Chapter Twelve Outnumbered: 12.1 Calculated Risks
Chapter Twelve Outnumbered: 12.1 Calculated Risks
169
Chapter Twelve
Outnumbered
When Black ignores White 1, White normally plays next at 3. Then Black
can slip out of the corner at 4, to establish a group on the side with 6. The
Black corner stone may still be useful. White has another option for attack,
namely to play 3 at A. However Black at B is a normal answer (cf. 3.5L)
and Black will survive unless White is very strong locally.
Shape Up!
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1
2
6 2
3
4 7
5
White should avoid ignoring the high pincer. Black becomes very thick.
This sort of exchange early in the game will make fighting hard for White.
1 3
2
5
3 2 4
7
6
In the case of a high approach, it is the low pincer that most needs an answer.
(Left) Black does well with 1, since White cant prevent connection. White
plays the bulge point 2, then waits for a moment to play at A. (Right)
Another way for Black to play, leaving the White stones rather heavy.
171
6
5 4
6
4 1 2
5
3
7
3
1
When the pincer stone is on the fourth line, White can ignore another play
(left), and then seek life in the corner with 4 and 6. This is an example of
sabaki (Chapter 15) (Right) Black 1 here is a bad idea. Whites ponnuki
capture with 6 makes resilient shape.
14
13 10
12
9 8 6 4
11 7
2 1 5
3
12
6 8 4
7 2 3
10 5
9
1
11
13
15
The one point pincer after the 4-4 point is frequent in modern professional
go. (Left) The usual continuation is based on 5.3. The 3-3 invasion (right)
is another simple way to answer Black 1. Black becomes thick, but in gote;
Black 9 could be at 10 also.
5 4
1 3
2
8 6 9
4
11
10
12
When White has played the slide into the corner and then ignored the pincer,
the odd diagonal 2 is the way to make shape after Black 1. Both of these
variations are reasonable for White, in the local position. (Right) Black 7 at
8 would be passive, and White would make good shape easily using the
threat of A.
Shape Up!
172
3
7 6
8
3
5
6
3
4
(Left) If Black plays 3 as hane on top, White can resort to a ko. (Right)
Another passive reply by Black. White jumps out, aiming at A and B.
5
8
13
6
7
11
7
9 8
12 10
14
When Black replies at 5 here, White 6 is good. Black 7 and White 8 in the
left-hand diagram are natural; White retains some hope of playing later at
A. White is happy to be jumping ahead out into the centre. (Right) This
immediate cut by Black is a big failure.
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6 8
4
5
7
5 4
3
8
9 6
With the two-point enclosure, White can take immediate action with 3 and
5. White will live, though Black becomes thick.
8
3
6
5
4
7
In the case of the one-point enclosure, White 1 isnt a good idea. White 3 at
the 3-3 point looks interesting, but White shouldnt expect a good result.
Black can secure the corner, and take sente to deal with the left side.
Comparing with the two-point enclosure variation just given, White has
done poorly. In any case, White must be acutely aware of the key points of
the particular enclosure in planning a defence.
Shape Up!
174
5
7
8
9 7
10
9
11
If White does play atari we can expect a result like in the left-hand diagram.
White hasnt made the most of this position. If Black had descended (right)
White would develop in a similar way, but with much more influence.
4
1
B
A
That means also that White 3 here is questionable. Black can answer with
4. White A, Black B returns us to a previous variation. But White B, Black
A is a tough fight, when White wants a clear advantage.