RossVideo Vision-Operators-Manual
RossVideo Vision-Operators-Manual
RossVideo Vision-Operators-Manual
Vision
Operators Manual
The information contained in this manual is subject to change without notice or obligation.
Copyright
Copyright 2013 Ross Video Limited. All rights reserved. This work is proprietary and
confidential to Ross Video Limited, its subsidiaries and its other affiliated corporations and may
not be copied, distributed, sold or otherwise used or relied upon without the express written
permission of Ross Video Limited. Reproduction or reverse engineering of copyrighted software
is prohibited.
Patents
This product is protected by the following US Patents: 4,205,346; 5,115,314; 5,280,346;
5,561,404; 7,034,886; 7,508,455; 7,602,446; 7,834,886; 7,914,332. This product is protected by
the following Canadian Patents: 2039277; 1237518; 1127289. Other patents pending.
Notice
The material in this manual is furnished for informational use only. It is subject to change without
notice and should not be construed as commitment by Ross Video Limited. Ross Video Limited
assumes no responsibility or liability for errors or inaccuracies that may appear in this manual.
Trademarks
Symbol Meanings
Protective Earth This symbol identifies a Protective Earth (PE) terminal, which is
provided for connection of the supply systems protective earth (green or green/yellow)
conductor.
This symbol on the equipment refers you to important operating and maintenance (servicing)
instructions within the Product Manual Documentation. Failure to heed this information may
present a major risk of damage or injury to persons or equipment.
Warning The symbol with the word Warning within the equipment manual indicates a
potentially hazardous situation which, if not avoided, could result in death or serious injury.
Caution The symbol with the word Caution within the equipment manual indicates a
potentially hazardous situation which, if not avoided, may result in minor or moderate injury. It
may also be used to alert against unsafe practices.
Warning Hazardous Voltages This symbol is intended to alert the user to the
presence of uninsulated dangerous voltage within the product enclosure that may be of
sufficient magnitude to constitute a risk of shock to persons.
ESD Susceptibility This symbol is used to alert the user that an electrical or electronic
device or assembly is susceptible to damage from an ESD event.
8. Do not install near heat sources such as radiators, heat registers, stoves, or other
apparatus (including amplifiers) that produce heat.
9. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized
plug has two blades with one wider than the other. A grounding type plug has two blades
and a third grounding prong. The third prong is provided for your safety. If the provided
plug does not fit into your outlet, consult an electrician for replacement of the obsolete
outlet.
10. Protect the power cord from being walked on or pinched, particularly at plugs,
convenience receptacles, and the point where they exit from the apparatus.
11. Only use attachments/accessories specified by the manufacturer.
12. Unplug this apparatus during lightning storms or when unused for long periods of time.
13. Refer all servicing to qualified service personnel. Servicing is required when the
apparatus has been damaged in any way, such as when the power-supply cord or plug is
damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus
has been exposed to rain or moisture, does not operate normally, or has been dropped.
14. Do not expose this apparatus to dripping or splashing, and ensure that no objects filled
with liquids, such as vases, are placed on the apparatus.
15. To completely disconnect this apparatus from the AC Mains, disconnect the power
supply cord plug from the AC receptacle.
16. The mains plug of the power supply cord shall remain readily operable.
17. The Octane/QMD-X, MD-X, QMD, and MD (Live Production Engine) chassis is to be
rack mounted only.
Warning
18. Indoor Use: WARNING: To reduce the risk of fire or electric shock, do not expose this
apparatus to rain or moisture.
19. The safe operation of this product requires that a protective earth connection be
provided. A grounding conductor in the equipment's supply cord provides this protective
earth. To reduce the risk of electrical shock to the operator and service personnel, this
ground conductor must be connected to an earthed ground.
20. WARNING: This apparatus, when equipped with multiple power supplies, can generate
high leakage currents. To reduce the risk of electric shock, ensure that each individual
supply cord is connected to its own separate branch circuit with an earth connection.
21. CAUTION: These service instructions are for use by qualified service personnel only.
To reduce the risk of electric shock, do not perform any servicing other than that
contained in the operating instructions unless you are qualified to do so (Engineering
Manual only).
Caution
22. These apparatus contain Lithium batteries, which if replaced incorrectly, or with an
incorrect type, may cause an explosion. Replace only with the same type. Dispose of
used batteries according to the manufacturers instruction.
23. Service barriers within this product are intended to protect the operator and service
personnel from hazardous voltages. For continued safety, replace all barriers after
servicing.
24. Certain parts of this equipment still present a safety hazard with the power switch in the
OFF position. To avoid electrical shock, disconnect all A/C power cords from the
chassis' rear appliance connectors before servicing.
25. This product contains safety critical parts, which, if incorrectly replaced, may present a
risk of fire or electrical shock. Components contained within the products power
supplies and power supply area are not intended to be customer-serviced and should be
returned to the factory for repair.
26. To reduce the risk of fire, replacement fuses must be the same type and rating.
27. Use only power cords specified for this product and certified for the country of use.
28. The safe operation of this equipment requires that the user heed and adhere to all
installation and servicing instruction contained within the equipments Engineering
Manuals.
29. For applicable V-100/V-100A Touchscreen Panel power supplies, see user instructions
contained within the Products Engineering Manual.
30. WARNING: Batteries shall not be exposed to excessive heat such as sunshine, fire or
the like.
31. WARNING: This product includes an Ethernet Port which allows this product to be
connected to a local area network (LAN). Only connect to networks that remain inside
the building. Do not connect to networks that go outside the building.
EMC Notices
United States of America
FCC Part 15
This equipment has been tested and found to comply with the limits for a class A Digital device,
pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference when the equipment is operated in a commercial environment. This
equipment generates, uses, and can radiate radio frequency energy and, if not installed and used
in accordance with the instruction manual, may cause harmful interference to radio
communications. Operation of this equipment in a residential area is likely to cause harmful
interference in which case the user will be required to correct the interference at his own expense.
Notice Changes or modifications to this equipment not expressly approved by Ross Video
Limited could void the users authority to operate this equipment.
CANADA
This Class A digital apparatus complies with Canadian ICES-003.
Cet appariel numerique de la classe A est conforme a la norme NMB-003 du Canada.
EUROPE
This equipment is in compliance with the essential requirements and other relevant provisions of
CE Directive 93/68/EEC.
INTERNATIONAL
This equipment has been tested to CISPR 22:1997 along with amendments A1:2000 and
A2:2002, and found to comply with the limits for a Class A Digital device.
Notice This is a Class A product. In domestic environments, this product may cause radio
interference, in which case the user may have to take adequate measures.
Caution Avoid handling the switcher circuit boards in high static environments such as
carpeted areas, and when synthetic fiber clothing is worn. Touch the frame to dissipate static
charge before removing boards from the frame, and exercise proper grounding precautions
when working on circuit boards.
Environmental Information
The equipment that you purchased required the extraction and use of natural
resources for its production. It may contain hazardous substances that could
impact health and the environment.
To avoid the potential release of those substances into the environment and to diminish the need
for the extraction of natural resources, Ross Video encourages you to use the appropriate
take-back systems. These systems will reuse or recycle most of the materials from your
end-of-life equipment in an environmentally friendly and health conscious manner.
The crossed-out wheeled bin symbol invites you to use these systems.
If you need more information on the collection, reuse, and recycling systems, please contact your
local or regional waste administration.
You can also contact Ross Video for more information on the environmental performances of our
products.
Company Address
Ross Video Limited
8 John Street
Iroquois, Ontario, K0E 1K0
Canada
[email protected]
[email protected]
[email protected]
http://www.rossvideo.com
Contents
Introduction
Switcher Basics
Contents i
Transitions
Keying
Key Modifiers
Contents iii
Memory Functions
Still-Store
10
iv Contents
Peripheral Control
11
Auxiliary Panels
12
13
Contents v
14
15
WARP Effects
16
17
18
Glossary of Terms
Index
GT
IX
Contents vii
viii Contents
Introduction
A Word of Thanks
Congratulations on choosing the Ross Vision Multi-Definition Digital Production Switcher. You
have purchased the power and versatility of a digital Multi-Level Effects (MLE) switcher that is
ready to take on all creative challenges in todays competitive live production environment.
Youll be pleased at how easily your Vision switcher fits into your overall working environment.
Introduction Ops 11
Ops 12 Introduction
Documentation Conventions
The following conventions are used throughout this manual:
Navigation procedures in this manual state the button you are to press, followed by the
menu that the button appears on. For example, the following navigation procedure shows
you how to navigate from the Main Menus to the Installation Menus. In this case, you
press More, and then Setup on the Main Menu 2-2, then you press Installation on the
Setup Menu 1-2.
References in this manual to navigation buttons, such as HOME, UP ONE, and HOLD,
refer to the buttons on the Touchscreen Display located immediately to the left of the
Display Region that you are interacting with.
Rear panel connectors are indicated in bold-faced upper case letters. For example:
Control Panel buttons are indicated in bold-faced upper case letters, using a sans-serif
font. For example:
Each module, or group of buttons, on the control panel is shown in bold-faced text. For
Example:
Softkey labels on the integral display are indicated in bold-faced text, using a sans-serif
font. They are not indicated by the function key below the display that you press. For
example:
Press WIPE to
Menu names on the integral display panel are indicated in bold-faced text. For example:
The Operating Tip and Note boxes are used throughout this manual to provide
customers with additional useful information. For example:
Operating Tip When the DHCP is set to On, you can use the Refresh button to poll the
server for the current network address information.
Note If the DHCP option in On, the remaining settings are automatically configured. If the
DHCP is Off, you will have to manually enter values into all the fields.
Introduction Ops 13
Documentation Terms
The following terms are used throughout this guide:
Ops 14 Introduction
Frame and Electronics Frame both refer to the Octane/QMD-X, MD-X, QMD, and
MD Multi-Definition Digital Production Switcher chassis.
Operator and User refer to the person who uses the Vision Multi-Definition
Production Switcher.
Control Panel refers to the large multi-button control panel of the Vision
Multi-Definition Production Switcher.
Master Panel refers to the panel in a MultiPanel application that can control and can
be connected to external devices.
SDI refers to Serial Digital Video, a digital video signal that is distributed via a single
coaxial cable with BNC connectors.
Video System refers to the mix of interconnected digital equipment (including the edit
controller, VTRs, DVEs, etc.) in which the Vision Multi-Definition Production Switcher
is included.
Storage device refers to the hardware used to save and recall Setups, configurations
and registers of the Vision Multi-Definition Production Switcher. Examples of storage
devices are the internal hard drive and a USB flash drive.
Bottom MLE refers to the lowest, or Program/Preset, MLE on each switcher. This
MLE is typically the MLE that provides the main program output of the switcher, and
includes the Downstream Keyers. On a Vision 2, for example, this would be MLE 2.
Half MLE refers to the bottom, or Program/Preset, MLE on the Vision x.5 switchers.
The Mix/DSK option is applied to this MLE.
Full MLE refers to the full featured MLEs of a switcher. On a Vision 2.5, for example,
MLEs 1 and 2 are Full MLEs, because they are fully functional, but MLE 3 is a Half
MLE.
Setup refers to a group, or set, of registers that are stored together either on the
switcher, or on an external computer. Setups can be stored and recalled to quickly
configure the switcher for different productions.
Abbreviations
The following table (Table 1.1) abbreviations are used throughout the text.
Table 1.1 Abbreviations used in this Manual
Abbreviation
Definition
A-D
Analog-to-Digital
AUX
Auxiliary
CG
Character Generator
D-A
Digital-to-Analog
DA
Distribution Amplifier
DDR
DSK
Downstream Keyer
DVE
DVR
ID
Identification
HD
High Definition
MD
Multi-definition
MLE
Multi-level Effects
PGM
Program Bus
PST
Preset Bus
PST PATT
Preset Pattern
PV
Preview
RU
Rack Unit
SD
Standard Definition
TD
Technical Director
VCR
VDCP
VTR
Introduction Ops 15
Related Publications
All Vision switchers come with a complete set of system documentation that includes an
Operators Manual and an Engineering Manual.
For a complete operational overview of the Vision product line, refer to the following
publications:
Ops 16 Introduction
Ross Video External Device Setup Sheets Compendium, Ross Part Number:
4800DR-404
Introduction Ops 17
Ops 18 Introduction
In This Chapter
This chapter provides a basic introduction to the Vision switcher, including an overview of the
boards in the control panel and frame, as well as an introduction to the various ports, and video
buses.
The following topics are discussed in this chapter:
TRANSITION
KEYERS
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
AUTO
SELECT
SEL
BKGD
10
RECALL
STORE
ATTRIB
EFF
RATE
MLE
RATE
ENTER
KEY
RATE
KEYS
ONLY
EFF
DISS
BANK
KEY 1
PST
BKGD
TRANS
PV
DISS
WIPE
KEY 2
KEY
PRIOR
PST
PATT
KEY 4
KEY 3
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
015
AUTO
TRANS
CUT
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
PST
PATT
FRAMES
015
STORE
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
ATTRIB
AUTO
TRANS
CUT
TRANSITION
MEMORY SYSTEM
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
KEY
PST
BKGD
STORE
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
ATTRIB
DISS
MLE 1
MLE 3
MLE 4
SRC
PV
PGM
TRANSITION
KEY 2
KEY
PRIOR
WIPE
DVE
KEY 3
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
PST
PATT
KEY 4
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
KEY
CUT
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
CUT
015
AUTO
TRANS
VTR
TC
SOURCE
ID
PST
PATT
KEY 4
AUTO
TRANS
BORD
OFF
FLY
KEY
CHNL
MGMT
SHOW
ALPHA
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
SAFE
TITLE
FADE TO BLACK
CENTER
TIME
CLOCK
MASK
PV
HIDE
OVLY
CUT
015
MATTE
FILL
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
KEY
INV
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
KEY
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
CUT
CUT
CUT
CUT
AUTO
TRANS
FADE
FRAMES
USB
015
GLOBAL MEMORY
SELF
KEY
CHROMA
FRAMES
ROLL
CLIP
BORD
ON
SEQ
AUTO
KEY 2
KEY
MEM
MASK
1
TRANS
LIMIT
SELECT
KEY 1
KEY
PV
SEL
KEYERS
SEL
BKGD
SHOW
ALPHA
SEL
PREVIEW OVERLAY
MLE 2
CHNL
MGMT
FRAMES
ROLL
CLIP
PREVIEW
11
TRANS
PV
BORD
OFF
FLY
KEY
AUTO
KEY 1
BORD
ON
SELECT
BKGD
KEY
MEM
MASK
KEYERS
SEL
RECALL
KEYERS
KEY 4
RECALL
ROLL
CLIP
KEY
PV
SEL
AUTO
PST
BKGD
SHOW
ALPHA
SEL
SELECT
KEY 3
CHNL
MGMT
SEQ
MEMORY SYSTEM
KEY 2
BORD
OFF
FLY
KEY
TRANS
LIMIT
SEL
KEY 1
BORD
ON
FRAMES
ROLL
CLIP
TRANSITION
BKGD
KEY
MEM
MASK
2
DVE
KEY
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
POSITIONER
9
7
FADE
RATE
EFF
RATE
MLE
2
RUN CC
+/-
MLE
RATE
MLE
3
LINK
CLEAR
ENTER
KEY
RATE
MLE
4
CLEAR
ALL
UNDO
MLE
1
RECALL
CLIP/CC
MLE
2
ATTRIB
MLE
3
KEYS
ONLY
MLE
4
EFF
DISS
BANK
ALL
MLE
1
HOLD
MEMORY SYSTEM
KEYERS
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
AUTO
SELECT
SEL
BKGD
PST
BKGD
10
KEY 1
TRANS
PV
DISS
KEY 2
KEY
PRIOR
WIPE
KEY 3
TRANS
LIMIT
DVE
PST
PATT
KEY 4
RECALL
015
AUTO
TRANS
CUT
MEMORY SYSTEM
1
8
EFF
RATE
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
KEY 2
EFF
RATE
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
MLE 2
MLE 3
MLE 1
SEL
SEL
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
015
AUTO
TRANS
CUT
SRC
PV
VTR
TC
SOURCE
PGM
ID
SAFE
TITLE
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
PST
PATT
KEY 4
MATTE
FILL
KEY
INV
KEY
WIPE
DVE
BORD
ON
BORD
OFF
FLY
KEY
CHNL
MGMT
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
FADE TO BLACK
CENTER
TIME
CLOCK
MASK
PV
HIDE
OVLY
CUT
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
SEL
015
AUTO
TRANS
AUTO
TRANS
FADE
FRAMES
USB
015
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
SEL
SEL
CUT
CUT
AUTO
TRANS
POSITIONER
SEL
CUT
SEQ
CUT
KEY
PV
SEL
FRAMES
ROLL
CLIP
SHOW
ALPHA
GLOBAL MEMORY
SELF
KEY
CHROMA
AUTO
SELECT
KEY 2
KEY
MEM
MASK
KEYERS
TRANSITION
DISS
KEY
FRAMES
ROLL
CLIP
SEL
KEY 1
AUTO
TRANS
PREVIEW OVERLAY
BKGD
KEY
PV
SEL
PST
PATT
KEY 4
KEY 3
PST
BKGD
PREVIEW
11
SHOW
ALPHA
STORE
KEYS
ONLY
ATTRIB
CHNL
MGMT
SEL
AUTO
RECALL
BORD
OFF
FLY
KEY
SELECT
SEL
KEY 1
BORD
ON
KEYERS
TRANSITION
BKGD
KEY
MEM
MASK
STORE
KEYS
ONLY
ATTRIB
SEQ
FRAMES
ROLL
CLIP
KEY
AUTO
TRANS
AUTO
TRANS
ALL
UNDO
MLE
1
RECALL
CLIP/CC
MLE
2
ATTRIB
FADE
RATE
MLE
1
EFF
RATE
MLE
2
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
MLE
4
EFF
DISS
LINK
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
CLEAR
ALL
9
HOLD
KEYERS
TRANSITION
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
AUTO
SELECT
SEL
BKGD
10
RECALL
PST
BKGD
TRANS
PV
DISS
WIPE
EFF
RATE
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
MLE 1
KEY
PRIOR
DVE
PST
PATT
KEY 4
KEY 3
TRANS
LIMIT
KEY
SRC
PV
CUT
AUTO
TRANS
PGM
VTR
TC
SOURCE
ID
AUTO
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
CUT
PST
PATT
KEY 4
AUTO
TRANS
SHOW
ALPHA
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
SAFE
TITLE
FADE TO BLACK
CENTER
TIME
CLOCK
MASK
PV
HIDE
OVLY
CUT
MATTE
FILL
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
KEY
INV
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
KEY
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
CUT
CUT
CUT
7
AUTO
TRANS
FADE
FRAMES
USB
GLOBAL MEMORY
SELF
KEY
CHROMA
CUT
FRAMES
ROLL
CLIP
CHNL
MGMT
SEQ
SELECT
KEY 1
BORD
OFF
FLY
KEY
KEYERS
TRANSITION
SEL
BKGD
BORD
ON
PREVIEW OVERLAY
MLE 2
KEY
MEM
MASK
FRAMES
ROLL
CLIP
PREVIEW
11
KEY 2
STORE
KEYS
ONLY
ATTRIB
KEY 1
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
POSITIONER
9
7
8
5
FADE
RATE
MLE
1
EFF
RATE
MLE
2
MLE
RATE
MLE
3
LINK
CLEAR
ENTER
KEY
RATE
MLE
4
CLEAR
ALL
UNDO
MLE
1
RECALL
CLIP/CC
MLE
2
ATTRIB
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
4
EFF
DISS
BANK
ALL
HOLD
MEMORY SYSTEM
KEYERS
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
AUTO
SELECT
SEL
BKGD
PST
BKGD
10
KEY 1
TRANS
PV
DISS
KEY 2
KEY
PRIOR
WIPE
KEY 3
TRANS
LIMIT
DVE
PST
PATT
KEY 4
RECALL
015
AUTO
TRANS
CUT
MEMORY SYSTEM
1
8
EFF
RATE
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
KEY 2
EFF
RATE
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
MLE 2
MLE 3
MLE 1
SEL
SEL
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
015
AUTO
TRANS
CUT
SRC
PV
VTR
TC
SOURCE
PGM
ID
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
KEY
SAFE
TITLE
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
PST
PATT
KEY 4
MATTE
FILL
KEY
INV
KEY
WIPE
DVE
BORD
ON
BORD
OFF
FLY
KEY
CHNL
MGMT
CUT
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
FADE TO BLACK
CENTER
TIME
CLOCK
MASK
PV
HIDE
OVLY
CUT
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
SEL
CUT
SEL
SEL
CUT
CUT
SEQ
015
AUTO
TRANS
AUTO
TRANS
FRAMES
FADE
USB
015
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
POSITIONER
SEL
CUT
7
FRAMES
ROLL
CLIP
SHOW
ALPHA
GLOBAL MEMORY
SELF
KEY
CHROMA
AUTO
SELECT
KEY 2
KEY
MEM
MASK
KEYERS
TRANSITION
DISS
PST
PATT
FRAMES
ROLL
CLIP
SEL
KEY 1
CUT
PREVIEW OVERLAY
BKGD
KEY
PV
SEL
AUTO
TRANS
KEY 4
KEY 3
PST
BKGD
PREVIEW
11
SHOW
ALPHA
STORE
KEYS
ONLY
ATTRIB
CHNL
MGMT
SEL
AUTO
RECALL
BORD
OFF
FLY
KEY
SELECT
SEL
KEY 1
BORD
ON
KEYERS
TRANSITION
BKGD
KEY
MEM
MASK
STORE
KEYS
ONLY
ATTRIB
SEQ
FRAMES
ROLL
CLIP
KEY
AUTO
TRANS
AUTO
TRANS
ALL
UNDO
MLE
1
RECALL
CLIP/CC
MLE
2
ATTRIB
FADE
RATE
MLE
1
EFF
RATE
MLE
2
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
MLE
4
EFF
DISS
LINK
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
CLEAR
ALL
9
HOLD
TRANSITION
KEYERS
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
AUTO
SEL
SELECT
PST
PATT
KEY
KEY
MEM
BORD
ON
BORD
OFF
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
10
GLOBAL MEMORY
SHOW
ALPHA
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
KEY 4
2
WIPE
DISS
DVE
SEQ
FRAMES
PREVIEW
11
MLE 1
ROLL
CLIP
015
AUTO
TRANS
CUT
PREVIEW OVERLAY
MLE 2
SRC
PV
PGM
TRANSITION
VTR
TC
SOURCE
ID
SAFE
TITLE
AUTO
SELECT
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
PST
PATT
KEY 4
TIME
CLOCK
MASK
PV
HIDE
OVLY
CUT
AUTO
TRANS
8
5
FADE
RATE
MLE
1
ATTRIB
EFF
RATE
MLE
2
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
EFF
DISS
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
MLE
3
MLE
4
CUT
ALL
FRAMES
FADE
USB
015
POSITIONER
SELF
KEY
MATTE
FILL
KEY
MEM
CHROMA
KEY
INV
MASK
KEY
BORD
ON
FLY
KEY
SHOW
ALPHA
BORD
OFF
KEY
PV
CHNL
MGMT
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
HOLD
LINK
FRAMES
ROLL
CLIP
UNDO
RECALL
CLIP/CC
MLE
2
FADE TO BLACK
CENTER
KEYERS
SEL
ALL
MLE
1
015
CLEAR
KEYERS
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
AUTO
SEL
SELECT
PST
PATT
KEY
KEY
MEM
BORD
ON
BORD
OFF
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
10
GLOBAL MEMORY
SHOW
ALPHA
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
KEY 4
2
WIPE
DISS
DVE
SEQ
FRAMES
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
PREVIEW
11
MLE 1
ROLL
CLIP
PREVIEW OVERLAY
MLE 2
SRC
PV
PGM
TRANSITION
ID
SEL
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
PST
PATT
KEY 4
UNDO
RECALL
CLIP/CC
FADE
RATE
MLE
1
MLE
2
ATTRIB
82
EFF
RATE
MLE
2
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
MLE
4
EFF
DISS
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
FADE TO BLACK
SAFE
TITLE
CENTER
TIME
CLOCK
MASK
PV
HIDE
OVLY
CUT
SELF
KEY
MATTE
FILL
KEY
MEM
CHROMA
KEY
INV
MASK
KEY
BORD
ON
FRAMES
FLY
KEY
KEY
PV
CHNL
MGMT
SEL
SEL
SEL
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
7
CUT
CUT
CUT
9
HOLD
LINK
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
USB
6 015
FADE
SHOW
ALPHA
BORD
OFF
SEL
CUT
ALL
POSITIONER
KEYERS
AUTO
KEY 1
VTR
TC
SOURCE
SELECT
BKGD
015
AUTO
TRANS
CUT
ALL
MLE
1
015
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
CLEAR
PST
PATT
GLOBAL MEMORY
BORD
ON
SELF
KEY
MATTE
FILL
KEY
MEM
CHROMA
KEY
INV
MASK
AUTO
SELECT
KEY
FLY
KEY
SHOW
ALPHA
BORD
OFF
KEY
PV
CHNL
MGMT
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
7
CUT
AUTO
TRANS
CUT
CUT
AUTO
TRANS
AUTO
TRANS
CUT
CUT
AUTO
TRANS
AUTO
TRANS
CUT
CUT
AUTO
TRANS
AUTO
TRANS
PREVIEW
11
MLE
PGM
CUT
AUTO
TRANS
OVERLAY
MLE
PV
PGM
PV
SOURCE
SRC
ID
SAFE
TITLE
TRANSITION
ALL
UNDO
MLE
1
RECALL
CLIP/CC
85
FADE
RATE
MLE
1
MLE
2
ATTRIB
EFF
RATE
MLE
2
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
MLE
4
EFF
DISS
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
FADE
FADE TO BLACK
CUT
ALL
FRAMES
USB
015
POSITIONER
SEL
10
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
KEY 4
2
DVE
HOLD
SEQ
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
015
LINK
CLEAR
KEYERS
PST
PATT
GLOBAL MEMORY
SELF
KEY
MATTE
FILL
KEY
MEM
CHROMA
KEY
INV
MASK
AUTO
SELECT
KEY
BORD
ON
FLY
KEY
SEL
SEL
SEL
SEL
SHOW
ALPHA
BORD
OFF
KEY
PV
CHNL
MGMT
SEL
SEL
SEL
SEL
7
CUT
AUTO
TRANS
CUT
CUT
AUTO
TRANS
AUTO
TRANS
CUT
CUT
AUTO
TRANS
AUTO
TRANS
CUT
AUTO
TRANS
CUT
AUTO
TRANS
PREVIEW
11
MLE
PGM
CUT
AUTO
TRANS
OVERLAY
MLE
PV
PGM
PV
SRC
ID
SAFE
TITLE
SOURCE
TRANSITION
ALL
UNDO
MLE
1
RECALL
CLIP/CC
FADE
RATE
MLE
1
MLE
2
ATTRIB
82
EFF
RATE
MLE
2
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
MLE
4
EFF
DISS
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
FADE TO BLACK
CUT
ALL
FRAMES
FADE
USB
6 015
POSITIONER
SEL
10
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
KEY 4
2
DISS
WIPE
DVE
HOLD
SEQ
LINK
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
015
CLEAR
9) Positioner Module
2) Transition Module
3) Keyers Module
4) Preview Module
on storing and recalling memories, refer to the section Storing and Recalling
Memories on page Ops 9-6.
2. Transition Module
The Transition Module allows you to select the type of transition, what is transitioned, and how
the transition is performed on the selected MLE.
Transition Type Buttons These buttons allow you to select the type of transition that
you want to perform during the next transition. You can choose between the following:
DISS Select this transition type to have a Dissolve performed during the next
transition.
WIPE Select this transition type to have a Wipe performed during the next
transition.
DVE Select this transition type to have a Squeeze & Tease Wipe performed
during the next transition.
SEQ Select this button to use the Transition Module to run a Sequence. A
sequence does not perform a transition and will not transition any sources on or
off-air.
Next Transition Buttons These buttons allow you to select what is transitioned
during the next transition. You can transition almost any combination of keys and
background at the same time. You can choose between the following:
KEY1 Toggle this button On to have Key 1 transitioned on-air or off-air with the
next transition. If Key 1 is on-air, it will be transitioned off-air.
KEY2 Toggle this button On to have Key 2 transitioned on-air or off-air with the
next transition. If Key 2 is on-air, it will be transitioned off-air.
KEY3 Toggle this button On to have Key 3 transitioned on-air or off-air with the
next transition. If Key 3 is on-air, it will be transitioned off-air.
KEY4 Toggle this button On to have Key 4 transitioned on-air or off-air with the
next transition. If Key 4 is on-air, it will be transitioned off-air.
Transitions are performed manually using the Fader, or automatically using the AUTO TRANS
button.
For More Information...
on transition types, refer to the section Transition Types on page Ops 5-7.
on the next transition buttons, refer to the section Next Transition Select on page Ops
5-3.
3. Keyers Module
The Keyers Module allows you to select the key type and associated parameters for all the keys
on the selected MLE. You can choose between Self Key, Auto Select (Linear) Key,
UltraChrome Advanced Chroma Key, and Preset Pattern Key. You can also select a variety of
parameters and key transitions for the selected key.
The Keyers Module is assigned to a key by pressing the associated SEL button for the Keyer.
When the SEL button for a Keyer is selected, the Key Bus on the MLE, and the Keyer Module,
are assigned to that key.
The Vision switcher supports a 2-Keyer and 4-Keyer, Keyers Module for each MLE, depending
on whether the 4-Keyer option has been installed.
For More Information...
on the Keyers Module, refer to the section Keyers Module on page Ops 7-2.
on key priority, refer to the section Video Layering on page Ops 4-3.
on performing a key over transition, refer to the section KEY PRIOR on page Ops
5-4.
4. Preview Module
The Preview Module allows you to select what video signal is fed out of the Preview output of
the switcher. You can select either the Program or Preview output of each MLE on the switcher,
or you can select a specific video source.
Vision Operators Manual (v17.0 MD)
on using the Preview Bus Module, refer to the section Preview Module on page Ops
4-15.
on using the Preview Overlay Module, refer to the section Preview Overlay on
page Ops 4-17.
on setting up SmartConversion, refer to the section Switcher Setup on page Eng 16-5.
on storing and recalling files, refer to the section Storing and Recalling Files and
Setups on page Eng 13-4.
on the Downstream Keyer Module, refer to the section Keyers Module on page Ops
7-2.
on performing a key over transition, refer to the section KEY PRIOR on page Ops
5-4.
on key priority, refer to the section Video Layering on page Ops 4-3.
on storing and recalling memories, refer to the section Storing and Recalling
Memories on page Ops 9-6.
9. Positioner Module
The Positioner Module allows you to use a positioner, or joystick, to control various aspects of
the switcher, including wipe position, as well as external devices, such as robotic cameras.
The display at the top of the module shows you where the Positioner Module is assigned,
including the MLE, key and channel, as well as what the positioner is controlling, such as
position or rotation of a Fly Key.
For More Information...
on the Positioner Module, refer to the section Using the Positioner with the Menu
System on page Ops 3-9.
Key Bus This bus is used to select key sources that can be electronically cut, or keyed,
into the background video. The Key Bus is shared between all keyers on the MLE, and
the Utility Buses. The Key Bus can also be assigned to an Aux Bus.
Background Bus This bus is used to select the source that is used as the background
video that the keys will appear on top of. The background video is the basis for the
Program output of each MLE, or AuxKey.
Preset Bus This bus is used to select the source that you want to transition to with the
next Background transition. The transition can be a Cut, Dissolve, Wipe, or DVE
transition.
Depending on how the Crosspoint Group is assigned, these buses could be for an MLE, Aux
Bus, AuxKey, or an extension of another MLE. An MLE can be thought of as an individual video
layer that can be combined with other video signals, keys, and MLEs to form the composite
switcher output.
In addition to the crosspoint buses, each Crosspoint Group has a module display and a SEL, or
select, button. The display is used to show which MLE, Aux Bus, or AuxKey the Crosspoint
Group is assigned to, and what the Key Bus is currently assigned to. The SEL button is used to
cycle through which key the Key Bus is assigned to on an MLE, default the group, or assign the
group to another MLE.
Pressing the SEL button displays a menu that allows you to assign the Key Bus to a Keyer, Aux
Bus, or a Utility Bus, or the entire Crosspoint Group of MLE 1 to an AuxKey, or another MLE.
For More Information...
on the Crosspoint Group, refer to the section Panel Row on page Ops 4-5.
on the Custom Control Group, refer to the section Custom Controls on page Eng
10-2.
Software Reset A Software Reset affects software only, returning the switcher to the
default state.
Full Restart The Full Restart affects hardware and software simultaneously,
physically powering down the switcher and powering it back up again.
on shutting down the switcher, refer to the section Powering Down the Switcher on
page Eng 4-3.
on restarting the control panel, refer to the section Control Panel Restart on page Eng
4-24.
on the control panel power supplies, refer to the section Control Panel Power Supply
on page Eng 18-10.
on the frame power supplies, refer to the section Frame Power Supply on page Eng
18-12.
on completely shutting down or powering up the switcher, refer to the section Powering
Up and Powering Down the Switcher on page Eng 4-2.
Software Reset
The software reset function can be performed from either the Global Memory System Module
or any individual MLE Memory System Module on the control panel. Both methods are
described below.
All MLEs To reset all MLEs, press and hold both the ALL button in the Recall area
and the ALL button in the Store areas (Figure 2.9). Only the MLEs assigned to the
control panel are reset.
GLOBAL MEMORY
Reset All
ALL
UNDO
+4
ALL
MLE
1
RECALL
CLIP
FADE
RATE
MLE
1
MLE
2
ATTRIB
EFF
RATE
MLE
2
MLE
3
KEYS
ONLY
+/-
MLE
RATE
MLE
3
MLE
4
EFF
DISS
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
Reset All
Individual MLEs (1-4) To reset MLEs 1-4 individually, press and hold both the MLE
# button in the Recall and the MLE # button in the Store areas (Figure 2.10). Where the
# is the number of the MLE you want to reset. For example, to reset MLE 1, you would
press and hold the MLE 1 buttons. You can only reset MLEs that are assigned to your
control panel.
Individual MLEs (5-8) To reset MLEs 5-8 individually, toggle +4 on and press and
hold both the MLE # button in the Recall and the MLE # button in the Store areas
(Figure 2.10). Where the # is the number of the MLE you want to reset. For example, to
reset MLE 5, you would toggle +4 on, and press and hold the MLE 1 buttons. You can
only reset MLEs that are assigned to your control panel.
Note You cannot reset an individual MLE from the 1-4 MLE and the 5-8 MLE at the same
time.
GLOBAL MEMORY
ALL
UNDO
+4
ALL
MLE 1 Reset
MLE 5 Reset (+4)
MLE
1
RECALL
CLIP
FADE
RATE
MLE
1
MLE 1 Reset
MLE 5 Reset (+4)
MLE 2 Reset
MLE 6 Reset (+4)
MLE
2
ATTRIB
EFF
RATE
MLE
2
MLE 2 Reset
MLE 6 Reset (+4)
MLE 3 Reset
MLE 7 Reset (+4)
MLE
3
KEYS
ONLY
+/-
MLE
RATE
MLE
3
MLE 3 Reset
MLE 7 Reset (+4)
MLE 4 Reset
MLE 8 Rest (+4)
MLE
4
EFF
DISS
BANK
CLEAR
ENTER
KEY
RATE
MLE
4
MLE 4 Reset
MLE 8 Rest (+4)
This completes the method for resetting an individual MLE, or all MLEs, from the Global
Memory System Module.
Press and hold both the Recall and Store buttons in the Effects Memory Module
(Figure 2.11).
EFFECTS MEMORY
Reset MLE
RECALL
STORE
ATTRIB
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
Reset MLE
This completes the method for resetting an individual MLE from the Effects Memory Module.
on the Positioner Module, refer to the section Using the Positioner on page Ops 4-37.
Full Restart
This function performs both a hardware and a software reset simultaneously. Switcher memory
registers, personality registers, installation registers, and custom control registers are not affected
by the reset, but all other switcher parameters (for example, the current state of the panel) are
reset. BLACK will be selected on all buses.
A full restart can only be performed from the Master Panel in a MultiPanel application.
Important It is not recommended to reset the frame by turning the power off and then on
again, as this may damage the hard disk.
Note The control panel will not start up properly if there is a USB flash drive in the USB port
on the control panel. You must remove the USB flash drive from the USB port on the control
panel before powering the control panel up.
2. Press Restart.
Vision Operators Manual (v17.0 MD)
3. The system will prompt you to confirm the restart. Once confirmed, the frame and
control panels power down and boot up again.
This completes the procedure for performing a full restart of the switcher.
Default State
When you reset an MLE, the entire switcher, or perform a complete restart, the switcher will
return to the default state.
All transition rates shown are for the indicated video format. The switcher automatically
calculates the transition rates, depending on the video format it is operating in.
Note If you reset an individual MLE, only that MLE will be returned to the default state. All
other MLEs will be unaffected.
The first crosspoint button (Black by default) is selected on the Key, Background, and
Preset buses.
In the Preview Bus Module, the PV and the MLE button for the Program/Preset MLE
are selected.
Note If the Default Transition Rate Active personality option is turned on, you must set the
default values from the Personality Menu. Refer to the section Personality List on page Eng
11-2 for more information.
In the Effects Memory Module, the following memories and rates are set:
In the Global Memory Module, the following memories and rates are set:
on setting the switcher timeout, refer to the section Personality List on page Eng 11-2.
In This Chapter
This chapter provides information on using the menu system and adjusting and using the
touchscreen display of the Vision switcher.
The following topics are discussed in this chapter:
Touchscreen Interface
Help Features
SoftPanel
Screen Captures
Touchscreen Interface
Each large Vision control panel comes with an adjustable Touchscreen Display (Figure 3.1) that
is used to interface with the menu system of the switcher. As you operate the switcher, the menu
system will follow what you are doing, displaying the appropriate menu. For example, if you
select a crosspoint that has been assigned to a robotic camera that is controlled from the switcher,
the Camera Head Control Menu for that camera is displayed. Similarly, if you fly a key, the
Squeeze & Tease Position/Crop Menu is displayed.
Note The Touchscreen Display is an option with the Vision 1 and 2 control panels. If you
do not have the Touchscreen Display, an LCD computer monitor with a DVI-D connector is
required.
HOME
UP
ONE
HOLD
HOME
UP
ONE
HOLD
F2
F1
SYSTEM
FRAME
POWER
FAIL
10
MENU
F3
F4
F5
F6
SELECT
12
MORE
PANEL
FAIL
DISPLAY
11
2) Control Knobs
6) Function Buttons
1. Control Buttons
To the left of the upper and lower displays there are three buttons that allow you to navigate the
menu system in the adjacent display. These buttons are as follows:
HOME Press this button to display the Main Menus. Pressing the HOME button next
to a display region shows the Main Menu 1-2 in that display region. The other display
region remains the same.
