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SPIR-V Specification (Provisional)

John Kessenich, LunarG and Boaz Ouriel, Intel

Version 0.99, Revision 30


April 2, 2015

SPIR-V Specification (Provisional)

Copyright 2014-2015 The Khronos Group Inc. All Rights Reserved.

This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast, or otherwise exploited in any manner
without the express prior written permission of Khronos Group. You may use this specification for implementing the functionality
therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession
of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell
anything that it may describe, in whole or in part.
Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and
redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification
and the latest available update of the specification for any version of the API is used whenever possible. Such distributed
specification may be reformatted AS LONG AS the contents of the specification are not changed in any way. The specification
may be incorporated into a product that is sold as long as such product includes significant independent work developed by the
seller. A link to the current version of this specification on the Khronos Group website should be included whenever possible
with specification distributions.
Khronos Group makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this specification, including, without limitation, any implied warranties of merchantability or fitness for a particular purpose or noninfringement of any intellectual property. Khronos Group makes no, and expressly disclaims any, warranties, express or implied,
regarding the correctness, accuracy, completeness, timeliness, and reliability of the specification. Under no circumstances will
the Khronos Group, or any of its Promoters, Contributors or Members or their respective partners, officers, directors, employees,
agents, or representatives be liable for any damages, whether direct, indirect, special or consequential damages for lost revenues,
lost profits, or otherwise, arising from or in connection with these materials.
Khronos, SYCL, SPIR, WebGL, EGL, COLLADA, StreamInput, OpenVX, OpenKCam, glTF, OpenKODE, OpenVG, OpenWF,
OpenSL ES, OpenMAX, OpenMAX AL, OpenMAX IL and OpenMAX DL are trademarks and WebCL is a certification mark
of the Khronos Group Inc. OpenCL is a trademark of Apple Inc. and OpenGL and OpenML are registered trademarks and the
OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other
product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

ii

SPIR-V Specification (Provisional)

iii

REVISION HISTORY
NUMBER

DATE

DESCRIPTION

NAME

Aug 2014

Created

jk

29

Mar 2015

Provisional Release

jk

30

2-Apr-2015

Provisional Release

jk

SPIR-V Specification (Provisional)

iv

Contents
1

Introduction

1.1

Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.2

About this document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.3

Extendability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.4

Debuggability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.5

Design Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.6

Static Single Assignment (SSA) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.7

Built-In Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.8

Specialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.9

Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Specification

2.1

Language Capabilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.2

Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.2.1

Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.2.2

Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.2.3

Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.2.4

Flow Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.3

Physical Layout of a SPIR-V Module and Instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.4

Logical Layout of a Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.5

Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.5.1

SSA Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

2.6

Entry Point and Execution Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

2.7

Execution Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

2.8

Types and Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

2.9

Function Calling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

2.10 Extended Instruction Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12


2.11 Structured Control Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.12 Specialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.13 Linkage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.14 ES Precision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.15 Debug Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.15.1 Function-Name Mangling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.16 Validation Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.16.1 Universal Validation Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.16.2 Validation Rules for Graphical Shader Entry Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.16.3 OpenCL Validation Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

SPIR-V Specification (Provisional)

2.17 Universal Limits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19


2.18 Memory Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.18.1 Aliasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.19 Execution Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.19.1 Code Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3

Binary Form

21

3.1

Magic Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

3.2

Source Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

3.3

Execution Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

3.4

Addressing Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

3.5

Memory Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

3.6

Execution Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

3.7

Storage Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

3.8

Dim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

3.9

Sampler Addressing Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

3.10 Sampler Filter Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27


3.11 FP Fast Math Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
3.12 FP Rounding Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.13 Linkage Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.14 Access Qualifier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.15 Function Parameter Attribute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.16 Decoration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
3.17 BuiltIn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3.18 Selection Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
3.19 Loop Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.20 Function Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.21 Memory Semantics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3.22 Memory Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.23 Execution Scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
3.24 Group Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
3.25 Kernel Enqueue Flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3.26 Kernel Profiling Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3.27 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
3.27.1 Miscellaneous Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
3.27.2 Debug (Removable) Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
3.27.3 Annotation Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
3.27.4 Extension Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
3.27.5 Mode-Setting Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

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3.27.6 Type-Declaration Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44


3.27.7 Constant-Creation Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
3.27.8 Memory Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
3.27.9 Function Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.27.10 Texture Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.27.11 Conversion Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
3.27.12 Composite Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
3.27.13 Arithmetic Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
3.27.14 Relational and Logical Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
3.27.15 Derivative Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
3.27.16 Flow-Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
3.27.17 Atomic Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
3.27.18 Primitive Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
3.27.19 Barrier Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
3.27.20 Group Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
3.27.21 Device-Side Enqueue Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
3.27.22 Pipe Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
4

Changes from Revision 29

110

TBD

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SPIR-V Specification (Provisional)

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A Simple Binary Intermediate Language for Graphical Shaders and OpenCL Compute Kernels
Contributors and Acknowledgements
Connor Abbott, Intel
Dan Baker, Oxide Games
Pat Brown, NVIDIA
Patrick Doane, Blizzard Entertainment
Tim Foley, Intel
Ben Gaster, Qualcomm
Kerch Holt, NVIDIA
Neil Henning, Codeplay
Ashwin Kolhe, NVIDIA
Graeme Leese, Broadcom
Yuan Lin, NVIDIA
Timothy Lottes, Epic Games
Daniel Koch, NVIDIA
John McDonald, Valve
Andrew Richards, Codeplay
Ian Romanick, Intel
Graham Sellers, AMD
Robert Simpson, QUALCOMM
Note
This specification can be printed with some or all language capabilities present. See Language Capabilities for details. This
printing includes the following capabilities:
Basic Shaders, which includes Matrices and vertex, fragment, and compute shaders.
Geometry Shaders.
Tessellation Shaders.
Physical Addressing.
Linking.
Kernels for OpenCL.

SPIR-V Specification (Provisional)

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Introduction
Abstract

Abstract. This document fully defines SPIR-V, a new binary intermediate language for representing graphical-shader stages
and compute kernels for multiple Khronos APIs. Each function in a SPIR-V module contains a control-flow graph (CFG) of
basic blocks, with additional instructions and constraints to retain source-code structured flow control. Load/store instructions
are used to access declared variables, which includes all input/output (IO). Intermediate results bypassing load/store use static
single-assignment (SSA) representation. Data objects are represented logically, with hierarchical type information: There is no
flattening of aggregates or assignment to physical register banks, etc. Selectable addressing models establish whether general
pointers may be used, or if memory access is purely logical.

1.1

Goals

SPIR-V has the following goals:


Provide a simple binary intermediate language for all functionality appearing in Khronos shaders/kernels.
Have a short, transparent, self-contained specification (sections Specification and Binary Form).
Map easily to other IRs, including LLVM IR.
Be the form passed by an API into a driver to set shaders/kernels.
Can be targeted by new front ends for novel high-level languages.
Allow the first parts of the source compilation and reflection process to be done offline.
Be low-level enough to require a reverse-engineering step to reconstruct source code.
Improve portability by enabling shared tools to generate or operate on it.
Allow separation of core specification from source language-specific sets of built-in functions.
Reduce compile time during application run time. (Eliminating most of the compile time during application run time is not a
goal of this IL. Target-specific register allocation and scheduling are expected to still take significant time.)
Allow some optimizations to be done offline.

1.2

About this document

This document aims to:


Include everything needed to fully understand, create, and consume SPIR-V.
Imported sets of instructions (which implement source-specific built-in functions) will need their own specification.
Separate expository and specification language. The specification-proper is in Specification and Binary Form.

SPIR-V Specification (Provisional)

1.3

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Extendability

SPIR-V can be extended by multiple vendors/parties simultaneously:


Using the OpExtension instruction to require new semantics that must be supported. Such new semantics would come from an
extension document.
Reserving (registering) ranges of the enumerants, as described further below.
Aided by instruction skipping, also further described below.
Enumerants. It is easy to extend all the types, storage classes, opcodes, decorations, etc. by adding to the enumeration tokens.
Registration. Ranges of token values in the Binary Form section can be pre-allocated to numerous vendors/parties. This allows
combining multiple independent extensions without conflict.
Extended Instructions. Sets of extended instructions can be provided and specified in separate specifications. These help
personalize SPIR-V for different source languages or execution environments. Multiple sets of extended instructions can be
imported without conflict, as the extended instructions are selected by {set id, instruction number} pairs.
Instruction Skipping. Tools are encouraged to skip opcodes for features they are not required to process. This is trivially
enabled by the word count in an instruction, which makes it easier to add new instructions without breaking existing tools.

1.4

Debuggability

SPIR-V can decorate, with a text string, virtually anything created in the shader: types, variables, functions, etc. This is required for externally visible symbols, and also allowed for naming the result of any instruction. This can be used to aid in
understandability when disassembling or debugging lowered versions of SPIR-V.
Line numbers and file names can also be decorations for any type, variable, instruction result, etc.

1.5

Design Principles

Regularity. All instructions start with a word count. This allows walking a SPIR-V module without decoding each opcode. All
instructions have an opcode that dictates for all operands what kind of operand they are. For instructions with a variable number
of operands, the number of variable operands is known by subtracting the number of non-variable words from the instructions
word count. Instructions with a string operand always take the string operand as the last operand.
Non Combinatorial. There is no combinatorial type explosion or need for large encode/decode tables for types. Rather, types
are parameterized. Sampler types declare their dimensionality, arrayness, etc. all orthogonally, which greatly simplify code. This
is done similarly for other types. It also applies to opcodes. Operations are orthogonal to scalar/vector size, but not to integer vs.
floating-point differences.
Modeless. After a given execution model (e.g., OpenGL stage) is specified, internal operation is essentially mode-less: Generally
it will follow the rule: "same spelling, same semantics", and does not have mode bits (like version #) that modify semantics. If a
change to SPIR-V modifies semantics, it should use a different spelling. This makes downstream code much more robust. There
are execution modes declared, but these are generally to affect the way the module interacts with the environment around it, not
the internal semantics.
Declarative. SPIR-V declares externally-visible modes like "writes depth", rather than having rules that require deduction from
full shader inspection. It also explicitly declares what addressing modes, execution model, extended instruction sets, etc. will be
used. See Language Capabilities for more information.
SSA. All results of intermediate operations are strictly SSA. However, declared variables use load/store for access and variables
can be stored to multiple times.
IO. Some storage classes are for input/output (IO) and, fundamentally, IO will be done through load/store of variables declared
in these storage classes.

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1.6

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Static Single Assignment (SSA)

SPIR-V includes a phi-instruction to allow the merging together of intermediate results from split flow control. This allows
computation without load/store to variables. SPIR-V is flexible in the degree to which load/store is used; it is possible to use flow
control with no phi-instructions, while still staying in SSA form. (The store instruction does not have a result that participates in
the SSA name space.)
Some storage classes are for IO and, fundamentally, IO will be done through load/store, and initial load and final store can
never be eliminated. Other storage classes are shader local and can have their load/store eliminated. It can be considered an
optimization to largely eliminate such load/stores by moving them into intermediate results in SSA form.

1.7

Built-In Variables

SPIR-V identifies built-in variables from a high-level language with an enumerant decoration. This assigns any unusual semantics
to the variable. Built-in variables must otherwise be declared and treated the same as any other variable.

1.8

Specialization

Specialization enables creating a portable SPIR-V module outside the target execution environment, based on constant values
that wont be known until inside the execution environment. For example, to size a fixed array with a constant not known during
creation of a module, but known when the module will be lowered to the target architecture.
See Specialization in the next section for more details.

1.9

Example

The SPIR-V form is binary, not human readable, and fully described in Binary Form. This is an example direct disassembly to
give a basic idea of what SPIR-V looks like.
GLSL fragment shader:
#version 450
in vec4 color1;
noperspective in vec4 color2;
out vec4 color;
uniform vec4 multiplier;
uniform bool cond;
struct S {
bool b;
vec4 v[5];
int i;
};
uniform S s;
void main()
{
vec4 scale = vec4(1.0, 1.0, 2.0, 1.0);
if (cond)
color = color1 + s.v[2];
else
color = sqrt(color2) * scale;
for (int i = 0; i < 4; ++i)
color *= multiplier;
}

SPIR-V Specification (Provisional)

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Corresponding SPIR-V:
Result-Id

Type-Id Opcode Operands...

1:

2:
3:
7:
8:
9:
11:
12:
13:
14:
15:
16(cond):
20:
21(color):
22:
23(color1):
25:
26:
27:
28:
29(S):
30:
31(s):
32:
33:
34:
39(color2):
44:
46:
50:
53(multiplier):
4(main):
5:
10(scale):
45(i):
17:

18:

7(float)
7(float)
8(fvec4)

15(ptr)
20(ptr)
22(ptr)
25(int)

30(ptr)
28(int)
28(int)
22(ptr)
28(int)
28(int)
34(ptr)
2
9(ptr)
44(ptr)
14(bool)

Source GLSL 450


ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4
Name 4 "main"
Name 10 "scale"
Name 16 "cond"
Name 21 "color"
Name 23 "color1"
Name 29 "S"
MemberName 29(S) 0 "b"
MemberName 29(S) 1 "v"
MemberName 29(S) 2 "i"
Name 31 "s"
Name 39 "color2"
Name 45 "i"
Name 53 "multiplier"
Decorate 23(color1) Smooth
Decorate 39(color2) Noperspective
TypeVoid
TypeFunction 2
TypeFloat 32
TypeVector 7(float) 4
TypePointer Function 8(fvec4)
Constant 1065353216
Constant 1073741824
ConstantComposite 11 11 12 11
TypeBool
TypePointer UniformConstant 14(bool)
Variable UniformConstant
TypePointer Output 8(fvec4)
Variable Output
TypePointer Input 8(fvec4)
Variable Input
TypeInt 32 0
Constant 5
TypeArray 8(fvec4) 26
TypeInt 32 1
TypeStruct 14(bool) 27 28(int)
TypePointer UniformConstant 29(S)
Variable UniformConstant
Constant 1
Constant 2
TypePointer UniformConstant 8(fvec4)
Variable Input
TypePointer Function 28(int)
Constant 0
Constant 4
Variable UniformConstant
Function None 3
Label
Variable Function
Variable Function
Store 10(scale) 13
Load 16(cond)
SelectionMerge 19 None
BranchConditional 17 18 38
Label

SPIR-V Specification (Provisional)

24:
35:
36:
37:

8(fvec4)
34(ptr)
8(fvec4)
8(fvec4)

38:
40:
41:
42:
43:

8(fvec4)
8(fvec4)
8(fvec4)
8(fvec4)

19:

47:
49:
51:

28(int)
14(bool)

52:
54:
55:
56:

8(fvec4)
8(fvec4)
8(fvec4)

57:
58:

28(int)
28(int)

48:
6:

2
2.1

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Load 23(color1)
AccessChain 31(s) 32 33
Load 35
FAdd 24 36
Store 21(color) 37
Branch 19
Label
Load 39(color2)
ExtInst 1(GLSL.std.450) 28(sqrt) 40
Load 10(scale)
FMul 41 42
Store 21(color) 43
Branch 19
Label
Store 45(i) 46
Branch 47
Label
Load 45(i)
SLessThan 49 50
LoopMerge 48 None
BranchConditional 51 52 48
Label
Load 53(multiplier)
Load 21(color)
FMul 55 54
Store 21(color) 56
Load 45(i)
IAdd 57 32
Store 45(i) 58
Branch 47
Label
Branch 6
Label
Return
FunctionEnd

Specification
Language Capabilities

Capability requirements for a module are declared early in a module.


A validator can validate that the module uses only declared capabilities.
An implementation may reject modules requesting capabilities it does not support.
Capabilities include:
Capability Capability
Abbreviation
Matrix
Native matrices.
Shader
Shaders for vertex, fragment, and
compute stages.
Geom
Geometry shaders
Tess
Tessellation shaders.
Addr
Physical addressing, to allow
non-logical addressing modes.

Declared Through

OpTypeMatrix
OpEntryPoint
OpEntryPoint
OpEntryPoint
OpMemoryModel

Depends
On

Matrix
Shader
Shader

SPIR-V Specification (Provisional)

Capability Capability
Abbreviation
Link
Ability to have partially linked modules
and libraries.
Kernel
Kernels for OpenCL.

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Declared Through

Depends
On

Linkage Attributes
Decoration
OpEntryPoint

To obtain portable SPIR-V, a particular release of an API consuming SPIR-V must specify:
Which capabilities above are required to be supported.
Required limits, if they are beyond the Universal Limits.

2.2
2.2.1

Terms
Instructions

Word: 32-bits.
<id>: A numerical name; the name used to refer to an object, a type, a function, a label, etc. An <id> always consumes one
word. The <id>s defined by a module obey SSA.
Literal String: A nul-terminated stream of characters consuming an integral number of words. The character set is Unicode in
the UTF-8 encoding scheme. The UTF-8 octets (8-bit bytes) are packed four per word, following the little-endian convention
(i.e., the first octet is in the lowest-order 8-bits of the word). The final word contains the strings nul-termination character (0),
and all contents past the end of the string in the final word are padded with 0.
Literal Number: A numeric value consuming one or more words. When a numeric value is larger than one word, low-order
words appear first.
Literal: A Literal String or a Literal Number.
Operand: A one-word argument to an instruction. E.g., it could be an <id>, or a (part of a) literal. Which form it holds is always
explicitly known from the opcode.
Immediate: Operand(s) directly holding a literal value rather than an <id>. Immediates larger than one word will consume
multiple operands, one per word. That is, operand counting is always done per word, not per immediate.
Result <id>: Most instructions produce a result, named by an <id> explicitly provided in the instruction.
WordCount: The number of words taken by an instruction, including the instructions opcode and optional operands. That is, the
total space taken by the instruction.
Instruction: After a header, a module is simply a linear list of instructions. An instruction contains a word count, an opcode,
an optional result <id>, an optional <id> of the instructions type, and a variable list of operands. All instruction opcodes and
semantics are listed in Instructions.
Decoration: Auxiliary information such as built-in variable, stream numbers, invariance, interpolation type, precision qualifiers,
etc., added to <id>s or structure members through decorations. Decorations are enumerated in Decoration in the Binary Form
section.
Annotation instruction: E.g., OpName, OpMemberName, OpLine, OpDecorate, OpMemberDecorate, OpGroupDecorate, OpGroupMemberDecorate, and OpDecorationGroup. These add information to an <id> created by some other instruction.
Object: An instantiation of a non-void type, either as the result <id> of an operation, or created through OpVariable.
Memory Object: An object created through OpVariable. Such an object can die on function exit, if it was a function variable, or
exist for the duration of an entry point.
Intermediate Object or Intermediate Value or Intermediate Result: An object created by an operation (not memory allocated by
OpVariable) and dying on its last consumption.
Constant Instruction: Either a specialization-constant instruction or a fixed constant instruction: Instructions that start "OpConstant" or "OpSpec".

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Types

Boolean type: The type returned by OpTypeBool.


Integer type: Any width signed or unsigned type from OpTypeInt.
Floating-point type: Any width type from OpTypeFloat.
Numerical type: An integer type or floating-point type.
Scalar: A single instance of a numerical type.
Vector: An ordered homogeneous collection of scalars. When scalars are part of a vector, they will also be called components.
Vector sizes are quite restrictive and dependent on the execution model.
Matrix: An ordered homogeneous collection of vectors. When vectors are part of a matrix, they will also be called columns.
Matrix sizes are quite restrictive and dependent on the execution model.
Array: An ordered homogeneous collection of any non-void-type objects. When an object is part of an array, it will also be called
an element. Array sizes are generally not restricted.
Structure: An ordered heterogeneous collection of any non-void types. When an object is part of a structure, it will also be called
a member.
Aggregate: A structure or an array.
Composite: An aggregate, a matrix, or a vector.
2.2.3

Module

Module: A single compilation unit of SPIR-V. Corresponds to one full stage of the graphical pipeline. Corresponds to a fully or
partially linked OpenCL kernel module with one or more entry points.
Execution Model: An OpenGL stage or OpenCL kernel. These are enumerated in Execution Model in the Binary Form section.
Entry Point: The function where a particular execution model will begin execution.
Execution Mode: Modes of operation relating to the interface or execution environment of the module. These are enumerated in
Execution Mode in the Binary Form section.
Vertex Processor: Any stage or execution model that processes vertices: Vertex, tessellation control, tessellation evaluation, and
geometry. Explicitly excludes fragment and compute.
2.2.4

Flow Control

Structured Loop: A loop that retains nested flow-control structure using the OpLoopMerge instruction. See Structured Control
Flow.
Structured Switch: An OpSwitch that retains nested flow-control structure using the OpSelectionMerge instruction. See Structured Control Flow.
Loop Break: An instruction within a Structured Loop that branches to the loops merge block.
Switch Break: An instruction within a Structured Switch that branches to the switchs merge block.
Loop Continue: An instruction within a Structured Loop that branches to the loops header block.
Break Block: A block containing a loop break or switch break instruction.
Continue Block: A block containing a loop continue instruction.

2.3

Physical Layout of a SPIR-V Module and Instruction

A SPIR-V module is a single linear stream of words.


The first words are:

SPIR-V Specification (Provisional)

Word
Number
0
1
2

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Contents
Magic Number.
Version number. The first public version will be 100 (use 99 for
pre-release).
Generators magic number. It is associated with the tool that
generated the module. Its value does not affect any semantics, and
is allowed to be 0. Using a non-0 value is encouraged, and can be
registered with Khronos.
Bound; where all <id>s in this module are guaranteed to satisfy
0 < id < Bound
Bound should be small, smaller is better, with all <id> in a module
being densely packed and near 0.
0 (Reserved for instruction schema, if needed.)
First word of instruction stream, see below.

4
5

All remaining words are a linear sequence of instructions.


Each instruction is a stream of words:
Instruction Word
Number
0
1
.
.
.
...
WordCount - 1

Contents
Opcode: The 16 high-order bits are the WordCount of the
instruction. The 16 low-order bits are the opcode enumerant.
Optional instruction type <id> (presence determined by
opcode).
Optional instruction result <id> (presence determined by
opcode).
Operand 1 (if needed)
Operand 2 (if needed)
...
Operand N (N is determined by WordCount minus the 1 to 3
words used for the opcode, instruction type <id>, and
instruction result <id>).

Instructions are variable length due both to having optional instruction type <id> and result <id> words as well as a variable
number of operands. The details for each specific instruction are given in the Binary Form section.

