Timbre Solfege
Timbre Solfege
Timbre Solfege
of
Contents
1. Superposition of sinewaves I. .................................................................................. 4
1.1. Theoretical background ................................................................................................ 4
1.1.1. Harmonic spectrum .................................................................................................. 4
1.1.2. Fusion ....................................................................................................................... 5
1.2. Practical Exercises ......................................................................................................... 6
1.2.1. How SLApp01 works ............................................................................................... 6
1.2.2. Using SLApp01 ........................................................................................................ 7
1.2.3. Listening strategies ................................................................................................. 14
10. Filtering sound samples with low-pass, high-pass and band-pass filters ........ 78
10.1. Practical Exercises ..................................................................................................... 78
10.1.1 How SLApp10 works ............................................................................................ 78
10.1.2. Using SLApp10 .................................................................................................... 79
10.2. Listening strategies .................................................................................................... 79
10.2.1. Spectral analysis of the original soundfiles .......................................................... 80
10.2.2. Practicing strategies .............................................................................................. 83
14. Localization positioning sound across the left-right axes ............................ 100
14.1. Theoretical background .......................................................................................... 100
14.2. Practical Exercises ................................................................................................... 102
14.2.1. How SLApp14 works ......................................................................................... 102
13.2.2. Using SLApp14 .................................................................................................. 104
The aim of the first three chapters is to help develop the analytical listening skills
necessary to identify harmonic spectra built from sinewaves.
1. Superposition of sinewaves I.
In this chapter you will learn about the timbre of harmonic spectra created from the first
eight partials in different combinations. Excercises presented here will contribute to the
development of analytical hearing of spectra, which will help you to create timbres from
sinewaves.
frequency 65
131
1180 1246 1312
intervals
m2
p8
196
p5
262
p4
328
M3
m3
392
458
524
narrow m3 wide M2 M2
590
656
720
784
850
nar. m2
nar. m2
916
m2
982
m2
1048
m2
1114
m2
Figure 1.1. overtone system (the frequency values are rounded to integer
numbers)
But, while the neighbouring frequency values have the same difference, the distance
between the perceived pitches gets narrower with the climb in the register. This convergence
and increasingly dissonant interval is very important to hear and identify while listening to,
and analyzing, harmonic spectra.
frequency
intervals
131
262
p8
392
p5
524
p4
656
M3
m3
784
916
1048
narrow m3 wide M2
You can listen to these partials one by one. Concentrate on the decreasing intervallic
distance between consecutive pitches.
1.01_Sound
1.1.2. Fusion
"The process by which the brain combines a previously analysed set of pure tones into a
sound with only one pitch is known as fusion"1
Fusion is a very interesting phenomenon of human audition. When sinewaves of different
pitches are added together, one would suppose, the perceived result will be similar to a chord
played by an instrument. This is true in many cases, but when the pitches of the partials are
harmonic overtones, there is a high probability that the ear will fuse them into one single
sound percept.
The phenomenon of fusion is dependent on:
1) the pitch ratio of the partials
A soundspectra that is harmonic and well-balanced in overtones has a clear
fundamental pitch and fuses perfectly.
2) the amplitude of the partials
The amplitude contour of the partials should be smooth. If a partial has much higher
value than the others, it could be clearly audible
3) the amplitude envelope of the partials
The shape of the amplitude envelopes of the partials should be similar in order to fuse
them into one sound.
4) the overall envelope of the sound
Long sounds with slowly and smoothly changing dynamics (e.g. envelopes with
trapesoidal or triangle shapes) fuse less than percussive sounds with a fast attack.
5) fundamental frequency
Sounds with higher fundamental frequencies fuse more easily as their partial
frequencies tend to fall into common critical bands.
6) the overall length of the sound
Below a certain duration, the sound is heard as a click and the pitch cannot be
identified. Therefore, short duration sounds tend to fuse whilst sounds of longer
duration are easier to analyse by hearing.
If a well balanced harmonic spectrum is presented, we normally hear one sound with a
basic pitch and a paricular colour or timbre. Experiments show that with some effort and
practice we can distinguish the first eight partials in a fused harmonic spectra. Identifying
partials helps us learn how an harmonic spectrum behaves.
SLApp01 contains a series of excercises where we will take the sound apart and listen to
different combinations of its partials in order to learn to analyse its spectrum by ear.
