PDF Micro Learning Grov o 2015
PDF Micro Learning Grov o 2015
PDF Micro Learning Grov o 2015
How to Create
Microlearning
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Microlearning is a new kind of training for the digital age. This playbook offers
strategies for applying this methodology to your own curriculum a positive step in
gaining back lost productivity and finding affordable, effective training for a more
digitally capable workforce.
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Table of Contents
What is Microlearning?
How Micro is Microlearning?
Play #1: Decide Your Learning Objective
Play #2: Choose a Rapid Creation Format
Play #3: Organize & Analyze Your Content
Play #4: Make it Granular
Play #5: Make it Engaging
Play #6: Make it Effective
Play #7: Test and Retest
Case Study: Creating a Micro Lesson, The Grovo Way
Summary & Conclusion
References
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What is Microlearning?
The principle of learning in small, repetitive chunks has long been acknowledged as
an effective method of learning, say, a new language, or a musical instrument. Yet
microlearning as a scientifically-studied practice has only existed since the early
2000s, when computers and the Internet presented a new opportunity to support
learners. This is a new form of technology-enhanced training and an essential
strategy that serves a growing digital audience.
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Microlearning isnt simply dumbing down information, putting pages of classroom training online, or
splitting an entire 8-hour classroom experience into 2-3 minute chunks. In fact, it doesnt follow
traditional or classroom training at all. Microlearning is:
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Accessible from a variety of devices such as phones, laptops, and tablets so that learning can take place at
anytime and from anywhere.
Flexible and learner-driven so that a trainee can skip or review course content as needed instead of moving at the
pace of the slowest learner (traditional training, on the other hand, is structured, linear, and trainer-driven).
Modular so that content is easy to design, produce, and update in the future. This makes microlearning an
exceptionally cost-effective training method.
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Holistic, offering a 360 view of a topic in order to deepen ones understanding in a meaningful and varied way.
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Recursive (i.e. repeatable and formulaic), allowing for a broad view first before focusing on the less important,
individual parts.
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Theres no right length for microlearning. However, if you need immediate, on-thejob training, you dont want to interrupt your workflow for long.
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In other words, its SHORT (really short).
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Learning can even take place in just a few seconds check out basic science
videos (example: 6secondscience.tumblr.com) or lessons online that direct you
to a certain feature or tool
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Or, if you must, we recommend content thats never longer than an hour
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If a single piece of content must be longer than an hour, use a supplement that
helps the learner break the content up themselves for ease of retention
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Theo Hugg
Professor of Educational Sciences at the
Institute of Psychosocial Intervention and
Communication Studies
Play #1:
Determine Learning Objective
Know where youre going before you begin
Don Eppert
Director, Corporate Learning
Sara Lee
Brian Lauer
Customer Education Product Specialist
Freddie Mac
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Play #2:
Choose a Rapid Creation Format
Build it fast and they will come
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Mustafa Barton
Technical Consultant
Hewlett-Packard
Play #3:
Organize & Analyze the Content
Always think, Less is More
Danielle Colton
Human Resources
MJCROS Systems, Inc.
Nancy Heiser
Writer, eLearning
Kimberly-Clark
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Play #4:
Make it Granular
A micro lesson is both a grain of sand and a beach
Concepts
Best practices
Principles
Procedures
Ensure that these single units are objective-oriented and based on a detected or
experienced need (e.g. a company acquires new equipment, and identifies that it
needs to train employees on this new equipment).
Tutorials
Demonstrations
Metacognitive strategies
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Play #5:
Make it Engaging (Part 1)
Using Spin
You Spin Me Right Round, Baby
show and do
Bullets and numbered lists are useful for presenting your information in a clear and
concise way.
over content.
Ray Jimenez
Learning Architect & Founder
VignettesLearning.com
Play #5:
Make it Engaging (Part 2)
Making it Sticky
Your story, my story, our story
Definition:
When you play out the event, look for opportunities to embed the idea to be learned in
the example (i.e. remind the learner what the small idea is).
