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GregtechSurvivalGuide1 7 10

This document provides a guide for surviving in the Gregtech modpack, which makes Minecraft much more difficult through configuration changes and recipe alterations. It begins with acknowledging contributors and then discusses the key configuration files and options for increasing the difficulty level. The guide walks through the early game, advising the player to gather resources quickly, make basic tools from wood or flint, and get established with a shelter, farm, and source of food before nightfall. It emphasizes the importance of finding iron, copper, and tin to make bronze tools and progress to the next technological era. Alternative crafting methods for bronze using a mortar, cauldron, or different dust combinations are also outlined. A chart shows the basic material costs

Uploaded by

Maxim Gusanu
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100% found this document useful (1 vote)
675 views31 pages

GregtechSurvivalGuide1 7 10

This document provides a guide for surviving in the Gregtech modpack, which makes Minecraft much more difficult through configuration changes and recipe alterations. It begins with acknowledging contributors and then discusses the key configuration files and options for increasing the difficulty level. The guide walks through the early game, advising the player to gather resources quickly, make basic tools from wood or flint, and get established with a shelter, farm, and source of food before nightfall. It emphasizes the importance of finding iron, copper, and tin to make bronze tools and progress to the next technological era. Alternative crafting methods for bronze using a mortar, cauldron, or different dust combinations are also outlined. A chart shows the basic material costs

Uploaded by

Maxim Gusanu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 31

Gregtech Survival

Guide
a survivors handbook
for an
industrially complex mod

Full Credits
Queue | Creator and Main editor
CELL_TECHNOLOGY_ | editor and contributor
SpwnX | editor, contributor and IC forums moderator
Mario Jumpman | Mascot
Chloe Prince | Videos
Sam | editor and contributor
Legacy | Contributor
vitmerc I Contributor
mr10plays/mr10movie- Videos
Generalcamo- Copy Editor and Contributor
Unstoppablepro| Gregtech Expert :P
... and many more.
Thank you!

The
Configs

Fig. 1: Where to find the configuration files.

Fig. 2: Main Config.

Notice the red dots. These are the lines we will be focusing on. If
you want Hardcore GT, find one of those lines and make it hard
(usually pretty obvious). Also note that CodeChickenCore has a
line for finite water:
#If set to true two adjacent water source blocks will not generate a third.
finiteWater=false

A quick rundown of the basic configs:


general {
B:AFK_Hunger=false
Determines hunger depleting while not moving
B:AdventureModeStartingAxe=true
Gives you a flint axe if you are on adventure mode (DO NOT
5

MESS WITH THIS)


B:AllowIC2Machines=false
If IC2 machines are disabled or not. Gregtech does not need
them.
B:CraftingUnification=true
Gregtech unifies stuff based on oreDictionary. Do not disable
unless you know exactly what you are doing.
B:DisableVanillaOres=true
Disable Vanilla Ore generation (Gregtech does not need it)
I:MaxEqualEntitiesAtOneSpot=3
If there is more than x number of mobs on 1 block they start
slowly dying
B:NerfDustCrafting=true
Makes dusts fun to craft (3 bronze dust from 4 dusts instead of
4:4).
drinks_always_drinkable=false
All drinks are drinkable at anytime (even explosive ones...)
forceAdventureMode=true
forces on adventure mode
hardermobspawners=true
Makes mob spawners extremely hard to break (long, 1000
hardness)
harderstone=true
Makes vanilla stone harder (four times harder)
sound_multi_threading=false
Only works in singleplayer and crashes in some computers and
always crashes on multiplayer if GT sound is heard

Industrialcraft2 configs to be aware of:


; Enable generation of copper in the world.
copperOre = false
Should IC2 generate its copper ores. Gregtech DOES NOT need
them.
; Enable generation of tin in the world.
tinOre = false
Should IC2 generate its tin ores. Gregtech DOES NOT need
them.
; Enable generation of uranium in the world.
uraniumOre = false
Should IC2 generate its uranium ores. Gregtech DOES NOT
need them.
; Enable generation of Lead in the world.
leadOre = false

Should IC2 generate its ores. Gregtech DOES NOT need them.

