SY77 Owners Manual
SY77 Owners Manual
SY77 Owners Manual
MUSIC SYNTHESIZER
This information on safety is provided to comply with U.S.A. laws, but should be observed by users in all countries.
JOB TABLE
YAMAHA
#230
Voice mode
Voice common data
#257
#232
02. AWM EG
#258
01. Quantize
#601
#701
Inpt
#233
#259
#602
#702
#260
#603
#703
#261
04. Crescendo
#604
Data #262
05. Transpose
#605
#263
#606
#706
#264
#607
#707
#202
#203
#204
#205
#206
#236
Each
~237
#207
#238
#208
#209
Graphic #234
#210
#211
#212
Data #213
02 Modulation
effect 1 set
Parm #214
Modulation
Data #215
effect 2 set
Parm #216
Reverb
Data #217
effect 1 set
Parm #218
Reverb
Data #219
effect 2 set
Parm #220
#221
03
04
05
#222
#223
#224
All
02
Cutoff scaling
03
Cutoff EG
EG
07. AWM filter
01
Cutoff frequency
02
Cutoff scaling
03
Cutoff EG
#608
#708
#609
#709
Flt2
#267
#610
05. Clock/beat
Flt1
#268
~269
#611
#270
#613
Sw
#246
EG
#247
#248
Flt2
#251
Flt1
#252
~253
Flt2
#254
~255
Flt2
~271
#272
Song setup
02. Output channel
#619
#620
#621
05. Clock/beat
#622
#211
03. Effect set
(see Voice Common Data) #212
~220
04. Controller set
#275
#229
Pan
#227
Othr
#228
Song name
01 Voice select
02. Voice volume
1 ~ 8 #402
1 ~ 8 #410
9~16 #403
group select
9 ~ 1 6 #411
1 ~ 8 #404
1 ~ 8 #406
9~16 #407
02
04
05
Reverb
effect 1 set
Reverb
effect 2 set
#412
Modulation
effect 2 set
1 ~ 8 #408
9 ~ 1 6 #409
#401
9~16 #405
04. Voice note shift
#413
Data #414
Parm #415
#623
System utility
Data #416
Parm #417
Data #418
Parm #419
Data #420
Parm #421
#422
#710
#711
#712
#800
#801
#802
03. Controllers
#803
#804
MIDI utility
#805
#806
#807
#808
Card utility
03
#400
#617
#274
#226
#616
Mod
#618
#615
#614
#273
#225
#229
PB
Multi data
#704
#705
#245
#250
Pattern setup
#700
#266
Sub
Flt1
#265
244
#249
#601
Flt1
Main
#242
#243
01
~240
Each #241
output
09. Portamento
#235
All
04. AFM operator
#256
Extn
Form #231
#809
#812
#813
#814
Disk utility
01. Save to disk
#815
#816
#817
#818
#819
YAMAHA
GLOBAL VIEW
Element Level
Element Detune
Note Shift
Velocity Limit
Element Pan
Output Select
Random
Portamento
Effect Select
Micro Tune
Controller
Voice Name
Init
Recall
YAMAHA
AWM
AWM
AWM
AWM
AWM
AWM
AWM
Waveform Set
Amplitude EG
Output
Sensitivity
LFO
Pitch EG
Filter set
Cutoff frequency
Cutoff scaling
Cutoff EG
#257
#258
#259
#260
#261
#262...263
#264
#265
#266...267
#268...271
Waveform list
Multi-sampled
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
Piano
Trumpet
Mute Tp
Horn
Fluqel
Trombone
Brass
Flute
Clarinet
Tenor Sax
Alto Sax
Gtr Steel
EG Sngl
EG Humbk
EG Harmo
EG mute
E.Bass
18
19
20
21
22
23
24
24
25
26
28
29
30
31
32
33
Thumping
Popping
Fretless
Wood Bass
Shamisen
Koto
Violin
Pizz
Strings
Anlg Bass
Anlg Brs
Chorus
ltopia
Vib
Marimba
Tubular
Waves
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Cele WV
Harpsi WV
E.P. WV
Pipe WV
Organ W V
Tuba WV
Picco WV
S. Sax WV
Basson WV
Reco WV
Mute Tp WV
Gut WV
12Str WV
Bass WY
Cello WV
Contra WV
Xylo WV
Transients
51
52
53
54
55
56
Gloch WV
Harp WV
Sitar WV
Stl Drm WV
Mt Reed WV
Oh Attack
Oscillator
57
58
59
60
61
62
63
64
65
Anlg Saw1
Anlg Saw2
Digital1
Digital2
Digital3
Pulse10
Pulse25
Pulse50
Tri
66
67
68
69
70
71
72
73
74
75
76
77
Piano Np
E.P. Np
Vibe Np
Dmp Piano
Bottle 1
Bottle 2
Bottle 3
Tube
Vocal Ga
Vocal Ba
Sax trans
Bow trans
Other
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
Bulb
Tear
Bamboo
Cup Echo
Digi Atk
Temp Ra
Giri
Water
Steam
Narrow
Airy
Styroll
Noise
Bell mix
Haaa
Drumset
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
BD1
BD2
BD3
BD4
SD1
SD2
SD3
SD roll
Rim
Tom 1
Tom 2
HH closed
HH open
Crash
Ride
Claps
Cowbell
Tambrn
Shaker
Analg Perc
YAMAHA
#231
#232
#233
#235
#236...239
#241...242
#243
#244
#245
#246...247
#248
#249
#250...251
#253...255
* Keyboard *
SEQUENCER
The sequencer is always in
either Song or Pattern mode.
TONE GENERATOR
The tone generator is always in
either Multi or Voice mode.
INTRODUCTORY SECTION
INTRODUCING THE SY77
REFERENCE SECTION
VOICE PLAY MODE
SONG MODE
PATTERN MODE
UTILITY MODE
APPENDIX
Thank you for purchasing the Yamaha SY77 digital synthesizer. The SY77 is the first of a new generation of
Yamaha synthesizers featuring the new Realtime Convolution and Modulation (RCM) hybrid tone generation
system, which uses Advanced FM (AFM) tone generation and Advanced Wave Memory (AWM) tone generation in conjunction with realtime digital filtering.
The SY77 can function as up to 16 independent synthesizers with dynamically allocated voices, and includes
an on-board 16-track 99-pattern sequencer.
To take full advantage of the SY77 and enjoy long and trouble-free use, please read this manual carefully.
CONTENTS
INTRODUCTORY SECTION
INTRODUCING THE SY77
How to setup and play
How to load and play the disk demo songs
How to record a song
About the SY77: RCM hybrid synthesis
About the SY77: AFM and AWM voices
About the SY77: filter, pan, and effects
About the SY77: multi-timbral sequencing
Front panel: left side
Front panel: right side
Rear panel
How to move around: job directories
How to move around: the jump function
How to enter data
How to use the numeric key pad
3
4
6
8
10
12
14
16
18
20
22
24
26
28
30
33
34
36
38
40
42
44
46
48
50
53
54
56
58
60
62
64
66
68
70
72
74
76
78
REFERENCE SECTION
VOICE PLAY MODE
Voice select
Voice directory
Copy voice
Controller view
Send program change
83
84
84
85
85
86
87
89
89
90
90
91
92
92
92
2. Element detune
3. Note shift
4. Note limit
5. Velocity limit
6. Element dynamic pan
6.0 Dynamic pan edit
6.0.1 Copy pan data
6.1 Pan source
6.2 Pan EG
6.3 Pan name
7. Output group select
8. Random pitch
9. Portamento
10. Effect set
10.1 Effect mode select
10.1.1 Copy voice effect
93
93
94
95
95
96
97
97
98
99
99
99
100
100
101
102
102
103
103
104
106
108
108
109
109
110
110
111
112
113
113
115
116
116
117
117
117
118
118
120
120
121
123
125
125
126
127
127
128
129
130
131
131
131
133
134
135
137
138
138
138
139
141
142
143
5. AWM LFO
6. (Fl) AWM pitch EG (Data)
6. (F2) AWM pitch EG (EG settings)
7 . AWM filter
15. Initialize AWM element
16. Recall voice
Drum set data
Drum set job directory
1. Voice volume
2. Wave data set
3. Effect set
4. Controller set
5. Voice name
7. Initialize voice
8. Recall voice
144
145
145
146
147
148
149
149
149
150
151
151
152
152
153
155
157
157
158
158
159
161
161
161
162
163
163
164
164
165
165
166
166
167
SONG MODE
How song play mode and song edit
mode are organized
Song play
Song record
Realtime recording
Punch-in recording
Step recording
Song edit
Song edit (graph)
Song edit (data change)
Song edit (data insert)
Chain pattern
Song edit jobs
1. Quantize
2. Modify gate time
169
171
172
174
175
176
177
179
179
180
181
182
185
186
186
ii
3. Modify velocity
4. Crescendo
5. Transpose
6. Thin out
7. Erase event
8. Note shift
9. Move clock
10. Copy measure
11. Erase measure
12. Delete measure
13. Create measure
14. Mix track
15. Erase track
16. Clear song
Song setup jobs
1. Receive event
2. Output channel
3. MIDI control
4. Accent level
5. Clock/Beat
Song name
PATTERN MODE
How pattern play mode and pattern edit
mode are organized
Pattern play
Pattern record
Pattern realtime record
Pattern step record
Pattern edit
Pattern edit jobs
187
188
189
189
190
190
191
191
192
193
193
194
194
195
196
196
197
197
197
198
199
201
203
204
205
206
207
209
210
1. Copy pattern
2. Get pattern
3. Put pattern
4. Put chain pattern
Pattern setup jobs
Clear pattern
UTILITY MODE
System utility
1. Master tuning
2. Velocity set
3. Controllers
4. Edit confirm
5. Greeting message
MIDI utility
1. Channel set
2. Program change
3. Bulk dump
Card utility
1. Save to card
2. Load from card
3. Format card
Disk utility
1. Save to disk
1.1 Save To Disk filename
2. Load from disk
3. Format disk
4. Backup disk
5. Rename file
6. Delete file
7. Disk status
210
211
211
212
213
214
215
217
217
217
219
220
220
221
221
222
223
225
225
226
226
227
227
228
229
230
231
231
232
232
APPENDIX
Explanation of the preset voices
Preset 1
Preset 2
Using RCM hybrid synthesis
Suggestions for using AWM + AFM
(Voice modes 9 & 10)
Error messages
MIDI
Data card
iii
238
238
239
242
242
244
244
244
Wave card
Disk
Sequencer and display
Battery
Other
Multi data blank chart
Specifications
Index
244
245
245
245
246
247
248
249
iv
Page
4
6
8
10
12
14
16
18
20
22
24
26
28
30
Connections
Make sure that your amp/speaker system and the SY77 are switched off.
Connect the rear panel output OUTPUT 1/1+2 jacks (L/MONO and R) to the inputs
of your amp/speaker system. Or, if you are using a set of stereo headphones,
plug them into the rear panel PHONES jack.
Turn down the SY77s two VOLUME sliders marked OUTPUT 1 and 2, located at
the far left. Then turn the power on by pressing the POWER switch located on the
rear panel to your right. After displaying a greeting message for about two
seconds, a display similar to the following should appear. If the SY77 was in
Voice Play mode when the power was last turned off, the upper left of the LCD
will read VOICE.
If the upper line of the display does not show VOICE then press the VOICE button located at the upper left of the front panel.
Make sure that the volume of your amp/speaker system is turned down, and
turn its power on. Set the volume of your amp/speaker system to an appropriate
level, and gradually raise the SY77s OUTPUT 1 and 2 sliders slider while playing
the keyboard. If you dont hear anything, re-check the connections, and make
sure that your amp/speaker system is functioning correctly.
What you hear when you play the keyboard is defined as a Voice. The SY77 has
128 voices that are preset in permanent memory, and 64 memories for you to
store your own newly created voices. An optional RAM or ROM card can be
inserted into the VOICE card slot to provide 64 more voices.
The preset voices are organized into two locations; PRESET 1 and PRESET
2. Each of these has four banks (A-D) with 16 voices in each. The LCD shows
the ten-character voice name, and also tells you which memory the voice is from
The number in parentheses indicates what number the voice would be if we
started counting from the beginning of the bank.
Notice that the voice does not actually change until you specify the number 1-16.
If you want to play a different voice in the same bank, simply specify a different
number 1-16. Theres no need to re-select the voice memory and the bank each
time.
Go ahead and try out each of the preset voices. When you are ready to learn
more about the SY77, continue reading.
PRESET 2 (64 voices)
Bank A
Bank B
Bank C
Bank D
Bank A
Bank B
Bank C
Bank D
GrandPiano
Dyna Grand
Mute Trmpt
Tutti Orch
SaxSection
Violin
Shamisen
Brass Orch
Arianne
MW2Grand
FlugelHorn
Trad E.Pno
Folk 2 Gtr
Pizzicato
Koto
Millenium!
Dyno E.Pno
8ba Piano
Big Band
Full E.Pno
Humbucker
Contrabass
Sitar
Catharsis
Alto Sax
Rock Pno
Brass1 Sct
Bop Organ
Singlecoil
Air Cello
Steel Drum
MethylMist
BrasChoral
Chorus Pno
1980 Brass
Warm Organ
12stGuitar
SilkString
Harp
Voyager
Folk 1 Gtr
BigChordEP
Star Brass
Deep Organ
Guit Guitar
Obie Strgs
Accordion
Inferno
Triton
Ice Piano
Anna Brass
Pan Flute
Mute E.Gtr
SizIeStrgs
Harmonica
Valkyrie
FrenchHorn
Dark E.Pno
BrashBrass MW2Feedbck
JazzGuitar
Ah Choir
Harpomatic
Syren Song
MW2TackPno
Wet Clavi
Soft Brass
Pick Bass
Spirits
Ravi Clavi
Anna Sweep
10
Wood Bass
TightClavi
10
Fretless B
Chor Meist
Forest
SyncanSyn
11
ChamberStr
Celesta
Brass2 Sct
Sync Bass
11
FingerBass
Vibes
Satin Bell
AnnaPad
12
Jazz Organ
Harpsichrd
Soft Sax
FullString
12
Syn Bass
Marimba
Mr.Lucky
Gosh!
13
Nasty Saw
Full Organ
Tenor Sax
WideString
13
Plastic Bs
Pluck Echo
Mini Lead!
Debonair
14
Metamonics
Pipe Organ
Flute
ConvoStrgs
14
Mini Bass
Bah Mallet
Keytar
HiddenRing
15
16
ltopia
Wild Sing
Distort5th
Solo Trmpt
Clarinet
Oh Choir
15
Boppa Bass
Oz Hammer
SoloFlight
Drum 1
DualTrmpt
Reed Piper
Orchestra
16
BreathBass
Ice Chime
Wayfarer
Drum 2
1. Press UTILITY, and then press F4 (Disk) to get the following display. (If you
have been editing voice or multi data, the top line of the LCD will blink
AUTO-STORE. For details on Auto-Store, refer to page 63.)
2. Insert the demo disk into the disk drive, with the metal shutter going in first
and the label facing up. Push it gently in until it clicks into position.
3. Press once to move the cursor to 02:Load From Disk, and press
get the following display.
ENTER
ENTER
to
5. Move the cursor to select the song you wish to hear, and press F8 (Go). The
display will ask Are you sure. Press YES if you are sure you want to load
the song data from disk. Loading song data from disk will erase any song
data which was previously in the SY77 sequencer memory.
6. While the data is being read from disk, the bottom line of the LCD will show
Now executing, and Completed! when the data has been completely
read.
7. Press SONG to make the SONG LED light red. A display like the following will
appear. (The song name and other details will depend on the song you have
selected.)
8. Press PLAY and the playback will begin. When the song ends you automatically return to measure 1.
9. To stop playback during the song press STOP. To resume playback from
where you stopped, press START. Or, use and
to move to another measure before pressing START. To return to the beginning of the song press
To load another song from disk, repeat the procedure from step 1. Or, press
and then ENTER to jump directly to step 3.
JUMP, 8, 1, 7
The demo disk included with the SY77 contains both synthesizer and sequencer
data, and must be loaded by selecting 01:All Data in step 4. If you have other
demo disks, refer to the package to see what type of data the disk contains, and
select the appropriate type in step 4.
1. Turn the SY77 power off, and all data in the sequencer memory will be
cleared.
In multi mode the SY77 can function as 16 independent synthesizers. The multi
settings determine which voices are used.
2. Press MULTI to enter multi mode. The
similar to the following will appear.
3.
Number
01
02
03
04
Multi Name
POP
ROCK 1
JAZZ 1
JAZZ 2
05
BAROQUE
06
ROCK 2
07
ORCHESTRA
08
FOLK
09
JAZZ 3
10
CHURCH
11
FUNK
12
FLEXIBLE ONE
13
OLD SYNTHESIZERS
14
15
ENVIRONMENT
16
P1: Preset 1
MOTIF
MULTI
Press PRESET 1, then press a memory select button 1-16 to select one of the
following 16 preset Multis.
Voice Number
04
05
12
13
P1-A04
01
09
P2-A09
02
10
P1-A12
03
11
P1-B15
P2-A09
P1-A12
P1-A08
P1-A10
P1-A01
P1-A04
P1-C04
P1-A10
P1-A09
P1-C13
P2-C13
P2-B01
P2-B03
P1-B12
P1-C14
P2-A12
P1-C05
P2-C11
P1-A11
P2-B03
P1-C07
P1-C15
P1-A06
P1-A10
P2-B01
P2-C07
P1-A10
P2-B11
P2-A03
P1-C15
P1-B14
P2-B08
P1-A15
P1-B07
P1-D10
P2-C14
P2-A07
P1-C03
P2-A09
P1-C03
P1-A03
P2-B05
P2-A13
P2-C12
P1-D14
P1-C09
P1-A01
P1-D12
P2-D04
P2-D06
06
14
08
16
P2-D15
P2-D16
P2-D15
P2-D15
P2-D16
P1-C16
P1-B15
P1-A08
P2-D15
P2-D15
P2-D16
P2-D16
P2-D16
P2-B15
P2-D15
P1-A01
P2-D16
P2: Preset 2
07
15
4. Press SONG. The SONG LED will light red and the following display will
appear.
6. Press a track select button to select the track you wish to record. With the
default settings, the tracks of the sequencer will transmit on the channel of
the corresponding number, and will be played by the corresponding channel
of the multi you have selected. For example if you have selected Multi
1. POP and wish to record the Pick Bass part, press 1. If you select a channel
for which the multi does not use a voice, there will be no sound.
7. Press PLAY. After a two-measure countdown, recording will begin. Play
along with the metronome to record the part. When you are finished, press
STOP. Press
to return to measure 1.
AWM2 uses 16 bit linear sample reproduction with proprietary Yamaha convolution technology (digital filtering) that allows you to emphasize or cut any
desired portion of the frequency spectrum with full realtime control.
Advanced Frequency
Modulation (AFM)
One of the greatest advantages of RCM hybrid tone generation is that it fuses
the realism of digital sampling with the expressive power of FM. Keyboard
dynamics and controllers can be used to control nearly any aspect of the sound,
allowing great musical expressiveness.
The SY77 allows a wide variety of synthesis techniques to be used, and digital
filtering is always provided for each AFM or AWM element. The following diagrams show how the RCM hybrid synthesis system can simulate many of the
analog and digital synthesizers of the past.
System diagram
10
Traditional FM: The AFM tone generator can be used alone to produce any
sound that the DX series was capable of, and much more.
AWM sample playback: The AWM tone generator can be used along to
playback high quality digital samples from internal AWM memory or an
optional waveform card.
AWM sample playback mixed with FM: The sounds of the AWM and AFM
tone generators can be layered.