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Jkuko Kawasaki
eLearning Design Specialist
Randstad North America
Play #6:
Make it Effective
Better, Faster, Stronger
Dave McDermott
Gamify your content, leveraging the satisfaction derived from creating actionable learning goals
coupled with assignment completion.
Mitch Thrower
Author, The Attention
Deficit Workplace
Play #7:
Test & Retest
Testing, Testing, 1, 2, 3
Med Yones
President
International Institute of Management
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Case Study:
Creating a Micro Lesson, The Grovo Way
A systematic, yet iterative production approach has allowed Grovo to create effective, quality content
rapidly and efficiently for a growing digital audience.
Pre-Production
DETERMINE LEARNING OBJECTIVE: We have in-house instructional designers who help us approach
our topic from a design and development perspective, assisting in identifying the content and learning
objective.
SELECT A RAPID DEVELOPMENT FORMAT: Grovos chosen format is 60-90 second videos,
managed in our own proprietary CMS which allows us to produce lessons in fewer than 8 hours, and
entire tracks of content in a single day.
ORGANIZE & ANALYZE THE CONTENT: We script the language, tone, and flow to optimize learning.
Then the lesson goes into an iterative pre-production process where we go screen-by-screen, detailing
the visual assets needed such as animations, screen-grabs, on-screen instructor direction,
supplemental footage like B-roll, and any interaction between these assets.
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Case Study:
Creating a Micro Lesson, The Grovo Way (cont.)
Production
MAKE IT GRANULAR: We ensure our micro lessons stand alone, yet fit into learning tracks detailing a
larger skill or topic.
MAKE IT ENGAGING: Grovo uses a combination of highly engaging visuals such as original
animations, screen-grabs and graphics, with hosted stand-ups that are used as the backbone over
which to build the final product. At this point in the process the instructor-driven portion of the lesson is
filmed in-studio, while additional live action footage (such as B-roll) is shot, screen captures are
Post Production
MAKE IT EFFECTIVE: Our instructional designers and producers prepare mini-assessments to follow
each lesson, testing the learners knowledge. These are loaded into the CMS while all video elements
are combined and made to interact during the editing process. Finally, an export of the final product is
uploaded into our content management system and goes live on Grovo.com.
TEST & RETEST: We encourage our users to take advantage of their ability to assign lessons to
specific users, track participation and engagement, as well as make use of our full suite of reports.
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Make it Granular:
Chunk Your Content
Keep Your Goal in Mind
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Make it Engaging:
Use Context
Use Visuals
Use Story
Make it Sticky: Select a Small
Idea, Add an Event, Embed the
Idea, Make it Spin
Make it Effective:
Add Reference Tools
Use Gamification
Use Attention Formulas!
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What we do
Grovo teaches Internet and modern professional skills with over
4,700, 60-90 second video lessons and assessments covering 150
Internet tools, cloud services, and professional topics.
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(212) 924-2579
[email protected]
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References
1. The Association for Talent Development
2. The Association for Talent Development State of the Industry Report 2012
3. Brinkerhoff, R. O., Apking, A. M. (2001). High impact learning: Strategies for leveraging business results from training.
4. Via Learning Solutions, Trends in Blended Learning: Evolution of learning design and technology
5. The Wall Street Journal, So Much Training, So Little To Show For It, 2012
6. The Association for Talent Development, Learning Circuits Archives Time-to-Develop-One-Hour-of-Training 2009
7. Commissioned Harris Interactive Survey, 2014 (Grovo) based on average 50K salary, 21% of time wasted due to inadequate digital skills (IDC)
8. Josh Kaufman, 'The First 20 Hours: Mastering the Toughest Part of Learning Anything'
9. Robert Pike, Creative Training Techniques Handbook, 1994 (from Mindgym)
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