Mansions of Madness

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Mansions of Madness is a board game where investigators explore locales filled with Lovecraftian horrors and try to solve mysteries while being opposed by the keeper, who controls the monsters and story.

The keeper is responsible for monsters and events while investigators explore the board, taking turns to move and act. The keeper tries to injure investigators using cards while investigators try to solve the mystery.

Several expansions have been released that add new scenarios, maps, items and investigators like Forbidden Alchemy, Season of the Witch and Call of the Wild.

Mansions of Madness

Jenny Barnes

Mansions of Madness is a tabletop strategy game designed by Corey Konieczka and published by Fantasy
Flight Games in 2011. The players explore a locale lled
with Lovecraftian horrors and solve a mystery.

Joe Diamond
Kate Winthrop
Michael McGlen

Gameplay

Sister Mary
Mansions of Madness requires two to ve players. One
player takes the role of the Keeper and is responsible Included in the Forbidden Alchemy expansion:[1]
for the monsters and happenings of the game, while the
other players take on the roles of investigators trying to
Carolyn Fern
solve the mystery. At the beginning of the game, the players pick a scenario to play and set up the map accord Dexter Drake
ingly. The Keeper consults his rule book to make decisions about the story and to place clues and traps across
Darrell Simmons
the board. After setting up, the players begin at the starting point and take turns exploring. Each investigator may
Vincent Lee
move two spaces and carry out one action. Each investigator has a Health and Sanity value that depletes as they
are wounded or scared. Each time an investigator suers Included in the Call of the Wild expansion:
damage, the keeper may play trauma cards that inict further penalties. For instance, after being hit, an investiga Amanda Sharpe
tor might receive a broken leg and be unable to move as
quickly as before, or they could develop nyctophobia after
Bob Jenkins
having an encounter with an eldritch horror. During the
Mandy Thompson
investigators turns, the Keeper may play Mythos cards,
attempting to injure them physically or mentally, degrade
Monterey Jack
or destroy their items, or otherwise set them back.
After the investigators complete their turn, the Keeper
then gets to react. He accumulates threat each turn,
a resource required to use most of the Keepers abilities. 3 Expansions
Playing these cards is a large part of the keepers abilities,
and they often cost threat to use.
A number of expansions have been published:
The goal is hidden from the investigators until near the
end of the game, while the Keeper knows the objective
from the beginning.

1. Forbidden Alchemy
2. Season of the Witch

3. The Silver Tablet

The Investigators

4. Til Death Do Us Part


Each of the investigators originates from Arkham Horror,
another of Fantasy Flights board games.

5. House of Fears

Ashcan Pete

6. The Yellow Sign

Gloria Goldberg

7. Call of the Wild

Harvey Walters

8. The Laboratory
1

Forbidden Alchemy included three new scenarios, and


new monsters, items, map tiles, and investigators. Fantasy Flight Games released six print-on-demand scenarios separately.[1]
Call of the Wild shifted the games focus to outdoor settings, and included ve new scenarios, which were designed to be less linear in order to give the players more
choice into how to explore and investigate. Ally and NPC
characters were introduced, and occasionally the Keeper
has to nd clues and solve puzzles.[2]

Reception

Mansions of Madness received favourable reviews at


Eurogamer,[3] Penny Arcade,[4] and the Dice Tower
podcast.[5] Criticisms include the complexity of the game,
and the amount of time it takes to set up and play.[6][5]
Praise is often directed at the amount of replay value, the
Lovecraftian theme, and the uniqueness of the game.[7]
In the 2011 The Dice Tower Awards, Mansions of Madness won the Best Production Values class and was the
runner-up for the Best Game Artwork award.[8]
Watch it played, a YouTube series, started out as a resource for Mansions of Madness.[9]

References

[1] Mansions of Madness: Forbidden Alchemy expansion,


Forbidden Flight Games, retrieved 31 October 2013
[2] Mansions of Madness: Call of the Wild expansion, Forbidden Flight Games, retrieved 31 October 2013
[3] Smith, Quintin (2 April 2013). Mansions of Madness
review. Eurogamer. Retrieved 30 October 2013.
[4] Groen, Andrew (1 July 2013). Mansions of Madness is a
board game where one player is out to royally screw you.
The Penny Arcade Report. Archived from the original on
December 11, 2013. Retrieved 30 October 2013.
[5] Vasel, Tom (2 June 2011). A Review of Mansions Of
Madness. Dice Tower. Retrieved 31 October 2013.
[6] Nardini, Enrico (29 March 2011). Table Top Tuesday:
Mansions of Madness. Pikigeek.com. Retrieved 31 October 2013.
[7] Sadowski, Kaja (31 December 2012). Starlit Citadel reviews Mansions of Madness. Starlit Citadel. Retrieved
31 October 2013.
[8] 2011 Awards. The Dice Tower. 2011. Retrieved 31
October 2013.
[9] http://www.youtube.com/watch?v=WJ_fNdICfiA#t=21

EXTERNAL LINKS

6 External links
Ocial website at Fantasy Flight Games
Mansions of Madness at BoardGameGeek

Text and image sources, contributors, and licenses

7.1

Text

Mansions of Madness Source: https://en.wikipedia.org/wiki/Mansions_of_Madness?oldid=674369481 Contributors: Bearcat, Mindmatrix, JHCaueld, JohnCD, Bonadea, GamerPro64, FreeRangeFrog, Alvin Seville, Antxyz, BG19bot, JZCL, Mediran, Aamanns and Anonymous: 3

7.2

Images

7.3

Content license

Creative Commons Attribution-Share Alike 3.0

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