0% found this document useful (0 votes)
101 views2 pages

Gecko 191

The document provides release notes for multiple versions of Gecko, a homebrew software for the Nintendo Wii. Some key updates include: improved gamecube disc detection in version 1.9.1, fixing bugs that prevented loading codes/patches from a specific folder in 1.9.0.1, adding channel loading and hooking support in 1.9, fixing crashes related to GameCube memory cards in 1.8.0.2, and enabling multi-disc game loading without needing a rebooter in 1.8.

Uploaded by

eduaiz1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
101 views2 pages

Gecko 191

The document provides release notes for multiple versions of Gecko, a homebrew software for the Nintendo Wii. Some key updates include: improved gamecube disc detection in version 1.9.1, fixing bugs that prevented loading codes/patches from a specific folder in 1.9.0.1, adding channel loading and hooking support in 1.9, fixing crashes related to GameCube memory cards in 1.8.0.2, and enabling multi-disc game loading without needing a rebooter in 1.8.

Uploaded by

eduaiz1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

Gecko 1.9.

1
------------What's New:
-The "No Hooks" option should work correctly now
-Displayed code line limit was one line greater than the actual limit, that is n
ow fixed
-Displayed channel names are more complete
-Improved Gamecube disc detection
-Games that use IOS 36 (for example, Super Smash Bros. Brawl) no longer require
a second disc spin-up when loading
Gecko 1.9.0.1
------------What's New:
-Moved rebooter to a menu item
-Fixed a bug that prevented the codes and patch folder from being found if in da
ta/gecko
-Fixed a bug that caused a core dump if background.png is in the root directory
of the SD card
-Language and video mode settings from WiiRD are now used if a game is started f
rom WiiRD
-Fixed a rebooter bug that caused the currently inserted game disc not to show u
p in the disc channel
Gecko 1.9
------------What's New:
-Added channel loading with hooks, channel menu supports same database.txt forma
t as AnyTitle Deleter MOD to replace the channel IDs with channel names (put dat
abase.txt at the root of the SD card)
-Ocarina works on channels
-ELF/DOL loading from geckoload now works
-Optionally the directory data/gecko can contain the codes folder, patch folder,
gameconfig.txt, config.dat, and background.png instead of the root of the SD ca
rd
-GC memory cards are no longer detected as a USB Gecko
-Changed how exit works; if a loader other than the homebrew channel was used (o
r an old version of the HBC) it will return to the system menu
-Fixed a text overlapping bug that would happen if a disc error occurs and Ocari
na is on
Gecko 1.8.0.2
------------What's New:
-GC memory card crash fixed thanks to Nuke
-A core dump that occurs on some Wiis when launching certain games should no lon
ger occur
-Fixed codeliststart for gameconfig.txt
-A minor Ocarina fix to ensure ASM insert codes will work properly
-Exit no longer causes a core dump if Gecko was launched by a loader that lacks
return to loader functionality (such as preloader); instead exit returns to the
Homebrew Channel, or resets the Wii if the Homebrew Channel is not installed
Gecko 1.8
-------------

What's New:
-Multidol games work through Gecko's game loader, rebooter is no longer required
for them
-To ensure games are fully functional the game loader now uses the IOS requested
by the game (as a result there is no 002 error, that error is due to game loade
rs booting a game with the wrong IOS)
-If a game requests an IOS that you don't have, the game's update partition will
be searched for the IOS and the option to install the IOS will be given if it i
s found (if you have a modchip, turn off update blocking!)
-It is now possible to select not to load the debugger, which increases the numb
er of code lines allowed by Ocarina
-New hooks have been added so that most (if not all) Wii games can be hooked
-Rebooter will use the hook selected on the config menu to hook games
-Rebooter is now compatible with preloader
-The menu interface has been improved, and you can load a custom background by c
reating a 640x480 PNG-24 file, naming it background.png, and putting it at the r
oot of your SD card
-The menu configuration can be saved, and the saved configuration will be loaded
automatically when Gecko starts
-A configuration file can be created for game specific settings like hook type;
see "gameconfig file format.txt" (in the "docs" folder) for details
-New code types are supported by the code handler, see "new code types doc tech.
txt" (in the "docs" folder) for details
-GPF (gecko patch file) support; see "gpf file format.txt" (in the "docs" folder
) for details
Credits:
Code - Nuke / Kenobi / YS / brkirch
Menu GFX - Nuke
WiiRD Code - Link / Kenobi
I would also like to give a special thanks to the testers on the WiiRD forums, a
nd everyone who contributed to the development of the original Gecko OS.
brkirch

You might also like