Combat Patrol
Combat Patrol
Combat Patrol
APRIL 20
5:00PM
10:00PM
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9:00AM
10:30PM
9:00AM
9:00PM
WARHAMMER 40K
COMBAT PATROL
Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in todays tournament. It is your
responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!
GENERAL RULES
WARLORDS
Since it is possible to field a Combat Patrol army without
purchasing an HQ choice, your army might be left without an
obvious Warlord. In this case, your Warlord would be the most
senior ranking model in your army. If two models qualify for this
position due to equal rank, then the player may choose which
one is considered the army's Warlord. This model is considered
to issue orders may confer its Leadership bonus to friendly units.
Warlord Traits WILL NOT be used in the Warhammer 40K
Combat Patrol event. Some missions will offer Warlords certain
abilities, but these will be mission-specific.
BEWARE ODDITIES
When you play Combat Patrol, it's important to remember that
these games approach Warhammer 40,000 in a way that was
not originally conceived by the designers. This means odd stuff
will crop up which you need to sort out 'on the fly'. The best way
to resolve these issues is to ask yourself the following:
1. Is there any existing Warhammer 40,000 rule you can use
as a precedent?
2. What is the most reasonable thing that would happen in
this situation?
3. What are the two most likely outcomes and then roll a D6:
1-3 = Go with solution 1; 4-6 = Go with solution 2.
4. If all else fails, ask a judge, however, the judge's decision is
final.
WIPEOUTS!
If one player concedes the battle, or their entire army is wiped
out, the game ends immediately.
Unless specified otherwise in the mission rules, the player which
achieves a 'Wipeout!' automatically receives maximum score for
all Primary Objectives (24 points). Secondary Objectives are
scored as normal for both players.
PRE-DEPLOYMENT ORDERS
Complete the following pre-deployment orders prior to deploying forces and beginning each game:
1. Deployment Map: Make note of the Deployment Map used in the mission.
2. Table Halves: Both players roll-off. The winner of the roll-off selects one of the table halves to be his his
3.
4.
5.
6.
7.
opponent takes the opposite table half. If the mission uses the Relic, place the Relic counter prior to
placing any terrain.
Terrain: Setup Terrain before each game using the method described below:
o The player who chose table halves begins by choosing one terrain piece and deploying it anywhere
in his table half. The terrain piece may straddle the center line of the table, but a MAJORITY of that
terrain piece MUST be within the placing players table half. No terrain piece can be placed within
5 of another terrain piece or the board edge.
o Following the guidelines above, players then alternate placing terrain until all terrain pieces are on
the table.
o All terrain pieces MUST be placed. If it becomes impossible to place one or more terrain pieces
following the guidelines above, you and your opponent should adjust the already placed terrain in a
mutually agreeable manner so that all terrain pieces can be placed on the table.
Place Primary Objective Markers: Starting with the player who chose table halves, players alternate
placing objective markers as described in the mission (see Pre-deployment Addendum for each mission). No
objective can be placed within 6 of any battlefield edge, within 12 of another objective marker or in/on
impassible terrain or a building, unless otherwise indicated in the mission.
Generate Pre-game Abilities: Determine pre-game abilities such as Warlord Traits (pg. 111), Psychic
Powers (pg. 418), Gifts of Mutation, Demonic Rewards and the like.
Night Fighting: Determine if the Night Fighting special rule is in effect during game turn 1 (pg. 124), unless
otherwise indicated in the mission.
Deploy Forces: Roll-off to see which player chooses whether to deploy first or second. The player that goes
first then places his entire army on the table in his deployment zone. His opponent then deploys his entire
army in the opposite deployment zone. Units cannot deploy in impassable terrain unless they are normally
allowed to move over impassable terrain and can physically fit on it. Units can never deploy in lethal
terrain.
Reserves: Excluding units that must begin the game in Reserves, players can choose not to deploy up to
half of their units (rounding up) keeping them as Reserves to arrive later. The player must clearly explain
the organization of his Reserves to the opponent.