2.4

Logical Layout of a Module

The instructions of a SPIR-V module must be in the following order:


1. Optional OpSource instruction stating the source language and version number.
2. Optional OpSourceExtension instructions (extensions used within the source language).
3. Optional OpCompileFlag instructions.
4. Optional OpExtension instructions (extensions to SPIR-V).
5. Optional OpExtInstImport instructions.
6. The single required OpMemoryModel instruction.
7. All entry point declarations, using OpEntryPoint.

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8. All execution mode declarations, using OpExecutionMode.


9. All debug and annotation instructions, which must be in the following order:
a. all OpString
b. all OpName and all OpMemberName
c. all OpLine
d. all decoration instructions (OpDecorate, OpMemberDecorate, OpGroupDecorate, OpGroupMemberDecorate, and
OpDecorationGroup).
10. All type declarations (OpTypeXXX instructions), all constant instructions, and all global variable declarations (all OpVariable instructions whose Storage Class is not Function). All operands in all these instructions must be declared before
being used. Otherwise, they can be in any order.
11. All function declarations (functions without a body). A function declaration is as follows.
a. Function declaration, using OpFunction.
b. Function parameter declarations, using OpFunctionParameter.
c. Function end, using OpFunctionEnd.
12. All function definitions (functions with a body). A function definition is as follows.
a. Function definition, using OpFunction.
b. Function parameter declarations, using OpFunctionParameter.
c. Block
d. Block
e. . . .
f. Function end, using OpFunctionEnd.
Within a function definition:
A block always starts with an OpLabel instruction.
A block always ends with a branch instruction.
All variables declared in a function must have a Storage Class of Function.
All variable declarations in a function must be the first instructions in the first block in the function.
Note
Forward references (an operand <id> that appears before the result <id> defining it) are allowed for function and annotationinstruction operands. This allows for recursion, early declaration of entry points, and ability to fully know a type or variable once
it is declared. Labels will also be forward referenced. Loops might also have forward references to a phi function. In all cases,
there is enough type information to enable a single simple pass through a module to transform it. Function calls have all the
type information in the call, phi-functions dont change type, and labels dont have type.

The Validation Rules section lists additional rules that must be satisfied.

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Instructions

Most instructions create a result <id>, as provided in the result <id> field of the instruction. These result <id>s are then referred
to by other instructions through their <id> operands. All instruction operands are specified in the Binary Form section.
Instructions are explicit about whether they require immediates, rather than an <id> referring to some other result. This is strictly
known just from the opcode.
An immediate 32-bit (or smaller) integer is always one operand directly holding a 32-bit twos-complement value.
An immediate 32-bit float is always one operand, directly holding a 32-bit IEEE 754 floating-point representation.
An immediate 64-bit float is always two operands, directly holding a 64-bit IEEE 754 representation. The low-order 32-bits
appear in the first operand.
2.5.1

SSA Form

A module is always in single-static-assignment (SSA) form. That is, there is always exactly one instruction resulting in any
particular result <id>. Storing into variables declared in memory is not subject to this; such stores do not create result <id>s.
Accessing declared variables is done through
OpVariable to allocate an object in memory and create a result <id> that is the name of a pointer to it.
OpAccessChain or OpInBoundsAccessChain to create a pointer to a subpart of a composite object in memory.
OpLoad through a pointer, giving the loaded object a result <id> that can then be used as an operand in other instructions.
OpStore through a pointer, to write a value. There is no result <id> for an OpStore.
OpLoad and OpStore instructions can often be eliminated, using intermediate results instead. When this happens in multiple
control-flow paths, these values need to be merged again at the paths merge point. Use OpPhi to merge such values together.

2.6

Entry Point and Execution Model

The OpEntryPoint instruction identifies two things: an execution model and a function definition. Execution models include
Vertex, GLCompute, etc. (one for each graphical stage), as well as Kernel for OpenCL kernels. For the complete list, see
Execution Model in the Binary Form section.

2.7

Execution Modes

Information like the following are declared with OpExecutionMode instructions. For example,
number of invocations (ExecutionInvocations)
vertex-order CCW (InputVertexOrderCcw)
triangle strip generation (OutputTriangleStrip)
number of output vertices (OutputVertices)
etc.
For a complete list, see Execution Mode in the Binary Form section.

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Types and Variables

Types are built up hierarchically, using OpTypeXXX instructions. The result <id> of an OpTypeXXX instruction becomes a type
<id> for future use where type <id>s are needed. There is no type <id> of an OpTypeXXX instruction.
The "leaves" to start building with are OpTypeFloat, OpTypeInt, and OpTypeBool. Other types are built up from the result <id>
of these. The numerical types are parameterized to specify bit width and signed vs. unsigned.
Higher-level types are then constructed using opcodes like OpTypeVector, OpTypeMatrix, OpTypeSampler, OpTypeArray, OpTypeRuntimeArray, OpTypeStruct, and OpTypePointer. These are parameterized by number of components, array size, member
lists, etc. The sampler types are parameterized by the return type, dimensionality, image, depth-comparison, etc. To do texture
filtering operations, a sampler must contain both a filter (sampling state) and a texture. Such a combined sampler can be set
directly by the API, or made by combining a filter and sampler containing just a texture, which themselves were set by the API.
Types are built bottom up: A parameterizing operand in a type must be defined before being used.
Some additional information about the type of an <id> can be provided using the decoration instructions (OpDecorate, OpMemberDecorate, OpGroupDecorate, OpGroupMemberDecorate, and OpDecorationGroup). These can add, for example, Invariant
to an <id> created by another instruction. See the full list of decorations in the Binary Form section.
Types are not allowed to be aliased: Two different type <id>s must be for two different types. Non-structure types cannot be
decorated (OpDecorate). Hence, two non-structure types cannot and will not differ due to decoration differences. (If such decorations are desired, they can be applied to the object declared.) Structure type members can be decorated (OpMemberDecorate)
and structure types can be decorated (OpDecorate). To support types that differ only in decoration, two different structure types
can be made that have the same member-type operands. Types are different even if the only difference is a decoration.
Variables are declared to be of an already built type, and placed in a storage class. Storage classes include UniformConstant,
Input, WorkgroupLocal, etc. and are fully specified in Storage Class. Variables declared with the Function storage class can
have their lifetimes specified within their function using the OpLifetimeStart and OpLifetimeStop instructions.
Intermediate results are typed by the instructions type <id>, which must validate with respect to the operation being done.
Built-in variables needing special driver handling (having unique semantics) are declared using OpDecorate or OpMemberDecorate with the decoration BuiltIn, followed by a BuiltIn enumerant. This decoration is applied to a variable or structure member.

2.9

Function Calling

To call a function defined in the current module or a function declared to be imported from another module, use OpFunctionCall
with an operand that is the <id> of the OpFunction to call, and the <id>s of the arguments to pass. All arguments are passed by
value into the called function. This includes pointers, through which a callee object could be modified.

2.10

Extended Instruction Sets

Many operations and/or built-in function calls from high-level languages are represented through extended instruction sets.
Extended instruction sets will include things like
trigonometric functions: sin(), cos(), . . .
exponentiation functions: exp(), pow(), . . .
geometry functions: reflect(), smoothstep(), . . .
functions having rich performance/accuracy trade-offs
etc.
Non-extended instructions, those that are core SPIR-V instructions, are listed in the Binary Form section. Native operations
include:
Basic arithmetic: +, -, *, min(), scalar * vector, etc.

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Texturing, to help with back-end decoding and support special code-motion rules.
Derivatives, due to special code-motion rules.
Extended instruction sets are specified in independent specifications. They can be referenced (but not specified) in this specification. The separate extended instruction set specification will specify instruction enumerants, semantics, and instruction names.
For example, the GLSL built-in functions are specified in the GLSL Built-In Functions.
To use an extended instruction set, first import it by name using OpExtInstImport and giving it a result <id>:
<extinst-id> OpExtInstImport "name-of-extended-instruction-set"
The "name-of-extended-instruction-set" is a literal string. The standard convention for this string is
"<source language name>.<package name>.<version>"
For example "GLSL.std.450" could be the name of the core built-in functions for GLSL versions 450 and earlier.
Note
There is nothing precluding having two "mirror" sets of instructions with different names but the same enumerants, which could,
for example, let modifying just the import statement to change a performance/accuracy tradeoff.

Then, to call a specific extended instruction, use OpExtInst:


OpExtInst <extinst-id> instruction-number operand0, operand1, ...
Extended instruction-set specifications will provide semantics for each "instruction-number". One specification could choose that
the granularity of the entry-point-numbers is per overloaded name, while another could choose to provide entry-point-numbers
and mangled names for all the possible overloadings. The specification must be clear on its semantics, and producers/consumers
of it must follow those semantics.
By convention, it is recommended that all external specifications include an enum {. . . } listing all the "instruction-numbers",
and a mapping between these numbers and a string representing the instruction name. However, there are no requirements that
instruction name strings are provided or mangled.
Note
Producing and consuming extended instructions can be done entirely through numbers (no string parsing). An extended
instruction set specification provides enumerants for the instructions, and these will be produced by the front end and consumed
by the back end.

2.11

Structured Control Flow

Selection and looping in the CFG have the choice to explicitly represent structured form (nested control flow). Selection includes
if-then-else using OpBranchConditional and switch using OpSwitch. Each such loop or selection construct will include:
the set of blocks forming its body,
one header block, and
one merge block. Merge blocks cannot be shared; each construct must have its own.
The constructs header and merge blocks are identified by a merge instruction: An OpLoopMerge instruction for loops and an
OpSelectionMerge instruction for selections. The block containing this merge instruction is the header block, and the block
selected by the merge instructions Label operand is the merge block. The merge instruction is the second-to-last instruction in
the header block.
These blocks define the control-flow construct by satisfying these rules:

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the header-block dominates all blocks in the construct, including the merge block
the merge-block post dominates all blocks in the construct, including the header block
with the exception of break blocks and continue blocks: Break and continue blocks, and the blocks they post dominate, are not
post dominated by the merge blocks of the nested constructs containing them.
That is, conceptually speaking, there is no branching from outside a structured control-flow construct to inside it, or from inside
it to outside it, except for breaks and continues.
Note that a switch "default statement" that does nothing can be represented by the OpSwitchs Default operand being the label
of a structured switchs merge block.

2.12

Specialization

Specialization is provided as part of the Shader capability.


A module may be written to consume an externally provided specialization, which is a set of specialization constants. Applying
a specialization results in a modified module.
Note
No optimizing transforms are required to make a specialized module functionally correct. The specializing transform is straightforward and explicitly defined below.

Note
Ad hoc specializing should not be done through constants (OpConstant or OpConstantComposite) that get overwritten: A
SPIR-V SPIR-V transform might want to do something irreversible with the value of such a constant, unconstrained from the
possibility that its value could be later changed.

Within a module, a Specialization Constant is declared with one of these instructions:


OpSpecConstantTrue
OpSpecConstantFalse
OpSpecConstant
OpSpecConstantComposite
The literal operands to OpSpecConstant are the default numerical specialization constants. Similarly, the "True" and "False"
parts of OpSpecConstantTrue and OpSpecConstantFalse provide the default Boolean specialization constants. These make an
external specialization optional. However, such a default constant is used only if the external specialization does not include a
specialization for it and a fully specialized module must be created.
An external specialization is logically provided as a list of pairs. Each pair is an <id> of a scalar specialization instruction
along with its specialization constant. The numeric values are exactly what the operands would be to an OpConstant instruction.
Boolean values are true if non-zero and false if 0.
Specializing a module is straightforward. The following specialization instructions can be updated with specialization constants,
and replaced in place, leaving everything else in the module exactly the same:
OpSpecConstantTrue
OpSpecConstantFalse
OpSpecConstant
OpSpecConstantComposite

->
->
->
->

OpConstantTrue or OpConstantFalse
OpConstantTrue or OpConstantFalse
OpConstant
OpConstantComposite

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The external specialization must indicate whether it is a partial specialization or a full specialization. If it indicates a partial specialization, then only those specialization constants provided by the external specialization can be modified. A full specialization
allows all specialization instructions to be modified.
TBD. Add these instructions to Section 3 to use in constructing derived specialization constants:
OpSpecIAdd
OpSpecISub
OpSpecIMul
OpSpecUDiv (invalid to divide by 0)
OpSpecUMod
OpSpecLogicalAnd
OpSpecLogicalOr
OpSpecLogicalXor

2.13

Linkage

The ability to have partially linked modules and libraries is provided as part of the Link capability.
By default, functions and global variables are private to a module and cannot be accessed by other modules. However, a module
may be written to export or import functions and global (module scope) variables. Imported functions and global variable
definitions are resolved at linkage time. A module is considered to be partially linked if it depends on imported values.
Within a module, imported or exported values are decorated using the Linkage Attributes Decoration. This decoration assigns
the following linkage attributes to decorated values:
A Linkage Type.
A name, which is a Literal String, and is used to uniquely identify exported values.
Note
When resolving imported functions, the Function Control and all Function Parameter Attributes are taken from the function
definition, and not from the function declaration.

2.14

ES Precision

ES precision qualifiers are handled with OpDecorate and OpMemberDecorate instructions (or if more efficient, the OpGroupDecorate, OpGroupMemberDecorate). The precision decorations are:
PrecisionLow
PrecisionMedium
PrecisionHigh
The precision decoration can be applied to
The <id> of a variable, where the variables type is numerical (including vectors, arrays, etc. of numerical types, but not a
structure).
The result <id> of an instruction, meaning the instruction is to operate at and result in the decorated precision.

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A structure member (through OpMemberDecorate).


There is no complex SPIR-V propagation algorithm to decide at what precision to operate. Any complex ES precision propagation
algorithms execute in the front-end that generates the module, not below. The rules for consuming SPIR-V are simply these:
If an instructions result <id> has been decorated with a precision, implementation may use its definition of that precision.
If an instructions result <id> has not been decorated with a precision, implementation must use full (nominal, non-qualified)
precision for that instruction.

2.15

Debug Information

Debug information is supplied with the annotations OpName, OpMemberName, and OpLine. A module will not lose any
semantics when all such instructions are removed.
2.15.1

Function-Name Mangling

There is no functional dependency on how functions are named. Signature-typing information is explicitly provided, without any
need for name "unmangling". (Valid modules can be created without inclusion of mangled names.)
By convention, for debugging purposes, modules with OpSource of OpenCL use the Itanium name-mangling standard.

2.16

Validation Rules

2.16.1

Universal Validation Rules

All modules must obey the following, or it is an invalid module:


The stream of instructions must be ordered as described in the Logical Layout section.
Non-structure types (scalars, vectors, arrays, etc.) with the same operand parameterization cannot be type aliases. For nonstructures, two type <id>s match iff the types match.
If the Logical addressing model is selected:
OpVariable cannot allocate an object whose type is a pointer type
A pointer can only be consumed by the following instructions
* OpLoad
* OpStore
A pointer can only be created by the following instructions:
* OpVariable
* OpAccessChain
* OpInBoundsAccessChain
SSA
Each <id> must appear exactly once as the result <id> of an instruction.
The definition of an SSA <id> should dominate all uses of it, with the following exceptions:
* Function calls may call functions not yet defined. However, note that the functions argument and return types will already
be known at the call site.
* Uses in a phi-function in a loop may consume definitions in the loop that dont dominate the use.
Entry point and execution model

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There is at least one OpEntryPoint instruction, unless the Link capability is being used.
No function can be targeted by both an OpEntryPoint instruction and an OpFunctionCall instruction.
Functions
A function declaration (an OpFunction with no basic blocks), must have a Linkage Attributes Decoration with the Import
Linkage Type.
A function definition (an OpFunction with basic blocks) cannot be decorated with the Import Linkage Type.
Global (Module Scope) Variables
It is illegal to initialize an imported variable. This means that a module-scope OpVariable with initialization value cannot be
marked with the Import Linkage Type.
Control-Flow Graph (CFG)
Blocks exist only within a function.
The first block in a function definition is the entry point of that function, and dominates all other blocks in the function.
The order of blocks in a function must satisfy the partial ordering imposed by the functions dominator tree (dominators
must appear before blocks they dominate).
Each block starts with a label.
* A label is made by OpLabel.
* This includes the first block of a function (OpFunction is not a label).
* Labels are used only to form blocks.
All OpPhi instructions within a block must appear before all non OpPhi instructions in the block.
Each block ends in one branch instruction. These are
* OpBranch
* OpBranchConditional
* OpSwitch
* OpKill
* OpReturn
* OpReturnValue
* OpUnreachable
The branch instructions can only appear as the last instruction in a block.
OpLabel instructions can only appear within a function.
All branches within a function must be to labels in that function.
Structured Loops (those having an OpLoopMerge instruction).
* The header dominates the merge block.
* The merge block post-dominates the header, except for breaks and continues, see Structured Control Flow for more detail.
* The OpLoopMerge instruction must be the 2nd to last instruction in the header block.
Structured Selection (those have an OpSelectionMerge instruction)
*
*
*
*

The header dominates the merge block.


The merge block post-dominates the header, except for breaks and continues, see Structured Control Flow for more detail.
The OpSelectionMerge instruction must be the 2nd to last instruction in the header block
For a particular nesting level of OpSwitch, branches in that switchs Target operand must be to one of
labels within that same Target (not inside another Target), or to
the label of another Target at the same level of switch nesting, or to
the switchs merge block.

All OpFunctionCall Function operands are an <id> of an OpFunction in the same module.

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Data rules
Vector types can only be parameterized with numerical types or the OpTypeBool type.
Matrix types can only be parameterized with floating-point types.
OpVariableArray can only be used for the Function storage class.
Specialization constants (see Specialization) are limited to integers, Booleans, floating-point numbers, and vectors of these.
Decoration rules
The Aliased decoration can only be applied to intermediate objects that are pointers to non-void types.
The Linkage Attributes decoration cannot be applied to Entry Point functions (functions targeted by an OpEntryPoint
instruction).
OpLoad and OpStore can only consume objects whose type is a pointer.
All OpLoad, OpStore, and OpPhi instructions must be within a function definition.
A result <id> resulting from an instruction within a function can only be used in that function.
A function call must have the same number of arguments as the function definition has parameters.
An instruction requiring a specific number of operands must have that many operands. The word count must agree.
Each opcode specifies its own requirements for number and type of operands, and these must be followed.
Atomic access rules
The pointers taken by atomic operation instructions must either be formed by a variable declaration or an OpImagePointer
instruction.
The only instructions that can operate on a pointer to the storage class AtomicCounter are
* OpAtomicLoad
* OpAtomicIIncrement
* OpAtomicIDecrement
All pointers used in atomic operation instructions must be pointers to one of the following:
* 32-bit scalar integer
* 64-bit scalar integer
2.16.2

Validation Rules for Graphical Shader Entry Points

Can only have one OpEntryPoint.


Must select the Logical addressing model.
CFG:
Loops must be structured, having an OpLoopMerge instruction in their header.
Selections must be structured, having an OpSelectionMerge instruction in their header.
Scalar integer types can be parameterized only as:
32-bit signed
32-bit unsigned
Scalar floating-point types can be parameterized only as:
32 bit
64 bit

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Data rules:
Vector types for can only be parameterized as having 2, 3, or 4 components.
Matrix types can only be parameterized as having only 2, 3, or 4 columns.
Texturing rules:
All OpSampler instructions must appear in the first basic block of the entry point.
2.16.3

OpenCL Validation Rules

The following rules are applicable to modules that use OpenCL1.2 and OpenCL2.0 Memory Model. Modules that adhere to
these rules can be consumed by an OpenCL runtime.
OpenCL supports Addr, Link, Kernel. The use of any other capability is disallowed.
Can only have Physical32 or Physical64 addressing model.
OpTypeInt validation rules
The bit width operand can only be parameterized as 8, 16, 32 and 64 bit.
The sign operand must always be 0.
OpTypeFloat bit width operand can only be parameterized as 16, 32 and 64 bit.
OpTypeVector can only be parameterized as having 2, 3, 4, 8, or 16 components.
Variables used in atomic operations can only be 32-bit or 64-bit floating-point numbers, or a 32-bit or 64-bit signed integers.

2.17

Universal Limits

These quantities are minimum limits for all implementations and validators. Implementations are allowed to support larger
quantities. Specific APIs may impose larger minimums. See Language Capabilities.
Validators must either
inform when these limits are crossed, or
be explicitly parameterized with larger limits.

Limited Entity
Characters in a literal name
Characters in a literal string
Instruction word count

Minimum Limit
Decimal Hexadecimal
1024
400
65,536
10000
264
108
(256 operand words plus 8
more words)

Result <id> bound


4,194,304

400,000

1024

400

See Physical Layout for the shader-specific bound.


Control-flow nesting depth
Measured per function, in program order, counting the
maximum number of OpBranch, OpBranchConditional,
or OpSwitch that are seen without yet seeing their
corresponding merge points, as declared by
OpSelectionMerge or OpLoopMerge.

SPIR-V Specification (Provisional)

Global variables (Storage Class other than Function)


Local variables (Function Storage Class)
Decorations per target <id>
Execution modes per entry point
Indexes for OpAccessChain, OpInBoundsAccessChain,
OpCompositeExtract, and OpCompositeInsert
Number of function parameters, per function
declaration
OpFunctionCall actual arguments
OpExtInst actual arguments
OpSwitch (literal, label) pairs
OpTypeStruct members
Structure nesting depth

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65,536
10000
524,288
80,000
Number of entries in the
Decoration table.
256
100
256

100

256

100

256
256
16,384
16,384
256

100
100
4000
4000
100

Memory Model

A memory model is chosen using a single OpMemoryModel instruction near the beginning of the module. This selects both an
addressing model and a memory model.
The Logical addressing model means pointers have no physical size or numeric value. In this mode, pointers can only be created
from existing objects, and they cannot be stored into an object.
The non-Logical addressing models allow physical pointers to be formed. OpVariable can be used to create objects that hold
pointers. These are declared for a specific Storage Class. Pointers for one storage class cannot be used to access objects in
another storage class. However, they can be converted with conversion opcodes. Any particular addressing model must describe
the bitwidth of pointers for each of the storage classes.
TBD: A more detailed memory model is being worked out. It will reflect realities of modern system architecture, and largely
unify multiple past memory models through paramaterized use of Memory Semantics and Execution Scopes. E.g., use of acquire/release semantics within an execution scope largely gives the control needed for current and past memory models. This
includes replacing most purposes of the traditional volatile keyword in high-level languages.
2.18.1

Aliasing

Here, aliasing means one of:


Two or more pointers that point into overlapping parts of the same underlying object. That is, two intermediates, both of which
are typed pointers, that can be dereferenced (in bounds) such that both dereferences access the same memory.
Images, textures, buffers, or other externally allocated objects where a function might access the same underlying memory via
accesses to two different objects.
How aliasing is managed depends on the Memory Model:
The simple and GLSL memory models can assume that aliasing is generally not present. Specifically, the compiler is free to
compile as if aliasing is not present, unless a pointer is explicitly indicated to be an alias. This is indicated by applying the
Aliased Decoration to an intermediate objects <id>. Applying Restrict is allowed, but has no effect.
The OpenCL memory models must assume that aliasing is generally present. Specifically, the compiler must compile as if
aliasing is present, unless a pointer is explicitly indicated to not alias. This is done by applying the Restrict Decoration to an
intermediate objects <id>. Applying Aliased is allowed, but has no effect.
It is invalid to apply both Restrict and Aliased to the same <id>.

