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Game Design Fundamentals

Game Design Basics Workshop

Miikka Junnila
@aalto.fi

Why Game Design Basics?


The aim of the course is to introduce the basic concepts
and practice of game design
If you want to work in the games industry, whatever role
you take in a game company, understanding what the
company is doing is crucial
Understanding what games are about is a useful thing
also outside the traditional games industry, as playful
interaction can be something to strive for also outside
actual games

Schedule

Monday

Tuesday

Playing yesterdays exercise


Lecture: Decisions
Exercise

Friday

Playing yesterdays exercise


Lecture: Chance and skill
Exercise

Thursday

Playing yesterdays exercise


Lecture: What is game design?
Exercise

Wednesday

Lecture: Game Design fundamental concepts


Playing games
Exercise

Playing yesterdays exercise


Wrapup & feedback

10.1.2014 Deadline for post-mortems

Summary of this lecture


How I became a game designer?
Game Design fundamental concepts
Examples

How I became a game designer

How I became a game designer

How I became a game designer?

Semantic Computing

What is a game?

Game Design Fundamental Concepts

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Game Design Fundamental Concepts

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Game Design Fundamental Concepts

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Game Design Fundamental Concepts

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Game Design Fundamental Concepts

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Game Design Fundamental Concepts

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

More about game definitions: Half-Real

Interactivity

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Introducing myself as a game designer

Rules

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Tear

Meaning

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

MoiPal One of our TV ads


http://www.youtube.com/watch?v=N3KLzxRGvac

MoiBand

Challenge

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Goals

A game is an interactive structure of endogeneous


meaning that requires players to struggle towards a goal.
Greg Costikyan

Conclusion
As game designers, we need to focus on

Interactivity
Rules
Meaning
Challenge
Goals

Conclusion

And of course be ready to experiment to extend the


boundaries of games, while keeping these basics in mind!

Links & Resources


Games you can try
Snowman in Hell: http://mlab.uiah.fi/snowman
Tear: From any supermarket close to you
Veden varassa: Ask me

Books & articles mentioned


Greg Costikyan: I Have No Mouth And I Must Design:
http://www.digra.org/dl/db/05164.51146.pdf
Johan Huizinga: Homo Ludens
Jesper Juul: Half-Real
Jesse Schell: The Art of Game Design: A Book of Lenses
Aki Jrvinen: Games Without Frontiers:
http://acta.uta.fi/english/teos.php?id=11046
Drachen & Canossa: Towards Gameplay Analysis via Gameplay Metrics:
http://andersdrachen.files.wordpress.com/2011/01/p202-drachen.pdf

http://artofgamedesign.com/cards/

Questions, comments?

Time to play!
We will play some games now
Settlers of Catan
Board game

Carcassonne
Board game

Today I die
http://www.ludomancy.com/games/today.php?lang=en

Journey
PS3

Meat Boy
http://www.kongregate.com/games/Edmund/meat-boy

Plants vs. Zombies


Steam

The End
http://www.playtheend.com/game

Discussion
Did you like the games?
Why? Why not?
Any thoughts on the five themes of today?

Interactivity
Rules
Meaning
Challenge
Goals

Exercise 1
Race to end as the goal of the game
2-4 players
Progressing the game from A to B
Victory condition: who reaches B first wins

As a game designer you:


Figure out the theme
The board/cards/tokens etc.
The mechanics

Exercise 1 suggested process


Determine a theme and a goal
Identify mechanics
Start simple

how to create a track?


How to progress? Dice? Cards?
Find conflict between players
Remember risk/reward

Playtest, iterate
Create deliverable, prepare to present the game (5 min
presentation & demo game)

I encourage you to save your files (rules and stuff) somewhere where
you can find them later too, and take a picture of boards and cards and
stuff so that you can return to the game. Also share these files with
each other in the groups

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