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SMS - Playstation 2 Simple Media (User Manual)

SMS - Playstation 2 Simple Media (User Manual)

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0% found this document useful (1 vote)
2K views101 pages

SMS - Playstation 2 Simple Media (User Manual)

SMS - Playstation 2 Simple Media (User Manual)

Uploaded by

Anuj Devgun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SMS - Playstation 2 Simple Media System

SMS - Playstation 2 Simple Media System


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SMS - Playstation 2 Simple Media


System
User Manual

http://home.casema.nl/eugene_plotnikov/doc.html
Copyright 2005-2007 The SMS Documentation Team, Contributors: Dave
T, Juddman. Translators: Nuno Bento (pt), VxWorks (ru)
License
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.
The code created specifically for this project is released under the Academic
Free License http://www.opensource.org/licenses/academic.php . For parts of
the project derrived from the ffmpeg project, the code is released under the
GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
Permission is granted to copy, distribute and/or modify this document under
the terms of the GNU Free Documentation License, Version 1.2 or any later
version published by the Free Software Foundation; with no Invariant
Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the
license is included in the section enphrased GNU Free Documentation
License.
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SMS - Playstation 2 Simple Media System

Tip
Some mirror copies of this manual are starting to
appear across the internet. For the original (and most
up-to-date) version, please go to http://ps2-scene.org/
sms/SMSMANUAL/sms_usermanual.html

Table of Contents
1. Introduction
2. Installation
2.1. Installation Overview
2.2. Requirements
2.3. Copying SMS to your memory card (Independence/Modchip)
2.3.1. Copying SMS to your memory card using FTP
2.3.1.1. Starting the FTP Server (uLaunchELF)
2.3.1.2. Starting the FTP Server (ExecFTPs)
2.3.1.3. Starting the FTP Client
2.4. Using a bootable SMS CDR (Modchip only)
2.4.1. Creating Your Own CDR (Modchip Only)
2.5. Using a bootable SMS DVDR (Modchip only)
2.6. Configuration
2.6.1. Network Configuration
2.6.1.1. Example configuration 1
2.6.1.2. Example configuration 2
2.6.2. General Configuration
3. Usage
3.1. Controls
3.1.1. During Startup
3.1.2. During Navigation
3.1.3. During Playback
3.1.4. Player Menu
3.1.5. Scrollbar

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SMS - Playstation 2 Simple Media System

3.2. Playing Files Over A Local Area Network


3.2.1. Playing Media Files Using a Windows Shared Folder
3.2.1.1. Setting Up The Shared Folder In WinXP (PC side)
3.2.1.2. Setting up SMS to access the shared folder (PS2
side)
3.2.1.3. Accessing the shared folder from within SMS
3.2.2. Playing Network Video Files Using RadHostClient
3.2.3. Playing Network Video Files Using PS2Client-gui
3.3. Playing video files from a CD-R (without a modchip)
3.3.1. Instructions in Short
3.3.2. Instructions in detail
3.3.2.1. Nero 5
3.3.2.2. If You've Not Got Nero 5
3.4. Playing files from a DVD-R (without a modchip)
3.5. Playing video files from a PS2 Internal Hard Drive
3.6. Playing video files from a USB mass storage drive connected to the
PS2
3.7. MP3 Audio Playback
3.7.1. Playing single MP3 files
3.7.2. Playing multiple MP3 files without a Playlist
3.7.3. Playing multiple MP3 files using a Playlist
3.8. Subtitles
3.8.1. Playing Videos With Subtitles
3.8.2. Manually Selecting the Subtitle File
3.8.3. Non-ASCII Character Sets
3.9. Skinning
3.9.1. Creating a Skin
3.9.2. Applying a Skin
A. Frequently Asked Questions
A.1. I've made my CDDAFS CDR but my PS2 won't boot from it - It just
sees it as an audio CD. What's wrong?
A.2. How does SMS playback quality compare with PS2Reality Media
Player?
A.3. I can't see my network files - what's wrong?
A.4. What's an exploit? This sounds bad. Can I go to prison for running
an exploit?
A.5. What is the Independence Exploit and how does it help me?
A.6. I can't access SMS on my DHCP network. SMS won't

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SMS - Playstation 2 Simple Media System

autoconfigure it's IP address. What's wrong?


A.7. Does the PS2 optical digital output (S/PDIF) work in SMS for AC3
passthrough?
A.8. What types of of writeable media (DVD-R/DVD+R/DVD+RW/DVDRW/CDR/CDRW) will work with SMS?
B. Bits and Pieces
B.1. VESA Video Modes
C. GNU Free Documentation License

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Chapter 1. Introduction

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Chapter 1. Introduction

Chapter 1. Introduction
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Chapter 1. Introduction
Simple Media System (SMS) is a result the original author's (Eugene
Plotnikov's) curiosity about Sony's Playstation2, MIPS, DivX and MP3. His
original goal was to create a simple DivX player able to play good resolution
movies at good frame rate on an unmodded PS2 without any extra equipment
such as HDD and network adapter.
Why create a complete "system"? Just because having only a player program
is not enough. Since the PS2 conventionally ignores "illegal" disks, he took the
idea of Drakonite with his UMCDR and developed his own "UMCDR". (called
CDDAFS). It just stores data on a CD audio disk format, which can be read on
(hopefully) any PS2.
This is the first component of SMS. The second component is a PC program
that makes cue/bin files in order to burn such a disk. And, finally, comes a
player program itself. This system is not complete yet, but it can play DivX
movies with sound at good frame rate already. Player's base is a famous
ffmpeg project. EEUG took just some parts of it (DivX 5XX and MP3) and
made some modifications specific to PS2 hardware. It has been tested with
many DivX/XviD movies with different screen resolutions and encoding
methods and it seems to be working.
Since the initial concept, the SMS project has now grown to include support
for network files, USB drives, hard disc drives. It now also allows subtitles to
be displayed, and contains a fully functional MP3 player. All the software is
now available in the subversion (SVN) repository at ps2dev.org. It has been
made available in the hope that it will be interesting for PS2 enthusiasts who
use it as a base for their own development.
This document provides comprehensive installation and usage instructions.
Currently it is written/maintained in DocBook XML format, and processed for
output in a variety of formats including single HTML and HTML pages grouped
into sections. Later it will (hopefully) be distributed in PDF format as well.

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Chapter 1. Introduction

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SMS - Playstation 2 Simple
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Chapter 2. Installation

Chapter 2. Installation

Chapter 2. Installation
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Chapter 2. Installation
2.1. Installation Overview
2.2. Requirements
2.3. Copying SMS to your memory card (Independence/Modchip)
2.3.1. Copying SMS to your memory card using FTP
2.3.1.1. Starting the FTP Server (uLaunchELF)
2.3.1.2. Starting the FTP Server (ExecFTPs)
2.3.1.3. Starting the FTP Client
2.4. Using a bootable SMS CDR (Modchip only)
2.4.1. Creating Your Own CDR (Modchip Only)
2.5. Using a bootable SMS DVDR (Modchip only)
2.6. Configuration
2.6.1. Network Configuration
2.6.1.1. Example configuration 1
2.6.1.2. Example configuration 2
2.6.2. General Configuration

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2.1. Installation Overview

2.1. Installation Overview

2.1. Installation Overview


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Chapter 2. Installation

2.1. Installation Overview

Figure 2.1. Installation overview.

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2.2. Requirements

2.2. Requirements
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2.2. Requirements
In order to run SMS you will need a working technique to run homebrew
PS2 .ELF applications, e.g. a working boot manager such as uLaunchELF.
The options you have available to you depend mainly on which PS2 variant
you have:

A chubby PS2 (V11 and below) needs one of the following:


Independence Exploit (tutorial 1, tutorial 2)
Modchip
A slimline PS2 (V12 and above) needs the following:
Modchip

If you can't launch .ELF files, you can't run SMS. It is not possible to boot
SMS directly from a CD/DVD with an unmodified console. If you've got an
unmodified slimline and you still really want to run SMS, as a last resort, you
may want to try a disc swapping technique (patience required). Come back to
this page when you've got uLaunchELF on your TV screen.

Important
SMS is not an exploit to run ELF files, it needs an
exploit or modchip to run. You can't just burn the SMS.
ELF file to CD as the PS2 copy protection system will
stop you from running it. Please also note that the
CDXplorer CD-R method is not a method of starting
SMS either. Rather it is a way of supplying media files
to SMS once SMS is already running.

Assuming you can meet the above requirements, please select one of the
following sections for instructions on how to get SMS onto your PS2:

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2.2. Requirements

Section 2.3, Copying SMS to your memory card (Independence/


Modchip)
Section 2.4, Using a bootable SMS CDR (Modchip only)
Section 2.5, Using a bootable SMS DVDR (Modchip only)

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2.3. Copying SMS to your memory card (Independence/Modchip)

2.3. Copying SMS to your memory card (Independence/Modchip)


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2.3. Copying SMS to your memory card (Independence/Modchip)


First download a copy of the latest SMS.ELF. The latest release is available at http://home.casema.nl/eugene_plotnikov/ also, some older versions are held at http://ps2dev.org/ps2/Projects. Developers can download the source from svn://svn.
ps2dev.org.
Now copy this file to your memory card (memory card 0). The recommended (and probably easiest) way to copy the ELF file to your PS2 is using FTP.

2.3.1. Copying SMS to your memory card using FTP


You'll need an FTP server running on your PS2, and an FTP client running on your PC, with either a crossover cable between the two, or patch cables linking them both to a network switch.

2.3.1.1. Starting the FTP Server (uLaunchELF)


The recommended (and again, probably easiest) PS2 FTP server to use is the built in FTP server of 'unofficial' LaunchELF. You can get the BOOT.ELF for uLaunchELF from here: http://www.ps2-scene.org/forums/showthread.php?t=37242.
Assuming you've already copied the BOOT.ELF onto your memory card using one of the exploit installation techniques, it is very easy to start the FTP server.
Turn on your PS2 and activate your exploit/modchip; first time you use uLaunchELF, it will look something like this:

Figure 2.2. uLaunchELF startup screen.

Press SELECT, go to Network Settings, then press O

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2.3. Copying SMS to your memory card (Independence/Modchip)

Figure 2.3. uLaunchELF Network Settings - step 1

The next screen allows you to change the network settings using your controller pad. The settings are stored in the file mc0:/SYS-CONF/IPCONFIG.DAT.
You can change the IP address of your PS2 from the default 192.168.0.10 to anything you want, but it must be on the same subnet as your PC. For more information on network settings, please see the Section 2.6.1, Network Configuration
section. You can edit the values using the D-pad.