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Execution Model

TBD. Executions models will be expanded to include details of various precision requirements for different environments and
releases of a different APIs and high-level languages. This will include IEEE floating point rules, allowed optimizations, and
how NaN, infinities, and denormalized numbers are handled.
2.19.1

Code Motion

Texturing instructions in the Fragment Execution Model that rely on an implicit derivative cannot be moved within flow control
that is not known to be uniform flow control.
TBD. Give a strict definition of uniform flow control.

Binary Form

This section contains the exact form for all instructions, starting with the numerical values for all fields. See Physical Layout for
the order words appear in.

3.1

Magic Number

Magic number for a SPIR-V module.


Tip
Endianness: A module is defined as a stream of words, not a stream of bytes. However, if stored as a stream of bytes (e.g., in
a file), the magic number can be used to deduce what endianness to apply to convert the byte stream back to a word stream.

Magic Number
0x07230203

3.2

Source Language

The source language is an annotation, with no semantics that affect the meaning of other parts of the module. Used by OpSource.
Source Language
0
1
2
3

3.3

Unknown
ESSL
GLSL
OpenCL

Execution Model

Used by OpEntryPoint.
Execution Model
0
1

Vertex
Vertex shading stage.
TessellationControl
Tessellation control (or hull) shading stage.

Required
Capability
Shader
Tess

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Execution Model
2
3
4
5
6

3.4

TessellationEvaluation
Tessellation evaluation (or domain) shading stage.
Geometry
Geometry shading stage.
Fragment
Fragment shading stage.
GLCompute
Graphical compute shading stage.
Kernel
Compute kernel.

Required
Capability
Tess
Geom
Shader
Shader
Kernel

Addressing Model

Used by OpMemoryModel.
Addressing Model
0
1

3.5

Logical
Physical32
Indicates a 32-bit module, where the address width is
equal to 32 bits.
Physical64
Indicates a 64-bit module, where the address width is
equal to 64 bits.

Required
Capability
Addr

Addr

Memory Model

Used by OpMemoryModel.
Memory Model
0
1

2
3
4

3.6

Simple
No shared memory consistency issues.
GLSL450
Memory model needed by later versions of GLSL and
ESSL. Works across multiple versions.
OpenCL1.2
OpenCL 1.2 memory model.
OpenCL2.0
OpenCL 2.0 memory model.
OpenCL2.1
OpenCL 2.1 memory model.

Execution Mode

Declare the modes this modules stage will execute in. Used by OpExecutionMode.

Required
Capability
Shader
Shader

Kernel
Kernel
Kernel

SPIR-V Specification (Provisional)

Execution Mode
0

10

Invocations
Number of times to invoke the geometry stage for
each input primitive received. The default is to run
once for each input primitive. If greater than the
target-dependent maximum, it will fail to compile.
Only valid with the Geometry Execution Model.
SpacingEqual
Requests the tessellation primitive generator to divide
edges into a collection of equal-sized segments. Only
valid with one of the tessellation Execution Models.
SpacingFractionalEven
Requests the tessellation primitive generator to divide
edges into an even number of equal-length segments
plus two additional shorter fractional segments. Only
valid with one of the tessellation Execution Models.
SpacingFractionalOdd
Requests the tessellation primitive generator to divide
edges into an odd number of equal-length segments
plus two additional shorter fractional segments. Only
valid with one of the tessellation Execution Models.
VertexOrderCw
Requests the tessellation primitive generator to
generate triangles in clockwise order. Only valid with
one of the tessellation Execution Models.
VertexOrderCcw
Requests the tessellation primitive generator to
generate triangles in counter-clockwise order. Only
valid with one of the tessellation Execution Models.
PixelCenterInteger
Pixels appear centered on whole-number pixel
offsets. E.g., the coordinate (0.5, 0.5) appears to
move to (0.0, 0.0). Only valid with the Fragment
Execution Model.
OriginUpperLeft
Pixel coordinates appear to originate in the upper left,
and increase toward the right and downward. Only
valid with the Fragment Execution Model.
EarlyFragmentTests
Fragment tests are to be performed before fragment
shader execution. Only valid with the Fragment
Execution Model.
PointMode
Requests the tessellation primitive generator to
generate a point for each distinct vertex in the
subdivided primitive, rather than to generate lines or
triangles. Only valid with one of the tessellation
Execution Models.
Xfb
This stage will run in transform feedback-capturing
mode and this module is responsible for describing
the transform-feedback setup. See the XfbBuffer,
Offset, and Stride Decorations.

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Required
Capability
Geom

Tess

Tess

Tess

Tess

Tess

Shader

Shader

Shader

Tess

Shader

Extra Operands
Literal Number
Number of invocations

SPIR-V Specification (Provisional)

Execution Mode
11

12

13

14

15

16

17

18

19

20

21

DepthReplacing
This mode must be declared if this module
potentially changes the fragments depth. Only valid
with the Fragment Execution Model.
DepthAny
TBD: this should probably be removed. Depth
testing will always be performed after the shader has
executed. Only valid with the Fragment Execution
Model.
DepthGreater
External optimizations may assume depth
modifications will leave the fragments depth as
greater than or equal to the fragments interpolated
depth value (given by the z component of the
FragCoord BuiltIn decorated variable). Only valid
with the Fragment Execution Model.
DepthLess
External optimizations may assume depth
modifications leave the fragments depth less than the
fragments interpolated depth value, (given by the z
component of the FragCoord BuiltIn decorated
variable). Only valid with the Fragment Execution
Model.
DepthUnchanged
External optimizations may assume this stage did not
modify the fragments depth. However,
DepthReplacing mode must accurately represent
depth modification. Only valid with the Fragment
Execution Model.
LocalSize
Indicates the work-group size in the x, y, and z
dimensions. Only valid with the GLCompute or
Kernel Execution Models.
LocalSizeHint
A hint to the compiler, which indicates the most
likely to be used work-group size in the x, y, and z
dimensions. Only valid with the Kernel Execution
Model.
InputPoints
Stage input primitive is points. Only valid with the
Geometry Execution Model.
InputLines
Stage input primitive is lines. Only valid with the
Geometry Execution Model.
InputLinesAdjacency
Stage input primitive is lines adjacency. Only valid
with the Geometry Execution Model.
InputTriangles
For a geometry stage, input primitive is triangles. For
a tessellation stage, requests the tessellation primitive
generator to generate triangles. Only valid with the
Geometry or one of the tessellation Execution
Models.

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Required
Capability
Shader

Extra Operands

Shader

Shader

Shader

Shader

Kernel

Geom

Geom

Geom

Geom
Tess

Literal
Number
x size

Literal
Number
y size

Literal
Number
z size

Literal
Number
x size

Literal
Number
y size

Literal
Number
z size

SPIR-V Specification (Provisional)

Execution Mode
22

23

24

25

26

27

28

29

30

3.7

InputTrianglesAdjacency
Geometry stage input primitive is triangles
adjacency. Only valid with the Geometry Execution
Model.
InputQuads
Requests the tessellation primitive generator to
generate quads. Only valid with one of the
tessellation Execution Models.
InputIsolines
Requests the tessellation primitive generator to
generate isolines. Only valid with one of the
tessellation Execution Models.
OutputVertices
For a geometry stage, the maximum number of
vertices the shader will ever emit in a single
invocation. For a tessellation-control stage, the
number of vertices in the output patch produced by
the tessellation control shader, which also specifies
the number of times the tessellation control shader is
invoked. Only valid with the Geometry or one of the
tessellation Execution Models.
OutputPoints
Stage output primitive is points. Only valid with the
Geometry Execution Model.
OutputLineStrip
Stage output primitive is line strip. Only valid with
the Geometry Execution Model.
OutputTriangleStrip
Stage output primitive is triangle strip. Only valid
with the Geometry Execution Model.
VecTypeHint
A hint to the compiler, which indicates that most
operations used in the entry point are explicitly
vectorized using a particular vector type. Only valid
with the Kernel Execution Model.
ContractionOff
Indicates that floating-point-expressions contraction
is disallowed. Only valid with the Kernel Execution
Model.

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Required
Capability
Geom

Extra Operands

Tess

Tess

Geom
Tess

Literal Number
Vertex count

Geom

Geom

Geom

Kernel

<id>
Vector type

Kernel

Storage Class

Class of storage for declared variables (does not include intermediate values). Used by:
OpTypePointer
OpVariable
OpVariableArray
OpGenericCastToPtrExplicit

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Storage Class
0

1
2

3
4

7
8

10

3.8

UniformConstant
Shared externally, read-only memory, visible across all
instantiations or work groups. Graphics uniform memory.
OpenCL Constant memory.
Input
Input from pipeline. Read only.
Uniform
Shared externally, visible across all instantiations or work
groups.
Output
Output to pipeline.
WorkgroupLocal
Shared across all work items within a work group.
OpenGL "shared". OpenCL local memory.
WorkgroupGlobal
Visible across all work items of all work groups. OpenCL
global memory.
PrivateGlobal
Accessible across functions within a module, non-IO (not
visible outside the module).
Function
A variable local to a function.
Generic
A generic pointer, which overloads StoragePrivate,
StorageLocal, StorageGlobal. not a real storage class.
Private
Private to a work-item and is not visible to another
work-item. OpenCL private memory.
AtomicCounter
For holding atomic counters.

Required
Capability

Shader
Shader

Shader

Shader

Shader
Kernel

Kernel

Shader

Dim

Dimensionality of a texture. Used by OpTypeSampler.


Dim
0
1
2
3
4
5

3.9

1D
2D
3D
Cube
Rect
Buffer

Sampler Addressing Mode

Define the addressing mode of read image extended instructions.

Required
Capability

Shader
Shader

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Sampler Addressing Mode


0

1
2
3

3.10

None
The image coordinates used to sample elements of the
image refer to a location inside the image, otherwise the
results are undefined.
ClampToEdge
Out-of-range image coordinates are clamped to the extent.
Clamp
Out-of-range image coordinates will return a border color.
Repeat
Out-of-range image coordinates are wrapped to the valid
range. Can only be used with normalized coordinates.
RepeatMirrored
Flip the image coordinate at every integer junction. Can
only be used with normalized coordinates.

Required
Capability
Kernel

Kernel
Kernel
Kernel

Kernel

Sampler Filter Mode

Define the filter mode of read image extended instructions.


Sampler Filter Mode
0

3.11

Nearest
Use filter nearset mode when performing a read image
operation.
Linear
Use filter linear mode when performing a read image
operation.

Required
Capability
Kernel

Kernel

FP Fast Math Mode

Enables fast math operations which are otherwise unsafe.


Only valid on OpFAdd, OpFSub, OpFMul, OpFDiv, OpFRem, and OpFMod instructions.
This value is a mask; it can be formed by combining the bits from multiple rows in the table below.
FP Fast Math Mode
0x0
0x1
0x2
0x4

0x8

0x10

None
NotNaN
Assume parameters and result are not NaN.
NotInf
Assume parameters and result are not +/- Inf.
NSZ
Treat the sign of a zero parameter or result as
insignificant.
AllowRecip
Allow the usage of reciprocal rather than perform a
division.
Fast
Allow algebraic transformations according to real-number
associative and distibutive algebra. This flag implies all
the others.

Required
Capability
Kernel
Kernel
Kernel

Kernel

Kernel

SPIR-V Specification (Provisional)

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FP Rounding Mode

Associate a rounding mode to a floating-point conversion instruction.


By default
Conversions from floating-point to integer types use the round-toward-zero rounding mode.
Conversions to floating-point types use the round-to-nearest-even rounding mode.
FP Rounding Mode
0
1
2
3

3.13

RTE
Round to nearest even.
RTZ
Round towards zero.
RTP
Round towards positive infinity.
RTN
Round towards negative infinity.

Required
Capability
Kernel
Kernel
Kernel
Kernel

Linkage Type

Associate a linkage type to functions or global variables. See linkage.


Linkage Type
0
1

3.14

Export
Accessible by other modules as well.
Import
A declaration of a global variable or a function that exists
in another module.

Required
Capability
Link
Link

Access Qualifier

Defines the access permissions of OpTypeSampler and OpTypePipe object.


Used by OpTypePipe.
Access Qualifier
0
1
2

3.15

ReadOnly
A read-only object.
WriteOnly
A write-only object.
ReadWrite
A readable and writable object.

Function Parameter Attribute

Adds additional information to the return type and to each parameter of a function.

Required
Capability
Kernel
Kernel
Kernel

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Function Parameter Attribute


0
1
2

6
7

3.16

Zext
Value should be zero extended if needed.
Sext
Value should be sign extended if needed.
ByVal
This indicates that the pointer parameter should really be
passed by value to the function. Only valid for pointer
parameters (not for ret value).
Sret
Indicates that the pointer parameter specifies the address
of a structure that is the return value of the function in the
source program. Only applicable to the first parameter
which must be a pointer parameters.
NoAlias
Indicates that the memory pointed by a pointer parameter
is not accessed via pointer values which are not derived
from this pointer parameter. Only valid for pointer
parameters. Not valid on return values.
NoCapture
The callee does not make a copy of the pointer parameter
into a location that is accessible after returning from the
callee. Only valid for pointer parameters. Not valid on
return values.
SVM
CL TBD
NoWrite
Can only read the memory pointed by a pointer
parameter. Only valid for pointer parameters. Not valid
on return values.
NoReadWrite
Cannot dereference the memory pointed by a pointer
parameter. Only valid for pointer parameters. Not valid
on return values.

Required
Capability
Kernel
Kernel
Kernel

Kernel

Kernel

Kernel

Kernel
Kernel

Kernel

Decoration

Used by OpDecorate and OpMemberDecorate.


Decoration
0
1
2
3

PrecisionLow
Apply as described in the ES Precision section.
PrecisionMedium
Apply as described in the ES Precision section.
PrecisionHigh
Apply as described in the ES Precision section.
Block
Apply to a structure type to establish it is a
non-SSBO-like shader-interface block.
TBD can this be removed? Probably doesnt add
anything over a nonwritable structure in the
UniformConstant or Uniform storage class. with a
Binding and DescriptorSet decoration.

Required
Capability
Shader
Shader
Shader
Shader

Extra Operands

SPIR-V Specification (Provisional)

Decoration
4

10

11

12

13

14

BufferBlock
Apply to a structure type to establish it is an
SSBO-like shader-interface block.
TBD can this be removed? Probably doesnt add
anything over a structure in the UniformConstant or
Uniform storage class. with a Binding and
DescriptorSet decoration.
RowMajor
Apply to a variable or a member of a structure. Must
decorate an entity whose type is a matrix. Indicates
that components within a row are contiguous in
memory.
ColMajor
Apply to a variable or a member of a structure. Must
decorate an entity whose type is a matrix. Indicates
that components within a column are contiguous in
memory.
GLSLShared
Apply to a structure type to get GLSL shared
memory layout.
GLSLStd140
Apply to a structure type to get GLSL std140
memory layout.
GLSLStd430
Apply to a structure type to get GLSL std430
memory layout.
GLSLPacked
Apply to a structure type to get GLSL packed
memory layout.
Smooth
Apply to a variable or a member of a structure.
Indicates that perspective-correct interpolation must
be used. Only valid for the Input and Output
Storage Classes.
Noperspective
Apply to a variable or a member of a structure.
Indicates that linear, non-perspective correct,
interpolation must be used. Only valid for the Input
and Output Storage Classes.
Flat
Apply to a variable or a member of a structure.
Indicates no interpolation will be done. The
non-interpolated value will come from a vertex, as
described in the API specification. Only valid for the
Input and Output Storage Classes.
Patch
Apply to a variable or a member of a structure.
Indicates a tessellation patch. Only valid for the
Input and Output Storage Classes.

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Required
Capability
Shader

Matrix

Matrix

Shader

Shader

Shader

Shader

Shader

Shader

Shader

Tess

Extra Operands

SPIR-V Specification (Provisional)

Decoration
15

16

17

18

19

20

21

22

23

24

25

Centroid
Apply to a variable or a member of a structure. When
used with multi-sampling rasterization, allows a
single interpolation location for an entire pixel. The
interpolation location must lie in both the pixel and in
the primitive being rasterized. Only valid for the
Input and Output Storage Classes.
Sample
Apply to a variable or a member of a structure. When
used with multi-sampling rasterization, requires
per-sample interpolation. The interpolation locations
must be the locations of the samples lying in both the
pixel and in the primitive being rasterized. Only valid
for the Input and Output Storage Classes.
Invariant
Apply to a variable, to indicate expressions
computing its value be done invariant with respect to
other modules computing the same expressions.
Restrict
Apply to a variable, to indicate the compiler may
compile as if there is no aliasing. See the Aliasing
section for more detail.
Aliased
Apply to a variable, to indicate the compiler is to
generate accesses to the variable that work correctly
in the presence of aliasing. See the Aliasing section
for more detail.
Volatile
Apply to a variable, to indicate the memory holding
the variable is volatile. See the Memory Model
section for more detail.
Constant
Indicates that a global variable is constant and will
never be modified. Only allowed on global variables.
Coherent
Apply to a variable, to indicate the memory holding
the variable is coherent. See the Memory Model
section for more detail.
Nonwritable
Apply to a variable, to indicate the memory holding
the variable is not writable, and that this module does
not write to it.
Nonreadable
Apply to a variable, to indicate the memory holding
the variable is not readable, and that this module does
not read from it.
Uniform
Apply to a variable or a member of a structure.
Asserts that the value backing the decorated <id> is
dynamically uniform across all instantiations that
might run in parallel.

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Required
Capability
Shader

Shader

Shader

Kernel

Shader

Extra Operands

SPIR-V Specification (Provisional)

Decoration
26

27

28

29

30

31

32

33

34

32 / 111

Required
Capability

Extra Operands

NoStaticUse
Apply to a variable to indicate that it is known that
this module does not read or write it. Useful for
establishing interface.
TBD consider removing this?
CPacked
Marks a structure type as "packed", indicating that
the alignment of the structure is one and that there is
no padding between structure members.
SaturatedConversion
Indicates that a conversion to an integer type which is
outside the representable range of Result Type will be
clamped to the nearest representable value of Result
Type. NaN will be converted to 0.
This decoration can only be applied to conversion
instructions to integer types, not including the
OpSatConvertUToS and OpSatConvertSToU
instructions.
Stream
Apply to a variable or a member of a structure.
Indicates the stream number to put an output on.
Only valid for the Output Storage Class and the
Geometry Execution Model.
Location
Apply to a variable or a structure member. Forms the
main linkage for Storage Class Input and Output
variables:
- between the API and vertex-stage inputs,
- between consecutive programmable stages, or
- between fragment-stage outputs and the API.
Only valid for the Input and Output Storage
Classes.
Component
Apply to a variable or a member of a structure.
Indicates which component within a Location will
be taken by the decorated entity. Only valid for the
Input and Output Storage Classes.
Index
Apply to a variable to identify a blend equation input
index, used as described in the API specification.
Only valid for the Output Storage Class and the
Fragment Execution Model.
Binding
Apply to a variable. Part of the main linkage between
the API and SPIR-V modules for memory buffers,
textures, etc. See the API specification for more
information.
DescriptorSet
Apply to a variable. Part of the main linkage between
the API and SPIR-V modules for memory buffers,
textures, etc. See the API specification for more
information.

Kernel

Kernel

Geom

Literal Number
Stream number

Shader

Literal Number
Location

Shader

Literal Number
Component within a vector

Shader

Literal Number
Index

Shader

Literal Number
Binding point

Shader

Literal Number
Descriptor set

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Decoration
35

36
37

38

39

40

41
42
43

44

3.17

Required
Capability

Offset
Apply to a structure member. This gives the byte
offset of the member relative to the beginning of the
structure. Can be used, for example, by both uniform
and transform-feedback buffers.
Alignment
TBD: This can probably be removed.
XfbBuffer
Apply to a variable or a member of a structure.
Indicates which transform-feedback buffer an output
is written to. Only valid for the Output Storage
Classes of vertex processing Execution Models.
Stride
The stride, in bytes, of array elements or
transform-feedback buffer vertices.
BuiltIn
Apply to a variable or a member of a structure.
Indicates which built-in variable the entity represents.
FuncParamAttr
Indicates a function return value or parameter
attribute.
FP Rounding Mode
Indicates a floating-point rounding mode.
FP Fast Math Mode
Indicates a floating-point fast math flag.
Linkage Attributes
Associate linkage attributes to values. Only valid on
OpFunction or global (module scope) OpVariable.
See linkage.
SpecId
Apply to a specialization constant. Forms the API
linkage for setting a specialized value. See
specialization.

