Cult of Slaanesh
Cult of Slaanesh
Cult of Slaanesh
Repeater Crossbow
Range
Strength
24
3
Repeater Handbow
Range
Strength
12
3
Special Rules
Armour Piercing
Multiple Shots (2)
Special Rules
Multiple Shots (2)
Quick to Fire
Special Rules
Multiple Shots (2)
Quick to Fire
Requires Two Hands
DAEMON OF SLAANESH
Slaaneshi Daemons have wicked claws that cut deep.
They have the Armour Piercing and Hatred (Daemons of
Khorne) special rules. In addition being Daemonic grants
the Fear and Immune to Psychology special rules.
Daemonic Attacks
A Daemons attacks are magical. This includes any special
ranged or Stomp attacks they make.
Daemonic Aura
All daemons enjoy the physical and mystical protection that
fluctuates with the Winds of Magic. At the start of the
game, Daemons have a 5+ ward save (though this might
change as a result of the Reign of Chaos table see below).
Daemonic Instability
When a unit of Daemons loses a combat it must take a
special kind of Break test called a Daemonic Instability test,
instead of taking a normal Break test. To do this, use the
following procedure:
Chaos Armour
Suits of Chaos Armour are the living gifts of Slaanesh; a second
skin of steel that may never be removed was put on.
MURDEROUS PROWESS
Models with this special rule (but not their mounts) re-roll
all To Wound rolls of a 1 when making close combat attacks
HEKARTIS BLESSING
Models with this special rule add +1 to all attempts to cast
spells from the Lore of Dark Magic or the Lore of Slaanesh.
MARK OF SLAANESH
Models with this rule are Immune to Fear, Panic and Terror.
LOCI OF CHAOS
Heralds of Slaanesh can purchase Locus upgrades. There are
three tiers of locus. Rising from the weakest to the
strongest these are: Lesser, Greater and Exalted. If a unit is
affected by two or more loci, only the strongest takes effect
the rules for the others are ignored. Should the Herald be
killed the effect of its locus is lost immediately.
2 DAMNED BY CHAOS:
9 DARK FURY:
INSANITY:
The Chaos Champion gains the Stupidity special rule.
If the Chaos Champion already has the Stupidity
special rule, he instead suffers -1 Leadership, to a
minimum if 2. If the Chaos Champion is already at
Leadership 2 treat this result as Spawndom.
SPAWNDOM:
If you have a spare Chaos Spawn model, you can
place it anywhere within 6 of the Chaos Champion
that is more than 1 from any unit or impossible
terrain. Note that this is treated as a normal Spawn
of Slaanesh (if there is such a thing) it retains none
of the equipment, upgrades, magic items, special
rules, spells, Chaos Powers or Gifts that it possessed
in its former existence (these are all lost).
Finally, the Chaos Champion is removed from play as
a casualty. If the Chaos Champion is mounted, his
mount is also removed from play, unless it is a
chariot or ridden monster.
3 EVIL EYEBALL:
The Chaos Champion gains +1 Ballistic Skill.
4 UNHOLY RESILIENCE:
The Chaos Champion gains +1 Toughness.
3 MURDEROUS MUTATION:
The Chaos Champions armour save is improved by 1
(to a maximum of a 1+ save).
8 UNEARTHLY REFLEXES:
The Chaos Champion gains +1 Initiative.
10 SLAUGHTERERS STRENGTH
The Chaos Champion gains +1 Strength.
11 AURA OF CHAOS
The Chaos Champion gains a 6+ ward save. If the Chaos
Champion already has a ward save, it is improved by 1
instead (to a maximum of 3+).
12 DARK APOTHEOSIS
The Chaos Champion must take a Leadership test on
his own, unmodified. This test cannot be re-rolled for
any reason. If the test is failed, the Chaos Champion
receives the Divine Greatness reward (see below). If
the test is passed, the Chaos Champion instead
receives the Daemonhood reward (see below).
DIVINE GREATNESS:
The Chaos Champion gains the Stubborn special rule.
If the Chaos Champion already Stubborn, he instead
gains +1 Leadership. If the Chaos Champion is
already at Leadership 10 and Stubborn treat this
result as Daemonhood.
DAEMONHOOD:
If you have a spare Daemon Prince model you can
place it anywhere within 6 of the Chaos Champion
that is more than 1 from any unit or impassable
terrain. This Daemon Prince will retain any
equipment, Chaos Powers or Gifts, magic items,
special rules and any other rewards from this table
gained during its former existence (if it had any).
If the Chaos Champion was your army General or
Battle Standard Bearer, the Daemon Prince remains
so. If the Chaos Champion was a Wizard, the
Daemon Prince retains his Wizard levels and knows
the same spells as the Chaos Champion did before
turning into a Daemon Prince. In addition he loses
the Mark of Slaanesh special rule but gains the
Daemon of Slaanesh Special rule.
Finally, the Chaos Champion is removed from play as
a casualty. If the Chaos Champion is mounted, his
mount is also removed from play, unless it is a
chariot or ridden monster.
REIGN OF CHAOS
Whenever you roll for the Wind of Magic, total the two
highest dice rolls and compare the combined result on
the table below.
2
10
11
12
Profile
Druchii Anointed
Druchii Initiate
M WS BS
5
8
7
5
6
6
S
5
4
SLAANESH
About Slaanesh
T
4
3
W
3
2
I
9
7
A
5
3
LD
10
9
BLOODWRACK SHRINE
Bloodwrack Shrine
Slaaneshi Medusa
Shrinekeeper
5 7 7
- 4
- 5 6
6 4 4
3 3 -
5 - - 4 6 5 2
- 5 2 8
Special Rules
.
Killing Blow, Multiple Shots (4)
When rescanned, move Heralds of Slaanesh to here and move Daemonettes back into order.
SPECIAL RULES: Eye of the Gods (Alluress only), Eye of the Gods (Herald only)
SPECIAL RULES: Eye of the Gods (Lordling only), Eye of the Gods (Guard Master Only).
