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Quick Reference Chart

This document provides a quick reference chart for the TERCIOS wargame system. It outlines values for increases and decreases to unit attributes based on different conditions like number of increases, presence of a commander, and terrain. It also summarizes the turn sequence, activation process, combat resolution, and different outcomes like victory levels. The chart acts as a one-stop reference for lookup of conditional modifiers and resolution of key game mechanics in the TERCIOS wargame.
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100% found this document useful (1 vote)
2K views1 page

Quick Reference Chart

This document provides a quick reference chart for the TERCIOS wargame system. It outlines values for increases and decreases to unit attributes based on different conditions like number of increases, presence of a commander, and terrain. It also summarizes the turn sequence, activation process, combat resolution, and different outcomes like victory levels. The chart acts as a one-stop reference for lookup of conditional modifiers and resolution of key game mechanics in the TERCIOS wargame.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Liber Militum: TERCIOS Quick Reference Chart

Values

Conditions:

Increases
Base

10

1 Increase

10

12

13

15

2 or more Increases

10 12 14

16

18

20

Base

10

1 Decrease

Decreases

2 or more Decreases

Disordered: Courage(-)
Weary: Melee(-) and Shoot(-)
Outflanked: Melee(-) and Courage(-)
Discipline(-) reacting.

Shoot
Salvo
or
Artillery

Shooting
Shoot #D6 : target Defence
Resist damage

Turn

Courage #D6 : target

Planning Phase:
Both players remove Wear markers
of their Commander units.
Both players place Orders Cards
next to their Troops, face down.

Salvo: 4+
Artillery: 6

Weapon

Range

Pistol

4''

Arquebus

8''

Musket

12''

Activation sequence
Activate a Commander unit (optional).
Activate a Troop unit.

Crossbow

12''

Bow

12''

Longbow

16''

Order / Reaction Check


Discipline #D6 : Target 5+

Light Gun

18''

Medium Gun

24''

Heavy Gun

36''

Action Phase:
Initiative is determined
Players alternate activating units.

Decrease without Commander

Combat

Terrain effects:

- Charge movement.
- The attacker resolves his attack.
- The defender attempts to resist.
- The defender resolves his attack.
- The attacker attempts to resist.
- Outcome.

Difficult: Speed(-)
Very Difficult: Disorder(-) and Speed(-)
Impassable: No move.
Easy: Speed(+)
Hidden: Block line of sight.
Covered: Courage(+) shoot.

Combat
Melee #D6 : target Defence

Height: Melee(+).
Protected: Courage(+) melee.

Infantry
or
Cavalry

Resist damage
Courage #D6 : target 5+

Turn

Advantage necessary to finish

Victory

5th

Decisive

6th

Clear

7th

Fair

8th

Pyrrhic

Break Check
Discipline #D6 : target 6
It is necessary to roll as many 6 as Break Points

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