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Spell Sheet - Example

The document lists the spells known and prepared by a character named Kindur Bronwood, who is a level 4 Ranger and level 6 Druid. It provides the spell name, level, school, components, range, duration and other details for each spell.

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Petriefied
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0% found this document useful (0 votes)
113 views

Spell Sheet - Example

The document lists the spells known and prepared by a character named Kindur Bronwood, who is a level 4 Ranger and level 6 Druid. It provides the spell name, level, school, components, range, duration and other details for each spell.

Uploaded by

Petriefied
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Me Spell

Description

Spells Known / List

School Time

Range

Comp Duration

Character Name:

Kindur Bronwood

Spellcasting Class:

Ranger 4; Druid 6

Pg.

Spell Level

Spell Slots

Used
Class1_Header

Ranger Spells
Level 1
Spell
Ensnaring Strike
Hail of Thorns
Hunter's Mark

Spell
Druidcraft
Produce Flame
Shillelagh

Level 1
Me Spell
Animal Friendship
Charm Person
Create/Destroy Water
Cure Wounds
Detect Magic (R)
Detect Poison/Dis.
Entangle
Faerie Fire
Fog Cloud
Goodberry
Healing Word
Jump
Longstrider
Purify Food/Drink (R)
Speak with Animals (R)
Thunderwave

Level 2
Me Spell
Animal Messenger (R)
Barkskin
Beast Sense (R)
Darkvision
Enhance Ability
Find Traps
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Hold Person
Lesser Restoration
Locate Ani./Plants (R)
Locate Object
Moonbeam
Pass Without Trace
Prot. from Poison
Spider Climb
Spike Growth

Level 3
Me Spell
Call Lightning
Conj. Animals
Daylight
Dispel Magic
Feign Death (R)
Meld into Stone (R)
1/2

Spellcasting ability score


20 (+5) Wisdom

Subheader_Level1

Description
Next crea hit Str save (Large adv.) or restrained, 1d6+1d6/SL Piercing dmg/rnd; Str check to escape
Next ranged weapon attack, all within 5 ft of target 1d10+1d10/SL Piercing dmg; Dex save halves
1 crea +1d6 dmg from your weapon atks; adv. on Wis(Perception/Survival) vs. target; SL3: 8h; SL5: 24h
Class2_Header

Druid Spells
Cantrips

Spell attack modifier: +9


Spell save DC: 17

School
Conj
Conj
Div

Time
1 bns
1 bns
1 bns

Spells to memorize: 11
Spell attack modifier: +9
Spell save DC: 17

Range
Self
Self
90 ft

Comp
V
V
V

Duration
Conc, 1 min
Conc, 1 min
Conc, 1 h

B
P
P
P

Pg.
237
249
251

Spellcasting ability score


20 (+5) Wisdom

Subheader_Cantrips

Description
Small nature effect; predict weather, expedite small plant growth, snuff light, harmless sensory effect
Flame 10 ft bright light; once 30 ft ranged spell attack for 1d8 Fire dmg; CL5:2d8, CL11:3d8, CL17:4d8
Club or quarterstaff you hold does 1d8 dmg and you use your spellcasting ability modifier instead of Str
Subheader_Level1

School
Trans
Conj
Trans

Time
1a
1a
1 bns

Range
30 ft
Self
Touch

Comp
V,S
V,S
V,S,M

Duration
Instantaneous
10 min
1 min

B
P
P
P

Pg.
236
269
275

Description
1+1/SL beasts Int<4 charmed on Wis save
1+1/SL humanoids Wis save or charmed; crea adv. on save if you or your allies are fighting it
Create/destroy 10+2/SL gal of water in open container; or create rain/destroy fog in 30+5/SL-ft cube
Heal a target for 1d8+1d8/SL+spellcasting ability modifier
Know presence of magic within 30 ft; 1a to see auras and determine school
Know presence, location, and type of poisons, poisonous creatures, and diseases within 30 ft
20-ft rad Str save or restrained; Str check vs. Spell DC to escape; for duration area is difficult terrain
20-ft cube all obj/crea Dex save or outlined in 10 ft dim light and attacks had adv.; see invisibile crea
20-ft+20-ft/SL rad fog that spreads around corners; heavily obscures; 10 mph wind disperses it
Create 10 berries; 1a to eat 1 berry for 1 hp and nourishment for 1 day; berries lose potency after 24h
Heals 1 living creature 1d4+1d4/SL+spellcasting ability modifier
1 creature's jump distance is tripled for the duration
1+1/SL creature's speed increases by 10 ft for the duration
5-ft rad of food and drink is rendered free of all poison and disease
Speak verbally with and understand beasts for duration; interaction limited by intelligence of the beasts
All crea/obj in area 2d8+1d8/SL Thunder dmg, pushed 10 ft away; Con save halves and not pushed
Subheader_Level2

School
Ench
Ench
Trans
Evoc
Div
Div
Conj
Evoc
Conj
Trans
Evoc
Trans
Trans
Trans
Div
Evoc

Time
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1 bns
1a
1a
1a
1a
1a

Range
30 ft
30 ft
30 ft
Touch
Self
Self
90 ft
60 ft
120 ft
Touch
60 ft
Touch
Touch
10 ft
Self
15-ft cube

Comp
V,S,M
V,S
V,S,M
V,S
V,S
V,S,M
V,S
V
V,S
V,S,M
V
V,S,M
V,S,M
V,S
V,S
V,S

Duration
24 h
1h
Instantaneous
Instantaneous
Conc, 10 min
Conc, 10 min
Conc, 1 min
Conc, 1 min
Conc, 1 h
Instantaneous
Instantaneous
1 min
1h
Instantaneous
10 min
Instantaneous