SPECIAL RULES: Eye of the Gods (Reaver only), Eye of the Gods (Bloodshade only).
SPECIAL RULES: Eye of the Gods (Master of Warlocks only), Eye of the Gods (Herald only)
3D6
(3D6
)
Favoured Daughter: Such is Slaaneshs love for Morathis deceptive ways and intricate plots that he
allows her to choose when to challenge and when to wait. However should she need to roll on the
Eye of the Gods table treat every result as Aura of Chaos. + Eye of the Gods, Mark of Slaanesh
Elvish Vanity: Daemons show no love of Beauty a thing Sigvald cannot abide Elves on the other
hand find him a beauty to behold. It comes as no surprise that he chooses to stay only amongst the
Dark Elves in battle. This increases Sigvalds Movement to 5 and reduces his base size to 20mm.
SPECIAL RULES: Always strikes First
AZAZEL
Prince of Damnation, The Right Hand of Slaanesh
Azazel sees into the very hearts and souls of men, and
even their deepest desires and hidden passions are plain
to him. With his silvery voice Azazel whispers to his
opponents, promising them all they have ever desired if
they abandon the folly of opposing Slaanesh and
embrace the Prince of Chaos instead. And there are very
few that can resist his temptations. All who know of him
dread to face him in battle, for the cost of losing to
Azazel is not only the death of the body, but the
damnation of the soul as well.
SPECIAL RULES
Daemon of Slaanesh, Unbreakable, Terror, Fly, Aura of
Slaanesh, Soporific Musk, Always Strike First
Azazel
M WSBS S T W I A Ld
6 8 0 5 5 4 9 5 9
MAGIC ITEMS
Blissblade: Magic Weapon. Azazel wields a mighty
enchanted blade, a deadly living weapon against which
mortal armour is no proof. No armour saves are allowed
against attacks made with the Blissblade.
VANDRED
The Majestic, First of the Anointed, The Druchii Pleasure Princeling
Vandred was once a Highborn High Elf who was wanted
throughout Ulthuan for uncountable vile atrocities.
Elven mothers would tell their children stories of how
Vandred the Vile would steal them away in the night to
scare them. As his name grew more infamous all the
twisted mind and wicked elves started to flock around
him until one day he was visited by the Dark Prince
himself who offered him the power to live his darkest of
desires every day of life and all he asked in return was
that the Elvish blood spilled was offered up to Slaanesh
who favoured the sweet taste of Elven souls above all
others.
Vandred began a secret Slaaneshi Cult in the shadows of
Ulthuan and used his heightened power and alongside
his Elven cultists he drenched himself in his desire and
spilled the blood of a thousand elves before giving their
souls up to the Dark Prince.
Over time his body became as monstrous as his mind
and at the time of the Storm of Chaos Vandred allied
with Abbaddon the despoiler against his own kin
allowing his body to be possessed by a Daemon,
Vandred became a shadow of his former self, twisted by
the Gods of Chaos and Abaddon to their own ends thus
becoming half-Elf, half-Daemon and the first of the
Druchii Anointed. As for his fellow cultists so devoted
had they become to their Druchii Princeling of Pleasure
that they forsook their elven bodies entirely and
embraced Daemonhood becoming the Daemonettes of
Vandreds Majestic Warband.
M WS BS S T W I A Ld
Vandred 6 8 7 5 0 0 9 5 10
Magic: Vandred is a level 2 Wizard that only knows the
Hysterical Frenzy and Cacophonic Choir spells from the
Lore of Slaanesh.
SPECIAL RULES
Always Strike First, Hatred (High Elves and Khorne),
Murderous Prowess, Daemon of Slaanesh, Eye of the
Gods, Fear, Poisoned Attacks
The Daemon Elf: Vandred has been an Anointed Druchii
for so long he is nearer to a Daemon than the Elf he once
was.
As such he is fielded on a 25mm base and is treated as
both a Daemon and an Elf.
Majestic Warband: Vandred the Majestic never enters a
battle alone and instead he leads his Majestic Warband
a unit of elite Daemonettes.
Vandred starts deployed in this unit and may never leave
it. This unit must include at least 10 Daemonettes who
cost +3 more points than normal but who have +1WS,
+1A and the Poisoned Attacks special rule.
The Leader Lives: So devoted are the Daemonettes of
Vandred the Glorious that all of them would die before
seeing a scratch on his perfect body.
Vandred does not have a Wound or a Toughness stat
instead any hits targeted against Vandred are instead
resolved against his Daemonettes unit. However so
reliant is Vandred on his Glorious Warband that should
they ever be totally wiped out he is removed as a
casualty.
Blessings of Slaanesh: Slaanesh is always watching when
blood is spilled but he takes especial note of the most
glorious kills of his champions but when the Dark Prince
asked Vandred which power he wanted Vandred asked
for only one thing, more Daemons to lead his slaughter,
Slaanesh simply smiled and opened the gates of Chaos.
For every successful Poisoned Attack, Killing Blow or
Heroic Killing Blow Attack (a roll of 6 to Hit or to Wound)
that Vandred inflicts on his enemies add one
Daemonette to his unit.
MAGIC ITEMS
Twin Death: Vandreds twin blades Death and Death
may not be the most original names but they have a
terrible reputation that instils their enemies with fear.
Paired Weapons. Magic Weapons. These blades confer
the Killing Blow special rule. In addition Vandred can opt
to instead make one attack with the Heroic Killing Blow
special rule.
DECHALA
The Denied One, Mistress of the Tormentors.
Dechala led the greatest of all of Slaaneshs warbands to ever
roam the Chaos Wastes. She is as cruel as she is beautiful and as
pitiless as she is beguiling. The earliest records of the ravages of
Dechala reach down through the centuries. Some say that she
was blessed with great age by Slaanesh, or maybe the legends
that she was once a High Elf princess are true.