UP ONE Press this button to take the display region next to the button up one level in
the menu tree. For example, if you navigate to the Disk Menu and press UP ONE, you
return to the Main Menus. Pressing the UP ONE button next to a display region shows
the menu from the next level up the menu tree in that display region.
HOLD Press this button to lock the displays to the current menus. Pressing the HOLD
button next to the upper display region locks the upper display region to the current
menu. The lower display region remains unlocked. It is still possible to go down levels of
the menu tree, but you are not able to go up past the level at which you pressed the
HOLD button.
MORE This button, located at the bottom right of the display, lights to indicate when
it can be used to navigate to additional pages of the current menu in the lower display
region. A soft More button is also present on the menu. Pressing the More button on a
menu, shows the next page of the menu in that display region.
2. Control Knobs
To the right of the upper and lower display regions there are three knobs that allow you to make
menu selection on the adjacent display. Each knob adjusts the menu item that is next to it.
If the Punchpad functionality is available for a menu item, pressing the knob next to a menu item
jumps the value to the nearest 10. If you double-press the knob, the value is defaulted.
Operating Tip If you are using a mouse with the switcher, you can hover the mouse over
the knob and use the scroll wheel to make adjustments.
HOME
UP
ONE
HOLD
HOME
UP
ONE
HOLD
F1
SYSTEM
FRAME
POWER
FAIL
F2
F3
F4
F5
EXIT
F6
ENTER
MORE
PANEL
FAIL
DISPLAY
Every menu on the switcher has the same layout, with a Menu Title, Main Area, Selection Area
and Navigation Area (Figure 3.3).
HOME
5
UP
ONE
6
HOLD
7
HOME
UP
ONE
HOLD
F1
SYSTEM
FRAME
POWER
FAIL
F2
F3
F4
EXIT
F5
F6
ENTER
MORE
PANEL
FAIL
DISPLAY
4) Swap Buttons
2) Menu Titles
5) Selection Areas
6) Main Areas
7) Navigation Areas
6. Main Areas
The main area of the menu is where the bulk of the information is displayed. This includes
helpful tips about using the menu, or information on the current state of the switcher. For
example, on the Main Menu 1-2 the main area provides the software version, whether the control
panel is a Master Panel or Satellite Panel, the video format that the switcher is currently operating
in, the input reference format, and the status of the Remote Enables and Video Correctors.
7. Navigation Areas
The navigation area of the menu contains up to six items that can be either a navigation button to
another menu, a toggle for a feature, or displays a sub-menu that changes the items in the
Selection Area.
Navigation Buttons have a down pointing arrow next to the name, indicating that if you
select this item you will be taken to another menu.
Toggle Buttons have a highlighted item beneath the title, indicating what is currently
active. This can be an on versus off, or one feature versus another. Turning a feature on
may also activate different option for the same menu.
Option Buttons change the items currently available in the Selection Area, and the
Main Area. For example, selecting items in the Navigation Area of the
Communications Menu does not take you to another menu, but changes the items in the
Selection Area.
Using a Keyboard
When a keyboard is connected, specific keys are mapped to functions on the menus.
Table 3.1 Keyboard Shortcuts
Key
Function
Esc
F1
F2
F3
F4
F5
F6
Figure 3.4 The Punchpad can be used to make selections on the menu system
When the punchpad icon is present, you can press the button next to the Selection Knob to
display the Punchpad (Figure 3.5). The Punchpad remains on screen until you close it or you
navigate away from the menu. Selecting another option on the menu, or pressing More does not
close the Punchpad.
5
3) Knob Selection
2) Keypad
4) Copy/Paste Buttons
3. Knob Selection
The items in the knob selection area represent the knobs on the menu and their current values.
The highlighted item represents the knob that the Punchpad is currently assigned to.
Only items that can use the Punchpad to enter values appear in the knob selection area.
4. Copy/Paste Buttons
The copy and paste buttons allow you to copy a single, or all, the values for the current knobs and
paste them to other knobs. Knob values can be copied between knobs on the same menu, or on
different menus, as long as the values are in the same format. A decimal value, such as 25.5%,
cannot be pasted into a field that requires a whole number, such as 2 Frames.
To copy a specific knob value, select the knob you want to copy and press Copy. The value
appears in the Mem: field.
To copy all knob values, press Copy All. The values for each knob appear in the Mem 1:,
Mem 2:, and Mem 3: fields.
5. Default and Close Buttons
The Default button resets the currently selected knob to the default value. All other knob values
remain unchanged. This is the same functionality as double-pressing the knob.
The Close Window button closes the Punchpad.
Figure 3.6 The Positioner can be used to make selections on the menu system
When the left-right positioner icon ( ) appears, you can move the Positioner left and
right to make adjustments to this value.
When the up-down positioner icon ( ) appears, you can move the Positioner up and
down to make adjustments to this value.
When the circular positioner icon ( ) appears, you can twist the Positioner knob
clockwise and counter-clockwise to make adjustments to this value.
on using the positioner, refer to the section Using the Positioner on page Ops 4-37.
HOME
UP
ONE
HOLD
HOME
UP
ONE
HOLD
F1
SYSTEM
FRAME
POWER
FAIL
F2
EXIT
F3
F4
F5
F6
ENTER
MORE
PANEL
FAIL
DISPLAY
First Tab
Home The Home button displays the Main Menu 1-2 on the adjacent display region.
UP One The Up One button displays the menu up one level in the menu tree.
Hold The Hold button locks the adjacent display region to the current menu.
Next The Next button toggles between the first and second tab of Quick Navigation
Buttons.
Second Tab
Scheme The Color Scheme button displays the Color Scheme Menus. From these
menus, you can set the color of the buttons on the control panel, as well as the skin used
for the menus.
Manuals The Manuals button displays the welcome screen for the Online Help. If
you have already accessed the online help, this button will display the help at the same
page that it was last viewed. If you hold the Help button, and press another button on the
control panel, you can view specific help information on that button, or group of buttons.
Refer to the section Help Features on page Ops 3-13 for more information on using
the help.
Aux Bus The Aux Bus button displays the Aux Bus Outputs Menus.
DVE The DVE button displays the S&T MD Main Menu. From this menu you can
access any of the Squeeze & Tease Menus.
CustCtrl The Custom Control button displays the Custom Control ShotBox
Menus. From these menus you can run any custom control on the switcher.
Help Features
The Vision switcher provides a complete set of online manuals and a function-specific help
system that can be viewed on the touchscreen display. In addition to this, an extensive pop-up
system is provided to help you quickly and easily diagnose operational problems that may occur.
Online Manuals
A complete set of the Vision Manuals are provided on the switcher and can be viewed on the
touchscreen display or downloaded to a USB drive.
Use the following procedure to access the online manuals:
1. Press Manuals on the Quick Navigation Bar on the Touchscreen Display. The online
manuals (Figure 3.8) are displayed in the Upper Display Region.
Operating Tip To save a copy of the manuals in PDF format to a USB drive, insert a USB
drive into the USB port on the Vision control panel and press HOME More Help Copy
Manuals To USB.
This completes the procedure for accessing the online manuals.
Pop-up Help
The Pop-up Help feature is designed to alert you when an illegal function is attempted. When the
illegal button or combination of buttons is pressed, the Pop-up Help window is displayed. This
window provides a brief explanation of why the operation cannot be performed, and a reference
number that can be used when contacting Ross Technical support.
SoftPanel
The Vision SoftPanel allows you to run the menu system of the Vision switcher from a computer.
The switcher treats the SoftPanel interface as a satellite panel, allowing it to control all aspects of
the switcher that the menu system of a satellite panel can control.
Keep the following in mind when using SoftPanel:
Upgrading the switcher will not upgrade SoftPanel. You must download a newer version
of the SoftPanel that is compatible with the new switcher software.
Ross Video recommends using a static IP address on the computer running SoftPanel.
SoftPanel is treated like a satellite panel by the switcher. All satellite panel permissions
apply.
SoftPanel obtains an IP address from the VirtualBox. If you want to set up a specific IP
address, you must set it up in VirtualBox.
The Oracle VM VirtualBox will prompt you to download and install new versions of the
VirtualBox application. When you install the new version, the VirtualBox
GuestAdditions that SoftPanel uses to interface with your computer hardware must be
updated as well.
Not all menus and functionality are available when using SoftPanel. Panel Diagnostics
and Calibration, MLE Maps, and Positioner control are a few of the menus and functions
that are not available.
Installing SoftPanel
The SoftPanel application uses the Oracle VM VirtualBox to interface with the computer
hardware and operating system, and connect to the switcher frame.
To install SoftPanel on your computer, you need the following:
To Install SoftPanel
1. If you have not already done so, download and install the Oracle VM VirtualBox on
your computer.
2. Run the SoftPanel_Installer.exe on your computer.
Operating Tip Once the install has started, click Show details. If there are any errors in
the installation, they will appear in the details.
3. Follow the onscreen instructions. Once SoftPanel is installed, you must update the
GuestAdditions.
To Set Up SoftPanel
1. Run Vision_SoftPanel. After SoftPanel loads up, the Network Setup Menu will be
displayed.
2. Enter the IP address of the LAN 1 port on the frame in the IP Address field using the
keyboard.
Operating Tip If you have already connected to the frame before, you can select it using
the Prev. Frame IPs knob.
3. Use the Panel ID knob to select the Satellite Panel ID that you want to use. You must
select the same Satellite Panel ID on the QMD/X Web Interface.
4. Press Save to store the new network setup information.
5. Press Yes to reboot SoftPanel and apply the new network settings.
6. On your computer, open your Web Browser and, in the address bar, enter the IP address
of your frame and press Enter. The QMD/X Web Interface Splash Screen is displayed.
7. Enter your username and password when the Login Dialog Box appears. The default
Name is user and Password is password.
8. Click Other... Network to display the Network Page. This page allows you to
change the network configuration of the frame network ports, as well as enter the current
IP Address of the Master Panel, and Satellite Panels.
9. Enter the SoftPanel computer IP address in the IP Address Satellite X field. The
satellite number is the Panel ID that is set on the SoftPanel.
Important Pressing Change and Reboot will reboot the switcher. Do not do this when the
switcher is being used on-air.
10. Press Change and Reboot to restart the switcher and apply the new settings. After the
frame reboots the Main Menu is shown on the SoftPanel.
Screen Captures
The Vision switcher allows you to take screen captures of the current state of the active menu.
Screen captures are stored to your removable USB flash drive.
Use the following procedure to capture the current state of the menu system:
1. Insert a USB flash drive into the USB port on the Fade to Black Module of the Vision
control panel.
2. Navigate to the menu you want to capture. The switcher will only capture the active, or
last used, menu.
3. Take a screen capture as follows:
Press and hold the STORE ALL button on the Global Memory Module.
4. The control panel will beep and the file will be stored to the USB flash drive.
This completes the procedure for taking a screen capture.
Switcher Basics
In This Chapter
This chapter provides a basic introduction to the Vision switcher, including an overview of the
boards in the control panel and frame, as well as an introduction to the various ports, and video
buses.
The following topics are discussed in this chapter:
Panel Row
Re-entry
Video Preview
MultiPanel Operation
SmartConversion
Color Correction
Fade to Black
Copy MLE
Video Routing
How video is routed through the Vision switcher depends on the frame you have.
Video Input 1
Frame CPU
Board
Video Input 2
Video Input
Board
Video Input 3
Crosspoint
Board
Video
Processor
Board
Program Out
Preview Out
Video Output
Board
Squeeze &
Tease Carrier
Board
From the Video Input Board, all the video signals are routed to the Crosspoint Board. The
video signals can include Global-Store images from the Frame CPU Board and the MLE-Store
images from the XFX Card on the Video Processor Board. Depending on what is selected on
the crosspoint buses of the switcher, the video signals are routed to the Video Processor Board to
be mixed for a transition, or keyed. If a Squeeze & Tease effect is selected, the video signals will
be routed to the Squeeze & Tease Carrier Board. After all the video has been manipulated, it is
sent back through the Crosspoint Board to be routed to the required output on the Video Output
Board. All this happens in real-time.
Video Input 1
Video Input 2
Frame CPU
Board
Video Input
/Crosspoint
Board
Video Input 3
Video
Processor
Board
Program Out
Preview Out
Video Output
Board
Squeeze &
Tease Carrier
Board
All the video signals are routed to the Video Input with Crosspoint Board. The video signals
can include Global-Store images from the Frame CPU Board and the MLE-Store images from
the XFX Card on the Video Processor Board. Depending on what is selected on the crosspoint
buses of the switcher, the video signals are routed to the Video Processor Board to be mixed for
a transition, or keyed. If a Squeeze & Tease effect is selected, the video signals will be routed to
the Squeeze & Tease Carrier Board. After all the video has been manipulated, it is sent back
through the Video Input with Crosspoint Board to be routed to the required output on the Video
Output Board. All this happens in real-time.
For More Information...
on video routing, refer to the section Video Routing on page Eng 2-20.
Video Layering
How video is layered in the output of the Vision switcher depends on how each MLE is re-entered
onto the other, and what keyers are on-air for the MLE. If we assume that each MLE has all
keyers on-air, and that each MLE is re-entered into the MLE below, the layering will start with
MLE 1 Background and progress to MLE 4 Keyer 4 (Figure 4.3).
MLE8 Background
Keyer 1
Keyer 2
Keyer 3
Keyer 4
MLE4 Background
Keyer 1
Keyer 2
Keyer 3
Keyer 4
Keyer 1
Keyer 2
Keyer 3
Keyer 4
MLE3 Background
MLE7 Background
Keyer 1
Keyer 2
Keyer 3
Keyer 4
MLE2 Background
Keyer 1
Keyer 2
Keyer 3
Keyer 4
Keyer 1
Keyer 2
Keyer 3
Keyer 4
MLE1 Background
MLE6 Background
Keyer 1
Keyer 2
Keyer 3
Keyer 4
Keyer 1
Keyer 2
Keyer 3
Keyer 4
MLE5 Background
Note Re-entry chains of more than 4 MLEs can cause line drops. Any combination of MLEs
can be re-entered safely, as long as there are less than 5 MLEs in the chain.
The priority of the MLEs on the switcher, or how they are layered, can be altered by changing
how the MLEs are re-entered on the switcher. For example, if MLE 3 is re-entered into MLE 1,
then MLE 3 will appear behind MLE 1 in the video layering.
As with MLEs, the priority of keys can be altered. The priority of keys can be changed using a
Key Over transition.
For More Information...
on performing a key over, refer to the section KEY PRIOR on page Ops 5-4.
Panel Row
The Panel Row (Figure 4.4) is used to select video sources for the Background, Preset and
Keyers of the MLE, Aux Bus or AuxKey that the panel row is assigned to. Video sources,
external and internal, are assigned to buttons on the Panel Row using a Bus Map. When a Bus
Map is assigned to a bus in a Panel Row, selecting one of those buttons on a bus tells the switcher
to use the corresponding video source for that bus. For example, if you select a crosspoint button
on the Keyer 1 bus of MLE 3 that is assigned to Camera 1, the switcher will use the Camera 1
video source for that keyer.
SYSTEM
TRANSITION
BKGD
PST
BKGD
STORE
TRANSITION
MEMORY SYSTEM
KEYERS
AUTO
SELECT
SEL
BKGD
PST
BKGD
RECALL
STORE
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
ATTRIB
DISS
KEY 1
TRANS
PV
KEY 2
KEY
PRIOR
WIPE
DVE
KEY 3
PST
PATT
KEY 4
TRANS
LIMIT
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
KEY
KEY
MEM
BORD
ON
BORD
OFF
MASK
FLY
KEY
CHNL
MGMT
SHOW
ALPHA
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
SEQ
FRAMES
ROLL
CLIP
CUT
015
AUTO
TRANS
PREVIEW OVERLAY
PGM
SOURCE
ID
VTR
TC
SAFE
TITLE
FADE TO BLACK
CENTER
TIME
CLOCK
MASK
PV
HIDE
OVLY
CUT
FRAMES
FADE
USB
015
POSITIONER
ALL
FADE
WIPE
DVE
MLE
SEQ
FRAMES
CUT
AUTO
TRANS
015
Each Panel Row is made up of three buses of crosspoint buttons, a display, a select button, Keyers
Module, Memory Module, and Transition Module (Figure 4.4). The functionality of each of
these components depends on what the Panel Row is assigned to, an MLE or Aux Bus for
example.
The number of crosspoint buttons and modules that are assigned to the Panel Row depends on
how the individual modules are mapped. Refer to the section Mapping a Module to a Row on
page Eng 17-5 for information on assigning modules to Panel Rows.
Crosspoint Buses
The Crosspoint Buses (Figure 4.5) are where you select what video sources are selected on each
bus. Each Panel Row contains a Key Bus, Background Bus, and a Preset Bus.
Display
MLE 1: K2-Camera 5
K: (1)234 U:1
SEL
Select Button
Key Bus
Background Bus
Preset Bus
Between the Key Bus and Background Bus is a row of mnemonic displays that show the name of
the video source that is assigned to each crosspoint button on the Background Bus. If you are
using a different Bus Map for the Key Bus, the mnemonics only list the video sources for the
Background Bus. The Mnemonic Display option must be installed.
If you have the Panel Glow option installed, the Crosspoint Buses are lit with the color you have
assigned to that MLE when they are assigned to an MLE.
If the Panel Row is assigned to an Aux Bus, the mnemonics for the Panel Row show the sources
for the Aux Bus, or AuxKey, and not the MLE.
Key Bus
The Key Bus is used to select the video source that you want to use as the key. The Key Bus is
shared among all the keyers on the MLE or AuxKey. If the Panel Row is assigned to an MLE, the
keyer that is selected on the Effects Keyer Module sets which keyer the Key Bus is assigned to.
For example, if the SEL button for Keyer 2 is lit on the Effects Keyer Module, then the Key Bus
is assigned to Keyer 2. The key that the Key Bus is currently assigned to can also be seen on the
second line of the display.
If the Panel Row is assigned to an AuxKey, the Key Bus is assigned to the keyer of the AuxKey.
If the Panel Row is assigned to an Aux Bus, the Key Bus is assigned to the background of the
Aux Bus.
Background Bus
The Background Bus is used to select the video source that is used as the background video that
the keys will appear on top of. The Background Bus is dedicated and always represents what is
going to be the basis of the MLE or AuxKey output.
When the Crosspoint Bus is assigned to an AuxKey, the Background Bus is used to select the
video source you want to use on the selected AuxKey.
Preset Bus
The Preset Bus is used to select the video source that you want to transition to with the next
Background transition.
If the Panel Row is assigned to an AuxKey, the Preset Bus is assigned to the preset of the
AuxKey.
Display
The display on the Panel Row shows what the Panel Row and Key Bus of the group are assigned
to (Figure 4.6). What is shown on the display depends on what the Panel Row is assigned to.
Assigned to MLE
When the Panel Row is assigned to an MLE, the first line of the display shows the MLE that the
Panel Row is assigned to, which keyer and Squeeze & Tease channel the Key Bus is assigned to,
and what is selected on the Key Bus.
MLE 1: K2C1-Cam 5
K: 1(2)34 U: 1
Figure 4.6 Assigned to MLE Panel Row Display
In the example shown (Figure 4.6), the Panel Row is assigned to MLE 1 and Camera 5 is
selected on Keyer 2.
Ops 46 Switcher Basics
The second line of the display shows which Keyer, or Utility Bus, the Key Bus is assigned to. You
can cycle through all the keyers by pressing the SEL button. If you have the MultiDSK option
installed, the additional keyers are shown on the display.
AuxKey 3:5-Server3
Figure 4.7 Assigned to AuxKey Panel Row Display
In the example shown (Figure 4.7), the Panel Row is assigned to Aux Bus 5 on Bank 3 and
Server3 is selected on the Background. The video source that is selected for the key of the
AuxKey is not shown.
For More Information...
On the left side of the menu are 4 Quick Presets that are used to quickly assign the Panel Row to
a keyer, Aux, or MLE. To set up a quick navigation button, you must first set up the assignment
you want to use, and then save it to one of the Quick Preset buttons.
You can lock the Panel Row to the current assignment by toggling the Lock Bus button on the
MLE SEL Button Menu to On. This prevents the Key Bus from auto following a key selection,
or other button press, on the Effects Keyer Module that is associated with the Panel Row. It also
prevents the SEL button on the Panel Row from cycling though the keyers.
For More Information...
on storing a Quick Preset, refer to the section Assigning a Quick Preset on page Ops
4-12.
on editing a bus map, refer to the section Creating Bus Maps on page Eng 7-13.
on assigning a bus map, refer to the section Assigning Panel Bus Maps on page Eng
7-19.
on setting up default MLE maps, refer to the section Default MLE Map Assignment
on page Eng 12-5.
3. Press the Key X or Util X button to select the Keyer or Utility Bus that you want to
assign to the Key Bus, where X is the number of the key or utility bus. If the MultiDSK
option is installed, the 2 additional keyers, Key 3 and Key 4, are shown next to the
existing Keyers.
For More Information...
on the Key 4 Flexi Mode, refer to the section Selecting an MLE Mode on page Ops
4-10.
3. Press the Bank X button to select the Aux Bus Bank that you want to use, where X is the
number of the bank.
4. Press the Aux X or AuxKey X button to select the Aux Bus that you want to use, where
X is the number of the aux bus.
5. Toggle the Locked button to lock or unlock the selected Aux Bus. When locked, you
cannot change the source selected on the bus, and the Bus Hold crosspoint button is lit.
Operating Tip You can also use the Aux Bus Outputs Menu 1-2 (HOME Setup
Installation Aux Bus) to assign the Key Bus to an Aux.
Selections made on the Key Bus will now be applied to the selected Aux. You can quickly assign
the Key Bus back to the Keyer by pressing the SEL button.
Key 4 External Select this option to allow Key 4 access to all sources and two
Clean Feeds. Utility Buses or Aux Bus color correctors are unavailable.
Key 4 Internal Select this option to allow Key 4 access to MLE-Stores and the
selected MLE has two Utility Buses and two Clean Feeds available. No Aux Bus
color correctors are available.
MLE Mode Select this option to have the selected MLE operate normally.
Layer Mode Select this option to have the combined key alphas of the MLE
used as the video source for the Clean Feed. This allows you to use the key alphas
from one MLE on another MLE, as an alpha for an auto select key for example.
When you set up an Auto Select key with an MLE program and the Clean Feed in
Layer mode for that MLE, you can re-enter an MLE as an Auto Select key on
another MLE. You must have all the keyers selected as part of the next transition on
the MLE that the keys are set up on.
on setting the Key 4 Mode, refer to the section Key 4 Mode on page Eng 12-8.
on clean feed output, refer to the section Clean Feed on page Eng 8-7.
on auto key setup, refer to the section Configuring Auto Keys on page Eng 7-8.
Selecting an MLE
From the MLE SEL Button Menu you can assign the Panel Row to an MLE. The number of
MLEs you have to assign depends on the MLE options you have purchased, and the hardware you
have installed. Assigning Panel Rows to different MLEs does not change the default MLE Map.
Keep the following in mind when assigning MLEs to Panel Rows:
If you assign a Panel Row to a different MLE, the accompanying Transition, Keyers, and
Memory Modules are also assigned to that MLE.
If you assign the Program/Preset MLE to a Panel Row that does not have the
Downstream Keyer Module associated with it, the MultiDSK keys will not be available.
If you assign an MLE to an External Panel Row that has an Auxiliary Control Panel on it,
the Auxiliary Control Panel will remain assigned to the select Aux Bus. MLE
assignments do not apply to Auxiliary Control Panels.
If an MLE is not assigned to your control panel, you cannot select it.
If the Assign MLE personality feature is set to Off, you cannot assign a different MLE
to a panel row.
To Select an MLE
1. Press the SEL button on the Panel Row that you want to assign the MLE to. The MLE
SEL Button Menu for the selected Panel Row is displayed.
2. Press Assign MLE.
Note You cannot assign a Panel Row to an MLE that is currently re-entered onto the Panel
Row unless the Re-entry Loops Personality Option is turned on.
3. Select the Internal panel row (Row 1-8) or External panel row (Extern Row 1-16)
on the MLE Sel Button Menu that you want to assign an MLE to.
4. Press the MLE X button to select the MLE that you want to assign to the Panel Row.
4. Press the preset button to store the current Panel Row setup to that Quick Preset.
Re-entry
Re-entry is the term used to describe the process of selecting another MLE on an MLE. For
example, if you select MLE 5 on MLE 1, MLE 5 is said to be re-entered onto MLE 1. Re-entry
takes the output of an MLE and uses it as the background or key on the other MLE. If you select
an MLE on the background bus, the MLE becomes background video source of the other MLE. If
you select an MLE on a Key Bus, the MLE becomes the key source of the other MLE.
When working with re-entries, there are a number of rules that specify what can and cannot be
done. These rules are as follows:
You cannot re-enter an MLE onto an MLE that is re-entered into the first MLE unless
Re-entry Loops is turned on. For example, MLE 1 cannot be re-entered into MLE 3
when MLE 3 is already re-entered into MLE 1.
You cannot re-enter an MLE, or the Clean Feed of an MLE, into itself.
The Program/Preset MLE cannot be re-entered into another MLE if the Mix/DSK or
MultiDSK options are installed.
Re-entry chains of more than 4 MLEs can cause line drops. Any combination of MLEs
can be re-entered safely, as long as there are less than 5 MLEs in the chain.
You cannot create a re-entry chain of more than 4 MLEs unless the Re-entry Depth
personality option is set to Warn or Allow.
To Re-Enter an MLE
1. Set up MLE 1 with a background and a key (Figure 4.8).
MLE1 Background
MLE1
Key1
3. Select MLE 1 as a source on the Background Bus of MLE 2 (Figure 4.10). Notice that
the output of MLE 1 is now being used as the background of MLE 2.
MLE1 Background
MLE1
Key1
MLE2
Key1
on the Re-entry Loops option, refer to the section Personality List on page Eng 11-2.
on the Re-entry Depth option, refer to the section Personality List on page Eng 11-2.
Video Preview
Video preview allows you to use an additional monitor to preview what the next shot is going to
be. The preview for an MLE shows what is selected for the next transition on that MLE. This
includes the keys and background video sources that will be on-air after the next transition.
In addition to the preview of the next shot, preview overlay elements, such as a timeclock, safe
title and source ID, can be put up over the preview output. These elements are only visible on the
preview with overlay output.
Preview Module
The Preview Module (Figure 4.11) allows you to select which MLE you are previewing, and
either the Program or Preview of that MLE. In addition to the preview of an MLE, you can also
assign a single video source to a button on the Preview Module, allowing you to bring that
source up on the preview without selecting it for the next transition.
The Preview Module controls the preview output of the highest number MLE in the switcher. If
your control panel does not have that MLE assigned to it, the Preview Module on your control
panel does not affect the preview output of the switcher.
On the Vision 1, the Preview Bus and Preview Overlay functions are located on the same
module (Figure 4.12).
PREVIEW
MLE 1
MLE 2
MLE 3
MLE 4
+4
SRC
PV
PGM
PGM
OVERLAY
MLE
PGM
MLE
PV
SRC
MENU
HIDE
OVLY
MLE X These buttons allow you to select which MLE you want to assign to the
preview output, where X represents the number of the MLE. When you select an MLE,
you must select either the PV or PGM to assign that signal to the preview.
+4 This button, in combination with the MLE X button, selects an MLE over MLE 4.
For example, to select MLE 6, toggle +4 on and press MLE 2.
SRC This button can be programmed to assign a specific video source to the preview.
Refer to the section Assigning a Source to the SRC Button on page Ops 4-16 for
more information.
PV This button assigns the Preview output of the selected MLE to the preview output.
For the Vision 1, the PV button shows the main Preview output of the switcher.
MLE PV (Vision 1 only) This button assigns the Preview output of the selected MLE
to the preview output. The MLE is selected from the Preview Overlay Menu.
PGM This button assigns the Program output of the selected MLE to the preview
output. For the Vision 1, the PGM button shows the main Program output of the switcher.
MLE PGM (Vision 1 only) This button assigns the Program output of the selected
MLE to the preview output. The MLE is selected from the Preview Overlay Menu.
Operating Tip On the Vision 1, pressing MENU displays the Preview Overlay Menu. On
this menu you can select the MLE that you want to view the preview or program from. Refer to
the section Vision 1/1M Preview Output on page Ops 4-16 for more information.
Press Preview MLE X to assign the preview output of MLE X to the preview
output of the switcher, where X is the number of the MLE.
Press Program MLE X to assign the program output of MLE X to the preview
output of the switcher, where X is the number of the MLE.
Note Any Output BNC can be assigned as the Look Ahead preview for an MLE, except for
the Program/Preset MLE.
The output of the Look Ahead preview depends on whether the MLE is on-air or not:
MLE Off-Air The Look Ahead preview displays the Program output for the assigned
MLE. This is what is displayed when you take this MLE to air.
MLE On-Air The Look Ahead preview displays the Preview output for the assigned
MLE. This is what is taken to air if you transition this MLE.
For example, if you have MLE 4 on-air, the Look Ahead preview monitors display the Program
output for MLE 1, MLE 2 and MLE 3. If you re-enter MLE 3 into MLE 4, the Look Ahead
preview for MLE 1 and MLE 2 remain unchanged, but the Look Ahead preview for MLE 3
shows the Preview output for MLE 3.
For More Information...
on assigning an Output BNC to Look Ahead preview, refer to the section Configuring
Video Outputs on page Eng 8-2.
Preview Overlay
The Preview Overlay Module (Figure 4.13) allows you to turn on and off specific elements of
the preview overlay. The menu systems will follow the activation of preview overlay elements,
allowing you to adjust each one.
The Preview Overlay is only available to the highest number MLE. If your control panel does not
have that MLE assigned to it, the Preview Overlay is not available.
Note If the Global-Store 4 Mode personality option is set to Still-Store the preview overlay
is not available.
PREVIEW OVERLAY
VTR
TC
SOURCE
ID
SAFE
TITLE
CENTER
TIME
CLOCK
MASK
PV
HIDE
OVLY
Operating Tip On the Vision 1 (Figure 4.14), the Preview Overlay functions can be
turned off and on from the Preview Menus. Navigate to the Preview Menu by pressing MENU
on the Preview Overlay Module.
PREVIEW
PV
PGM
OVERLAY
MLE
PGM
MLE
PV
SRC
MENU
HIDE
OVLY
on assigning an Output BNC to Preview, or Preview with Overlay, refer to the section
Configuring Video Outputs on page Eng 8-2.
Source ID
The Source Identification overlay (Figure 4.15) displays the name of the current program
source, the current transition and direction, followed by the name of the current preview source.
The Program Source (in red) is displayed on the left, and shows what is currently on-air and will
be taken off-air with the next transition. The Preview Source (in green) is displayed on the right
and shows what will be taken on-air during the next transition.
Between the Program Source and the Preview Source is the Transition Type. The Transition
Type shows the type of transition that will be performed for the next transition. The Transition
Types are as follows:
D Dissolve
W Wipe
DV DVE Wipe
SQ Sequence
on changing the size or location of the Source ID overlay, refer to the section Source
ID on page Eng 12-32.
VTR TC
The VTR Timecode overlay (Figure 4.16) displays the timecode of the VTR, DDR, Video
Server, or other external device that is on-air and/or will be transitioned on-air. The device must
be controlled from the switcher in order for the timecode information to be available.
By default, the timecode is red if it is on-air, yellow if it is selected, but not on-air, and gray if it is
not selected or on-air. Only two timecodes can be displayed at the same time on the preview
overlay.
The VTR Timecode overlay is made up of three elements, the input BNC of the clip, the on-air
status, the timecode of the clip, or time remaining in the clip. The timecode or the time remaining
can be shown, depending on how the VTR POL Displays features are set.
When you select VTR TC, VTR TC Position is shown on the display on the Positioner Module,
indicating that the positioner can be used to move the VTR Timecode element around on the
screen.
For More Information...
on changing the size or location of the VTR Timecode overlay, refer to the section VTR
Timecode on page Eng 12-32.
on the VTR POL Display features, refer to the section Personality List on page Eng
11-2.
Safe Title
The Safe Title overlay shows guides for Safe Title, Safe Action, and Minimum Text Size
(Figure 4.17) using the SMPTE standards. A number of pre-defined Safe ID setups are stored on
the switcher. The size and position of the elements for these Safe ID setups can be adjusted and
stored.
Safe Action
Safe Title
Minimum Text
on changing the Safe Title, refer to the section Safe Title on page Eng 12-33.
Center
The Center overlay shows a crosshairs on the Preview Overlay to indicate the center of the
picture. The position of the crosshairs can be adjusted and stored.
For More Information...
on changing the location of the Center, refer to the section Center on page Eng 12-34.
Time Clock
The Time Clock overlay shows a count-down, count-up, or count-down-then-up timer on the
Preview Overlay. The Time Clock can be set up to start counting down, or up, on every transition,
from a preset start time. This can be tied to any MLE, or just a particular MLE, or Fade to Black
transition.
For More Information...
on changing the Time Clock, refer to the section Time Clock on page Eng 12-35.
Mask PV
The Preview Mask overlay places an outline around any active box mask, but cannot be applied
to a pattern mask. This function makes it easy to identify various masks, particularly when one
may be placed near the edge of the screen.
Mask PV
Hide OVLY
The Hide Overlays button turns off all preview overlays that are currently enabled. When the
button is lit, all overlays are hidden, but your total setup is retained. When the button is turned off
again, all overlays are restored to the monitor.
When the HIDE OVLY button is active, all enabled overlay buttons will remain active so that the
overlays can be turned on or off without showing them on the preview.
MultiPanel Operation
MultiPanel allows you to connect up to nine Vision control panels to a QMD/X, or MD/X, frame
(Figure 4.19). Connected to each frame there is a single Master Panel, and up to eight Satellite
Panels.
HOME
UP
ONE
HOLD
HOME
UP
ONE
Device
Control
HOLD
F1
SYSTEM
FRAME
POWER
FAIL
F2
F3
F4
F5
EXIT
F6
MORE
PANEL
ENTER
FAIL
DISPLAY
Master Panel
(only 1)
Not Supported with OverDrive/Editors
HOME
Frame
(only 1)
UP
ONE
HOLD
HOME
UP
ONE
HOLD
F1
F2
F3
F4
F5
F6
HOME
SYSTEM
FRAME
POWER
FAIL
ENTER
UP
ONE
MORE
S
PANEL
FAIL
HOLD
HOME
UP
ONE
DISPLAY
HOLD
F1
F2
F4
F5
F6
HOME
SYSTEM
FRAME
POWER
FAIL
ENTER
UP
ONE
MORE
S
PANEL
FAIL
HOLD
HOME
UP
ONE
DISPLAY
HOLD
F1
SYSTEM
FRAME
POWER
FAIL
F2
EXIT
F3
F4
F5
F6
ENTER
MORE
PANEL
FAIL
DISPLAY
Satellite Panels
(up to 8)
Each MultiPanel system is made up of a single (1) Master Panel, and up to eight (8) Satellite
Panels, all connected to a single frame. The frame provides the MLEs that are assigned to each
control panel. This MLE assignment is done on the Master Panel from the MultiPanel
Configuration Menu, and can be viewed on Satellite Panels. You can assign one, or all, MLEs to
each control panel in the system. The highest number MLE assigned to a control panel is the
Program MLE for that control panel, and is tallied for that panel. The highest number MLE
assigned to any control panel in the system is the Program MLE that has the MultiDSK, Half
MLE, and Preview Overlay options.
For More Information...
on assigning MLEs to panel and setting a Program MLE, refer to the section
MultiPanel Setup on page Eng 4-9.
Each control panel can have a separate Program MLE, but only the highest number MLE
used by a control panel in the system can use the MultiDSK, Half MLE, or Preview
Overlay options, as well as the Preview Bus.
If you change the Program MLE for a control panel, you must set the MLE Program
output for that MLE to the Output BNC you want to use.
If multiple control panels have the same MLE assigned to them, conflicts are decided on
a last button press wins basis.
Disk/USB Operations
Device Control
OverDrive and Editors can only interface with the Master Panel.
Each control panel in a MultiPanel system, must have a unique IP Address and Panel ID
(such as Satellite 1).
Memories, Custom Controls, Bus Maps, Installation Settings, and Personalities are
shared across all control panels.
Memory recalls only affect the MLEs that are assigned to the control panel that they are
recalled on; however, if the memory is recalled as part of a custom control, it will affect
the MLEs that were assigned to the control panel that the custom control was recorded
on.
Different Bus Maps can be assigned to the same MLE from different control panels.
2. Select the Output X button for the GPI output that you want to trigger or toggle, where
X is the number of the GPI output. Active GPI outputs are shown as lit buttons.
For More Information...
on setting up GPI inputs and outputs, refer to the section Standard GPI Setup on
page Eng 12-10.
SmartConversion
The Vision switcher can only operate in a single video format at a time. In order to mix and
manipulate video signals of different video formats, the SmartConversion option is required.
Once set up, SmartConversion automatically assigns up/down converters to the various inputs
to ensure that all the video signals are in the same format. SmartConversion can also be applied to
outputs to convert the output of an MLE or Aux Bus to a different video format.
SmartConversion operates automatically when you select a source on an MLE or Aux Bus.
SmartConversion determines if there is a video format mismatch between the selected source and
the MLE or Aux Bus output formats. If there is a video format mismatch, the appropriate
Conversion Loop is used to convert the input source to the correct output format to match the
MLE or Aux Bus.
For More Information...
The main portion of the Converter Status Menu shows a summary of up/down converter usage.
The following information is displayed:
Converter The up/down converter (displayed as the Aux Bus that is connected to the
up/down converter).
Input The name of the input source currently being converted. If the source is not
currently on-air, this displays the last source that was converted and on-air.
In Use Displays Yes if the current source is on-air and the up/down converter is
unavailable for use by another source. Displays No if the source is not on-air and the
up/down converter is available for use.
Locked Displays the name of the bus-pair the up/down converter is locked to. If the
up/down converter is not locked to a specific bus-pair, Not Locked is displayed.
Converters Displays the number of assigned up/down converters out of the total
number of each specific video format.
The main portion of the Converter Status Menu shows a summary of up/down converter
allocation. The following information is displayed:
Converter The up/down converter being used by the specified bus (displayed as the
Aux Bus that is connected to the up/down converter).
Input The name of the input source currently being converted. If the source is not
currently on-air, this displays the last source that was converted and on-air.
SmartConversion Override
You can change the conversion setting for an Input BNC without having to change the installation
settings for that BNC by temporarily overriding the SmartConversion settings for that source.
Note If you attempt to override a video source that is currently on-air, a warning message is
displayed.
1. Double-press the crosspoint button for the video source that you want to override. This
can be on an MLE or an Aux Bus. The Video Correction Menus are displayed.
2. Press SmartConversion.
SmartConversion Menu
3. Select the video format by pressing the associated button. If the video format is not
displayed, press Input is Other Type and use the Type knob to select the video
format.
Color Correction
Color correction in the Vision switcher is performed by either Processing Amplifiers (Proc
Amps) in the HSL (Y-Cr-Cb) color space or by RBG Color Correctors in the RBG color space.
