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Mastering OpenCV Android Application Programming - Sample Chapter

Chapter No. 1 Applying Effects to Images Master the art of implementing computer vision algorithms on Android platforms to build robust and efficient applications For more information: http://bit.ly/1MMqWNz

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0% found this document useful (0 votes)
471 views

Mastering OpenCV Android Application Programming - Sample Chapter

Chapter No. 1 Applying Effects to Images Master the art of implementing computer vision algorithms on Android platforms to build robust and efficient applications For more information: http://bit.ly/1MMqWNz

Uploaded by

Packt Publishing
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 27

Fr

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In this package, you will find:

The authors biography


A preview chapter from the book, Chapter 1 'Applying Effects to Images'
A synopsis of the books content
More information on Mastering OpenCV Android Application Programming

About the Authors


Salil Kapur is a software engineer at Microsoft. He earned his bachelor's degree
in computer science from Birla Institute of Technology and Science, Pilani.

He has a passion for programming and is always excited to try out new technologies.
His interests lie in computer vision, networks, and developing scalable systems.
He is an open source enthusiast and has contributed to libraries such as SimpleCV,
BinPy, and Krita.
When he is not working, he spends most of his time on Quora and Hacker
News. He loves to play basketball and ultimate frisbee. He can be reached at
[email protected].

Nisarg Thakkar is a software developer and a tech enthusiast in general.

He primarily programs in C++ and Java. He has extensive experience in Android


app development and computer vision application development using OpenCV.
He has also contributed to an OpenCV project and works on its development during
his free time. His interests lie in stereo vision, virtual reality, and exploiting the
Android platform for noncommercial projects that benefit the people who cannot
afford the conventional solutions.
He was also the subcoordinator of the Mobile App Club at his university.
He was also the cofounder of two start-ups at his college, which he started with
his group of friends. One of these start-ups has developed Android apps for hotels,
while the other is currently working on building a better contact manager app for
the Android platform.
Nisarg Thakkar is currently studying at BITS Pilani, K. K. Birla Goa campus, where
he will be graduating with a degree in engineering (hons.) in computer science in
May 2016. He can be reached at [email protected].

Preface
This book will help you get started with OpenCV on the Android platform in no
time. It explains the various computer vision algorithms conceptually, as well as
their implementation on the Android platform. This book is an invaluable resource
if you are looking forward to implementing computer vision modules on new or
existing Android apps.

What this book covers


Chapter 1, Applying Effects to Images, includes some of the basic preprocessing
algorithms used in various computer vision applications. This chapter also explains
how you can integrate OpenCV to your existing projects.
Chapter 2, Detecting Basic Features in Images, covers the detection of primary features
such as edges, corners, lines, and circles in images.
Chapter 3, Detecting Objects, dives deep into feature detection, using more
advanced algorithms to detect and describe features in order to uniquely match
them to features in other objects.
Chapter 4, Drilling Deeper into Object Detection Using Cascade Classifiers, explains
the detection of general objects, such as faces/eyes in images and videos.
Chapter 5, Tracking Objects in Videos, covers the concepts of optical flow as a
motion detector and implements the Lucas-Kanade-Tomasi tracker to track
objects in a video.
Chapter 6, Working with Image Alignment and Stitching, covers the basic concepts of
image alignment and image stitching to create a panoramic scene image.

Preface

Chapter 7, Bringing Your Apps to Life with OpenCV Machine Learning, explains
how machine learning can be used in computer vision applications. In this
chapter, we take a look at some common machine learning algorithms and their
implementation in Android.
Chapter 8, Troubleshooting and Best Practices, covers some of the common errors and
issues that developers face while building their applications. It also unfolds some
good practices that can make the application more efficient.
Chapter 9, Developing a Document Scanning App, uses various algorithms that
have been explained across various chapters to build a complete system to scan
documents, regardless of what angle you click the image at.