Dechala is mutated beyond recognition, making her a creature
of Chaos more akin to a Daemon than a mortal. Her skin is
smooth and milk-white. Her legs have been replaced by the
lithe and sinuous body of a snake. Her multi-headed tail cracks
like a whip, and drips with poison. Her multitudinous arms grasp
heavy-bladed swords and her deep blue eyes glow with an inner
light, promising terrible pain and pleasure to any who dare to
stand before her. She has beauty that only Slaanesh may grant,
but it is as unearthly and disturbing as it is irresistible. Her
visage evokes loathing as much as it arouses pleasure.
Dechala seeks the ultimate self-indulgence and freedom from
the shackles of law and order, but she desires this pleasure only
for herself: others can suffer and die as long as her wishes are
fulfilled. She is served by a host of slaves, victims of her hideous
poison that erodes both the will and the body. In battle Dechala
is an enchanting sight, her snake-like body dancing to amuse her patron. And as delicate and sensuous as her
movements are, they are nonetheless lethal to those who dare to oppose her, and many an opponent has been cut
to pieces while entranced by her dance.
M WS BS S T W I A Ld
Dechala 6 8 3 4 4 2 9 8 8
DANCES OF SLAANESH
Even battle is a way for Dechala to please her master.
She dances across the battlefield sensuously, her
blades making eerie whistling music to accompany
her movements. In combat she may pick one of the
following dances. The effect applies for that Close
combat phase only.
The Decadent Dance: Dechala fights with dancing
movements that enthral her enemies, and her
twisting body becomes almost impossible to hit. All
successful rolls to hit against her in close combat
must be re-rolled.
Dance of Destruction: Dechala swirls with frantic
energy, cutting limbs and severing heads with her
whistling blades. Dechala gains +1 to all her to hit
rolls.
Deathdance: Dechalas twisting blades make a web of
death around her helpless enemies who can do
nothing but watch their demise surround them.
Dechala gains the killing blow special rule.
100 points
PENDANT OF SLAANESH
50 points
Magic Weapon
Enchanted Item
The Hydra blade was carved from a single fang of Akholrak, first
and greatest of the War Hydras broken to Malekiths service, and
like its many-headed namesake, its keen edge strikes repeatedly
against its foes. Though Akholrak is dead now, torn asunder long
ago by the talons of the great Caledorian Dragon Incalamir, its
malice lives on within this gnarled and twisted sword. Only those
of iron will can hope to dominate the Hydra Blade, for it is imbued
with an echo of Akholraks malice and is little inclined to suffer
the commands of another. Most wielders discover the blades
wilfulness more than offset by its alacrity, but more than a few
have perished needlessly in encounters where skill would have
served them far better than speed.
This pendant was crafted from crystallised soul of the first elf
to have been seduced by Slaanesh. When worn, it comes to
life, burrowing deep into the owners chest, inflicting hours of
agony as it slowly scratches through skin, flesh and bone
before nestling next to the champions heart. Once there, it
invigorates the bearer with sublime energy whenever he feels
pain and instils a euphoric state that even the fear of the death
cannot mar. Once a warrior has tasted this ecstasy, they will
jealously guard the pendant, surrounding themselves only with
loyal followers and shunning the company of rival champions
lest they try and take it for themselves.
WAND OF KHARAIDON
50 points
40 points
Magic Weapon
Enchanted Item
LASH OF DESPAIR
50 points
Magic Weapon
The cords of this whip are spun soul-stuff, hungry for escape.
When the lash cracks forward, the soul-streamers splay outward,
striking wildly at all nearby.
Range
12
Strength
User
Special Rules
Multiple Shots (2D6)
CLOAK OF TWILIGHT
50 points
Enchanted Item
WITSTEALER SWORD
25 points
Magic Weapon
The Witstealer Sword was forged in the molten heat of desire thus
the Dark Prince thought his champion could beat his enemies but
alas never has desire burned as hot as wrath and Slaaneshs
champion was swiftly defeated but his sword became legend.
Woven from the hair of innocents and dyed with the blood of
sorceresses, the Cloak of Twilight is all but invisible to the
mortal eye. The cloak has served many masters well across the
long centuries. It was this garb that allowed Morathi to keep a
close watch on the Phoenix Court of Bel Shanaar even from
Nagarythe. Centuries later, it had passed from the Hag
Sorceress hands and became a tool of death that keeps its
death-dealer from punishment.
25 points
Enchanted Item
The billowing cloak of the darkest shadows envelops the
wearer, allowing them to pass by almost unnoticed or delve
deep into territories previously unreachable. An ability all Dark
Elves would kill for but for those who worship Slaanesh in
secret it has often been the difference between life and death
at the murderous hands of the Executioners of Har Ganeth.
60 points
Talisman
Carved from the tortured heartstone of a mountain drenched
in Dark Magic, the Black Amulet is a lustrous polished stone of
midnight hue. It is engraved with a single glowing rune, and
into its ebony facets have been poured all of the captured
malice and spite that emanates from the chill lands of
Naggaroth. To behold its darksome shape is to see despair
made physical, it is to abandon even the merest memory of
hope.
RING OF HOTEK
60 points
Talisman
Hotek was once an outcast priest of Vaul. It was he who forged
Malekiths run-etched armour, and he also oversaw the
creation of many of the Witch Kings most terrible weapons.
Renegade and turncoat though he was, Hotek was no fool. He
knew that he lived only at Malekiths fickle pleasure, and so
created for himself an armoury of defences both magical and
physical with which he hoped to blunt the Witch Kings wrath
long enough to escape. Ultimately Hotek did not perish at
Malekiths hands but was poisoned by the Cult at Morathis
order. His armoury was broken up and many of his greatest
works ended up as prizes offered up to Slaanesh.
Chaos Powers
As the Champions of Chaos wage their wars, they acquire a variety of bizarre mutations and strange gifts of
power. Below are Chaos Mutations and Powers that can be bought for Cult of Slaanesh Characters. In
addition to these listed below a Daemon of Slaanesh may select one or more Daemonic Gifts from the
following page, these may be taken in multiples and alongside other Chaos Powers and Gifts.
