Elementary Grammar Games PDF
Elementary Grammar Games PDF
Elementary Grammar Games PDF
PearsonEducationLimited
Gate
Edinburgh
Harlow
E s s e xC M 2 02 J E
England
C o m p a n i e tsh r o u g h o u t t h e w o r l d .
and Associated
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O J i l lH a d fi e l d2 0 0 1
T h e r i g h t o f J i l l H a d f l e l dt o b e i d e n t i f i e da s a u t h o r o f t h i s W o r k h a s
e i t h t h e C o p y r i g h t .D e s i g n sa n d
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P a t e n t sA c t 1 9 8 8
Permissionto copy
T h e m a t e r i a li n t h i s b o o k i s c o p y r i g h t .H o w e v e t t h e p u b l i s h e rg r a n t s
permission
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s ay make
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s a y m a k e c o p i e sf o r u s ew i t h i n a n d b y t h e
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t o c o p y d o e sn o t
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p u r c h a s ea s e p a r a t em a s t e rc o p y o f t h e b o o k f o r t h e i r o w n u s e .
F o r c o p y i n gi n a n y o t h e r c i r c u m s t a n c epsr i o r p e r m i s s i o ni n w r i t i n g m u s t
b e o b t a i n e df r o m P e a r s o nE d u c a t i o nL i m i t e d .
F i r s tp u b l i s h e d2 0 0 1
lsBN 0582 42965X
, P
P r i n t e di n M a l a y s i a P
Talon
P r o d u c e df o r t h e P u b l i s h e rbs y G e n e v i d v e
r ,S G D
D e s i g n e rT: r e v o rS y l v e s t eT
C o p ye d i t o r : L i z H o r n b y
l l l u s t r a t eb
d y :J o h nP l u m b( u n i t s1 , 8 , 1 5 , 2 0 , 2 5 , 2 9 , 3 5 , 4 0 ) ;
A n d r e w W a r r i n g t o n( u n i t s2 , 4 , 9 [ p . 5 a ] , 1 3 , 2 2 , 2 4 , 2 6 , 2 8 , 3 8 ) ;
G a b r i e l l eM o r t o n ( u n i t s3 , 5 , 1 0 , 1 4 , 1 7 , 1 9 ,2 1 [ p p . 7 5 - 6 J ,2 3 , 3 0 , 3 2 , 3 9 ) ;
N i c kA b a d z i s( u n i t s9 [ p p . 5 2 - 3 ] , 1 2 , 1 8 ,2 1 [ p p . 7 7 , 7 9 1 ,2 7 , 3 1 , 3 4 ) .
Introduction
Teacher's notes
I
aoran
2
alan or rhe (l)
3
alan or the (2)
4
Countable and uncountable nouns
Personalpronouns: subjectand object (1)
5
Personalpronouns: subject and object (2)
6
7
Possessive
adjectives:my, your) his, etc.
Possessivet
8
pronouns: ntine,))ours,his, etc.
9
Possessive
10
be: afftrmative and negative
1l
6e:yes/noquestions
12
be:wh- questions
13
this, that, these,those
14
haztegot: affirmative and negative
15
havegot: yes/no questions
L6
havegot: zllz-questions
Therezi and Thereare: affirmative and negative
17
I s t h e r e . . . ?a n d A r e t h e r e. . . ?
18
19
Place prepositions:in, at, under, etc.
Imperatives
20
Present simple: affirmative and negative
2l
22
Present simple: yes/no questions
Present simple: a;/z-questions
23
24
someand an1,t
25
H o w m u c h . . . 2a n d H o w m a r y t. . . ?
26
Quantifiers: much, many, a lot of, a few, etc.
27
Frequency adverbs: always,sometimes,etc.
28
Present continuous: affirmative and negative
Present continuous: yes/no questions
29
Present continuous wh- questions
30
Present simple or present continuous
3l
32
can and can't
rnust)mustn't and needn't
33
34
was and were
Past simple: affirmative and negative
35
Past simple: yes/no questions
36
Past simple: wh- questions
37
Time prepositions:in, eL ort
38
Present continuous with future meaning
39
going to
40
Garnes rnaterial
Rules sheets
4
I
'7
8
9
9
10
ll
ll
t2
t3
t4
l5
l5
l6
t7
t7
18
18
19
20
20
22
22
23
24
24
25
26
27
27
28
28
29
30
3l
33
)J
34
35
35
JI
r23
l:l
ll::i
1 About games
2 About grammar
How do students acquire grammatical understanding and
'\ilith
difficult-v' is a short answer, but it seems
accurac-v?
to me that students adopt tu'o main approaches (u'ith,
ofcourse, all sorts ofvariants and hybrids in between).
There are the anal-vstsand the absorbers -'those who like
to dissect ianguage into little pieces to understand how
it is made, and those who slvaliou'it u'hole in enormous
gulps without worr.ving too much about the recipe.
Different t.vpes of grammar practice c-xcrcisesreflect
these two sq'les of learning. Some, like gap-fi1ling, multiple
choice or u'ord-order exercises,help students
understand and practise grammatical fbrms b-vgeming
them to segment language and anal.vseits components.
Other exercises, like grammar drills, i.vork by presenting
students with grammatical patterns to repcat and
imitate, to help them absorb the language without pausing
for too long to analvse it. Some of the games in this book
function more like thc first t.vpe of practice exerctse,
some more like the second.
'reinforcement'
Other games, rvhich could be callcd
games, ',vork more like substitution drills or pattern
practice, getting students to internalise rules b-v repcating
patterns. These games are designed not only to provide
intensive repetition of a grammatical structure or structures)
but to provide a meaningful context and, since these are
gamcs not drills, the repetition has a purpose: studcnts
are working towards u'inning or completing the game.
'reinforcement' game in the book:
These are the qpes of
informatktn gap gdntes: Player t has access to some
information not held b1, Pla.ver 2. P1a-ver2 must acqulrc
this information to complete a task successfully. This typc
of game may be one-sided, or reciprocal (where both
plaSrershave information that they must pool to solve a
common problem). The gamcs may be played in pairs'
or in small groups (ivherc al1 members of the group have
some information).
gttessingganrcs: a familiar variant on this principle. The
player r,r,iththe information deliberately u'ithholds it,
while others guess r"'hat it might be.
class.
searchgantes: another variant, involving the
"vhole
In these games e\reryonein the class has one piece of
information. Players must obtain a1l or a large amount of
the information available to fi11in a chart or picture or
to solve a problem. Each student is thus simultaneously
a giver and a collector of information.
matching gdnus: these may aiso involve a transfer of
information. They involve matching corresponding pairs
of cards or pictures, and may be played as a whole-class
activity, where everyone must circulate until the-v find a
partner rvidr a corresponding card or picture, or a pairu'ork
or small-group activit-v, played as a card game on the
.^.^^^,
sIrdP
4 Practicalconsiderations
Classroom management
There are three main types of activity in this book:
pairwork, invcll"'ing two partners; sma11-groupwork,
involving groups of three or four or morc; and wholeclass activities, u'here everyone moves freely around the
room. All these activities require some flexibility in the
constitution of groups and organisation of the classroom.
It is best to have the desks or tables in a U-shape if
possible. Students can then u'ork u'ith the person sitting
next to thcm for pair'*'ork, and groups of threes and fours
can easilv be formed b.v alternate pairs moving their chairs
to the inner side of the U, opposite another pair. Wholeclass activitics, u,hich involve all the students circulating
freely, can take place in the empty area in the centre of
the U-shape. If it is not possible to arrange desks in this
way, this need not deter you: the traditional arrangement
of front-facing desks can be easily adapted to pairwork,
with people at adjoining desks working together, while
small groups can be formed b-v t'uvopeople turning their
chairs round to face the people behind them. \fihole-class
activities present a little more of a problem, but often
there is a space big enough for the students to move
around in at the front ofthe class, or desks can be pushed
back to clcar a space in the centre.
