Seminar Header File
Seminar Header File
Seminar Header File
ON
OpenGL
BY
Nilesh Bharat Bhalerao
2012 -13
Progressive Education Societys
Modern College of Engineering, Pune- 411005
CERTIFICATE
This is to certify that NILESH BHARAT BHALERAO of MCA have successfully completed the
seminar work. Titled OpenGL during the academic year 2012-13.This Report is submitted as
partial fulfillment of the requirement of degree in Master in Computer Application (Engineering
Faculty) of University of Pune .
Mrs. P.A.Muley
Project Guide
ACKNOWLEDGEMENT
I am very thankful to my respected teacher for her excellent guidance. With vivid and clear
instruction
.R. Joshi
and Prof.
Dr.Mrs.V.B.Sangvikar .I got good references like IEEE.I got very favorable response from her
whenever I approach her with my Problems .I really appreciate the patience with which she
guided me .She indicated my mistake and advice me how to rectify them respectively. In Short I
get sincere, clear and effective advice from my guide to complete this Project.
ABSTRACT
OpenGL
The purpose of this seminar topic to introduce the new Graphic Library used into the
Computer , Mobiles , Automobiles Instruments etc. nowadays for various purpose. This paper
discuss about an automatic 3D scene generation system. Recently 3D graphics application has
become in great demand in various fields, especially in the video games industry year by year.
The development of 3D graphics development system for 3D graphics application has been
proposed so far.
The OpenGL is a Open Graphics Library. This is used for designing or creating 2D and
3D computer graphics. It is a standard specification defining a cross language. It is a graphics
library available on numerous platforms including windows. It is a programming interface
mainly for 3D application.
OpenGL
TABLE OF CONTENTS
CHAPTER NO.
TITLE
PAGE NO.
ABSTRACT
LIST OF FIGURES
2.1
2.2
1)
Why OpenGL.......................................................1
1.1 OpenGL Highlights ...1
1.2 The objective of this seminar.2
1.3 General Purpose Computing on GPU (GP-GPU)
using OpenGL ..4
1.3.1. Programming concepts
1.3.1.1 Compute units
1.3.1.2 GPU Programming model
1.3.1.3 Data representation & access
2)
3)
4)
6)
OpenGL Applications
..... 20
6.1 Games 20
6.1 Applications . .20
7)
Conclusion .. 21
8)
References ....................................................................................22
8.1 Websites ........22
8.2 Books.........22
8.3 Research Reports and Papers ...22