FM modulated by AWM: AWM digital samples can be used to modulate
one or more operators in an FM algorithm, for very complex FM sounds.
AWM sample playback + FM modulated by AWM: In a variation of
the
original sound of the AWM sample can be mixed with the complex AFM
sound.
For techniques which use both AWM and AFM (
) there are two additional possibilities.
l Both AFM and AWM can be used to create sustaining sounds.
l The AFM and AWM tone generators can be used LA style, with short
transient AWM waveforms used to create an attack and the AFM tone
generator used to create the sustain component of the sound (or vice versa).
Since each voice can use one two or four AFM or AWM elements, these
synthesis strategies can be combined in complex ways.
11
AFM Advanced
Frequency Modulation
Each sound that you have been playing from the SY77s keyboard is defined as
a Voice, and consists of one two or four Elements. (The drum voice explained
below is a special case.) Each of these elements is actually the equivalent of an
independent synthesizer; either AFM or AWM.
An element can be set to produce sound for only a specific range of the keyboard, or for a specific range of velocities. This allows you to create a voice
which produces different sounds for different ranges of the keyboard, or for loudly
or softly played notes.
Key
Velocity
127
G-8
Element 1:
12
Element 2:
Element 3:
Key
Pitch
Element 4:
The one two or four elements in a voice can produce many types of keyboard
split and layer effects.
On earlier Yamaha synthesizers such as the DX7-II, layers and splits were
created by combining two or more Voices into a Performance. This meant that
sometimes you played Voices and other times you played Performances.
However on the SY77, layers and splits can be included in a voice, so you can
simply select a voice and play without considering whether it contains layers or
splits.
Play up to 16 AFM notes
and 16 AWM notes at
once
The SY77 contains two tone generators; an AFM tone generator and an AWM
tone generator. The AFM tone generator can produce up to 16 simultaneous
notes of FM sound, and the AWM tone generator can produce up to 16 simultaneous notes of digitally sampled sound.
Some voices consist of only one element, some of two elements, and others
of four elements. (The Voice mode setting inside each voice determines how
many elements are used.) The important thing to remember is that up to a total
of 16 notes of AFM sound and 16 notes of AWM sound can be sounding at any
time. If a voice plays two or more elements for a single key, the sound will be
more complex and richer, but you will be able to play fewer simultaneous notes.
In addition to the normal voices explained above which consist of one two or
four elements, the SY77 provides a special type of voice; the Drum voice.
A drum voice has no elements, but consists of a different AWM sample for each
of the 61 keys of the SY77 keyboard.
A drum voice can be played from the keyboard just like a normal voice.
Usually you will use a sequencer to play a drum voice, providing drums and
percussion accompaniment. Either the SY77s internal sequencer or an external
MIDI sequencer can be used to play a drum voice.
There is no distinction between normal voice memory and drum voice
memory; either type of voice can be stored in any of the voice memories.
13
Each element in a voice is sent through a pan table (64 preset and 32 user pan
tables are provided) that determines how the sound will move between the left
and right outputs. Each pan table has its own EG, and also allows you to select
a pan source (velocity, key note number, or LFO). Another controller can be
used to further bias the panning movement.
The stereo output from the voice is sent through the voice output group selector
(both, group 1, group 2, or off) to the DSP effects section. The SY77 contains
two modulation-type effect units and two reverb-type effect units.
Each modulation-type effect unit can produce four different effects; chorus,
flanger, symphonic, or tremolo. Each reverb-type effect unit can produce 40
different effects, including several types of reverb, delay, tone control, distortion,
and various combinations of these. All effect parameters are fully adjustable.
The sound from the two output groups can be sent through these four effect units
in three different routes.
14
The SY77 can utilize most of the programming techniques of previous synthesizers; FM, sample playback, and realtime filtering. This means that the SY77
can produce the sounds of the classic 24 dB/octave analog synthesizers of the
past, the FM sounds of the DX series, the sampled sounds of many of todays
instruments ... and also sounds that have never been heard before.
15
In Voice mode, the SY77 plays a single voice in response to the notes you play
and the controllers (wheels, foot pedals, etc.) you move. However in Multi
mode, the SY77 acts as 16 completely independent synthesizers, each sounding
a different voice and responding independently to notes and controller
movements.
To create multi-part compositions, you will play and record one part at a time
using a sequencer.
A sequencer is a device that records music, but instead of recording the
sound of a musical performance, a sequencer records the musical data; the
precise timing of the keys you press, program changes, movements of the sustain pedal, foot controllers, and wheels, etc. When this data is played back, the
result is exactly the same as if you were playing the keys and moving the controllers. You can record Tracks (musical parts played by one instrument) one at
a time, and then playback all the tracks together.
The SY77 sequencer has 16 tracks, and each track plays the corresponding
voice of a Multi. (A multi can also be played by an external sequencer connected
to the MIDI IN terminal, and the sequencer can also transmit data from MIDI
OUT to control external synthesizers.) For example, you might select a piano
voice for voice 1 and record the piano part on track 1, select a strings voice for
voice 2 and record the strings part on track 2, and so on for all sixteen tracks and
voices.
SEQUENCER
Measure
MULTI
2
Track 1
Piano
Track 2
Strings
Track 3
Brass
...
Track 16
16
Percussion
A wide variety of sequence editing jobs are provided to allow you to modify
the musical data that has been recorded.
l Tracks can be moved forward or backward in time, mixed, or deleted.
l Measures can be copied, erased, deleted, or created.
l For specified measures you can quantize the data (adjust each note to a
specified timing precision), transpose it to a different pitch, adjusted the
velocity (playing strength), or modify the gate time (note length).
Track 16 contains
pattern numbers
Ptn
01
Ptn
02
Ptn
01
Playback result
(Ptn. 01 =
Pattern recording
realtime or step
Ptn. 02 =
17
LOCATE
RECORD
STOP
RUN
Shift:
While the SHIFT button is held down, the function
keys F1-F8 will act as F9-F16. Also, pressing
the JUMP key while SHIFT is held down will mark
the current location.
Function keys:
In some jobs, the bottom line of the LCD will
display a function for F1-F8 (F9-F16 while the
Shift key is held down). These keys are used in
various ways, such as selecting menu items
shown in the function key display, moving the
cursor in the display, or executing a function
shown in the function key display.
Exit:
This key moves back to where you last were
before entering the level you are now in; i.e., it
moves back to the previous branch of the function
tree.
19
20
Page
These keys move to the next or previous function
within the same level; i.e., they move from branch
to branch of the tree of functions.
Jump/Mark:
The LCD of each function in the SY77 has a
system page number, which is displayed at
the upper right of each LCD. If you know the
number of the page to which you want to jump;
press JUMP, use the numeric key pad to enter the
page number, press ENTER, and you will be
taken to the specified page.
If you press MARK while holding SHIFT, the
current page will be marked. Later when you are
in another page and wish to return to the marked
page, press JUMP and then ENTER, and you will
be taken to the previously marked page. (The
page you jumped from will now be marked.)
Cursor keys:
Use these keys to move the cursor in the LCD to
select items or data. (Simply moving the cursor
will not modify the data.)
Bank select:
When selecting a Voice program, press one of
these buttons to select the bank; A-D. The LED
above each button will light to indicate the
selected bank.
When in Voice Edit mode, these buttons are
also used to turn elements 1-4 on/off.
Program select:
These keys are normally used to select programs
(voice or multi). The selected button will light
red. In addition, they have the following special
uses.
Voice edit mode: While you are editing an
AFM element, buttons 1-6 select operators 1-6,
and buttons 9-14 turn operators 1,6 on/off.
Sequencer mode: Buttons 1-16 will
mute/unmute tracks 1-16. The LEDs will light
green to indicate tracks which contain data.
Muted tracks which contain data will blink green
during playback. Tracks selected for recording or
editing will light red.
21
Rear panel
In order to connect the SY77 to other devices (an amp/speaker system, MIDI equipment, footswitches,
etc.), you will need to know the names and uses of the various items on the rear panel.
Any MIDI device (sequencer, keyboard, WX7/11 wind controller, G10 guitar
controller, etc.) can be connected to MIDI IN to play the sounds of the SY77.
Data produced by the SY77 keyboard and the SY77 internal sequencer is
transmitted from MIDI OUT. By connecting a tone generator module or synthesizer to this terminal, you can play it from the SY77 keyboard.
The data received at MIDI IN is re-transmitted unchanged from MIDI
THRU. Another MIDI device connected to this terminal will receive the same
MIDI data that the SY77 receives.
Contrast:
This knob adjusts the contrast of the LCD. Adjust it to suit your viewing angle.
(At extreme settings the display will not be readable.)
Breath:
By connecting an optional BC1 or BC2 breath controller to this jack, you can
expressively control various aspects of a sound by blowing into the breath controller. For example, a voice might be programmed so that the tone or volume
changes in response to breath controller signals. (The effect will depend on the
breath control sensitivity parameter settings of each voice.)
Click volume:
This knob adjusts the volume of the click (metronome) produced by the
sequencer.
Foot volume:
An optional foot controller (FC7, FC9, etc.) can be connected here to regulate
the overall volume of the SY77.
Foot controller:
An optional foot controller (FC7, FC9, etc.) can be connected here to perform the
function (foot controller, portamento time, etc.) determined by the Assignable
Foot Switch setting of Utility mode.
22
Sustain:
An optional foot switch (FC4, FC5) can be connected here to act as a sustain
pedal.
Foot switch:
An optional foot switch (FC4, FC5, etc.) can be connected here to perform the
function (hold on/off, portamento on/off, etc.) determined by the Assignable Foot
Switch setting of Utility mode.
Phones:
A pair of stereo headphones can be connected here to hear the combined stereo
sounds of outputs 1 and 2.
If the OUTPUT 2 L/R jacks are not plugged in, these jacks will output the combined stereo signal from group 1 and group 2 of the DSP effects unit. If the
OUTPUT 2 L/R jacks are plugged in, these jacks will output the sound from the
group 1 stereo output of the DSP effects unit.
If only the L/MONO jack is used, it will carry the combined output of L and R.
(Use the L/MONO jack if your mixer/amp system has only one input.)
These jacks output the sound from the group 2 stereo output of the DSP effects
unit. If your mixer/amp system has four or more inputs, using both the OUTPUT 1
and the OUTPUT 2 jacks will allow you to treat the two output groups in different
ways, perhaps by panning them to different locations, or processing them
through different external effect devices.
Power switch:
The power is on when this switch is pressed. The front panel display will light
when the power is turned on.
Power cable:
The SY77 operates in five main modes. Press one of the five mode select buttons to enter the corresponding mode. (A red LED will light to indicate the
selected mode.)
Press
to enter
VOICE
MULTI
SONG
PATTERN
UTILITY
Voice mode
Multi mode
Song mode
Pattern mode
Utility mode
While in voice, multi, song, or pattern mode, press EDIT to move to the corresponding edit mode. For example Voice Edit mode is where you modify the settings that make up a voice, and Song Edit mode is where you modify the data
that makes up a song. (There is no utility edit mode.)
Press
to enter
then press
to enter
VOICE
MULTI
SONG
PATTERN
Voice mode
Multi mode
Song mode
Pattern mode
EDIT
EDIT
EDIT
EDIT
To leave an edit mode, simply re-select any of the five main modes (or press
EXIT from the top level of the edit mode to return to the main mode from which
you came).
Whenever a mode or function is sub-divided into more than one job, there will be
a job directory that lists the various items or operations. For example, when
you enter Multi Edit mode, the following display will appear.
This lists the various parameters that can be adjusted in Multi Edit mode;
1.Voice, 2.Volume, 3.Tuning, etc.
To select an item from a job directory, use the arrow keys to move the
cursor to the desired item and press ENTER. For example, if from the above
display you press once to move the cursor to 2.Volume and press ENTER,
the following display will appear.
24
Sometimes a job will be divided into two or more screens. For example,
2.Volume is divided into two jobs; one to set the volume for voices 1-8 and
the other to set the volume for voices 9-16. Notice that the bottom line shows
1-8 (above function key F1) and 9-16 (above function key F2). The 1-8
is displayed in inverse video to indicate that the volumes of voices 1-8 can be
edited. To edit the volumes of voices 9-16, press function key F2.
Whenever function key assignments are displayed in the bottom line of the
LCD, the current selection is indicated in reverse video. Press a function key to
move to the desired job.
Suppose that you wanted to move from the 2.Volume job to the 3.Tuning
job. You could press EXIT to return to the job directory, and then press 3 and
ENTER to move to 3.Tuning, but there is a faster way.
To move between jobs of the same level (i.e., inside the same job directory),
use the PAGE
keys. For example if you are now in the 2.Volume job,
pressing PAGE would take you to the 1.Voice job, and pressing P A G E
would take you to the 3.Tuning job. When moving to a nearby job, this is
usually faster than returning to the job directory.
Select a main mode
Enter edit mode
Use the cursor or
numeric keypad to select
a page, and press ENTER.
PAGE to
Use
move between pages
of the same level.
25
JUMP.
3. Press
ENTER
While you are becoming familiar with the SY77 it will probably be easier for you
to select the desired page while viewing a page directory. However as you gain
more experience, you may find it convenient to use the JUMP key to go directly
to frequently-used pages.
26
It often happens that you will need to repeatedly make adjustments in two
different pages, which may be widely separated. The jump/mark function allows
you to jump back and forth between two pages.
Suppose you are in song edit job directory, and need to adjust the volume
levels of the voices in the multi.
1. Hold down the SHIFT key and press JUMP. The current page will be marked,
and the page number will displayed in inverse with a triangle mark to indicate this.
2. Then move to the other page, either by jumping to the page number, or by
moving through the job directories.
3. To return to the previously marked page press JUMP and then ENTER without entering a page number.
4. To jump back to the page you first marked, press JUMP and then ENTER
again. In this way, pressing JUMP and then ENTER will jump back and forth
between the two pages. Each time you jump, the mark is shifted to the page
you jumped from. If you return to that page by moving through the modes and
job directories in the usual way, you will find that it is marked by the
inverted page number and triangle.
Note:
The two pages used in this example are located in two different modes.
Whenever you leave multi edit (or voice edit) mode after modifying the data,
either by pressing EXIT or by using the Jump function, you will pass through
the Auto-Store screen, and must press F6 (Ret) to return to editing mode, F7
(Quit) to quit without storing the changes, or F8 (Go) to store the data.
If the data has not been modified, this Auto-Store screen will not appear.
27
Next you will modify the value using one of the following; -1/+1 keys, data entry
wheel, data entry slider, or the numeric key pad. The method you use will
depend on how you want to modify the data.
-1/+1 (no/yes)
If you want to decrease or increase the existing data value one step at a time,
use the -1/+1 keys. Each time you press the -1 or +1 key, the data will decrease
or increase one step. This method allows you to move in precise steps, but can
take a long time when you need to make a major change in the value.
Some parameters consist of a off/on setting, and sometimes you will be
asked to reply no/yes to a question (such as do you really want to do
this?). In such cases, press -1 to turn something off or to answer no, and
press +1 to turn something on or to answer yes.
Decrease/increase
the data one step
at a time
28
If you want to set a data value to some setting relative to the entire range of
that value (for example maximum, minimum, or about 90% of maximum),
use the data entry slider. When you move the slider, the data value is immediately changed to correspond to the position of the slider. The range of the
slider will match the range of the parameter value. For example if the parameter
being modified has a value range of 0-127, pulling the slider fully towards you
will set a value of 0, and pushing the slider fully away from you will set a value
of 127. Setting the slider exactly in the middle of its range would set a value of
64.
Since the range of the slider always matches the range of the parameter you
are adjusting, there is no need to remember the range of the parameter; just
move the slider to the position that corresponds to the relative setting you want.
DATA ENTRY
(range of each parameter)
0-99 0-7 -50 +50
+50
99
7
50
3
+0
0
0
50
29
If you want to set a data value to some specific number (for example 57 or
121), use the numeric key pad. Press one or more keys 0-9 to specify the
number, press the key to change the sign if necessary (when entering a negative number), and press ENTER. For example if you wanted to enter the number
18, you would press 1, 8, , ENTER. If the data value has a three-place range
(such as 0-127), there is no need to add a zero in front.
In most displays, the first digit you enter from the numeric key pad will be displayed blinking with an asterisk after it. When. you enter the second digit the
number will be finalized.
30
You will sometimes need to enter character data to specify a voice name, multi
name, file name, etc. When the currently selected parameter requires that you
enter character data, the numeric key pad will act in a different way than usual.
To try this out, jump to the Voice Name page by pressing the following keys in
order; JUMP, 2 ,2, 9, ENTER. The following display will appear.
This display is essentially the same as for any other job that requires you to
enter character data. Press F1 (Clr) to clear the currently set name, and press F2
(Uppr) or F3 (Lowr) to select uppercase or lowercase letters.
Notice that below the 0 key are printed the characters A, B, and C.
Press the 0 key, and the numeral 0 will appear. Press it again for the
character A, again for B, and again for C. Press it once more and 0
will reappear. In this way, each time you press a key, the character indicated by
the cursor will alternate through the alphabetical characters printed below it and
the numeral printed on the key itself. (If you press another of the numeric keys,
the cycle will begin from the first character.) Notice that the third press of 8 is an
apostrophe, that 9 gives you an asterisk, ampersand, and an underline character,
and that - enters a hyphen, slash, comma, and period.
Other characters are available in addition to the characters entered using
the numeric key pad. These characters can be selected using the DATA ENTRY
slider or the 1 +1 keys. Moving the DATA ENTRY slider will scroll through all
available characters in the following order.
(Space) ! # $ % & ( ) * + , - . / 0~9 : ;
< = > ? @ A~Z [ \ ] ^ _ ` a~z { | } ~ (Space.)
Use the
keys to move the cursor, and enter characters for the desired name.
Pressing the ENTER (space) key will enter a blank and move the cursor to the
right.
In step recording mode, the numeric keys specify the note value printed above
each key. For example key 1 will enter a whole note and key 6 will enter a 32nd
note. Details will be explained in the section on step recording.
In jobs where you are required to set parameters and execute, you will
execute the specified job by pressing the ENTER button. Details will be
explained when necessary.
31
32
page
34
36
38
40
42
44
46
48
50
33
The SY77 can be divided into two sections; the tone generator that produce
sound, and the sequencer that records and plays back data such as notes and
controller movements to control sound. The sequencer is completely independent
of the tone generator, and has its own set of control buttons. This allows you to
start or stop, record or playback at any time even while editing a voice or multi.
It is especially helpful to edit a voice while it is being played by a sequencer
pattern, or to make adjustments to the volume balances or pan settings of a
multi while listening to the song playback.
The sequencer will record data from the SY77s keyboard and also from
MIDI IN, and will playback data to the SY77s tone generator and also transmit
it from MIDI OUT. The tone generator will produce sound in response to data
from the sequencer and also from MIDI IN.
Depending on whether the SONG or the PATTERN button was last pressed, the
sequencer will record and playback data either in Song mode or in Pattern mode.
Depending on whether the VOICE or the MULTI button was last pressed, the tone
generator will produce sound either in Voice mode or in Multi mode. This means
that the sequencer and tone generator can work together in four possible ways
as shown in the following table.
Sequencer
Mode
Transmits
Tone generator
Mode
Receives
SONG
SONG
PATTERN
PATTERN
16 channels
16 channels
1 channel
1 channel
VOICE
MULTI
VOICE
MULTI
1 channel
16 channels
1 channel
16 channels
As you can see from the above table, the greatest musical complexity is possible when the sequencer is used in Song mode to play the tone generator in
Multi mode. However other combinations of sequencer and tone generator will
be useful when creating sequences, patterns, or voices, For example it is often
helpful to keep a sequencer Pattern playing while you edit a Drum Voice.
