005 001 000 033 Water Rocket Launch
005 001 000 033 Water Rocket Launch
005 001 000 033 Water Rocket Launch
Lesson Focus
Lesson focuses on aerospace engineering and how space flight has been achieved from an
engineering vantage point. Student teams build and launch a rocket made out of a soda
bottle and powered with an air pump and consider the forces on a rocket, Newton's Laws,
and other principles and challenges of actual space vehicle launch. Teams design their
structure on paper, learn about aerospace engineering, launch their rocket, and share
observations with their class.
Lesson Synopsis
The "Water Rocket Launch" lesson explores rocketry and the principals of space flight.
Students work in teams with teacher supervision and construct and launch a rocket from a
soda bottle and everyday materials that is powered by an air pump. They observe their
own achievements and challenges, as well as those of other student teams, complete a
reflection sheet, and present their experiences to the class.
Age Levels
8-18
Objectives
Learn about aerospace engineering.
Learn about engineering design and redesign.
Learn about space flight.
Learn how engineering can help solve society's
challenges.
Learn about teamwork and problem solving.
aerospace engineering
engineering design
space flight
teamwork
Lesson Activities
Students explore how engineers have developed rockets over the years, and learn about
the principals of rocketry. They work in teams to construct and launch a rocket made
from a soda bottle that launches with an air pump under teacher supervision. The
students compare their accomplishments and challenges with those of other student
teams, complete a reflection sheet, and present to the class.
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Resources/Materials
Internet Connections
TryEngineering (www.tryengineering.org)
Timeline of Rocket History
(http://history.msfc.nasa.gov/rocketry/)
NASA Beginners Guide to Rockets
(www.grc.nasa.gov/WWW/K12/rocket/bgmr.html)
European Space Agency - Space Engineering
(www.esa.int/SPECIALS/Space_Engineering)
Rocketry Planet (www.rocketryplanet.com)
National Science Education Standards
(www.nsta.org/publications/nses.aspx)
ITEA Standards for Technological Literacy
(www.iteaconnect.org/TAA)
Recommended Reading
Safety Notes
Related Lesson
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Lesson Objectives
Learn about aerospace engineering.
Learn about engineering design and redesign.
Learn about space flight.
Learn how engineering can help solve society's
challenges.
Learn about teamwork and problem solving.
Materials
Student Resource Sheets
Student Worksheets
Student Team Materials (if building from everyday
items: empty soda bottle, cork, paper, pen, pencil;
plastic tubing, bicycle tire valve, cardboard, glue,
tape, rubber bands, foil, decoration materials.)
Kit option: Water bottle rocket kits may be
purchased inexpensively (via Amazon.com,
Antigravity Research at
http://antigravityresearch.com, or through most
teacher supply stores globally and might be better for younger students, or where
there may be issues in drilling a hole through the required cork.
Classroom Materials: water source, drill (if not using a kit), bicycle tire pump,
system/tools for measuring how high the rockets fly.
Internet access (optional) to explore www.grc.nasa.gov/WWW/K-12/rocket/ for
research and to use online rocket simulator
Procedure
1. Show students the student reference sheets. These may be read in class or
provided as reading material for the prior night's homework.
2. To introduce the lesson, consider asking the students how they think a rocket can
fly and how engineers have to consider payload, weather, and the shape and
weight of a rocket when developing a new or re-engineered rocket design.
3. Teams of 3-4 students will consider their challenge, read about rocketry, and
explore the online rocket simulator (if internet access is available)
4. Teams next build and launch their rocket as a team, and observe the flight patterns
of other rockets that are launched.
5. For an optional challenge, require students to launch a payload with their rocket.
They'll have to develop a design, add a way to hold an item such as a hardboiled
egg or tennis ball on their rocket, and evaluate which design worked best.
6. Teams reflect on the experience, and present to the class.
Water Rocket Launch
Developed by IEEE as part of TryEngineering
www.tryengineering.org
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Blast Off! Fill the bottle full with tap/still water and place it
in a vertical position in its launchpad. Connect a bicycle pump
to the air valve and start pumping GENTLY. Eventually, the
pressure of air in the bottle should be sufficient to expel the
cork from the bottle. The water in the bottle will then
significantly slow down the outgoing flow of air thus giving
time for the rocket to rise to a reasonable height. The
actual height will partly depend on the weight of water in the
bottle and the tightness of fit of the cork in the neck of the
bottle. You can try using more or less water to adjust height
of the rocket. Make sure you launch in an open area and
keep student back from the launching rocket. You may get
wet so ponchos or towels are recommended!
Safety Notes
This outdoor lesson is intended for students who are under
the continual supervision of a responsible teacher or teacher
team with prior experience with rocket launch kits.
Be sure to follow your school's safety guidelines at all times.
Observing students should stay back from launch pad.
Extend the tube from the bicycle pump to the rocket as far as possible.
Never stand over a rocket when it is launching.
Time Needed
Two to four 45 minute sessions.
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Objects at rest will stay at rest and objects in motion will stay in motion in a
straight line unless acted upon by an unbalanced force.
Force is equal to mass times acceleration.
For every action there is always an opposite and equal reaction.
All three laws are really simple statements of how things move. But with them, precise
determinations of rocket performance can be made.