Sometimes an alternative small-group version of the
whole-class games in this book has been provided, so that
teachers who experience a great deal of difficulty with
the kind of games that require students to move around
can play these games in a more static format.
Games are best set up by demonstration rather than
by lengthy explanation. The teacher should explain briefly
what the game involves, hand out the photocopied cards,
make sure students have pen and paper if needcd, give
*rem a little time to study the cards, and then demonstrate
the game with one of the students in front of the class.
It will be found that the idca of the game is probably
easier for studcnts to grasp from seeing the cards than
from a verbal explanation, and that as they become more
familiar with the idea of the games and the techniques
used, any initiai problems caused by unfamiliarity lt'ill
quickly disappear. Where more complicated card games
are pla-ved in small groups, a Rules sheet is provided at
the back of the book and it is suggestedthat teachers
hand out a photocop-v of this to each group of students,
together u'ith the cards. Thesc games are indicated in the
'l.
Teacher's notes r'r,ith the s-vmbol Fr-LEasHrr-r-ir_
The teacher's rolc in all these activities is that of
monitor and resource centre, moving trom group to group,
listening, suppllting any necessary language, notlng errors!
but not interrupting or correcting as this impedes fluency
and spoils thc atmosphere. It is a good idea to carry paper
and pen and to notc anlr persistc-ntcrrors or areas of
difficulty. These can thcn be dealt rvith in a feedback
sessionafter thc game. In manv casesthe game could
then be played again r.vith different partners or with
difterent cards.
-fhe
llerage icngth of time for the games in the book
is about 15 to 20 minutes.
management
Resource
The resources required for each game fall into two
categories: reusable and disposable. \Where a very small
number of photocopies are needed for a whole-class
game or where students may write on their cards, it is
best to treat these photocopies as disposable, and there
is no point in collecting up the photocopies in order to
use them with another class when the game is finished.
In contrast, some of the games require a larger number
of copies and an investment of the teacher's time in accurate
copying, cutting up and sorting, so it is worthwhile
thinking of these materials as reusable resources and
investing some time in making the photocopies into a
permanent class set of materials. If you have the time
and resources, obviously printing or pasting the materials
onto card or laminating them would help preserve their
shelf-life. Flowever, this isn't absolutely necessary I have
sets of games materials printed only onto paper that have
done their duty in workshops all over the world and aren't
much the worse for wear after several years.
\i{4rat is more important is providing a system to
prevent the materials getting lost and disorganised. If you
have a class set of ten packs of cards, for example, it is
worth putting each pack into an envelope clearly labelled
with the name of the game and the number of cards.
It is then the students' responsibility to collect up all the
cards at the end of the game, check that they are all there,
put them back into the envelope and hand them back to
you. If two packs of cards are required for a game, keep
them in two smaller envelopes inside the big one, and
get the students to sort them back into their respective
envelopes at the end of the game.
Finally, if you have no access to copying facilities at
all, it is possible, though time-consuming, to make
home-made versions of the materials by getting the
students to work with you to draw and write the cards.
Ea or an
Type of activity
Pairwork. matching and guessing games
Grammar point
a and an
- we can use d or arz before singular nouns
we use a before a singular noun beginning with a
consonant: a banana
- we use az before a noun beginning with a vowel:
an apple
Other structures
Is there... ?
Vocabulary
Part 2
. Ask eachpair to discardthe anrtcLs carus and
Food:
an: egg) ice hlly, apple, onion, axocado, orange, artichoke,
o!ster
a: lemon, yoghurt, tontato, lettuce, carcot, pear, chicken,
cucuntber,bdnana, sausage
(These words are provided with pictures on the cards.)
all
. Copy and cut up one set of ,lRTtcI-E cARDS for each pair
of students in the class.
. Copy and cut up one set of t oon caRls for each pair
of students in the class. If your students are familiar with
the vocabulary, white out the labels on a master copy
of the page before making multiple copies. (Don't cut
the labels off - the cards must remain the same slze as
rhe aRtlcLE cenos.) If your students are not familiar
with the vocabulary, leave the words on the cards and
practise them before you play the game.
. Make one copy of the t-nrncp IICTURE for each student
in the class.
Grammar point
alan and the
we can use d or an before singular nouns
CARDS.
Other structures
None
Vocabulary
alan: pencil, plate, tee, flower, man, book, letter, egg,
umbrella, orange, apple
Other structures
Vocabulary
. Copy and cut up one set ofRRrrcr-E ceRos and one set
of ptcruns cARDS for each group of 3-4 students in
the class.
. Copy and cut up one set of aNIl,LqL cARDS for each pair
of students in the class. If your students are familiar
with the vocabulary, white out the labels on a master
copy of the page before making multiple copies. If they
are not, leave the labels on the cards and practise the
vocabulary before you play the game.
R U L E SS H E E T
and
. The player who has taken the card can look to see if
it goes with any ARTICLEcano in his hand.
. Ifit
Grammar point
alan and the
- we use a the first time we mention something:
Look-there'sagiraffe.
- we use the when we know which one we mean! or when
it has already been mentioned:
Look - the giraffe has got a baby.
B:
A:
B:
A:
E Countable and
uncountable nouns
Type of activity
Pairwork, sorting and information gap game
Grammar point
alan and sorne with countabie and uncountable nouns
- some nouns are countable (e.9. carrot), some are
uncountable (e.e. milk)
- countable nouns can be singular (carrot) or plural (carcots)
uncountable nouns do not have a plural form: milk
- we use alanwith singular countable nouns: a carrot,
an avocado
- we use some with plural countable nouns (sonte carrots)
and with uncountable nouns (sornze milk)
Other structures
There'salanlsome...
Place prepositions: nexl to, on, in
Vocabulary
Food: salr, flour, sugar, milk, coffee, tea, rice, bread, butter,
cheese,apple, banana, orcntge,carrots, peas, to?natoes,biscuits,
potatoes(These words are provided with pictures on
the cards.)
Kitchen furniture:
xase, cupboard
E Personalpronouns:
subject and object (1)
Type of activity
Small group, ordering game
Grammar point
Personalpronouns: he, she, they; hirn, her, thent
- he, she,theg are subject pronouns
- him, her, themare object pronouns
- we use subject pronouns for the doer of an action:
She smiles.
- we use object pronouns for the object of an action:
She seeshint.
- after prepositions(e.9. at, ro) we use object pronouns:
She smilesat hhn.
Other structures
Present simple: helshesees,they see
Vocabulary
Actions: see,smile,waz,e,zurite,read,meet,zuatch,cheer
(These words are provided on the cards.)
Also'.message,
eaeryone,zrrorA(noun)
Team game
. Ask each group to spread the PICTURESand the \x'oRDS
out on the table.
E Personal pronouns:
subject and object (2)
Type of activity
Smallgroup,orderinggame
Card game
RulFsrrirEr-_-.l
agree or disagree.
Grammar point
Personal pronouns: I, you, zDe; t/ae, you, us
- I, yott, zrreare subject pronouns
nrc, ))ou, rr.i are object pronouns
we use subject pronouns for the subject of an action or
feeling:
I like dancing.
- we use object pronouns for the object of an action or
feeling:
It nrckes nte sadlcry.
Other structures
P r c s e n t s i m p l e : I l i k e . . . , 1 o u h a t e . . . , i t n t a k e sn t e . . . )
they nnke us ...