A Brave New World


This guide assumes you are playing with the hardest configs and that you are starting a
new singleplayer world only with Gregtech, Industrialcraft2, CodeChickenCore, and
Not Enough Items (we will cover a bit of Thaumcraft, and Railcraft too). The ore
generation in the IC2 config is also disabled, and you enabled adventure mode in the GT
config.
You have spawned in. You are a nearly-naked Steve, alone and scared in the world of
modded Minecraft. You will notice one thing at this time. A message from the old men in
the caves of Hyrule appears in the chat: Its dangerous to go alone, take this! and a flint
axe appears in your hand. In adventure mode, you cannot break blocks with anything
but the correct tool. The axe is your lifeline.
ACT QUICKLY! Time to stop dilly-dallying. You must rush out and acquire resources right
away and construct something, as you would in a vanilla game, but faster. There are
many ways to go about this, but we recommend getting all of that in the time you have
before dusk. You should make some more tools, including: a shovel, a pickaxe, another
axe, and depending on your plan, a hoe and sword. In case of emergency, you can use an
axe as a sword, but the axe does not deal as much damage as the sword and its durability
will be consumed faster.
The first two changes to recipes you will encounter in a world are the Wood Nerf, and
the Vanilla Tool Nerf. Under Gregtech, wood and stick crafting outputs are halved (2
planks per wood, 2 sticks per 2 planks). This makes wood a limited resource in the early
game. This change can be worked around by crafting a Saw, but that requires metal.
The second change you will encounter is that all vanilla Minecraft tools have had their
durabilities reduced by approximately 70-80%. Wooden tools last for 13 uses, and stone
tools last for 49 uses.

Ideally, you do not want to make too many tools out of wood. What you would want to
do would be to make a wooden pickaxe to acquire sufficient cobblestone to make a set of
stone tools. (3 for a pick, 2 for a sword, 3 for an axe, 2 for a hove, 1 for a shovel;enhanced with Fire Aspect I, so a Flint Sword will set 11 total out of the picks 13
durability.) Alternatively, make flint tools. Flint tools have around 64 durability and can
set mobs on fire for extra damage. This can also be used to cook meat drops from pigs
and cows, which makes hunger less of a pain.

A Home-Caveman Era
Build some things and find somma dat ore!
If you intend on spending any amount of time working in IC 2 Crops (which you will), a
Swamp will be necessary as the best crops can only be cultivated in a Swamp. Extreme
Hills are a concern because the first three critical ores you will need to find are Iron,
Copper, and Tin. Iron and Copper can be found just about anywhere, tetrahedrite
(copper, but there are other ore veins for copper , required for batteries) is around 80120, but Tin is around 40-120. And the only biome that reliably contains areas of high
elevation is Extreme Hills for tetrahedrite and extra cassiterite.
Once you have a house (or at least four walls, a door, and hopefully a bed), you will need
a farm. Water + Dirt + Stone Hoe + Seeds, you wont need anything fancy but you will
need a stable food source. If you have encountered and killed any Skeletons up to this
point, you can use the bones as bonemeal to accelerate your first harvest. IC2 Crops are
a generally underappreciated system, but even without working to try to get the best
crops possible, IC2 crops give better output than vanilla farming. And given the other
difficulties you will encounter in the future, starting crops on day 1 will only help you.
Unless you built your house in or next to a forest, the next thing you should do is set up a
tree farm. Once again, because youre a caveman, this doesnt have to be special, just a
small area in which you plant some saplings and wait for them to grow. Wood will be in
short supply until you get a saw, so its best to be prepared.
The first thing you will want to do once you have found Iron or Copper and Tin is build a
basic set of tools. To do this, you first must make a hammer and a file. The hammer
allows you to smash (craft) 2 metal ingots into 1 metal plate, and the file is used in the
crafting of almost all tools. The hammer costs 6 metal ingots, and the file costs 2 metal
plates. Any ingots or plates can be used, as long as they are all the same metal. (You can
use 6 iron or 6 bronze to make a hammer, but you cannot use 3 iron and 3 bronze to
make a hammer). You can use thaumcraft shards (if you have it installed) to craft
hammers at the beginning, reserving your precious ingots.