Applying Effects to Images


Generally, an image contains more information than required for any particular
task. For this reason, we need to preprocess the images so that they contain only as
much information as required for the application, thereby reducing the computing
time needed.
In this chapter, we will learn about the different preprocessing operations, which are
as follows:

Blurring

De-noising

Sharpening

Erosion and dilation

Thresholding and adaptive thresholding

At the end of this chapter, we will see how you can integrate OpenCV into your
existing Android applications.
Before we take a look at the various feature detection algorithms and their
implementations, let's first build a basic Android application to which we will
keep adding feature detection algorithms, as we go through this chapter.

[1]

Applying Effects to Images

Getting started
When we see an image, we perceive it as colors and objects. However, a computer
vision system sees it as a matrix of numbers (see the following image). These
numbers are interpreted differently, depending on the color model used. The
computer cannot directly detect patterns or objects in the image. The aim of
computer vision systems is to interpret this matrix of numbers as an object of a
particular type.

Representation of a binary image

Setting up OpenCV
OpenCV is the short form of Open Source Computer Vision library. It is the most
widely used computer vision library. It is a collection of commonly used functions
that perform operations related to computer vision. OpenCV has been natively
written in C/C++, but has wrappers for Python, Java, and any JVM language,
which is designed to create the Java byte code, such as Scala and Clojure. Since most
of the Android app development is done in C++/Java, OpenCV has also been ported
as an SDK that developers can use to implement it in their apps and make them
vision enabled.

[2]

Chapter 1

We will now take a look at how to get started with setting up OpenCV for the
Android platform, and start our journey. We will use Android Studio as our IDE of
choice, but any other IDE should work just as well with slight modifications. Follow
these steps in order to get started:
1. Download Android Studio from https://developer.android.com/sdk/
and OpenCV4Android SDK from http://sourceforge.net/projects/
opencvlibrary/files/opencv-android/.
2. Extract the two files to a known location.
3. Create a normal Android Project and name it FirstOpenCVApp. Navigate to
File | Import.
4. Select the OpenCV_SDK_location/sdk/java/ directory.
5. Navigate to Build | Rebuild Project.
6. Navigate to File | Project Structure.
7. Add the OpenCV module to your app by selecting the app module in the left
column. Click on the green in the dependencies tab, and finally, select the
OpenCV module.
8. You are now ready to use OpenCV in your Android project. It should look
like this:

[3]

Applying Effects to Images

Storing images in OpenCV


OpenCV stores images as a custom object called Mat. This object stores the
information such as rows, columns, data, and so on that can be used to uniquely
identify and recreate the image when required. Different images contain different
amounts of data. For example, a colored image contains more data than a grayscale
version of the same image. This is because a colored image is a 3-channel image
when using the RGB model, and a grayscale image is a 1-channel image. The
following figures show how 1-channel and multichannel (here, RGB) images are
stored (these images are taken from docs.opencv.org).
A 1-channel representation of an image is shown as follows:

A grayscale (1-channel) image representation:

A more elaborate form of an image is the RGB representation, which is shown


as follows:

A RGB (3-channel) image representation

In the grayscale image, the numbers represent the intensity of that particular color.
They are represented on a scale of 0-255 when using integer representations, with 0
being pure black and 255 being pure white. If we use a floating point representation,
the pixels are represented on a scale of 0-1, with 0 being pure black and 1 being pure
white. In an RGB image in OpenCV, the first channel corresponds to blue color,
second channel corresponds to green color, and the third channel corresponds to
red color. Thus, each channel represents the intensity of any particular color. As we
know that red, green, and blue are primary colors, they can be combined in different
proportions to generate any color visible to the human eye. The following figure
shows the different colors and their respective RGB equivalents in an integer format:

[4]

Chapter 1

(a )
(b)
(d)
(c)

R =0 G =0 B=0
R =10 G = 20 B =100
R = 255 G = 255 B = 0
R = 255 G = 0 B = 0

Now that we have seen how an image is represented in computing terms, we will see
how we can modify the pixel values so that they need less computation time when
using them for the actual task at hand.

Linear filters in OpenCV


We all like sharp images. Who doesn't, right? However, there is a trade-off that needs
to be made. More information means that the image will require more computation
time to complete the same task as compared to an image which has less information.
So, to solve this problem, we apply blurring operations.
Many of the linear filtering algorithms make use of an array of numbers called a
kernel. A kernel can be thought of as a sliding window that passes over each pixel
and calculates the output value for that pixel. This can be understood more clearly
by taking a look at the following figure (this image of linear filtering/convolution is
taken from http://test.virtual-labs.ac.in/labs/cse19/neigh/convolution.
jpg):

[5]

Applying Effects to Images

In the preceding figure, a 3 x 3 kernel is used on a 10 x 10 image.


