Blademaster Takes Place Entirely in The Sword Coast, A Medieval-Style
Blademaster Takes Place Entirely in The Sword Coast, A Medieval-Style
Blademaster Takes Place Entirely in The Sword Coast, A Medieval-Style
Setting
Blademaster takes place entirely in the Sword Coast, a medieval-style
campaign setting used in D&D. It features varying landscapes, from outlying
coastal villages, sprawling desert cities ridden with crime and betrayal, grizzly
underground crypts, and even the mysterious Underdark, home to the Drow, or dark
elves. In the series, Malkaziel travels to many distinct areas of the land, searching
for clues of vampires in the area. Most of these landscapes, dialect, clothing, music,
and overall style are modeled after middle-eastern architecture.
The music of these areas is mostly modeled after the vocals of Lisa Gerard,
and her band Dead Can Dance. The trilogy features a variety of middle-eastern
instruments, including whistles, strings, exotic drums, etc. When the setting was
being designed, Dead Can Dance was the driving force of the mood and feel of
these areas. Similar types of music have been heard in various movies, including
300.
One area of the game takes place in a small, somewhat run-down village
called Tenwe. Tenwe lies on the border of the haunted sands of The Plains of
Purple Dust, and the cursed marshes of Bogwatch. Because of the close proximity
of these two places, the inhabitants of Tenwe have become extremely hardy and
battle-hardened. This particular area of the land is based mostly on outlying MiddleEastern especially Moroccan villages that rely heavily on the trade of fishing. A
great much of the town is built on sturdy wooden planks that jut out over the water.
Malkaziel - the games hero - hails from Tenwe, and it is where the beginning of the
trilogy takes place.
The Plains of Purple Dust is another large area of the game trilogy, and the
main character visits this place a few times. It is a vast, sprawling desert based on
the more Egyptian side of the Middle-East. Long ago, the Illefarn, an early cousin of
Humans, established a growing civilization amongst the sandy dunes. The Illefarn
were ultimately wiped out by neighboring orcs, however, and their sprawling cities
were reduced to rubble. The materials used to create their buildings were of a
purplish hue, and after many hundreds of years, the remnants of their walls had
blown all over the land, mixing with the sands, and dying them almost a shade of
purple in some areas. Thus, the deserts were renamed The Plains of Purple Dust,
after the hue of the sands. Many areas of the plains are uninhabited, for fear of the
haunted Illefarn ruins that still stand. The plains are dotted with many small
villages and run-down ports, but one of its largest cities, Audestine, is a target for
one of Malkaziels travels. The city is so heavy with crime that half of it has been
quarantined off because of a massive clan war that has been spilling out into the
streets.
Another area of the land of Blademaster is the vast jungles and marshes of
Bogwatch. Its architecture and inhabitants are based on the more mythical side of
the Mongolian nightmare. Many of these creatures resemble Asian demons of lore,
with long, reptilian tongues, massive bodies, and a hunger for anything. Bogwatch
is not populated by many sane people, for it is rumored to be heavily cursed. All
manner of gruesome, scaly demons roam the marshes, and the giant mountain in
the middle is rumored to be the home of one of the most dangerous creature in the
land. Some of the demon races living at the base of the giant mountain have based
almost a religion around this mythical being, offering sacrifices of various kinds, in
order to appease it. Rumors abound that this creature comes down from the
mountain every once in a while to capture the creatures below, and bring them to
its home on top of the mountain, where they are never heard from again.
One of the most known and feared areas of the land is the mythical
Underdark, home to the Dark Elves, or Drow. The Drow live semi-peacefully with
the other Underdark species, including hobgoblins, Driders, bugbears, and
especially Svirfneblin, or Deep Gnomes. Drow are a very harsh, evil society based
around the worship of the spider queen, Llolth. They have a great fear of all things
with light, and the material with which they craft their weapons and armor,
Adamantium, will even rust and decay in sunlight. One of the Underdarks most
prominent Drow bastions is Menzobarranzan, where the ruling matriarch, The
Valsharess, resides. It is in this giant citadel that the trilogy makes a drastic turn for
the worse, when the trilogys enemy, the evil Vampire Alhana, attempts to ally with
the Drow and forge her evil army for her Midnight War on the upper worlds.