1 Campbell M. & Greated C. 2001 The Musician's Guide to Acoustics, Oxford. pg. 85
10 Selection of spectra - the yellow buttons are used to select different combinations of
partials specified later in each excercise.
Timed Test
In tests you can check your hearing. Timed test will allow you to assess your skills.
Clicking on the Timed Test button will open a new window, where you can specify the level
of the test and the total number of the sounds to want to hear.
These are series of exercises and tests, which will help you to develop your
ability to hear the individual components that go to make up a timbre.
Excercise1 (Ex01)
Test02
Sixteen green columns represent the amplitude of the partials. These can be changed by
clicking and dragging.The number boxes below indicate the frequency ratio of the
partials. they are fixed at the fundamental and the first 15 harmonics.
8 Source sound selector
Different spectra can be selected by clicking on the buttons:
Spect01 - all partiall with full amplitude
Spect02 - odd partials with full amplitude
Spect03 - odd partials with decreasing amplitudes at higher harmonics
Spect04 - random spectra
9 Preset buttons
By pressing the buttons you can select and hear a spectrum created using tristimulus
combination. The coloured columns represent the relative amplitudes of fudamental, midrange, and high-range partials.
10 Buttons to hide or show the spectrum of the transformed source sound (11)
11 Spectrum of source sound transformed by tristimulus presets (9)
said to add power to the resulting timbre. Try listening to the difference of the spectrum with
and wihtout the fundamental.
the middle region the 2nd, 3nd, 4th partials creates resolved, pleasant intervals
(octaves and fifth). Compared with the simplicity of the fundamental sinewave this region
according to Helmholtz is "rich and splendid but because of the absence of the higher partial
is still soft and pleasant. Try listening to the difference of the spectrum with and wihtout the
middle region.
in the highest region the partials are much closer to each other creating smaller
intervals. Above the 6th partial the intervals between the consecutive overtones are smaller
than a major second and ascending higher they become more and more dissonant. In this
region the tone becomes cutting, shrill, buzzing or rough depending on the frequency of the
fundamental. Try listening to the difference of the spectrum with and wihtout the high region.
Listen to the individual spectral regions defined by the tristimulus representation, to learn
to differentiate between the three kinds of percepts. After being able to identify each of them
in different pitch regions, try their combinations.
http://en.wikipedia.org/wiki/File:Synthesis_sawtooth.gif
Figure 3.1.: sawtooth wave
Triangle and square waves are complex waveforms in which the spectra contain only the
odd numbered partials (f, 3f, 5f, 7f, etc.). Both waveforms are named after their shape.
Square wave is similar to triangle wave since it also contains the odd numbered partials. The
higher harmonics of a triangle wave roll off much faster than in a square wave (proportional
to the inverse square of the harmonic number as opposed to just the inverse).
The shape of a triangle wave (and the square wave) can be seen in Fig. 3.2. and 3.3.
Squarewave: contains only the odd numbered partials: (f, 3, 5, 7,9 etc.)
03_01_Sound
03_02_Sound
03_03_Sound
Squarewave
03_04_Sound
The aural difference between the spectra of the sine wave, the sawtooth wave and the
triangle wave is quite obvious. It is clear that sine wave is a pure sound. The triangle wave
with the odd numbered harmonics has a hollow, clarinet like sound. The sawtooth is the most
complex sound being richer and nasal.
We can create interpolations between waveforms by changing the amplitudes of their
partials. In this way a continuous timbre scale can be built up between the sine and the other
waveforms (triangle, sawtooth, square).
Pressing the buttons you can play the sounds from sine-wave to total spectrum at 400 Hz
fundamental frequency
9 Record the sound
Pressing the open button, naming the file and clicking on the record button you can
record the created sounds. Afterwards stop the recording by pressing the recording button
again.
10 Selection of excercises - in the pop-down menu four excercises and four tests can be
selected.
11 Length of the individual partials
The horizontal axis corresponds to the overall duration of the sound. The lines represent
the individual partials with the fundamental at the bottom and the highest partial at the top.
Click on the preset buttons above for twelve combinations of the duration of each partial
and you can click and drag in the panel to change the lengths of the partials.
We suggest you use this timbral dimension only after you have become familiar with the
preceding exercises.
Ex01
In Exercise1 (EX01) you can explore the transition between sinewave and sawtooth wave
(all partials present). The button marked 0 in the panel (at 8) triggers the fundamental
sinewave. Buttons 1 thru 7 add more partials. Listen and try to memorize the 8 spectra!
