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Combat Patrol

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SATURDAY

APRIL 20

5:00PM
10:00PM

------------------

------------------

9:00AM
10:30PM

9:00AM
9:00PM

WARHAMMER 40K
COMBAT PATROL
Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in todays tournament. It is your
responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

WARHAMMER 40K COMBAT PATROL

GENERAL RULES

Armies will consist of 400 points or less, and must conform


to the following Force Organization restrictions:
0-1 HQ
1-3 Troops (you MUST bring at least 1 Troop choice)
0-1 Elite
0-1 Fast Attack
0-1 Heavy Support
0-1 Swing Slot (maybe be used to field one additional
Troops, Elite, Fast Attack OR Heavy Support choice)
Armies are not required to take mandatory unit choices.
All other unit restrictions (i.e. 0-1) apply.
You may spend remaining points on units from anywhere
in the Codex.
No Special/Unique/Named Characters are allowed in the
Warhammer 40K Combat Patrol event.
As only one HQ is available, Allies are not allowed in the
Warhammer 40K Combat Patrol event.
With the exception of Troops and models with the Swarm
USR, No model can have more than 2 Wounds.
Aside from Troops choices and dedicated Transports, only
vehicles with a maximum of 11 in any armor facing may be
taken. Dedicated transports and troops may have a
maximum armor facing of 12. Vehicle Squadrons and
Artillery units are permitted provided every unit within the
unit individually would be permitted. Vehicle upgrades
that increase an armor facing may only raise the armor
value to a maximum of 12 (this includes Necron Quantum
Shielding).
Rules Modification (Psykers): All Psykers may use ONE
Warp Charge per game turn. Psykers may exchange
powers as normal.
Rules Modification (Flyers/Reserves): At the start of your
Turn One, and each turn thereafter, you must roll a D6 for
each Flyer being held in reserve. If the roll is 3 or more, the
Flyer and all embarked units arrive at the start of the
following turn. Flyers and all embarked units will
automatically arrive at the start of Turn Five. Example: On
Turn Three, a Necron Night Scythe with troops makes a
successful Reserve Roll - they will arrive on Turn Four.
There is no need to make a Reserve Roll at the beginning
of Turn Four, as all remaining Flyers and embarked units
will automatically show up at the beginning of Turn Five.
Forge World/Imperial Armor units are NOT allowed in the
Warhammer 40K Combat Patrol event.
All games will be played on a 4 x 4 surface.

WARLORDS
Since it is possible to field a Combat Patrol army without
purchasing an HQ choice, your army might be left without an
obvious Warlord. In this case, your Warlord would be the most
senior ranking model in your army. If two models qualify for this
position due to equal rank, then the player may choose which
one is considered the army's Warlord. This model is considered
to issue orders may confer its Leadership bonus to friendly units.
Warlord Traits WILL NOT be used in the Warhammer 40K
Combat Patrol event. Some missions will offer Warlords certain
abilities, but these will be mission-specific.

BEWARE ODDITIES
When you play Combat Patrol, it's important to remember that
these games approach Warhammer 40,000 in a way that was
not originally conceived by the designers. This means odd stuff
will crop up which you need to sort out 'on the fly'. The best way
to resolve these issues is to ask yourself the following:
1. Is there any existing Warhammer 40,000 rule you can use
as a precedent?
2. What is the most reasonable thing that would happen in
this situation?
3. What are the two most likely outcomes and then roll a D6:
1-3 = Go with solution 1; 4-6 = Go with solution 2.
4. If all else fails, ask a judge, however, the judge's decision is
final.

A NOTE ON UNITS FALLING BACK


Units that fall back move directly towards their own table edge
by the shortest route possible as described in the Warhammer
40,000 rulebook (pg. 30).
As per the Warhammer 40,000 rulebook (pg 122-123), units that
are falling back cannot control/deny objectives and cannot claim
the Linebreaker Secondary Objective.
Warlords that are falling back at the end of the game are NOT
considered slain and do not fulfill the requirements of the Slay
the Warlord Secondary Objective.