34
In the following pages of this section, we will be explaining the entire process of
creating a song; creating patterns and arranging them in the pattern track,
recording other tracks, and editing. Finally we will save the completed song to
disk. Our procedure will be as follows.
1. Create a Multi by selecting a voice for each of the 16 channels, and making
settings for volume, pan, etc. for each channel.
2. Enter Pattern mode and create several rhythm patterns.
3. Enter Song mode and place these patterns in track 16 (the pattern track).
4. Record one or more tracks in realtime.
5. Punch-in on a section of the track to fix a mistake.
6 . Use song edit mode to correct and insert individual data events.
7 . Use a song edit job to transpose specified measures.
8 . Save the completed sequence to disk.
Note:
The output channel of the sequencer tracks can be changed if desired, allowing you to use two or more tracks to control a single channel of the multi.
However to keep this tutorial simple, we will select normal voices (piano,
bass, strings, etc.) for channels 1-15 of the multi and a drum voice for channel
16 of the multi. Tracks 1-15 of the sequencer will contain the music for the
normal voices, and track 16 will contain the patterns to play the drum voice.
35
Set up a multi
When the SY77s tone generator is used in Multi mode, it will function as 16 independent synthesizers. This
allows each track of the sequencer to play a different sound.
Since in this tutorial we will be creating a song with more than one track, we will
use the SY77s tone generator in multi mode so that it will function as 16 independent synthesizers.
Press MULTI, then press EDIT. While holding SHIFT press F7 (15) to select
the Initialize job.
Press +1/YES. The display will show Completed!. Press EXIT to return to the
Multi Edit job directory.
Press
F1
Specify the voice that will be played by each channel 1-16 of the multi by moving
the cursor and using the MEMORY, BANK, and the memory select buttons 1-16.
It is not possible for an Internal multi to use Card voices, nor is it possible for a
Card multi to use Internal voices.
In this example we will be assuming that you have selected the following
voices for channels 1-3 and 16. Select voices as desired for the other channels
of the multi.
Multi ch. no.
Voice no.
Voice name
P1-A10
Wood Bass
P1-A11
ChamberStr
P2-D15
Drum 1
...
16
Press
36
EXIT
Press F7 (07) to select 07:Effect from the Multi Edit job directory and then press
F1 to select 01:Effect Mode Select (or JUMP to page #413). With the initial settings the effect mode will be off. Press +1/YES to select effect mode 1.
Press PAGE three times to get the Reverb Effect 1 set display. With the initial
settings the Reverb Effect 1 will be 00:Through. Press +1/YES to select
01:Rev.Hall.
Press
EXIT
To keep this example simple, we will leave the rest of the multi settings at their
initial values. After completing this tutorial, you can read about Multi edit in the
Reference section to learn more about a multi.
From the Multi Edit job directory press EXIT. Since you have modified the data,
the top line of the display will blink Auto-store multi.
Press F8 (Go) and the multi will be stored into the currently selected multi
memory. Or, if you want to keep the previous data of that multi, use the memory
select buttons 1-16 to specify a different memory before you press F8 (Go).
The bottom line of the display will ask Are you sure?. Press +1/YES and
the newly edited multi will be stored, and you will return to multi play mode.
37
Press PATTERN, then press RECORD to make the RECORD LED light. Make the
following settings.
PATTERN01
(we will record pattern 01)
Time
= 4/4
(the pattern will be in 4/4 time)
Length
= 01
(the pattern will be one measure long)
(notes will be corrected to the nearest 1/16th
Quantize = 1/16
Receive Ch = kbd
(notes will be recorded from the SY77 keyboard)
Click
= rec
(the click will sound only while recording)
Click Beat = 1/4
(the click will sound on each quarter note)
Sync
= internal (the SY77 will keep time to its own internal clock)
Press
F1
When you enter pattern recording mode, the keyboard will transmit the channel
selected for track 16 (the pattern track) of the sequencer. With the default settings this will be channel 16, which will play the Drum 1 voice we selected for
channel 16 of the multi.
Before you begin recording, play the keyboard to locate the rhythm sounds
you will be using. Our first pattern will be a simple rhythm backing of bass drum,
snare, and hi-hat.
Press RUN and pattern recording will begin. Keep time to the click and play
the bass drum part (the C1 key) for one measure. The pattern will continue to
repeat from beginning to end, and you can hear the bass drum pattern just
recorded. Next play the snare notes (C#2), and finally play the hi-hat notes (A2
and B2). Of course it is possible to record more than one note at a time, and as
you become more skilled you may wish to do so. You can delete any given note
from the pattern by pressing SHIFT while holding down the key of the unwanted
note, and allowing the pattern to run through the section you wish to erase.
Press STOP and pattern recording will end. Notice that the upper right of the
LCD now shows PATTERN01w. The w indicates that data has been written
into the pattern.
For the second pattern we will record a fill-in with toms (E1, F1, F#1, G1) and
crash cymbal (C3). Press RECORD to make the RECORD LED light, and move the
cursor to the upper right and select PATTERN02. Notice that there is no w
after the pattern number, since no data has been written into this pattern.
Press RUN and pattern recording will begin. Now you can record an
appropriate fill-in pattern.
Press STOP and pattern recording will end.
38
39
Before recording the other tracks, we will place the previously recorded patterns
into track 16. Press SONG and then EDIT to enter song edit mode. Press 16 to
select track 16 (the pattern track) for editing. While editing track 16 you will be
in Chain Pattern mode.
In this example, we will chain patterns so that three measures of the basic
rhythm are followed by a fill-in, and make this four-measure chain repeat for
eight times. Although is is possible to input all 32 parts (the four-measure chain
8 times), it is more efficient to use repeat marks. To do this we will input data
for each part as follows.
Part
Part
Part
Part
Part
Part
40
001
002
003
004
005
006
: II:
: 01
: 01
: 01
: 02
: :II 7
Move the cursor to the right and press F2 (II:) to enter a repeat begin mark for
part 001, then press ENTER. The Part display will advance to 002.
Select pattern 01w for Part 002, and press ENTER.
In the same way input pattern 01 for parts 003 and 004, and pattern 02 for
part 005.
For part 006, press F3 (:II). Use 1 +1 to specify 7 so that the range of
parts between the begin and end repeat marks repeat 7 times. Be sure to press
ENTER to enter each part.
When you are finished editing the chain of patterns, press EXIT to return to
Song Play mode. Press RUN and you will hear the newly edited chain of patterns.
41
Realtime recording
In realtime recording the notes you play will be recorded in the exact timing with which you play them.
From the song play display press RECORD to enter song record mode and press
F1 (Real) to select realtime recording.
If you have been following along with the previous pages of this section, the
various settings will be the same as you specified in Pattern recording. However
for realtime recording a track, you may wish to turn off quantization. Move the
cursor to Quantize and press 1 several times to select off.
In song mode, the memory buttons 1-15 select the track to record. For this
example, press the select button 1 to make the track 1 LED light red. With the
default settings track 1 of the sequencer will transmit its data on channel 1.
Since in this example you have selected a piano voice for channel 1 of the multi,
you will hear the piano voice when you play the keyboard.
To begin recording press RUN. The RUN LED will light red, and after a twomeasure countdown recording will begin. Play the keyboard. As you record, the
Measure display will advance to show the number of the measure currently
being recorded.
When you are finished recording the track, press STOP. You will return to
the song play display.
Press to return to measure 1, and press RUN to hear the track you just
recorded. Press STOP to stop playback.
42
In this way, record all the tracks of the song. As you record each track you will
hear the previously recorded tracks playback. The multi we created in the
beginning of this example uses the following voices.
Multi ch. no.
Voice no.
Voice name
P1-A01
GrandPiano
P1-A10
Wood Bass
P1-A11
ChamberStr
P2-D15
Drum 1
...
16
With the initial settings of the sequencer, tracks 1-16 will transmit their data on
channels 1-16 (this can be changed) and be received by channels 1-16 (this
cannot be changed) of the multi. If you are following this example, record the
piano on track 1, bass on track 2, and strings on track 3.
43
Punch-in recording
In punch-in recording the notes you play will be recorded in the exact timing with with you play them, but
only over the measures you specify. This is useful when you wish to re-record only a specific section of a
previously recorded track.
Suppose that while recording track 2, you made a few mistakes in measures 15
and 16. While it is possible. to re-record the entire track, it is more efficient to
use punch-m recording to re-record only the measures necessary. There is no
purpose in using punch-m recording on a track which contains no data.
Punch-in recording allows you to specify the measure at which recording will
begin and the measure at which recording will end. Measures before and after
this area will not be affected.
The following diagram shows the result of punch-in recording.
In this example we will assume that you wish to re-record measures 15 and 16
of track 2.
1. Press SONG to enter song play mode.
2. Press RECORD to enter song record mode.
3. Press F3 (Pnch) to select punch-in recording.
4. Press the memory select button 2 to select track 2 for recording.
5. Specify From Meas =015 and To Meas =016.
Move the cursor to Measure and select a point a few measures before 015. This
will give you a chance to get the feel of the section you are going to re-record.
To begin recording press RUN. The RUN LED will blink on the beats. Play
along with the original. When measure 15 is reached, the original recording on
track 2 will disappear and your new playing will be recorded. When measure 16
ends, the original recording of track 2 will reappear, but playback will continue.
Press STOP and you will return to the song play display.
44
45
Song editing
Song edit mode allows you to modify, insert, or delete individual events that have been recorded in tracks
1-15.
As explained earlier, a sequencer records not the sound of a musical performance but the musical data. Notes, controller movements, program changes, and
other data are recorded as individual events. Song edit mode allows you to edit
individual events that have been recorded in tracks 1-15.
In this example we will assume that the piano part in track 1 was perfect
except for one F3 in the tenth measure that should have been an F#3.
From the song play mode or song record mode display, press EDIT. Press a
memory select button 1-15 to select the track to edit (track 1 in this example).
If you are in Data Insert or Graph modes as explained below, press F8
(Data) and then press F2 (Chng) to select data change mode. The following
display will appear.
In this mode you can view and edit data in numerical form. With the cursor
located at the measure number, use the dial or the 1 +1 keys to move through
the data in the track. The lower part of the display will show the location
(measure, beat, clock) and parameters of each data event.
When you find the data you wish to modify (in this example, the mistaken
note F3), move the cursor to Note and press +1 to change the F3 to F#3. Press
ENTER to finalize the change.
46
Song edit also allows you to insert new data into the track. In this example we
will insert a program change at the beginning of measure 17 to change the voice
played by this track. Press F1 (Ins) to select data insert mode.
To specify the type of data to be inserted, press and hold SHIFT. Then press F2
(Prog) to insert a program change.
With the cursor at the far left, specify measure 17 as the location where the
program change will be inserted. Next, move the cursor to the right and specify
the Data (program change number 000...127). For this example, specify a
program change of 3 to select P1-A03 DynoE.Pno.
Press ENTER to insert the program change data. In the same way, insert another
program change number 1 at the beginning of the track (measure 001-01-00/96)
so that the original voice P1-A01 GrandPiano will be selected when the track
begins.
Press F2 (Chng) to return to data change mode. Move the dial to scroll
through the data and notice that the program change data has been inserted into
the track.
When you return to song play mode and playback this track, the piano voice
originally selected for this track will change to voice P1-A03 DynoE.Pno when
playback reaches measure 17.
Song edit Graph mode allows you to view notes as dots on a keyboard diagram.
Press F7 (Grph) to enter Graph mode. The following display will appear.
A horizontal line will be displayed with dots indicating the position of note data
in the measure. To select the measure, place the cursor on the measure number
and use the dial or 1 +1 keys. To move through the data note by note, place the
cursor on the same row as the downward pointing arrow and use the dial or
1 +1 keys. As you move, the keyboard diagram in the lower part of the LCD will
indicate the notes at the currently selected 32nd note area. The notes will also
be played as you come to them.
Graph mode displays only note data, and does not allow you to modify the
data.
Press EXIT to leave song edit mode and return to song play mode. Playback
the song to check that the F3 note has been corrected to F#3, and that the voice
changes to number 3 at measure 17.
47
As explained in the previous section, song edit mode allows you to modify,
insert, or delete individual events of tracks 1-15. This gives you very precise
control over individual data events, but it is often useful to use a Song Edit Job
to make overall changes that apply to all the data in one or more entire
measures.
Sixteen different song edit jobs are provided, allowing you to modify the data
of specified measures in various ways. You can also copy, erase, delete, insert,
etc. entire measures. In this example, we will use a song edit job to transpose
the notes in measures 17-32 of track 3 an octave up.
Press
48
F5
F6
Now we will specify the track to be affected, the area of measures, and the
amount by which the data will be transposed.
1. Press memory select button 3 to select track 3.
2. Set the Top Measure =017 and the Last Measure =032.
3. Set the Interval =+12 (one octave up).
After setting the parameters, press ENTER. The bottom line of the LCD will ask
Are you sure ?. Press +1 /YES and the job will be executed.
Press EXIT twice to leave song edit mode and return to song play mode.
Press RUN to playback the song, and notice that measures 17-32 of track 3
play an octave higher than measures 1-16.
49
Press UTILITY to enter utility mode, make sure that a floppy disk of the correct
type (3.5" 2DD) is inserted into the disk drive, and press F4 (Disk) to select
disk utility mode.
Before a disk can be used it must be formatted to accept SY77 data. If the disk
currently inserted into the disk drive has never before been used to store SY77
data, you must format it. Formatting the disk will erase all the data on the disk.
Be careful not to accidentally format a disk which contains valuable data.
If the currently inserted disk has already been formatted, skip to the next
step.
To format the disk, select 03:Format Disk (JUMP #818). The following display will appear.
To execute the formatting operation press F8 (Go). You will be asked Are you
sure. If you are, press YES.
While the disk is being formatted the display will show xx% Formatted.
When the number reaches 100% the display will show *** Completed ! ***.
Press EXIT to return to the Disk Utility job directory.
50
Select 01:Save To Disk and press ENTER. The disk drive will operate briefly,
and the following display will appear.
ENTER
If files containing Sequencer All data have already been saved on this disk, the
filenames will be displayed. Move the cursor in this area to select a disk file to
which you want to save your newly recorded song. For this example, select any
filename of NEW *.
Specify a filename
Press
F7
(Name). This allows you to give an eight character name to the file.
Press F1 (Clr) to clear the currently entered name. Then specify a filename, using the numeric keypad to enter characters. Each time you press one of the
numeric keys, the LCD will cycle through the numeral printed on the numeric key
and the three alphabetical characters printed below it. Press F2 (Uppr) to switch
to upper-case characters. Press F3 (Lowr) to switch to lower-case characters.
After you have entered a name for the disk file press F8 (GO). The bottom line of
the display will ask Are you sure ? If you are sure that you want to save the
data, press YES and the data will be saved to the specified disk file.
Press any mode select button to leave this job.
51
52
page
54
56
58
60
62
64
66
68
70
72
74
76
78
53
What is a Voice
Each Normal voice consists of settings for one two or four AFM or AWM elements (Element data) and
settings which affect the entire voice (Common data). Each Drum voice consists of a different AWM
sampled sound for each of the SY77s 61 keys.
The SY77 contains a 16 note AFM tone generator and a 16 note AWM tone
generator. The Voice Mode setting determines how these tone generators are
used to create a Voice, and how many elements are used for each note you play.
Each voice uses one of these eleven voice modes.
Mode
Element
E1
E2
E3
E4
AFM
AFM
01
1AFM mono
AFM
02
2AFM mono
AFM
03
04
05
4AFM mono
AFM
AFM
AFM
AFM
AFM
06
1AFM poly
2AFM poly
1AWM poly
AWM
AFM
07
2AWM poly
AWM
AWM
08
09
10
4AWM poly
1AFM & 1AWM poly
2AFM & 2AWM poly
AWM
AFM
11
Drum Set
AWM
AWM
AWM
AFM
AWM
61 AWM waves
AFM
AWM
Voices created using modes 1-10 consist of Common data that affects all elements, and Element data for one two or four elements.
Common data includes a complete set of Effect data for the four DSP units,
Controller data such as pitch bend and aftertouch assignments, and Other data
such as microtuning table selection, random pitch fluctuation, and portamento
settings. Common data also contains settings such as element volume level,
detune, note shift, note limit, and velocity limit for each element.
Element data includes AFM or AWM data for one two or four AFM or
AWM elements. The voice mode will determine whether each element uses
AFM tone generation or AWM tone generation. Details of AFM and AWM
element data are covered separately in following sections.
Element 1
Dynamic pan
memory select
output
group select
Element 2
Element 3
62 Vel w + EG n
Element 4
L
R
Group 2
both
OUTPUT 1
Group 1
L
R
54
AWM
Four
DSP
effect
units
L
R
OUTPUT 2
L
R
Voices created using mode 11 will, have a different AWM sample assigned to
each of the 61 keys (C1-C6) of the SY77. Each key also has independent settings for volume, tuning, note shift, pan, etc.
This type of voice is most often used to arrange drums and percussion
sounds across the keyboard so that each key will produce a different percussive
sound. For example a bass drum might be assigned to C3, a snare to C#3, and a
cymbal to D3. Drum voices may be played from the keyboard in real time or
recorded from the keyboard into a sequencer track. Details of how to edit drum
voices are given at the end of this section.
Note
C1
C#1
AWM wave
select
96 BD 4
103 Tom 2
Static pan
setting
15
+04
Output
group select
2
1
L
R
Group 2
...
L
R
C5
108 Claps
31
OUTPUT 1
Group 1
Four
DSP
effect
units
L
R
OUTPUT 2
L
R
both
55
The following diagram shows how the various blocks in an AWM element are
related, and how they can be controlled.
56
All interesting sounds are constantly changing. For instruments such as piano,
the tone and volume of each note changes in a predictable way over time. For
other instruments such as violin, the volume, tone, or pitch can be continuously
and freely modified by the musician. The SY77 provides several ways to control
various aspects of the sound.
l Envelope Generator (EG): An EG produces a fixed pattern of change over
time. For example to simulate the attack and decay of a piano, you would
set the volume EG to be loud when the note is first played and then
gradually diminish in volume.
l Note Number: The number of the note which is played can be used to
affect various aspects of the sound. For example, high notes can be made
to decay more rapidly than low notes. Or, low notes can be made to
change in pitch, tone, or volume more than high notes.
l Key Velocity: The velocity (speed) with which you play each key can
affect various aspects of the sound. For example, strongly and softly
played notes can differ in pitch, tone, or volume.
l Low Frequency Oscillator (LFO): The LFO produces various patterns of
cyclical change. Vibrato is the result when the LFO is applied to the
waveform block, wah-wah when applied to the filter block; and tremolo
when applied to the amplitude block.
l Controllers: Controllers such as the pitch and modulation wheels, aftertouch, and optional foot controllers can be used to control the sound in
various ways. Some controllers such as the pitch bend wheel can directly
determine the pitch. Other aspects of the sound can be controlled by the
controller you assign. For example you might assign Aftertouch so that
the amount of vibrato (LFO modulation to the Waveform block) is
increased as you press down on the keyboard.
The filter block can be controlled in various ways to modify the tone of the sound.
Each note can be given a fixed pattern of tonal change by using the filter EG, and
this can be also affected by the note number or key velocity. Wah-wah (filter
modulation) can be created using the LFO, and wah-wah depth can be regulated
by a controller. The tone can also be directly affected by a controller.
The amplifier block can be controlled in various ways to control the volume of the
sound. Each note can be given a fixed pattern of volume change by using the
amplifier EG, and this can also be affected by the note number or key velocity.
