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Question Bank CG

This document contains question banks for 6 chapters on graphics devices and computer graphics. It includes questions on topics like the working of different graphics devices like CRTs and printers, transformations like scaling and rotation, raster graphics algorithms like Bresenham's line algorithm, viewing and clipping techniques, curve modeling and surfaces, and an introduction to OpenGL and GLUT libraries. There are a total of 50 questions across various topics in computer graphics.

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0% found this document useful (0 votes)
64 views4 pages

Question Bank CG

This document contains question banks for 6 chapters on graphics devices and computer graphics. It includes questions on topics like the working of different graphics devices like CRTs and printers, transformations like scaling and rotation, raster graphics algorithms like Bresenham's line algorithm, viewing and clipping techniques, curve modeling and surfaces, and an introduction to OpenGL and GLUT libraries. There are a total of 50 questions across various topics in computer graphics.

Uploaded by

Dhanashri More
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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Yashoda Shikshan Prasarak Mandals

Yashoda Technical Campus


Faculty of Computer Science & Engineering

Question Bank
Date: 7th Aug 2014

Chapter No.1

Introduction to graphics Devices.


Q.1 Explain working of cathode ray tube.
Q.2 Explain Raster refresh graphics Display in detail.
Q.3What is function of display adapters? Explain different types of display
adapters.
Q.4 What is a frame buffer? Explain 24-bit plane color frame buffer.
Q.5 Explain the working of electrostatic plotters in detail.
Q.6 Explain the working of laser printer, state specifications of any laser printer.
Q.7 With a neat labeled diagram. Explain Liquid Crystal displays (LCD).
Q.8 Explain working of ink jet printer.
Q.9 With a neat diagram explain operating principle of storage tube display.
Q.10 Explain calligraphic refresh display.

Chapter No.2

Transformations
Q.1 Consider the triangle with vertices (10, 10), (40, 10), (30, 30). Apply the
scaling transformation with scale factor 5 in X & Y direction. Draw the triangle
before & after transformation.
Q.2 A triangle with vertices (2, 4) (6, 4) (4, 7) is to be reflected about line with
equation
Y= (X+4) give different steps with explanation and matrix representation.
Q.3 Explain uniform and no uniform scaling with suitable example.
Q.4 Write a short note on a orthographic projections.
Q.5 Explain affine and perspective geometry in details.
Q.6 Explain in detail the rotation of object about the arbitrary axis in space.
Q.7 Differentiate between orthographic isometric projections.
Q.8 What are plane geometric projections? Explain hierarchy of plane geometric
projections.
Q.9 Explain in detail the rotation of object about an axis parallel to coordinate axis
in 3D plane.

Chapter No.3

Raster Scan Graphics


Q.1 Write standard Bresenhams Line rasterization algorithm with example.
Q.2 What are the different methods of anti-aliasing? Explain each of them in
details.
Q3.Explain Bresenhams integer line drawing algorithm for first octant.

Q.4 Explain Bresenhams circle generation algorithm with suitable example.


Q.5 Explain Edge fill algorithm. State the advantages and disadvantages.
Q.6What is RLE? How it affects memory requirements? Explain.
Q.7 Write a short note on half toning.
Chapter No.4

Viewing and clipping


Q.1 Explain Sutherland-Cohen line clipping Algorithm.
Q.2 Explain window to view port transformation.
Q.3 write a note on windowing and viewporting.
Q.4 Explain Cohen-Sutherland subdivision line clipping algorithm.
Chapter No.5

Curves and Surfaces


Q.1 Derive the parametric equation for parabolic blended curves.
Q.2 Explain Warnock algorithm in detail.
Q.3 Explain the effect of tangent vector magnitude on the slope of cubic spline
segment.
Q.4 Derive the parametric equation for parabolic blended curves.
Q.5Explain the convex hull property of B-spline curves in detail.
Q.6 Explain parametric and nonparametric representation of plane curves.
Q.7 Derive an equation for a single cubic spline segment.
Q.8 Explain properties of Bezier curves. State its applications.
Q.9 Explain Z- buffer and state its application.

Chapter No.6

Introduction to OpenGL & GLUT Libraries


Q.1 Explain various routines in GLUT for windows management.
Q.2 Explain various graphics primitives used in openGL.
Q.3 What is Open GL? Explain Open GL as State Machine.
Q.4 What is GLUT and GLUI in open GL ? Give different GLUI menus.
Q.5 Explain different types in Open GL.

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