WIPEOUTS!
If one player concedes the battle, or their entire army is wiped
out, the game ends immediately.
Unless specified otherwise in the mission rules, the player which
achieves a 'Wipeout!' automatically receives maximum score for
all Primary Objectives (24 points). Secondary Objectives are
scored as normal for both players.

WARHAMMER 40K COMBAT PATROL ORDERS SHEET

PRE-DEPLOYMENT ORDERS

Complete the following pre-deployment orders prior to deploying forces and beginning each game:

1. Deployment Map: Make note of the Deployment Map used in the mission.
2. Table Halves: Both players roll-off. The winner of the roll-off selects one of the table halves to be his his
3.

4.

5.
6.
7.

opponent takes the opposite table half. If the mission uses the Relic, place the Relic counter prior to
placing any terrain.
Terrain: Setup Terrain before each game using the method described below:
o The player who chose table halves begins by choosing one terrain piece and deploying it anywhere
in his table half. The terrain piece may straddle the center line of the table, but a MAJORITY of that
terrain piece MUST be within the placing players table half. No terrain piece can be placed within
5 of another terrain piece or the board edge.
o Following the guidelines above, players then alternate placing terrain until all terrain pieces are on
the table.
o All terrain pieces MUST be placed. If it becomes impossible to place one or more terrain pieces
following the guidelines above, you and your opponent should adjust the already placed terrain in a
mutually agreeable manner so that all terrain pieces can be placed on the table.
Place Primary Objective Markers: Starting with the player who chose table halves, players alternate
placing objective markers as described in the mission (see Pre-deployment Addendum for each mission). No
objective can be placed within 6 of any battlefield edge, within 12 of another objective marker or in/on
impassible terrain or a building, unless otherwise indicated in the mission.
Generate Pre-game Abilities: Determine pre-game abilities such as Warlord Traits (pg. 111), Psychic
Powers (pg. 418), Gifts of Mutation, Demonic Rewards and the like.
Night Fighting: Determine if the Night Fighting special rule is in effect during game turn 1 (pg. 124), unless
otherwise indicated in the mission.
Deploy Forces: Roll-off to see which player chooses whether to deploy first or second. The player that goes
first then places his entire army on the table in his deployment zone. His opponent then deploys his entire
army in the opposite deployment zone. Units cannot deploy in impassable terrain unless they are normally
allowed to move over impassable terrain and can physically fit on it. Units can never deploy in lethal
terrain.
Reserves: Excluding units that must begin the game in Reserves, players can choose not to deploy up to
half of their units (rounding up) keeping them as Reserves to arrive later. The player must clearly explain
the organization of his Reserves to the opponent.

8. Deploy Infiltrators and Redeploy Scouts: When both players have deployed their main force, then they
deploy their Infiltrators (pg. 38). Finally, they can redeploy units with the Scouts special rule (pg. 41).

FIRST TURN
The player who deployed his army first starts the first
turn unless his opponent can Seize the Initiative (pg.
122).
Seize the Initiative (pg. 122): If a player who is due to
go second wishes to Seize the Initiative, he can roll a D6
before the beginning of the first turn. On a roll of a 6,
he successfully seizes the initiative and goes first
instead.

GAME LENGTH
Variable Game Length (pg. 122): At the end of Game
Turn 5, one of the players must roll a D6. On a roll of
3+ the game continues, otherwise the game is over. If
another turn is played, another D6 must be rolled at
the end of Game Turn 6, and this time, the game only
continues on a roll of 4+. The battle automatically
ends at the close of Game Turn 7.

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

MISSION 1: THE HARVEST OF WAR

*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***


Fast now, Double Time! Enemy forces have been scouting this position. Take a defense stance and pray. Only faith will get you
through the night. Wide rank enemy formation sighted. Fire for effect! Break their advance!

DEPLOYMENT MAP
:: DAWN OF WAR ::

Win
12 points

Draw
6 points

Loss
0 points

Primary Objective markers at the end of the game


achieves this objective.

X = Primary Objective Marker

PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:

5. Place Primary Objective Markers: Begin by placing a

Primary Objective Marker in the center of the


battlefield. Then, place a single Primary Objective
marker in the center of each table quarter, for a total
of five (5) Primary Objective Markers.

