
DF
G+
(reference)
Master Cylinder
Rating Weighte
d Score
Lever Stop
Swash Ring
Dial Screw +
Rating
Weighte
d Score
Rating
Weighte
d Score
Rating
Weighted
Score
Ease of handling
5%
0.15
0.15
0.2
0.2
Ease of use
Readability of
settings
Dose metering
accuracy
Durability
Ease
of
manufacture
Portability
15
10
3
3
0.45
0.3
4
3
0.6
0.3
4
5
0.6
0.5
3
5
0.45
0.5
25
0.75
0.75
0.5
0.75
15
20
3
3
0.45
0.6
5
3
0.75
0.6
4
2
0.6
0.4
3
2
0.45
0.4
10
0.3
0.3
0.3
0.3
Figure 5.6
Total Score
Rank
3.00
4
3.45
1
3.10
2
3.05
3
Continue?
No
Develop
No
No
Concept Scoring
EASE OF USE
Ease of Cleaning
Ease of Loading
Figure 5.7 Hierarchical decomposition of selection criteria
S j rij wi
i 1
Finally, each concept is given a rank corresponding to its total score, as shown in Figure 5.6
Exercises
1.
2.
3.
4.
5.
6.
Discuss the concept selection process as an integral part of the product development process.
Discuss the six-step process followed in narrowing the number of concepts generated during product
development.
Discuss the six-step process followed in selecting the most promising concept in the process of developing a
product. What is the purpose of a reference concept?
Using the concept selection methodology, select the most promising from concepts you generated in
proceeding exercise (concept generation).
What are the prospects for computer support of concept selection activities
Outline the concept selection methodology, with particular reference to concept screening and concept
scoring matrices.
34
Figure 6.1
Bicycle brake and shifting controls on the left-modular and on the right integral architecture.
function of the product. The architecture of the product defines how these blocks relate to the function of the product.
The architecture therefore also defines how the product can be changed. Modular chunks allow changes to be made to a
few isolated functional elements of the product without necessarily affecting the design of other chunks. Changing an
integral chunk may affect many functional elements and requires changes to several related chunks. Some of the motives
for product change include:- product upgrade, addons, adaptation and wear. In each of these cases a modular architecture
allows the firm to minimise the physical changes required to achieve a functional change.
Product variety
variety refers to the range of product models the firm can produce within a particular time in response to market demand.
Products built around modular product architecture can be more easily varied without adding tremendous complexity to
the manufacturing system. A good example is the swatch range of watches.
Swatch produces hundreds of different watch models, but can achieve this variety at relatively low cost by assembling
the variants from different combinations of standard chunks (Figure 6.2)
A large number of different hands, faces and wristbands can be combined to create endless combinations.
Figure 6.2
Swatch uses a modular design
Component standardisation:- component standardisation is the use of the same component or chunk in multiple products.
Such standardisation allows the firm to manufacture the chunk in higher volumes than would otherwise be possible. This
in turn leads to lower costs and increased quality. Component standardisation may also occur outside the firm when
several manufacturer's products all use a chunk or component from the same supplier. A good example is the battery of
the watch in Figure 6.2, made by a supplier and standardised across several manufacturers' product lines.
Product performance:- product performance is how well a product implements its intended functions. Typical
performance characteristics are speed, efficiency, life, accuracy and noise.
An integral architecture facilitates the optimisation of those performance characteristics that are driven by the size and
mass of a product. Such characteristics include; acceleration, energy consumption, aerodynamic drag, noise and
aesthetics. The practice of implementing multiple functions using a single physical element is called function sharing.
An integral architecture allows for redundancy to be eliminated through function sharing and allows for geometric
nesting of components to minimise the volume a product occupies. Clearly material utilisation is minimised and so are
manufacturing costs.
Manufacturability:- One important design of manufacturing (DFM) strategy includes the minimisation of the number of
parts in a product through component integration. However, to maintain a given architecture, the integration of physical
components can only be easily considered within each of the chunks. Component integration across several chunks is
different, if not impossible, and would alter the architecture dramatically.
Establishing the Architecture
Because the product architecture will have profound implications for subsequent product development activities and for
the manufacturing and marketing of the completed product, it should be established in a cross-functional effort by the
development team the end result of this activity is an appropriate geometric layout of the product, descriptions of the
major chunks, and documentation of the key interactions among the chunks. A four step methodology is recommended
to structure the decision process:i. create a schematic of the product
ii. cluster the elements of the schematic
iii. create a rough geometric layout
36
Exercise
What are the implications of degree of modularity to product architecture. What do you understand by product
architecture? Explain using suitable examples
Reading List
1
2
3
4
14
15
37
38
Figure 7.1
Figure 7.2
Concept sketches showing two of the early concepts in the MicroTAC development project
39
Figure 7.3
product development team, the ID considerations will be more important than the technical requirements. The role of
engineering may still be important to determine any technical features of the product: however, since the technology is
often already established, the development team focuses on the user aspects of the product.
Technology-and- User-Driven Products
A technology-and -user-driven product is simply the combination of the above two categories. These products have a
high degree of user interaction and have stringent technical performance requirements. Figure 7.4 classifies a variety of
popular products.
Figure 7.4 Classification of some common products on the continuum from technology-driven to user-driven.
Note: rarely does a product fit exactly into a given category. Instead most products fall somewhere along the continuum.
These classifications can be dynamic. For instance, when a company develops a product based on a new core
technology, the company is often interested in bringing the product to market as quickly as possible. Since little
emphasis is placed on how the product looks or is used, the initial role of ID is small.
However, as competitors enter the market, the product may need to compete more along user or aesthetic dimensions.
The product's original classification shifts, and ID assumes an extremely important role in the development process.
A walkman provides a good example of a technology-and-user-driven product. The core benefit of the first Walkman
( e.g. Sony) was its technology ( miniature tape player). As competition entered this market, however, Sony relied very
heavily on ID to create aesthetic appeal and enhanced utility, adding to the technical advantages of subsequent models.
41