Figure 2.4. uLaunchELF Network Settings - step 2

Once you are happy with the settings, select SAVE and press O:

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2.3. Copying SMS to your memory card (Independence/Modchip)

Figure 2.5. uLaunchELF Network Settings - step 3

On the main screen select OK and press O:

Figure 2.6. uLaunchELF Network Settings - step 4

You should see a message saying that the configuration has been saved:

Figure 2.7. uLaunchELF Network Settings - step 5

Now you need to assign a button to launch the FTP server. Press SELECT, then move to any entry on the list (here, we've used 'START'). Press O, and navigate to MISC, then PS2Net.

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2.3. Copying SMS to your memory card (Independence/Modchip)

Figure 2.8. uLaunchELF: Assigning a Menu Button - step 1

Figure 2.9. uLaunchELF: Assigning a Menu Button - step 2

Figure 2.10. uLaunchELF: Assigning a Menu Button - step 3

Note
PS2Net is the name of the FTP server program that comes built in to uLaunchELF's BOOT.ELF file.

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2.3. Copying SMS to your memory card (Independence/Modchip)

Once you've pressed O to confirm, then OK, and O again, you'll see the following screen:

Figure 2.11. uLaunchELF: Assigning a Menu Button - step 4

You'll now see the above screen every time BOOT.ELF starts up.
This means that if you press START, PS2Net will be launched, and if you press SELECT, you will go to the config screen.

Tip
You can assign many buttons on this screen. You will probably want to later assign SMS to one of the buttons. If you assign anything to DEFAULT, it will launch automatically after a pre-set delay.

Now press START to launch PS2Net. The following screen is shown while your FTP server is running:

Figure 2.12. uLaunchELF: Starting the FTP server

You can check that the connection between the PC and PS2 is working by starting a command prompt on the PC (start->run, 'cmd' <enter>). Then type ping 192.168.0.10 (or whatever the IP address of your PS2 is). If it's working, you'll
see reply from ... shown on the screen.
Now that you've got your FTP server running, skip ahead to Section 2.3.1.3, Starting the FTP Client for how to upload SMS to your memcard.

2.3.1.2. Starting the FTP Server (ExecFTPs)

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2.3. Copying SMS to your memory card (Independence/Modchip)

If you are not using uLaunchELF, you'll need to load a seperate FTP server application onto your memory card such as EXECFTPS.ELF. Activate your exploit, and boot to your boot browser (e.g. LaunchELF). You can either configure one of
the buttons to start EXECFTPS.ELF directly, or navigate to it using the filebrowser, then run it from there.

Figure 2.13. Start ExecFTPs by navigating to the ELF using LaunchELF.

Figure 2.14. Starting ExecFTPs using a configured button (the configuration above shows that by pressing start on controller 1, ExecFTPs will be started).

Either way, once you've got the FTP server running, you should see your TV screen show something like this:

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2.3. Copying SMS to your memory card (Independence/Modchip)

Figure 2.15. Screenshot of ExecFTPs running using default IP configuration.

Figure 2.16. Screenshot of ExecFTPs running using custom IP configuration.

You can check that the connection between the PC and PS2 is working by starting a command prompt on the PC (start->run, 'cmd' <enter>). Then type ping 192.168.0.10 (or whatever the IP address of your PS2 is). If it's working, you'll
see reply from ... shown on the screen.
The configuration settings for ExecFTPs are stored in mc0:/BxDATA-SYSTEM/CONFIG.DAT, in the form:
<ps2_ip_address> <ps2_subnet_mask> <ps2_default_gateway>

If you do not have a mc0:/BxDATA-SYSTEM/CONFIG.DAT file, ExecFTPs will automatically use the following defaults:
PS2 IP Address:
Subnet Mask:
PS2 Settings
Default Gateway:
mc0:/BxDATA-SYSTEM/CONFIG.DAT

192.168.0.10
255.255.255.0
192.168.0.1
file not created

If you want to use a custom IP configuration, you will need to modify the file mc0:/BxDATA-SYSTEM/CONFIG.DAT. However, if you intend to use FTP to copy a custom CONFIG.DAT file to your PS2, then you'll need to get it working with the
defaults first. For more information on network settings, please see Section 2.6.1, Network Configuration .

Note
ExecFTPs stores its settings in mc0:/BxDATA-SYSTEM/CONFIG.DAT. This is different from the file mc0:/SYS-CONF/IPCONFIG.DAT where SMS and uLaunchELF/PS2Net store their settings.

2.3.1.3. Starting the FTP Client


Once you've got the FTP server working, and successfully PINGed your PS2, start your FTP client. Lots of people seem to be recommending FlashFXP (http://www.inicom.net/pages/en.ffxp-download.php), but I was happier with the free (and
non-nagware) GPL FileZilla (http://sourceforge.net/projects/filezilla). Not all FTP clients will work. For example I couldn't get FTPexplorer to work for some reason.
Load the FTP client on your PC (example is FileZilla), then type in the IP address of your PS2 in the 'Host:' box. Some people have also recommended that you need to enable Passive (or PASV) mode. I've found that this isn't necessary, but by
all means go ahead if you like, the setting is accessed by clicking the 'Advanced' button on the form below.

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2.3. Copying SMS to your memory card (Independence/Modchip)

Figure 2.17. Setting up the IP to connect to (note that the default IP address for the PS2 is 192.168.0.10).

When you are ready, click 'Connect', and after a blur of messages at the top of the screen, you should see something like the following page:

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2.3. Copying SMS to your memory card (Independence/Modchip)

Figure 2.18. FileZilla FTP client while connected to PS2.

In the 'Remote Site' section you should see 'hdd, mc, pfs'. These are the storage devices on your PS2. Hdd is the hard disc drive, and mc is the memory card. (if you don't see anything, try pressing F5 to refresh). Double click mc, then '0'. The
two memory card slots are accessed via /mc/0 and /mc/1 (slots 1 and 2 on the Playstation2).
I'd recommend putting your SMS.ELF in a folder called 'SMS', as the settings will also be stored in /mc/0/SMS, but you can put it where you wish. Right click to create a new folder if necessary.
Navigate to your downloaded SMS.ELF in the local site browser, then drag the file from the left window to the right window. You should see a progress bar as the transfer completes:

Figure 2.19. FileZilla FTP client: Transfer of file in progress.

Congratulations, you've now copied the SMS executable to your memory card. Close down your FTP client then restart your PS2.

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2.4. Using a bootable SMS CDR (Modchip only)


The author of the SMS website has kindly contributed pre-made CD images for SMS. This means you don't need to go to the bother of creating your own image. PAL and
NTSC versions are available, on the page linked above.
When you first use this disc, you will get the default uLaunchELF settings, which is just the file browser. We suggest you go to the settings option, and map a button to
launch SMS. (SMS is under CDFS). These settings are saved, so you only have to do this once.
If you want to upgrade SMS later, you can copy the new SMS.elf onto a USB drive. Then use the uLaunchELF file browser to copy it over to your PS2's memory card.
Put it into the sms folder (otherwise it will appear as 'corrupted data'), and adjust your key mappings to suit. it takes up about half a meg on your memory card.
As the author of SMS does not work on the website himself, the version of SMS in these CD Images will occasionally fall behind. Here are instructions to make your own
SMS disc:

2.4.1. Creating Your Own CDR (Modchip Only)

You will need to find and download CDGenPS2 v3.0


Download the latest SMS Release, and the latest uLaunchELF release. You will need to sign up at the forums to view the uLaunchELF pages.
Unzip the uLaunchELF zip file, and delete everything but BOOTc.ELF. (you don't need the other stuff)
Rename "BOOTc.ELF" to "BOOT.ELF".
Rename "SMS Version x.y (Rev x).elf" to "SMS.ELF"

Figure 2.20. Rename both files.

Open Notepad, and paste this:


BOOT2 = cdrom0:\BOOT.ELF;1
VER = 1.00
VMODE = NTSC

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2.4. Using a bootable SMS CDR (Modchip only)

Note: Use PAL instead of NTSC if you have a PAL TV, and make sure to add a blank line after the last line (press enter after NTSC).
File --> Save As: "system.cnf" (make sure it is a .cnf file, not a .txt file).
You should now have:

Figure 2.21. Files ready for CDGenPS2.

Open CDGenPS2, and in order:


Drag system.cnf into the main window.
Drag BOOT.ELF into the main window.
Drag SMS.ELF into the main window.
(Don't rush, do them one at a time).

Right click system.cnf -> edit.


choose Fix LBA, and enter '12231':

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2.4. Using a bootable SMS CDR (Modchip only)

Figure 2.22. Fix LBA option in CDGenPS2.

Go ahead and add some other files and folders now if you want, such as MP3s and videos... you might as well use the rest of the space on the CD.
CDGenPS2 should look like this...

Figure 2.23. CDGenPS2 window after adding files.

Choose File -> Create CD. Save the file as type BIN files. (the name doesn't matter, so long as you remember where you saved it).
Burn the image using Disc at Once. If you already know how to burn a CD image, you're done here. just burn the disc and put it in your PS2. if not, read on.
Open Nero, and cancel the wizard that appears.
Choose Recorder -> Burn Image (Burn Image may also be under the File menu in some versions of Nero)
Browse and select the CUE file that was saved with your BIN file when you made the CD image.

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2.4. Using a bootable SMS CDR (Modchip only)

Figure 2.24. Burning the image, step 1.

Press Burn... I have no trouble myself with 40x, but you may want to lower the speed.

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2.4. Using a bootable SMS CDR (Modchip only)

Figure 2.25. Burning the image, step 2.

That's it. you're done. If you don't want to include uLaunchELF on the CD, just rename SMS.ELF to BOOT.ELF.

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Chapter 2. Installation

2.5. Using a bootable SMS DVDR (Modchip only)


If you're fortunate enough to have a modchip, Swap Magic, or HDLoader/
HDAdvance, and access to a DVD writer, the easiest way to get up and
running with SMS is to download the DVD .iso image from the SMS Media
Player website, and burn it to a blank DVD-/+R.
Refer to your DVD writer application instructions for how to burn ISO images.
After you have burned your DVD, put it into your modchipped PS2 and press
reset... that's it.

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2.4. Using a bootable SMS
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2.6. Configuration

2.6. Configuration

2.6. Configuration
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Chapter 2. Installation

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2.6. Configuration
Tip
Normally there is no need to change any configuration files to get SMS running. If you
are just using SMS in standalone mode, you can skip this section. You only need to
change the configuration if you want to use SMS in network mode (i.e. play files over a
LAN).