Both Proc Amps and RGB Color Correctors allow you to apply color correction to video sources
on the fly to input video signals, entire buses, or Aux Bus outputs.
Input-Based Correction This type of color correction is applied to the video input
regardless of which MLE or Aux Bus it is selected on. Input-based color correction is not
stored in switcher memories.
Bus-Based Correction This type of color correction is applied to the output of the
assigned bus. Unlike the input-based color correction, bus-based color correction is
stored and recalled with memories. This allows you to include a color correction element
as part of an effects dissolve.
Aux Bus Correction This type of color correction is applied to the output of an Aux
Bus, but can only be applied to a limited number of Aux Buses. You must have an MLE
for each Aux Bus that you want to apply a color corrector to. If you have 4 MLEs, you
can only color correct 4 Aux Buses. Like input-based color correction, Aux Bus color
correction is not stored in switcher memories.
Color correction is additive, allowing you to apply any combination of Proc Amp and RGB Color
Corrector based adjustment to a video signal on the input, as well as on the bus. If multiple color
corrections are applied, the input-based correction is applied first, and the bus-based correction is
applied after that.
For More Information...
on Aux Bus color correction, refer to the section Aux Bus Color Correction on
page Ops 4-33.
on the principles behind color correction, refer to the section Color Correction
Overview on page Ops 18-2.
on memory recalls, refer to the section Storing and Recalling Memories on page Ops
9-6.
on the Proc Amp or RGB Color Corrector software option, refer to the section
Installing Software Options on page Eng 6-12.
Note Both the Input Proc Amp Mode Menu and Bus Proc Amp Mode Menu work the
same. The rest of this procedure shows the Input Proc Amp Mode Menu, but the procedures
apply to both.
Input Proc Amp Select this option to perform an input-based color correction.
The Input BNC that is displayed on the menu is used. The Proc Amp Input Mode
Menu is displayed.
Bus Proc Amp Select this option to perform a bus-based color correction. The
MLE and bus that is displayed on the menu is used. The Proc Amp Bus Mode
Menu is displayed.
Operating Tip You can revert the color correction back to the default settings by pressing
the Default button on the Proc Amp Menu.
Press Gain.
Use the Gain knob to adjust the luminance and chrominance gain simultaneously.
Use the Chroma Gain knob to adjust just the chrominance gain.
Use the Lum Gain knob to adjust just the luminance gain.
Press Cr Adjust.
Press Cb Adjust.
Use the Hue Rotate knob to adjust the Hue. Increasing the Hue Rotation turns the
color wheel clockwise, and decreasing the Hue Rotation turns the color wheel
counter-clockwise. The graphs are not affected by hue adjustments.
Use the Black Level knob to adjust the black level. The Lum graph updates to
reflect the changes you are making. Black level acts as a luminance offset and
moves the line towards the top left or bottom right corner.
Use the Gamma Value knob to adjust the luminance gamma value.
Use the Gamma Offset knob to adjust the luminance gamma offset.
Note Both the Input RGB Mode Menu and Bus RGB Mode Menu work the same. The rest
of this procedure shows the Input RGB Mode Menu, but the procedures apply to both.
Input RGB Select this option to perform an input-based color correction. The
Input BNC that is displayed on the menu is used. The Input RGB Mode Menu is
displayed.
Bus RGB Select this option to perform a bus-based color correction. The MLE
and bus that is displayed on the menu is the bus that the corrector is applied to. The
Bus RGB Mode Menu is displayed.
Operating Tip You can revert the color correction back to the default settings for an RGB
component by pressing the corresponding Default button on the RGB Menu 2-2. The Default
RGB returns all RGB components to their default values.
Use the Gain knob to adjust the gain of all the components. The graphs update
to reflect your selection.
Use the Offset knob to adjust the offset of all the components. The graphs
update to reflect your selection. Offset moves the line towards the top left or
bottom right corner.
Use the Lower Offset knob to adjust the lower offset of all the components.
The graphs update to reflect your selection. The lower offset moves the
minimum point on the graph along either the vertical axis or horizontal axis.
Use the Gamma Value knob to adjust the gamma of all the components.
Use the Gamma Offset knob to adjust the offset of the gamma of all the
components. The gamma offset value moves the offset point along the graph line
and the gamma value alters how much perpendicular offset is applied to the offset
point.
Note The Green and Blue components are adjusted in the same way as the Red. Use the
information provided in Step (4.) to adjust either of these components.
Use the Gain knob to adjust the gain of the red component.
Use the Offset knob to adjust the offset of the red component. Offset moves
the line towards the top left or bottom right corner.
Use the Lower Offset knob to adjust the lower offset of the red component.
The lower offset moves the minimum point on the graph along either the
vertical axis or horizontal axis.
Use the Gamma Value knob to adjust the gamma of the red component.
Use the Gamma Offset knob to adjust the offset of the gamma of the red
component. The gamma offset value moves the offset point along the graph line and
the gamma value alters how much perpendicular offset is applied to the offset point.
Note If all the available color correctors have already been assigned, the Assign Corrector
button appears gray. You must free up one of the color correctors assigned to another Aux Bus
to assign it to the selected one. The list on the left side of the menu displays where all the color
correctors are assigned to Aux Buses. Refer to the section Removing Aux Bus Color
Correctors on page Ops 4-33 for more information.
3. Press Bus Proc Amp or Bus RGB to set up the color corrector for the Aux Bus.
Press Default Bus & Input. A confirmation message is displayed prompting you
to either confirm or cancel the defaulting procedure.
5. Press Confirm to accept the changes. If you press Cancel, none of the color correctors
are defaulted.
Press Copy Input to copy the input-based Proc Amp and RGB color corrector
settings for the selected input.
Press a crosspoint button to select the video source that you want to copy the color
corrector settings to. The current selection is displayed in the upper left corner of
the menu.
Press Paste Input to paste the color corrector settings to the destination input. A
new color corrector is assigned to the input if one was not already assigned.
Press Copy Bus to copy the bus-based Proc Amp and RGB color correctors
settings for the selected bus. A brief message appears confirming the copy.
Press a crosspoint button to select the bus that you want to copy the color corrector
settings to. The current selection is displayed in the upper left corner of the menu.
Press Paste Bus to paste the color corrector settings to the destination bus. A new
color corrector is assigned to the bus if one was not already assigned.
Fade to Black
The Fade To Black Module (Figure 4.20) allows you to cut or fade the entire output of the
control panel to black. This can include just the MLEs assigned to the control panel, depending
on how you have Fade to Black set up, and what MLEs are assigned to your panel. Downstream
Keyers are also affected by the Fade to Black.
If you are controlling an Audio Mixer from the switcher, performing a Fade to Black will not
change the level of the on-air audio channel. Instead, Fade to Black turns off the Master Audio
Control on the Audio Mixer.
FADE TO BLACK
CUT
FRAMES
USB
FADE
The Fade to Black Module has a CUT and FADE button that are used to transition the switcher
output to black, or out of black. The display to the right of the buttons shows either the current
transition rate of the Fade to Black, or the number of Up/Down Converters that are installed on
the switcher.
Note Fade to Black only affects the MLEs that are assigned to your control panel, and that
Fade to Black is turned on for. If more than one control panel has the same MLE assigned to it,
performing a fade to black sets that MLE to black on all control panels.
When the switcher is at black, the FADE button is lit with the on-air color, and all the on-air
indicators for MLEs or Keyers that were on-air are flashing.
For More Information...
on setting up Fade to Black, refer to the section Fade to Black on page Eng 8-9.
on setting a default Fade to Black rate, refer to the section Personality List on
page Eng 11-2.
on setting the Fade to Black display, refer to the section Fade to Black Display Mode
for Up/Down Converters on page Eng 16-7.
MLE1 Key2
Pos/Rotation
HOLD
LINK
CLEAR
MLE2 Key1 3D C1
Pos/Rotation
Figure 4.22 Positioner Module Display
Positioner Control
The 3-axis positioner (Figure 4.23), or joystick, allows you to manipulate the position and
orientation of on-screen elements and external devices.
Up/Down
(Y-Axis) Movement:
Vertical Position Control
Left/Right
(X-Axis) Movement:
Horizontal Position Control
Clockwise/
Counter-Clockwise
(Z-Axis) Movement:
Size Control
Buttons
The Positioner Module has three buttons that allow you to default the position of key, pattern, or
menu selected, link the positioner to multiple elements so that it will control them all at once, and
lock the positioner to a specific element. The buttons on this module are as follows:
HOLD This button locks the Positioner Module to the element that it is currently
controlling. When locked (held), the button is lit, and the Positioner Module does not act
on the normal auto follow commands, such as when you select a robotic camera.
LINK This button allows you to add and remove elements that are being controlled by
the Positioner Module. To add an element, press and hold the LINK button, and then
press the SEL or crosspoint button for the element you want to add. The LINK button
lights if more than one element is being controlled by the Positioner Module. If you
select another element that the Positioner Module would auto follow, the current link
settings are lost. An example of linking would be to link two flying keys together from
separate Keyers. Double-press the LINK button on the Positioner Module to display the
Positioner Menu.
Positioner Menu
Operating Tip To remove an item that is currently linked to the positioner, select it on the
Positioner Menu and press Remove Selection.
CLEAR The Clear, or default, button can be used to center the position and location
of a flying key, or what is selected on a keyer, MLE, or Aux Bus.
Defaulting Fly Keys Defaulting a flying key puts the key back to the starting
position. To default a flying key, select the key you want to default, it is shown on the
display, and press the CLEAR button.
Defaulting Panel Row Defaulting a Panel Row clears all the selections on the
buses and sets the Panel Row to the default state.
Default Current Pressing the CLEAR button without holding another defaults
whatever the Positioner Module is currently controlling.
Positioner Button The button on the top of the positioner is used to cycle through
what the Positioner Module is controlling. The options for what the positioner can
control is shown on the second line of the display. When you press the button, the names
switch. What you are controlling is always shown on the left side on the display.
on defaulting a flying key, refer to the section Defaulting on page Ops 13-14.
Copy MLE
The Copy MLE function allows you to copy the entire contents of an MLE to another MLE. This
includes crosspoint selections, matte generator values, fader positions, on-air status, and key
active status.
The following rules apply to the Copy MLE function:
If a specific option is not installed on the destination MLE, the function is automatically
turned off.
When copying from the Program/Preset MLE to another MLE, the downstream keyer
selections are converted into effect keyer selections.
If a specific keyer was active in the source MLE, it becomes active in the destination.
2. In the Source area, select the MLEs that you want to copy from. You can only select
one MLE to copy from.
3. In the Destination area, select the MLEs that you want to copy to.
Note You cannot have the same bus selected for the Destination and Source to perform a
Copy.
You cannot copy or swap multiple source buses to different destination buses.
You cannot copy or swap multiple source Aux buses. You can only select a single Aux
bus at a time.
You cannot copy or swap if the source and destination buses are the same.
2. In the Source area, select the MLE or Aux Bank, and Buses, that you want to copy or
swap from.
3. In the Destination area, select the MLE or Aux Bank, and Buses, that you want to copy
or swap to.
4. Perform the copy or swap as follows:
2. In the Source area, select the keyer on the MLE that you want to copy or swap from.
3. In the Destination area, select the keyer, or keyers, you want to copy or swap to.
Note You cannot have the same keyer selected for the Destination and Source to perform
a Copy. Only one Destination and one Source keyer can be selected to perform a Swap.
Swap Keyer
The Key Swap function allows you to swap the entire contents of a keyer with another keyer, on
the same or a different MLE.
1. Press and hold any SEL button on the Effects Keyers Module for the keyer that you
want to swap.
2. Press the KEYX button on the Transition Module of the second Keyer. This can be the
same MLE or a different MLE. The button that you select is the Keyer that is swapped.
3. Release both buttons. Both selected Keyers swap their contents.
Operating Tip Instead of the PST PATT button, you can use the SEL button on the
Keyers Module for the Keyer that you want to copy the Squeeze & Tease channel for.
4. Press the KEYX button on the Transition Module for the keyer that you are copying the
Squeeze & Tease channel in.
Transitions
In This Chapter
This chapter provides a basic introduction to the Vision switcher, including an overview of the
boards in the control panel and frame, as well as an introduction to the various ports, and video
buses.
The following topics are discussed in this chapter:
Transition Module
Transition Types
Transition Rates
Performing Transitions
Transition Limits
WhiteFlash
Transitions Ops 51
Transition Module
The Transition Module (Figure 5.1) allows you to set and perform all key and background
transitions on the assigned MLE or AuxKey. This includes the type of transition, as well as
whether the transition is a cut, auto-transition, or a manual transition using the fader.
The Transition Module is available in either a 2-Keyer version or a 4-Keyer version.
TRANSITION
TRANSITION
BKGD
KEY 1
KEY 2
PST
BKGD
TRANS
PV
KEY
PRIOR
DISS
WIPE
DVE
BKGD
KEY 1
KEY 2
KEY 3
TRANS
LIMIT
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
SEQ
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
FRAMES
ROLL
CLIP
AUTO
TRANS
CUT
AUTO
TRANS
Each Transition Module has a Fader for performing manual transition, a series of Next
Transition Select buttons, Transition Parameter buttons, Transition Type buttons, and two
Transition buttons.
Fader
The Fader (Figure 5.2) allows you to manually perform a wipe, dissolve, or Squeeze & Tease
transition by moving the fader handle from one limit to the other. The progress of the transition is
shown on the progress bar to the left of the fader handle. As you move the fader from one limit to
the other, the indicators light up, showing you how far through the transition you are.
TRANSITION
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
Aside from transitions, the fader can also be used to manually run a sequence. As with
performing a transition, the progress bar next to the fader handle lights up to show how far
through the sequence you are.
Ops 52 Transitions
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
AUTO
TRANS
CUT
Operating Tip Double-press the BKGD button to select background and all of the on-air
keys. The BKGD Double Press personality option must be set to On.
A transition can include almost any combination of Background and Keyers, depending on what
type of transition you are trying to perform. The Next Transition Select buttons do not indicate
what keyers will be going on-air, only that a keyer is going to be transitioned. To determine if a
keyer is going to be transitioned on-air or off, you must look at the indicators above the Key X
buttons.
For More Information...
on assigning colors to the indicators and buttons, refer to the section Control Panel
Button Color Schemes on page Eng 11-17.
Transition Parameters
The Transition Parameter buttons (Figure 5.4) allow you to have the next transition perform a
preset black or key over transition, set a transition limit, or preview the transition.
TRANSITION
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
Transitions Ops 53
PST BKGD
The Preset Background allows you to insert a transition to black as the next transition without
losing what is currently selected as the next transition.
When you select PST BKGD on the Transition Module, the MLE, or AuxKey is set as follows:
The current Next Transition settings for the Transition Module are stored. This
includes what keyers were set to transition, and which ones were on-air.
Background (BKGD) plus any keyers (KEY X) that are on-air are selected for the Next
Transition.
Performing a transition on this Transition Module will dissolve to black. Once the transition is
performed, the PST BKGD is de-selected, and the Next Transition and video source settings are
recalled, with the exception of the Background bus, which remains at black.
Performing a second transition on this Transition Module will recall the video source settings
from the Background bus onto the Preview bus.
TRANS PV
The Transition Preview (TRANS PV) allows you to preview a complete transition on the
Preview output of the switcher. Instead of performing a standard transition on the Program
output, the transition is performed on the Preview output.
Note A Transition Preview cannot include a key with a Squeeze & Tease transition. Only a
DISS or WIPE can be performed with a key.
When you select TRANS PV on the Transition Module, the current video shown on the
Program Output is also shown on the Preview Output. Performing a transition on this Transition
Module takes place entirely on the Preview Output, with the Program Output not being effected.
The Preview Output remains in Transition Preview mode until the TRANS PV is toggled off.
KEY PRIOR
Key 4
Key 3
Key 2
Key 1
The Key Priority (KEY PRIOR) allows you to change the priority of the keyers on the MLE. For
each MLE, the output of Keyer 4 appears over top of Keyer 3, which appears over top of
Keyer 2, which appears over top of Keyer 1 (Figure 5.5). With the Key Priority you can have the
output of any keyer appear over the other keyers on the same MLE. This can be performed as a
transition, for on-air Keyers, or a cut for off-air MLEs. Refer to the section Key Priority
Transitions on page Ops 5-21 for more information performing a Key Priority transition.
Ops 54 Transitions
on key priority, Refer to the section Video Layering on page Ops 4-3.
TRANS LIMIT
The Transition Limit (TRANS LIMIT) allows you to set the point where a transition will stop.
This allows you to have a transition proceed only half way and stop. The next transition is
performed from that stop point, back to the original starting point. With a Transition Limit in
place, a transition will not proceed to the other end of the transition.
For More Information...
on setting up a Transition Limit, refer to the section Transition Limits on page Ops
5-17.
ROLL CLIP
The Roll Clip allows you to tie the playout of a VTR, Video Server, or Audio Server to the next
transition, or have the clip play immediately. Roll Clip only works with external devices that are
being controlled by the Vision switcher. The Roll Clip operates in one of two modes as follows:
Play In Play mode, pressing the ROLL CLIP button immediately plays the cued clip
on the external device that is tied into the Transition Module. This includes devices on
MLEs that are re-entered onto this MLE. Only one device per bus can be played using the
Roll Clip.
Arm In Arm mode, selecting ROLL CLIP tells the switcher to play all cued clips that
are part of the next transition when the transition is performed. When a transition is
performed, all cued clips start to play, including clips on MLEs that are re-entered onto
this MLE.
Armed Always In Armed Always mode, the switcher locks the ROLL CLIP button
in Arm Mode and does not allow it to be turned off.
Note If a pre-roll time has been set up for your device, the Roll Clip will hold the transition for
that amount of time before it starts the transition. The pre-roll time is not applied if the Roll Clip is
set to Play Mode.
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
Unlike the other transition types, a Sequence does not take a source on-air or off-air. Instead, the
sequence is run as created with the key going from the start position to the end position with no
transition at the end.
Transitions Ops 55
Operating Tip Double-press the DISS button to set a WhiteFlash dissolve as the
transition type. The WhiteFlash Menu Setup is displayed.
on the transition types, refer to the section Transition Types on page Ops 5-7.
on running a sequence, refer to the section Using DVE Wipes and Sequences on
page Ops 14-14.
Transition Buttons
The Transition buttons (Figure 5.7) allow you to perform a wipe, dissolve, or Squeeze & Tease
transition using the Auto Transition (AUTO TRANS) button or a cut using the Cut (CUT)
button. The progress of the auto transition is shown on the progress bar to the left of the fader
handle.
The rate at which the auto transition is performed is shown on the display to the right of the
AUTO TRANS button. The duration is shown in frames.
TRANSITION
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
Aside from transitions, the AUTO TRANS button can also be used to run a sequence. As with
performing a transition, the progress bar next to the fader handle lights up to show how far
through the sequence you are. When a sequence is selected, the display to the right of the AUTO
TRANS button shows the sequence rate in frames.
For More Information...
Ops 56 Transitions
Transition Types
The Vision switcher can perform 4 different types of transitions. These include Cuts, Dissolves,
Wipes, and Squeeze & Tease Wipes. When a transition is performed, the switcher uses the
transition type to replace the on-air video source with the one you are transitioning to.
For More Information...
on performing a Fade to Black, refer to the section Fade to Black on page Ops 4-36.
Cut
A Cut is an instantaneous transition between video sources. Unlike all the other transition types,
there are no intermediate steps between the video source that is on-air, and the video source you
are transitioning to (Figure 5.8).
Cut
Dissolve
A Dissolve is a gradual transition between video sources. For a Background transition, the video
signal on the Background bus and the video signal on the Preset bus are mixed together until the
Preset bus video signal completely replaces the Background bus video signal (Figure 5.9).
During the transition, both the Background bus and the Preset bus are on-air. Only after the
transition has completed do the crosspoint selection flip-flop between the buses.
For Key transitions, the key is faded on or off-air with the transition, and the background remains
untouched.
The duration of a dissolve transition depends on either the transition rate for the MLE, or the rate
at which the fader is moved.
For More Information...
Transitions Ops 57
Wipe
A Wipe is a gradual transition where one video signal is replaced with another according to a
wipe pattern. For a Background transition, the video signal on the Background bus is replaced by
the video signal on the Preset bus according to the wipe pattern. In the example below (Figure
5.10), a line wipe is being used. During the transition, both the Background bus and the Preset bus
are on-air. Only after the transition has completed do the crosspoint selection flip-flop between
the buses.
For Key transitions, the key is wiped on or off-air with the transition, and the background remains
untouched. The duration of a wipe transition depends on either the transition rate for the MLE, or
the rate at which the fader is moved.
For More Information...
on using wipe patterns, refer to the section Wipe Transitions on page Ops 6-3.
on the pre-loaded wipe patterns, refer to the section DVE Wipes and Sequences on
page Ops 17-2.
For Key transitions, the key is taken on or off-air with the transition, and the background remains
untouched. The duration of the transition depends on either the transition rate for the MLE, or the
rate at which the fader is moved.
For More Information...
Ops 58 Transitions
on using wipe patterns, refer to the section DVE Wipe Transitions on page Ops 14-14.
on the wipe patterns, refer to the section DVE Wipes and Sequences on page Ops
17-2.
Note This feature is only available on the 4800AR-041-02 and 4800AR-043-03 Video
Processor Boards.
KEYERS
AUTO
SELECT
PST
PATT
SELF
KEY
MATTE
FILL
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
CHROMA
KEY
INV
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
KEY
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
If the key is part of the next transition, the key will be dissolved off-air and is removed
from the next transition. This applies even if the key was not on-air.
Independent key transitions are performed at the key rate, and not the MLE rate.
This feature is not compatible with OverDrive and is disabled when Editor is enabled.
Transitions Ops 59
Transition Rates
Transition rates set how much time, in frames, the switcher takes to perform an Auto Transition.
For example, with a dissolve, the transition rate is how long it takes for the first video source to be
replaced by the second.
Transition rates are set for the MLE and the keyers on the MLE, or AuxKey. The rate for an MLE
is shown on the display on the Effects Memory Module (Figure 5.13), and on the Transition
Module.
REG:00 Memory0
MLE:015 Key:008
Figure 5.13 Current Transition Rates Effects Memory Modules
For the Program/Preset MLE, the transition rates are shown on the display on the Global
Memory Module (Figure 5.14), and also include the transition rate for a Fade to Black.
REG:00 Memory0
M:015 D:008 F:20
Figure 5.14 Current Transition Rates Global Memory Modules
You can set a default keyer and MLE rate that is used when an MLE, or the switcher, is defaulted.
For More Information...
on the default keyer and MLE rates, refer to the section Personality List on page Eng
11-2.
RECALL
STORE
ATTRIB
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
2. Use the keypad in the center of the module to enter the new duration, in frames. The new
rate appears on the top line of the display as you enter it (Figure 5.16).
3. Press ENTER on the Effects Memory Module to accept the new rate.
This completes the procedure for setting the MLE transition rate for an MLE.
RECALL
STORE
ATTRIB
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
2. Use the keypad in the center of the module to enter the new duration, in frames. The new
rate appears on the top line of the display as you enter it (Figure 5.18).
3. Press ENTER on the Effects Memory Module to accept the new rate.
This completes the procedure for setting the keyer transition rate for an MLE.
Performing Transitions
A transition can be performed on almost any combination of the background and keyers,
depending on the type of transition you are performing, and what you are transitioning. These
factors include the number of Squeeze & Tease resources you have, and if you are trying to
perform a background and keyer transition at the same time.
The time duration of a transition will vary, depending on the video format the switcher is
operating in. Transition rates are set in frames, not seconds.
If there are not enough Squeeze & Tease resources available to perform a Squeeze &
Tease Wipe transition, a dissolve is performed instead.
The Program Output BNC is only fed from the Program/Preset MLE. Any other MLE
will have to be re-entered onto that MLE to be part of the Program Output.
If an auto transition includes both the background and a keyer, the MLE Rate is used for
the transition.
If the fader is moved during an auto transition, control of the transition is passed to the
fader. You must complete the transition with the fader. This allows you to override any
auto transition in progress with the fader.
Note Key transitions are performed in the same way as Background transitions. To perform
a key transition, select the video sources you want on the Keyer bus, and select the keyer on
the Transition Modules.
1. Select a video source on the Background bus of a Program/Preset MLE. This is the
on-air video signal.
2. Select the video source that you want to transition to on the Preset bus of the same MLE
(Figure 5.19).
SEL
Keyer Bus
Background Bus
Preset Bus
3. Select BKGD as the next transition selection on the Transition Module (Figure 5.20).
The BKGD button lights up and the video source selected on the Preset bus is shown on
the Preview output.
Operating Tip Double-press the BKGD button to select background and all of the on-air
keys. The Double-Press BKGD personality option must be set to Trans Clean.
TRANSITION
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
AUTO
TRANS
CUT
4. Select the transition type that you want for this transition. In this example, a Dissolve
(DISS) is selected (Figure 5.20).
5. Move the fader from one limit to the other to perform the transition. The progress bar to
the left of the fader handle shows your progress through the transition (Figure 5.21).
TRANSITION
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
6. After the transition is complete, notice that the video sources you selected on the
Background and Preset buses have swapped, or flip-flopped (Figure 5.22). What was
on the Preset bus is now on the Program bus.
SEL
Keyer Bus
Background Bus
Preset Bus
on setting up a wipe transition, refer to the section Wipe Transitions on page Ops 6-3.
on setting up for a Squeeze & Tease transition, refer to the section Using DVE Wipes
and Sequences on page Ops 14-14.
Note Key transitions are performed in the same way as Background transitions. To perform
a key transition, select the video sources you want on the Keyer bus, and select the keyer on
the Transition Modules.
1. Select a video source on the Background bus of a Program/Preset MLE. This is the
on-air video signal.
2. Select the video source that you want to transition to on the Preset bus of the same MLE
(Figure 5.23).
SEL
Keyer Bus
Background Bus
Preset Bus
3. Select BKGD as the next transition selection on the Transition Module (Figure 5.24).
The BKGD button will be lit and the video source selected on the Preset bus will be
shown on the Preview output.
Operating Tip Double-press the BKGD button to select background and all of the on-air
keys. The Double-Press BKGD personality option must be set to Trans Clean.
TRANSITION
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
AUTO
TRANS
CUT
4. Select the transition type that you want for this transition. In this example, a Dissolve
(DISS) has been selected (Figure 5.24).
5. If you want to select a different MLE rate or Key rate, set it now. Refer to the section
Transition Rates on page Ops 5-10 for more information on setting transition rates.
6. Press AUTO TRANS on the Transition Module to perform the transition. The progress
bar to the left of the fader handle shows the progress of the transition (Figure 5.21).
TRANSITION
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
7. After the transition is complete, notice that the video sources you selected on the
Background and Preset buses have swapped, or flip-flopped (Figure 5.26). What was
on the Preset bus is now on the Program bus.
SEL
Keyer Bus
Background Bus
Preset Bus
You can use the same procedure to perform a transition on any other MLE or AuxKey.
For More Information...
on setting up a wipe transition, refer to the section Wipe Transitions on page Ops 6-3.
on setting up a Squeeze & Tease transition, refer to the section Using DVE Wipes and
Sequences on page Ops 14-14.
Transition Limits
The Transition Limit (TRANS LIMIT) allows you to set the point where a transition will stop.
This allows you to have all transitions on an MLE proceed only half way and stop. The next
transition is performed from that stop point, back to the original starting point. With a Transition
Limit in place, a transition will not proceed to the other end of the transition.
BKGD
KEY 1
KEY 2
KEY 3
PST
BKGD
TRANS
PV
KEY
PRIOR
TRANS
LIMIT
DISS
WIPE
DVE
SEQ
KEY 4
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
5. Move the fader back to the original position. If you move the fader ahead to the opposite
limit, the transition limit will not be set properly. You must return the fader handle to the
original position.
Refer to the next section for information on using the Transition Limit.
Note Because a transition limit stops a transition before it completes, a transition that uses a
transition limit does not transition to the next shot. The transition progresses part-way through
the transition, and then returns to the original point.
1. Ensure that a transition limit has been set for the MLE that you are performing a
transition on.
2. Ensure that the fader handle is at one of the limits.
3. Select TRANS LIMIT on the Transition Module for the MLE that you want to perform
the transition limit on. The button lights up, indicating that the next transition will stop at
the transition limit.
4. Press AUTO TRANS on the Transition Module to perform the transition. The
transition stops at the transition limit.
5. Press AUTO TRANS on the Transition Module to perform the second part of the
transition. The transition progresses back to the starting point.
WhiteFlash
The WhiteFlash feature allows you to perform a two-step transition where a dissolve to and from
white, or other selected color, is performed in the middle of the transition (Figure 5.28). The
video signal on the Background bus is transitioned to a Color Background of the selected
WhiteFlash color. The Color Background is then transitioned to the Preset bus. WhiteFlash
consumes a background generator for the transition.
Note If a MultiDSK key is on-air when a WhiteFlash transition is performed, it will remain on
top of the WhiteFlash effect, even if it is included in the transition.
1. Double-press DISS on the Transition Module. The DISS button on the Transition
Module flashes, indicating that WhiteFlash is set as the transition type.
2. Toggle the MLE Rate to Yes or No to use the transition rate for the MLE as the
WhiteFlash rate.
Yes Select this option to use the MLE Rate as the transition rate for the
WhiteFlash. The Onset, Hold, and Fade rates represent proportional values of the
total MLE Rate.
No Select this option to not use the MLE Rate as the transition rate for the
WhiteFlash. The Onset, Hold, and Fade rates are the number of frames for each
part of the WhiteFlash. The MLE Rate is not used for this transition.
Note If the MLE Rate is set to No, the Onset, Hold, and Fade rates are shown in frames. If
the MLE Rate is set to Yes, the Onset, Hold, and Fade rates are a proportion of the MLE Rate.
Use the Onset knob to set the duration that the Background dissolves to the
WhiteFlash color.
Use the Hold knob to set the duration that the WhiteFlash color is held.
Use the Fade knob to set the duration that the WhiteFlash color dissolves to the
Preset.
5. Select the color you want for the WhiteFlash using the knobs, positioner, punchpad, or
by selecting a point on the Color Wheel.
Operating Tip Press Assign As Default on the WhiteFlash Setup Menu to store your
current settings as the default settings for WhiteFlash.
Important Key Priority transition can only be performed between keyers that are in the
same state. For example, to change the priority of Keyer 1 and Keyer 3, both keyers must be
on-air, or off-air, for the MLE.
Key Priority can be set either manually using the buttons on the Transition and Keyers Modules,
or using the Key Priority Setup Menu.
Operating Tip You can navigate to the Key Priority Setup Menu without selecting a key
priority transition by pressing HOME Effects More More Key Priority.
2. Use the MLE knob to select the MLE that you want to set the key priority for.
3. Set the current key priority as follows:
Important Ensure that all your keys are off-air before changing the Current key priority.
Changing the Current key priority of on-air keys may produce undesired effects.
Press the Key X button in the Current area for the desired keyer at the layer you
want the key to appear, where X is the number of the keyer. The remaining keys
shift layers to accommodate the change. Keys at the same layer, or above, the
selected layer are shifted up.
Press the Key X button in the Next area for the desired keyer at the layer you want
the key to appear, where X is the number of the keyer. The remaining keys shift
layers to accommodate the change. Keys at the same layer, or above, the selected
layer are shifted up.
Note A Key Priority transition can only be performed when all affected keyers are on-air, or
active on the MLE, with a DISS or WIPE. A Squeeze & Tease transition cannot be used for a
key priority transition.
5. Press CUT or AUTO TRANS, or use the fader, to perform the key over transition.
Remember to deselect KEY PRIOR on the Transition Module when you have completed your
key priority transitions.
For More Information...
on key priority, Refer to the section Video Layering on page Ops 4-3.
Key 2
Key 4
Key 3
Key 1
4. Both Key 1 and Key 4 remain in their original order, with Key 4 on top of Key 1
(Figure 5.29).
In This Chapter
This chapter provides information and instruction on working with wipes, patterns, washes, and
mattes on the Vision switcher.
The following topics are discussed in this chapter:
Pattern Generators
Wipes
Pattern Parameters
Pattern Generators
The Vision switcher has 4 Pattern Generators per MLE that provide wipes, preset patterns,
washes, and masks. The Pattern Generators are used as follows:
Complex Pattern Generators These two (2) pattern generators provide Wipe
transition patterns, as well as Preset Patterns or Masks for keyers. These pattern
generators float between the transition area and keyers. Complex Pattern Generators can
generate all types of wipes.
Simple Wash Pattern Generators These two (2) additional pattern generators
provide all the Wash resources for the MLE.
Wipes
A Wipe is a type of transition that uses a preset pattern to replace one video signal with the other.
When a wipe transition is selected, the Pattern Selection Menu is displayed, allowing you to
select the pattern for the wipe you want to use. The Pattern Selection Menu shows 32
pre-assigned patterns, plus 8 user assignable patterns.
Wipe Transitions
A wipe transition is set up and performed in the same way as a standard transition, except that a
wipe pattern must be selected.
1. Select the video sources on the buses that you want to transition.
2. Select Background or a Keyer as the next transition on the Transition Module of the
MLE.
3. Press the WIPE button on the Transition Module.
Note If the Editor Pattern Code feature is active, the GVG editor pattern number or button
number is shown below the pattern on the pattern buttons. Refer to the section Personality
List on page Eng 11-2 for more information.
4. Select the pattern you want to use for the transition on the Pattern Selection Menu. You
can also use the keypad on the memory module to select the pattern button number
(#xx).
5. Toggle Direction to select either Rev or Fwd. For example, if the circle pattern is
used, toggling between Rev and Fwd toggles whether the transition starts as a circle in
the center of the screen and expands out, or the circle starts off-screen and shrinks down
to the center.
6. Toggle Flip Flop to select either On or Off. With Flip/Flop toggled On, the sequence
runs forward and then reverse. For example, the wipe could be performed from left to
right across the screen the first time, and then right to left for the second.
7. Press Modify Pattern to adjust the pattern parameters as required. Refer to the section
Pattern Parameters on page Ops 6-5 for more information.
Operating Tip If you want to add a border to the wipe, press Modify Pattern Size/Soft
Border and increase the border size. Refer to the section Border Size and Softness on page
Ops 6-5 for information on adjusting a border.
8. Perform the transition using the fader, or by pressing the AUTO TRANS button on the
Transition Module.
Note Pattern modifiers cannot be applied to user wipes. You must use memories to store
pattern modifiers with the user wipe.
2. Use the User Wipe knob to select the user wipe button (1 through 8) that you want to
assign the wipe pattern to.
3. Use the Category knob to select the category of wipe you want to assign to the user
wipe button.
4. Use the Pattern knob to select the wipe pattern that you want to assign to the selected
user wipe button.
For More Information...
on the pre-loaded patterns, refer to the section DVE Wipes and Sequences on
page Ops 17-2.
on the different categories and wipes available, refer to the section Standard Wipes on
page Ops 17-6.
Pattern Parameters
The Pattern Parameters Menus allow you to assign different parameters to the patterns for each
pattern generator on the MLE. This can be for either a Wipe, Preset Pattern, Wash, or Mask.
Pattern parameters, including wipe settings, are stored in memories.
2. Use the X knob to adjust the horizontal position of the wipe pattern or preset pattern.
3. Use the Y knob to adjust the vertical position of the wipe pattern or preset pattern.
4. Use the Size knob to adjust the size of the wipe pattern or preset pattern.
Note You cannot apply a Pattern Border and an XFX Border to the same key. You must turn
off the XFX Border in order to be able to turn on the Pattern Border. The Pattern Border turns off
automatically when you apply an XFX Border.
1. Press Size/Soft/Border.
2. Use the Border knob to adjust the size of the border on the pattern. A Border of 0.0%
turns the border effect off.
3. Use the Softness knob to adjust the softness of the border or edge of the pattern. If
there is no border applied, the softness is applied to the edges if the pattern.
Note If you are adjusting a Preset Pattern key, the Size knob allows you to adjust the size
of the pattern. Size does not apply to a pattern that is being used for a transition.
4. Use the Size knob, or the positioner, to adjust the size of the pattern. The positioner is
also used to adjust the position of the pattern.
5. Select a matte or wash color for the border as follows:
Select the Matte or Wash 1/2 generator you want to assign to the border.
Press Modify Color or Modify Wash to adjust the color of the border. Refer to
the section Washes and Mattes on page Ops 6-11 for information on selecting a
color for a matte or wash.
Aspect
The Aspect feature allows you to alter the aspect ratio of the pattern. For example, circles can be
made into ovals and squares can be made into rectangles.
1. Toggle Aspect to On.
2. Use the Aspect knob to adjust the aspect ratio of the wipe pattern or preset pattern.
Rotation
The Rotation features allows you to set the pattern, or wipe, to a specific angle (User Rotation), or
apply a moving rotation, or spin, to the pattern (Continuous or Transition Rotation).
You can apply multiple rotation types to the same pattern at the same time.
1. Press Rotation.
Use the Speed knob to select the rate at which the pattern continuously rotates.
Selecting a positive value rotates the pattern clockwise, and selecting a negative
value rotates the pattern counter-clockwise.
Use the Rotation knob to select the amount of rotations of the pattern that occurs
during a transition. Selecting a positive value rotates the pattern clockwise, and
selecting a negative value rotates the pattern counter-clockwise.
Tall Press Tall to use rectangular tiles in the matrix taller than they are wide.
Wide Press Wide to use rectangular tiles in the matrix that are wider than they
are tall.
3. Use the Size knob to select the number of tiles that are used in the matrix. The available
selection depends on the shape of the tile selected.
Wipe Modulation
The Wipe Modulation feature allows you to add a ripple effect to the pattern wipe. You can adjust
the height and width of ripples both vertically and horizontally, as well as animate the ripples.
1. Press More Pattern Options Wipe Modulation on the Patterns Menu.
2. Toggle Modulation to On.
3. Adjust the ripples on the left and right sides of the pattern as follows:
Operating Tip Press Clear on the Wipe Modulation Menu to return all the pattern
modulation setting to the default values.
Use the Wavelength knob to adjust the width of the of ripples used, or the number
of the ripples.
4. Adjust the ripples on the top and bottom sides of the pattern as follows:
Use the Wavelength knob to adjust the width of the of ripples used, or the number
of the ripples.
Operating Tip Toggling Animate to Off while the pattern is moving freezes the pattern
without affecting the rate.
Use the Rate knob to adjust the speed that the ripples move along the vertical sides
of the pattern. A positive value moves the ripples right to left and negative values
move the ripples left to right. A value of 0 causes the ripples not to move.
Use the Rate knob to adjust the speed that the ripples move along the horizontal
sides of the pattern. A positive value moves the ripples top to bottom and negative
values move the ripples bottom to top. A value of 0 causes the ripples not to move.
WIPE Select the WIPE button on the Transition Module to apply the wash to a
border on a wipe. Press Border Matte on the Pattern Parameters Menu 1-2.
MATTE FILL Select the MATTE FILL button on the Effects Keyers Module to
apply a Matte Fill key to the selected keyer.