Daemonblade
50 points
CHAOS FAMILIAR
25 points
Magic Weapon
Arcane Item
UNHOLY STRIKE
SOPHORIC MUSK
35 points
25 points
The Champion can channel the dark strength flowing through his
veins to deliver a single blow that can shatter a fortress wall.
FLAMING BREATH
BURNING BODY
30 points
10 points
This Champion breathes not air, but fire, and by roaring he ushers
forth the Hellfire of the Dark Prince himself.
SCALED SKIN
QUICKENING BLOOD
20 points
10 points
ALLURE OF SLAANESH
SOUL FEEDER
20 points
10 points
POISONOUS SLIME
FEARFUL VISAGE
15 points
5 points
LORDS
Morathi
405 points
Profile
Morathi (Dark Elf High Sorceress)
Sulephet (Dark Pegasus)
Magic Items:
Heartrender
Darksword
Mount:
Sulephet
(Dark Pegasus)
Special Rules (Sulephet):
Fly
Impale Attack
M
5
8
WS BS
5
4
4
0
S
3
4
T
3
4
W
3
3
I
6
4
A
3
3
LD
10
6
Type
Infantry (Character)
Monstrous Beast
Magic:
Morathi is a Level 4 Wizard who uses spells from the Lore of Dark
Magic, the Lore of Shadows and the Lore of Slaanesh. However
instead of generating spells in the normal way she may chose her four
spells. She may choose all her spells from the same Lore or from one
or more Lores in combination.
385 points
M
5
WS BS
8
3
Magic Items:
Silverslash
Auric Armour
S
5
T
5
W
3
I
8
A
5
LD
10
Special Rules:
Always Strikes First
Mark of Slaanesh
Eye of the Gods
Stubborn
Type
Infantry (Character)
Stupidity
Strider
Supreme Vanity
Favoured Son
KHOLEK SUNEATER
545 points
Profile
Kholek (Dragon Ogre Lord)
Magic Item:
Starcrusher
M
8
WS BS
8
3
Special Rules:
Mark of Slaanesh
Immune to Psychology
Large Target
S
8
T
6
W
8
I
1
A
7
LD
9
Type
Monster (Character)
A
5
LD
9
Type
Monster (Character)
AZAZEL
500 points
Profile
Azazel (Slaanesh Daemon Prince)
Equipment:
Chaos Armour
Magic Item:
Blissblade
M
6
WS BS
9
0
Magic:
Azazel is a Level 2 Wizard
who uses spells from the
Lore of Slaanesh.
S
5
T
5
W
5
I
9
Special Rules:
Always Strikes First
Daemon of Slaanesh
Unbreakable
Terror
Fly
Aura of Slaanesh
Soporific Musk
Temptator
LORDS
VANDRED
365 points
Profile
Vandred (Dark Elf Druchii Annointed)
Magic Item:
Twin Death
Magic:
Vandred is a Level 2
Slaanesh Wizard.
M
6
WS BS
8
7
Special Rules:
Always Strike First
Hatred (High Elves)
Hatred (Khorne)
Murderous Prowess
S
5
T
0
W
0
I
7
A
5
LD
9
DRUCHII ANOINTED
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
Fear
5+ Ward Save
M
6
WS BS
8
7
Magic:
A Druchii Anointed that is a
Wizard uses spells from
the Lore of Dark Magic, the
Lore of Slaanesh or the
Lore of Shadows from the
Warhammer rulebook.
DRUCHII FLEETMASTER
One Druchii Anointed may be upgraded to the Druchii
Fleetmaster for +50 points unless the army includes
Lokhir Fellheart. The Fleetmaster has a sea dragon
cloak, a brace of handbows, a second hand weapon
and the Show No Weakness special rule. He may
choose magic items, chaos powers and wizard levels as
normal but may not choose any more conventional
weapons and armour and may not ride a mount.
S
5
T
4
W
3
I
9
A
5
LD
10
Equipment:
Hand Weapon
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
Hekartis Blessing
Type
Infantry (Character)
Options:
May be armed with one of the following:
- Additional hand weapon...................................................3 points
- Halberd..3 points
- Lance (mounted only)....7 points
- Great weapon6 points
May be armed with one of the following:
- Repeater crossbow.5 points
- Repeater handbow.5 points
- Brace of repeater handbows...10 points
May take a shield.3 points
May take a sea dragon cloak8 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One..........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Daemonic Mount.35 points
- Barded Daemonic Mount50 points
- Dark Pegasus50 points
- Cold One Chariot (displaces one crew member)............115 points
- Slaanesh Chariot (displaces one crew member)..............varies
- Black Dragon....300 points
May take magic items worth up to100 points
May take Chaos Powers worth up to....50 points
May take up to two Wizard levels35 points per level
235 points
Profile
Anointed
Equipment:
Hand Weapon
Chaos Armour
Type
Monster (Character)
195 points
M
5
WS BS
4
4
Magic:
A High Sorceress is a Level
3 Wizard who uses spells
form the Lore of Dark
Magic, the Lore of
Slaanesh or one of the
eight Lores of Battle Magic
from the Warhammer
rulebook.
S
3
T
3
W
3
I
5
A
1
LD
9
Type
Infantry (Character)
Options:
May be upgraded to a Level 4 Wizard35 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One...........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Dark Pegasus50 points
- Black Dragon......300 points
May take magic items worth up to100 points
May take Chaos Powers worth up to.50 points
LORDS
KEEPER OF SECRETS
385 points
Profile
Keeper of Secrets
Equipment:
Claws (hand weapon)
Special Rules:
Always Strikes First
Daemon of Slaanesh
Large Target
Terror
Unbreakable
M WS BS
10 9
6
Magic:
A Keeper of Secrets is a
Level 1 Wizard who uses
spells from the Lore of
Slaanesh or the Lore of
Shadow.