Characters
Malkaziel Malkaziel Tal Hassan is the games hero. He is a vampire, turned
against his will, hailing from the town of Tenwe. He has led a very hard life; his
mother died in childbirth, and his father died in battle when he was 16. After his
fathers death, Malkaziel decided to take his place in the town militia, where, armed
with the scimitars that he crafted himself, he became one of the most feared
swordsmen in Tenwe. Many years later, he met a young woman who had just
moved into the town. They fell in love almost immediately, and were married.
Shortly following, Malkaziel and his wife bore a son. Though they lived in a town
which was beset by evil, they lived well together, and Malkaziel taught his son much
about combat. He had become strikingly adept, like his father, and Malkaziel
crafted him a dagger out of sturdy greenwood, from the forests to the north. One
day, while Malkaziel was out hunting, he saw smoke billowing from his village.
Fleeing home, he beheld a frightening sight: Tenwe was in flames, and its denizens
were dead; slaughtered. He fled as fast as he could to his home, but it was too late.
A strange woman was in his house, holding aloft the disembodied head of his only
son, whose body lay lifeless below, along with his mothers. His wooden dagger was
still held tightly in his sons hand. Malkaziel, in a rage, rushed at the woman, who
deftly dodged his attacks, and picked him up by his throat in a strangely tight grip.
She uttered the words I shall see you again, my love and plunged her vampire
fangs into his neck. When Malkaziel awoke, and realized what had happened, he
screamed in rage, and vowed to vanquish this evil vampire, and avenge his family.
Alhana Alhana Hazeran is the trilogys villain. She is the clan-leader of the
Hazeran vampire clan, and Malkaziels sire. In life, her spouse was the legendary
priest and vampire hunter, Abryn Hazeran. In order to defeat Abryn, his vampire
nemesis captured Alhana during the night, and turned her into a vampire.
Returning the next day, the vampire cast Alhanas near-lifeless body at Abryns feet.
The capture had the effect he was looking for: Abryn, in a fury, attacked the
vampire with everything he had, but his defenses were hampered, and he was
ultimately defeated. Before he succumbed to darkness, he yelled for his wife to
flee. She did as she was told, and Abryn used the last of his magic to cause an
explosion of mystical light, equivalent to that of the sun, which devoured the
vampire instantly. Alhana, overcome with grief, pulled her lovers corpse from the
building. She vowed, that day, to find a way to bring her lover back to life, and
reunite them. She didnt care that she was now a vampire, that which her husband
had so passionately slain. She knew that if she could bring him back, they could be
together again. Thousands of years passed, and Alhana had become increasingly
devout about her cause, even to the point of killing entire towns in order to find a
suitable body for the ritual she planned. With the help of her Seer, she found that
body in Malkaziel.
Nimbus The mysterious necromancer known only as Nimbus is the first person
Malkaziel meets as a vampire. He acts as Malkaziels teacher at the beginning,
and teaches him of his new lifestyle. Later in the trilogy, he acts as a form of
advisor to Malkaziel on his journeys. How he ended up in Tenwe at the time of its
destruction is never exactly learned, but it is assumed that he was there on
business of necromancy, the school of magic based around death and the power
over the dead. In the middle of the trilogy, Nimbus reveals that he was gathering
components for a transformation to Lichdom, a ritual that kills the caster, but brings
him back from the dead with eternal life, and endless magic. Nimbus successfully
turns himself into a Lich, and together with Malkaziel, they are an unbeatable duo of
destruction.