You may experiment with different fundamental frequencies, lengths and envelopes as
well.
Test01
Test02
As Test01 just for the triangle wave.
Ex03
Test03
As Test01 just for the combination of sawtooth and triangle wave.
Ex04
The length of the partials can be changed by clicking on the presets or clicking and dragging
in the panel (at 10 in 3.2.1.).
4.01_Sound
3
Beauchamp, James W.: Analysis and Synthesis of Musical Instrumental Sounds. In: James W.
Beauchamp (ed.): Analysis and Synthesis, and Perception of Musical Sounds, The Sound of Music.
New York: Springer Science+Business Media, 2007. 1-89.
The partials of this spectrum diverge slightly, but increasingly, from the harmonic partials
so the higher the partial, the greater the divergence. Beating or plucking a string will produce
a spectrum divergent from a clear harmonic one. This phenomenon results in a clearer, colder,
more tense and brighter sound.
You may change the fundamental frequency, the length and the envelope as well.
Test 01
Partial
Frequency ratios
Amplitude ratios
Length ratios
11
7.2678
1.3429
0.0762
10
6.7142
0.9714
0.1048
5.3571
1.3429
0.1524
4.8928
1.3429
0.2
3.5714
1.4571
0.2476
3.1357
1.6571
0.1048
2.125
2.6857
0.3238
1.65
1.8
0.5524
1.6428
0.8762
1.0053
0.6857
0.9048
1 (fundamental)
5.01_Sound
Listening to the sound examples (5.02, 5.03,5.04) you can hear that the transformation
caused by the change of form of the amplitude envelope creats similar effects in both
harmonic and inharmonic spectra.
harmonic spectra
5.02_Sound
inharmonic spectra
5.03_Sound
inharmonic spectra
5.04_Sound
The 49 buttons trigger different envelope and length values. The amplitude envelope can
be changed by pressing the buttons on the horizontal axis as represented along the bottom
in the form percentage of time.
The individual length of the partials can be changed by pressing the buttons on the vertical
axis. On the right side of the matrix is a graphical representation of teh length ratios of the
partials for each row.
11 Record the sound
Pressing the open button, naming the file and clicking on the record button you can
record the created sounds. Afterwards stop the recording by pressing the recording button
again.
Ex02
5.2.3. Practising strategies for hearing the fusion of partials of Rissets bell
There are no tests in this chapter. We encourage you to play experiment and explore.
Since there are only two timbral dimensions changing in this patch it is worth
concentrating on them one by one. Learn the attack peaks and listen carefully to the softening
of attack in Excercise1 and the emerging melodic phenomenon in Excercise 2 as the attack
time becomes longer.
The phenomenon of fusion is more obvious with short and hard attacks. Partials are heard
separately when their attack phases are longer. Where the length of the individual partials
differ from the others each partial is heard separately.
While Shepards musical example is based on the discrete steps of a scale, Risset created
a continuously sliding glissando, often called as Shepard-Risset glissando. The partials fuse in
exactly the same way creating the illusion of an endless glissando (see Fig. 6.3.).
Figure 6.3. sonogram of endless glissando (also called Rissets endless glissando)
You can select between continuous (Rissets endless glissando) and periodic (Shepards
scale) sound.
14 - Preset button triggering different parameter combinations influencing Shepard scale
and Risset glissando
7.01_Sound
3) Band-pass filter (7.4.): passes the partials around the given centre frequency in the
range of a given bandwidth.
Test01
Press the button !NEW SOUND! to hear one of the seven presets. To answer click on
one of the cutoff frequency buttons. The correct answer is indicated by the green Led. If the
answer is incorrect, it will be red and you can guess again. If you need to hear the sound
again, press the !REPEAT! button.
When you feel confident in recognising the sounds produced by the high-pass filters you
can move on to the Timed Test.
Ex02
Ex03
Test03
As Test01 just for both high-pass and low-pass filter..
2) The very high and very low partials are easily recognizable. Frequencies around 125
Hz have a kind of gurgling sound. The higher partials around 4000 Hz are similar to sizzling,
and around 8000 Hz, to hissing sounds. If you can not hear hissing in a sound you know that
frequencies of 8000 Hz and above are not present (therefore the right answer is LP 8000)
3) it is worth listening the cutoff frequency edge. After a while you can learn to hear the
partials just above (with high-pass filter) or just below (with low-pass filter) the cutoff
frequency
4) a good strategy is to listen to a high-pass and a low-pass filter of the same cutoff
frequency repeatedly so you hear everything above or below a certain frequency. Also refer
back to the full spectrum white noise. Because high-pass and low-pass filtering are
subtractive processes, the filtered frequencies obviously will not be present in the filtered
sound. It is important to get a sense of what is missing from your filtered sound because it
will help you recognize and to analyze accurately the frequency components present in any
given sound.