2.6.1. Network Configuration


If you have an official Sony Network adaptor, and you intend to use SMS to play media files stored on a
network, you will need to assign an IP address and subnet to the PS2. Chances are you'll want this in a semi
permanent set-up, so this section helps you pick settings that will be compatible with your home network.
IP configuration data for SMS is stored in mc0:/SYS-CONF/IPCONFIG.DAT. (not CONFIG.DAT). Note that
the two files are seperate. SMS will not look for settings in mc0:/BxDATA-SYSTEM/CONFIG.DAT.
To set the IP address for your PS2, you will need to create a file named IPCONFIG.DAT (e.g. using notepad)
and it should have just one line of text:
<ps2_ip_address> <ps2_subnet_mask> <ps2_default_gateway>

If you created a CONFIG.DAT file in the Chapter 2, Installation section, you can use the same file, but
remember rename it to IPCONFIG.DAT. Once you have created this file, you must copy it to your PS2, into the
location mc0:/SYS-CONF/IPCONFIG.DAT. You can do this using the FTP technique described in the
installation section.
If you are using uLaunchELF as your boot browser, it's easy to configure your SMS IP settings. Just use the
boot browser's Network Settings option to change the settings with your D-Pad. There's no need to create
an mc0:/SYS-CONF/IPCONFIG.DAT file manually.
You'll need to choose an IP address for your PS2 that is different from the IP address of any other node on
your network, but on the same subnet as your PC. You will have to turn DHCP off on your PC, and use a
manual (or static) IP configuration. SMS cannot autoconfigure it's IP address from a DHCP server (see DHCP
FAQ.
PS2 IP Address:
PS2 Settings

PS2 Subnet Mask:


PS2 Default Gateway:

192.168.a.x
255.255.255.0
192.168.a.z

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2.6. Configuration

PC IP Address:
PC Settings

PC Subnet Mask:
PC Default Gateway:

192.168.a.y
255.255.255.0
192.168.a.z

2.6.1.1. Example configuration 1


This configuration is for a PS2 and PC connected directly with a crossover cable, or for both connected to a
network switch. There is no internet gateway device to connect to, so the gateway is set to the IP address of
the PC.
PS2 IP Address:
PS2 Subnet Mask:
PS2 Settings

PS2 Default Gateway:

192.168.0.2
255.255.255.0
192.168.0.1

mc0:/SYS-CONF/IPCONFIG.
DAT

PC IP Address:
PC Settings

PC Subnet Mask:
PC Default Gateway:

192.168.0.1
255.255.255.0
192.168.0.1

2.6.1.2. Example configuration 2


Here is the configuration I use at home. Both PS2 and PC are on the same 192.168.2._ subnet, and my
internet access point / router is at 192.168.2.1.
PS2 IP Address:
PS2 Subnet Mask:
PS2 Settings

PS2 Default Gateway:

192.168.2.22
255.255.255.0
192.168.2.1

mc0:/SYS-CONF/IPCONFIG.
DAT

PC IP Address:

192.168.2.23

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2.6. Configuration

PC Settings

PC Subnet Mask:
PC Default Gateway:

255.255.255.0
192.168.2.1

Warning
If you are connected to the internet via the same network that you are using to connect
to your PS2 be very careful when you change your PC's IP settings. You must make
sure that your PC is set to be on the same subnet as your access point/router (i.e. the
first three numbers of the PC IP address are the same as the access point/router), and
that the PC Default Gateway remains the same (this will normally be the IP address of
your access point. Failure to do this may break your internet connection. If you are not
sure what you are doing, please make a note of your starting settings by typing
ipconfig /all at the command prompt.

2.6.2. General Configuration


SMS general configuration information is stored in mc0:/SMS/SMS.cfg. This file is written by the application
when you save the configuration data, and is not designed to be edited by hand. You do not need to create
this file. SMS will create the file when you save the configuration from within SMS (see configuration menu in
usage section).

Note
If you are having problems with the configuration settings, it is suggested that you
delete your mc0:/SMS/SMS.cfg file, and let SMS create a new one for you next time it
runs.

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2.5. Using a bootable SMS DVDR
(Modchip only)

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Chapter 3. Usage

Chapter 3. Usage

Chapter 3. Usage
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Chapter 3. Usage
3.1. Controls
3.1.1. During Startup
3.1.2. During Navigation
3.1.3. During Playback
3.1.4. Player Menu
3.1.5. Scrollbar
3.2. Playing Files Over A Local Area Network
3.2.1. Playing Media Files Using a Windows Shared Folder
3.2.1.1. Setting Up The Shared Folder In WinXP (PC side)
3.2.1.2. Setting up SMS to access the shared folder (PS2 side)
3.2.1.3. Accessing the shared folder from within SMS
3.2.2. Playing Network Video Files Using RadHostClient
3.2.3. Playing Network Video Files Using PS2Client-gui
3.3. Playing video files from a CD-R (without a modchip)
3.3.1. Instructions in Short
3.3.2. Instructions in detail
3.3.2.1. Nero 5
3.3.2.2. If You've Not Got Nero 5
3.4. Playing files from a DVD-R (without a modchip)
3.5. Playing video files from a PS2 Internal Hard Drive
3.6. Playing video files from a USB mass storage drive connected to the PS2
3.7. MP3 Audio Playback
3.7.1. Playing single MP3 files
3.7.2. Playing multiple MP3 files without a Playlist
3.7.3. Playing multiple MP3 files using a Playlist
3.8. Subtitles
3.8.1. Playing Videos With Subtitles
3.8.2. Manually Selecting the Subtitle File
3.8.3. Non-ASCII Character Sets
3.9. Skinning
3.9.1. Creating a Skin
3.9.2. Applying a Skin
So, now that you've got SMS installed on your PS2 (see Chapter 2, Installation ), how do you get it play movies?
This chapter explains all you need to know.
To run SMS you first need to run your exploit or start up your PS2 with the modchip installed. Then use the
appropriate technique to start the SMS program. If you're using the Independence Exploit insert your (legitimate)
PS1 trigger disc, and press reset. This will boot your chosen launcher application, where you can select which
actual ELF you want to run.
Next, if you're using LaunchELF/uLaunchELF as your boot application, you can run SMS by navigating to SMS.ELF
and pressing O. You may want to assign a shortcut button to it so it is easier to load next time.

Tip
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Chapter 3. Usage

If you use SMS regularly, you may want to assign it as the 'default' option in LaunchELF, so
that it starts automatically, after a short delay.

Once you've got SMS running, you should see the nice SMS graphical interface on your TV set. From this point
onwards, all the instructions are the same, whichever Exploit/Modchip you are using.

Figure 3.1. Screenshot of SMS main GUI. (files you see are a directory listing of the current
CD in the drive - the independence trigger disc in this case).
. ,
, CD,
PS2 ( -
independence).

This is the screen where you will access most features from. The files can be navigated using up/down/left right on
controller 1 or 2, and you can play them by pressing X. A special configuration menu is accessed by pressing start.

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3.1. Controls

3.1. Controls

3.1. Controls
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Chapter 3. Usage

3.1. Controls
3.1.1. During Startup
Button

Action

Select + R1

NTSC

Select + R2

PAL

Select + R1 + SQUARE

Non-interlaced NTSC

Select + R2 + SQUARE

Non-Interlaced PAL

3.1.2. During Navigation


Button

Action

UP/DOWN

Navigate Files

LEFT/RIGHT

Select between file menu and device menu (e.g. CD Network, USB etc)

START

Accesses special configuration menu

SELECT

Navigate into selected directory


OR

Start playback of selected file


OR
Increase numerical value
Decrease numerical value

OR
(on a folder) play multiple MP3 files without a playlist

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3.1. Controls

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TRIANGLE

OR
Quit current menu

SQUARE

SELECT + TRIANGLE

Exit to boot browser (Quit SMS)

SELECT + O

Power off PS2

L1 + L2 + L3 + L4

Displays 'about' screen / credits

SELECT + L1

Adjust screen position left

SELECT + R1

Adjust screen position right

SELECT + L2

Adjust screen position up

SELECT + R2

Adjust screen position down

3.1.3. During Playback


Button
UP/DOWN

Action
Volume up/down
Scroll forwards/backwards

LEFT/RIGHT

OR
(after pressing SELECT) Navigate progress bar to required point in film
Activate Player Menu

START

OR
Resume playback after pause

SELECT

Pause playback and show progress bar (press again to hide text), then use LEFT/RIGHT to
navigate progress bar to required point in film.
(During playback) Toggle On Screen Display (OSD) - cycles between [ time | time remaining |
off ].

OR
(After pressing SELECT) Terminate scrolling and continue playback

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3.1. Controls

Toggles display of audio/video synchronisation offset (V/A) [and if available the subtitle/video
synchronisation offset (S/V)]

TRIANGLE

Stop playback

SQUARE

Cycle between the five different letterbox/pan-scan modes


(see O) Adjust audio/video synchronisation offset. (+/-250ms)

L2 / R2

OR
Adjust subtitle/video synchronisation offset. (+/-250ms)

L1 / R1

Pan left or right in pan-scan mode

L1 + R1

Reset pan-scan to centre

3.1.4. Player Menu


The player menu (SMS v1.5 and above), allows you to change settings mid-way through playback. Press START
during playback to access the player menu.

Figure 3.2. Screenshot showing Player Menu.

Menu Item
Language:

Description
X to change the audio language (for avi files with multiple audio streams)

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3.1. Controls

X to cycle between 5 display modes: letterbox, pan-scan 1, pan-scan 2, pan-scan


3, fullscreen.

Display:

Letterbox display mode shows the full width of the original video with black bands
at top and bottom of screen. Pan-scan zooms in on the video, using more vertical
lines of the screen, showing a larger image in the centre. The downside is that
the left and right edges of the picture are cropped. Higher pan-scan modes zoom
in more (and crop more). Fullscreen mode stretches the image to fit the TV
screen - this is useful when playing a widescreen movie file on a widescreen TV.
Automatically powers off PS2 after the time specified. Time starts counting from
last button press.

Auto power-off: (sleep timer)

X to increase
O to decrease
auto = power off when movie ends.

3.1.5. Scrollbar
New in version 1.5 is a scroll bar, accessible during playback by pressing SELECT. When activated, the scroll bar
shows the current position in the video. This can be adjusted by pressing LEFT/RIGHT, then playback can be
resumed from that point by pressing X or START.