The Seer The mysterious prophet known only as The Seer acts as Alhanas
spiritual guide. He is seen by Malkaziel several times during his travels, a venerable
figure in a long black robe, adorned with hanging skulls and pouches of various
unheard-of ingredients, along with his one glowing yellow eye. The most
distinguishable feature of The Seer is his one eye. Presumably earlier in his life,
however long that has been, he lost the use of one eye. He allegedly plucked it out
himself, and replaced it with a smooth black scrying stone, which he uses to see
various things. Very little is known of The Seer, but is it fairly safe to say that he is
older than Alhana; much older. He is presumed by most to be either a very, very,
old vampire, or perhaps a Githyanki from the Astral Planes. It is rumored that only
Alhana has seen his face, and she will not speak of it. The Seer has been the
driving force behind Alhanas journey, and has given her his gift of foresight, pinpointing possible successors of Alhanas dead husband. Alhana believes in his
abilities so much, that she once led an event dubbed now as The Hazeran
Crusade. During this event, The Seer had seen many people with the gift in a
small time-period. Like a harsh wave, Alhana followed the trail of people, each time
ending in failure for her. Each time she found a person that didnt match, she would
kill them brutally. During the Crusade, Alhana killed over 3,000 people in a 2 year
period. She still follows her Seers directions to the letter, including recently, when
he felt the strongest surge of possibility from Malkaziel. Could Alhanas Journey
finally be over?
Antoch The Gold Malkaziel and Nimbus meet Antoch about halfway through
the second in the trilogy. He is a short, chubby, magician with a vibrant gold
moustache and beard. He also seeks Alhanas demise, so the three join forces to a
degree. It is later discovered that Antoch is really a gold dragon, acting from the
mystical Council of Wyrms, the ruling dragon body. Though Antoch is extremely
good natured compared to Malkaziel and Nimbus, they make an awkwardly powerful
team. While Nimbus represents the evil side of Malkaziels conscience, Antoch
represents the more good-natured side. Both make their attempts to influence
Malkaziel to do the right thing.
Dialogue
Malkaziel/Nimbus First Meeting
Malkaziel: Are you one of them? If you are, then I suggest you pray to whatever gods you have for a
swift execution, though I dont think I would make it swift, anyway.
Nimbus: Calm your blades, young one. I am not with the vampires that did this. I am a traveler a
magician from a distant land. I have been given many names in my life, but you may call me Nimbus.
Malkaziel: Nimbus. Im Malkaziel. And what sort of magician are you?
Nimbus: (pausing) I am a master of Necromancy.
Malkaziel: Necromancy; The magic of the Dead.
Nimbus: You are knowledgeable of the schools of magic, Malkaziel?
Malkaziel: Not especially. Though Im versed enough to know that Necromancers are evil cultists, bent
on raising undead armies and cursing people.
Nimbus: (grinning) I am not like other Necromancers I heard you scream. It is quite possible we are
the only survivors of this atrocity.
Malkaziel: How did you survive?
Nimbus: I was down there-(pointing to the nearby mausoleum) -when I heard it happen. Two ghouls
came down after me, making an awful ruckus. Their minds were weak, though. I bent them to my will,
and then destroyed them. They lasted 3 seconds, Id say. I sensed great undead power from the surface,
so I decided to stay down here until they passed on.
Malkaziel: What were you doing down there?
Nimbus: (pausing) Why hiding of course.
Malkaziel: Of course.
Nimbus: You know, now that I have been in your company for longer, I can sense I feel that there is
little life left within that husk. (Noticing the bite-marks on his neck) My word; you have been taken by
shadow. Fascinating.
Malkaziel: Fascinating?! Everyone in this village is dead! My family is dead! Im dead! Cursed to
live this existence as the very thing I fought to slay!
Nimbus: You have been given a great gift, Malkaziel! You are now the perfect weapon of selfpreservation! Your strength is now the equivalent of 10 men. Your senses have become heightened 5 fold
I sense such a burning hatred and thirst for revenge within you, and you now have the means to quench
that hunger.
Malkaziel: Where did she go? Did you see her? She wore a long, white robe, and she had fiery red hair.
Looked about somewhere in her mid-twenties.