Vocabulary
Feelings and opinions'. like, hate, lot,e, nnke (It makes
nelyou ...), belietein @hosts)
Also: rcecream, dancirtg, tttusic,br.oks,sad.filttts,football,
letters,gltosts,sunsl'tine,holiday5, spiders,.frightened,hoppy,
excited, tired, cry
(These u'ords are provided on the cards.)
nqfrerns'
10
FIL{cI.IENTS.
E Possessive's
Type of activity
Pairwork, information gap game
E Possessiveadjectives:
ffiY, your, his, etG.
Type of activity
Grammar point
's
Possessive
- Mary's husband
- with more than one name, the possessive 's generally
comes only after the last name: Susanrta and
I{ate's father
Other structures
Grammar point
nu))your) his, her, its, our, their
adjectives:
Possessive
That's
I He\ I She\...
Other structures
She is intelligent I a good cook I good ar dancing.
He hds (eot) ...
She uears (g/asses).
He likes reading I foorball.
Vocabulary
Family members: ntother,father, brother, sister,aunt, ttncle
Appearance: tall, snull, broun hair, beard, glasses
Interests: reading, football
Possessions:bike, car, dog, cat
Characteristics: zlor*s ltard, intelligerft, attactiae, good cook,
good at dancing
Also: group, ice.creant
(These words are provided on the cards.)
Vocabulary
Family relationships; ntother,father, aunt, uncle, cousin,
children, daughter, son, grandfather, grandmother,
gredt grandfatherlntother, great aunt I uncle, zuife,husband,
brother, sister
11
. Cut the coupi-E carus along the broken lines only, not
along the solid lines (giving you four cards).Cut up the
POSSESSIONS
CARDS.Each group will need paper and
a pen or pencil, to keep score.
GAME 2
. Copy one vrcroRIAN pHoro and one set of oelrcts
cAFtDSfor each pair of students in the c1ass.Cut up
CARDS.
the OBTECTS
pronouns:
E Possessive
mine,yours, his, etc.
Type of activity
Game 1: Small group. guessing game
Garne 2: Pairwork. guessing game
Grammar point
pronouns:ntine, yours, ours, his, hers,
Possessive
its, theirs
- we can use these pronouns in the place of a possessive
adiective (my) and a noun (shoe), e.g:
It\ your bike. ) h\ yotns.
It's nqyshoe.> h\ mb@.
It's hers.
It's her hat. )
)
It's
ours.
house.
It's onr
Other structures
Game 1: 1rt ...
Game 2: Past simple of be: was,were
Whose ... ?'.Whose was this?Whose uere these?
ThislThese: This was his. These werehis.
I think ...i I th;nk thesewerehers.
Vocabulary
Personalpossessions:
Game L: unicyle,poodle,tutu, elc.
Game 2: doll, kite, ribbon, etc.
(Studentsdo not need to know the words for theseobjects
to play the games.)
GAME 1
. Copy onepageofcoupr-scRRosand one setof
GAME 2
12
GAME 2
. Copy and cut up one set ofwoRo cARDS for each pair
of students. Each pair will need two sheets sr noner
and a pen or pencil.
lO be: affirmative
and negative
Type of activity
Game 1: \fhole class/large group, information gap game
Garne 2: Pairwork, arranging and guessing game
Grammar point
ertr., q.?Ttnot; is, isn't; are, aren't
- in affirmative sentences we say: I am (or I'm),you are
(or you're), helshelit is (or he's, she's, it's), we are
(or we're), they are (or they're)
- in the negative) we add not (I am not, he is not, etc.),
or we use short forms: I'nt not, you aren't, helshelit isn't,
zaearen't, they aren't
Other structures
None
Vocabulary
Game l: single, married, widower; sntdent, doctor, secretary,
postnlan, housezaife,dentist, nurse, teacher,accountant'
lawSler; at nurserj, at school, not working
Garne 2: Adjectives/phrases for physical description,
personal information and feelings: tall, small, rich,
English, busy, friendly, shy, married, single' famous, bored,
angry, hungry, thirsty, sad, happy, in loz:e' tired
for Game l.
GAME 2
. Check that your students are familiar with the grammar
in the Grarnrnar point and with the words iisted
under Vocabulary for Game 2.
. Dir-ide the class into pairs.
. Give each pair a set of woRo cARDS, and a sheet
of paper.
13
'1
I a sentence beginning
drat applies to one of the pair
'.1"
that applies to the other
2 a sentence beginning
'lY/e'that
is true for both of them.
3 a sentence begrnning
. They should indicate who wrote the sentences, e.g:
I{eiko: I'm not shy.
Philippe: I'm not in loxe.
I{eiko and Philippe: We aren't manied.
. Collect up these second sheets of paper.
. Read one out without saying the names, e.g.'Listen.
Can you guesswhich pair this is? She isn't shy. He isn't
in lotte. They aren't married.'
. Get the class to guess.
. Then redistribute the papers you've collected and ask each
pair to tell the class about the pair whose paper they hold.
. The class should suess the authors.
. Ask the students to take one slip each and put the rest
in a pile in the middle of the table.
. Ask them to think of a question beginning with the word
on the slip. This should be a question about personal
information. They should write down the next word
in the question on the slip.
. \ffhen they have written the word, they pass the slip
on to the person on their right, who writes the next
word and passesit on.
. The slip continues round the table until the question
is complete.
. The person who writes the last word adds a question
mark, puts the slip in the bag and takes another slip.
. Do one example with the whole class to show them ho'uv
to do it. For example, the slip has Are written on it.
Student I writes your. Student 2 writes eyes.Student 3
wrrtes blue, adds a question mark, puts the completed
slip into the bag and takes a new slip.
. The object of the garne is to cornplete
with questions.
Type of activity
Grammar point
Am I ... ?Are you... ? Is helshelit ... ?Are ute ... ?
Are they ... ?
- word order is reversedin questions,e.g:
She is an artist. ) Is she an artist?
Other structures
Short answers: Yes,1 ant. Yes,))oLtare. Yes,she is. etc.
l'{o,I'm not. No,you aren't.-Nq ir isz'r. etc.
Vocabulary
Personalinformation (vocabular-vwill be determined by
the studentsbut may include the follow-ingareas):
marital status (single,married,etc.), age (twentyyearsold,
etc.), family (brother,s,ster,etc.), feelings(hoppy,sad,etc.),
appearance(tall, short,blueeyes,etc.), favourite colours/
sports/foods,talents (goodat tennis,erc.)
14
Variations
I The person who completes the question passes the slip
on to the next personr who u'rites an answer underneath
and puts it in the bag. When students take quesrions
and answers from the bag, they try to guess who
answered the question.
'general
2 This game can also be played with a
knowledge'
'personal
theme instead of a
information' theme.
'1s
Paris the cdpital of France?'
Questions would be, e.g.
'Are
the Andes in Chile?' The vocabularv level required
would be higher.
3 The bag of questions, when completed, can be used as
forfeits in another game. For example, students count
in a circle, each student saying a number. Any numbers
Part 2
. When the players have used all their cards, give each
group a set of pcrxt'ruur-s.
. Each student takes a poRTR{rf and, using the questions
on the table as a guide, r.vrites six questions about the
character on a sheet of paper (beginning What, IYhat
colour, Were, Hoza, Why si4 IY.ho).Wrtte these words
on the board for the students to refer to.
E he=wh- questions
Type of activity
Smallgroup,matchinggame
Grammar point
- word order is reversed in questions, e.g:
It is white. )
Wdt colour is it?
- question words come at the beginning of a question
. When they havc finishcd, they should swap quesrionand-answer sheets with another group. They should iay
the ponrnqrrs on the table so that they can all see them.