PST PATT Select the PST PATT button on the Effects Keyers Module to apply a
wash to a pattern. Press Border Matte on the Pattern Parameters Menu 1-2.
Creating Washes
To fill a border, color background or a pattern with a wash, you must first set up the border, or
preset pattern that you want to apply the wash to, and then apply the wash. A wash is a gradient
effect where one color is progressively replaced with another. In a typical wash, one color will
start at one end, and the other color at the other end of the screen.
1. Press Wash 1 or Wash 2 on the Mattes Selection Menu to select the wash that you
want to use. Two washes are provided per MLE.
2. Press Modify Wash.
Press Pattern Selection. Use these menus to select and set up the pattern you
want to use. Refer to the section Pattern Parameters on page Ops 6-5 for more
information on this menu.
Operating Tip Press Default Colors on the Modify Wash Menu to go back to the
original, default colors. The color selections for the MLE and Wash will be set back to default.
Use the Video Bus knob to select the crosspoint bus you want to use to select the
video source from. You can choose between the following:
Key X Select this option to use the video source currently selected for
Keyer X as the video wash, where X is the number of the keyer.
Program Select this option to use the video source currently selected on
the Program Bus of the MLE as the video wash.
Preset Select this option to use the video source currently selected on the
Preset Bus of the MLE as the video wash.
Utility 1 Select this option to use the video source currently selected on the
Utility Bus as the video wash. The Utility Bus for the MLE is automatically
selected. Refer to the section Selecting a Key or Utility Bus on page Ops
4-8 for more information on selecting a Utility Bus.
Utility 2 Select this option to use the video source currently selected on the
Utility Bus as the video wash. The Utility Bus for the MLE is automatically
selected. Refer to the section Selecting a Key or Utility Bus on page Ops
4-8 for more information on selecting a Utility Bus.
Use the Fill Type knob to select how the video wash will be displayed. You can
choose between the following:
Video Select this option to apply an unaltered video signal with no color
effects applied. Proceed to Step (8.) to complete the procedure.
Press Modify Color 1. You can switch between Color 1 and Color 2 on the Color
Selection Menu.
Note If the Matte Limit feature is active, the RGB color space is not available. You will only
be able to make color selection in the HSL color space. Refer to the section Personality List
on page Eng 11-2 for more information.
Select the color you want to use for Color 1 using the knobs, positioner, or by
selecting a point on the Color Wheel.
Toggle Color to 2.
Select the color you want to use for Color 2 using the knobs, positioner, or by
selecting a point on the Color Wheel.
8. The wash effect is now stored for the selected Wash button on the current MLE.
Creating Mattes
To fill a border, color background, or a pattern with a matte, you must first set up the border, or
preset pattern, that you want to apply the matte to. A matte is like a wash, but has only one color.
1. Press Matte on the Mattes Selection Menu.
2. Press Modify Color.
Note If the Matte Limit feature is active, the RGB color space is not available. You will only
be able to make color selection in the HSL color space. Refer to the section Personality List
on page Eng 11-2 for more information.
3. Select the color you want to use for Color 1 using the knobs, positioner, or by selecting
a point on the Color Wheel.
Vision Operators Manual (v17.0 MD)
Keying
In This Chapter
This chapter provides a basic introduction to the concepts behind keying. This includes
performing different types of keys, as well as using MultiDSK and AuxKeys.
The following topics are discussed in this chapter:
Keyers Module
Self Key
Chroma Key
MultiDSK Keys
AuxKeys
Keying Ops 71
Keyers Module
Keying is the term used to describe when you insert (or electronically cut) portions of one scene
into another, or place titles over background images. Keys are made up of two basic components,
an alpha, that cuts the hole in the background video, and a fill, that fills the hole with different
video.
The number of Keyers you have per MLE depends on the Keyer option you have installed.
Note The Downstream Keyers Module has the same functionality as the Keyers
Modules, with the addition of two Keyers to support the MultiDSK option.
The following rules and tips apply when working with keys:
All MLEs have 2 or 4 Keyers that display over top of the Background of that MLE.
The Keyers of the Downstream Keyer Module, or DSK, display over top of the
Program output of the switcher.
Each full Keyer can generate a Self Key, Auto Select Key, Preset Pattern Key, or
Chroma Key. The Keyers of the Mix/DSK, half MLE, or MultiDSK keyers, option can
only generate Auto Select Keys and Self Keys.
The MultiDSK Keyers can only be controlled from the Downstream Keyers Module. If
you assign one of the other panel rows to the PGM/PST MLE, you will not be able to
control the MultiDSK Keyers directly.
The Keyer Module (Figure 7.1) allows you to perform all the Key type, Key modifier, and Key
transitions for the assigned MLE. Each Keyer Module can be broken down into groups of buttons
that perform certain functions, such as selecting the key type, or selecting key parameters for the
active Keyer.
KEYERS
AUTO
SELECT
PST
PATT
SELF
KEY
MATTE
FILL
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
CHROMA
KEY
INV
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
KEY
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
The Keyers Module controls all keyers for the MLE. The Keyer that the module is assigned to is
indicated by the lit SEL button. For example, if the SEL button above the 3 is lit, the Keyers
Module is being controlled by Keyer 3. Pressing either SEL button assigns the Keyer Module to
that Keyer.
For More Information...
Ops 72 Keying
on layering, or key priority, refer to the section Video Layering on page Ops 4-3.
PST
PATT
SELF
KEY
MATTE
FILL
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
CHROMA
KEY
INV
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
KEY
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
Figure 7.2 Key Type Buttons and Mnemonics Keyers Module (4-Keyer Shown)
The mnemonic on each Keyer can be used to identify what key type each Keyer is set up as. A
small triangle appears in the corner of the mnemonic for each Keyer. The location of this triangle
corresponds to the location of the key type button on the Keyers Module (Figure 7.3). For
example, if there is a triangle in the upper right corner of the mnemonic for keyer 2, then keyer 2
is set up as Self Key.
SELF
KEY
AUTO
SELECT
PST
PATT
CHROMA
KEY
PST
PATT
SELF
KEY
MATTE
FILL
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
CHROMA
KEY
INV
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
KEY
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
Keying Ops 73
MATTE FILL
The Matte Fill button allows you to fill the active key with a matte color. Refer to the section
Creating Mattes on page Ops 6-13 for more information on creating a matte.
KEY MEM
The Key Memory button applies to Auto Select keys and provides a single memory register for
storing clip and gain settings for the key. Key memories are stored for the key source, so that
when you store a key memory in one MLE, that key memory is used when you select that same
key source on any MLE.
The KEY MEM button turns on automatically when this key type is selected, indicating that the
Auto Select key memory for the selected key source is being used. If the selected key source has
not been set up with a proper alpha, the KEY MEM button will not light. Refer to the section
Auto Select Key on page Ops 7-9 for more information on this key type.
KEY INV
The Key Invert button reverses the polarity of the key alpha. For example, if a Self Key, such as a
title camera, has white letters on a black background, the white letters will normally cut the key
hole. When the Key Invert feature is used, the polarity of the key is inverted so that black lettering
is used to cut the hole.
MASK
The Mask button allows you to apply a mask to the selected key. When this button is pressed, the
Mask Setup Menu is displayed, which allows you to create a box, pattern, or utility mask. Refer
to the section Key Masks on page Ops 8-23 for more information on masking a key.
BORD ON/OFF
The Border buttons allow you to apply a border to the selected key using the optional XFX Extra
Effects Dual Border Generator. If this option is installed, pressing the BORDER ON button
will turn on the border and display the menus for setting it up. Refer to the section XFX
Borders on page Ops 8-15 for more information on bordering a key.
The Border Off button turns the border feature off for the selected key.
FLY KEY
The Fly Key button allows you to apply internal DVE resources to the selected Keyer. These can
be either 2D DVE or Squeeze & Tease resources. Refer to the section DVE Keys (Fly Key) on
page Ops 8-2 for more information on flying a key.
Note The Key Preview and Show Alpha features cannot be used at the same time. If you
want to use one, you must deactivate the other first.
Ops 74 Keying
KEYERS
AUTO
SELECT
PST
PATT
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
KEY
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
KEY PV
The Key Preview feature allows you to temporarily force the program output of the selected
Keyer to the preview output of the switcher. The MLE remains in the Key Preview state for as
long as you hold the KEY PV button, and returns to normal as soon as you release the button.
You can also double-press the KEY PV button to latch the MLE in the Key Preview state until the
button is double-pressed again.
MultiDSK keyers do not support the Key Preview feature.
SHOW ALPHA
The Show Alpha feature allows you to view the black and white alpha signal for the selected key.
This alpha signal can either be routed to the main preview output of the switcher, or to the
preview output of the selected MLE.
Note The Show Alpha feature cannot be applied to Preset Pattern keys at this time.
Switcher Preview Output Press and hold the SHOW ALPHA button, for the
selected Keyer and MLE, to show the alpha for that Keyer on the main preview output of
the switcher.
MLE Preview Output Double-press the SHOW ALPHA button, for the selected
Keyer and MLE, to have the alpha signal for that Keyer fed out of the preview for that
MLE. The main preview output for the switcher is unaffected. This allows you to record
the alpha signal for a selected Keyer independent of the fill. The Show Alpha feature
remains active until the button is pressed again.
Keying Ops 75
KEYERS
AUTO
SELECT
PST
PATT
SELF
KEY
MATTE
FILL
CHROMA
KEY
INV
KEY
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
PST
PATT
SELF
KEY
MATTE
FILL
KEY
MEM
BORD
ON
BORD
OFF
SHOW
ALPHA
CHROMA
KEY
INV
MASK
FLY
KEY
CHNL
MGMT
KEY
PV
KEY
SEL
SEL
SEL
SEL
CUT
CUT
CUT
CUT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
Ops 76 Keying
Self Key
A Self Key is a key in which the luminance, or brightness, values of the key source is used as the
alpha for the key.
A Self Key can be used by an MLE Keyer, or an AuxKeyer. Refer to the section AuxKeys on
page Ops 7-28 for more information on AuxKeys.
1. Press the SEL button on the Keyers Module for the Keyer you want to set up the Self
Key on. The Key Bus for the selected crosspoint group is now assigned to the Keyer you
selected.
2. Select the video signal you want to use for the key on the key bus of the crosspoint
group. The video source name appears on the Keyer mnemonic on the Keyers Module.
3. Press SELF KEY on the Keyers Module to select the key type. The Self Key Setup
Menu is displayed for the selected Keyer and a small triangle appears in the top right
corner of the Keyer mnemonic.
Operating Tip You can return the Clip and Gain values to the default setting by pressing
the Make Key Linear button on the Self Key Setup Menu.
Note The Editor remote enable must be set to off to be able to set an independent
transition rate for the keyer.
Use the Trans Rate knob to set the keyer transition rate, in frames.
Use the Transp. knob to adjust the transparency of the key from opaque (0%) to
fully transparent (100%).
7. Toggle Additive to temporarily override the shaped/unshaped key settings for the
selected source.
Keying Ops 77
Off Select this option to turn unshaped keying on for the source.
8. Select additional key modifiers as desired, using the buttons on the Keyers Module. The
available modifiers are as follows:
MATTE FILL (not available on the Downstream Keyers of a half MLE switcher)
KEY INV
MASK
FLY KEY
Once set up, the key can be taken on-air using the transition button on the Keyers Module, or
using the Transition Module.
For More Information...
Ops 78 Keying
on setting up your preview monitors to view your key, refer to the section Video
Preview on page Ops 4-15.
on working with DVE Keys, refer to the section DVE Keys (Fly Key) on page Ops
8-2.
Note If you have set up an MLE program and clean feed, in Layer mode, as an auto select
key, the Clip and Gain selections are locked.
Toggle Key Mem to Off. This allows you to override the clip and gain values that
are stored with the key.
Operating Tip To save the new clip and gain settings for the auto select key, press and
hold the AUTO SELECT button and then press the KEY MEM button. The current settings are
stored for the selected key source.
Note The Editor remote enable must be set to off to be able to set an independent
transition rate for the keyer.
Keying Ops 79
Use the Trans Rate knob to set the keyer transition rate, in frames.
Use the Transp. knob to adjust the transparency of the key from opaque (0%) to
fully transparent (100%).
7. Toggle Additive to temporarily override the shaped/unshaped key settings for the
selected source.
Off Select this option to turn unshaped keying on for the source.
8. Select additional key modifiers as desired, using the buttons on the Keyers Module. The
available modifiers are as follows:
MATTE FILL
KEY INV
MASK
FLY KEY
Once set up, the key can be taken on-air using the transition button on the Keyers Module, or
using the Transition Module.
For More Information...
on setting up your preview monitors to view your key, refer to the section Video
Preview on page Ops 4-15.
on working with DVE Keys, refer to the section DVE Keys (Fly Key) on page Ops
8-2.
Chroma Key
An UltraChrome Chroma Key is a key in which the hole is cut based on a color value, or hue,
rather than a luminance value or alpha signal. The color is removed and replaced with
background video from another source.
A Chroma Key can only be used by an MLE Effects Keyer.
Although it is possible to switch back and forth between advanced and basic mode, the additional
image correction of the advanced mode is only applied in the advanced mode. For example, if
you use the basic mode to set up the Chroma Key and then switch to the advanced mode, the
entire image may change as the image correctors provided by the advanced mode are applied at
their default settings.
From the Personality Menu, you can set UltraChrome to always start in one of these modes.
Refer to the section Personality List on page Eng 11-2 for more information on setting the
default mode.
Initializing UltraChrome
This section describes how to initialize UltraChrome. The setup and operation of UltraChrome
depends on the mode you select to operate in.
1. Press the SEL button on the Keyers Module for the Keyer you want to set up the
Chroma Key on. The Key Bus for the selected crosspoint group is now assigned to the
Keyer you selected.
2. Select the video signal you want to use for the key on the Key Bus of the crosspoint
group. The video source name will appear on the Keyer mnemonic on the Keyers
Module. You cannot use an MLE-Store as a source for a Chroma Key.
3. Press CHROMA KEY on the Keyers Module to select the key type. The UltraChrome
Menu is displayed for the selected Keyer and a small triangle appears in the bottom
right corner of the Keyer mnemonic.
Use the Key Mode knob on the UltraChrome Menu 1-2 to select the operating
mode you want to use. You can choose between the following:
Use the Color knob on the UltraChrome Menu 1-2 to select the color you want to
key out. This is the background color of your Chroma Key that will be replaced.
From the Personality Menu, you can change the default color that UltraChrome
uses. Refer to the section Personality List on page Eng 11-2 for more
information on setting the default mode.
6. Press Initialize Key on the UltraChrome Menu 1-2 to initialize the chroma key. Every
time the Initialize Key is pressed, the switcher resets all the Chroma Key parameters to
their default settings.
7. Make adjustments to the chroma key as required. How you adjust the chroma key
depends on the mode you are in.
Operating Tip To save the new chroma key setting for the Keyer, press and hold the
CHROMA KEY button and then press the KEY MEM button. The current settings, including the
selected video source, is stored for the selected Keyer.
8. Select additional key modifiers as desired, using the buttons on the Keyers Module. The
available modifiers are as follows:
MATTE FILL
MASK
FLY KEY
Once set up, the key can be taken on-air using the transition button on the Keyers Module, or
using the Transition Module.
Operating Tip The Color Map feature gives you a visual representation of the areas in
the video signal that fall within all the adjustment ranges. Refer to the section UltraChrome
Alpha and Color Map on page Ops 7-22 for more information.
Press Background.
Increasing the Gain value causes the background to appear more opaque. This
results in less of the background color being removed.
Decreasing the Gain value causes the background to appear more transparent.
This results in more of the background color being removed.
Press Foreground.
Increasing the Clip value removes lower-saturated colors from the foreground
image.
Use the Hue knob to select the central, or base, color for the foreground as follows:
Increasing the Hue value moves counter-clockwise around the color wheel to
select a base color.
Decreasing the Hue value moves clockwise around the color wheel to select a
base color.
Use the Reject knob to include or reject hues adjacent to the base color as follows
(Figure 7.8):
Increasing the Reject value decreases the amount of adjacent hues that are
included in the foreground.
Decreasing the Reject value increases the amount of adjacent hues that are
included in the foreground.
Figure 7.8 UltraChrome Color Wheel Effects of Clip, Hue, and Reject
4. Adjust the amount of background color that is spilling over into the foreground as
follows (green color cast on the foreground from a green screen for example):
Use the Range knob to remove any color cast onto the foreground as follows:
Operating Tip The default Width and Sensitivity settings can be adjusted using the Edge
Width Default setting on the Personality Menu. Refer to the section Personality List on
page Eng 11-2 for more information.
Use the Softness knob to add or remove edge softening of the foreground image
and alpha channel as follows:
Increasing the Softness value increases the amount of softness applied to the
foreground edges and alpha channel.
Decreasing the Softness value decreases the amount of softness applied to the
foreground edges and alpha channel.
Note The Width adjustment is only available for MLEs supported by a 4800AR-041 Video
Processor Board.
Use the Width knob to adjust the outside edge of the foreground image and alpha
channel as follows:
Increasing the Width value increases the amount that the key encroaches onto
the foreground image.
Decreasing the Width value decreases the amount that the key encroaches onto
the foreground image.
Note If the Width adjustment is set greater than Off, the Sensitivity is automatically set to
Low. The Sensitivity is set back to what it was before when Width is set back to Off.
Low Select this option to reduce the level of detail in the edges of the
chroma key. This option will reduce the overall noise in the key image that can
be the result of certain lighting conditions or high detail camera settings.This
is the default setting.
High Select this option to include the maximum detail in the edges of the
chroma key.
Solution
If the semi-transparent areas are white (grey areas that dont have saturated colors)
adjust the Foreground-Clip. This moves non-saturated (greys) from the
background to the foreground. You can use the Color Map to help determine
which areas are background, and which are foreground.
If the semi-transparent areas are due to background color spill, reduce the
Foreground-Reject. This moves saturated colors from the background to the
foreground spill suppress area of the color wheel.
Reduce the Background-Gain. You can use the Show Alpha feature to see how
well the background is being keyed out.
Operating Tip The Color Map feature gives you a visual representation of the areas in
the video signal that fall within all the adjustment ranges. Refer to the section UltraChrome
Alpha and Color Map on page Ops 7-22 for more information.
An UltraChrome chroma key, in advanced mode, breaks the image into five elements which
determine, or partially determine, which part of the image is keyed out, or removed.
Background Background elements are those pixels in the source video that are the
same color as the one you chose to key out. Note that the Shadow and translucent areas
(see below) are completely contained within the Background area.
Shadow Shadow elements are those pixels in the source video with colors that are
within the Background range, but with lower luminance values, depending on the shadow
range. You modify the Shadow range to cover darker areas of the background (e.g. where
the foreground is casting a shadow on the background screen).
Translucency Translucent elements are those pixels in the source video that are in the
Background range, but with higher luminance values than the Shadow range. You can
control the upper-end of the Translucency range by setting a wider hue-range to constrain
the area. You can also control the transparency of the Translucent area.
Transition Transition elements are those pixels in the source video with colors that
are not within any of the previous three ranges and are also not considered part of the
Foreground area. These are typically the pixels near the edge of the foreground, where it
blends into the background.
Foreground Foreground elements are those pixels that are not within the Background,
Shadow, Translucency, or Transition ranges. This is the area with colors that will not be
keyed out and will remain solid.
The remaining three adjustments that can be made to an Advanced UltraChrome chroma key
allow you to adjust spill suppression, edge softness and luminance.
Spill Suppress Spill Suppression elements are those pixels in the Foreground that
have a noticeable tint of the Background color. This typically occurs around the edge of
the foreground subject as glow from the background blue-screen or green-screen spills
onto them.
Edge Softness Edge Softness lets you apply varying degrees of softening to the
Foreground edges to help it blend in with the underlying background image that it is
being keyed over.
Operating Tip If you only want to adjust the Foreground area of the chroma key,
proceed to Step (6.).
Press Shadow. The Shadow adjustment allows you to extract a shadow from the
background. This is the actual shadow that the foreground subject is casting onto
the screen.
Use the Range knob to adjust the range of the Shadow colors as follows:
Use the Range knob to adjust the range of the Translucent colors as follows:
Increasing the Range value widens the Translucent area by including more
hues from the Background range (the lower-end of the range is defined by the
Shadow range you just set).
Decreasing the Range value narrows the Translucent area by excluding hues.
Use the Gain knob to adjust the appearance of the Translucent colors as follows:
Increasing the Gain value causes the translucent colors to appear more opaque.
Decreasing the Gain value causes the translucent colors to appear more
transparent.
Press Transition. The Transition area is the range of pixels that are left over (i.e.
not in the Shadow or Translucency area). The Transition settings allows you to
adjust the appearance of the Transition area.
Use the Gain knob to adjust the appearance of the Transition colors as follows:
Increasing the Gain value makes the Transition area pixels more opaque.
Decreasing the Gain value makes the Transition area pixels more transparent.
Press Background. Background elements are those pixels in the source video that
are the same color as the one you chose to key out. Note that the Shadow and
translucent areas (see below) are completely contained within the Background area.
Vision Operators Manual (v17.0 MD)
Use the Sat Range knob to adjust the saturation range of the background color as
follows:
Use the Positive Hue knob to adjust the range of hues that are included in the
Background, expanding clockwise around the color wheel.
Use the Negative Hue knob to adjust the range of hues that are included in the
Background, expanding counter-clockwise around the color wheel.
Press More Foreground. The Foreground settings allow you to adjust the
range of colors which are considered Foreground colors, and thus keyed fully on.
Increasing the Clip value removes lower-saturated colors from the Foreground
image.
Use the Hue knob to select the central, or base, color for the foreground as follows:
Increasing the Hue value moves counter-clockwise around the color wheel to
select a base color.
Decreasing the Hue value moves clockwise around the color wheel to select a
base color.
Use the Reject knob to include or reject hues adjacent to the base color as follows
(Figure 7.8):
Increasing the Reject value decreases the amount of adjacent hues that are
included in the foreground.
Decreasing the Reject value increases the amount of adjacent hues that are
included in the foreground.
7. Adjust the amount of background color that is spilling over into the foreground (green
color cast on the foreground from a green-screen for example) as follows:
Increasing the clip value removes higher-saturated colors from spill suppress
correction.
Use the Hue knob to select the central, or base, color for spill suppress correction.
If the color spill does not appear to be the same color as the background, use this
control to adjust which hue is considered to be spilled into the foreground:
Increasing the hue value moves counter-clockwise around the color wheel
while selecting a base color.
Decreasing the hue value moves clockwise around the color wheel while
selecting a base color.
Use the Reject knob to include or reject adjacent hues to the base.
Increasing the reject value increases the amount of adjacent hues that are
included in spill correction.
Decreasing the reject value decreases the amount of adjacent hues that are
included in spill correction.
Use the Softness knob to add or remove edge softening of the foreground image
and alpha channel as follows:
Increasing the Softness value increases the amount of softness applied to the
foreground edges and alpha channel.
Decreasing the Softness value decreases the amount of softness applied to the
foreground edges and alpha channel.
Note The Width adjustment is only available for MLEs supported by a 4800AR-041 Video
Processor Board.
Use the Width knob to adjust the outside edge of the foreground image and alpha
channel as follows:
Increasing the Width value increases the amount that the key encroaches onto
the foreground image.
Decreasing the Width value decreases the amount that the key encroaches onto
the foreground image.
Note If the Width adjustment is set greater than Off, the Sensitivity is automatically set to
Low. The Sensitivity is set back to what it was before when Width is set back to Off.
Low Select this option to reduce the level of detail in the edges of the
chroma key. This option will reduce the overall noise in the key image that can
be the result of certain lighting conditions or high detail camera settings.This
is the default setting.
High Select this option to include the maximum detail in the edges of the
chroma key.
Press Luminance. The luminance settings allow you to adjust the overall
brightness of the Shadow, Translucent, and Transition areas to change the
appearance of reflections from semi-transparent objects and to match Shadow and
Transition area brightness with the Foreground brightness.
Use the Bkgd Luma knob to change the overall brightness of Shadow,
Translucent, and Transition areas as follows:
Note The Color Map and Show Alpha features are mutually exclusive. For example, if you
turn the Color Map feature on, the Show Alpha feature turns off.
Press More.
Toggle Color Map to On to display the Color Map on the Preview output of the
selected MLE. The areas that the colors represent depend on whether you are
performing a Basic or Advanced UltraChrome (Table 7.1).
Table 7.1 Color Map Areas Legend
Color
Basic
Advanced
Red
n/a
Green
n/a
Translucent
Black
Foreground
Foreground
Blue
Spill Suppression
Spill Suppression
Gray
Background
Transition
Toggle Alpha to On to display the Alpha on the Preview output of the selected
MLE.
on setting up your preview monitors to view your key, refer to the section Video
Preview on page Ops 4-15.
on working with DVE Keys, refer to the section DVE Keys (Fly Key) on page Ops
8-2.
on setting default color or mode for UltraChrome, refer to the section Personality List
on page Eng 11-2.
Note If you have the 2D DVE/Squeeze & Tease option installed for the selected MLE, the
FLY KEY turns on when you select PST PATT. Toggle FLY KEY off, unlit, to assign a Preset
Pattern Key to the keyer.
4. Press Copy Up to display the PST Key Setup Menu in the upper display region.
5. Press Pattern Selection.
6. Select the pattern you want to use on the Pattern Selection Menu. You can select the
pattern on the menu directly, or use the keypad on the memory module to enter the
pattern button number (#xx). The Keyer applies the pattern selection as the alpha for the
key.
7. Adjust the size and softness of the key as follows:
Use the Positioner to adjust the position of the pattern on screen. Not all patterns
can be adjusted for position.
Use the Size knob, or twist the knob on the Positioner, to adjust the size of the
pattern.
Use the Softness knob to adjust the softness of the edges of the pattern.
A Preset Pattern Key supports the following pattern parameters. Refer to the section
Pattern Parameters on page Ops 6-5 for more information on setting pattern
parameters.
Aspect
Vision Operators Manual (v17.0 MD)
Rotation
9. Select additional key modifiers as desired, using the buttons on the Keyers Module. The
available modifiers are as follows:
KEY INV
MASK
FLY KEY
Note The Fly Key function can be regarded as a key modifier, but it is important to note that
it creates a different type of key when used with a preset pattern. When FLY KEY is enabled,
the switcher creates a bordered box around the selected pattern, which can be manipulated in
2D space. Special DVE key modifiers are enabled, such as size, position, mirror, and crop, but
the Preset Pattern key modifiers, such as clip, gain, aspect, border, and softness, are disabled.
Once set up, the key can be taken on-air using the transition button on the Keyers Module, or
using the Transition Module.
For More Information...
on setting up your preview monitors to view your key, refer to the section Video
Preview on page Ops 4-15.
on working with DVE keys (Fly Keys), refer to the section DVE Keys (Fly Key) on
page Ops 8-2.
MultiDSK Keys
The MultiDSK option adds two additional Downstream Keyers to the Vision switcher.
MultiDSK Operation
Although the operation of the MultiDSK Keyers is similar to that of the existing Keyers, there are
some notable differences as follows:
When the MultiDSK option is active, the SEL button on the bottom MLE allows you to
assign the key bus to all Keyers.
MultiDSKs have independent transition rates from the Key Rate of the MLE and are set
from the MultiDSK Menu.
MultiDSKs can be locked, preventing the key type or crosspoint from being changed.
The clip, gain, and key invert settings can still be changed.
Memory recalls performed when the MultiDSK is locked only recall the on-air status.
MultiDSKs do not support the WhiteFlash transition type. If a MultiDSK key is on-air
when a WhiteFlash transition is performed, it will remain on top of the WhiteFlash effect.
Operating Tip If the Clip and Gain values are locked, you can unlock them by toggling
the KEY MEM button on the Keyers Modules to OFF.
Press Clip/Gain.
Operating Tip You can return the Clip and Gain values to the default setting by pressing
the Make Key Linear button on the Self Key Setup Menu.
Use the Transparency knob to adjust the transparency of the key from opaque
(0%) to fully transparent (100%).
Use the Trans Rate knob to adjust the transition rate of the keyer in frames.
Toggle Locked to Yes to lock the selected MultiDSK Keyer. When locked, you
cannot change the video source or key type of the key.
8. Toggle Additive to temporarily override the shaped/unshaped key settings for the
selected source.
Off Select this option to turn unshaped keying on for the source.
9. Select additional key modifiers as desired, using the buttons on the Keyers Module. The
available modifiers are as follows:
KEY INV
Once set up, the key can be taken on-air using the transition button on the Keyers Module, or
using the Transition Module.
For More Information...
on setting up the MultiDSK option, refer to the section MultiDSK on page Eng 8-22.
AuxKeys
The AuxKey option turns a Crosspoint Group into an Aux Mixer, or Mixer/Keyer. In the
AuxKey mode, you set up transitions using the Background, Preset, and Key buses and then
perform transitions and key effects using the Transition and Keyers Modules of the Crosspoint
Group.
There are two types of AuxKeys, AuxKey Mixers and AuxKey Mixer/Keyers. Depending on
which one is assigned to the aux bus you are using, you will have different functionality.
AuxKey Operation
Although the operation of the AuxKey is similar to that of the existing MLE, there are some
notable differences as follows:
AuxKeys have independent transition rates for the Background and Keyer transitions.
You can only preview your next shot by connecting a preview monitor to the aux bus
preview output.
AuxKey Keyers can only perform Auto Select and Self Keys.
AuxKey Setup
AuxKey Keyer Self Keys and Auto Select Keys are both set up using the Aux Mix Key Setup
Menu. This menu allows you to adjust all the same elements as the Self Key Setup Menu and
Auto Key Setup Menu, with the addition of the Transition Rates for the AuxKey Keyer.
1. Use the MLE SEL Button Menu to assign the panel row to the AuxKey. Refer to the
section Selecting an Aux Bus on page Ops 4-9 for more information.
2. Select the video signal you want to use for the key on the Key Bus of the crosspoint
group. The video source name appears on the Keyer mnemonic on the Keyers Module.
Operating Tip If you want to set the Transition Rate for an AuxKey Mixer, you have to
press the BKGD button on the Transition Module to display the Aux Mix Setup Menu. Set the
transition rate as described in Step (6.) below.
3. Press SELF KEY or AUTO SELECT on the Keyers Module to select the key type.
The Aux Mix Key Setup Menu is displayed for the selected Keyer.
Operating Tip You can return the Clip and Gain values to the default setting by pressing
the Make Key Linear button on the Aux Mix Key Setup Menu.
Press Clip/Gain.
5. Toggle Additive to temporarily override the shaped/unshaped key settings for the
selected source.
Off Select this option to turn unshaped keying on for the source.
Use the Aux MLE Rate knob to adjust the transition rate of Background
transitions in frames.
Use the Aux Key Rate knob to adjust the transition rate of Keyer transitions in
frames.
Once set up, the key can be taken on-air using the transition button on the Keyers Module, or
using the Transition Module.
For More Information...
on setting up the AuxKey option, refer to the section AuxKeys on page Eng 8-26.
Key Modifiers
In This Chapter
This chapter provides information on modifying keys with masks, borders, or 2D DVE effects.
The following topics are discussed in this chapter:
2D DVE Keys
XFX Borders
Key Trails
Split Keys
Key Masks
Defaulting
You cannot fly a MultiDSK Keyer (MultiDSK option) on any switcher, or Downstream
Keyer (Mix/DSK option) on the half MLE (PGM/PST) in a Half MLE switcher.
Self Keys, Auto Select Keys, and Chroma Keys require 2 DVE channel resources (from
the same channel card for 3D DVE) to fly. One channel for the fill and another for the
alpha.
To use a Preset Pattern Key without the Fly Key mode, press FLY KEY to disable the
mode and display the PST Key Setup Menu.
If PST PATT is already on and the Fly Key mode is off, pressing PST PATT again will
not automatically enable Fly Key.
If FLY KEY is enabled, changing the key type to Self Key, Auto Select, or Chroma Key
automatically turns the Fly Key mode off and switches to the selected keying mode.
Advanced Picture Frame Borders can only be applied to Preset Pattern Keys for
Squeeze & Tease DVE keys.
If Key 4 is in Internal Mode, only a single DVE channel is available (2D DVE only).
The MLE and Keyer that a DVE menu is assigned to are shown at the top of the menu.
Color Correction does not work on the second channel of a DVE key when using key
combiner.
2D DVE Keys
The resources for the 2D DVE keys are provided from the Video Processor Board (480AR-043).
Picture Frame Borders can be applied to any key type. When applied to a Chroma Key, Self Key,
or Auto Select Key, the following limitations apply:
Operating Tip The DVE Menu button on all of the DVE menus allows you to quickly
navigate between the different DVE menus.
on XFX Borders, refer to the section XFX Borders on page Ops 8-15.
Operating Tip If you are working with multiple channels, press Channel to switch
between them. The active channel is highlighted in red.
3. Press Position.
4. Use the X Location and Y Location knobs, or the positioner, to adjust the location of
the DVE key.
5. Use the Size knob, or twist the positioner, to adjust the size of the DVE key.
6. Press Aspect and use the X Aspect and Y Aspect knobs, or the positioner, to adjust
the aspect ratio of the DVE key.
Vision Operators Manual (v17.0 MD)
7. Press More.
8. Press Crop Horizontal and use the Left Edge, Right Edge, and Both knobs, or the
positioner, to adjust the cropping of the left and right sides of the DVE key.
Both crop both the left and right sides of the key.
9. Press Crop Vertical and use the Top Edge, Bottom Edge, and Both knobs, or the
positioner, to adjust the cropping of the top and bottom sides of the DVE key.
Both crop both the top and bottom sides of the key.
10. Press Transparency and use the Transparency knob, or the positioner, to adjust the
transparency of the DVE key.
Operating Tip The size of the border should be set first in order to adjust the appearance
of the border.
1. Navigate to the DVE menus for the DVE key you want to apply the border to and press
DVE Menu Border.
2. Press Size and use the Size knob, or the positioner, to adjust the size of the border. In
the size area, the dotted line is the edge of the key and the blue line is the thickness of the
border.
3. Use the Softness knob, or the positioner, to adjust the softness of the edges of the
border.
Softness is applied to the inner and outer edges of the key as well as the border. If the
border size is 0, the softness is applied to the outer edges of the key.
In the Softness area, the dotted line is the edge of the key and the gradient at the bottom
is showing the amount of softness, or fading, applied to the border.
4. Press Color and select the color you want to use for the border. You can select the color
in the RGB or HSL color space.
on XFX Borders, refer to the section XFX Borders on page Ops 8-15.
3. Press Position.
4. Use the X Location, Y Location, and Z Location knobs, or the positioner, to adjust
the location of the DVE key.
5. Set the pivot point location for the rotation of the DVE key
Pivot Presets press Pivot Presets and use the middle knob to select the pivot
point location you want to use.
Pivot Location press Pivot Location and use the X Location, Y Location,
and Z Location knobs, or the positioner, to adjust the location of pivot point
location.
6. Press Rotation and use the X Rotation, Y Rotation, and Z Rotation knobs, or the
positioner, to adjust the rotation of the DVE key around the pivot point.
7. Press Aspect to toggle it on (On) and use the X Aspect, Y Aspect, and Size knobs,
or the positioner, to adjust the aspect ratio of the DVE key.
Size stretch or shrink the key both horizontally and vertically with a fixed aspect
ration.
8. Press More.
9. Press Crop Horizontal and use the Left Edge, Right Edge, and Left & Right
Edge knobs, or the positioner, to adjust the cropping of the left and right sides of the
DVE key.
Left & Right Edge crop both the left and right sides of the key
10. Press Crop Vertical and use the Top Edge, Bottom Edge, and Top & Btm Edge
knobs, or the positioner, to adjust the cropping of the top and bottom sides of the DVE
key.
Top & Btm Edge crop both the top and bottom sides of the key
11. Press Transparency to toggle it on (On) and use the Transparency knob, or the
positioner, to adjust the transparency of the DVE key.
12. Toggle Freeze to freeze (On) or unfreeze (Off) the DVE key. You can freeze the video
of the DVE key. When a DVE key is frozen, only the video in the key is frozen.
13. Press Advanced Positioning.
Operating Tip If you are using the Spin feature in a sequence, you must choose Spin as
the rotation type for that sequence.
14. Press Spin and use the X Spin, Y Spin, and Z Spin knobs, or the positioner, to rotate a
key in 3D space relative to the fixed reference frame of the screen, as opposed to a Pivot
Point on the key itself.
15. Press Viewpoint and use the X Location, Y Location, and Z Location knobs, or the
positioner, to change the perspective, or point-of-view, of the key on the screen. This can
be used to create an effect where the channel appears to have a different vanishing point.
16. Press Locate and use the X Locate, and Y Locate knobs, or the positioner, to move
the key and viewpoint together. This is used when you want to move the key without
changing its appearance or shape. The apparent angle of the key will be the same, so
there is no change in perspective when the key is moved in 3D space.
X Locate move the viewpoint and key right or left along the X-Axis.
Y Locate move the viewpoint and key right or left along the Y-Axis.
on working with sequences, refer to the section Using DVE Wipes and Sequences on
page Ops 14-14.
1. Press the SEL button on the Keyers Module for the Keyer that you want to adjust the
border size of the channel for. The key must already be flying.
2. Press the DVE quick navigation button to display the S&T MD Main Menu.
3. Press Border.
4. Press Size and use the Size knob, or the positioner, to adjust the size of the border. In
the size area, the dotted line is the edge of the key and the blue line is the thickness of the
border.
5. Use the Softness knob, or the positioner, to adjust the softness of the edges of the
border.
Softness is applied to the inner and outer edges of the key as well as the border. If the
border size is 0, the softness is applied to the outer edges of the key.
In the Softness area, the dotted line is the edge of the key and the gradient at the bottom
is showing the amount of softness, or fading, applied to the border.
6. Use the Symmetry knob, or the positioner, to adjust the border symmetry.
Symmetry alters the center position of the key border. As you adjust the symmetry, the
relative center of the border expands outward from the actual center of the border.
In the Softness area, the dotted line is the edge of the key and the lines show a cross
section of the border and the symmetry.
7. Press Style and use the Texture and Corners knobs to select the style of the border.
Texture select the texture of the border, including the number of colors used.
8. Press Advanced and use the Edge Trnsp and Interior Trnsp knobs, or the
positioner, to adjust the level of transparency of the outer and inner edges of the border
and the level of transparency of the center of the border.
Edge Trnsp adjust the transparency of the outer and inner edges of the border.
As you adjust the Edge Transparency, the sides of the border profile move up or
down.
Operating Tip If you adjust the Interior Transparency to the same level as the Edge
Transparency, the resulting border is evenly transparent.
Interior Trnsp adjust the transparency of the center of the border. As you adjust
the Interior Transparency, the center of the border profile moves up or down.
9. Press Color and select the color you want to use for the border.
Depending on the texture selected, the border could use between one and three colors
(Edit Color 1, Edit Color 2, and Edit Color 3). You can select the colors in the RGB
or HSL color space.
Operating Tip You can also press CHNL MGMT on the Keyers Module to navigate to the
Channel Management Menu.