Figure 3.3. Screenshot showing Scrollbar feature.

Yeah, that's all well and good, but how do I play my DivX movies?
There are several ways of playing video files:

Streaming over a network


From a CD
From a DVD-R

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3.1. Controls

From a PS2 internal hard disc drive


From a USB drive attached to the PS2 (also called USB mass storage device).

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3.2. Playing Files Over A Local Area
Network

3.2. Playing Files Over A Local Area Network

3.2. Playing Files Over A Local Area Network


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Chapter 3. Usage

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3.2. Playing Files Over A Local Area Network


First of all, you'll need to have a working network configuration. That means you'll need a network switch with a patch cable to your PS2 and a patch cable to your PC,
Alternatively you can use a single crossover cable directly linking your PS2 to your PC. Your PC and PS2 will both need to be on the same subnet with statically assigned IP
addresses. If you can't successfully ping your PS2 while you're running SMS, then you'll need to get that working first. For more information see Section 2.6.1, Network
Configuration . Once your network is working, the easiest way to share files is using a windows shared folder. Legacy support for the older methods of PS2Client-gui or
RadHostClient running on your PC are also described here.

3.2.1. Playing Media Files Using a Windows Shared Folder


SMS can play media files shared from a regular PC on your network, via a windows 'SMB' share. This is now one of the easiest ways to play your full media collection on SMS.
You won't need any additional software to do this. An SMB share can be created on Windows, Linux or MacOS. This section covers the following topics:

Section 3.2.1.1, Setting Up The Shared Folder In WinXP (PC side)


Section 3.2.1.2, Setting up SMS to access the shared folder (PS2 side)
Section 3.2.1.3, Accessing the shared folder from within SMS

3.2.1.1. Setting Up The Shared Folder In WinXP (PC side)


If you already have an SMB share set up, feel free to skip ahead to Section 3.2.1.2, Setting up SMS to access the shared folder (PS2 side) . Just make sure you note down
the IP address of the SMB server and the Netbios name of the SMB server
The following instructions explain how to set up a windows share in WindowsXP home/professional.
Let's assume the folder D:/Shared/videos/ contains the media files you want to share. Navigate to this folder in windows explorer, then right click on the folder name
'videos' and click Sharing and Security...:

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3.2. Playing Files Over A Local Area Network

Figure 3.4. Setting up a windows XP share, step 1

In the box that opens up, click the option saying that you understand the security risks but want to share the files without the wizard.

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3.2. Playing Files Over A Local Area Network

Figure 3.5. Setting up a windows XP share, step 2

In the next box, click 'Just enable file sharing', then click OK.
Now the properties box will have changed, showing the network sharing options. Tick the box 'Share this folder on the network' and enter a share name, e.g. 'videos'. Leave
the 'Allow network users to change my files' option un-ticked. This will make the share read-only.

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3.2. Playing Files Over A Local Area Network

Figure 3.6. Setting up a windows XP share, step 3

Next click OK (unless you are one of those people who feels more comfortable by unnecessarily clicking 'Apply' first). Either way, you'll now have a shared video folder. You
should see a 'hand' underneath the folder icon:

Figure 3.7. Shared folder in windows XP

That's it. if you have another computer on your network, you may wish to test the share out before trying it on your PS2.
The next step is to configure SMS on your PS2 to access this new shared folder.

3.2.1.2. Setting up SMS to access the shared folder (PS2 side)


Open up a basic text editor such as windows notepad, and enter the following:

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3.2. Playing Files Over A Local Area Network

<ip address of the SMB server (computer sharing the files)>


<name of the SMB server>
<name of the PS2 (any name will do)>
<username (optional)>
<password (optional)>
The name of the SMB server is found in My Computer > Properties > Computer Name > Full Computer Name. Type the name in CAPITALS, omitting the trailing '.' character.
The PS2 name can be anything you want. The username and password are only required if your share is user or password restricted. If you have set up the share using the
method described above, leave both blank. For example:
192.168.2.20
DTHP
Playstation2
Save the file to a temporary location (e.g. desktop) as SMS.smb. Note that you will probably have to type the " marks into the SaveAs box in notepad, i.e. "SMS.smb". Just
typing SMS.smb will probably give you a file called SMS.smb.txt (although windows will hide the .txt) which is not what you want!

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3.2. Playing Files Over A Local Area Network

Figure 3.8. Saving the SMS.smb file

Now you must copy this SMS.smb file onto your memory card, into the SMS folder. As you've already got a networked PS2, I'm going to assume you'll use FTP to transfer the
files (see Section 2.3.1, Copying SMS to your memory card using FTP for how to set up an FTP connection). Copy the file to /mc/0/SMS/SMS.smb.

Figure 3.9. Screenshot of SMS.smb upload via FTP

Once the transfer is finished, restart your PS2 and load up SMS.

3.2.1.3. Accessing the shared folder from within SMS


On the PS2: Load up SMS, then open the Device settings menu (press START, select Device settings..., press X.

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3.2. Playing Files Over A Local Area Network

Figure 3.10. Device settings menu

If the Autostart network option is turned on, turn it off:

Figure 3.11. Device settings menu (Autostart network disabled)

Press TRIANGLE to leave this menu, then select Save settings, from the main menu and press X. Now restart SMS.
Go back to the 'Device settings' menu, and scroll down, you should see a new option Network protocol. Press X to change this option to SMB/CIFS.

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3.2. Playing Files Over A Local Area Network

Figure 3.12. Device settings menu (Select SMB/CIFS Network protocol)

Now select Start network support and press X. After an Intialising Network... message, you should now see a new icon in the PS2 browser:

Figure 3.13. SMB share connected (right hand icon in top menu bar)

At this point you may wish to turn 'Autostart network' back on, if you do so, don't forget to Save settings afterwards. Press TRIANGLE to exit the menu, then RIGHT, RIGHT, X
to select the network share:

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3.2. Playing Files Over A Local Area Network

Figure 3.14. Navigating an SMB share

Press X to navigate into the folder, then X as usual to play the file.

Figure 3.15. Navigating an SMB share - selecting file for playback

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3.2. Playing Files Over A Local Area Network

Figure 3.16. Playback started

Tip
If you have problems, check the settings in your SMS.smb file. Make sure that you have the correct IP address entered (the IP address of your PC), and
make sure the SMB server name is in CAPITALS.

3.2.2. Playing Network Video Files Using RadHostClient

Note
The recommended (and easiest) way to play networked media on SMS is to use an SMB share (feature introduced in SMS 1.9). This section is only
provided for legacy support.

Download and install RadHostClient from http://ps2dev.org/ps2/Tools/Misc_tools/Rad_Host_Client_1.4. Run the application on your PC, and type in the IP address of your PS2
in the text box at the top. Drag folders into the list at the bottom. They will automatically be made available to the PS2.

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3.2. Playing Files Over A Local Area Network

Figure 3.17. RadHostClient in operation.

If you have not done so already, start SMS on your PS2, then On the PS2 press START to bring up the SMS config menu, then select Nework settings..., then select start
network interface now and press X.
Within 10 seconds you should see a new device icon at the top of the SMS screen:

Figure 3.18. Screenshot of SMS with network support activated, (note additional icon at top of screen).

Now press RIGHT to select the network icon, and browse into the folders on your PC. When you press X, the PS2 will begin playback, and will stream the file from your PC
across the network.

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3.2. Playing Files Over A Local Area Network

Figure 3.19. Browsing networked folder shared from remote PC.

Warning
Do not close RadHostClient while your PS2 is browsing files shared via the client. This will cause both RadHostClient and the PS2 to crash.
If the PS2 crashes or restarts, you may need to restart RadHostClient.

3.2.3. Playing Network Video Files Using PS2Client-gui

Note
The recommended (and easiest) way to play networked media on SMS is to use an SMB share (feature introduced in SMS 1.9). This section is only
provided for legacy support.

On the PC download and install ps2client-gui. Run the GUI, and select the directories of where your videofiles are. If you have a base directory that contains all your files, enter
that directory. It doesn't matter if your files are in subdirectories within this one, as you will be able to navigate them in SMS. Once you click OK, it will make this available to
your PS2.
If you have not done so already, start SMS on your PS2, then On the PS2 press START to bring up the SMS config menu, then select Nework settings..., then select start
network interface now and press X.
You should see a new device icon appear at the top of the screen. If you don't see one after 20 secs, try stopping and restarting the ps2client-gui program on your PC. Once the
icon appears (can take around 15seconds), press RIGHT to select it, then X. You should now be able to navigate all folders beneath the one you shared.

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3.2. Playing Files Over A Local Area Network

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3.3. Playing video files from a CD-R (without a modchip)

3.3. Playing video files from a CD-R (without a modchip)

3.3. Playing video files from a CD-R (without a modchip)


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Chapter 3. Usage

3.3. Playing video files from a CD-R (without a modchip)


Note
To play video files from a CD, you need to burn the CD in a special format. The PS2 cannot read
the data from ISO format CDRs. The special format is created using CDXplorer.exe.

3.3.1. Instructions in Short

Download CDXplorer.exe from SVN;


Launch it on Windows;
Drag/drop the files you want from Windows explorer to the application (or use '+' toolbar button);
Save your compilation - you'll get cue/bin file pair;
Close the application;
Launch CD burning application (I use Nero);
Open generated cue file;
If you use Nero 5 then select Disk-at-once/96 option;
Burn it;

Good luck
Eugene

Note
If you want to burn avi files to a DVDR, please refer to the DVD-R section.
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3.3. Playing video files from a CD-R (without a modchip)

3.3.2. Instructions in detail


The unmodified PS2 cannot load data from a normal CDR. This is due to built in copy protection. To get around this, the
developer of SMS designed a clever trick that fools the PS2 into thinking that the CD-R is an audio CD. The PS2 is allowed
to load a CDR if it's an audio CD. The basic principle relies on creating a disc in the so called CDDAFS format, which is
essentially a disc that looks enough like an audio CD for the PS2 to accept it. The disc contains your .avi file data hidden
inside audio tracks, and SMS converts these as it reads them. Clever huh?
The developer has written a utility (CDXplorer.exe) to create the .cue/.bin files from your .avi files, ready to burn to CDR.
Then, provided your CD burning software knows how to read .cue/.bin files, you can burn them to CD.

Important
You must not simply write the .cue and .bin files to an ISO (data) CD format. This will not work. You
must use a CD burning application which understands .cue and .bin files. The only two known at
present are Nero 5 and, cdrdao.