S
6
T
6
W
5
I
10
A
6
LD
9
Type
Monster (Character)
Options:
May be upgraded to one of the following:
- Level 2 Wizard.35 points
- Level 3 Wizard.70 points
- Level 4 Wizard....105 points
May take Chaos Powers and/or Gifts worth up to....100 points
280 points
M
8
WS BS
9
5
Magic:
A Daemon Prince that is a
Wizard uses spells from
the Lore of Slaanesh or the
Lore of Shadows from the
Warhammer rulebook.
S
6
T
5
W
4
I
8
A
5
LD
9
Type
Monster (Character)
Options:
May take Daemonic Flight....40 points
May take Chaos Armour..20 points
May take magic items worth up to..25 points
May take Chaos Powers and/or Gifts worth up to100 points
May take up to four Wizard levels..35 points/level
MOUNTS
Profile
Black Dragon
Cold One
Daemonic Mount
Dark Pegasus
Dark Steed
Steed of Slaanesh
M WS BS
6
6
0
7
3
0
8
4
0
8
3
0
9
3
0
10 3
0
S
6
4
5
4
3
3
T
6
4
5
4
3
3
W
6
1
3
3
1
1
I
3
2
3
4
4
5
A
5
2
2
2
1
1
LD
8
3
8
6
5
7
Type
Monster
War Beast
Monstrous Beast
Monstrous Beast
War Beast
War Beast
Special Rules:
Black Dragon: Fly, Hatred (High Elves), Large Target, Noxious Breath, Scaly Skin (3+), Terror
Cold One: Fear, Stupidity, Thick-Skinned
Daemonic Mount: Daemonic Attacks, Fear
Dark Pegasus: Fly, Impale Attack
Dark Steed: Fast Cavalry
Steed of Slaanesh: Fast Cavalry, Poisoned Attacks, Always Strike First, Daemonic Attacks
HEROES
LOKHIR FELLHEART
245 points
Profile
Lokhir (Dark Elf Fleetmaster)
Equipment:
Heavy Armour
Sea Dragon Cloak
M
5
WS BS
6
6
Magic Items:
The Red Blades
Helm of the Kraken
S
4
T
3
W
2
I
7
A
3
LD
9
Special Rules:
Always Strike First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
MASQUE OF SLAANESH
Profile
Masque (Daemonette)
Equipment:
Hand Weapon
Special Rules:
Always Strikes First
Daemon of Slaanesh
Eye of the Gods
S
4
T
3
W
2
I
7
A
5
LD
8
Type
Infantry (Character)
A
8
LD
8
Type
Infantry (Character)
A
3
LD
9
Type
Infantry (Character)
Dance Alone
The Eternal Dance
Unnatural Reflexes
250 points
Profile
Dechala (Daemonette)
M
7
WS BS
7
3
Special Rules:
Always Strikes First
Daemon of Slaanesh
S
4
T
4
W
2
I
9
DRUCHII INITIATE
80 points
Profile
Initiate (Dark Elf)
Equipment:
Hand Weapon
Chaos Armour
150 points
M WS BS
10 7
6
DECHALA
Equipment:
Many Hand Weapons
Type
Infantry (Character)
M
5
WS BS
6
6
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
S
4
T
3
W
2
I
7
Options:
May be armed with one of the following:
- Additional hand weapon...................................................3 points
- Halberd..3 points
- Lance (mounted only)....7 points
- Great weapon6 points
May be armed with one of the following:
- Repeater crossbow.5 points
- Repeater handbow.5 points
- Brace of repeater handbows.10 points
May take a shield.3 points
May take a sea dragon cloak6 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One..........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Daemonic Mount.35 points
- Barded Daemonic Mount50 points
- Dark Pegasus50 points
- Cold One Chariot (displaces one crew member).............115 points
- Slaanesh Chariot (displaces one crew member)...............varies
May take magic items worth up to..50 points
May take Chaos Powers worth up to....25 points
HEROES
SORCERESS
90 points
Profile
Sorceress
M
5
Equipment:
Hand Weapon
WS BS
4
4
Magic:
A High Sorceress is a Level
3 Wizard who uses spells
form the Lore of Dark
Magic, the Lore of Slaanesh
or one of the eight Lores of
Battle Magic from the
Warhammer rulebook.
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
Hekartis Blessing
S
3
T
3
W
2
I
5
A
1
LD
8
Type
Infantry (Character)
Options:
May be upgraded to a Level 2 Wizard35 points
May be mounted on one of the following:
- Dark Steed..................................................20 points
- Cold One..........................................................................25 points
- Steed of Slaanesh.............................................................25 points
- Dark Pegasus50 points
May take magic items worth up to..50 points
May take Chaos Powers worth up to....25 points
HERALD OF SLAANESH
100 points
Profile
Herald
Equipment:
Hand Weapon
Special Rules:
Always Strikes First
Daemon of Slaanesh
Eye of the Gods
M
6
WS BS
7
6
Magic:
A Herald that is a wizard
may choose spells from
either the Lore of Slaanesh
or the Lore of Shadows
from the Warhammer
rulebook.
S
4
T
3
W
2
I
7
A
4
LD
8
Type
Infantry (Character)
Options:
May be upgraded to a Level 1 Wizard35 points
May be mounted on one of the following:
- Steed of Slaanesh.............................................................25 points
- Daemonic Mount.35 points
- Barded Daemonic Mount50 points
- Slaanesh Chariot (displaces one crew member)...............varies
May take Chaos Powers and/or Gifts worth up to......50 points
SLAANESHI MEDUSA
190 points
Profile
Medusa
Equipment:
Hand Weapon
M
7
WS BS
7
6
Special Rules:
Always Strike First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Fear
Avert your Gaze!