One of the most general operations used for linear filtering is convolution. The
values in a kernel are coefficients for multiplication of the corresponding pixels.
The final result is stored in the anchor point, generally, the center of the kernel:

1) A,Bis location of
dst ( x,y ) =

src ( x+i,y+j) *kernel ( A+i,B+j)


kernel ( A+i,B+j)

anchor pixel
2) Range of i,jdepends on
anchor pixel

Linear filtering operations are generally not in-place operations, as


for each pixel we use the values present in the original image, and
not the modified values.

One of the most common uses of linear filtering is to remove the noise. Noise is the
random variation in brightness or color information in images. We use blurring
operations to reduce the noise in images.

The mean blur method


A mean filter is the simplest form of blurring. It calculates the mean of all the pixels
that the given kernel superimposes. The kernel that is used for this kind of operation
is a simple Mat that has all its values as 1, that is, each neighboring pixel is given the
same weightage.
For this chapter, we will pick an image from the gallery and apply the respective
image transformations. For this, we will add basic code. We are assuming that
OpenCV4Android SDK has been set up and is running.
We can use the first OpenCV app that we created at the start of the chapter for the
purpose of this chapter. At the time of creating the project, the default names will be
as shown in the following screenshot:

[6]

Chapter 1

Add a new activity by right-clicking on the Java folder and navigate to New |
Activity. Then, select Blank Activity. Name the activity MainActivity.java and
the XML file activity_main.xml. Go to res/menu/menu_main.xml. Add an
item as follows:
<item android:id="@+id/action_load_image"
android:title="@string/action_load_image"
android:orderInCategory="1"
android:showAsAction="ifRoom" />

Since MainActivity is the activity that we will be using to perform our OpenCV
specific tasks, we need to instantiate OpenCV. Add this as a global member of
MainActivity.java:
private BaseLoaderCallback mOpenCVCallBack = new
BaseLoaderCallback(this) {
@Override
public void onManagerConnected(int status) {
switch (status) {
case LoaderCallbackInterface.SUCCESS:
//DO YOUR WORK/STUFF HERE
break;
default:
super.onManagerConnected(status);
break;
}
[7]

Applying Effects to Images


}
};
@Override
protected void onResume() {
super.onResume();
OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_10,
this,
mOpenCVCallBack);
}

This is a callback, which checks whether the OpenCV manager is installed. We


need the OpenCV manager app to be installed on the device because it has all of the
OpenCV functions defined. If we do not wish to use the OpenCV manager, we can
have the functions present natively, but the APK size then increases significantly. If
the OpenCV manager is not present, the app redirects the user to the Play Store to
download it. The function call in onResume loads OpenCV for use.
Next we will add a button to activity_home.xml:
<Button
android:id="@+id/bMean"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:text="Mean Blur" />

Then, in HomeActivity.java, we will instantiate this button, and set an


onClickListener to this button:
Button bMean = (Button)findViewById(R.id.bMean);
bMean.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent i = new Intent(getApplicationContext(),
MainActivity.class);
i.putExtra("ACTION_MODE", MEAN_BLUR);
startActivity(i);
}
});

Downloading the example code


You can download the example code files from your account at
http://www.packtpub.com for all the Packt Publishing books
you have purchased. If you purchased this book elsewhere, you can
visit http://www.packtpub.com/support and register to have
the files e-mailed directly to you.