Download CDXplorer.exe from http://ps2dev.org/ps2/Projects/Softwares (CDXplorer.exe can be found in SMS.zip file


on the page).
Run the application by double clicking on it (no installation is necessary).

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3.3. Playing video files from a CD-R (without a modchip)

Figure 3.20. Screenshot of CDXplorer.

Once CDXplorer is running, drag and drop 1 or more AVI files into the right hand window.

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3.3. Playing video files from a CD-R (without a modchip)

Figure 3.21. Screenshot of CDXplorer showing avi file testvid.avi after dragging and dropping
from Windows Explorer.

Click file->SaveAs, then type in a name (e.g. 'test') then press <enter>. This will automatically save two files test.cue
and test.bin in the current folder.
Now you can close down CDXplorer.
Next open up your CD burning application. This must be a CD burning application that allows you to load .cue files. Open
the cue file.
(unconfirmed): It may be necessary to use a CDR (rather than a CD-RW) - I only suspect this because i've not yet
managed to get a CD-RW to work.

3.3.2.1. Nero 5
If you are using Nero 5, select 'Disk-at-once/96', then burn to a CD-R.
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3.3. Playing video files from a CD-R (without a modchip)

3.3.2.2. If You've Not Got Nero 5


If you've not got Nero 5 (I haven't got it), then it is possible to use another (free) application to burn CDs in disc-at-once
mode. The only program I've used successfully is cdrdao (CDR Disc At Once), which is a command line cd burning
application. It is available for linux and windows. If you find any other applications that are easier to use, please post the
details on the SMS support forum. Installation of cdrdao is as follows:
Linux (Fedora Core 4)

# yum install cdrdao

Windows

Download and install http://ovh.dl.sourceforge.net/sourceforge/cdrdao/cdrdao-1.1.5.bin.x86.


win32.zip.

The CD is written with the following command: (Note the -force option which is is needed to make the burn continue
despite the 'shorter than 4 seconds' warning.)
cdrdao write --speed MAX --force test.cue
The output will hopefully look something like this:
[dave@blue ~]$ cdrdao write --speed MAX --force test.cue
Cdrdao version 1.1.9 - (C) Andreas Mueller <[email protected]>
SCSI interface library - (C) Joerg Schilling
Paranoia DAE library - (C) Monty
Check http://cdrdao.sourceforge.net/drives.html#dt for current driver tables.
WARNING: Track 1: Length is shorter than 4 seconds.
Error trying to open /dev/cdrecorder exclusively ... retrying in 1 second.
Using libscg version 'schily-0.8'
/dev/cdrecorder: PHILIPS CDRW2412A Rev: P1.4
Using driver: Generic SCSI-3/MMC - Version 2.0 (options 0x0000)
Burning entire 74 mins disc.
Starting write at speed 24...
Pausing 10 seconds - hit CTRL-C to abort.
Process can be aborted with QUIT signal (usually CTRL-\).

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3.3. Playing video files from a CD-R (without a modchip)

Turning BURN-Proof on
Executing power calibration...
Power calibration successful.
Writing track 01 (mode AUDIO/AUDIO )...
Writing track 02 (mode AUDIO/AUDIO )...
Wrote 110 of 110 MB (Buffers 100% 98%).
Wrote 49178 blocks. Buffer fill min 93%/max 100%.
Flushing cache...
Writing finished successfully.
[dave@blue ~]$
And there you have it. You should now have a CD with the SMS compatible AVI file on it. This CD won't work in your PC. In
fact, if you put it in, it will probably try to play it as an audio file and you'll just hear 'noise'. Start up SMS, then put the disc in
your PS2, and you should see the following:

Figure 3.22. Screenshot showing display while disc is loading.

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3.3. Playing video files from a CD-R (without a modchip)

Figure 3.23. Screenshot of SMS showing video file loaded via CD-R in CD drive (CDDAFS format).

You can now browse to the file you copied, and press X to start playback in the usual way.
If you don't see the file, and get constant whirring from your PS2, or the following 'red' icon, then there is a problem with
your disc. You've probably got a coaster (i.e. wasted CDR), and will need to try again. Check the instructions and try a
lower burn speed. If you were using a CD-RW, try a CD-R.

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3.3. Playing video files from a CD-R (without a modchip)

Figure 3.24. Screenshot of SMS after loading failed or incompatible CD.

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3.4. Playing files from a DVD-R (without a modchip)


Warning
Don't do this if you have a modchip. You don't need to, and this actually prevents PS2's with some modchips from reading the DVD while the chip is turned on. Modchip
users can just burn a normal Data DVD.

DVD Video Discs are playable in your PS2, and because of this, they can be read without a modchip. The PS2 is able to access any other files that happen to be on the disc alongside the video.
In order for SMS to read the DVD, we are going to make a dummy DVD Video disc, which we can then fill up with our DivX files. We've already done the hard work of creatig a suitable DVD
Video, so all you have to do is burn it with Nero, along with your video files.

Grab the dummy DVD movie here (144k), and unzip it onto the Desktop. or create your own DVD-Video files.
Open Nero. Select DVD, and choose to create a DVD-Video. Press New.

Figure 3.25. Select DVD option.

Drag the dummy DVD-Video files into the VIDEO_TS folder on the DVD.

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3.4. Playing files from a DVD-R (without a modchip)

Figure 3.26. Copy dummy DVD-Video files

Fill up the rest of the DVD with your favourite DivX and MP3 files.

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3.4. Playing files from a DVD-R (without a modchip)

Figure 3.27. Copy your own media files.

Burn the DVD. You can now play it using SMS in any unmodified console.

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3.5. Playing video files from a PS2 Internal Hard Drive

3.5. Playing video files from a PS2 Internal Hard Drive

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3.5. Playing video files from a PS2 Internal Hard Drive


If you have a Hard Drive (HDD) on your PS2 you can use it to store and play video and music files using SMS.
You can use any type of Hard Drive you want, whether it is Sony's official PS2 HDD or any 'normal' PC HDD. For a
list of different HDDs showing which ones work on the PS2, look here: http://ps2drives.x-pec.com/. Please keep in
mind that you need a Sony Network Adaptor to be able to connect the HDD to the PS2.

Note
Some users have reported problems about SMS not detecting the HDD on their Slimline
PSTwo, when using mods like HDConnect. Therefore we assume HDD detection only
works on 'older versions' of the PS2 (V0-11).

You can transfer the files to your HDD in many ways. You can do it via FTP, using the 'host' functionality in
uLaunchELF or using a Windows application called 'PFS Explorer'.
Transfering files to the HDD is out of the scope of this Manual, but you can follow the instructions in the
Section 2.3.1.1, Starting the FTP Server (uLaunchELF) section, and transfer the files you want to your HDD
using the FTP method explained there.

Warning
It is not recommended to use the 'PFS Explorer' to transfer files to the HDD since some
users have reported problems with the application (e.g. lost data, deleted partitions, etc).

Whichever method you choose to transfer files to your HDD, you should create a new partition to store your media
files. To create a partition you will need a tool called 'DMS HDD Format Tool' . For a step-by-step instruction on
how to use this tool look here: http://www.exploitstation.com/articles/launchelf_tut/launchtut.html (scroll down). After
you have created the partition you can use the methods mentioned above to transfer your media files to the HDD
partition(s) you just created.
When you launch SMS you should see the HDD icon next to the other devices in 'Available Media'. If you don't and
you are using SMS v1.6 or above you probably need to go to the menu and start the HDD support from there. To
do this, just open the menu (hit START in the browser window), go to 'Device Settings' and choose the 'Start HDD
Support' option.
You'll probably want SMS to detect the HDD when it starts. To activate this, check the option 'Autostart HDD' in the
menu.

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3.5. Playing video files from a PS2 Internal Hard Drive

Figure 3.28. SMS 1.6 Device Settings Menu.

If you want, you can go to the 'Browser Settings' menu and change some options related to the HDD:

Display HDL partitions - Enabling this option will make the partitions created by HDLoader to show up in
the browser. (recommended: OFF)
Hide system partitions - Enabling this option will make the partitions created by the PS2 not to show up in
the browser. (recommended: ON)

Figure 3.29. SMS Browser Settings Menu.

Now exit the menu, and press RIGHT on your gamepad to select the HDD icon and browse the contents of the
HDD.

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3.5. Playing video files from a PS2 Internal Hard Drive

Figure 3.30. SMS with HDD support activated.

Select the file you want to play and press X to start playback.

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3.6. Playing video files from a USB mass storage drive connected to the PS2

3.6. Playing video files from a USB mass storage drive connected to the PS2
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Chapter 3. Usage

3.6. Playing video files from a USB mass storage drive connected to the PS2
You can play audio and video files from a USB stick connected to the front of your PS2.
SMS reads files from a USB drive using a USB driver built-in to the SMS application. There's no need to install
any additional files to enable USB support in new versions of SMS (V1.7 or later). Older versions required a 3rd
party USBD.IRX file.
When you plug a compatible USB drive into the front USB port on the PS2, you will see a new icon as shown
below. Press RIGHT to select this icon and browse the USB drive.

Figure 3.31. SMS with USB activated.

As usual, press X to play the selected media file.

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3.7. MP3 Audio Playback

3.7. MP3 Audio Playback

3.7. MP3 Audio Playback


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3.7. MP3 Audio Playback


SMS (v1.5 onwards) contains an MP3 player with M3U playlist support. All files can be accessed in exactly the
same ways as video files (via Network, CDDAFS CD-R, DVD-R, Internal HDD or USB).

3.7.1. Playing single MP3 files


Playing a single MP3 is done just as though you are playing an AVI video file. Locate the file using the browser,
then press X to start the playback.

Figure 3.32. Screenshot showing selection of MP3 file in file browser.

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3.7. MP3 Audio Playback

Figure 3.33. Screenshot showing MP3 playback.

3.7.2. Playing multiple MP3 files without a Playlist


You can play the contents of a folder as an automatic playlist by pressing 'O' on the folder name. The files will be
played in alphabetical order.

3.7.3. Playing multiple MP3 files using a Playlist


Multiple MP3 files can be played using an .m3u playlist. You may need to modify the .m3u file to make sure it only
contains relative paths and not absolute paths.

