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What Are 5 Common Problems in The Software Development Process?

Five common problems in software development are poor requirements, unrealistic schedules, inadequate testing, new features requested after development begins, and miscommunication between developers and customers. Common solutions include solid requirements agreed upon by all parties, realistic schedules that allow adequate time for each phase, starting testing early and retesting after changes, sticking to initial requirements to avoid scope creep, and ensuring effective communication throughout the project.

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0% found this document useful (0 votes)
20 views

What Are 5 Common Problems in The Software Development Process?

Five common problems in software development are poor requirements, unrealistic schedules, inadequate testing, new features requested after development begins, and miscommunication between developers and customers. Common solutions include solid requirements agreed upon by all parties, realistic schedules that allow adequate time for each phase, starting testing early and retesting after changes, sticking to initial requirements to avoid scope creep, and ensuring effective communication throughout the project.

Uploaded by

PRINCEBLR
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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What are 5 common problems in the software development process?

Poor requirements - if requirements are unclear, incomplete, too general, or not


testable, there will be problems.
Unrealistic schedule - if too much work is crammed in too little time, problems are
inevitable.
Inadequate testing - no one will know whether or not the program is any good
until the customer complaints or systems crash.
Futurities - requests to pile on new features after development is underway;
extremely common.
Miscommunication - if developers don't know what's needed or customers have
erroneous expectations, problems are guaranteed.
What are 5 common solutions to software development problems?
Solid requirements - clear, complete, detailed, cohesive, attainable, testable
requirements that are agreed to by all players. Use prototypes to help nail down
requirements.
Realistic schedules - allow adequate time for planning, design, testing, bug fixing,
re-testing, changes, and documentation; personnel should be able to complete
the project without burning out.
Adequate testing - start testing early on, re-test after fixes or changes, plan for
adequate time for testing and bug-fixing.
Stick to initial requirements as much as possible - be prepared to defend against
changes and additions once development has begun, and be prepared to explain
consequences. If changes are necessary, they should be adequately reflected in
related schedule changes. If possible, use rapid prototyping during the design
phase so that customers can see what to expect. This will provide them a higher
comfort level with their requirements decisions and minimize changes later on.
communication - require walkthroughs and inspections when appropriate; make
extensive use of group communication tools - e-mail, groupware, networked bugtracking tools and change management tools, intranet capabilities, etc.; insure
that documentation is available and up-to-date - preferably electronic, not paper;
promote teamwork and cooperation; use prototypes early on so that customers'
expectations are clarified.

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