Nimbus: Ah, so, it was her that did this to you, eh? I wonder how many thousands of years she has been
in her mid twenties? She was, no doubt, the source of such power that I had felt. It was very potent. I
came out just in time to see her and her misguided lackeys leaving out the front gate. Im not sure where
she went.
Malkaziel: If you know who she is, I would have you tell me.
Nimbus: I know her only as one being of power recognizes another.
(A shriek of pain breaks the conversation. It is Bramus.)
Seer: Later in his life, Abryn became so powerful, that a vampire clan leader declared a Blood Hunt on
him.
Malkaziel: A vampire clanhead sent their entire clan after him? That sounds like a bit much.
Seer: He had built a cathedral in their lands. Naturally, they wanted their land back. They stormed his
cathedral en masse, and swept through, searching for him. When they managed to find him, hammer in
hand, they were wiped out in a matter of minutes.
Malkaziel: Fools. Did they not realize he had this much power?
Seer: Not at the time, no. One vampire managed to make his way back to his leader, and told him of the
dangers he showed. The clanhead killed the grunt. He decided that the only way to kill this man was to
find his weakness. He followed Abryn from the cathedral one night, and discovered where he resided.
He also discovered that Abryn had a wife, whose name was-
Malkaziel: -Alhana.
Seer: Your perception is quite keen. During the night, the vampire abducted Alhana, and turned her into
one of his clan.
Malkaziel: A true blow to a warriors heart.
Seer: Quite. He returned to the cathedral the following night, and approached Abryn during his studies.
Casting Alhanas corpse at his feet, which was just beginning to re-awaken, he declared that Abryns head
was his property. Alhanas abduction had the effect he wanted; Abryn was so infuriated, that he came at
the vampire with such fury, throwing everything he could at him; spells, combat, everything. Their battle
lasted many hours, and each was holding their own. At that wrong moment, Alhanas body began to
twitch. She began to glance around at her surroundings, and when she saw the two men fighting, she
gasped in shock. Abryn spun around, diverting his attention, and the vampire plunged his blade deep into
his back. Abryn screamed in pain, and watched as Alhanas face turned white. He fell to his knees,
defeated. With his final breaths, he yelled for his wife to run as fast as she could. She did as was told,
and ran away from the cathedral. As she did, Abryn gripped Transcendence one last time, and began
casting one last spell. He began siphoning every bit of magic from the cathedral. The walls began to
glow gold, and the air began to swirl with energy. Abryn diverted every bit into his hammer, and then
slammed it into the ground with such force, that a giant shockwave erupted from the cathedral grounds.
Alhana saw the blast, and ran back to the cathedral. There, the inside of the cathedral was all but
destroyed. Furniture was blown to pieces, books were scattered all over the floor. The walls still glowed
bright gold. The vampire clanhead was no more. Not a trace. On the floor in the middle, was a giant
dome-shaped hole. In the middle of the hole rested Abryns lifeless body.
Malkaziel: Hmm, how heroic.
Seer: Alhana held his body in her lap. Weeping with grief, she made a vow then to find a way to bring
Abryn back from the dead. And thats when she found me.
Malkaziel: That explains her Crusade that explains me. She thinks that I am the body that will hold
his soul.
Seer: And that is why you should not have sought me out. (Waves his hand, and the massive doors
close shut)
Malkaziel: You can tell if I really am the prophesized one?
Seer: If you wish, you will accompany me into my meditation room. We shall see once and for all if you
really are all that we hope you are.
(The Seer rises from his chair, and begins slowly walking to a side room. He motions for Malkaziel to
follow. As he moves from sight, an evil grin crosses Malkaziels face)
Quests
Quest 1 (interactive) To Cure an Ailment Quest Starter: Bramus
Malkaziel comes across the bleeding body of Bramus, who is staked to the ground
by a giant spear
Bramus: (coughing up blood) M-Malkaziel! Youre alive!
Response 1: Bramus! Help! Im a vampire!
Bramus: Gahhhhh! G-get away from me! (end conversation)
Response 2: Bramus! What happened to you?