On your PC, Using windows media player/winamp etc create an m3u playlist. (In WMP this is File->Save
Playlist As), navigate to the folder where the mp3 files are stored, select .m3u format and type a filename.
Open the m3u file in a text editor (e.g. Notepad and delete the path names. (i.e. Convert
'c:\my music\myfile.mp3' to 'myfile.mp3'). If you saved the m3u file in the right place, windows media
player should have removed these for you, if not, manually remove them yourself, and save the file.
The path names are allowed to include a directory relative to where the m3u file is (e.g. .m3u file can point to
files in a subdirectory), but it must not contain your full system path (this is because SMS won't know what to
do when it sees C:\...!).
On your PS2, start up SMS, and navigate to the .m3u file you created. Press X to start playback. Use LEFT
and RIGHT to skip forwards or backwards. (you can only skip once a file is playing).

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3.7. MP3 Audio Playback

Figure 3.34. Screenshot showing M3U file loading.

Figure 3.35. Screenshot showing M3U playlist playing. Screenshot mostrando uma 'playlist'
M3U a tocar.

Warning
M3U support is still in development; some users have experienced unexpected crashes.
Keeping mp3 filenames as short as possible will help reduce this until the problems are
permanently fixed. If you are experiencing problems, try shortenning your filenames.

Note
It is not possible to edit a playlist on the PS2, playlists can only be edited on a PC then
transfered to the PS2.

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3.7. MP3 Audio Playback

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3.8. Subtitles

3.8. Subtitles

3.8. Subtitles
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3.8. Subtitles
Subtitle support was added in SMS v1.5. Support is included for .srt (SubRip) and .sub (MicroDVD) formats.

3.8.1. Playing Videos With Subtitles


To play back a movie with subtitles, you'll need the movie .avi file and a corresponding subtitle file in the desired language. Subtitle files are available from several download sites, or you can rip your own from the
DVD. Where or how to get subtitles is beyond the scope of this manual, but either way you'll end up with a subtitle file. A subtitle file is a human readable text file (you can open it in notepad if you want), which defines
the text and the timing of the words which appear on the screen.
The Player Settings menu (press Start in the SMS browser then select Player Settings, and press X) is used to control the subtitle settings. The main option you'll want to turn on is 'Autoload subtitles'. The subtitle
position and colour can be adjusted here too.

Figure 3.36. Screenshot showing subtitle settings.

SMS currently supported subtitle formats:

Format

MicroDVD

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Extension

.sub

Example

3.8. Subtitles

SubRip

.srt

Table 3.1. Subtitle formats supported by SMS

Tip
If you aren't sure about subtitle files, then I recommend that you get them working on your PC first, using a PC player that supports subtitles (such as MPlayer). Mplayer follows the same rules as
SMS when searching for subtitle files, and plays them by default if it finds them. It's quite handy for quickly verifying files before trying them on SMS.

The subtitle file itself must be copied into the same directory as the video file, with the exact same filename as the video, the only difference being the extension (.srt or .sub). The extension must be in lower-case.
Once you have the file in the right location, start SMS and navigate to the .avi video file as usual, then press X.

Figure 3.37. Screenshot showing SMS while browsing for video (note subtitle file in same directory).

SMS will automatically look for a subtitle file, and if it finds one, the following 'loading subtitles' message will be displayed:

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3.8. Subtitles

Figure 3.38. Screenshot showing SMS while lauching video with subtitles.

During playback, the subtitles will appear on the screen (colour/position are adjustable in the player settings menu).

Figure 3.39. Screenshot showing SMS playback with subtitles.

The synchronisation between the subtitles and the audio can sometimes go out. You can fine tune the timing during playback (see controls) section. I've found less synchronisation problems with .sub files than .srt,
but your results may vary.

3.8.2. Manually Selecting the Subtitle File


If you want to use a special subtitle file, that doesn't share the filename of the video file, you can do so by pressing 'O' with the video file selected. This activates a 'mini browser', in which all of the available subtitle files
(within the current directory) can be selected. Select the desired subtitle file, then press 'X' or 'O' to begin playback with that file. Press 'TRIANGLE' to cancel the selection.

3.8.3. Non-ASCII Character Sets


If your subtitles have non-ASCII character sets, then you'll need to add support for the fonts separately.
Details of how to do this may follow in a later version of the SMS manual. For now, please refer to the official SMS forums (http://www.ps2-scene.org/forums/forumdisplay.php?f=111), and the README for SMS.

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3.8. Subtitles

This extract from the README may help you:


Following fonts can be loaded:
- mc0:SMS/ascii.mtf - contains 96 ascii characters ( 32-127)
- mc0:SMS/latin2.mtf - contains 128 latin2 characters (128-255)
- mc0:SMS/cyrillic.mtf - contains 128 cyrillic characters (128-255)
- mc0:SMS/latin1.mtf - contains 128 latin1 characters (128-255)
- mc0:SMS/greek.mft - contains 128 greek characters (128-255)
New font can be created by 'MTKFontCreator' utility (google) (I've used version 0.6.2).
During font save select "Save Mediatek Font -> 4 color comp., variable width (NEW mode)".
Min height must be set to 32. During font generation Max Width and Height parameters
(displayed on the status line) must not exceed 32. No error checks etc. are performed
by SMS here, so use it very carefully and on your own risk :). Probably .ini file
for that utility has to be adjusted on site in order to generate reduced character sets
(96 and 128 characters instead of 256). By changing that .ini file it's possible to
create virtually any character sets (ISO-8859-7, for instance);

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3.9. Skinning

3.9. Skinning
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3.9. Skinning
SMS allows basic 'skinning' of the player. Essentially, this means you can change the backdrop wallpaper of the browser to be an image of your choice.

Note
The current support for skinning only allows you to change the background image of the browser. It does not allow you to re-arrange
the layout of the controls on the screen.

3.9.1. Creating a Skin


The skin file is a DivX5xx/XviD encoded I-Frame, named mc0:/SMS/SMS.skn. A small windows program (pic2sms.exe) has been written to allow you to
create these files from normal image files. You'll first of all need an image file to start from. In this example, I've used a holiday photo (jpeg).
What you need to create is a bitmap file, with dimensions less than 800x600. If you want some help finding out where the screen elements are in relation to
this, you can download a template file from here: http://www.ps2-scene.org/forums/attachment.php?attachmentid=8751&d=1131850982. [Warning changes from SMS V1.5 to V1.6 may not be reflected in this template.] This is a Photoshop format (.psd) file, but if you haven't got Photoshop you can
open it up in the GIMP (free graphics editor) http://www.gimp.org/. When you've finished playing with how it looks, save the file as a single layer bitmap
(.bmp) file into an empty folder on your computer.
Next, download the SMS skin generator (Win32 App) pic2sms.exe from http://home.casema.nl/eugene_plotnikov/, and extract the pic2sms.exe file from
the pic2sms.rar file using WinRAR. Copy it into the same folder on your computer. Then try double clicking the file. If it opens up first time with no errors,
everything's ok. If you see a message saying 'cannot find xvidcore.dll', close the program, then download xvidcore.dll from http://www.dll-files.com/
dllindex/dll-files.shtml?xvidcore or any other location (try google). Copy the file xvidcore.dll into the same directory as pic2sms.exe. When you run the
program again, you should get no errors.

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3.9. Skinning

Figure 3.40. Pic2sms.exe application.

Now click on the 'open' button and open the bitmap file you just created.

Figure 3.41. Open the image file

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3.9. Skinning

Figure 3.42. Image file loaded

You should see your image appear in the window. Click the save button to create a .skn file in the same directory. That's it - your skin is created.

3.9.2. Applying a Skin


To apply a skin (whether it's one you've downloaded, or one you made yourself), you need to do the following:
Get hold of your SMS.skn file. If your file is xxxxxx.skn, rename it to SMS.skn.
Now you need to transfer the file to mc0:SMS/SMS.skn (i.e onto the memory card in slot 1 on your PS2). Here we'll assume that you're transfering via
FTP. On your PS2, start your ELF launcher (such as uLaunchELF), and select the FTP server program (e.g PS2NET).
Once your PS2 FTP server is running, go to your PC, start up your FTP client (e.g. FileZilla), and connect to the PS2.
Drag and drop the file SMS.skn into the location mc0:/SMS/SMS.skn. When it completes, disconnect the FTP client and restart the PS2.

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3.9. Skinning

Figure 3.43. Transfering skin file to PS2.

On your PS2, start up SMS as normal, then press START to bring up the configuration menu, then select 'browser settings'.

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3.9. Skinning

Figure 3.44. Browser settings menu.

Tick the option 'Use background image' to turn the skin on. You should see the background immediately change.

Figure 3.45. Browser settings menu (skin activated).

If you need to change the skin, copy a new SMS.skn over the top of the old one.
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3.9. Skinning

Figure 3.46. Example skin.

Note
SMS versions 1.5 and below had a different skin format, which used a mc0:/SMS/skin.sms file instead of mc0:/SMS/SMS.skn.
There was also a different version of the skin generator pic2sms.exe. The old skin generator is no longer available for download. If
you have an old version of SMS, we recommend upgrading both SMS and pic2sms.exe to the latest version from the SMS web site.

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Appendix A. Frequently Asked Questions

Appendix A. Frequently Asked Questions

Appendix A. Frequently Asked Questions


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Appendix A. Frequently Asked Questions


A.1. I've made my CDDAFS CDR but my PS2 won't boot from it - It just sees it
as an audio CD. What's wrong?
A.2. How does SMS playback quality compare with PS2Reality Media Player?
A.3. I can't see my network files - what's wrong?
A.4. What's an exploit? This sounds bad. Can I go to prison for running an
exploit?
A.5. What is the Independence Exploit and how does it help me?
A.6. I can't access SMS on my DHCP network. SMS won't autoconfigure it's
IP address. What's wrong?
A.7. Does the PS2 optical digital output (S/PDIF) work in SMS for AC3
passthrough?
A.8. What types of of writeable media (DVD-R/DVD+R/DVD+RW/DVD-RW/
CDR/CDRW) will work with SMS?

Prev

Next

3.9. Skinning
Home

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A.1. I've made my CDDAFS


CDR but my PS2 won't boot
from it - It just sees it as an
audio CD. What's wrong?

A.1. I've made my CDDAFS CDR but my PS2 won't boot from it - It just sees it as an audio CD. What's wrong?

