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Chapter Eleven
Cramp
11.1 Two-point extension: the placement
1
This chapter gives the other side of the story on the two-point extension.
When it is cramped by two White stones, as shown in the left-hand diagram,
it can be attacked in many ways. The placement (right) at 1 or A is something
of a revelation, when you first discover it.
2 1
2 1
3
Next if Black blocks at 2, White should play 3 in the left-hand diagram; the
other choice (right) can be criticised.
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6
7 3 4
5
8
9
5 3
4
6
Black cant hope to resist as in the left-hand diagram. What about the righthand way?
5 3
4
7 5
6 3
4
8
(Left) Black makes better shape with this choice of 4. White should just
play 5, rather than A. (Right) This way of playing 3 is a little vulgar; the
exchange of 3 and 4 benefits Black.
8
6 4
1 3
7 3
2
5
There is also a chance Black will resist (left), leading to a wild position,
both having bad shape. (Right) If Black plays 2 White 3 is inevitable.
3
4
3 4
(Left) White can connect out either side, but is thin. (Right) Black blocks
with the intention of sacrificing if necessary.
7
4
5
6 8
13 11
12 10
14
White 5 here is reasonable. But cutting at 9 just helps Black make good
shape up to 14. White should attack on a larger scale than this.
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11.2 Two-point extension: capping attack
C
C
B
The attack with the capping play White 1 is flexible, and normally better
balanced than the placement. Black may move out with A or B, or try to
build shape on the edge with one of the contact plays C. (Right) Black
jumps out at 2. This is a common sense approach: avoid being shut in.
5
5
6 7
3 4
2
Now White has an improved placement tactic at 5 if Black connects solidly
in response to the peep at 3. (Right) The Black group has lost its base, and
care is required. White 7 is strong if Black plays 6, so Black may play at 7.
3
11
2
13
4 3 12
5 8
7 6 10
9
The capping attack stands or fails by Whites response when Black plays
through at 2 here (cf. 4.9). The placement at 3 is excellent. In the continuation
up to 13 White builds central strength, while Black still only has one eye.
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4 3 7 5
6
3 5 7
4 A
Besides the sacrifice option just seen, White can attack Blacks base. (Left)
Blacks marked stone ends up as a compromised diagonal (cf. 4.9). (Right)
This is possible for Black (White A, Black B), but Black has poor eye shape
because the capping stone is well placed relative to the marked stone.
4 2 3
6
5 3 2 7
4
9
8
1
10
In practice Black will often play one of the contact moves in order to settle
quickly. In the right-hand diagram White takes some profit, but Black
emerges with good shape for running out.
2
7 2 3 5
9
4
6
8
1
10
The variations on the other side are similar, but there is one significant
difference. White is less likely to follow the right-hand diagram, because
the marked White capping stone ends up too close to Blacks strength. Since
Black 10 is good shape and has an adverse effect on the marked White
stone, Black should play contact in this fashion; and White 3 here isnt best.
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4
1
2 3
In this game White has ignored the capping play (marked Black stone) and
started a fight on the left, in which Black lost some stones but gained in
influence. When Black played 1 to cramp White, simply defending with 2
and 4 here would have been good.
11
9 2
10 6
7
4 3 5
White 2 here, from the game, led to the placement attack 3. White
overestimated the chance of eyes on the edge, and Blacks blunt attacking
moves succeeded in killing this group.
11.3 Other ways to attack
A
C D D C
B
White plays at A, B, C or D may be useful in other contexts. (Right) White
1 here looks more to territorial gain than to the balance of power.
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4
3 5
1
The knights move (choice B) would be indicated if White wishes to build
territory or framework. White C is similar in terms of direction, but is a
contact play, and so is probably employed more as a defensive play. White
D emphasises the centre. (Right) Both Black 2 to jump out, and White 3 to
explore defects in Blacks shape, are natural. White should not expect too
much from the double peep at 5.
11
12
8 7
9 8 10
7
5 6
5 6
9
As Whites attack continues, the immediate attempt to cut Black (left) fails
for White, because of shortage of liberties: after Black 12 White will lose
some stones. (Right) White 7 followed by 9 is a more reasonable way to
sustain a profitable attack.
1 2
3
7 2 3 5
9
4
6
8 10
1
Black can play contact moves to defend. (Left) Black 2 and 4 are good
shape (14.5), but White has succeeded in developing to the left. (Right)
White can be satisfied here to have taken profit, since Black 10 is bad shape.
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In this game sequence, White should have answered the extension 1, which
was held back one line, by extending at 2. White 2 as shown makes territory,
protects Whites shape, and prepares a later invasion of the top left.
4
3
As it was, White used a play to build up on the left side, and Black played 3.
This should have been at 4, to which White has no good answer. White 4 is
correct shape to defend, but the exchange was a gain for Black.
4
A
Later in the game White invaded at 1. Considering Whites stones on the
left and right, Black 2 (rather than A) was a good play. The reason can be
seen after White 3 and 5. Black prefers to be one line further out into the
centre, since the base of the Black group on the edge is uncertain. Plays 2
and 5 lead on to the haengma concept of Chapter 14. (Shaw-Matthews,
British Championship Challengers League 1997.)
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11.4 Another cramped group
4
2 1 3
5 6
5
1 2 4
3
The principles of attack and defence are the same with other examples of
groups on the side subject to cramp, though the details naturally vary. Here
White plays into trouble with 3 and 5. (Right) There is a telling placement
at 5, prepared by 1 and 3 here. White should have nothing to do with this,
playing 2 directly at A.
8 6 7
4 5
2 3
1
9
3 2
4
5 1
6
White could play out with the knights move first. (Left) White does well if
Black takes the bait. (Right) Black should peep with 2 and 4, and attack.
5
3
1
2
6 7
2 1
5
3
4
(Left) Therefore best is for White to play 1 here before extending; the
variations seen above reveal this as a key point. The cap at 4 is properly
answered by 5, as in 11.2. (Right) Setting up a ko is a lighter way to deal
with Blacks framework; White 3 is again the vital point, threatening 4.
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11.5 Chinoiserie
Exploiting a cramped group is at the heart of the Chinese-style opening.
6
10
7 5
2 9
4 3
8
B A
1
2
5
3
4 6
White tries to settle here, but Black at A or B next makes White
uncomfortable. (Right) White moves out with a sacrifice.
7
5
6
4
2
1 3
When Black jumps up, White 2 can be met by Black 3. (Right) Blacks
plan. White has been confined, and has to worry about eye shape.
4 2
1
3
2 3
6 1
5
4 7
Therefore it is natural for White to ignore the peep, at least for a moment
(left). (Right) This choice of 1 is an interesting alternate way to respond,
when Black pushes down. It has appeared in professional play. The unusual
cut at 3 works well here. By challenging Black to a ko on the edge, White
has avoided passive play.