Other structures
None
. They each take out one of the new question-andanswer sheets and read out the questions and answers.
Vocabulary
Personal information about age, famil-v, domicile,
p r e l e r e n c e s .f a v o u r i t e c o l o u r s s p o r t s . e t c .
(The u'ords for these vocabularl' topics are provided on
the cards.)
'Whole
R U L E SS H E E T
above.
Grammar point
this, that, these and those
- this and that arc singular, theseand tltose are plural:
this shoe, theseshoes
this and these are used for nearby objects
that and those are used for objects that are further awav
Other structures
Haae you got ... ?
It's this one here. It's that one oxer there.
Are they these ones? Are they those ones oz:erthere?
Vocabulary
Clothes and personal possessions: shoes,boots,gloxes, tte,
urnbrella, bracelet, coat, rucksack, brieft:ase,sLtitcase,purse,
scarf, hat, zoallet,glasses,
cardigan, hartdbag,jumper,
iacket, uatch
of 8 students, as follows:
15
Grammar point
haae, haae got, haoen't got; has, has got, hasn't got
- after I, you, we, they we use'. haxe, haue got ot 've got
- after he, sherir we use: has, has got or 's got
in the negative, we say: Ilyoulwelthey hazte not
(haaen't) got and helshelit has not (hasn't) got
- to talk about possession, the short forms of haae ('s, 'ue,
haaen't and hasn't) are not normally used without gor:
He's got a car. (Not He's a cat.)
Other structures
None
Vocabulary
Physical appearance:
Garne l: long, short, curly, staight, brown, red, blonde,
black, green, uhite, blue, yellow, hair, eyes, skirt, dress,
jumper, ffousers, shoes
Garne 2: wings, webbedfeet, arnts, heads, horns, eyeson stalks
GAME 1
R U L E 5S H E E T
. Ask students to sit down when they have found all the
articles they have lost.
16
Grammar point
hante got: yes/no questions and answers
- questions: Haae youlwell got ... ? Has helshelitgot ... ?
- short answers: Yes,Ilyoulwelthey hazse. Yes,helshelit has.
- negative short answers: No, Illtoulwelthey haaen't.
l{o, helshe hasn't.
Other structures
None
Vocabulary
Family members: parents, grandparents, aunt, uncle,
brother, sister
Pets: (shaggy) dog, poodle, cat, hantster, rabbit, ntouse, rat,
horse, tortoise, goldfish, parrot, canary, guinea pig, spider
Tell them that the ieft picture on their card is their family
and the right picture is their partner's family.
Give each pair a set of pEr canos.
Ask them to spread these on the table so that they can
both see them.
The object of the game is to guess which pet each
rnernber of your partner's
farnily owns.
To do this they will have to ask questions, e.g. 'Has your
'Haz,e yosr grandparents got
aunt got a parcot?' or
a cat?'
Their partner may only give yes/no answers, e.g.'Yes
(shehas).' or'No (they haaen't).'
As they match each pet with its owner, they may take
the PET cnRp from the table.
The game is finished when each player has matched all
the Dets with their owners.
Grammar point
hazse got in'2r,ft- questions
- we use haxe got in zuft- questions like this:
What colour eyeshaue youlwell got?
What colour eyeshas helshelit got?
- note that word order is reversed in ouestions
Other structures
zllz* question phrases: IX4tarcolour ... ? Iilhat kind of ...
How many ... ?
Vocabulary
Physicalappearance:
hair,eyes
Possessions: house, books, rooms, car, camera, telez;ision,
bicycle, radio, pets
Family members: parents, grandparents, mother,father,
17
Variation
. For a harder version of this game, the cards can be
turned face down again if they don't match. Players will
then have to remember where the half sentences are.
Type of activity
Pairwork, matching game
Grammar point
There islisn't ... T'herearelaren't ...
we use the singular, islin't, to talk about single
countable objects and uncountable obiects:
There isn't a sofa. There isn't atty strgar.
we use the plural, arelaren't, for plural objects:
There aren't an! to))s.
Other structures
lotsof ...: Therearelots of cuPs.
aryt in negative sentences'. There ttren't any matches.
(= There are no mdtches.)
Vocabulary
Furniture and household obiects: soJa,cot, urntcltair,
knitting, cffie table, xases, bookcase)cttps' piano, photos,
uindow, toys,fireplace, cigarettes,music stand, natches,
ashtray, paints, xiolin, dog biscttits, neuspctper, sLtttc.tses
(These words are provided on the cards.)
18
Grammar point
Is there ... ?Are there ... ?
we use the singuiar, lr', to ask about singie countable
objects and uncountable obiects:
Is there any sugar?
Is there a chair?
- \4'euse the plural, are, for plural objects:
Are there arqy toys?
note that the lvord order is changed in questions
Other structures
arT, in questions'. Are there any biscuits?
a lot of ...'. Are there a lot of bisctrits?
Vocabulary
Other structures
Vocabulary
Furniture and household objects: fridge, table, chair,
cupboard, cup, saucer,jug, tLapot, trrilk bottle, sink, cooker,
pan, cttrdboard box, toLrstet",kettle, floor
RULEsTHTE-Er]
. D i v i d c t h e c l a s si n t o p a i r s .
IE Placeprepositions:
in, at, under, etc.
Type of activity
Pairwork, board game
Grammar point
Placeprepositionsand phrases
opposire,
in, at, ort, ttnder,belou, next to, near, ahctL,e,
behind,in front o;t',beside,on the rightile.frof
^f
tl','
t,'hln)'
et,-
19
EOlmperatives
Type of activity
Small group, board game
Grammar point
EEPresentsimple:
laugh.
affirmative and
negative
Other structures
None
Vocabulary
Parts of the body, e.g. hands, toes,stomach, earst nose' eres'
knees, elbow, feet, tongue, head, mouth
Game actions and expressions: say (the alphabet backwards),
miss (a go), pat $tour heaA1,rub $tour stomach)) go (back
three squares), close Qtour eyes), moae, change (the rulesl
one instruction), land (on a square), and other actions as
invented by students; at the same time, it's your go) counter
R U L E SS H E E T
Type of activity
Garne 1: Small group, card game
Garne 2: lfhole class, information gap game
Grammar point
Presentsimple
- we use this tense to talk about things that are generally
true:
Birds lay eggs. Tigers hazse stipes.
- we also use it for habits, routines and things that often,
sometimes or aiways happen:
I go swimming on Sundays.
- the present simple is like the infinitive form of the verb
(like, want, etc.) except for the third person singular
which has an -s (he likes, she wants) etc.)
- we use don't or doesn't in the negative:
Ilyoulwelthey don't like it. Helshelit doesn't like it.
Other structures
Game 2: Where do you comefrom? lY4tat's that like?
Vocabulary
Game 1: general knowledge about countries, animals,
the body, science, etc.
The following words are accompanied by pictures:
penguins, polar bears, kangaroos, tigers, zebras, leopards,
pandas, cats, fish, frogs, flies, spiders, birds, insects,
SouthlNorth Pole, Australia, China, India, Sottth America,
stripes, spots, bamboo, rice, tea, cffie, legs, cgg\ moon,
earth, sun, light, sound, water, degrees(o), plant, sunlight
Students will need to know these verbs: liae, freeze, haae,
eat, grozo, go, traael, boil, need
Game 2'.planet, ntountains, grass,trees,water, insects,
insect lifu, bt1ds, bird life, sun, moon; telephones, signs,food,
wilk, radios, guide, beetles,lights, flying chairs, woolly hats;
haae, go round, write, use tools, speak, eat, need,
communicate, drink, walk, ffattel, wear
20
board game,
Part 1
. Give each student a soLARsysrEM lrqp and a
GAME 1
PLANET CARD.