Tremolo (volume modulation) can be created using the LFO, and tremolo depth
can be regulated by a controller. The volume can also be directly affected by a
controller.
The pan block can be controlled in various ways to move the sound between left
and right outputs. Each note can be given a fixed pattern of panning by using the
pan EG, and this panning can be further affected by either note number, key
velocity, or LFO.
57
The sounds produced by most musical instruments have a very complex waveform, which is constantly changing. We hear these complex waveforms as
interesting or acoustic-sounding.
Electronic instruments use an oscillator to produce a waveform. Unfortunately, electronic oscillators are best at producing simple and repetitive
waveforms. These waveforms sound artificial or electronic, and are not
very interesting to listen to. A major concern of electronic musical instrument
design is to find a simple way to electronically produce a complex waveform and
be able to control it.
Complex waveform
= interesting sound
Simple waveform
= boring sound
FM is a simple way to
make a complex
waveform
Many instruments have a characteristic pattern with which the sound changes
as time goes by. This shape in time is called the Envelope. The following diagram shows how a piano envelope differs from an organ envelope. A piano
begins loud and then gradually diminishes in volume and tonal complexity. An
organ however maintains the same volume and tone as long as the key is
pressed.
58
Piano envelope
Key On
Key Off
Organ envelope
Key On
Key Off
An algorithm is an
arrangement of six
operators
Algorithm 42
Algorithm 6
We have learned that the output level of a modulator operator determines how
complex or bright the resulting sound will be. This means that changing the output level of a modulator will affect the tone. The output of the carrier operator is
what we actually hear, so changing the output level of a carrier will affect the
volume.
Before you begin editing an FM sound, check the algorithm to see how the
operators are arranged. Notice which operators are acting as carriers and which
are acting as modulators. Then you can adjust the output levels of the various
operators to modify the tone or volume.
Each operator has its own EG to vary the operator output level over time.
Adjusting the EG of a modulator will modify how the tone will change over time.
Adjusting the EG of a carrier will modify how volume will change over time.
59
The following diagram shows how the various blocks in an AFM element are
related, and how they can be controlled.
60
l Pitch EG determines how each note will change in pitch over time. This
pitch change can also be affected by the note number or by key velocity.
l LFO signal can be used to create vibrato (by modulating operator pitch)
or tremolo (by modulating the output level of a carrier operator) or wahwah (by modulating the output level of a modulator operator). The amount
of pitch modulation or amplitude modulation from the main LFO can be
regulated by a controller. In addition, the FM block of an AFM element
contains a Sub LFO that can be used to modulate the pitch independently
of the main LFO.
l The pitch of all operators can be controlled directly using the pitch bend
wheel and/or aftertouch.
l As indicated by the AWM in the oval at the far left of the diagram, an
AWM digital sample can be used to modulate an FM operator. This is
one of the most significant features of the SY77s tone generation system.
The filter block can be controlled in various ways to modify the tone of the sound.
Each note can be given a fixed pattern of tonal change by using the filter EG, and
this can be also affected by the note number or key velocity. Wah-wah (filter
modulation) can be created using the LFO, and wah-wah depth can be regulated
by a controller. The tone can also be directly affected by a controller.
The filter blocks of AFM and AWM elements are identical.
The amplifier block can be controlled directly by an assigned controller. Since the
change in volume over time of an element is determined by the of
carrier operators in the FM block, the amplifier block of an AFM element does
not have its own EG.
The pan block can be controlled in various ways to move the sound between left
and right outputs. Each note can be given a fixed pattern of panning by using the
pan EG, and this panning can be further affected by either note number, key
velocity, or LFO.
The pan blocks of AFM and AWM elements are identical.
61
The first step in the voice editing process is to select the voice you wish to edit.
Although it is possible to create a voice starting with the initialized data (a
voice where all parameters are set to zero or some basic value), it is usually
more efficient to start with a voice that is similar to what you want, and edit it to
meet your requirements.
To select a voice, press VOICE to enter voice play mode. The VOICE LED will
light red. Select voice memory INTERNAL, CARD, PRESET 1, or PRESET 2. Then
select bank A, B, C, or D. Finally select a voice 1-16. The LCD will show the
selected voice name.
2. Edit parameters/
compare with the
original voice
Now that you have selected a voice, press EDIT to edit it. The upper left of the
LCD will show VOICE EDIT. If Mode at the lower left is not displayed in
inverse, press F1 to get the following display.
Original data unchanged
Notice that a small square is displayed at the left of the voice number. This
indicates that the voice has not yet been edited. Press 1/+1 to modify the voice
mode parameter. (For now, dont worry about what this parameter actually
does. Here we are simply learning the process of voice editing.) The voice data
has now been edited, and this is indicated by a inverse E displayed at the left
of the voice number.
Data has been edited
Note:
While editing, it is often useful to see and hear the original data. (This
Compare function is available in most editing screens, but NOT in the screen
shown above. Move to another editing screen to try out the Compare function.) To temporarily bring back the original data, press EDIT (COMPARE).
Notice that a C is now displayed, indicating that you are in Compare mode.
While in compare mode you can view the various parameters, but will not be
able to modify them. To return to Edit mode, press EDIT (COMPARE) once
again, and the C will change back to an E.
62
When you have finished editing, you must store the voice if you want to keep it.
After you finish editing, exit voice edit mode by pressing EXIT or any mode
select key VOICE, MULTI, SONG, PATTERN, or UTILITY. If you have edited the
voice data in any way, the top line of the display will ask AUTO-STORE
VOICE ?
Note:
Voices which use voice mode 3 (4AFM mono), 8 (4AWM poly), and 10
(2AFM & 2AWM) occupy extra memory, and can be stored only in bank D. The
AUTO-STORE display for such voices will automatically show bank D, and
will show Use bank D in the bottom line as a reminder.
Voices which use other voice modes can be stored in bank D as well.
The LCD will show the first seven characters of the voicenames in the currently
selected bank of voices. The voice name displayed in inverse indicates the voice
memory into which the edited data will be stored.
Storing data will overwrite the data that previously occupied that memory,
so if you do not want to overwrite the original data, use INTERNAL or CARD to
specify the voice memory, select a bank A-D, and select the voice memory 1-16
in which you want to store your newly edited voice.
Procedure:
When:
Specify:
To return:
To quit:
63
Normal voice
Drum voice
64
COM
E1
E2
E3
E4
F2
F3
F4
F5
F6
Specify the
Voice Mode
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
1. Element level
2. Element detune
3. Element note shift
4. Element note limit
5. Element velocity limit
6. Element dynamic pan
7. Output select
8. Random pitch
9. Portamento
10. Effect set
11. Micro tuning set
12. Controller set
13. Voice name
...
15. Initialize voice
16. Recall voice
1FM mono
2FM mono
4FM mono
1FM poly
2FM poly
1PCM poly
2PCM poly
4PCM poly
1FM&1PCM poly
2FM&2PCM poly
Drum set
OR
1. Algorithm
2. Oscillator
3. AFM EG
4. AFM operator output
5. AFM sensitivity
6. AFM LFO
7. AFM pitch EG
8. AFM filter
...
15. Initialize FM element
16. Recall FM element
...
15. Initialize PCM element
16. Recall PCM element
If voice mode 11 has been selected, the voice will consist of 61 AWM digital
samples, with a sample assigned to each key of the SY77s keyboard. Voice
parameters will be organized into the following job directories. Press a function
key F1F2 to see the job directories, and select the job you want to edit.
MODE
COM
F1
F2
Specify the
Voice Mode
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
1.
2.
3.
4.
5.
...
7.
8.
1FM mono
2FM mono
4FM mono
1FM poly
2FM poly
1PCM poly
2PCM poly
4PCM poly
1FM&1PCM poly
2FM&2PCM poly
Drum set
Voice volume
Wave data set
Effect set
Controller set
Name
Initialize
Recall
Suppose that you are editing a normal voice and want to edit the Note Shift Settings for each element. Press F2 to select the Voice Common data job directory.
Notice that the note shift parameter is job 03. Use the cursor keys or press 0
then 3 on the numeric key pad to move the inverse cursor to 03.NtShift. Then
press ENTER and you will enter the Element Note Shift job.
65
Press VOICE and select a voice. So that it will be easy to hear the result of this
editing example (and the editing examples in the following sections), select any
bright, sustained voice. The voice names shown in the LCDs in this and following sections are entirely fictitious, and do not correspond to any factory set data.
Press EDIT to enter voice edit mode. Press F2 to select the voice edit Common data job directory, and press 1 then 0 or use the arrow keys to select
10.Effect. Press ENTER and the Effect parameter job directory will appear.
F1
The SY77 contains four DSP effects; two modulation-type effects (Mod1 and
Mod2) and two reverb-type effects (Rev1 and Rev2). The Effect Mode determines how these four effects are connected. There are three ways of connecting
the effects; modes 1, 2, and 3. Mode 0 bypasses the effect units. Use the 1/+1
keys to select the various modes 0-3 and note how the LCD graphically indicates the flow from the pan output at left to the final Out1 and Out2 at right.
66
Press the PAGE button to move to Modulation Effect 1 Set. This parameter is
divided into two jobs. Press F1 (Data) and move the cursor to Effect Type. Use
the 1/+1 keys to select 02.St.Flange (stereo flanging).
Play the keyboard and notice the swirling or swishing effect. If the effect is not
noticeable, move the cursor to Effect Balance or Output Level and set a higher
value.
To adjust the parameters of the modulation effect, press F2 (Parm). Move
the cursor to Mod.Frequency and use the 1/+1 keys to increase or decrease the
speed of modulation while playing the keyboard to hear the result. You can
experiment with various settings of the Mod.Depth, Mod.Delay, and Feedback
Gain settings as well.
Press PAGE twice to select Reverb Effect 1 Set. This parameter is also divided
into two jobs. Press F1 (Data), move the cursor to Effect Type, and select
01:Rev.Hall.
Play the keyboard and notice the feeling of spacious ambience as if the instrument were being played in a large, reverberant hall. If the effect is not noticeable,
move the cursor to Effect Balance or Output Level and set a higher value.
To adjust the parameters of the reverb effect, press F2 (Parm). Move the
cursor to Reverb Time and experiment with various settings. Higher settings
will make the reverb longer. You can experiment with various settings of the
L.P.F. (Low Pass Filter) and Initial Delay as well.
When finished, press EXIT twice to return to the voice edit Common data job
directory.
Whether or not you are editing the effect, you can press the EF BYPASS button at
any time to bypass the effect. When you press EF BYPASS the LED will light, and
you can hear the sound without the effect. Press it once again, and the LED will
go out and the effect will be applied once again.
67
What is a filter
In electronic musical instruments, a filter removes a specified range of frequencies from the sound, and allows the rest to pass through. For example if the
high frequencies are removed and the low frequencies allowed to pass through,
the sound will be made darker. This type of filter is called a Low Pass Filter
(LPF). The frequency at which the filter begins to affect the sound is called the
Cutoff Frequency.
Low Pass Filter (LPF)
Original sound
Each of the one two or four elements in a normal voice contains two filters,
which can be controlled independently. One filter is fixed as a Low Pass Filter
(LPF). The other filter can be used either as a LPF or as a High Pass Filter
(HPF); i.e., a filter that allows only high frequencies to pass, resulting in a thinner tone.
Each normal voice consists of one two or four elements, and each element has
its own set of two filters. If the voice you are editing contains two or four elements, you may be helpful to listen to only one element as you adjust its filters.
To the right of the voice name displayed in the voice edit job directory is a list of
the elements used by the currently selected voice.
This voice uses two elements
The voice selected in the above display uses two elements. Press EL 2 (the
bank B button) to turn off element 2. Now you will hear only element 1. Press EL
2 once again and it will be turned on. You can turn each element on/off at any
time while editing.
68
Press F3 to select the voice edit Element 1 job directory, select 08:Filter, and
press ENTER.
Filter parameters are divided into three jobs. Press F1 to select 01:Cutoff
Frequency.
Set both filters 1 and 2 to LPF and 9.510 kHz, and set Velocity Sens = +7. Play
notes on the keyboard, softly and then strongly. Notice that as the keyboard is
played more strongly, the tone is brighter. This is because the velocity sensitivity setting of +7 allows the key velocity to increase the cutoff frequency of the
filter.
Increasing the Resonance setting will boost the frequencies at the cutoff
point, making the effect of the filter more noticeable.
The SY77 provides many ways to control the filter in addition to key velocity.
EG: Each of the two filters has its own independent EG, which can be be
used to give each note a fixed pattern of tonal change, such as the characteristic
whaaa of a brass instrument.
Note Number: The note number can affect the rate at which each filter EG
changes the tone, and/or affect the width of the change in tone. For example high
notes can be made to change in tone more rapidly than low notes, or low notes
can be made to change in tone more greatly than high notes.
Key velocity: Key velocity can be used to affect the amount of tonal change
produced by each filter EG. For example strongly played notes can be made to
have a greater change in tone.
LFO: Wah-wah (cyclical tone change) occurs when the LFO is applied to
the filter block.
Controllers: A specified controller (such as modulation wheel or foot controller) can be used to adjust the depth of the wah-wah (Filter Modulation)
caused by the LFO.
For example to assign MODULATION 2 to filter cutoff, you must
1. go to System Utility, 3. Controllers (JUMP #803) and check the controller
number which is assigned to MODULATION 2 (default 13)
2. go to Voice Common Job 12. Controller Set (JUMP #228) and press F4
(Other)
3. select controller number 13 to affect filter cutoff
4. go to element filter page (for an AFM element JUMP #249, for an AWM
element JUMP #265), assign Filter to be controlled by LFO,
5. adjust LFO cutoff sensitivity for the amount of control you wish.
6. If the LFO has already been assigned to affect filter cutoff, you may wish
to decrease the LFO F.Mod Depth (for an AFM element JUMP #244, for
an AWM element JUMP #261).
Or, a device can be used to directly control the filter EG, for example allowing
you to use a controller to continuously adjust the tone during a note.
69
What is an LFO
In this example we will use the LFO to add vibrato to the sound. Move to the
Voice Edit job directory, and press F3 to get the Element 1 job directory. If element 1 is AWM, select job 05:LFO. If element 1 is AFM, select job 06:LFO and
press F1 to select the Main LFO.
The Main LFOs of AWM and AFM elements are the same. (AFM elements
have a Sub LFO which we will not be using in this example.)
Increase the P Mod Depth setting (Pitch Modulation Depth) while playing a
note, and you will hear vibrato. If you do not hear any change when you increase
the LFO P Mod Depth, you may need to increase the Pitch Modulation Sensitivity (PMS) as explained in the last two paragraphs below.
To regulate the speed of vibrato, move the cursor to Speed and adjust the value
over a range of 0-99. Extremely high settings will result in a buzzing sound, and
extremely low settings will result in a very slow pitch change.
To modify the shape of the vibrato, move the cursor to Wave and select a
different LFO waveform. The selected LFO waveform will be graphically shown
in the line below.
Before you proceed to the next section of this example, set P Mod Depth
to 0.
Press
70
EXIT
Pitch Mod Sense (pitch modulation sensitivity) determines how sensitive the
pitch will be to modulation from the LFO. Increase the Pitch Mod Sense until
you hear vibrato.
Press EXIT to return to the Element 1 job directory and select 05:Sensitv
(sensitivity).
71
On instruments such as piano or organ, there is little that the musician can do to
modify the sound once the note has been struck. However on instruments such
as wind, brass; or strings, the volume, tone, or pitch can be continuously and
freely modified even while sound is being produced. The SY77s Controllers
(pitch and modulation wheels, aftertouch, optional foot controllers, etc.) can be
used to control various aspects of the sound over the duration of a note. This
allows the SY77 to be played with the musical expressiveness of an acoustic
instrument.
Assign a controller to
regulate vibrato
In the voice edit job directory, press F2 to get the Common data job directory and
select 12:Cntrllr (controller). In this example, press F2 (Mod) to get the LFO
modulation controller assignment job.
Move the cursor to the Pitch row. Set Depth to its maximum value of 127 and
set 001 Modulation. With this setting, the MODULATION 1 wheel will regulate the
depth of pitch modulation over its full range. Move the MODULATION 1 wheel and
notice that vibrato deepens as you move the wheel forward. You will probably
find that when the wheel is fully forward, the effect is too extreme to be
musically useful. Decrease the Depth setting so that the full range of the wheel
is musically useful.
In this example, you assigned the MODULATION 1 wheel to control pitch
modulation, but any other controller could have been used instead. It is also
possible to assign two or more parameters to be regulated by the same
controller.
72
The controllers for pitch bend are fixed; the PITCH wheel located at the left of the
keyboard, and aftertouch (pressing down on the keyboard after playing a note).
Press F1 (PB) to get the following display.
With the settings as shown in the display, the PITCH wheel will bend the pitch
up or down by two half steps, and after-touch will have no effect on pitch. Modify
the Pitch Bend Wheel value in the display, and move the PITCH wheel up and
down to hear how the the pitch is affected.
Next move the cursor to After Touch Pitch Bend and try out both positive
and negative settings while playing a note and then varying the pressure on the
keyboard.
Other controller
assignments
(Pan) allows you to set make controller assignments for pan, and F4 (Othr)
for various other parameters.
Except for pitch bend, a different controller can be freely assigned to each
parameter.
F3
73
What is an envelope
generator
For an AWM element, the amplifier block EG determines how the volume of
each note will change over time. From the AWM element 1 job directory, select
02:EG. If the Mode is set to hold, change it to attack.
Move the cursor to R1 (rate 1) and decrease the value while repeatedly playing
notes. Notice that as R1 decreases, the attack becomes slower.
74
For an AFM element, the EG of each operator determines how each note will
change over time. From the AFM element 1 job directory, select 03:EG. Press
F2 (All) and then press F3 (OnR) (key-on rates).
The EGs of carrier operators determine how the volume will change over time,
and the EGs of modulator operators determine how the tone will change over
time. To see which operators are acting as carriers, press F8 (Alg) to get a
graphic display of the algorithm. The operators in the bottom row are acting as
carriers.
Move the cursor to R1 (rate 1) of the carrier operator(s), and decrease the value
while repeatedly playing notes. Notice that as R1 decreases, the attack becomes slower.
Depending on how the modulator operators are being used, it may be necessary to decrease R1 for modulator operators as well.
75
Enter a 10-character
voice name
From the voice edit Common data job directory, select 13:Name.
Press F1 (Clr) to clear the currently set voice name, and use the numeric keypad
to enter the characters printed below each key. Press F2 to select uppercase
characters and press F3 to select lowercase characters. Use
to move the
cursor.
For example to enter the voice name New1, use to move the cursor to
the beginning of the line, and press the following buttons; F2 to select uppercase,
4 three times to enter N, D, F3 to select lowercase, 1 three times to enter e,
and 1 once to enter 1.
7 three times to enter W,
When you have finished entering the voice name, press the mode select key
VOICE to exit to the voice edit Common job directory, and press EXIT once again
to exit voice edit mode. Since the voice data has been edited, the top line of the
display will blink AUTO-STORE VOICE
Note:
Voices which use voice mode 3 (4AFM mono), 8 (4AWM poly), and 10
(2AFM&2AWM) occupy extra memory, and can be stored only in bank D. The
AUTO-STORE display for such voices will automatically show bank D, and
blink Use bank D in the bottom line as a reminder..
Voices which use other voice modes can be stored in bank D as well.
The LCD will show the first seven characters of the voicenames in the currently
selected bank of voices. The voice name displayed in inverse indicates the voice
memory into which the edited data will be stored.