MISSION SPECIAL RULES


Mysterious Objectives (pg. 125)
Mysterious Terrain (Forest) (pg. 124)
Night Fighting (pg. 124)
Reserves (pg. 124)

otherwise) in the enemies deployment zone at the


end of the game achieves this objective.

2. Objectives Markers: The player that controls more

X
X

PRIMARY OBJECTIVES
1. Invasion: The player with the most units (scoring or

Win
12 points

Draw
6 points

Loss
0 points

SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the

enemy's Warlord has been slain, you achieve this


objective. Both players can achieve this objective.

2. First Blood: The first unit, of any kind, to be removed


as a casualty during the game achieves this objective
for the opposing player at the end of the game.

3. Linebreaker: If, at the end of the game, you have at

least one model from one or more scoring or denial


units in the enemy's deployment zone, you achieve
this objective. Both players can achieve this objective.
Each Secondary Objective achieved
is worth 2 points.

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

MISSION 2: OPPORTUNITY KNOCKS TWICE AS HARD


*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

The enemy has cut off our forces. We must maintain s defense perimeter while letting no foe step foot in the sanctuary. Do
not allow our forces to be scattered, help has been promised. It must come

DEPLOYMENT MAP
:: VANGUARD STRIKE ::

PRIMARY OBJECTIVES
1. The Relic: At the end of the game, the player who has
seized the Relic achieves this objective. See page 131
for rules on seizing, moving with and dropping the
Relic.
Win
12 points

Draw
6 points

Loss
0 points

2. Objectives Markers: The player that controls more


Primary Objective markers at the end of the game
achieves this objective.
Win
12 points

PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:

2. Place the Relic: Before placing terrain, place the Relic


counter in the center of the battlefield.

5. Place Primary Objective Markers: Starting with the

player who chose table halves, the players take it in


turns to place a single Primary Objective marker in
their own table half. Normal restrictions for placing
markers apply (pg. 121).

MISSION SPECIAL RULES


The Relic (pg. 131)
Mysterious Objectives (pg. 125)
Mysterious Terrain (Forest) (pg. 124)
Night Fighting (pg. 124)
Reserves (pg. 124)
Clarifications on the Relic: See page 131 and the
AdeptiCon FAQ for rules on seizing, moving with
and dropping the Relic. The Relic can never be
contested. If the Relic is dropped because it moved
more than 6 in a single phase, it is placed back at
the spot where it began that phase. The Relic is
NOT considered a Mysterious Objective.

Draw
6 points

Loss
0 points

SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the

enemy's Warlord has been slain, you achieve this


objective. Both players can achieve this objective.

2. First Blood: The first unit, of any kind, to be removed


as a casualty during the game achieves this objective
for the opposing player at the end of the game.

3. Linebreaker: If, at the end of the game, you have at

least one model from one or more scoring or denial


units in the enemy's deployment zone, you achieve
this objective. Both players can achieve this objective.
Each Secondary Objective achieved
is worth 2 points.

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

MISSION 3: CHARGING TOWARDS DAMNATION

*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***


A strategic strike has been issued against out foe; take the fight to the enemy. Nothing can slow our advance. Burn all images
of their blasphemy, scourge them from this planet.

DEPLOYMENT MAP
:: DAWN OF WAR ::

PRIMARY OBJECTIVES
1. The Relic: At the end of the game, the player who has
seized the Relic achieves this objective. See page 131
for rules on seizing, moving with and dropping the
Relic.
Win
12 points

Draw
6 points

Loss
0 points

2. Victory Points: Each player receives 1 Victory Point

PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:

2. Place the Relic: Before placing terrain, place the Relic


counter in the center of the battlefield.

MISSION SPECIAL RULES


The Relic (pg. 131)
Mysterious Objectives (pg. 125)
Mysterious Terrain (Forest) (pg. 124)
Night Fighting (pg. 124)
Reserves (pg. 124)

for each enemy unit that has been completely


destroyed (including Independent Characters and
Dedicated Transports). Units that are falling back or
not on the board at the end of the game, count as
destroyed for the purposes of this objective. The
player with the most Victory Points at the end of the
game achieves this objective.
Win
12 points

Draw
6 points

Loss
0 points

SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the

enemy's Warlord has been slain, you achieve this


objective. Both players can achieve this objective.