R U L E SS H E E T
's'
or
GAME 2
Note: This is a whole-class activity.
. Check that your students are familiar with the grammar
under Other structures and with the words listed
under Vocabulary for Game 2.
. Ask them to read the pr-qNn.t caRo and work out which
planet on the soL{R sysrEM rLlp they come from.
They should mark it with its name on the map.
. Ask them to rake their soL"\R sysrEM mt
PLANET cano) and to stand up.
21
EEPresentsimple:
yes/no questions
Type of activity
Pairwork. matching and memorl' gamc
Grammar point
Present simple questions
we use do and doesto form questions in the present
simple: Do Ilyoulwelthey like ... ? Does helshelitlike ... ?
- note that we put the subject (1, -,-ott,etc.) after do and does
Other structures
Short answers: Ye.r,1do. ,\1L I don't.
Vocabulary
EEPresentsimple:
wh- questions
Type of activity
Small group, matching game
Grammar point
Present simplc zr,ft-questtons
w-e form thcsc questicrns u'ith do and does:
Wtere do Itl,ouiweithe-t'liue?
Where does hetshelitlite?
\ve put the subject (1, /ri, etc.) after do and docs
question u'ords (arlro, u,here,uhj, tuhat, hou, tuhen)
go at the beginning of the question
Other structures
Vocabulary
22
in the class.
R U L E SS H E E T
ANS\\''ERS.
[jg!51]**--l
. The
the
the
and
Grammar point
sorne and any
- we use some and azy with plural nouns (sonte pills,
any batteries) and uncountable nouns (sotnentoney,
any shamPoo)
- we use sornein affirmative statements (I haxe sorne
money), in offers (Wotid you like sorne ntoney?) and
requests (Can you gioe me sorne monel'?)
- we use any in negative statements (I haxen't got any
ntoney) and in questions, except for offers and requests
(Have you got any money?)
- some and any may be used on their own without a noun
when the noun has been previously mentioned:
I haaen't got any shampoo. Haxe you got any?
Other structures
need'.We need somestarn4s.
haae got in questions and short ans\{'ers
Vocabulary
Holiday necessities:film, suncream, insectrepellent,tltoilq)'
plasters, batteries, shampoo, toothpdste, soap, travel pills,
(These words are provided in the game.)
aspirin, rlssz.res
23
Other structures
haxegot
Thereislare...
Vocabulary
tea'
Shop goods: apples,flour, cffie, jam, sottp'oratTges'
bread
sugar,
tomatoes,
Amounts: gram, loaflloaaes
Containers:bag,packer,jar, rin
EEIQuantifiers: much,
many, a lot of,
a few, etc.
Type of activity
Small group, board game
Grammar point
tttuch, ?natay, not ntuch, not rnany, a little, a lot
(oJ), not a lot (oJ), afeu;
- we use much with uncountable nouns: tnuch time
- we use many with plural nouns: tnany books
- we use a lot of with uncountable and plural nouns:
a lot of time a lot of books
- much and many tend to be used in questions and
negatives. In affirmative statements we tend to use
a lot of rnstead of much or many.
- a few (meaning 'not many') is used with plural nouns:
afeza books
- a little (meaning 'not much') is used with uncountable
nouns: a little time
Other structures
haae got: affirmative. negativc. questions
There is arc: affirmative, negative, questions
Present simple: affirmative, negative, questions
Vocabulary
tluLrssHEEi_l
24
GAME 1
. Divide the classinto oairs
RULES
sHEEr
EllFrequencyadverbs:
always, sometimet etc.
Type of activity
Pairwork and small groups, connecting game
Pairwork/whole class, information gap game
Grammar point
phrases
Presentsimple* frequencyadverbsandadverbial
- frequency adverbs (always, often, frequently, usually,
sometintes,occasionally,rarely, nexer, etc.) precede the
verb (1 nezter eat fish), and the main verb in questions
(Do you sotnetitnes go skating?)
- adverbial phrases (ez;eryday, once a ueek, twice a week,
on Sundays, on Monday nights, etc.) go at the end of
the sentence: I go swimming on Tuesdays.
Other structures
. Player I should take the top card from each pile and
put them face up on the table for both players to see.
. The object of the garne is to rnake a true or false
sentence cornbining the two phrases.
. Players should take it in turns to take the top card
from each pile and make a sentence using the words
'A
on the cards, e.g.
lot of my friends go skating on
Friday nighrs.' or'My bossoften shouts.'
. They should keep a list of their sentences as they say them.
. Then get each pair to work with another parr.
. Each pair in the group should take it in turns to read
their sentences out.
. Each pair should guess whether the other pair's sentences
are true or false.
None
Vocabulary
Variation
GAME 2
. Divide the students into pairs.
. Give one student in each pair (Student A) a sheet of
cALENDARS.He should not let his partner see it.
. Give the other student (Student B) a set of psopLE,
PICTURES.She should spread these out on the table
in a way that she, but not her partner, can see them.
25
Other structures
None
Vocabulary
Actions and feelings (a11these words are provided in the
game): arriz,ing, feeling (happylwelllsaQ, tying (ro learn
Spanish), practising (her Spanish in the market), haxing
(a siesta), spending (all her money), learning (to windsurf I
to ride bikes), enjoying (Spanish food I rhe tour), playing
(z,olleybal[), burying
Variation
. If you prefer a whole-class activity for this game, copy
and cut out as many calendars from the CALENDARS
sheet as you have students in the class, and copy the
corresponding pEopLE PICTURES.Give each student an
individual calendar and one of the pgopr-E PIC'I'URES
(not the picture that corresponds with their calendar).
They should then go round the class trying to find the
'lost' the calendar that they have, by
person who has
asking and answering questions. e.g:
Sl: Do you sometinlesgo skating?
32:. Yes!
Sl And do you go birduatching at weekends?
S2: Yes! I loae birdwatching.
Sl: Is this your calendar?
R U L E SS H E E T
EEIPresentcontinuous:
affirmative and
negative
Type of activity
Small group, ordering game
Grammar point
Present continuous
- we can use this tense to talk about ongoing actions
and feelings:
I'rn reading.
She's u:atching TV
He's feeling sad.
- we form the present continuous with the present tense
forms of be + [verb]-ing'.I'n lyou're lhe's lshe's I
we're lthey're + [verb]-ing
we can form the negative like this: I'm not I you're not
(or you aren't) I he's ttot (or he isn't) I she'snot (or she
isn't) I we're not (or we aren't) I they're not (or they aren't)
+ [verb]-rag
26
. The player with the most points at the end is the winner.
Variation
. This can be played as a team game, where the first
group to match all the photos and captions correctly
wins the game.
EEPresentcontinuous:
EOPresentcontinuous:
yes/no questions
wh- questions
Type of activity
Small group, lotto game
Type of activity
Smallgroup,orderingand matchinggame
Grammar point
Grammar point
Other structures
Present continuous negatives: He isn't dancing.
Vocabulary
Other structures
None
Vocabulary
Actions: crying, smiling, looking (at), talking (to),
running, thinking, buging, writing (to), cooking, standing
(ort), screaming (at), going (These verbs are provided
on the cards.)
Also: watch, see, catch, dreaming, trying (to reach); sad,
film, hot-air balloon, bus, flouers, fried eggs, cupboard, ghost
R U L E SS H E E T
to refer to.
. Divide the students into groups of 3-4.
. Give each group a set of Lorro
LOTTO PICTURES.
BOARDSand a set of
RriLEs
sHEErl
27
QUESTION.