Bramus: D-damn beasts! One stabbed me right in the back. (groans) Well,
at least I managed to take a few of them down with me.
Response 3: Stay strong, friend. I have to find something to help.
Bramus: The bandages (groans) from the supply shed just down the
road, there. P-Please, hurry.
The player races down the road to the supply shed. The building is burned fairly
badly, and the ceiling above the entrance has collapsed. The game prompts the
character to use his strong sword attacks to break down the door. Inside, the ceiling
is no more, and a creature is hunched over a nearby corpse. As the player enters,
the creature spins around, revealing a hideous, undead ghoul with glowing green
eyes. It screams and rushes at the player. The player dispatches the ghoul easily
with just a few strikes, and finds the bandages on a nearby shelf. Returning to
Bramus, he attempts to help him. Bramus lies motionless, his eyes fixed in front of
him, a look of calm across his pale face.
Malkaziel: Bramus? I have the bandages Bramus? Bramus?!
A mysterious voice from behind: He has joined with the Death God. There is no
greater glory to be had by his kind formerly your kind.
Malkaziel: (spinning around) Nimbus. What are you still doing here?
Nimbus: Ive been following you since we met was he a friend of yours?
Malkaziel: I dont know what to do anymore. Everything is so blurry I feel so
weak, like im going to faint.
Nimbus: Drink from him.
Response 1: I would sooner starve. If my blades werent meant for that vampire
wench, then Id plunge them into my heart myself!
Nimbus: Then I suggest you prolong your life for just such a purpose for
revenge redemption.
Response 2: Im so hungry. Teach me how.
Nimbus: find the large vein in the neck.
The game teaches the player to drink from a living or freshly dead corpse.
(Quest Complete)
Quest 2 (interactive) Penny and Your Thoughts? Quest Starter: Old
Lady
Malkaziel enters the city of Audestine atop a tired camel. It is dusk. Malkaziel
wears a heavy red robe, and keeps his hood up. One sword is sheathed on his back,
the other, at his side. Almost immediately upon entering, Malkaziel bears witness to
a frail old lady being robbed by two thugs. They grab her money pouch and flee,
shoving the old lady to the ground. Malkaziel dismounts, and runs to her assailants.
Malkaziel: (calmly) The old womans money. Now.
Thug 1: This is our side of town, beggar. Best not to interfere with our business.
Malkaziel draws his blades.
Thug 2: Dont try to be the hero. This isnt the time or place. Our brothers are
everywhere, and they see everything. You try anything, and youre a dead man.
Thug 1: Hmm, those are nice swords you got there, sire. They would fetch a pretty
penny on the black market. Why dont you hand those over?
Malkaziel: Sorry, these are mine. Theyre sentimental.
Thug 1: Wow, this one really is trying to be the hero! Good enough for me. Have it
your way.
Combat begins. Malkaziel easily dispatches the thugs, and removes the ladys
money pouch from Thug 1s neck, and takes it back to its owner.
Old Lady: Thank you, kind sir! I dont know how Ill repay you! Oh, here! (Tosses
him a gold piece from her bag)
Response 1: I dont need your money.
Old Lady: Oh, Bless you, sir! Im sorry; I just wanted to get back into my
house. I left a fresh loaf of bread there, and my family is starving! With the
blockade up, night is the only time I can get back to my house.
Response 2: Thank you.
Old Lady: Your welcome, son. Im sorry; I just wanted to get back into my
house. I left a fresh loaf of bread there, and my family is starving! With the
blockade up, night is the only time I can get back to my house.
Response 3: A gold piece? Thats it? I just saved your life.
Old Lady: Alright, look. If you ever make it up to the rich sector, look up
Sellus Mehkt. He runs a supplies store. Hell give you a discount.
Malkaziel: So, why are you starving? Isnt the ruler of this city helping out the poor
folk?
Old Lady: Hes done nothing cept move all of us up to the rich side of town. We
dont have the money to purchase the food or supplies up there, and he does
nothing!