2. First Blood: The first unit, of any kind, to be removed


as a casualty during the game achieves this objective
for the opposing player at the end of the game.

3. Linebreaker: If, at the end of the game, you have at

least one model from one or more scoring or denial


units in the enemy's deployment zone, you achieve
this objective. Both players can achieve this objective.
Each Secondary Objective achieved
is worth 2 points.
Clarifications on the Relic: See page 131 and the
AdeptiCon FAQ for rules on seizing, moving with
and dropping the Relic. The Relic can never be
contested. If the Relic is dropped because it
moved more than 6 in a single phase, it is placed
back at the spot where it began that phase. The
Relic is NOT considered a Mysterious Objective.

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

MISSION 4: ITS GOING TO BE A BUMPY RIDE

*** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***


The enemy continues to fall back but their corpses seem to be smiling at our forces. Our cause is just; stay vigilant. We have
almost gathered all the stolen components of the reactor. Just one missing piece Supply depots ahead, search everything. It
must be here

DEPLOYMENT MAP
:: HAMMER AND ANVIL ::

PRIMARY OBJECTIVES
1. Objective Markers: The player that controls more

Primary Objective markers at the end of the game


achieves this objective.
Win
12 points

Draw
6 points

Loss
0 points

2. Victory Points: Each player receives 1 Victory Point

for each enemy unit that has been completely


destroyed (including Independent Characters and
Dedicated Transports). Units that are falling back or
not on the board at the end of the game, count as
destroyed for the purposes of this objective. The
player with the most Victory Points at the end of the
game achieves this objective.

PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:

5. Place Primary Objective Markers: Starting with the

player who chose table halves, the players take it in


turns to place a total of six (6) Primary Objective
markers. For this mission, no objective can be placed
within 6 of any battlefield edge, within 6 of another
objective marker or in/on impassible terrain or
buildings.

Set Objectives: All Primary Objective markers are


considered Sabotaged! (pg. 125) and have been identified
before the game starts.

MISSION SPECIAL RULES


Mysterious Terrain (Forest) (pg. 124)
Night Fighting (pg. 124)
Reserves (pg. 124)

Win
12 points

Draw
6 points

Loss
0 points

SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the

enemy's Warlord has been slain, you achieve this


objective. Both players can achieve this objective.

2. First Blood: The first unit, of any kind, to be removed


as a casualty during the game achieves this objective
for the opposing player at the end of the game.

3. Linebreaker: If, at the end of the game, you have at

least one model from one or more scoring or denial


units in the enemy's deployment zone, you achieve
this objective. Both players can achieve this objective.
Each Secondary Objective achieved
is worth 2 points.

WARHAMMER 40K COMBAT PATROL

FAVORITES VOTING
Please turn in this sheet into the judges with your Scenario 4 results.

YOUR NAME

FAVORITE OPPONENT
After your last game, please submit this sheet with the name of the opponent you
most enjoyed playing against. You must vote for someone you actually played in the
tournament.
My Favorite Opponent Was: _____________________________________

FAVORITE PATROL
Please submit this sheet with the name of the player that you think had the best
looking patrol in the entire tournament. This vote can be for any player in the whole
tournament, not just those you played. You may NOT vote for your own patrol.
My Favorite Patrol Is: _________________________________________

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

RESULTS FOR MISSION 4: ITS GOING TO BE A BUMPY RIDE


YOUR NAME

Primary Objective #1: Objective Markers

12

12

Slay the Warlord


2 points

First Blood
2 points

Linebreaker
2 points

Circle one

Primary Objective #2: Victory Points


Circle one

Secondary Objectives Achieved

Circle all Secondary Objectives achieved,


regardless of the outcome of the game. 2 points each.