[8]

Chapter 1

In the preceding code, MEAN_BLUR is a constant with value 1 that specifies the type of
operation that we want to perform.
Here we have added extra to the activity bundle. This is to differentiate which
operation we will be performing.
Open activity_main.xml. Replace everything with this code snippet. This
snippet adds two ImageView items: one for the original image and one for the
processed image:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/
android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="0.5"
android:id="@+id/ivImage" />
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="0.5"
android:id="@+id/ivImageProcessed" />
</LinearLayout>

We need to programmatically link these ImageView items to the ImageView items in


Java in our MainActivity.java:
private final int SELECT_PHOTO = 1;
private ImageView ivImage, ivImageProcessed;
Mat src;
static int ACTION_MODE = 0;
@Override

[9]

Applying Effects to Images


protected void onCreate(Bundle savedInstanceState) {
// Android specific code
ivImage = (ImageView)findViewById(R.id.ivImage);
ivImageProcessed =
(ImageView)findViewById(R.id.ivImageProcessed);
Intent intent = getIntent();
if(intent.hasExtra("ACTION_MODE")){
ACTION_MODE = intent.getIntExtra("ACTION_MODE", 0);
}

Here, the Mat and ImageViews have been made global to the class so that we can
use them in other functions, without passing them as parameters. We will use the
ACTION_MODE variable to identify the required operation to be performed.
Now we will add the code to load an image from the gallery. For this, we will use
the menu button we created earlier. We will load the menu_main.xml file, when you
click on the menu button:
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}

Then we will add the listener that will perform the desired action when an action
item is selected. We will use Intent.ACTION_PICK to get an image from the gallery:
@Override
public boolean onOptionsItemSelected(MenuItem item) {
int id = item.getItemId();
if (id == R.id.action_load_image) {
Intent photoPickerIntent = new
Intent(Intent.ACTION_PICK);
photoPickerIntent.setType("image/*");
startActivityForResult(photoPickerIntent,
SELECT_PHOTO);
return true;
}
return super.onOptionsItemSelected(item);
}

[ 10 ]

Chapter 1

As you can see, we have used startActivityForResult(). This will send


the selected image to onActivityResult(). We will use this to get the Bitmap
and convert it to an OpenCV Mat. Once the operation is complete, we want to
get the image back from the other activity. For this, we make a new function
onActivityResult() that gets called when the activity has completed its work, and
is returned to the calling activity. Add the following code to onActivityResult():
switch(requestCode) {
case SELECT_PHOTO:
if(resultCode == RESULT_OK){
try {
//Code to load image into a Bitmap and
convert it to a Mat for processing.
final Uri imageUri = imageReturnedIntent.getData();
final InputStream imageStream =
getContentResolver().openInputStream(imageUri);
final Bitmap selectedImage =
BitmapFactory.decodeStream(imageStream);
src = new Mat(selectedImage.getHeight(),
selectedImage.getWidth(), CvType.CV_8UC4);
Utils.bitmapToMat(selectedImage, src);
switch (ACTION_MODE){
//Add different cases here depending
on the required operation
}
//Code to convert Mat to Bitmap to
load in an ImageView. Also load
original image in imageView
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
break;
}

To apply mean blur to an image, we use the OpenCV provided function blur(). We
have used a 3 x 3 kernel for this purpose:
case HomeActivity.MEAN_BLUR:
Imgproc.blur(src, src, new Size(3,3));
break;

[ 11 ]

Applying Effects to Images

Now we will set this image in an ImageView to see the results of the operation:
Bitmap processedImage = Bitmap.createBitmap(src.cols(),
src.rows(), Bitmap.Config.ARGB_8888);
Utils.matToBitmap(src, processedImage);
ivImage.setImageBitmap(selectedImage);
ivImageProcessed.setImageBitmap(processedImage);

Original Image (Left) and Image after applying Mean Blur (Right)

The Gaussian blur method


The Gaussian blur is the most commonly used method of blurring. The Gaussian
kernel is obtained using the Gaussian function given as follows:

f ( x) =

2
( x ) / ( 2 2 )
1
e
2

The Gaussian Function in one and two dimensions

[ 12 ]

Chapter 1

The anchor pixel is considered to be at (0, 0). As we can see, the pixels closer to the
anchor pixel are given a higher weightage than those further away from it. This is
generally the ideal scenario, as the nearby pixels should influence the result of a
particular pixel more than those further away. The Gaussian kernels of size 3, 5,
and 7 are shown in the following figure (image of 'Gaussian kernels' taken
from http://www1.adept.com/main/KE/DATA/ACE/AdeptSight_User/
ImageProcessing_Operations.html):

These are the Gaussian kernels of size 3 x 3, 5 x 5 and 7 x 7.