Learning to Hate Bronze


Bronze Plated Bricks? AGAIN!?!?!? GRAAG!!!!
Bronze will haunt your dreams. It is the main material from this point until you are midelectric age, so get used to it. There are many ways to get it and to make it, so listen
closely. Tin + Copper = Bronze. Different variations yield you different amounts, so care
must be taken into which variation one uses. 3 copper ingots plus 1 tin ingot yields 1
bronze ingot... essentially a big waste. If you want to make bronze the conventional
way you must first get the ingots by smelting ore, dusts, and by searching chest. Then
you use a flint mortar (5 smooth stone and 2 flint) to crush the ingots into dust (via the
crafting grid, shapeless recipe) and mix 3 copper dusts and one tin dust and... BANG! 3
bronze dust. Smelt it up and you are set.
So, you say. I need to use stacks of Flint Mortars to get my bronze?
Mortars can be made from plenty of materials, just search NEI. Iron ones are great if you
have a surplus of that. And of course, once you run out of ingots found whilst
adventuring, you need to consider alternative routes to bronze-- altogether.

Learning to Hate Bronze- An Alternate


Road
A slightly different road
If youve managed to build a massive surplus of ores which smelt directly to iron, you
can craft a cauldron to wash your impure dusts into pure dusts, saving on resources that
would have gone into the mortars. You probably will want a cauldron full of water
anyway, since it provides a way to purify non-smeltable dusts in the early game.
When planning resource usage, note that GT changes the cauldron recipe to require
plates instead of ingots, so in the early game, it will cost you 14 iron ingots, as well as
another use of a hammer during crafting.
Note that this only works on impure dusts. Crushed ores still need to be smelted to use
their resources at this phase. In practice, its best to combine this with the previous
method.

10

The Land of Milk, Honey, and Tools


(Someone fix the chart)
Your first gear
Tool

Ingot cost

Plate cost

Total cost
basic(perfect)

Hammer

--

6 (6)

File

--

4 (2)

Sword

--

4 (2)

Pickaxe

4 (3)

Axe

5 (3)

Shovel

--

2 (1)

Saw

--

4 (2)

Wire Cutter

--

3, 2 rods, 1 screw, 1
ring

10 (~5)*

Wrench

--

6 (6)

Knife

--

1 , 1 rod

3 (~2)*

Hoe

--

4 (2)

Soft Hammer

Can be made out of


rubber, plastic and
wood

--

--

Mortar

--

Sense

5 ( 3)

Plunger

Can be only made by


rubber plates

2 rod

2 (1)

Branch Cutter

--

4 and 2 rods, 1 screw

11 (~6)*

Scoop

--

6 rods, 1 wool

6 (3)

.* - ~ is the value rounded up. Means some components are left over.
Costs are 4.375, 1.5, 5.125 for wire cutter, knife and branch cutter respectively.

11

A full set of non-electric tools will cost 72 metal ingots. Iron is actually better for basic
tools, as iron is 33% more durable than bronze; as such, its better to save your bronze
for making early Steam Machines (next section). However, if you just want to get them
made, you can use other metals such as lead.
The general rule for crafting basic tools is that first the tool head is crafted, using the
required ingots and plates, a hammer, and a file, and then the tool head is crafted with a
stick (wooden, the old-fashioned kind) to make the tool. NEI is your friend, but take note
that specific Gregtech tools and tool heads will not appear in an NEI search. However,
the general forms of GT tools will appear in a search, and if you look up the recipes for
them you will find all the possible materials that tool can be made of, lets call them as
they are named: meta-tools as they are NBT data included on a 1 item, as such they dont
use more ID places (that is the reason why you only see the grey tool of the type made
out of Null in NEI) they work like TiC tools (but a lot more balanced than them for pretty
much everything).
If you want to save on tools, the Saw can also be used as an Axe, to break wood blocks.
However, the Axe is twice as fast as the Saw, Saw can be also used to gain ice block. The
real purpose of the Saw, however, is to increase the number of planks you can craft from
one wood block from 2 to 4, and the number of sticks you get from 2 planks from 2 to 4.
In other words, when using a saw the vanilla wood->planks and planks->sticks ratios are
restored. Once you have a saw, particularly if you have a tree farm, wood should no
longer be in short supply.

12

Ore Generation- Mega Veins and the


Cost of Life
So much ore. Pity you will use it ALL!
The ore generation of Gregtech is strongly influenced by elevation. Initially you will
want a tin, a copper and an iron vein. Many Gregtech ores use proper mineral names.
Tin can be smelted from cassiterite. Copper from chalcopyrite, malachite and
tetrahedrite. Iron from pyrite and limonite. Look em up in NEI.
Iron is easy to find but copper and especially tin can take some exploring. Tin veins are
difficult to see using default textures. We recommend using Pyros resource pack.
Each vein has a large amount of ore (multiple stacks) and many have mixed ores of a
similar type there is:

main ore
secondary ore
tertiary ore
quaternary ore

Following graphs present world elevation & ore generation, horizontal axis being type of
ore vein, vertical axis being the world elevation it is generated at.