3. In the Layering area, press Chan 1 On Top or Chan 2 On Top to select which
channel is on top. The Automatic and Intersecting options are not available at this
time.
on Squeeze & Tease channel resources hardware, refer to the section Squeeze & Tease
on page Eng 2-27.
on fixed and floating Squeeze & Tease resources, refer to the section Squeeze & Tease
Mode on page Eng 12-6.
Operating Tip You can also press and hold the key type button and press the FLY KEY
button on the Keyers Module to add a channel to the Keyer.
2. Press CHNL MGMT on the Keyers Module to display the Channel Management
Menu 1-2.
Intersecting Both channels intersect. This allows you to have one channel slice
through the other (Figure 8.1).
Note Using the Intersecting option with planes that are almost parallel to each other, or
with planes that have Aspect applied, may not produce the desired effect.
Channel 2
O
I
S
I
V
Channel 1
5. Press the lit SEL button on the Keyers Module to display the S&T MD Position Crop
Menu 1-2.
6. Press the Channel button to highlight channel 2. The number 2 appears red.
7. Set up your second fly key channel in the Keyer. You can switch back and forth between
Channels by pressing the Channel button.
Operating Tip If you toggle the FLY KEY button Off, the channel that was assigned to the
Keyer will be released and available for use.
Use the Front knob to select the crosspoint for the front side.
Use the Back knob to select the crosspoint for the back side.
Use the Auto Flip knob to automatically flip the backside video when the image is
rotated. If you rotate an image so that the back is visible, the video appears
backwards. You can choose between the following:
None The backside video appears backwards when the image is rotated.
Note The Frontside/Backside Video feature cannot be used with background Squeeze &
Tease Wipes.
Press CHNL MGMT on the Keyers Module to display the Channel Management
Menu 1-2.
Press More.
XFX Borders
The XFX Dual Border Generator option allows you to add an independent border to any key
type on the switcher. This border can surround the key, or appear as a detached shadow behind the
key. Borders can also be adjusted for width, color, and transparency.
The XFX features are provided by the XFX Extra Effect Cards on the 4800AR-040 and
4800AR-041 Video Processor Boards, but is built into the 4800AR-043 Video Processor Board.
Note You cannot apply a Pattern Border and an XFX Border to the same key. You must turn
off the XFX Border in order to be able to turn on the Pattern Border. The Pattern Border turns off
automatically when you apply an XFX Border.
1. Press the BORDER ON button on the Keyers Module to display the Border Menus. If
you do not have enough XFX Border resources available, the message XFX MD
Border Feature Off (unavail) appears on the menu.
2. Use the Border Mode knob on the Border Menu to select the type of border you want
to apply to the key. You can choose between the following:
Note Only one Border, Shadow, Outline, or Trail can be active at the same time for a
given Keyer. If you select one, any others are automatically toggled off.
Border Select this border mode to apply a standard border to the selected key.
The border can surround the key, or it can appear as a drop shadow that is offset to
any distance or direction.
Shadow Select this border mode to apply a drop shadow to the selected key.
The shadow appears as a drop shadow that is offset to any distance or direction.
Outline Select this border mode to apply an outline to the selected key. In
Outline Mode, the fill for the selected key is completely transparent.
Trails Refer to the section Key Trails on page Ops 8-17 for information on
Trails.
3. Press Position/Size.
Use the Horizontal and Vertical knobs, or the positioner, to adjust the location of
the border.
Note If you are using Shadow Mode, there is no Size knob, or adjustment, on the Border
Menu. Only Border Mode and Outline Mode have the size adjustment.
Use the Size knob, or twist the positioner, to adjust the size of the border.
4. Press Glow/Density.
Use the Glow knob to adjust the softness of the edges of the border.
Toggle Ghost to On to remove the key from the video signal, but keep the border.
Unlike Outline, Ghost does not mask out the portion of the border that is behind the
key.
Operating Tip You can adjust the matte or wash color of the border by pressing Border
Matte on the Border Menu.
If you make changes to the border and then turn it off for a particular Keyer, the settings are
retained for when you turn it back on again.
For More Information...
on Key Trails, refer to the section Key Trails on page Ops 8-17.
on adjusting the matte or wash color of the border, refer to the section Washes and
Mattes on page Ops 6-11.
Key Trails
The XFX Dual Border Generator option allows you to add trail effects to any key type on the
switcher. Trail effects include Soft, Hard, Key, and Key Smear trails. Soft and Hard trails apply to
the video in the key, and Key and Key Smear trails apply to the key itself. In the case of a shaped
key, the trails are only visible within the key itself if a Soft or Hard Trail is used. Select a Key or
Key Smear Trail if you need the trails to appear outside of the key.
Important All Key Trails cause a one (1) frame delay in the keyer that the trails are turned
on for.
Note You cannot apply a Key Trail and an XFX Border to the same key. The XFX Border
turns off automatically when you apply a Key Trail.
Soft Trails
Soft Trails applies a transparency to all moving objects in the shot with a decaying image behind
the motion (Figure 8.2). Soft Trails are best applied to a stationary background with moving
elements in the foreground.
1. Press the BORDER ON button on the Keyers Module to display the Border Menus.
2. Use the Border Mode knob to select Trails.
3. Use the Trails Mode knob to select Soft.
4. Press Decay.
Use the Decay Rate knob to adjust the amount that the trail fades each frame. If
the decay rate is set to 0.0%, the trail does not decay, and the image becomes static.
Hard Trails
Hard Trails applies a decaying image behind the motion with no transparency applied to the
moving object (Figure 8.3). Hard Trails uses the brightness (luminosity) of the moving object to
calculate the trails. To adjust this, you can use the Luminance Threshold and Luminance Range to
separate the moving object from the background.
Hard Trails are best applied to a stationary background with moving elements in the foreground.
Operating Tip For the best results, the moving objects in the video that you want to apply
trails to should be brighter than the background.
1. Press the BORDER ON button on the Keyers Module to display the Border Menus.
2. Use the Border Mode knob to select Trails.
3. Use the Trails Mode knob to select Hard.
4. Press Decay/Threshold.
Use the Decay Rate knob to adjust the amount that the trail fades each frame. If
the decay rate is set to 0.1%, the trail decays very slowly, and the image becomes
static. If the decay rate is set to 0.0%, no trail is created.
Operating Tip Use the luma threshold to select the part of the video that you dont want
trails applied to, the background for example. Use the luma range to adjust for variations in the
background that you dont want trails applied to.
Use the Luma Thresh knob to adjust for the parts of the video that trails are
applied to. Pixels that are brighter or darker than the Luma Thresh, and not within
the Luma Range, are used for creating trails. If the luma threshold is set to 0.0%
(black) only the brightest pixels are used for creating trails.
Use the Luma Range knob to adjust the range of the brightness around the Luma
Threshold that is not used for creating trails. If the luma range is set to 100%, no
trail is created.
Key Trails
Key Trails applies a decaying image behind the key, using the alpha, leaving the key video
unaffected. The trail can use either the source video for the trail, or a matte color.
Note You must be flying a key to properly use the Key Trails feature. If you are not flying a
key, the trail effect may not be visible.
1. Press the BORDER ON button on the Keyers Module to display the Border Menus.
2. Use the Border Mode knob to select Trails.
3. Use the Trails Mode knob to select Key.
4. Press Decay.
Use the Decay Rate knob to adjust the amount that the trail fades each frame. If
the decay rate is set to 0.0%, the trail does not decay, and the image becomes static.
If the decay rate is set to 100.0%, the trail becomes transparent.
Use the Decay To knob to select the type of decay that is used. You can choose
between the following:
Video Select this option to use the video content of the key to create the
trail.
Color Select this option to apply a color tint to the trail. The trail appear to
decay from the video image through the selected matte color. Use the Decay
Color Menu to select the specific color you want to use.
Color Selection
Note If the Matte Limit feature is active, the RGB color space is not available. You will only
be able to make color selection in the HSL color space. Refer to the section Personality List
on page Eng 11-2 for more information.
Select the color you want to use for the trail using the knobs, positioner, or by
selecting a point on the Color Wheel.
Note You must be flying a key to properly use the Key Trails feature. If you are not flying a
key, the trail effect may not be visible.
1. Press the BORDER ON button on the Keyers Module to display the Border Menus.
2. Use the Border Mode knob to select Trails.
3. Use the Trails Mode knob to select Key Smear.
4. Press Decay.
Use the Decay Rate knob to adjust the amount that the trail fades each frame. If
decay rate is set to 0.0%, the trail does not decay, and the image becomes static. If
the decay rate is set to 100.0%, the trail becomes transparent.
Use the Decay To knob to select the type of decay that is used. You can choose
between the following:
Vision Operators Manual (v17.0 MD)
Video Select this option to use the video content of the key to create the
trail.
Color Select this option to apply a color tint to the trail. Because the trail is
applied on top of the video, the video appears to be tinted by the matte color.
Use the Decay Color Menu to select the specific color you want to use.
Color Selection
Note If the Matte Limit feature is active, the RGB color space is not available. You will only
be able to make color selection in the HSL color space. Refer to the section Personality List
on page Eng 11-2 for more information.
Select the color you want to use for the trail using the knobs, positioner, or by
selecting a point on the Color Wheel.
Split Keys
A Split Key allows you to assign a different alpha source for a key than the alpha/fill associations
that are set up during installation, or the alpha sources that are selected by the key type. Split
Keys are typically used for creative montages and for keying moving video inside key shapes.
All split key assignments are temporary and will revert back to the original setup if any other
source on the crosspoint bus is selected, unless stored in a memory.
Key Masks
Three types of masks are available, Box masks, Utility Bus masks, and Pattern masks. All key
types can be masked, with the exception on Pattern masks, which cannot be applied to Preset
Pattern Keys.
All mask types are set up from the Mask Setup Menu. From this menu you can select the type of
mask you want to use, as well as adjusting various mask parameters.
Box Masks
The Box Mask uses a simple box shape to mask the key. The box mask can be adjusted for size
and location, but cannot be rotated.
1. Press the MASK button on the Keyers Module.
2. Press Box Mask.
Press Posn/Size.
Use the knobs or positioner to adjust the position and size of the mask.
Press Top/Left.
Use the knobs or positioner to adjust the location of the top-left corner of the mask.
Press Bottom/Right.
Use the knobs or positioner to adjust the location of the bottom-right corner of the
mask.
Pattern Mask
The Pattern Mask uses a pattern to mask the key, rather than a box. The pattern mask can be
adjusted for size, location, rotation, and multiplication.
1. Press the MASK button on the Keyers Module.
2. Toggle Force to On to force the masked area of the image on screen.
Vision Operators Manual (v17.0 MD)
3. Toggle Invert to On to reverse the mask. The portion of the image that was masked out
is now visible, and the portion that was visible is masked.
4. Press Pattern Mask.
5. Select the pattern you want to use on the Pattern Mask Selection Menu. You can also
use the keypad on the memory module to select the pattern button number (#xx).
6. Use the positioner to adjust the position and size of the mask.
7. Press Modify Pattern.
8. Use the Softness knob to adjust the softness of the edge of the pattern.
9. Adjust the pattern parameters (Rotation, H-Mult, V-Mult, and Aspect) as required.
Refer to the section Pattern Parameters on page Ops 6-5 for more information.
For More Information...
on the number of pattern generators available for masks, refer to the section Pattern
Generators on page Ops 6-2.
Utility Mask
The Utility Mask uses a video source selected on utility bus one as the mask.
Note Depending on the Key 4 Mode that is selected, Key 4 may not have access to a Utility
Bus for the mask, or may only have access to MLE-Stores on the Utility Bus.
on Key 4 mode, refer to the section Key 4 Mode on page Eng 12-8.
on setting a Key 4 Flexi mode, refer to the section Selecting an MLE Mode on
page Ops 4-10.
Defaulting
To return a specific DVE Position/Crop parameter to its default settings, press and hold the
indicated button on the menu, and press the CLEAR button on the Positioner Module.
Position + CLEAR Returns the selected channel to the default position (0, 0, 0).
Rotation + CLEAR Returns the selected channel to the default rotation (0, 0, 0).
Pivot Preset + CLEAR Returns the selected channel to the default pivot preset
(Center).
Pivot Position + CLEAR Returns the selected channel to the default pivot position
(0, 0, 0).
Aspect + CLEAR Returns the selected channel to the default aspect ration (1, 1, 1)
and turns Aspect off.
Crop Horizontal + CLEAR Returns the selected channel to the default horizontal
cropping (0, 0).
Crop Vertical + CLEAR Returns the selected channel to the default vertical
cropping (0, 0).
Spin + CLEAR Returns the selected channel to the default spin setting.
Viewpoint + CLEAR Returns the selected channel to the default viewpoint (0, 0, 0).
To return a specific Border parameter to its default settings, press and hold the indicated button on
the menu, and press the CLEAR button on the Positioner Module.
Advanced + CLEAR Returns the border to the default interior and exterior edge
transparency.
on using the positioner to default a parameter, refer to the section Using the Positioner
on page Ops 4-37.
Memory Functions
In This Chapter
This chapter provides information on using the memory system on the Vision switcher, as well as
storing and recalling memories, files, and setups.
The following topics are discussed in this chapter:
Memory System
Effects Dissolve
Memory System
The Memory Modules on the Vision switcher (Figure 9.1) are used to store and recall switcher
memory registers. There are two types of memory modules on the switcher, the Effects Memory
Modules that are assigned to particular panel row, or MLEs, and the Global Memory Module that
can store and recall memories on any, or all, panel rows.
TRANSITION
EFFECTS MEMORY
SEL
BKGD
KEY 1
KEY 2
KEY 3
KEY 4
BORD
ON
BORD
OFF
SHOW
ALPHA
FLY
KEY
CHNL
MGMT
KEY
PV
RECL
9
6
EFF
RATE
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
STOR
KEYS
ONLY
ATTRIB
FRAMES
015
EFFECTS MEMORY
RECL
ATTRIB
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
STOR
USB
GLOBAL MEMORY
BORD
OFF
SHOW
ALPHA
CHNL
MGMT
KEY
PV
SEL
SEL
CUT
DISS
WIPE
DVE
SEQ
FRAMES
ROLL
CLIP
CUT
AUTO
TRANS
015
AUTO
TRANS
POSITIONER
RECALL
STORE
ALL
UNDO
MLE
1
RECALL
CLIP/CC
FADE
RATE
MLE
1
MLE
2
ATTRIB
EFF
RATE
MLE
2
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
LINK
MLE
4
EFF
DISS
BANK
CLEAR
ENTER
DSK
RATE
MLE
4
CLEAR
ALL
HOLD
In addition to storing and recalling memories, the memory modules on the switcher are used to set
MLE and Key transition rates, control Effect Dissolves, and set how memories are recalled.
RECL
STOR
ATTRIB
EFF
RATE
KEYS
ONLY
MLE
RATE
EFF
DISS
BANK
ENTER
KEY
RATE
In addition to storing and recalling memories, the Effects Memory Module allows you to set the
Effects Dissolve, MLE Transition, and Key Transition rates for the MLE. Each module consists
of a display, a numeric keypad, and function buttons on either side of the keypad.
Display
The display on the Effects Memory Module shows the current memory that is active for the
module, as well as the MLE and Key rates for the panel row.
REG:51 Memory51
MLE:015 Key:008
Figure 9.3 Memory System Display
In the example shown (Figure 9.3), the active memory register (REG) is 51. This corresponds to
Memory 1, on Bank 5.
The second line of the display shows the current MLE and Key rates, in frames. In this example,
the MLE, or background transition, Rate is set to 15, and the Key Rate is set to 8.
STOR The Store button allows you to use the keypad to enter the number of the
memory register where you want to store a memory.
RECL The Recall button allows you to use the keypad to enter the number of the
memory register you want to recall.
KEYS ONLY The Keys Only button allows you to recall a memory on a panel row
that does not include the Program and Preset bus selection. Only the keyer selections are
recalled. The Global-Store image selections stored in the memory are not loaded if the
Recall Global-Store personality option is set to Attribute.
EFF DISS The Effects Dissolve allows you to have the keys from one memory slew
into the keys from the one you are recalling.
Rate Buttons
The three rate buttons on the right side of the module allows you to set the various transition and
effects rates for the panel row, or MLE. These buttons are as follows:
EFF RATE The Effects Rate button allows you to set a new effects dissolve rate for
the panel row.
MLE RATE The MLE Rate button allows you to set a new background transition rate
for the panel row. If the panel row is assigned as an AuxKey, this rate will be the
background transition rate for the AuxKey.
KEY RATE The Key Rate button allows you to set a new keyers transition rate for the
panel row. If the panel row is assigned as an AuxKey, this rate will be the keyer transition
rate for the AuxKey.
RECALL
STORE
ALL
UNDO
+4
ALL
MLE
1
RECALL
CLIP/CC
FADE
RATE
MLE
1
MLE
2
MLE
2
ATTRIB
EFF
RATE
MLE
3
KEYS
ONLY
RUN CC
+/-
MLE
RATE
MLE
3
MLE
4
EFF
DISS
ENTER
KEY
RATE
MLE
4
BANK
CLEAR
In addition to storing and recalling memories, the Global Memory Module allows you to set the
Effects Dissolve, Fade to Black, MLE Transition, and DSK Transition rates for the MLE. Each
module consists of a display, a numeric keypad, and function buttons on either side of the keypad.
Display
The display on the Global Memory Module shows the current memory that is active for the
module, as well as the MLE and Key rates for the panel row.
REG:24 Memory24
M:0015 D:008 F:20
Figure 9.5 Global Memory System Display
In the example shown (Figure 9.5), the active memory register (REG) is 24. This corresponds to
Memory 4, on Bank 2.
The second line of the display shows the current MLE, DSK, and Fade rates, in frames. In this
example, the MLE, or background transition, Rate is set to 15, the DSK Rate is set to 8, and the
Fade to Black Rate is set to 20.
STORE ALL The ALL button in the Store group allows you to use the keypad to
store a memory for all the crosspoint groups, or MLEs, on the switcher.
RECALL ALL The ALL button in the Recall group allows you to use the keypad to
recall a memory for all the crosspoint groups, or MLEs, on the switcher.
MLE X The MLE buttons located below the ALL button, where X is the number
of the MLE, allow you to store a memory to a specific panel row, or MLE.
MLE X The MLE buttons located below the ALL button, where X is the number
of the MLE, allow you to recall a memory to a specific panel row, or MLE.
+4 The +4 buttons allows you to select an MLE above MLE 4. When the +4 button is
toggled on, the MLE 1 through MLE 4 buttons become MLE 5 through MLE 8 buttons,
respectively. For example, if you want to select MLE 6, toggle the +4 button on, and
press MLE 2. Both the MLE 2 and +4 buttons will remain lit.
UNDO The Undo button allows you to take back, or undo, the last memory recall.
This returns the switcher to the state it was in prior to the last memory recall. The Undo
button lights up after each memory recall, indicating that the action can be undone. If you
perform 10 or more button presses after the memory recall, the Undo button goes out,
and the memory can no longer be recalled.
RECALL CLIP/CC The functionality of the Recall Clip/CC button is set using the
CC Global Recall personality option. It allows you to either recall a clip on the selected
device using a Clip ID or Clip Number by entering it using the keypad on the Global
Memory Module, or run a custom control by entering the bank and custom control
number.
ATTRIB The Attributes button allows you to view the MLE Memory Attributes
Menu, or override the attributes stored with the memory. To override attributes, press and
hold the ATTRIB button while recalling the memory. Refer to the section MLE
Memory Attributes on page Ops 9-11 for more information on this menu.
KEYS ONLY The Keys Only button allows you to recall a memory on a panel row
that does not include the Program and Preset bus selection. Only the keyer selections are
recalled.
EFF DISS The Effects Dissolve allows you to have the keys from one memory slew
into the keys from the one you are recalling.
Rate Buttons
The rate buttons on the right side of the module allows you to set the various transition and effects
rates (in frames or fields) for the panel row, or MLE. These buttons are as follows:
EFF RATE The Effects Rate button allows you to set a new effects dissolve rate for
the panel row.
MLE RATE The MLE Rate button allows you to set a new background transition rate
for the panel row.
KEY RATE The Key Rate button allows you to set a new keyers transition rate for the
panel row. MultiDSK keyers use an independent transition rate.
CLEAR The Clean button allows you to clear your current entry. For example, if you
are entering a memory register to recall, but then decide not to recall the memory, you can
press the Clear button to return the Global Memory Module to the previous state.
on storing or recalling a memory, refer to the section Storing and Recalling Memories
on page Ops 9-6.
on setting transition rates, refer to the section Transition Rates on page Ops 5-10.
on setting effect dissolve rates, refer to the section Effects Dissolve on page Ops 9-14.
on Auto Recall, refer to the section Personality List on page Eng 11-2.
on recalling a clip on a device, refer to the section Cueing a Clip Using the Keypad
on page Ops 11-7.
Storing Memories
When you store a memory for a panel row, or MLE, you are storing the complete state of that
panel row. This includes the current state of all the modules on the MLE, including keyer settings,
transition rates, wipe and pattern selections, and crosspoint selections. In addition to the current
state of the modules, the current settings for the various keyers, such as chroma key settings, and
clip and gain settings, are also stored.
1. Select the panel row, or MLE, that you want to store the memory for. You can choose
between the following:
Note If you want to store a memory on the Effects Memory Module, press the STORE
button on that module to place it in store mode.
ALL Press Store ALL in the Store group on the Global Memory Module to
prepare to store the state of all MLEs on the switcher. This stores the current state of
each MLE to a memory of the same number on the MLE.
MLE X Press MLE X in the Store group on the Global Memory Module, where
X is the number of the MLE, to prepare to store the state of that MLE. You can
select multiple MLEs by pressing the MLE X buttons simultaneously.
Operating Tip If you want to select an MLE above MLE 4, toggle the +4 button on the
Global Memory Module to on, and then press the MLE X button. Both buttons will remain lit.
2. Select the bank that you want to store the memory on as follows:
Press and hold the BANK button on the Global Memory Module, or Effects
Memory Module.
Press the number 0-9 that corresponds to the Bank you want to store the memory
on, then release both buttons.
3. Press the number 0-9 that corresponds to the memory register that you want to store the
memory in. The selected memory register is shown on the display as REG:XX and the
ENTER button lights up.
Note If the Auto Recall feature is turned Off, you cannot store or recall the Effects
Dissolve or Keys Only setting with a memory.
4. Press ENTER to store the memory. The Change Memory Name is displayed. At this
point you can choose to name the memory, or continue working with other memories
on using the naming menus, refer to the section Using the Naming Menus on
page Eng 5-17.
on turning the Auto Recall feature on, refer to the section Personality List on
page Eng 11-2.
on memory attributes, refer to the section MLE Memory Attributes on page Ops
9-11.
Recalling Memories
When you recall a memory for a panel row, or MLE, the existing configuration of that panel row
is replaced with the settings stored in the memory.
1. Select the panel row, or MLE, that you want to recall the memory on. You can choose
between the following:
Note If you want to recall a memory on the Effects Memory Module, press the RECALL
button on that module to place it in recall mode.
ALL Press Recall ALL in the Recall group on the Global Memory Module to
prepare to recall a memory to all MLEs on the switcher.
MLE X Press MLE X in the Recall group on the Global Memory Module,
where X is the number of the MLE, to prepare to recall a memory to that MLE. You
can select multiple MLEs by pressing the MLE X buttons simultaneously.
Operating Tip If you want to select an MLE above MLE 4, toggle the +4 button on the
Global Memory Module to on, and then press the MLE X button. Both buttons will remain lit.
2. Select the bank that you want to recall the memory from as follows:
Press and hold the BANK button on the Global Memory Module, or Effects
Memory Module.
Press the number 0-9 that corresponds to the Bank you want to recall the memory
from, then release both buttons.
3. Press the number 0-9 that corresponds to the memory register that you want to recall the
memory from. The memory is recalled.
Note If the Auto Recall feature is turned Off, you cannot store or recall the Effects
Dissolve or Keys Only setting with a memory.
on turning the Auto Recall feature on, refer to the section Personality List on
page Eng 11-2.
on memory attributes, refer to the section MLE Memory Attributes on page Ops
9-11.
2. Use the MLE knob to select the MLE that you want to rename or add a description to.
3. Use the Memory knob to select the memory register on the selected MLE that you want
to rename or add a description to.
4. Rename a memory as follows:
Press Rename.
Press Accept.
Operating Tip Press Copy Description & Name to All MLEs to copy the current
description and memory name to the same memory register on all MLEs. You cannot copy the
description to a locked memory register.
on using the naming menus, refer to the section Using the Naming Menus on
page Eng 5-17.
Locking Memories
The Memory Lock feature allows you to protect memory registers from being changed or deleted.
With the memory lock enabled, you cannot overwrite the selected memory register until the
memory has been unlocked.
Memory registers can be locked or unlocked either from the menu system, or through the Global
Memory Module.
When working with locked memory registers, the following rules apply:
If you try to store into a locked memory register, the keypad flashes and Memory X
LOCKED is shown in the display, along with the MLEs that the memory is locked on.
The MLE X buttons also flash, indicating the MLEs that the memory is locked on.
If you lock a memory register, it is locked for all MLEs on the switcher.
You can overwrite a locked memory register if you recall all memories from the hard
drive or USB flash drive.
When you recall an individual memory from the hard drive or USB flash drive to a
memory register that is locked, you are prompted to overwrite the memory or cancel.
If you store or recall a memory to the hard drive or USB flash drive, the lock status of the
memory is retained.
Use the MLE knob to select the MLE that you want to lock the memory on.
Use the Memory knob to select the memory register on the selected MLE that you
want to lock. As you scroll through the memory registers, the lock status of each
memory register is indicated.
Toggle Locked to On to lock the selected memory, or Off to unlock the selected
memory.
Press Lock Bank to lock all memory registers on the current bank.
Press Unlock Bank to unlock all memory registers on the current bank.
on storing or recalling files on the hard drive or USB flash drive, refer to the section
Storing and Recalling Files and Setups on page Eng 13-4.
Operating Tip You can also press the ATTRIB button on a Memory Module to display
the MLE Attributes Setup Menu. The MLE that the Memory Module is assigned to specifies
the MLE that the menu is assigned to.
2. Press General.
3. Use the MLE knob to select the MLE that you want to set up the MLE attributes for.
4. Select the crosspoint sources that you want to be recalled with the memory as follows:
PST Toggle this button on to have the sources selected on the Preset bus recalled
with the memory. The default is on.
UTIL Toggle this button on to have the sources selected on the Utility bus
recalled with the memory. The default is on.
Key Y Xpt Toggle this button on to have the sources selected on the Keyer bus,
where Y is the number of the keyer, recalled with the memory. Keyer parameters
such as key type, clip, and gain settings are always recalled with a memory. The
default is on.
5. Select the Global-Store or MLE-Store selections that you want to be recalled with the
memory as follows:
Note The Recall Global-Store and Recall MLE-Store options must be set to Attributes in
order to be able to toggle them on or off from the MLE Memory Attributes Setup Menu. Refer
to the section Personality List on page Eng 11-2 for information on setting these options.
MLE-Store Toggle a channel on to have the stills or animations selected for that
channel recalled with the memory. The default is on for all channels.
Note If the still or animation you want to recall in a Global-Store or MLE-Store channel
requires an alpha, you must also toggle the associated alpha channel on to have both the video
and alpha of the still or animation recalled with the memory.
6. Select the keyer on-air status that you want to be recalled with the memory as follows:
Key X On/Off Toggle a keyer on to have the on-air status of the keyer recalled
with the memory. Keyer parameters such as key type, clip, and gain settings are
always recalled with a memory. The default is on.
Toggle Run Auto Trans on to have an auto transition performed after a memory is
recalled. Remember to set up the transition in the Transition Module when you
store the memory so that the desired transition is performed after the memory is
recalled. The default is off.
Operating Tip Press Default Attributes on the MLE Memory Attributes Setup Menu to
return the attributes for the selected MLE to the default settings. When the attributes are not at
the default settings, the ATTRIB button on the Effects Memory Module lights.
8. Select the Transition Module components that you want to be recalled with the memory
as follows:
Toggle Next Trans Buttons on to have the selection of the Next Transition Select
buttons recalled with the memory. The default is on.
Toggle Transition Area on to have the Transition Parameter and Transition Type
buttons, but not the Fader, Transition or Next Transition Select buttons, recalled
with the memory. The default is on.
9. Press AuxBus.
10. Toggle a BnkXAuxY button on to have the source selected on that Aux Bus recalled
with the memory, where X is the number of the bank and Y the number of the aux. The
default is off for all Aux Buses.
11. Press Custom Control.
Use the Bank knob to select the custom control bank that the custom control you
want to run after a memory recall is in.
Use the Macro knob to select the custom control that you want to run after a
memory recall.
Toggle Auto Run Custom Control on to have the selected custom control run
after a memory recall is performed on the selected MLE. The default is off.
To apply these settings to a memory you must set the MLE Memory Attributes and then save the
memory. If the MLE Memory Attributes for a memory have not been set, or the memory was
stored on an older software version, the default MLE Memory Attributes settings are used.
Effects Dissolve
The Effects Dissolve feature allows you to slew from one memory to another using a memory
recall. The switcher will interpolate from the starting memory to the destination memory, creating
a smooth, two keyframe effect.
Only elements such as clip level and pattern position can be interpolated in the effects dissolve.
Other elements, such as key priority, crosspoint selection, pattern, and next transition data are
recalled first, and then the switcher will slew to the recalled memory.
An effects dissolve can be performed on as many elements and MLEs as required, based on the
memory that is being recalled.
Note If the Auto Recall feature is turned Off, you cannot store or recall the Effects
Dissolve or Keys Only setting with a memory.
Source Effect
2. Enter the required transition rate for the MLE you are working on. Refer to the section
Effects Rate on page Ops 9-15 for more information on setting an effects rate.
3. Store the current effect to a memory location. This will be the first keyframe in the
effect.
4. Create the second keyframe in your effect. For example, move the key to the lower right
corner of the screen (Figure 9.7).
Destination Effect
5. Enter the required transition rate for the MLE you are working on. This is the effects rate
for performing an effects dissolve from this memory to another.
6. Store the current effect to a memory location. This will be the final keyframe in the
effect.
To play the effect, recall the memories with the effects dissolve on.
Operating Tip Recalling another memory while an effects dissolve is in progress causes
the effects dissolve to slew to the new final keyframe rather than the original one.
Effects Rate
The Effects Rate sets the speed at which an effects dissolve will be performed, in frames or fields.
If you store an effects dissolve in a memory register, the effects dissolve rate stored with that
memory is used. The effects rate of the destination memory is used for any effects dissolve.
You can set a default effects dissolve rate that is used when an MLE, or the switcher, is defaulted.
This rate does not override the rate that is stored in the memory.
1. Press EFF RATE on the Effects Memory Module, or Global Memory Module, for the
panel row, or MLE, that you want to set the effects rate for.
2. Use the keypad in the center of the module to enter the new duration, in frames. The new
rate appears on the top line of the display as you enter it (Figure 9.8).
3. Press ENTER on the Effects Memory Module to accept the new rate.
For More Information...
on the default effects dissolve rate, refer to the section Personality List on page Eng
11-2.
Still-Store
In This Chapter
This chapter provides information on transferring images to and from the Vision switcher, as well
as how to set up and use both the Global-Store and MLE-Store features.
The following topics are discussed in this chapter:
Still-Store Overview
Loading Stills
Capturing Stills
Transferring Stills
Managing Stills
Still-Store Overview
The Vision switcher provides two types of still-stores. The Global-Store which provides three,
or four still-store channels switcher wide, and the MLE-Store option which provides four
channels of still-store to the MLE that it is installed on.
MLE-Store The MLE-Store consists of four channels of still-store that are available
as inputs to the MLE-pair that the XFX Card has been installed for.
Global-Store and MLE-Store come standard with enough RAM for up to 4 seconds of
uncompressed 1080i playout or 25 seconds of 480i playout. The number of images increases
significantly when smaller images, like logos, are used. Additional images can be loaded from the
hard drive when needed.
The following tips and restrictions apply when using the still-store:
If you are selecting a still for an MLE-Store channel, you must load that still into each
MLE-Store individually, if you want it to be available across all MLE-Stores.
If you know the number of the still you want to load, you can select the crosspoint button
mapped to the still-store channel on the MLE, and then enter the still number on the
keypad on the Global Memory Module.
You can clear the still currently loaded into a channel by selecting 0 as the still number
you load from the keypad on the Global Memory Module. This is the same as pressing
the Eject button.
If you select an image size that is larger than the current video format, or an image that is
positioned so that a portion of the image is off screen, this may corrupt the video output.
If you are loading an Auto Key into a still-store channel, you must have another still-store
channel associated with the current one to load the alpha into.
Corrupt files are shown with the warning Not a valid image format and should be
deleted from the switcher.
on setting up an auto key association with still-stores, refer to the section Configuring
Auto Keys on page Eng 7-8.
on enabling the fourth channel of Global-Store, refer to the section Personality List on
page Eng 11-2.
Loading Stills
The switcher stores all the available still images on the hard drive. When you want to use one of
these stills on a still-store channel, you must select the channel, and then load the still into this
channel. This loads the still, or animation, into memory so that it is available when you select it.
A thumbnail of the still or animation appears on the menu to help to manage your stills.
1. Press HOME More Effects Still Store.
2. Select the still-store channel you want to load a still into as follows:
Use the Location knob to select Global-Store, or the MLE X you want to select a
channel on.
Use the Channel knob to select the channel you want to load a still into. You can
also select the channel box directly by pressing it.
3. Press Select/Manage.
4. Use the Contents knob to select the still, or directory, you want to select. You can also
select the still by pressing the icon on the menu. Directories are indicated by a slash (/) at
the end of the name.
Operating Tip A
in the upper left corner of the thumbnail indicates that the original
2. Load the still you want to set as default into the Global-Store you want it in. This is the
channel that the still will be automatically loaded into.
Operating Tip You can press View Defaults on the Still-Store Menu 2-2 to check what is
currently set as the default stills for the Global-Store or MLE-Store channels. Press Reload All
Defaults to have all the default stills loaded into the channels.
3. Press Assign as Default to assign the current still as the default for the selected
channel.
Operating Tip You can clear the still currently loaded into a channel by selecting 0 as the
still number you load from the keypad on the Global Memory Module, or by pressing Eject on
the Still-Store Menu 1-2.
2. Use the middle knob to select the still you want to remove from cache. The number,
name, dimensions, frames, and size on disk of each still is displayed.
3. Press Remove From Cache to remove the currently selected still from cache.
Capturing Stills
Still images, or short animations, can be created from any video signals available on the main
Preview output or Aux Bus output. Captured stills and animations can be of the entire image, or
of cropped sections of the image.
Note You cannot capture a non-synced video source. The capture will time out after 15
seconds.
Press Source.
Use the Vid Src knob to select the source video signal that you want to capture.
The preview with overlay video output changes to show the selected video source
for the capture. A box on the preview overlay shows the selected capture area.
Operating Tip If you are capturing an animation, use the Frames knob on the
Global-Store Capture Menu to select the number of frames you want to capture. The
maximum number of frames you can capture depends on the video format the switcher is
operating in. You can capture up to 256 frames if the switcher is operating in a progressive
format or 128 frames in an interlaced format.
Use the Alpha Capture knob to capture the alpha of the video signal as an 8-bit
alpha channel in the output Targa file.
4. Select the directory that you want to store the still-store image to as follows:
Use the Contents knob to select the directory you want to store the still image to.
Press Pos/Size.
Use the knobs or positioner to adjust the position and size of the capture area.
Press Top/Left.
Use the knobs or positioner to adjust the location of the top-left corner of the
capture area.
Press Bottom/Right.
Use the knobs or positioner to adjust the location of the bottom-right corner of the
capture area.
4. Use the knobs or positioner to adjust the position of the still-store image.
Note You cannot position any portion of an image off-screen, as this may cause video
errors. Full screen images cannot have their position adjusted.
5. In the Video area, select Shaped or Unshaped to assign the still-store auto key as
either shaped or unshaped.
Note The Play Mode feature is only available for Interlaced video formats. If the native
video format that the switcher is operating in is set to a Progressive video format, this knob is
not available.
6. In the Play Mode area, select how the still-store image is displayed. You can choose
between the following:
Frame Select this option to have the entire frame of the image displayed.
Swap Select this option to have field 1 and field 2 of the image swapped when
they are displayed.
Field 1 Select this option to have only field 1 of the image displayed.
Field 2 Select this option to have only field 2 of the image displayed.
7. In the Color Mode area, select the color space, within the YCrCb color model, that the
still-store image will be displayed in. You can choose between the following:
BT.601 (SD) Select this option to have the still-store image converted to the
Standard-Definition color space.
BT.709 (HD) Select this option to have the still-store image converted to the
High-Definition color space.
Note If you switch video formats between an HD and SD production, and want to use the
same still-store images for both, you should select the correct color space for each still, each
time you change video formats.
In the Image Scaling area, set whether the image is scaled to the current resolution
the switcher is operating in. Use this option if the image you want to use is of a
different resolution than the switcher is operating in.
10. In the Reverse area, set whether the animation plays forward or in reverse.
11. In the Looping area, set whether the animation will start over when it reaches the last
frame of the animation.
12. In the AutoPlay area, set whether the animation automatically starts to play when it is
taken on-air.
13. In the Single Frame area, set whether the animation is restricted to a single frame or not.
This feature is only available for Global-Store channels.
14. In the Play Speed area, select On to enable this feature. This feature is only available
for Global-Store channels.
Use the Play Speed knob to select the speed that you want the animation to play
out at.
15. In the Trim area, select On to enable this feature. This feature is only available for
Global-Store channels.
Use the Start Frame knob to select the frame that you want the animation to start
at.
Use the End Frame knob to select the frame that you want the animation to end at.
on shaped and unshaped auto keys, refer to the section Assigning Input Types on
page Eng 7-4.
Image Specifications
Still-store images and animations used on the switcher must meet the specifications outlined on
the following table (Table 10.1).
Table 10.1 Still-Store Image Specifications
Parameter
Specification
Targa (.tga)
File Type
Compression
compressed or uncompressed
Fill only
24-bit
32-bit
1080 formats
720 formats
800 MB
Each file must use a 2-digit to 5-digit number, including all the leading zeros.
Each file in the sequence must have the same numbering scheme.
DTVB_0000.tga
DTVB_0001.tga
DTVB_0002.tga
...
DTVB_0087.tga
DTVB_0088.tga
DTVB_0089.tga
Vision Operators Manual (v17.0 MD)
Transferring Stills
Transferring stills and animations from your computer to the switcher is accomplished either by
transferring files using a USB drive, or creating a WebDAV connection to the switcher. Once the
connections is established, you can transfer files from the computer to the switcher.
Note The switcher does not show file name extensions. If you have two files with the same
name, in different file formats, you will not be able to tell them apart on the switcher.
Important Do not use WebDAV to move images or animations around on the switcher. If
you move a file with WebDAV, the associated on-air properties for that image or animation will
be lost.
6. Enter the user name and password and click OK to connect to the frame. The default
User name is user and Password is password.
