Create A Crystal Beast Concept
Create A Crystal Beast Concept
Create A Crystal Beast Concept
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CONCEPT ART
18 Dec 2014
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Concept art works are usually more about a product than art. They don't need to be
perfectly refined, they just should sell the idea. However, they can't be messy,
either. How to find this balance? How to paint something quickly, but without making
it look like a doodle? In this tutorial I'm going to show you a method to paint a
fantastic creature quickly, but with a refined look that happens almost magically.
Ready to try it?
Step 1
Create a New File with dimensions that aren't too forceful for your computer. For
the start we don't need anything big, and a smaller workspace may even be better
for you, keeping you from zooming in on details.
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Step 2
Use the Paint Bucket Tool (G) to fill the background with black.
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Step 3
If you want, you can make the background more alive by adding agrunge texture or
using texture brushes. It's not obligatory, but sometimes it works to inspire you,
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giving your subconscious mind ideas you'd never have had otherwise.
Step 4
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Our basic brush will be a typical round brush you should already have in your set:
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Step 1
You may not be aware of this, but the idea in your head is never complete until you
try to put it on paper/screen (unless you spend a lot of time rendering it in detail in
your mind, but it takes experience). What you've got in mind is an essence that you
need to transfer as quickly and mindlessly as possible to a real mediumthis way
you give your subconscious a way to manifest. The more experienced you are at
drawing, the easier it is to go through this step. No matter how good your idea is, it'll
need your skills to get presented properly.
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Step 2
When the main lines are established, you can try to sketch more details. Try to
guess what your subconscious wanted to achieve and follow it. Work on a New
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Step 3
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Now, this step may be a little bit controversial. Drawing concepts is based mostly on
fast work, because the more you think over something, the less creative your ideas.
However, if you're not really experienced and you don't fully control your forms yet,
it's good to stop here and check the perspective. I'm not talking about vanishing
points, but simply about proper establishing of the sides, as described in this
tutorial. Basically, find the front, back, top, bottom, and sides of your creature, and
check if they're aligned properly.
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Step 4
Before we go into details, we should resize the canvas to something bigger.
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Change the dimensions (Control-Alt-I) to at least three times bigger than the final
picture is intended to be.
Step 5
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Once your base is done, you can finally sketch the details. Don't plan them! Draw
them quickly on a New Layer, twitching your hand to move the lines in unintended
directions. This way your idea will get enriched.
It's better to use a slightly less predictable brush in this phase. Youcan choose your
favorite one or download something; here I'm going to use a hexagon brush as
described in the first part of this tutorial.
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The human eye recognizes a form the fastest when it's defined by light and
shadow. Let's use them!
Step 1
Change the Opacity of the sketch to 10%. Use white to paint illuminated areas on a
New Layer. Draw them boldly, don't try to be subtle.
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Step 2
Lower the Opacity of the layer to 20%. This way we'll get more space for brighter
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lighting.
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Step 3
There's too much space between the light and darkest of shadows in our picture. To
eliminate it, create a New Layer and use dark gray to fill the black areas, leaving
darkness only in the crevices.
A lesson to take from here: black, just like white, is an extremely powerful color. It
doesn't occur in nature too often, except at night. Look around and try to find truly
black shadows. Are there any? The conclusion is that they're rare, and hence they
don't look natural when you use too many of them. My advice for realistic painting is
to avoid black at all costs, leaving it only for crevices.
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Step 4
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It's a good time to add textures. I'm going to userocks from texturemate.
Paste the texture and change its Blending Mode to Overlay, and Opacity to
around 40 %. Then use the Free Transform Tool (Control-T) in Warp mode to
adjust the shape to the perspective.
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Don't limit yourself to only one texture! You can put them everywhere, changing
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It's important to understand why we use textures. In my case it's not about adding
elements I don't feel like drawing myself, but to add a suggestion of sketch. How
does it work? Recall when you were looking at a chaotic pattern on the floor or a
wall and saw an amazing creature there. You could never draw something that
awesome, and lo, it was created by itself out of chaos! That's how we can use
textures. They add chaos compatible with our sketch, giving us more ideas and a
base for future lighting.