Bloodwrack Stare
S
4
T
4
W
4
I
6
A
5
LD
2
Type
Mon. Inf. (Character)
BLOODWRACK SHRINE
Profile
Bloodwrack Shrine
Shrinekeeper
M
5
-
Crew:
2 Shrine Keepers
Equipment (Crew):
Spears
Drawn by:
The Will of the Gods
Equipment (Chariot):
Scythed Wheels
WS BS
4
-
S
5
3
T
6
-
W
5
-
I
5
Special Rules:
Always Strike First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Large Target
A
2
LD
8
Type
Chariot (6+ Save)
CORE UNITS
DREADSPEARS
Profile
Dark Elf Warrior
Lordling
Unit Size: 10+
Equipment:
Spear
Light Armour
Shield
WS BS
4
4
4
4
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Lordling only)
S
3
3
T
3
3
W
1
1
I
5
5
A
1
2
LD
8
8
Options:
May upgrade one Dark Elf Warrior to a Lordling.10 points
May upgrade one Dark Elf Warrior to a musician10 points
May upgrade one Dark Elf Warrior to a standard10 points
One Dreadspears unit with a standard bearer may
take a magic standard worth up to.25 points
BLEAKSWORDS
Profile
Dark Elf Warrior
Lordling
Unit Size: 10+
Equipment:
Hand Weapon
Light Armour
Shield
WS BS
4
4
4
4
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Lordling only)
S
3
3
T
3
3
W
1
1
I
5
5
A
1
2
LD
8
8
WS BS
4
4
4
5
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Guardsman only)
S
3
3
T
3
3
W
1
1
I
5
5
A
1
1
LD
8
8
Unit Size: 5+
Equipment:
Spear
Light Armour
Special Rules:
Fast Cavalry
Type
Infantry
Infantry
Options:
May upgrade one Dark Elf Warrior to a Guardsman.10 points
May upgrade one Dark Elf Warrior to a musician10 points
May upgrade one Dark Elf Warrior to a standard10 points
One Darkshards unit with a standard bearer may
take a magic standard worth up to.25 points
The entire unit may take shields.1 point per model
DARK RIDERS
Profile
Dark Rider
Herald
Dark Steed
Type
Infantry
Infantry
Options:
May upgrade one Dark Elf Warrior to a Lordling.10 points
May upgrade one Dark Elf Warrior to a musician10 points
May upgrade one Dark Elf Warrior to a standard10 points
One Bleakswords unit with a standard bearer may
take a magic standard worth up to.25 points
DARKSHARDS
Profile
Dark Elf Warrior
Guardsman
Type
Infantry
Infantry
WS BS
4
4
4
5
3
-
S
3
3
3
T
3
3
-
W
1
1
-
I
5
5
4
A
1
1
1
LD
8
8
-
Type
Cavalry
Cavalry
-
Options:
May upgrade one Dark Rider to a Herald..10 points
May upgrade one Dark Rider to a musician.10 points
May upgrade one Dark Rider to a standard.10 points
The entire unit may take shields....1 point per model
The entire unit may take repeater crossbows.3 points per model
CORE UNITS
BLACK ARK CORSAIRS
Profile
Corsair
Reaver
Unit Size: 10+
Equipment:
Hand Weapon
Light Armour
Sea Dragon Cloak
M
5
5
WS BS
4
4
4
4
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Reaver only)
S
3
3
T
3
3
W
1
1
I
5
5
A
1
2
LD
8
8
Options:
May upgrade one Corsair to a Reaver...............10 points
- Reaver may take a brace of repeater handbows.4 points
May upgrade one Corsair to a musician.10 points
May upgrade one Corsair to a standard bearer10 points
One Corsair unit with a standard bearer may
take a magic standard worth up to..25 points
The entire unit must be upgraded with one of the following:
- Additional hand weapon 2 points per model
- Repeater handbows2 points per model
DEVOTED OF SLAANESH
Profile
Devoted
Mistress
Unit Size: 10+
Equipment:
Hand Weapon
Shield
WS BS
4
4
4
4
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Mistress only)
Soporific Musk
S
3
3
T
3
3
W
1
1
I
6
6
A
2
3
LD
8
8
Type
Infantry
Infantry
Options:
May upgrade one Devoted to a Mistress..10 points
May upgrade one Devoted to a musician.10 points
May upgrade one Devoted to a standard.10 points
One Devoted of Slaanesh unit with a standard bearer
May take a magic standard worth up to...25 points
DAEMONETTES
Profile
Daemonette
Alluress
Type
Infantry
Infantry
WS BS
5
4
5
4
Special Rules:
Always Strikes First
Daemon of Slaanesh
Eye of the Gods
(Alluress only)
S
3
3
T
3
3
W
1
1
I
6
6
A
2
3
LD
7
7
Type
Infantry
Infantry
Options:
May upgrade one Daemonette to a Alluress..10 points
May upgrade one Daemonette to a musician.10 points
May upgrade one Daemonette to a standard.10 points
One Daemonettes unit with a standard bearer may
take a magic standard worth up to.25 points
SPECIAL UNITS
COLD ONE KNIGHTS
Profile
Cold One Knight
Dread Knight
Cold One
Unit Size: 5+
Equipment:
Hand Weapon
Lance
Heavy Armour
Shield
M
7
WS BS
5
5
3
-
S
4
4
4
T
3
3
-
W
1
1
-
I
6
6
2
A
1
2
2
LD
9
9
-
Type
Cavalry
Cavalry
-
Options:
May upgrade one Knight to a Dread Knight...10 points
- Dread Knight may take a magic weapon worth up to..25 points
May upgrade one Knight to a musician..10 points
May upgrade one Knight to a standard bearer.10 points
- May take a magic standard worth up to.50 points
Special Rules:
Fear
Stupidity
Thick-Skinned
115 points
Profile
Cold One Chariot
Charioteer
Cold One
Unit Size: 1
Equipment (Chariot):
Scythed Wheels
M
7
WS BS