. Copy and cut up one set oflon caRts and one set of
ACTION IICTURES for each group of 3-4 students in
your class.
Part 2
R U L E SS H E E T
R U L E SS H E E T
. The player who thinks she has the right IICTURE ANS\x,T,R
'llet
crying becausehe's uatching a sad
can reply, e.g.
players
can check that the question
The
other
film.'
and answer cards match; if they do, she can keep the
pair of cards.
. Then it is the next player's turn to turn up a PICTURE
eUESTI()Nand ask the question.
E[ Presentsimple or
present continuous
Type of activity
Small group, matching game
Grammar point
Present continuous or present simple
- we use the present simple to taik about actions repeated
every day, often, or sometimes (I get up at 7.30 eaery
morning) and about feelings (He lihes chocolate)
we use the present continuous for ongoing actions
taking place at the time of speaking:
She can't conle to the phone nowl she's haz:ing tt bath.
Other structures
None
Vocabulary
$ilork activities'. drive (a btts), delixer (letters), repair (cars),
teach (maths), work (in a restaurant I in an olfice I on a
building site I in a shop), painr (picuues), direct (films), fly
Qtlanes),clean (windows), zuear(a unfornt)
Llkes: like (chocolateIdogsI musicIcoffeeI bikesI ballet[t'ilntsI catsI
chewing gumlbooks)
Common actions: do (somegardening), eat (lwtch), drink
(cffie), driae (a car), read (a book), watch (balletlafilmlTV),
talk (on the phone), play (tennislfootballlgolfl, ride (a bike)
28
Grammar point
can and can't
can has no -s in the third person:
I lyoulhelshelitlweltheycan ...
the negative of can is cannot or can't
the word order is changed in questions:
Can Ilyoulhelshelitlwelthel ... ?
canlcannotlcar't are followed by an infinitive (without ro):
I can szpitn run'jump.
can is used without an infinitive in short answers:
Can you swim? - Yes,I can.
'r
we use canlcannotlcan to talk about abilities
(I can swimlcooklsew), and to ask and give or refuse
permission (Can I join your team? - Yes,you can. I
No, you can't.)
Other structures
None
Vocabulary
Activities: .juggle, ride (a horse), somersauh I turn
somersauhs,walk (the tightope), eat (ffue),Li.ft(weighn), run,
do (the long jump I the high jump I gltrnnasrics),swim, throw
(the jaaelin), play (rhe violitt I the piano I the guita),
conduct (an orchestra),sing, dance, cook, sezt,,make
(furniture), sail (a boat), spin, weaxe, gizte (firsr aiQ
Llso'. desert island, castazuay
Variation
. If you prefer to play this game in a more static version)
divide the class into groups of 3 4 and give each group
a set of -r-nal,t carus and a set of -rar-sx.r IICTL-RES. They
should take one TEAM cARD each and put the TALENT
IICTURES face down in a pile in the centre of the table.
. The object ofthe garne is to collect a set ofraLpxr
PICTURES that correspond
with the tearn rnembers
on the TEAM CARD.
. Player I takes one TALENT IICTLRE from the pile, without
showing it to the others. He should check if the picture
matches one of the six talents on his rr,Rlt cano. If it
does, he should replace the card at the bottom of the
pile and take another.
. When he has a picture ttrat does not match the talents
on his rna"r'r CARD, the others may ask questions,
'Can you
e.g.'Can you juggle?'
cooA?'based on the
list on their TEAI'{ cARD.
. The player who asks the question that gets the answer
'Yes'
may keep the picture and add it to her'team'.
. Then it is the next player's turn to turn up a TALENT
PICTURE.
. The winner is the player who gets her 'team' together first.
. At the end, players can go through their raI-eNr
'introducing'
PICTURES
their teams to each other,
e.g.'He can juggle.' etc., but not say what their team is.
. The other players must guess what each team does.
Grammar point
tnust, tttustn't
and needn't
- must has no -s in the third person:
I lyouI heIshelit lweI thelt nr.ust ...
- the negative of rnust is tttust not or ntustn't
- an alternative form to doldoesnot need to is needn't:
You do not need to run. You needn't run.
- mltstlmustn'tlneedn't are followed by an infinitive
(without ro):
I musr buy somefood today.
You mustn't be late.
You needn't do any shopping.
we use nlust to tell people to do things
- ntustn't is used to tell people not to do things
needn't is used to say there is no obligation/necessity
to do something
29
Other structures
Comparatives'. eat trtore) do tnore
exercise
Vocabulary
(These words and expressions are provided on the cards.)
Activities: do my homework, clean the house, cut the grass,
go on a diet, do the shoppittg, seenry bank ntanager' go to the
dentist, haae a holidalt, haae a good night's sleep, do ntore
exercise,eat more, wash my hair, get up early toddy, rush,
take warm clothes, go to the bank
Transgressions'. be late again, forget to phone the taael agent,
lose my temper,fall asleepin the meeting, spend a lot oJ monelt
on holiday, spend a lot of time watching Tll lose the ke1,s,
burn the dinner, park on that yellow line agairt
Grammar point
zpas and ztsere'. sirnple past of be
ro talk about situations that existed
we use zrrasand r.aere
at a definite time in the past
in the affirmative the form is:
Ilhelsheiit zpas ...) youlztelthelt Tpere ...
in the negative thc form is:
Ilhelshelit ztsasn't ..., youluelthey zaeren't ...
- in questions the u'ord order is changed:
Was Ilhe lshelit ... ? Were youlzcelthey ...?
Other structures
. Copy and cut up one set ofxncesslTY cARDS and one set
of RcrroN cARDS for each pair of students in the class.
None
Vocabulary
Garne 1: Romancc: in lozte,neeting place, under the clock,
hoppt, late, angry, rtrde, sorry
(These words are provided on the cards.)
Garne 2: Places: in the bath, in the steet, irt a boat (ort the
sea),on the roo.[, irt the sea, up a sk)tscraper)oil a rtntnttaitr,
in a treela gardenld police car, in hospital, on a horse
Also: a.m.. b.m.
cards to rnake
30
Team game
. Get each group to spread the PICTURESand the voRDS
out on the table.
. Tell them the prcruREs and rvoms tell a story and that
there is one sentence for each picture. Each sentence is
made uo of three w'oRls cards.
Card game
RULEisHTETI
sentence.
. The others can comment
. If they agree with it, he can take, from the wonos cards
on the table, three new voRDS cards.
and negative
Type of activity
Garne 1: Pairwork and small group, matching game
Garne 2: Small group, information gap game
Grammar point
Past simple: affirmative and negative
- in the affirmative this tense is formed by adding -ed:
walk + usalked, look + Iooked
- in the negative this tense is formed wirh did notldidn't:
I didn't usalk. She didn't look.
there are many common verbs which have irregular
past simple forms: go + taent, see+ sazt)
Other structures
None
Vocabulary
GAME 2
[ RUCasHiE]-_l
. Checkthat your studentsarefamiliarwith the words
and expressions listed under Vocabulary
EE Pastsimple:affirmative
for Garne 2.
31
AIso:
Garne l'. job, cup, chocolates'wall, hat, ball, room, tea,
spagheti, tase, Jloor, key, Paris, name, book, flowers' yesterday,
haae (a bath), o'ul, house, cake, pal (b! cheEte), food, fridge'
marryr;t'ilm, car, cloun, tent, chat, glass,water, class,stand up,
paper, slice of cake, child, think about, cuplrrophy, letter
Garne 2'. hole, wall, mistake, door, plant pot, accident,
Variation
. \ilfhenthe studentsarefamiliarwith the pastforms,
CULPRIT CARDS.