7. Enter a new name for the stills directory on the frame is required, and click Next.
8. Click Finish. The stills folder opens in a new window.
You can now copy images into the stills directory on the switcher. Additional directories can be
created on the switcher, up to 4 cascading sub-directories from the root directory.
Folder: /stills
Name to use for connection: (a descriptive name for the connection, for example
Switcher Stills)
3. Click Connect.
4. Enter the password and click OK to connect to the frame. The default password is
password. The stills folder appears under the Places menu.
You can now copy images into the stills directory on the switcher. Additional directories can be
created on the switcher, up to 4 cascading sub-directories from the root directory.
For More Information...
on obtaining the IP Address of the switcher, refer to the section Network Setup on
page Eng 4-5.
on the user name and password of the switcher, refer to the section Vision Web
Interface Account on page Eng 6-2.
Note The USB drive that the stills you want to transfer are stored on must be formatted as
FAT32. If the USB drive is formatted at NTFS, the transfer will not work.
1. Copy the stills that you want to transfer to the switcher to the root directory, of a blank
USB drive.
2. Insert the USB drive into the USB port on the top of the Vision control panel.
3. Press HOME More Effects Still Store Select/Manage.
4. Press Copy From USB. All valid still-store images on the USB drive are copied to the
USB folder on the switcher.
Managing Stills
Still Management allows you to create and delete directories and, rename, renumber, delete, and
move stills.
Operating Tip Refer to the section Using the Naming Menus on page Eng 5-17 for
more information on using the Rename/Renumber Still Menu to enter a name.
5. Enter the new name for the still in the New Name field. The name can be no more than
32 characters in length and must be unique.
Important The name can contain letters, numbers, and spaces, but cannot contain
symbols such as ! @ # & * ( ) / , ? .
Enter a new number in the keypad on the Global Memory Module. If the number
is already being used, you must renumber that still before you can use the number
for the current still.
Use the Contents knob to select the directory in which you want to create a
sub-directory. Directories are indicated by a slash (/) at the end of the name.
Operating Tip Refer to the section Using the Naming Menus on page Eng 5-17 for
more information on using the Create Directory Menu to enter a name.
Enter the name for the directory you want to create in the New Name field. The
name can be no more than 32 characters in length.
Important The name can contain letters, numbers, and spaces, but cannot contain
symbols such as ! @ # & * ( ) / , ? .
Use the Contents knob on the Select Still Menu 1-2 to select the directory that
you want to rename. Directories are indicated by a slash (/) at the end of the name.
Press Rename.
Enter the name for the directory you want to create in the New Name field. The
name can be no more than 32 characters in length.
Use the Contents knob to select the still that you want to delete.
Press Delete to delete the selected still. You will be prompted to confirm the
deletion.
Use the Contents knob to select the directory that you want to delete all the stills
from. You must be in the directory to delete the stills.
Press Delete All to delete all the stills in the directory. You will be prompted to
confirm the deletion.
Use the Contents knob to select the directory that you want to delete.
Press Delete to delete the selected directory. You will be prompted to confirm the
deletion.
Cut/Copy Stills
You can cut, or copy, and paste a still from one directory to another. This allows you to organize
your stills without the need for a separate computer and WebDAV connections.
1. Press HOME More Effects Still Store Select/Manage.
2. Use the Contents knob to select the still that you want to move.
3. Press More.
4. Press Cut or Copy to cut or copy the still from the current directory.
5. Use the Contents knob to select the directory that you want to paste the still to.
6. Press Paste to paste the still to the current directory.
Peripheral Control
In This Chapter
This chapter provides information and instructions for interfacing with external equipment from a
Vision switcher.
Note Only the Master Panel can connect to and control an external device. You cannot
access the peripheral control menu from a Satellite Panel.
2. Toggle GPI to On to allow GPI pulses to control the switcher, or Off to turn off the GPI
Interface.
For More Information...
on setting up standard GPI, refer to the section Standard GPI Setup on page Eng
12-10.
on using ROLL CLIP to play a cued clip, refer to the section ROLL CLIP on
page Ops 5-5.
Clip Number The VTR Clip Number is the 3-digit number that corresponds to the
VTR Clip Register. This is the default mode that the Global Memory System will be in
when a VTR is selected as a source.
Clip ID The VTR Clip ID is the 6-digit number that is set up on the VTR itself. Clip
IDs, must be numerical to be able to recall them using the keypad. Leading zero cannot
be specified when entering a Clip ID. For example, entering 12 on the keypad will load
Clip 12, and not Clip 000012.
All VTRs that support Clip IDs can toggle between using Clip IDs and Clip Numbers.
Note If the switcher does not receive a response from the VTR in over 2 seconds, the
switcher will report the communications with the VTR has been lost. Double check the cable
connections and that the VTR is operational.
Operating Tip The Remote Control Menu identifies the specific VTR you are controlling
by the BNC that it is connected to, and the communications protocol that is being used to control
the VTR.
4. Use the Clip knob to select the Clip Register you want to cue. You can play or preview
the clip manually using the transport controls on the menu.
Operating Tip You can adjust the speed at which a clip is played by pressing Play Speed
on the Remote Control Menu 1-2, and using the Speed knob to adjust the speed for the clip.
5. Press Cue Clip to cue the selected clip. The clip is now ready to be played using the
ROLL CLIP button.
on using the ROLL CLIP to play a cued clip, refer to the section ROLL CLIP on
page Ops 5-5.
Note The Cut ID Menu is device specific, and may vary depending on the audio server you
are selecting the clip on.
4. Use the Drive knob to select the drive on the audio server that the clip is stored on.
5. Use the Directory knob to select the directory on the audio server that the clip is stored
on.
6. Use the Cut knob to select the clip.
7. Use the transport controls to Play, Pause, or Stop the clip.
Ops 116 Peripheral Control
on using the ROLL CLIP, refer to the section ROLL CLIP on page Ops 5-5.
Clip Number The Video Server Clip Number is the 3-digit number that corresponds
to the Video Server Clip Register. This is the default mode that the Global Memory
System is in when a Video Server is selected as a source.
Clip ID The Video Server Clip ID is the 6-digit number that is set up on the Video
Server itself. Clip IDs, must be numerical to be able to recall them using the keypad.
Leading zero cannot be specified when entering a Clip ID. For example, entering 12 on
the keypad loads Clip 12, and not Clip 000012.
All Video Servers that support Clip IDs can toggle between using Clip IDs and Clip Numbers.
4. Use the Clip knob to select the Clip Register you want to cue. You can play or preview
the clip manually using the transport controls on the menu.
5. Press Cue Clip to cue the selected clip. The clip is now ready to be played using the
ROLL CLIP button.
Note If the switcher does not receive a response from the router in over 2 seconds, the
switcher will report the communications with the router has been lost. Double check the cable
connections and that the router is operational.
Operating Tip The Refresh Sources button allows you to poll the selected router for the
list of available sources on it. If your router does not support Router Mnemonic names, the
default Src and Dest designations will be used.
4. Use the x1, x10, or x100 knobs to select the router source that you want to assign to the
selected BNC. The x10 and x100 knobs allow you to move through the list 10 and 100
items at a time.
Note If you fly a key, and then expand it to full frame, the underlying video is still on-air, even
though you cannot see it. The audio for both video signals will still be on-air. This is also
important to remember if you are running shots from memories where you bring a key full-frame
from an over the shoulder shot.
Audio Overrides
The Override mode is when the normal AFV mode has been altered, either by changing the
levels, taking more or fewer channels to air, or altering the channels that will be taken to air on the
next transition. Overrides are applied by using one of the audio custom controls. For example, if
you have an over the shoulder shot, the audio channels for both the talent and the key would be
on-air as per normal AFV. If you transition to a shot with only the VTR Clip, then the audio from
the talent would be taken off-air. If you wanted both audio channels to remain, you would have to
set up an override by turning on the audio crosspoint for the talent on the Preset bus. When you
make the transition, the switcher takes the video off-air, but keeps the audio on.
Audio Transitions
During all audio transitions, the switcher keeps track of three separate levels for each audio
channel, or group. These levels are as follows:
Current The Current level is the level of the channel, or group, that is currently on-air.
This level can be adjusted using the PGM Audio Lvl custom control that is assigned to
that channel, or group.
Preset The Preset level is the level of the channel, or group, that takes effect during
the next transition of the audio. This level can be adjusted using the PST Audio Lvl
custom control that is assigned to that channel, or group.
Default The Default level is the level that the channel, or group, was set to originally.
When you perform an Audio Reset custom control, all off-air audio channels will have
their preset levels changed to the default level. This will not change the Preset levels for
the audio channels that are on-air.
During an Audio Transition, the switcher prepares to take the Preset audio channel to air as
follows:
1. The switcher applies the normal AFV rules to the select which channels, or groups, will
be taken on-air.
2. The switcher checks for preset overrides that will turn channels, or groups, off or on,
depending on how they are set in the Preset Audio bus.
3. The switcher performs the audio transition by fading the Preset channels to their Preset
audio levels. These levels then become the Current audio levels for those channels, or
groups.
Note When an audio channel is faded off-air by dragging the level to zero on the audio
mixer, that channel will return to the Default level the next time it is taken on-air.
4. The switcher then saves the Current levels of the audio channels that were taken off-air
at the Preset levels for those channels, or groups. These levels will be used as the Preset
levels for the next transition.
Important You must hold the Bank button referred to in step one for the entire procedure.
The button must be held to hold the Crosspoint Group in Audio Mixer mode.
1. Press and hold the Audio Bank custom control button to place the bottom Crosspoint
Group into Audio Mixer mode. The crosspoint buttons on this Crosspoint Group are
now audio crosspoints and represent the audio channels that are on-air and will be taken
on-air in the next transition.
2. Select the audio crosspoint that you want to take on-air on the Preset bus.
3. Press Auto Trans on the Transition Module for the bottom Crosspoint Group to
perform the audio only transition.
Note Audio Only transitions should only be performed once as they will create audio
overrides. In order to properly perform your next transition, you should check the audio
crosspoints and run an Audio Reset Pst custom control to return to AFV.
1. Press the custom control button that is assigned to the channel, or group, that you want
to adjust the audio levels for. The Audio Menu is displayed.
Audio Menu
Operating Tip If a channel is muted, the word Mute is shown under the pan knob on the
Audio Menu.
Press Audio Level to select all the channels in a group, or select an individual
channel. If you did not select a group, the individual channel will already be
selected.
Select the audio channel you want to adjust the pan for.
Use the Pan knob to adjust the pan setting. Turning the knob to the right will pan
right.
Use the Master knob to select the master level you want to adjust. If the Audio
Mixer only supports one master level, you cannot adjust this knob.
on the Assign Audio custom control, refer to the section Programming Special
Functions on page Eng 10-15.
From the Camera Head Control Menu you can control all the supported commands for a given
camera.
For More Information...
on storing and recalling camera shots, refer to the section Camera Shotbox on
page Ops 11-15.
on storing and recalling camera shots on a FlexCAM, refer to the section Camera
ShotBox (FlexCAM) on page Ops 11-16.
AUX 1-4 These command allow you to set the aux terminal on/off.
Stop This command allows you to stop pan, tilt, zoom, and focus movement with a
duration of 0.
Change Screen This command allows you to have the operator screen change to the
new shot when a shot is recalled (Yes), or not change when the shot is recalled (No).
Color Bar This command allows you to activate/deactivate a color bar signal on the
video output.
D-Zoom This command allows you to turn the Digital Zoom feature of the camera on
or off.
Duration This command allows you to specify the amount of time for the recall to be
performed.
Effects This command allows you to apply various camera effects to the video signal
before it reaches the switcher. For example, the Sony BRC-300/300P allows you to apply
a Negative or a Black and White effect. Press Picture on the Camera Head Control
Menu to view the white balance settings.
Focus This command allows you to manually adjust the focus of the camera. Press
Lens on the Camera Head Control Menu to view the focus settings.
FPU Power This command allows you to set the FPU power terminal on/off.
R Gain/B Gain These commands allow you to set the R and B gain values.
GEN Lock Phase This command allows you to set an offset to the genlock
(reference) signal.
Image Ratio This command allows you to adjust the image ratio of the video signal
before it reaches the switcher. Press Picture on the Camera Head Control Menu to
view the image ratio settings.
IR Receive This command allows you to turn the Infrared Receiver on the robotic
camera on or off. When turned on, the robotic camera can be controlled from the
switcher, or from an Infrared Remote Controller.
Iris This command allows you to manually open or close the iris of the camera lens.
Press Lens on the Camera Head Control Menu to view the Iris settings.
Iris Mode This command allows you to set iris control to automatic or manual. When
set to manual, you can adjust the Iris settings from the switcher. When Iris is set to
automatic, you cannot adjust the lens settings from the switcher. Press Lens on the
Camera Head Control Menu to view the Iris Mode settings.
Lens (Mode) This command allows you to set lens control to automatic or manual.
When set to manual, you can adjust the Lens settings from the switcher. When Lens is set
to automatic, you cannot adjust the lens settings from the switcher. Press Lens on the
Camera Head Control Menu to view the Mode settings.
Lens Mode This command allows you to set how the robotic camera records the lens
settings. The Lens Mode must be set to Position before you set up and store your shot.
When you toggle the Lens Mode to Position, the lens returns to the default settings.
Neutral Density Filter This command allows you to set the neutral density filter
(NDFilter).
Pan/Tilt/Zoom These commands allow you to manually control the Pan, Tilt, and
Zoom of the camera head and lens. Press Pan/Tilt/Zoom on the Camera Head Control
Menu to view these settings.
Pedestal (Black)/Master Pedestal This command allows you to adjust the Master
Pedestal, or Black Levels, for picture contrast and quality. Press Lens on the Camera
Head Control Menu to view the pedestal settings.
Run Wiper/Wiper This command allows you to manually run the wiper on the
camera lens or housing. Press and hold Run Wiper to run the wiper.
Set Show This command is used with the Recall shot command and allows you to
specify the show on the camera that you want to recall the shot from.
Shooting Mode This command allows you to set the camera shooting mode to
automatic or manual.
Auto Iris, shutter, gain, white balance lock are controlled by the camera.
Manual Iris, shutter, gain, white balance lock are controlled by the user.
Shutter Speed This command allows you to adjust the shutter speed of the robotic
camera. Press Lens on the Camera Head Control Menu to view the shutter speed
settings.
Speed x4/x1 This command allows you to set the movement speed of the camera to
4-times normal.
Store/Recall Shot These commands allow you to store and recall the camera
settings. The pan angle, tilt angle, focus position, and zoom position are stored/recalled
to/from the camera memory buffer.
Tilt Curve This command allows you to select whether the camera head is mounted
upside down or not. Select Invert if you have your camera mounted upside down on the
camera mount.
Truck/Dolly This command allows you to move the camera on the camera track.
Press Location on the Camera Head Control Menu to view the Truck settings.
Video Signal This command allows you to activate/deactivate the video output
signal of the camera.
Washer This command cycles the wiper four times and sets the washer terminal to
on.
White Balance/White Balance Lock This command allows you to match the
white balance color temperature with the light source. Press Picture on the Camera
Head Control Menu to view the white balance settings.
Camera Shotbox
The Camera Shotbox Menu allows you to store and recall shots for the currently selected
camera. As you select different camera crosspoint buttons, the Camera Shotbox Menu switches
to the newly selected camera. You can place this menu in the upper display region for quick
access to camera shots.
The Camera Shotbox is not associated with Custom Control Shot Box pages.
1. Press Store/Recall on the Camera Head Control Menu.
Use the Shot knob to select the location that you want to store your shot to. You
can also select the Shot X button directly on the menu, where X is the number of
the shot location you want to store the shot to.
Use the Speed/Duration knob to select the amount of time for the recall to be
performed.
Select the Shot X button you want to recall the shot from, where X is the number of
the shot location you want to recall the shot from.
Press Perform Recall to recall the shot. You can also double-press the Shot X
button to recall the shot immediately.
Storing a Shot
1. Press Store/Recall on the Camera Head Control Menu.
2. Use the Camera knob to select the camera that you want to store a shot on.
3. Use the Page knob to select the page you want to store a camera shot on.
4. Store a shot as follows:
Select the shot that you want to store the current camera position to. Any existing
shot information is overwritten.
Vision Operators Manual (v17.0 MD)
Press Store.
Operating Tip Press Stop to stop pan, tilt, zoom, and focus movements of the camera as
quickly as possible (0 duration).
2. Use the Camera knob to select the camera that you want to store or recall a shot on.
3. Use the Page knob to select the page you want to store or recall a camera shot on.
4. Recall a shot as follows:
Select the shot you want to recall. Shots are indicated with by the straight line
between the two lenses on the button.
Use the Duration knob to select the length of time you want the camera to take to
move to the shot you are going to recall.
Press Recall.
Operating Tip Press Jump to recall a the currently selected shot as quickly as possible
(0 duration).
Select the move you want to recall. Moves are indicated with by the wavy line
between the two lenses on the button.
Press Prepare to prepare the shot. The camera jumps to the starting position of the
move.
Note If the camera is moved before the move is executed, the Execute button is disabled.
The move must prepared again.
Press Execute to run the move. The camera moves from the start position to the
end position of the move. The duration of the move is defined by the move itself.
Operating Tip When the move is prepared, the execution of the move can be tied to a
transition or with the Roll Clip functionality. The Execute Camera Move personality option must
be set to enable this feature.
3. Use the Camera knob to select the camera that you want to manage a shot on.
4. Use the Page knob to select the page you want to manage.
5. Rename a page as follows:
Press Rename Page and enter a new name for the page.
Press More Rename Shot and enter a new name for the shot.
Press Insert Shot to add an empty shot to the left the selected shot.
Select the shot that you want to assign a shot stored on the camera to. Any existing
shot information is overwritten.
Select the shot on the camera you want to assign to the shot on the page.
Press Select.
Operating Tip Press Assign All to assign all of the shots on the camera to the camera
page on the switcher. The assignment will start with the shot selected on the camera page and
continue to the end of the page.
Press Rename Shot and enter a new name for the shot.
Press Delete.
From the Character Generator Menu you can control all the supported commands for a given
character generator. Refer to the section on your specific character generator for information on
the commands it supports.
Channel A/B Select This command allows you to toggle between Channel A and
Channel B. These channels are the two outputs on the character generator, and toggling
between A and B allows you to control each one.
Change PGM Text This command takes you to the CG Change PGM Text
Menu, which allows you to change the tag information for an event in the PGM column.
Change PV Text This command takes you to the CG Change PV Text Menu,
which allows you to change the tag information for an event in the PV column.
Layer This command allows you to toggle layer mode On (you can enter a new layer)
or Off (use the current layer).
List/Current View This command allows you to toggle between List (Lst) and
Current (Crnt) view.
List List view shows you a list of all the pages, or events, that are available. In
this view you can load an event to either the PV or PGM of the character generator
using the List to PV or List to PGM buttons.
Current Current view shows you the pages, or events, that are currently listed on
the PV and PGM of the character generator.
List to PGM This command allows you to load a page, or event, for the Program
channel of the character generator. The selected page will be added to the Program list.
This command is only available in List view.
List to PV This command allows you to load a page, or event, for the Preview
channel of the character generator. The selected page will be added to the Preview list.
This command is only available in List view.
Select Directory This command allows you to change the current directory, or
folder, that you are using to load templates from. Enter the name of the folder in the
Folder field.
Select File This command allows you to load a sequence file on the character
generator. Enter the name of the file in the Folder/FileName field. This command is only
available in Sequence mode. The available effects will depend on the character generator
you are controlling.
Sequence In Sequence mode, the pages, or events, are all loaded up and play
out automatically.
Manual In Manual mode, you load each page, or event, individually, and take it
to air manually.
Swap PV <> PGM This command allows you to swap the templates loaded on the
PGM with those loaded on the PV.
Templates stored with non-numerical names cannot be recalled using the keypad on the
Global Memory Module.
Character generator parameters that are modified from the switcher are only in effect for
the current session.
2. Toggle Editor to On to allow an editor to control the switcher, or Off to turn off the
Editor Interface.
Note If the switcher does not have the same bus map assigned to every bus (MLE
Program/Preset, Keyers, Utility), an error message is displayed on the Main Menu indicating
the bus map mismatch.
2. Toggle Editor to On to allow OverDrive to control the switcher, or Off to turn off the
Editor Interface.
Note If the switcher does not have the same bus map assigned to every bus (MLE
Program/Preset, Keyers, Utility), an error message is displayed on the Main Menu indicating
the bus map mismatch.
The Downstream Keyers of the switcher are used as Keyers for MLE 2. This means that
they cannot be used as DSKs. If you attempt to transition a DSK on-air when MLE 2 is
off-air, a warning message displayed.
If a key is included in the shot on MLE 2, a transition of both the Background and any
Keyer will be required. In this case, you cannot perform a Squeeze & Tease Wipe because
the Keyer is included. This only applies if Keyers are on-air in the memory recall.
If a key is flown in the memory recall on MLE 2, a Squeeze & Tease Wipe cannot be
used to transition the memory on-air. This applies whether the Keyer is on-air or not.
Because OverDrive has to duplicate memories on MLE 2, you must duplicate your
memories on MLE 1 and MLE 2.
Layouts
The layout custom control allows you to load a specific layout on the Monitor Wall. A different
custom control must be created for each layout you want to load from the switcher.
Input Channels
The assign input custom control allows you to assign a specific input channel to a particular
monitor on the monitor wall. A different custom control must be created for each channel
assignment you want to use from the switcher.
Dynamic Text
The modify text custom control allows you to assign specific, pre-defined, text to a particular text
address. The text address must be assigned to a template for the custom control to be able to
change the text. A different custom control must be created for each text change you want to
make from the switcher.
Auxiliary Panels
In This Chapter
This chapter provides operational information on the Auxiliary Control Panel and Remote Aux
Panels.
The following topics are discussed in this chapter:
Crosspoint Buttons The Crosspoint buttons allow you to select a video source on the
selected bus. If the Auxiliary Control Panel is in Aux Bus mode, the crosspoint buttons
select the video source being fed out of the aux bus.
Operating Tip Crosspoint buttons can be mapped as AuxKey Cut, or Transition buttons
to perform transition from your Auxiliary Control Panel. Refer to the section Editing Bus Maps
on page Eng 7-13 for information on mapping commands to crosspoint buttons.
Aux Bank and Bus Buttons The Aux Bank and Aux Bus buttons allow you to select
the specific Aux Bus that you want to assign the Auxiliary Control Panel to.
Control Buttons The Control buttons allow you to switch between the operating
modes, and perform various operations when in each mode.
Aux Bank & Bus Buttons
BANK
1
BANK
2
BANK
3
BANK
4
BANK
5
BANK
6
AUX
1
AUX
2
AUX
3
AUX
4
AUX
5
AUX
6
Control Buttons
AUX
7
AUX
8
Crosspoint Buttons
Note The Auxiliary Control Panel must be assigned to an Internal Panel Row for menu
follows and double-press actions to work. Refer to the section Communications Setup on
page Eng 14-8 for more information.
The Auxiliary Control Panel allows you to select the video source that is being fed out of any Aux
Buses on the switcher. You can select the Aux Bank and Aux Bus, and the video signal you want
(Figure 12.2).
Operating Tip (Internal Panel Row Auxiliary Control Panel Only) If the Aux Bus you
are selecting is set up as an AuxKey, you can double-press the Assign button on the Auxiliary
Control Panel to assign the AuxKey to a row on the Vision control panel. The particular panel
row that the AuxKey is assigned to is the panel row that the Auxiliary Control Panel is assigned
to from the Panel Modules Menu.
BANK
1
BANK
2
BANK
3
BANK
4
BANK
5
BANK
6
AUX
1
AUX
2
AUX
3
AUX
4
AUX
5
AUX
6
AUX
7
AUX
8
CUST
OM01
CUST
OM02
CUST
OM03
CUST
OM04
CUST
OM05
CUST
OM06
CUST
OM07
CUST
OM08
CUST
OM09
CUST
OM10
CUST
OM11
CUST
OM12
CUST
OM13
CUST
OM14
Figure 12.2 Aux Bus Mode Auxiliary Control Panel (24-Button Shown)
The Control buttons on the Auxiliary Control Panel are assigned as Custom Control Shot Box
buttons, allowing you to access the first 14 custom controls from the Shot Box Pages. Shot Box
Pages are assigned to the Auxiliary Control Panel in the same way as they are assigned to a
Custom Control Shot Box Module.
For More Information...
on assigning Shot Box Pages to an Auxiliary Control Panel, refer to the section Custom
Control Shot Box Module Setup on page Eng 15-2.
on assigning a Bus Map to an Auxiliary Control Panel, refer to the section Assigning
Panel Bus Maps on page Eng 7-19.
SHIFT
PV
Crosspoint
or SHIFT
MLE
1
MLE
2
MLE
3
CLEAN
FEED
PGM
All Remote Aux Panels include an on-air LED that indicates, when lit, that the Aux Bus controls
a video signal that is part of the program output.
Note The Dedicated Remote Aux Panels are similar to the Assignable Remote Aux
Panels, with the exception that they do not have the Aux Bus Assign Group buttons.
on installing a Remote Aux Panel, refer to the section Installing Auxiliary Panels on
page Eng 14-5.
Note The Aux Buses that the buttons on the Remote Aux Panel are mapped to depends on
the Aux Bus range that was assigned to the External Link port.
Bank1: Aux1
Assign 1
Bank1: Aux2
Assign 2
Bank1: Aux3
Assign 3
Bank1: Aux4
Assign 4
Bank1: Aux5
Bank1: Aux6
Bank1: Aux7
Bank1: Aux8
Bank2: Aux1
Bank2: Aux2
Bank2: Aux3
Bank2: Aux4
In This Chapter
This chapter provides a basic introduction to the Squeeze & Tease option for the Vision switcher.
The following topics are discussed in this chapter:
Operational Overview
Working in 3D Space
Note The operational description provided in this chapter refer only to the 3D capabilities of
flying keys.
Operational Overview
The Squeeze & Tease option operates by manipulating keys in 3 dimensional space. This allows
you to position keys in front of, or behind, other keys, and make keys appear larger or smaller
than they are. You can also apply environmental effects to the keys such as lighting, or apply
video manipulation effects such as colorization. To apply any of the Squeeze & Tease effects to a
key, you must have the FLY KEY button in the Keyers Module or Downstream Keyers Module
on. When Squeeze & Tease resources are applied to a Keyer, the selected key type (Self Key,
Auto Select, Chroma Key, or PST PATT) is said to be Flying. You can fly any type of key,
provided you have the available channel resources.
When you fly a key, the video signal for the key is contained in an image. By positioning or
rotating, or applying other linear, environmental, or color effects to the image, you are defining
how you want the switcher to display the video signal for that flying key.
The image can be positioned anywhere in the virtual 3D world; however, it is only visible on
screen if it is within the Visible Area (Figure 13.1). This allows you to perform transition effects
where the image appears to fly in from one side. The image is being taken from a position outside
of the Visible Area into the Visible Area.
3D World
Visible Area
Image
Flying Key
(Video Signal)
Working in 3D Space
In order to maximize the features of the Squeeze & Tease option, it helps to have a basic
understanding of three-dimensional (3D) space (Figure 13.2). Three axes (X, Y, and Z) are used
to define 3D space. The position of an image on each of the three axes determines its location in
3D space.
+X
+Z
Z Ax
is
is
X Ax
-Z
-X
-Y
Moving an image to the left of the center (or zero) point locates it in -X space.
Position Coordinates
The 3D space you work with in this system has upper and lower limits. Position coordinates are
used to define an image location in 3D space and are shown as a unit measurement on the menus.
A change in position of 1.000 units is equal to a move of 1 full screen. For example, to move the
image two screens to the right, adjust the X-Axis value to 2.000.
Changing the location of an image in 3D space does not affect the size or shape of the image.
However, when an image is moved forward, it appears larger on the screen. When located at a
greater distance in 3D space, it appears smaller.
Position coordinates can be adjusted using the positioner or the knobs on the menu.
You can move the image 144.000 full screen widths in either direction on the X-Axis.
You can move the image 144.000 full screen heights in either direction on the Y-Axis.
You can move the image 400.000 full screen widths in either direction on the Z-Axis.
You may want to think of the 3D working area as a cube with a defined width (X-Axis), height
(Y-Axis), and depth (Z-Axis) (Figure 13.3).
Z
X
Note The Z-Axis works somewhat differently than the other axes because it is the
equivalent of 400 screen widths in each direction. Images can be moved on the Z-Axis until they
become so small they disappear from view.
3D World
Visible Area
on Screen
Image
The visible area is the area within 3D space that can be seen from the viewpoint (Figure 13.5).
Visible Area
Viewpoint
3D Space
Images can be manipulated outside the visible area to create specific effects. For example, an
image can be rotated in such a way that it appears to roll into view from a point outside the screen
and roll out of view on the other side.
It is also possible to move an image to a point behind the viewer. For example, you can
manipulate an image so that it appears to come towards the viewpoint and keeps going until it
passes by the viewer. For this effect, the image will get larger as it moves towards the viewpoint
and then disappear.
You can also create a circular motion effect where the image sweeps across the screen in a large
arc that appears to continue behind the viewer.
Perspective
Since you are viewing 3D images on a two-dimensional surface (the screen), it is important to
recognize how depth is perceived. This involves understanding relative size, parallax, and
viewpoint perspective.
Relative Size
When working with the Z-Axis, images that are closer appear larger than images further away.
Zooming the image changes the distance between the image and the viewpoint, but does not
change the size of the image (Figure 13.6). Images that are closer also appear over top of images
that are further away.
10.000
10.000
10.000
10.000
Operating Tip Using the positioner to center the image when it is very far away can be
difficult. It is recommended that you use the knobs or the CLEAR button to center the image if
you are moving it along the Z-Axis. Refer to the section Image Centering on page Ops 13-9
for more information.
Parallax Effect
If you are manipulating two images at once, you may notice that the image closer to you appears
to be moving faster than the one that is further away (Figure 13.7). This effect is known as
motion parallax. It occurs because images that are closer to you move further across your field of
view than images in the distance.
Although both images are moving at the same rate, the closer image will reach the end of the field
of view first, giving the impression that it was moving faster.
-X
+X
Viewpoint
The same effect can be seen when moving an image up or down on the Y-Axis when using a fixed
viewpoint (Figure 13.9). If the image is moved higher in 3D space, you see the image as if you
are looking up at it.
+Y
Viewpoint
-Y
In Squeeze & Tease, you can change the viewpoint to create a different perspective. You can also
choose to have the viewpoint repositioned along with the image to eliminate perspective effects.
Image Rotation
Rotation can occur around the X, Y, or Z-Axes. Rotation values are shown as a spin number on
the menus.
The pivot point of the rotation (point of rotation) can be set to any point on or off the plane of the
image to produce a variety of creative effects. The default pivot point is the center of the image.
Note Changing the position of an image in 3D space does not change the pivot point. The
pivot point is relative to the image. For example, if you adjust the pivot point to the top right-hand
corner of the image, then move the image, the pivot point will still be at the top right-hand corner
of the image.
Rotation can be adjusted from 0.001 to 20.000 in either direction (-20.000 to +20.000), so you
can create an effect that involves up to 40 complete rotations. The greater rotation value (negative
or positive), the more times the image spins around the pivot point.
X-Axis Rotation
The image rotates horizontally about the Y-Axis (Figure 13.10). A positive rotation spins the
image from left to right and a negative rotation spins it from right to left.
Y-Axis
Y-Axis Rotation
The image rotates vertically about the X-Axis (Figure 13.11). A positive rotation will spin the
image from top to bottom and a negative rotation will spin it from bottom to top.
X-Axis
Z-Axis Rotation
The image rotates about the Z-Axis (Figure 13.12). A positive rotation will spin the image
clockwise and a negative rotation will spin the image counter-clockwise.
+
Z Axis
Note As you rotate an image, the relative directions of rotation (the positive and negative
rotation) may swap if you switch from one axis to another without centering the image.
Image Orientation
Image Centering
The CLEAR button on the Positioner Module is used to reset the image to the default image
settings.
Press the CLEAR button once to reset the values on the current menu.
You can also reset specific parameters (for example, Z location) using the CLEAR button and the
F buttons on the touchscreen. Press and hold the Squeeze & Tease parameter you want to default,
and press the CLEAR button on the Positioner Module.
Conclusion
The rest of the chapter discusses the operation of the Squeeze & Tease system. Now that you
understand the basic concepts of how the system works, the best way to learn how to create
specific effects is with some hands-on practice to get a feel for the system. Use the positioner to
try different image placements and experiment by changing the pivot point and rotation values. In
the end, your knowledge of position and rotation coordinates will help you manipulate your
images creatively and accurately for repeatable results.
For More Information...
on flying keys, refer to the section DVE Keys (Fly Key) on page Ops 8-2.
individual centering images, refer to the section Image Centering on page Ops 13-9
In This Chapter
This chapter provides detailed instructions for using the Sequences and DVE Wipe features.
The following topics are discussed in this chapter:
Sequence Overview
DVE Wipes
Sequence Overview
A Sequence is a series of keyframes, or effects, that are created, saved, and run directly from your
switcher. You can use any of the DVE functions to manipulate the keyframes in a sequence. For
example, a sequence might consist of a channel, or object, that rotates across the screen, moves to
a specific location in 3D space and acquires a border or any other DVE effect. The switcher
interpolates, or fills in, the shots between the keyframes to produce a fluid motion effect.
Note A sequence must be created and used on a flying key. A Squeeze & Tease wipe that is
created from a sequence can be run on either a background or a key.
The following example (Figure 14.1) shows a simple sequence with four keyframes:
Keyframe 4
Keyframe 1
Keyframe 2
Keyframe 3
Initial Position
Paste paste the keyframe from the clipboard to after the current keyframe.
Paste Over paste the keyframe from the clipboard over the current keyframe,
replacing the current keyframe.
Insert Over insert a keyframe over the current keyframe, replacing the current
keyframe.
1. Navigate to the DVE menus for the DVE key you want to create a sequence for and
press DVE Menu Sequence.
Operating Tip Press Runtime to navigate to the DVE Sequence Runtime menu.
Operating Tip If you do not want to enter a specific duration, you can insert a Hold in the
sequence by toggling Hold to On. When the sequence reaches this point, it will wait until you
press Auto Trans again.
Because this is the first keyframe, the sequence will only use this duration if the
sequence is being run in reverse.
4. Use the Type knob to select the type of motion you want to use to move to this
keyframe.
Smooth key accelerates slowly at the start and decelerates slowly at the end of
the sequence. The motion between the keyframes is a straight line.
Spline key accelerates slowly at the start and decelerates slowly at the end of
the sequence. The motion between the keyframes is a user modifiable spline-curve
that smoothly moves the key through each keyframe.
5. If you selected Spline as the type of motion, press Spline Params and use the
Tension, Bias, and Continuity knobs to adjust the appearance of the motion.
Tension adjust how tight or loose the curve is. Lower tension gives a looser,
more sweeping curve while tightening the tension brings the curve closer to a
straight line
Bias balance how much influence the previous and next keyframes have on the
spline through the current keyframe. Increased bias places more importance on the
smoothness between the previous and current points, while a decreased bias places
more importance on the smoothness between the current and next points.
Continuity adjust how smoothly the path passes through the keyframes. The
standard spline path moves smoothly through each keyframe, but by adjusting the
continuity you can make the path effectively come to a point at a keyframe and then
abruptly move away towards the next keyframe.
6. If you plan on using the sequence as a DVE wipe, press Wipe Modifier and use the
Wipe knob to select how you want the wipe to transition.
None a cut is performed at the end of the sequence. This is designed for
sequences that end with the key off-screen or not visible on the screen.
Dissolve dissolves the key as the sequence progresses, based on the Dissolve
At value. Use the Dissolve At knob to set the percentage of the way through the
sequence that the dissolve will start.
Slide Off moves the key directly off-screen in the direction that the key was last
moving. This is done by moving the key in the X and/or Y axis.
Overwrite Keyframe insert a keyframe over the current keyframe, replacing the
current keyframe.
Paste Keyframe paste the keyframe from the clipboard to after the current
keyframe.
1. Press the SEL button on the Keyers Module for the Keyer that you want to create a
sequence in. The S&T MD Position/Crop Menu 1-2 is displayed. The key must already
be flying.
2. Press Copy Up on the Lower Display Region to copy the S&T MD Position/Crop
Menu to the Upper Display Region.
3. Press the DVE quick navigation button to display the S&T MD Main Menu in the
Lower Display Region.
4. Press Sequence.
Operating Tip If there is already sequence information loaded on the Keyer, you can
press Delete Workspace.
5. Press Swap on the Lower Display Region to swap the S&T MD Position/Crop Menu
and the S&T MD Sequence Menu. Placing the S&T MD Position/Crop Menu in the
Lower Display Region allows you to use the positioner to adjust the channel.
Note If you are creating a Squeeze & Tease wipe that uses WARP effects, you must apply
the WARP to all keyframes in the sequence. If you want to use the wipe as a Background
transition, start with the channel full screen.
6. Create Keyframe 1 for the sequence by positioning the channel how you want the
sequence to start.
7. Set the duration for Keyframe 1 as follows:
Press Duration.
Use the Frames knob to select the number of frame (amount of time) the switcher
will take to move to this keyframe. This duration is only used when the sequence is
being run in reverse.
Operating Tip If you do not want to enter a specific duration, you can insert a Hold in the
sequence by toggling the Hold to On. When the sequence reaches this point, it will wait until
you press Auto Trans again.
8. Select the type of rotation you want for the keyframe as follows:
Use the Rotate knob to select the type of rotation you want to be performed when
the channel moves to this keyframe. You can choose between the following:
Normal Select this option if you have defined the rotation using the S&T
MD Position/Crop Menu.
Spin Select this option if you are using the Spin feature of the Advanced
Position Menu. Refer to the section Spin on page Ops 13-11 for more
information on setting up a spin.
9. Select the type of motion you want for the keyframe as follows:
Use the Type knob to select the type of motion you want to be perform when the
channel moves to this keyframe. You can choose between the following:
Smooth The channel accelerates slowly at the start and decelerates slowly
at the end of the sequence. The motion between the keyframes is a straight
line. Proceed to Step (11.) to set up the rotation of the keyframe.
Spline The channel accelerates slowly at the start and decelerates slowly
at the end of the sequence. The motion between the keyframes is a user
modifiable spline-curve that smoothly moves the channel through each
keyframe. Proceed to Step (10.) to set up the rotation of the keyframe.
10. If you selected Spline as the type of motion, adjust the spline parameters as follows:
Use the Tension knob to affect how tight or loose the curve is. Lower tension gives
a looser, more sweeping curve while tightening the tension brings the curve closer
to a straight line.
Use the Bias knob to balance how much influence the previous and next keyframes
have on the spline through the current keyframe. Increased bias places more
importance on the smoothness between the previous and current points, while a
decreased bias places more importance on the smoothness between the current and
next points.
Use the Continuity knob to affect how smoothly the path passes through the
keyframes. The standard spline path moves smoothly through each keyframe but by
adjusting the continuity, you can make the path effectively come to a point at a
keyframe and then abruptly move away towards the next keyframe.