Extra Operands
Literal Number
Byte offset

Shader

Literal Number
Declared alignment
Literal Number
XFB Buffer number

Shader

Literal Number
Stride

Shader

Literal Number
See BuiltIn

Kernel

Function Parameter Attribute


function parameter attribute

Kernel

FP Rounding Mode
floating-point rounding mode
FP Fast Math Mode
fast-math mode
Literal
Linkage Type
String
linkage type
name

Kernel
Link

Shader

Literal Number
Specialization Constant ID

BuiltIn

Used when Decoration is BuiltIn. Apply to either


the result <id> of the variable declaration of the built-in variable, or
a structure member, if the built-in is a member of a structure.
These have the semantics described by their originating API and high-level language environments. TBD: make these native to
this specification.
BuiltIn
0
1
2
3
4
5
6

Position
PointSize
ClipVertex
ClipDistance
CullDistance
VertexId
InstanceId

Required
Capability
Shader
Shader
Shader
Shader
Shader
Shader
Shader

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BuiltIn

3.18

PrimitiveId

InvocationId

9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41

Layer
ViewportIndex
TessLevelOuter
TessLevelInner
TessCoord
PatchVertices
FragCoord
PointCoord
FrontFacing
SampleId
SamplePosition
SampleMask
FragColor
FragDepth
HelperInvocation
NumWorkgroups
WorkgroupSize
WorkgroupId
LocalInvocationId
GlobalInvocationId
LocalInvocationIndex
WorkDim
GlobalSize
EnqueuedWorkgroupSize
GlobalOffset
GlobalLinearId
WorkgroupLinearId
SubgroupSize
SubgroupMaxSize
NumSubgroups
NumEnqueuedSubgroups
SubgroupId
SubgroupLocalInvocationId

Required
Capability
Geom
Tess
Geom
Tess
Geom
Geom
Tess
Tess
Tess
Tess
Shader
Shader
Shader
Shader
Shader
Shader
Shader
Shader
Shader

Shader
Kernel
Kernel
Kernel
Kernel
Kernel
Kernel
Kernel
Kernel
Kernel
Kernel
Kernel
Kernel

Selection Control

This value is a mask; it can be formed by combining the bits from multiple rows in the table below.
Used by OpSelectionMerge.

0x0
0x1

0x2

Selection Control
None
Flatten
Strong request, to the extent possible, to remove the flow
control for this selection.
DontFlatten
Strong request, to the extent possible, to keep this selection
as flow control.

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Loop Control

This value is a mask; it can be formed by combining the bits from multiple rows in the table below.
Used by OpLoopMerge.

0x0
0x1

0x2

3.20

Loop Control
None
Unroll
Strong request, to the extent possible, to unroll or unwind
this loop.
DontUnroll
Strong request, to the extent possible, to keep this loop as a
loop, without unrolling.

Function Control

This value is a mask; it can be formed by combining the bits from multiple rows in the table below.
Used by OpFunction.

0x0
0x1
0x2

0x4

0x8

3.21

Function Control
None
Inline
Strong request, to the extent possible, to inline the function.
DontInline
Strong request, to the extent possible, to not inline the
function.
Pure
Compiler can assume this function has no side effect, but
might read global memory or read through dereferenced
function parameters. Always computes the same result for
the same argument values.
Const
Compiler can assume this function has no side effects, and
will not access global memory or dereference function
parameters. Always computes the same result for the same
argument values.

Memory Semantics

Memory classification and ordering semantics.


This value is a mask; it can be formed by combining the bits from multiple rows in the table below.
Used by:
OpMemoryBarrier
OpAtomicLoad
OpAtomicStore
OpAtomicExchange
OpAtomicCompareExchange
OpAtomicCompareExchangeWeak

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OpAtomicIIncrement
OpAtomicIDecrement
OpAtomicIAdd
OpAtomicISub
OpAtomicUMin
OpAtomicUMax
OpAtomicAnd
OpAtomicOr
OpAtomicXor
OpAtomicIMin
OpAtomicIMax

0x0
0x1
0x2

0x4

0x8

0x10

0x20

0x40

0x80

0x100

0x200

3.22

Memory Access

Memory access semantics.

Memory Semantics
None
Relaxed
TBD
SequentiallyConsistent
All observers will see this memory access in the same order
WRT to other sequentially-consistent memory accesses from
this invocation.
Acquire
All memory operations provided in program order after this
memory operation will execute after this memory operation.
Release
All memory operations provided in program order before
this memory operation will execute before this memory
operation.
UniformMemory
Filter the memory operations being constrained to just those
accessing Uniform Storage Class memory.
SubgroupMemory
The memory semantics only have to be correct WRT to this
invocations subgroup memory.
WorkgroupLocalMemory
The memory semantics only have to be correct WRT to this
invocations local workgroup memory.
WorkgroupGlobalMemory
The memory semantics only have to be correct WRT to this
invocations global workgroup memory.
AtomicCounterMemory
Filter the memory operations being constrained to just those
accessing AtomicCounter Storage Class memory.
ImageMemory
Filter the memory operations being constrained to just those
accessing images (see OpTypeSampler Content).

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This value is a mask; it can be formed by combining the bits from multiple rows in the table below.

0x0
0x1
0x2

3.23

Execution Scope

Scope of execution. Used by:


OpControlBarrier
OpMemoryBarrier
OpAtomicLoad
OpAtomicStore
OpAtomicExchange
OpAtomicCompareExchange
OpAtomicCompareExchangeWeak
OpAtomicIIncrement
OpAtomicIDecrement
OpAtomicIAdd
OpAtomicISub
OpAtomicUMin
OpAtomicUMax
OpAtomicAnd
OpAtomicOr
OpAtomicXor
OpAsyncGroupCopy
OpWaitGroupEvents
OpGroupAll
OpGroupAny
OpGroupBroadcast
OpGroupIAdd
OpGroupFAdd
OpGroupFMin
OpGroupUMin

Memory Access
None
Volatile
This access cannot be optimized away; it has to be executed.
Aligned
This access has a known alignment, provided as a literal in
the next operand.

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OpGroupSMin
OpGroupFMax
OpGroupUMax
OpGroupSMax
OpGroupReserveReadPipePackets
OpGroupReserveWritePipePackets
OpGroupCommitReadPipe
OpGroupCommitWritePipe
OpAtomicIMin
OpAtomicIMax

2
3

3.24

Execution Scope
CrossDevice
Everything executing on all the execution devices in the
system.
Device
Everything executing on the device executing this
invocation.
Workgroup
All invocations for the invoking workgroup.
Subgroup
All invocations in the currently executing subgroup.

Group Operation

Defines the class of workgroup or subgroup operation. Used by:


OpGroupIAdd
OpGroupFAdd
OpGroupFMin
OpGroupUMin
OpGroupSMin
OpGroupFMax
OpGroupUMax
OpGroupSMax
Group Operation
0

Reduce
Returns the result of a reduction operation for all values
of a specific value X specified by workitems within a
workgroup.

Required
Capability
Kernel

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Group Operation
1

3.25

InclusiveScan
The inclusive scan performs a binary operation with an
identity I and n (where n is the size of the workgroup)
elements[a0 , a1 , . . . an-1 ] and returns [a0 , (a0 op a1 ),
. . . (a0 op a1 op . . . op an-1 )]
ExclusiveScan
The exclusive scan performs a binary operation with an
identity I and n (where n is the size of the workgroup)
elements[a0 , a1 , . . . an-1 ] and returns [I, a0 , (a0 op a1 ), . . .
(a0 op a1 op . . . op an-2 )].

Required
Capability
Kernel

Kernel

Kernel Enqueue Flags

Specify when the child kernel begins execution.


Note: Implementations are not required to honor this flag. Implementations may not schedule kernel launch earlier than the
point specified by this flag, however. Used by OpEnqueueKernel.
Kernel Enqueue Flags
0

NoWait
Indicates that the enqueued kernels do not need to wait
for the parent kernel to finish execution before they begin
execution.
WaitKernel
Indicates that all work-items of the parent kernel must
finish executing and all immediate side effects committed
before the enqueued child kernel may begin execution.
Note: Immediate meaning not side effects resulting from
child kernels. The side effects would include stores to
global memory and pipe reads and writes.
WaitWorkGroup
Indicates that the enqueued kernels wait only for the
workgroup that enqueued the kernels to finish before they
begin execution.

Required
Capability
Kernel

Kernel

Kernel

Note: This acts as a memory synchronization point


between work-items in a work-group and child kernels
enqueued by work-items in the work-group.

3.26

Kernel Profiling Info

Specify the profiling information to be queried.


This value is a mask; it can be formed by combining the bits from multiple rows in the table below.
Used by OpCaptureEventProfilingInfo.
Kernel Profiling Info
0x0

None

Required
Capability

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Kernel Profiling Info


0x1

3.27

CmdExecTime
Indicates that the profiling info queried is the execution
time.

Required
Capability
Kernel

Instructions

Form for each instruction:


Opcode Name

Required
Capabilities
(when needed)

Instruction description.
Word Count is the high-order 16 bits of word 0 of the
instruction, holding its total WordCount. If the instruction
takes a variable number of operands, Word Count will also say
"+ variable", after stating the minimum size of the instruction.
Opcode is the low-order 16 bits of word 0 of the instruction,
holding its opcode enumerant.
Results, when present, are any Result <id> or Result Type
created by the instruction. Each one is always 32-bits.
Operands, when present, are any literals, other instructions
Result <id>, etc., consumed by the instruction. Each one is
always 32-bits.
Word Count
Opcode
Results

3.27.1

Operands

Miscellaneous Instructions

OpNop
Use is invalid.
1

OpUndef
Make an intermediate object with no initialization.
Result Type is the type of object to make.
3
45
<id>
Result <id>
Result Type
3.27.2

Debug (Removable) Instructions

OpSource
Document what source language this module was translated from. This has no
semantic impact and can safely be removed from a module.
Version is the version of the source language.

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Source Language

Literal Number
Version

OpSourceExtension
Document an extension to the source language. This has no semantic impact and can safely be removed
from a module.
Extension is a string describing a source-language extension. Its form is dependent on the how the
source language describes extensions.
1 + variable
2
Literal String
Extension

OpName
Name a Result <id>. This has no semantic impact and can safely be removed from a module.
Target is the Result <id> to name. It can be the Result <id> of any other instruction; a variable, function, type,
intermediate result, etc.
Name is the string to name <id> with.
2 + variable
54
<id>
Target

Literal String
Name

OpMemberName
Name a member of a structure type. This has no semantic impact and can safely be removed from a module.
Type is the <id> from an OpTypeStruct instruction.
Member is the number of the member to name in the structure. The first member is member 0, the next is member 1, . . .
Name is the string to name the member with.
3+
55
<id>
variable
Type

Literal Number
Member

Literal String
Name

OpString
Name a string for use with other debug instructions (see OpLine). This has no semantic impact and
can safely be removed from a module.
String is the literal string being assigned a Result <id>. It has no result type and no storage.
2+
56
Result <id>
Literal String
variable
String

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OpLine
Add source-level location information. This has no semantic impact and can safely be removed from a module.
Target is the Result <id> to locate. It can be the Result <id> of any other instruction; a variable, function, type,
intermediate result, etc.
File is the <id> from an OpString instruction and is the source-level file name.
Line is the source-level line number.
Column is the source-level column number.
5
57
<id>
Target
3.27.3

<id>
File

Literal Number
Line

Literal Number
Column

Annotation Instructions

OpDecorationGroup
A collector of decorations from OpDecorate instructions. All such instructions must precede this instruction. Subsequent
OpGroupDecorate and OpGroupMemberDecorate instructions can consume the Result <id> to apply multiple
decorations to multiple target <id>s. Those are the only instructions allowed to consume the Result <id>.
2
49
Result <id>

OpDecorate
Add a decoration to another <id>.
Target is the <id> to decorate. It can potentially be any <id> that is a forward reference. A set of decorations can be
grouped together by having multiple OpDecorate instructions target the same OpDecorationGroup instruction.
3+
50
<id>
Decoration
literal, literal, . . .
variable
Target
See Decoration.

OpMemberDecorate
Add a decoration to a member of a structure type.
Structure type is the <id> of a type from OpTypeStruct.
Member is the number of the member to decorate in the structure. The first member is member 0, the next
is member 1, . . .
4+
51
<id>
Literal Number
Decoration
literal, literal, . . .
variStructure type
Member
See Decoration.
able

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OpGroupDecorate
Add a group of decorations to another <id>.
Decoration group is the <id> of an OpDecorationGroup instruction.
Target, . . . are the target <id>s to decorate with the groups of decorations.
2+
52
<id>
<id>, <id>, . . .
variable
Decoration group
Target, Target, . . .

OpGroupMemberDecorate
Add a decoration to a member of a structure type.
Decoration group is the <id> of an OpDecorationGroup instruction.
Target, . . . are the target <id>s to decorate with the groups of decorations.
2+
53
<id>
<id>, <id>, . . .
variable
Decoration group
Target, Target, . . .
3.27.4

Extension Instructions

OpExtension
Declare use of an extension to SPIR-V. This allows
validation of additional instructions, tokens, semantics, etc.
Name is the extensions name string.
1+
3
Literal String
variable
Name

OpExtInstImport
Import an extended set of instructions. It can be later referenced by the Result <id>.
Name is the extended instruction-sets name string.
See Extended Instruction Sets for more information.
2+
4
Result <id>
variable

Literal String
Name

OpExtInst
Execute an instruction in an imported set of extended instructions.
Set is the result of an OpExtInstImport instruction.
Instruction is the enumerant of the instruction to execute within the extended instruction Set.
Operand 1, . . . are the operands to the extended instruction.

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44

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Result <id>

<id>
Result Type

<id>
Set

Literal Number
Instruction

<id>, <id>, . . .
Operand 1,
Operand 2,
...

Mode-Setting Instructions

OpMemoryModel
Set addressing model and memory model for the entire module.
Addressing Model selects the modules addressing model, see Addressing Model.
Memory Model selects the modules memory model, see Memory Model.
3
5
Addressing Model
Memory Model

OpEntryPoint
Declare an entry point and its execution model.
Execution Model is the execution model for the entry point and its static call tree. See Execution Model.
Entry Point must the Result <id> of an OpFunction instruction.
3
6
Execution Model

<id>
Entry Point

OpExecutionMode
Declare an execution mode for an entry point.
Entry Point must be the Entry Point <id> operand of an OpEntryPoint instruction.
Mode is the execution mode. See Execution Mode.
3+
7
<id>
Execution Mode
variEntry Point
Mode
able

OpCompileFlag
Add a compilation
Flag.
1+
218
variable
3.27.6

Type-Declaration Instructions

Capability:
Kernel

Literal String
Flag

literal, literal, . . .
See Execution Mode

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OpTypeVoid
Declare the void type.
Result <id> is the <id> of the new void type.
2
8
Result <id>

OpTypeBool
Declare the Boolean type. Values of this type can only be either true or false. There is no physical size or bit pattern
defined for these values. If they are stored (in conjuction with OpVariable), they can only be used with logical addressing
operations, not physical, and only with non-externally visible shader storage classes: WorkgroupLocal,
WorkgroupGlobal, PrivateGlobal, and Function.
Result <id> is the <id> of the new Boolean type.
2
9

Result <id>

OpTypeInt
Declare a new integer type.
Width specifies how many bits wide the type is. The bit pattern of a signed integer value is twos complement.
Signedness specifies whether there are signed semantics to preserve or validate.
0 indicates unsigned, or no signedness semantics
1 indicates signed semantics.
In all cases, the type of operation of an instruction comes from the instructions opcode, not the signedness of the operands.
Result <id> is the <id> of the new integer type.
4
10
Result <id>

Literal Number
Width

Literal Number
Signedness

OpTypeFloat
Declare a new floating-point type.
Width specifies how many bits wide the type is. The bit pattern of a floating-point value is as
described by the IEEE 754 standard.
Result <id> is the <id> of the new floating-point type.
3
11
Result <id>

Literal Number
Width

OpTypeVector
Declare a new vector type.
Component type is the type of each component in the resulting type.
Component count is the number of compononents in the resulting type. It must be at least 2.
Result <id> is the <id> of the new vector type.

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Result <id>

Literal Number
Component count

<id>
Component type

OpTypeMatrix

Capability:
Matrix

Declare a new matrix type.


Column type is the type of each column in the matrix. It must be vector type.
Column count is the number of columns in the new matrix type. It must be at
least 2.
Result <id> is the <id> of the new matrix type.
4
13
Result <id>

Literal Number
Column count

<id>
Column type

OpTypeSampler
Declare a new sampler type. Consumed, for example, by OpTextureSample.This type is opaque: values of this type have
no defined physical size or bit pattern.
Sampled Type is a scalar type, of the type of the components resulting from sampling or loading through this sampler.
Dim is the texture dimensionality.
Content must be one of the following indicated values:
0 indicates a texture, no filter (no sampling state)
1 indicates an image
2 indicates both a texture and filter (sampling state), see OpTypeFilter
Arrayed must be one of the following indicated values:
0 indicates non-arrayed content
1 indicates arrayed content
Compare must be one of the following indicated values:
0 indicates depth comparisons are not done
1 indicates depth comparison are done
MS is multisampled and must be one of the following indicated values:
0 indicates single-sampled content
1 indicates multisampled content
Qualifier is an image access qualifier. See Access Qualifier.
Result <id> is the <id> of the new sampler type.
8 + 14
Result
<id>
Dim
vari<id>
Sampled
able
Type

Literal
Number
Content

Literal
Number
Arrayed

Literal
Number
Compare

OpTypeFilter
Declare the filter type. Consumed by OpSampler.This
type is opaque: values of this type have no defined
physical size or bit pattern.

Literal
Number
MS

Optional
<id>
Qualifier

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15

Result <id>

OpTypeArray
Declare a new array type: a dynamically-indexable ordered aggregate of elements all having the same type.
Element Type is the type of each element in the array.
Length is the number of elements in the array. It must be at least 1. Length must come from a constant instruction of an
Integer-type scalar whose value is at least 1.
Result <id> is the <id> of the new array type.
4
16
Result <id>

<id>
Element type

OpTypeRuntimeArray

<id>
Length

Capability:
Shader

Declare a new run-time array type. Its length is not known at compile time.
Element type is the type of each element in the array. See OpArrayLength for
getting the Length of an array of this type.
Objects of this type can only be created with OpVariable using the Uniform
Storage Class.
Result <id> is the <id> of the new run-time array type.
3
17
Result <id>

<id>
Element type

OpTypeStruct
Declare a new structure type: an aggregate of heteregeneous members.
Member N type is the type of member N of the structure. The first member is member 0, the next is
member 1, . . .
Result <id> is the <id> of the new structure type.
2+
18
Result <id>
variable

OpTypeOpaque

<id>, <id>, . . .
Member 0 type,
member 1 type,
...

Capability:
Kernel

Declare a named structure type with


no body specified.
Result <id> is the <id> of the new
opaque type.
2+
19
Result <id>
variable

Literal String
The name of the
opaque type.

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OpTypePointer
Declare a new pointer type.
Storage Class is the Storage Class of the memory holding the object pointed to.
Type is the type of the object pointed to.
Result <id> is the <id> of the new pointer type.
4
20
Result <id>
Storage Class

<id>
Type

OpTypeFunction
Declare a new function type. OpFunction and OpFunctionDecl, will use this to declare the return type and parameter types
of a function.
Return Type is the type of the return value of functions of this type. If the function has no return value, Return Type should
be from OpTypeVoid.
Parameter N Type is the type <id> of the type of parameter N.
Result <id> is the <id> of the new function type.
3+
21
Result <id>
variable

OpTypeEvent

<id>
Return Type

Capability:
Kernel

Declare an OpenCL
event object.
Result <id> is the <id>
of the new event type.
2
22

OpTypeDeviceEvent

Result <id>

Capability:
Kernel

Declare an OpenCL
device-side event
object.
Result <id> is the
<id> of the new
device-side-event type.
2
23

Result <id>

<id>, <id>, . . .
Parameter 0 Type,
Parameter 1 Type,
...

SPIR-V Specification (Provisional)

OpTypeReserveId

49 / 111

Capability:
Kernel

Declare an OpenCL
reservation id object.
Result <id> is the
<id> of the new
reservation type.
2
24

OpTypeQueue

Result <id>

Capability:
Kernel

Declare an OpenCL
queue object.
Result <id> is the <id>
of the new queue type.
2
25

Result <id>

OpTypePipe

Capability:
Kernel

Declare an OpenCL pipe object type.


Type is the data type of the pipe.
Qualifier is the pipe access qualifier.
Result <id> is the <id> of the new pipe type.
4
26
Result <id>
<id>
Type

3.27.7

Access
Qualifier
Qualifier

Constant-Creation Instructions

OpConstantTrue
Declare a true Boolean-type scalar constant.
Result Type must be the scalar Boolean type.
3
27
<id>
Result <id>
Result Type

OpConstantFalse
Declare a false Boolean-type scalar constant.
Result Type must be the scalar Boolean type.
3
28
<id>
Result <id>
Result Type

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OpConstant
Declare a new Integer-type or Floating-point-type scalar constant.
Value is the bit pattern for the constant. Types 32 bits wide or smaller take one word. Larger types take multiple words,
with low-order words appearing first.
Result Type must be a scalar Integer type or Floating-point type.
3+
29
<id>
Result <id>
variable
Result Type

literal, literal, . . .
Value

OpConstantComposite
Declare a new composite constant.
Constituents will become members of a structure, or elements of an array, or components of a vector, or columns of a
matrix. There must be exactly one Constituent for each top-level member/element/component/column of the result. The
Constituents must appear in the order needed by the definition of the type of the result. The Constituents must be the <id>
of other constant declarations.
Result Type must be a composite type, whose top-level members/elements/components/columns have the same type as the
types of the operands.
3+
30
<id>
Result <id>
<id>, <id>, . . .
variable
Result Type
Constituents

OpConstantSampler

Capability:
Kernel

Declare a new sampler constant.


Mode is the addressing Mode. See Sampler Addressing Mode.
Param is one of:
0: Nonparametric
1: Parametric
Filter is the filter mode. See Sampler Filter Mode.
6
31
<id>
Result <id>
Result Type

Literal Number
Mode

OpConstantNullPointer
Declare a new null pointer constant.
3
32
<id>
Result Type

OpConstantNullObject
Declare a new null object constant.
The objerct can be a queue, event or
reservation id.
3
33
<id>
Result Type

Literal Number
Param

Capability:
Addr
Result <id>

Capability:
Kernel

Result <id>

Literal Number
Filter

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OpSpecConstantTrue

Capability:
Shader

Declare a Boolean-type scalar specialization constant with a default value of


true.
This instruction can be specialized to become either an OpConstantTrue or
OpConstantFalse instruction.
Result Type must be the scalar Boolean type.
See Specialization.
3
34

Result <id>

<id>
Result Type

OpSpecConstantFalse

Capability:
Shader

Declare a Boolean-type scalar specialization constant with a default value of


false.
This instruction can be specialized to become either an OpConstantTrue or
OpConstantFalse instruction.
Result Type must be the scalar Boolean type.
See Specialization.
3
35

Result <id>

<id>
Result Type

OpSpecConstant

Capability:
Shader

Declare a new Integer-type or Floating-point-type scalar specialization constant.