B
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P

Pg.
212
221
229
230
231
231
238
239
243
246
250
254
256
270
277
282

Description
Tiny beast delivers 25 word message up to 25 miles (50 miles if flyer); +48h/SL duration
Willing crea AC cannot be reduced below 16, regardless of armor it is wearing
Use willing beast's senses; you are blinded and deafened while doing so
Willing creature has darkvision 60 ft
1+1/SL crea adv. on checks with 1 stat; chosing Str, Dex, Con gives secondary benefits
Sense presence of any trap within line of sight; not exact location, but general nature of trap
Summon a fiery blade; 1a to make a melee spell attack for 3d6+1d6/2SL Fire dmg; 10 ft bright light
2.5-ft rad flaming sphere; bns a move 30 ft; all within 5-ft rad 2d6+1d6/SL Fire dmg; Dex save halves
60-ft long 10-ft wide line of wind; crea starting turn in wind Str save or pushed 15 ft; see book
1 metal obj 2d8+1d8/SL Fire dmg to touch; Con save or drop obj; if held: dis. atk/chk; bns a reheat obj
1+1/SL humanoid within 30 ft of each other Wis save or paralyzed; extra save at end of each turn
1 crea cured of 1 disease, or 1 condition: blinded, deafened, paralyzed, or poisoned
Learn direction and distance to closest named or described kind of beast or plant within 5 miles
Learn direction to closest named or described kind or specific object within 1000 ft; see book
5-ft rad 40-ft high with dim light; all Con save or 2d10+1d10/SL; 1a to move it 60 ft; see book
Any within 30-ft rad +10 Dex (Stealth) checks, leave no tracks, can't be tracked by nonmagical means
1 crea cured from 1 poison, gains resistance to Poison damage, and adv. on saves against being poisoned
1 gains climbing speed equal to walking speed; can go on walls and ceilings with hands free
20-ft rad dif. terrain; all 2d4 Piercing dmg every 5 ft moved; Wis (Perception) vs. Spell DC to recognize
Subheader_Level3

School
Ench
Trans
Div
Trans
Trans
Div
Evoc
Conj
Evoc
Trans
Ench
Abjur
Div
Div
Evoc
Abjur
Abjur
Trans
Trans

Time
1a
1a
1a
1a
1a
1a
1 bns
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a

Range
30 ft
Touch
Touch
Touch
Touch
120 ft
Self
60 ft
60-ft line
60 ft
60 ft
Touch
Self
Self
120 ft
Self
Touch
Touch
150 ft

Comp
V,S,M
V,S,M
S
V,S,M
V,S,M
V,S
V,S,M
V,S,M
V,S,M
V,S,M
V,S,M
V,S
V,S,M
V,S,M
V,S,M
V,S,M
V,S
V,S,M
V,S,M

Duration
24 h
Conc, 1 h
Conc, 1 h
8h
Conc, 1 h
Instantaneous
Conc, 10 min
Conc, 1 min
Conc, 1 min
Conc, 1 min
Conc, 1 min
Instantaneous
Instantaneous
Conc, 10 min
Conc, 1 min
Conc, 1 h
1h
Conc, 1 h
Conc, 10 min

B
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P

Pg.
212
217
217
230
237
241
242
242
248
250
251
255
256
256
261
264
270
277
277

Description
60 rad 10 ft cloud in 100 ft; 1a 5-ft rad 3d10+1d10/SL Lightning damage; Dex save halves
Summon 2+2/2SL CR of beasts that obey your verbal commands
60-ft rad bright light + 60-ft dim light on point or object; only magical darkness of higher SL works
Dispel any magical effect on crea or object; make DC 10+SL spellcasting ability check if above SL used
Willing creature appears dead; it is blinded, incapacitated, has dmg resist. all but Psychic, and speed 0
You merge into a stone object large enough to contain you; can't see through the stone; see book

School
Conj
Conj
Evoc
Abjur
Necr
Trans

Time
1a
1a
1a
1a
1a
1a

Range
120 ft
60 ft
60 ft
120 ft
Touch
Touch

Comp
V,S
V,S
V,S
V,S
V,S,M
V,S

Duration
Conc, 10 min
Conc, 1 h
1h
Instantaneous
1h
8h

B
P
P
P
P
P
P

Pg.
220
225
230
234
240
259

Joost Wijnen [email protected]; all Dungeons & Dragons materials are Wizards of the Coast

Plant Growth
Prot. from Energy
Sleet Storm
Speak with Plants
Water Breathing (R)
Water Walk (R)
Wind Wall

2/2

1a: 100-ft rad plants overgrow for 1/4 speed; 8h: 1 mile diameter plants yield double food at harvest
1 creature gains resistance to either Acid, Cold, Fire, Lightning, or Thunder damage for duration
40-ft rad 20-ft high; heavily obsc.; douses flames; dif. terrain; Dex save or prone; Con save or lose conc.
Speak with plants in range about last 24h events; turn difficult plant terrain to normal or vice versa
10 willing creatures can breathe underwater for the duration
10 willing creatures can move across any liquid for the duration; rise to surface if underwater
50115ft (lwh) wall, any line-shape, all 3d8 Bludgeoning dmg; Str save halves; blocks arrows

Trans
Abjur
Conj
Trans
Trans
Trans
Evoc

1a/8h
1a
1a
1a
1a
1a
1a

150 ft
Touch
150 ft
30-ft rad
30 ft
30 ft
120 ft

V,S
V,S
V,S,M
V,S
V,S,M
V,S,M
V,S,M

Instantaneous
Conc, 1 h
Conc, 1 min
10 min
24 h
1h
Conc, 1 min

P
P
P
P
P
P
P

266
270
276
277
287
287
288

Joost Wijnen [email protected]; all Dungeons & Dragons materials are Wizards of the Coast

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