Step 5
Let's add stronger light, but only in places that are heavily illuminated N
( ew Layer
once again!).
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Step 6
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Step 2
Let's work on the crystals now, since they will be our focal point. Sketch them lightly
on a New Layer, creating transparent blocks.
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Step 3
To make the crystals look thick inside, fill them with whitish fog.
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Step 4
Add flaws to the crystalswithout them they would look more like glass.
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Step 5
This is a good time to use black! Shade the sides with very light or very dark
shades.
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Step 6
You can make the sides more solid by "carving" them with horizontal lines.
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Step 7
Add shadow to the base of the crystals to blend them into the body.
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Step 8
You can use white now to add pretty spots and define some of the edges.
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Step 9
To make the blending more complete, I added simple spikes of crystal between
them.
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Step 10
We can convert all the spikes, teeth and claws to crystal, too, in a similar way. First
paint them in black...
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...and add the shine. A hard brush (100% Hardness) can be very useful here! Also,
notice how a simple white dot at the tip of a spike makes it look sharp.
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Step 11
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Since our beast is partially made of crystal, let's add small rocks here and there. It
will make the surface more rich without drawing details manually.
Create a New Layer, take your round brush and change theSettings (F5) as
shown below:
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Step 12
To make the scattered brush more 3D in look, let's addBevel & Emboss in
Blending Options (double-click the layer to open it).
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Step 13
What if we wanted to cover all the back of the creature with crystal spikes? A
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What if we wanted to cover all the back of the creature with crystal spikes? A
custom brush is the easiest option, but they make black transparent, and that's not
what we want. Let's use a cool feature called the Mixer Brush Tool!
On a New Layer, prepare a base for the tool, a cluster of spikes.
Step 14
Modify a round brush and change its settings as below:
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Step 15
Take the Mixer Brush Tool (it's in the Brush menu, just where you can find the
Pencil) and change its combinations in the upper bar to Dry, Heavy Load. Make
sure that Sample All Layers isn't checked. Then resize your brush to fit the spikes
inside, hold Alt and click firmly.
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Step 16
Use the brush to paint a few clusters here and there.
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Step 17
Alas, the Mixer Brush doesn't have an option to rotate its content, so you'll need to
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Step 18
Use the same technique to add any other cool features.
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Step 2
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For balance, add reflected light on the other side. Don't forget it can't be brighter
than the main light!
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Step 3
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Before we add any color, we need to sort out luminosity (relative brightness).
Different colors have different brightnessfor example yellow is very bright, and
blue is dark, even when they have the same brightness level. That's why we need
to plan the colors and make some of the areas darker, and some brighter.
Use a New Layer in Overlay mode to brighten some areas. For me these are the
spikes and scales that will be bright cyan.
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To darken some parts (the body will be blue/purple) use a New Layer in Multiply
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mode.
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Step 4
Now we can safely paint the colors on a New Layer in Color mode. If need be, you
can always come back to previous layers to adjust the luminosity to the colors.
Hint: first fill the layer with dark blue (color of the shadow), and then paint the light.
Don't use big strokes for it, paint scale by scale without coming into shadow.
Otherwise you'll make it flat.
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Step 5
On a New Layer in Overlay mode you can add more light by choosing a warmer
version of color (more reddish/yellowish) and painting over only a part of the
illuminated area.
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Step 6
One more way to add light is to create aNew Layer in Screen mode and paint with
a warm color like bright orange. Don't go overboard with thisit's good to keep
the Opacity low.
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Step 7
You are finally done. You can add some fancy details, but they're just decoration.
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We're Done!
Wasn't it fast? It may look quite refined at first, but if you take a closer look, it turns
out it's nothing but a bunch of messy dots and blobs. And that's just what we
wantedsomething quick that doesn't look quick. Mission achieved!
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Difficulty:
Intermediate
Length:
Short
Categories:
Concept Art
Digital Painting
Adobe Photoshop
Textures
Fantasy
Sci-Fi
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3 Comments
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Panico747
2 months ago
I try...
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Jacob Louis
a month ago
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clipping path
3 months ago
awesome photoshop tutorial .thanks for step by step process and sharing with us !!
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