Storing data will overwrite the data that previously occupied that memory,
so if you do not want to overwrite the original data, use INTERNAL or CARD to
specify the voice memory, select a bank A-D, and select the voice memory 1-16
in which you want to store your newly edited voice.
76
For example to store your new voice in Internal memory bank C memory
number 16, press INTERNAL, then C then 16.
Press F8 (Go), and the bottom line will ask Are you sure ? (Yes or No). If
you are sure you want to store the edited voice, press +1/YES and the bottom
line of the LCD will show Store completed. If you decide not to store, press
-1/NO and the bottom line of the LCD will show Store cancelled.
You will then return to voice play mode.
77
In the top level of voice edit mode, press F1 (Mode) to get the voice mode job
and select 11:Drum Set.
Press F2 (Com) to get the voice common data job directory. All drum voice
parameters are contained in this job directory.
As when editing a normal voice, a drum voice allows you to set the overall
volume of the voice (01:Voice volume), make settings for the DSP effect units
(03:Effect Set), specify the controller which will regulate the volume of the voice
04:Controller Set), and assign a name (05:Drum Set Name).
A drum voice differs from other voices mainly in the second parameter job,
02:Wave Data Set.
From the voice common data job directory, select 02:Wave Data Set.
This job is where you specify the AWM wave played by each key. Adjustments
for level, pan, etc. can also be made independently for each key.
Press the C1 key or use F1 (K-Dn) and F2 (K-Up) to select C1 (the lowest
note on the SY77 keyboard). Move the cursor to Waveform and select preset
wave number 93 BD 1 (bass drum).
78
Next select note C#1 and specify preset wave number 97 SD 1 (snare drum).
In this way, make the following settings for notes C1-F# to create the simple
seven-instrument drum set shown in the table below. For notes F and F# set
Alternate to on.
Note
Wave no.
Wave name
Alternate
C1
93
BD 1
off
C#1
97
SD 1
off
D1
102
Tom 1
off
D#1
103
Tom 2
off
E1
107
Ride
off
F1
104
HH closed
on
F#1
105
HH open
on
Alternate On/Off
Play notes C1-F#1 to play your new drum set. Notice that when you play F#1
(hi-hat open) and then quickly play F1 (hi-hat closed), the open hi-hat will stop
sounding when the closed high sound begins. It is impossible for a real hi-hat to
produce closed and open sounds at the same time, and this is the reason that we
set these two waves to Alternate On. When two or more waves are set to
alternate On, the last-played wave will take priority and the previously played
wave will be turned off.
The volume of each note is adjusted by Level. The tuning of each note is
adjusted in half steps by Note Shift and finely by Fine Tune. The stereo position
of each note is determined by Static Pan.
The Voice edit mode, Drum set data section explains the details of these
and other parameters.
As explained in the previous section, give your newly created drum voice a name
and store it into memory. The previous section of this manual How to use the
sequencer has shown how to use the sequencer to play a drum voice along with
other parts in a song.
79
80
81
82
83
Voice select
Press VOICE to enter voice play mode. The following
LCD will appear.
Voice directory
Summary: This function allows you select voices
while viewing a directory of the sixteen voices in
the currently selected voice bank.
Procedure:
From: voice play mode
(JUMP #100)
Select: F8 (Dir)
(JUMP #101)
Specify: one of the displayed voices
To quit: and return to the voice play display
press EXIT.
84
JUMP #100
JUMP #101
Copy voice
Summary: Anytime in voice play mode you can copy
the currently selected voice to another voice
memory.
Procedure:
From: voice play mode
(JUMP #100)
Press: COPY
Specify: the destination to which the voice will
be copied.
To execute: the copy operation press F8 (Go).
To quit: without executing press EXIT.
Controller view
Summary: This function allows you to view the
controller assignments for the voice as a reminder of how the voice can be controlled.
Procedure:
From: voice play
(JUMP #100)
Select: F7 (Ctrl)
(JUMP #102)
To quit: and return to voice play mode press
EXIT.
JUMP #102
86
Page
91
92
116
138
149
87
The organization of Voice Edit mode will depend on whether the voice is a Normal voice or a Drum voice.
88
Specify the
Voice Mode
1. 1FM mono
2. 2FM mono
3. 4FM mono
4. 1FM poly
5. 2FM poly
6. 1PCM poly
7. 2PCM poly
8. 4PCM poly
9. 1FM&PCM poly
10. 2FM&2PCM poly
11. Drum set
1. Element level
2. Element detune
3. Element note shift
4. Element note limit
5. Element velocity limit
6. Element dynamic pan
7. Output select
8. Random pitch
9. Portamento
10. Effect set
11. Micro tuning set
12. Controller set
13. Voice name
...
15. Initialize voice
16. Recall voice
OR
Algorithm
Oscillator
AFM EG
AFM operator output
AFM sensitivity
AFM LFO
AFM pitch EG
AFM filter
...
15. initialize FM element
16. Recall FM element
...
15. Initialize PCM element
16. Recall PCM element
Compare
When you are in edit mode but have have not yet
modified the data, a small square
is displayed at
the left of the voice number to indicate that the voice
has not yet been edited. If the data is edited in any
way, this will change to a inverse "E".
If you want to see and hear the original data press
EDIT (COMPARE) and the inverse "E" will change
to a "C" indicating that you are in compare mode.
To return to edit mode press EDIT (COMPARE)
once again and the "C" will change back to an "E".
Note:
The Compare function is not available in the job
directory displays, nor while editing Dynamic
Pan or Micro Tuning.
If the Voice Mode has been changed, the Compare function will not be available.
While comparing, it is not possible to modify
parameter values. (However there are some
exceptions.)
If you compare while editing a card voice, a card
error will cancel compare after displaying an
error message.
While comparing, EXIT, mode select, page, cursor, JUMP, COPY, and some ofF1-F8 will not
function.
Store voice
When you press EXIT or use the JUMP button to exit
Voice Edit mode after editing the data, the top line
of the display will blink "AUTO-STORE VOICE"
Note 1:
Four-element voices, i.e., voices using voice
mode 3 (4AFM mono), 8 (4AWM poly), or 10
(2AFM&2AWM) occupy extra memory, and can
be stored only in bank D. The AUTO-STORE
display for such voices will automatically show
bankD, and blink "Use bank D" in the bottom
line as a reminder.
Voices which use other voice modes can be stored
in bank D as well.
Note 2:
When storing a voice which uses an AWM waveform card, make sure that the correct card is
89
Element on/off
When editing a voice which uses two or more elements, it is often useful to hear only the element being edited. At any time while editing a normal voice,
pressing the ELEMENT ON/OFF buttons located at
the upper right of the front panel will turn individual
elements off/on. When editing voice common data,
the number and type of elements used by the voice
will be shown in the upper right of the display.
Elements that are on will be displayed in inverse. In
addition the LEDs above the ELEMENT ON/OFF
buttons will light if the element is on and be
darkened when the element is turned off. In the
following LCD, element 2 has been turned off, and
will not be heard.
Element select
At any time while editing the element data of a normal voice, you can use the ELEMENT SELECT buttons located at the upper right of the front panel to
select an element to edit. This is often faster than
returning to the top level of voice edit mode and
pressing F3-F6 to select the job directory of a different element.
90
91
Common data
COMMON DATA
Summary: This job directory shows the jobs containing data that affects all elements in the
voice.
Procedure:
From: the top level of voice edit mode
When: editing a normal voice
Press: F2 (Corn)
(JUMP #201)
Select: the desired job
COMMON DATA
92
1. Element level
JUMP #201
JUMP #202
2. Element detune
3. Note shift
JUMP #203
JUMP #204
93
4. Note limit
94
5. Velocity limit
JUMP #205
JUMP #206
DATA
JUMP #207
95
Name
R<>L
R<>L narrow
R<>L fast
C>R<>L slw
C>R<>L s&n
42
43
44
45
46
C>R<>L
C>R<>Lfst
C>R<>L sl
C>R<>L
C>R<>L fs
47
48
C>L<>R slw
C>L<>R s&n
49
50
51
52
53
C>L<>R
C>L<>R fst
C>L<>R sl
C>L<>R
C>L<>R fs
54
LFO MWheel
55
56
57
58
LFO wide
Note wide
Note narrw
Notew+EG n
59
Noten+EG w
60
61
62
Vel wide
Vel narrow
Vel w+EG n
63
64
R&L1
R&L2
Description
start at R then move between RL
start at R then move narrowly betweenRL
start at R then move quickly between RL
start at C then move slowly between RL
start at C then move slowly and narrowly
between RL
start at C then move between RL
start at C then move quickly between RL
pause at C then move slowly between RL
pause at C then move between RL
pause at C then move quickly between
RL
start at C then move slowly between LR
start at C then move slowly and narrowly
between LR
start at C then move between LR
start at C then move quickly between LR
pause at C then move slowly between LR
pause at C then move between LR
pause at C then move quickly between
LR
controller regulates the width (initially 0)
of LFO panning
broad panning by LFO
broad panning by note number
narrow panning by note number
broad panning by note number + narrow
LR movement
narrow panning by note number + broad
LR movement
broad panning by key velocity
narrow panning by key velocity
broad panning by key velocity + narrow
LR movement
variation of repeated LR movement
variation of repeated LR movement
96
#
37
38
39
40
41
Summary: This determines how the dynamic panning will be affected; either by Velocity, or Note
Number, or LFO.
Procedure:
From: Dynamic Pan Edit job directory
Select: 01 :Pan Source
Specify: the pan source and depth
6.2 Pan EG
data.
press F1
press F2
press F3
Methods of entering character data are explained in Introducing the SY77, How to use the
numeric key pad, on page 00.
COMMON DATA
JUMP #208
8. Random pitch
JUMP #209
Summary: Specify the amount of random pitch variation for the voice.
Procedure:
From: voice common job directory (JUMP #201)
Select: job 08:Random
(JUMP #209)
Specify: the amount of random pitch variation
99
DATA
9. Portamento
DATA
JUMP #210
Summary: Specify how the effects units are connected, select an effect type for each unit, and
make settings for each effect.
Procedure:
From: voice common job directory (JUMP #201)
Select: job 10:Effect
(JUMP #211)
Select: the effect parameter you wish to edit
100
Remarks: This parameter is helpful when simulating instruments which have a naturally unsteady
pitch.
The random pitch deviation is applied separately to each element in the voice, meaning that
pitch differences may appear between elements.
JUMP #211
JUMP #212
Remarks:
The settings in Voice Common data 7. Output
group select (JUMP #208) will determine
whether each element of the voice is sent to
Group 1 or Group 2.
All modulation effects are stereo-in stereo-out.
Reverb effects 35-40 are also stereo-in stereoout. Reverb effects 1-34 are mono-in stereoout, and the incoming stereo signal to each
effect unit is combined into a mono signal before it is processed.
Effect Mode 3 is an exception. Only the Lch
output of modulation effect 1 and the Rch output of modulation effect 2 will be used for the
Reverb effect 1 input.
If you want the Dynamic Pan to be heard when
using reverb effects 1-34, you must turn the
Stereo Mix on to allow the direct stereo signal
from the element pan to be combined with the
output from the effect units.
The following sections 10.2-10.5 explain
low to make settings for the four effect units.
101
Use the voice memory buttons, bank buttons AD, and voice memory buttons 116 to select a
source voice from which to copy the Effect data.
Press F8 (Go) and you will be asked "Are you
sure?". If you are sure you want to copy the
effect data, pressYES and the effect data will be
copied from the selected voice to the voice being
edited.
JUMP #213
JUMP #214
Hz)
ms)
Hz)
Hz)
JUMP #217
JUMP #218
28:Tone Control 2
H.P.F (Thru, 160... 1000 Hz)
Mid Gain (-12...+12 dB at 1260 Hz)
L.P.F. (1.25... 12 KHz, Thru)
14:Ping-Pong Echo
Delay Time (0.1... 152 ms)
Pre-Delay Time (0.1... 152 ms)
Feedback Gain (0... 99%)
31:Distortion + Reverb
Reverb Time (0.3... 10.0 sec)
Distortion Level (0... 100%)
Dist & Rev Balance (0...100%)
Reverb,
34:Distortion
Distortion Level (0...100%)
H.P.F. (Thru, 160... 1000 Hz)
L.P.F. (1.25... 12 KHz, Thru)
35:Ind. Delay
Lch Delay Time (0.1... 152 ms)
Rch Delay Time (0.1... 152 ms)
Feedback Gain (0...99%)
24:Tunnel Reverb
Reverb Time (0.3... 10.0 sec)
Delay Time (0.1... 152 ms)
Feedback Gain (0..99%)
37:Ind. Distortion
Lch Dist. Level (0...100%)
Rch Dist. Level (0...100%)
L.P.F. (1.25... 12 KHz, Thru)
25:Tone Control 1
Low Gain (-12...+12 dB at 800 Hz)
Mid Gain (-12...+12 dB at 1260 Hz)
High Gain (-12...+12 dB at 3KHz)
38:Ind. Reverb
Lch Reverb Time (0.3... 10.0 sec)
Rch Reverb Time (0.3... 10.0 sec)
High Control (0.1... 1.0)
105
DATA
106
JUMP #221
107
JUMP #222
108
JUMP #223
JUMP #224
109
COMMON DATA
JUMP #225
JUMP #226
JUMP #227
111
Summary: Specify controller devices that will regulate the volume, the EG bias and the Cutoff
Frequency of the filters in each element of the
voice.
Procedure:
From: Voice Common job
(JUMP #201)
directory
Select: job 12:Ctrllr
Press: F4 (Othr)
(JUMP #228)
Specify: the controller and depth for each
parameter
JUMP #228
COMMON DATA
JUMP #229
COMMON DATA
113
114
08 Random Pitch
Random Pitch Depth = 0
09 Portamento
Mode
Speed
10 Effect Set
Effect Mode
Stereo Mix
Effect Type
Effect Balance
Output Level
= 2
= 0
= 64
= 1
= 64
=12
= 0
= 1
= 64
= 13
= 0
= 10
= 0
= 14
= 0
= 2
= 0
= 12
115
116
JUMP #230
Operator on/off
AFM algorithm
JUMP #234
Copy element
Procedure:
From:
Press:
Press:
Press:
117
Destination Element Number: Specify the element 1-4 of the selected Source Voice which you
want to copy into the currently edited element.
The type (AWM or AFM) of the selected element will be displayed in the Element Type line
above. The selected source element must be the
same type as the currently edited element. If
not, the bottom line will show "Element type
mismatch!"
After specifying the source voice and element, press
F8 (Go). The display will ask "Are you sure?". If
you are sure you want to copy the element data then
press YES, and the data will be copied.
Copy operator
Summary: While editing the parameters for operator EG or Output, you can copy EG and Output
data from one operator to another.
Procedure:
From: AFM element job 3 or 4
(JUMP #236-242)
Press: COPY
Select: the data type, source operator, and
destination operator
To execute: the copy operation press F8 (Go)
Summary: Select the Algorithm and specify feedback routings between operators.
Procedure:
From: AFM Element job directory (JUMP #230)
Select: job 01:Algrthm., and press (JUMP #231)
F1 (Form)
Specify: the algorithm number, and feedback
sources and destinations
118
JUMP #231
119
JUMP #232
120
JUMP #233
2. AFM oscillator
JUMP #235
121
122
JUMP #236
Summary: Make operator EG settings for all operators while viewing the data for all operator EGs
in a single screen.
Procedure:
From: AFM Element job directory (JUMP #230)
Select: job 03:EG and press F2 (All)
Specify: EG key-on rates (R1-R4) (JUMP #238)
EG key-on levels (L1-L4) (JUMP #239)
EG key-off rates and
(JUMP #240)
levels (RR1-2, RL1-2)
JUMP #238
JUMP #241
125
Each offset is added to the overall operator output level of 80. For example the offset at break
point 1 (E1) is -4, so the resulting operator output level at E1 is 76. The resulting operator
output level is limited to the range of 0... 127.
JUMP #242
Output Level OP1-OP6 (0...127): Set the output level of each operator. This is the same setting as explained in
of the previous section
4. (F1) AFM operator output. The difference is
that here you can view and set the output level
for all six operators at once. However break
point Levels and Offsets cannot be set here.
Remarks: Refer to 4. ( F 1 ) AFM operator output
for details.
Note: In algorithms with two or more carriers, some
Velocity Sensitivity settings may cause distortion. In this case, reduce carrier levels.
126
5. AFM sensitivity
JUMP #243
JUMP #244
Procedure:
From: AFM Element job directory (JUMP #230)
Select: job 06:LFO and press
(JUMP #244)
F1 (Main)
Specify: parameters for the main LFO
127
128
JUMP #245
129
8. AFM filter
JUMP #249
131
132
F2 (Flt2), F4 (Lvl)
134
8.3 Cutoff EG
135
=
=
=
=
30
none (free)
none (free)
none (free)
= 7 (operator 1-5)
= 0 (operator 6)
= 0 (all operators)
= Off (all operators)
= Off (all operators)
= 127 (operator 1)
= 0 (operators 2-6)
= C1
= G2
= E4
= 06
= 0 (break points 1-4)
136
06 LFO
Main LFO
Wave
Speed
Delay Time =
AMD, PMD. FMD
Init Phase
Sub LFO
Mode
Wave
Speed
Time
PMD
=
07 Pitch EG
Operator On/Off
Rate Scaling
Velocity Switch
Range
Keyon Rates 1-3
Keyoff Rate 1
Keyon Levels 1-3
Keyoff Level 1
= triangle
=
35
0
=0
=0
=
=
=
=
delay
triangle
80
0
0
= on (all operators)
= 0
= off
= 8 oct
= 63
= 63
= 0
= 0
08 Filter
Resonance
=0
Cutoff Mod Sens = 0
Keyon Velocity Seals = 0
*** following data is same for both filters ***
Filter Type
= thru
Filter Control
= LFO
Cutoff Frequency = 127
Break Point 1 Note = Cl
Break Point 2 Note
= G2
Break Point 3 Note
= E4
Break Point 4 Note
= 06
Break Point Offset
= 0 (BP 1-4)
Keyon Rates 1-4
= 63
Keyoff Rates 1-2
= 63
Rate Scaling
= 0
Keyon Levels 0-4
= 0
Keyoff Levels 1-2
= 0
137
JUMP #256
Copy element
138
Procedure:
From:
Press:
Press:
Press:
or 6
AWM element job 1,2,3,4,5,
COPY
Fl (Src) and select the source voice
F2 (Elem) and select the source
element
To execute: the copy operation press F8 (Go).
#256
57
AnIgSaw1
62
Pulse 10
58
AnlgSaw2
63
Pulse 25
59
Digital1
64
Pulse 50
60
Digital2
65
Tri
61
Digital3
Piano
18
Thumping
Trumpet
19
Popping
Mute Tp
20
Fretless
Horn
21
Wood Bass
Flugel
22
Shamisen
66
Piano Np
72
Bottle 3
Trombone
23
Koto
67
E.P. Np
73
Tube
Brass
24
Violin
68
Vibe Np
74
Vocal Ga
Flute
25
Pizz
69
DmpPiano
75
Vocal Ba
Clarinet
26
Strings
70
Bottle 1
76
Sax trans
10
Tenor Sax
27
AnIgBass
71
Bottle 2
77
Bow trans
11
Alto Sax
28
Anlg Brs
12
GtrSteel
29
Chorus
13
EG SngI
30
Itopia
14
EG Humbk
31
Vib
78
Bulb
86
Steam
15
EG Harmo
32
Marimba
79
Tear
87
Narrow
16
EG mute
33
Tubular
80
Bamboo
88
Airy
17
E.Bass
81
Cup Echo
89
Styroll
82
Digi Atk
90
Noise
83
Temp Ra
91
Bell mix
84
Giri
92
Haaa
85
Water
Waves
140
CeleWv
46
12StrWv
35
HarpsiWv
47
Bass Wv
36
E.P. Wv
48
Cello Wv
37
PipeWv
49
ContraWv
38
Organ Wv
50
Xylo Wv
39
TubaWv
51
GlockWv
40
Picco Wv
52
Harp Wv
41
S.Sax Wv
53
Sitar Wv
42
BassonWv
54
StIDrmWv
43
Reco Wv
55
MtReedWv
44
MuteTpWv
56
OhAttack
45
GutWv
BD1
103
Tom 2
94
BD2
104
HHclosed
95
BD3
105
HH open
96
BD4
106
Crash
97
SD1
107
Ride
98
SD2
108
Claps
99
SD3
109
Cowbell
100
SD roll
110
Tambrn
101
Rim
111
Shaker
102
Tom 1
112
Analg Perc
2. AWM EG
JUMP #258
141
3. AWM output
4. AWM sensitivity
#260
143
5. AWM LFO
Summary: The AWM element LFO creates a cyclically changing control signal that can be used to
create tremolo (Amplitude modulation), vibrato
(pitch modulation), and. wah-wah (filter
modulation).