[insert ore vein / biome dependency graph here, if any]

13

14

15

The Ratio of Death- Preindustrial Era


Early bronze machine setup of the revolution of industrial age
As the name implies, youre going to need bronze - a ton of bronze as each early bronze
machine block requires at least 5 bronze plates. During the bronze age youre starting
steam production for all the machines. Youll also need some brick blocks so collect a
stack or two of clay in preparation. First target in this phase is usually the steam
macerator for ore doubling (if you have the required two diamonds, if not, find some or
skip to next machine) and a small coal boiler or simple solar boiler to provide steam for
the turbine. These require 5 and 11 bronze plates respectively. Steam boilers require
water which to turn into steam, so construct a bucket from 3 iron plates with the help of
your hammer. Remember that steam machines (though not boilers) require that the
backside of the machines is clear for releasing the used steam after an operation.

16

Here is an image showing both the front and back of the Bronze Steam Furnace. Notice the
square hole at the back of the machine - that is the steam exhaust port.

Next step in reducing ore requirements is an steam alloy smelter which ups bronze yield
with 3 copper + 1 tin into a result of 4 bronze instead of 3 bronze when mixing dust by
hand. Additionally the alloy smelter accepts both dusts and ingots of copper and tin
while also outputting directly into bronze ingots thus saving many steps of macerating
and smelting, as it stand it is a alloy maker so i is needed for advancing towards
electrical age(s).
Can also be used together with molds to produce plates (most importantly, rubber, as
hammering rubber into plates is not really working for some reason [citation needed])
Steam forge hammer is a useful, fast and cheap tool to make dusts from crushed ores
and getting coal (except coal dust) from coal ore. This also means longer lifetime for your
bronze or iron hammer due to not having to use the tool durability are notability for
converting crushed ores into dust or in making plates from ingots and gem dusts, it
requires a steam compressor to compress the iron block.
Making a cauldron from 7 iron plates (14 iron ingots) allows you to make plain dusts
from impure or purified dusts. Throwing impure and purified dusts into a water-filled
cauldron will normalize the dust for use in alloy smelter, example impure redstone dust
cant be used in any of the redstone recipes .
At this point, its time to turn your plans towards obtaining steel with the use of a Bronze
Plated Blast Furnace. This will be your first multi-block machine and that will show with
the requirements - 32 bronze plated bricks and a bronze plated blast furnace block for
control. Start the steel production as soon as possible by inserting iron ingots or dust to

17

top slot and at least 4 coal into bottom slot as you will need a lot of steel for the next age.
Building more than one Blast Furnace is usually an excellent idea. If a new Bronze
Plated Blast Furnace is built next to already existing one, they can have a common wall
and thus save on material.

The End of Bronze Age


Time to forget about that damn ratio
Now you will build high pressure steam machines, or will not build em. High pressure
steam machines require steel plates and are mainly for convenience and processing
speed. High pressure steam machines are twice as fast as regular steam machines, but
consume steam 3x as quickly. High pressure tech is not required for progression as the
main bottleneck is steel production and therefore using steel for high pressure machines
or boilers even slows down your progression towards electric era. At this point however,
build a steam extractor or high pressure extractor for getting your first Rubber from
sticky resin (obtainable also from slime balls).
You also have to make a plate mold to get rubber plates you will need a casing mold as
well. A blank steel mold (better to make 3 in the same time) is created from 4 steel plates
with the use of a hammer and a file. Molds are used in alloy smelter. Use a hammer on it
in certain position crafting grid to get the plate mold. For the second empty mold, create
a gear mold which allows gear production at cost of 8 ingots instead of the initial 12 and
the third one make into a casing mold.

Your First Circuit


Circuits for EVERYONE!
So the casing mold is used in the alloy smelter to produce casings (you require steel
casings to make the NAND circuit for basic circuits to start the LV era) you will also
require red alloy which is made in the alloy smelter by adding 1 copper ingot and 4
redstone dust (impure dusts do not work for alloys) this red alloy is used for NAND
circuits. You also require the GT wire cutter to make your first circuitry.
At this time, it takes 6 insulated copper wires, 2 NAND chips and a steel plate to craft a
circuit.