A.1. I've made my CDDAFS CDR but my PS2 won't boot from it - It just
sees it as an audio CD. What's wrong?
Prev

Appendix A. Frequently Asked Questions

Next

A.1. I've made my CDDAFS CDR but my PS2 won't


boot from it - It just sees it as an audio CD. What's
wrong?
CDXplorer does not create a CD-R which you can boot from. It just creates a
disc that can be read once SMS is running. CDDAFS is not a method to
launch SMS, it is a method to provide files to SMS once SMS is running. As
far as I know there is no way to 'boot' SMS off a CD, DVD-R or any other
removable media without a Mod-Chip. You always need either:

An exploit
A mod chip

to run SMS first... and then you put in your CDDAFS disc, DVD-R or whatever.
In many cases, SMS.ELF will be put on the memory card, then an exploit will
be used to launch SMS from the memory card. Without an exploit or modchip
there is no known way you can get your PS2 to run SMS. But if you find a way
- let us know!

Prev
Appendix A. Frequently
Asked Questions

Up
Home

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Next
A.2. How does SMS
playback quality compare with
PS2Reality Media Player?

A.2. How does SMS playback quality compare with PS2Reality Media Player?

A.2. How does SMS playback quality compare with PS2Reality Media
Player?
Prev

Appendix A. Frequently Asked Questions

Next

A.2. How does SMS playback quality compare with


PS2Reality Media Player?
We aren't currently attempting to compare or benchmark SMS against any
other media players at the moment. The only goal is to make SMS as good as
possible. If you'd like to do some detailed comparisons yourself, go ahead,
we'd be interested in the results.

Prev
A.1. I've made my CDDAFS
CDR but my PS2 won't boot
from it - It just sees it as an
audio CD. What's wrong?

Up
Home

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Next
A.3. I can't see my network
files - what's wrong?

A.3. I can't see my network files - what's wrong?

A.3. I can't see my network files - what's wrong?


Prev

Appendix A. Frequently Asked Questions

Next

A.3. I can't see my network files - what's wrong?


Check in the network settings menu (on SMS: Start->Network Settings), and if
you see it, press 'start network now'. Turning on Autostart network will
make SMS try to access a client at startup. If you are still having problems, try
restarting the client (e.g RadHostClient) on your PC, and check the
instructions again.

Prev
A.2. How does SMS
playback quality compare with
PS2Reality Media Player?

Up
Home

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Next
A.4. What's an exploit? This
sounds bad. Can I go to
prison for running an exploit?

A.4. What's an exploit? This sounds bad. Can I go to prison for running an exploit?

A.4. What's an exploit? This sounds bad. Can I go to prison for running
an exploit?
Prev

Appendix A. Frequently Asked Questions

Next

A.4. What's an exploit? This sounds bad. Can I go


to prison for running an exploit?
Sony Computer Entertainment disapprove of exploits and mod-chips yet
they continue to be sold across the world. Legislation may vary in different
countries, so you are advised to check local laws before installing an exploit or
purchasing a mod-chip.

Prev
A.3. I can't see my network
files - what's wrong?

Up
Home

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Next
A.5. What is the
Independence Exploit and
how does it help me?

A.5. What is the Independence Exploit and how does it help me?

A.5. What is the Independence Exploit and how does it help me?
Prev

Appendix A. Frequently Asked Questions

Next

A.5. What is the Independence Exploit and how


does it help me?
The Independence Exploit is a software based exploit that allows a PS2 to
run unencrypted and homebrew applications (such as SMS) from the memory
card. A description of what the exploit actually is can be found here.
The Independence Exploit is one of the techniques that can be used to trick
your PS2 into running SMS. Normally your PS2 does not allow you to run
unencrypted programs, and this protection is in place mainly to reduce the
spread of copied games. When it comes to legitimate open source projects
like SMS, the protection only stands in the way of running SMS. When
installed, the Independence Exploit allows the user to run a specific
application stored on the memory card. Often the chosen application will be an
ELF launching program (a file browser) which then allows further applications
to be launched. The Exploit itself is executed by inserting a chosen PS1
trigger disc, inserting a memory card with specially modified files on it, and
then pressing reset. Tutorial of how to get the correct specially modified files
onto your memory card can be found here.
The recommended approach is to use the tutorial to install an ELF launching
program and an FTP server. Then you can use the FTP server to install as
many other applications (ELF files) as you want. It also then allows you to
make backups of all your saved games which is handy for those strange
people who still use their PS2 to play games!
The exploit is significant to SMS users since it is one of the cheapest ways of
running SMS, requiring no additional hardware other than a PS2, a memory
card, and an original PS1 game.

Prev

Up

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Next

A.5. What is the Independence Exploit and how does it help me?

A.4. What's an exploit? This


sounds bad. Can I go to
prison for running an exploit?

Home

A.6. I can't access SMS on


my DHCP network. SMS
won't autoconfigure it's IP
address. What's wrong?

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A.6. I can't access SMS on my DHCP network. SMS won't autoconfigure it's IP address. What's wrong?

A.6. I can't access SMS on my DHCP network. SMS won't autoconfigure


it's IP address. What's wrong?
Prev

Appendix A. Frequently Asked Questions

Next

A.6. I can't access SMS on my DHCP network. SMS


won't autoconfigure it's IP address. What's wrong?
SMS will not automatically configure it's IP address from a DHCP (Dynamic
Host Configuration Protocol) server, such as the DHCP server normally found
running in wireless access points etc. SMS requires a static (or manual) IP
address, set in mc0:/SYS-CONF/IPCONFIG.DAT, (see Section 2.6.1,
Network Configuration ).
This does not mean that you need to disable DHCP and make your whole
network run on static IP addresses. All you need to do is check the
configuration of the DHCP server, and manually set your PS2 IP address to
be compatible. Most DHCP servers will have a range of IP addresses that
they will assign to DHCP clients (for example, my linksys WRT54G access
point assigns IP addresses from 192.168.1.100 to 192.168.1.254)
As long as you set your PS2 IP address outside of this range (e.g.
192.168.1.22), then SMS will run happily alongside your DHCP clients. You
may need to adjust your DHCP settings by changing the start IP address if
there is not already a range you can use.
Of course you need to make sure that the IP address you use is not used by
any other nodes on your network (such as PCs, other PS2s, or the access
point itself), and the PS2 must be on the same subnet (i.e. the first 3 numbers
of the IP address must be the same as other nodes on your network).

Tip
If you are not sure whether you've got a DHCP server
or not, go to a command prompt, and type
ipconfig /all. If you see a DHCP server listed with
an IP address, then it means you have got a DHCP

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A.6. I can't access SMS on my DHCP network. SMS won't autoconfigure it's IP address. What's wrong?

server running. You can usually access the


configuration settings of access points by typing the
access point IP address into a web browser.

Prev
A.5. What is the
Independence Exploit and
how does it help me?

Up
Home

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Next
A.7. Does the PS2 optical
digital output (S/PDIF) work in
SMS for AC3 passthrough?

A.7. Does the PS2 optical digital output (S/PDIF) work in SMS for AC3 passthrough?

A.7. Does the PS2 optical digital output (S/PDIF) work in SMS for AC3
passthrough?
Prev

Appendix A. Frequently Asked Questions

Next

A.7. Does the PS2 optical digital output (S/PDIF)


work in SMS for AC3 passthrough?
Yes, you can connect the PS2 output to an external audio processor via a
fibre optic cable. You can enable the output by selecting SMS Menu -> Player
settings. This has been tested with a SoundBlaster PC sound card and 384kb/
s ac3 streams.

Note
It is not possible to adjust the audio volume in this
mode.

Prev
A.6. I can't access SMS on
my DHCP network. SMS
won't autoconfigure it's IP
address. What's wrong?

Up
Home

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Next
A.8. What types of of
writeable media (DVD-R/DVD
+R/DVD+RW/DVD-RW/CDR/
CDRW) will work with SMS?

A.8. What types of of writeable media (DVD-R/DVD+R/DVD+RW/DVD-RW/CDR/CDRW) will work with SMS?

A.8. What types of of writeable media (DVD-R/DVD+R/DVD+RW/DVDRW/CDR/CDRW) will work with SMS?
Prev

Appendix A. Frequently Asked Questions

Next

A.8. What types of of writeable media (DVD-R/DVD


+R/DVD+RW/DVD-RW/CDR/CDRW) will work with
SMS?
Users have had success with all current types of writeable disc, but the most
popular in a recent survey was the DVD-R. Please note that without a mod
chip, the only way you can trick the PS2 into reading your home-burned discs,
is either the CDDAFS CD-R method or the DVD-R 'Dummy DVD Video Disc'
method.
Format

CDR
CDRW
DVD-R
DVD+R
DVD-RW
DVD+RW

Working? Comments
Yes

None

Yes

None

Yes

None

Yes

None

Yes

None

Yes

None

Prev
A.7. Does the PS2 optical
digital output (S/PDIF) work in
SMS for AC3 passthrough?

Up

Next
Appendix B. Bits and Pieces

Home

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Appendix B. Bits and Pieces

Appendix B. Bits and Pieces


Prev

Next

Appendix B. Bits and Pieces


B.1. VESA Video Modes

Prev
A.8. What types of of
writeable media (DVD-R/DVD
+R/DVD+RW/DVD-RW/CDR/
CDRW) will work with SMS?

Next
B.1. VESA Video Modes
Home

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B.1. VESA Video Modes

B.1. VESA Video Modes


Prev

Appendix B. Bits and Pieces

Next

B.1. VESA Video Modes


Two additional video modes are available for SMS:

640x480@60Hz (press select+L1 during startup)


640x480@75Hz (press select+L2 during startup)

These modes are not accessible in the normal SMS configuration menu - they
can only be set at startup.

Note
These have only been tested using a viewsonic VX910
TFT monitor with the official Sony cable.

Prev
Appendix B. Bits and Pieces

Up
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Next
Appendix C. GNU Free
Documentation License

Appendix C. GNU Free Documentation License

Appendix C. GNU Free Documentation License


Prev

Appendix C. GNU Free Documentation License


Version 1.2, November 2002
Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 59
Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies of
this license document, but changing it is not allowed.

PREAMBLE
The purpose of this License is to make a manual, textbook, or other functional
and useful document "free" in the sense of freedom: to assure everyone the
effective freedom to copy and redistribute it, with or without modifying it, either
commercially or noncommercially. Secondarily, this License preserves for the
author and publisher a way to get credit for their work, while not being
considered responsible for modifications made by others.
This License is a kind of "copyleft", which means that derivative works of the
document must themselves be free in the same sense. It complements the
GNU General Public License, which is a copyleft license designed for free
software.
We have designed this License in order to use it for manuals for free software,
because free software needs free documentation: a free program should
come with manuals providing the same freedoms that the software does. But
this License is not limited to software manuals; it can be used for any textual
work, regardless of subject matter or whether it is published as a printed book.
We recommend this License principally for works whose purpose is instruction
or reference.

