Vector Algebra
Vector Algebra
Vector Algebra
into 2 types:
Scalar Quantities
Vector Quantities
Compass Directions
F2
F3
180 W
-x
F1 = F1, due E
45
70
F1
E 0
+x
-y S
270
Cartesian Coordinates
F1 = F1, towards +x
F2 = F2, 70 N of E
= F2, E70N
= F2, 20 E of N
F3 = F3, due NW
Polar Coordinates
F1 = F1 0
F2 = F2, 70 above +x
= F2, 20 to the right of +y
F2 = F2 70
F3 = F3, 45 above x
= F3, 45 to the left of +y
F3 = F3 135
= F3 225
Parallelogram Method
Polygon Method
E
B
C
A
A
C=A+B
E=A+B+C+D
Example
Example 11
Determine the resultant displacement:
D1 = 5m, 35 S of W
DR = 8.7m, 87.5 S of W
Scale: 1m = 1cm
The order in which vectors are added
does not matter; we will arrive at the
same answer no matter the order used.
DR = D1 + D2 = ?
35
60
A+B=B+A
D1
DR
D2
Example
Example 22
A wooden block rests on a
frictionless table surface. Four
strings are attached to the block. The
first string is pulled with a force of
2N due East; the second string is
pulled with a force of 1.25N, 25
South of East; the third string is
pulled with a force of 1N due
Northwest; and finally the fourth
string is pulled with a force of 1.25N
due South. In what direction will the
wooden block move?
Since the table surface is frictionless,
the wooden block will move in the
direction of the resultant force.
F2 = 1.25N, 25 S of E
F3 = 1N due NW
F4 = 1.25N due S
25
F3
45
F1
FR
F2
F4
D1
45
Example
Example 33
Five adventurers leave camp go for a
week long hike in the forest. On the
first day, they travel 5km due N. On
the second day, they travel 10km due
SE. They find themselves 2km due S
of their campsite at the end of the
third day. How far did they travel on
the third day?
Scale: 1km = 1cm
D1 = 5km due N
D2 = 10km due SE
D3 = ?
DR = 2km due S
DR
D3
D2
Triangle Method
Component Method
A
c
a = b + c 2bc cos A
B
2
2
2
2
b
C
b = a + c 2ac cos B
Example
Example 44
You are to program a robotic arm on
an assembly line to move in the xy
plane; its first displacement is A and
its second displacement is B with a
magnitude of 6.40cm and direction
63.0 from +x going to y. The
resultant displacement C = A + B has
a magnitude of 6.40cm but with a
direction of 22.0 from +x going to
+y. Find the displacement A.
Scale: 1cm = 1cm
A=?
63
Analyzing the triangle,
+ + = 180
= 180
A
B
= 180 22 63
= 95
C
= 180 95
22
= 85
Using Cosine Law,
A2 = B2 + C2 2BCcos
= 40.96cm2(2 2cos85)
A = 8.64755cm
Using Sine Law,
sin/A = sin/B sin = Bsin/A
sin = (6.4cm)sin85/8.64755cm
= 47.50003
A = + 22 = 47.50003 + 22
= 69.50003
63
Example
Example 55
An explorer in Africa leaves his hut
and travels 40 steps Northeast, 80
steps 60 North of West, then 50
steps due South. Assuming his steps
all have equal length, save him from
getting lost in the jungle and
calculate the displacement he needs
to get back to his hut.
D1 = 40 steps due NE
D2 = 80 steps, 60 N of W
D3 = 50 steps due S
D4 = ?
DR = 0
x-comp.
y-comp.
D1
40cos45
40sin45
D2
80cos60
80sin60
D3
50
D4
DR
0 = 40cos45 80cos60 + 0 + x
x = 40cos45 + 80cos60 = 11.71573
0 = 40sin45 + 80sin60 50 + y
y = 40sin45 80sin60 + 50
= 47.56630
D4 = (x2 + y2)1/2 = 48.98787 steps
tan = |y|/|x| = 47.56630 / 11.71573
= 76.16323
D4 = 48.988 steps, 76.163 S of E
Example 6
Consider the vectors in Example 2.
Determine the resultant analytically.
F1 = 2N due E
F2 = 1.25N, 25 S of E
F3 = 1N due NW
F4 = 1.25N due S
FR = ?
x = 2N + 1.25Ncos25 1Ncos45 + 0
= 2.42578N
y = 0 1.25Nsin25 + 1Nsin45
1.25N
= 1.07117N
x-comp.
y-comp.
F1
2N
F2
1.25Ncos25
1.25Nsin25
F3
1Ncos45
1Nsin45
F4
1.25N
FR
Negative of a Vector
The negative of a vector is a
vector multiplied by 1.
The magnitude is unaffected
because it is multiplied by 1;
likewise it is unaffected by the
negative sign because magnitude
is always positive.
The direction is the one affected;
the negative sign reverses the
direction of the vector.
A
Example 7
Get the negative of the ff. vectors:
a. A = 5m, 15 above +x
b. B = 75kph, 36 W of N
c. C = 12N 340
a. D = A = 5m, 15 below x
b. E = B = 75kph, 36 E of S
c. F = C = 12N 160
B = A
A B = A + (B)
Unitless Vectors
Expressing Vectors
Scalar Product
also called Dot Product
2 vectors are multiplied and the
result is a scalar quantity:
C = AB = ABcos
= angle between A & B
A
Vector Product
also called Cross Product
2 vectors are multiplied and the
result is a vector quantity:
C = AB = ABsin
= angle traversed as you go from
A to B
For the direction, the Right-Hand
Rule is used. This results in:
CA
C
CB
&