Procedure:
From: AWM Element job
(JUMP #256)
directory
Select: job 05:LFO
(JUMP #261)
Specify: the LFO parameters
144
Procedure:
From: AWM Element job
directory
Select: job 06:PitchEG and press
F2 (EG)
Specify: pitch EG parameters
(JUMP #256)
(JUMP #263)
145
7. A W Mf i l t e r
Summary: The two filters of each element can be
used to control the tone in various ways.
Procedure:
From: AWM Element job
(JUMP #256)
directory
Select: job 07:Filter
(JUMP #264)
Specify: the desired filter edit job and press
ENTER
JUMP #254
146
02 AWM Amplitude EG
Mode
Keyon Rates 1, 2, 3
KeyonRate4
KeyoffRatel
Rate Scaling
Keyon Level 2, 3
= normal
=63
= 0
= 63
= 0
= 63
03 AWM Output
Break Point 1 Note
Break Point 2 Note
Break Point 3 Note
Break Pomt 4 Note
BP1-4 Offset
=
=
=
=
=
04 AWM Sensitivity
Velocity Sens
Rate Velocity Switch
AMS
PMS
= 0
= off
= 0
= 3
05 AWM LFO
Wave
Speed
Delay Time
AMD, PMD, FMD
Init Phase
=
=
=
=
=
06 AWM Pitch EG
Rate Scaling
Velocity Switch
Range
Keyon Rates 1-3
Keyon Levels 0-3
KeyoffRate 1
Keyoff Level 1
= 0
= off
= 2 octaves
= 63
= 0
= 63
= 0
C1
G2
E4
C6
+0
Triangle
65
0
0
0
147
=
=
=
=
=
=
=
=
=
G2
E4
05
0 (BP 1-4)
63
63
0
0
+0
148
Summary: This job directory shows the jobs containing data for a drum voice.
Procedure:
From: voice edit mode
(JUMP #200)
When: the Voice Mode is set to 11:Drum Set
Select: the drum set job directory (JUMP #272)
P2 (Corn)
1. Voice volume
JUMP #273
149
3. Effect set
4. Controller set
Summary: The overall volume of a drum set voice
can be adjusted using a specified controller.
Procedure:
From: drum set job directory
(JUMP #272)
Select: 04:Controller Set
(JUMP #275)
Specify: the minimum level and controller for drum
voice volume
JUMP #275
151
5. Voice name
7. Initialize voice
152
= 127
Key note
number
C1
C#1
D1
D#1
E1
F1
F#1
G1
G#1
A1
A#1
B1
C2
C#2
D2
D#2
E2
F2
F#2
G2
G#2
A2
A#2
B2
C3
C#3
D3
D#3
E3
F3
F#3
G3
G#3
A3
A#3
B3
C4
C#4
(preset)
96 BASS DRUM 4
96 BASS DRUM 4
95 BASS DRUM 3
95 BASS DRUM 3
103 TOM 2
103 TOM 2
103 TOM 2
103 TOM 2
94 BASS DRUM 2
93 BASS DRUM 1
99 SNARE DRUM 3
102 TOM 1
102 TOM 1
98 SNARE DRUM 2
102 TOM 1
101 RIM SHOT
97 SNARE DRUM 1
102 TOM 1
108 CLAPS
109 COWBELL
1 1 1 SHAKER
104 HI-HAT CLOSED
1 1 0 TAMBOURINE
105 HI-HAT OPEN
106 CRASH
100 SNARE DRUM ROLL
107 RIDE
107 RIDE
73 TUBE
73 TUBE
73 TUBE
82 DIGITAL ATTACK
82 DIGITAL ATTACK
1 1 2 ANALOG PERCUSSION
1 1 2 ANALOG PERCUSSION
77BOWTRAN
77BOWTRAN
80 BAMBOO
Note
Static
pan
Keynote
number
-5
0
0
0
0
+24
-8
D4
D#4
E4
F4
F#4
G4
G#4
A4
A#4
B4
shift
+5
-5
+5
-9
-3
+3
+9
0
0
0
-9
-3
+8
+24
0
0
0
+3
0
0
-8
0
+9
0
0
0
0
0
0
0
-4
+4
-10
-5
+5
-7
+7
-5
+5
-5
+5
0
0
-24
-8
+12
0
+24
-12
-20
+20
0
-10
+24
+10
0
-24
-24
-26
-20
-14
0
0
0
0
0
0
+20
C5
C#5
D5
D#5
E5
F5
F#5
G5
G#5
A5
A#5
B5
C6
Waveform
(preset)
Note
shift
Static
-5
+5
0
0
0
0
+24
+24
0
0
0
0
0
-24
-24
0
75 VOCAL "Ba"
7S VOCAL "Ba"
83 TEMP-RA
71 BOTTLE 2
70 BOTTLE 1
72 BOTTLE 3
81 CUP ECHO
74 VOCAL "Ga"
74 VOCVAL "Ga"
79 TEAR
59 OH ATTACK C
59 OH ATTACK C#
59 OH ATTACK D
59 OH ATTACK D#
59 OH ATTACK E
59 OH ATTACK F
59 OH ATTACK F#
59 OH ATTACK G
59 OH ATTACK G#
59 OH ATTACK
59 OH ATTACK A#
59 OH ATTACK B
59 OH ATTACK C high
-5
+5
0
-12
-11
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
pan
0
0
0
0
0
0
0
0
0
0
0
0
0
03 Effect set
*** same as normal voice initial data ***
04 Controller set
Volume Low Limit = 0
Device
= 14
05 Drum set name
Name
= INIT VOICE
8. Recall voice
153
154
155
Multi mode allows the SY77 to function as sixteen completely independent synthesizers, each being controlled on its own MIDI channel. Since the keyboard of the SY77 transmits only on one MIDI channel at a
time, multi mode is meaningful only when you are using a sequencer (either the SY77's built-in sequencer or
an external MIDI sequencer) to play the SY77's tone generator.
156
Multi select
Press MULTI to enter multi play mode. The following
LCD will appear.
Multi directory
Summary: While in multi play mode you can press
F8 (Dir) to view a directory of the sixteen multis
in the currently selected multi memory. The following display will appear.
The first seven characters of each twentycharacter multi name will be displayed. When
you select a different multi memory (internal,
card, or preset) the sixteen multis in the newly
#301
157
Copy multi
Summary: Anytime in multi play mode you can copy
the currently selected multi to another multi
memory.
Procedure:
From: multi play mode
(JUMP #300, #301)
Press: COPY
Specify: the destination to which the multi will
be copied.
To execute: the copy operation press F8 (Go).
To quit: without executing press EXIT.
158
159
160
Compare
When you are in edit mode but have have not yet
modified the data, a small square is displayed at
the left of the multi number to indicate that the voice
has not yet been edited. If the data is edited in any
way, this will change to a inverse "E".
Store multi
When you press EXIT or use the JUMP button to exit
Multi Edit mode after editing the data, the top line of
the display will ask "AUTO-STORE MUILTI?"
#400
1. Voice select
Summary: A multi consists of sixteen voices which
are controlled by MIDI channels 1-16. A different voice can be selected for each of the sixteen
channels in the multi.
Procedure:
From: multi job directory
(JUMP #400)
Select: job 01:Voice
(JUMP #401)
Specify: the voice for each channel of the multi
2. Voice volume
Summary: Set the volume of the voice played by
each channel of the multi.
Procedure:
From: multi job directory
(JUMP #400)
Select: job 02: Volume
Specify: the volume for each channel
for channels 1-8 press
(JUMP #402)
Fl (1-8)
for channels 9-16 press
(JUMP #403)
F2 (9-16)
3. Voice tuning
Summary: Adjust the fine tuning of the voice
played by each channel of the multi.
Procedure:
From: multi job directory
(JUMP #400)
Select: job03:Tuning
JUMP #405
Voice
P1 - C03 BigBand
P1 - D 1 0
Thumb Bass
P1 - A01
GrandPiano
3
16
P1 -C15 Clarinet
7. Effect set
Summary: The four effects in the effect unit can be
arranged in various ways to add modulation and
reverb to the sound.
Procedure:
From: multi job directory
Select: job 07:Effect
Static Output
Pan Select
-15
both
VOICE
1
+31
+04
#412
(JUMP #400)
(JUMP #412)
165
8. Multi name
Summary: The multi being edited can be given a
twenty-character name. In multi play mode, this
multi name will be displayed in large characters.
Procedure:
From: multi job directory
(JUMP #400)
Select: job 08:Name
(JUMP #422)
Specify: the name for the multi
166
03 Voice tuning
Tuning = 0 (all channels)
01 Voice select
Preset 1 A0l(0l) GrandPiano (all channels)
02 Voice volume
Volume =127 (maximum) (all channels)
07 Effect set
*** same as for normal voice ***
08 Name multi
Name = INIT MULTI VOICE
If after editing a multi you exit multi edit mode without storing, the edited multi data will be lost. In
such cases, you can use this function to recall the
previously edited multi data into the editing buffer.
If you are sure you want to recall, press YES and
the previously edited multi data will be recalled into
the editing buffer. If you decide not to recall, press
NO.
167
168
SONG MODE
SONG MODE
Song mode allows you to record up to 15 tracks, with each track containing an independent
musical part. These tracks can be edited in different ways, and the musical data of each track
can be transmitted on its own MIDI channel to play a different voice in a Multi or an external
synthesizer.
play
record
edit
edit jobs
setup jobs
name
page
172
174
179
185
196
199
169
SONG MODE
In song mode you can play back and record Tracks. Each track contains an independent musical part. The
SY77's sequencer has 16 tracks and each track extends the entire length of the song.
As shown in the following diagram, Song Setup job 2. Output Channel allows you to specify the channel
on which each sequencer track will transmit its data. All data from the sequencer will be sent to the Multi
as well as transmitted from the SY77's MIDI OUT, allowing you to play other synthesizers or tone generators from the SY77's sequencer.
A Multi consists of a voice selection and other settings for each of the 16 channels. If you want to use a
sequencer track only to play an external tone generator via MIDI OUT, you must select an "off" voice for
the corresponding channel of the multi.
In the diagram above, sequencer track 2 is transmitting on channel 3. Channel 3 of the multi is set to the
"off" voice, so sequencer track 2 will not play the multi. The sequence data will be transmitted from MIDI
OUT, however, and can be played by am external tone generator set to the appropriate channel.
170
SONG MODE
How song play mode and song edit mode are organized
09:MvClok
10:CpMeas
11:ErMeas
12:DelMeas
13:CrMeas
14:MixTrk
15:ErsTrck
16:ClrSong
01:Quantz
02:MdfGat
03:MdfVel
04:Cresc
05:Transp
06:ThinOt
07:ErEvnt
08:NtShft
01:
02:
03:
04:
05:
Move clock
Copy measure
Erase measure
Delete measure
Create measure
Mix track
Erase track
Clear song
Receive Event
Output Channel
MIDI Control
Accent Level
Clock/Beat
Quantize
Modify gate time
Modify velocity
Crescendo
Transpose
Thin out
Erase event
Note shift
171
SONG MODE
Song play
Summary: This is where you will playback the song.
You can also make settings for the metronome
and synchronization.
Procedure:
From: any mode
Press: SONG to enter song play mode. The SONG
LED will light red.
Measure (001...999): This determines the measure from which the song will begin playback.
You can modify this by moving the cursor here
and specify the measure, or by using the
sequencer location buttons
LOCATE, or
Time (1/4...32/16): This displays the time signature you specified in song record mode. This
cannot be modified in song play mode.
(30...250): This determines the tempo in
quarter notes per minute.
This area displays the song name you assigned
in Song name (JUMP #623).
Used (0...100%): This displays the amount of
used sequencer memory.
Click (off, rec, rec/play, always): This determines when the click (metronome) will sound.
off: The metronome will not sound.
rec: The metronome will sound only during
recording.
rec/play: The metronome will sound during
recording or playback.
always: The metronome will sound constantly.
Click Beat (1/4, 1/6, 1/8, 1/12, 1/16, 1/24); This
determines the beat on which the click will
sound.
Sync (internal, MIDI): This determines the timing source which will control the sequencer.
Normally you will leave this set to internal so
that the SY77's own clock will determine the
tempo.
172
SONG MODE
In addition to LOCATE, the following keys can be
used while the sequencer is stopped to move
backwards and forwards in the song.
Move to the beginning of the song
Move backward one measure (continue pressing to move rapidly)
LOCATE Move to a previously set location
Move forward one measure (continue pressing
to move rapidly)
173
SONG MODE
Song record
Summary: This is where you make settings in
preparation for recording a song. You can specify
the mode and type of recording, set the time signature, and make other settings as in the Song
Play display.
Procedure:
From: song play display press RECORD. The
RECORD LED will light.
Measure (001...999): This determines the measure from which the song will begin playback.
You can modify this by moving the cursor here
and specifying the measure, or by using the
sequencer location buttons
LOCATE, or
Time (01-08/4, 01-16/08, 01-32/16): This
determines the time signature of measures that
will be recorded. (A song may contain measures
of differing time signatures.)
(30...250): This determines the tempo in
quarter notes per minute.
174
SONG MODE
If you are using an external MIDI sequencer
and want the SY77's sequencer to play in
synchronization with it, set this to MIDI so that
MIDI clock messages received at MIDI IN will
determine the tempo.
Recording mode (Real, Step, Pnch): Press Fl,F2
or F3 to select the recording mode.
Realtime recording (press F1): Notes will be
recorded at the exact time you play them.
Step recording (press F2): Notes will be
recorded one by one with the specified time
value, regardless of the actual timing with which
you play.
Punch-in recording (press F3): The same as
realtime recording except that recording will take
place only over the measures specified by
From Meas and To Meas.
Overdub/Replace (Over, Rplc): This determines
how newly recorded data will be added to the
track.
Overdub recording: If you select overdub
recording by pressing F3, notes you record will
added to the data already in the track. The track
will then contain both the old and new data. If
step recording has been selected in
overdub
recording will automatically be selected. In
punch record mode, overdub recording can not be
selected.
Replace recording: If you select replace.
recording by pressing F4, notes you record will
replace the data previously in the track. The
track will contain only the new data, and the old
data will be lost. If step recording has been
selected in
, replace recording cannot be
selected.
SONG RECORD
Realtime recording
175
SONG MODE
(30...250): While recording you can move the
cursor here to modify the tempo.
Used (0...100%): As you record this will increase to show the amount of sequencer memory
that has been used.
Click (off, rec, rec/play, always): While recording
you can move the cursor here and specify when
the click (metronome) will sound.
off: The metronome will not sound.
rec: The metronome will sound only during
recording.
rec/play: The metronome will sound during
recording or playback.
always: The metronome will sound constantly.
SONG RECORD
Remarks: While recording you can modify the settings for tempo, click, and click beat. To modify
the other parameters you must return to the
song record display.
Punch-in recording
SONG MODE
SONG RECORD
Step recording
Measure (001...999): To move to another measure, place the cursor here and modify the data.
Time (01-08/4, 01-16/08, 01-32/16): The time
signature is only displayed, and cannot be
modified.
The tempo is only displayed, and has no effect
in step recording.
Used (0...100%): This displays the amount of
sequencer memory already used.
This area indicates the currently selected note
value. At any time in step recording you can use
the numeric keypad to enter note values. You
can also move the cursor to this area and modify
the note values. If possible, the note values in
this area will be displayed as graphic symbols
for a whole note, quarter note, etc. Otherwise
the note value will displayed as a number of
clocks (l/384th notes).
When the cursor is located in this area you can
move backwards and forwards through the data
in time. If the current measure is longer than four
quarter notes (e.g., a time signature of 10/8), a
177
SONG MODE
Dot (numeric key 9): To dot the current note
value press numeric key 9. The current note
value will be extended by 50%.
Tie (numeric key "-"): To extend the duration of
the previously entered note, press TIE. The duration of the note will be extended by the current
note value, and the cursor will advance
accordingly.
Rest (numeric key 0): To advance one step
without entering data press REST.
Recording procedure:
Enter notes: Each time you press and release a
key it will be recorded, and the position will
move ahead one step as specified by the step
time. The note will not be entered until all keys
have been released. This allows you to enter
more than one note at the same location by
pressing more than one note before releasing the
first.
178
SONG MODE
Song edit
Summary: In song edit mode you can edit individual
events that have been recorded in tracks 1-15.
Procedure:
From: song mode when the SONG LED is lit red
Press: EDIT
Select: the track to edit
Edit: the data as explained in the following
sections.
To exit: song edit mode and return to song play
mode press EXIT.
The song edit display will differ according to
whether graphic or data editing has been selected,
and whether tracks 1-15 or track 16 has been
selected.
If graphic editing has been selected (tracks 1-15)
SONG EDIT
179
SONG MODE
Measure (001...999):
This indicates the measure that is displayed. You can move the cursor
here and select another measure, or use the
sequencer location keys
LOCATE, or
You can use the dial, -1 +1, or the slider to move
within the step area in 32nd note steps by placing the cursor here. As you come to note data, it
will be displayed on the keyboard diagram below
and sounded on the synthesizer.
If the currently selected 32nd note step contains
note data, the notes will be displayed on this
keyboard diagram.
SONG EDIT
180
SONG MODE
Change the data values: The following section
Song edit (data insert) explains the values which
can be modified for each type of data. After modifying the data values and/or location, be sure to
press ENTER if you wish to finalize the change.
SONG EDIT
Measure (001...999): To move to another measure in the track, place the cursor here and
modify the data.
Time (01-08/4, 01-16/08, 01-32/16): This displays the time signature of the measure in the
track being edited.
Tempo is only displayed, and has no effect in
Step record mode.
Used (0...100%): This displays the amount of
sequencer memory already used.
When the cursor is located in this area you can
move backwards and forwards through the data
in time. If the current measure is longer than four
quarter notes (e.g., a time signature of 10/8), a
number will be displayed here to indicate the
section of the measure now being displayed.
The measure bar represents one measure, and
vertical divisions represent one beat. A dot will
be displayed on the bar to indicate a 32nd note
area which contains data.
181
SONG MODE
After touch: To enter after touch data hold SHIFT
and press F5 (AT). The following display will
appear, and you can move the cursor to specify
the aftertouch data (Value 0...127).
SONG EDIT
Chain pattern
Summary: Track 16 of the sequencer contains pattern numbers and repeat data. Chain pattern
allows you to arrange the pattern and repeat
data in this track.
Procedure:
From: song mode (when the SONG LED is lit
red)
Press: EDIT
Select: track 16
Specify: the pattern played by each part, and
search, copy, insert, or delete parts.