To use the Gaussian blur in your application, OpenCV provides a built-in function
called GaussianBlur. We will use this and get the following resulting image. We
will add a new case to the same switch block we used earlier. For this code, declare a
constant GAUSSIAN_BLUR with value 2:
case HomeActivity.GAUSSIAN_BLUR:
Imgproc.GaussianBlur(src, src, new Size(3,3), 0);
break;

Image after applying Gaussian blur on the original image

[ 13 ]

Applying Effects to Images

The median blur method


One of the common types of noise present in images is called salt-and-pepper noise.
In this kind of noise, sparsely occurring black and white pixels are distributed over
the image. To remove this type of noise, we use median blur. In this kind of blur, we
arrange the pixels covered by our kernel in ascending/descending order, and set the
value of the middle element as the final value of the anchor pixel. The advantage of
using this type of filtering is that salt-and-pepper noise is sparsely occurring, and so
its influence is only over a small number of pixels when averaging their values. Thus,
over a bigger area, the number of noise pixels is fewer than the number of pixels that
are useful, as shown in the following image:

Example of salt-and-pepper noise

To apply median blur in OpenCV, we use the built-in function medianBlur. As in the
previous cases, we have to add a button and add the OnClickListener functions.
We will add another case condition for this operation:
case HomeActivity.MEDIAN_BLUR:
Imgproc.medianBlur(src, src, 3);
break;

[ 14 ]

Chapter 1

Resulting image after applying median blur

Median blur does not use convolution.

Creating custom kernels


We have seen how different types of kernels affect the image. What if we want to
create our own kernels for different applications that aren't natively offered by
OpenCV? In this section, we will see how we can achieve just that. We will try to
form a sharper image from a given input.
Sharpening can be thought of as a linear filtering operation where the anchor pixel
has a high weightage and the surrounding pixels have a low weightage. A kernel
satisfying this constraint is shown in the following table:
0

-1

-1

-1

-1

[ 15 ]

Applying Effects to Images

We will use this kernel to perform the convolution on our image:


case HomeActivity.SHARPEN:
Mat kernel = new Mat(3,3,CvType.CV_16SC1);
kernel.put(0, 0, 0, -1, 0, -1, 5, -1, 0, -1, 0);

Here we have given the image depth as 16SC1. This means that each pixel in our
image contains a 16-bit signed integer (16S) and the image has 1 channel (C1).
Now we will use the filter2D()function, which performs the actual convolution
when given the input image and a kernel. We will show the image in an ImageView.
We will add another case to the switch block created earlier:
Imgproc.filter2D(src, src, src.depth(), kernel);

Original image (left) and sharpened image (right)

Morphological operations
Morphological operations are a set of operations that process an image based on the
features of the image and a structuring element. These generally work on binary or
grayscale images. We will take a look at some basic morphological operations before
moving on to more advance ones.

Dilation
Dilation is a method by which the bright regions of an image are expanded. To
achieve this, we take a kernel of the desired size and replace the anchor pixel with
the maximum value overlapped by the kernel. Dilation can be used to merge objects
that might have been broken off.

[ 16 ]

Chapter 1

A binary image (left) and the result after applying dilation (right)

To apply this operation, we use the dilate()function. We need to use a kernel to


perform dilation. We use the getStructuringElement() OpenCV function to get
the required kernel.
OpenCV provides MORPH_RECT, MORPH_CROSS, and MORPH_ELLIPSE as options to
create our required kernels:
case HomeActivity.DILATE:
Mat kernelDilate = Imgproc.getStructuringElement(
Imgproc.MORPH_RECT, new Size(3, 3));
Imgproc.dilate(src, src, kernelDilate);
break;

Original image (left) and dilated image (right)

If we use a rectangular structuring element, the image grows in the shape of a


rectangle. Similarly, if we use an elliptical structuring element, the image grows in
the shape of an ellipse.
[ 17 ]

Applying Effects to Images

Erosion
Similarly, erosion is a method by which the dark regions of an image are expanded.
To achieve this, we take a kernel of the desired size and replace the anchor pixel by
the minimum value overlapped by the kernel. Erosion can be used to remove the
noise from images.