Working with sound at this level we do not have the reference points of pitch, melody, or
rhythm, but we can use our subjective reference system. It is important that you develop your
own system of categories, connotations and responses. Share your experiences because it will
help create a common language for the description of timbre-based sound manipulations.
Below you will find one person's subjective response to the effects of high- and low-pass
filters at different cutoff frequencies. Some observations you may agree with, some you may
not.
High-pass filter
125 Hz: the very low gurgling sounds are missing. This spectrum has a fricative 'fffff'
sound
250 Hz: this spectrum sounds more powerful than at 125 Hz because of the missing
partials around 100-200 Hz which will soften the spectrum.
500 Hz: the fffff sound becomes stronger and higher than before and the
/u/ (see
(see IPA)
2000 Hz: this sound is quite sharp, like the sh consonant and has the
vowel in it.
4000 Hz: sizzling sound with the vowel /i/
8000 Hz: hissing sibilant sound.
(see IPA)
Low-pass filter
8000 Hz: hard f sound without the very high hissing
4000 Hz: duller sound with f, sh and the vowel // (see
IPA)
2000 Hz: duller sound with the vowel /a/ (see IPA) vowel in it like someone who
cannot whistle. From here on consonants cannot be heard.
1000 Hz: a blunt but open sound, 'aah', with the vowel of //
(see IPA)
500 Hz: blunt sound with oo vowels /u/ (see IPA) and sounds under water.
250 Hz: this is like a dull roar under the sea.
125 Hz: very low gurgling subterranean sounds without consonants.
In this chapter we will explore the band-pass filter. The filters we will use have specific
ranges: the intervals of a third and of an octave. An interval is a musical term meaning the
distance between two pitches. When talking about frequency we need to think of an interval
as the ratio between two frequencies. This means that, for example, successive octaves result
in an exponential increase of frequency, even though the human ear perceives this as a linear
increase in pitch. For example, any two notes an octave apart have a frequency ratio of 2:1
(Fig. 8.2.) Notice the increasing distance between each successive octave on the frequency
(horizontal) axis. The lowest A0 on the piano is 27.5 Hertz, its octave is 55 Hertz. The next
A2 is 110 Hz, its octave being the 220 Hz.
A6
A5
A4
A3
A2
A1
A0
27.5Hz
55 Hz 220 Hz
110 Hz
440 Hz
880 Hz
1760 Hz
f0*16,
f0*32,
f0*64
Figure 8.5Test01
Here you can test your ability to recognize the quality of sound produced by band-pass
filtering white noise at different center frequencies with octave (8) bandwidth.
Press the button !NEW SOUND! to hear one of the seven presets. To answer click on
one of the cutoff frequency buttons. The correct answer is indicated by the green Led. If the
answer is incorrect, it will be red and you can guess again. If you need to hear the sound
again, press the !REPEAT! button.
When you feel confident in recognising the sounds produced by the band-pass filters you
can move om to the Timed Test.
Ex02
Test03
As Test01 just for both band-pass filters.
Always start practicing with trapesoidal amplide envelope and sound durations of 3
seconds. Then you can move on to shorter sounds and percussive envelopes too.
10.01_Sound
Listen and filter this soundfile first. Compare the filtered sound of the machine gun with
that of filtered white noise.
As you can see from the sonogram this sound is less dense than that of white noise (Fig.
10.2). You can clearly see it has a regular rhythm and is not continouos. Also there are
variations vertically. However, the spectrum and the sound of the machine gun still resembles
white noise. Each shot has a dense spectrum, the partials being close to each other.
You see some darker areas in the lower and middle part of the spectrum. These are
coming not from the shot itself but from the metallic body of the gun as it resonates.
The action of filtering this sound will be similar to that of filtering white noise but with a
clearly audible rhythmical shape with those additional resonances.
10.02_Sound
The the sound of a cymbal is a perfect example of an inharmonic spectrum. It also has a
dense spectrum, but with more recognizable frequency structure.