Value is the bit pattern for the default value of the constant. Types 32 bits wide or smaller
take one word. Larger types take multiple words, with low-order words appearing first.
This instruction can be specialized to become an OpConstant instruction.
Result Type must be a scalar Integer type or Floating-point type.
See Specialization.
3+
36
variable

<id>
Result Type

Result <id>

literal, literal, . . .
Value

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OpSpecConstantComposite

Capability:
Shader

Declare a new composite specialization constant.


Constituents will become members of a structure, or elements of an array, or components
of a vector, or columns of a matrix. There must be exactly one Constituent for each
top-level member/element/component/column of the result. The Constituents must
appear in the order needed by the definition of the type of the result. The Constituents
must be the <id> of other specialization constant or constant declarations.
This instruction will be specialized to an OpConstantComposite instruction.
Result Type must be a composite type, whose top-level
members/elements/components/columns have the same type as the types of the operands.
See Specialization.
3+
37
variable
3.27.8

<id>
Result Type

Result <id>

<id>, <id>, . . .
Constituents

Memory Instructions

OpVariable
Allocate an object in memory, resulting in a pointer to it, which can be used with OpLoad and OpStore.
Storage Class is the kind of memory holding the object.
Initializer is optional. If Initializer is present, it will be the initial value of the variables memory content. Initializer must
be an <id> from a constant instruction. Initializer must have the same type as the type pointed to by Result Type.
Result Type is a type from OpTypePointer, where the type pointed to is the type of object in memory.
4+
38
<id>
Result <id>
Storage Class
Optional <id>
variResult Type
Initializer
able

OpVariableArray

Capability:
Addr

Allocate N objects sequentially in memory, resulting in a pointer to the first such object.
Storage Class is the kind of memory holding the object.
N is the number of objects to allocate.
Result Type is a type from OpTypePointer whose type pointed to is the type of one of the N
objects allocated in memory.
Note: This is not the same thing as allocating a single object that is an array.
5
39
<id>
Result <id>
Storage Class
Result Type

<id>
N

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OpLoad
Load through a pointer.
Pointer is the pointer to load through. It must have a type of OpTypePointer whose operand is the same as Result
Type.
Memory Access must be a Memory Access literal. See Memory Access for more detail.
4+
46
<id>
Result <id>
<id>
variResult Type
Pointer
able

literal, literal, . . .
Memory Access

OpStore
Store through a pointer.
Pointer is the pointer to store through. It must have a type of OpTypePointer whose operand is the same as the type of
Object.
Object is the object to store.
Memory Access must be a Memory Access literal. See Memory Access for more detail.
3+
47
<id>
<id>
variable
Pointer
Object

literal, literal, . . .
Memory Access

OpCopyMemory
Copy from the memory pointed to by Source to the memory pointed to by Target. Both operands must be non-void pointers
of the same type. Matching storage class is not required. The amount of memory copied is the size of the type pointed to.
Memory Access must be a Memory Access literal. See Memory Access for more detail.
3+
65
<id>
<id>
variable
Target
Source

OpCopyMemorySized

literal, literal, . . .
Memory Access

Capability:
Addr

Copy from the memory pointed to by Source to the memory pointed to by


Target.
Size is the number of bytes to copy.
Memory Access must be a Memory Access literal. See Memory Access for
more detail.
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66
<id>
<id>
<id>
variTarget
Source
Size
able

literal, literal,
...
Memory Access

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OpAccessChain
Create a pointer into a composite object that can be used with OpLoad and OpStore.
Base must be a pointer type, pointing to the base of the object.
Indexes walk the type hierarchy to the desired depth, potentially down to scalar granularity. The type of the pointer created
will be to the type reached by walking the type hierarchy down to the last provided index.
The storage class of the pointer created will be the same as the storage class of the base operand.
4+
93
<id>
Result <id>
<id>
variResult Type
Base
able

<id>, <id>, . . .
Indexes

OpInBoundsAccessChain
Has the same semantics as OpAccessChain, with the addition that the resulting pointer
is known to point within the base object.
4+
94
<id>
Result <id>
<id>
<id>, <id>,
variResult Type
Base
...
able
Indexes

OpArrayLength

Capability:
Shader

Result is the array length of a run-time array.


Structure must be an object of type OpTypeStruct that contains a member that is a run-time
array.
Array member is a member number of Structure that must have a type from
OpTypeRuntimeArray.
5
121
<id>
Result <id>
<id>
Result Type
Structure

Literal Number
Array member

OpImagePointer
Form a pointer to a texel of an image. Use of such a pointer is limited to atomic operations.
Image is a pointer to a variable of type of OpTypeSampler.
Coordinate and Sample specify which texel and sample within the image to form an address of.
TBD. This requires an Image storage class to be added.
6
190
<id>
Result <id>
Result Type

<id>
Image

OpGenericPtrMemSemantics
Returns a valid Memory Semantics value for ptr. ptr
must point to Generic.
Result Type must be a 32-bits wide OpTypeInt value.

<id>
Coordinate

Capability:
Kernel

<id>
Sample

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55 / 111

<id>
Result Type

Result <id>

<id>
ptr

Function Instructions

OpFunction
Add a function. This instruction must be immediately followed by one OpFunctionParameter instruction per each formal
parameter of this function. This functions body or declaration will terminate with the next OpFunctionEnd instruction.
Function Type is the result of an OpTypeFunction, which declares the types of the return value and parameters of the
function.
Result Type must be the same as the Return Type declared in Function Type.
5
40
<id>
Result <id>
Function Control
Result Type

<id>
Function Type

OpFunctionParameter
Declare the <id> for a formal parameter belonging to the current function.
This instruction must immediately follow an OpFunction or OpFunctionParameter instruction. The order of contiguous
OpFunctionParameter instructions is the same order arguments will be listed in an OpFunctionCall instruction to this
function. It is also the same order in which Parameter Type operands are listed in the OpTypeFunction of the Function
Type operand for this functions OpFunction instruction.
Result Type for all the OpFunctionParameter instructions for a function must be the same as, in order, the Parameter
Type operands listed in the OpTypeFunction of the Function Type operand for this functions OpFunction instruction.
3
41
<id>
Result <id>
Result Type

OpFunctionEnd
Last instruction of a function.
1
42

OpFunctionCall
Call a function.
Function is the <id> of an OpFunction instruction. This could be a forward reference.
Argument N is the <id> of the object to copy to parameter N of Function.
Result Type is the type of the return value of the function.
Note: A forward call is possible because there is no missing type information: Result Type must match the Return Type of
the function, and the calling argument types must match the formal parameter types.
4+
43
<id>
Result <id>
<id>
<id>, <id>, . . .
variResult Type
Function
Argument 0,
able
Argument 1,
...

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Texture Instructions

OpSampler
Create a sampler containing both a filter and texture.
Sampler must be an object whose type is from an OpTypeSampler. Its type must have its Content operand set to 0,
indicating a texture with no filter.
Filter must be an object whose type is OpTypeFilter.
Result Type must be an OpTypeSampler whose Sampled Type, Dimensionality, Arrayed, Comparison, and Multisampled
operands all equal those of this instructions Sampler operand. Further, the Result Type must have its Content operand set
to 2, indicating both a texture and filter are present.
5
67
<id>
Result <id>
<id>
<id>
Result Type
Sampler
Filter

OpTextureSample

Capability:
Shader

Sample a texture with an implicit level of detail.


Result Types component type must be the same as Sampled Type of Samplers type. Result Type
must be scalar if the Samplers type sets depth-comparison, and must be a vector of four components
if the Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer] [, Dref ]) as needed
by the definiton of Sampler. It may be a vector larger than needed, but all unused components will
appear after all used components.
Bias is an optional operand. If present, it is used as a bias to the implicit level of detail.
This instruction is only allowed under the Fragment Execution Model. In addition, it consumes an
implicit derivative that can be affected by code motion.
5+
68
<id>
Result <id>
<id>
<id>
variResult Type
Sampler
Coordinate
able

OpTextureSampleDref
Sample a cube-map-array texture with depth comparison using an implicit level of detail.
Result Type must be scalar of the same type as Sampled Type of Samplers type.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter. It must be for a Cube-arrayed depth-comparison type.
Coordinate is a vector of size 4 containing (u, v, w, array layer).
Dref is the depth-comparison reference value.
This instruction is only allowed under the Fragment Execution Model. In addition, it consumes an
implicit derivative that can be affected by code motion.

Optional <id>
[Bias]

Capability:
Shader

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<id>
Result Type

57 / 111

Result <id>

<id>
Sampler

<id>
Coordinate

OpTextureSampleLod

<id>
Dref

Capability:
Shader

Sample a texture using an explicit level of detail.


Result Types component type must be the same as Sampled Type of Samplers type. Result Type
must be scalar if the Samplers type sets depth-comparison, and must be a vector of four components
if the Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer] [, Dref ]) as needed
by the definiton of Sampler. It may be a vector larger than needed, but all unused components will
appear after all used components.
Level of Detail explicitly controls the level of detail used when sampling.
6
70
<id>
Result <id>
<id>
Result Type
Sampler

<id>
Coordinate

OpTextureSampleProj

<id>
Level of Detail

Capability:
Shader

Sample a texture with a projective coordinate using an implicit level of detail.


Result Types component type must be the same as Sampled Type of Samplers type. Result Type
must be scalar if the Samplers type sets depth-comparison, and must be a vector of four components
if the Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter.
Coordinate is a floating-point vector of four components containing (u [, v] [, Dref ], q) or (u [, v] [,
w], q), as needed by the definiton of Sampler, with the q component consumed for the projective
division. That is, the actual sample coordinate will be (u/q [, v/q] [,Dref /q]) or (u/q [, v/q] [, w/q]), as
needed by the definiton of Sampler.
Bias is an optional operand. If present, it is used as a bias to the implicit level of detail.
This instruction is only allowed under the Fragment Execution Model. In addition, it consumes an
implicit derivative that can be affected by code motion.
5+
71
<id>
Result <id>
<id>
<id>
variResult Type
Sampler
Coordinate
able

Optional <id>
[Bias]

SPIR-V Specification (Provisional)

OpTextureSampleGrad

58 / 111

Capability:
Shader

Sample a texture with an explicit gradient.


Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer]) as needed by the
definiton of Sampler.
dx and dy are explicit derivatives in the x and y direction to use in computing level of detail. Each is a
scalar or vector containing (du/dx[, dv/dx] [, dw/dx]) and (du/dy[, dv/dy] [, dw/dy]). The number of
components of each must equal the number of components in Coordinate, minus the array layer
component, if present.
7
72
<id>
Result <id>
<id>
<id>
<id>
Result Type
Sampler
Coordinate
dx

OpTextureSampleOffset

<id>
dy

Capability:
Shader

Sample a texture with an offset from a coordinate using an implicit level of detail.
Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer]) as needed by the
definiton of Sampler.
Offset is added to (u, v, w) before texel lookup. It must be an <id> of an integer-based constant
instruction of scalar or vector type. It is a compile-time error if these fall outside a target-dependent
allowed range. The number of components in Offset must equal the number of components in
Coordinate, minus the array layer component, if present.
Bias is an optional operand. If present, it is used as a bias to the implicit level of detail.
This instruction is only allowed under the Fragment Execution Model. In addition, it consumes an
implicit derivative that can be affected by code motion.
6+
73
<id>
Result <id>
<id>
<id>
<id>
variResult Type
Sampler
Coordinate
Offset
able

Optional <id>
[Bias]

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OpTextureSampleProjLod

Capability:
Shader

Sample a texture with a projective coordinate using an explicit level of detail.


Result Types component type must be the same as Sampled Type of Samplers type. Result Type
must be scalar if the Samplers type sets depth-comparison, and must be a vector of four components
if the Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter.
Coordinate is a floating-point vector of four components containing (u [, v] [, Dref ], q) or (u [, v] [,
w], q), as needed by the definiton of Sampler, with the q component consumed for the projective
division. That is, the actual sample coordinate will be (u/q [, v/q] [,Dref /q]) or (u/q [, v/q] [, w/q]), as
needed by the definiton of Sampler.
Level of Detail explicitly controls the level of detail used when sampling.
6
74
<id>
Result <id>
<id>
Result Type
Sampler

<id>
Coordinate

<id>
Level of Detail

OpTextureSampleProjGrad

Capability:
Shader

Sample a texture with a projective coordinate using an explicit gradient.


Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter.
Coordinate is a floating-point vector of four components containing (u [, v] [, Dref ], q) or (u [, v] [, w],
q), as needed by the definiton of Sampler, with the q component consumed for the projective division.
That is, the actual sample coordinate will be (u/q [, v/q] [,Dref /q]) or (u/q [, v/q] [, w/q]), as needed by the
definiton of Sampler.
dx and dy are explicit derivatives in the x and y direction to use in computing level of detail. Each is a
scalar or vector containing (du/dx[, dv/dx] [, dw/dx]) and (du/dy[, dv/dy] [, dw/dy]). The number of
components of each must equal the number of components in Coordinate, minus the array layer
component, if present.
7
75
<id>
Result <id>
<id>
<id>
<id>
Result Type
Sampler
Coordinate
dx

<id>
dy

SPIR-V Specification (Provisional)

OpTextureSampleLodOffset

60 / 111

Capability:
Shader

Sample a texture with explicit level of detail using an offset from a coordinate.
Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer]) as needed by the
definiton of Sampler.
Level of Detail explicitly controls the level of detail used when sampling.
Offset is added to (u, v, w) before texel lookup. It must be an <id> of an integer-based constant
instruction of scalar or vector type. It is a compile-time error if these fall outside a target-dependent
allowed range. The number of components in Offset must equal the number of components in
Coordinate, minus the array layer component, if present.
7
76
<id>
Result <id>
<id>
<id>
<id>
Result Type
Sampler
Coordinate
Level of Detail

OpTextureSampleProjOffset

<id>
Offset

Capability:
Shader

Sample a texture with an offset from a projective coordinate using an implicit level of detail.
Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter.
Coordinate is a floating-point vector of four components containing (u [, v] [, Dref ], q) or (u [, v] [, w],
q), as needed by the definiton of Sampler, with the q component consumed for the projective division.
That is, the actual sample coordinate will be (u/q [, v/q] [,Dref /q]) or (u/q [, v/q] [, w/q]), as needed by the
definiton of Sampler.
Offset is added to (u, v, w) before texel lookup. It must be an <id> of an integer-based constant
instruction of scalar or vector type. It is a compile-time error if these fall outside a target-dependent
allowed range. The number of components in Offset must equal the number of components in
Coordinate, minus the array layer component, if present.
Bias is an optional operand. If present, it is used as a bias to the implicit level of detail.
This instruction is only allowed under the Fragment Execution Model. In addition, it consumes an
implicit derivative that can be affected by code motion.
6+
77
<id>
Result <id>
<id>
<id>
<id>
variResult Type
Sampler
Coordinate
Offset
able

Optional <id>
[Bias]

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OpTextureSampleGradOffset

61 / 111

Capability:
Shader

Sample a texture with an offset coordinate and an explicit gradient.


Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand set
to 2, indicating both a texture and a filter.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer]) as needed by the
definiton of Sampler.
dx and dy are explicit derivatives in the x and y direction to use in computing level of detail. Each is a scalar
or vector containing (du/dx[, dv/dx] [, dw/dx]) and (du/dy[, dv/dy] [, dw/dy]). The number of components of
each must equal the number of components in Coordinate, minus the array layer component, if present.
Offset is added to (u, v, w) before texel lookup. It must be an <id> of an integer-based constant instruction
of scalar or vector type. It is a compile-time error if these fall outside a target-dependent allowed range.
The number of components in Offset must equal the number of components in Coordinate, minus the array
layer component, if present.
8
78
<id>
Result <id>
<id>
<id>
<id>
<id>
Result Type
Sampler
Coordinate
dx
dy

OpTextureSampleProjLodOffset

<id>
Offset

Capability:
Shader

Sample a texture with an offset from a projective coordinate and an explicit level of detail.
Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter.
Coordinate is a floating-point vector of four components containing (u [, v] [, Dref ], q) or (u [, v] [, w],
q), as needed by the definiton of Sampler, with the q component consumed for the projective division.
That is, the actual sample coordinate will be (u/q [, v/q] [,Dref /q]) or (u/q [, v/q] [, w/q]), as needed by the
definiton of Sampler.
Level of Detail explicitly controls the level of detail used when sampling.
Offset is added to (u, v, w) before texel lookup. It must be an <id> of an integer-based constant
instruction of scalar or vector type. It is a compile-time error if these fall outside a target-dependent
allowed range. The number of components in Offset must equal the number of components in
Coordinate, minus the array layer component, if present.
7
79
<id>
Result <id>
<id>
<id>
<id>
Result Type
Sampler
Coordinate
Level of Detail

<id>
Offset

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OpTextureSampleProjGradOffset

Capability:
Shader

Sample a texture with an offset from a projective coordinate and an explicit gradient.
Result Types component type must be the same as Sampled Type of Samplers type. Result Type must be
scalar if the Samplers type sets depth-comparison, and must be a vector of four components if the
Samplers type does not set depth-comparison.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand set
to 2, indicating both a texture and a filter.
Coordinate is a floating-point vector of four components containing (u [, v] [, Dref ], q) or (u [, v] [, w], q),
as needed by the definiton of Sampler, with the q component consumed for the projective division. That is,
the actual sample coordinate will be (u/q [, v/q] [,Dref /q]) or (u/q [, v/q] [, w/q]), as needed by the definiton
of Sampler.
dx and dy are explicit derivatives in the x and y direction to use in computing level of detail. Each is a scalar
or vector containing (du/dx[, dv/dx] [, dw/dx]) and (du/dy[, dv/dy] [, dw/dy]). The number of components of
each must equal the number of components in Coordinate, minus the array layer component, if present.
Offset is added to (u, v, w) before texel lookup. It must be an <id> of an integer-based constant instruction
of scalar or vector type. It is a compile-time error if these fall outside a target-dependent allowed range.
The number of components in Offset must equal the number of components in Coordinate, minus the array
layer component, if present.
8
80
<id>
Result <id>
<id>
<id>
<id>
<id>
Result Type
Sampler
Coordinate
dx
dy

OpTextureFetchTexelLod

<id>
Offset

Capability:
Shader

Fetch a single texel from a texture.


Result Type must be a vector of four components of the same type as Sampled Type of Samplers
type.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter. It must have a Dimensionality of 1D, 2D, or
3D. It cannot have depth-comparison type (the types Compare operand must be 0).
Coordinate is an integer scalar or vector containing (u[, v] . . . [, array layer]) as needed by the
definiton of Sampler.
Level of Detail explicitly controls the level of detail used when sampling.
6
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<id>
Result <id>
<id>
Result Type
Sampler

<id>
Coordinate

<id>
Level of Detail

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OpTextureFetchTexelOffset

Capability:
Shader

Fetch a single offset texel from a texture.


Result Type must be a vector of four components of the same type as Sampled Type of Samplers
type.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter. It must have a Dimensionality of 1D, 2D, 3D,
or Rect. It cannot have depth-comparison type (the types Compare operand must be 0).
Coordinate is an integer scalar or vector containing (u[, v] . . . [, array layer]) as needed by the
definiton of Sampler.
Offset is added to (u, v, w) before texel lookup. It must be an <id> of an integer-based constant
instruction of scalar or vector type. It is a compile-time error if these fall outside a target-dependent
allowed range. The number of components in Offset must equal the number of components in
Coordinate, minus the array layer component, if present.
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82
<id>
Result <id>
<id>
<id>
Result Type
Sampler
Coordinate

OpTextureFetchSample

<id>
Offset

Capability:
Shader

Fetch a single sample from a multi-sample texture.


Result Type must be a vector of four components of the same type as Sampled Type of Samplers
type.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter. It must be a multi-sample texture.
Coordinate is an integer scalar or vector containing (u[, v] . . . [, array layer]) as needed by the
definiton of Sampler.
Sample is the sample number of the sample to return
6
83
<id>
Result <id>
Result Type

<id>
Sampler

<id>
Coordinate

OpTextureFetchTexel

<id>
Sample

Capability:
Shader

Fetch an element out of a buffer texture.


Result Type must be a vector of four components of the same type as Sampled Type of Samplers
type.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter. It must have a Dimensionality of Rect or
Buffer.
Element is a scalar integer index into the buffer.
5
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<id>
Result <id>
Result Type

<id>
Sampler

<id>
Element

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OpTextureGather

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Capability:
Shader

Gathers the requested component from four sampled texels.


Result Type must be a vector of four components of the same type as Sampled Type of Samplers
type. The result has one component per gathered texel.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter. It must have a Dimensionality of 2D, Cube, or Rect.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer] [, Dref ]) as needed
by the definiton of Sampler.
Component is component number that will be gathered from all four texels. It must be 0, 1, 2 or 3.
6
85
<id>
Result <id>
<id>
<id>
Result Type
Sampler
Coordinate

OpTextureGatherOffset

<id>
Component

Capability:
Shader

Gathers the requested component from four offset sampled texels.


Result Type must be a vector of four components of the same type as Sampled Type of Samplers type.
The result has one component per gathered texel.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter. It must have a Dimensionality of 2D or Rect.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer] [, Dref ]) as needed by
the definiton of Sampler.
Component is component number that will be gathered from all four texels. It must be 0, 1, 2 or 3.
Offset is added to (u, v) before texel lookup. It is a compile-time error if these fall outside a
target-dependent allowed range.
7
86
<id>
Result <id>
<id>
<id>
<id>
Result Type
Sampler
Coordinate
Component

OpTextureGatherOffsets
Gathers the requested component from four offset sampled texels.
Result Type must be a vector of four components of the same type as Sampled Type of Samplers type.
The result has one component per gathered texel.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content operand
set to 2, indicating both a texture and a filter. It must have a Dimensionality of 2D or Rect.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer] [, Dref ]) as needed by
the definiton of Sampler.
Component is component number that will be gathered from all four texels. It must be 0, 1, 2 or 3.
Offsets must be an <id> of a constant instruction making an array of size four of vectors of two integer
components. Each gathered texel is identified by adding one of these array elements to the (u, v)
sampled location. It is a compile-time error if this falls outside a target-dependent allowed range.