A binary image (left) and the result after applying erosion (right)

To apply this operation, we use the erode() function:


case HomeActivity.ERODE:
Mat kernelErode = Imgproc.getStructuringElement(Imgproc.MORPH_
ELLIPSE, new Size(5, 5));
Imgproc.erode(src, src, kernelErode);
break;

Original image (left) and eroded image (right)

[ 18 ]

Chapter 1

Erosion and dilation are not inverse operations.

Thresholding
Thresholding is the method of segmenting out sections of an image that we would
like to analyze. The value of each pixel is compared to a predefined threshold value
and based on this result, we modify the value of the pixel. OpenCV provides five
types of thresholding operations.
To perform thresholding, we will use the following code as a template and
change the parameters as per the kind of thresholding required. We need to replace
THRESH_CONSTANT with the constant for the required method of thresholding:
case HomeActivity.THRESHOLD:
Imgproc.threshold(src, src, 100, 255,
Imgproc.THRESH_CONSTANT);
break;

Here, 100 is the threshold value and 255 is the maximum value (the value of
pure white).
The constants are listed in the following table:
Thresholding
Method Name

Thresholding Function

Binary threshold
dst(x,y)

maxVal; if src(x,y)> thresh


0 otherwise

dst(x,y)

src(x,y); if src(x,y)> thresh


0; otherwise

Threshold to zero

Truncate

thresh; if src(x,y)> thresh


dst(x,y)
src(x,y); otherwise

Binary threshold,
inverted

dst(x,y)

0; if src(x,y)> thresh
maxVal; otherwise

Threshold to
zero, inverted

dst(x,y)

0; if src(x,y)> thresh
src(x,y); otherwise

[ 19 ]

Constant
THRESH_BINARY

THRESH_TOZERO

THRESH_TRUNC

THRESH_BINARY_INV

THRESH_TOZERO_INV

Applying Effects to Images

The following image for thresholding results is taken from http://docs.opencv.

org/trunk/d7/d4d/tutorial_py_thresholding.html:

Adaptive thresholding
Setting a global threshold value may not be the best option when performing
segmentation. Lighting conditions affect the intensity of pixels. So, to overcome
this limitation, we will try to calculate the threshold value for any pixel based on its
neighboring pixels.
We will use three parameters to calculate the adaptive threshold of an image:
1. Adaptive method: The following are the two methods we will use:

ADAPTIVE_THRESH_MEAN_C: The threshold value is the mean of the

neighboring pixels

ADAPTIVE_THRESH_GAUSSIAN_C: The threshold value is the


weighted sum of the neighboring pixel values, where weights
are Gaussian kernels

2. Block Size: This is the size of the neighborhood

[ 20 ]

Chapter 1

3. C: This is the constant that has to be subtracted from the mean/weighted


mean calculated for each pixel:
case HomeActivity.ADAPTIVE_THRESHOLD:
Imgproc.cvtColor(src, src, Imgproc.COLOR_BGR2GRAY);
Imgproc.adaptiveThreshold(src, src, 255, Imgproc.ADAPTIVE_
THRESH_GAUSSIAN_C,
Imgproc.THRESH_BINARY, 3, 0);
break;

Original image (left) and image after applying Adaptive thresholding (right)

Here, the resulting image has a lot of noise present. This can be avoided by
applying a blurring operation before applying adaptive thresholding, so as to
smooth the image.

Summary
In this chapter, we have learnt how to get started with using OpenCV in your
Android project. Then we looked at different filters in image processing, especially
linear filters, and how they can be implemented on an Android device. These filters
will later form the basis of any computer vision application that you try to build. In
the following chapters, we will look at more complex image filters, and also see how
to extract information from the images in the form of edges, corners, and the like.

[ 21 ]

Get more information Mastering OpenCV Android Application Programming

Where to buy this book


You can buy Mastering OpenCV Android Application Programming from the
Packt Publishing website.
Alternatively, you can buy the book from Amazon, BN.com, Computer Manuals and most internet
book retailers.
Click here for ordering and shipping details.

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