NET Interview Questions and Answers OOPS Indiabix
NET Interview Questions and Answers OOPS Indiabix
NET Interview Questions and Answers OOPS Indiabix
Abstraction - Refers to the process of exposing only the relevant and essential data to the users without
showing unnecessary information.
Polymorphism - Allows you to use an entity in multiple forms.
Encapsulation - Prevents the data from unwanted access by binding of code and data in a single unit
called object.
Inheritance - Promotes the reusability of code and eliminates the use of redundant code. It is the
property through which a child class obtains all the features defined in its parent class. When a class
inherits the common properties of another class, the class inheriting the properties is called a derived class
and the class that allows inheritance of its common properties is called a base class.
Collection:
1. The size of a collection can be adjusted dynamically, as per the user's requirement. It does not have fixed
size.
2. Collection can have elements of different types.
10. Can you specify the accessibility modifier for methods inside the interface?
All the methods inside an interface are always public, by default. You cannot specify any other access modifier
for them.
11. Is it possible for a class to inherit the constructor of its base class?
No, a class cannot inherit the constructor of its base class.
12. How is method overriding different from method overloading?
Overriding involves the creation of two or more methods with the same name and same signature in different
classes
(one
of
them
should
be
parent
class
and
other
should
be
child).
Overloading is a concept of using a method at different places with same name and different signatures within the
same class.
Structure:
1.
2.
3.
4.
5.
Access specifiers, such as public, private, and protected, are identically used in structures and
classes to restrict the access of their data and methods outside their body.
The access level for class members and struct members, including nested classes and structs, is private by
default. Private nested types are not accessible from outside the containing type.
Both can have constructors, methods, properties, fields, constants, enumerations, events, and event
handlers.
Both structures and classes can implement interfaces to use multiple-inheritance in code.
Both structures and classes can have constructors with parameter.
Both structures and classes can have delegates and events.
An interface is used to implement multiple inheritance in code. This feature of an interface is quite
different from that of abstract classes because a class cannot derive the features of more than one class
but can easily implement multiple interfaces.
It defines a specific set of methods and their arguments.
Variables in interface must be declared as public, static, and final while methods must
be public andabstract.
A class implementing an interface must implement all of its methods.
An interface can derive from more than one interface.
whereas,
36. What are abstract classes? What are the distinct characteristics of an abstract class?
An abstract class is a class that cannot be instantiated
The following are the characteristics of an abstract class:
and
is
always
used
as
base
class.
You cannot instantiate an abstract class directly. This implies that you cannot create an object of the
abstract class; it must be inherited.
You can have abstract as well as non-abstract members in an abstract class.
You must declare at least one abstract method in the abstract class.
An abstract class is always public.
An abstract class is declared using the abstract keyword.
The basic purpose of an abstract class is to provide a common definition of the base class that multiple derived
classes can share.
37. Give a brief description of properties in C# and the advantages that are obtained by using them in
programs.
In C#, a property is a way to expose an internal data element of a class in a simple and intuitive manner. In other
words, it is a simple extension of data fields. You can create a property by defining an externally available name
and then writing the set and get property accessors. The get property accessor is used to return the property
value. The set property accessor is used to assign a new value to the property.
38. Explain different types of inheritance.
Inheritance in OOP is of four types:
Single inheritance - Contains one base class and one derived class
Hierarchical inheritance - Contains one base class and multiple derived classes of the same base class
Multilevel inheritance - Contains a class derived from a derived class
Multiple inheritance - Contains several base classes and a derived class
All .NET languages supports single, hierarchical, and multilevel inheritance. They do not support multiple
inheritance because in these languages, a derived class cannot have more than one base class. However, you can
implement multiple inheritance in.NET through interfaces.
39. You have defined a destructor in a class that you have developed by using the C# programming
language, but the destructor never executed. Why did the destructor not execute?
The runtime environment automatically invokes the destructor of a class to release the resources that are
occupied by variables and methods of an object. However, in C#, programmers cannot control the timing for
invoking destructors, as Garbage Collector is only responsible for releasing the resources used by an object.
Garbage Collector automatically gets information about unreferenced objects from .NET's runtime environment
and then invokes the Finalize() method.
Although, it is not preferable to force Garbage Collector to perform garbage collection and retrieve all inaccessible
memory, programmers can use the Collect() method of the Garbage Collector class to forcefully execute
Garbage Collector.
40. What is a hashtable?
Hashtable is a data structure that implements the IDictionary interface. It is used to store multiple items and
each of these items is associated with a unique string key. Each item can be accessed using the key associated
with it. In short, hashtable is an object holding the key-value pairs.
41. Can users define their own exceptions in code?
Yes, customized exceptions can be defined in code by deriving from the System.Exception class.
42. Is it possible to execute two catch blocks?
You are allowed to include more than one catch block in your program; however, it is not possible to execute
them in one go. Whenever, an exception occurs in your program, the correct catch block is executed and the
control goes to the finally block.
43. What do you mean by data encapsulation?
Data encapsulation is a concept of binding data and code in single unit called object and hiding all the
implementation details of a class from the user. It prevents unauthorized access of data and restricts the user to
use the necessary data only.
44. What is the difference between procedural and object-oriented programming?
Procedural programming is based upon the modular approach in which the larger programs are broken into
procedures. Each procedure is a set of instructions that are executed one after another. On the other hand, OOP is
based upon objects. An object consists of various elements, such as methods and variables.
Access modifiers are not used in procedural programming, which implies that the entire data can be accessed
freely anywhere in the program. In OOP, you can specify the scope of a particular data by using access modifiers public, private, internal, protected, and protected internal.
45. Explain the concept of destructor?
A destructor is a special method for a class and is invoked automatically when an object is finally destroyed. The
name of the destructor is also same as that of the class but is followed by a prefix tilde (~).
A destructor is used to free the dynamic allocated memory and release the resources. You can, however,
implement a custom method that allows you to control object destruction by calling the destructor.
The main features of a destructor are as follows:
Interface
1.
2.
3.
4.
5.
6.
7.
8.
struct
{
fixed
fixed
fixed
fixed
fixed
}
emp
int empID[15];
char name[30];
char addr[50];
char dept[15];
char desig[15];
The preceding example defines a structure emp and the members of this structure specify the information of an
employee.
54. When do you really need to create an abstract class?
We define abstract classes when we define a template that needs to be followed by all the derived classes.