18

The Big Transition- Early Electric Era


The land of steam, volts, amperes, and BIG BAD BOOMSES!
All electric machines require power. To get started with Gregtech's own version of EU,
you will require a basic steam turbine. (The turbines recipe includes low voltage electric
motors, which require a magnetic iron rod. To get this, simply combine 4 redstone dust
(vanilla) and 1 iron rod (rods are made from ingots placed below any Gregtech file). You
will also need a screwdriver and wire cutter.

The Energy system includes power-loss as well. Machines, generators and wires (you
must use Gregs own wires as any other wire will not work) will all experience some loss.
Gregtechs EU(watts) is made up of amperage (amps) and voltage (volts). Amperage
refers to the number of packets sent per tick, while voltage refers to the size of the
packets. Cables that receive more amps than shown in the in-game tooltip will burst into
flames, while machines that receive too many volts will explode, similar to IC2
machines. For now, EU will need to be stored in batteries (or you can use IC2 CESU and
GT transformers if you are familiar with that), which can be placed in battery buffers . A
Battery Buffer containing a charged battery will output voltage depending on the battery
tier (small=32v, medium=128v, and large=512v), while the amperage will depend on the
number of batteries present in the buffer. Buffers come in 1, 4, 9, and 16 amp tiers, with
space for 1, 4, 9, and 16 batteries, as well as the standard volt tiers.

Max amps for a machine is normally 2 but some can use 3, volts (can be transformed
into IC2 EU, same rules as the IC2 energy AKA if too high your machine explodes) It
would be wise to make you first machine an electrolyzer, centrifuge,canner machine but
the most needed (if you really want to save materials) a plate bender, After making the 2
steel gears for your initial bending machine, you can either smelt (dont macerate) the
mold to get 4 steel back or use it for later gear production until you get a tier 2 Extruder
which will drop the gear cost to 4 ingots.
A bending machine will allow 1 ingot -> 1 plate processing. Of course, youll need to
power the bending machine. Next machine targets are an assembling machine, wire mill
and a lathe.
As the electrolyzer and the centrifuge are required for batteries, it would be in your best
interest to make a battery buffer and find salt and tetrahedrite, tetrahedrite for
antimony and the salt in the electrolyzer for sodium as those are used for (antimony for
battery alloy (made in the alloy smelter by lead and antimony, can be steam alloy
smelter) and sodium for RE-batteries, you will require a canner machine for making the

19

battery itself.
Having a turbine going straight to your machinery works alright for the first few
machines, but soon enough youre going to get a Not enough power error!
The solution to this is to build the batteries for your battery buffers internal storage. As
we already told you how you can make RE-batteries but the lithium is better than
sodium, so how do we get that? From Tungstate/Scheelite/Lithium veins. You can also
make single use batteries, but they arent as useful in a permanent setup as the REbatteries, as they are single use, you can recycle the hull though when you have used
them.
Next long-term target is the electric blast furnace. The main difficulty in building it is
nickel and steel. Steel is usually just a matter of waiting, so it is very useful (this is the
part where you wait for 24 hours to get steel and make lot of bronze blast furnaces) for
us and everyone who has a ulot of time in his hands.

Transformers- Michael Bay at his finest


More than meets the eye...
There are 10 different voltage transformers, every single one of them have 2 modes: step
up and step down.
All tiers function the same way. In step-up mode, they transform four amps of the lower
voltage into one amp of the higher voltage (note that the voltage of each tier is 4x the
voltage of the tier below it). In step-down mode, this operation is reversed, converting
one amp of the higher tier of power into four amps of the lower tier.
Note that due to the line loss mechanics, it is almost always more efficient to transmit
power over long distances at higher voltages, unless the only line you can afford for the
higher voltage tier has losses in excess of 4 volts/amp/block. Most materials perform
better than this if given a rubber cladding, but in general, you should be aiming to make
your distribution lines out of materials with 1 volt/amp/block losses if you can afford the
materials you need to do so.
wire materials and electricity basics.
Transformers can also be used to convert from IC2 to Gregtech power. They are the only
devices which serve this function. Because the EU tiers of IC2 power lines are the same
as the voltage tiers of Gregtech lines, you simply set up the transformer as you would for
a Gregtech line, but have an IC2 line as an input. For a video example, see: GT Electricity
basics (how to transform IC2 eu into GT energy) ( the rest of the video is the basics of GT5
own power system)

