Animation (Compatibility Mode)
Animation (Compatibility Mode)
S.BALAMURUGAN
ASST.PROF (Sr.G)
DEPARTEMENT OF MECHANICAL ENGINEERING
SRM UNIVERSITY
CONTENTS
ANIMATION
CONVENTIONAL, COMPUTER AND
ENGINEERING ANIMATION
TYPES AND TECHNIQUES
What is Animation?
Definition:
A collection of static images joined together
and shown consecutively so that they appear to
move.
Group all the shapes, shrink them and then position them in a series of
slides to test your animation.
Press PAGE DOWN to sequence through the next few slides. You will see
how the bird animates. With just two frames, you can get pretty cool
looking animations.
second.
Movies are shot at a shutter rate of 24 frames per
second, but using projections tricks the flicker is
increased to 48.
On some projectors each frame is shown 3 times
before the next frame, for a total of 72 flickers per
second which helps eliminate the flicker effect.
Cel Animation plays at 24 frames per second.
Animation Techniques
Computers have taken a great deal of
handwork out of the animation and
rendering process.
And commercial films such as Jurassic Park,
Beauty and the Beast, Toy Story, and Shrek
have utilized the power of the computers.
TRADITIONAL ANIMATION
Also called cel animation or hand-drawn animation.
Begins with a storyboard.
A preliminary soundtrack is recorded.
Penciled drawings are made by lead animators of
keyframes.
Pencil tests are prepared.
Artists called in-betweeners draw the frames between
the keyframes.
The drawings are traced onto cels and painted.
Finally, they are photographed.
Storyboarding
Pencil Testing
Keyframes
Tweening
and rendering.
Modeling is creating broad contours and structure of 3-D
objects and scenes.
Animation is determining the motions of the objects..
Rendering involves determining colors, surface textures, and
amounts of transparency of objects.
animation.
Actors wear special suits that allow the
computer to capture their movements.
The movements can then be applied to
computer-generated graphics.
Examples:
The Polar Express
Avatar
techniques
Early 3D Animation: Neglected traditional
techniques.
Understanding the 11 Fundamental
principles of traditional animation
techniques is essential to producing good
computer animation.
mechanics of
animation.
Defines rigidity of
material.
Important in facial
animation.
disturbing effect of
strobing.
Examples:
1. Timing: tiny characters move quicker than
larger ones.
2. Motion: can define weights of objects.
3. Anticipation
Preparation for an action
Example:
Goofy prepares to hit a baseball.
4. Staging
A clear presentation of an idea.
Some Techniques:
1. Use motion in a still scene or use of static movement
in a busy scene.
2. Use of silhouettes (to the side)
8. Arcs
Visual path of action for natural movement.
Makes animation much smoother and less
9. Exaggeration
Accentuating the essence of an idea via
scene.
Example:
Body movement is the primary
action, facial expression is the
secondary action
11. Appeal
Refers to what an audience would like to see.
Character cannot be too simple (boring) or too
complex.
Examples:
Avoid mirror symmetry,
assymmetry is interesting.
File Format
.dir & .dcr
.fli
.max
.pics
.avi
.qt & .mov
.mpeg
.gif
.swf
.dcr
THANK YOU