NLAW Trainer
NLAW Trainer
gunner must use correct aiming techniques in order to hit the target. These
functions are implemented by using the
same functionality as for the real NLAW
weapon system.
Attack Modes
The simulator senses the chosen Attack
Mode (Over fl y, Top or Direct Attack).
Based on the selected mode, the system
will simulate the actual fl ight trajectory
and missile behaviour. Hit point and
lethality effects are determined by the target for every missile defi ned as a hit. The
target vulnerability takes into account the
chosen Attack mode as well as its own
protection levels.
The simulator implements a sophisticated
gyro-stabilized simulation requiring
soldiers to apply the procedures. It also
replicates the NLAW missiles guidance
electronics which records the soldiers
aiming movement until missile launch,
it calculates and predicts the simulated fl
ight path to the target. When launched,
the simulated missile dynamics replicates
the real missile. It requires the gunner to
Easy introduction
The simulator is a perfect tool for initial
gunnery training and experiential learning. The transparency of the solution,
replicating all live procedures, makes the
introduction to this training tool very
easy. The display and audio unit provides
instant feed back. After battery insertion,
the system automatically powers up and
within a few seconds and is ready for a
gunnery session or a combat exercise
Safety aspects
Safety for gunners and surrounding
personnel is a critical factor and has
had a major impact on the design of the
simulator. Also laser safety, unconditionally eye safe, and the use of a well-proven
pyrotechnic device give your forces the
most advantageous and safe training
system available.
Instructor tools
Instructors play an essential role in all
training. The instructors tool gives them
the capability to provide objective and
timely feedback, both on the individual
and collective levels. Each gunner can
be individually evaluated and given
instant feedback relevant to the specified training objective. Feedback can be
given both in real-time and as an After
Action Review (AAR). The software takes
into account event information such as
engagement times, aim coordinates, aiming procedures, hit information, etc. and
presents the data as statistical reports,
qualifi cation results etc. The feedback
can be viewed both on printouts and as
on-screen presentations. The on-screen
presentations can be interactive and
sequences can be replayed. With the real-
Capabilities
= Standard
O = Optional
Requires correct weapon handling procedures including tracking and Attack Mode selection
Missile fl ight path and fl ight time simulation (replicates the real missile dynamics)
Instant gunnery feedback and audio feedback in English (native language option)
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