To enter: the specified data for each part press
ENTER.
SONG MODE
Each part in track 16 can be either a pattern
number, a begin repeat mark
or an end
repeat mark
With the cursor located here,
specify the data that will occupy the selected
part. To specify a pattern press F1 (Ptn) and
specify the pattern number 01-99. To enter a
begin repeat mark press F2
To enter an end
repeat mark press F3
and specify the number of times to repeat. When you press ENTER
to enter the specified data for each part, the part
number will automatically advance.
To search for the next occurrence of a begin
repeat, end repeat, or specified pattern number,
press F5 (Srch). Details are given below.
To copy a specified range of parts to another
range of parts, press F6 (Copy). Details are
given below.
To insert a new part into the track, press F7
(Ins). Details are given below.
To delete a specified part from the track, press
F8 (Del). Details are given below.
Repeat marks: The parts surrounded by repeat
begin and repeat end marks will repeat for the
specified number of times. For example, if track
16 consists of the following data, it will repeat
pattern 01 for 200 times.
183
SONG MODE
Insert part: To insert a new part into the track,
press F7 (Ins). The lower lines of the display
will change as follows.
184
SONG MODE
JUMP #600
185
SONG MODE
SONG EDIT JOBS
1. Quantize
#502
SONG MODE
100% will result in no change. A rate of 200%
will make all gate times twice as long. A rate of
0% will set a gate time of 1.
Offset (-99...+99): The specified offset will be
added to all gate times.
Remarks; Each note event in a track has a gate
time which determines the duration of the note.
The gate time is indicated in units of a l/384th
note (l/96th of a quarter note), and has a range
of 0-8188. The modify gate time operation will
not increase or decrease the gate time beyond
these values.
Rate and Offset: These two settings can be used
separately or together. First the value is
multiplied by the rate, and then the offset is
added. The following diagram shows how Rate
settings modify the gate time by the specified
percentage.
3. Modify velocity
JUMP
187
SONG MODE
Remarks: Each note event in a track has a note-on
velocity which determines the force with which
the note is played. The velocity has a range of 1127. This modify velocity operation cannot increase or decrease the velocity beyond these
values.
Rate and Offset: These two settings can be used
separately or together. First the value is
multiplied by the specified rate, and then the offset is added.
SONG EDIT JOBS
effect.
4. Crescendo
188
JUMP #604
SONG MODE
SONG EDIT JOBS
5. Transpose
Summary: This operation transposes all notes in
specified measures of the track by a specified
interval.
Procedure:
From: song edit job directory
(JUMP #600)
Select: 05:Transps
(JUMP #605)
Specify: the area of track measures which you
wish to transpose and set the interval.
To execute: the operation press ENTER.
To quit: without executing press EXIT.
6. Thin out
189
SONG MODE
SONG EDIT JOBS
7. Erase event
8. Note shift
190
SONG MODE
SONG EDIT JOBS
9. Move clock
Summary: This operation moves the specified measures of the track forward or backward in time.
Procedure:
From: song edit job directory (JUMP #600)
Select: 09:MovClck
(JUMP #609)
Specify: the track which you wish to move in
time and set the number of clocks by
which to move it.
To execute: the operation press ENTER.
To quit: without executing press EXIT.
JUMP #510
191
SONG MODE
using the Copy Measure operation with settings
of "Source = 002...004", "Destmation=006",
and "Copy=l" would change the track data as
follows.
192
using the Erase Measure operation with settings of "Area = 002...004" would change the
track data as shown in the following diagram.
SONG MODE
SONG EDIT JOBS
JUMP #612
using the Delete Measure operation with settings of "Area = 002...004" would change the
track data as follows.
JUMP
193
SONG MODE
Example: For track data as shown in the following
diagram,
using the Create Measure operation with settings of "Area = 002...004" would change the
track data as follows.
194
Select:
Specify:
To execute:
To quit:
15:ErsTrck
(JUMP #615)
the track(s) to be erased
the operation press ENTER.
without executing press EXIT.
SONG MODE
There are no parameters to set for this operation.
Use the memory select 1-16 buttons to specify the
track(s) to be erased. The LEDs of selected track
will light red. When you press ENTER the data will
be erased from the selected tracks.
195
SONG MODE
1. Receive event
JUMP #617
SONG MODE
SONG SETUP JOBS
2. Output channel
Summary: Specify the MIDI channel on which each
track of the sequencer will transmit its data.
Procedure:
From: song setup job directory
(JUMP #617)
Select: 02:0utput Channel
(JUMP #619)
Specify: the MIDI transmission channel for each
track.
To exit: to the song setup job directory press
EXIT.
3. MIDI control
4. Accent level
197
SONG MODE
SONG SETUP JOBS
5. Clock/Beat
198
SONG MODE
Song name
Summary: The sequencer song can be given an
eight-character name, which will be displayed in
song play or song record mode.
Procedure:
From: song play or song record mode
Press: F8 (Name)
(JUMP #623)
Specify: the song name.
To exit: to the previous display press EXIT.
JUMP #623
199
200
PATTERN MODE
PATTERN MODE
Pattern mode allows you to record and playback Patterns of 1 to 32 measures. These patterns can be edited in various ways, and a different pattern can be placed in each Part of
track 16 (the pattern track) to play frequently repeating phrases or rhythm patterns.
page
201
PATTERN MODE
In pattern mode you can record and playback Patterns of 1 to 32 measures. Editing functions in song mode
allow you to place these patterns in track 16 (the pattern track). Since the same pattern can be placed in
more than one part of track 16, you can save time and sequencer memory by creating a pattern for each
frequently appearing motif and assigning it to the appropriate location every time you want it to playback.
Patterns are often used to play a drum-type voice from track 16 of the sequencer, as shown in the following diagram.
Since the transmission channel of each sequencer track can be modified, make sure that track 16 is
transmitting its data on a channel that will be received by the voice in the multi which you want the patterns
to be played by.
For details of how to place parts in track 16, refer to Song edit, Chain pattern.
202
PATTERN MODE
How pattern play mode and pattern edit mode are organized
01:Copy Pattern
02:Get Pattern
03:Put Pattern
01:Receive Event
02:0utput Channel
03:MIDI Control
04:Accent Level
05:Clock/Beat
203
PATTERN MODE
Pattern play
Summary: In pattern play mode you can select and
playback any pattern 01-99. You can also make
settings for the click (metronome) and
synchronization.
Procedure:
Press: PATTERN to enter pattern play mode. The
PATTERN LED will light red.
Select: the pattern to playback.
To start: playback press RUN.
To stop: playback press STOP.
204
PATTERN MODE
Pattern record
Summary: In pattern record mode you can make
settings in preparation to recording a pattern.
You can specify either realtime or step recording, set the time signature and length of the pattern, and make other settings for click and sync
as in the Pattern Play display.
Procedure:
From: pattern play display
Press: RECORD and the RECORD LED will
light.
Select: the recording mode.
To begin: recording press RUN.
To end: recordine oress STOP.
Receive Channel (1-16, omni, kbd): This determines the source of data that will be recorded by
the sequencer. Normally you will set this to
"kbd" so that data from the SY77's keyboard
will be recorded.
If you want to record data from an external
MIDI device on a specific channel, set this to 116 so that data received at MIDI IN on the
specified channel will be recorded.
If you want to record data from an external
MIDI device on all channels then set this to
"omni" so that all data received at MIDI IN will
be recorded.
Click (off, rec, rec/play, always): This determines when the click (metronome) will sound.
off: The metronome will not sound.
rec: The metronome will sound only during
recording.
rec/play: The metronome will sound during
recording or playback.
always: The metronome will sound constantly.
Click Beat (1/4, 1/6, 1/8, 1/12, 1/16, 1/24): This
determines the beat on which the click will
sound.
Sync (internal, MIDI): This determines the timing source which will control the sequencer. Normally you will leave this set to internal so that
the SY77's own clock will determine the tempo.
If you are using an external MIDI sequencer
and want the SY77's sequencer to play in
synchronization with it, set this to MIDI so that
MIDI clock messages received at MIDI IN will
determine the tempo.
Recording mode (Real, Step): Press F1 or F2 to
select the recording mode.
Realtime recording (press Pi): Notes will be
recorded at the exact time you play them.
Step recording (press F2): Notes will be
recorded one by one with the specified time
value, regardless of the actual timing at which
you play.
To move to the Pattern Edit Job job directory
press F6.
To move to the Pattern Setup job directory press
F7.
PATTERN MODE
(F2).
206
PATTERN MODE
PATTERN RECORD
207
PATTERN MODE
Tie (numeric key "-"): To extend the duration
of the previously entered note, press TIE. The
duration of the note will be extended by the
current note value, and the cursor will advance
accordingly.
Rest (numeric key 0): To advance one step
without entering data press REST.
Recording procedure:
Entering notes: Each time you press and release a key it will be recorded, and the position will move ahead one step as specified by
the step time. The note will not be entered
until all keys have been released. This allows
you to enter more than one note at the same
location by pressing more than one note
before releasing the first.
208
PATTERN MODE
Pattern edit
Summary: This is where you edit individual events
that have been recorded in a pattern.
Procedure:
From: pattern play or pattern record mode
Press: EDIT.
To exit: edit mode and return to pattern play mode
press EXIT.
209
PATTERN MODE
210
1. Copy pattern
JUMP #700
JUMP #701
After
Measure
Pattern 3
Pattern 5
PATTERN MODE
PATTERN EDIT JOBS
2. Get pattern
JUMP #702
After
Measure
Track 2
Pattern 5
3. Put pattern
JUMP #703
Measure
Track 2
Pattern 5
211
PATTERN MODE
PATTERN EDIT JOBS
212
JUMP #704
PATTERN MODE
JUMP #705
213
PATTERN MODE
Clear pattern
Summary: All data can be cleared from any
specified pattern or from all patterns 01-99.
Procedure:
From: the pattern play or pattern record
display
Press: F8(Clr)
(JUMP #711)
Specify: whether to clear a single pattern or all
patterns.
To execute: the operation press ENTER.
To quit: without executing press EXIT.
214
JUMP #711
UTILITY MODE
UTILITY MODE
In utility mode you can make settings that affect the SY77's overall system, make settings
for MIDI transmission and reception, transmit bulk data via MIDI, and save or load on card
or disk.
page
215
UTILITY MODE
In Utility mode you can make settings that affect the
SY77's overall system, make settings for MIDI
transmission and reception, transmit bulk data via
MIDI, and save or load data on card or disk. The
functions of utility mode are divided into four job
directories; System Utility, MIDI Utility, Card
Utility, and Disk Utility. When you press UTILITY
the last-selected of these directories will appear.
Select a job directory by pressing F1-F4.
02:Program Change: MIDI program change messages will be received and transmitted as
specified here.
03:Bulk Dump: Various types of SY77 data can be
transmitted via MIDI to another SY77 or other
device.
Card Utility job directory
216
UTILITY MODE
System utility
Summary: System utility settings affect the entire
SY77 system.
Procedure:
From: MIDI Utility, Card Utility, or Disk Utility
(JUMP #806, #812, #816)
Press: Fl (Sys)
(JUMP #800)
Select: the desired system utility job and press
ENTER.
SYSTEM UTILITY
1. Master tuning
JUMP #801
2. Velocity set
JUMP #800
JUMP #802
Procedure:
From: system utility job directory (JUMP #800)
Select: 02:Velocity Set
(JUMP #802)
Specify: the fixed velocity value and the velocity
curve
217
UTILITY MODE
3. Easy
Output
- - - is the Normal
velocity curve
Key velocity
4. Wide
Output
- - - is the Normal
velocity curve
Key velocity
5.Hand
Output
- - - is the Normal
velocity curve
Key velocity
Output
Output
Fixed value
Key velocity
Key velocity
7. Cross - 2
Output
Output
Key velocity
0. Normal
Output
Key velocity
1. Soft-1
2. Soft-2
Output
Output
Key velocity
Key velocity
- - - is the Normal velocity curve
218
6. Cross -1
Key velocity
UTILITY MODE
SYSTEM UTILITY
3. Controllers
Summary: The MODULATION 2 wheel and an optional footswitch connected to the FOOT SWITCH
jack will transmit data using the MIDI control
number you specify.
Procedure:
From: system utility job directory (JUMP #800)
Select: 03 Controllers
(JUMP #803)
Specify: the MIDI control number for each
assignable controller
JUMP #803
Continuous type
001
Modulation wheel
064
Sustain
002
Breath controller
065
Portamento
004
Foot controller
066
(Sostenuto)
005
(Portamento time)
067
(Soft pedal)
006
Data entry
069
(Hold 2)
007
Main volume
091
008
Balance control
092
(Tremolo depth)
010
Panpot
093
(Chorus depth)
011
Expression
094
(Celeste depth)
095
(Phaser depth)
219
UTILITY MODE
SYSTEM UTILITY
4. Edit confirm
SYSTEM UTILITY
5. Greeting message
JUMP #804
JUMP #805
220
UTILITY MODE
MIDI utility
Summary: MIDI utility settings determine how
MIDI data is transmitted and received.
Procedure:
From: System Utility, Card Utility, or Disk
Utility
(JUMP #800, #812, #816)
Press: F2 (MIDI)
(JUMP #806)
Select: the desired MIDI utility job and press
ENTER.
MIDI UTILITY
1. Channel set
JUMP #806
JUMP #807
221
UTILITY MODE
Bulk Protect (off, on): The SY77 is able to
receive system exclusive bulk data at any time,
and the newly received data will replace the data
in memory. By setting bulk protect on you can
prevent unexpectedly arriving bulk data from
overwriting important data.
Pressing F1-F6 will move the cursor to the
corresponding item in the display.
Local: If you are using the SY77 by itself, you
should usually leave local on. However local off
can be useful in the following situations.
Some commercially available MIDI processing devices are able to receive a stream of MIDI
note and controller data and process it to create
parallel harmony or other musical effects. If you
have this type of MIDI processing unit, it may
be interesting to set the SY77 local off and make
MIDI connections so that the note and controller
data transmitted from the SY77's MIDI OUT is
processed by the MIDI processing unit and then
transmitted back to the SY77's MIDI IN.
MIDI UTILITY
2. Program change
222
JUMP #808
UTILITY MODE
Program change = direct: This allows any voice or
multi memory to be selected using program
changes. Program changes 0-116 will be
received and transmitted just as in "normal".
Transmission: If you select a voice or multi after
changing the memory (internal, card, preset 1, or
preset 2) or mode (voice or multi), one of the
following program changes 117-127 will be
transmitted to indicate the newly selected
memory or mode. Immediately following this will
be the program change of 0-63 or 64-79 to indicate the newly selected voice or multi.
Reception: Incoming program changes 117-124
will select a voice memory, and must be immediately followed by a program change 0-63 to
select the voice number. Incoming program
changes 125-127 will select a multi memory, and
must be immediately followed by a program
change 6479 to select the multi number.
Incoming program changes 119 and 120 are
not distinguished, since a internal multi is not
allowed to use card voices, nor vice versa.
MIDI UTILITY
No.
Type
Memory
117
Voice mode
Voice
Preset 2
118
Multi mode
Voice
Preset 2
119
Multi mode
Voice
Internal
120
Multi mode
Voice
Card
121
Multi mode
Voice
Preset 1
122
Voice mode
Voice
Internal
123
Voice mode
Voice
Card
124
Voice mode
Voice
Preset 1
125
Multi mode
Multi
Internal
126
Multi mode
Multi
Card
127
Multi mode
Multi
Preset
3. Bulk dump
Mode
JUMP #809
223
UTILITY MODE
1 Voice: If you select 07:1 Voice and press F8 (Dir)
a directory of the sixteen voices in the currently
selected bank will appear. Select a bank A-D,
and select a voice 1-16. Then press F8 (Go) and
the data of the selected voice will be transmitted. Only internal voices can be dumped.
1 Multi: If you select 08:1 Multi and press F8 (Dir) a
directory of the sixteen multis in the currently
selected memory will appear. Select a multi 116. Then press F8 (Go) and the data of the
selected multi will be transmitted. Only internal
multis can be dumped.
224
UTILITY MODE
Card utility
Summary: Card utility jobs allow you to transfer
data to and from a card, and to format a card to
accept SY77 data.
Procedure:
From: System Utility, MIDI Utility, or Disk
Utility
(JUMP #800, #806, #816)
Press: F3 (Card)
(JUMP #812)
Select: the desired card utility job and press
ENTER.
CARD UTILITY
1. Save to card
JUMP #812
JUMP #813
225
UTILITY MODE
CARD UTILITY
JUMP #814
CARD UTILITY
3. Format card
226
JUMP #815
UTILITY MODE
Disk utility
Summary: Disk utility operations allow you to
transfer data to and from a disk, and to format a
disk to accept SY77 data.
Procedure:
From: System Utility, MIDI Utility, or Card
Utility
(JUMP #800, #806, #812)
Press: F4 (Disk)
(JUMP #816)
Select: the desired disk utility job and press
ENTER
JUMP #816
1. Save to disk
227
UTILITY MODE
1. Move the cursor to the type of data you wish to
save and then press ENTER to get the following
display.
Summary: Each file on disk can be given an eightcharacter name as a reminder of the contents.
Procedure:
From: the Save to disk filename job in 1. Save
to disk
Press: F7 (Name)
Specify: an 8-character filename.
To execute: the Save To Disk operation press F8
(Go).
To quit: without executing press EXIT.
228
UTILITY MODE
DISK UTILITY
JUMP #817
1.All Data
2.Synthesizer All
3.Sequencer All
4.KSEQ, 5. ESQ, 6. NSEQ
229
UTILITY MODE
3. To select the destination into which the selected
voice (multi) will be loaded, press F2 (Dst) the
bank A-D (only when loading voices), and the
memory select buttons 1-16 to specify the loading destination. Voice saved from bank A-C can
be loaded only into bank A-C.
4. When you have selected the destination voice
(multi), press F8 (Go) and the selected voice
(multi) will be loaded from disk into internal
memory.
Load from disk (type 12): Selecting data type 12.
Other sequence allows you to load sequence
data that was saved in E-Seq or N-Seq format
into the SY77 sequencer. This allows you to
load sequence data into the SY77 sequencer
from a disk that was saved by another Yamaha
device.
1. When data type 12. Other sequence is selected,
the display will show all files on the disk,
whether or not they were created by the SY77.
DISK UTILITY
3. Format disk
Summary: Before a disk can be used it must be formatted to accept SY77 data.
Procedure:
From: disk utility job directory (JUMP #816)
Select: 03:Disk Format
(JUMP #818)
To execute: the formatting operation press F8
(Go).
To quit: without executing press EXIT.
230
JUMP #818
UTILITY MODE
DISK UTILITY
4. Backup disk
DISK UTILITY
JUMP #819
5. Rename file
231
UTILITY MODE
1. After selecting the type of file you wish to
rename, press ENTER and the names of all files
of the selected type will be displayed.
2. Move the cursor or use the numeric keys to
select the file 1-99 you wish to rename. If
to scroll the
necessary press F1
or F2
list of filenames.
3. After selecting the file you wish to rename press
F8 (Name).
4. Enter an eight-character name for the file. To
DISK UTILITY
6. Delete file
7. Disk status
232
UTILITY MODE
Total: The total number of files on the disk
Used: The amount of disk space occupied by files
Free: The amount of unused disk space
All: The number of files saved as "All Data".
Syn all: The number of files saved as
"Synthesizer All".
Seq all: The number of files saved as
"Sequencer All".
Misc.: The number of all other types of files.