At its very beginning when it is struck, as you can see at the left edge of the sonogram,
the whole range of frequencies is produced, but you can see, as the sound progresses from left
to right, clear darker bands which you hear as pitches. Notice how the higher, noisier
frequencies fade quickly. As the frequencies get lower their decay is slower. Notice how the
very lowest frequencies last the longest.
Filtering will very clearly reveal the different frequency regions in the sound of the
cymbal.
Voice speech in Hungarian
10.03_Sound
In this sonogram analysis you can see the human speaking voice. The rhythm of the
words is clearly visible as are the different spectral territories of the voice.
The sibilant consonants (such as s, c and f) cover a wide, dense (noisy) spectrum with
most of their energy being in the high frequency range. The vowels are harmonic sounds. You
can see this in the groups of dark equidistant lines. The curves represent the melody of the
speech. The darker areas represent the formants which determine the vowel we hear (such as
a, o, e, i)
Because the human speaking voice is spectrally rich, containing both noise and harmonic
sound, the filtering possibilities are great.
Piano acoustic piano
10.04_Sound
Notice how the sonogram of the piano is much more coherent than the previous
examples. The spectrum of the piano is essentially harmonic. The parallel horizontal lines
clearly represent the partials making up a range of pitches. What you see are six chords being
played on the piano keyboard. Notice how the beginning of each chord is slightly darker and
noiser, this is caused by the hammers hitting the strings. The sound is at its loudest here.
Similarly, as we saw on the cymbal sonogram, the higher partials of the piano fade quicker
than the lower.
Filtering will allow you to explore inside each chord creating different pitch structures.
Some parameter settings will soften, others brighten the sound. You will be able to turn the
piano into a tambourine.
higher bands (above 1000 Hz) work very similarly to filtered white noise: the third
interval will create more pitched sounds whilst the octave filter reveals dense clusters and
noisy sounds
Voice
High-pass filter:
as we progress thru the high-pass filters from low to high we lose the intelligibility of
the speech. Between 250 and a 1000 it sounds as if the voice is coming from smaller and
smaller radios and then a telephone. At HP2000 the vowels get distorted as if the speaker
talks through gritted teeth. At 4000 and 8000 all we hear are higher frequency sibilant sounds
but with a recognizable rhythm of speech.
Low-pass filter:
LP125-250 low rhythm, no vowels, no consonants
LP500 - reconizable as speech but not intelligible. The low vowels such as (a, o, u)
start to emerge.
LP1000 - we hear all the vowels, but no consonants as if the speaker had no teeth
LP2000 - distorted consonants appear as if the speaker has a lisp
LP4000 and above - speech is intelligible but some higher frequencies are missing,
LP8000 is almost like the original.
Band-pass filters:
8-125 and 250 are similar to LP125 and 250.
8-500 - 2000 - small radios, badly tuned. Consonants emerge at around 1000-2000.
Speech becomes intelligible at 2000.
8-4000 - the gritted teeth sound again
8-8000 - is all sibilant
3-125 - 250 - muffled rhythmic sound
3-500 - highly pitched not recognizable as male voice
3-1000-8000 - highly pitched becoming noisy and not really intelligible however
the low fundamental frequency (around 100 Hz) of the speech is recognizable although it's
been filtered out. This is the phenomenon of the missing fundamental.
Piano
High-pass filter:
HP250-500: sounds thinner as though from a small radio
HP1000 and above: the filtered sounds become metallic and the melody becomes lost
HP8000: no recognizable piano sound, it is almost like a rhythm played on a small
cymbal.
Low-pass filter:
LP125: now the rhythm is played on a huge gong.
LP250-500: pitch variations just start to emerge, but the piano is hardly recognizable.
LP1000-4000: both piano and chord progression are recognizable just lacking in high
frequencies to different degrees as though the piano were in another room.
Band-pass filter:
8-125-250: similar to LP125 and 250 but with narrower pitch content. Not recognizable
as piano, no melody.
8-500-1000: recognizable piano played somewhere down a long corridor, the sound
getting thinner.
Test01
Figure 11.4Ex02
In this excercise we will explore how to create resonant areas in the spectrum. Two
neighbores of the nine filtered bands are more resonant (having narrower bandwidth) and
louder than the others. Clicking along the rows you select the positions of the two strongest
filtered bands, clicking up or down the coloumns you change the bandwidth of those two
bands. Listen and try to memorize 8x3=24 spectra.