5
4
3
-
S
5
4
4
T
5
-
W
4
-
Crew:
2 Knight Charioteers
Drawn by:
2 Cold Ones
Equipment (Crew):
Hand Weapon
Spear
Repeater Crossbows
Special Rules:
Fear
Stupidity
I
6
2
A
1
2
LD
9
-
Type
Chariot (3+ Save)
Special Rules (Charioteers):
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
WAR HYDRA
160 points
Profile
War Hydra
Unit Size: 1
M
6
WS BS
4
4
Special Rules:
If One Head is Severed
Another Takes its Place
Large Target
Scaly Skin (4+)
Terror
S
5
T
5
W
5
I
2
A
3+
LD
6
Options:
May take one of the following:
- Fiery Breath.....20 points
- Spit Fire.20 points
SEEKERS OF SLAANESH
Profile
Seeker
Heartseeker
Steed of Slaanesh
Unit Size: 5+
Special Rules (Steeds):
Poisoned Attacks
Type
Monster
Special Rules:
Always Strikes First
Daemon of Slaanesh
Fast Cavalry
S
3
3
3
T
3
3
-
W
1
1
-
I
6
6
5
A
2
3
1
LD
7
7
-
Type
Cavalry
Cavalry
-
Options:
May upgrade one Seeker to a Heartseeker...10 points
May upgrade one Seeker to a musician...10 points
May upgrade one Seeker to a standard bearer10 points
- May take a magic standard worth up to.25 points
SPECIAL UNITS
SEEKER CHARIOT OF SLAANESH
Profile
Seeker Chariot
Daemonette Crew
Steed of Slaanesh
Unit Size: 1
Equipment (Chariot):
Scythed Wheels
115 points
M WS BS
5
10 3
-
Crew:
2 Daemonettes
S
4
3
3
T
4
-
W
4
-
I
6
5
A
2
1
LD
7
-
Drawn by:
2 Steeds of Slaanesh
FIENDS OF SLAANESH
Profile
Fiend of Slaanesh
Unit Size: 3+
M WS BS
10 4
Special Rules:
Always Strikes First
S
4
T
4
W
3
I
6
A
3
LD
7
Type
Monstrous Beast
A
1
1
LD
8
8
Type
Infantry
Infantry
Daemon of Slaanesh
Soporific Musk
SHADES
Profile
Shade
Bloodshade
Unit Size: 5+
Equipment:
Hand Weapon
Repeater Crossbow
Type
Chariot (6+ Save)
-
M
5
5
WS BS
5
5
5
6
Special Rules:
Always Strikes First
Hatred (High Elves)
Murderous Prowess
Mark of Slaanesh
Eye of the Gods
(Bloodshade only)
Scouts
Skirmishers
S
3
3
T
3
3
W
1
1
I
5
5
Options:
May upgrade one Shade to a Bloodshade Knight.....10 points
May upgrade one Shade to a musician..10 points
May upgrade one Shade to a standard bearer.10 points
The entire unit may take one of the following:
- Additional hand weapons...2 points per model
- Great Weapons4 points per model
The entire unit may take light armour..1 points per model
70 points
M
5
Equipment (Crew):
Hand Weapon
Light Armour
WS BS
4
4
S
3
T
7
3
W
2
-
I
5
A
1
LD
8
Type
War Machine
Special Rules (War Machine):
Reaper Bolt Thrower
A Cult of Slaanesh army may
include up to 8 Repeater Bolt
Throwers in a Grand Army.
RARE UNITS
DOOMFIRE WARLOCKS
Profile
Warlock
Master of Warlocks
Dark Steed
Steed of Slaanesh
Unit Size: 5+
Equipment:
Hand Weapon
Special Rules:
Fast Cavalry
Cursed Coven
Prey of the Dark Prince
S
3
3
3
3
T
3
3
-
W
1
1
-
I
5
5
4
5
A
2
3
1
1
LD
8
8
-
Type
Cavalry
Cavalry
-
Options:
May upgrade one Warlock to a Master of Warlocks..10 points
The entire unit may upgrade their Dark steeds to
Steeds of Slaanesh..2 point per model
KHARIBDYSS
160 points
Profile
Kharibdyss
Unit Size: 1
M
6
WS BS
5
4
Special Rules:
Large Target
Scaly Skin (4+)
Terror
S
7
T
5
W
5
I
4
A
5
LD
6
Type
Monster
Poisoned Attacks
Abyssal Howl
Feast of Bones
SPAWN OF SLAANESH
60 points
Profile
Spawn
Unit Size: 1
M
*
WS BS
3
-
Special Rules:
Always Strikes First
Fear
S
4
T
5
W
3
I
2
A
**
LD
10
Unbreakable
Random Movement (3D6) *
Random Attacks (D6 +1)**
Type
Monster
230 points
M WS BS
5
5
10 3
-
Crew:
3 Daemonettes and
1 Exalted Alluress
Drawn by:
4 Steeds of Slaanesh
S
4
3
3
3
T
4
-
W
8
-
I
6
6
5
A
2
4
1
LD
7
7
-
Type
Chariot (6+ Save)
Special Rules (Steeds only):
Poisoned Attacks
RARE UNITS
HELLFLAYER OF SLAANESH
Profile
Hellflayer
Daemonette Crew
Exalted Alluress
Steed of Slaanesh
Unit Size: 1
Equipment (Chariot):
Scythed Wheels
130 points
M WS BS
5
5
10 3
-
Crew:
2 Daemonettes and
1 Exalted Alluress
S
4
3
3
3
T
4
-
W
4
-
I
6
6
5
A
2
4
1
LD
7
7
-
Type
Chariot (6+ Save)
Special Rules (Steeds only):
Poisoned Attacks
Drawn by:
2 Steeds of Slaanesh
DRAGON OGRES
60 points
Profile
Dragon Ogre
Dragon Ogre Shartak
Unit Size: 3+
Equipment:
Hand Weapon
M
7
7
WS BS
4
2
4
2
Special Rules:
Mark of Slaanesh
Fear
Scaly Skin (5+)
Storm Rage
S
5
5
T
4
4
W
4
4
I
2
2
A
3
4
LD
8
8
Type
Monstrous Beast
Monstrous Beast
Options:
May upgrade one Dragon Ogre to a Shartak.10 points
The entire unit may take one of the following:
- Additional hand weapons...3 points per model
- Halberd.8 points per model
- Great Weapons8 points per model
215 points
M
7
WS BS
6
3
Special Rules:
Mark of Slaanesh
Immune to Psychology
Terror
Scaly Skin (5+)
Storm Rage
S
6
T
5
W
6
I
4
A
5
LD
8
Type
Monster
Options:
The entire unit may take one of the following:
- Additional hand weapons...5 points per model
- Halberd12 points per model
- Great Weapons.12 points per model
SUMMARY
LORDS
Azazel
Daemon Prince
Druchii Anointed
Keeper of Secrets
Kholek Suneater
Morathi
- Sulephet
Sigvald the Magnif.