20

...Higher tier transformers require some form of cooling to continue functioning. <more
information/testing needed - Anonymous>
[WIP]

Voltage tiers and Electric tiers


Stepping it up (and down).
Within Gregtech there are ten voltage tiers, and as such, many machines come with
versions across multiple tiers.
The ten tiers are as follows:
Tier
Ultra Low (ULV)
Low (LV)
Medium (MV)
High (HV)
Extreme (EV)
Insane (IV)
Ludicrous (LuV)
Zero Point Module
(ZPMV)
Ultimate (UV)
Maximum (MaxV)

Voltage (EU/t)
8
32
128
512
2048
8192
32768
131072
524288
2097152

However, most machines will not accept above the Insane Voltage, and will require
transformers to step down the voltage. For example, the macerator comes in 5 different
versions: Basic, Advanced I, II, III, and IV, which range from Low Voltage to Insane
Voltage.
On the other hand, hatches and buses come in each tier. Higher tiers equal higher input
and output rates, as well as higher capacity.
While these higher tiers (LuV - MaxV) may seem, well, ludicrous, they do have some
benefits. Higher tiers are useful for transporting power, as they can both travel further
before losses reduce the Voltage to zero, and compared to lower tiers, their losses are
smaller. For example, lets look at a 1x platinum cable. It can carry a current of 8192V
and experiences a loss of 1 EU/t per metre (block) of cable. As such, one would have to
run 8192 blocks of cable before the voltage drops to 0 EU/t.
For more in-depth information and specifics regarding power loss and voltage, check out

21

the FTB wiki page: http://wiki.feed-the-beast.com/Gregtech/Electricity.


Material

Max
V

Loss
EU/m

Max. range

Material

Max
V

Loss
EU/m

Max.
range

Tin

32

32

Graphene

8192

8192

Cobalt

32

16

Osmium

8192

4096

Lead

32

16

Platinum

8192

8192

Zinc

32

32

Naquadah

32768

32768

Soldering Alloy

32

32

Niobium-Titanium

32768

16384

Iron

128

43

Vanadium-Gallium

32768

16384

Nickel

128

43

Yttrium Barium Cuprate

32768

8192

Cupronickel

128

43

Copper

128

64

Red Alloy

inf.

Annealed Copper

128

128

Superconductor

2^31-1

2^31-1

Kanthal

512

171

Gold

512

256

Electrum

512

256

Silver

512

512

Blue Alloy

512

512

Nichrome

2048

512

Steel

2048

1024

Tungstensteel

2048

1024

Tungsten

2048

1024

Aluminium

2048

2048

22

Early Electric Age


Time for the EBF and other important shizzles
So you want to go to the advanced electric era? At this point you require a good setup of
basic EU generation and battery buffers, as it stands you cant just make aluminum with
a Bronze Blast Furnace(the BBF), so how does one go to making this EBF? You require
heat proof casing (The EBF is a customizable multi-block, as it can have multiple output
hatches, input hatches and energy hatches these take up 1 heat proof casing ( 8 is the
minimum amount of casing in the multiblock) the EBF requires a maintenance hatch
and the block named electric blast furnace, it requires 16 heating coils which come in
three flavours: Cupronickel (the cheapest - 64 copper + 64 nickel), Kanthal (second tier),
and Nichrome (pretty damn expensive). It also requires 1 pollution muffler on the top of
the multiblock. Lets start from the bottom
put the block named electric blast furnace down then add 2 energy hatches down where
a heat proof can be except in the top and input hatches (anywhere the heat proof can be,
made like this from the bottom to top for some reason:
8 casing and the EBF block(must be at the front) (any of casing block in this can be
a hatch block or a maintenance hatch (only 1 maintenance required)
8 coil (hole in the middle,
8 coil (hole in the middle),p
8 casing, 1 pollution muffler facing with hole up in the middle)