Malkaziel 2: Tell me about the ruler of this city.
Old Lady: His name is Abu Sahkmet. He has been a fine ruler up til recently. This
whole clan war has made him act very strange, though. All he does is lock himself
away in his palace.
Malkaziel 3: Why is he acting strange?
Old Lady 2: Oh I dont know if I should be telling you. He has eyes and ears
everywhere.
Response 1: (Drawing a sword) Speak!
Old Lady: Alright! P-Please dont hurt me! I I dont know anything more
than the rumors. All I know is that folk think hes up to no good. They say
hes been having strange dealings with all manner of dangerous things. He
has strange guests that visit his house at night. They even say that hes a
Dao. A genie. (Proceed to Malkaziel 4)
Response 2: Ill give you some coins if you tell me.
Old Lady: Well alright, but just because my family is starving! I dont
know anything more than the rumors. All I know is that folk think hes up to
no good. They say hes been having strange dealings with all manner of
dangerous things. He has strange guests that visit his house at night. They
even say that hes a Dao. A genie. (Proceed to Malkaziel 4)
Response 3: Im just curious. Perhaps I can help. (Charm check)
[If failed], Old lady: Its not worth my hide. Forget I said anything. (return to
Old lady 2)
[If success], Old Lady: Well, you seem like a sensible man. Alright, but this
cant be told to anyone else! I dont know anything more than the rumors.
All I know is that folk think hes up to no good. They say hes been having
strange dealings with all manner of dangerous things. He has strange guests
that visit his house at night. They even say that hes a Dao. A genie.
(Proceed to Malkaziel 4)
Malkaziel 4: Go back to your home, and dont come back down here. I think there
are things far worse than clan wars going on.
Old Lady3: Oh, I will! Thank you!
Subquest 1 (Interactive) A Heap of Silver Quest Starter: Given Upon
Area Proximity
Malkaziel nears a burnt building. As he gets closer, he sees a chest of silver coins in
the wreckage. These would be good quality if smelted down. Then, they could be
used for weapons and upgrades. In front of the burnt building, 2 trolls sit at a
campfire with the corpses of the buildings former tenants. Malkaziel wont be able
to get near the chest without getting the attention of the Trolls first.
Troll: What yoo lookin at? Canchu shee we eatin here?
Malkaziel: Sorry gentlemen. I was just hoping to get a look at this burnt
building.
Troll: Oh okee me guess. Hoomans weird!
Other Troll: Stoopid! Dont let the hooman near the house! He might steal
shinies!
Troll 2: No! You no steal our shinies!
Response 1: Then I suppose I will have to kill all of you. (Proceed to Troll 3)
Response 2: Alright then. Ill just leave. (Proceed to Troll 4)
Response 3: How dare you!? Do you not know who I am!? I am the embodiment of
Vaprak the Destroyer! I command you to leave at once! (Charm Check [medium])
[If fail] (Proceed to Troll 3)
[If succeed] Troll: Aaaaaah! We sorry, o God Vaprak! We no know was yoo!
Shwears! We leave now! (Trolls run away)
Troll 3: Har har! You dum. Maybe we eet yoo too! (combat begins)
Troll 4: Good. You go now. We almost done eetin. Maybe we eet yoo next.
(conversation ends)
Conclusion
Malkaziel is a very gruff, brutal character. His past has been very tragic and hard on him, and his fighting
style reflects that. He is merciless in hand-to-hand combat, and bears no remorse at all when severing
victims body parts from their bodies. The same can be said about the setting and creatures; each has a
storyline of its own, as to why they are where they are, and what they are doing. The combat system will
be a good cross between the God of War series, and Star wars: The Force Unleashed. Though the game
looks like a button masher, all of the main characters various combos and techniques are accomplished
with various combinations of rapidly-pressed buttons in a pattern. When done so, the main character will
execute an elaborate combination of strikes. For example, executing a strong attack and then a fast
attack, directly after a dodge or parry will execute one combination.