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Appendix C. GNU Free Documentation License

APPLICABILITY AND DEFINITIONS


This License applies to any manual or other work, in any medium, that
contains a notice placed by the copyright holder saying it can be distributed
under the terms of this License. Such a notice grants a world-wide, royaltyfree license, unlimited in duration, to use that work under the conditions stated
herein. The "Document", below, refers to any such manual or work. Any
member of the public is a licensee, and is addressed as "you". You accept the
license if you copy, modify or distribute the work in a way requiring permission
under copyright law.
A "Modified Version" of the Document means any work containing the
Document or a portion of it, either copied verbatim, or with modifications and/
or translated into another language.
A "Secondary Section" is a named appendix or a front-matter section of the
Document that deals exclusively with the relationship of the publishers or
authors of the Document to the Document's overall subject (or to related
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The "Invariant Sections" are certain Secondary Sections whose titles are
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Invariant. The Document may contain zero Invariant Sections. If the Document
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The "Cover Texts" are certain short passages of text that are listed, as FrontCover Texts or Back-Cover Texts, in the notice that says that the Document is
released under this License. A Front-Cover Text may be at most 5 words, and
a Back-Cover Text may be at most 25 words.
A "Transparent" copy of the Document means a machine-readable copy,
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Appendix C. GNU Free Documentation License

that is suitable for revisingthe document straightforwardly with generic text


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A section "Entitled XYZ" means a named subunit of the Document whose title
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you modify the Document means that it remains a section "Entitled XYZ"
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The Document may include Warranty Disclaimers next to the notice which
states that this License applies to the Document. These Warranty Disclaimers
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Appendix C. GNU Free Documentation License

VERBATIM COPYING
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the copyright
notices, and the license notice saying this License applies to the Document
are reproduced in all copies, and that you add no other conditions whatsoever
to those of this License. You may not use technical measures to obstruct or
control the reading or further copying of the copies you make or distribute.
However, you may accept compensation in exchange for copies. If you
distribute a large enough number of copies you must also follow the conditions
in section3.
You may also lend copies, under the same conditions stated above, and you
may publicly display copies.

COPYING IN QUANTITY
If you publish printed copies (or copies in media that commonly have printed
covers) of the Document, numbering more than 100, and the Document's
license notice requires Cover Texts, you must enclose the copies in covers
that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the
front cover, and Back-Cover Texts on the back cover. Both covers must also
clearly and legibly identify you as the publisher of these copies. The front
cover must present the full title with all words of the title equally prominent and
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changes limited to the covers, as long as they preserve the title of the
Document and satisfy these conditions, can be treated as verbatim copying in
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If the required texts for either cover are too voluminous to fit legibly, you
should put the first ones listed (as many as fit reasonably) on the actual cover,
and continue the rest onto adjacent pages.
If you publish or distribute Opaque copies of the Document numbering more
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with each Opaque copy, or state in or with each Opaque copy a computernetwork location from which the general network-using public has access to
download using public-standard network protocols a complete Transparent
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Appendix C. GNU Free Documentation License

copy of the Document, free of added material. If you use the latter option, you
must take reasonably prudent steps, when you begin distribution of Opaque
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It is requested, but not required, that you contact the authors of the Document
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MODIFICATIONS
You may copy and distribute a Modified Version of the Document under the
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Version to whoever possesses a copy of it. In addition, you must do these
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B. List on the Title Page, as authors, one or more persons or entities
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from this requirement.
C. State on the Title page the name of the publisher of the Modified
Version, as the publisher.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications adjacent to
the other copyright notices.
F. Include, immediately after the copyright notices, a license notice giving
the public permission to use the Modified Version under the terms of
this License, in the form shown in the Addendum below.
G. Preserve in that license notice the full lists of Invariant Sections and
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Appendix C. GNU Free Documentation License

H.
I.

J.

K.

L.

M.
N.
O.

required Cover Texts given in the Document's license notice.


Include an unaltered copy of this License.
Preserve the section Entitled "History", Preserve its Title, and add to it
an item stating at least the title, year, new authors, and publisher of the
Modified Version as given on the Title Page. If there is no section
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authors, and publisher of the Document as given on its Title Page, then
add an item describing the Modified Version as stated in the previous
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Preserve the network location, if any, given in the Document for public
access to a Transparent copy of the Document, and likewise the
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based on. These may be placed in the "History" section. You may omit
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refers to gives permission.
For any section Entitled "Acknowledgements" or "Dedications",
Preserve the Title of the section, and preserve in the section all the
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Preserve all the Invariant Sections of the Document, unaltered in their
text and in their titles. Section numbers or the equivalent are not
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Delete any section Entitled "Endorsements". Such a section may not be
included in the Modified Version.
Do not retitle any existing section to be Entitled "Endorsements" or to
conflict in title with any Invariant Section.
Preserve any Warranty Disclaimers.

If the Modified Version includes new front-matter sections or appendices that


qualify as Secondary Sections and contain no material copied from the
Document, you may at your option designate some or all of these sections as
invariant. To do this, add their titles to the list of Invariant Sections in the
Modified Version's license notice. These titles must be distinct from any other
section titles.
You may add a section Entitled "Endorsements", provided it contains nothing
but endorsements of your Modified Version by various parties--for example,
statements of peer review or that the text has been approved by an
organization as the authoritative definition of a standard.
You may add a passage of up to five words as a Front-Cover Text, and a

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Appendix C. GNU Free Documentation License

passage of up to 25 words as a Back-Cover Text, to the end of the list of


Cover Texts in the Modified Version. Only one passage of Front-Cover Text
and one of Back-Cover Text may be added by (or through arrangements
made by) any one entity. If the Document already includes a cover text for the
same cover, previously added by you or by arrangement made by the same
entity you are acting on behalf of, you may not add another; but you may
replace the old one, on explicit permission from the previous publisher that
added the old one.
The author(s) and publisher(s) of the Document do not by this License give
permission to use their names for publicity for orto assert or imply
endorsement of any Modified Version.

COMBINING DOCUMENTS
You may combine the Document with other documents released under this
License, under the terms defined in section 4 above for modified versions,
provided that you include in the combination all of the Invariant Sections of all
of the original documents, unmodified, and list them all as Invariant Sections
of your combined work in its license notice, and that you preserve all their
Warranty Disclaimers.
The combined work need only contain one copy of this License, and multiple
identical Invariant Sections may be replaced with a single copy. If there are
multiple Invariant Sections with the same name but different contents, make
the title of each such section unique by adding at the end of it, in parentheses,
the name of the original author or publisher of that section if known, or else a
unique number. Make the same adjustment to the section titles in the list of
Invariant Sections in the license notice of the combined work.
In the combination, you must combine any sections Entitled "History" in the
various original documents, forming one section Entitled "History"; likewise
combine any sections Entitled "Acknowledgements", and any sections Entitled
"Dedications". You must delete all sections Entitled "Endorsements".

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Appendix C. GNU Free Documentation License

COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other documents
released under this License, and replace the individual copies of this License
in the various documents with a single copy that is included in the collection,
provided that you follow the rules of this License for verbatim copying of each
of the documents in allother respects.
You may extract a single document from such a collection, and distribute it
individually under this License, provided you insert a copy of this License into
the extracted document, and follow this License in all other respects regarding
verbatim copying of that document.

AGGREGATION WITH INDEPENDENT WORKS


A compilation of the Document or its derivatives with other separate and
independent documents or works, in or on a volume of a storage or
distribution medium, is called an "aggregate" if the copyright resulting from the
compilation is not used to limit the legal rights of the compilation's users
beyond what the individualworks permit. When the Document is included in an
aggregate, this License does not apply to the other works in the aggregate
which are not themselves derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these copies of the
Document, then if the Document is less than one half of the entire aggregate,
the Document's Cover Texts may be placed on covers that bracket the
Document within the aggregate, or the electronic equivalent of covers if the
Document is in electronic form. Otherwise they must appear on printed covers
that bracket the whole aggregate.

TRANSLATION
Translation is considered a kind of modification, so you may distribute
translations of the Document under the terms of section 4. Replacing Invariant
Sections with translations requires special permission from their copyright
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Appendix C. GNU Free Documentation License

holders, but you may include translations of some or all Invariant Sections in
addition to the original versions of these Invariant Sections. You may include a
translation of this License, and all the license notices in the Document, and
any Warranty Disclaimers, provided that you also include the original English
version of this License and the original versions of those notices and
disclaimers. In case of a disagreement between the translation and the
original version of this License or a notice or disclaimer, the original version
will prevail.
If a section in the Document is Entitled "Acknowledgements", "Dedications", or
"History", the requirement (section 4) to Preserve its Title (section 1) will
typically require changing the actual title.

TERMINATION
You may not copy, modify, sublicense, or distribute the Document except as
expressly provided for under this License. Any other attempt to copy, modify,
sublicense or distribute the Document is void, and will automatically terminate
your rights under this License. However, parties who have received copies, or
rights, from you under this License will not have their licenses terminated so
long as such parties remain in full compliance.

FUTURE REVISIONS OF THIS LICENSE


The Free Software Foundation may publish new, revised versions of the GNU
Free Documentation License from time to time. Such new versions will be
similar in spirit to the present version, but may differ in detail to address new
problems or concerns. See http://www.gnu.org/copyleft/.
Each version of the License is given a distinguishing version number. If the
Document specifies that a particular numbered version of this License "or any
later version" applies to it, you have the option of following the terms and
conditions either of that specified version or of any later version that has been
published (not as a draft) by the Free Software Foundation. If the Document
does not specify a version number of this License, you may choose any
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Appendix C. GNU Free Documentation License

version ever published (not as a draft) by the Free Software Foundation.

ADDENDUM: How to use this License for your


documents
To use this License in a document you have written, include a copy of the
License in the document and put the following copyrightand license notices
just after the title page:
Copyright (c) YEAR YOUR NAME. Permission is granted to
copy, distribute and/or modify this document under the terms of
the GNU Free Documentation License, Version 1.2 or any later
version published by the Free Software Foundation; with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. A copy of the license is included in the section entitled
"GNU Free Documentation License".
If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
replace the "with...Texts." line with this:
with the Invariant Sections being LIST THEIR TITLES, with the
Front-Cover Texts being LIST, and with the Back-Cover Texts
being LIST.
If you have Invariant Sections without Cover Texts, or some other combination
of the three, merge those two alternatives to suitthe situation.
If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of free
software license, such as the GNU General Public License, to permit their use
in free software.

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