(Source: NASA - Visit www.grc.nasa.gov/WWW/K-12/rocket for more details on rocketry.)
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Rest and motion can be thought of as being opposite to each other. Rest is the state of an
object when it is not changing position in relation to its surroundings. If you are sitting
still in a chair, you can be said to be at rest. This term, however, is relative. Your chair
may actually be one of many seats on a speeding airplane. The important thing to
remember here is that you are not moving in relation to your immediate surroundings. If
rest were defined as a total absence of motion, it would not exist in nature. Even if you
were sitting in your chair at home, you would still be moving, because your chair is
actually sitting on the surface of a spinning planet that is orbiting a star. The star is
moving through a rotating galaxy that is, itself, moving through the universe. While sitting
"still," you are, in fact, traveling at a speed of hundreds of kilometers per second.
Motion is also a relative term. All matter in the universe is
moving all the time, but in the first law, motion here
means changing position in relation to surroundings. A ball
is at rest if it is sitting on the ground. The ball is in motion
if it is rolling. A rolling ball changes its position in relation
to its surroundings. When you are sitting on a chair in an
airplane, you are at rest, but if you get up and walk down
the aisle, you are in motion. A rocket blasting off the
launch pad changes from a state of rest to a state of
motion.
The third term important to understanding this law is
unbalanced force. If you hold a ball in your hand and keep
it still, the ball is at rest. All the time the ball is held there
though, it is being acted upon by forces. The force of
gravity is trying to pull the ball downward, while at the
same time your hand is pushing against the ball to hold it
up. The forces acting on the ball are balanced. Let the ball
go, or move your hand upward, and the forces become unbalanced. The ball then changes
from a state of rest to a state of motion.
In rocket flight, forces become balanced and unbalanced all the time. A rocket on the
launch pad is balanced. The surface of the pad pushes the rocket up while gravity tries to
pull it down. As the engines are ignited, the thrust from the rocket unbalances the forces,
and the rocket travels upward. Later, when the rocket runs out of fuel, it slows down,
stops at the highest point of its flight, then falls back to Earth.
(Source: NASA - Visit www.grc.nasa.gov/WWW/K-12/rocket for more details on rocketry.)
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A rocket can lift off from a launch pad only when it expels
gas out of its engine. The rocket pushes on the gas, and the
gas in turn pushes on the rocket. The whole process is very
similar to riding a skateboard. Imagine that a skateboard
and rider are in a state of rest (not moving). The rider
jumps off the skateboard. In the third law, the jumping is
called an action. The skateboard responds to that action by
traveling some distance in the opposite direction. The
skateboard's opposite motion is called a reaction. When the
distance traveled by the rider and the skateboard are
compared, it would appear that the skateboard has had a
much greater reaction than the action of the rider. This is
not the case. The reason the skateboard has traveled
farther is that it has less mass than the rider. This concept
will be better explained in a discussion of the second law.
(Source: NASA - Visit www.grc.nasa.gov/WWW/K-12/rocket for more details on rocketry.)
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Research Phase
Read the materials provided to you by your
teacher. If you have access to the internet, also
visit www.grc.nasa.gov/WWW/K-12/rocket/ for additional research and to use the online
rocket simulator, RocketModeler III.
Planning and Design Phase
On a separate piece of paper draw a detailed diagram of how your rocket will look when
completed and estimate how high you believe your rocket with travel. You'll need to
design a base to hold your rocket before launch. Include a list of materials you will need
and consider the weight you are adding to your base bottle.
If you have been given the challenge of adding a payload to your rocket, you'll need to
design a way to have the bottle hold the item(s) you are launching into space. Payloads
cannot be held inside the bottle.
Build and Launch
As a team, build your rocket -- but always under the supervision of your teacher! You'll
then test the rocket. Be sure to observe how high and how straight the rockets built by
other teams go.
Estimate Results
As a team, estimate how high your rocket will fly in the box below:
Reflection/Presentation Phase
Complete the attached student reflection sheet and present your experiences with this
activity to the class.
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1. How did the height you estimated your rocket would reach compare with the actual
estimated height?
2. What do you think might have caused any differences in the height you achieved?
3. Did your rocket launch straight up? If not, why do you think it veered off course?
4. Do you think that this activity was more rewarding to do as a team, or would you have
preferred to work alone on it? Why?
5. Did you adjust your model rocket at all? How? Do you think this helped or hindered
your results?
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6. How do you think the rocket would have behaved differently if it were launched in a
weightless atmosphere?
7. What safety measures do you think engineers consider when launching a real rocket?
Consider the location of most launch sites as part of your answer.
8. When engineers are designing a rocket which will carry people in addition to cargo, how
do you think the rocket will change in terms of structural design, functionality, and
features?
9. Do you think rocket designs will change a great deal over the next ten years? How?
10. What tradeoffs do engineers have to make when considering the space/weight of fuel
vs. the weight of cargo?
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Note: All lesson plans in this series are aligned to the National Science
Education Standards which were produced by the National Research Council
and endorsed by the National Science Teachers Association, and if applicable, also to the
International Technology Education Association's Standards for Technological Literacy or
the National Council of Teachers of Mathematics' Principles and Standards for School
Mathematics.
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