23

EBF Q&A:
Q: How to input power into the multiblock?
A: That is very easy and all you need is an energy hatch (LV) which can replace any of
the bottom heat proof casing blocks.
Q: MV energy hatch requires Aluminium, which requires MV. How do i solve this?
A: You require 3 energy hatches (LV) for that, multiblock is fully customizable.
Q: I require 3 energy hatches, so if i power them straight from my basic steam turbines
its a-OK?
A: you require atleast 3 battery buffers and many basic steam turbines.
Q: But how do i get enough steam for those? with the high pressure steam boiler?
A: There is a multiblock steam boiler that has 4 tiers: Bronze, Steel, Titanium, and
Tungsten Steel. They are explained further down this guide.
Q: So i built the EBF and the power generation that you told me to so i put the aluminium
dust in the input hatch now?
A: You Must fix the problems, you will fix it by putting GT tools into maintenance hatch,
dont worry about the last one Circuitry burned out it will work on 90% Efficiency
(requires 10% more Energy). This last problem can be fixed with the BrainTech
Aerospace Advanced Reinforced Duct Tape FAL_84 they can be made in the advanced
assembler.
Q: Is it good to go now, after i have supplied it with power, problems are fixed, and the
turbines are well-fed?
A: Yes it is. It is ready to go now.
Q: I have tried to make Steel in it, power is connected, but steel isnt smelting.
Iron / Wrought iron are in place, but nothing is coming out nor is it working.
What have i done wrong?
A: You need to supply EBF with liquid oxygen in order to smelt steel in it.
By the way, if you aim to do so, smelt iron > wrought iron before that,
that will allow you to reach maximum power efficiency as wrought iron > steel process
is 5 times faster than iron > steel.
Q: Correct voltage is supplied, but things dont smelt !? Why?
A: it happens to be that there is additional upgrades with coils - Cupronickel (the default
ones), Kanthal (second tier), and Nichrome (pretty damn expensive) those can be used to
expand the heat Cap of the EBF, some EBF recipes require higher heat to be made.
Both kanthal and nichrome alloys come out of EBF hot and require a vacuum freezer to
be made into wires.

24

Multiblock Boilers 101


Steamy power for dayz!
Gregtech provides its own large, multiblock steam boilers, that will be necessary as you
progress, as simple bronze or high pressure boilers just wont cut it. The multiblock
boilers come in 4 separate tiers. The first and lowest being Bronze, then Steel, Titanium,
and finally, Tungstensteel. If youre familiar with RailCraft boilers, a 3x3x4 High
Pressure boiler at maximum efficiency is roughly equivalent to a steel boiler. **//
someone add math pls//**
The Gregtech boilers have the advantage of not requiring long periods of time to heat up,
and can be turned on and off without causing their efficiency to be greatly affected.
Similar to the EBF, there are multiple hatches and buses that are required to optimize
your boiler.
The boiler is a 3x3x5 multiblock structure, made primarily from machine casings and
fireboxes (note: machine casings must match the Boiler tier block, E.g., Steel casing to go
with a Steel boiler). The machine casings are as follows: Bronze Plated Bricks, Solid Steel
Machine Casing, Stable Titanium Machine Casing and Robust Tungstensteel Casing.
To start off, a Large Boiler Controller is required, for the purpose of example let us use
Steel. Once a controller is obtained, a number of fireboxes are required to fuel the boiler.
The number of fireboxes will affect the fuel consumption and steam production rate. A
minimum of three fireboxes are required, however this can be expanded to up to four.
The fireboxes and the controller need to be placed within a 3x3 square, with the
controller in the middle-front. Four more blocks are then needed for the bottom layer: A
maintenance hatch, a muffler hatch, an input hatch, and an input bus (to increase
input/output rates, higher tier hatches and buses can be used). The input hatches and
buses are for inputting water and fuel, respectively.
Above the fireboxes and hatches, 3 hollow layers of the corresponding casing are
required. The hollow centre is then filled with three pipe machine casings of the same
material as the boiler and other casings. The final layer consists of nine output hatches.
In these four layers, there must be at least one output hatch, although up to nine may be
included. These will output steam, and should be connected to pipes, tanks or turbines

25

The total required is:


Bottom layer:
1 Large <tier> Boiler Controller
3-4 <tier> Fireboxes
2-1 Input Hatches
1 Input Bus
1 Maintenance Hatch
1 Muffler Hatch
Top 4 layers:
24-32 <tier> Machine Casings
9-1 Output hatches
3 <tier> Pipe Machine Casings

When choosing a boiler size and output pipe material/size, keep in mind the steam
outputs for the large boilers:
Bronze: 800 mB/t
(16000 L/s)
Steel: 1200 mB/t
(24000 L/s)
Titanium: 1600 mB/t (32000 L/s)
Tungsteel: 2000 mB/t
(40000 L/s)
Source for the output numbers

