Game Theory Report
Game Theory Report
A Seminar Report
Submitted in Partial Fulfillment of the Requirements for the
Degree of
Bachelor of Technology
in
INSTITUTE OF TECHNOLOGY
NIRMA UNIVERSITY
DEPARTMENT OF ELECTRICAL ENGINEERING
AHMEDABAD 382481
CERTIFICATE
DATE: ____________________________________
______________________
____________________________
Name of Guide
Signature of Guide
Table Of Contents
Acknowledgement
Abstract
Introduction
History
Conclusion
References
ACKNOWLEDGEMENT
We are thankful to the Electronics department of the Institute of
Technology, Nirma University for giving us this opportunity to
prepare a seminar on Virtual Reality.
We would like to express our gratitude towards Prof Dr. P.N.
Tekwani, HOD, Electronics & Communications department for his
permission to explore the world of this field.
We are deeply indebted to Prof. Khyati Vachhani, our Project guide,
for her guidance and encouragement that made us understand
the real part of this project in depth.
We would like to thank all our faculty members and classmates for
their support and truly appreciable knowledge that they provided
us with.
ABSTRACT
Due to its capability to solve the situations of conflict and
competition, Game Theory has been used as a mathematical tool
in economics, politics, biology and human psychology. Nash
Equilibrium, being the solution of a non-cooperative game, gives
a stable state in a sense that no agent/player have any positive
incentive to deviate from its current adopted strategy, when all
others players of the game stick to their current moves. In
Communication Networks, the cooperation to follow a certain
protocol cannot be taken as for granted, keeping in view the
selfish nature of now a days network entities. To cope with the
selfish and competitive behavior of the network entities, Game
Theory provides a feasible solution for resource utilization and
service provisioning. This report presents the detailed overview of
the Game Theory concepts and its applications in the
Communication Networks, both from cooperative and noncooperative perspectives.
INTRODUCTION
Game theory is a study of strategic decision making.
Specifically, it is "the study of mathematical models of conflict
and cooperation between intelligent rational decision-makers".
[1]
An alternative term suggested "as a more descriptive name for
the discipline" is interactive decision theory.[2] Game theory is
mainly used in economics, political science, and psychology, as
well as logic, computer science, and biology. The subject first
addressed zero-sum games, such that one person's gains exactly
equal net losses of the other participant or participants. Today,
however, game theory applies to a wide range of behavioral
relations, and has developed into an umbrella term for the logical
side of decision science, including both humans and non-humans
(e.g. computers, insects/animals).
Modern game theory began with the idea regarding the existence
of mixed-strategy equilibria in two-person zero-sum games and its
proof by John von Neumann. Von Neumann's original proof
used Brouwer fixed-point theorem on continuous mappings into
compact convex sets, which became a standard method in game
theory and mathematical economics. His paper was followed by
the 1944 book Theory of Games and Economic Behavior, cowritten with Oskar Morgenstern, which considered cooperative
games of several players. The second edition of this book
provided an axiomatic theory of expected utility, which allowed
mathematical statisticians and economists to treat decisionmaking under uncertainty.
HISTORY
Early discussions of examples of two-person games occurred long
before the rise of modern, mathematical game theory. The first
known discussion of game theory occurred in a letter written
by James Waldegrave in 1713.[42] In this letter, Waldegrave
provides a minimax mixed strategy solution to a two-person
version of the card game le Her. James Madison made what we
now recognize as a game-theoretic analysis of the ways states
can be expected to behave under different systems of taxation. [43]
[44]
In his 1838 Recherches sur les principes mathmatiques de la
thorie des richesses (Researches into the Mathematical
Principles of the Theory of Wealth), Antoine Augustin
Cournot considered a duopoly and presents a solution that is a
restricted version of the Nash equilibrium.
1994
1944
1921
1838
DEFINITION OF GAMES
A game is
situation.
formal
description
of
strategic
Cooperative
game
theory
investigates
such
coalitional games with respect to the relative
amounts of power held by various players, or how a
successful coalition should divide its proceeds. This is
most naturally applied to situations arising in political
science or international relations, where concepts like
power are most important.
FORWARDERS DILEMMA
If player p1 forwards the packet of p2, it costs player
p1 a fi xed cost 0 < C << 1, which represents the
energy and computation spent for the forwarding
action. By doing so, he enables the communication
between p2 and dst2, which gives p2 a benefi t of 1.
NASH EQUILIBRIUM
In the previous examples, consideration of dominating strategies
alone yielded precise advice to the players on how to play the
game. In many games, however, there are no dominated
strategies, and so these considerations are not enough to rule out
any outcomes or to provide more specific advice on how to play
the game.
The central concept of Nash equilibrium is much more general. A
Nash equilibrium recommends a strategy to each player that the
player cannot improve upon unilaterally, that is, given that the
other players follow the recommendation. Since the other players
are also rational, it is reasonable for each player to expect his
opponents to follow the recommendation as well.
APPLICATIONS
COGNITIVE RADIO
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