Part 2
. \il1-ren the pairs have finished the first part of the game,
join them up n'ith another pair to make a group of 4
PICTURES(1 and 2).
and give them a set ofactlox
32
to work
EEPastsimple:
yes/no questions
Type of activity
Small group, matching game
Grammar point
Past simple: yes/no questrons
we use did to forrn questions in the past simple
(Did I lyoulhelshelitla:elthey ...):
Did you go to the cinema?
note that we put the subject (1, you, etc.) after did
Other structures
None
Vocabulary
tinenta, filnt, cafc, coffee.pizza. rcstatrrant.qttcue lfor a ra.ri\.
party, gerloffer (a lift), pub, folk concert, ballet, catch (a bus),
nightclub
EZ Pastsimple:
w,h- truestions
!'l
r'
Type of activity
Small group, lotto game
Grammar point
Past simple: zlh- questions
- question wotds (zohat,why, uhen, uhere,who, how or
uhich fthing]) come at the beginning of a question
we can make zu/r-questionswith zlasor werefollowed
b1' the subject:
Whenu;ere you in London?
we can also make zr,/r-questionswith did follor.l,edby
the subject and an infinitive (without ro):
lY/heredid you stay? IX/hodid jtou nteet?
Other structures
What kind of: What kind of shoesdid yotr buy?
What colour: What colout'was it? What colour tie did he
wear?
Vocabulary
toast,cffie, pocket,cup,Italy, year, bike,scared,plane,funny,
red, white, bhte, theate, party, pizza, restalffant,mother,
night, bestfriend, ueek,foot, train, aanilla, orange,black,
stripes,nice (These words are provided on the cards.)
Studentsshould be familiar with a range of common verbs,
.9.go, do, eet, get to, like, prefer,buy,find, keep,nleet,go,
see.catch.choose
R U L E SS H E E T
that
33
R U L EsSH E E r I
Etrrime prepositions:
in, at, on
Type of activity
Small group, board game
Grammar point
in, at and on
we use irz with months (in Janttary), .veats (in 1999),
seasons (in the spring), and parts of the day (in the
n or nirtgi aJternoonIevenntg)
we use ar'"vith times (of 9.30), festivals (at Christmas)'
and in expressions like al night and at tlte weekend
we usc oz u'ith days and dates: oz Monday, on Tuesday
morning, on 17th APril
Other structures
Present simple: affirmative, negativc and questtons
Past simple: affirmative, negative and questions
Vocabulary
Times (e.g. cr six o'clock), da1,s(e.g. on Monday),
months (e.g. in June), years (e.9. in 1999), festivals
(e.g. nr Nett, Yedr)
34
EEPresentcontinuous
with future meaning
Type of activity
group,informationgapgame
\X4roleclass/1arge
Grammar point
Present continuous for future plans
the present continuous is used u'ith a future meaning
when we are talking about plans and intentions:
I'nt going to the theatre tonight.
Other structures
zulz-questions: What are )'oLt doing tonight?
Vocabulary
Leisure activities and places: nteal, restaurctnt,piano recital,
concert (hall), theatre, nightclub, skating (rink), nteerittg,
caf6, film, cinenn, pub, badninton, sports hall, su,inunittg
(b ar hs), foo tball pitc h l m atch
EEIgoing to
Type of activity
Whole class and small group, information gap game
Grammar point
going to
- we use amlislare goittg to follou.ed by an infinitive to
talk abour luture intentions:
I'rn going to finish this book tonight.
We're going to buy a small hotel near the sed.
- in negatives we use I'm not ..., helsheisn't ..., and
youlwelthej,aren't ...'.
I'tn not going to cook tonight.
in questions \ve pur the subject after anlislare..
Wat aye you going to do tonight?
we usually avoid saying going rrt go
I'rn going
to go to bee
Other structures
Variations
. You can adapt the game to practise yes/no questions
and short answers by adapting the rules: specify that
students should guess by asking e.g. 'Are you gtting
to the theate tonight?', and should reply'Yas I am. I
No I'nt not.'
Vocabulary
hazsea partyldinner party, paint, dining room, play (drums),
do (honrcwork), zuatch(TL1a aideola foorball match),
go to bed early, go to d rest.nffdntlthe cinerna, go sztiuuuittg
Part I
. Give each student a ROLE cARD.
. Tell them to imagine they are the character in bold on
their card. The thought bubble shows what thev have
decided to do this evenrns.
35
Part 2
. Regroupthem into groupsof 3 like this: askall the
'Browns' to put up their hands and give them a number
'Blacks'
each, counting from l Do the same with the
'Greens'.
and the
. Then ask'all the ls'to sit at a certain table, a1lthe 2s
at another and so on, until the whole class is sitting in
groups of 3. In each group of 3 there should be one
person from each family. If the number of students is
not divisible by three, add the extra students to other
groups, e.g. if you have 14 students you will have 2
'ieft over'. Add one to each of two other groups
students
so you have two groups of 3 and two groups of 4. In the
groups of 4 there will be 2 people from the same famiiy.
Try to ensure these are different family members!
. Ask them to tell the others about their famiiy
argument. For example,'My ntum thinks she'sgoing to
zuatchEastEttders, but she's wrottg becattseI'm going to
watch a aideo!'
. Then see if they can offer the other families in their
group some advice. Can they solve the problem so that
everyone gets what they want? For example,'Tbll your
Mum's friends they can come to dinner, but you're all
going to paint the dining room first!'
. Regroup students in their original 'families' and get
them to tr1, to find a solution.
. Ask 'families' to report back on any solutions. For
'Well, I'rn going to watch the aideo after Mum's
example,
TV progranmte and Susie isn't going to haae a party.
She'sgoing to inz;ite her friends to Llatch the ztideo too.
And Dad is still going to bed earlY!'
36
37
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56
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I t r o l l si n t o a b a l l
I n a h o l eo n t h e b e a c h
Honey
To store food
In the spring
In the autumn
81
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BERT
Y o u m a d et h e h o l e i n t h e w a l l .
I t w a s a m i s t a k eY
. o ut h o u g h t t h e y
n e e d e da n o t h e rd o o r .
B u t d o n ' t a d m i ta n y t h i n g .
O n l yt e l l t h e m w h a t y o u D I D N ' Td o !
Y o u s p i l tt h e p a i n t o n t h e c a r p e t .
Y o u w a l k e d b a c k w a r d si n t o t h e p a i n t p o t .
Y e s ,i t w a s a s i l l yt h i n g t o d o a n d
you're sorry.
B u t d o n ' t a d m i ta n y t h i n g .
O n l yt e l l t h e m w h a t y o u D I D N ' Td o !
I
I
TED
BOB
Y o u b r o k et h e p l a n t p o t .
It wasan accidentY
! o u d r o p p e dy o u r
h a m m e ro n i t .
B u t d o n ' t a d m i ta n y t h i n g .
O n l yt e l l t h e m w h a t y o u D I D N ' Td o l
Y o u s a w e dt h e t a b l e i n h a l f .
I t w a s a n a c c i d e n tT
l h e s a ww e n t t h r o u g h
it by mistake.
B u t d o n ' t a d m i ta n y t h i n g .
O n l yt e l l t h e m w h a t y o u D I D N ' Td o !
NED
NICK
Y o u g l u e d t h e p i a n o k e y st o g e t h e r ,
It wasan accidentY
! o u s p i l tt h e g l u e o n
the piano.
B u t d o n ' t a d m i ta n y t h i n g .
O n l yt e l l t h e m w h a t y o u D I D N ' Td o !
Y o u p u t t h e s h e l v e su p .