26

The Wonderful World of Pipes


Mario, its your time to shine
So how do I pipe that steam from the boilers and water to them? Or how do i get the
oxygen to the EBF? Here is great tutorial that explains this pretty well: Chloe's tutorial
So now as you should be informed about the pipe works we should explain some things
that are not included in this Great tutorial, first pump modules require electricity only in
machines, as that pipes dont accept wire connection so they are free. But this tutorial is
only about how they work not how they are mined
You use wrenches to safely get the pipe back (cant be IC2 wrench it does not work with
Gregtech stuff).
In the early stages, to get water into the pipes so you can feed your boiler and other
machines there seems to be no way to do so with Gregtech alone. Most use EnderIOs
reservoirs or Railcraft water tanks. The Buildcraft pump is too difficult to craft early and
needs to be powered as well. IC2s pump can be used if powered and a fluid ejector
upgrade is added.
Due to the way Gregtech machines and pipes work its very important to understand the
special covers (particularly pump and shutter) that the tutorial above explains.

It is important to note that if


you want a auto-extraction
pipe, attach your pump to
the pipes side, rather than to
the side of the machine. That
will consume no power, and
will create constant suction not even redstone signal
required.

On the picture you can see a


GregTech Copper Pipe attached
to a railcraft steel tank via an
HV-Pump

27

As mentioned in the Chloes tutorial, every GT-Pipe (or just pipe for future reference)
is a small tank all of its own, and often liquids that you try to transport splash around
in the pipe back and forth, resulting in some weird readings on both ends.
If you want to eliminate that, use shutters configured to only let your liquids go one way,
and not the other.
That will ensure your liquids go where you want them to go, and that you i.e. will get
your steam (its a liquid, too) to all turbines equally, instead of having one run have a big
fuel buffer while others idle.

28

The Delicious Side of the German


Programmer
Next on Top Chef
Gregtech expands over to foods and other culinary items, and expands the crop breeding
of IC2 for more complex guide of this vanilla IC2 feature we give you the option to look
more info in this at the home-caveman era(top of this document)

Ultimate Gregtech Survival Guide (WIP, do not


remove credit/vandalize)
From your first moments to your Matter Fabricator

By Unstoppablepro
NOTE: The author unnerfed the following:
Pickaxe nerf
Wood nerf
Machines exploding due to natural occurrences
1. Vanilla Survival -_-. What would you normally do???
http://minecraft.gamepedia.com/Tutorials/Beginner%27s_guide
2. Mine vast resources of tin and copper. This marks the beginning of the
Bronze Era.
Some things to never do:
- All vanilla rules (Mining straight down etc)
- Never smelt unnecessary ores. The macerator and Industrial Grinder can
take care of everything.
3. Mix tin and copper to make BRONZE!!! (HAYO)
Craft a mortar first http://ftbwiki.org/Iron_Mortar when crafting, replace iron with flint
if you cant find any iron/you dont want to use it. Also replace stone bricks with plain
stone.
Then you place the ingot next to mortar and craft a dust.
Mix bronze by placing 3 copper dust and 1 tin dust. GT by default will give you 3 bronze
dust.
More information: http://ftb.gamepedia.com/Bronze
4. Hammer, wrench, dat tool!!
Hammer recipe: http://ftbwiki.org/Bronze_Hammer You can use iron too.
Wrench: http://ftb.gamepedia.com/Wrench_%28Gregtech%29

29

5. Coal boiler Your first machine


http://ftb.gamepedia.com/Small_Coal_Boiler
6. Steam alloy smelter Mortars no more!
http://ftb.gamepedia.com/Steam_Alloy_Smelter
For pipe: http://ftbwiki.org/Small_Bronze_Fluid_Pipe
NOTE: Gregtech machines suffer from the power line problem. If you dont have enough
power, ALL YOUR PROGRESS WILL BE LOST!
To be continued....

30

Miscellaneous tips: For redstone, mine the ore with a tier 2 pick, transform the crushed
ore into impure dusts with a hammer, and purify the dusts by throwing them into a
cauldron.For obsidian, you need a tier 3 pick. In the early game those can be made out of
certain gems, metals, or uranium-238.You can make a hammer (or other tools) out of
graphite. Smelt charcoal in the furnace to get graphite. The hammer is only good for 10
uses though.

31

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