Supreme Sorceress
Vandred
M
6
8
5
10
8
5
8
5
5
6
WS
9
9
8
9
8
5
4
8
4
8
BS
0
5
7
6
3
4
0
3
4
7
S
5
6
5
6
8
3
4
5
3
5
T W I
5 5 9
5 4 8
4 3 9
6 5 10
6 8 1
3 3 6
4 3 4
5 3 5
3 3 5
0 0 7
A Ld Ty. Pg.
5 9 MO
5 9 MO
5 10 In
6 9 MO
7 9 MO
3 10 MC
3 6 1 9 In
1 9 In
5 9 In
HEROES
Dechala
Druchii Initiate
Herald of Slaanesh
Lokhir Fellheart
Masque of Slaanesh
Slaanesh Medusa
Sorceress
M
7
5
6
5
10
7
5
WS
7
6
7
6
7
7
4
BS
3
6
6
6
6
6
4
S
4
4
4
4
4
4
3
T W I
4 2 9
3 2 7
3 2 7
3 2 7
3 2 7
4 4 6
3 2 5
A Ld Ty. Pg.
8 8 In
3 9 In
4 8 In
3 9 In
5 8 In
5 2 MI
1 8 In
MOUNTS
Black Dragon
Bloodwrack Shrine
Shrine Keepers
Cold One
Daemonic Mount
Dark Pegasus
Dark Steed
Steed of Slaanesh
M
6
5
7
8
8
9
10
WS
6
4
3
4
3
3
3
BS
0
0
0
0
0
0
S
6
5
3
4
5
4
3
3
T W I
6 6 3
6 5 - - 5
4 1 2
5 3 3
4 3 4
3 1 4
3 1 5
A Ld Ty. Pg.
5 8 MO
- - Ch
2 8 2 3 WB
2 8 MB
2 6 MB
1 5 WB
1 7
CORES
Black Ark Corsairs
- Reaver
Bleakswords
- Lordling
Daemonettes
- Alluress
Dark Riders
- Herald
- Dark Steed
Dark Shards
- Guardsman
Devoted of Slaanesh
- Mistress
Dreadspears
- Lordling
M
5
5
5
5
6
6
5
5
9
5
5
5
5
5
5
WS
4
4
4
4
5
5
4
4
3
4
4
4
4
4
4
BS
4
4
4
4
4
4
4
5
4
5
4
4
4
4
S
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
T W I
3 1 5
3 1 5
3 1 5
3 1 5
3 1 6
3 1 6
3 1 5
3 1 5
- - 4
3 1 5
3 1 5
3 1 6
3 1 6
3 1 5
3 1 5
A Ld Ty. Pg.
1 8 In
2 8 In
1 8 In
2 8 In
2 7 In
3 7 In
1 8 Ca
1 8 Ca
1 - 1 8 In
1 8 In
2 8 In
3 8 In
1 8 In
2 8 In
SPECIALS
Cold One Chariot
- Charioteer
- Cold One
Cold One Knights
- Dread Knight
- Cold One
Fiends of Slaanesh
Seeker Chariot.
- Daemonette Crew
- Steed of Slaanesh
Seekers of Slaanesh
- Heartseeker
- Steed of Slaanesh
Shades
- Bloodshade
Reaper Bolt Thrower
- Dark Elf Crew
War Hydra
M
7
7
10
10
10
5
5
5
6
WS
5
3
5
5
3
4
5
3
5
5
3
5
5
4
4
BS
4
5
6
4
4
S
5
4
4
4
4
4
4
4
3
3
3
3
3
3
3
3
5
T W I A
5 4 - - - 6 1
- - 2 2
3 1 6 1
3 1 6 2
- - 2 2
4 3 6 3
4 4 - - - 6 2
- - 5 1
3 1 6 2
3 1 6 3
- - 5 1
3 1 5 1
3 1 5 1
7 2 - 3 - 5 1
5 5 2 3+
Ld
9
9
9
7
7
7
7
8
8
8
6
Ty. Pg.
Ch
Ca
Ca
MB
Ch
Ca
Ca
In
In
WM
MO
RARE
Doomfire Warlocks
- Master of Warlock
- Dark Steeds
- Steed of Slaanesh
Dragon Shaggoth
- Shartak
Dragon Ogre Shagg.
Seeker Chariot.
- Daemonette Crew
- Exalted Alluress
- Steed of Slaanesh
Hellflayer
- Daemonette Crew
- Exalted Alluress
- Steed of Slaanesh
Kharibdyss
Spawn of Slaanesh
M
9
10
7
7
7
10
10
6
*
WS
4
4
3
3
4
4
6
5
5
3
5
5
3
5
3
BS
2
2
3
4
-
S
3
3
3
3
5
5
6
4
3
3
3
4
3
3
3
7
4
T W I A
3 1 5 2
3 1 5 3
3 - 4 1
3 - 5 1
4 4 2 3
4 4 2 4
5 6 4 5
4 8 - - - 6 2
- - 6 4
- - 5 1
4 4 - - - 6 2
- - 6 4
- - 5 1
5 5 4 5
5 3 2 **
Ld
8
8
8
8
8
7
7
7
7
6
10
Ty. Pg.
Ca
Ca
MB
MB
MB
Ch
Ch
MO
MO
*3D6
**D6+1