Explore different frequency ratios saved at preset panel above the frequency ratios.
Experience also with percussive and triangle amplitude envelopes and different lengths.
Test02
As Test01 just for the position and bandwidth of the two strongest filtered bands.
12. Distortion
12.1. Theoretical background
Here we discuss distortion, a technique to modify existing partials and create new
components in the spectrum. Under normal circumstances care is taken to prevent it coloring
sound (e.g. studio recording, PA systems). Though of course it is intrinsic to the sound of the
electric guitar. Distortion has become part of the vocabulary of electronic music as a creative
tool.
Distortion is created when parts of the amplitude of a wave exceed the amplitude
threshold. Therefore we can call distortion a waveshaping technique.
Three types of distortion of sinewaves are illustrated in the diagrams in Figs. 12.1., 12.2.,
12.3. If we distort a pure sinewave the result will be a harmonic sound with multiple integers
of the input sine-wave. Distorting a complex sound produces sums and differences of the
components. This phenomenon is called intermodulation distortion.
12.1.1. Clipping
Clipping is the most common distortion method also known as overdrive. It occurs when
the preset threshold is exceeded (indicated by the red line in the diagram) and is replaced with
threshold itself. Literally, the top and bottom parts of the waveform are clipped. This adds
higher partial to our sinewave.
12.01_Sound
12.1.2. Folding
Folding is an overdrive method of distortion where amplitudes exceeding the preset
threshold will be mirrored below the threshold line. The resulting waveform will be coarser,
because folding is a stronger distortion method than clipping.
You can see the spectrogram of a sinewave distorted with folding.
12.02_Sound
12.1.3. Wrapping
Wrapping is another overdrive method of distortion where amplitudes exceeding the
preset threshold will be shifted up or down to guarantee that the signal wouldnt exceed the
threshold. The threshold value is subtracted or added to those parts of the signal which exceed
its value. This results in a jagged, serrated waveform which sounds much more distorted than
clipping and folding.
12.03_Sound
By dragging or entering numbers the ranges of the filter paramters can be set. The
triggered sounds (or sound sequences) will have random durations, frequencies and
bandwidths within the specified ranges.
3 Panel for triggering distorted sounds or sequences
The buttons trigger filterd sounds processed with the different distortion-types and
threshold amplitudes. The three rows represent the three distortion types, clip, fold and
wrap. The seven columns represent seven distortion thresholds.
4 Playback mode
In the menu you can select from two possibilities: playback of one sound or of a sequence
of sounds. When clicking on the buttons representing distorsion thresholds, you will hear
one sound or a sequence.
5 Panel of the parameters of sound sequences
The number of consecutive sounds in a sequence and their minimum and maximum tempo
(in BPM) can be specified here.
6 Record the sound or sequence
Pressing the open button, naming the file and clicking on the record button you can
record the created sounds. Afterwards stop the recording by pressing the recording button
again.
7 Sound On-Off button.
8 Volume slider and indicator
values of the resonance filter you can create completely different sounds. Do experiment with
this patch!
applied the bottom row has a maximum of two octaves applied. So, pressing on the preset in
the top left corner will chop the soundfile into 5 ms grains and apply no transposition.
Pressing the button in the bottom right hand corner will chop the soundfile into 200 msec
grainlength and transpose it to a maximum of two octaves.
Test01
voice because of the longer grainlength. We can also hear the effects of the transposition
where each successive grain is randomly transposed from non to two octaves. So sometimes
we hear fragments of the voice at its original pitch.
Now listen to the preset in the top righthand corner, still 200 ms grainlength but this time
no transposition. You can clearly hear the voice at its original pitch, the grains are long
enough to allow for recognition of parts of words.
Now play the preset in the bottom left corner. Again the 5 second grainlength imposes a
pitch, but we also hear more pitches caused by the transposition.
Now explore the presets. Click along the rows so the transposition stays the same and the
grainlength changes. Then click up and down the columns so the transposition changes whilst
the grainlength stays the same. Do this for each soundfile and notice how the nature of the
source sound will interact with the granulation.
Stereophonic sound systems were developed to create the illusion of directionality and
audible perspective to emulate natural hearing. Originally the term referred to surround
systems as well, but nowadays it means 2 channel arrangements.