233
234
APPENDIX
235
236
APPENDIX
APPENDIX
This section contains various supplementary information that may be useful to advanced
users or programmers.
page
238
242
244
247
248
249
237
APPENDIX
B-3
B-4
B-5
B-6
B-7
B-8
B-9
B-10
B-11
B-12
B-l3
B-14
B-15
B-16
C-1
APPENDIX
C-4 Brass 1 Sct: Bright brass trumpet section.
C-5 1980 Brass: Analog synth brass sound
popular from the end of the 70's through the
beginning of the 80's. Also good for powerful
leads.
C-6 Star Brass: Synthetic analog style brass
sound. Aftertouch = vibrato.
C-7 Anna Brass: Analog synth brass with broad
dynamic range by velocity.
C-8 BrashBrass: Powerful brass sound that will
not be overpowered by any rock band.
C-9 Soft Brass: Soft synth brass.
C-10 DigiSwpBrs: AWM brass waveform swept by
a digital filter.
C-11 Brass2 Sct: Analog brass section.
C-12 Soft Sax: A warmer sax sound. Aftertouch =
vibrato.
C-13 Tenor Sax: Normal tenor sax.
C-14 Flute: Warm and classical flute. Aftertouch =
vibrato.
C-15 Clarinet: Clarinet, responsive to key velocity.
C-16 Reed Piper: A "general purpose" double reed
instrument. Aftertouch = vibrato.
D-1
D-4
D-5
D-6
D-7
D-8
D-9
D-10
D-11
D-12
D-13
D-14
D-15
D-16
Preset 2
A-1 SaxSection: Sax section with tenor and alto.
A-2 Folk 2 Gtr: Clear folk or steel guitar. MW1 to
select a file.
A-3 Humbucker: Electric guitar with humbucking
pickups, slightly chorused.
A-4 SingleCoil: Electric guitar with single coil
pickups.
A-5 12stGuitar: Twelve string guitar, with AFM
used to simulate the different tunings of the
second set of strings. Aftertouch = pitch bend,
MW1 = vibrato.
A-6 Gut Guitar: Gut (nylon) string guitar. MW1 =
vibrato.
A-7 Mute E.Gtr: Muted electric guitar. Play
strongly to pop the strings.
A-8 JazzGuitar: Electric jazz guitar with harmonics in the top octave. MW1 = vibrato.
239
APPENDIX
A-16 BreathBass: Bass with superimposed breathy
chorus, good for slow exposed bass lines.
This voice will also play well in higher
octaves. Aftertouch = vibrato.
B-l
B-2
B-3
B-4
B-5
B-6
B-7
B-8
B-9
B-10
B-11
B-12
B-13
B-14
B-15
B-16
240
D-8
D-9
D-10
APPENDIX
D-11 AnnaPad: Spacious, soft pad.
D-12 Gosh!: Steamy comping sound with filter
sweep. The two elements pan in opposite
directions. Aftertouch = vibrato.
D-13 Debonair: Smooth comping synth sound with
filter sweep sound. Aftertouch = vibrato.
D-14 HiddenRing: Hard staccato playing will produce the sound of the harmonics on the bass
accompaniment sound.
241
APPENDIX
242
When you play the keyboard you will notice that all
waves will sound with the initialized "organ type"
EG, and no velocity or filtering. You will probably
want to add final touches later. EG filtering and
dynamic information are carried over into the FM
operator. However for now we will use only a raw
wave in order to explain the mechanics of RCM
hybrid voicing.
Before trying to use an AWM wave in an AFM
algorithm it is useful to turn off the AWM direct
output. This is not necessary for final voicing since
many voices use both the direct AWM sound and
the hybrid AWM/AFM combination. However it is
easier to understand the effect of the hybrid system
if the direct output of the AWM element is temporarily turned off.
6. To turn off the AWM:
(JUMP #256)
(JUMP #257)
APPENDIX
Select: Freq Mode and use -1+1 to change
"ratio" to "fixed"
Select: Coarse and use -1 +1 to change 1.0 to
0.00
Press: Operator select button to choose OP2 and
repeat the above operation.
Press: EXIT to return to the AFM job directory
9. Introduce the AWM wave into operator 2 of the
FM algorithm
From: Voice Edit
Press: F3 (E1) to select the
(JUMP #246)
AFM element for editing
Select: l:Algrthm
(JUMP #232)
(AFM algorithm)
Press: F2 (Extn) This page selects the external
inputs to each operator.
Use the cursor keys to position the cursor over the
"off" on the AWM line under OP2. Press YES to
change the "off" to In1.
Press: EXIT to return to the AFM job directory
10. Raise the output level of operator 2.
From: AFM job directory
Select: 4:0utput and press
(JUMP #242)
F2 (All)
Move: the cursor to OP2 and use the data slider
to gradually raise the level until you hear
the AWM wave.
Important note: Depending on the harmonic content of the selected wave, the sound may become distorted as you increase the output level
of OP2. If it does, exit to the AFM job directory,
select l:Algrthm and press F3 (Inpt) (JUMP
#233). Note that under the AWM indicator
beneath OP2 there is a number 7. Lower this
value to 4 and then return to 4:0utput (JUMP
#242) and adjust the OP2 output level again.
The level set for each operator in the Algorithm
Input acts as a multiplier for the value specified
in Output. To avoid distorting the sound appearing at Op2, you must set the correct gain values.
Of course, distortion can be an interesting effect
in its own right. By adjusting the operator output
and operator input, a wide range of AWM input
levels can be used.
243
APPENDIX
Error messages
MIDI
MIDI buffer full !
When the SY77 attempted to receive or transmit
a large amount of MIDI data, its handling
capacity was exceeded.
Data card
Data card not ready !
The data card is not correctly inserted into the
slot.
Card protected !
Since the memory protect switch of the card is
on, data cannot be saved to the card.
Illegal format!
The card is the wrong format.
Verify error!
The data was not correctly saved.
Wave card
Wave card not ready !
The wave card is not correctly inserted into the
slot.
Different wave card (ID= ) !
The wave card which is inserted is not the one
used by the voice or multi.
244
ID Number mismatch !
A multi includes voices which use two or more
wave cards.
APPENDIX
Disk
Disk not ready !
The disk is not correctly inserted into the disk
drive.
Illegal change!
During the backup operation, the Original and
back up disks were inserted in the wrong order.
Disk full!
There is no more memory available on the disk.
Directory full !
The directory area on the disk is full, and new
files cannot be created.
Media type error!
The disk is the wrong type.
Illegal disk!
The data in the disk is faulty.
Illegal file!
Bad disk!
The disk is faulty.
Battery
Change internal battery !
The internal backup battery needs to be
replaced.
245
APPENDIX
Other
Use bank D!
4 element voices can be stored (or copied) only
to bank D.
Illegal mark!
You attempted to mark a display which does not
allow marking.
246
APPENDIX
Mu-lti Name
01
05
09
13
Voioce Volume
Voioce Tuning
Voioce Note S h i f t
Voioce Static Pan
Voioce O u t p u t Select
Effect Mode
Date
02
06
10
14
01 02 03 04 05 06 07
Stereo M i x 1
Mod.Effect 1
03
04
07
08
11
12
15
16
08 09 10 11 12 13 14 15 16
Mod.Effect 2
Stereo M i x 2
Rev.Effect 1
Rev.Effect 2
Effect Type
Effect Balance
O u t p u t Level
Parameter 1
Parameter 2
Parameter 3
Parameter 4
247
APPENDIX
Specifications
Tone generator: Realtime Convolution and Modulation (RCM)
AWM2: 16 bit linear waveform data, maximum
48 kHz sampling frequency
AFM: 6 operators, 45 algorithms, 3 feedback
loops, 16 waveforms, modulation from AWM
output
Filter: Time variant IIR (infinite impulse
response) digital filters, 2 filters for each element (maximum of 8 filters per voice)
Maximum simultaneous notes: 16 notes
AWM +16 notes AFM
Maximum simultaneous timbres: 16
Note assignment: Last note priority, DVA
(dynamic voice allocation)
Keyboard: 61 notes, key velocity sensitivity,
channel aftertouch
DSP effects: (reverb effect + modulation effect) x2
Reverb effects: 40 types
Modulation effects: 4 types
Sequencer:
Tracks: 16 (15 tracks + 1 pattern track)
Songs: 1
Resolution: 1/96 of a quarter note (for internal
clock)
Maximum simultaneous notes: 32
Capacity: approximately 16,000 notes
Patterns: 99
Recording: realtime/step/punch in
Memory:
Preset memory: 128 voices, 16 multis
Internal memory: 64 voices, 16 multis
Waveform memory: 2 Mwords (4 Mbytes), 112
sounds
Card slots: synthesizer data x 1, waveform data
xl
248
Controllers:
Wheels: PITCH, MODULATION 1, MODULATION 2
Slider: OUTPUT 1, OUTPUT 2, DATA ENTRY
Knobs: LCD contrast, click volume
Dial: data entry dial
Panel switches; MODE x 5, EDIT/COMPARE,
COPY/SAVE, EF.BYPASS, SEQUENCER x7,
SHIFT, function X 8, EXIT, PAGE
JUMP/MARK, cursor
-1/NO, +1/YES,
numeric keypad 0-9, MEMORY x 4, BANK x 4,
voice select x 16,
Display:
LCD: 240 x 64 pixels (with backlight)
LED: red x 11, red/green x21
Terminals:
Audio output: OUTPUT 1 (L/MIX, L/MONO,
R/MIX R), OUTPUT 2 (L, R), PHONES
Controller: BREATH, FOOT VOLUME, FOOT
CONTROLLER, SUSTAIN, FOOT SWITCH
MIDI: IN, OUT, THRU
Power requirements:
UL, CSA: 120V
Europe, WG, Australia, BS: 220-240V
Power consumption:
UL, CSA: 28W
Europe, WG, Australia, BS: 28W
Dimensions:
1046(W) x 407(D) x 119(H) mm
Weight: 17kg
APPENDIX
Index
-1/+1 keys 21, 28
AFM, block diagram of element 60, edit jobs 116,
filter 131, in RCM hybrid synthesis 10, initialize
element 135, LFO (main) 127, LFO (sub) 128,
oscillator 121, pitch EG 129, sixteen types of
AFM waveform 121, voices 12, used as AWM
waveform 139
AWM, block diagram of element 56, copy 138, edit
jobs 138, EG 141, filter 146, LFO 144, list of
waveforms 139, output 142, sensitivity 143,
pitch EG 145, initialize element 147, as part of
RCM hybrid synthesis 10, voices 12, input to an
AFM algorithm 120
Absolute data, how to enter 30
Accent level, of F1-F4 in step record mode 197
Advanced Frequency Modulation, see AFM
Advanced Wave Memory, see AWM
Algorithm, an arrangement of six operators 59, form
118, external input 120, input level 120, select
117
Alternate on/off in a Drum voice 79
Appendix 237
Attack, adjusting the 74
Auto-store, see Store
Backup disk 213
BANK keys 21
Beat/Clock, see Clock/Beat
BPF (Band Pass Filter) 132
Break point, see Scaling
BREATH jack 22
Bulk data, receiving 222, 224, transmitting 223
Card, format 226, load from 226, save to 225, utility
jobs 225
Chain pattern 40, 182
Change, data in song edit mode 46, 180
Channel, settings 221, of a multi, how to select 36
Character data, how to enter 30
Clear, pattern 214, song 195
Click 204
CLICK VOLUME knob 22
Clock, move 191
Clock/Beat, displayed when editing 198
249
APPENDIX
Edit, confirm on/off 220, modes 24, pattern 209,
pattern jobs 210, sequence editing jobs 17, song
46, 179, song job 48, song graph 179, song data
change 180, song data insert 181, voice 53
EFFECT BYPASS key 18
Effect, copy from another voice 102, four DSP units
14, mode select 101, modulation 102, reverb 103,
set 100, settings for a multi 37, 165
EG, AFM operator 123, 125, AFM pitch 129, AWM
141, AWM pitch 145, filter cutoff 134
Element, copy AFM 117, copy AWM 138, detune
93, level 92, note shift 93, pan 95, select 90, turn
off unwanted 68, 90, voice consists of one two or
four 12,
Entering data 28
Erase, event 190, measure 192, track 194
Error messages 244
Event, erase 190, turn reception on/off for each type
of 196
EXIT key 19
External input, into an AFM algorithm 120
250
229
APPENDIX
Move around the SY77, how to 24
Move clock 191
Multi, compare 161, copy 158, directory 157, edit job
directory 161, effect 37, 165, explanation of 16,
how to set up 36, initialize 166, list of preset 8,
mode 159, name 166, note shift 164, pan 164,
play mode 155, recall 167, select 157, store 161,
voice select 162, voice volume 163, voice tuning
163, voice output group 165,
Mute, playback tracks 172
Name, drum set 152, multi 166, song 199, voice 113
Noise, input to an algorithm 120
Normal voice, see Voice
Note capacity of sequencer 173
Note on/off (all, odd, or even) 221
Note shift, song edit job 190, voice common data 93,
voice in multi 164
Note limit 94
Numeric key pad 21, 30
Operator, EG 123, on/off 117, waveform and frequency 121-123
Oscillator, AFM 121
Other, controller set 112
OUTPUT jacks 23
Output channel of sequencer 197
Output group select, voice common data 99, voice in
multi 165
Output, AWM 142, level of AFM operator 125, 126
PAGE keys 21, to move between jobs 25
PHONES jack 23
POWER switch 23
Pan, controller set 111, copy 97, edit 96, EG 98,
independent for each element 14, name 99,
select for each element 95, source 97, static pan
of voice in multi 164
Pattern recording, two methods of 17
Pattern, chain 182, clear 214, copy 210, edit 209, edit
jobs 210, get 211, mode 201, how play and edit
modes are organized 203, placed in the pattern
track 40, play 204, put 211, put chain 212, record
205, setup jobs 213, used in a song 17, used to
record rhythm sounds 38
Pitch EG, AFM 129, 130, AWM 145
Pitch bend, controller set 110
Pitch wheel 18
Pitch, random 99
Play modes and edit modes 24
Play pattern 204
APPENDIX
252
253
IMPORTANT
SAFETY AND INSTALLATION INSTRUCTIONS
INFORMATION RELATING TO POSSIBLE PERSONAL INJURY, ELECTRIC SHOCK, AND
FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST.
WARNING When using electronic products, basic precautions should always be followed, including the
following:
1. Read all Safety and Installation Instructions, Supplemental Marking and Special Message Section data, and
any applicable assembly instructions BEFORE using
this product.
2. Check unit weight specifications BEFORE you
attempt to move this product.
3. Main power supply verification. Yamaha Digital
Musical Instrument products are manufactured
specifically for use with the main supply voltage used
in the area where they are to be sold. The main supply
voltage required by these products is printed on the
name plate. For name plate location please refer to the
graphic in the Special Message section. If any doubt
exists please contact the nearest Yamaha Digital
Musical Instrument retailer.
4. Some Yamaha Digital Musical Instrument products
utilize external power supplies or adapters. Do NOT
connect products of this type to any power supply or
adapter other than the type described in the owners
manual or as marked on the unit.
5. This product may be equipped with a plug having three
prongs or a polarized line plug (one blade wider than
the other). If you are unable to insert the plug into the
outlet, contact an electrician to have the absolete outlet replaced. Do NOT defeat the safety purpose of the
plug. Yamaha products not having three prong or
polarized line plugs incorporate construction methods
and designs that do not require line plug polarization.
6. WARNING Do NOT place objects on the power
cord or place the unit in a position where any one could
walk on, trip over, or roll anything over cords of any
kind. An improper installation of this type can create
the possibility of a fire hazard and/or personal injury.
7. Environment: Your Yamaha Digital Musical Instrument should be installed away from heat sources such
as heat registers and/or other products that produce
heat.
8. Ventilation: This product should be installed or positioned in a way that its placement or location does not
interfere with proper ventilation.
9. Yamaha Digital Musical Instrument products are
frequently incorporated into "Systems" which are
assembled on carts, stands, or in racks. Utilize only
those carts, stands, or racks that have been designed for
10.
11.
12.
13.
a.
b.
c.
d.
e.
14.
15.
16.
this purpose and observe all safety precautions supplied with the products. Pay special attention to cautions that relate to proper assembly, heavier units
being mounted at the lower levels, load limits, moving instructions, maximum usable height and
ventilation.
Yamaha Digital Musical Instrument products, either
alone or in combination with amplification, headphones, or speakers, may be capable of producing sound
levels that could cause permanent hearing loss. Do
NOT operate at high volume levels or at a level that is
uncomfortable. If you experience any discomfort, ringing in the ears, or suspect any hearing loss, you should
consult an audiologist.
Do NOT use this product near water or in wet
environments. For example, near a swimming pool,
spa, in the rain, or in a wet basement.
Care should be taken so that objects do not fall, and
liquids are not spilled into the enclosure.
Yamaha Digital Musical Instrument products should
be serviced by a qualified service person when:
The power supply/power adapter cord or plug has been
damaged; or
Objects have fallen, or liquid has been spilled into the
product; or
The unit has been exposed to rain; or
The product does not operate, exhibits a marked change
in performance; or
The product has been dropped, or the enclosure of the
product has been damaged.
When not in use, always turn your Yamaha Digital
Musical Instrument equipment "OFF". The power
supply cord should be unplugged from the outlet
when the equipment is to be left unused for a long
period of time. NOTE: In this case, some units may
lose some user programmed data. Factory programmed
memories will not be affected.
Electromagnetic Interference (RFI). Yamaha Digital
Musical Instruments utilize digital (high frequency
pulse) technology that may adversely affect Radio/TV
reception. Please read FCC Information (rear cover)
for additional information.
Do NOT attempt to service this product beyond that
described in the user maintenance section of the owners
manual. All other servicing should be referred to
qualified service personnel.
You should note the model, serial number and the date of
purchase in the spaces provided below and retain this
manual as a permanent record of your purchase.
Serial No.
Purchase Date
This information on safety is provided to comply with U.S.A. laws, but should be observed by users in all countries.
FCC INFORMATION
While the following statements are provided to comply with FCC Regulations in the United States, the corrective measures listed below are
applicable worldwide.
This series of Yamaha professional music equipment uses frequencies that appear in the radio frequency range and if installed in the immediate proximity of some types of audio or video devices (within three meters), interference may occur. This series of Yamaha professional
music equipment has been type tested and found to comply with the specifications set for a class B computing device in accordance with
those specifications listed in subpart J of part 15 of the FCC rules. These rules are designed to provide a reasonable measure of protection
against such interference. However, this does not guarantee that interference will not occur. If your professional music equipment should be
suspected of causing interference with other electronic devices, verification can be made by turning your professional music equipment off
and on. If the interference continues when your equipment is off, the equipment is not the source of interference. If your equipment does
appear to be the source of the interference, you should try to correct the situation by using one or more of the following measures:
Relocate either the equipment or the electronic device that is being affected by the interference. Utilize power outlets for the professional
music equipment and the device being affected that are on different branch (circuit breaker of fuse) circuits, or install AC line filters.
In the case of radio or TV interference, relocate the antenna or, if the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial
type cable.
If these corrective measures do not produce satisfactory result, please contact your authorized Yamaha professional products dealer for
suggestions and/or corrective measures.
If you cannot locate a franchised Yamaha professional products dealer in your general area contact the Electronic Service Division, Yamaha
Corporation of America, 6600 Orangethorpe Ave., Buena Park, CA 90620, U.S.A.
If for any reason, you should need additional information relating to radio or TV interference, you may find a booklet prepared by the
Federal Communications Commission helpful: "How to Identify and Resolve Radio-TV Interference Problems". This booklet is available
from the U.S. Government Printing Office, Washington D.C. 20402 - Stock No. 004-000-00345-4.