TABLE NO

YOUR TOTAL BATTLE POINTS EARNED

(Add up totals from the objectives above)

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponents Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponents Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.
Sportsmanship
(4 points each - check all that apply)

Was your opponent courteous during the


game?
Was it enjoyable to play against your
opponent?
Did your opponent come prepared to
play? (e.g.; bring codices, dice, etc.)

Appearance
(4 points each - check all that apply)

Is the army completely painted on a basic


level (a minimum of 3 colors)?
In your opinion (based purely on appearance)
does this army appear to have a theme
(uniformity, everything based, display, etc.)?
In your opinion does the army contain
interesting conversions and/or painting
details?

Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

RESULTS FOR MISSION 3: CHARGING TOWARDS DAMNATION


YOUR NAME

Primary Objective #1: The Relic

12

12

Slay the Warlord


2 points

First Blood
2 points

Linebreaker
2 points

Circle one

Primary Objective #2: Victory Points


Circle one

Secondary Objectives Achieved

Circle all Secondary Objectives achieved,


regardless of the outcome of the game. 2 points each.

TABLE NO

YOUR TOTAL BATTLE POINTS EARNED

(Add up totals from the objectives above)

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponents Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponents Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.
Sportsmanship
(4 points each - check all that apply)

Was your opponent courteous during the


game?
Was it enjoyable to play against your
opponent?
Did your opponent come prepared to
play? (e.g.; bring codices, dice, etc.)

Appearance
(4 points each - check all that apply)

Is the army completely painted on a basic


level (a minimum of 3 colors)?
In your opinion (based purely on appearance)
does this army appear to have a theme
(uniformity, everything based, display, etc.)?
In your opinion does the army contain
interesting conversions and/or painting
details?

Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

RESULTS FOR MISSION 2: OPPORTUNITY KNOCKS TWICE AS HARD


YOUR NAME

Primary Objective #1: The Relic

12

12

Slay the Warlord


2 points

First Blood
2 points

Linebreaker
2 points

Circle one

Primary Objective #2: Objective Markers


Circle one

Secondary Objectives Achieved

Circle all Secondary Objectives achieved,


regardless of the outcome of the game. 2 points each.

TABLE NO

YOUR TOTAL BATTLE POINTS EARNED

(Add up totals from the objectives above)

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponents Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponents Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.
Sportsmanship
(4 points each - check all that apply)

Was your opponent courteous during the


game?
Was it enjoyable to play against your
opponent?
Did your opponent come prepared to
play? (e.g.; bring codices, dice, etc.)

Appearance
(4 points each - check all that apply)

Is the army completely painted on a basic


level (a minimum of 3 colors)?
In your opinion (based purely on appearance)
does this army appear to have a theme
(uniformity, everything based, display, etc.)?
In your opinion does the army contain
interesting conversions and/or painting
details?

Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.

WARHAMMER 40K COMBAT PATROL (SAT. 5PM 10PM)

RESULTS FOR MISSION 1: THE HARVEST OF WAR


YOUR NAME

Primary Objective #1: Invasion

12

12

Slay the Warlord


2 points

First Blood
2 points

Linebreaker
2 points

Circle one

Primary Objective #2: Objective Markers


Circle one

Secondary Objectives Achieved

Circle all Secondary Objectives achieved,


regardless of the outcome of the game. 2 points each.

TABLE NO

YOUR TOTAL BATTLE POINTS EARNED

(Add up totals from the objectives above)

Have your opponent double check your results above.


Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponents Signature: _______________________________________________________

*** STOP ***


Now, in private, rate your Opponents Sportsmanship and Appearance by checking all appropriate boxes
below. Do NOT share these results with your opponent.
Sportsmanship
(4 points each - check all that apply)

Was your opponent courteous during the


game?
Was it enjoyable to play against your
opponent?
Did your opponent come prepared to
play? (e.g.; bring codices, dice, etc.)

Appearance
(4 points each - check all that apply)

Is the army completely painted on a basic


level (a minimum of 3 colors)?
In your opinion (based purely on appearance)
does this army appear to have a theme
(uniformity, everything based, display, etc.)?
In your opinion does the army contain
interesting conversions and/or painting
details?

Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.

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