The stereo amplification system is a configuration of 2 loudspeakers, where the ideal
listening position for a stereo audio signal is the so called sweet spot. The sweet spot is the
focal point of the loudspeakers (or headphones). The sweet point and the two sound sources
(loudspeakers or acoustic sound sources) must ideally describe an equilateral triangle (see
Fig. 14.2.).
60
60
Figure 14.2. ideal stereo listening sweet point with two sound sources
Stereo sound systems can be divided into two forms: true or natural stereo and artificial or
pan-pot stereo. In the case of true stereo, a live sound is captured by an array of microphones,
so the sound image contains the direct and all the reflected sounds dispersed in the space.
Artificial or pan-pot stereo is when a single-channel (mono) sound is moved between the left
and right loudspeakers. Pan-pot stereo is based on interaural intensity differences, and the
relative amplitude of the two channels is varied by a device called a pan-pot (panoramic
potentiometer).
If the intensity is equal between the two loudspeakers we hear it as one sound source
directly in front us and not as two separate sounds. By changing the intensity ratio between
speakers we perceive the sound moving on one side. This technique exploits the interaural
intensity difference phenomenon described earlier to create the illusion of moving sound.
After answering ten times illuminating all the leds you will see the percentage of correct
answers.
Ex01
Test01.1-01.3
Ex02
Here we explore slow pannig monophonic sounds. This time to trigger sounds you need
to click on the brown bars. These indicate the width of the panning.
Test02 - use as test 01
to try out different source sounds. By interpolating between different values of amplitudes
and bandwidths we can alter timbre dimensions like brightness, pitch-positions of the bands,
noisiness, harmonicity, and tonality.
With timbre it is not always possible to identify which parameter is causing which change
(unlike pitch, where we can say the sound we hear is higher or lower than the previous sound,
because pitch is one-dimensional). Hopefully the graphic representations will help you to see
and hear which parameters are causing the changes in the sound.
4 Duration
5 Envelope
You can select here between a continouos sound (longnote) and a series of short repeated
sounds (impulses)
6 Partial ratios
The partial ratios of the eight filter bands will multiply the fundamental frequency to
specify the center frequencies of the filter bands. There are two presets triggering a
harmonic and an inharmonic source spectrum.
7 Parameters of the eight band-pass filters.
The center frequency, the Q value and the amplitude of each filter can be set here.
8 Q and Amp presets
Q presets will load different saved Q values for all eight band-pass filters
Amp presets will load different saved amplitude values for all eight band-pass filters
9 Play button2 - this button triggers the sound with interpolation.
10 Amplitude interpolation display - shows the interpolation between the different
amplitude settings.
11 Q interpolation display - shows the interpolation between the different Q values.
12 Amplitude interpolation presets
Each preset button shows you the initial and the final state. Click to selct the chosen
preset. Pressing Play button2 will trigger the interpolation.
13 Q interpolation presets
Each preset button shows you the interpolation curve. Click to selct the chosen preset.
Pressing Play button2 will trigger the interpolation.
14 Recording
Pressing the open button, naming the file and clicking on the record button you can
record the created sounds. Afterwards stop the recording by pressing the recording button
again.
15 Volume slider and indicator
16 Sound On-Off button.
at the end, this will mean that a narrow, pitched sound will change into a wideband noisy
sound.
Test01
lower frequency bands and noise in the higher ones. Using this fixed curve, listen to all the
Amplitude interpolations. Try to identify which filterbands are responsible for the noiseness.
2. Then move on to the second straight line. Its values are lower so the bandwidth is
wider and therefore noisier. Notice how the different amplitude presets will influence the
darkness or brightness of the resulting sound.
3. Now choose the first Amplitude preset and listen to what the different Q curves
produce. Try learning their characteristics. Systematically work thru all the amplitude presets.
4. Then try combining the Amplitude and Q presets predicting the resulting
interpolations. You can create your Q interpolation curves. By clicking on the curve displayed
you can change its shape, adding nodes to create really complex new curves (though these can
not be saved, but of course you can record the sound).
5. It is important to try all of this with both envelope settings: longnote and impulse. You
will notice how this will influence the resulting sound.
6. Try changing fundamental frequency and the Partial ratios of the filters. Put them close
together, far apart, etc.
7. Try shortening the duration to a 100 msec. You will notice that the resulting
interpolation sounds very different. One of the most interesting and surprising phenomenon is
that interpolation also works for extremely short durations, like one tenth of a second.
Experiment with a whole range of different durations from very short (a few milliseconds) to
very long.