Games Design Fundamentals Slides
Games Design Fundamentals Slides
Games Design Fundamentals Slides
Miikka Junnila
@aalto.fi
Schedule
Monday
Tuesday
Friday
Thursday
Wednesday
Semantic Computing
What is a game?
Interactivity
Rules
Tear
Meaning
MoiBand
Challenge
Goals
Conclusion
As game designers, we need to focus on
Interactivity
Rules
Meaning
Challenge
Goals
Conclusion
http://artofgamedesign.com/cards/
Questions, comments?
Time to play!
We will play some games now
Settlers of Catan
Board game
Carcassonne
Board game
Today I die
http://www.ludomancy.com/games/today.php?lang=en
Journey
PS3
Meat Boy
http://www.kongregate.com/games/Edmund/meat-boy
The End
http://www.playtheend.com/game
Discussion
Did you like the games?
Why? Why not?
Any thoughts on the five themes of today?
Interactivity
Rules
Meaning
Challenge
Goals
Exercise 1
Race to end as the goal of the game
2-4 players
Progressing the game from A to B
Victory condition: who reaches B first wins
Playtest, iterate
Create deliverable, prepare to present the game (5 min
presentation & demo game)
I encourage you to save your files (rules and stuff) somewhere where
you can find them later too, and take a picture of boards and cards and
stuff so that you can return to the game. Also share these files with
each other in the groups