Press Back.
Operating Tip If you want to adjust a keyframe that has already been created. You can
select the keyframe, modify it as required, and then press Overwrite Keyframe. The selected
keyframe will be overwritten with the current channel selections.
Use the Wipe knob to select how you want the wipe to transition off-air. You can
choose between the following:
Knife Edge This wipe modifier finishes with the channel 90 degrees to the
screen (edge on to the screen).
Slide Off This wipe modifier moves the channel directly off-screen in the
direction that the channel was last moving. This is done by moving the
channel in the X and/or Y axis.
Spin Off This wipe modifier rotates the image off the screen based on the
rotation that is applied to the channel between the last two keyframes. The
speed and direction of rotation between the two keyframes determines the
speed and direction for the channel moving off screen.
None This wipe modifier performs a cut at the end of the sequence. This is
designed for sequences that end with the channel off-screen or not visible on
the screen.
Press Back.
on storing and recalling sequences, refer to the section Saving and Loading Sequences
and Wipes on page Ops 14-11.
on the supplied wipes, refer to the section DVE Wipes and Sequences on page Ops
17-2.
on supplied sequences, refer to the section DVE Wipes and Sequences on page Ops
17-2.
Sequences are created to move and modify a channel in a series of predetermined effects. You
create sequences using the various Squeeze & Tease menus.
Note If you want to run a sequence with multiple channels, ensure the sequence was
created with multiple channels. Running a sequence created with a single channel on a Keyer
with multiple channels active will only move the first channel.
Note You cannot modify lighting parameters across multiple keyframes. To adjust the
lighting parameters of a sequence, you must Overwrite each keyframe individually.
Operating Tip If a keyframe contains multiple channels, the parameters for each channel
is calculated separately. The total number of parameters being modified is displayed.
Abs Select Absolute to have all parameters changed to the same value,
regardless of their previous settings. For example, changing the position of a
keyframe, when modifying multiple keyframes, moves all the selected
keyframes to the exact same position.
Rel Select Relative to have all parameters changed by the same value. For
example, changing the position of a keyframe, when modifying multiple
keyframes, moves all selected keyframes by the same amount and in the same
direction.
Use the Start KF knob to select the first keyframe in the sequence that you want to
edit.
Use the End KF knob to select the last keyframe in the sequence that you want to
edit.
8. Press Perform Modify to apply the changes to all the selected keyframes.
9. Save your sequence.
Vision Operators Manual (v17.0 MD)
DVE Wipes
A DVE Wipe is a Sequence that performs a transition, either on a background or keyer. To create
a wipe, you must first create a sequence that will take a key, with one or multiple channels,
through the required effect and end with it off-screen, or not visible in some other way.
DVE wipes can either be created from sequences, or you can use one of the pre-created sequences
and wipes provided with your switcher software. The sequences and wipes are pre-installed when
you purchase a new switcher.
To load new sequences unto your switcher, you must copy the wipes from the CD to a USB flash
drive. Then you recall the sequences on your Vision control panel.
For More Information...
on the pre-created sequences and wipes, refer to the section DVE Wipes and
Sequences on page Ops 17-2.
on recalling sequences from a USB flash drive, refer to the section Storing and
Recalling Files and Setups on page Eng 13-4.
on storing and recalling sequences, refer to the section Saving and Loading Sequences
and Wipes on page Ops 14-11.
on using a sequence or wipe, refer to the section Using DVE Wipes and Sequences on
page Ops 14-14.
Note If a sequence contains a hold, the time of the hold is not included in the Duration value
on the menu.
2. Use the Sequence knob to select a register that you want to save the sequence to.
Registers with a green dot next to them already contain a sequence.
3. Press Save Sequence to save the sequence to the selected register.
4. Press Rename Sequence.
Operating Tip Refer to the section Using the Naming Menus on page Eng 5-17 for
more information on using the Sequence Name Menu to enter a name.
5. Enter the new name for the sequence in the New Name field. The name can be no more
than 14 characters in length.
6. Press Accept New Name to store the new name.
Once you have saved the sequence, you can assign it to one of the pattern buttons so that it can be
easily selected when you press the DVE button on the Transition Module.
For More Information...
on performing a DVE transition, refer to the section Wipe Transitions on page Ops
6-3.
on copying sequence to the switcher, refer to the section Copying Sequences to the
Switcher on page Ops 17-5.
Loading a Sequence
You can load a sequence into a keyer either for editing, or so that you can run the sequence on that
keyer. You can set a default sequence rate that is used when an MLE, or the switcher, is defaulted.
This rate overrides the duration stored in the sequence.
1. Press Load/Save Sequence.
2. Use the Sequence knob to select the sequence you want to load. Only registers with a
green dot next to them contain sequences.
Operating Tip You can delete the currently selected sequence by pressing Delete
Sequence. This clears the sequence from the currently selected register.
on the default sequence rate, refer to the section Personality List on page Eng 11-2.
2. Use the Button knob to select the pattern button on the Pattern Menu that you want to
assign a wipe or sequence to.
3. Use the Sequence knob to select the wipe, or sequence, that you want to assign to the
selected button.
The switcher dynamically allocates DVE channel resources to produce the wipe effect. If
there are not enough channel resources available, a dissolve is performed instead.
Operating Tip When you press DVE on the Transition Module, 2D MLEx WIPE# is
shown on the display of the Global Memory Module. Enter the number of the sequence you
want to load using the keypad on the Global Memory Module and press ENTER to load the
sequence.
Note The Direction and Flip Flop features are only available for background transitions.
The buttons are gray if a key only transition is selected.
The sequence runs either forward, going from the first keyframe to the last, or in reverse,
going from the last keyframe to the first.
6. Toggle Flip Flop to select either On or Off.
With Flip/Flop toggled On, the sequence will run forward and then reverse.
7. Perform the transition using the fader, or by pressing the AUTO TRANS or CUT button
on the Transition Module.
For More Information...
on how to set up and perform a transition, refer to the section Performing Transitions
on page Ops 5-13.
on the pre-loaded patterns, refer to the section DVE Wipes and Sequences on
page Ops 17-2.
Running a Sequence
A Sequence can be performed only on a Keyer that is flying a key. Unlike the Squeeze & Tease
wipes, sequences do not perform transitions.
You can set a default sequence rate that is used when an MLE, or the switcher, is defaulted. This
rate overrides the duration stored in the sequence.
To Run a Sequence
1. Select the video sources on the buses that you want to use.
2. Select a Keyer as the next transition on the Transition Module of the MLE.
3. Press the SEQ button on the Transition Module.
Operating Tip When you press SEQ on the Transition Module, 3D MLEx SEQ# is
shown on the display of the Global Memory Module. Enter the number of the sequence you
want to load using the keypad on the Global Memory Module and press ENTER to load the
sequence. The second line of the display shows the duration of the loaded sequence.
With Flip/Flop toggled On, the sequence runs forward and then reverse.
7. Adjust the sequence as follows:
8. Run the sequence using the fader, or by pressing the AUTO TRANS or CUT button on
the Transition Module.
Operating Tip You can run or pause an individual sequence by toggling Key X to Start or
Pause.
4. Run the sequences using the fader, or by pressing the AUTO TRANS or CUT button on
the Transition Module.
For More Information...
on the pre-loaded patterns, refer to the section DVE Wipes and Sequences on
page Ops 17-2.
on the default sequence rate, refer to the section Personality List on page Eng 11-2.
In This Chapter
This chapter provides detailed instructions for setting up and applying Squeeze & Tease Lighting
and Preprocessor Effects.
The following topics are discussed in this chapter:
Lighting
Preprocessor Effects
Lighting
Lighting effects allow you to apply ambient and directional lighting effect to Squeeze & Tease
channels in 3D space. Lighting is applied to each channel of a Keyer, although a lighting effect
can be applied to all the channels in the same Keyer.
Directional Lighting A directional light source emits light in all directions, like a
light bulb. The amount of light that is projected onto a channel depends on the distance
the channel is from the light source and the intensity of the light. Directional light can be
used to define sharp edges and deepen shadows to provide the appearance of depth.
Ambient Lighting Ambient lighting affects the lighting level for the entire channel.
The entire channel is illuminated with a uniform lighting, much like daylight in the real
world.
Use the Ambient knob, or the positioner, to select the amount of ambient light you
want.
Use the Intensity knob, or the positioner, to select the intensity of the directional
light.
Press Presets.
Use the Presets knob to select the lighting or position preset you want to use. You
can choose between the following:
Center Select this option to have the directional light placed at the center
and slightly in front of the channel at the current intensity.
Top Left Select this option to have the directional light placed at the top
left corner and slightly in front of the channel at the current intensity.
Top Right Select this option to have the directional light placed at the top
right corner and slightly in front of the channel at the current intensity.
Close Select this option to have the directional light placed at the center of
the channel at the current intensity.
Dim Select this option to apply a low intensity directional and ambient
light.
Ambient Only Select this option to apply only the ambient lighting,
ignoring the directional lighting effects. This allows you to turn the lighting on
for a sequence so that lighting effect can be added smoothly.
Press Position.
Use the X Location knob, or the positioner, to adjust the horizontal position of the
light source.
Use the Y Location knob, or the positioner, to adjust the vertical position of the
light source.
Use the Z Location knob, or the positioner, to adjust the distance the light source is
from the center point.
Off The directional light source remains at a fixed position in 3D space and
does not move with the associated channels.
10. Adjust the luminance clipping of the directional and ambient light as follows:
Use the Min. Light knob to adjust the minimum luminance threshold level.
Use the Max. Light knob to adjust the maximum luminance threshold level.
Preprocessor Effects
Preprocessor effects allow you to perform a number of static effects to a channel. These effects
are applied directly to the channels and are not associated with other Squeeze & Tease MD
effects, such as a wipe.
You can apply multiple Preprocessor effects to the same channel without affecting other channels,
or other Preprocessor effects. Multiple effects on the same channel are cumulative, producing a
combined effect.
Operating Tip You can use the Channel button on the S&T MD Preprocessor Menu to
select the individual channel, or group of channels, that you want to apply a preprocessor effect
to.
Defocus
The Defocus effect adds a horizontal and vertical blur to the image on the channel.
1. Press the SEL button on the Keyers Module for the Keyer that you want to apply
preprocessor effect to the channel for. The S&T MD Position/Crop Menu 1-2 is
displayed. The key must already be flying.
2. Press the DVE quick navigation button to display the S&T MD Main Menu 1-2.
3. Press Preprocessor.
4. Toggle Defocus to On to apply this effect.
5. Use the Horiz. Defocus knob, or positioner, to adjust the amount of horizontal
defocus.
6. Use the Vert. Defocus knob, or positioner, to adjust the amount of vertical defocus.
7. Use the Overall knob, or positioner, to adjust the amount of horizontal and vertical
defocus.
Mosaic
The Mosaic effect transforms the image on the channel into an arrangement of tiles. The size of
the tiles can be adjusted both horizontally and vertically.
1. Press the SEL button on the Keyers Module for the Keyer that you want to apply
preprocessor effect to the channel for. The S&T MD Position/Crop Menu 1-2 is
displayed. The key must already be flying.
2. Press the DVE quick navigation button to display the S&T MD Main Menu 1-2.
3. Press Preprocessor.
4. Toggle Mosaic to On to apply this effect.
5. Use the Horiz. Tiles knob, or positioner, to adjust the size, in pixels, of horizontal tiles.
6. Use the Vert. Tiles knob, or positioner, to adjust the size, in pixels, of vertical tiles.
7. Use the Overall knob, or positioner, to adjust the size, in pixels, of horizontal and
vertical tiles.
Posterize
The Posterize effect adjusts the amount of luminance and chrominance ranges of the image on the
channel.
1. Press the SEL button on the Keyers Module for the Keyer that you want to apply
preprocessor effect to the channel for. The S&T MD Position/Crop Menu 1-2 is
displayed. The key must already be flying.
2. Press the DVE quick navigation button to display the S&T MD Main Menu 1-2.
3. Press Preprocessor.
4. Toggle Posterize to On to apply this effect.
5. Use the Luma knob, or positioner, to adjust the luminance range of the image on the
channel.
6. Use the Chroma knob, or positioner, to adjust the chrominance range of the image on
the channel.
7. Use the Overall knob, or positioner, to adjust both the luminance and chrominance
ranges.
Colorize
The Colorize effect replaces the existing colors in the image on the channel with the varying
shades of the selected color.
1. Press the SEL button on the Keyers Module for the Keyer that you want to apply
preprocessor effect to the channel for. The S&T MD Position/Crop Menu 1-2 is
displayed. The key must already be flying.
2. Press the DVE quick navigation button to display the S&T MD Main Menu 1-2.
3. Press Preprocessor.
4. Toggle Colorize to On to apply this effect.
5. Use the Hue knob, or positioner, to select the color you want to use.
6. Use the Saturation knob, or positioner, to select the lightness of the color you selected.
Strobe
The Strobe effect alternates between freezing and playing the live video of the channel.
1. Press the SEL button on the Keyers Module for the Keyer that you want to apply
preprocessor effect to the channel for. The S&T MD Position/Crop Menu 1-2 is
displayed. The key must already be flying.
2. Press the DVE quick navigation button to display the S&T MD Main Menu 1-2.
3. Press Preprocessor.
4. Toggle Strobe to On to apply this effect.
5. Use the Mode knob to select Frame or Field based strobe. This depends on the native
reference format that the switcher is operating in. If the switcher is operating in a
Progressive Scan reference format, you will only be able to select Frame.
6. Use the Live Fields (or Live Frame) knob, or positioner, to select the number of field
(or frames) of live video before the frozen ones.
7. Use the Frozen Fields (or Frozen Frames) knob, or positioner, to select the number
of frozen fields (or frames) after the live ones.
WARP Effects
In This Chapter
This chapter provides information on using Squeeze & Tease MD WARP. Warp effects can be
combined with any other Squeeze & Tease MD effect, such as preprocessor and lighting effects.
Note Squeeze & Tease MD WARP cannot be used with a 1080p video format. If the
switcher is operating in this video format, the WARP feature will not be available.
WARP Resources
Film WARP
Globe WARP
Heart WARP
Magnify WARP
Melt WARP
Obscure WARP
Ripple WARP
Sand WARP
Split WARP
Star WARP
Stretch WARP
WARP Resources
Each WARP card installed in the frame provides a single WARP resource that is available to the
MLE-pair that the Squeeze & Tease MD Carrier is installed for. Each Squeeze & Tease MD
Carrier provides a maximum of 2 WARP cards that can be applied either to a single MLE, or one
to each MLE.
One WARP resource is required to provide a single WARP effect (Table 16.1). A single WARP
effect can be a WARP that is applied to a keyer, or a Squeeze & Tease MD wipe that contains a
WARP effect. If a WARP is used in a transition, only a single WARP resource is consumed, even
if multiple video signals are being transitioned.
Table 16.1 WARP Resource Usage
Scenario
WARP Resources
Keyer
Two Keyers
Memory Recall
MLE Copy
In these cases, the action was performed without the requested WARP resources. You must
perform the action again to have the WARP resources assigned to the effect.
Note Squeeze & Tease MD WARP effects are applied full screen. If your key is not at full
screen, the WARP effect may not appear as expected or desired.
2. Press the DVE quick navigation button to display the S&T MD Main Menu 1-2.
3. Press More WARP.
Film WARP
The Film WARP applies an effect to the key video to make it appear as if it was produced during
different ages, such as the 1900s or 1920s, or that it is amateur video.
1. Select and activate the Film WARP effect on the keyer you want to apply it to.
2. Press Film.
Use the Film Presets knob to select the type of Film effect you want to use.
Use the Noise knob, or the positioner, to select the amount of visual noise you want
in the effect.
Use the Resolution knob, or the positioner, to select the apparent resolution of the
video with the effect applied.
4. Press Defects.
Use the Line Scratch knob, or the positioner, to select the amount of scratch lines
on the key video.
Use the Rand. Scratch knob, or the positioner, to select the amount of random
scratches that appear on the key video.
Use the Film Jump knob, or the positioner, to select the amount of film jump, or
jitter, of the key video.
5. Press Light.
Use the Flash knob, or the positioner, to select the number of times the lighting
effect flashes.
Use the Intensity knob, or the positioner, to select the intensity of the light used in
the lighting effect.
Use the Radius knob, or the positioner, to select the radius of the lighting effect.
6. Press Color.
Use the Luminance knob, or the positioner, to adjust the luminance of the film
effect.
Use the Saturation knob, or the positioner, to adjust the saturation of the film
effect.
Use the Hue knob, or the positioner, to adjust the hue of the film effect.
7. Press Sensitivity.
Use the Red knob, or the positioner, to adjust amount of red in the key video.
Use the Blue knob, or the positioner, to adjust the amount of blue in the key video.
Use the Luma Contrast knob, or the positioner, to adjust the luminance and
contrast of the key video.
Globe WARP
The Globe WARP wraps the key video around a globe shape. Once formed, lighting and
movement effects can be added to the globe.
1. Select and activate the Globe WARP effect on the keyer you want to apply it.
2. Press Rotation.
Use the Creation knob, or the positioner, to select 100%. You can only apply the
parameters of the WARP to the key when it is fully created.
Use the X-Rot knob, or the positioner, to rotate the key video around the globe
horizontally.
Use the Y-Rot knob, or the positioner, to rotate the key video around the globe
vertically.
4. Press Position.
Use the X-Pos knob, or the positioner, to adjust the horizontal position of the globe.
Use the Y-Pos knob, or the positioner, to adjust the vertical position of the globe.
Use the Z-Pos knob, or the positioner, to adjust the depth, or size, of the globe.
5. Press Movement.
Use the X-Rate knob, or the positioner, to adjust the amount of horizontal
movement, or rotation, of the globe.
Use the Y-Rate knob, or the positioner, to adjust the amount of vertical movement,
or rotation, of the globe.
6. Press Lighting.
Use the Type knob to select the type of light source that will be applied to the
globe. You can choose between the following:
Use the Highlight knob, or the positioner, to adjust the brightness of the light.
Use the Shadow knob, or the positioner, to adjust the amount of shadow.
Use the Gleam Size knob, or the positioner, to adjust the size of the gleam on the
globe produced by the light source.
Use the Z Rot. knob, or the positioner, to rotate the light source around the globe in
the Z-Axis.
Use the X-Y Rot. knob, or the positioner, to rotate the light source around the globe
in the X and Y-Axes.
Heart WARP
The Heart WARP places the key video inside a heart shape. As you create the WARP, the heart
shape will shrink down around the key and then it will fly off with the key. The direction and
speed that it moves is determined by the settings. The color of the border of the heart can also be
changed.
1. Select and activate the Heart WARP effect on the keyer you want to apply it.
2. Press Position.
Use the Size/Creation knob, or the positioner, to move the heart through the path
of the WARP.
Use the X-Pos knob, or the positioner, to adjust the horizontal position of the center
point of the heart on screen.
Use the Y-Pos knob, or the positioner, to adjust the vertical position of the center
point of the heart on screen.
4. Press Rotation.
Use the X-Rotation knob, or the positioner, to adjust the number of horizontal
rotations the heart does along the path of the WARP.
Use the Y-Rotation knob, or the positioner, to adjust the number of vertical
rotations the heart does along the path of the WARP.
Use the Z-Rotation knob, or the positioner, to adjust the number of clockwise, or
counter-clockwise, rotations the heart does along the path of the WARP.
5. Press Border.
Ops 1610 WARP Effects
Use the Size knob, or the positioner, to adjust the size of the border on the heart.
Use the Luminance knob, or the positioner, to adjust the luminance of the border
color.
Use the Saturation knob, or the positioner, to adjust the saturation of the border
color.
Use the Hue knob, or the positioner, to adjust the hue of the border color.
7. Press Movement.
Use the X-Rate knob, or the positioner, to adjust the rate at which the heart will fly
off in the X-Axis.
Use the Y-Rate knob, or the positioner, to adjust the rate at which the heart will fly
off in the Y-Axis.
Use the Z-Rate knob, or the positioner, to adjust the rate at which the heart will fly
off in the Z-Axis.
3. Adjust the center position of the light source for the lens flare as follows:
Use the Center (X) knob, or the positioner, to adjust the horizontal position of the
center point of the light source on screen.
Use the Center (Y) knob, or the positioner, to adjust the vertical position of the
center point of the light source on screen.
Use the Size knob, or the positioner, to adjust the size of the light source and lens
flares.
4. Press Lighting.
Use the Fade knob to select Color to apply a washout light to the key video.
Use the Brightness knob, or the positioner, to adjust the brightness of the light
source, flares, and washout light.
5. Press Placement.
Off Select this option to manually adjust the distance that the lens flares are
from the light source.
On Select this option to have the switcher automatically adjust the distance
the lens flares are from the light source.
Use the Angle knob, or the positioner, to adjust the angle of the lens flares
compared to the center of the screen.
Use the Distance knob, or the positioner, to adjust the distance between the lens
flares and light source. The Auto-Follow option must be set to Off.
6. Press Color.
Use the Luminance knob, or the positioner, to adjust the luminance of the effect.
Use the Saturation knob, or the positioner, to adjust the saturation of the effect.
Use the Hue knob, or the positioner, to adjust the hue of the effect.
Use the Aspect knob, or the positioner, to adjust the aspect ratio of the lens flare
and light source.
Use the Flare Type knob to select the shape, or type, or light source for the light
source.
Use the Flares knob, or the positioner, to adjust the number of flares (0 through 4)
used in the effect.
Magnify WARP
The Magnify WARP creates an area within which the background video, that the WARP is
applied to, is magnified. This WARP can be adjusted for position, shape, borders, and rotation.
1. Select and activate the Magnify WARP effect on the keyer you want to apply it.
2. Press Position.
Use the X-Position knob, or the positioner, to adjust the horizontal position of the
magnified area on screen.
Use the Y-Position knob, or the positioner, to adjust the vertical position of the
magnified area on screen.
Use the Size knob, or the positioner, to adjust the size of the magnified area.
4. Press Shape.
Use the Shape knob to select the shape of the magnified area.
Use the Aspect Ratio knob, or the positioner, to adjust the aspect ratio of the
magnified area.
Use the Magnification knob, or the positioner, to adjust the magnification of the
effect.
5. Press Effects.
Use the Background knob to select whether the background is visible or not.
Hide Select this option to have the background region that is not being
magnified not shown.
Show Select this option to have the background region that is not being
magnified shown.
Use the Edge Effect knob to turn borders for the lens effect on or off.
Off Select this option to not have borders applied to the edges of the
magnified area.
On Select this option to have borders applied to the edges of the magnified
area.
Use the Angle (deg.) knob, or the positioner, to adjust the angle of the magnified
area.
Melt WARP
The Melt WARP creates an effect that makes the key appear to melt, distorting the key video. The
Melt can move up, down, left, or right.
1. Select and activate the Melt WARP effect on the keyer you want to apply it.
2. Press Melt.
Use the Type knob to select how the key video appears to melt.
Use the Direction knob to select the direction that the melt will progress in.
Use the Amplitude knob, or the positioner, to adjust the size of the peaks in the
effect.
4. Press Modulation.
Use the Frequency knob, or the positioner, to select the number of melting waves
in the effect.
Use the Peak knob, or the positioner, to adjust the size of the melting waves in the
effect.
Use the Lateral Dist. knob, or the positioner, to shrink or expand the key video
based on the type of melt you selected.
5. Press Curve.
Use the Slope knob, or the positioner, to adjust the angle of the melt.
Use the Phase knob, or the positioner, to adjust the position of the waves across
the trailing edge of the melt.
Obscure WARP
The Obscure WARP creates a pixelation effect bound in an oval or rectangle that can be
positioned over part of the key video.
1. Select and activate the Obscure WARP effect on the keyer you want to apply it.
2. Press Pixelation.
Use the (X) knob, or the positioner, to adjust the size of the pixels horizontally.
Use the (Y) knob, or the positioner, to adjust the size of the pixels vertically.
Use the Overall knob, or the positioner, to adjust the size of the pixels both
horizontally and vertically at the same time.
4. Press Position.
Use the Center (X) knob, or the positioner, to horizontally adjust the position of the
obscure over the key video.
Use the Center (Y) knob, or the positioner, to vertically adjust the position of the
obscure over the key video.
Use the Size knob, or the positioner, to adjust the size of the obscure over the key
video.
5. Press Shape.
Use the Aspect knob, or the positioner, to adjust the aspect ratio of the obscure
shape.
6. Press Effects.
Use the Background knob to select whether the key video outside of the obscure
is shown (Show), or hidden (Hide).
Use the Edge Effect knob to turn the edge effect On or Off. The Edge Effect adds
an embossing effect to the edge of the obscure.
Use the Angle (deg.) knob, or the positioner, to select the rotation of the
embossing effect around the obscure.
Note A Page Roll requires 2 Squeeze & Tease channel resources for all key types, even a
Preset Pattern key. A wipe created using a Page Roll will only require one Squeeze & Tease
channel resource.
1. Select and activate the Page Roll WARP effect on the keyer you want to apply it.
2. Press Position.
Use the Roll knob, or the positioner, to adjust the amount of the key that is rolled.
Use the Radius knob, or the positioner, to adjust the tightness of the roll.
Use the Angle knob, or the positioner, to adjust the direction, or angle, that the roll
is performed in.
4. Press Light.
Use the Model knob to select either a Natural (brighten the highlight) or White
(blends the highlight) light source.
Use the Gleam knob, or the positioner, to adjust the intensity of the highlight along
the top of the roll.
Use the Shadow knob, or the positioner, to adjust the intensity of the shadow
inside and below the roll.
Vision Operators Manual (v17.0 MD)
Use the Variation knob, or the positioner, to adjust the amount of variation in the
random distribution of pixels in the effect. The greater the variation, the fuzzier the
image appears.
Use the Softening knob, or the positioner, to adjust the amount of softness around
the edges of the effect.
Use the Movement knob to select Yes (pixels will appear to move) or No (image
is static) to apply movement to the effect.
3. Press Position.
Use the (X) knob, or the positioner, to adjust the horizontal position of the effect.
Use the (Y) knob, or the positioner, to adjust the vertical position of the effect.
Use the Size knob, or the positioner, to adjust the size of the effect.
5. Press Shape.
Use the Aspect knob, or the positioner, to adjust the aspect ratio of the pixie dust
effect area.
Use the Pattern knob to select the shape of the pixie dust effect area.
Ripple WARP
The Ripple WARP creates a ripple effect, like dropping a rock into a pool of water.
1. Select and activate the Ripple WARP effect on the keyer you want to apply it.
2. Press Wave.
Use the Amplitude knob, or the positioner, to adjust the perceived height of the
waves.
Use the Frequency knob, or the positioner, to adjust the number of waves.
4. Press Position.
Use the Center (X) knob, or the positioner, to horizontally adjust the position of the
center of the ripples.
Use the Center (Y) knob, or the positioner, to vertically adjust the position of the
center of the ripples.
5. Press Lighting.
Use the Intensity knob, or the positioner, to adjust the intensity of the lighting on
the waves of the effect.
6. Press Movement.
Use the Continuous knob, or the positioner, to adjust the amount of motion there
is in the waves moving away from the center. At 0.0% there is no movement.
Use the Waterdrop knob, or the positioner, to adjust the intensity of the waterdrop
effect at the center of the ripple effect.
Sand WARP
The Sand WARP creates an effect that looks like a sand storm removing the key to reveal the
background. The effect can progress from left to right, or right to left.
1. Select and activate the Sand WARP effect on the keyer you want to apply it.
2. Press Sand.
Use the Direction knob to select the direction that the effect will progress in.
Use the Opacity knob, or the positioner, to adjust the opacity of the grains of sand.
Use the Progression knob, or the positioner, to adjust the position of the trailing
edge of the effect.
4. Press Wind.
Use the Oscillation knob, or the positioner, to adjust the oscillation in the sand.
Changing this in a sequence creates the illusion of movement in the sand.
Use the Velocity knob, or the positioner, to adjust the perceived velocity of the
wind.
Use the Direction knob, or the positioner, to adjust the direction of the wind,
within the direction that the effect is progressing in.
Use the Frequency knob, or the positioner, to adjust the number of peaks along the
trailing edge of the effect.
Use the Amplitude knob, or the positioner, to adjust the size of the peaks along the
trailing edge of the effect.
Use the Slope knob, or the positioner, to adjust the angle of the peaks along the
trailing edge of the effect.
Use the Phase knob, or the positioner, to adjust the position of the peaks along the
trailing edge of the effect.
Split WARP
The Split WARP allows you to split the key in half and move both halves away from each other in
opposite directions.
1. Select and activate the Split WARP effect on the keyer you want to apply it.
2. Press Position.
Use the Movement knob to select the direction of the movement of the two pieces.
Use the Amplitude knob, or the positioner, to adjust the amount of distance
between the two pieces.
4. Press Axis.
Use the Position knob, or the positioner, to adjust the position of the split between
the two pieces.
Use the Angle knob, or the positioner, to adjust the angle of the split between the
two pieces.
Star WARP
The Star WARP places the key video inside a star shape. As you create the WARP, the star shape
will shrink down around the key and then fly off with the key. The direction and speed that it
moves is determined by the settings.
The color of the border of the star can also be changed.
1. Select and activate the Star WARP effect on the keyer you want to apply it.
2. Press Position.
Use the X-Pos knob, or the positioner, to adjust the horizontal position of the center
point of the star on screen.
Use the Y-Pos knob, or the positioner, to adjust the vertical position of the center
point of the star on screen.
Use the Size/Creation knob, or the positioner, to move the star through the path of
the WARP.
4. Press Rotation.
Use the X-Rotation knob, or the positioner, to adjust the number of horizontal
rotations the star does along the path of the WARP.
Use the Y-Rotation knob, or the positioner, to adjust the number of vertical
rotations the star does along the path of the WARP.
Use the Z-Rotation knob, or the positioner, to adjust the number of clockwise, or
counter-clockwise, rotations the star does along the path of the WARP.
5. Press Shape.
Use the Num Pts knob, or the positioner, to adjust the number of points on the star.
Use the Pt Size knob, or the positioner, to adjust the size of the points on the star.
Use the Border Size knob, or the positioner, to adjust the size of the border on the
star.
Use the Luminance knob, or the positioner, to adjust the luminance of the border
color.
Use the Saturation knob, or the positioner, to adjust the saturation of the border
color.
Use the Hue knob, or the positioner, to adjust the hue of the border color.
7. Press Movement.
Use the X-Rate knob, or the positioner, to adjust the rate at which the star will fly
off in the X-Axis.
Use the Y-Rate knob, or the positioner, to adjust the rate at which the star will fly
off in the Y-Axis.
Use the Z-Rate knob, or the positioner, to adjust the rate at which the star will fly
off in the Z-Axis.
Stretch WARP
The Stretch WARP allows you to stretch the key both horizontally and vertically.
1. Select and activate the Stretch WARP effect on the keyer you want to apply it.
2. Press Aspect.
3. Use the X Aspect knob, or the positioner, to adjust the size of the key horizontally.
4. Use the Y Aspect knob, or the positioner, to adjust the size of the key vertically.
In This Appendix
This appendix provides a brief description of the pre-programmed Squeeze & Tease wipes and
sequences and the standard wipes that are supplied with your Vision switcher.
The following topics are discussed in this appendix:
Standard Wipes
Vision Slots
WARP
Name
--
00
PageRoll
--
01
LensFlar
--
02
Ripple
--
03
Melt
Melt down
--
04
PixyDust
--
05
Globe
--
06
Heart
--
07
Sandstrm
--
08
Stretch
Stretch Horizontally
--
09
HorzSplt
00
10
PushLt
Push Left
01
11
PushRt
Push Right
02
12
PushUp
Push Up
03
13
PushDn
Push Down
04
14
PushUpLt
05
15
PushUpRt
06
16
PushDnLt
07
17
PushDnRt
08
18
RotateX
09
19
RotateY
10
20
SwingRt
Pivot Point on Right Edge, Rotate in X-Axis to the Right and Back
11
21
SwingLt
Pivot Point on Left Edge, Rotate in X-Axis to the Right and Back
12
22
SwingUp
13
23
SwingDwn
14
24
SwngUpLt
15
25
SwngUpRt
16
26
SwngDnLt
17
27
SwngDnRt
18
28
RotXBack
19
29
RotYBack
20
30
DiveRt
Description
WARP
Name
21
31
DiveLt
22
32
DiveUp
23
33
DiveDn
24
34
WalkDown
25
35
WalkUp
26
36
AspectX
27
37
AspectY
28
38
ZoomOut
29
39
ZoomIn
30
40
DeFocusRt
31
41
DeFocusLt
32
42
MosaicLt
33
43
MosaicRt
34
44
TwirlLft
35
45
TwirlRgt
36
46
KnifEdge
37
47
Tornado
38
48
SpinOut
39
49
SpinIn
40
50
TopLtUp
41
51
TopLtDwn
42
52
TopRtUp
43
53
TopRtDwn
44
54
BtmLtUp
45
55
BtmLtDwn
46
56
BtmRtUp
47
57
BtmRtDwn
48
58
10000lbs
49
59
NailFall
50
60
SpinLtUp
51
61
SpinLtDn
52
62
SpinRtUp
53
63
SpinRtDn
54
64
SpinUpLt
55
65
SpinUpRt
56
66
SpinDnLt
Description
WARP
57
67
58
68
59
69
60
61
Name
Description
SpinDnRt
SepiaSpn
Move Away to 1/2 size, change color to Sepia, then rotate in X-Axis to a
Knife Edge
Photo
Move Away to 1/2 size, Light Flash, Posterize and change to black and
white, add white frame and de-posterize while Rotating Forward
70
Key forw
71
Key back
2. On your computer, open your Web Browser and, in the address bar, enter the IP address
of your frame and press Enter. The QMD/X Web Interface Splash Screen is
displayed.
3. Enter your username and password as follows when the Login Dialog Box appears. The
default Name is user and Password is password.
4. Click File Sets to display the File Sets Page. All the populated Setups on the switcher
are shown in blue.
5. In the Number field, enter the 2-digit number for the Setup on the switcher that you
want to copy the sequences to. If any Setup files exist in that location, they will be
replaced with the new files. All the populated Setups on the switcher are shown in blue.
6. In the Filename field, enter the location of the Sequences.tgz file on the computer.
Operating Tip You can use the Browse... button to display the file browser dialog, and
then locate the file you want to upload.
Standard Wipes
Wipes fall into several different categories on the switcher, depending on how they appear when
being performed.
Classic Wipes
Classic wipes, (Figure 17.1), are the most basic type of wipe, that involve some pattern that
expands, or shrinks, to reveal the destination video.
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
Rotary Wipes
Rotary wipes, (Figure 17.2), unlike Classic wipes, involve rotation of a pattern to reveal the
destination video.
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
Matrix Wipes
Matrix wipes, (Figure 17.3), use a series of blocks to create the pattern for the wipe.
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
Special Wipes
Special wipes, (Figure 17.4), use unique shapes as the pattern for the wipe.
301
302
303
Vision Slots
The Vision control panel incorporates a special mode in which pseudo-random information is
statistically measured on a cumulative basis.
1. Press HOME Setup Panel Diagnostics Module Test Device Test.
2. Double-press the blank button to the left of the EXIT button to display the Slot Machine
Menu. The buttons and indicators on the control panel go dark, and the transition
progress bar on one of the Transition Modules lights up.
3. Move the Fader on Transition Module to the upper limit, if it is not already there. The
fader handle acts as the arm on the slot machine and must be started from the upper limit
position.
4. Move the Fader from the upper limit to the lower limit to simulate the pull of the slot
machine arm. The columns spin around and eventually settle on three play line symbols.
Winnings are calculated based on the table shown in the upper display region. The more
credits you win, the faster the buttons on the control panel flash.
In This Appendix
This appendix provides an overview of the principles behind color correction on the Vision
switcher.
The following topics are discussed in this appendix:
on using a Proc Amp or RGB Color Corrector, refer to the section Color Correction
on page Ops 4-27.
Luminance Gamma
Hue Rotation
The graph below (Figure 18.1) illustrates a video signal with no Proc Amp adjustments applied.
The horizontal axis represents signal values before any changes are applied and the vertical axis
represents signal values after any changes are applied. The solid black line running from A to B
represents an unmodified video signal where A is the minimum signal value and B is the
maximum. You can look at any point on the line and the output value matches the input value.
This line is represented in the graphs throughout the remainder of this section to provide a
standard which serves to illustrate the effects of various Proc Amp color corrector adjustments.
Output
Max
Output Value
A
Min
Input Value
Input
Max
In practice, video generating equipment have limits to the signals they produce. These limits are
represented by the Output Min and Output Max lines in the graph. Some Proc Amp color
corrector adjustments cause the video signal to be clipped. This occurs when the modifications to
the video signal result in a signal value that is outside the range that the equipment can generate.
Any further modifications to the video signal cause no further changes and it remains at the limit.
The signal is said to be clipped.
Gain
Gain represents the range of signal values present in a video signal from a lowest to a highest
point (from black to white for example). Increasing gain expands this range, while decreasing
gain compresses this range. Clipping occurs if applied gain changes cause output signal values to
fall outside the allowable range. The following graph (Figure 18.2) illustrates the general effect
of increased and decreased gain.
Output
Max
Output Value
Standard
Increased Gain
Decreased Gain
A
Min
Input
Max
Input Value
The Vision switcher can perform 5 types of Proc Amp gain corrections:
Overall Gain Affects both chrominance and luminance video signal components
simultaneously. Increasing overall gain causes an increase in contrast while also making
colors more saturated and vivid. Decreasing overall gain causes a decrease in contrast
while desaturating colors.
Chroma Gain Affects both chrominance video signal components (Cr and Cb)
simultaneously. Increasing chroma gain causes the video signal colors to become
increasingly saturated and more vivid. Decreasing chroma gain desaturates color from
the video signal until it is black and white.
Lum Gain Affects the luminance video signal component. Increasing lum gain
expands the contrast of the video signal (i.e. bright regions get brighter and dark regions
get darker). Decreasing lum gain shrinks the contrast of the video signal (i.e. bright
regions and dark regions tend towards a middle brightness region).
Offsets
Offsets shift the video signal by a set amount. Depending on the offset applied, different parts or
all of the video signal may be affected. Clipping occurs if applied offsets cause output signal
values to fall outside the allowable range. The following graph (Figure 18.3) illustrates the
general effect of adding positive or negative offsets to a video signal.
Output
Max
Output Value
Standard
A Section Offset (+ and - shown)
B Section Offset (+ and - shown)
Entire Signal Offset
A
Min
Input Value
Input
Max
The light gray line represents an offset applied to the entire video signal, causing the output signal
values to be shifted by the offset amount from the input signal values.
The dashed line represents an offset applied to the B section of the video signal. The full offset is
applied to the B end of the video signal and decreases down to no offset being applied at the A
end of the video signal.
The dotted line represents an offset applied to the A section of the video signal. The full offset is
applied to the A end of the video signal and decreases down to no offset being applied at the B
end of the video signal.