<id>
Offset

Capability:
Shader

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Result Type

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Result <id>

<id>
Sampler

<id>
Coordinate

<id>
Component

OpTextureQuerySizeLod

<id>
Offsets

Capability:
Shader

Query the dimensions of the texture for Sampler for mipmap level for Level of Detail.
Result Type must be an integer type scalar or vector. The number of components must be
1 for 1D Dimensionality,
2 for 2D, and Cube Dimensionalities,
3 for 3D Dimensionality,
plus 1 more if the sampler type is arrayed. This vector is filled in with (width [, height] [, depth]
[, elements]) where elements is the number of layers in a texture array, or the number of cubes in
a cube-map array.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter. Sampler must have a type with
Dimensionality of 1D, 2D, 3D, or Cube. Sampler cannot have a multisampled type. See
OpTextureQuerySize for querying texture types lacking level of detail.
Level of Detail is used to compute which mipmap level to query, as described in the API
specification.
5
88
<id>
Result <id>
<id>
Result Type
Sampler

OpTextureQuerySize

<id>
Level of Detail

Capability:
Shader

Query the dimensions of the texture for Sampler, with no level of detail.
Result Type must be an integer type scalar or vector. The number of components must be
1 for Buffer Dimensionality,
2 for 2D and Rect Dimensionalities,
plus 1 more if the sampler type is arrayed. This vector is filled in with (width [, height] [,
elements]) where elements is the number of layers in a texture array.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its
Content operand set to 2, indicating both a texture and a filter. Sampler must have a type
with Dimensionality of Rect or Buffer, or be multisampled 2D. Sampler cannot have a
texture with levels of detail; there is no implicit level-of-detail consumed by this
instruction. See OpTextureQuerySizeLod for querying textures having level of detail.
4
89
<id>
Result <id>
Result Type

<id>
Sampler

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OpTextureQueryLod

Capability:
Shader

Query the mipmap level and the level of detail for a hypothetical sampling of Sampler at
Coordinate using an implicit level of detail.
Result Type must be a two-component floating-point type vector.
The first component of the result will contain the mipmap array layer.
The second component of the result will contain the implicit level of detail relative to the base
level.
TBD: Does this need the GLSL pseudo code for computing array layer and LoD?
Sampler must be an object of a type made by OpTypeSampler. Its type must have its Content
operand set to 2, indicating both a texture and a filter. Sampler must have a type with
Dimensionality of 1D, 2D, 3D, or Cube.
Coordinate is a floating-point scalar or vector containing (u[, v] . . . [, array layer]) as needed by
the definiton of Sampler.
If called on an incomplete texture, the results are undefined.
This instruction is only allowed under the Fragment Execution Model. In addition, it consumes
an implicit derivative that can be affected by code motion.
5
90
<id>
Result <id>
<id>
Result Type
Sampler

OpTextureQueryLevels

<id>
Coordinate

Capability:
Shader

Query the number of mipmap levels accessible through Sampler.


Result Type must be a scalar integer type. The result is the number of mipmap levels, as
defined by the API specification.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its
Content operand set to 2, indicating both a texture and a filter. Sampler must have a type
with Dimensionality of 1D, 2D, 3D, or Cube.
TBD: The value zero will be returned if no texture or an incomplete texture is associated
with Sampler.
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91
<id>
Result <id>
Result Type

OpTextureQuerySamples

<id>
Sampler

Capability:
Shader

Query the number of samples available per texel fetch in a multisample texture.
Result Type must be a scalar integer type. The result is the number of samples.
Sampler must be an object of a type made by OpTypeSampler. Its type must have its
Content operand set to 2, indicating both a texture and a filter. Sampler must have a type
with Dimensionality of 2D and be a multisample texture.
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92
<id>
Result <id>
Result Type

<id>
Sampler

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Conversion Instructions

OpConvertFToU
Convert (value preserving) Float Value from floating point to unsigned integer, with round toward 0.0.
Results are computed per component. The operands type and Result Type must have the same number of
components. Result Type cannot be a signed integer type.
4
100
<id>
Result <id>
<id>
Result Type
Float Value

OpConvertFToS
Convert (value preserving) Float Value from floating point to signed integer, with round
toward 0.0.
Results are computed per component. The operands type and Result Type must have the
same number of components.
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101
<id>
Result <id>
<id>
Result Type
Float Value

OpConvertSToF
Convert (value preserving) Signed Value from signed integer to floating point.
Results are computed per component. The operands type and Result Type must
have the same number of components.
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102
<id>
Result <id>
<id>
Result Type
Signed Value

OpConvertUToF
Convert (value preserving) Unsigned value from unsigned integer to floating point.
Results are computed per component. The operands type and Result Type must
have the same number of components.
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103
<id>
Result <id>
<id>
Result Type
Unsigned value

OpUConvert
Convert (value preserving) the width of Unsigned value. This is either a truncate or a zero extend.
Results are computed per component. The operands type and Result Type must have the same number of components.
The widths of the components of the operand and the Result Type must be different. Result Type cannot be a signed integer
type.
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104
<id>
Result <id>
<id>
Result Type
Unsigned value

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OpSConvert
Convert (value preserving) the width of Signed Value. This is either a truncate or a sign extend.
Results are computed per component. The operands type and Result Type must have the same number of components.
The widths of the components of the operand and the Result Type must be different.
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105
<id>
Result <id>
<id>
Result Type
Signed Value

OpFConvert
Convert (value preserving) the width of Float Value.
Results are computed per component. The operands type and Result Type must have the same number of
components. The widths of the components of the operand and the Result Type must be different.
4
106
<id>
Result <id>
<id>
Result Type
Float Value

OpConvertPtrToU

Capability:
Addr

Convert Pointer to an unsigned integer type. A Result Type width larger than the width of
Pointer will zero extend. A Result Type smaller than the width of Pointer will truncate.
For same-width source and target, this is the same as OpBitCast.
Result Type cannot be a signed integer type.
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107
<id>
Result Type

Result <id>

OpConvertUToPtr
Converts Integer value to a pointer. A Result Type width smaller than the width of
Integer value pointer will truncate. A Result Type width larger than the width of Integer
value pointer will zero extend. For same-width source and target, this is the same as
OpBitCast.
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108
<id>
Result <id>
Result Type

OpPtrCastToGeneric

<id>
Pointer

Capability:
Addr

<id>
Integer value

Capability:
Kernel

Converts Source pointer to a pointer value pointing to storage class Generic. Source
pointer must point to storage class WorkgroupLocal, WorkgroupGlobal or Private. Result
Type must be a pointer type pointing to storage class Generic.
Result Type and Source pointer must point to the same type.
4
109
<id>
Result <id>
Result Type

<id>
Source pointer

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OpGenericCastToPtr

Capability:
Kernel

Converts Source pointer to a non-Generic storage-class pointer value. Source pointer


must point to Generic.
Result Type must be a pointer type pointing to WorkgroupLocal, WorkgroupGlobal or
Private.
Result Type and Source pointer must point to the same type.
4
110
<id>
Result <id>
Result Type

<id>
Source pointer

OpBitcast
Bit-pattern preserving type conversion for Numerical-type or pointer-type vectors and scalars.
Operand is the bit pattern whose type will change.
Result Type must be different than the type of Operand. Both Result Type and the type of Operand must be
Numerical-types or pointer types. The components of Operand and Result Type must be same bit width.
Results are computed per component. The operands type and Result Type must have the same number of components.
4
111
<id>
Result <id>
<id>
Result Type
Operand

OpGenericCastToPtrExplicit

Capability:
Kernel

Attempts to explicitly convert Source pointer to storage storage-class pointer value. Source
pointer must point to Generic. If the cast cast fails, the instruction returns an
OpConstantNullPointer in storage Storage Class.
Result Type must be a pointer type pointing to storage Storage Class. storage can be one of the
following literal values: WorkgroupLocal, WorkgroupGlobal or Private.
Result Type and Source pointer must point to the same type.
5
232
<id>
Result <id>
Result Type

<id>
Source pointer

OpSatConvertSToU

Storage Class
storage

Capability:
Kernel

Convert the Signed Value from signed integer to unsigned integer. Converted values
outside the representable range of Result Type are clamped to the nearest representable
value of Result Type.
Results are computed per component. The operands type and Result Type must have the
same number of components.
4
263
<id>
Result <id>
Result Type

<id>
Signed Value

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OpSatConvertUToS

Capability:
Kernel

Convert Unsigned Value from unsigned integer to signed integer. Converted values
outside the representable range of Result Type are clamped to the nearest representable
value of Result Type.
Results are computed per component. The operands type and Result Type must have the
same number of components.
4
264
<id>
Result <id>
Result Type
3.27.12

<id>
Unsigned Value

Composite Instructions

OpVectorExtractDynamic
Read a single, dynamically selected, component of a vector.
Vector must be a vector type and is the vector from which to read the component.
Index must be a scalar-integer 0-based index of which component to read.
The value read is undefined if Indexs value is less than zero or greater than or equal to the number of components in
Vector.
The Result Type must be the same type as the type of Vector.
5
58
<id>
Result <id>
Result Type

<id>
Vector

<id>
Index

OpVectorInsertDynamic
Write a single, variably selected, component into a vector.
Vector must be a vector type and is the vector that the non-written components will be taken from.
Index must be a scalar-integer 0-based index of which component to read.
What memory is written is undefined if Indexs value is less than zero or greater than or equal to the number of
components in Vector.
The Result Type must be the same type as the type of Vector.
6
59
<id>
Result <id>
<id>
Result Type
Vector

<id>
Component

<id>
Index

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OpVectorShuffle
Select arbitrary components from two vectors to make a new vector.
Vector 1 and Vector 2 are logically concatenated, forming a single vector with Vector 1s components appearing before
Vector 2s. The components of this logical vector are logically numbered with a single consecutive set of numbers from 0
to one less than the total number of components. These two vectors must be of the same component type, but do not have
to have the same number of components.
Components are these logical numbers (see above), selecting which of the logically numbered components form the result.
They can select the components in any order and can repeat components. The first component of the result is selected by
the first Component operand, the second component of the result is selected by the second Component operand, etc.
Result Type must be a vector of the same component type as the Vector operands component type. The number of
components in Result Type must be the same as the number of Component operands.
Note: A vector swizzle can be done by using the vector for both Vector operands, or using an OpUndef for one of the
Vector operands.
5+
60
<id>
Result <id>
<id>
<id>
literal, literal, . . .
variResult Type
Vector 1
Vector 2
Components
able

OpCompositeConstruct
Construct a new composite object from a set of constituent objects that will fully form it.
Constituents will become members of a structure, or elements of an array, or components of a vector, or columns of a
matrix. There must be exactly one Constituent for each top-level member/element/component/column of the result, with
one exception. The exception is that for constructing a vector, a contiguous subset of the scalars consumed can be
represented by a vector operand instead. The Constituents must appear in the order needed by the definition of the type of
the result. When constructing a vector, there must be at least two Constituent operands.
Result Type must be a composite type, whose top-level members/elements/components/columns have the same type as the
types of the operands, with one exception. The exception is that for constructing a vector, the operands may also be
vectors with the same component type as the Result Type component type. When constructing a vector, the total number of
components in all the operands must equal the number of components in Result Type.
3+
61
<id>
Result <id>
<id>, <id>, . . .
variable
Result Type
Constituents

OpCompositeExtract
Extract a part of a composite object.
Composite in the composite to extract from.
Indexes walk the type hierarchy, down to component granularity. All indexes must be in bounds.
Result Type must be the type of object selected by the last provided index. The instruction result is the extracted object.
4+
62
<id>
Result <id>
<id>
literal, literal, . . .
variResult Type
Composite
Indexes
able

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OpCompositeInsert
Insert into a composite object.
Object is the object to insert.
Composite in the composite to insert into.
Indexes walk the type hierarchy to the desired depth, potentially down to component granularity. All indexes must be in
bounds.
Result Type must be the same type as Composite, and the instruction result is a modified version of Composite.
5+
63
<id>
Result <id>
<id>
<id>
literal, literal, . . .
variResult Type
Object
Composite
Indexes
able

OpCopyObject
Make a copy of Operand. There are no dereferences involved.
Result Type must match Operand type. There are no other restrictions
on the types.
4
64
<id>
Result <id>
<id>
Result Type
Operand

OpTranspose

Capability:
Matrix

Transpose a matrix.
Matrix must be an intermediate <id> whose type comes from an OpTypeMatrix
instruction.
Result Type must be an <id> from an OpTypeMatrix instruction, where the number of
columns and the column size is the reverse of those of the type of Matrix.
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112
<id>
Result <id>
Result Type
3.27.13

<id>
Matrix

Arithmetic Instructions

OpSNegate
Signed-integer subtract of Operand from zero. The operands type and Result Type must both be
scalars or vectors of integer types with the same number of components and the same component
widths. Works with any mixture of signedness.
4
95
<id>
Result <id>
<id>
Result Type
Operand

OpFNegate
Floating-point subtract of Operand from zero. The operands type and Result
Type must both be scalars or vectors of floating-point types with the same number
of components and the same component widths.

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<id>
Result Type

Result <id>

<id>
Operand

OpNot
Complement the bits of Operand. The operand type and Result Type
must be scalars or vectors of integer types with the same number of
components and same component widths.
4
97
<id>
Result <id>
<id>
Result Type
Operand

OpIAdd
Integer addition of Operand 1 and Operand 2. The operands types and Result Type must all be
scalars or vectors of integer types with the same number of components and the same component
widths. Works with any mixture of signedness.
5
122
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFAdd
Floating-point addition of Operand 1 and Operand 2. The operands types and Result
Type must all be scalars or vectors of floating-point types with the same number of
components and the same component widths.
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123
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpISub
Integer subtraction of Operand 2 from Operand 1. The operands types and Result Type must all be
scalars or vectors of integer types with the same number of components and the same component
widths. Works with any mixture of signedness.
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124
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFSub
Floating-point subtraction of Operand 2 from Operand 1. The operands types and
Result Type must all be scalars or vectors of floating-point types with the same number
of components and the same component widths.
5
125
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpIMul
Integer multiplication of Operand 1 and Operand 2. The operands types and Result Type must all be
scalars or vectors of integer types with the same number of components and the same component
widths. Works with any mixture of signedness.
5
126
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

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OpFMul
Floating-point multiplication of Operand 1 and Operand 2. The operands types and
Result Type must all be scalars or vectors of floating-point types with the same number
of components and the same component widths.
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127
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpUDiv
Unsigned-integer division of Operand 1 divided by Operand 2. The operands types and Result Type must all be scalars or
vectors of integer types with the same number of components and the same component widths. The operands types and
Result Type cannot be signed types. The resulting value is undefined if Operand 2 is 0.
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128
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpSDiv
Signed-integer division of Operand 1 divided by Operand 2. The operands types and Result Type must all be scalars or
vectors of integer types with the same number of components and the same component widths. Works with any mixture of
signedness. The resulting value is undefined if Operand 2 is 0.
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129
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFDiv
Floating-point division of Operand 1 divided by Operand 2. The operands types and Result Type must all be
scalars or vectors of floating-point types with the same number of components and the same component widths.
The resulting value is undefined if Operand 2 is 0.
5
130
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpUMod
Unsigned modulo operation of Operand 1 modulo Operand 2. The operands types and Result Type must all be scalars or
vectors of integer types with the same number of components and the same component widths. The operands types and
Result Type cannot be signed types. The resulting value is undefined if Operand 2 is 0.
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131
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpSRem
Signed remainder operation of Operand 1 divided by Operand 2. The sign of a non-0 result comes from Operand 1. The
operands types and Result Type must all be scalars or vectors of integer types with the same number of components and
the same component widths. Works with any mixture of signedness. The resulting value is undefined if Operand 2 is 0.
5
132
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

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OpSMod
Signed modulo operation of Operand 1 modulo Operand 2. The sign of a non-0 result comes from Operand 2. The
operands types and Result Type must all be scalars or vectors of integer types with the same number of components and
the same component widths. Works with any mixture of signedness. The resulting value is undefined if Operand 2 is 0.
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133
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFRem
Floating-point remainder operation of Operand 1 divided by Operand 2. The sign of a non-0 result comes from Operand
1. The operands types and Result Type must all be scalars or vectors of floating-point types with the same number of
components and the same component widths. The resulting value is undefined if Operand 2 is 0.
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134
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFMod
Floating-point modulo operation of Operand 1 modulo Operand 2. The sign of a non-0 result comes from Operand 2. The
operands types and Result Type must all be scalars or vectors of floating-point types with the same number of components
and the same component widths. The resulting value is undefined if Operand 2 is 0.
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135
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpVectorTimesScalar
Scale a floating-point vector.
Vector must have a floating-point vector type.
Scalar must be a floating-point scalar.
Result Type must be the same as the type of Vector.
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136
<id>
Result <id>
<id>
Result Type
Vector

OpMatrixTimesScalar

<id>
Scalar

Capability:
Matrix

Scale a floating-point matrix.


Matrix must have a floating-point matrix type.
Scalar must have a floating-point scalar type.
Result Type must be the same as the type of Matrix.
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137
<id>
Result <id>
<id>
Result Type
Matrix

<id>
Scalar

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Capability:
Matrix

Linear-algebraic Vector X Matrix.


Vector must have a floating-point vector type.
Matrix must have a floating-point matrix type.
Result Type must be a vector whose size is the number of columns in the
matrix.
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138
<id>
Result <id>
<id>
Result Type
Vector

OpMatrixTimesVector

<id>
Matrix

Capability:
Matrix

Linear-algebraic Vector X Matrix.


Matrix must have a floating-point matrix type.
Vector must have a floating-point vector type.
Result Type must be a vector whose size is the number of rows in the
matrix.
5
139
<id>
Result <id>
<id>
Result Type
Matrix

<id>
Vector

OpMatrixTimesMatrix

Capability:
Matrix

Linear-algebraic multiply of LeftMatrix X RightMatrix.


LeftMatrix and RightMatrix must both have a floating-point matrix type. The number of columns
of LeftMatrix must equal the number of rows of RightMatrix.
Result Type must be a matrix whose number of columns is the number of columns in
RightMatrix and whose number of rows is the number of rows of LeftMatrix.
5
140
<id>
Result <id>
<id>
Result Type
LeftMatrix

OpOuterProduct

<id>
RightMatrix

Capability:
Matrix

Linear-algebraic outer product of Vector 1 and Vector 2.


The operands types must be floating-point vectors with the same component type and the same
number of components.
Result Type must be a matrix type. Its number of columns must equal the number of components
in Vector 2. The vector type of its columns must be the same as the type of Vector 1.
5
141
<id>
Result <id>
<id>
Result Type
Vector 1

<id>
Vector 2

SPIR-V Specification (Provisional)

77 / 111

OpDot
Dot product of Vector 1 and Vector 2.
The operands types must be floating-point vectors with the same component type and the same
number of components.
Result Type must be a scalar of the same type as the operands component type.
5
142
<id>
Result <id>
<id>
<id>
Result Type
Vector 1
Vector 2

OpShiftRightLogical
Shift the bits in Operand 1 right by the number of bits specified in Operand 2. The most-significant bits will be zero filled.
Operand 2 is consumed as an unsigned integer. The result is undefined if Operand 2 is greater than the bit width of the
components of Operand 1.
The number of components and bit width of Result Type must match those of Operand 1 type. All types must be integer
types. Works with any mixture of signedness.
5
143
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpShiftRightArithmetic
Shift the bits in Operand 1 right by the number of bits specified in Operand 2. The most-significant bits will be filled with
the sign bit from Operand 1. Operand 2 is treated as unsigned. The result is undefined if Operand 2 is greater than the bit
width of the components of Operand 1.
The number of components and bit width of Result Type must match those Operand 1 type. All types must be integer
types. Works with any mixture of signedness.
5
144
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpShiftLeftLogical
Shift the bits in Operand 1 left by the number of bits specified in Operand 2. The least-significant bits will be zero filled.
Operand 2 is treated as unsigned. The result is undefined if Operand 2 is greater than the bit width of the components of
Operand 1.
The number of components and bit width of Result Type must match those Operand 1 type. All types must be integer
types. Works with any mixture of signedness.
5
145
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpBitwiseOr
Result is 1 if either Operand 1 or Operand 2 is 1. Result is 0 if both Operand 1 and Operand 2 are 0.
Results are computed per component, and within each component, per bit. The operands types and Result Type must all be
scalars or vectors of integer types with the same number of components and the same component widths. Works with any
mixture of signedness.

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149

<id>
Result Type

78 / 111

Result <id>

<id>
Operand 1

<id>
Operand 2

OpBitwiseXor
Result is 1 if exactly one of Operand 1 or Operand 2 is 1. Result is 0 if Operand 1 and Operand 2 have the same value.
Results are computed per component, and within each component, per bit. The operands types and Result Type must all be
scalars or vectors of integer types with the same number of components and the same component widths. Works with any
mixture of signedness.
5
150
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpBitwiseAnd
Result is 1 if both Operand 1 and Operand 2 are 1. Result is 0 if either Operand 1 or Operand 2 are 0.
Results are computed per component, and within each component, per bit. The operands types and Result Type must all be
scalars or vectors of integer types with the same number of components and the same component widths. Works with any
mixture of signedness.
5
151
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2
3.27.14

Relational and Logical Instructions

OpAny
Result is true if any component of Vector is true, otherwise result is false.
Vector must be a vector of Boolean type.
Result Type must be a Boolean type scalar.
4
98
<id>
Result <id>
Result Type

<id>
Vector

OpAll
Result is true if all components of Vector are true, otherwise result is false.
Vector must be a vector of Boolean type.
Result Type must be a Boolean type scalar.
4
99
<id>
Result <id>
Result Type

<id>
Vector

OpIsNan
Result is true if x is an IEEE NaN, otherwise result is false.
Result Type must be a scalar or vector of Boolean type, with the same number of components as the operand. Results are
computed per component. The operands type and Result Type must have the same number of components.