8. Deploy Infiltrators and Redeploy Scouts: When both players have deployed their main force, then they
deploy their Infiltrators (pg. 38). Finally, they can redeploy units with the Scouts special rule (pg. 41).
FIRST TURN
The player who deployed his army first starts the first
turn unless his opponent can Seize the Initiative (pg.
122).
Seize the Initiative (pg. 122): If a player who is due to
go second wishes to Seize the Initiative, he can roll a D6
before the beginning of the first turn. On a roll of a 6,
he successfully seizes the initiative and goes first
instead.
GAME LENGTH
Variable Game Length (pg. 122): At the end of Game
Turn 5, one of the players must roll a D6. On a roll of
3+ the game continues, otherwise the game is over. If
another turn is played, another D6 must be rolled at
the end of Game Turn 6, and this time, the game only
continues on a roll of 4+. The battle automatically
ends at the close of Game Turn 7.
DEPLOYMENT MAP
:: DAWN OF WAR ::
Win
12 points
Draw
6 points
Loss
0 points
PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:
X
X
PRIMARY OBJECTIVES
1. Invasion: The player with the most units (scoring or
Win
12 points
Draw
6 points
Loss
0 points
SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the
The enemy has cut off our forces. We must maintain s defense perimeter while letting no foe step foot in the sanctuary. Do
not allow our forces to be scattered, help has been promised. It must come
DEPLOYMENT MAP
:: VANGUARD STRIKE ::
PRIMARY OBJECTIVES
1. The Relic: At the end of the game, the player who has
seized the Relic achieves this objective. See page 131
for rules on seizing, moving with and dropping the
Relic.
Win
12 points
Draw
6 points
Loss
0 points
PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:
Draw
6 points
Loss
0 points
SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the
DEPLOYMENT MAP
:: DAWN OF WAR ::
PRIMARY OBJECTIVES
1. The Relic: At the end of the game, the player who has
seized the Relic achieves this objective. See page 131
for rules on seizing, moving with and dropping the
Relic.
Win
12 points
Draw
6 points
Loss
0 points
PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:
Draw
6 points
Loss
0 points
SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the
DEPLOYMENT MAP
:: HAMMER AND ANVIL ::
PRIMARY OBJECTIVES
1. Objective Markers: The player that controls more
Draw
6 points
Loss
0 points
PRE-DEPLOYMENT ADDENDUM
Please follow the pre-deployment, deployment, first turn
and game length rules as presented on the Warhammer 40K
Combat Patrol Orders Sheet with the following
modifications:
Win
12 points
Draw
6 points
Loss
0 points
SECONDARY OBJECTIVES
1. Slay the Warlord: If, at the end of the game, the
FAVORITES VOTING
Please turn in this sheet into the judges with your Scenario 4 results.
YOUR NAME
FAVORITE OPPONENT
After your last game, please submit this sheet with the name of the opponent you
most enjoyed playing against. You must vote for someone you actually played in the
tournament.
My Favorite Opponent Was: _____________________________________
FAVORITE PATROL
Please submit this sheet with the name of the player that you think had the best
looking patrol in the entire tournament. This vote can be for any player in the whole
tournament, not just those you played. You may NOT vote for your own patrol.
My Favorite Patrol Is: _________________________________________
12
12
First Blood
2 points
Linebreaker
2 points
Circle one
TABLE NO
Appearance
(4 points each - check all that apply)
Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.
12
12
First Blood
2 points
Linebreaker
2 points
Circle one
TABLE NO
Appearance
(4 points each - check all that apply)
Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.
12
12
First Blood
2 points
Linebreaker
2 points
Circle one
TABLE NO
Appearance
(4 points each - check all that apply)
Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.
12
12
First Blood
2 points
Linebreaker
2 points
Circle one
TABLE NO
Appearance
(4 points each - check all that apply)
Please turn in this sheet to the judges booth after your game TOGETHER with your opponent.