The Vision switcher can perform 3 types of Proc Amp offset corrections:
Black Offset Affects the A section of the video signal and how much, if any, of the
input video signal values are mapped to black in the output signal. Increasing the black
offset increases the amount of input signal that is mapped to black in the output signal,
thereby darkening the shadow areas. Decreasing the black offset decreases the amount of
input video signal that is mapped to black in the output signal, effectively lightening the
shadow areas. Further decreasing of the black offset decreases the output signal so none
of it is black.
Output Value
White
Standard
Increased Black Offset
Decreased Black Offset
A
Black
Input Value
White
Cr
Max
Output Value
Standard
Increased Cr Offset
Decreased Cr Offset
A
Min
Input Value
Cr
Max
Cb
Max
Output Value
Standard
Increased Cb Offset
Decreased Cb Offset
A
Min
Input Value
Cb
Max
Gamma
The previous corrections are all linear. No matter which correction was applied, the output versus
input mapping is still a straight line. Gamma corrections introduce non-linear corrections to a
video signal. A gamma correction can be described as taking a point on the output versus input
video signal line and pulling it perpendicularly away from the line. The result is a Bezier curve
between the start, the new point and the end point. The following graph (Figure 18.7) illustrates
the effect of adding positive and negative gamma corrections to a video signal.
Output Value
Output
Max
C
Standard
Increased Gamma
Decreased Gamma
A
Min
Input Value
Input
Max
The point C, called the Gamma Offset point can be any point along the AB line. The Gamma
Value indicates how far perpendicularly off the line the Gamma Offset point is moved. Once the
Gamma Offset point and Gamma Value are determined, a Bezier curve is drawn from point A,
through point C and ended at point B.
The Vision switcher can perform gamma corrections to the luminance component of a video
signal. Luminance gamma corrections allow for selective brightening or darkening of portions of
the video signal. Generally, increasing the gamma value brightens the video signal in the location
of the gamma offset point. Decreasing the gamma value, darkens the video signal in the location
of the gamma offset point. Therefore, by moving the gamma offset point, you can select which
part of the input video signal receives the most brightening or darkening.
Hue Rotate
Hue rotate affects the color of the entire video signal by rotating the input video hues. This
produces an output video signal with colors that are shifted from their original hues. The
following diagram (Figure 18.8) shows a color wheel. By rotating colors around the wheel, hue
values will shift. The diagram shows a clockwise rotation where yellows become orange, reds
become magenta, blues become green. The more rotation applied, the further around the wheel
colors are shifted.
Yellow
Green
Orange
Red
Cyan
Blue
Magenta
RGB color correctors are provided as an alternative method for modifying color and brightness in
a video signal. The Vision switcher converts the video signal values from Y-Cr-Cb (Luminance,
Chrominance) to RGB. Once any corrections are applied to the RGB values, the switcher
converts them back to Y-Cr-Cb.
The following graph (Figure 18.9) illustrates a single channel (red in this case) of an RGB signal
with no color corrections applied. The horizontal axis represents signal values before any changes
are applied and the vertical axis represents signal values after any changes are applied. The solid
black line running from A to B represents an unmodified video signal where A is the minimum
signal value and B is the maximum. You can look at any point on the line and the output value
matches the input value. This line is represented in the graphs throughout the remainder of this
section to provide a standard which serves to illustrate the effects of various RGB color
corrections.
100%
A
0
100%
Gain
Gain represents the range of signal values present in a video signal from a lowest to a highest
point (from 0 to 100% for an RGB component). Increasing the gain expands this range while
decreasing the gain compresses this range. Clipping occurs if applied gain changes cause output
signal values to fall outside the allowable range. The following graph (Figure 18.10) illustrates
the general effect of increased and decreased gain.
100%
Standard
Increased Gain
Decreased Gain
A
0
100%
Figure 18.10 General Effects of Increased and Decreased RGB Gain (Red Component)
Generally, increasing the gain for a specific color component causes the video signal colors to
become increasingly saturated with that color. Similarly, decreasing the gain for a specific color
component progressively removes that color component from the output video signal.
Offsets
Offsets shift the video signal by a set amount. Depending on the offset applied, different parts of
the video signal may be affected. Clipping occurs if applied offsets cause output signal values to
fall outside the allowable range. The following graph (Figure 18.11) illustrates the general effect
of adding positive or negative offsets.
100%
Standard
Lower Offset (+ and - shown)
Upper Offset (+ and - shown)
A
0
100%
Figure 18.11 General Effects of Increased and Decreased Offset (Red Component)
The dashed line represents an upper offset applied to the B section of the video signal. The full
offset is applied to the B end of the video signal and decreases down to no offset being applied at
the A end of the video signal.
The dotted line represents a lower offset applied to the A section of the video signal. The full
offset is applied to the A end of the video signal and decreases down to no offset being applied at
the B end of the video signal.
The Vision switcher can perform upper and lower offsets on each RGB component:
Offset Shifts the selected color component (R, G, or B) of the video signal by a set
amount. The offset affects how much, if any, of the input video color component is
mapped to 100% of that color and how much, if any, is mapped to 0% in the output
signal. Increasing the offset increases the amount of input signal values that will be
mapped to 100% and decrease the amount of input signal values that will be mapped to
0% in the output signal. Decreasing the offset decreases the amount of input video signal
that will be mapped to 100% and increases the amount of input video signal that will be
mapped to 0% in the output signal. It is possible to increase the offset so no part of the
output signal contains 100% of the color component or decrease the offset so no part of
the output contains 0% (i.e. some amount of color component is present in all output
values).
Lower Offset Affects the A section of the video signal and how much, if any, of the
input video color component (R,G, or B) is mapped to 0% (i.e., no color component) in
the output signal. Increasing the lower offset decreases the amount of input signal values
that will be mapped to 0%. It is possible to increase the lower offset so all parts of the
video signal contain some of the color component (i.e., there are no output values with a
0% color component). Decreasing the lower offset increases the number of input video
signal values that will be mapped to 0%.
Gamma
The previous corrections are all linear. No matter which correction was applied, the output versus
input mapping is still a straight line. Gamma corrections introduce non-linear corrections to a
video signal. A gamma correction can best be described as taking a point on the output versus
input video signal line and then pulling it perpendicularly away from the line. The resulting line is
a Bezier curve that flows smoothly from the start, through the new point and then continues to the
end point. The following graph (Figure 18.12) illustrates the effect of adding positive and
negative gamma corrections to an RGB component of a video signal.
100%
C
Standard
Increased Gamma
Decreased Gamma
A
0
100%
The point C, called the Gamma Offset point can be any point along the AB line. The Gamma
Value indicates how far perpendicularly off the line the Gamma Offset point is moved. Once the
Gamma Offset point and Gamma Value are determined, a Bezier curve is drawn from point A,
through point C and ends at point B.
Generally, increasing the gamma value adds more of the component to the video signal in the
location of the gamma offset point. Decreasing the gamma value reduces the amount of the
component in the video signal in the location of the gamma offset point. Moving the gamma
offset point allows you to select which part of the input video signal receives the gamma
correction. For example, if you increase the red gamma correction to the part of the video signal
that has no red component you will add red to those areas while having little effect on areas that
already contain a significant amount of red. This allows you to add a red tint to the image while
minimizing the amount of red-clipping that occurs.
The Vision switcher can perform gamma corrections on each RGB component.
Glossary of Terms
Active Video Lines All video lines not occurring in the vertical blanking interval. The portion
of the video signal that contains picture information.
Aspect Ratio The numerical ratio of picture width to height, for example, 4:3 or 16:9.
Auto Transition An automatic transition in which the manual movement of the fader handle
is simulated electronically. The transition starts when the AUTO TRANS button is pressed and
takes place over a pre-selected time period, measured in frames.
Border Effects created around the edges of a pattern or on a keyer. If an optional Dual Border
Generator Card is installed, several border, shadow, and outline effects are available on that keyer
as well.
Border Generator Circuitry that generates various border effects on keys created by the
switcher.
Chroma Key An effect in which video from one source replaces video of a specific hue in a
second video source. The blue and green hues are most commonly used for chroma keying.
Chrominance The depth or saturation of a color. The three characteristics of a TV color
signal are chrominance, luminance, and hue.
Cut An instantaneous switch from one video signal to another.
Dissolve A transition from one video signal to another in which one signal is faded down,
while the other is simultaneously faded up. The term mix is often used interchangeably with
dissolve.
Downstream Keyer (DSK) A keyer that places a key downstream of the MLE effects
system output. This top level effect usually consists of a character generator title.
External Key A video input (non-primary video) used to produce a key effect. Examples of
external key sources are character generators and cameras.
Fade-to-Black A controlled change of the on-air picture signal level down to black level.
Field One half of a complete picture (or frame) interval containing all of the odd, or all of the
even, lines in interlaced scanning. One scan of a TV screen is called a field; two fields are
required to make a complete picture (which is a frame).
Field Frequency The rate at which one complete field is scanned, approximately 50 times per
second in 625 video, or 60 times per second in 525 video.
Frame One complete picture consisting of two fields of interlaced scanning lines.
GPI An abbreviation for General Purpose Interface, a device which typically allows switcher
automatic transition functions to be controlled remotely.
Hue The characteristic of a color signal that determines whether the color is red, yellow,
green, blue, purple, etc. (the three characteristics of a TV color signal are chrominance,
luminance, and hue). White, black, and gray are not considered hues.
Internal Key The use of a primary input to produce a key effect.
Key An effect produced by cutting a hole in the background video, then filling the hole with
video or matte from another source. Key source video cuts the hole, key fill video fills the hole.
The video signal used for cut and fill can come from the same, or separate, sources.
Key Fill A video input which is timed to fill the hole provided by the key source video. An
example of key fill is the video output of a character generator.
Key Invert An effect that reverses the polarity of the key source so that the holes in the
background are cut by dark areas of the key source instead of bright areas. The KEY INV button
selects this effect.
Key Mask A keying technique in which a pattern is combined with the key source to block out
unwanted portions of the key source.
Key Source The video signal which cuts a hole in the background video to make a key
effect possible. Also called Key Video. In practice, this signal controls when a video mixer
circuit will switch from background to key fill video.
Key Video See Key Source.
Linear Keys Linear keys make it possible to fully specify the transparency of a key from
opaque, through transparent, to fully off. The transparency is specified by the key signal (also
known as the hole cutter or alpha channel) that is associated with the key fill. A keyer
capable of a linear key converts the key signal voltage directly to the transparency effect on the
screen. The KEY MEM button allows the user to store the Clip and Gain settings required to
match the incoming key signal to your requirements.
Line Frequency The number of horizontal scans per second. For 525 line 60 Hz systems, this
is approximately 15734 scans per second.
Luminance Key An effect in which video from one source is replaced by video that exceeds a
set level in a second video source.
Mask See Key Mask.
Matte A solid color signal that is generated by the switcher and can be adjusted for hue,
saturation, and luminance levels.
Matte Key A key effect in which the fill video is a matte, provided by one of the internal
matte generators.
Memory The memory feature provides storage and recall of complete switcher setups.
MIX See Dissolve.
MLE An abbreviation for multi-level effects.
PGM Output The on-air video output of the system.
Primary Input Video sources selected by the control panel push-buttons for the crosspoint
buses. These buses are normally labelled KEY, PGM, and PST.
PV Output A switcher output that shows the scene that will go on-air when the next automatic
or manual transition takes place.
Self Key A key effect in which the same video signal serves as both the key signal and key fill.
Soft Edge A pattern edge effect produced by mixing key source and key fill signals in such a
way that the edge of the pattern is not sharp.
Split Screen An effect in which a wipe pattern provides the key source signal. This is known
as a preset pattern key.
GT2 Glossary of Terms
Tally An indicator which illuminates when the associated button, or control, is selected or is
on-air.
Termination A means of closing a circuit by connecting a resistive load to it. In video
systems, a termination is typically a 75 ohm resistive load.
Transition A controlled change from one video input to another video input or black. The
change can occur through a wipe, cut, dissolve or DVE Send effect.
Transition Preview A transition seen only on the preview monitor. It may be observed and
adjusted without disturbing the program or on-air output.
Video The electrical signal produced by a camera, character generator or other image source.
The signal amplitude varies in relation to the tonal scale from black to white presented at the
source. White produces the highest amplitude; black produces the lowest signal amplitude.
Index
Symbols
+4
Button, Global Memory .......................... Ops 9-4
Button, Preview Bus ............................. Ops 4-15
Numerics
2D DVE
Assign Channels ................................... Ops 8-10
Fly Key ................................................... Ops 8-3
Picture Frame Borders ............................ Ops 8-4
Setup ....................................................... Ops 8-3
2x Extender, Robotic Camera .................... Ops 11-13
3D DVE
Picture Frame Borders ............................ Ops 8-8
Sequences
creating .......................................... Ops 14-5
4-Keyers option .............................................. Ops 2-2
A
Abbreviations ................................................. Ops 1-5
A-D, definition ............................................... Ops 1-5
Adjusting, Touchscreen Display .................... Ops 3-4
AFV, Audio Mixers ................................... Ops 11-10
All Stop, Robotic Camera .......................... Ops 11-13
Alpha
Key .......................................................... Ops 7-2
Assign
Color Correctors to Aux Buses ............. Ops 4-33
Assigning 2D DVE Channels ...................... Ops 8-10
Assigning S&T Channels ............................. Ops 8-11
ATTRIB
Button ...................................................... Ops 9-4
Attributes
Auto Trans ............................................ Ops 9-12
Aux Bus ................................................ Ops 9-13
Bus Selection ........................................ Ops 9-11
Custom Control ..................................... Ops 9-13
Global-Store .......................................... Ops 9-12
Keyer on-air status ................................ Ops 9-12
MLE Memory ....................................... Ops 9-11
MLE-Store ............................................ Ops 9-12
Transition Module ................................. Ops 9-12
Audio Mixers
Operation ............................................ Ops 11-10
AFV ............................................. Ops 11-10
Audio Only Transitions ............... Ops 11-11
Overrides ...................................... Ops 11-10
Vision Operators Manual (v17.0 MD)
B
B Gain, Robotic Camera ............................ Ops 11-14
Back Button .................................................... Ops 3-6
Background Bus ............................................. Ops 4-6
Background Generators ................................ Ops 6-11
creating mattes ...................................... Ops 6-13
creating washes ..................................... Ops 6-11
Banks
Memory ................................................... Ops 9-6
Basics
menu system ........................................... Ops 3-5
switcher ................................................... Ops 4-1
Black Offset, Proc Amp ............................... Ops 18-5
BORD ON/OFF ............................................. Ops 7-4
Borders
Picture Frame
defaulting ....................................... Ops 8-26
Borders, XFX ............................................... Ops 8-15
Bottom MLE
reference description ............................... Ops 1-4
Box Mask ..................................................... Ops 8-23
BT.601 (SD) Color Space ............................ Ops 10-9
BT.709 (HD) Color Space ........................... Ops 10-9
Buses
copy ....................................................... Ops 4-40
swap ...................................................... Ops 4-40
Buttons
Back ........................................................ Ops 3-6
CLEAR ................................................. Ops 4-38
Copy Down ............................................. Ops 3-6
Copy Up .................................................. Ops 3-6
Forward ................................................... Ops 3-6
Index IX1
C
Camera ShotBox .........................................Ops 11-16
Camera Shotbox .........................................Ops 11-15
Capture, screen .............................................Ops 3-17
Capturing Stills .............................................Ops 10-6
Cb Gain Proc Amp .......................................Ops 18-4
Cb Offset Proc Amp .....................................Ops 18-5
Center
Preview Overlay ....................................Ops 4-19
Centering Squeeze & Tease .........................Ops 13-9
Centering, Fly Key .......................................Ops 8-26
CG, definition .................................................Ops 1-5
Change PGM Text, Character Generator ...Ops 11-20
Change PV Text, Character Generator .......Ops 11-20
Change Screen, Robotic Camera ................Ops 11-13
Channel A/B Select, Character Generator ..Ops 11-20
Channel Control
Assigning ..............................Ops 8-10, Ops 8-11
Frontside/Backside Video .....................Ops 8-13
Auto Flip ........................................Ops 8-13
Wipes and Sequences .....................Ops 8-13
Layering ................................................Ops 8-12
Channel Management .....................................Ops 7-6
Channel Management, DVE .........................Ops 8-10
Channel Resources (S&T) vs. Channels ......Ops 8-11
Character Generators
Operation .............................................Ops 11-20
Change PGM Text .......................Ops 11-20
Change PV Text ...........................Ops 11-20
Channel A/B Select ......................Ops 11-20
List to PGM ..................................Ops 11-21
List to PV .....................................Ops 11-21
List/Current View ........................Ops 11-20
Play Animation ............................Ops 11-21
Recall to PV .................................Ops 11-21
Select Directory ...........................Ops 11-21
Select File .....................................Ops 11-21
Seq/Man Mode .............................Ops 11-21
Swap PVPGM ..............................Ops 11-21
Chroma Gain, Proc Amp ..............................Ops 18-4
Chroma Keys ................................................Ops 7-11
Advanced Mode Settings ......................Ops 7-16
Background ....................................Ops 7-18
Edge Erode .....................................Ops 7-20
IX2 Index
D
D-A, definition ............................................... Ops 1-5
DA, definition ................................................ Ops 1-5
DDR, definition .............................................. Ops 1-5
Default State ................................................. Ops 2-14
Default Stills ................................................ Ops 10-4
Defaulting, Fly Key ...................................... Ops 8-26
Definitions
abbreviations ........................................... Ops 1-5
terms ........................................................ Ops 1-4
Deleting a Sequence ................................... Ops 14-12
Diagnostics
Quick Navigation Button ...................... Ops 3-11
Digital Zoom, Robotic Camera .................. Ops 11-14
Display, lower region ..................................... Ops 3-3
Display, upper region ..................................... Ops 3-3
Dissolves ........................................................ Ops 5-7
white flash ............................................. Ops 5-19
Vision Operators Manual (v17.0 MD)
Documentation
abbreviations ........................................... Ops 1-5
conventions ............................................. Ops 1-3
related publications ................................. Ops 1-6
terms ........................................................ Ops 1-4
Downstream Keyer Module
overview .................................................. Ops 2-8
Downstream Keyers ....................................... Ops 7-2
DSK
definition ................................................. Ops 1-5
DSK RATE, Button ....................................... Ops 9-5
DSK, see Downstream Keyer Module
Dual Border Generator ................................. Ops 8-15
Border ................................................... Ops 8-15
Outlines ................................................. Ops 8-15
Shadows ................................................ Ops 8-15
Trails ..................................................... Ops 8-17
Hard ............................................... Ops 8-18
Key ................................................. Ops 8-19
Key Smear ..................................... Ops 8-20
Soft ................................................. Ops 8-17
Duration, Robotic Camera ......................... Ops 11-14
DVE
Channel Managment ............................. Ops 8-10
definition ................................................. Ops 1-5
Fly Key
rules ................................................. Ops 8-2
Position/Crop
defaulting ....................................... Ops 8-26
Wipes .................................................... Ops 14-1
running ......................................... Ops 14-14
DVE Quick Navigation Button .................... Ops 3-12
DVE Wipes ................................................ Ops 14-10
DVR, definition .............................................. Ops 1-5
E
Editors
interface control .................................. Ops 11-22
EFF DISS ..................................................... Ops 9-14
Button ....................................... Ops 9-3, Ops 9-4
EFF RATE ................................................... Ops 9-15
Button ....................................... Ops 9-3, Ops 9-5
Effects Dissolve ........................................... Ops 9-14
Rate ....................................................... Ops 9-15
Effects Keyers ................................................ Ops 7-2
Border Buttons ........................................ Ops 7-4
Channel Management Button ................. Ops 7-6
Fly Key Button ........................................ Ops 7-4
Independent Transitions .......................... Ops 5-9
Key Invert Button ................................... Ops 7-4
Key Memory Button ............................... Ops 7-4
Key Modifier Buttons ............................. Ops 7-3
Key Preview Buttons .............................. Ops 7-4
Key Transition Buttons ........................... Ops 7-5
Key Type Buttons ................................... Ops 7-3
Mask Button ............................................ Ops 7-4
Matte Fill Button ..................................... Ops 7-4
Index IX3
F
Fade to Black
operation ................................................Ops 4-36
performing .............................................Ops 4-36
setting the rate .......................................Ops 4-36
Fade to Black Module ....................................Ops 2-8
Fader ...............................................................Ops 5-2
Transitions ............................Ops 5-13, Ops 5-15
Fail
Frame Indicator .......................................Ops 3-3
Panel Indicator ........................................Ops 3-3
File Storage .....................................................Ops 9-1
Fill, Key ..........................................................Ops 7-2
Film WARP ..................................................Ops 16-4
Flexi Mode, Key 4 ........................................Ops 4-10
FLY KEY .......................................................Ops 7-4
Fly Key
Position/Crop
defaulting .......................................Ops 8-26
rules .........................................................Ops 8-2
Fly Key, 2D DVE ...........................................Ops 8-3
Fly Key, Squeeze & Tease DVE ....................Ops 8-6
Focus, Robotic Camera ..............................Ops 11-14
Forward Button ...............................................Ops 3-6
FPU Power, Robotic Camera .....................Ops 11-14
IX4 Index
Frame
reference description ...............................Ops 1-4
Frame Fail Indicator .......................................Ops 3-3
Frontside/Backside Video ............................Ops 8-13
Auto Flip ...............................................Ops 8-13
Wipes and Sequences ............................Ops 8-13
FTB, see Fade to Black
Full MLE
reference description ...............................Ops 1-4
Full reset .......................................................Ops 2-13
Function buttons .............................................Ops 3-3
G
Gain
Proc Amp ..............................................Ops 18-3
chroma ............................................Ops 18-4
chrominance (Cb) ...........................Ops 18-4
chrominance (Cr) ...........................Ops 18-4
luminance .......................................Ops 18-4
overall ............................................Ops 18-4
RGB Color Corrector ............................Ops 18-8
Gain, Robotic Camera ................................Ops 11-14
Gamma
Proc Amp ..............................................Ops 18-6
RGB Color Corrector ..........................Ops 18-10
GEN Lock Phase, Robotic Camera ............Ops 11-14
Global Memory Module .................................Ops 9-4
overview ..................................................Ops 2-9
Global Memory Modules
Display ....................................................Ops 9-4
Global-Store .................................................Ops 10-1
clear current still ....................................Ops 10-2
image specifications ............................Ops 10-10
Managing .............................................Ops 10-14
Directories
creating .................................Ops 10-15
deleting .................................Ops 10-15
renaming ...............................Ops 10-15
renaming/renumbering .................Ops 10-14
Stills
deleting .................................Ops 10-15
moving ..................................Ops 10-16
Memory Attributes ................................Ops 9-12
on-air properties ....................................Ops 10-8
autoplay ..........................................Ops 10-9
color mode .....................................Ops 10-9
looping ...........................................Ops 10-9
play mode .......................................Ops 10-8
play speed .......................................Ops 10-9
position ...........................................Ops 10-8
reverse ............................................Ops 10-9
scale image .....................................Ops 10-9
single frame ....................................Ops 10-9
trim .................................................Ops 10-9
overview ................................................Ops 10-2
Stills
capturing ........................................Ops 10-6
Vision Operators Manual (v17.0 MD)
H
Half MLE
reference description ............................... Ops 1-4
Hard Drive ...................................................... Ops 9-1
Hard Trails ................................................... Ops 8-18
HD, definition ................................................ Ops 1-5
Heart WARP .............................................. Ops 16-10
Help
online manuals ...................................... Ops 3-13
pop-up ................................................... Ops 3-13
Hide OVLY
Preview Overlay ................................... Ops 4-20
H-Mult ............................................................ Ops 6-8
HOLD button ................................................. Ops 3-2
Hold Button, Positioner Module .................. Ops 4-38
Hold Quick Navigation Button .................... Ops 3-11
HOME button ................................................. Ops 3-2
Home Quick Navigation Button .................. Ops 3-11
Horizontal Multiplications ............................. Ops 6-8
Hue Rotation
Proc Amp .............................................. Ops 18-6
I
Icons
positioner ................................................ Ops 3-9
ID, definition .................................................. Ops 1-5
Image Ratio, Robotic Camera .................... Ops 11-14
Image Specifications, Still-Store ................ Ops 10-10
Image Stabilizer, Robotic Camera ............. Ops 11-14
Independent Key Transitions ......................... Ops 5-9
Install Quick Navigation Button .................. Ops 3-11
Interface, menu ............................................... Ops 3-2
Introduction, Vision panel .............................. Ops 2-1
IR Receive, Robotic Camera ...................... Ops 11-14
Iris, Robotic Camera .................................. Ops 11-14
K
Key 4 Mode .................................................. Ops 4-10
Key Bus .......................................................... Ops 4-6
KEY INV ....................................................... Ops 7-4
Vision Operators Manual (v17.0 MD)
L
Layering S&T Channels ...............................Ops 8-12
Layering, video ...............................................Ops 4-3
Lens Flare WARP ......................................Ops 16-13
Lens Mode, Robotic Camera ......................Ops 11-14
Lighting ........................................................Ops 15-2
ambient ..................................................Ops 15-2
auto follow ............................................Ops 15-4
directional ..............................................Ops 15-2
position ..................................................Ops 15-3
preset .....................................................Ops 15-3
Link Button, Positioner Module ...................Ops 4-38
List to PGM, Character Generator .............Ops 11-21
List to PV, Character Generator .................Ops 11-21
List/Current View, Character Generator ....Ops 11-20
Loading a Sequence ....................................Ops 14-12
Lock Bus .........................................................Ops 4-8
Locking Memories .........................................Ops 9-8
Look Ahead Preview ....................................Ops 4-16
Lower Display Region ....................................Ops 3-3
Luminance Gain, Proc Amp .........................Ops 18-4
M
Magnify WARP ..........................................Ops 16-16
Main Area .......................................................Ops 3-7
Main Area, menu ............................................Ops 3-7
Managing Stills ...........................................Ops 10-14
deleting ................................................Ops 10-15
Directories
creating .........................................Ops 10-15
deleting .........................................Ops 10-15
renaming ......................................Ops 10-15
moving .................................................Ops 10-16
renaming/renumbering ........................Ops 10-14
Manual Transitions (fader) ..........Ops 5-13, Ops 5-15
Manuals
online help .............................................Ops 3-13
Quick Navigation Button ......................Ops 3-11
MASK ............................................................Ops 7-4
Mask PV
Preview Overlay ....................................Ops 4-19
Masks
Box Mask ..............................................Ops 8-23
Keys .......................................................Ops 8-23
Pattern Mask ..........................................Ops 8-23
Utility Mask ..........................................Ops 8-24
IX6 Index
N
Naming a Sequence .................................... Ops 14-11
Naming Memories .......................................... Ops 9-8
Navigation Area ............................................. Ops 3-7
Navigation Area, menu .................................. Ops 3-7
Neutral Density Filter, Robotic Camera .... Ops 11-14
Next Quick Navigation Button .................... Ops 3-11
Next Transition Select Buttons ...................... Ops 5-3
Index IX7
O
Obscure WARP .......................Ops 16-20, Ops 16-23
Offset
Proc Amp ..............................................Ops 18-4
black offset .....................................Ops 18-5
chrominance (Cb) ...........................Ops 18-5
chrominance (Cr) ...........................Ops 18-5
RGB Color Correctors ...........................Ops 18-9
On-Air Properties, Still-Store .......................Ops 10-8
Online Manuals ............................................Ops 3-13
Operation ........................................................Ops 4-2
Operator
reference description ...............................Ops 1-4
Outlines, XFX ..............................................Ops 8-15
Overall Gain, Proc Amp ...............................Ops 18-4
OverDrive
2 MLE switchers .................................Ops 11-23
interface control ..................................Ops 11-23
Overlay, Preview ..........................................Ops 4-17
Overrides, Audio Mixers ............................Ops 11-10
P
Page Roll WARP .....................Ops 16-22, Ops 16-33
Pan/Tilt/Zoom, Robotic Camera ................Ops 11-14
Panel Fail Indicator ........................................Ops 3-3
Pattern Generators ..........................................Ops 6-2
Pattern Mask .................................................Ops 8-23
Pattern Parameters ..........................................Ops 6-5
Aspect ......................................................Ops 6-6
Border, Size, and Softness ......................Ops 6-5
Horizontal Multiplication ........................Ops 6-8
Matrix Tile Size .......................................Ops 6-9
Position ....................................................Ops 6-5
Rotation ...................................................Ops 6-7
continuous ........................................Ops 6-7
transition ..........................................Ops 6-7
user ...................................................Ops 6-8
Size ..........................................................Ops 6-5
Vertical Multiplication ............................Ops 6-8
Wipe Modulation ....................................Ops 6-9
Pedestal (Black), Robotic Camera ..............Ops 11-14
Pedestal, Robotic Camera ...........................Ops 11-15
Peripheral Control ........................................Ops 11-1
Editors .................................................Ops 11-22
External Still-Store ................................Ops 11-3
Monitor Walls .....................................Ops 11-24
OverDrive ............................................Ops 11-23
Personality
Quick Navigation Button ......................Ops 3-11
Squeeze & Tease Pattern Buttons .......Ops 14-13
Perspective ....................................................Ops 13-5
parallax ..................................................Ops 13-6
relative size ............................................Ops 13-5
viewpoint ...............................................Ops 13-6
PGM
definition .................................................Ops 1-5
IX8 Index
Q
QMD/X
4-Keyers option ....................................... Ops 2-2
Quick Navigation .......................... Ops 3-3, Ops 3-11
Aux Bus ............................... Ops 3-11, Ops 3-12
Color Scheme ........................................ Ops 3-11
Custom Controls ................................... Ops 3-12
Diagnostics ............................................ Ops 3-11
DVE ...................................................... Ops 3-12
Hold ...................................................... Ops 3-11
Home ..................................................... Ops 3-11
Install .................................................... Ops 3-11
Manuals ................................................. Ops 3-11
More ........................................................ Ops 3-3
Next ....................................................... Ops 3-11
Pers ........................................................ Ops 3-11
R
R Gain, Robotic Camera ............................ Ops 11-14
Rates, Effects Dissolve ................................ Ops 9-15
Rates, Transition .......................................... Ops 5-10
keyer ...................................................... Ops 5-11
MLE ...................................................... Ops 5-10
Vision 2 ................................................. Ops 5-12
RECALL CLIP ............................................ Ops 11-7
Button ...................................................... Ops 9-4
Recall to PV, Character Generator ............. Ops 11-21
Re-entry ........................................................ Ops 4-13
Reference Description
Bottom MLE ........................................... Ops 1-4
Control Panel .......................................... Ops 1-4
Frame ...................................................... Ops 1-4
Full MLE ................................................. Ops 1-4
Half MLE ................................................ Ops 1-4
Master Panel ........................................... Ops 1-4
Operator .................................................. Ops 1-4
Satellite Panel ......................................... Ops 1-4
SDI .......................................................... Ops 1-4
Setup ....................................................... Ops 1-4
S
Safe Title, Preview Overlay .........................Ops 4-19
Sand WARP ...............................................Ops 16-27
Satellite Panel ...............................................Ops 4-21
reference description ...............................Ops 1-4
Saving a Sequence ......................................Ops 14-11
Screen capture menu process .......................Ops 3-17
SD, definition .................................................Ops 1-5
SDI
reference description ...............................Ops 1-4
SEL Buttons
Crosspoint Group ....................................Ops 4-8
Key 4 Flexi Mode ..........................Ops 4-10
Quick Preset ...................................Ops 4-12
select key bus ....................Ops 4-8, Ops 4-9
IX10 Index
T
TD, definition .................................................Ops 1-5
Technical support ...........................................Ops 1-7
Tilt Curve, Robotic Camera .......................Ops 11-15
Time Clock
Preview Overlay ....................................Ops 4-19
Title, menu ......................................................Ops 3-6
Touchscreen
lower display region ................................Ops 3-3
power button ............................................Ops 3-3
upper display region ................................Ops 3-3
Touchscreen Display
adjusting ..................................................Ops 3-4
Touchscreen interface .....................................Ops 3-2
Trails, XFX ...................................................Ops 8-17
Hard .......................................................Ops 8-18
Key ........................................................Ops 8-19
Key Smear .............................................Ops 8-20
Soft ........................................................Ops 8-17
TRANS LIMIT ..............................Ops 5-5, Ops 5-17
setting ....................................................Ops 5-17
TRANS PV .....................................................Ops 5-4
Transferring Stills .......................................Ops 10-11
USB .....................................................Ops 10-12
WebDAV
Fedora 8 .......................................Ops 10-12
Mac OS X ....................................Ops 10-12
Windows 7 ...................................Ops 10-11
Windows XP ................................Ops 10-11
Transition Buttons ...........................Ops 5-6, Ops 7-5
Transition Limit .............................Ops 5-5, Ops 5-17
setting ....................................................Ops 5-17
Transition Module ..........................................Ops 5-2
fader .........................................................Ops 5-2
Memory Attributes ................................Ops 9-12
next transition select ................................Ops 5-3
overview ..................................................Ops 2-6
transition buttons .....................................Ops 5-6
transition parameters ...............................Ops 5-3
transition type ..........................................Ops 5-5
Transition Parameters Buttons .......................Ops 5-3
Transition Preview .........................................Ops 5-4
Transition Rotation, Pattern ...........................Ops 6-7
Transition Type Buttons .................................Ops 5-5
Transitions .......................................Ops 5-1, Ops 5-7
Cuts .........................................................Ops 5-7
IX12 Index
U
UltraChrome .................................................Ops 7-11
Advanced Mode Settings ......................Ops 7-16
Background ....................................Ops 7-18
Edge Erode .....................................Ops 7-20
Edge Softness .................................Ops 7-20
Foreground .....................................Ops 7-19
Luminance ......................................Ops 7-21
Shadow ...........................................Ops 7-17
Spill Suppress .................................Ops 7-20
Transition .......................................Ops 7-18
Translucency ..................................Ops 7-18
Alpha .....................................................Ops 7-22
Basic Mode Settings ..............................Ops 7-13
Background ....................................Ops 7-13
Edge Sensitivity .............................Ops 7-15
Edge Softness .................................Ops 7-15
Foreground .....................................Ops 7-13
Spill Suppress .................................Ops 7-14
Color Map .............................................Ops 7-22
Initializing .............................................Ops 7-11
Operating Modes ...................................Ops 7-11
UNDO
Button ......................................................Ops 9-4
Unlocking Memories ......................................Ops 9-8
UP ONE button ..............................................Ops 3-2
Up/Down Converters ....................................Ops 4-24
status ......................................................Ops 4-24
Upper Display Region ....................................Ops 3-3
USB
Vision Operators Manual (v17.0 MD)
V
VCR, definition .............................................. Ops 1-5
Vertical Multiplications ................................. Ops 6-8
Video Bus ....................................................... Ops 4-5
display ..................................................... Ops 4-6
SEL button .............................................. Ops 4-8
Video Layering .............................................. Ops 4-3
Video Preview .............................................. Ops 4-15
Preview Bus .......................................... Ops 4-15
Vision 1/1M
Preview Output .............................. Ops 4-16
Video Routing ................................................ Ops 4-2
Video Servers
Clip Control .......................................... Ops 11-7
Clip Control Menu ................................ Ops 11-7
Cue Clip ................................................ Ops 11-7
Video Signal
clipping ................................................. Ops 18-3
correction .............................................. Ops 4-27
aux bus assignment ........................ Ops 4-33
copying .......................................... Ops 4-34
defaulting ....................................... Ops 4-33
parameters ...................................... Ops 18-2
Gain
Proc Amp ....................................... Ops 18-3
RGB Color Corrector ..................... Ops 18-8
Gamma
Proc Amp ....................................... Ops 18-6
RGB Color Corrector ................... Ops 18-10
Hue Rotation
Proc Amp ....................................... Ops 18-6
Offset
Proc Amp ....................................... Ops 18-4
RGB Color Correctors ................... Ops 18-9
Video Signal, Robotic Camera ................... Ops 11-15
Video system
reference description ............................... Ops 1-4
View Stills-Store Cache ............................... Ops 10-4
Vision 1
control panel ........................................... Ops 2-6
Preview Overlay ................................... Ops 4-16
Vision 1M
control panel ........................................... Ops 2-5
Preview Overlay ................................... Ops 4-16
Vision 2
control panel ........................................... Ops 2-5
Vision 2M
control panel ........................................... Ops 2-4
Vision 2X
control panel ........................................... Ops 2-3
Vision Operators Manual (v17.0 MD)
Vision 3
control panel ........................................... Ops 2-3
Vision 3M
control panel ........................................... Ops 2-4
Vision 4
control panel ........................................... Ops 2-2
V-Mult ............................................................ Ops 6-8
VTR Timecode, Preview Overlay ................ Ops 4-18
VTR, definition .............................................. Ops 1-5
VTRs
Clip Control .......................................... Ops 11-4
Clip Control Menu ................................ Ops 11-4
Cue Clip ................................................ Ops 11-4
W
WARP .......................................................... Ops 16-1
Film ....................................................... Ops 16-4
Globe ..................................................... Ops 16-7
Heart .................................................... Ops 16-10
Lens Flare ........................................... Ops 16-13
Magnify ............................................... Ops 16-16
Melt ..................................................... Ops 16-18
Obscure ............................ Ops 16-20, Ops 16-23
Page Roll .......................... Ops 16-22, Ops 16-33
resources ............................................... Ops 16-2
Ripple .................................................. Ops 16-25
Sand .................................................... Ops 16-27
selecting ................................................ Ops 16-3
Split ..................................................... Ops 16-29
Star ...................................................... Ops 16-30
Warranty ......................................................... Ops 1-7
Washer, Robotic Camera ........................... Ops 11-15
Washes ......................................................... Ops 6-11
creating .................................................. Ops 6-11
WebDAV
Fedora 8 .............................................. Ops 10-12
Mac OS X ........................................... Ops 10-12
Windows 7 .......................................... Ops 10-11
Windows XP ....................................... Ops 10-11
White Balance, Robotic Camera ................ Ops 11-15
White Flash .................................................. Ops 5-19
Wipe Modulation ........................................... Ops 6-9
Wipes .............................................. Ops 5-8, Ops 6-3
3D DVE
creating .......................................... Ops 14-5
DVE ...................................................... Ops 14-1
running ......................................... Ops 14-14
Parameters ............................................... Ops 6-5
Aspect .............................................. Ops 6-6
Border, Size, and Softness ............... Ops 6-5
Direction .......................................... Ops 6-3
Flip/Flop .......................................... Ops 6-3
Horizontal Multiplication ................ Ops 6-8
Matrix Tile Size ............................... Ops 6-9
Position ............................................ Ops 6-5
Rotation ........................................... Ops 6-7
continuous ................................ Ops 6-7
Index IX13
X
XFX Effects ..................................................Ops 8-15
Borders ..................................................Ops 8-15
Outlines .................................................Ops 8-15
Shadows ................................................Ops 8-15
Trails .....................................................Ops 8-17
Hard ................................................Ops 8-18
Key .................................................Ops 8-19
Key Smear ......................................Ops 8-20
Soft .................................................Ops 8-17
IX14 Index