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<id>
Result Type

79 / 111

Result <id>

<id>
x

OpIsInf
Result is true if x is an IEEE Inf, otherwise result is false
Result Type must be a scalar or vector of Boolean type, with the same number of components as the operand. Results are
computed per component. The operands type and Result Type must have the same number of components.
4
114
<id>
Result <id>
<id>
Result Type
x

OpIsFinite

Capability:
Kernel

Result is true if x is an IEEE finite number, otherwise result is false.


Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operand. Results are computed per component. The operands type
and Result Type must have the same number of components.
4
115
<id>
Result <id>
Result Type

OpIsNormal

<id>
x

Capability:
Kernel

Result is true if x is an IEEE normal number, otherwise result is false.


Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operand. Results are computed per component. The operands type
and Result Type must have the same number of components.
4
116
<id>
Result <id>
Result Type

OpSignBitSet

<id>
x

Capability:
Kernel

Result is true if x has its sign bit set, otherwise result is false.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operand. Results are computed per component. The operands type
and Result Type must have the same number of components.
4
117
<id>
Result <id>
Result Type

<id>
x

OpLessOrGreater

Capability:
Kernel

Result is true if x < y or x > y, where IEEE comparisons are used, otherwise result is false.
Result Type must be a scalar or vector of Boolean type, with the same number of components as
the operands. Results are computed per component. The operands types and Result Type must
all have the same number of components.
5
118
<id>
Result <id>
<id>
Result Type
x

<id>
y

SPIR-V Specification (Provisional)

OpOrdered

80 / 111

Capability:
Kernel

Result is true if both x == x and y == y are true, where IEEE comparison is used, otherwise
result is false.
Result Type must be a scalar or vector of Boolean type, with the same number of components as
the operands. Results are computed per component. The operands types and Result Type must
all have the same number of components.
5
119
<id>
Result <id>
<id>
Result Type
x

OpUnordered

<id>
y

Capability:
Kernel

Result is true if either x or y is an IEEE NaN, otherwise result is false.


Result Type must be a scalar or vector of Boolean type, with the same number of components as
the operands. Results are computed per component. The operands types and Result Type must
all have the same number of components.
5
120
<id>
Result <id>
<id>
Result Type
x

<id>
y

OpLogicalOr
Result is true if either Operand 1 or Operand 2 is true. Result is false if both Operand 1 and Operand 2 are false.
Operand 1 and Operand 2 must both be scalars or vectors of Boolean type.
Result Type must be a scalar or vector of Boolean type, with the same number of components as the operands. Results are
computed per component. The operands types and Result Type must all have the same number of components.
5
146
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpLogicalXor
Result is true if exactly one of Operand 1 or Operand 2 is true. Result is false if Operand 1 and Operand 2 have the same
value.
Operand 1 and Operand 2 must both be scalars or vectors of Boolean type.
Result Type must be a scalar or vector of Boolean type, with the same number of components as the operands. Results are
computed per component. The operands types and Result Type must all have the same number of components.
5
147
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpLogicalAnd
Result is true if both Operand 1 and Operand 2 are true. Result is false if either Operand 1 or Operand 2 are false.
Operand 1 and Operand 2 must both be scalars or vectors of Boolean type.
Result Type must be a scalar or vector of Boolean type, with the same number of components as the operands. Results are
computed per component. The operands types and Result Type must all have the same number of components.

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148

<id>
Result Type

81 / 111

Result <id>

<id>
Operand 1

<id>
Operand 2

OpSelect
Select between two objects. Results are computed per component.
Condition must be a Boolean type scalar or vector.
Object 1 is selected as the result if Condition is true.
Object 2 is selected as the result if Condition is false.
Result Type, the type of Object 1, and the type of Object 2 must all be the same. Condition must have the same number of
components as the operands.
6
152
<id>
Result <id>
<id>
<id>
<id>
Result Type
Condition
Object 1
Object 2

OpIEqual
Integer comparison for equality.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
153
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFOrdEqual
Floating-point comparison for being ordered and equal.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
154
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFUnordEqual
Floating-point comparison for being unordered or equal.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
155
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpINotEqual
Integer comparison for inequality.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.

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82 / 111

<id>
Result Type

Result <id>

<id>
Operand 1

<id>
Operand 2

OpFOrdNotEqual
Floating-point comparison for being ordered and not equal.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
157
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFUnordNotEqual
Floating-point comparison for being unordered or not equal.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
158
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpULessThan
Unsigned-integer comparison if Operand 1 is less than Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
159
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpSLessThan
Signed-integer comparison if Operand 1 is less than Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
160
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFOrdLessThan
Floating-point comparison if operands are ordered and Operand 1 is less than Operand
2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
161
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

SPIR-V Specification (Provisional)

OpFUnordLessThan
Floating-point comparison if operands are unordered or Operand 1 is less than Operand
2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
162
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpUGreaterThan
Unsigned-integer comparison if Operand 1 is greater than Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
163
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpSGreaterThan
Signed-integer comparison if Operand 1 is greater than Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
164
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFOrdGreaterThan
Floating-point comparison if operands are ordered and Operand 1 is greater than Operand
2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
165
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFUnordGreaterThan
Floating-point comparison if operands are unordered or Operand 1 is greater than
Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
166
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

83 / 111

SPIR-V Specification (Provisional)

OpULessThanEqual
Unsigned-integer comparison if Operand 1 is less than or equal to Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
167
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpSLessThanEqual
Signed-integer comparison if Operand 1 is less than or equal to Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
168
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFOrdLessThanEqual
Floating-point comparison if operands are ordered and Operand 1 is less than or equal to
Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of components
as the operands.
5
169
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFUnordLessThanEqual
Floating-point comparison if operands are unordered or Operand 1 is less than or equal to
Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of components
as the operands.
5
170
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpUGreaterThanEqual
Unsigned-integer comparison if Operand 1 is greater than or equal to Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
171
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

84 / 111

SPIR-V Specification (Provisional)

85 / 111

OpSGreaterThanEqual
Signed-integer comparison if Operand 1 is greater than or equal to Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of
components as the operands.
5
172
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFOrdGreaterThanEqual
Floating-point comparison if operands are ordered and Operand 1 is greater than or equal to
Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of components
as the operands.
5
173
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2

OpFUnordGreaterThanEqual
Floating-point comparison if operands are unordered or Operand 1 is greater than or equal to
Operand 2.
Result Type must be a scalar or vector of Boolean type, with the same number of components as
the operands.
5
174
<id>
Result <id>
<id>
<id>
Result Type
Operand 1
Operand 2
3.27.15

Derivative Instructions

OpDPdx

Capability:
Shader

Same result as either OpDPdxFine or OpDPdxCoarse on P. Selection of which one is


based on external factors.
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.
4
175
<id>
Result <id>
Result Type

OpDPdy
Same result as either OpDPdyFine or OpDPdyCoarse on P. Selection of which one is
based on external factors.
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.

<id>
P

Capability:
Shader

SPIR-V Specification (Provisional)

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<id>
Result Type

86 / 111

Result <id>

OpFwidth

<id>
P

Capability:
Shader

Result is the same as computing the sum of the absolute values of OpDPdx and
OpDPdy on P.
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point
scalar or floating-point vector.
4
177
<id>
Result <id>
Result Type

OpDPdxFine

<id>
P

Capability:
Shader

Result is the partial derivative of P with respect to the window x coordinate.Will use local
differencing based on the value of P for the current fragment and its immediate
neighbor(s).
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.
4
178
<id>
Result <id>
Result Type

OpDPdyFine

<id>
P

Capability:
Shader

Result is the partial derivative of P with respect to the window y coordinate.Will use local
differencing based on the value of P for the current fragment and its immediate
neighbor(s).
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.
4
179
<id>
Result <id>
Result Type

OpFwidthFine

<id>
P

Capability:
Shader

Result is the same as computing the sum of the absolute values of OpDPdxFine and
OpDPdyFine on P.
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.
4
180
<id>
Result <id>
Result Type

<id>
P

SPIR-V Specification (Provisional)

OpDPdxCoarse

87 / 111

Capability:
Shader

Result is the partial derivative of P with respect to the window x coordinate. Will use
local differencing based on the value of P for the current fragments neighbors, and will
possibly, but not necessarily, include the value of P for the current fragment. That is, over
a given area, the implementation can compute x derivatives in fewer unique locations
than would be allowed for OpDPdxFine.
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.
4
181
<id>
Result <id>
Result Type

OpDPdyCoarse

<id>
P

Capability:
Shader

Result is the partial derivative of P with respect to the window y coordinate. Will use
local differencing based on the value of P for the current fragments neighbors, and will
possibly, but not necessarily, include the value of P for the current fragment. That is, over
a given area, the implementation can compute y derivatives in fewer unique locations
than would be allowed for OpDPdyFine.
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.
4
182
<id>
Result <id>
Result Type

OpFwidthCoarse

<id>
P

Capability:
Shader

Result is the same as computing the sum of the absolute values of OpDPdxCoarse and
OpDPdyCoarse on P.
P is the value to take the derivative of.
Result Type must be the same as the type of P. This type must be a floating-point scalar or
floating-point vector.
4
183
<id>
Result <id>
Result Type
3.27.16

<id>
P

Flow-Control Instructions

OpPhi
The SSA phi function. Operands are pairs (<id> of variable, <id> of
parent block). All variables must have a type matching Result Type.
3+
48
<id>
Result <id>
<id>, <id>, . . .
variResult Type
able

SPIR-V Specification (Provisional)

88 / 111

OpLoopMerge
Declare and control a structured control-flow loop construct.
Label is the label of the merge block for this structured loop construct.
See Structured Control Flow for more detail.
3
206
<id>
Label

Loop Control

OpSelectionMerge
Declare and control a structured control-flow selection construct, used with OpBranchConditional or OpSwitch.
Label is the label of the merge block for this structured selection construct.
See Structured Control Flow for more detail.
3
207
<id>
Label

Selection Control

OpLabel
The block label instruction: Any reference to a block is through the Result
<id> of its label.
Must be the first instruction of any block, and appears only as the first
instruction of a block.
2
208
Result <id>

OpBranch
Unconditional branch to Target Label.
Target Label must be the Result <id> of an OpLabel instruction in the current
function.
This instruction must be the last instruction in a block.
2
209
<id>
Target Label

SPIR-V Specification (Provisional)

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OpBranchConditional
If Condition is true, branch to True Label, otherwise branch to False Label.
Condition must be a Boolean type scalar.
True Label must be an OpLabel in the current function.
False Label must be an OpLabel in the current function.
Branch weights are unsigned 32-bit integer literals. There must be either no Branch Weights or exactly two branch weights.
If present, the first is the weight for branching to True Label, and the second is the weight for branching to False Label.
The implied probability that a branch is taken is its weight divided by the sum of the two Branch weights.
This instruction must be the last instruction in a block.
4+
210
<id>
<id>
variCondition
True Label
able

<id>
False Label

literal, literal, . . .
Branch weights

OpSwitch
Multi-way branch to one of the operand label <id>.
Selector must be a scalar integer type. It will be compared for equality to the Target literals.
Default must be the <id> of a label. If Selector does not equal any of the Target literals, control flow will branch to the
Default label <id>.
Target must be alternating scalar-integer literals and the <id> of a label. If Selector equals one of the literals, control flow
will branch to the following label <id>. It is invalid for any two Target literals to be equal to each other. If Target is not
present, control flow will branch to the Default label <id>.
This instruction must be the last instruction in a block.
3+
211
<id>
variable
Selector

OpKill

<id>
Default

Capability:
Shader

Fragment shader discard.


This instruction must be
the last instruction in a
block.
1

212

OpReturn
Return with no value from a function with void return
type.
This instruction must be the last instruction in a block.

literal, label <id>,


literal, label <id>,
...
Target

SPIR-V Specification (Provisional)

90 / 111

213

OpReturnValue
Return a value from a function.
Value is the value returned, by copy, and must match the Return Type operand of the OpTypeFunction type of the
OpFunction body this return instruction is in.
This instruction must be the last instruction in a block.
2
214
<id>
Value

OpUnreachable

Capability:
Kernel

Declares that this block is


not reachable in the CFG.
This instruction must be
the last instruction in a
block.
1

215

OpLifetimeStart
Declare that the content of the object pointed to was not defined before this instruction.
If Operand 1 has a non-void type, Operand 2 must be 0, otherwise Operand 2 is the
amount of memory whose lifetime is starting.
3
216
<id>
Literal Number

OpLifetimeStop
Declare that the content of the object pointed to is dead after this instruction. If
Operand 1 has a non-void type, Operand 2 must be 0, otherwise Operand 2 is the
amount of memory whose life-time is ending.
3
217
<id>
Literal Number

3.27.17

Atomic Instructions

OpAtomicInit
Initialize atomic memory to Value. This is not done atomically with
respect to anything.
The type of Value and the type pointed to by Pointer must be the
same type.
3
191
<id>
<id>
Pointer
Value

SPIR-V Specification (Provisional)

91 / 111

OpAtomicLoad
Atomically load through Pointer using the given Semantics. All subparts of the value that is loaded will be
read atomically with respect to all other atomic accesses to it within Scope.
Result Type must be the same type as the type pointed to by Pointer.
6
192
<id>
Result <id>
<id>
Result Type
Pointer

Execution
Scope
Scope

Memory
Semantics
Semantics

OpAtomicStore
Atomically store through Pointer using the given Semantics. All subparts of Value will be written
atomically with respect to all other atomic accesses to it within Scope.
The type pointed to by Pointer must be the same type as the type of Value.
5
193
<id>
Execution Scope
Memory
Pointer
Scope
Semantics
Semantics

<id>
Value

OpAtomicExchange
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value from copying Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
194
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

OpAtomicCompareExchange
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by selecting Value if Original Value equals Comparator or selecting Original Value otherwise, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
8
195 <id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

<id>
Comparator

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92 / 111

OpAtomicCompareExchangeWeak
Attempts to do the following:
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by selecting Value if Original Value equals Comparator or selecting Original Value otherwise, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type. This type must also match the type
of Comparator.
TBD. What is the result if the operation fails?
8
196 <id>
Result <id>
<id>
Result Type
Pointer

Execution
Scope
Scope

Memory
Semantics
Semantics

<id>
Value

<id>
Comparator

OpAtomicIIncrement
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value through integer addition of 1 to Original Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type must be the same type as the type pointed to by Pointer.
6
197
<id>
Result <id>
<id>
Result Type
Pointer

Execution Scope
Scope

Memory
Semantics
Semantics

OpAtomicIDecrement
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value through integer subtraction of 1 from Original Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type must be the same type as the type pointed to by Pointer.
6
198
<id>
Result <id>
<id>
Result Type
Pointer

Execution Scope
Scope

Memory
Semantics
Semantics

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OpAtomicIAdd
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by integer addition of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
199
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

OpAtomicISub
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by integer subtraction of Value from Original Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
200
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

OpAtomicUMin
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by finding the smallest unsigned integer of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
201
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

OpAtomicUMax
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by finding the largest unsigned integer of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.

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202

<id>
Result Type

94 / 111

Result <id>

<id>
Pointer

Execution
Scope
Scope

Memory
Semantics
Semantics

<id>
Value

OpAtomicAnd
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by the bitwise AND of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
203
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

OpAtomicOr
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by the bitwise OR of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
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204
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

OpAtomicXor
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by the bitwise exclusive OR of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
205
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

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OpAtomicIMin
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by finding the smallest signed integer of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
265
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics

<id>
Value

OpAtomicIMax
Perform the following steps atomically with respect to any other atomic accesses within Scope to the same location:
1) load through Pointer to get an Original Value,
2) get a New Value by finding the largest signed integer of Original Value and Value, and
3) store the New Value back through Pointer.
The instructions result is the Original Value.
Result Type, the type of Value, and the type pointed to by Pointer must all be same type.
7
266
<id>
Result <id>
<id>
Execution
Memory
Result Type
Pointer
Scope
Semantics
Scope
Semantics
3.27.18

Primitive Instructions

OpEmitVertex

Capability:
Geom

Emits the current values of all output


variables to the current output primitive.
After execution, the values of all output
variables are undefined.
This instruction can only be used when
only one stream is present.
1

OpEndPrimitive

184

Capability:
Geom

Finish the current primitive


and start a new one. No
vertex is emitted.
This instruction can only
be used when only one
stream is present.
1

185

<id>
Value

SPIR-V Specification (Provisional)

OpEmitStreamVertex

96 / 111

Capability:
Geom

Emits the current values of all output variables to


the current output primitive. After execution, the
values of all output variables are undefined.
Stream must be an <id> of a constant instruction
with a scalar integer type. It is the stream the
primitive is on.
This instruction can only be used when multiple
streams are present.
2
186

OpEndStreamPrimitive

<id>
Stream

Capability:
Geom

Finish the current primitive and start a new one.


No vertex is emitted.
Stream must be an <id> of a constant instruction
with a scalar integer type. It is the stream the
primitive is on.
This instruction can only be used when multiple
streams are present.
2
187

3.27.19

<id>
Stream

Barrier Instructions

OpControlBarrier
Wait for other invocations of this module to reach this same point of execution.
All invocations of this module within Scope must reach this point of execution before any will proceed beyond it.
This instruction is only guaranteed to work correctly if placed strictly within dynamically uniform control flow within
Scope. This ensures that if any invocation executes it, all invocations will execute it. If placed elsewhere, an invocation
may stall indefinitely.
It is only valid to use this instruction with TessellationControl, GLCompute, or Kernel execution models.
2
188
Execution Scope
Scope

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OpMemoryBarrier
Control the order that memory accesses are observed.
Ensures that memory accesses issued before this instruction will be observed before memory accesses issued after this
instruction. This control is ensured only for memory accesses issued by this invocation and observed by another invocation
executing within Scope.
Semantics declares what kind of memory is being controlled and what kind of control to apply.
3
189
Execution Scope
Memory Semantics
Scope
Semantics
3.27.20

Group Instructions

OpAsyncGroupCopy

Capability:
Kernel

Perform an asynchronous group copy of Num Elements elements from Source to Destination. The
asynchronous copy is performed by all work-items in a group.
Returns an event object that can be used by OpWaitGroupEvents to wait for the copy to finish.
Event must be OpTypeEvent.
Event can be used to associate the copy with a previous copy allowing an event to be shared by multiple
copies. Otherwise Event should be a OpConstantNullObject.
If Event argument is not OpConstantNullObject, the event object supplied in event argument will be returned.
Scope must be the Workgroup or Subgroup Execution Scope.
Destination and Source should both be pointers to the same integer or floating point scalar or vector data type.
Destination and Source pointer storage class can be either WorkgroupLocal or WorkgroupGlobal.
When Destination pointer storage class is WorkgroupLocal, the Source pointer storage class must be
WorkgroupGlobal. In this case Stride defines the stride in elements when reading from Source pointer.
When Destination pointer storage class is WorkgroupGlobal, the Source pointer storage class must be
WorkgroupLocal. In this case Stride defines the stride in elements when writing each element to
Destination pointer.
Stride and NumElemens must be a 32 bit OpTypeInt when the Addressing Model is Physical32 and 64 bit
OpTypeInt when the Addressing Model is Physical64.
9
219 <id>
Result
Execution
<id>
<id>
<id>
<id>
Result
<id>
Scope
Destination Source
Num
Stride
Type
Scope
Elements

<id>
Event

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OpWaitGroupEvents

Capability:
Kernel

Wait for events generated by OpAsyncGroupCopy operations to complete. The event objects pointed
by Events List will be released after the wait is performed.
Events List must be a pointer to OpTypeEvent.
Scope must be the Workgroup or Subgroup Execution Scope.
Num Events must be a 32 bits wide OpTypeInt.
6
220
<id>
Result <id>
Result Type

Execution Scope
Scope

<id>
Num Events

OpGroupAll

<id>
Events List

Capability:
Kernel

Evaluates a predicate for all work-items in the group,and returns true if predicate evaluates to
true for all work-items in the group, otherwise returns false.
Both the Predicate and the Result Type must be of OpTypeBool.
Scope must be the Workgroup or Subgroup Execution Scope.
5
221
<id>
Result <id>
Result Type

Execution Scope
Scope

OpGroupAny

<id>
Predicate

Capability:
Kernel

Evaluates a predicate for all work-items in the group,and returns true if predicate evaluates to
true for any work-item in the group, otherwise returns false.
Both the Predicate and the Result Type must be of OpTypeBool.
Scope must be the Workgroup or Subgroup Execution Scope.
5
222
<id>
Result <id>
Result Type

Execution Scope
Scope

OpGroupBroadcast

<id>
Predicate

Capability:
Kernel

Broadcast a value for workitem identified by the local id to all work-items in the group.
Value and Result Type must be a 32 or 64 bits wise OpTypeInt or a 16, 32 or 64 OpTypeFloat
floating-point scalar datatype.
LocalId must be an integer datatype. It can be a scalar, or a vector with 2 components or a vector
with 3 components. LocalId must be the same for all work-items in the group.
Scope must be the Workgroup or Subgroup Execution Scope.
6
223
<id>
Result <id>
Execution Scope
Result Type
Scope

<id>
Value

<id>
LocalId

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OpGroupIAdd

Capability:
Kernel

An integer add group operation specified for all values of X specified by work-items in the group.
X and Result Type must be a 32 or 64 bits wide OpTypeInt data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is 0.
6
224
<id>
Result Type

Result <id>

Execution Scope
Scope

Group Operation
Operation

OpGroupFAdd

<id>
X

Capability:
Kernel

A floating-point add group operation specified for all values of X specified by work-items in the
group.
Both X and Result Type must be a 16, 32 or 64 bits wide OpTypeFloat data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is 0.
6
225
<id>
Result Type

Result <id>

Execution Scope
Scope

Group Operation
Operation

OpGroupFMin

<id>
X

Capability:
Kernel

A floating-point minimum group operation specified for all values of X specified by work-items in
the group.
Both X and Result Type must be a 16, 32 or 64 bits wide OpTypeFloat data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is +INF.
6
226
<id>
Result Type

Result <id>

Execution Scope
Scope

Group Operation
Operation

OpGroupUMin

<id>
X

Capability:
Kernel

An unsigned integer minimum group operation specified for all values of X specified by work-items
in the group.
X and Result Type must be a 32 or 64 bits wide OpTypeInt data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is UINT_MAX when X is 32 bits wide and ULONG_MAX when X is 64 bits wide.
6
227
<id>
Result <id>
Execution Scope
Group Operation
Result Type
Scope
Operation