O K ,s o t h e y a r e n ' tq u i t e s t r a i g h t .
T h e y l o o k n i c et h o u g h , d o n ' t t h e y ?
B u t d o n ' t a d m i ta n y t h i n g ,
O n l yt e l l t h e m w h a t y o u D I D N ' Td o !
PETE
JIM
Y o u b u r n e dt h e c u r t a i n s .
I t w a s a n a c c i d e n tT
l h e yg o t i n t h e w a y
of your blowtorch.
But don't admit anything.
O n l yt e l l t h e m w h a t y o u D I D N ' Td o !
Y o u p u t t h e f o u n t a i n i n t h e m i d d l eo f
the room.
Y o u h a d t h e p l a n sb a c kt o f r o n t .
Y o ut h o u g h t t h e y w a n t e dt h e f o u n t a i n
i n t h e l i v i n gr o o m , n o t t h e g a r d e n .
But don't admit anything.
O n l yt e l l t h e m w h a t y o u D I D N ' Td o !
l-----------
BILL
Y o u s m a s h e dt h e w i n d o w b y l e a n i n g
a g a i n s ti t .
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! n d t h e g l a s sw a s
v e r yt h i n .
But don't admitanything.
O n l yt e l l t h e m w h a t y o u D I D N ' Td o l
-------------1
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113
SAM
TAMMY
Y e s t e r d a ye v e n i n g :
o l o u w a l k e d d o w n Ma i n S tre e tto
Yester dayevening:
o y o u w a l k e dd o w n M a i n
t h e O d e o nC i n e m a
o lou saw Star Wars5
o y o u w e n t t o e a t a t C h o mP e rsa fter
Street
e yoU went to the ballet
(Swan Lake)
. you walked down M ar ket
the film
r l o U w a l k e d d o w n S o u thS tre e tto
Marco'scaf6
r l o u h a d a co ffe e i n Ma rco 's
Street
o lou went to your fr iend M ar tha' s
PartY
o l o U c a u g h ta N o 1 7 b u s h o m e
BRAD
ANNIE
Y e s t e r d a ye v e n i n g :
o l o u h a d a p i z z aa t L u i g i ' s
Yester dayevening:
o loU went to the pub ( The
W ild Goose)
o loU went to the ballet
(Swan Lake)
o you went to Chomper s
restau rant
o l o u w e n t t o th e ci n e mato se e
Star Wars 5
o l o u q u e u e dfo r a ta xi i n F o re
Street
o you went to Martha'spartY
o y o U g o t a li ft h o me w i th a ma n
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restaurant
o you walked down For e
Street
. and went to the Atlantis
nightclub
PAUL
MEGAN
Ye s t e r d a ye v en i n g :
o l o u w a l k e d d o w n Ma rke t
Yester dayevening:
o lou went for a pizzaat Luigi' s
Street
o lou went to the pub (The
Wild Goose)
o y o U w e n t to a fo l k co n ce rt
( b y Bo o t l a cea n d A sh )
o lou walked down SouthStreet
restau rant
r lou went to a folk concer t
( by Bootlaceand Ash)
r yoU had a coffee at Marco's
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Rules sheets
2 alan or the (1)
Rules
1 There are two setsof cards: plctunp canos and
ARTICLE
CARDS.
the table.
Deal out seven \iloRDS cards to each player.
Put the rest in a pile, face down on the table.
Look at your cards.
Player I begins. Can you make a sentence about
one of the IICTURES,using the \(/oRDSin your hand?
Each prcrunp needs three woRns cards.
ENDIN(]S.
to make a storv.
123
Rules sheets
19 Placeprepositions:in, at,
under, etc.
21 Presentsimple: affirmative
and negative
Rules
1 You will have a board. a dice, a cat token and a
mouse token.
2 Decide who is the cat and who is the mouse.
3 Place your tokens on START.
'cats'
a car prcruRr, and
4 Your teacher will give the
'mice' r{ousE pICTLIREand another mouse token.
a
the
'mice' should place their second token
5 The
anwvhere they like on their picture (keeping it
7
8
9
10
to the mousehole.
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20 lmperatives
Rules
1 Play this game in a group of 6-8 players.
2 Within each group, organise yourselves into pairs.
3 Each pair is playing against the other pairs in the group.
4 You will have a board and a set of instructions,
a counter for each pair, and a dice.
5 Put your counters on START.
6 Begin playing normally, by shaking the dice and
moving the counters round the board.
7 When you land on a shape (triangle, circle, square
or diamond), you must obey the instruction for
that square.
'!',
8 Each time your pair lands on a square marked
you can change one of the four other instructions
in any way you want. But you cannot make a rule
that allows a pair to move more than four squares
forward, or straight to FINISH.
9 You can change rules to help your team win, or
just to have fun!
10 The winners are the pair who get their counter to
the end of the board hrst.
Rules sheets
23 Present simple=wh- questions
Rules
1 There are two sets of cards: aNnLqL PICTURES
and aNrlrar- ANSwERS.
2 Spread the aNr 'LqLANS\rERSout face up on the table.
3 Put the ANIMAL IICTURES face down in a pile.
Rules
1 Your group will have a eUESTIoNS BoARD, a dice,
a set of uucg oR MANy cams and a counter for
each player.
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3
4
cards each.
Put the rest in a pile face down.
Player 1 throws the dice and moves forward that
number of squares.
$fhen you land on a square, look at the cards
in your hand to see if you can make a question.
'books'
and you have
For example, if you land on
'How
many' card you can make a question such
a
as'How many bookshaaeyou got?' or'How mang
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group aiso a rfamily,
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take a card from the pile and miss a go.
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players
if theyhavethethingson thelist,e.g.'we
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needsomesuncream.
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get some.' - 'Yes,and we need somepldsters too.'
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need
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125
@ J Hadfield 2001
Rules sheets
i Zg present continuous:
affirmative and negative
i
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wh- questions
i
I Rules
--
--
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tyouwillhaveapHoroALBUM(twopages),aset
ofpEopLE caRos and a set ofvsns cARDS.
2 Put the puoro ALBU\,{face up on the table where
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YorrwillhaveasetofprcruREeuEsTroNSandaset
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one at a time.
6 The obiect of the garne is to rnake a caption
for each photo, using the r'Eor'LE cRnos and
vsne cARDS.
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for Photo 1: lYeare arriaing irt Spain.
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point to
find
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say
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o
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the photo it describes.
ir
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' ^ ' others agreeit is correct, the piayer can take
prcruRs
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the winner.
question.
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y"t/no questions
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I You will have a set of Lor-t'o BOARDSand a set of
r-orro IICTURES.
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--
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wh- questions
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piayerwith most cards at the end is the winner.
Rules sheets
31 Presentsimple or present
continuous
Rules
1 There are two sets of cards: a set of 1or cARDS
and a set ofactiox PICTURES.
2 Place the Joes caRns face down in a pile in the
the table.
5 The obiect of the garne is to rnatch the two
sets ofcards.
6 Player I begins. Thke a card from the pile.
7 Look at the card, but don't show it to the others.
8 If it matches one in your hand, replace it at the
bottom of the pile and take another.
9 If it doesn't match one in your hand, ask the rest
'Guess
whereI uas at ... a.m.lp.m.
of the group:
yesterday.I wasn't
and I wasn't m
(Say the time on the card and name
two places not pictured on the card.)
10 The rest of the group have to guess where you were,
using the pictures they hold, e.g.'Wereyou in the bath?'
11 The player with the matching picture, who guesses
correctly, can take both cards and put them down on
the table.
12 Then it is the next player's turn.
13 The player who gets rid of her cards first is the winner.
r--------------
127