<id>
X

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OpGroupSMin

Capability:
Kernel

A signed integer minimum group operation specified for all values of X specified by work-items in
the group.
X and Result Type must be a 32 or 64 bits wide OpTypeInt data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is INT_MAX when X is 32 bits wide and LONG_MAX when X is 64 bits wide.
6
228
<id>
Result <id>
Execution Scope
Group Operation
Result Type
Scope
Operation

OpGroupFMax

<id>
X

Capability:
Kernel

A floating-point maximum group operation specified for all values of X specified by work-items in
the group.
Both X and Result Type must be a 16, 32 or 64 bits wide OpTypeFloat data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is -INF.
6
229
<id>
Result Type

Result <id>

Execution Scope
Scope

Group Operation
Operation

OpGroupUMax

<id>
X

Capability:
Kernel

An unsigned integer maximum group operation specified for all values of X specified by work-items
in the group.
X and Result Type must be a 32 or 64 bits wide OpTypeInt data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is 0.
6
230
<id>
Result Type

Result <id>

Execution Scope
Scope

Group Operation
Operation

OpGroupSMax

<id>
X

Capability:
Kernel

A signed integer maximum group operation specified for all values of X specified by work-items in
the group.
X and Result Type must be a 32 or 64 bits wide OpTypeInt data type.
Scope must be the Workgroup or Subgroup Execution Scope.
The identity I is INT_MIN when X is 32 bits wide and LONG_MIN when X is 64 bits wide.
6
231
<id>
Result <id>
Execution Scope
Group Operation
Result Type
Scope
Operation

<id>
X

SPIR-V Specification (Provisional)

3.27.21

101 / 111

Device-Side Enqueue Instructions

OpEnqueueMarker

Capability:
Kernel

Enqueue a marker command to to the queue object specified by q. The marker command waits for a list
of events to complete, or if the list is empty it waits for all previously enqueued commands in q to
complete before the marker completes.
Num Events specifies the number of event objects in the wait list pointed Wait Events and must be 32 bit
OpTypeInt treated as unsigned integer.
Wait Events specifies the list of wait event objects and must be a OpTypePointer to OpTypeDeviceEvent.
Ret Event is OpTypePointer to OpTypeDeviceEvent which gets implictly retained by this instruction.
must be a OpTypePointer to OpTypeDeviceEvent. If Ret Event is set to null this instruction becomes a
no-op.
Result Type must be a 32 bit OpTypeInt.
These are the possible return values:
A successfull enqueue is indicated by the integer value 0
A failed enqueue is indicated by the negative integer value -101
When running the clCompileProgram or clBuildProgram with -g flag, the following errors may be
returned instead of the negative integer value -101:
- When q is an invalid queue object, the negative integer value -102 is returned.
- When Wait Events is null and Num Events > 0, or if Wait Events is not null and Num Events is 0, or if
event objects in Wait Events are not valid events, the negative integer value -57 is returned.
- When the queue object q is full, the negative integer value -161 is returned.
- When Ret Event is not a null object and an event could not be allocated, the negative integer value -100
is returned.
- When there is a failure to queue Invoke in the queue q because of insufficient resources needed to
execute the kernel, the negative integer value -5 is returned.
7
249
<id>
Result <id>
<id>
<id>
<id>
Result Type
q
Num Events
Wait Events

<id>
Ret Event

SPIR-V Specification (Provisional)

OpEnqueueKernel

102 / 111

Capability:
Kernel

Enqueue the the function specified by Invoke and the NDRange specified by ND Range for execution to the queue
object specified by q.
ND Range must be a OpTypeStruct created by OpBuildNDRange.
Num Events specifies the number of event objects in the wait list pointed Wait Events and must be 32 bit
OpTypeInt treated as unsigned integer.
Wait Events specifies the list of wait event objects and must be a OpTypePointer to OpTypeDeviceEvent.
Ret Event is OpTypePointer to OpTypeDeviceEvent which gets implictly retained by this instruction. must be a
OpTypePointer to OpTypeDeviceEvent.
Invoke must be a OpTypeFunction with the following signature:
- Result Type must be OpTypeVoid.
- The first parameter must be OpTypePointer to 8 bits OpTypeInt.
- Optional list of parameters that must be OpTypePointer with WorkgroupLocal storage class.
Param is the first parameter of the function specified by Invoke and must be OpTypePointer to 8 bit OpTypeInt.
Param Size is the size in bytes of the memory pointed by Param and must be a 32 bit OpTypeInt treated as
unsigned int.
Param Align is the alignment of Param.
Local Size is an optional list of 32 bit OpTypeInt values which are treated as unsigned integers. Every Local Size
specifies the size in bytes of the OpTypePointer with WorkgroupLocal of Invoke. The number of Local Size
operands must match the signature of Invoke OpTypeFunction
Result Type must be a 32 bit OpTypeInt.
These are the possible return values:
A successfull enqueue is indicated by the integer value 0
A failed enqueue is indicated by the negative integer value -101
When running the clCompileProgram or clBuildProgram with -g flag, the following errors may be returned instead
of the negative value -101:
- When q is an invalid queue object, the negative integer value -102 is returned.
- When ND Range is an invalid descriptor or if the program was compiled with -cl-uniform-work-group-size and
the local work size is specified in ndrange but the global work size specified in ND Range is not a multiple of the
local work size, the negative integer value -160 is returned.
- When Wait Events is null and Num Events > 0, or if Wait Events is not null and Num Events is 0, or if event
objects in Wait Events are not valid events, the negative integer value -57 is returned.
- When the queue object q is full, the negative integer value -161 is returned.
- When one of the operands Local Size is 0, the negative integer value -51 is returned.
- When Ret Event is not a null object and an event could not be allocated, the negative integer value -100 is
returned.
- When there is a failure to queue Invoke in the queue q because of insufficient resources needed to execute the
kernel, the negative integer value -5 is returned.
13 250 <id> Result <id> Kernel <id> <id> <id> <id> <id> <id> <id> <id>
+
Result <id>
q
EnND
Num
Wait
Ret
Invoke Param Param Param
variType
queue Range Events Events Event
Size
Align
able
Flags
flags

<id>,
<id>,
...
Local
Size

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OpGetKernelNDrangeSubGroupCount

Capability:
Kernel

Returns the number of subgroups in each workgroup of the dispatch (except for the last in cases
where the global size does not divide cleanly into work-groups) given the combination of the
passed NDRange descriptor specified by ND Range and the function specified by Invoke.
ND Range must be a OpTypeStruct created by OpBuildNDRange.
Invoke must be a OpTypeFunction with the following signature:
- Result Type must be OpTypeVoid.
- The first parameter must be OpTypePointer to 8 bits OpTypeInt.
- Optional list of parameters that must be OpTypePointer with WorkgroupLocal storage class.
Result Type must be a 32 bit OpTypeInt.
5
251
<id>
Result Type

Result <id>

<id>
ND Range

<id>
Invoke

OpGetKernelNDrangeMaxSubGroupSize

Capability:
Kernel

Returns the maximum sub-group size for the function specified by Invoke and the NDRange
specified by ND Range.
ND Range must be a OpTypeStruct created by OpBuildNDRange.
Invoke must be a OpTypeFunction with the following signature:
- Result Type must be OpTypeVoid.
- The first parameter must be OpTypePointer to 8 bits OpTypeInt.
- Optional list of parameters that must be OpTypePointer with WorkgroupLocal storage class.
Result Type must be a 32 bit OpTypeInt.
5
252
<id>
Result Type

Result <id>

<id>
ND Range

OpGetKernelWorkGroupSize

<id>
Invoke

Capability:
Kernel

Returns the maximum work-group size that can be used to execute the function specified
by Invoke on the device.
Invoke must be a OpTypeFunction with the following signature:
- Result Type must be OpTypeVoid.
- The first parameter must be OpTypePointer to 8 bits OpTypeInt.
- Optional list of parameters that must be OpTypePointer with WorkgroupLocal storage
class.
Result Type must be a 32 bit OpTypeInt.
4
253
<id>
Result Type

Result <id>

<id>
Invoke

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OpGetKernelPreferredWorkGroupSizeMultiple

Capability:
Kernel

Returns the preferred multiple of work-group size for the function specified by Invoke.
This is a performance hint. Specifying a work-group size that is not a multiple of the
value returned by this query as the value of the local work size will not fail to enqueue
Invoke for execution unless the work-group size specified is larger than the device
maximum.
Invoke must be a OpTypeFunction with the following signature:
- Result Type must be OpTypeVoid.
- The first parameter must be OpTypePointer to 8 bits OpTypeInt.
- Optional list of parameters that must be OpTypePointer with WorkgroupLocal storage
class.
Result Type must be a 32 bit OpTypeInt.
4
254
<id>
Result Type

OpRetainEvent

Result <id>

<id>
Invoke

Capability:
Kernel

Increments the reference count of the


event object specified by event.
event must be an event that was
produced by OpEnqueueKernel,
OpEnqueueMarker or
OpCreateUserEvent.
2
255

OpReleaseEvent

<id>
event

Capability:
Kernel

Decrements the reference count of the event


object specified by event. The event object is
deleted once the event reference count is zero,
the specific command identified by this event has
completed (or terminated) and there are no
commands in any device command queue that
require a wait for this event to complete.
event must be an event that was produced by
OpEnqueueKernel, OpEnqueueMarker or
OpCreateUserEvent.
2
256

<id>
event

OpCreateUserEvent
Create a user event. The execution status
of the created event is set to a value of 2
(CL_SUBMITTED).
Result Type must be OpTypeDeviceEvent.

Capability:
Kernel

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257

Result <id>

<id>
Result Type

OpIsValidEvent

Capability:
Kernel

Returns true if the event specified by event is a valid event,


otherwise returns false.
event must be a OpTypeDeviceEvent
Result Type must be a OpTypeBool.
4
258
<id>
Result Type

Result <id>

OpSetUserEventStatus

<id>
event

Capability:
Kernel

Sets the execution status of a user event specified by event.status can be


either 0 (CL_COMPLETE) to indicate that this kernel and all its child
kernels finished execution successfully, or a negative integer value indicating
an error.
event must be a OpTypeDeviceEvent that was produced by
OpCreateUserEvent.
status must be a 32-bit OpTypeInt treated as a signed integer.
3
259
<id>
event

<id>
status

OpCaptureEventProfilingInfo

Capability:
Kernel

Captures the profiling information specified by info for the command associated with the
event specified by event in the memory pointed by value.The profiling information will
be available in value once the command identified by event has completed.
event must be a OpTypeDeviceEvent that was produced by OpEnqueueKernel or
OpEnqueueMarker.
When info is CmdExecTime value must be a OpTypePointer with WorkgroupGlobal
storage class, to two 64-bit OpTypeInt values. The first 64-bit value describes the elapsed
time CL_PROFILING_COMMAND_END - CL_PROFLING_COMMAND_START for
the command identified by event in nanoseconds. The second 64-bit value describes the
elapsed time CL_PROFILING_COMMAND_COMPLETE CL_PROFILING_COMAMND_START for the command identified by event in
nanoseconds.
Note: The behavior of of this instruction is undefined when called multiple times for the
same event.
4
260
<id>
Kernel Profiling Info
event
info

<id>
value

SPIR-V Specification (Provisional)

OpGetDefaultQueue

106 / 111

Capability:
Kernel

Returns the default device queue. If a default device queue


has not been created, null queue object is returned using the
OpConstantNullObject instruction.
Result Type must be a OpTypeQueue.
3
261
<id>
Result Type

Result <id>

OpBuildNDRange

Capability:
Kernel

Given the global work size specified by GlobalWorkSize, local work size specified by LocalWorkSize
and global work offset specified by GlobalWorkOffset, builds a 1D, 2D or 3D ND-range descriptor
structure.
GlobalWorkSize, LocalWorkSize and GlobalWorkOffset must be a scalar or an array with 2 or 3
components. Where the type of each element in the array is 32 bit OpTypeInt when the Addressing
Model is Physical32 or 64 bit OpTypeInt when the Addressing Model is Physical64.
Result Type is the descriptor and must be a OpTypeStruct with the following ordered list of members,
starting from the first to last:
- 32 bit OpTypeInt that specifies the number of dimensions used to specify the global work-items and
work-items in the work-group.
- OpTypeArray with 3 elements, where each element is 32 bit OpTypeInt when the Addressing
Model is Physical32 and 64 bit OpTypeInt when the Addressing Model is Physical64. This
member is an array of per-dimension unsigned values that describe the offset used to calculate the
global ID of a work-item.
- OpTypeArray with 3 elements, where each element is 32 bit OpTypeInt when the Addressing
Model is Physical32 and 64 bit OpTypeInt when the Addressing Model is Physical64. This
member is an array of per-dimension unsigned values that describe the number of global work-items
in the dimensions that will execute the kernel function.
- OpTypeArray with 3 elements, where each element is 32 bit OpTypeInt when the Addressing
Model is Physical32 and 64 bit OpTypeInt when the Addressing Model is Physical64. This
member is an array of an array of per-dimension unsigned values that describe the number of
work-items that make up a work-group.
6
262
<id>
Result <id>
<id>
<id>
Result Type
GlobalWorkSize
LocalWorkSize
3.27.22

<id>
GlobalWorkOffset

Pipe Instructions

OpReadPipe

Capability:
Kernel

Read a packet from the pipe object specified by p into ptr. Returns 0 if the operation is
successfull and a negative value if the pipe is empty.
p must be a OpTypePipe with ReadOnly Access Qualifier.
ptr must be a OpTypePointer with the same data type as p and a Generic storage class.
5
234
<id>
Result <id>
<id>
Result Type
p

<id>
ptr

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OpWritePipe

Capability:
Kernel

Write a packet from ptr to the pipe object specified by p. Returns 0 if the operation is successfull
and a negative value if the pipe is full.
p must be a OpTypePipe with WriteOnly Access Qualifier.
ptr must be a OpTypePointer with the same data type as p and a Generic storage class.
Result Type must be a 32-bits OpTypeInt.
5
235
<id>
Result Type

Result <id>

<id>
p

<id>
ptr

OpReservedReadPipe

Capability:
Kernel

Read a packet from the reserved area specified by reserve_id and index of the pipe object specified by p
into ptr. The reserved pipe entries are referred to by indices that go from 0 . . . num_packets - 1.Returns
0 if the operation is successfull and a negative value otherwise.
p must be a OpTypePipe with ReadOnly Access Qualifier.
reserve_id must be a OpTypeReserveId.
index must be a 32-bits OpTypeInt which is treated as unsigned value.
ptr must be a OpTypePointer with the same data type as p and a Generic storage class.
Result Type must be a 32-bits OpTypeInt.
7
236
<id>
Result <id>
Result Type

<id>
p

<id>
reserve_id

<id>
index

OpReservedWritePipe

<id>
ptr

Capability:
Kernel

Write a packet from ptr into the reserved area specified by reserve_id and index of the pipe object
specified by p. The reserved pipe entries are referred to by indices that go from 0 . . . num_packets 1.Returns 0 if the operation is successfull and a negative value otherwise.
p must be a OpTypePipe with WriteOnly Access Qualifier.
reserve_id must be a OpTypeReserveId.
index must be a 32-bits OpTypeInt which is treated as unsigned value.
ptr must be a OpTypePointer with the same data type as p and a Generic storage class.
Result Type must be a 32-bits OpTypeInt.
7
237
<id>
Result <id>
Result Type

<id>
p

<id>
reserve_id

<id>
index

<id>
ptr

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OpReserveReadPipePackets

Capability:
Kernel

Reserve num_packets entries for reading from the pipe object


specified by p. Returns a valid reservation ID if the reservation is
successful.
5
238
<id>
Result <id>
<id>
Result Type
p

<id>
num_packets

OpReserveWritePipePackets

Capability:
Kernel

Reserve num_packets entries for writing to the pipe object specified


by p. Returns a valid reservation ID if the reservation is successful.
5
239
<id>
Result <id>
<id>
Result Type
p

OpCommitReadPipe

<id>
num_packets

Capability:
Kernel

Indicates that all reads to num_packets associated with the reservation


specified by reserve_id and the pipe object specified by p are completed.
p must be a OpTypePipe with ReadOnly Access Qualifier.
reserve_id must be a OpTypeReserveId.
3
240
<id>
p

<id>
reserve_id

OpCommitWritePipe

Capability:
Kernel

Indicates that all writes to num_packets associated with the reservation


specified by reserve_id and the pipe object specified by p are completed.
p must be a OpTypePipe with WriteOnly Access Qualifier.
reserve_id must be a OpTypeReserveId.
3
241
<id>
p

<id>
reserve_id

OpIsValidReserveId

Capability:
Kernel

Return true if reserve_id is a valid reservation ID and false


otherwise.
reserve_id must be a OpTypeReserveId.
Result Type must be a OpTypeBool.
4
242
<id>
Result Type

Result <id>

<id>
reserve_id

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OpGetNumPipePackets

Capability:
Kernel

Returns the number of available entries in the pipe object specified by p. The number of
available entries in a pipe is a dynamic value. The value returned should be considered
immediately stale.
p must be a OpTypePipe with ReadOnly or WriteOnly Access Qualifier.
Result Type must be a 32-bits OpTypeInt which should be treated as unsigned value.
4
243
<id>
Result <id>
Result Type

OpGetMaxPipePackets

<id>
p

Capability:
Kernel

Returns the maximum number of packets specified when the pipe object specified by p
was created.
p must be a OpTypePipe with ReadOnly or WriteOnly Access Qualifier.
Result Type must be a 32-bits OpTypeInt which should be treated as unsigned value.
4
244
<id>
Result <id>
Result Type

<id>
p

OpGroupReserveReadPipePackets

Capability:
Kernel

Reserve num_packets entries for reading from the pipe object specified by p at group level. Returns a
valid reservation ID if the reservation is successful.
The reserved pipe entries are referred to by indices that go from 0 . . . num_packets - 1.
Scope must be the Workgroup or Subgroup Execution Scope.
p must be a OpTypePipe with ReadOnly Access Qualifier.
num_packets must be a 32-bits OpTypeInt which is treated as unsigned value.
Result Type must be a OpTypeReserveId.
6
245
<id>
Result <id>
Result Type

Execution Scope
Scope

<id>
p

<id>
num_packets

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OpGroupReserveWritePipePackets

Capability:
Kernel

Reserve num_packets entries for writing to the pipe object specified by p at group level. Returns a
valid reservation ID if the reservation is successful.
The reserved pipe entries are referred to by indices that go from 0 . . . num_packets - 1.
Scope must be the Workgroup or Subgroup Execution Scope.
p must be a OpTypePipe with WriteOnly Access Qualifier.
num_packets must be a 32-bits OpTypeInt which is treated as unsigned value.
Result Type must be a OpTypeReserveId.
6
246
<id>
Result <id>
Result Type

Execution Scope
Scope

<id>
p

OpGroupCommitReadPipe

<id>
num_packets

Capability:
Kernel

A group level indication that all reads to num_packets associated with the reservation
specified by reserve_id to the pipe object specified by p are completed.
Scope must be the Workgroup or Subgroup Execution Scope.
p must be a OpTypePipe with ReadOnly Access Qualifier.
reserve_id must be a OpTypeReserveId.
4
247
Execution Scope
Scope

<id>
p

OpGroupCommitWritePipe

<id>
reserve_id

Capability:
Kernel

A group level indication that all writes to num_packets associated with the reservation
specified by reserve_id to the pipe object specified by p are completed.
Scope must be the Workgroup or Subgroup Execution Scope.
p must be a OpTypePipe with WriteOnly Access Qualifier.
reserve_id must be a OpTypeReserveId.
4
248
Execution Scope
Scope

<id>
p

<id>
reserve_id

Changes from Revision 29

Made external function linkage done through function declarations (functions with no body) and Linkage Attributes Decoration.
Moved to the official auto-generated header files
all enumerants assigned a numeric value
C++ in the spv namespace
C with an "Spv" prefix

SPIR-V Specification (Provisional)

111 / 111

masks are clearly identified and labeled


Fixed public bugs
1299 Fix inconsistent rule about what goes Uniform and UniformConstant Storage Class: these are API dependent, and
need to be defined by the API.
1301 use "Static Single Assignment" instead of "Single Static Assignment"
1302 correct that OpControlBarrier is only used with the TessellationControl, GLCompute, or Kernel execution models.
1306 32-bit vs. 64-bit typo
1308 "Hexidecimal" typo
1309 "effects"/"affects" typos
1307 Made clear which enums are bitmasks, and renumbered the enums for sampler addressing mode and sampler filter
mode.
1312 removed incorrect rule saying opcodes had to be less than "OpCount", which was not defined.
Fixed Internal bugs
13458 Added OpAtomicIMax and OpAtomicIMin instructions.
13502 Added OpSatConvertSToU and OpSatConvertUToS instructions. These instruction can only be used with the Kernel
execution model.
13570 Rename (binary value stays the same) OpTextureFetchBuffer OpTextureFetchTexel and OpTextureFetchTexel
OpTextureFetchTexelLod. This is to move Rect dimensionality from the latter to the former.
13602 Correct a couple of incorrect limits in the limits table.
13624 Function Control table is now includes a None.
13688 Be more specific that texturing instructions need OpTypeSampler with its Content operand set to 2, indicating a
texture with no filter.
13543 (In the OpenCL extended instruction sets) Added s_abs, u_abs, s_abs_diff, u_abs_diff, s_mul_hi, u_mul_hi,
s_mad_hi, u_mad_hi signed and unsigned versions of the OpenCL extended instructions.

TBD

Finish adding full semantics for all operations and enumerations.


Add chaining scheme for tool chain that generated SPIR-V.
Need bitcast from 4-32 bit vector to 2-64 bit vector, etc.
specify a size for boolean, so it can be bitcast
Unify OpenCL and Vulkan texture/image filtering instructions.
Which sampler instructions need a combined texture/filter? E.g., can OpTextureQuerySize work on both just a texture and a
combined texture/filter?
Add bit-level insert/extract instructions to have less lossy bitfield-like representation.
Add matrix-in-an-array stride (or use array of struct of one member).
Add memory semantics to the control barrier so that only one instruction is needed.
Finish fleshing out validation rules.
Add constant-zero aggregates.

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